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PSP Controller Layout, New Details Revealed

Thanks to IGN Pocket for their article discussing new PlayStation Portable (PSP) details revealed at Sony's Gamers' Day in San Francisco. The article discusses the PSP's controller configuration, which is "...now confirmed to consist of the four face buttons we all know and love (triangle, circle, cross, and square), a digital directional pad, two shoulder buttons (left and right), start and select buttons, and one analog joystick." It also reveals that "Sony compared the 3D prowess of the PSP to be more akin to the PS2 rather than the PSone", and other details emerged - the system's battery life was "...said to be comparable to other high-end devices (roughly 3-6 hours)", and GameSpot's Gamers' Day round-up relays that "a prototype will be unveiled at E3 2004... [and] currently, 10 first-party titles are in development for the new platform."

70 comments

  1. Heh by Anonymous Coward · · Score: 1, Insightful

    I remember when Sony first talked about the portable Playstation back in 1997.

  2. Please fix the directional pad! by gklinger · · Score: 0, Troll
    It's unclear from the article if Sony is going to use the same style of directional pad as they do on the Dual Shock/Dual Shock II controllers but I sincerely hope they don't (although they probably will).

    The problem with Sony's directional pad is that it's four distinct buttons whereas the directional pads on Nintendo's controllers (for instance) is a single 'rocker' style pad which makes it a lot easier to transition from one direction to another. It's a minor thing but it drives me nuts. If it wasn't for that, I would consider the Dual Shock to be perfect controller.

    1. Re:Please fix the directional pad! by Kaeru+the+Frog · · Score: 1

      The Dual Shock use those rocker style pads too except the middle of the pad is under the outer casing. The four directions aren't independent and feels like most other D-pads I've used.

    2. Re:Please fix the directional pad! by aweraw · · Score: 1

      Yes, but...

      when trying to push in one of the diagonal directions, you are pushing 2 buttons as opposed to having them joined under your thumb, which makes for much cleaner HADOUKEN type d-pad maneuvers.

      --
      5468652047616D65
    3. Re:Please fix the directional pad! by edbarrett · · Score: 1

      My personal favorite thumb pad controller was for the Sega Master System. Joysticks would be a toss-up between the original Atari and the Epyx 500xj, but those broke rather easily.

    4. Re:Please fix the directional pad! by iainl · · Score: 1

      Sorry, I couldn't disagree more. The Playstation pad (actually the DualShock, as I never played a pre-DS machine) was the first ever pad I could reliably use, rather than keeping to machines that had sticks.

      What you see as a problem, because you can't get diagonals easily, I thought was a Godsend, as previously I would constantly push diagonals by accident.

      Mind you, I still prefer zxplm.

      --
      "I Know You Are But What Am I?"
    5. Re:Please fix the directional pad! by edwdig · · Score: 1

      The true test of a d-pad is how well it plays at Super Metroid. Try doing a wall jumps to climb a large distance (i.e. the part of the game where you get shown how to do the walljump). With a controller with a circular d-pad, you'll be constantly hitting the diagonals as you try to go left to right. With the Sony d-pad, your thumbs are hurting. You really need an SNES style d-pad to do it.

    6. Re:Please fix the directional pad! by the_riaa · · Score: 1

      You obviously never used the Sega Genesis' 6-button pad, because to this day, I have yet to find a better d-pad. Don't confuse this with the initial 3-button pad, that thing sucked ass.

    7. Re:Please fix the directional pad! by realdpk · · Score: 1

      Better yet, try playing any fighting game that requires combos with a Nintendo/Logitech style d-pad. It's really, really tough to get the precision right.

    8. Re:Please fix the directional pad! by Anonymous Coward · · Score: 0

      No it's not.

      SF2, SF2 Turbo, and Super SF2 on SNES were the training grounds for countless competitors, and the SNES pad was awesome for that game.

      I'm not familiar with Logitech's pads, but Nintendo's have always worked perfectly for fighting games.

  3. Battery Life by BigDork1001 · · Score: 4, Interesting
    and other details emerged - the system's battery life was "...said to be comparable to other high-end devices (roughly 3-6 hours)"

    This doesn't seem like a lot to me. I did a quick Google search and saw that the official stats on the GBA SP give it 10 hours light on/17 hours light off. Now that's three times longer than the PSP. That's pretty significant. They'll have to definatly increase batterly life before I'd look at getting one of these.

    --
    "Armed forces abroad are of little value unless there is prudent counsel at home" - Cicero
    1. Re:Battery Life by Babbster · · Score: 3, Insightful

      I'm not endorsing 6-7 hours as being a great achievement, but keep in mind that the GBA SP isn't what most people (especially Sony) would consider a high-end device. I expect that they're probably comparing it to portable DVD players and multimedia jukebox-type gadgets.

    2. Re:Battery Life by BigDork1001 · · Score: 3, Insightful
      True but if I buy a PSP I'm buying it to play games. That's what I look for when I buy a portable gaming device. I don't care about the other fancy stuff as much. While nice it isn't necessary. That's why I like Nintendo's approach to things, they focus on the games and gaming aspects of their devices not fancy doo-dads that aren't the best price and raise the price. If I want a portable DVD player I'll buy a portable DVD player. In the end it'll be better than a hybrid thing that's trying to do several things at once.

