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Single Speaker Unit Delivers Surround Sound

Makarand writes "A one-speaker home theater system that is able to deliver surround sound has been unveiled by Nirotek America (Torrance, CA). The single speaker unit actually contains five individual speakers packed horizontally into a single case. The surround sound effect is achieved by playing some sophisticated psychoacoustic trickery on the human brain. Realistic surround sound from movies and stereo CDs can be obtained as long as listeners are at least six feet away from the speaker unit and the unit stands near the front edge of whatever surface it is placed on. The unit is priced at around $799 and USA Today has a review."

231 comments

  1. Psychoacoustic trickery? by BabyDave · · Score: 2, Funny

    /me adjusts his AFDB

  2. Still can't beat... by WegianWarrior · · Score: 1, Insightful

    ...actually beeing there. Real Reality beats Virtual Reality nine times out of ten.

    --
    Everything in the world is controlled by a small, evil group to which, unfortunately, no one you know belongs.
    1. Re:Still can't beat... by FiberOpticMayhem · · Score: 1

      I beg to differ. If real reality beat virtual reality we wouldn't see so many hentai games.

    2. Re:Still can't beat... by alwsn · · Score: 1, Interesting
      ...actually beeing there. Real Reality beats Virtual Reality nine times out of ten.

      I disagree. Most people who would try to setup a midrange sound system are going to mess up the placement of the speakers. The point the article also makes is that it's much nicer to just have one speaker in one spot, rather than have to mess around with 6 different speakers that each have to be mounted in very specific positions. I would have loved to have one of these in my dorm in place of my traditional surround sound system.
    3. Re:Still can't beat... by BorgDrone · · Score: 1

      You probably haven't played Better Than Life

    4. Re:Still can't beat... by xSauronx · · Score: 1

      $800? ill run my own speakers, thank you.

      --
      By and large, language is a tool for concealing the truth. -- George Carlin
    5. Re:Still can't beat... by dabadab · · Score: 1

      Ehem, the grandparent was about being THERE, in the concert hall or in the middle of the battle of Midway :), instead of reproducing the sounds on speakers.

      --
      Real life is overrated.
    6. Re:Still can't beat... by Anonymous Coward · · Score: 0

      Considering that surround sound is usually associated with movies and games, particularly ones with action...I'd say that I'd rather not really be there (or I probably wouldn't live long).

      Porn movies, on the other hand...yes, I'd like to really be there, but they usually don't feature surround sound, anyhow...

    7. Re:Still can't beat... by geekster · · Score: 1

      Well.. I can't "be" in Terminator 2 and I can't "be" in Doom 3 (or play it on this old thing...)

    8. Re:Still can't beat... by nolife · · Score: 1

      Dude, let's be realistic. Its not hard to place speakers where they are supposed to go. If your talking more technical like the right height, correct distance on axis, off axis blah blah etc, those same things would apply to this wonder speaker also as it will not magically compensate itself for your placement and specific characteristics in your room. Overall this seems like a neat idea but only for specific issues where space might be a concern. I see very little in the articles about the actual quality of the sound and nothing about how it sounds with regular audio. Both of which I think most people should consider for the $799 price.

      --
      Bad boys rape our young girls but Violet gives willingly.
    9. Re:Still can't beat... by Anonymous Coward · · Score: 0

      If you have to question "$800?" then you must have got your speakers for a screaming deal.

  3. psychoacoustic trickery? by einer · · Score: 4, Funny

    An $800 ventriloquist?

  4. Practical Application by CrystalChronicles · · Score: 2, Insightful

    This is pretty cool. I can see this technology being put to good use on a handheld gaming device or even handheld pc where space is a premium and good sound only enhances the gaming experience.

    1. Re:Practical Application by GwabbaWabba · · Score: 5, Funny

      However, you'd have to have fairly long arms to work a handheld gaming device that must be a minumum of six feet away, wouldn't you?

    2. Re:Practical Application by theantipode · · Score: 0

      An $800+ handheld system? I'll stick with my ColecoVision.

      --
      When I am king, you will be first against the wall
      With your opinion which is of no consequence at all
    3. Re:Practical Application by mek2600 · · Score: 2, Insightful

      I realize that your post was in jest, but with different and smaller speakers the 6 feet distance would drop. I'm not *quite* what you'd call an expert at this sort of stuff, but that's how I understand it to work. So, for far less than $800 they could put cheaper, smaller speakers in a handheld and have a very nice product.

    4. Re:Practical Application by GwabbaWabba · · Score: 1

      Actually, I imagine you're right. It was just too interesting an image not to comment on.

    5. Re:Practical Application by mek2600 · · Score: 1

      Oh, of course. I wouldn't have passed on that one either. :)

    6. Re:Practical Application by nihkee · · Score: 1

      Rule 1: Whenever speaking about something new in the technology field, remember to use the word "experience".

    7. Re:Practical Application by Lumpy · · Score: 1

      It's really old technology. and it has not been put to use in games because it sucks compared to having 4 speakers or more.

      It's called Carver Sonic Holography. I had one in 1986..

      then it used your 2 regular speakers placed specifically and you had to sit in a specific zone.

      they also made a single speaker cabinet that is like what they describe in the article to "enhance" the effect.

      old tech being rolled out as new again.... just like the tablet PC.

      --
      Do not look at laser with remaining good eye.
    8. Re:Practical Application by RogerWilco · · Score: 1

      If you're tall, maybe you could use your toes?

      --
      RogerWilco the Adventurous Janitor
  5. sounds like the matrix next story by Anonymous Coward · · Score: 0
    The surround sound effect is achieved by playing some sophisticated psychoacoustic trickery on the human brain.

    yeah, and it's used by the agents to keep the human race enslaved and trapped into the matrix, by controlling their brains even more...

  6. Re:Awesome! Having two speakers really sucks! by Anonymous Coward · · Score: 2, Insightful

    Actually, having 4 speakers really sucks.
    Wires trailing all around... if this does
    work and gets mass produced, it will be the
    end of those clumsy 5+1 speaker combos.

    Bring it on!

  7. Area of effect by Space+cowboy · · Score: 4, Insightful

    I'm not sure I believe that using electronic trickery (presumably phase differences and relative volume) can create a realistic surround-sound volume-of-space for people to sit in.

    Even 5,6,7-speaker systems struggle to produce a large coherent area where the sound "sounds natural"...

    Simon.

    --
    Physicists get Hadrons!
    1. Re:Area of effect by ergo98 · · Score: 3, Interesting

      Like all simulated surround, this one likely requires you to be in a very specific sweet spot (does anyone recall the Madonna CD of some 12 years ago or so that had "surround sound" on it? To actually experience it you had to be in an absolutely precise spot).

      Having said that, it is hardly surprizing that this can be done -- we only have two ears. Our brain is determining location by phase between ears and tonal balance (sound hitting the ear from different angles, such as in front or behind, get different tonal characteristics). Presuming someone knew all of the functions involved it should be doable, at least with two speakers. I'm a little confused as to how they could manage left/right separation, though - using one speaker one would have to encourage a soundwave to hit one ear before it hits the other...

    2. Re:Area of effect by Anonymous Coward · · Score: 0

      The description of the unit looks like it's an application of wave field synthesis. Holographics for sound, so to speak. So, no, you don't have to be precisely in a sweet spot, but on the other hand, "one speaker" is extremely misleading as to how this works.

    3. Re:Area of effect by xyote · · Score: 1
      You'd probably need a set of headphones that kept track of their orientation and signaled back that info to the sound processor which would then adjust the sound to what you were supposed to hear in that orientation. A good application for wi-fi.


      Of course the marketers would catch on and program a sales pitch voice that would follow you about the room or house. You wouldn't be able to get away from it.

    4. Re:Area of effect by Alan+Partridge · · Score: 1

      You're probably referring to the risible "Q-Sound", just one of many failed and technically unsound attempts at 2 channel "surround" sound.

      It WAS shit, Dolby's many systems ARE shit. Surround sound (excepting Ambisonic and computer generated special effects for games - ie "environmental audio") is a complete and utter waste of time and money.

      --
      That was classic intercourse!
    5. Re:Area of effect by rich_r · · Score: 1
      I suspect they are using something along the lines of the 'Haas Effect', also known as the principle of Precedence.

      (ripped straight from my surprisingly to hand course notes....)

      'Haas demonstrated that a listener seated in front of (and centrally between) two loudspeakers both set to the same level will hear a center image. If the sound to one of the loudspeakers is delayed by 0.5-1ms, then the image will shift towards the undelayed speaker.'

      It would not surprise me in the slightest if this is the system in use, especially if they are using some very directional speakers in order to pack it all into one box. As far as I can make out, panning achieved through this method is far more realistic than physically changing the volume for each side...

    6. Re:Area of effect by nicsterrr · · Score: 1

      If it interests you, you can read about various virtual acoustics technology at the ISVR website:

      http://www.isvr.soton.ac.uk/FDAG/VAP/index.htm

    7. Re:Area of effect by Prune · · Score: 1

      All you need is to convolve with the HRTF and deal with crosstalk -- since sound from both speakers will reach each ear, but it's possible if the speakers have even very small separation. Of course this only works if you are in the 'sweet spot'. Check out the stereo dipole for a demo with two speakers close together.

      --
      "Politicians and diapers must be changed often, and for the same reason."
    8. Re:Area of effect by tiled_rainbows · · Score: 3, Informative

      In my amateur playing about with software synthesis etc, particularly the very cool (and free) Buzz (www.buzz2.com), I've found that the coolest stereo effects come from panning using both delay and volume differences - that is, delaying the sound in one channel and making it slightly quieter.
      Interesting effects, to varying levels of "realism", can also be acheived with stereo reverb - having, for example, the "dry" sound of an instrument dominate in the left channel, but the reverby sound dominate in the right.

    9. Re:Area of effect by rich_r · · Score: 1
      Less, I think, a question of 'cool' (which is vastly underrated!) but more a question of realism. Certainly in theater work you'll find this method will come up a lot simply because it allows the sound to follow the actor around the stage with more realism which is vital for the 'transparency' of the sound reinforcment system.

      When doing live music on the other hand, you can afford to be more creative/imaginative- I've got a sony DSP box in my rack which can give some rather astonishing panning effects, not to mention the ones that make you want to hide in a small, dark room until they've stopped!

      Of course, it's all a matter of using the most appropriate tool for the job. (Bringing the post screechingly back on topic!) I think with this surround sound in a box doodad a combination of both level and delay will but I feel that it's most likely to be achieved with delay- simply because of the mention of psychoacoustics!
      What do I know, I'm a frustrated lampy ;)

    10. Re:Area of effect by Jeff+DeMaagd · · Score: 1

      Also, one can assemble a pretty decent six channel sound system for about that price. As it is five speakers in ONE cabinet, I think I'd trade the tricky electronics for four more cabinets and an amp, thank you.

    11. Re:Area of effect by shess · · Score: 1

      Here's an idea:

      Use the remote control to tell the speaker unit where you're sitting. Then modulate the sound so that the sweet spot is where you're sitting.

      [Mod walls, etc. So build a sensor into the remote which provides a feedback loop.]

      [Profit!]

    12. Re:Area of effect by radish · · Score: 1

      You may want to talk to Harmon Karman about that -they've been making surround amps with exactly that feature for a while now.

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    13. Re:Area of effect by drinkypoo · · Score: 1

      Yes, the madonna CD used QSound. While wearing headphones, you got a passable surround effect. In the car, on a crappy car stereo, it really made the CD sound amazing - though that is sort of a surround system already. QSound has but two purposes; It gives a passable surround field effect while headphones are used, and if the listener's head is guaranteed to be in a certain limited range of positions, it does the same. Where is this useful? Arcade games. A number of Arcade games use QSound to great effect.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    14. Re:Area of effect by Anonymous Coward · · Score: 0

      Does anyone remember DMP (dual module player) for DOS? That made the most "effective" surround sound on two speakers (haven't checked with headphones) that I've ever heard, bar none. With pretty much any other pseudo-surround filter I haven't heard a significant difference in the sound.

    15. Re:Area of effect by Monty67 · · Score: 1

      Along the same lines I found this one day. Its not one unit but they have taken 5.1 and "molded" it into just 3 "enclosures." And it does appear to be using DSP trickery to "simulate" the full spk set.
      I haven't heard them play but the idea of "Less is more" seems to be spreading.

