C, Objective-C, C++... D! Future Or failure?
TDRighteo writes "OSNews is carrying a quick introduction to a programming language under development - D. Features include garbage collection, overrideable operators, full C compatibility, native compilation, inline assembler, and in-built support for unit testing and "Design by Contract". With all the discussion about the future of GNOME with Java/Mono, does D offer hope of a middle-road? Check out the comparison sheet."
Who said computer geeks don't have any creativity in naming their programming languages?
Oh, wait...
Microsoft will come out with it own version, and call it D-.
This signature is a waste of 42 characters
I think the "full C compatability" is a problem. It's -not- a feature.
In "small program" languages like perl, giving people lots of ways to do things is a feature. In a "large program" language, providing both C compatability and garbage collection is a maintainability nightmare. You'll have people who use both, or worse yet, who only understand one, so to understand the mixed code that results from a hybrid langage like this, you'll have to be utterly proficient with -both- languages.
--
1. D is not new. If this D is new, then we've got about 50 of them floating around by now.
.Net are successful because they protect the program from complete failure. (i.e. error recovery ability) Making a C compatible language isn't going to help anything.
2. Java and
3. If a new popular language does come on the scene, you won't notice it until it has nearly taken over the world. Oh, and developers will love it so much they'll drop everything else (like what happened with Java).
Javascript + Nintendo DSi = DSiCade
Looking at that comparison table, it's clear the author hasn't looked at Java since 1.4
Doom of course.
slashdot troll = you make a compelling argument I do not like the implications of.
I like this. It was about time someone saw the need of a cleaner, more modern version of C/C++ that takes the best features of the modern languages that are supplanting it in higher-level application development, like Java and Perl.
However, I it is doubful it will gain a foothold in the current ocean of multiple, semi-specialized languages.
The perfect sig is a lot like silence, only louder
Don't miss Google Directory if you're looking for more D info:
Computers > Programming > Languages > D
New programming languages are interesting, and sometimes I wonder what the next "big thing" will be. Will we have another big, revolutionizing, new concept like "object-oriented programming" that you simply must know in a near future?
Beware: In C++, your friends can see your privates!
Wjhy do programming languages keep implementing this nasty tired interface? It's too bulky and long winded. Whereas I might just call a cleanup method if the function returns NULL, I'm actually obliged to deal with a thrown exception.
In theory this would be an ideal solution. It forces programmers to think about what they're doing. In practice, it doesn't. Coders are too busy thinking about the actual problem. Error checking gets in the way. They end up implementing the quickest way of ignoring the problem. The result is that we're no better off than if we just checked return values. The application should be doing what the user wants. Not the other way round.
D drops archaic C++ features like the preprocessor and forward declarations. It adds modern features like design by contract, unit testing, true modules, automatic memory management, first class arrays, closures, and a reengineered template syntax. D retains C++'s ability to do low level coding, and adds to it with support for an integrated inline assembler. C++ multiple inheritance is replaced by single inheritance with interfaces. D's declaration, statement and expression syntax closely matches C++.
Opera Watch - An Opera browser blog.
Looking forward to job ads saying :
Duh !!
I remember reading something in a C book years ago about the existence of the language D, which was supposed to be an evolution of the C language, the book even specified some of the added benefits of D, this was before DigitalMars even started on D. I also know of a language called "E" on the Amiga, which was a C++ derivate and was explicitely not called D because D already existed, and I'm _not_ talking of DigitalMars' flavor. In fact I once mailed this to DigitalMars but never got a reply.
Can anybody confirm this in any way?
p.s. If I'm not mistaken there's also an "F", based on Fortran if I'm not mistaken.
D is designed to address the shortcomings of C++. While a powerful language, years of history and unneeded complexity has bogged down that language. They want to overcome C++'s "history" while still maintaining C compatibility. Suddenly, I'm confused.
Karma: Bad (mostly due to all those "In Soviet Russia" jokes)
Bah, We've allready made it all the way to R!
