More ApeXtreme Info
Hack Jandy writes "AnandTech has some pretty interesting follow up information to last week's sneak peek and discussion concerning VIA's attempt to penetrate the console market. By the looks of it, the S3 DeltaChrome GPU is horribly incapable of making VIA/Apex a formidable gaming console." More on vaporware at CES: Bob Gortician points to this "interesting, if terse, piece on the Phantom game console's debut..."
all this vaporware is making me dizzy
Why would someone go to such elaborate measures and great expense(putting together a prototype, sending exhibitors to CES, et al.) just to fool... whom? If it *isn't* a hoax, how can they possibly compete against heavy hitters like MS and Sony? I don't get it, what's it all about?
S3 Deltachrome?
Competitive Game Console?
Looks like this is a marketing ploy. Make some money out of suckers by using the cheapest possible hardware.
Sony, Nitendo, Microsoft -- that's it. That's all the market can handle...
Sorry boys, there is no more room for you.
They will lose like all the consoles that have come and gone before. Xbox would have lost too... if they didn't have Microsoft's endless wealth behind them.
Keep it vapor guys... It'll be cheaper that way for you.
AC
I guess I should start knitting that sweater Satan wanted.
This whole console thing is starting to make me feel like its the 70's again, or early 80's anyway. Here a console there a console, everyones got a consol either out or coming out.
Remember some of the oddball consoles (some REALLY cool at the time) that just completley FLOPPED.
The Phantom Game Console - If SCO made game platforms instead of lawsuits.
www.lucernesys.comHorizon: Calendar-based personal finance
You just don't know!
"I think all foreigners should stop interfering in the internal affairs of Iraq"
-- Paul Wolfowitz, 7/21/2003
Why is another company with relatively little financial base compared to Sony and Microsoft trying to enter the console market?
Nintendo is already on its way out to becoming a software-only company like Sega was. Microsoft is doing reasonably well in the US, but flopping in Japan and Europe. Sony dominates in all three areas, because they've been the standard since the PS1 -- which they're still backwards compatible with, by the way.
With days of software being unportable due to heavy use of assembly language being a thing of the far past, and games being more modular, people are going to do what they do in the business world and bet on the winner.
The winner? Sony. They're too big, and most likely can't be dethroned. They're also in bed with Linux, which is a good thing. In Japan, they released a TIVO/DVD-R/PS2 combo, and are on their way to creating and dominating with a single living room device.
The last console systems that were any good were the Sega Genesis, the Neo-Geo and the Amiga CD32. The SNES was ok too (I just like the others more). The generations of consoles that followed basically focused on graphics instead of gameplay, and with the polygon fad (as opposed to nicely pixeled sprites), the graphics aren't that great anyway.
And if it isn't vapor, Sony, MS et al will make sure they burn it until it is vapor. And which games vendor is gonna make games for this console anyway. Are they honestly going to spend money porting games to this new console when they are certain to get exposure on PS2, XBOX or Gamecube. Did they seriously think they could compete with the endless money the majors provide. Sorry to say guys, a good console may take you far, but in the end, money talks...
As well you should!
It's much more interesting and timely compared to the original topic!
It was shown in operation to any press who signed up for the demo. They had a party in a penthouse with the Phantom being demo'd.
i c=2048
pictures here:
http://forum.phantom.net/index.php?showtop
Try reading the damn article before you pontificate about why it makes no sense. This is just a stripped down PC that will allow VIA to flog more kit. It's designed to just play PC games.
As mentioned in the article they already have support for some 600+ existing PC games.
It's fair to ask how much of a market is out there for people that would want to spend $400 plus the games to play PC games that don't already have a PC to play them on (and that aren't interested for whatever reason in one of the three consoles that you can get for $100-$200).
But you're completely off base to think this is a gambit to compete against Sony, Nintendo, or Xbox. They are competing with PC makers charging $1000-$2000 for a full fledged PC. Some people only use their PCs to play games anyways, I guess this might save them some money.
