HyperCard Gone for Good
Second to Last HyperCard Goddess writes "HyperCard has finally been removed from the Apple website. Read some comments about the passing. I read about HyperCard's demise on the RunRevolution list. It's pretty sad; the unexpected part was that it remained for sale at the Apple Store for six years without an update. Although we've all moved on, we'll certainly miss it." I won't.
I remember hyperstudio, which seemed to be hypercard lite with multimedia stuff added.
Maybe there's a Free project underway?
/bin/fortune | slashdotsig.sh
What killed HyperCard? Shunting it off to Claris, where it languished. Lots of good applications with plenty of future potential were killed at Claris, not least of them being MacWrite, MacPaint, MacDraw. Damn shame.
While I used it all the time in middle school, I had managed to completely forget that this application ever existed. All of a sudden I wish I could look at all the games and stuff I used to make with this. I think after learning basic this was the next 'programming' language/tool I ever used.
Hypercard was certainly an odd beast, but I miss it. It made demos easier!
Well, I'm clueless, what is/was it?
Apple should really think about releasing the source code and letting the OS community take it over. HyperCard was a great development environment, and I really think it influenced the way current environments work. HyperTalk was the first language that I learned on the Mac, and it was my second overall language, first being AppleSoft BASIC. Rick
There may be others...
It's pretty sad; the unexpected part was that it remained for sale at the Apple Store for six years without an update.
Being in the market for a new PowerBook (and waiting anxiously for new revisions), this is a truly terrifying statistic.
I'm not normally an irrational zealous dickhead, but I figure "When in Rome..."
I just heard some sad news on talk radio - Rolodex/Programming tool Hypercard was found dead in it Cupertino, California home this morning. There weren't any more details. I'm sure everyone in the Slashdot community will miss it - even if you didn't enjoy its output, there's no denying its contributions to popular culture. Truly an American icon.
Opinions on the Twiddler2 hand-held keyboard?
you followed diligently for 6 years! and didn't give up hope that it may be updated!
i'd say you are gonna have a tough time moving on... good luck. :D
Everybody writes applets in Java, now, right?
There exists no way of exchanging information without making judgments. --Bene Gesserit Axiom
The only "software" I ever created from scratch was HyperCard-based. I built a guitar tuner and a lotto game player (input state rules to a randomizer), both of which got a decent number of Compuserve downloads back in the day. I also used to hand out a version of my resume as a browsable stack, which was kind of cool and helped me get a few Mac-related jobs as well.
Of course, I stopped writing stacks entirely by about 1991 or so, and haven't written more than a shell script since. But I still have fond memories of it as a tool and environment. It's a pity that HyperCard died when it did (really about 10 years ago), but it was always the "neither fish nor foul" of Apple products.
That and Pippin.
-- Josh Turiel
"2. Do not eat iPod Shuffle."
On a side note, my good friend recently joked about a 'skinny' port of Hypercard for the iPod. GID input might be a pain, though scrolling through buttons/fields might work?
I hate Grammar Nazi's
we'll certainly miss it." I won't.
*sigh*. It's easier to be negative that positive isn't it? And so I'll be likewise: maybe we don't care if you do or not Pudge. I certainly remember it fondly. And as someone who uses "classic macs" for fun, find it a very convenient tool to still use. So let the rest of us have our say.
Doesn't MacOS X's Address Book let you click on a telephone number and choose to dial it from a pop-up menu?
--R.J.
Electric-Escape.net
I was surprised while reading about the death of Hypercard (like 3 days ago, way to stay on top of things Slashdot) to find that Myst was written in Hypercard.
Not that Myst is anything special, I hated that damn game. But still, its interesting to note.
HyperCard was waaaay ahead of its time. Years before the common user knew about HTML, JavaScript, or Wikis, all those concepts were already beautifully united in HyperCard. Well, the network was missing, but it was already WYSIWYG (en contraire to today's Wikis).
Seriously. I learnt to know HyperCard like 15 years ago and developed some nice applications, and I haven't used it again until recently, and then I was like saying: Wow, shit, it was all there already!