      Here is their site: http://www.niro.net/

      Not associated...blah blah...you get the idea.

    16. Re:Area of effect by Kynde · · Score: 1

      I've found that the coolest stereo effects come from panning using both delay and volume differences - that is, delaying the sound in one channel and making it slightly quieter.

      Naturally, that's how sound waves coming from right/left behave in real world. I've often wondered how come the the stereo effect knobs even on high end HiFis don't have a possibility to tweak that tiny delay.

      --
      1 Earth is warming, 2 It's us, 3 it's royally bad, 4 we need to take action NOW
    17. Re:Area of effect by Corrado · · Score: 1

      I don't know about you but every Arcade I have ever been in has been so noisy that I can't even hear myself talk, let alone some weak surround sound experience. :(

      --
      KangarooBox - We make IT simple!
    18. Re:Area of effect by keriaan · · Score: 1

      Sony has surround sound headphones out. They track the orientation of the wearer's head and adjust accordingly. Check them out here. There is an IGN review of a pair here Okay, not the most reputable place for reviews so google for some others . . .

  8. the trickery being by Anonymous Coward · · Score: 1, Funny


    try to seperate your cash from your wallet all while trying to convince you that the laws of physics have been broken specifically for this product.

    1. Re:the trickery being by Channard · · Score: 1
      try to seperate your cash from your wallet all while trying to convince you that the laws of physics have been broken specifically for this product.

      Hasn't that already been done, as detailed in the Bose speaker/radio adverts?

  9. that's pateNTdead eyecon0meter you morons by Anonymous Coward · · Score: 0

    yet another unsolicited self correction. the kode base is definitely maturing.

    you know where to look, who to consult with/trust in? see you there?

  10. Interesting by BabyDave · · Score: 1

    I've seen a TV that claimed to be able to fake surround sound by bouncing directed sound waves off the walls at different angles. Of course, that one only would have worked if the TV and the viewer were in certain places in a rectangular room.

    1. Re:Interesting by natd · · Score: 2, Interesting

      Well, funny you should mention that because I moved house a year ago and lost the use of my 5.1 system as it belonged to a flatmate. So I was back to my Phillips TV which claimed to have virtual surround. It had never been any use but in my new place, which had bare walls behind the TV and behind where I sit it is excellent - the sound is all over the place, so under the right conditions it seems to work.

      --
      Only big ligs use sigs.
    2. Re:Interesting by Jugalator · · Score: 1

      All over the place?

      The point with surround sound to me is to have sound come from specific locations. Like a sound behind you to the right. If such a TV doesn't pull off that I don't really see the point with it.

      --
      Beware: In C++, your friends can see your privates!
    3. Re:Interesting by natd · · Score: 2, Interesting

      'all over the place' as in the intro to Saving Private Ryan...it's all over the place! The positioning isn't as discrete as a proper system, but I like the sound of it - it's a good effort on a 6 year old TV which I had no expectation would actually work (from that perspective). If I think a sound came from the back of the room and I didn't pay for a speaker there, I'm happy :)

      --
      Only big ligs use sigs.
    4. Re:Interesting by Alan+Partridge · · Score: 1

      If you really dig this effect, I'd recommend that you buy a couple of 'speakers and wire'em up out of phase. The sound will REALLY be "all over the place", but don't blame me if it makes you want to throw up.

      --
      That was classic intercourse!
    5. Re:Interesting by Jugalator · · Score: 1

      Oh, I see.. doh :-) Then it sounds pretty amazing.

      It's interesting with these kind of fake surround things. Even if I happen to have a proper surround system, it was still eerie when I once tested my speaker setup. A voice went on telling "front left", "front center", "front right", "behind left", "behind right". Then it went on with "behind center" and it really sounded like that too even if it's just a wall there. :-) Made my jump in my sofa a bit. hehe

      --
      Beware: In C++, your friends can see your privates!
    6. Re:Interesting by natd · · Score: 1

      Jack Daniels has the same effect but I still keep going back to it so I'll take your advice.

      --
      Only big ligs use sigs.
    7. Re:Interesting by natd · · Score: 1

      Even eerier when after the 'behind center' you notice the system isn't plugged in...woooOOoo.. Sorry - old kids comic joke that seems to pop into my head every few years.."If you thought that movie was scary, look at the plug.." etc

      --
      Only big ligs use sigs.
  11. Serious Question by Anonymous Coward · · Score: 2, Interesting

    Does this work for people with hearing problems in one ear? And if so, does it matter when the hearing loss started to occur? (i.e., congenital problem vs. problem that developed with age)

    I'm asking this on the off chance that someone here is working on a PhD or something and can answer this...

    1. Re:Serious Question by Anonymous Coward · · Score: 0

      I don't know about this system in particular, but generally speaking these kinds of devices are trying to recreate the sound signals at the eardrums of the listener that they would have heard had a conventional surround system been there.

      So if this were a perfect system, a listener would hear the same thing with this single-speaker as they would with a normal 5.1 rig.

      So if someone with hearing problems can hear "real" surround effects ok then there's no reason why this system should be any different. If they have trouble with "real" sound source localization they are going to have problems with this too.

      The brain can get some directional cues from a single ear (due to the outer bit of the ear being asymmetrical) but it gets lots of cues from the differences between the sounds reaching each ear. So someone who is completely deaf in one ear would probably have lower-accuracy spatial perception than someone with `normal' hearing.

      However the brain is remarkably adaptable and if you have less-than-perfect hearing it will try to make the best of the cues that it does get.

    2. Re:Serious Question by koekepeer · · Score: 1

      i would assume that this will not be able to compensate the loss of spatial information caused by being (half) deaf on one side.

      after all, to be able to hear the phase differences, you need at least two different sites (ears/earshells) from where you observe sound.

      like it is impossible to see depth with only one eye, it will most probably be impossible to hear depth with one ear.

      but then again, i didn't get my PhD on psychoacoustics or something like that... just trying to apply common sense here

  12. Re:One speaker as good as 5? by 68K · · Score: 2, Informative

    Bose aren't that great. Compared to the normal hi-fi stuff you buy in non-specialist places, they're pretty good. But they're not the be-all and end-all of home theatre systems.

    And yes, I've been to one of their demos.

  13. yack.. by dcordeiro · · Score: 2, Funny

    These "head related transfer functions" take account of differences in the time at which a sound arrives at each side of the head, as well as subtle distortions caused by the shape of each ear.

    the subjects used to test this new gadget were very very ugly...

    1. Re:yack.. by Anonymous Coward · · Score: 0

      ...which means that the /. crowd is a perfect target market.

      *Tries unsuccessfully to duck big head behind monitor*

  14. mynuts won: stop surrounding robbIE's sponsors by Anonymous Coward · · Score: 0

    something like that? lookout bullow. all the phonIE greed/fear/ego based ?pr? ?firm? scriptdead pretense/hypenosys does not help/change anything.

    you can almost hear the fear?

  15. Good for City Dwellers by mrshowtime · · Score: 1

    I guess the first thing that comes to mind, is that why would anyone spend $799 on a single speaker, when there are cheaper and (maybe) better speaker sets (including amp) out there? Well, apartment dwellers, especially city dwellers, this is great news! Great quality surround sound without the mess! Arcade Games, including pinball machines could benefit from this system (albeit a cheaper version). Oh, and fuck Bose, fuck their tiny little speaker, fuck them in their stupid asses! :)

    --
    "Jeremy, you need to get to an internet cafe and cut and paste some appropriate sentiments about me from the world wide
  16. Gimmick by FromWithin · · Score: 2, Informative

    It's surely a gimmick? If you're using HRTFs, you don't need 5 speakers in there. We've only got two ears so you only need two speakers!

    Proper 3D sound has been around for years, the best being from Sensaura, as licensed on the Xbox and most PC sound chips.

    1. Re:Gimmick by nicsterrr · · Score: 3, Informative

      It's not a gimmick at all. It's actually a product based on years of signal processing research.

      With regards to how many speakers are needed, the more speakers used, the more control one has in forming the acoustic wave field via signal processing techniques.

      It all boils down to error minimisation techniques - given a desired sound field and a set of acoustique sources, minmise the difference between the desired field and the combined field output by the acoustique sources.

    2. Re:Gimmick by FromWithin · · Score: 1

      Again, I'll point you at Sensaura where there are white papers that you can read about 3D sound processing and reproduction.

    3. Re:Gimmick by Lumpy · · Score: 2, Informative

      Proper 3D sound has been around for years, the best being from Sensaura, as licensed on the Xbox and most PC sound chips.

      this is a very lame hack compared to the real thing.

      Carver Sonic Holography. you could buy one in 1985 and makes all the "3D" systems out there today sound like a complete joke.

      --
      Do not look at laser with remaining good eye.
    4. Re:Gimmick by Surreal_Streaker · · Score: 1
      Carver Sonic Holography. you could buy one in 1985 and makes all the "3D" systems out there today sound like a complete joke.

      But talk about requiring precise setup and positioning...

    5. Re:Gimmick by Anonymous Coward · · Score: 0

      same for any other.

      any other "3D" sound is a cheap copy of the carver system.

  17. Oh.... by FinestLittleSpace · · Score: 0

    Does this work for deaf people?

    I'll be dissapointed if there's no accessiblity features for the deaf.

  18. Why? by Selecter · · Score: 0

    I still cant figure out why anyone would bother to buy it. I'm sure all your guests would *LOVE* to hear about how it does this with only one speaker. YAWN......another bose wave radio in disguise....

    I'd like to see a company simply return to the days when radio was king and make a kick ass old fashioned table cathedral style radio that uses tube audio and isnt some cheap "reproduction" made with slave labor in Indonesia. If done correctly all the radiophiles would get it in a flash.

  19. yeah right... by Rutje · · Score: 0, Troll

    The single speaker unit actually contains five individual speakers
    What's the news??

    --

    I want my karma, and I want it now!
    1. Re:yeah right... by Anonymous Coward · · Score: 0

      You don't need rear speakers, or even a particularly wide area.

  20. Re:One speaker as good as 5? by De+Lemming · · Score: 1

    Has somebody actually tested their 3.2.1 GS system, or its predecessor? They claim these systems can create a 5.1 experience using only 2 speakers and a bass box. And the system doesn't seem to depend on reflection on the side walls.

  21. Single speaker surround sound? by Anonymous Coward · · Score: 1, Funny

    > The single speaker unit actually contains five individual
    > speakers

    In other news, auto manufacturers have released a one wheeled car that handles every bit as good as a four wheeled car. The one wheeled unit actually contains 4 individual wheels...

  22. Re:Awesome! Having two speakers really sucks! by Gordonjcp · · Score: 1

    Years ago, Sony did a Dolby Prologic speaker system where the rear speakers were connected using infrared. One speaker was powered, and had the IR sensor, with the other speaker connected with ordinary speaker cable (could just be cheap shitty stuff, 'cos it's only for rears). OK, so you needed a socket nearby and one bit of cable, but there was no cable running from the TV to behind the sofa.

  23. well by Anonymous Coward · · Score: 0
    BOSE had a friggin brilliant system $1000 and was then reduced to exactly the same price $799 small speakers. I am not paying for in one speaker!

    This sounds like those guys that come up to you in a white van and try to sell you 'hi quality' stereo equipment for 10% of the 'cost'.

    If you hae never experienced it, here it is.

    It has happened to me personally, three times, by the same white van.

  24. Invasion of the carnies? by Jon+Abbott · · Score: 2, Redundant

    First we see motorized unicycles... now we are seeing single-speaker units that deliver surround sound. What is next in this circus show of singularity?!

    1. Re:Invasion of the carnies? by Anonymous Coward · · Score: 0

      Never mind that, how about a beowulf cluster of singular devices?

      Oh, wait.....

    2. Re:Invasion of the carnies? by Anonymous Coward · · Score: 0

      How about a slashdot editor who doesn't post dupes?

  25. A silly question....... by Insipid+Trunculance · · Score: 1

    Can somebody describe how natural sound is perceived by the human ear and what is needed to reproduce it as close as possible to the original sound?

    --
    Wanted : A Signature.
    1. Re:A silly question....... by Anonymous Coward · · Score: 0

      Ok. Some of the main techniques used by humans to locate the direction of sound are: the volume of the sound, the phase difference between the sound hitting each ear at slighlty different times and the effect that the head, ears, body have on altering the frequency makeup of the sound.

