Unreal Tournament 2004 Goes Gold
psyco484 writes "Unreal Tournament 2004 has gone gold, the game will be in stores on March 15th. After an impressive demo, I'm certainly looking forward to this one." There are several improvements over UT2003, but my favorite is the ability to carry dual assault rifles.
The vehicles in the Onslaught mode have to be the coolest addition ever!!!
yeah
Slashdot, come for the goatse, stay for the trolls.
Is it even possible to carry two assault rifles simultaneously in real life? sounds a bit heavy...
This is my
What are the hardware requirements?
I'm thinking about buying a new system and want to make sure UT2004 will run well.
... hopefully a good game, too.
I will cheerfully fork over my $50 just on the strength of the demo.
Do anyone know if this version will work with Plan 9?
clifgriffin > blog
But I had a problem when I tried playing it at a resolution other than 1280x1024. I couldn't read some of the text (especially when trying to join an internet game). Another problem that UT2k3 had was the size of the maps. Even with a broadband connection, transferring a 10 MB map takes a looooooong time.
The dogcow says "Moof!"
EOM
Hopefully they've fixed this bug in the gold release, and also the palette issues on the Mac (can't see blue team's text).
What is this game crap doing on the main page?
sweet now it is gold, i wonder how long it will take for a full copy to be leaked, i give it 2 days.
I can't wait now for Red Orchestra 2.0 using UT2004. Hopefully this will generate more intrest in this awesome mod.
But when I play it now, there's usually only one server with people playing on it. It's ashame because this is such a great game that tries to be more realistic. Like no floaty crosshairs, get shot with a bullet and you die...not 50 bullets while you jump around like a chicken.
It still needs work, but the guys making it are listening to the people playing it. And with ut2004 and all kinds of tanks sitting around, can't wait to see what they do with the new engine.
"Music is everybody's possession. It's only publishers who think that people own it." - John Lennon.
Thought not.
Yet, this same crowd who hates Microsoft with a passion still love the precious windows games.
Hypocrites.
With my dillznick in yo mizzouth bizznatch!!!
Frosty Pissty minus 20!!1!
With a demo already out, it looks like MacSoft will have this out for OS X almost at the same time as the PC version. Sweet.
This guy is way out there
I've been playing the UT2K4 demo on both Windows and Mac (yay PowerBook) and the community chatter is right -- disabling audio results in framerates jumping anywhere from 50% - 200% faster. I hope it's a bug and not just the base requirement for UT2K4 audio!
This miht be a silly question, but is this a usual case of Windows version only without specifically mentioning it is?
Or are the Mac and Linux versions also gold? The article didn't specifically mention, but when that happens I usually suspect it referring to window's only
OSX desktops, hints and gaming
I must admit, while I love the various flavors of UT, I dislike the naming convention. The same problem sports games have: once a year, they will seem out of date. They're basically making themselves stay on a once a year schedule: let's be real, how many gaming companies can do that (HL2, Doom 3...deadlines go to hell). And, unless there's actual changes, I would rather not buy a new version every year just to keep up with the online play (though I know you can always play the old versions). That said, I want this game. The vehicles are great, as is the gameplay and graphics in the demo.
NOVA.ORG
Yet Another FPS
.. Maybe HalfLife 2 will offer something interesting, but beyond that, feh
there hasn't been a significant advance since UT and Q3
Will this be including the Linux version of the game, like 2003 did? Maybe they'll be nice to us this time and put a notice on the box stating Linux version included.
I seem to have lost my UT 2004 CD Key during my deployment in Iraq with an army group rolling out open source based systems for the interim government. Anyone care to lend a fellow patriot one of yours?
Does anyone else but me miss the original Unreal? That game had such an awesome atmosphere, with cozy cabins, the enormous sun spire and that city in the clouds.
I'm getting tired of paying more money for the same thing. This is beginning to remind me of the cyclical Microsoft tax. The game should be cheaper, so as to sell more units, and to reflect the fact that it's not a revolutionary change, but rather an evolutionary step.
I had this problem but discovered it was because the display settings for my Ti4200 were at "performance" rather than "quality" (right click desktop, settings, advanced, directX, blah, blah). It's probably because fonts are treated just like textures and are reduced in resolution along with everything else. It seems to me there's no difference in speed between performance and quality settings, so it's no loss - and it looks way better anyway.