This is a game console. We're talking TV resolutions here. Something like 720x480 for NTSC? Even mid-level cards will make games go fast. Besides, the level of eye candy can be tuned before release so that the chip will always run fast.
How did you manage to get those goatse.cx links on your user page???
This guy has three "comments" in his history to a story called "trolltalk" except the link to the "story" actually goes to goatse.cx. Check it out if you don't believe me (just mouse over the link, don't click). I don't know how he did it, but he did.
Really, they should just give up. I still have a P-166 with an S3 'Da Vinci' Virge, and for it's purposes it's worked great. However, they've been out of the graphics market for far too long...so unless they can grab some engineers from Nvidia or ATI, I don't see them rolling out anything better in a performance/cost ratio. If they had a lot of money, I could see them pulling back into serious competition, but it would require some serious investment and the understanding that there wouldn't be much payback. Then again, that's on eof the reasons the ApeXtreme is so cheap, the POS graphics card (and processor...and sound...etc etc). They must be able to churn out their components really cheaply for the entire setup to be $399. (especially because it's a PC game running setup, so no licensing profits, the entire profit is from the console sale itself which is counter-intuitive in that market) I don't think it's going to last, and on their next tax filing, the ApeXtreme development is going to be labeled 'capital loss' or something to that effect.
Very. Assuming that Xtreme means overhyped, pointless, and stupid.
Sweet! Finally, the Olympics, the circus and the X Games come together for the most exciting simian sporting event ever! I can hardly wait!
Oh, wait...
"In a 32-bit world, you're a 2-bit user. You've got your own newsgroup, alt.total.loser." -Weird Al
Kind of a tangent, but I've had good experiences with Apex equipment. I've had a few Apex DVD players, I have an Apex TV, and my girlfriend has an Apex TV as well. All for great prices.
:P
I'm not affiliated with them in any way, but I just wanted to say that they make some quality stuff in my experience- a lot of people might be misled by their low prices. They're not Aiwa... their stuff seems to hold up well.
OtakuBooty.com: Smart, funny, sexy nerds.
Let me explain. Many great games are being ported to Linux, and blockbusters are being announced on a practically weekly basis. With a GNU/Debian Linux based gaming system, all the required infrastructure for grabbing game updates and patches would be in place with apt-get. Of course, most consoles aren't going to be equipped with a keyboard, but it is easy to imagine something like dselect being extended with an SVGAlib written wrapper that would allow an inexperienced games console user to 'type' in using an onscreen keyboard commands like 'apt-get update nethack', or 'apt-get install xbill'. Of course access charges to such a service would be completely free. This could be the thing that really blows Microsoft and Xbox Live! out of the water.
What I want to know is...has anyone tried a Linux-based games console before? Just take some commodity hardware, package Linux, and let the community do the rest? If not, it's high time. I think it would be a massive success. If only VA Linux was still in the Linux hardware game, they could potentially manufacture these boxes and provide support too.
http://slashdot.org/comments.pl?sid=20721/ slashdot.org/comments.pl?sid=31337
n dex
http:/
Also, http://slashdot.org/comments.pl?op=user_created_i
(no space in index)
Let's see, it's vaporware except for a big, fairly ugly box which has never been turned on, it's sponsored by a guy whose known for getting capital for loser projects, it's competing against three other boxes which are still going strong in sales...maybe the Phantom is exactly what it claims to be...nothing. A ghost box.
Besides, Sony will probably have a working prototype of PS3 before it's even released, by which time it'll have no chance, just like Dreamcast.
So my first thought was "Forget the hardware, where are the games?". Turns out the ApeXtreme is designed to run PC games via special "installer scripts". In other words, it's just like buying a PC to play games...only you don't get any of the benefits of actually owning a PC.
Riiiight.
The way the console world works is that you buy one piece of hardware and get 3-5 years of games out of it. If you keep the console around, you can still play those games many years later(raise your hand if you still have an NES/C64/etc). You never have to deal with patches, hardware upgrades, incompatibility, or any of the other woes of the PC. The downside is that you have a limited feature set and no option to upgrade the hardware and remain on the same platform. Since the hardware is fixed, the life and death of the various consoles are determined solely by the choice of games.