      --
      "Armed forces abroad are of little value unless there is prudent counsel at home" - Cicero
    3. Re:Battery Life by M3wThr33 · · Score: 1

      Well, don't forget the PSP is running a bunch o processors, more inputs, a spinning disc and usb ports along with other things i can't imagine yet.

    4. Re:Battery Life by _Sexy_Pants_ · · Score: 1

      Yep I can't imagine the PSP living up the specs either. 7.1 channel surround sound!

      --
      Look it's a joke about my sig IN MY SIG! LOL!
    5. Re:Battery Life by SmallFurryCreature · · Score: 4, Interesting
      Yah, you did read the article so I guess you missed it. Anyway I am not quit sure I believe it myself.

      The claim is that the 3D performance will be closer to the PS2 then the PS1. Zing. Compare this to the GBA who while a nice console is hardly what you would consider a power monster. Have you seen some of the 3D games on the gameboy? The GBA has pathetic power. Doesn't mean it makes for bad games. It doesn't. But it does mean that anyone going to compete with it better offer something different. Like say more powerfull games? You don't compete by doing exactly the same thing (please pay attention KDE developers) you compete by offering something you hope will be considered superior. Now ask youselve this, how many people who usa a gba really need 10 hours playtime between recharges?

      So they are putting it with HIGH end performance items like laptops. Sure you mobile phone easily has several times the battery life of youre P4 Radeom mobile laptop. On one you play snake on the other you play Quake3.

      You are basically complaining that the McClaren F1 is not as fuel efficient as say a Smart. Duh.

      I for one hope that sony goes for power and options. And simply does what they did with my mini-disc player. Make it top-notch with the simple option of affexing an external battery pack for those occasions you need more battery life. (it is a two AA cell plastic container that screws on to the side. and supplements the encased rechargeable battery)

      Go sony. Go for the high-end market. It is there. I know plenty of gameboy fans who got every color of the bloody thing. They wouldn't think twice about buying a device 2x 3x the price if it gave them performance. Oh and please. Proper lighting this time right? Oh and screw battery life. Just include larger batteries and give us battery packs that can be easily charged and exchanged.

      And while we are at it. Please realise the nature of gameplay on these devices. So no games where the only way to save is writing down a huge string of characters. Save anywhere. It is possible.

      Oh well no doubt the product will be ruined by focus groups who will never even buy it because they got the time to be in focus groups while those of us who can and would buy it are at work.

      End rant.

      --

      MMO Quests are like orgasms:

      You may solo them, I prefer them in a group.

    6. Re:Battery Life by Anonymous Coward · · Score: 0
      "Proper lighting this time right?"
      Sony has released a portable gaming device before?

      "You are basically complaining that the McClaren F1 is not as fuel efficient as say a Smart. Duh."
      A Smart? What's that? Also, don't say "duh" - it makes you sound rather rude and I know you aren't trying to be rude.
    7. Re:Battery Life by Zed2K · · Score: 2, Insightful

      Yes but people tend to play portables more hours than it would take to watch a dvd. So if this thing can't last the amount of time for a 2 hour flight and 2 more hours of sitting around waiting for the flight its not gonna fly. If you have to constantly plug it in to keep it charged and are walking around an airport looking for an empty outlet to charge your portable it ends up not being very portable.

    8. Re:Battery Life by Cap'nCrunk · · Score: 1

      Then again, other companies who have tried for the high-end portable gaming consoles that were comparable to current generation home consoles have failed miserably. Think of the TurboExpress. It was nice, had an optional TV attatchment, and could play the latest TurboGrafix home console games... but you had to use 10 AA batteries that provided a whopping 2 hours of solid gameplay action. I'm sorry, but I'm not going to shell out money for a "portable" gaming device that I can't fit into my pocket and won't last me an entire flight to Germany and then some just because it's "high-end" and provides fancy options. High-end or not, they'll need to up that battery life to be a real contender.

    9. Re:Battery Life by edwdig · · Score: 4, Insightful

      Your viewpoint is similar to Sega's when they released the GameGear.

      The GameGear had much lower battery life than the Gameboy. It also had much better graphics, and a color screen.

      People simply wanted good games, without needing to worry too much about batteries. Hence Gameboy won.

    10. Re:Battery Life by SmallFurryCreature · · Score: 1
      Well lets hope that sony who are hardly new to making battery operated equipment can come up with a happy medium.

      Sure 10 AA batteries is bad. But that is because this company probably did not have to capacity to use a better battery pack. Sony has.

      So lets not say that because others did some silly stuff (why use AA batteries at all, how many quality walkmans do use them? Not that many am I right?) doesn't mean Sony has to do it as well. If they are smart they make the console rechargable.You know, like all the HD-based diskmans, PDA's and telephones people use. Swapping AA batteries is something a cheap company like Nintendo does.