It wasn't perfect though because only a few people had macs, and I think it was too intuitive and required too much creativity from average Joe (OK, mod me down for my arrogance, come on, come on, give it to me, yeah)
--
Wars are God's way of teaching Americans geography.
Back in high school, I used Hypercard to shut down At Ease and gain access to the regular OS and play Crystal Quest of a floppy, or fool around with our video capture card. The one hack I figured out for myself.
---If you can't trust a nerd, who can you trust?
With the recent release of LiveStage Pro 4.5 and the QSXE QuickTime Component, is this a simple coincidence? Maybe.... but if you look at the QSXE reference manual, it specifically refers to HyperCard and how QSXE can now do everything that HyperCard could do and then some. Maybe Apple finally found a replacement app and decided they could now remove it from their site.
Not to mention Claris/AppleWorks itself, which hasn't had a real update in more than three years...
Thank goodness FileMaker got spun off into its own company before it was nixed, too!
I can't believe that Hypercard was still was just recently killed. I always thought that Hypercard was WAY more powerful than people let on. It was really the Mac OS of programming. On the surface level, it was an easy to use, fairly limited, programming environment. What most people didn't know though is that Hypercard was capable of just about anything any other language could do at the time. The "guts" of Hypercard were hidden from the user (and most programmers), but with some effort you could have a tool that was flexible as hell.
09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0 is the magic number.
I had a teacher when I was in 7th grade (1990?) that used a Laserdisc player, Hypercard and a projector to teach us life science. All of his lectures revolved around that setup. That was my first major exposure to a Mac. He had the Mac controlling the Laserdisc player and everything. Hypercard will be missed.
The closest I ever really saw to Hypercard on the PC was IBM Linkway. I played with it briefly, and it just couldn't compete with Hypercard.
If memory serves HyperCard was created with System 6 (or was it 7) and I remember still seeing it about the time Mac OS 8 became popular. The reason HyperCard wasn't updated is because Apple replaced it with AppleScript. In Mac OS X, AppleScript can use C/C++ Code, have it's own interface, talk w/ other AppleScript applications. Although HyperCard was easy to use, AppleScript has more power, and I rather have more power then easy to use software.
This signature was left intentionally blank.
It always struck me as odd that Apple kept hypercard around all these years, after all even Appleworks got more updates, and given that when Apple moved to OS X, they killed off a lot of calssic stuff (and steve's declaration of the death of classic) it seemed odd they would keep it arround.
I wonder if we may see the next generation of hypercard from Apple in the near future? Something like that would be an awsome addition to OS X, and it seems to me like it could be Apple's iLife version of Keynote.
T Money
World Domination with a plastic spoon since 1984
Applescript is a tool for sending messages to other applications, mostly. Hypercard is a database / presentation system, mostly.
I think it's clear you aren't very familiar with Hypercard. You could put Applescript code in a Hypercard stack. You use C/C++ code through XCMDs. When I was in elementary school I created a sequencer in hypercard... you clicked on a drawing of a piano keyboard and could record / play back songs you wrote. The songs appeared in a field that I could copy and paste into a different stack which was a computer game I was working on.
The only reason I gave it up was because it was so slow, not that it wasn't powerful enough. I had written my own XCMDs to add color pictures, get the state of the keyboard, anything a game normally does with the Mac APIs.
The interfaces that are created in Applescript programs are a pale shadow of Hypercard. Applescript also isn't that great with persistent data. If you really want power, stick to C. Actually, you can't do coroutines in C, so you should stick to assembler. Wait, you really should be programming in FPGAs. Er, just wire the logic gates by hand.
http://www.apple.com/applescript/studio/
You've got the middle two things in reverse, you idiot! Apple was there long before Microsoft was; in the personal computer industry, in the software industry, in the graphical user interface, everywhere. Microsoft took everything from Apple, not the other way around. Get your facts straight.