Hope that helps... it certainly had me puzzled for a while. I think they need to at least add this to the FAQ.
I forget where i read it, but UT2004 was supposed to focus less on eye-candy for better gameplay...but after setting nearly every option to the minimum, turning off decals, dynamic lighting, shadows, yadda yadda- the framerate still sucks, especially at the worst time- when you're getting you ass whooped, because the game engine's choking on all the particles.
I played the link-the-powernodes game and found it endlessly stupid. The game's pretty much decided in the first 30-40 seconds by who gets the most nodes. There are so many weapons, all just slight variations. The rocket launcher can't hold more than 3 rockets, which REALLY sucks, you used to be able to load up something like 8- that was half the reason it rocked, you just had limited ammo to even things out a little. The pistol is gone; it was highly accurate- i could practically snipe people with them, and with two in hand, you could knock down a player in seconds, rapid fire for when you were close; sometimes I'd just play entire games with two pistols, they were perfect. The assault rifle is mostly worthless, doing little damage and spraying fire all over the place. The new grenade "charge up" scheme sucks. Don't get me started about the vehicles being a near 100% ripoff from Halo, only implemented far worse. Even the gun turrets suck.
I've been sorely disappointed in everything after the original Unreal Tournament..
Please help metamoderate.
I absolutely loved Unreal and UT. UT2k3, Unreal 2 and UT2k4 were horrible for me. Nice graphics, utterly stupid gamplay. If you liked 2003, this game may appeal, otherwise a waste of d/l time. Call of Duty and ET are waay better, actually requiring some brain. Just my 2c
I got the collector's edition for 40 bucks, comes on DVD with a nice logitech headset and bonus dvd. It also has some kind of emblem that adds either 50HP to your car or 2ghz to your pc (whichever you apply it to)
..should rush out and buy this game and then send a mail to one of these people, letting them know that the fact that the game ran on Linux was one of the factors that made you deside to buy the game.
Bacially, thank them for their support of your favorite platform. And let them know you are always looking for quality game titles running linux to buy.
That won't hurt the chances of future ATARI distributed games being ported to Linux.
Isn't Cliffy B a Polack or something?
This move by MacSoft (although I'm sure is making them bust their asses) to bring out the Mac version ASAP is so very respectable in my opinion. I don't buy many games, but this is one where I can't wait to throw my money at its creators. Too bad MacSoft isn't taking direct preorders :(
...what the heck is that red and silver icon attached to this story supposed to be?
Voice recognition is the besst feauture for me, I'm surprized it's not being mentioned more. All that you have to do is download MS speech SDK, train it and then the fun begins:
_ 1. php
ALPHA GET OUT! the bot will exit the vehicle, or
EVERYONE DANCE!, lol
http://www.beyondunreal.com/content/articles/74
The dual weapons (pistols? assault rifles?) were there but it was so much more dark. It was an extreme sport setting with somewhat realistic human (future) characters. I really miss that.
Quack, quack.
Enjoy such new features as onslaught, assault...and good old backstabbing.
...if you can't be bothered to post the specs of the machine you're trying to run it on. It's completely meaningless.
"The pistol is gone; it was highly accurate"
Pistols aren't supposed to be accurate. You cannot snipe people with pistols. If a game allows you to do such a thing it's rediculous even for a fantasy world.
If you like unlimited firepower with "can't miss" weapons, feel free to use cheat codes in single player or continue playing the original. It's not like there's a shortage of maps or players.
Ben
Work Safe Porn
Yeah it seems like the only way to get a Linux port is by indi developers who created their own franchise these days ever since Loki went bust like BioWare's NeveWinter, Id's Quake series, or S2Games Savage.
Probably get tagged as redundant later, but I believe you could use Dual Assault Rifles in the first Unreal Tournament. Not only that, but you can turn the "gats" sideways with the secondary fire button. With that said, I was glad when I found out they brought it back in UT2004 as well.
The 7 CD version or the special edition 2 DVD pack?