      The way to recreate this is to use a dummy head with miniature microphones placed in each ear of the dummy to record whatever sounds you want and then to play that recording back over headphones. This is called binaural recording.

      The dummy head recreates all the subtle phase and frequency effects that a real human head would in the real environment and the headphones allow that recording to be delivered to the ear free of the distorting effects that loudspeakers are prone to have(room effects, cross channel problems, phase problems etc).

      Checkout http://www.binaural.com/ for MP3 samples of this technique.

      The realism of binaural is simply staggering when used with the right headphones. No multi-channel surround sound that I have ever heard comes any close. It is so realistic that it can have you looking around to locate the source of the sound to make sure it wasn't really something in your immedtiate environment. The problem is that most people don't want to wear headphones when watching movies I suppose.

    2. Re:A silly question....... by Alan+Partridge · · Score: 0

      Natural sound is perceived by the BRAIN, not the ear.

      --
      That was classic intercourse!
    3. Re:A silly question....... by FromWithin · · Score: 1
    4. Re:A silly question....... by Lumpy · · Score: 1

      your answer from Bob Carver. the man that invented hi-fi and all this 3d surround sound....

      The illusion that can be created from a two-channel source by our ear-brain systems decoding the timing cues the spatial cues can be so incredibly beautiful and so deliciously three-dimensional, that it's difficult to warm up to five speakers. Five speakers provide a nice sense of envelopment and immersion, but it's different from the three-dimensionality that a good two-channel system can have. But for theatre, I believe a centre channel is better to lock the dialog in.

      GB: Is sonic holography essentially crosstalk cancellation?

      BC: Yes. The crosstalk cancellation has been adjusted to produce a realistic presentation on regular stereo recordings. Years ago, Harry Pearson wrote a wonderful series of articles on generating a soundstage with a stereo system. What you want is a sense of layered depth on a soundstage that extends behind the speakers and is wider than the speakers. I've adjusted Sonic Holography to really give a soundstage in spades using Harry Pearson's treatise as a model.

      In real life, for every sonic event we have two sound arrivals: one for the each ear. Every time I snap my fingers, you hear two sounds: one in your left ear, one in your right. In three-channel playback, every time I snap my fingers, you might hear six A one in each ear for each of the three speakers. Those unwanted sounds need to be cancelled if we're to generate a replica of real life.

      GB: But this reduces the sweet spot.

      BC: Yes it does. It was one person wide when I started, and I managed to get it to be three people wide.

      --
      Do not look at laser with remaining good eye.
  26. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  27. Six feet? by gallir · · Score: 1
    are at least six feet away from the speaker unit

    I really hope they didn't take six feet under too seriously.

    --
    sgis ddo ekil t'nod i
  28. Every person has different HRTF by Prune · · Score: 4, Insightful

    The Head Related Transfer Function is, well, head related -- it depends on the shape of your head. The problem with this approach is that you are limited in having to use an approximate average. While left-right imaging can be still excellent, front-back imaging usually is below par of a discrete system. The effect is more realistic with the specific HRTF of the listener, but obviously that's not practical.

    As an aside, you can check out this interesting (if dated) stereo dipole demo with only two speakers right in front of you that have minimal separation between them but can produce the illusion of extreme left-right (make sure to set up according to the readme first or it won't work).

    --
    "Politicians and diapers must be changed often, and for the same reason."
    1. Re:Every person has different HRTF by Anonymous Coward · · Score: 0

      I'll be impressed if someone can point me to a MP3 that makes one speaker sound like two. We've all heard winamp settings that can make our computer room sound like a concert hall, that is old hat and not very special, really.

      How in the hell can pretending you know the shape of my head allow you to defy the laws of physics, I might ask? Since you only have one speaker, sound will reach both ears at pretty much the same time, sounding like one speaker regardless of the amount of processing power thrown at it.

    2. Re:Every person has different HRTF by Prune · · Score: 1
      I'll be impressed if someone can point me to a MP3 that makes one speaker sound like two.
      That's impossible, you need at least two speakers. If you RTFA you would see they have several speakers in a single enclosure.
      How in the hell can pretending you know the shape of my head allow you to defy the laws of physics, I might ask?
      Simple: with at least two speakers no laws are broken.
      --
      "Politicians and diapers must be changed often, and for the same reason."
    3. Re:Every person has different HRTF by sweede · · Score: 1
      "I can tell where sound is coming from by the difference in time it takes the sound to reach both ears. If the sound is coming from one speaker, there is no way to make it take a different length of time to reach one ear vs. the other"

      Obviously you've never heard of the concept called Time-delay.

      Its a good thing my head unit has that too, there is almost 20 inches difference between the left and right speakers. with no delay, the right side is so much louder (not louder in reality, but louder because the sound reaches my ear first).

      I set the delay at 1.4ms and bam, almost perfect soundstaging :D

      My sony 5.1 home reciver has time delay built into each channel also. this helps place the speakers into exactly where they should be.

      Until you actually listen to these systems, don't say that they don't do any good. Although you probably experience time-shifted audio every time you go to the theaters..

      --
      I follow the SDK and GDN principles.. Spelling Dont Kount, Grammer Dont Neither
    4. Re:Every person has different HRTF by micromoog · · Score: 1

      Nice explanation of why this won't work very well. Along the same lines, though, I wonder if it would be possible to "train" some equipment to the user's HRTF? e.g. you'd stick some earbuds with microphones on them deep in your ear, sit in the sweet spot, and play the training sounds (pink noise and what-not). The system could then pick up the sounds (with the user's native HRTF already applied), and come up with a better approximation tailored to that user.

    5. Re:Every person has different HRTF by jelle · · Score: 2, Funny


      Yeah, and while it does that, in the slightly darkened room, a laser draws a grid all across your face and around your head as if to take detailed measurements, while the camera makes a 360 around you.

      Some beeps in the background, and then in true hollywood fashion a very beautiful woman in laboratory clothes steps forward to do something with a little flashlight in your ear that looks remotely medical of nature. She then proceeds to inform you that the calibration procedure was successful.

      You get up, and greet the group of 6 or so people in custom black suits standing across the room, who had been watching the whole procedure with respect. Now they are nodding their heads and smiling, obviously happy that the procedure went well. With a very big smile on your face, you crack some quick jokes while you shake the hands of each of them as you leave the room to continue with your quests to save the world and conquer the heart of that sweet and pretty girl that fights as if she learned it from Jackie Chan himself, including a considerable amount of thematrix and charliesangels special effects.

      You're the MAN.

      Yeah!

      --
      --- Hindsight is 20/20, but walking backwards is not the answer.
    6. Re:Every person has different HRTF by Joao · · Score: 1

      I remember some years back when I was young and stupid, and decided to waste my money on a Sound Engineer degree. One day the teacher showed-up with this "amazing 3-D sound effect recording", that presumably we could get the full 3-D effect while listening through regular stereo headphones. About 1/3rd of the students in the class actually heard the effect, while the rest of us just heard some random noises in stereo. And I'm sure some of the students who heard the full 3-D were just experiencing a good dose of placebo effect.

    7. Re:Every person has different HRTF by Harlequin · · Score: 1

      Actually, to build a personalized HRTF, they place little microphones in each ear and have you sit in the middle of a small room with a bunch of different speakers. You pivot around and look at different points on the walls and the mics record how your ears hear the known sounds being played from the speakers around the room. At least, that's how they built my HRTF for an experiment I participated in at NASA.

      The simulated 3d sound was pretty cool. I could hear a repeating sound going around the outside of my head even though it was being played through headphones. One poster was right, though some people can't (for whatever reason) percieve the effect (I think it's probably like those magic eye stereogram pictures that not everyone can see).

      You can use a generic HRTF (like the ones that come with video games), but it might not work as well. The NASA guy checked me out with a generic function before I was put in the experiment to make sure I could hear the effect.

  29. Yeah, and tiny speakers sound just like big ones! by Anonymous Coward · · Score: 0

    The whole satellite speaker thing is based on stupidity, as is this. Since all the sound is coming from the same speaker, just time-adjusted to pretend it is coming from another speaker, what you have is a mushy mass of sound coming from one speaker. Hardly what I expect when I want good sound quality.

    Where is the common sense here? I can tell where sound is coming from by the difference in time it takes the sound to reach both ears. If the sound is coming from one speaker, there is no way to make it take a different length of time to reach one ear vs. the other. Therefore, all the computers in the world can't fool my ear with one speaker. Dumbasses (those who make it and those who buy it).

    I've developed a new system of eating where we attach a computer to a stove, and using 10,000,000 calculations a second, taking into account the shape of the human mouth and the microscopic structure of the human tongue, can adjust the timing and heat of the burner or oven to make food taste 30-50% better. It costs about twice the price of a standard range, but those who've tried it say food cooked on our range tastes fantastic!

  30. Real Home Audio Improvements by goofy183 · · Score: 4, Insightful

    I just wish some of the simpler features on pro audio equipment would work it's way down to consumer level stuff. Companies have no real incentive to clean up the sound since they can sell snake oil fixes for audio quality problems *cough*monster cable*cough*. Simply using balanced audio connections on all pre-amp connections would reduce a lot of noise coming from the usual mess of cables behind most peoples home theater systems. Moving the power supplies for the components away from any audio proccessing circutry and shielding them, Further reducing noise. Many suround sound systems would also benifit GREATLY from a simple user adjustable delay on each channel to help compensate for an odd speaker placement. Home and car audio has to be the biggest snake oil industry today. I know I'm glad I've worked with pro level equipment running concerts and such. Really opens your eyes to what needs to be there for a good clear sound.

    1. Re:Real Home Audio Improvements by swb · · Score: 1

      I'd go for balanced interconnects, but I'd also like to see a single cable with a single connector for both channels, with the capability to optionally carry video as well.

      Better yet would be digital connectors (firewire, coax, or even optical) between system components to minimize cable clutter.

      I think some Pioneer systems, even at the low end, have a microphone that can be used to optimize surround modes for a specific listening spot. My super-ancient VSX93000S has pretty decent balance controls for its Dolby Pro-Logic which I thought helped as well.

    2. Re:Real Home Audio Improvements by ThisIsFred · · Score: 5, Insightful
      Companies have no real incentive to clean up the sound since they can sell snake oil fixes for audio quality problems *cough*monster cable*cough*

      Yeah, and what's sad is a lot of audio rags promoted these snake oil products, claiming there was a noticeable difference. I once did a comparison between using a thick cable, a thin cable and UTP cable (!) to my speakers, and I found no difference. Perhaps there was a small difference in sound quality, but I couldn't hear it, and Joe Sixpack probably wouldn't notice either. Probably because, like many people, I was using relatively low power, a mediocre amp and mediocre speakers. I cancelled my subscription to some audiophile magazine when they tried to pull the same crap with [fiber]optical connections, claiming that a bad cable would "reduce the dynamic range of your sound". While I can understand the problems caused by a bad digital link-up, I think I would describe it as "abrupt end of data stream and therefore a lack of sound." A bad optical connection would immediately be obvious.

      Many suround sound systems would also benifit GREATLY from a simple user adjustable delay on each channel to help compensate for an odd speaker placement

      Many mid- to high-end AC3 and DTS decoders already do allow you to adjust the delay on each channel. Not many people ask for this feature in low-end home theater set-ups, because they have no idea what it's supposed to sound like. Joe Sixpack doesn't know or care about seating position or speaker placement.

      I know I'm glad I've worked with pro level equipment running concerts and such. Really opens your eyes to what needs to be there for a good clear sound.

      I think that they majority of low- and mid-end home theater set-ups would get an immediate benefit from improved speaker design, probably more immediately noticeable than with balanced signal cables (although that would certainly be nice). Most of the speakers I've heard are built like this:

      With "reflex" ports to increase low-end efficiency and "flatten" out the peak a little.

      With mismatched mid-range and tweeters (with regard to efficiency).

      Thin platic enclosures, or fiberboard lacking the appropriate amount of internal support.

      Bass reflex ports are a way to flatten the response curve and extend the low end (just putting it out there; I'm sure you know all this already), but most cheap speakers aren't designed correctly (or can't be due to the size of the speaker), and the resulting sound is boomy and annoying. I guess it's just cheaper to use as little material as possible in the cabinet, then glue a tube to it.