Okay, I'm not supersmart like the rest (well, most) of you. I'd like to do some simple programming to make stuff, but I have no idea where to start, what language to learn, etc. I know basic HTML, but that's it.
So I have some questions on this Hypercard...I assume it's Mac (and OS9) only? Is it really outdated or something? Will somebody come out with something similair (is there already?) or would it be worth using today?
I loved Emailer! That's got to be the best MUA I've ever used, at the time. Of course now it's missing features like Bayes classification but still... Emailer was great. I bought a copy of Powermail just because it reminded me so much of Emailer.
I have always seen HyperCard as a great opportunity lost by Apple.
;-). Coming from a Mac-dominated environment, we also discovered that you could use these tools on PCs too- perhaps not as elegantly, UI-wise, but with the price differentials in hardware, many grew up creating content on PCs for PCs. That can't have helped Apple at all.
I had my first development job in 1993 producing university teaching materials using Hypercard & Quicktime. Back in those days developing using a Mac only product wasn't a problem, as the majority of our labs were Mac anyway. As Apple as a platform slumped in the mid-90's people's expectations changed- they wanted things to run on PC too.
All that needed to happen was to produce a Windows runtime, and Apple could have maintained a stranglehold on straightforward multimedia creation. No-one's saying it was a great tool, but as a simple mechanism to convey rich content to users, it couldn't be beaten.
Why Apple never dedicated the resources required to do this I will never know- perhaps it was so tied to Quickdraw that a port would have amounted to a complete rewrite... there were rumours too that playback was going to be built into QuickTime, but perhaps that was just wishful thinking.
Anyway, it never happened, and it was pretty obviously after a few years of point upgrades that it was never going to.... the lame way that colour was bolted onto the original 1 bit code (using a plugin or XCMD) didn't bode well for where the product stood in Apple's priorities.
I tried SuperCard, which at least natively supported colour and multiple windows, but the end result could still only be run on a Mac. The product changed owners so many times, it never boded well, and a Windows player or, better still a plug-in (Roadster, anyone?) were always just around the corner.....
So I, and many others I imagine, moved to MacroMind Director v4. It was clunky as hell back then, interactivity strapped onto an animation package. But it has got better
Hypercard was the wonderful creation of Bill Atkinson, along with MacPaint and Quickdraw. Although Bill spends most of his time now as professional photographer, and not actively programming for Apple, he still uses Hypercard every day. Rumor has it that Bill has the certain retained rights to at least a good sized portion of the source code of Hypercard, which become active if Apple does not actively sell Hypercard. While more recent features of Hypercard such as Quicktime 3.0 might remain Apple's property intellectually, I would be interested to see if Bill Atkinson would be interested in putting Hypercard core code out in the Open Source area for development. It would require at least some grudging cooperation by Apple. So, the fact Apple has dropped it from its active inventory may actually set part of Hypercard free sometime in the future.
fuck you.
The Hypercard environment suited a very iterative development style, perhaps more so than anything else that I have worked on since then. Data was automatically persistent. Switching from running a program to editing a method handler was just clicking on a graphics palette. You could be using a program, see something you don't like, click on a selection tool, click on something, and fix it.
... for each card in ... for item in .... set the script of it to ...." and it was all done.
It very much had the feeling of being able to tinker with the engine while the car is running. I suspect that working with Lisp Machines and Smalltalk environments was similar, but unfortunately I missed those boats. (except for being able to play around with Squeak now.)
My first professional software development job was writing a series Hypercard stacks. I remember one time realizing that I had hit an architectural dead end, and needed to refactor a bunch of methods (although I didn't learn the term refactor until much later.) I was lamenting having to make those changes all across all the code base until it suddenly hit me, I could write a hypercard script to make the changes. I put something home stack that said "for each backgroud
The passing of HyperCard really is sad. Sure, not many people used it anymore, but being fairly young, it was my introduction to "programming" ("scripting" was more like it). I was first exposed to it in 3rd grade, but really started to take-off in 4th grade. I played around with it for years because it was so flexible, and at the time, lots of third-party stacks were accessible that I could learn from. People built entire applications out of this thing, which simply amazed me, and there were tools around to break locked stacks so I could look at their code. There were even "resource" stacks that had animated icons, encryption routines, etc that you could copy and paste into your own! It was a wonder for multimedia way back in the day. Even the first Myst was built on this thing, using a hack that allowed for color cards!