The biggest things I missed from the original were a real sniper rifle and Assault mode, both of which are back in 2k4 :D :D)
Although they kept the "lightning gun" sniper rifle clone in the game for some maps. I guess to keep down on the campers in certain areas. It can be hard to see snipers in the foliage in certain areas (I know first hand, even with the lightning trail giving away your position, someone has to be looking to see it
All in all, must of my gripes about 2k3 (which I didn't buy) are gone now, and I'm almost certainly going to buy it. I just hope they fix the lag that makes it hard to walk on an elevated platform without falling to your doom.
This is pretty off topic, but this reminds me of the Soviet Spetznas being trained to throw shovels with deadly accuracy.
-"It seems like you're trying to exploit a security hole. Would you like help?"
Actually the best way to make sure your copy is associated with Linux is to play the retail version online as our masterserver keeps track of the last OS used to connect to it (per CD key).
-- Daniel, Epic Games Inc.
Holy crap, I didn't know you read Slashdot.
Mod parent up. This is the horse's mouth, people.
... And so it comes to this.
I wish they'd push Linux support a little harder. I mean, you can't find concrete verification anywhere that if you buy the Windows copy it will work on Linux. Now, I know it does, but thats because I found a screenshot of the back of the box somewhere. No online store mentions it.
Quick, someone post the torrent!
Untill it can run faster on my computer I'm only giving it a "silver"...
This is an excellent game. I was never a big fan of FPS but the "onslaught" mode in UT2004 has me hooked. Excellent mix of combat and strategy, the controls feel right, and the vehicles are really fun.
I still haven't played the standard "deathmatch" and "capture the flag" modes (and I am not really in a hurry to try them).
There is much more to be had here then in previous Unreal titles.
[...] but my favorite is the ability to carry dual assault rifles.
I'm guessing this is like in every other game, you still aim them together?
I was thinking that it would be interesting to experiment with individual aim for dual-weapons. You could have 'hold RMB and move mouse to aim second gun' (would subsume looking around) and 'hold RMB and press LMB' to fire.
But it guess it would be odd to controll one weapon as "an arm" and the other like usual (that is "where you look you fire"), so then you'd have to do the same but in reverse for the "left" gun, which I'm sure few gamers would like. Maybe for an option...
Just a thought.
Belief is the currency of delusion.
The thing that stands out about good games these days are their replay value it seems.
I keep finding that those "play through the game once and forget" games hardly get any replay value, whereas games like GTA (especially the racing, taxi, and police missions) and Unreal have endless replay value because of the underlying game involved is actually fun, with many variations on the theme...
(which reminds me of the Atari 2600 games, which had more variations on the theme of a particular game than you could shake a stick at - I think there was about 26 variations on Space Invaders alone!)
In that way, Unreal Tournament and the original Quake III have a kind of replay value that the original Pac-man (with all those patterns) and the Street Fighter series (with all those characters) had.
The frustration that other "3D tourism" games have (where you get stuck in one part and have to solve a puzzle to get to the next bit). Just doesn't hold up to replay value. Once you finish it, you throw the CD into the cupboard.
We need to see more games like this, and not the next Madden 3005 - if Madden is still with us by then.
READY.
PRINT ""+-0
Then I can buy it.
Then I can say I am a professional gamer.
Then I can have my mommy bring me a plate of cookies to my room while I dream of making something of myself wasting my life away. Nothing like being a "professional" waste of life!
I'd imagine pretty much any new hardware you can get nowadays should be fine. One thing I highly recommend if you're doing any sort of modding-- if the OS you're using can run Maya, then it should run UnrealEd with no problems (I know this for sure when it comes to Windows. Not so sure about Mac and Linux).
Tell your bot with voice command to "cover me". Then they get in your vehicle. It also works to get a bot in the turret seat of the Goliath.
"...the biggest thing to ever hit multiplayer gaming...the granddaddy of all multiplayer competition...most exciting multiplayer title ever to grace the PC." Somehow I doubt these spurious claims. I remember playing Quake III Arena and the original UT (in fact I still enjoy playing both), and those were the biggest things ever to hit multiplayer gaming. The adrenaline rush from playing at breakneck speeds against human opponents was fantastic! Initially, I had to decide which one would get my $50, and went with UT because of the different gameplay modes. I was highly disappointed with UT2003, especially since the assault mode was dropped. I'm glad to see UT2004 has assault mode back in, but I'm still looking forward to Doom III and Half-Life 2 far more than this release. Carmack: Where's my Doom III? It's been nearly a year since I asked that last!