Employee of Inrupt, Project Release Manager and Community Manager for Solid
Sheesh. You'd have thought they'd come up with a name that's a little more interesting than "D".
No, I'm not going to suggest that it should have been called "Rupert".
Linux/Open Source/Anti Microsoft News
Well, while the addition of a garbage collection mechanism sounds appealing, it also sounds a little bit scarey when dealing with low-level code. Additionally, D has no macro preprocessing. I know some people out there consider this a feature, others will consider it a failing. However, I do think it's awesome in that it has STL-like data structures somewhat built in - STL saves a ton of time and code, regardless of whether or not you like it.
Gotta get me one of these!
What happened to C++0x?
Last I heard about that was in this Slashdot story from 2001...exactly 3 years ago, nearly to date.
But that was supposed to be the next official holy grail, no?
We want C!
.NET, I go tit for tat with anybody who's setting this bit, that bit
with apologies to eminem...
to the tune of 'without me'
Two GUI classes go on the inside; on the inside, on the inside
Two GUI classes go on the inside; on the inside, on the inside
Guess who's back Back again C is back Tell a friend
Guess who's back, guess who's back, guess who's back, guess who's back
guess who's back, guess who's back, guess who's back..
Sun's created a monster, cause nobody wants to code Java no more
or basic, but something quicker
Well if you want speed, this is what I'll give ya
A language called C that won't let you do "is a"
Some "has a" that makes me feel sicker
than the bugs when I build patch that's critical
using make to compile and be building
with a language that allows object orientating
Your var name's too long, now stop line breaking
Cause I'm back, I'm a new var and instantiating
I know that you got a job Bill and Steve
but your company's trust problem's complicating
So GCC won't follow ANSI or copy memory, so let me see
They try to recompile with visual C But it feels so bloated, without C
So, connect with SLIP, or create a RIP Fuck that, write a function, and shift some bits
And get ready, and use a pattern like proxy MS just settled their lawsuits, expect a levy!
Now this looks like a job for C So everybody, just code in C
Cause we need a little, bit more speed Cause it runs so slowly, without C
Now this looks like a job for C So everybody, just code in C
Cause we need a little, bit more speed Cause it runs so slowly, without C
Little Hallions, MS feelin litigious Embarrassed that users still listen to RMS
They start feelin like ellen feiss 'til someone comes on the television and yells SWITCH!!!
A visionary, beard's lookin' scary Could start a revolution, lives in a bear cave
A rebel, although emacs ain't real fast and there's the fact that I only got one class
And it's a disaster, such a castastrophe for you can see so damn much of my class; meant to use C.
Well I'm back, i-j-k-x-y-z-out-ta-var-names Fix your damn indentifier tune your code and I'm gonna
open it, under vim, maybe pico and variables, no such thing as a member
I'm interesting, the best thing since assembly but not Polluting the namespace with inherits
We're Testing, your functions please Feel the tension, soon as someone commits some C
Here's my webpage, my code is free who'll pay the rent? What, You code with vi?
Now this looks like a job for C So everybody, just code in C
Cause we need a little, bit more speed Cause it runs so slowly, without C
Now this looks like a job for C So everybody, just code in C
Cause we need a little, bit more speed Cause it runs so slowly, without C
An object in
AT&T, you can get your ass kicked worse than those little C++ bastards
And Ruby? just like a static property not even used with KDE and QT
You're not like C, you're too slow, let go It's over, nobody'll code in OO!
Now let's go, -9's the signal I'll be there with a whole list of XM and L
I use SOAP, XPATH with XSL And you know perl's just like coding in symbols
everybody only just codes C so this must mean, some com-pile-ing
but it's just me i'm obfuscating And though I'm not the first king of controversy
And i'm not the worst thing since assembly but I am the worst thing since 86 XFree
do use BASIC and JSP and used it to get myself wealthy
Here's a concept that works twenty million new coders emerge
but no matter how many fish in the sea half of them can't even code C
Now this looks like a job for C So everybody, just code in C
Cause we need a little, bit more speed Cause it runs so slowly, without C
Now this looks like a job for C So everybody, just code in C
Cause we need a little, bit more speed Cause it runs so slowly, without C
Unpretentious Sydney reviews by unqualified Sydney reviewers
it's clear the author hasn't looked at Java since 1.4
Well, since 1.5 is still in beta , I don't see how this is an invalid comparison.