It's not much to todays standards, but it was what got me started in my future career of computers and software development, and for that I owe it much. Farewell.
you should have had the pleasure of administrating Quickmail LAN. Pro was a downright delight after that POS, and that is saying something.
On a side note, I still preferred supporting QM Pro over Notes on OS X.
Actually, shell sort is O(n^1.25) or so - see Knuth (the answer to all these type of questions). So it is, for large n, better than bubble sort and worse than heap sort.
BTW, I have sometimes used the much maligned bubble sort in cases when I knew in advance that few (less than 20) items were to be sorted.
This is the Constitution.This is the Constitution under the Bush administration. Any questions?
Ugh. I had suppressed Quickmail LAN. Thanks. I ran that on... a Performa 620 - with a 20MB drive. For 25 people. Christ that was ugly. The software stank. Bad design, funky mail archives that corrupted and everything was stored on the server until filed locally. Did I mention the 20 MB drive ? There were physical confrontations over mail quotas.
.mbox files. Prior to 10.3 Mail.app was *not* capable of handling that much, but in 10.3 things were running fine on a 500MGhz G4 (minus three months worth of mail)
I haven't done Notes since '99. I was at the Gap then and figured out that all the six patches and the attendant reboots (seven counting the install to get to 4.76) were unnecessary. I put the two extensions and the application folder on a share and just copied them down for new setups. They thought it was magic.
Entourage is our current standard, X is a big improvement over 2001. They raised the mail store limitation from 2GB to 4GB (signed to unsigned int) but it isn't stable at sizes much over 2GB anyway. One big file for all your PIM, in a horribly arcane binary format. One glitch, and it's recorrupt. And directory damage or crosslinking will hurt large, frequently modified files first. As happened recently at the office recently. The poor woman had three Databse files in her home directory (active, archive and a backup stashed away). All three files (1.6GB to 1.94 GB) got crosslinked. It took most of two days to retrieve everything, and I still have some crumbs to sweep up.
I personally am using Mail.app/iCal/AddressBook . Mail.app integrates nicely with LDAP servers set up in Address Book. I hhaven't ever gotten much use out of shared calendars, even though my bosses have. My mail folders contain two years of mail, all seamlessly imported from Entourage (AppleScript it looked like). Searches take 2-4 seconds (dual G5), indexes don't break, and there's a vast body of knowledge on working with
Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
HyperCard's a fine tool; it's where I started making little hobbyist games, and now I'm actually approaching a modicum of being able to program my own.
It would have been really killer to be able to drop Smalltalk in there instead of AppleScript and Hypertalk for the scripting language, or to be able to use a number of networking goodies, or OpenGL crap, or whatever. Would have really showed off the power of Cocoa to have done an updated version. As the original article said, though, it's been time to move on for a long, long while.
Global Thermonuclear War!
Die Zedminos!
HyperCard 3.0 and Quicktime 3.0 were previewed about at the same time. Hypercard projects (known as "stacks") would have become Quicktime movies playeable on any QT player on Mac OS, Windows and that also in a Web Browser. Evidently that meant full color support and things like wired sprites and QT movies in stacks without add-ons. Somehow thats about where Hypercard got an accident and went on life-support. Maybe backward-compatibility became too much of a puzzle when they asked themselve what to do with xfcn and xcmd's support(native code add-ons). Maybe they were also pressured by Macromedia as they were pushing flash and shockwave for interactive web content. Ironically, Macromedia Director Shockwave Studio originated from VideoWorks, a linear sprite animation program on the Mac. Macromind (that's how they were called at the time) took VideoWork, renamed it Macromind Director and added "Lingo" wich was more or less a carbon-copy of HyperTalk, HyperCard's own scripting langage and messaging structure. Director had persistent data too, fields and buttons, but it had color, native sprite supports etc, but it cost 1000$. Until version 4.0, it was a Mac only app and I guess Apple lazyness in upgrading Hypercard to support color and multimedia features had ,among other things, something to do with Macromedia even before HC 3.0 was planned. Hypercard 3.0 +Quicktime 3.0 on the web was probably too much for Macromedia. Mr. Gates had probably something to say about it too, in a way QT 3.0 would have become too much of a "trojan-horse" in Windows. It should be noted that Quicktime for Windows already contains some parts of the Classic Mac OS API to emulate Quickdraw in PICT files and other things.