Anyone who tells you that hardware is anything more than a tertiary concern in the console market does not know what they are talking about
Consider, for instance, the success of the NES against the Sega Genesis, or the utter failure of the Atari Jaguar and countless others like it. Sony took control of the console market by being easier for third party licensees to work with than Nintendo or Sega.
Contrast this with the PC game market, in which the hardware is king. PC gaming web sites spend lots of time talking about hardware, and game developers write games so that future hardware will be able to take full advantage of them. Games themselves are generally of lower quality upon release than their console brethren, and it's not uncommon for it to take many patches to iron out all the problems. The upside of this is that patches will often improve the game as well as fix bugs.
Lower quality combined with the ever-increasing cost of hardware upgrades have caused the game industry to decline somewhat in the past few years. Successful PC games will likely have a console port, but the reverse is less often true.
Into this scenario comes VIA, proposing to combine the worst aspects of a console(non-upgradability, limited functionality) with the worst aspects of the PC game market(low quality, patches, quick obsolescence). Couple this with the fact that for the price of this console you can upgrade your CPU and video card anyway, and I can't see this as anything other than a disaster waiting to happen. There is absolutely no reason to buy this system.
[1] When I say "PC game market", I mean games like Warcraft and Half-Life, not Snood and its ilk.
Visit the
I hear that word and I almost want to punch somebody.
--
Power to the Peaceful
A few hundred bucks to play Zelda: Link's Awakening, the original b&w gameboy version from '93, on UNIX93. It would only cost you a few hundred for software, plus hardware costs. You would give SCO the right to audit your gameboy whenever they chose, and agree never to sue them for exthortion. Furthermore, you would agree that they own the rights to your house, your car, your first born, and your eternal soul.
But the game, man. The game would make it all worth it.
You can't judge a book by the way it wears its hair.
ApeXtreme may not have the best specs but a reliable source inside Via told me that the CromagnonXtreme and NeandertalXtreme will have better processors. Those will be followed of course by the 64 bit HomoErectusXtreme.
What if Digg added local news and a Slashdot inspired comment karma system? ---
http://houndwire.com
By the looks of it, the S3 DeltaChrome GPU is horribly incapable of making VIA/Apex a formidable gaming console.
It quite obviously isn't supposed to be a formidable gaming console. It's a fancy dvd player with some extra gaming functionality.
The most interesting thing in the article is this...
Any manufacturer could buy the VIA motherboard, chipset, GPU and CPU that went into the ApeXtreme and design their own solution. If you aren't happy with the way the ApeXtreme was done the solution is simple - make your own. VIA is doing their best to make that challenge as easy as possible for manufacturers, with a fairly large name like Apex taking the first steps we'd hope that other manufacturers will follow - for VIA's sake at least.
When MS decided to create a console based on a PC lots of people predicted that it might force all gaming platforms to coverge (a little bit like how people thought the 3DO would become the VHS of consoles). But this plan to effectively turn a vanilla PC into living room multimedia machine may actually acheive that kind of convergance. I guess it all depends on whether hardware manafacturers see any profit in it.
Too bad, I really wanted to hear you fairweather "fans" booing your team (again). Anyway Carolina is going to give you the smackdown of the season and it will be fun to watchc
I dont care, so long as the Eagles LOSE.
And Peyton Manning, the great white hope, can try to prove that white men can still play
According to the article: "Infinium Labs' proposed console, the Phantom, has made a showing at the Consumer Electronics Show in Las Vegas as announced by the company earlier this week, but only in the form of a box which was not switched on."
Does this remind anyone else of the "three wheeled car" scam they had on unsolved mysteries once... you know the one where they had a big factory and claimed to be making three wheeled cars and had a whole mess of employees and looked completey legit and impressive but when the investigators finally raided the place, all the company had to show for it was an empty factory with a ripped up car with two by fours holding a third wheel on the back. Could the 'phantom' console be the same - a nice looking box that looked nice and legit until you realize for all you know it could just be a nice looking plastic box with a brick sitting inside it to give it weight? Did anyone actually open up the console to check? Is it really a prototype of some sort? Or is the 'phantom' console nothing but a phantom?