Of course.
There are fads in programming just as there are in clothing and management methodologies. And there are always people telling you to adopt the flavor of the month, I mean wave of the future if you don't want to become obsolete.
And you can usually ignore them.
I sat out PL/1, which, well, gee, it had BIG BLUE behind it (in a day when IBM's domination was far more complete than Microsoft's is now). And it doesn't seem to have done me much harm.
True, you can score big by being the person who actually has the "two years experience in" (language-that's-only-existed-for-two-years) that the recruitment ads want, but if you go this route remember that it's easy to be knowledgeable in the latest language if you've just spent some unpaid years in college learning it. If you want to make a career out of always having the skill that's in demand, keep in mind that the only reason the skill is in demand is because it is rare--and you'll need to be quite clever at guessing the next fad, and dedicated about finding out how to educate yourself in it while keeping your day job.
"How to Do Nothing," kids activities, back in print!
In the end, it may come down to having extensive library support weather this language gets any attention or not. Without having easy to use, easily availiable libraries for sound,graphics,networking etc..., along with support examples and help with the libraries, it may not be worth using the language at all. Sure you can import C/C++ based libraries, but this will all be unmanaged C/C++ code and not protected D code with all the bennifits of D.
I've seen this language before, and I happen to think it's pretty cool. It's been almost ten years since we've seen a language that isn't compiled to bytecode and interpreted on a VM come out. If I need to write something that compiles to straight Linux ELF/Win32, I'm stuck with C (which I dearly love, but is 34 years old an not even OO) or C++ (g++ gives me terrible headaches, what with refusing to compile code with throw statements), and D is a pretty interesting bare-bones compiling language with very nice features.
Really, kudos to Walter Bright for this little piece. It needn't become popular, if it stays good it's plenty more than enough.
Looks like the D website has gotten a facelift since the last time I checked in on the language. I've had high hopes for the concept. I've often felt that C++ needed syntactic a facelift away from C; I especially hate the preprocessor, and am glad D looks to get rid of it.
The only thing about D that bothers me is the inclusion of the Garbage Collector and several other runtime components that occur in the background of your program. I'm not sure I really like that; it sounds a little *too* close to Java, if you get my drift. What I'd really love to see, and what I hope D inspires if not actually implements, is a language with the power of C/C++, but the easier syntax of Java.
D *seems* to be the first step in that direction. I hope it goes further.
"Times have not become more violent. They have just become more televised."
-Marilyn Manson
C has a masssive codebase, and some real code wizards - we're talking people with 30 years experience. There are mature, free compilers avaiable.
Walter Bright's D is free as in beer but not speech, and there's only the one compiler. Do we really need another language that's a bit like C++?
#define struct union
D is certainly a very interesting language;
However, there are many interesting languages. Over the years, I've explored Prolog, Modula-2/3, Oberon, Haskell, Ocaml, and others. All of those embody some very interesting concepts; in some cases. they may be "better" than mainstream languages.
But the fact remains that no one has ever paid me (or anyone else I know) to write code in Ocaml, Haskel, Oberon, Prolog, or D. For the most part, it is C, C++, and Java that feed my family; upon occasion, clients need Python and Fortran 95. I'd love to be paid for a project in D or Ocaml; I'm not going to bet the farm on that happening.
I wish the world of languages (both human and computer) was more diverse -- but reality suggests a hard road to popularity for original concepts like D. I respect and appreciate Walter Bright's abilities; his Zortech compiler paved the way for C++, and provided excellent optimization. I wish him luck in promoting his vision.
All about me
I believe you're mistaken. D stands for "Duke Nukem Forever."
