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Cheap, Rugged, Multiplayer Gamepads for Linux

IceAgeComing writes "Anyone interested in exploring multiplayer games under Linux should know: you can now pick up a four-way gamepad hub, with four gamepads, for under $15. It is known as the Gravis Multiport, and now it is supported under Linux. The link describes patches for Linux 2.4, but the drivers are now included in Linux 2.6. This input system used to cost more than $100, but it has been abandoned by Gravis since Windows 98. Now it's possible to pick them up extra cheap. Four-player Gauntlet under XMAME, anyone?"

184 comments

  1. wow by emkman · · Score: 4, Interesting

    that actually sounds better than those [console]-to-usb adapters, especially for the price.

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    1. Re:wow by saden1 · · Score: 1

      I purchased a Logitech pad a month ago and boy does it suck. The up arrow doesn't work sometimes and the thumb stick won't respond when you press left. I'm never buy a Logitech gamepad that is for sure!

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    2. Re:wow by mrseigen · · Score: 1

      Yeah, I bought a Gravis gamepad for my Windows machine, and was sufficiently surprised to see that pressing up and to the left on the pad disconnected it under Linux and Windows.

      So I probably won't buy a new one.

    3. Re:wow by jandrese · · Score: 1

      My complaint with just about every PC gamepad I've tried is that they are far too sensitive. You can see this if you pull up the gamepad control panel and windows and notice that the little cross is bouncing around even if the pad is sitting on the ground. That's extremely obnoxous in fighting games where your caracter randomly jumps or ducks at inopportune times.

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  2. Great! by irokitt · · Score: 4, Insightful

    Now I can play Microsoft flight simulator...oh wait.
    Does anyone out there know of any Linux games that require a joy stick? I'm a keyboard/mouse junkie myself...

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    1. Re:Great! by gredman · · Score: 0

      Console emulation.

    2. Re:Great! by __aatgod8309 · · Score: 5, Informative

      It sounds like it's aimed at retro-gamers. (I play SNES and Genesis games on my machine, and joypads are the only way to go)

    3. Re:Great! by Anonymous Coward · · Score: 2, Insightful

      I don't think that there are any games that "require" a joystick as much as it is a nicer way of using the software.
      Example: Terminus (space sim type game, Linux, Mac, Windows one purchase), a joystick (analog) makes the game much more enjoyable.

      The multi-controllers would be nice for the stuff like mame in say a dedicated cabinet, no worries about using the keyboard and having too many keys pressed down.

    4. Re:Great! by gl4ss · · Score: 2, Insightful

      it's quite hard for 4 players to use the same keyboard and mouse.

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      world was created 5 seconds before this post as it is.
    5. Re:Great! by bafu · · Score: 2, Interesting

      Terminus (space sim type game, Linux, Mac, Windows one purchase), a joystick (analog) makes the game much more enjoyable.

      That's for sure! Of course, I discovered that after I'd played the campaign through. Using the arrow keys to target something moving in 3 dimensions was a challenge... but not a very interesting one. :-P

    6. Re:Great! by (H)elix1 · · Score: 2, Funny

      it's quite hard for 4 players to use the same keyboard and mouse.

      Oh come now - I've heard of a few offices playing that 'extreme programming' game with only one set of controls.

    7. Re:Great! by gl4ss · · Score: 1

      ...well... they have usually 2 sets of usb keyboards.

      (another way to enjoy multiplayer mame quite easily)

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  3. gaming on linux: by nil5 · · Score: 5, Funny

    with perhaps the exception of xmame, gaming on linux is almost as fun as,well, typing in an xterm while picking one's nose.

    1. Re:gaming on linux: by irokitt · · Score: 2, Informative

      I always thought that Quake was juxt as good on Linux as on the PC.

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    2. Re:gaming on linux: by Anonymous Coward · · Score: 0

      you wouldn't be saying that if you'd ever picked your nose.

    3. Re:gaming on linux: by rf0 · · Score: 1

      Well there are also the Genesis Emulators, SNES Emulators and um more emulators. Of course not sure if there have been any major game releases apart from things like Quake3. Ever since Loki went under its been a bit quiet

      Rus

    4. Re:gaming on linux: by Urkki · · Score: 1

      What you mean "almost as fun"? It doesn't get any more fun than ADOM or Nethack or your favourite MUD in an xterm, especially if you pick your nose while playing.

    5. Re:gaming on linux: by ciryon · · Score: 4, Informative

      Not true. I've had many hours of gameplay on linux. First off, many windows games work very well with Wine or Transgaming.

      I've also played a lot of old nintendo games. I hooked up my box to the TV (using a nvidia card with TV-out) and then I inserted two Gravis Gamepads which only need one gameport. Kernel modules worked just fine, and this was some years ago. Grab the latest SNES9X-emulator and start gaming!

    6. Re:gaming on linux: by Tom · · Score: 1

      Weird, you must be living in a timeloop.

      I have a nice library of Linux games right here. In fact, I own more Linux games than I can play and some still sit here with that "gonna play that more once I come around to it again" invisible sticker.

      Of course, if you go to school or are unemployed or otherwise have 16 hours a day to kill on gaming. Then... uh, wait. You could go and play A Tale in the Desert, that easily takes care of that (been there, done that).

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    7. Re:gaming on linux: by MadChicken · · Score: 2, Funny

      /me jumps, nervously looks around, and covers up the webcam...

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      SYS 64738 NO CARRIER
    8. Re:gaming on linux: by Anonymous Coward · · Score: 0

      more like a suggestion to step out of the 90's stupid mods... playing old games on a crappy os is not my idea of gaming.. but to each nerd their own...

    9. Re:gaming on linux: by Hatta · · Score: 2, Interesting

      I have been unable to get any windows games working with wine. I've tried Civ3, CivCTP, Age of Empires, GTA3, and a couple other random games I'm not remembering atm. Invariably, it segfault, corrupts the display, can't find fonts, or some other dumb shit. Anyway, what I'm saying is, what's your secret?

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    10. Re:gaming on linux: by 56ker · · Score: 1

      He's probably playing games that are simpler - and don't cause wine to crash. Try games from yesteryear - that don't need other files to run - and it's all just in the executable. Civilisation/ Age of Empires probably have all sorts of direct hardware hitting graphics algorithms that aren't probably supported under wine. GTA3 - well even if you did get that to run under emulation it would be so slow as to be unplayable.

    11. Re:gaming on linux: by Joe+Tie. · · Score: 1

      GTA3 - well even if you did get that to run under emulation it would be so slow as to be unplayable.

      Surprisingly, GTA3 actually should run rather well under WineX. OK, should and will are two often different things. But some people at least have reported similar speeds and experiences with GTA3 in Linux with WineX as when playing it nativly in windows.

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    12. Re:gaming on linux: by oscarcar · · Score: 1

      A lot of games work. Download the latest CVS from transgaming.com, and compile/install. It's pretty easy.

      Also, sometimes you have to install games in Windows, then copy over the directory.

      Here's a screen capture of me playing the best FPS online multiplayer game:
      http://daydream.stanford.edu/goredownloads/ gore_in _linux.png

      I'm installing Call of Duty next.

    13. Re:gaming on linux: by oscarcar · · Score: 1

      BTW, framerate is equivalent to Windows, with framerate between 100 - 200 fps.

    14. Re:gaming on linux: by Joe+Tie. · · Score: 1

      Anyway, what I'm saying is, what's your secret?

      I've got a few. Firstly, my advice is to always compile wine yourself. There's a lot of options, and packagers often choose the lowest common demoninator rather than the options which would yield the best performance for your particular computer. The wine source code comes with a nice script which almost compleatly automates the process. Secondly, to have both wine and winex installed and to try both to see which gives the best results. There's a scipt called getcvswinex which will download the latest winex cvs source, compile it, and keep it from messing with your normal wine build. Transgaming's game search is also good for getting an idea of what games should and should not run with winex. There's also a site called Frank's Corner which I've found to be a really helpful resource in finding what people have been able to get running, and how.

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    15. Re:gaming on linux: by Joe+Tie. · · Score: 1

      I'll admit that most of my gaming in Linux comes down to using emulators, but I do get a lot of milage out of them. With native games, real emulators, wine and winex I've got a couple shelves of games I play on a fairly regular basis in linux. Sure, I don't consider myself much of a gamer, but I'd hardly say there's nothing out there for gaming in Linux.

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      Everything will be taken away from you.
    16. Re:gaming on linux: by 56ker · · Score: 1

      Yes but they probably have rather souped up machines where the slowdown due to emulation is not perceptible.

  4. Not quite. by Anonymous Coward · · Score: 5, Informative

    Actually, I find the d-pads on these things horrendous, especially after a month or so of use.

    Your better bet by far would be to get several Dual-Shocks (PS1 version would be fine) and some -$10 USB adapters from Radio Shack. I did, and it works great.

    1. Re:Not quite. by AntiOrganic · · Score: 1

      I agree. Every pad that Gravis has ever made is absolute garbage. Aside from a handful of Saiteks and my trusty Thrustmaster Firestorm, I've found that the only acceptable controller is a good old Playstation controller with PSX->USB adapters, especially for PSX/SNES/Genesis emulation.