      So if they make the PSP a quality product, along the lines of the iPod then they can easily put in some quality batteries. If they then give 3 hours of uninterupted play before having to be plugged in again I think that will be more then enough for most users (people who commute) and long car journeys. (powered via cigarette lighter)

      Of course for your flight to germany it probably then won't last. Well guess what. The fast majority of people do not make such trips on anything like a regular basis. And of course as I pointed out Sony has been known to make to it possible to attach an external battery pack just for those occasions.

      But here is the real question. You do already own a gameboy right? Why you should you then buy a PSP if it is just going to offer the same kind of games?

      --

      MMO Quests are like orgasms:

      You may solo them, I prefer them in a group.

    11. Re:Battery Life by NanoGator · · Score: 1

      " The GBA has pathetic power. Doesn't mean it makes for bad games. It doesn't. But it does mean that anyone going to compete with it better offer something different. Like say more powerfull games?"

      Keep in mind that the GameBoy Advance has been quite successful despite having 3 'powerful' systems on the market. Frankly, I'm hapPy about the differentiation between the PSP and GBA. It doesn't sound like they'll directly compete with each other. If the games are so different, why not get both systems?

      --
      "Derp de derp."
    12. Re:Battery Life by YomikoReadman · · Score: 1

      So in other words, according to your opinion on this, Sony does not consider a portable SNES, which has just about as much processing capability as the PSone, not high-end?

      --
      I have no regrets, this is the only path.
      My whole life has been "UNLIMITED BLADE WORKS"
    13. Re:Battery Life by Babbster · · Score: 1

      No, I don't think they do. Considering that Sony is claiming near-PS2 quality 3D capability, that the PSP will be able (out of the box) to play movies and music as well as games, and that the GBA is under $100, I think they have some right to consider the GBA as something less than a "high-end device." Besides, what would you expect Sony to believe/say about a product that I'm sure they hope will put a beatdown on the GBA?

    14. Re:Battery Life by YomikoReadman · · Score: 1

      They talked up the PSone like that too. That turned out to have no more capability than the SNES when it launched. I won't expect the PSP to be that much better than the GBA when they come back to earth with a more realistic set of specs. I'll expect to see that about the same time that we actually get to see what it will even look like. Personally, if this thing is anywhere near as powerful as they are touting, they will be laying no beatdown on nitendo, since they will be marketing a handheld gaming product the size of a new PSone. That is, unless they reach really far up their ass and pull something out. They might, if they try hard enough, get it down to about the size of a dvd player, but that will depend on the drive. If they go with the proprietary cartrdige disk they say they are, then this thing will be freakin huge, without a doubt. They should probably learn Nintendo's lesson and go with some kind of mini rom cart, and put out an add-on for the ps2/x/3, whichever is the big deal on the market, and allow players to port PSone/2 games to a cart, then take them on the go. Now that is an idea that would sell.

      --
      I have no regrets, this is the only path.
      My whole life has been "UNLIMITED BLADE WORKS"
    15. Re:Battery Life by DeadScreenSky · · Score: 1

      How is an SNES equal to a PSX in processing capability? Even many 2D games on the PSX (not its forte) killed anything the SNES was capable of.

      And a true portable SNES would have 4 face buttons. :)

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    16. Re:Battery Life by YomikoReadman · · Score: 1
      Take a look at their specs sometime. When Nintendo was actually producing the SNES, and marketing it as 16-bit, it was capable of closer to 24-bit. PSone, on the other hand, was closer to 16-bit, and had a halfway decent 3-d graphics processor that helped it along with 3-d graphics processing. That, BTW is the only real reason that it could come close. As far as killing SNES 2-D with its own 2-D? When was the last time you played Mario Land or Super Metroid? Those look WAY better than any side scroller on PSone, and Castlevania: Dracula X looks just as good as any of the Castlevania games on the PSone.

      But yea, if it really was an SNES in there, then it would have an X&Y button too.

      --
      I have no regrets, this is the only path.
      My whole life has been "UNLIMITED BLADE WORKS"
    17. Re:Battery Life by DeadScreenSky · · Score: 1

      I don't think you have played enough PSX games. All three of the 2D series you mention are very poor at showing a console's true 2D capabilities, as they are generally slow-paced with very few onscreen sprites. There is NO WAY the SNES could pull off a (completely 2D) game like DoDonPachi, for example. Play the MAME version sometime if you haven't (the game is a classic), and then understand the PSX version has less slowdown. It looks better than a SNES game, it has less slowdown than similar SNES games (even though it has tons more going on), it sounds better than a SNES game, etc. Plenty of other PSX games demonstrate this as well (Darius Gaiden, several of the still-flawed Capcom fighters, later Parodius games, Salamander/Lifeforce II, Layer Section, Gradius Gaiden, Gunbird, various NeoGeo ports like Metal Slug and KOF, etc.).

      Your bit claims are pretty meaningless. Ex: the Genesis was far better than the SNES at some 2D stuff (lots of sprites, less slowdown), due to its much faster processor. However, the SNES had better special effects (transparency, rotation of backgrounds, etc.). Both of them excelled at different 2D visual aspects, and both certainly qualify as 16-bit, seeing as how they literally are. Bit measurements do a really bad job at comparing real world performance.