There's a growing sense that even if The Future comes,
most of us won't be able to afford it.
-- Lemmy
S3's latest line of GPU's is utter crap by comparison to anything from ATI or Nvidia, even at similar prices. The flagship is like a geforce 2 Ti but less stable. It won't even run a lot of directX 8.1 games. Geez, by now the radeon 9600 GPU chip is cheap to make and under $40 wholesale. Why didn't they use that to give their $300 console some good performance?
Repeal the DMCA!
I can't seem to say the name out loud without it sounding like "Ape Extreme."
I'm guessing that English is not the native tongue of the guy who named this thing.
I recall going to an E3 show where Nintindo was showing off what they claimed was the N64. Problem was that the so called N64 boxes where not even plugged into anything and all the graphics on the screen where being run from a series of SGI reality engines.
"Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
what is this about extreme apes?
The war with islam is a war on the beast
The war on terror is a war for peace
I would rather start a Timmay! fan club. He is my favorite slashdot editor.
That's $4.17 per month for the Xbox Live subscription and $15.83 per month difference between the monthly price of dial-up and the monthly price of the cable or DSL connection that Xbox Live requires.
They don't need to compete with the big boys. Via can just get the table scraps from PC market and be fine. Maybe they won't have longevity in the game console market, but many /.er seem to think they need to become the next Nintendo.
Too bad the Dreamcast was quite successful and hit the market well before the PS2 started shipping. While it could've been more successful if not for the FUD campaign coming out of Sony, it wasn't a complete flop.
The worst thing about the Dreamcast market is that, after the PS2 shipped, it almost completely dried up, virtually overnight.
my sig's at the bottom of the page.
Yes, before I join, I need to know - is it as good as being fucked in the ass by a gay nigger with a big cock?
According to this article Apex already beat Sony on their own turf by selling more DVD players in the US than any other manufacturer.
Personaly, I think the Apextreme box would make a fine HTPC (like a frontend to MythTV).
Heck, this isn't even the only phantom Windows PC based game system that we're being told is on the way. The only question I have in my mind is which one will be pulled first.
I'm an American. I love this country and the freedoms that we used to have.
It's 3DO, not 3D0. (letter O, not number zero)
Circumcision is child abuse.
- Competing directly in the retail market against Sony and MS would be difficult in any case.
- Phantom relys on content delivery over the network rather than on disks. (Why would any games store want to sell one of these things, they'd get no customers coming in to buy more games like they do with XBox or PS?)
It would make a lot of sense for them to partner with cable companies and the option of an inbuild cable modem could make it an attractive "drop in" package to some.Boffoonery - downloadable Comedy Benefit for Bletchley Park
I'm trying to give it some dignity in death, that it never had in life. By converting the O to a zero, I then make it slightly more leet.
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simian pr0n?! YOU PERVERTS!
The biggest thing was adult targeted games. Nintendo really had always been a kids platform. That's not to say the games weren't played by adults (shit I still play orignal Nintendo games) just that the focus really was on kids. They were designed with that audience in mind primarly. Nintendo also placed limitations on their platforms that went long with that such as no blood in Mortal Kombat. Even other companies like Sega still had a heave kid basis in marketing.
This all seemed to make sense. Videogames were primarly seen as a kids thing. Adults didn't play them, by and large. Well Sony decided that adults would like to play games, and released lots of adult target titles. Funny thing, turns out adults have more money than kids and hence can spend more on games.
Wow, this guy's really in need of a mod-bomb. If only I had points right now...
You're missing the point. Live isn't about game patches, it's about getting new content and making it easy to find other people to play with. Additionally, the manufacturers make their money from licensing software, a revenue stream you propose to do away with. With the proposed commodity hardware restricting their ability to cut costs (off the shelf means you don't make it and can't control the cost) and raise profits as time passes, to put it simply, "what's in it for them?"