    2. Re:Not quite. by ottawanker · · Score: 1

      I have a Gravis Gamepad that looks just like a normal Playstation Controller (Not the dual-shock). I paid $19.99 Canadian for it, and it came bundled with 2 Disney games (IE, Christmas presents for relatives). It seems to work just as well as a real Playstation controller.

      But, if you already have Playstation controllers lying around, I can see how the adapters would be economical. My only question is, do they support Vibration/Force Feedback?

    3. Re:Not quite. by Anonymous Coward · · Score: 0

      Yes,they do, if they're dual-shock. Most of the USB Adapters convert this just fine.

      Recent gravis pads are better, but the D-Pad is still light years behind what's available on console controllers - they've copied the form, but the execution just isn't there. It's not just them; Logitech is just as bad.

    4. Re:Not quite. by zumbojo · · Score: 5, Informative

      XBox controllers are much easier to connect to computer hardware; they are USB controllers in disguise (read: "with proprietary connectors"). My friend simply bought a USB cable for two dollars and wired it inline on one of his XBox controller cables. Now he can use that controller on his PC (he uses it often to play NES emulators at work) and if he so wishes, plug USB devices into his hacked XBox. When he wants to fire up Halo, all he does is reconnect the controller.

      Side note: The XBox proprietary connector is actually 5-pin (+, -, data, ground and "strobe") though with the fifth (strobe) wire disconnected the controller works just fine. Maybe it is for some as yet unreleased peripheral, but the controllers sure as hell don't use it.

    5. Re:Not quite. by luekj · · Score: 2, Funny
      Prolly some exctravagant feature to make the xbox logo on te controller glow when the cd access/rumble things happened.

      Would've been fun to laugh at....*sigh*

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    6. Re:Not quite. by Samedi1971 · · Score: 2, Informative

      The strobe line is for light guns.

    7. Re:Not quite. by Genom · · Score: 1

      i>But, if you already have Playstation controllers lying around, I can see how the adapters would be economical. My only question is, do they support Vibration/Force Feedback?

      With the right drivers, yes. Under Windows, the support is a bit buggy with certain games (FFXI for one), but *does* work. Haven't found anything under linux that supports it yet...then again, I haven't been looking all that hard. I'm sure someone will elaborate.

    8. Re:Not quite. by AntiOrganic · · Score: 1
      My only question is, do they support Vibration/Force Feedback?

      Yes, but there's very little that actually takes advantage of it aside from emulated Playstation or Nintendo 64 games.
    9. Re:Not quite. by Hatta · · Score: 1

      I have a 4 way playstation -> USB converter I picked up off ebay. It works great under windows, but in linux I only get one device with like 48 buttons and 16 axes. As a result, several of my favorite programs don't quite work right with more than one pad. Anyone out there know how to make this work?

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    10. Re:Not quite. by Afrosheen · · Score: 1

      Linux doesn't support the vibration and shock features in the dual shock controllers *yet*. There are people slowly working on it but last I read it has alot to do with the XFree guys since it's an X11 joystick driver.

      I've got a Kiky-X playstation2->usb convertor, bought it for $10 at Frys and it works great in linux. Mandrake 9.2 detected it right away, knew what it was, and added a /dev/js0 just like it should. It's a little laggy at times but it's this particular adapter that's slow, others are rumored to be better.

      About no games to play in linux, I guess that's true if you don't have WineX or a 3d card or live in a spider hole with no internet access. I've been playing Half Life, Counterstrike, Quake3, Urban Terror, my entire Mame complete collection, HOMAM, Unreal Tournament (and the newest one), the list goes on and on. Plus I have ePSXe and have copied all my playstation 1 games to .bin files so the emulator loads them without me feeding my cdrom the actual disc. Works perfectly also.

      I think at this point there are more games available for Linux than MacOSX.

  5. Advantage? by Anonymous Coward · · Score: 0

    But that would involve prying three friends from their own computers and convincing them to come to your house to play a game when it's more convenient for them to stay in their own homes and play over the internet... Or if you're partial to the whole "physical presence" thing, have a lan and don't worry about the annoying 4-way split-screen...

    1. Re:Advantage? by wilper · · Score: 1

      That has happened...

      I built myself a 4-joystick adapter for my amiga and then I brought some friends over for beer and retrogaming.

  6. Ummm, where the fuck to buy em? by Anonymous Coward · · Score: 0

    Every piece of info except where to get the stupid things at that price? Helllo? McFly?

    1. Re:Ummm, where the fuck to buy em? by Anonymous Coward · · Score: 0

      These are second-hand controllers. The place to buy them is called ebay.

    2. Re:Ummm, where the fuck to buy em? by Anonymous Coward · · Score: 0

      "0 items found for gravis multiport"

      Is this the most worthless Slashdot article ever? Maybe!

  7. Gamepads, and computer gaming by Geeyzus · · Score: 4, Insightful

    Is it me, or does nobody use gamepads for computer games anymore?

    Sports titles, racing titles, action titles fill the catalog of PS2 and XBox. Adventure and party-style titles grace the inside of a GameCube. These are suited to the gamepad.

    But on the computer, what are the usual games? FPSes, RTSes, first person adventure/role-playing games, games that use the mouse to its fullest (The Sims). The sports titles exist... but I don't believe they are best sellers.

    Why? Gamers simply don't play those kinds of games, gamepad games, on computers. Yes I'm sure that SOME do. Most do not. And it's for a reason, computers lend themselves to keyboard-and-mouse games quite nicely, and consoles lend themselves to gamepad style games.

    So to me, this is no big deal. I love computer games, but I can't think of one computer game I have played in the last 5 years that I would have liked to play with a gamepad. And I love my PS2 also.

    Also... Gauntlet on XMAME? 4 people crowded around your computer desk... I can imagine the comfort level there. 3 people probably can't see the screen well enough, and even if they can, the crowded space will make this interesting for about 20 minutes of gameplay... a novelty.

    Nothing against the poster, but use the medium for what it is best at... one player and online multiplayer games, and leave the gamepad games to the consoles...

    Mark

    1. Re:Gamepads, and computer gaming by shadowcabbit · · Score: 3, Insightful

      ...leave the gamepad games to the consoles...

      OK, but what about console games ported to the PC (Halo, FFXI, etc.)? Or even emulated console games? Emulated arcade games?

      I agree that on some titles it's far easier to use a keyboard and mouse-- and those are the predominant titles on the PC. But to ignore a significant-- and growing, if you believe the number of console-first titles announced-- portion of the PC game repertiore just seems a bit misleading.

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    2. Re:Gamepads, and computer gaming by __aatgod8309 · · Score: 4, Insightful

      This is the era of "Gameplay? But we've given them all this beautiful eye candy, why would they want gameplay?"

      Retro-gaming (8- and 16-bit consoles and, perhaps to a lesser degree, home computers) won't appeal to many new gamers (the games are longer in some cases, and more complex in others, and on the whole just not as pretty), but there's a great deal of nostalgia for those who grew up with older systems (originally Amstrad CPC and Commodore 64, personally, and arcade games of that era), and i reckon that's what this is targeting.

      You're unlikely to get four 18 year-olds huddled around a monitor playing Gauntlet, but four 30-something gamers who grew up with it? Different story...

    3. Re:Gamepads, and computer gaming by ejito · · Score: 1

      Halo and FFXI work great with keyboards and mice. GTA III, Vice City, and halo are more true to their genre on the PC.

    4. Re:Gamepads, and computer gaming by Anonymous Coward · · Score: 0

      actually, i prefer to play the gta games with a controller WAY more than the keyboard/mouse combo... driving any type of game (and you do drive in gta) with a damn keyboard SUCKS.

    5. Re:Gamepads, and computer gaming by Trepalium · · Score: 1
      Games ported to PC from consoles tend to really, REALLY suck (the reverse is also true). Even when using a gamepad, something still seems to have gotten lost in the translation. It can be fun to play on the console, but painful on the PC. As for Halo, it might've been an innovative game on the PC if it had been released two years ago, but today, it's just average. It's no shinier than UT2K3, we've been driving multi-person vehicles for ages in BF1942. It just isn't the earth shattering game it was hyped up to be, especially after two years.

      IMO, PC games should stay on PC, and console games should stay on console. Ports to the other platforms are damn near always just an afterthought, and they do a piss poor job of it anyway.

      --
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    6. Re:Gamepads, and computer gaming by Filiks · · Score: 1

      I found Grim Fandango very easy to play with a gamepad and much more annoying with a keyboard. Using my thumbs was much more relaxing. Having the action keys all conveniently placed for one thumb was simple.

    7. Re:Gamepads, and computer gaming by Cochonou · · Score: 2, Informative

      Also... Gauntlet on XMAME? 4 people crowded around your computer desk... I can imagine the comfort level there. 3 people probably can't see the screen well enough, and even if they can, the crowded space will make this interesting for about 20 minutes of gameplay... a novelty.

      What ? There are numerous shared screen multiplayer games that will allow you to gather 4 or more people around a computer desk, and for most they are VERY enjoyable. Think about Micro Machines, Worms, Bomberman, Chu-Chu Rocket... You're missing a lot of fun here !