      A lot of speaker manufacturers seem to purposely mismatch higher-efficiency tweeters (or midrange drivers) with the other drivers in the cabinet. Due to the limiting factor of size, they'll never get it exact, since woofers need so much precious real estate (and air volume). But manufacturers aren't even trying to get close. The recent popularity of horn-loaded drivers makes the situation worse. Even though the resulting sound is not so great, it raises the average peak efficiency of the speaker system, and it makes for a nice number to print on a color brochure.

      Many low-end home theater speakers are made of relatively thin plastic with no internal support. The surface area of the cabinet is probably radiating sound more efficiently than the drivers attached to it. Too bad the cabinet isn't designed to accurately reproduce this sound. It's big bucks before we get into enclosures with internal support or better materials.

      ***

      Sellers need comparable figures to sell against their competition. Unfortunately, power output is the easiest one for consumers to understand. Some consumers have become mindful of speaker efficiency as well, but not too many really understand that the efficiency varies between drivers and depends on the frequency of the sound being reproduced, and they don't understand that the quoted figures for efficiency ar

      --
      Fred

      "A fool and his freedom are soon parted"
      -RMS
    3. Re:Real Home Audio Improvements by drinkypoo · · Score: 1
      Provided you have little enough impedance to your speakers, it mostly doesn't matter what kind of cables you have there. Monster cable's improvement (or any other "premium" low-impedance shielded cable, of course) is in the connections between components. High-power signals are simply more resistant to noise; Those 1.5V connections are where noise enters the system (besides inside the components themselves.)

      Probably the best thing you can do for noise is to put all your components on their own power conditioner. Barring that, put them all on the same circuit on one conditioner (a UPS is better than nothing) so at least they don't get varying degrees of 60 cycle hum. And of course, try to intelligently route your interconnects, avoiding laying low power cables along high power ones, power wires, et cetera. You are best off having them cross in a perpendicular fashion.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:Real Home Audio Improvements by Anonymous Coward · · Score: 0

      Misinformation in audio

      Few fields of technical endeavour are more plagued with errors, misstatements and confusion than audio. In the last twenty years the rise of controversial and non-rational audio hypotheses, gathered under the title Audio Power Amplifier Design Handbook Subjectivism has deepened these difficulties. It is commonplace for hi-fi reviewers to claim that they have perceived subtle audio differences which cannot be related to electrical performance measurements. These claims include the alleged production of a 'three-dimensional sound-stage and protests that the rhythm of the music has been altered'; these statements are typically produced in isolation, with no attempt made to correlate them to objective test results. The latter in particular appears to be a quite impossible claim. This volume does not address the implementation of Subjectivist notions, but confines itself to the measurable, the rational, and the repeatable. This is not as restrictive as it may appear; there is nothing to prevent you using the methodology presented here to design an amplifier that is technically excellent, and then gilding the lily by using whatever brands of expensive resistor or capacitor are currently fashionable, and doing the internal wiring with cable that costs more per metre than the rest of the unit put together. Such nods to Subjectivist convention are unlikely to damage the real performance; this is however not the case with some of the more damaging hypotheses, such as the claim that negative feedback is inherently harmful. Reduce the feedback factor and you will degrade the real-life operation of almost any design. Such problems arise because audio electronics is a more technically complex subject than it at first appears. It is easy to cobble together some sort of power amplifier that works, and this can give people an altogether exaggerated view of how deeply they understand what they have created. In contrast, no-one is likely to take a 'subjective' approach to the design of an aeroplane wing or a rocket engine; the margins for error are rather smaller, and the consequences of malfunction somewhat more serious. The Subjectivist position is of no help to anyone hoping to design a good power amplifier. However, it promises to be with us for some further time yet, and it is appropriate to review it here and show why it need not be considered at the design stage. The marketing stage is of course another matter.

      Science and subjectivism

      Audio engineering is in a singular position. There can be few branches of engineering science rent from top to bottom by such a basic division as the Subjectivist/rationalist dichotomy. Subjectivism is still a significant issue in the hi-fi section of the industry, but mercifully has made little headway in professional audio, where an intimate acquaintance with the original sound, and the need to earn a living with reliable and affordable equipment, provides an effective barrier against most of the irrational influences. (Note that the opposite of Subjectivist is not 'Objectivist'. This term refers to the followers of the philosophy of Ayn Rand.) Most fields of technology have defined and accepted measures of excellence; car makers compete to improve MPH and MPG; computer manufacturers boast of MIPs (millions of instructions per second) and so on. Improvement in these real quantities is regarded as unequivocally a step forward. In the field of hi-fi, many people seem to have difficulty in deciding which direction forward is. Working as a professional audio designer, I often encounter opinions which, while an integral part of the Subjectivist offshoot of hi-fi, are treated with ridicule by practitioners of other branches of electrical engineering. The would-be designer is not likely to be encouraged by being told that audio is not far removed from witchcraft, and that no-one truly knows what they are doing. I have been told by a Subjectivist that the operation of the human ear is so complex that its interaction with measurabl

    5. Re:Real Home Audio Improvements by Anonymous Coward · · Score: 0

      Simply using balanced audio connections on all pre-amp connections would reduce a lot of noise coming from the usual mess of cables behind most peoples home theater systems.


      I suppose that could be a factor if you have gobs of RFI in your living room, but that is not the case in the majority of installations and using ferrite beads would solve the problem at a fraction of the cost. Home audio is incredibly price sensitive, and making everything balanced would jack up the cost of systems considerably while providing a benefit to a tiny minority of consumers.

      Besides that, we are discussing line level signals here and lots of professional equipment manufacturers (SSL, Neve, GML, API, Eventide, TC, Sony, and on and on and on) often use unbalanced outputs, even on kit that has balanced inputs (surprise, the pro market is price sensitive too!). True balanced connections (both ends need to be balanced for the benefit to be realized) are ususaly only useful for microphone level and long haul (e.g. FOH to stage) line level situations, where EMI -- not RFI -- is a significant issue.

      IAAPAE (I am a professional audio engineer)
    6. Re:Real Home Audio Improvements by Surreal_Streaker · · Score: 1
      Many suround sound systems would also benifit GREATLY from a simple user adjustable delay on each channel to help compensate for an odd speaker placement.

      I've always been of the mindset that the biggest win in terms of sound quality for the average Joe would be automatic calibration ( i.e. with a mic in the listening location ). If users wanted to make these adjustmensts, no doubt the controlls you speak of would be included in consumer goods.

    7. Re:Real Home Audio Improvements by Anonymous Coward · · Score: 0

      "Digital" connections are fiction. There is no digital in the physical world. It's all about low-pass and hi-pass filtering to establish what consititutes an "ON" and what consititutes an "OFF"

      Optical connections convert digital values into analog flashes of light... something on the other end has to see the flashes of light, decode them, and recreate the digital value. There is plenty of room for error in there.

      Coaxial connections convert digital values into low voltages... these low voltages are then sampled and the digital value is recreated.

      In both types of digital connections in the HT realm (optical and coaxial), the cable quality does in fact make some (probably minor) difference. If there is a quality problem on the digital cable, you will NOT hear an immediate "break-up" of the sound. DD and DTS both carry error-correction packets. If there is a problem in the digital stream, DD (for instance) just plays the last successfully received packet again. This will result in a not so easily detected drop in sound quality, since the AC3-coded packets do not correspond directly to any particular portion of the audio signal.

      So, if you use a crappy "digital" cable, you could hear any number of problems (including reduced dynamic range, distortion, etc) that would not be characterized as "abrupt end of data stream and therefore a lack of sound" as you claimed.

    8. Re:Real Home Audio Improvements by ThisIsFred · · Score: 1

      "Digital" connections are fiction.

      No, they're not. A whole lot of problems are eliminated by having only two possible states. Don't try to pull audiophile voodoo on me. Sure, the strength of the signals may vary, and the shape of the waveform isn't going to have perfect right-angles, but that doesn't matter as long as the difference is enough to accurately determine the value of the bit. We can talk about jagged peaks, sloped walls and minute timing differences until were blue in the face, but the circuitry ignores that minutia in favor of measuring an "on" or "off" state.

      Optical connections convert digital values into analog flashes of light... something on the other end has to see the flashes of light, decode them, and recreate the digital value. There is plenty of room for error in there.

      Plenty of room for error? What type of problem could flip bits at random, but not degrade the entire signal to the point that error correction cannot salvage it? Surely regular old data connections would have experienced this is as well. What is the name of this phenomenon?

      In both types of digital connections in the HT realm (optical and coaxial), the cable quality does in fact make some (probably minor) difference.

      Most likely with the coaxial, where the clock signal may drift. I have yet to see a published report comparing the bit stream on both ends. The studies so far have been subjective, or added lots of other variable to the mix (like measuring in the analog domain by playing sound through the speakers).

      So, if you use a crappy "digital" cable, you could hear any number of problems (including reduced dynamic range, distortion, etc) that would not be characterized as "abrupt end of data stream and therefore a lack of sound" as you claimed

      I used a crappy coax cable once. I got loud noise and then silence. My "subjective" judgement based on empirical evidence though. It still does not change the fact that audiophiles claim a difference, but no one can actually prove it. The test would be to "rip" the AC-3 track from the media, play it while recording the bitstream on the other end of the cable, then compare the two data sets. Until someone does this while comparing the results with different brands of cables, in a repeatable experiment, the theories are on shaky ground.

      --
      Fred

      "A fool and his freedom are soon parted"
      -RMS
    9. Re:Real Home Audio Improvements by goofy183 · · Score: 1

      That could work. I remember seeing a speaker design on /. a while ago that had a similar system.

      Each speaker had a small mic that tried to adjust delay and EQ settings. A one time config, done by positioning a mic at each head location in the room would be better but more difficult.

    10. Re:Real Home Audio Improvements by Jeff+DeMaagd · · Score: 1

      I will have to disagree on this point. Digital transportation of an audio signal is no different than digital transportation of an IP packet. The data in should be data out. It doesn't matter if it is 75 ohm audio cable, optical signal or CAT5.

      People have done their own tests with TOSLINK and coax connections - any decent cable will transport billions of bits with only a _few_ bit errors. A $5 optical cable generally perform as well as a $100 optical cable in this regard. There should be no difference between optical and coaxial signals, if there are, then there is often something wrong with the sending end or the recieving end being out of spec.

  31. Re:One speaker as good as 5? by Alan+Partridge · · Score: 1

    Well, it's pretty easy to "create a 5.1 experience" as 5.1 is a complete fucking waste of time. The only surround sound system with any merit whatsoever was Ambisonic, and that died a death (except for it's wonderful Soundfield microphone) well over a decade ago.

    Dolby and all the others can fuck off back to the pointless hype-driven marketing swamp that they sprang from.

    Christ on crutches!

    --
    That was classic intercourse!
  32. Re:Yeah, and tiny speakers sound just like big one by Prune · · Score: 1

    I don't know the details of this particular setup, but in theory since you only have two ears, it is posssible to recreate any soundstage with only two speakers if the listener's HRTF is known. One thing you need to do is take into account the crosstalk (left speaker to right ear and the reverse) and other stuff. There's a lot more to this than timing issues.

    --
    "Politicians and diapers must be changed often, and for the same reason."
  33. How Many Speakers Do You Need? by ajs318 · · Score: 1

    First of all, this is not a "one-speaker" solution at all - it is several speakers in one box. I suppose it depends on whether you think of "speaker" as referring to the mechanism for converting electrical impulses into acoustic pressure waves by means of a moving diaphragm, or the cabinet containing one or more of such devices .....

    But how many speakers do you need anyway? I mean, you've only got two ears, for crying out loud ..... meaning you know which side a sound is coming from {left or right} but you can't actually tell whether a sound is coming from ahead or behind unless you cheat and move your head around. Even that won't work if you're wearing headphones. And since when you're watching telly, you are looking at the picture, your brain is getting enough clues from the visuals to work out where the sound should be coming from. So one speaker should be plenty! I'm sticking with my old telly with its 51cm., 4:3 screen and monophonic sound {though it has a separate woofer and tweeter}. It has a SCART socket and that is all that matters to me. I'll replace it when it breaks and not before.