      The only area I think the SNES really beat the PSX in is maybe certain music. PSX's compressed digital and Redbook audio would beat the SNES, certainly, but I think a lot of SNES games put out better sound than the 'MIDI' the PSX generated for games like FFVII.

      I would agree that for some reason most 2D PSX games did a very poor job with the graphics (poor libraries, maybe?). But several games for PSX certainly demonstrated that it can do amazing 2D, far beyond the slow SNES processor could do. And its 3D capabilities smash the SNES too, even with the SuperFX chip considered.

      Don't get me wrong, I certainly love the SNES. But it just doesn't remotely compare in hardware to any of the big 32-bit gen consoles.

      For reference:
      PSX CPU
      R3000A from MIPS(SGI) and LSI Logic Technologies
      32 bit RISC processor
      Clock 33.8688MHz
      Operating performance 30 MIPS
      Instruction Cache 4 KB
      Data Cache 1 KB
      BUS 132 MB/sec.
      2 Megs RAM

      SNES CPU
      WDC 65C816 16 bit processor running at 1.79, 2.68 MHz, or 3.58 MHz (Changeable), with 128 KiB of RAM

      (neither of the RAM amounts include sound/video RAM, etc.)

      I won't bother putting stats for the graphics coprocessors, but the PSX whips the SNES one in capabilities. No sprite limit, functionally unlimited sprite size, no sprites-per-line limit (the SNES can only have 32 sprites per resolution line), and plenty of impressive special '3D' effects (ex: rotate any sprite, not just backgrounds like SNES can).

      Really, Google their specs sometime. (Warning though - that PSX specs author is ignorant of the Saturn's actual hardware. It has more RAM than the PSX, for example. Their numbers are solid, though.) I think you will be surprised.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    18. Re:Battery Life by Anonymous Coward · · Score: 0

      1. SNES can do more 2D effects in hardware than PSX can. For example, it's common knowledge that the PSX can't do sprite rotation and scaling without using the CPU. Of course, the PSX can substitute 3D data in place at no loss, or its CPU can handle the tasks with no discernable loss. (Although SNES emulation on PSX shows that it such effects can be somewhat taxing for its 10x-faster-than-SNES CPU.)

      2. SNES pulled data off ROM, meaning it was not limited to any RAM capcities when it came to processing graphics data. PSX is limited to 2 MB. Dodonpachi is only impossible on SNES because of its slow CPU and low storage efficiency (ROM size limitations/costs).

      3. Dodonpachi was faster on PSX than the arcade and Saturn versions, sure, but it was also released much later than those versions. Sounds like an optimized port, more than a display of the Playstation's strength. Several other poorly-ported shmups were done first on Saturn, then optimized later for Playstation. (Doesn't affect the fact that the Saturn was the Japanese shooter fan's platform of choice.)

      4. You're right about the Sony-designed sound chip in the SNES being better than the Playstation's SPU. MIDI was an afterthought for Sony, as they considered Red Book the wave of the future. Little did they expect FF7 to use MIDI. The Saturn had a far superior sound chip as well (one which would probably have sounded much better than the PSX for Square's FF4-FF6 ports from SNES, for example).

      5. You're also right about bit-ness being an inaccurate gauge of performance. Playstation has enough trouble doing NeoGeo-level graphics, as anyone who's played any of their fighting game ports will attest.

    19. Re:Battery Life by DeadScreenSky · · Score: 1

      1. True, though honestly I can't imagine devs would be stupid not to use '3D sprites', which basically does give free rotation, etc. in hardware. I suppose it is a matter of interpretation. AFAIK, the SNES was not able to do arbitrary sprite scaling, only for background sprites. Which of course, could be put in the foreground for that purposes - still, an important distinction, because you can't have levels filled with spinning sprites.

      2. The ROM advantage is certainly true. Though my understanding was that the biggest SNES cartridges were only 2 Megs, so I think it isn't as big of an advantage as you suggest. And the slow CPU is kind of my point. :) It does really hurt the system's performance, even against the Genesis, which was in other respects a much less impressive piece of hardware.

      3. I don't have an exact date for arcade DoDonPachi's release, but the PSX version did come a year after the Saturn port (which was released in '97, same as the arcade version). Not a horrendous amount of time. I do think an optimized game is still an excellent display of a system's power - maybe not a good indicator for average game quality, but that isn't really the point of this discussion. The devs got it to run, and they got it to run ridiculously well. Agreed on the Saturn. Some awesome shooter games on that system.

      4. Again, I completely agree about the Saturn. That soundchip was a serious piece of hardware.

      5. Yep, that CD-ROM really kills too many arcade ports, though I supposed the timeframe really made it matter less. I am amazed that stuff like DoDonPachi does run so well on the PSX.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    20. Re:Battery Life by Anonymous Coward · · Score: 0

      2. Hehe, yeah, I realize you were talking about the weakness of the SNES CPU. I was just making the clarification, and I guess I didn't make the statement to disagree with any point in particular. And there were larger games than 2 MB, both Tales of Phantasia and Star Ocean hit 48 Mb (6 MB). They both had synthesized voice data!