    8. Re:Gamepads, and computer gaming by Anonymous Coward · · Score: 1, Interesting

      I beg to differ that only consoles benefit from gamepads.

      I have one of the Radio Shack PSX to USB adapters, and use it for almost every game I play on my PC. Hell, I even play FPS games with a gamepad & mouse, instead of the keyboard & mouse combo people seem to be so fond of. Using the program JoyToKey to assign keyboard commands to the gamepad, I get 8 buttons in my left hand (Up,down,left,right on Left Analog, plus pressing the stick in, select, and L1/L2), and 5 buttons in my right hand with my wheelmouse.

      I find this *so* much more ergonomic than a keyboard, and though it usually gets me some funny looks and comments at LAN parties, I don't get too many after I tend to run circles around them.

      Also, you only get half the experience from any given emulator if you use the keyboard. SNES games in particular are horrid to play on one, especially since most keyboards won't allow more than 2 or 3 keys to be simultaneously pressed at once.

    9. Re:Gamepads, and computer gaming by Anonymous Coward · · Score: 0

      get back to us after puberty

    10. Re:Gamepads, and computer gaming by toomuchPerl · · Score: 1

      The Gravis controller won't be any good for playing Halo. You need the xbox controller. What about console controllers? The Gravis gamepad really won't be good for much, at least for me personally.

    11. Re:Gamepads, and computer gaming by CrystalChronicles · · Score: 1

      driving using a keyboard is no more 'suck' than using joypad. If you are really serious about the controller you have for driving games, get a steering wheel+pedal. You cant get closer to realism than that.

    12. Re:Gamepads, and computer gaming by Bloody+Twit · · Score: 1
      driving using a keyboard is no more 'suck' than using joypad.

      If by "joypad" you're referring to a controller with nothing more than a d-pad for directional control then you would be correct. However, I'm fairly certain he was referring to controllers with analog thumbsticks in which case he is absolutely correct.

      Playing driving games with a keyboard, d-pad, or even a mouse for that matter is a miserable experience. Heck, I just recently dug out my 10+ year-old two-button CH Products analog joystick to play "Simpsons: Hit & Run." I need one of those DualShock-to-USB adapters...
      --
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    13. Re:Gamepads, and computer gaming by Afrosheen · · Score: 1

      He's either missing alot of fun or missing 3 friends willing to play with him.

      Seriously dude, all you need is a shower and some breath mints. ;)

    14. Re:Gamepads, and computer gaming by Anonymous Coward · · Score: 0

      Is it me, or does nobody use gamepads for computer games anymore?

      Yes I'm sure that SOME do. Most do not.

      Normally I keep from complaining about mistakes like this, but it's becoming increasingly common on Slashdot. Please, if you mean most just say most. If you mean none, say none. Nobody means just that, nobody. You're directly contradicting yourself when you later say some do.

  8. Here's a starter list. by Blaede · · Score: 5, Informative

    Tomb Raider series
    Thief
    Max Payne
    Prince of Persia
    007: Nightfire

    Keyboards are hell with these type of games.

    1. Re:Here's a starter list. by Anonymous Coward · · Score: 0

      Most of those play much better with keyboard and mouse than with a joypad.

      PoP:SoT even comes with a joypad, and it's still much more playable with keyboard and mouse.

    2. Re:Here's a starter list. by bottlerocket · · Score: 4, Insightful

      Did anyone that modded the parent up actually play the games listed? Two first person shooters, two third person adventurers, and one, count it, one side scroller. Have you actually played a game from the first two categories mentioned... on a gamepad? Do you know why Halo was so celebrated? Because it was perhaps the first FPS that was semi-playable on a gamepad.

      --
      where the comment ends and sig begins
    3. Re:Here's a starter list. by Anonymous Coward · · Score: 1, Insightful

      I think a better list is:
      Prince of persia
      Need for Speed: Underground
      Simpsons Hit and Run
      Madden 2004
      GTA3

      Anyone notice anything about those though? They are all console ports. Yeah you can play them on the computer but they are made for consoles. As I don't own any consoles, it is much easier for me to play all the games I like and only spend a few extra bucks on the controller. Also if you have noticed lately PC games that are console ports are always much cheaper than the console versions. So basically gamepads are GREAT for people playing console games on their computer be it a native game or an emulator. I have several different styles of controllers all plugged into my USB hub and I pick the best one for the type of game I am playing. I personally love it.

    4. Re:Here's a starter list. by Anonymous Coward · · Score: 0

      Are you a retard? First person shooters are hell with keyboards & mice?? What the fuck are you smoking?? And max payne is a 3rd person shooter. A hell of a lot easier to aim with a mouse than a gamepad. Tomb raider & PoP are the only 2 on your list that would be easier with a pad than with a keyboard & mouse. And the tomb raider games sucked ass so they dont even count.

    5. Re:Here's a starter list. by Anonymous Coward · · Score: 0

      But (the controls for) Metroid own it. Maken X on the Dreamcast wasn't entirely unplayable, either. That said, I'm not a big FPS fan, so I don't feel too strongly about the matter.

      However, one good reason to own a PC gamepad: games that are available on consoles and PCs will 1) usually look better on a good PC/monitor combo (and they should, considering how much more expensive the equipment is compared to a console) and 2) PC games drop in price *much* faster than console games.

  9. So... by iamdrscience · · Score: 4, Funny

    How long until there's good support for these in EMacs?

  10. Re:Lhame. by __aatgod8309 · · Score: 1

    Mmmmmm, ScummVM...

  11. Are you insane? by Anonymous Coward · · Score: 0, Troll

    When I first tried Tomb Raider on keyboard, it was like "ARGGGG, this is useless". Let's compare technique with this game.

    To move using a keyboard, I'd have to utilise 3 fingers, a joypad only required my thumb. This left my other thumb for actions on the pad. The keyboard would require a thumb too. Now for stuff like creep, sidestep, special actions, these were mappable to the 4 shoulder buttons on the pad, and I could use 4 fingers for each button. The keypad neccesitated me to do some fancy perpheral vision looking to make sure I hit those keys.

    Then there's the case of ease. With the keyboard I'd have to give quick looks to make sure I didn't hit the wrong key. Plus my wrists were at awkward positions. With a gamepad, I never had to look at it, my eyes could remain on the screen 100%. Every button was immediately accesible and I knew what it was by pure feel. Both of my hands were my eyes, in essence.

    There's no contest between a pad and keyboard for this game. Anyone who claims otherwise is lying, or just trying to start shit.

    1. Re:Are you insane? by keroppi · · Score: 5, Insightful

      Your arguments for the advantages of a game pad over a keyboard are completely unfounded.

      I'd have to utilise 3 fingers, a joypad only required my thumb.

      First of all, if you know what you're doing with a keyboard in any FPS, you would be using ASDF as your movement keys, or some kind of equivalent set of 4 in the same row.

      Using WASD may seem the most intuitive to most people used to the arrow pad, but moving your middle finger up and down to go forwards/backwards is incredibly inefficient. Using the arrow keys is just plain stupid, you can't press any other keys with the left hand while using the mouse since they're so far away.

      The other disadvantage of a gamepad over a mouse is the fact that you can't aim precisely. When you move a gamepad joystick, it only spins your view as fast as its maximum speed is set. The mouse however, just does a translation of your crosshair as far as you move your mouse. There is a reason why we use mice to navigate 2d computer interfaces instead of a joystick. Same for trackballs.

      Then there's the case of ease. With the keyboard I'd have to give quick looks to make sure I didn't hit the wrong key.

      Learn where the keys are on a keyboard, or at least change your keys for every new FPS you get to be virtually the same as all the others you've played. I've been mapping ASDF for movement and other keys nearby for everything else since Quake 1.

      With a gamepad, I never had to look at it, my eyes could remain on the screen 100%

      Just because you can't type doesn't mean that a gamepad is better.

      And in closing, Turok is just another FPS, with the exact same control as all the rest. You cannot aim, or move quickly but precisely with a gamepad -- nor can you press nearly as many buttons for complicated games. But there aren't complex and detailed games for the console, that's not their market.

    2. Re:Are you insane? by gl4ss · · Score: 1

      **Then there's the case of ease. With the keyboard I'd have to give quick looks to make sure I didn't hit the wrong key. Plus my wrists were at awkward positions. With a gamepad, I never had to look at it, my eyes could remain on the screen 100%. Every button was immediately accesible and I knew what it was by pure feel. Both of my hands were my eyes, in essence.**

      well of course playing with keyboard is going to be difficult if you don't know where the buttons are.. duh.

      tomb raider(1) was better with keyboard(if you know your buttons, of course). drakan was better with keyboard+mouse. there's plenty of games that pad is good for though, but for the most parts pad make it easier to leave the desk for playing(from tv, with multiple people..).

      --
      world was created 5 seconds before this post as it is.
    3. Re:Are you insane? by phoxix · · Score: 1

      And in closing, Turok is just another FPS, with the exact same control as all the rest. You cannot aim, or move quickly but precisely with a gamepad -- nor can you press nearly as many buttons for complicated games. But there aren't complex and detailed games for the console, that's not their market.

      Erm, wrong.