I've seen a few posters comment about rendering speed increasing if sound is disabled, but that's not really an option for a serious player... if you can't hear where the shooting is coming from (or hear the footsteps of the person tailgaiting you) you're not gonna last very long. So turning off the sound isn't a serious option.
Also, just in general I'd say the frame rates on the mac are a lot slower than on the PC. Are they even bothering to use hardware accelleration? It feels like I'm back playing the original Unreal Tournament on my Wallstreet with its sucky graphics speed, and yet this is a fairly new tibook. My fps drops to around 4 or so during heavy action.
I work for the Department of Redundancy Department.
well, Thanks anyway for making it run on linux-- My machine is too, erm... *scattered* to run video games under linux... I have to go into windows to get my unemployment fix...
/ex /ex
Something about having a desktop of 3840x1440 just disagrees with X and hardware acceleration (well, maybe it's the fact I've got a Radeon and a Geforce4 running a monitor each)
Regardless, someday I'll set it up to run video games, in the meantime, Thanks for the effort.
The only two games that get much coverage on /. seem to be Quake, Doom3, and Unreal(x).
/. press when it had like 20x the number of online players than Q3 had, at the time, and getting modded as a troll.
Meanwhile, BF1942 and others get little coverage -- even though other titles were the ones to pioneer 64 player servers and larger maps.
The only thing I can figure is the old school FPS game with a gun that fires the EXACT same while running at a scale speed of 38mph, jumping, etc.
I remember posting the same question about Counter-Strike getting no
Personally, being a seasoned player of FPS titles since Wolf3D, I prefer games that have some level of chance when it comes to firing a perfect shot. Getting 18 consecutive headshots in MP with a sniper rifle is just lame after a while.
I also play paintball a lot, which is fairly inconsistent when it comes to accuracy. I've also got a couple of scoped rifles I enjoy doing some target practice with sometimes. Even with the bipod extended and laying prone, I can't hit consistently within a foot at 100 yards. Mind you, I have some eyesight problems.
This just makes the running and shooting perfectly thing in Unreal and Q3 just too cartoony for it to be fun.
It's a hassle, but it's quicker than restarting the computer.
After that kind of experiance., all i want is MORE!!!
works great on a P-III 866 with a $39.00 Geforce4 MX
Huh? Are NVIDIA's graphics chipsets region-coded for price discrimination like DVD Video titles are? Are there a GeForce 4 US for English-speaking America and a GeForce 4 MX for Latin America?
Or have I been out of the 3D video card loop too long?
I wonder if they fixed the OpenAL driver. In Demo, I was never able to enable my mike, although the sound worked perfectly.
Especially since this one is being shipped on SIX CD's if I recall.
That's doubly important for games which are multiplayer-oriented. Even if you have a wintel machine you may very well have friends into gaming who don't. And such games are nicer to play when you can frag your friends...
This is a troll, just look for it on previous articles dated today
If some opponent is on the redeemer spawn spot, and you have control of a flying vehicle (not sure on the name) :)
Spidermine it first, then lightly scrape over the floor while flying past the high-redeemer spot : The spider mines will jump off, and target any enemy on top of it :
Great fun
I really think due to UT 2003's relative lack of innovation, and overally not being that great of a game, that Epic (or whoever the publisher is), should give people who bought UT 2003 a rebate on UT 2004. Now, I never went out and bought UT 2003 since I figured it was nothing new, except an updated engine. This was pretty much the case, since really, UT 2003 is a demo for the Unreal Engine. Epic's 'real' game was Unreal II, which even though I wasnt too big a fan of, was atleast better than UT 2003, if only because the weapons were better. I give Epic a lot of credit for the work they've done on UT 2004, but by the same token these features either should have been in UT 2003 (given the lack of anything really new besides a new engine) or people who bought the $40 engine demo that was UT 2003 should get a rebate.