Anyhow HyperCard 3.0 never saw the light of the day and only some basic interactivity and the wired sprite feature was brought to QT 3.0. There is a single 3rd party app that can exploit all of the interactive features of Quicktime and its called LiveStage. Still, its very far from HC 3.0 could have been.
Another thing I have rarely seen mentioned about HC, is that it was used internally for many years by Apple so the interface designers could prototype their GUI without having to know about memory pointers and A-traps. Specialised Pascal and C++ programmers would then reproduce the layout and behavior using Mac OS APIs. Many widgets, dialogs and control panels in Mac OS 6-8.x were designed and prototyped in Hypercard. I guess than Interface Builder and AppleScript Studio (please rename this Apple) fulfill the same goal today internally for Mac OS X interfaces.
As for Myst, not only Hypercard was used to build the first Myst, it was the inspiration for the game itself. One thing so easy to do with HC right from the start were point and click adventures. I'm sure that I'm not the only one to have started to build (and never finished) a point-and-click black and white adventure game in HC before Myst was out. I guess the Authors from the start had the idea of doing an "hypercard point and click adventure using rendered graphics and qt movies". Hypercard limitations made the game what it is (for better or worse, but mostly the better). Also precursor to Myst and inspired by HyperCard is Cosmic-Osmo, one of the very first cd-rom game (also from Cyan). It ran on HC with a Macromind VideoWorks extension for animation. For those who don't know Cosmic-Osmo, it's a fun wacky adventure game with no goal where weird things happens when you click on things. You can go thru mouse holes and water drains and warp from place to place with secret passages. Oh well tha post is getting wacky too, let's end it here. HyperCard is Dead, long live HyperCard!
Buzzy Beetle
Ugh. too many people think of it as a game or presentation tool.
HyperCard had REALLY powerful features that made it ideal for building ledgers, contacts databases, tools to run Scout Troops, take computerized tests in schools, etc.
My dad still runs his business on HyperCard, he designed the stacks he uses back in the late eighties, and the format is so amazingly extensible.
You culd write front-ends for very complex things easily and without knowing much more than natural language. Today the tools that let you do thing that Hypercard could do are much more complex and expensive, and require MUCH more development. Very few database engineers would have jobs today if HyperCard took off like it should have.
Apple should have made HC web-enabled, and let people run a 'HC Player' plugin written in Java. My job would be an order of magnitude simpler and more efficient if HC were properly fed ten years ago.
"Sometimes, I think Trent just needs a cup of hot chocolate and a blankie." -Tori Amos on Nine Inch Nails
We had a HyperCard product that filled a niche. It was perfect. It sold like hotcakes at the state fair on a sunny morning.
We kept getting inquiries: when is the Windows version coming?
We'd been told by Apple that a Windows version was in the works, and that the way they were going to do this was to build on top of QuickTime, which was already cross-platform. It was about a year overdue and we were getting anxious, so I cornered one of the main HyperCard guys at WWDC and asked him (1) why he was presenting on technologies other than HyperCard and (2) what was up with the QuickTime-based port. As you've probably guessed, the two were related.
The company lasted another six months, then we closed the doors because HyperCard just wasn't keeping up with what people expected. It just languished away.
If Apple had come through with a cross-platform HyperCard which made QuickTime programming accessible to non-programmers, it might have been killer. Might have been.