      Clearly you've ever played Metriod Prime for the Nintendo GameCube.

      Metriod Prime is a first person shooter thats pretty much unlike anyother. The attention to detail is amazing, and the game delivers quite a sophisticated game play. The game's free flowing motion and fluidity beats the pants off of your average FPS from the gods at id and Epic.

      Being that Metriod is one of Nintendo's most valorized franchises, there was no way Nintendo would allow the game to be anything less than near perfection (especially when the last Metriod game was released ~6-7 years ago.)

      Sunny Dubey

    4. Re:Are you insane? by Jah-Wren+Ryel · · Score: 3, Funny

      First of all, if you know what you're doing with a keyboard in any FPS, you would be using ASDF as your movement keys, or some kind of equivalent set of 4 in the same row.

      HJKL - those vi skills I learned at the office are just as useful at home! The cheat code :%s/badguy/nicedoggy/g is real handy too!

      --
      When information is power, privacy is freedom.
    5. Re:Are you insane? by Hatta · · Score: 1

      But then you have to use the mouse with your left hand. yuck.

      As a side note, I did things the other way, learning the vi keys by playing nethack.

      --
      Give me Classic Slashdot or give me death!
    6. Re:Are you insane? by puppet10 · · Score: 1

      If you want a great input device for the computer I think the numpad can't be beat.

      The keys are in straight rows (unlike the main keyboard) and there are enough keys to get most of the critical functions of even complicated games all in easy reach of your fingers. Also some of the keys are larger (the 0, + and enter usually) which means you can use those for functions which you need to access in more panicy situations.

      I might be biased because I'm a left handed mouser, but if you mouse right handed you can get an external numpad to use on the correct side of the keyboard and I highly recommend it.

      --
      -------- This space intentionally left blank --------
    7. Re:Are you insane? by Zangief · · Score: 1

      You both guys are insane and biased. Games are designed with a controller in mind, be it for a console or PC. Not every game is a FPS/RTS so no every game needs a mouse. Not every game is a jump and runner/beat'em up, so not every game needs a Gamepad.

      So, there is no reason there should be a control to rule them all (at least, until telephatic controllers kick in, but I'm not worried about that).

      As for console games not being as complex as computer games, I'd take a look to Pokemon, Virtua Fighter 3, Capcom vs SNK or Super Smash Brother Melee. These are f'cking amazing games, so complex you could devote thousands of hours to master one of them.

  12. I had one of these things, it sucked by SexyKellyOsbourne · · Score: 4, Informative

    I got one of these -- just the controllers, not the gamepads -- back in the day when I was looking for a good emulator controller. It looks like it has 8 buttons, but it actually only supports the old standard of 4 -- the extras are just "turbo" buttons. Even though that's good enough for NES, they're still unwieldy due to the crooked cross controller, making Contra hard to play when you have to aim down -- it keeps running forward.

    Linux's USB Sidewinder Pro support is perfectly fine, and they're not longer made and cheap. For $15, you get a controller with 9 buttons and good handling, more than enough for any console emulation.

    1. Re:I had one of these things, it sucked by IceAgeComing · · Score: 1

      got one of these -- just the controllers, not the gamepads -- back in the day when I was looking for a good emulator controller. It looks like it has 8 buttons, but it actually only supports the old standard of 4 -- the extras are just "turbo" buttons.

      Uh, then you didn't "have one of these things".

      They've worked great for me. All buttons work fine, including the two on top for your index fingers. They're comfortable. And the whole point is that you don't have to pay $15 for EACH controller, which makes playing four-player games a bit more in some people's reach.

    2. Re:I had one of these things, it sucked by Guppy06 · · Score: 1

      " I got one of these -- just the controllers, not the gamepads --"

      Um... huh?

      "but it actually only supports the old standard of 4"

      It's called "backwards compatability." This was released in the days of Win95 (pre-OSR2) and it was still quite important to be able to use your new controllers in your old DOS games without having to use a memory-resident keyboard mapper.

      The unit has 4 "proprietary" (just your standard 9-pin controller port actually, like an Atari or a Genesis) and two regular controller ports. When the multiport doesn't detect GrIP software, the LED on the device is red and it functions like a normal 4-axis, 4-button setup. The layouts of the buttons are different if you use 1 & 3 or 2 & 4 for the sake of giving you options (one of them uses the shoulder buttons for left and right for things like driving games, for example). You can also flip a switch to instead use two regular game/MIDI ports for plugging in your old conntrollers, functioning as a normal Y-cable.

      However, when the software and multiport recognize each other, each pad functions as a genuine 8-button pad. Or, if you find and/or make your own adapters, you could plug in 10-button Gravis Gamepad Pros (the PSX look-alike, the white one) instead. Essentially, the technology used in the GrIP multiport is the same way the Gamepad Pro works with its switch and built-in y-adapter: 1 position use for a single, 4-button controller (for Doom II, of course :)), one position to plug in a second controller and let each have 2 buttons, and the third position for two GrIP-compatable controllers so that two can be connected to the same port and use all 10 buttons. It's essentially the same philosophy they used in their original 4-button gamepad (flick a switch for 4-button or 2-button with turbo) carried to its logical conclusion.

      "they're still unwieldy due to the crooked cross controller,"

      Then go out and get 4 Gamepad Pros and the necessary adapters. That's really the optimum set-up for the device.

      "Linux's USB Sidewinder Pro support is perfectly fine,"

      It's funny you mention the Sidewinder. I have one of the original Sidewinder pads as well but still preferred the way Gravis did things (backwards compatability is my friend!). The second port on the Sidewinder works only with other Sidewinder controllers, but you could practically plug whatever you want into multiport, Gamepad Pro or even the short-lived Xterminator pad.

      At any rate, I personally wish I could get my multiport to work in XP. Anybody know where I can get some software for this?

  13. Hooray by bottlerocket · · Score: 4, Insightful

    ...but it has been abandoned by Gravis since Windows 98. Now it's possible to pick them up extra cheap


    So Linux finally got around to supporting a crappy gamepad setup that was released almost six years ago and isn't even supported by the manufacturer anymore, and we're supposed to...what? Help me out here. In what way could this even be remotely considered news or something that matters?

    --
    where the comment ends and sig begins
    1. Re:Hooray by Trepalium · · Score: 1

      I agree. If you REALLY wanted lots of gamepads/joysticks attached to your computer, do yourself a favor and get USB. USB hubs are cheap, and when you're done gaming, it can be used for more useful tasks, too!

      --
      I used up all my sick days, so I'm calling in dead.
    2. Re:Hooray by IceAgeComing · · Score: 1, Interesting

      Perhaps a legitimate question coming from those who have been into gaming on the PC for a long time.

      Don't forget that there are people who are curious about gaming and want a way to find out what's there and how well it works without shelling out a considerable amount. If they like what they see after spending $15, then they can go ahead and shell out more for better stuff.

    3. Re:Hooray by Anonymous Coward · · Score: 0

      This isn't /. It's called $lashdot these days...

  14. they can kiss my sorry butt. by mushroom+blue · · Score: 5, Interesting

    I swear by the EMS USB2 adapter. it allows you to use 2 Playstation Dual Shock pads per adapter. fully supported under linux, and recommended by the PyDance authors for those who crave Dance Mats. Works wonderfully in every emulator that supports the kernel joystick driver, and especially rules for XMame's fighting games The PS2 Dual Shock is the best controller ever made, other than the Japanese Saturn controller. Why use a crappy Gravis "good enough" pad if you already have the real thing?

    1. Re:they can kiss my sorry butt. by bhtooefr · · Score: 1

      Personally, I prefer the PS1 Dual Shock. Same shape, but the buttons aren't pressure sensitive, which is good because I found myself putting a lot of force into the X button to keep the gas pedal down in Need for Speed: Underground with a Dual Shock 2...

    2. Re:they can kiss my sorry butt. by luekj · · Score: 0, Troll
      "especially rules for XMame's fighting games "

      [face_barf]

      Exactly why piracy is ignorance. Bliss or otherwise.

      --
      Many Thanks,

      Luke

    3. Re:they can kiss my sorry butt. by metalmario · · Score: 0

      I also have that EMS adapter and use my PS2 controllers to play PC games, but PS2 Dual Shock controllers are much like the third party GameCube controllers - made of cheap plastic and they feel like they could break any minute. IMHO Nintendo's GameCube controllers are much superior, much better controllers in every way.

    4. Re:they can kiss my sorry butt. by mushroom+blue · · Score: 1

      Nice that you'd assume I was a pirate.

      Funny, because this CD that I purchased from HanaHo games with 50 LEGAL capcom games (including many of the fighting games) says otherwise.

      Plus, many of us do purchase JAMMA boards, and enjoy collecting them. I'm one of them.

      go back under your bridge, troll.

    5. Re:they can kiss my sorry butt. by mushroom+blue · · Score: 1

      my PS2 Dual Shock is pretty darn sturdy, I'd say. I love the Gamecube controller (which also has USB adapters for using with Linux), but when you're playing any sort of fighting game, they're horrible. try playing Capcom Vs. SNK 2 EO for the GC sometime. it's just plain sad. I rented it, and returned it within two hours.