    --
    Je fume. Tu fumes. Nous fûmes!
    1. Re:How Many Speakers Do You Need? by FinestLittleSpace · · Score: 0

      You can tell direction, that's why ears have a specific shape...to capture the front sounds mainly........... and hence why blind people are much more apt at telling where someone is...

      Play a game with decent surround sound and you'll be able to tell direction of things front and back straight off.

    2. Re:How Many Speakers Do You Need? by CTho9305 · · Score: 1

      ...but you can't actually tell whether a sound is coming from ahead or behind unless you cheat and move your head around.

      The brain learns the filtering characteristics of your ear, and can do a very good job of figuring out where a sound is coming from.

    3. Re:How Many Speakers Do You Need? by sweede · · Score: 1

      here, lets try this.

      sit in a room (blindfolded) one thats pretty quiet or that has lots of fabric on walls or windows (this will help deaden the sound and be quieter)

      get a freind to stand in various places in the room, clap his hands wistle or make some single sound.

      you WILL be able to tell what part of the room he is in. front right, front left, rear right, rear left front center, or directly behind you.

      The brain and your ears process the levels of the sound received at each ear and determine what ear the sound was the loudest and that's where the sound originated.

      If you cannot process this information, you have a defect or are deaf.

      You also say that "Even that won't work if you're wearing headphones" , which i assume you're talking about surround sound.

      This is obvious as to why it wont work. Both channels of audio are reaching your ears at the same time.

      "And since when you're watching telly, you are looking at the picture, your brain is getting enough clues from the visuals to work out where the sound should be coming from" Ya this is sort of correct. your eyes can see the plane flying to you and you can hear it getting "closer" because the audio gets louder. when the plane flys off screen, the audio weakens but what happens? your mind doesnt think that ' oh now its behind me the sound must be coming from there ', if that was true there would NOT be 5.1 or even 4 channel audio.

      What your brain eyes and ears NEED to think that the plane has flown past and behind you is a properly setup and tuned surround system.

      I would also dare to say that you've never been to a good theater. all modern and many older theaters have awesome Dolby Digital or THX certified sound systems that can place audio exactly where it is sopposed to be. Where the directory intended it to be.

      --
      I follow the SDK and GDN principles.. Spelling Dont Kount, Grammer Dont Neither
    4. Re:How Many Speakers Do You Need? by loveaxelrod · · Score: 1

      You also say that "Even that won't work if you're wearing headphones" , which i assume you're talking about surround sound.

      This is obvious as to why it wont work. Both channels of audio are reaching your ears at the same time.


      That's why you need the HRT which transforms the sound according to the shape of your ears. Generally HRT's are tuned to a specific person but I suppose you could get away with non-specific ones.

    5. Re:How Many Speakers Do You Need? by ajs318 · · Score: 1

      AFAIK your brain can only measure {by means of some really complex mathematics} the distance from the sound source to each ear. The intersection of these two radii form a circle centred on your head, in a plane perpendicular to the imaginary line joining your ears. If you keep your head perfectly still, you cannot determine whether the sound source is above, behind, beneath or before you. Short bursts of white noise {like you would get by briefly connecting a battery to a speaker and letting go again} ought to be very difficult to locate in space. I might try setting up an experiment if I can get together enough identical speakers, stands and a quiet outdoor location.

      The only other explanation for how it would be possible to determine so precisely the direction from which a sound comes would be if something other than your ears is detecting sound. Then you would be able to get a proper triangulation fix on the source.

      --
      Je fume. Tu fumes. Nous fûmes!
    6. Re:How Many Speakers Do You Need? by Anonymous Coward · · Score: 0

      Actually even when the sound hits both ears perfectly in phase you can still tell whether it is in front or behind you simply because your ears, head and body will filter out various frequencies depending on the and path of the sound.

      For example if the sound is located behind you, your ears and head will tend to filter out some of the higher frequencies as the sound passes through the tissue of the back of your head and ears. Where as they if the sound originates in front of you the sound goes more directly to your ear drums and contains more high frequency elements.

    7. Re:How Many Speakers Do You Need? by Mindwarp · · Score: 1

      First of all, this is not a "one-speaker" solution at all - it is several speakers in one box.

      The unit producing the 'surround sound' effect is absolutely a one-speaker solution. The units that produce the sound are called drivers. A speaker is an enclosure which holds one or more drivers.

      Of course, if you count the sub-woofer too then this is a two-speaker setup ;-)

      --
      The gift of death metal does not smile on the good looking.
    8. Re:How Many Speakers Do You Need? by TheLink · · Score: 1

      Uh. I dunno about you, but in most cases I can tell whether a sound is coming from ahead, behind or above or below. Sometimes the reflections off walls or phase changes etc fool me but in most cases it doesn't. So far this seems possible for many people too, and I'm not a rare exception.

      Seems to me that my brain can recognize that there is a particular (one) _sound_ and since that "one" sound sounds different in the left ear compared to the right ear, it then can work out from experience that a particular difference in the sound means that it is coming from a particular direction and maybe even guess the distance.

      Add the fact that the brain can resolve many different sounds at once, there's a fair bit of processing going on.

      Another thing to try, close your eyes, clap your hands in a room, you can often generate a rough image of the room from the echoes.

      Close your eyes, wave your hand rear to front palm facing your ear slowly 6 inches away from your ear, in a typical room with some noise you can tell that there is something there. Get someone else to use their hand or other fair sized object, if you think you are sensing it because it's your hand.

      Bats, dolphins are magnitudes better at this sort of thing, but most of us are still able to learn a few tricks...

      --
  34. glad to help? by Anonymous Coward · · Score: 0

    although slightly different than any of the payper liesense programs/gadgets you may be accustombed to, the ppr, & newclear power initiatives are surprisingly easy to comprehend, once you:

    consult with/trust in yOUR creator.... get some more oxygen on yOUR brain. get ready to see the light.

    couldn't be simpler?

  35. Passes the W-Test by big_gibbon · · Score: 1

    This is going to please anyone who's trying to set up a surround-sound system while sharing with their wife/partner/significant others. While we geeks think nothing of running miles of cable through the living room ("it adds character!"), all too often the special lady in our lives takes offence to this. Particularly when you use decent meaty cable rather than pathetic 1mm string.

    5.1 systems were bad enough for this, but when you've got a 6.1 amp and you're also a co-ax out from your PC, the front room can quickly turn into spaghetti junction :)

    Can't really see it sounding as good though ;)

    1. Re:Passes the W-Test by mccalli · · Score: 1
      While we geeks think nothing of running miles of cable through the living room ("it adds character!"), all too often the special lady in our lives takes offence to this.

      Or, in my case, when you have a 22 month-old running around the place...

      Cheers,
      Ian

    2. Re:Passes the W-Test by Call+Me+Black+Cloud · · Score: 1

      If I had points I'd mod you up. From time to time my wife still throws out comments about the speaker wires along the wall. Crown moulding would help some...haven't gotten around to it yet. I sent her a link to the article and she came back with, "$800 speakers?!?!". There's no winning...she'd be happy watching DVDs with the sound coming from the TV's built in 3" speakers.

    3. Re:Passes the W-Test by rnocera · · Score: 1


      Somebody mod this guy up. This is exactly the thought going through my mind when I saw this. My beautiful system has been slowly reduced to 3 speakers, positioned wrongly for listening, but in a way that makes the room look decent and keeps the little ones from playing with cables. I might even be able to convince my wife that it's worth it for the price.

      --

      Rob
      NEOS
  36. *sigh* by EmagGeek · · Score: 1

    So, it's NOT a "single speaker." It's FIVE speakers. They just all happen to reside in the same cabinet.

    Nothing to see here, move along...

    1. Re:*sigh* by Anonymous Coward · · Score: 0

      Hmm, or it's a single SPEAKER with five DRIVERS...

      Nothing to see in your comment, move along...

  37. Binaural recordings anyone? by Anonymous Coward · · Score: 5, Interesting

    I'm surprised no one ever seems to mention the binarual method of recording and playback when it comes to surround sound.

    The main techniques used by humans to locate the direction of sound are: the volume of the sound, the phase difference between the sound hitting each ear at slighlty different times and the effect that the head, ears, body have on altering the frequency makeup of the sound.

    The way to recreate this is to use a dummy head with miniature microphones placed in each ear of the dummy to record whatever sounds you want and then to play that recording back over headphones.

    The dummy head recreates all the subtle phase and frequency effects that a real human head would in the real environment and the headphones allow that recording to be delivered to each ear free of the distorting effects that loudspeakers are prone to have(room effects, cross channel problems, phase problems etc).

    Checkout http://www.binaural.com/ for MP3 samples of this technique.

    The realism of binaural is simply staggering when used with the right headphones. No multi-channel surround sound that I have ever heard comes anywhere near close. It is so realistic that it can have you looking around to locate the source of the sound to make sure it wasn't really something in your immediate environment. The problem is that most people don't want to wear headphones when watching movies I suppose.

    1. Re:Binaural recordings anyone? by TimTheFoolMan · · Score: 1

      Unfortunately, binarual recordings end up eliminating the front/rear element caused by the spectral masking of the shape of your ear. One of the more interesting tests I've read about placed the outer ear of another person over the test subject's ears, and they lost all ability to do front/rear localization.

      It would be interesting to find out whether or not the system in question here does anything to mimic the spectral masking effect of the average person's ear shape, and achieve the rear-speaker effect that way.

      Binarual recordings and headphones are staggering. IMHO, they still fall short in terms of true localization.

      Tim

    2. Re:Binaural recordings anyone? by duguk · · Score: 1

      Actually, Binatural stuff is pretty interesting, kinda unrelated to this, but interesting none-the-less is Brainwave Generator at www.bwgen.com.

      Scientifically, I'm still skeptical, but its interesting and in my experience makes some interesting effects!

      Dug

  38. Re:One speaker as good as 5? by Anonymous Coward · · Score: 0

    >>The only surround sound system with any merit whatsoever was Ambisonic, and that died a death well over a decade ago.

    Three possibilities: a) it wasn't as good as you say, b) the people running the company were idiots, or c) a little of A and a little of B.

    My vote is c.

  39. It doesn't work, and it's too expensive by SuperBanana · · Score: 2, Insightful
    I'm not sure I believe that using electronic trickery (presumably phase differences and relative volume) can create a realistic surround-sound volume-of-space for people to sit in.

    It can't. I've heard this kind of technology, and sometimes it works, more often it doesn't...and even when it does, the sound just "feels" "weird" but has no direction. Any directional effect is usually quite weak.

    If I understand it correctly, it's based off the way sounds are affected by the shape of your ear- but if you've ever noticed, people have differently shaped ears and I imagine their brains become 'calibrated' to their ears...

    Further, it's stupid in this price point. Nice idea, but considering for HALF the price you can get a really nice sounding, REAL system from someone decently respectable like Cambridge Soundworks...I fail to see the point. Usually this kind of technology is provided by laptop manufacturers or cheap A/V equipment makers. Not $800 speakers.

    1. Re:It doesn't work, and it's too expensive by Anonymous Coward · · Score: 0

      Moron. Have you even read the USA Today article? The system *works*, even though you might be too stupid, biased or obtuse to admit that something like this might be possible.

      Besides, the US$800 is not for a single speaker. The kit contains a combined DVD player/receiver/processor, an integrated 5-driver speaker box, and a subwoofer.

  40. cool by Anonymous Coward · · Score: 0

    this will be nice sitting on top of my television...

  41. Glengarry Glen Ross by That's+Unpossible! · · Score: 3, Insightful

    I sampled scenes from several DVDs: Toy Story, Men In Black II, Glengarry Glen Ross and The Lord of the Rings:The Fellowship of the Ring.

    Ahh yes, GGR... a cacaphony of surround sound! (?)

    If I didn't know better, I'd think the physical and verbal explosions ... were emerging from the six speakers, including subwoofer

    Umm, voices of main characters shown on the screen are supposed to come from the center channel in almost all cases. They shouldn't sound like they are "emerging from the six speakers."

    It really sounds like this guy is not qualified to review a surround sound package?

    --
    Ironically, the word ironically is often used incorrectly.
    1. Re:Glengarry Glen Ross by Anonymous Coward · · Score: 0

      Well for Pete's sake, what did you expect? Did you notice how he repeatedly boasts about the fact that he owns a Sony Dream System? Not exactly audiophile-caliber equipment. :)

  42. Any pointers to good technical explanations? by dpbsmith · · Score: 1

    Is there a good fairly-technical introduction to how this stuff works? ("This stuff" being current surround-sound, ambience, 3D sound, 5.1 sound, etc...)