      3. I am never any good at keeping up with arcade releases, especially for anything other than fighting games. I do remember buying the Saturn version long before seeing a Playstation version, although I admit my memory of what a "long" time constitutes is probably not reliable.

      Oh, and sorry about the numbered list. It helped keep my ideas separate in my head - I was in a hurry to go do something else while I was typing that post. :)

  4. Battery life is suspicious by oGMo · · Score: 4, Insightful

    When Sony says "3-6 hours" for other "high-end devices" (like their laptops), in reality it's more like an hour or two. The problem is, this will hurt the PSP. It's one thing to carry a power brick with your laptop; it's entirely another to carry one for your pocket game device.

    The GBA SP, with light on, easily gets 10 hours. It seems like I rarely ever have to charge mine. If I had to charge every three hours, this would be much different.

    It won't stop me from buying one, since I do most of my gaming at home, and it'll probably have a boatload of great games---the main reason for investing in any console---but if they really want to succeed, they should take a good hard look at this.

    --

    Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    1. Re:Battery life is suspicious by Anonymous Coward · · Score: 0

      The reason the laptop doesn't get the full time out of it is how they benchmark it. In addition to that, most people aren't smart enough to tinker with power settings to get it to work.

      I just bought a new laptop. Advertised at 3 to 4 hours battery. It does get that. But as soon as I attempt to use something requiring more power (usually the result of firing up the video card) it drops to under an hour.

      Ok that said, Sony really should market to people like you. Market great games, market portability as an aside, but really market it as the system to play when you don't have access to TV. I know plenty of people who bought GBAs so that they wouldn't interrupt their SOs with blaring TV at night when it's time to go to bed. And they should definitely sell the system with a car adapter without charging wads of cash for it.

    2. Re:Battery life is suspicious by realdpk · · Score: 1

      I've been very impressed with the aftermarket for Gameboy products. Each aftermarket component I've bought for my GBA SP has been under $10 - headphones + adapter ($7), 3-cartridge adapter w/ extra size grips ($9.99), USB power adapter (couple bucks), car power adapter (couple bucks).

      I know they're not "official", but they all work just fine. Let's hope Sony doesn't stifle that too much.

  5. They can't because of Nintendo patents. by Anonymous Coward · · Score: 5, Informative

    I seem to remember from way back that Nintendo had patented the design of it's D-pad.

    A quick search turned up this note of the history of the NES controller:

    Yokoi designed something simple that evolved into what is known as the D-pad. Nintendo then proceeded to patent the design of the D-pad.. As a result, a dispute rose up between Nintendo and Sega when Sega used the D-pad design in their Genesis console

    This explains why Sony and Microsoft are unable to copy Nintendo's D-pad design - they'd have the stuffing sued out of them. Instead:

    Sony hid the middle part of rocker underneath the case. Unfortunately their design makes your thumbs bleed after using it for an hour or two.

    Microsoft came up with the circle-with-raised-compass-points design. Unfortunately it's error--prone in that you often hit the diagonals when you don't mean to.

    FYI, my ideal controller would have:

    * Nintendo's D-pad
    * Sony's analog sticks
    * Sony's buttons
    * Sony's DualShock control layout on the front-face (the controls are placed about perfectly for me).
    * Microsoft's Controller-S case and extra-long cable (I find it the most comfortable to hold for long periods of time - just not the best to USE).

    1. Re:They can't because of Nintendo patents. by Anonymous Coward · · Score: 0

      Sony's analog sticks? Ugh. Too imprecise for me. I much prefer the Cube's analog controls. Try a game like Monkey Ball on the GC to get a feel for how exact they really are.

    2. Re:They can't because of Nintendo patents. by Ondo · · Score: 1

      Yokoi designed something simple that evolved into what is known as the D-pad. Nintendo then proceeded to patent the design of the D-pad.

      This explains why Sony and Microsoft are unable to copy Nintendo's D-pad design - they'd have the stuffing sued out of them. Instead:

      Sony hid the middle part of rocker underneath the case. Unfortunately their design makes your thumbs bleed after using it for an hour or two.

      Microsoft came up with the circle-with-raised-compass-points design. Unfortunately it's error--prone in that you often hit the diagonals when you don't mean to.


      I've heard the patent expired before the Dreamcast's release, hence its controller having a normal D-pad. So Microsoft has no excuse.

    3. Re:They can't because of Nintendo patents. by kisrael · · Score: 2, Interesting

      * Nintendo's D-pad
      Too bad they shrunk it so much on the GC...

      * Sony's analog sticks
      Eh, they're ok. I like that they press in but I think GC's is more comfy now. (I'd really like one with a rotating top, so I could play oldschool paddle-controller games or Ikari warrior type things :-)

      * Sony's buttons
      What the latest ones? Are you CRAZY? Those are the mushiest pieces of crap ever. That's way to small an amount to "click" for 256 values...and to make sure I have the things fully pressed (ala for the gas in GTA:VC) it kills my fingers. Yuck.

      * Sony's DualShock control layout on the front-face (the controls are placed about perfectly for me).

      Like many others, I find the sticks horribly placed. "Thumb-cramping" is the phrase that comes to mind.