    6. Re:they can kiss my sorry butt. by mushroom+blue · · Score: 1

      you know, I've read from the very begining that the PS2 Dual Shocks had pressure-sensitive buttons. but a cat /dev/js0 really doesn't show anything difference between mashing a button, and pressing it lightly. I was actually hoping I'd have that sort of control in games like Gran Turismo 3, but I never felt it.

      The Dual Shock 2 is noticeably lighter than it's PS1 counterpart. that alone makes a difference when your hands are aching after 4-hour Street Fighter marathons. :)

    7. Re:they can kiss my sorry butt. by Anonymous Coward · · Score: 0

      The dualshock2 is fairly sturdy, but put your hands on an original dualshock and you'll know what he means. Much more sturdy.

    8. Re:they can kiss my sorry butt. by bhtooefr · · Score: 1

      Well, there is that sort of control. Just flip over the game, and look at it closely. Among the list of requirements/features (the space it takes on the memory card, for example), it "Pressure Sensitive". It's like that on almost every PS2 racing game. Just try out N4S:U (great game, BTW), and barely push down on the X button. You barely go. Then, mash the button, and watch your car fly.

    9. Re:they can kiss my sorry butt. by luekj · · Score: 0

      ?Oh yeah? Well this troll goes to starroms.com~!!!!!

      --
      Many Thanks,

      Luke

  15. For people round a monitor? by rf0 · · Score: 1

    Its going to get a bit friendly unless you've got a big monitor on a low res allowing everyone to see. Of course 4 person TuxRacer would be fun but I don;t think its supported

    Rus

    1. Re:For people round a monitor? by Hatta · · Score: 1

      That's why we have TV out.

      --
      Give me Classic Slashdot or give me death!
    2. Re:For people round a monitor? by Anonymous Coward · · Score: 0

      Sounds like a wonderful idea. Turn a $1000 computer into a rather poor $200 console.

  16. Can't Wait by bottlerocket · · Score: 2, Funny

    Yeah, I can't wait until we can emulate Linux on PC's. Then we'll be able to play Quake!

    --
    where the comment ends and sig begins
  17. Note the games listed. No FPS in the lot. by Anonymous Coward · · Score: 0

    I've played those same games the dude listed, and I agree. Yes, your arguments are valid, FOR FIRST PERSON SHOOTERS. None of those games (except 007 and *maybe* Max Payne) would qualify in the Quake realm of gaming technique. The biggie in the list is Tomb Raider. You obviously have never played this game on both methods, if you did you'd agree that a pad is superior.

    And even in the case of Max Payne, this game is more Tomb Raiderish than Quakish. So yes, for your Quake/Doom/etc type of gaming, have at it with the mouse. But when you get into adventuring a pad is the only way to go.

    1. Re:Note the games listed. No FPS in the lot. by cbirdsong64 · · Score: 1

      The real question here is, why would you want to play Tomb Raider in the first place?

  18. Computer desk? Crowded space? by bureiku · · Score: 1

    > Also... Gauntlet on XMAME? 4 people crowded around your computer desk... I can imagine the comfort level there. 3 people probably can't see the screen well enough, and even if they can, the crowded space will make this interesting for about 20 minutes of gameplay... a novelty.

    What, somewhere in the world there are still groups of geeks of whom nobody has access to a decent video projector? Not much problems seeing the screen when your entire wall is one. Tried it with Gauntlet 2 (sadly with only two players) and it was a great fun. If you didn't mind head-sized pixels, of course.

  19. simple... by Anonymous Coward · · Score: 0

    Digital Tits(tm).

  20. Cutting Edge by rf0 · · Score: 2, Insightful

    Not trying to be flamebate but is there any reason someone has taken time to write new drivers for hardware that is 6 years old. I can understand legacy code, which is why linux will still boot on a 386 however this just seems a bit off. Is this bit of hardware really that good?

    Rus

    1. Re:Cutting Edge by Anonymous Coward · · Score: 0

      Apparently the person who wrote the driver thinks so, and that is all that matters, isn't it?

      You don't want to write the driver and you didn't - that is absolutely fine with everybody. This guy wanted and he did. That should be absolutely fine with everybody, 'cept apparently some people want to knock the poor guy for doing so (not that you're repsonse was really a knock, but others here have).

    2. Re:Cutting Edge by chunkwhite86 · · Score: 1

      Not trying to be flamebate but is there any reason someone has taken time to write new drivers for hardware that is 6 years old. I can understand legacy code, which is why linux will still boot on a 386 however this just seems a bit off. Is this bit of hardware really that good?

      Agreed. Particularly since, as the article states, these have been replaced with USB gamepads. Ok, so your USB gamepad is $30. Big Deal. Tell your friends to BYOG (bring your own gasmepad),

      The USB gamepads are especially nice because USB requires far fewer wires in the cord, so the usb gamepad cords are a lot thinner and more flexible than the 15 pin game port pads. In addition, the USB gamepads will work in anyone's PC - Windows or Linux, so you are not dependant on a wacky driver for some obsolete gamepad hub.

      My last agrument: Have a look at the thing - Its huge! Who wants that big-ass thing taking up all their desk space just to plug in some gamepads?? USB looks better and better...

      --
      I'd rather be a conservative nutjob than a liberal with no nuts and no job.
  21. It's a good price... by cowbutt · · Score: 4, Informative
    ...but I think I'd prefer the flexibility of a Sony PlayStation Dual-Shock controller together with a USB adaptor. In the UK, the adaptors are easily available from Maplin for 7.99. Alternatively, they also do USB pads for 5.99 each.

    I have no connections with Maplin, I'm just a satisfied customer.

    --

    1. Re:It's a good price... by Anonymous Coward · · Score: 0

      there were some ps one pads for 2.99 at HMV... believe it or not, they look crap but they're not that bad considering the price :-) also consoleplus.co.uk has the mayflower x2 or x4 usb to ps2 adapter which is the one I'm using. Never had any problems with neorage but people have reported problems with other game/device combos... YMMV

  22. Cheap and Plentiful.... NOT! by Anonymous Coward · · Score: 0

    I found ONE for $40 at Half.com NONE at eBay.

    BTW, what is it with Gravis abandoning everything they start?

    1. Re:Cheap and Plentiful.... NOT! by xQuarkDS9x · · Score: 1

      Why do they abandon everything they start? That's easy, they have no clue what they are doing. Back in the 90's Gravis made some damn fine soundcards that were some of the first to use wavetables for MIDI music and sounded damn fine then too for games that used MIDI music (like DOOM for example).

      --
      You must master your joystick like a fisherman masters bait! - Gimpy
  23. Why USB gamepads are so expensive. by t0qer · · Score: 1

    I think the USB chip in them costs like $5 bucks or something. So it's an added $5 bucks per controller that doesn't really have to be there.

    Well, ok it has to be there, but why doesn't gravis make some sort of multitap USB device so they can crank out cheaper joysticks that don't need USB chips in them. Since USB i've noticed most true analog joysticks are using cheaper potentiometers, probably to offset the cost of the USB chip.

    1. Re:Why USB gamepads are so expensive. by gl4ss · · Score: 1

      you obviously haven't used the garbage that pc sticks were around 1990 or so? the quickshots in particular were so cheaply made that you could break them in 10s of use in accident if you didn't handle them gentle(one quick move of wrist and it was toast).

      there were exceptions though.. ch flightsticks for example.

      --
      world was created 5 seconds before this post as it is.
    2. Re:Why USB gamepads are so expensive. by Anonymous Coward · · Score: 0
      Because people already HAVE usb hubs. It's one thing to look at a gamepad and say "I can buy one to use, then get more later." It's entirely different to say "I'll buy this gamepad that requires I also buy a hub." This is scary, even if the total cost of the hub and pad were the same as a pad alone... which is highly unlikely.

      As a result, someone who is setting out to buy four pads might take to the hub, but almost nobody else would.

  24. ATTENTION SLASHDOT EDITORS by gazbo · · Score: 4, Funny
    I also have a product that I wish to advertise on your website. What are the rates for a story like this one?

    Thanks in advance.

    1. Re:ATTENTION SLASHDOT EDITORS by Anonymous Coward · · Score: 0

      I also have a product that I wish to advertise on your website. What are the rates for a story like this one?

      Well, considering that Gravis doesn't make these things anymore, and the article tells you to go buy them on e-bay, you're really kind of an idiot.

      Thanks in advance!

  25. Gamepads suck....the old Atari Joystick rulz! by Danathar · · Score: 2, Interesting

    Maybe it's because the first computer games I played were on the Atari 2600, but I've never been able to get used to the gamepad. It's always HELL on my thumbs! I really LOVED the old Atari Joystick! Especially after you broke it in. Does anybody know of one of those that could be modified to work on a PC?

    Does anybody else out there feel the same way?

    My preference might not be specifically tied specifically to the 2600 game controller. Epyx made a 2600 controller (I think it was the 500XJ?) that was a 2600/C64 type controller with ergonomic design and "clicky" precision when you moved the stick into the right position.

    With the Epyx controller I DESTROYED people in the Bitmap brother's "Speedball deluxe"!