While you may be one of the sad, sad fans of the Dreamcast, you have forgotten a major reason for Sega exiting the hardware business.
The hardware business is expensive, and Sega ran out of money. That's all there is to it, no 'sony lied about sega' or 'sony slept with segas wife' or any other crap. After the horrible debacle that started with the 32X and SegaCD, they never really got their footing back. The 32X was a financial disaster, probably second only to the ET cartridges made by Atari. The Sega Saturn never really took hold and the 3d hardware was inadequate (not to mention seriously lacking in developer support). I mean, come on, it couldn't even do transparencies. That's sad. Even the 2d games on the Saturn had to use horrible cross-hatching from the 8 bit nintendo days (since the snes could do hardware transparencies and blending).
After the low sales of the Saturn and waning developer support, the Dreamcast was a last-ditch effort to stay in the market. It sold well in Japan but it was hard to find games for. Release dates kept getting pushed further back every week. Meanwhile Sony had a viable alternative with a growing library of hits. Namco and other big hitters were in Sony's pocket. The rest, as they say, was history. Sega's wisest decision was to get out of the hardware business and stick with what they've always done best: making games.
Now, you can get Sega games for multiple platforms. Sega just has to develop games and not worry about who wins or who loses the hardware wars. Their fate was probably ultimately unavoidable, and I'm glad they're still making fun games.
I just want to know, how the HECK is this thing going to make money for VIA or Apex? It has enough "asshole technology" to limit its usability to the level that unless nice people at Apex kindly allowed you to play a particular game, it won't run it at all, however PC games give no revenue to the hardware makers -- just the opposite, Apex has to make installer/uninstaller scripts for them. At its $400 price it is barely below similarly-specced PCs, so I guess, there is some slim profit margin in that, considering that all chips are VIA.
But the problem is, it competes with small PCs made mostly from... VIA's chips! VIA sells the same parts, probably at the same or higher profit, to PC makers, and those produce small "media/games" PCs for a bit higher price and infinitely higher flexibility. So VIA gets an inflexible product squeezed between traditional consoles ($100-$200 price range) and cheap gaming-capable PCs ($400-$600 price range), and to add insult to the stupid situation, the latter, that they are so busy undercutting, is also their best client.
If VIA just wanted to undercut the PCs it could just produce a fully-functional PC, price it at $400-$500, and enjoy the results. But with $400 thing that costs almost as much as an equivalent $500 PC, but does much less (not to mention, can't be upgraded to be able to meet new games' requirements in a few years), they just can't get enough users that buy that thing instead of either cheaper console, or a PC.
So why bother?
Contrary to the popular belief, there indeed is no God.
I know this system must be real, I've seen some pictures of a working model running duke nukem forever, the game it will come bundled with.
Woohoo! This box looks for sure like its going to go the way of the Dreamcast, a good thing. Let them put it out, it will fail and the price will drop to like 50 bucks so I can afford one, people will hack the living shit out of it and then maybe I will be able to emulate some higher end machines that the Dreamcast cant like the Amiga, Atari ST, full speed SNES etc!!! Allright!
SGI did design the N64 3D engine so lacking real hardware their high-end boxes could have been a good way to get compatible graphics.
The "Ape Xtreme"? A console named after a primate? How appropriate! Where the hell do I sign up?!
Donkey Kong on steroids?
--
"Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
While you may be one of the sad, sad fans of the Dreamcast, you have forgotten a major reason for Sega exiting the hardware business.
The hardware business is expensive, and Sega ran out of money. That's all there is to it, no 'sony lied about sega' or 'sony slept with segas wife' or any other crap. After the horrible debacle that started with the 32X and SegaCD, they never really got their footing back. The 32X was a financial disaster, probably second only to the ET cartridges made by Atari. The Sega Saturn never really took hold and the 3d hardware was inadequate (not to mention seriously lacking in developer support). I mean, come on, it couldn't even do transparencies. That's sad. Even the 2d games on the Saturn had to use horrible cross-hatching from the 8 bit nintendo days (since the snes could do hardware transparencies and blending).