    I'm not even clear on how things like 5.1 encoding works--I don't think there are five independent full-bandwidth channels in there. Obviously none of these systems are accurately reproducing the three-dimensional movement of air in the volume surrounding one's head...

    1. Re:Any pointers to good technical explanations? by man_ls · · Score: 1

      You're probably right about the fact that it's not 5 full channels...Generally, if I recall correctly, there is a full-bandwidth "front" channel, a full-bandwidth "rear" channel, and a full-bandwidth "center" channel (subwoofer usually is on the center also.)

      Then, there are smaller "delta" channels, which split the front-mono into front-left and front-right by measuring their differences.

      The center is full bandwidth because it is single-channel.

    2. Re:Any pointers to good technical explanations? by Anonymous Coward · · Score: 0

      This is totally wrong... well it was right back in the ProLogic days.

      Nowadays we have 5 fully discrete main channels (with full bandwidth frequency response), and an entire discrete channel included for the subwoofer. This is all mingled into one digital stream that is heavily compressed.

      The 6th and 7th channels in a 6.1 or 7.1 set up are "deltas" of the two side surround channels.

      I've done plenty of Dolby Digital 5.1 mastering and mixing work.. but you don't have to believe me, just go read some papers at their website.

  43. Re:One speaker as good as 5? by Alan+Partridge · · Score: 1

    The problem was that surround sound is essentially pointless, as most people couldn't care less about STEREO, let alone anything more sophisticated. In case you're wondering, Ambisonic was NOT a simulated surround sound system like all of the currently available systems (real time generation of environmental audio excepted) but rather used an extrememly elegant microphone (the Soundfield mic) and a 3 'speaker (arranged as an equilateral triangle, listener at the centre) replay system. Ambisonic recorded REAL surround information, not studio mixed effects like Dolby et al. There is one further 'proper' surround sytem that has been succesfully used for years, that is so-called "dummy head" recording. Basically, a solid polystyrene human head is used with microphones psitioned at the ears, and replay is done through conventional headphones. The results of both of these systems are fantasically immersive because they use REAL information rather than simulated. Of course, we now also have to ability to generate real-time positional audio effects in video games, and these, too can be considered REAL as the environemt is at least consistent, and the positioning precise.

    --
    That was classic intercourse!
  44. Re:Yeah, and tiny speakers sound just like big one by FromWithin · · Score: 1

    You process the left and right channels so that when the sound hits your ears, the left and right channels cancel each other out. If you're using Windows, download this Host-based Player 3D and have a play with it yourself. In speakers mode there is crosstalk-cancellation present.

  45. Only two ears but the point you're missing is... by mrjb · · Score: 2, Interesting

    ...the size of the 'sweet spot'. In a regular 2 channel stereo recording, the only place where the recording sounds 'right' is in the middle. If you move to one side, the perceived middle of the stereo image moves as well. These speakers attempt to solve this by reconstructing the wave front of the original sound wave, so that it corresponds as much as possible with the original. In plain language, kinda like the difference between a regular stereo image and a hologram which can be viewed from different angles. Of course, using a regular stereo recording will *still* not give 'holographic' sound, so for now the manufacterers settled for attempts to increase the size of the sweet spot. And yes, the bose speakers that bounce sound off the walls are based on the same principle.

    --
    Visit http://ringbreak.dnd.utwente.nl/~mrjb/growingbettersoftware to download your free copy of the book
  46. choice of examples . . . by pwarf · · Score: 1

    Hmm, being in the middle of the battle of Midway versus on couch listening to speakers reproducing sounds. I, for one, have to go for the couch. Bullets scare me.

    I agree with the sentiment, though

  47. But... by tsa · · Score: 2, Interesting

    I've read the review but I'm wondering. Sometimes I watch a movie together with friends. They are usually spread around the room hanging on different chairs and the couch. Will the surround sound experience be equally good for all of them, or is the person sitting directly in front of the set (far) better off than the rest?

    --

    -- Cheers!

  48. NOT NEWS... by dentar · · Score: 0

    If it has five speakers in it...

    Then it's NOT a single speaker system. It's not really that much different than my TV with two speakers in the same cabinet.

    What a waste of a story.

    --
    -- I am. Therefore, I think!
    1. Re:NOT NEWS... by Anonymous Coward · · Score: 0

      Did you even read the article's title?!

      "Single Speaker Unit Delivers Surround Sound".

      Single Speaker Unit.

      Single SPEAKER UNIT .

      Not single speaker, single speaker UNIT.

      That is, one box, not one speaker.

      Geeze...

  49. Re:One speaker as good as 5? by Anonymous Coward · · Score: 0

    I have Bose speakers and love them. They are not the best I heard while shopping, but they were clearly the best value - everything that cost less sucked miserably, and everything that was better cost twice as much.

  50. For $800.... by Phreakiture · · Score: 1, Insightful

    For $800, you can buy four or five reasonably nice bookshelf speakers and a subwoofer (and even get change back!), and placement, although still important, is not downright critical.

    As for the psychoacoustic trick, it's not a new one. It is really the same thing as two-speaker surround, it is just that the two speakers are in one enclosure. Yes, yes, it has five. That sounds like two tweeters, two mids and a woofer.... not that I've been able to find a grill-off picture of it anywhere to confirm this....

    --
    www.wavefront-av.com
    1. Re:For $800.... by achurch · · Score: 1

      For $800, you can buy four or five reasonably nice bookshelf speakers and a subwoofer (and even get change back!)

      Five reasonably nice bookshelf speakers: $800.
      Bookshelves to place them on: $80.
      Nails and brackets to install the bookshelves: $8.

      The look on your landlord's face when he finds out you've completely remodeled your apartment: Priceless.

    2. Re:For $800.... by tsa · · Score: 1

      Wow your nails are expensive! Do you always use silver-plated nails?

      --

      -- Cheers!

    3. Re:For $800.... by Anonymous Coward · · Score: 0

      4 Nice speakers and a sub for 800$. What are you smoking? Maybe I love my audio too much but the cheapest PAIR I have cost 1000$. There is a huge dif between a pair of B&W and a set of cheap ass bose piece of crap.

    4. Re:For $800.... by Phreakiture · · Score: 1

      Oh my god, will you look at that! It's a real, live, audiofilus elitus my-system-cost-twenty-times-what-yours-did-so-it-i s-twenty-times-betterus! They're very rare! I absolutely hate the little fuckers!

      (apologies to JoeCartoon)

      Seriously, now. It's great that you enjoy your $1000 speakers. I'm sure they outperform this $800 speaker. I am also sure that the setup I described with $800 worth of bookshelf speakers and a sub will also outperform the "one" speaker system, which, you will recall, is the topic of this thread.

      BTW, did you perform double-blind tests before buying? If not, I'd wager you paid way too much.

      --
      www.wavefront-av.com
    5. Re:For $800.... by Anonym1ty · · Score: 1

      Five reasonably nice bookshelf speakers: $800.
      Bookshelves to place them on: $80.
      Nails and brackets to install the bookshelves: $8.

      If you need $8 for nails and brackets, you got ripped off paying $80 for a bookshelf.

      Man you really got ripped off.

  51. Buy without listening? by wift · · Score: 1

    Would you buy a car without driving it first? I am in the market for a surround sound system and had considered buying Niro1 however I would love to listen for myself. No where on there site shows where I can listen. I also have a question as to how to connect multiple components through their system. Niro1 only shows a hook up direct to a TV and a VCR in their FAQ. Nothing about hooking it up with a video reciever. I need to hook up my Tivo, VCR, Xbox, PS2 and Gamecube into the system. I suppose the output of the video receiver would go through the Aux channel. Too much marketing not enough facts.

    --
    ....... Thus ends my attempt at wit or whatever
    1. Re:Buy without listening? by homb · · Score: 1

      It looks like they have 3 standard 2-channel audio inputs. If you need more, all you need to do is go to an electronics store and buy a multichannel input box, one that enough inputs for what you need, and 1 output. Even standard receivers today may not have the 7 inputs you require (including DVD and TV).

    2. Re:Buy without listening? by wift · · Score: 1

      Thanks for the suggestion.
      It is ergonomically easier to process both audio and video on the same reciever due to the way my entertainment center is setup. I have other component devices such as HDTV decoder that I worry if the audio is processed on a different box the audio and video will get out of sync. In either case I would much rather found a location that I could go and speak to someone about my concerns and listen to the thing before I'd buy it.

      --
      ....... Thus ends my attempt at wit or whatever
  52. Re:One speaker as good as 5? by akpcep · · Score: 0

    Sounds very much like holophonics, which Psychic TV were mucking about with in the 80s (see: Dreams Less Sweet album - the sounds were recorded from within a full sized human dummy).

    Interesting stuff.

    --
    Hmmm.
  53. I am not working on a PhD but... by ToKsUri · · Score: 1

    ...but my common sense suggests me that I dont think it will actually work good even for people with good hearing.
    However, in case it did, the bad hearing of one ear wirll very probably affect the result. We get three dimensional images because we have two eyes and our brain compares the differences in the images seen by each of the eyes. The same way our brain locates the origin of a sound, by comparing the differences heard by both ears. If one of the ear has a listening problem, lets say it perceives the sound lower than the the other ear, maybe boosting the power and giving more volume to the sound which should be heard by that ear might work. I dont know if these might affect the listening of the 'good' ear, howwver. Nevertheless, if this should work there will probably be a way of 'cancelling' the unwanted power in the 'good' ear, but i dont think any normal company whould care about that.

  54. this is asinine by sbma44 · · Score: 1

    HRTFs are real enough, but they are mostly dependent on the shape of the listener's outer ear, which varies a lot from person to person. You can create surround sound with headphones (yes I know this has more drivers -- the required tech is the same). But it takes microphones that fit in the ear canal, some tedious calibration, and preferably an anechoic chamber. Hopefully the box for this thing lists these as "not included".

  55. more than samples, by way2trivial · · Score: 1
    buy a copy of this and hear some amazing 3-d..

    of course, I recieved it as a present..

    --
    every day http://en.wikipedia.org/wiki/Special:Random
    1. Re:more than samples, by karnal · · Score: 1

      Yea, that's a good link to open up while at work.

      --
      Karnal
  56. The economics of it by chia_monkey · · Score: 1

    I was just about to say "who the hell wants to spend $800 for one speaker? Hell, for that I'll buy a whole system". But then as I sit here in my cramped room I went "oh yeah...it would be nice not having to string cable all over my room, find space for all the speakers, etc". If it really works (can't wait to read the reviews), it could be fun buying this and having my head messed with.

    --

    "He uses statistics as a drunken man uses lampposts...for support rather than illumination." - Andrew Lang
  57. YOU FAIL IT! by Anonymous Coward · · Score: 0

    you just FUCKING FAIL IT!

  58. misleading and unimpressive. by pair-a-noyd · · Score: 1

    If there was truly a SINGLE speaker that could do this then that would be noteworthy.
    Putting FIVE speakers in a single cabinet and calling it a SINGLE speaker is wrong.

    There is nothing new, intersting, innovative or revolutionary about this.

    This is about as exciting as an ice cream parlor in Alaska..

  59. Other caveats by HarveyBirdman · · Score: 1
    You must be more than six feet away, but less than 14,874.24 gnat's eyes. You have to be taller than 1.67 meters but shorter than 1.632 hands. You weight must be under 180 pounds unless you have an abnormally low body mass index in which case you must be heavier than 11 stone.

    For perfect, optimal performance, your name must be Jim, Sally or Skeeter. Red hair will cause slightly better reception than brown hair, and you blondies are just SOL.

    Anyone remember quadraphonic sound?

    --
    --- Ban humanity.
  60. i hope they die! by Anonymous Coward · · Score: 0

    not another cheat on the human brain. see also
    ATRAC etc. ALL compresson that deals with
    data going to the human senses SUCK SUCK SUCK!
    Get it?!

    i hope this company goes bankrupt like soon will
    SONY for cheating my pocket book and my brain. shit on ATRAC! good damiit MiniDISC.

    isn't any normal human out there any more that values true quality? good f#cking dammit!