"What can a thoughtful man hope for mankind on Earth, given the experience of the past million years? Nothing." -Bokonon
...but my favorite is the ability to carry dual assault rifles.
That's one good reason why I like the original UT better than either 2k3 or 2k4. Others include the ability to boost the game speed up to... something like 200%, and older but much much less graphic-intensive graphics engine. My computer will theoretically run 2k3 and 4 just fine, but I still like the original's gameplay much better.
The power of Christ compiles you.
A Random Blog
Yeah, I thought about doing that... I kinda just don't like killing X... I feel like if I have time to play video games, I should do something useful... Like getting my scripts written before the people that already paid me realize it doesn't work... /Ex
Ack! Big brother is in our games now! I, for one, don't want Budweiser to know that I'm drinking their beer on Linux.
--- We need more Ron Paul!
Assault rifles are designed to be relatively light... they're the middle ground between full rifles and submachine guns. I believe a loaded M-16 is like 10 lbs, so carrying 2 would be possible (now, accuracy is a different matter...)
"Faith: Belief without evidence in what is told by one who speaks without knowledge, of things without parallel." - A.B.
put up or shut up
Just FYI, the Raptor vehicle (no relation to the UT2004 Raptor) in Unreal 2: XMP plays Dixie too if you get airborn with the boosters (and hit the horn). :)
I loved watching that thing come flying over a hilltop with fire streaming out the vents playing that cute little tune. It was hillarious, right up until the point that it smacked into you, chewwed you up in the grinders, and spit your gibs out the same vents.
After playing the demos I can't say I'm a big fan of this game's vehicles. The vehicles don't drive well.
:/
It feels like vehicles have been tossed in to compete with Halo. However, they don't feel like a polished and integrated piece of of the game... like they do in Halo.
This game is kind of weak
"Things are more moderner than before- bigger, and yet smaller- it's computers-- San Dimas High School football RULES!"
Close. Its a rocket launcher.
The grenade launcher looks like this.
The Linux version should be in the same box as the Windows release, Tux is even on the box cover. The Mac version will be boxed seperately.
:)
Hope my pre-order shows up soon...
Kindness is the language which the deaf can hear and the blind can see. - Mark Twain
Do you know roughly what % of retail copies run on linux then?
95% of all computer errors occur between chair and keyboard (TM)
How much money are they making on licensing the engine?
They supply a key with every CD. So if the game servers require a key, you cannot pirate the game - even if it is Open Source.
Yes it does!
PIII-700 with a TNT2 M64
Low-end...
I may have 15-20 fps but runs with a fair amount of visual goodies anyhow!
Amazing, considering the age of the card.
The Unreal Engine, be it orignal, UT2003, modified, whatever, was made to host maps on a speperate server. The UT server itself will send maps and other files, if it must, but at the same max rate as whatever the max client data rate is. This is done so the server doesn't screw people playing because someone is downloading.
What you are supposed to do is setup a web server that holds all the maps, textures, sounds and such that you need. You then set a redirector in the UT config to the web server. When a client needs a file, they get sent there, which then proceeds to send at the maximum rate possible as ber HTTP.
An additonal advantage is that the HTTP redirect supports compression. You can zip up the files (50% size on average) with the UCC program. They then download compressed and decompress on the client side, saving bandwidth and time.
So if you run a UT server, of any version, host the maps on a web server and setup a redirect. It can be on the same physical hardware if you like, or a completely different host, whatever works. However don't have the UT server itself serve up the data, it isn't efficient.
I mean, I liked BF1942 and all, neat game design and fun to play. However it's engine sucked. Poor framerate, given the quality, shitty bot logic, etc. iD and EPIC, however, produce engines that drive many games. CS infact is Halflife engine which is, believe it or not, based on the Quake engine.
/.
As a geek site, I can see the focus on engine games like UT2004. The big deal isn't the game itself, though I've no doubt it will sell well and be played plenty. The big deal is the new version of the Unreal Engine, which acts as the foundation of many games. Deus Ex 2 and Splinter Cell are two receant games that are Unreal Engine that quickly come to mind.
It is the same thing for the latest iD engine. Many, many games are based on one iD engine or another. As I noted, the Halflife enigine comes from the Quake engine. There are also tons of other games based off of new incarnations such as Call of Duty and Jedi Knight.