You're completely ignoring, though, that the hardware business, especially for Sega, was not just consoles. Sega also had a severe problem in the arcade hardware side of things, especially with Sony (and now Microsoft) making arcade cabinets that offered easy porting to the home console(s). Sega tried to do the same thing, but their primary customer was themselves, and their games weren't doing as well against the juggernaut of Sony 3rd parties and Sony's marketing.
Sega was losing on more fronts than just the home consoles, and the Dreamcast didn't do well in Sega's home (Japan) until after they cancelled it, despite strong US sales.
Sony absolutely put on the massive marketing blitz for the PS2 when the Dreamcast launched, despite it being nearly a year before the release of the PS2, and when PS2s were pretty much unavailable at the launch of the system, Sony kept the marketing going through the DC's end-of-life and kept going because Microsoft and Nintendo were launching their consoles. We certainly never saw ads in movie theaters for consoles that weren't due out for over a year (if we saw them at all) before Sony started hedging their bets on the PS2 hardware.
Personally, I own all 4 of this generation's consoles, and the Dreamcast is certainly the saddest case, being somewhere in between the Cube and the XBox graphically, yet having been shelved by their own manufacturer due to no fault of the console itself.
-PainKilleR-[CE]
There have been many capable consoles released in the past that just haven't made it for one reason or another. You can release a substandard piece of hardware (compared to other consoles currently on the market) like the Xbox and people will still buy it if the marketing is strong and the market can support it. It seems there's always been a triad of consoles but a fourth seems unlikely. In the old days it was the Nintendo, the Sega Master System, and the Turbografx-16. Neo-Geo was also a bit player for those spoiled enough to own one. As time went on, Sony became the new leader. The PS1 was a showcase of engineering magic and good decisions. The ps1 controller raised the bar for controller design, the CD format proved undisputably that disc-based media was the way to go, both for Sony and for developers. People were used to seeing "Loading..." on their home PCs and the PS1 was no different. Some things are worth the wait.
At any rate, I totally agree with your point that regardless of the actual hardware itself, it takes alot more than hardware to produce a winner in the console market. It's very, very complicated to win in such a tough market.
That would make a pretty cool home entertainment box and PVR after some hacking =P The Anandtech article didn't mention PCI slots... if there is one I bet a Hauppauge 250 would be a sweet addition!
e.
Build Your Own PVR/HTPC news, reviews, &
I agree with you except on 2 points:
1) The XBox isn't a substandard piece of hardware, as can be seen in any number of multi-platform games that were actually developed by someone willing to take the time to take advantage of the hardware.
2) The TG-16 was competing with the NES, Genesis, and, later (though at that point the TG-16 was out of the race) the SNES. Hardware-wise, the TG-16 was in many ways superior, but it was quite obvious that NEC didn't have the name recognition in the US and they didn't have the titles for the US market.
In the end, though, there have always been niche markets and consoles that just didn't make sense. Even when it was the NES and the SMS, there was, eventually, a new Atari system available. There was also the Atari Jaguar, and the 3DO, and a few other niche consoles that some people may or may not remember (I remember in particular one that used VHS tapes to deliver what were basically interactive movies, but I don't recall it's name or price).
Handhelds have shown what we all pretty much knew from the Neo-Geo: even superior technology isn't going to justify a higher price, and sometimes older technology is superior simply because it better suits the target audience (ie longer battery life and lower cost to the consumer).
The CD drive in the Playstation sucked ass in terms of it's read time, but in the end it proved that developers would utilize disc-based formats and that it could be used to deliver superior visuals even if the hardware in the system is not superior, and, as you said, that people would wait for a loading screen, even on a console.
-PainKilleR-[CE]
Their website has a list of lined up for the phantom.
It has a few "real" games like Civ 3, Neverwinter nights, Super Puzzle Fighter II Turbo, and Resident Evil 3, but most of them seem to be the type of PC games that you see on the $5 rack at EB games
Anyways, it looks less like vapor-ware, and more like just a plain waste of money.