    1. Re:Gamepads suck....the old Atari Joystick rulz! by shione · · Score: 1

      I hated the atari 2600 joystick. Probably because I'm left handed....

      I eventually broke it (inside plastic that hit the 4 way buttons cracked) and I got a third party joystick to replace it. It had grips on the stick, a button under the index and another one over the thumb. I like that one a whole lot better. It was much more comfy but soon after I got a SNES and I moved on from the Atari.

    2. Re:Gamepads suck....the old Atari Joystick rulz! by freeweed · · Score: 1

      Well, you've got 2 choices, essentially. Both have their advantages and disadvantages.

      1. take apart a working PC gamepad (USB/gameport/whatever your software supports), and wire the contacts from the Atari stick directly to the contacts on the gamepad. i.e. when you press up on the stick, the signal will trigger an 'up' on the gamepad, and the game sees it. Advantage: cheap, easy, anyone can do it in a few minutes, full support by all games. Disadvantage: clunky, as you now have a joystick connected to the guts of a gamepad connected to your PC.

      2. you can directly interface almost any console joystick to your parallel port, but you need to build a small circuit containing some diodes, etc. You also need a driver to have the game talk nicely with the parallel port. Advantage: if you're clever, you can essentially make a tiny joystick->parallel adapter, and plug in any compatible console joystick at will. Disadvantage: harder to make, and the worst, you need a driver to do this. There used to be a nice driver package for Windows, and a buttload of emulators supported this (also had directX support for PC games), but it's gone missing in the past couple of years.

      --
      Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
    3. Re:Gamepads suck....the old Atari Joystick rulz! by bluGill · · Score: 1

      There have been plnety fo instructions on how to take abart atari joysticks and re-write them for left handed use. 4 screws and switch a few wires around.

    4. Re:Gamepads suck....the old Atari Joystick rulz! by Foresto · · Score: 1
      " Well, you've got 2 choices, essentially. Both have their advantages and disadvantages."
      Actually, there is a third option: Build a generic interface that will work for all Atari-style digital joysticks, making them work wherever an old-style analog PC joystick will work. There are links to two circuit designs in my other post.
    5. Re:Gamepads suck....the old Atari Joystick rulz! by Staceman · · Score: 1

      http://www.aldostools.com/dpad.html I've built and used parallel port adaptors for SNES, PS, Jaguar, and Saturn controllers over the past few years, and it looks a few people out there are still making drivers for them. There's even a kernel module in Linux for the adaptors, though I've never had any luck getting it to work there. Anyway, I currently use a Saturn megatap with the PC, allowing up to 8 controllers. Playing 4 player Simpsons and TMNT games on MAME is nice for kicks once in a while, but the best is playing all the old Capcom fighting games with the Saturn Virtua Sticks. :)

    6. Re:Gamepads suck....the old Atari Joystick rulz! by Anonymous Coward · · Score: 0

      You've obviously never used the PlayStation Dual Shock controller.

    7. Re:Gamepads suck....the old Atari Joystick rulz! by shione · · Score: 1

      wouldn't have helped me because I didn't use it for very long anyway. It was probably best that it did break then I had a good reason to replace the controller. =)

  26. Better 4 player solution by gnudutch · · Score: 3, Interesting

    Like cowbutt said, you can get cheap USB pads like Logitech in the $5 price range. Also, beware the cheaper PS2-USB converters, I bought a pair and they have a very noticeable delay between button-press and game response. Try before you buy...

  27. Waste of time and effort by 0x0d0a · · Score: 2, Interesting

    USB natively supports up to 127 or so devices in V1, not sure how many in V2.

    That's a lot more than four controllers.

    Why bother with some obsolete and oddball hardware when you can just get a bunch of usb controllers?

    1. Re:Waste of time and effort by CrystalChronicles · · Score: 1

      USB2.0 is the same. They didnt change it.

  28. What's this? by Anonymous Coward · · Score: 0

    I don't understand a thing..

  29. WTF??? by Anonymous Coward · · Score: 0

    Do we really need an article like this in late 2003?
    Come on, everyone knows that the usual PC-controller simply sucks! I killed so many of these expensive pieces of crap that using a decent controller (yes.. like that one for the playstation) with an USB adapter is a blessing!

    And even if your PS pad is broken... Hell, I don't give a fuck. I just look at ebay or run down to the chinese shop at the corner and get a new one for a fragment of the price Gravis want's me to pay for their poor crafted, poor in handling, poor in almost every aspect PC-Gameport(!??)-Joystick-Crap.

    Nice /. advertisment BTW...

  30. Re:Lhame. by Anonymous Coward · · Score: 0

    hehe debian sucks

  31. Free setups in exhange for some (simple?) hacking by IceAgeComing · · Score: 2, Interesting

    I have some to give away (the hub and four gamepads). They were bought unused from a reseller.

    • I'd really be interested in making binary RPMS available for the driver.
    • I'm hoping someone who knows how to write DirectX joystick drivers will port it to WinXP. Insert your favorite bash about sucky MSDN driver documentation here.

    If anyone manages to help out in these ways, I'd be more than happy to mail you one.

  32. Excellent! by Flabby+Boohoo · · Score: 1

    Now you can play old games with older hardware! Ins't Linux just the best gaming platform?

    Good god, I hate Microsoft.

    1. Re:Excellent! by Elektroschock · · Score: 1

      You can also use Dosbox to run old dos games on Linux. Or dosemu/freedos but this is more diffiult. Linux can be a good base of a gaming console.

  33. Retro Hardware for Retro Gamers! by L0C0loco · · Score: 2, Flamebait

    I normally just bite my tongue, but this is a big story because ...

    "This input system used to cost more than $100, but it has been abandoned by Gravis since Windows 98."

    everyone gets excited that linux finally has support for some ancient piece of hardware? Wake me up when most vendors support their latest video,raid,direct-to-disk-DVD+-RW,... by providing linux drivers & utilities.

    --
    -- Instant Karma's gonna get you! [320848 = 2*2*2*2*11*1823]
    1. Re:Retro Hardware for Retro Gamers! by ukyoCE · · Score: 4, Informative

      Did you even RTFA? This "ancient piece of hardware" is obviously quite useful, and the reason it's so cheap? WINDOWS XP DOESNT SUPPORT IT! So linux actually has better device support in this case, as in many others.

      And btw, afaik all modern video cards (ie: radeon and nvidia) are very well supported in linux, and DVD+-RW drives should work flawlessly as well. I've heard RAID does too, but have never used it myself.

    2. Re:Retro Hardware for Retro Gamers! by soloport · · Score: 3, Insightful

      Yes. Doesn't anyone else get this?!

      I tried to help a client with Windows 2000 Server, yesterday. He bough a copy of XP Pro because Win2k had stopped being useful (after a virus mangled the registry). I loaded Knoppix and discovered he had dual SCSI drives. No big deal, right? XP Pro would not install because of those drives! (Of course the driver disks and the geek who installed them were long gone, two state lines away.)

      But don't tell me Windows has any better support for hardware than Linux. This is not the only occurrence, either: Certain IR mice; Certain monitors; Certain NIC cards; There's a bunch of times Linux "just worked" where Windows has failed. Windows is everywhere and I'm so sick of supporting Windows. I come home exhausted, every day from fighting with this crap (I must reboot this toy OS about a hundred times a day).

      On the other hand, I never "sell" Linux to my clients. I sell Mozilla (pop-up-killer - and tabs are nice), OpenOffice.org (upgrade-killer) and applications that run on Apache/PHP/Postgres (Access/ACT!-killer). Someday, they'll be able to switch to Linux -- when Point, QuickBooks and Quicken are supported -- and not skip a beat.

    3. Re:Retro Hardware for Retro Gamers! by L0C0loco · · Score: 2, Interesting

      Yes, I RTFA. My point was that this was supported under Win98 5 years ago and is just now getting support under linux. The only reason it isn't supported by XP is the new driver model and Gravis's lack of support in providing a new driver for obsolete hardware. Noone is really to blame here since the market has moved on to USB-based devices. For the record, I'm really trying to completely dump Micro$oft OSes, but invaraiably my state of the art hardware is poorly supported by linux. No doubt that is my fault for not researching the support in advance. By the time support arrives the hardware is one or two generations old. My hope is that the hardware vendors see the light and provide linux drivers and utilities when the product is introduced, otherwise we are all dependent upon the 3rd party developers and whatever development schedule they feel likw working to. Micro$oft gets things to work by being the defacto standard that vendors design to. Apple does it by tight-fistedly controlling both the software and the hardware. With linux we wait and pray. I for one am happy to see the SUNs and Novells buying linux distros and whole-heartedly supporting the OS. I hope it helps the situation. I am watching the development of software that enables the windows drivers to be utilized by linux. This may be our near-term salvation.

      Flamebait indeed. Off-topic probably.

      --
      -- Instant Karma's gonna get you! [320848 = 2*2*2*2*11*1823]
    4. Re:Retro Hardware for Retro Gamers! by Anonymous Coward · · Score: 0

      and being _such_ an expert geek you did of course read the part where he said there were no driver disks.

    5. Re:Retro Hardware for Retro Gamers! by Anonymous Coward · · Score: 0

      and being _such_ an expert geek you did of course read the part where he said there were no driver disks.