      * Microsoft's Controller-S case and extra-long cable
      Yeah, long cable's good. Dunno much about the case.
      What about gas pedal buttons? DC and GC had it all over PS2.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    4. Re:They can't because of Nintendo patents. by Tofuhead · · Score: 1

      Well, this post caught my attention. =D kisrael made some very good points, with which I agree completely.

      I seem to remember from way back that Nintendo had patented the design of it's D-pad.

      They did. (But Nintendo has pretty much always called it the "+ pad" or something like that - Sega first called it the "D-button.") The patent expired a set number of years after the release of the Famicom (15? in time for the Dreamcast, anyway). The Dreamcast imitated the look, but not the feel, of Yokoi's pad, because of the sunken nature of all the controls on that whole damn controller. Third-party controller manufacturers have always been exempt for some reason, and you can get a fairly proper D-pad on good PS controllers now, in the form of the Pelican Chameleon and the Mad Catz Microcon.

      A quick search turned up this note of the history of the NES controller:

      Yokoi designed something simple that evolved into what is known as the D-pad. Nintendo then proceeded to patent the design of the D-pad.. As a result, a dispute rose up between Nintendo and Sega when Sega used the D-pad design in their Genesis console

      This explains why Sony and Microsoft are unable to copy Nintendo's D-pad design - they'd have the stuffing sued out of them. Instead:

      Not any more - they could use the D-pad now if they wanted. But Sony sees no need to change what their customers are now accustomed to, and Microsoft is, well, Microsoft. Their American hardware design team did not do their job very well, and the Japanese Controller S team had no compelling reason to move away from the circular pad, especially when the Saturn proved that it could work well. (see below)

      Sony hid the middle part of rocker underneath the case. Unfortunately their design makes your thumbs bleed after using it for an hour or two.

      This was just a poor design decision! It's horrible for fighting games and 3-D platformer movement, or for any long-term general use.

      Microsoft came up with the circle-with-raised-compass-points design. Unfortunately it's error--prone in that you often hit the diagonals when you don't mean to.

      Thank NEC for the circular pad, NOT Microsoft. It's been in constant use by countless manufacturers since the PC Engine days. (The Sega Master System used a square, then Sega adopted the circle design for the Mega Drive and later systems.)

      FYI, my ideal controller would have:

      * Nintendo's D-pad

      As long as you're talking about the old, large one that was on the Famicom, NES, GameBoy, SNES, and N64, I'm with you so far. I like the original Saturn's circular D-pad very much too, but it is only different, not better. It does not improve on Yokoi's original for most games.

      For Capcom fighting games, I like the floating circular D-pad on the Dreamcast Ascii Pad FT very, very much. The PS version is a poor imitation, despite being easier to hold.

      * Sony's analog sticks

      These sticks are loose, imprecise, and poorly placed for comfortable long-term use. That's what Sony gets for rushing to rip off the stick from the N64 pad and trying to hack two of them onto their already ripped-off Super Famicom controller design.

      Sony's idea to make them serve as buttons as well is dubious at best. There is a reason why joysticks and D-pads do not serve as buttons when pressed down: Clicking down the center of a D-pad or joystick as a button involves possible controller movement. Seeing as how analog sticks are meant to be used in place of D-pads, it's clear that they aren't the best idea in the world.

      The Dreamcast stick on certain controllers was good, but not firm enough (DC controllers from one certain

      --
      It is still the dark of night.
  6. What about games? by Jhonny · · Score: 1

    Are we gonna be able to play PS1 games on it? Or are they gonna have to port games to it?

    --
    DUKEY!
    1. Re:What about games? by wanderers_id · · Score: 1

      It seems to me that with the UMD as the primary media they are boasting for the device, the answer is going to have to be "No".

      My best guesses would be 1) Ports of the best PS1 titles, 2) Some method of copying your original PS1 disc to a UMD (highly improbable), or 3) No option at all.

      If you want a portable PS1, go buy the PS1 with mobile monitor, battery pack, DC car adaptor, etc. The products have been out for a while.

      Backward compatability would be nice, but im guessing that UMD makes this really hard to accomplish. Would you really rather have this be a big, clunky, full CD/DVD sized reader in a portable game system? I'd even venture to say that a portable PS1 was more "laptop gaming" rather than portable gaming due to the equipment layout.

      My question will be more about what kind of interoperability it will have with the PS3 (or PS2). I'm so impressed with the connectivity between GBA and GC. (on my way to buying both soon) I hope that PSP has some form of interoperation with PS2/3.

      Somewhat OT question: What games on PS1 are worth porting? Why not buy and play the original disc on PS1/PS2?

    2. Re:What about games? by Anonymous Coward · · Score: 0

      If the thing will have a USB port, what's to stop them from making an external CD drive that can read PS1 disks?

      It's not like we can't already play our PS1 games on our computer anyway, what additional functionality would be get out of this over owning and tearing apart a PS1 for example.

    3. Re:What about games? by Anonymous Coward · · Score: 0

      an external cd drive makes the whole "portable" thing go sour...

      my ploblem with my ps1 with monitor and battery is that it is too big to be truly usefull.