  61. Speakers by Anonymous Coward · · Score: 0

    Dictionary.com defines a speaker as either a person who speaks or a device that converts eletrical signals into sound that can be heard at a distance ( a.k.a. loudspeaker).

    I seem to remember seeing a definition for speakers as an enclosure that contains one or more drivers ( what many people call speakers). That explains why you can have stereo speakers that are actually two collections of drivers ( woofer, midrange, tweeter).

    Given all of the above the "one speaker" designation could be considered correct.

  62. MY BLANK POSTS MAKE YOUR BALLS HURT! by TrollBurger · · Score: 0



  63. No thanks by acoustix · · Score: 1

    I'll take my Definitive Technology speakers over that thing any day.

    --
    "A plan fiendishly clever in its intricacies"- Homer Simpson
    1. Re:No thanks by Anonymous Coward · · Score: 0

      I agree, Def Techs are some of the best HT speakers available. Not the best for music, but for the entry level high end, the best for HT in their price range.

  64. To clear a few things up.... by ewhenn · · Score: 2, Interesting

    First, to everyone who says "why would I want 5 speaker cabinets all over the place instead of one?". Simple, sound is largely effected by the shape of the room, not to mention what is contained in the room. With 5 drivers in one box the surround is simulated, bouncing the sound off the walls with different timings to simulate surround sound. Slight problem though, every room is not shaped the same so this box will only be optimally effective in a room with the dimensions it was designed for. In a real surround system you can make adjustments for the shape of the room. Try doing that with this box. Second, this is actually a 1 speaker system, 2 if you count the sub. The one speaker contains 5 drivers. Before you flame the poster, check the terminology. A speaker consists of all the drivers and the physical box. Third, If you really want to do yourself justice before you talk about how great a box like this is/would be. Take a visit to a local high-end audio shop. Compare a true surround system from say, B&W, driven by some nice amps through a good processor to this all-in-one box. The all-in-one wont sound so great anymore. In fact neither will that circuit-city bose crap. In short, as with most things you get what you pay for.

  65. Sounds great by Jason+Hood · · Score: 0

    but I still be purchasing a 5.1 setup. I think we have seen this gimmick before with glasses that had the red and blue lenses. We all know how "cool" that was.

    Sounds to me like they are going to put certain channels out of phase to hide the perceived location of a particular speaker. If they do this with particular frequencies and channels at the same time they will be able to create anonymous sound. The problem is by putting certain frequencies out of phase the sound quality will drop as the speakers will fight eachother especially when located in the same cabinet. I would imaagine at theater volume levels (since its so dynamic) explosions and such will not sound very good. For an apartment where you neighbors have some control over your volume levels, this technology could help non-audiophiles.

    Try reversing the wires on one of your speakers on your 2 channel stereo. It becomes very hard to pinpoint where the sound is coming from.

    --
    Are you intolerant of intolerant people?
  66. Not to be taken seriously by Nybble's+Byte · · Score: 0

    The product, that is. Ignoring that people have different HRTFs, room placement will be a problem, because getting good dispersion of treble frequencies as well as dealing with bass boominess (corner placement is often best for subwoofers) are challenges. And I know all about Q-sound such as used on Roger Waters' Amused to Death where the dogs are barking off stage; that's nothing new.

    I think what we have here is purely a gimmick. People who think this is the ticket to paradise will be disappointed. The clueless guy who doesn't know the difference between speaker wires and interconnects (patch cords) might be right at home, but jeez, somebody who can figure out how to use an AV receiver ought to be able to hook up speakers. Hide the cabling if you must, but don't be fooled into thinking this single speaker gadget will take you to nirvana. The only good thing about it is it isn't a Bose product, 'cause it'd be twice as expensive and probably sound like crap like the rest of their stuff.

  67. Already done. by mindstrm · · Score: 1

    Used by pilots, perhaps only military, to help differentiate between differnet people in radio chatter.

    Sounds are processed such that actually come from different places relative to the pilot, both horizontically and vertically, making it much easier to focus on one person. Even when the pilot moves his head, the absolute position of the channels does not.

    1. Re:Already done. by Anonymous Coward · · Score: 0

      Now that is cool!

      Can't wait until it gets added to games like Tribes and air combat simulators.

  68. General rule of thumb by Anonymous Coward · · Score: 0

    Anything that people refer to as a "cabinet" is not something you want to be carrying around.

  69. Welcome to the 1980s by Anonymous Coward · · Score: 0

    Google for "Carver Sonic Hologram", surround sound from a two speaker stereo system, over 20 years old.

  70. RTFA by Phrogz · · Score: 2, Informative
    Like all simulated surround, this one likely requires you to be in a very specific sweet spot [...]

    RTFA. I quote:

    The signal manipulations require 600 million calculations per second. Nirotek also claims its system does not require the listener to be directly in front of the speaker to be effective.

    No sweet spot. It likely is doing signal manipulation to mimic the accoustic modification your ear makes as sound comes in from various locations, rather than just phase differences.

    1. Re:RTFA by ergo98 · · Score: 1

      When I stated that there was likely a very specific sweet spot, I didn't intend to imply that it was a precise fixed location relative to the speaker: Many such systems allow you to choose the "sweet" spot in the room, and it might be off-center. i.e. You configure your fancy system to give you the perfect sound for where your sitting, but where your friend is it's totally ineffective.

      I've read about systems that claim room wide effectiveness, and I find that dubious (though I say that as a total layman in that area) - to trick the ear the tonality and phase at each ear has to correlate with the subject, and I don't see how it's possible for one system to prevent such an environment throughout a room.

  71. The headline is highly misleading by Pan+T.+Hose · · Score: 1

    The single speaker unit actually contains five individual speakers packed horizontally into a single case. [emphasis added]

    So in other words this in not a single speaker. The only news here is that the speakers are closer than usual.

    The surround sound effect is achieved by playing some sophisticated psychoacoustic trickery on the human brain. [emphasis added]

    Just like with every surround sound system known to man. Somehow I doubt if the poster has ever read the linked articles, not to mention anything more about psychoacoustics. If it wasn't Slashdot I would've thought that's an advertisement instead of real news.

    --
    Sincerely,
    Pan Tarhei Hosé, PhD.
    "Homo sum et cogito ergo odi profanum vulgus et libido."
  72. True Surround Sound by KD5MDI · · Score: 2, Interesting

    If you want to see a true "single point source" surround sound system. Check out Pioneer's Digital Sound Projector. I think this may also have been featured in a /. story a few months ago.

  73. DSP - forgot the link by KD5MDI · · Score: 1

    http://www.pioneerelectronics.com/pna/article/0,,2 076_4159_48023,00.html

  74. Re:One speaker as good as 5? by jargoone · · Score: 1, Insightful

    You were shopping at the wrong places. For the cost of your Bose, you could easily get a Paradigm setup that will trounce it with authority.

    Bose does one thing, and they do it VERY will: marketing.

  75. THIS IS ONE SPEAKER WITH 5 DRIVERS!.NOT 5 SPEAKERS by Anonymous Coward · · Score: 0

    What is wrong with all you people complaining that this is 5 speakers packed as 1? This is a single speaker with 5 drivers for god sake. Most speakers have more than 1 driver!!! Hell, "ONE" of my NHT Full range speaker has 5 drivers in it....10 drivers if you count the pair! Too many geeks don't know shit about audio. Stop shopping only at Best Buy or Circuit City.

  76. The police should use this. by Ignominious+Cow+Herd · · Score: 1

    Gives new meaning to "Come out with your hands up. You're surrounded!"

    --
    Lump lingered last in line for brains, and the ones she got were sorta rotten and insane.
  77. White noise is probably the easiest to locate. by raygundan · · Score: 1

    Your ears are a funny shape. If they were just symmetrical little nubs sticking out of your head, you'd be right. Front/back would be indistinguishable. It is this asymmetry that allows you to determine whether the sound is coming from front to back.

    Just talking out of my rear-end, consider that a sound coming from the back left would be blocked on the left side by the edge of the left ear, and on the right side by your entire head. A sound coming from front left would *NOT* be blocked by the "cone" of your left ear, but still blocked by the head on the way to the right ear. This would give you a greater difference in volume and a distinct difference in the character of the sound coming to the left ear (muffled by the cone in one case, clear in the other).

    White noise is probably the easiest to find because of its complete coverage of the spectrum. The wider the range of frequencies, the more info your ear has to work with, and the more those complex shapes will bend the different frequencies differently, allowing your brain to make more refined distinctions.

    Check out http://www.soundalert.com/technology.htm
    for a company that makes special wideband-noise fire alarms that are easier to locate in the dark.

    Anyway, I'm not an expert, but I can definitely see ways that your brain could distinguish front-back. Anybody got more reliable data than me?

    1. Re:White noise is probably the easiest to locate. by ajs318 · · Score: 1

      Although that sort of makes sense, I still think that there would be certain things that you wouldn't be able to discern quite so reliably. With single-frequency sine waves, for instance, passing through the skull and entering the ear from the "wrong" angle would just cause an attenuation equivalent to a different distance, still giving you a locus bigger than a single point for the source.

      Now, maybe your brain figures out all the fancy time domain - frequency domain transforms and so forth. Maybe it only takes a slight tilt of your head to determine the direction {classical theory says you need to detect a source in 3 places to position it; if you can move your head while the sound persists then you have detected it from 4 places, giving you some redundancy, plus you have some data from Doppler shift during the movement}. That was why I said short bursts. And white noise subjected to Doppler shift is still white noise. Although, if it's in short bursts, it's not strictly white noise, since it has been filtered {albeit in the time domain} and some frequencies can't be represented with at least one crest and one trough in the pulse envelope .....

      The longer I keep thinking about this, the more variables I find I'm missing. I'm seriously going to have to experiment on this one .....

      --
      Je fume. Tu fumes. Nous fûmes!
    2. Re:White noise is probably the easiest to locate. by Thurn+und+Taxis · · Score: 1

      Your ears use several techniques to try and locate the position of a sound. The first is the interaural time difference (ITD), which is a measure of the difference in arrival time at the two ears (e.g., if a sound is to your right, it will reach your right ear first). This method works best for impulsive sounds and mid-to-high frequency continuous sounds, where the short travel time across your head (about 1 msec) can result in a large phase delay. The sound is perceived as coming from the ear with the phase lead. You can test this out yourself - use your favorite sound-generating program to play a 4000 Hz tone in one channel and a 4001 Hz tone in the other, and listen to it over headphones. You'll hear a single tone that bounces from left to right inside your head at 1 Hz, as the 4001 Hz tone alternately leads and lags the other.

      The second technique is called the interaural level difference (ILD). For a point source of sound, sound intensity falls off as the cube of the distance from the source, so the sound will be louder in the closer ear (generally; the HRTF described below can actually make it louder, too). You can actually play the ITD and ILD off of each other; if a sound hits the left ear first, but is louder in the right ear, it might sound centered.

      However, as ajs318 surmised in an earlier post, a given ITD and ILD define a "cone of confusion"; the same ITD and ILD could result from a sound source at any location on a paraboloid. We resolve the confusion in two ways. First, we use a head-related transfer function (HRTF), which describes how our ears shape the frequency spectrum of sound as a function of direction. It turns out that our pinnas (the outer, fleshy part of the ear) filter the sound so that there are sharp notches, or dropouts, in the frequency spectrum. The exact frequency of these dropouts varies with the incoming sound direction, so by detecting where these dropouts occur we can figure out where on the cone of confusion the sound is coming from. You can try this for yourself; close your eyes and have someone jingle their keys while you point to them. Then pinch the tops and bottoms of your pinnas together and repeat the test - you'll find that you point to the correct horizontal angle, but you often get up/down and front/back confused.

      Of course, this system depends on your brainstem knowing the map between the sound location and the frequency of the notch. Since this relation varies somewhat from person to person, it's nigh-impossible to make a device (like these speakers) that tries to simulate it accurately for everyone.

      The second way we resolve the cone-of-confusion problem is through head motion. As a student I did some research on front-back confusion when listening through acoustic mannikins (which are often used to simulate virtual listening environments), and found that most naive listeners have trouble telling front from back. Putting the mannikin head on a motor and letting it turn with the listener's head movements resolved the confusion. The reason for this is that turning your head moves the sound location from one cone of confusion to another, and the cone it moves to depends on where the sound is. Head motion can also tell you something about the distance to the source of nearby sounds, for the same reason (for sounds very far away, you can judge distance from the spectral content, since high frequencies are attenuated more by travelling through air). Of course, head-motion effects only work for sounds of long duration.