      Have you *heard* of the internet? Seriously, it's like this thing, where you can like, download files and stuff.

    6. Re:Retro Hardware for Retro Gamers! by Anonymous Coward · · Score: 0

      And how exactly do you do that when you have no functioning PC available?

    7. Re:Retro Hardware for Retro Gamers! by strider_starslayer · · Score: 0, Offtopic

      Ahh the classic chicken and egg scenario, however the solution is simple It's simple, first you realise that the egg came long before the chicken, since fish were laying eggs melina before the first land bourn creatures even existed. Then you strangle schrodenger's cat with quantum loop mechanics while it's still in the box without actually observing it, remove the undead kitten, and send it at speeds exceeding the speed of light which will allow you to access the internet without a computer and download your driver! (excuse brutalization of names, and poor spelling, but it's a joke damnit!)

      --
      -Millions of Monkeys, Millions of typewriters, 6 hours of sorting through faeces encrusted pages to find: This post
  34. Works great for me... by Quigley · · Score: 2, Informative

    I've been using the multiport and driver off and on for a year or so now. I haven't had any issues with the gamepads at all, in fact, they're some of the better PC gamepads I've used. Could be better, yes, but all in all they're worth every penny I paid for them ($20? :) That's about the price of a single USB or console controller.

    I'd like to see a DirectX version as well.

  35. Drivers by shione · · Score: 3, Informative

    I like to use the USB cable that comes with a usb memory disk to do this mod. The cables are expensive when purchased on their own but they are virtually free with most flashram drives. HAve a look around you (not the parent) probably have one or two lying around.

    Assembling the cable is childs play, all thats required is chopping the female plug off one end of an usb extension cable and wiring it up colour matching colour with the cable on an xbox controller.

    To get it working on a PC Windows drivers are needed which can be found at:
    http://sourceforge.net/projects/xboxhid/
    or
    http://grooveyardfunk.com/projects/xid/
    or
    http ://members.cox.net/lazerman/downloads.html

    The drivers are made by different people so find the one that works best for you. some are picky about the version of windows. I do not know if there are Linux drivers.

    I always thought the inline release on the xbox controller a marketing gimmick but it comes in quite useful when you do this mod because if you have another unmodified xbox controller cable you can still use the xbox controller on the xbox just by plugging the unmodified cable into where the inline release is.

    1. Re:Drivers by Anonymous Coward · · Score: 0

      I found the following to be the best windows driver for the xbox gamepad. It's primarily for the psx gamepad, but the most recent version added xbox support.

      http://www.psxpad.com/index_e.php

  36. Forgive me for being perhaps a bit obtuse.. by iantri · · Score: 1
    ..but since USB joysticks are just HIDs, won't they all be automagically supported under Linux?

    At least that's what I thought the whole USB Human Interface Device thing was for.. to eliminate the need for drivers for every simple device..

  37. XMame? by disntrstd · · Score: 1

    What the hell is XMame?

    1. Re:XMame? by Anonymous Coward · · Score: 0

      Fortunately, someone invented a site to answer the exact question you just asked!

  38. Gamepads and SNES... by forklifttruck · · Score: 2, Interesting

    Me and my flatmates acquired 5 USB gamepads for around 7 and a USB hub for 8 from www.dabs.com (UK). Then we downloaded ZNES and loads of games, and we play Super Bomberman 3 multiplayer (5 people together throwing bombs at each other) far too much. Well well worth the investment.

  39. Gravis by Apreche · · Score: 1

    Gravis was, is and always will be the king of gamepads for the pc. Not king of joysticks, but king of gamepads. The gravis gamepad pro USB is the newest incarnation and is perfectly supported in linux. It's got a very similar button layout to the Playstation controller but no analog. Just about the only thing wrong with it is that all the buttons are digital, even the axis. Not so good for racing games and such, but excellent for emulating the classics.

    --
    The GeekNights podcast is going strong. Listen!
  40. The perfect gamepad... by dustman · · Score: 1


    Check out this page here for adapters which work, and perhaps the forums for ones which work under linux.

    They "should" just be USB HID devices, so they "should" work, but there are some caveats...

    Anyway, hands down, the best gamepad is the playstation 2 gamepad. Before that, it was the playstation gamepad. It is amazing how much all gamepads in the console industry suck, except for the playstation ones. Nintendo started out pretty good, the NES and SNES pads were nice, but the n64 on up sucked.

    I have an "emulation station", a computer hooked up to my TV, with NES, SNES, sega, etc emulators on it, and it's controlled via ps2 gamepads, and playing on it is absolutely awesome.

    1. Re:The perfect gamepad... by xQuarkDS9x · · Score: 1

      Sorry but I have to like the Gamecube controller better. Companies like Lik-Sang already offer a product that comes with an adapter and DirectX drivers for PC to connect Gamecube controllers up. Probably something could be done for Linux too who knows.

      --
      You must master your joystick like a fisherman masters bait! - Gimpy
    2. Re:The perfect gamepad... by Hatta · · Score: 1

      Got a question for you. I too play a lot of emulated console games under linux via tv out. The problem is vsync never seems to work. It's fine for snes rpgs and the like, but the screen tearing makes any sonic game unplayable. Am I missing something? How do you make it work?

      --
      Give me Classic Slashdot or give me death!
  41. Get the EMS USB2 adapter, not the RatShack one by tepples · · Score: 1

    if you already have Playstation controllers lying around, I can see how the adapters would be economical.

    However, I recommend getting the $16 EMS USB2 adapters that support two PS1 controllers because of something else they support, namely PS1 dance pads. Dance pads will send Up+Down or Left+Right presses for certain jumps, and adapters that map the + Control Pad to axes won't register them. The Radio Shack adapter always maps the + Control Pad to axes. The EMS USB2 adapter, on the other hand, maps the + Control Pad to both axes and buttons 13-16.

    1. Re:Get the EMS USB2 adapter, not the RatShack one by SirDaShadow · · Score: 1

      The Radio Shack adapter always maps the + Control Pad to axes

      There was a RS adapter that had that problem. It didn't come with a disk and it didn't support force feedback. However they now have a newer one WITH a disk and with force feedback support at the same price. And it works with dance pads if you go and select the mode in the drivers.

  42. Voice Of Gauntlet by FrankDrebin · · Score: 2, Funny

    Four-player Gauntlet under XMAME, anyone?

    Blue Valkyrie... needs better technology... badly.

    --
    Anybody want a peanut?
  43. Strobe Wire by gearheadsmp · · Score: 1

    I've read the Yellow wire (strobe wire as you called it) is used for light guns and the like. Possibly including Xbox Music Mixer Mike?

  44. Not only that by atrader42 · · Score: 1

    The ems usb2 works pretty easily under windows, and both under linux and windows, Stepmania will autoconfigure the pads correctly on it. Very reccomended for fellow ddr junkies.

  45. Gravis Multiport by Anonymous Coward · · Score: 0

    I picked mine up about 2 years ago for $3 plus
    shipping off of a surplus site. The were also selling a box of 500 misc video cards for $300.

    It works well but the pads feel cheap and I had some
    problems under the 2.6.0-test series with the kernel hardlocking when I removed one of the pads from the controller.

  46. Au contraire: Gravis Xterminator was good by DenialS · · Score: 1

    Well, at least one of their controllers was not garbage. I've lived very happily with a pair of Gravis Xterminators for the past five years (gameport connector, not the more recent USB thingies by the same name), used mostly for successive generations of extended sessions of EA Sports NHL '99-'04. Exuberant, hard-gripping, sweaty sessions of that game. And they offered a passthrough on their connector so you could chain two controllers to a single gameport. Not quite as good as Microsoft's gameport connectors on the back of their original Sidewinders, but acceptable. The Xterminators were really my ideal gamepads. They have both digital and analog D-pads, offer the usual 6 buttons on the right, plus a hat switch, right/left triggers, throttle, start & select buttons, and paddle switches perfect for pinball-style games. They remind me somewhat of Xbox controllers in form factor--but I haven't played an Xbox, so that's purely a visual connection. I can say that I was always comfortable plaing games with the Xterminators for hours on end. I paid something like CDN$90 per controller when I bought them, but I was hapy to pay that because I had used their controllers ever since my Amiga-owning days, and they had never let me down with faulty units. (The first Gravis joystick I purchased offered customizable stiffness for the X & Y axes, which was pretty cool for late eighties technology). The Xterminator combo has lasted extremely well, and only yesterday did the combination of tempting holiday rebates, rumblepad allure, consistently top ranking in PC Game magazine, and easy connectivity to friend's computers seduce me into purchasing a pair of Logitech Wingman Rumblepads (USB). I had contacted Gravis months ago telling them that I was looking at purchasing new gamepads and interested in finding a Canadian distributor for their new USB Gravis Xterminator Force Feedback gamepads, but they never returned my email... and in the mean time, I did read some very negative reviews about the quality of the new units. Finally, the lack of analog input would limit my capabilities in the new EA Sports franchises--so my choice was made to abandon Gravis with this generation of gamepads. If they had simply updated their original Xterminators to add force feedback and USB connectors, I would have been playing hockey with those last night instead of the new Wingmans. Ah well...