The delays in release of the game are simply a result of having to wait for a new programming language in which to write the software.
Just yesterday I was thinking about how usefull a language like this would be. Java doesn't run too slowly anymore for most applications, but at times it is just impossible to justify it's slowness compared to a natively compiled language. GCJ seems like a good idea in theory, but doesn't seem to really be going anywhere.
Being able to use pointers if need be is also something really nice about this language that I have found that i really long for in Java at times (not so often to actually use, but oh how much easier it would be to explain the way some things work if pointer wasn't a dirty word in java).
I have not really looked at C# much, but it seems to be freed of many of the complaints about Java (lack of pointers for example), but still has the problem of being a bytecode compiled language running in a VM, and adds the problem of being owned by the company that everyone loves to hate (or at least not trust). AFAIK C# also is not C compatible.
I think these facts leave at least a niche for D, and if it's well done it could soon become one of the DeFacto languages of the future. It seems like development has been going on for quite a while on this, I'm honestly suprised that i've never run across it before, since I have been, mostly out of curiosity, looking for just this. I'm not sure how it will pan out, but I am definitly going to give this new language a shot.
Famous Last Words: "hmm...wikipedia says it's edible"
is that when you get an error that is properly handled 3 or 5 or 10 levels out from where the error happens, you DON'T want to have to check for that error in all the intervening calls. Your code would be messy as hell, and what happens more often, as you can see in a LOT of C code out there, is the coder pretends the error just won't happen.
Exceptions let you throw the error where it happens and catch it where it makes the most sense, however far down the stack that may be.
It will be interesting to see how it compares to Delphi too.
Every once in a while people try to improve on C++. Usually it is those wet-behind-the-ears kids straight out of college who think that because C++ is too hard for them, it is a bad language. But real programmers just shrug and keep on coding in C++. Let the kids have their fun; they'll come around eventually when they want to write some real code. Maybe someday they'll discover that garbage collection is not necessary when you know who owns your memory and encapsulate allocation in logical places, like STL containers. They'll discover that C++ already has overridable operators, full (well, all that matters, anyhow) C compatibility, native compilation (VMs are for script kiddies), inline assembler, and in-built support for unit testing (called a debugger). And as for "Design by Contract", good luck getting any contracts in your new D.
I don't understand why these people keep designing C-like languages that are nothing like C. By the time they are done, the resulting language has so many more features than C, the surface similarity is more of a boondogle than a benefit. While not perfect, C syntax is great for what C is, "human-readable assembly language". When you try to extend it to object oriented systems, the end result is a confusing mess.
There are far better syntax models for an object-oriented programming language than C. I wish people who feel a need to create new languages were willing to base their efforts on a framework more suited to their goals.
Bander (in curmudgeon mode)
What we need more of is science!
Syntatically, D is almost identitical to Pike, like the foreach and the range operator "..". Pike is also loosely object oriented, and has a rich set of libraries just like Python, Perl or even Java.
I'm not sure if the Author has borrowed ideas from Pike, but it is is really a great language that has been around for 10+ years, tested in real world applications.
Guys, it's time to face the facts. C is a relic from a time when compilers were stupid. Declare all your variables before executing code, declare all your functions before using them, include headers that almost invariably break one another, hurrah.
I'm so glad that every time I write C I get to write each function signature several times, that's lovely. In addition, C takes much more time to compoile than Java/C# because all the stupid headers take forever to parse.
What will you use for your low level device drivers? Or how about that code that needs run fast? I don't know about compile (C does compile faster than C++ though), but C runs faster than java and C# (only -sure- about the first one). In fact, the java virtual machine and compiler are both written in C. Face it, C isn't dead yet, even though people have been trying to say so for years.
So, in conclusion, C compatibility is a bug, not a feature.
Other posts have mentioned this is -link- compatibility. Remember, D is meant to live in the real world as a binary outside of a vm. Link compatibility becomes a pretty damn useful thing when you need to work with other people's libraries.
I found this immensely amusing...and yes, I know that's sad.