      These speakers work by simulating the HRTF to fool you into thinking that the sounds are coming from behind you, when they're really coming from in front. This will work well if two conditions are met: (1) your HRTF is reasonably close to the one they use in their simulations, and (2) you keep your head still. If you move your head, the sound will move onto the wrong cone, and the illusion will be lost.

      On the bright side, this technique shouldn't depend too much on being in the "sweet spot", b

      --
      On stereophonic equipment, the monaural sound obtained through multiple channels will enhance your listening pleasure.
  78. Bah, my old Ultrasound had something like this... by rsmeds · · Score: 1

    My old Gravis Ultrasound MAX soundcard had some kind of surround sound emulation using two speakers.

    With headphones (atleast with my Sennheisers) the effect was actually quite OK - you really could tell whether the sound came from behind of in front of you.

    Of course it couldn't be compared to real surround sound, but it was a slight improvement over normal stereo.

  79. Mixed feelings by mwood · · Score: 2, Insightful

    On the one hand: cool idea, glad to see someone still thinks.

    On the other hand: would somebody please kick the marketing genius who decided to say "one-speaker" when what he really meant is "one-cabinet (with a whole lotta speakers inside)".

  80. unsophisticated psychoaucoustic ability by coryupter · · Score: 1

    My kids have unsophisticated psychoaucoustic trickery. It is amazing how they can convince me that I am insane after a ten minute ride in my car with their aucoustic ability....

  81. Nakamichi by TimTheFoolMan · · Score: 5, Insightful

    Did everyone fail to notice that Niro Nakamichi is behind this? Even if you haven't studied precedence and psychoacoustics, you should at least give the benefit of the doubt to a company founded by audiophiles, and that has always catered to audiophiles.

    These aren't garage mechanics that had a paper-napkin idea. This is similar to what Polk delivered with the SRS series, but is done electronically. And while it's true that everyone's head and ears are shaped differently (and therefore respond differently to psychoacoustic phenomena), most serious research has shown that only people whose heads are dimensionally way outside of the norm hear "bizzare effects." 90% (or more) of the general population will be astounded, and will have a dramatically simpler system to set up.

    Mr. Nakamichi's knowledge of psychoacoustics rivals that of EVERYONE reading /., so it would behoove you to listen to it before you dismiss it out of hand. Don't just read the articles, read about the technology and the company behind the product.

    But wait... this is /.

    Tim

  82. Single Processor Box Rivals SMP Performance by istartedi · · Score: 1

    The sleek new box, which actually contains 5 CPUs...

    --
    For all intensive purposes, "whom" is no longer a word. That begs the question, "who cares"?
  83. I've said it before and I'll say it again... by Ayanami+Rei · · Score: 1

    they really need to introduce using Cat5 as a balanced interconnect cable for analog or digital (or both! like DVI-D)
    Cheap, abundant, can carry a balanced stereo pair, or a single channel with phantom power, snaplocks, etc. etc.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
    1. Re:I've said it before and I'll say it again... by Surreal_Streaker · · Score: 1
      I don't think this is quite what you meant, but DIY speaker cables have been hot for quite a while in audiophile circles:

      http://www.venhaus1.com/diycatfivecables.html

  84. stupid.. by Suppafly · · Score: 1

    It's not a one-speaker system if it contains 5 or 6 speakers in one box. That is a 5 or 6 speaker system. I fail to see why people are excited over this, it's just 5 speakers in one box with the individual speakers aim different directions to achieve the surround sound effect.

  85. This is not new - Altec Lansing did it by dloflin · · Score: 2, Informative

    I have the Altec Lansing ADA-105, and it works great as a stereo speaker, and sometimes I do hear surround-sound effects - but it's not the same as a full set of speakers.

  86. I'll believe it.. by GoRK · · Score: 1

    So long as this thing clamps your head in a vice 6 feet away and does a laser scan of your cranium, inner ear, and the room it's in, I'll believe that it produces accurate "Surround Sound", but until then, all it's doing is cutting the audio out of phase enough that it appears to sound as if it's coming from a different direction than the speaker itself. It sounds cool to a lot of people, and that's just fine, but the reproduction is not especially accurate. A regular 4, 5.1, etc setup will do a lot better job, but I can see where the ease of setup and the space considerations will sell this product to a good number of people.

  87. Slashdot, for yesterday's news, today! by inicom · · Score: 1

    Old news, again. Even the USA Today story is two weeks old! The system was announced back in August and has been shipping since October!

    Here's the real link for the company: http://www.niro.net/en/. Go Nakamichi-san Go!

    --
    -a.e.mossberg
  88. Surround sound vs all! by rabtech · · Score: 1


    Surround sound is a necessary compromise; yes, you can get perfect surround sound with just good headphones (and a sub for that added feel on the low end.)

    So who's gonna wear the headphones - you or your gf? Oh... the problem comes into focus now doesn't it! If you want to have more than one person listening to surround sound, you need a system.

    Furthermore, tracks, movies, games, etc these days aren't mixed for good surround on headphones - they are usually mixed for 2 ch being stereo speakers and surround being a huge system. This is especially true of music. So if you want to experience the track the way it was intended to be experienced in terms of surround sound, you must use a system (or expensive headphones that can decode DD/DTS properly.)

    This device will suffer the same problems as stereo speakers, namely that not all rooms are the same and the sound will not be deflected/reflected in the same way, and the effect is probably lost if you aren't in the special "sweet spot" too.

    Audio technology is complex, but at least it differs from just looking at things: If it sounds good, it is good. The same axiom isn't necessarily applicable to visual inspections.

    --
    Natural != (nontoxic || beneficial)
  89. Re:Just imagine! by Anonymous Coward · · Score: 0

    mod parent up as +6 pimp mastah

  90. Er... a six-foot-wide speaker? by FFFish · · Score: 1

    Pray tell how that's an improvement on separate speakers six feet apart.

    --

    --
    Don't like it? Respond with words, not karma.
  91. Getting speakers past the interior designer by Jac_no_k · · Score: 1

    One cabinet is easier get past the interior designer (wife) then four satellite speakers. I would love to get a nice 7.1 system but I would be constantly fighting with her on optimum seating and speaker placement. This one cabinet design is probably a good compromise...

  92. Sophisticated MARKETING trickery by Retired+Replicant · · Score: 1
    The description should read:

    The surround sound effect is achieved by playing some sophisticated MARKETING trickery on the human brain."

  93. sound projection by Anonymous Coward · · Score: 0

    Discover magazine published an article about the digital sound projection technology from company http://www.1limited.com/. I can't seem to locate the Discover article.

    Pioneer has a production model using this technology, http://www.pioneerelectronics.com/pna/article/0,,2 076_4159_48023,00.html.

  94. Carver did this a LONG time ago by linkdead · · Score: 0

    But did not have to use psycho-acoustics.
    And it did use two drivers, but not drivers in teh classic sense of the word.

    Instead they used a special amplifier set and Two 2"diamter sets of specially angled arrays of sapphire crystals. How it worked was the amplfier (only about 1wrms) would feed a ultrasonic signal to the proper crystal set for the positional alignment of the sound. The collision of the two frequencies at the aligment point resulted in a sound being created at that exact point.

    The system has true 20-20khz response and incredible surround experience, but at over $100,000 for a set was rather short lived, and didn't sell well even in audiophile circles.

    Pity too, I would love to have seen where that technology would have went too...

  95. Why Psychoacoustic trickery? by butane_bob2003 · · Score: 1

    Folks who really want good sound will get as many accurate speakers as they can afford and place them accordingly. The more speakers, the more realistic, period. Psychoacoustic tricks can fool most people, but the realism usually doesn't stack up well against a large number of higher quality speakers. I've never seen an exception to this. But for $750, it sure beats buying 10 speakers for $750 each.

    --


    TallGreen CMS hosting
  96. Prediction by Anonymous Coward · · Score: 0

    I predict this will sound like crap, just like pretty much all other consumer electronics gimmicks.

  97. But what about... by Saiai+Hakutyoutani · · Score: 1

    But when are sound cards gonna start doing this with head sets?

    It's quite probable that your generic sound blaster would be able to achieve this if you attached the right chip and used it with a head set. You have two ears, and two elements, right.

    I love the idea of surround sound from one speaker, but I'd rather experience it via my headset. Are major sound cards ever gonna support it? (On Windows AND Linux...)

  98. This is complete trash by Anonymous Coward · · Score: 0

    I read about this a while ago on www.avsforum.com We had a discussion about how completely absurd the technology this thing claims to use is, and how duped you would really have to be in order to buy something so absurd. The same people that will shell out the money for this unit are oh so happy to spend $2000 on a Bose Acoustimass with the included thud module, thinking it's an audiophile dream when in actuallity they just purchased 10 $3 radioshack drivers in poorly made plastic enclosures.

    You can NOT get surround sound from a single enclosure, unless it's a 360 degree surrounding enclosure in a ring shape that places you in the center. It's the true definition of surround sound.

    Here's my REAL 5.1 system : www.firebuns.com/hometheater/ to prove I at least know a LITTLE bit about the subject.

    I emplore all of you to PLEASE not buy this, do some research first and you will understand.

  99. Five speakers, not one by cpopin · · Score: 1

    Correction, there are five speakers spaced horizontally in one box, not one.

    --
    -=- Many seek good nights and lose good days.
  100. Hey by griblik · · Score: 1

    The single speaker unit actually contains five individual speakers

    The RIAA math was funny the first time round, but don't push it. Every joke gets old...

    --
    Warning: May contain nuts
  101. subwoofer by Jeff+DeMaagd · · Score: 1

    Even with "full range" speakers, a subwoofer still helps, and they are even used in most movie theaters. Most full range speakers corner at between 30 and 40 hz. A sub can improve the response between the 15-30Hz range. In terms of money spent, getting a full range speaker that corners at 15Hz is probably prohibitivly expensive compared to just getting a sub that "fills the gap".

    1. Re:subwoofer by ThisIsFred · · Score: 1

      Even with "full range" speakers, a subwoofer still helps, and they are even used in most movie theaters. Most full range speakers corner at between 30 and 40 hz. A sub can improve the response between the 15-30Hz range.

      A decently designed set of full range speakers can reproduce the sounds down that low. The drop-off below 50 or 60 Hz (typical) is not so sharp that nothing is reproduced below that frequency, so even if the full range speaker is less efficient there, it is still reproducing the sound, or at least it should be. And the speaker enclosure designs for evening out response on the low-end are well known.

      --
      Fred

      "A fool and his freedom are soon parted"
      -RMS
  102. Sony Digital Surround Headphones by Leonardo+de+Moura · · Score: 1

    Since we also are talking about headphone based solutions. What do you think of the Sony digital surround headphones? http://www.sonystyle.com/is-bin/INTERSHOP.enfinity /eCS/Store/en/-/USD/SY_BrowseCatalog-Start;sid=zWK vsPLOxJCvq816_cKlu73BM1Uzd-uGyIM=?Dept=hav&Categor yName=hav_HAVDepartmentAccessories_Headphones_Virt ualDolby%2eDigital

  103. Psychoacoustic trickery by Mudcathi · · Score: 1

    Isn't psychoacoustic trickery what Norman Bates used when he wore a dress and faked his mother's screechy voice?

    --

    "He who throws mud, loses ground." - proverb

  104. Single-frequency stuff by raygundan · · Score: 1

    Single-frequency noises are the hardest to locate. We're not well adapted for finding pure sines-- something which leads one to believe that maybe we shouldn't be using our current style of sirens on fire trucks. Or that beep noise for large vehicles going in reverse.

    It's the shape of the ear cone and it's different effect on different frequencies depending on which direction they originate from that allows us to distinguish direction. With only one frequency, you lose the benefit of having your brain figure out which frequencies are attenuated/enhanced and mapping that to a direction.

    1. Re:Single-frequency stuff by Anonymous Coward · · Score: 0

      So how about a pure sine wave whose wavelength is equal to the distance between the ears, assuming it's within human hearing range, and whose amplitude varied over time? If this works, can I patent it as a new form of torture?