  47. Adapting the Epyx 500XJ by Foresto · · Score: 1
    Yes, I remember the Epyx 500XJ. It was absolutely the best joystick I ever used. Its body was molded to fit my hand in a relaxed position, and all contacts (including each joystick direction) were made with microswitches, which were very durable and responsive. The Atari / Commodore model had only one button, but the Sega model had two.

    I just got a couple of these joysticks from ebay, and am going to build an adapter so I can use them with MAME. I found two circuits on the net for this purpose:

    This link has a wealth of information on older game controller hardware.

    This one has another (perhaps simpler) circuit design, with diagrams in postscript format. (Use gsview to view them on Windows.)

  48. Cool! by t0ny · · Score: 0, Troll
    Neato! Now all Linux needs are some games!

    You can always depend on the Linux community to put the cart before the horse, thats for sure.

    --

    Manipulate the moderator system! Mod someone as "overrated" today.

  49. Gaming has changed away from joysticks by mnmn · · Score: 1

    I used to have a pile of joysticks and pads during the days of Atari 2600 and the Commodore64. We used to break them, open them and fix em, then break them again, then buy a new one...

    Gaming has changed enormously since. Quake2, half-life etc need the keyboard and mouse for a full-level of control (I prefer a trackball to the mouse), which cant be had with a gamepad. strategic games too cant be really played without all the keyboard buttons like Warcraft III. Games that were ported to consoles without a keyboard like duke nukem and counterstrike lost out for the lack of such precise controls there, and playstation 2 made good headway by introducing a keyboard and mouse.

    Just as flightsims have died on the PC just because not many people have joysticks and flying an F16 is tough with the keyboard and not much fun, joysticks and gamepads are losing out in the market because most games require the precise control of a mouse and many keys. Gamepads are still really useful for older games through mame etc, for the games that were designed for joysticks, but not everyone plays those.

    One thing to explore is kgens for windows which allows sega genesis games to be played across the Internet or a LAN, multiplayer.

    --
    "Give orange me give eat orange me eat orange give me eat orange give me you." -Nim Chimpsky
    1. Re:Gaming has changed away from joysticks by Hast · · Score: 1

      I suggest you try to pick up a modern console and try it out. Games for consoles are made with controllers in mind, and they work very well that way in my experience. 3rd person games often work better with a controller than mouse+keyboard.

      Actually, the one drawback that controllers have is they they lack the absolute aiming of a mouse. With proper techniques that can be removed though. (RS6-3 for XBox uses a nice autoaim where the autoaim gets better when you stand still.) And while the game isn't as good for twitch junkies it can become more realistic. It's not very realistic to spin around in a fraction of a second after all.

      And while gaming on the PC while be going towords keboard+mouse gaming in general is going towards consoles.

  50. Does it work out of box on Mac OS or GNU/Linux? by tepples · · Score: 1

    However they now have a newer one WITH a disk and with force feedback support at the same price. And it works with dance pads if you go and select the mode in the drivers.

    Is the disk a CD or a floppy? CDs are compatible with newer "legacy free" PCs that lack a floppy drive. And does the disk contain only Windows drivers? If so, then users of StepMania for Mac OS are out of luck.

    1. Re:Does it work out of box on Mac OS or GNU/Linux? by SirDaShadow · · Score: 1

      Sorry, it comes with a floppy for Windows only.

  51. why bother with an xbox controller? by bogie · · Score: 2, Interesting

    Most people have an PS 1 Dual shock laying around and the usb adapters are cheap. Beyond having to buy and hack a usb cable, Xbox controller are much more expensive then a Dual Shock 1 controller.

    Both controllers require an adapter/cable to hook up to a PC so I don't know why your saying its much easier to connect.

    Lastly IMO the PS1 Dual Shock is just flat out a better controller and these things last for years and can take a real beating.

    Like all things controller choice can be subjective, but considering price, availability, and feel, the Dual Shock is the one to get. Plus as an added bonus you won't be giving money to the Great Satan. ;)

    --
    If you wanna get rich, you know that payback is a bitch
  52. Go USB by Schlaegel · · Score: 1

    I also like to use gamepads and my wife won't play games that don't use them.

    We like to play multiplayer games. My "multi-tap" is a nice STANDARD inline usb hub. My gamepads are all usb, including a PS2 pad with a usb dongle.

  53. Real Linux games by Anonymous Coward · · Score: 0

    Without resorting to emulators or Wine (which are perfectly good ways to run tons of games on Linux), I can think of at least the following native Linux games...

    Alpha Centauri - Alien Crossfire
    Civilization - Call to Power
    Descent 3
    Enemy Territory
    Heavy Gear 2
    Jagged Alliance 2
    Kohan - Immortal Sovereigns
    Quake 3
    Railroad Tycoon 2 Gold Edition
    Sim City 3000 Unlimited
    Soldier Of Fortune
    Tribes 2
    Unreal Tournament 2003

  54. Cutting Edge = Progress? by Anonymous Coward · · Score: 0

    Progress as per definition 1: Movement, as toward a goal; advance.

    is there any reason someone has taken time to write new drivers for hardware that is 6 years old

    True most would not call writing code for a device long dead progress. However, two things stand out here:
    A] The fact that someone developed this shows that they had a goal in mind.
    B] The original post suggests 4 player gauntlet. A damn fine goal...

    So the question really is; Why ask why?

  55. Where??? by DrDNA · · Score: 1

    you can now pick up a four-way gamepad hub, with four gamepads, for under $15.

    Pick one up where? I just spent a half an hour googling and couldn't find a one. I also checked shopping.yahoo.com, shopping.com, froogle.com, amazon.com, outpost.com and several others. Looks like this product was dead a long time ago.

    1. Re:Where??? by Anonymous Coward · · Score: 0


      http://gametz.com/?x&A=Games&attr=PC&availitem=G ra vis%20GrIP%20MultiPort

      Here's hoping that the /. attention will get people to dust them off and sell them online...

  56. WARNING: DONT CLICK LINK IN PARENT SIG by Anonymous Coward · · Score: 0

    it's tubgirl. you've been warned.

  57. errrr.... by CelticLo · · Score: 1

    Or you could just run Gauntlet2 with MAME on an xbox with four controllers.

  58. Really? Not where I come from, sonny. by Anonymous Coward · · Score: 0

    Been usin these here 'puters fer nigh on
    22 years now and I hain't nevah haid me wonna
    dem dere joythingamajimmies.

    Never stopped me from beating the games on your list.

    Wussies use a joythingamabobber.
    Real gamers use a mouse and keypad!

  59. USB to PS adaptor by cyrax777 · · Score: 1

    Just get a USB to Playstation adaptors from ling sang or whoever your favotite supplyter is. works great.

  60. Good for fighting games by Anonymous Coward · · Score: 0

    The Gravis GRiP pads are good for emulating fighting games, because they have a good six-button layout and a nice rocker. It's a pain in the neck to find good six-button controllers for USB or even PS2. Any of the modern style curvy rockers are just no good for making fighting game motions. Sure, you can drop big cash on an arcade-style controller, but dragging one (or more) of those things out for casual play is a bear (and I know because I have a massive 2 player one). You can get USB adapters for Saturn gamepads (third party Saturn gamepads are still the best fighting game pads out there), but each adapter is at least $25 from online retailers. (On the plus side, you can get nice Saturn controllers dirt cheap.)

    Oh, and seeing as how the supply of these kinds of pads is mostly via ebay and other low-supply retailers, this is probably no longer a low-cost solution now that it's been slashdotted.

  61. If I recall correctly... by BigJimSlade · · Score: 1

    I don't know how well the device works, but I seem to recall that, for some oddball reason, the device uses a "standard" Sega Saturn controller. This controller, btw, still seems to be one of the favorite controllers of the shmup crowd, as well as a lot of 2D fighting game fans.

  62. Wow. What a complete waste. by OrangeTide · · Score: 1

    Not only was the 3 screenfuls of webpage about this multiport thing a complete waste of time. The slashdot post about it was a complete waste.

    I hope this response isn't a complete waste, I hope it sends a message that it's not worthwhile to focus your efforts on utter garbage.

    --
    “Common sense is not so common.” — Voltaire
  63. This made sense before USB hubs and gamepads by default+luser · · Score: 2, Insightful

    Two years ago I sunk 20 bucks into a very small ( about 1/5 the size of this hulk mentioned in the article ) powered USB hub, and 4 cheapo USB gamepads.

    I've been enjoying 4-player MAME for years now, where has the author of this "story" been? The whole point of USB was to do away with complicated, proprietary gadgets like this one that nobody will buy.

    --

    Man is the animal that laughs.
    And occasionally whores for Karma.

  64. Found one for sale by IceAgeComing · · Score: 1

    I'm not affiliated with the person selling this:

    http://gametz.com/?x&A=Games&attr=PC&availitem=G ra vis%20GrIP%20MultiPort

    Just trying to help out those who might be looking for one.

    When I first announced the drivers (a little over a year ago), they were much easier to find online. I hope the slashdot article encourages some people to make them available to retro-gamers. For SNES emulators, these gamepads are pretty ideal.