"There are a dozen opinions on a matter until you know the truth. Then there is only one." - CS Lewis (paraprhase)
I'll admit I suck as a programmer, but Eiffel was the first language that actually made sense to me and from what I have been told (I have to trust others on this one), it generates extremely clean and safe programs.
[RIAA] says its concern is artists. That's true, in just the sense that a cattle rancher is concerned about its cattle.
Speaking of perl... /expression/). From what I understand Ruby also has it. I'm tired of having to deal with pcre's little caveats (as implemented in php, python, java, c, c++ etc.). Such as having to compile the expressions beforehand. Or having to play the backslash game \\\\n to get a newline. There's nothing nicer than being able to have a regular expression that does exactly what I want on one line with minimal code. When programming in perl I tend to use the =~ operater almost as much as the == operator!
I really wish lanugages would start implementing the ~ operator from perl (as with $myvar =~
This is a very very big problem. Plugin problems, binary compatibility problems, DSO problems, vtable format problems, and all other things we hate in C++ and that absent in java/c++
Wow. The "D" developers don't know their C history if they chose that name. There was a language called BCPL, which begat a subset called B (the first letter of the name), and then its successor, C. Therefore the next successor would be called P, not D.
:)
Buncha wetbacks.
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First off, it's link compatability with C. Secondly, no matter how archaic/simple/boneheaded you find C it's still the lingua franca of systems. More so, any system without any link level compatability with C is not really that useful.
I believe it all depends on what you want to do. For most system software (where security is very important) I would agree with you. Also for big application software (like word processing and stuff like that) I would also tend to agree.
However, I'm not sure I agree for software where security is little or no concern but speed is the main issue. One example of that kind of software is games. I'm author of a 3D engine in C++ and I also program in Java for a living. I think that for things like these low-level languages like C and C++ are still the way to go. You can argue that computers are getting faster and faster. But user expectations about what those games can do are also constantly rising.
Greetings,
Project Manager of Crystal Space (http://www.crystalspace3d.org). Support CS at http://tinyurl.com/cb3x4
Meant to post that anonymously...
Cuz it makes it hard to google for "D".
OK, let's take your advice. No more C. Goodbye Unix - OS kernel written in C. Goodbye interpreted languages like Perl, that have their interpreter written in C. Goodbye device drivers. Most of these are written in C. Have fun re-writing all these things in D/Java/whatever.
Being a long-time C++ software engineer (10+ years), the biggest thing that irritates me about C++ is backwards compatibility with C. I would love to have to explicitly cast everything, including between signed and unsigned scalars: in such a case, it is perfectly clear to the programmer when he is performing a type-mismatched comparison or assignment, something that has bitten me often in the past.
In sum: C++'s biggest problem is its C legacy. Tear it away, add real type-safety, and you have a language much more powerful and safer than Java.
[ home ]
Checking return values is a horrible use for exceptions. Exceptions are for critical but recoverable errors. "Normal" error conditions shouldn't throw exceptions, not least of which because it makes the code so much nastier and twisting to deal with it. Exceptions are great and allow you to do a type of error handling that would be impossible without them, but I think that some C++ (and especially Java) people get far to enamored of them.
Troll away, maybe people will start paying attention when the dozens of useful Java libraries are available from C#. *shrug*
What I really need right now though is a nice, clean looking language with access to well-thought-out libraries for image loading/saving and virtual filesystem access. I can't find any of this stuff in a portable form other than on Java, unfortunately. :-(
Karma: It's all a bunch of tree-huggin' hippy crap!
I didn't find how it deals with endianness specifically, but the idea is that D replaces a text-only preprocessor with actual sybolic features of the language. They definitely have support for conditional compilation and inline assembly code so I'm sure you could do whatever you need to handle endianness without a text-based preprocessor. The preprocessor itself isn't necessarily archaic, it's just unneccesary if your language isn't archaic.