Wow, not only are macs "only for gay people" now the computers themselves take it in the backdoor?
I expect to see this message reposted a few times.
So what was it? If it's that good of an itch, I'm sure someone here could scratch it.
You mean the entire Apple user base was behind this?
Perhaps HyperCard's biggest commercial success was the series of games released by Cyan: "The Manhole," then "Cosmic Osmo," and finally "Myst" (based on a much-extended version of HyperCard).
I was in the room in 1987 at MacWorld Expo when BIll Atkinson announced that documentation for the format of Hypercard files was to be publicly released by Apple. He may have even mentioned the number of the technote. (It was in the low two digits back then). Everyone in the room applauded.
And I remember my disappointment a few months later when the technote with that number was, in fact issued--and consisted of a single sentence, to the effect that "The Hypercard file format is not available."
"How to Do Nothing," kids activities, back in print!
... it turned programming from a vibrant art to something dull and tedious.
IANAL, but I've seen actors play them on TV
It has been dead for years they have only just now gotten around to writing the obituary.
In its day Hypercard was an easy to learn and fairly powerful programming language that anyone could use to pump out very Mac like applications.
The problem was that Hypercard did not keep pace with the Macs it was running on. Color was slow in coming as well as support for features that were added to the OS. Back in the day it was the defacto standard for Mac multimedia CD's.
If Apple had kept development of hypercard on the same pace as the MacOS, hypercard would have been a killer program under OS X. Who knows how far it might have gone. Hypercard with access to all the goodies that OS X has to offer like a shell to UNIX, etc. might have been very powerful. Maybe even integration to the Xcode tools might have produced compact, fast, standalone applications without the need for a player app.
Many people have tried to fill Apples shoes with programs like supercard and revolution but none had the knack of producing good programs like Apple.
I am sad to see it go. It could have been so much more than it was. Too bad Apple did not notice the diamond in the rough that it had.
And I even used the "MAGIC" trick.
Striking fear in the authors of godawful fanfiction, I am here, appearing in darkness, Tuxedo Jack!
Wherever the userbase was, it's safe to assume that Apple staff was behind them.
If you purchased a copy of Hypercard (like I did), you can have Supercard at $ 129 instead of $ 179.
In case somebody is interested.
Yup, and so was Hypertalk. PHP and Perl brag about type-less variables, but few people realize that Hypercard was released almost around exactly the same time Perl was. While Perl took years to take off, Hypercard(and hence Hypertalk) were a near instant success; it used to be that a HUGE percentage of software on Infoman was hypertalk based, and people did some astounding things with it(there was an entire BBS coded in Hypertalk, for example.)
Among other things, it was fully object oriented(something that took Perl many years to get); you could send a message to any object, be it a text field, button, etc. It was also way cool that you could pretty much program it in English; very little in the way of syntax was required and programs were incredibly easy to read and understand. Unfortunately, both made it pretty slow, but fast enough for most purposes.
My college used it in the Introduction to Algorithms class, and several friends laughed and dismissed it as a joke. It wasn't, in the slightest. It was incredibly easy to pick up, which was a requirement given that the class was popular with liberal arts majors to satisfy credit requirements.
We spent very little time on "how to program in Hypertalk", because it was easy to understand. Further, the functional description(which we were trained to write completely, before even starting coding) was rather easily converted into a working program. The whole concept of message passing introduced everyone to object oriented programming, which at the time was the Next Big Thing. So, we got to focus on programming strategy and technique, without getting buried in data types, calling conventions, syntax, etc. The class was a preparation for specific programming language classes, and it worked very well; I've found the practices and methodology I learned to be very helpful whenever I've had to take on small programming projects in PHP or Perl
Please help metamoderate.
Umm, let's see -- you remind me of an idiot instructor I recently had who insisted that Hypercard was a 'cheap rip-off of VB' (of course, he also thought that VBA stood for 'Visual Basic Analog').
Hypercard: b. 1987
Visual Basic: b. 1991
You do the math, bright boy...