Then, of course, there is the fact that both developers support Linux whereas BF1942 does not. This makes a difference, given the Linux slant of
I'm outta mod points...
---- Take the Space Quiz!
Will there be a 64bit release?
I played the demo on a 32bit and 64bit linux, but there was no difference in performance. Will the gold version take advantage of AMD64?
Nucular waepons of muss distracton, hello world and goodbye.
Preserve old classics: copy your collection onto all hard drives.
HALO is alot easier on my dual G4 800's CPU's than UT2K3 or UT2K4, as well. GeForce 4Ti. Tho UT's maps are more vibrant and texturous.
blakespot
-- Heisenberg may have slept here.
iPod Hacks.com
Counter Strike hit the multiplayer gaming quite hard too. So hard that today, theres a Quake3 mod (Threewave?) where you can play "a la CS", die and wait for a team winning. I dont know all the details, but its a mix of CTF and CS, and its called CaptureStrike.
"...a generation of kids has grown up thinking Trance is the shittiest music since country and western." - Paul van Dyk
I seriously dont call a game realistic when theres no horn in the cars, like Need For Speed Underground IIRC
"...a generation of kids has grown up thinking Trance is the shittiest music since country and western." - Paul van Dyk
Run the single-monitor X server alongside your normal X server. Then you can use Ctrl+Alt+F8 to switch to it (and Ctrl+Alt+F7 to go back to the first one). (Keys may be slighly different depending upon distribution's preference of XFree86 setup.)
If you want atmosphere, the best recent creation is Metroid Prime for the GameCube. PC shooters seem to care about other things now.
The Vehicles are great. But why didn't they put them into Deathmatch and CTF? DM and CTF just seem like boring rehashes of the ut2k3 versions with new maps.
WinXP blew up on me this morning on my desktop, and I'm really starting to be fed up with it.
Could I use some flavor of linux as my desktop OS?
What I'd need to survive is:
internet browser
movie file player that supports all the current codecs
a photoshop-like utility
a word processor (if it makes files compatible with wordperfect and msword it's a plus)
a firewire movie capture, processing and compressing (DivX, Xvid, etc) utility
cd-rom burning utility
UT2k4 for linux coming out just might be reason for me to switch.
and would I need help setting it up if I dont know anything about linux?
What are they thinking? After March 14th (Steak & BJ Day), what guy is gonna feel the need to go frag someone into kibble?
Why was this modded Funny?
...and my eyes are bleeding already just from the demo ;-)
Personally I love Tribes, but the whole feel of onslaught smells like Tribes to me.
I guess that Tribes, after years of being out, is finally dead and buried, and the dream of Tribes Vengeance is going to be swept under the rug by UT.
That is the way that it feels to me. All of the vehicles and weaponry just smell like Tribes, especially all of the movement, and all of the speed.
Why not get drunk before you play? This will make your aiming more "realistic".
The original Unreal is great. I really love the single player experience, which the Unreal Tournaments don't really have by themselves, and Unreal 2 failed at delivering. Still, single player Unreal is alive and kicking. If you like single player, check out UnrealSP.Org.
Instead of turning my own on, I decided just to stop playing the game.
Speed hack = No fun
God spoke to me
I don't know if anyone's still reading this thread, but I really want to point out that while it's all fine and good to steal from Microsoft and Adobe, thou shalt not steal from game developers! The guys at Epic deserve their payday, so cough up the $40 and encourage developers to make more awesome titles. And if anyone asks you to use your geek knowledge to help them get a warez copy of the game, tell them to go out and buy it.
I've seen it written for a while now that we, the owners of 2003 will get a rebate, but how? Was I supposed to keep the packaging the game shipped in? I suspect so, and as someone who rationally recycles boxes things come in, I have no way to "prove" i bought and paid for 2003. I mean, thanks for the rebate, but I doubt I'll see it.
Yep the vehicles are a cool addition but they make it necessary to play in very big maps (see ons_torlan...) and therefore they aren't as detailed as the UT2003 ones.
Another thing I really don't like about UT2004 are the assault levels:
They are *cool* but they seem as if it's a race and not the old defender-attacker thing I know from other games.