  7. No battery power = no sales by Txiasaeia · · Score: 1

    One of the reasons that Neogeo and Sega's handhelds failed was because of battery power. Not lack of games, not lack of graphics (because both looked sweet), but lack of battery power. Hasn't Sony learned anything? 3-6 hours (read: 1-2 hours) is absolutely nothing. They've gotta do better than this if they want to compete with the gameboy.

    --
    Condemnant quod non intellegunt.
    1. Re:No battery power = no sales by Anonymous Coward · · Score: 1, Insightful

      Neo Geo pocket failed because of a complete lack of marketing.

      Game Gear failed because of a lack of (interesting) games. (Sonic and Columns were about the only worthwhile games).

      Lynx failed because of a lack of third party games. Atari wanted tight fisted control over the games that were released, hence only first part games ever came out.

      Also to note, all three handhelds were expensive compared to the GB/GBA.

      Until the GBA Lynx was my favorite handheld. The games were ultra small and ultra portable. Batteries lasted 6+ hours. 16-bit full color backlit display. Most of the games out on it were great, Rampart, Gauntlet, Red Baron, Todd's Adventures in Slime World. The multiplayer on it was great as well. I miss having 4 people deathmatching on Slime World. The only downside was the actual unit itself was fairly large (twice the size of a gameboy) and it's price (when the original gameboy was $70 an atari lynx was $120).

  8. Joystick by EyesWideOpen · · Score: 3, Insightful

    ...and one analog joystick.

    I wonder how far this will protrude and if durability will be a problem. I would hesitate to put this in my pocket (or even in a bag without a case) for fear that the joystick would wear unnecessarily.

    --

    As with the sun's light
    My mom was magnificent
    Unquestionable
    1. Re:Joystick by LeoDV · · Score: 1

      The NeoGeo Pocket has a cavity for its analog joystick so that it doesn't protrude. I've had mine for years, the joystick has worked just fine.

    2. Re:Joystick by Tsuzuki · · Score: 1

      The NGP joystick isn't analog, it's 8-way digital.

      You would need a bit of extra room if there's a difference between a little bit left and strong left on an analog stick. They might be able to engineer it to be quite durable, but I think it would stick out a fair bit.

  9. Health Risks by Metroid72 · · Score: 1

    I hope they do a lot of 'extended play', I'm worried about 3D games in small screens, especially after reading gamindustry.biz's hands-on review. Check it out here:
    http://www.gamesindustry.biz/content_page.php?sect ion_name=new&aid=2233

  10. Unusual Marketing Ploy? by Thedalek · · Score: 2, Interesting

    Or just plain poor communications between departments?

    Am I alone in thinking it a little strange that Sony announced this device more than a year before they intend to show even the physical shape of it?

    In fact, it seemed that the initial announcement was more of an excuse to show off a new storage medium (which also won't be available for about a year).

    Don't get me wrong: I'm pretty excited about the PsP, and all the possibilities it could offer. I'll probably buy one, but then again, I have a Game.com and every game ever commercially available for it.

    --
    Happiness is relative, Based upon the way we live.
    1. Re:Unusual Marketing Ploy? by the_riaa · · Score: 1

      No, it's the impressive juggernaut that is the Sony Hype Machine. The same Hype Machine which mind you, squelched the Dreamcast. People didn't want to buy a DC because the PS2 was coming out soon, and would graphically blow the DC out of the water, something I'm still waiting for. If Sony let it be known that they're planning a handheld, I would bet it would be to curtail further spending towards Nintendo's product, and get people talking about how much ass their brand-new handheld will kick. 2005 is a ways away, and it'll be interesting to see the handheld market then.

  11. yes, let's all flock like lemmings by MORTAR_COMBAT! · · Score: 0, Flamebait

    Let's all pay the $$$ to Sony for this great device, so they can turn the profits into protecting their music and movie piracy witch-hunts.

    On a more non-flameworty subject... battery life of 3-6 hours is pretty weak compared to the GBA SP's 10 hours.

    --
    MORTAR COMBAT!
  12. You know, if Sony weren't making this... by Snowspinner · · Score: 0

    If it weren't Sony making this, and you showed me the specs, I'd swear it's about as likely to come out as the Phantom.

    As it stands, I'm sure it will come out, but I'm pretty sure there will be some searing defect...

    1. Re:You know, if Sony weren't making this... by NanoGator · · Score: 1

      "As it stands, I'm sure it will come out, but I'm pretty sure there will be some searing defect... "

      It's already got one: the media. It's a portable system, but are you going to toss one of these discs into your pocket? Heck no. I can't imagine parents buying their 10 year old kids one of these.

      --
      "Derp de derp."
    2. Re:You know, if Sony weren't making this... by Synistyr · · Score: 1

      Young kiddies probably isn't the demographic they're aiming for anyway. They're probably going after the Teen-Adult demo, the ones with tons of spare cash to spend on games.

      Lest we forget all the massive technological claims they made about the PSX or PS2 before it was released.

  13. It wont suceed in the gaming market by xQuarkDS9x · · Score: 1

    By the time this device comes out - if it ever does in the USA and Canada, I figure 2006 at the latest - Nintendo will already likely have their next generation handheld out on the market.