I actually scripted a multithreaded shoot-em-up in HyperTalk for my final project in my operating systems class. Used a lot of queuing theory, etc for it. It came out pretty well, and ran surprisingly fast considering the speed of HyperCard...
Rick
Described as, ``Where Alice would have gone if Alice had Hypercard''.
All sorts of fun on a b/w compact Mac.
William
Sphinx of black quartz, judge my vow.
In 1989, I took a graduate course in curriculum research and design. Class time was spent on theory, and each of the 15 students in the class had a copy of Danny Goodman's HyperCard book in order to design education materials. None of us had ever programmed: All of us were able to create something. (I got my master's degree with my stacks.)
I can still remember the first time I used the "ask" command and the dialog screen appeared. I felt so empowered. My creativity was my limit... (and the 32K script and I could make things: games for my kids, class stacks/courseware, and a kiosk for my college.
I love Apple, but I hate the fact that they dropped HyperCard all those years ago... leaving teachers like me in the lurch. I'm taking a Java course now and I have Xcode installed. I know the combination of Java with a developing platform of Xcode are much more powerful than HyperCard... but I'm nearly finished with the semester and I haven't made anything yet.
I can only wonder what if... if Apple had continued to develop HyperCard... the projects I could have completed this semester with HyperCard 10.3.3...
Still bitter,
Mark
I remember arguing with Andy Hertzfeld at the '87 MacWorld Expo where HyperCard was announced and demoed on the sexy new Mac II. He was adamant that HyperCard bore no resemblance to Notecards, but grudgingly agreed that he HAD seen Notecards at Xerox and knew what it was. Hmmm...
I think I'll pull an old stack or two off a dusty backkup floppy tonight, and run it as a proper tribute/remembrance, and a fond farewell.
-Ocelot Wreak
"I figure you're here 'cause you need some whacko who's willing to stick his finger in the fan. So who are we helping?
Hypercard was the tool that drew me into the Apple fold.
It was 1989 and I was managing a team creating instructional material. Our Instructional Designers would write their scripts into a Word document, print them and hand them to the programmers for coding (and re-typing.) I was tired of the programmers having to be responsible for retyping, so I started looking for a new, cheap tool. I knew what I wanted but neither Word or Wordperfect (at the time) could provide what I wanted.
I came across Hypercard and within two weeks of cannonball coding (and learning Hypertalk) I built an application that allowed the Instructional Designers to place text and paste images. Once they were done, the app would generate the code into a single file with the text appropriately placed, leaving the programmers to do the stuff they were good at. We cut our development time from 3 weeks to 1 week per course. We got all the developers Macs and never looked back.
IIRC, there is a product called "Toolbook" which was supposed to be somewhat of a PC version of Hypercard/Supercard.
I should have paid more attention
oh well, RIP
It was 1995, and the library at our elementary had a whole bunch of Macs, times being what they were. I believe they still had the IIes around at that point, but with the only software for them being 10+ years old, their days were numbered...my high school kept theirs around longer because there was a great grammar practice program series for various languages...corrected your mistakes and everything, unbeaten even by the newest ones. So anyway I used the Macs cause they had software I hadn't seen before, being a PC user, which naturally made them more interesting to use.
;)
I came across Hypercard at some point, but I remember wondering what the point of it was. I set up simple "click-through" tests but I never discovered the magic scripting powers everyone describes. It was all hidden to me, and so Hypercard seemed like nothing more than a toy, though it stuck in my mind quite a while, since I did find it quite interesting. I knew there was more there but I couldn't get at it(if only I had had a manual...) Probably I would have figured it out if I had spent enough time in there, but that wasn't to be. One can sneak into the library during lunch hours only so many times....
Are there any cheap open-source RAD tools? Something like VB for the intelligent, or HyperCard for Linux? Are there any budding projects for building such a tool?
What do you mean my sig is repetitive? What do you mean my sig is repetitive? What do you mean....
Everyone lauged at him, but I thought it was a pretty cool game. Simple, but amusing.
/nova20