I recently received a press release (actually it's available on their website too, if you hunt around). The release announces that Infinium has just acquired a game creating company, named infinium. (WTF?)
/. and nothing came of it.
... surely to drum up investors or stock value.
I don't get it. I submitted the story to
To me the press release made it sound like they had spun off a seperate corporate entity with a slightly different name, and now one of those companies was acquiring the other. Makes it sound like they're active, etc,
I'm REALLY wary of this company. As people have shown and said, they are probably just in it for the venture capital...
Okay, I am well aware that posting on a games.slashdot thread makes pissing into the wind look like a noble and life-affirming pursuit, but I'll bite.
... the list goes on.
From a technical vantage point, the ApeXtreme/Discover/shiny-PC-DVD-gamebox represents the platform that the console market is inexorably heading towards. The only thing that will slow down the migration to a PC-based gaming platform is resistance from the current hardware vendors (well, Sony).
The Xbox is already an x86 PC in a console form factor.
The arcade market is increasingly based around off-the-shelf PC-based solutions.
The Japanese gaming market generally don't want to buy PCs where they can buy consoles, but these boxes at least do away with the size and user-unfriendliness issues.
An increasing number of traditionally console-only Japanese development studios are branching into PC territory: Konami (PES, Silent Hill), Sega (PSO, Sonic), Square (FFXI)
An increasing number of multi-format console releases are also appearing on the PC, sometimes improving on their console brethren (GTA:VC) - no longer does the PC only get massively-delayed, badly ported efforts (FF7). In part this can be put down to the presence of the Xbox, if you're going to develop a game for the Xbox you might as well put out a PC version as well.
A PC capable of producing respectable graphics at TV resolutions is now cheap (OK, it won't be as cheap as a subsidised console). All the other physical hurdles keeping the PC from the living room have been cleared (controllers, tv-out, size, DVD playback).
When these factors start to snowball, what third party publisher is going to think favourably of another generation of paying hefty licensing fees to platform vendors who split the market three ways? Hell, even Microsoft would probably jump at the chance to not have to bleed money on the Xbox hardware (although still creaming off licensing fees on XP-Embedded or whatever, and publishing their own games).
VIA, Alienware and the rest have seen this. The hardware just needs to be marketed effectively and coherently for the idea to catch on. The general public (who hold the purse strings in the modern games market) need to be shown that sticking the PC in the living room is a no brainer, gives them loads of functionality, more choice, and sweet graphics.
It would also hopefully erode the widespread misconceptions that have been fostered under the current system -- such as 'walled garden' pay-to-play systems like Xbox Live being even remotely desirable, faced with an alternative. I doubt I'm alone in feeling frustrated with the softly-softly approach that the platform vendors have applied to online gaming and other areas.
Of course, switching from a fixed platform to an extendable one isn't going to be without some potential pitfalls, but the PC games market seems to do a reasonable enough job of managing variable end user specs - at least, I can't see the problem being made harder.
Go ahead and scoff though, I don't think I own any consumer electronics item that wouldn't have been scoffed at if it had been suggested five years ago.
p.s. Slashdot really needs to take a long hard look at this trend of editorialising and trying to second guess news items, at least for games stories. The 'Doom3 Vaporware' item was just pathetically inept, and hardly a one-off case. Stick to what you know, guys.
p.p.s. The 'Headline includes word comma word' headlines are incredibly irritating as well.
Preferences > Homepage > Customize stories on homepage > Authors > Zonk > Uncheck
Another winner DTB. I wonder how long the mod's will keep comign in.
You da mastah.
Forget the whales - save the babies.
3DO did the same thing but with hidden Mac Quadros running the demos.
I am very pleased to see the level of interest generated by this new product. I would like to clarify some points being discussed. The actual Apextreme units demonstrated at the CES show - as seen by AnandTech were running the internal UMA graphics running on the NorthBridge - not the new S3Graphics DeltaChrome. The S3G DeltaChrome is well capable of running new DirectX9 titles smoothly. We would be happy to demonstrate the capabilities of the unit to any press or reviewer at our offices in Fremont, CA and at future events.