    And if it's anything like the past - Nintendo's next hand-held would sport N64 quality graphics.

    --
    You must master your joystick like a fisherman masters bait! - Gimpy
    1. Re:It wont suceed in the gaming market by Anonymous Coward · · Score: 0

      Even so. PS1 Graphics > N64 Graphics.

      So it sounds like the PSP will still have the edge.

    2. Re:It wont suceed in the gaming market by scot4875 · · Score: 1

      PS1 Graphics > N64 Graphics

      Only if you don't get headaches from non-antialiased, non-mip-mapped, non-perspective-corrected twitching messes.

      --Jeremy

      --
      Jesus was a liberal
    3. Re:It wont suceed in the gaming market by Anonymous Coward · · Score: 0

      Ridiculous and false. The N64 sported a far superior graphics subsystem than the Playstation.

  14. buttons we all know and love ??? by PunchMonkey · · Score: 2, Funny

    Does everyone really love the naming convention of these buttons? It drives me nuts to say "OK, to do this move, press left and the Triangle plus Circle, then Square" when I could say "press left and A B, then X".

    Am I missing out on some lingo here to reference the psx buttons a little more easily?

    --
    I'll have something intelligent to add one of these days...
    1. Re:buttons we all know and love ??? by Anonymous Coward · · Score: 0

      Well in a lot of guides/faqs the buttons can be referenced as T,C,S,X

    2. Re:buttons we all know and love ??? by drinkypoo · · Score: 1

      I usually call triangle "tri". That brings it down to a single syllable like all its neighbors. With the exception of triangle, it doesn't take any longer to say the name of the button with a shape on it (out of the shapes used; obviously hexagon, octagon, and the like are unwieldy) than to say the name of a button with a letter next to it.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:buttons we all know and love ??? by Anonymous Coward · · Score: 0

      If you can't see how it is easier to associate locations (button placements) with numbers and letters instead of shapes, your brain chemistry is not normal.

    4. Re:buttons we all know and love ??? by PunchMonkey · · Score: 1

      ..... Mods... not funny... i'm dead serious. i've never been more serious about anything before in my life. and i'm an actuary.

      --
      I'll have something intelligent to add one of these days...
  15. Why on earth make a new layout? by Man+In+Black · · Score: 1

    I can't for the life of me understand why Sony wouldn't use the same layout they've always used. I thought one of the good things about this system is that they'd release a lot of the original PSX games on the PSP so you could play them on the run. However, if they don't put the exact same button configuration, then they're asking for trouble. I'm not saying that I like the PSX layout (four shoulders buttons? Buttons labelled with geometric shapes? What the hell?), but in this case, they really should stick to what has worked for them.

    Similarly, I still haven't a clue why Nintendo didn't put X and Y buttons on the Gameboy Advance... it would have made all the SNES ports a hell of a lot simpler! Best I can figure is that they assume the majority of GBA owners are too stupid to deal with more buttons, which I personally consider insulting.

    --
    -"One machine can do the work of fifty ordinary men. No machine can do the work of one extraordinary man." -EH
    1. Re:Why on earth make a new layout? by the_riaa · · Score: 1
      Personally, I would've loved two more buttons on the face as opposed to the shoulder buttons. The shoulders on the normal GBA are fine, but the shoulders on the SP are not really comfortable (at least for me) to reach.

      Not that I'm knocking the SP's design though. I wish I had one, and whenever I get around to needing one [read: FF:CC on GC], my old GBA will be gladly traded in for one. Though I agree, if only they'd made it six buttons [like the Sega Nomad], it would've been great. I doubt the next GB console will have fewer than 6 buttons.

  16. Sony FUD by Daetrin · · Score: 1
    No, it's the impressive juggernaut that is the Sony Hype Machine.

    It seems that the only way to go up against Sony is to either figure out how to copy their Hype Machine marketing style effectively, or to release competing systems at the exact same time. If your system comes out earlier Sony will convince everyone that theirs will be better and you shouldn't waste money on it. If yours comes out after theirs, well, they've got a much larger install base and more games, so you should clearly go with them.

    --
    This Space Intentionally Left Blank
  17. the real question is... by SignificantBit · · Score: 1

    does it run linux?

  18. piracy? by Lord_Dweomer · · Score: 1
    From the article: "and the Universal Media Disc was confirmed to have sophisticated piracy measures, as well as a parental lock system."

    So......I give it a week before it's compromised. Any other guesses? Seriously, Sony's hardware/software is a LOT easier to mess when compared to M$. 1 week, tops.

    --
    Buy Steampunk Clothing Online!
  19. I agree completely. They need 10hrs MINIMUM. by Viewsonic · · Score: 1
    And thats just being nice. This is supposed to be a next gen handheld, so what they need to actually do is provice MORE FOR LESS. Meaning, they need more than 10 hrs life with a light on, and they need more power, and it needs to be CHEAPER, and it needs to be SMALLER.

    If it doesn't fit in my pocket, and I can't play it on a plane from New York to London without it running out of power, then why bother? They need 10hrs or more, badly. Or go the way of the gamegear.