It's seems that a lot of people are complaining about something that was seriously mis-reported. D CAN'T COMPILE C CODE!! (Sorry for shouting.. but I'm hoping to get peoples' attention). D can link to C binary code.. wow.. what a concept.. almost every programming language can do this. It's almost a requirement for any new language. Without it you would start with 0 code base, and no one will use it. The below text is taken directly from the article. Notice 'Binary Compatibility' and 'Link Compatible.'
Binary C Compatibility:
D programs can import and link against C code and libraries, providing D with free access to a huge amount of pre-written code. Note, however, that D is not link-compatible with C++, so pure C wrappers are required to access C++ code in D.
Personally, I've been praying for years for a language like this to get adopted. Why is it that I can only use full object oriented programming for web/network applications?! Sure.. I know you can do more than this with Java or C#, but is it really practical?? Usually it's just a massive drain on resources. If you need high performance, then you can't do better than C++. Unfortunately, C++ is a transitional language (just look at it's name..). A pure object oriented, fully compilable language that has no VM is desperately needed. I can't believe it's 2004, and such a thing still hasn't been adopted. I hope D (or something like it catches on.. As much as I loved it when it first came out, I'm sick of wrestling with C++ code.
Just fyi, D is really a frontend. It generates C code, which is then ;)
compiled with your ordininary gcc. Nice imho so you get great speed,
and don't have to write a compiler again
Garbage collection? Java-like? I thought the world was finally beginning to hate Java.
I'm not sick of C at all. I was hoping for more like ANSI C 04 or something (like ansi c99), more low-level, more control, less objects, less behind-the-scenes crap like garbage collection. The quality of code is always higher with C than C++, unless VERY well programmed with C++, and for that reason alone, C code is reused more despite being less reusable. C++ allows for more cheap right-out-of-college employees, while C gives us quality code that lingers for decades. Think UNIX for a second, and give me an example of something in C++ that has lived so long and so well.
I hate fatter higher-level languages, and we all seem to hate backwards compatibility. If a language has 100 keywords, and you make the next version backwards compatible with 100 more keywords, any sample code can have 200 different keywords in it. Thats making it all tough. C is like RISC, fewer instructions that can be used more creatively, so a smaller amount of code can give you more functionality.
Its all a conspiracy by computer manufacturers. Say you come up with a language that produces binaries slower than Java, all of a sudden a Pentium 3.0GHz with HT is too slow for it, the market keeps pushing for faster and capitalism works. doesnt matter at all that you can run a file/print/mail/application/web server on a 386sx or an ARM MCU 2mm^2 in size running some operating system made in C.
"Give orange me give eat orange me eat orange give me eat orange give me you." -Nim Chimpsky
Now before anyone goes on and on about the existence of GC for C/C++, my definition of "real" GC is that it has to be a NON-conservative, compacting, ephemeral collector. Collectors outside this definition have their place: they help you clean up leaks. But they cannot guarantee two features which are crucial to collectors in any modern language: safety and speed.
Safety. You just can't tell the difference between a pointer and an int in C. Thus there are all sorts of ways of hiding pointers as ints in the language, causing memory leaks. Conversely, if you've encoded a pointer in some way, or have allocated hanging off the edge of a struct (a *very* common occurrance -- Objective-C uses this as its basic objejct storage procedure underneath, or used to) the collector may reap your memory before you're done using it. Ungood.
Speed. One of the things that makes HotSpot kewl is that it moves around memory as it does collection; as a result long-lived objects get compacted together, taking advantage of cache loads. This can't be easily done in GC if it's not allowed to fool with your pointers safely.
The point of garbage collection is to be ubiquitous and invisible. This isn't possible in C/C++.
Now before you think I'm nuts, I was skeptical, too. But after programming in C# for the past year, I absolutely love it. The language is perfect. Why design another one? Just make sure good Open implementations get done for it, and leverage all the good design work Microsoft has done!
Best Buy can have you arrested
Declare all your variables before executing code
Leads to cleaner code, in my opinion. C++ doesn't require you to do it, but I still do.
declare all your functions before using them
What's the big deal about this? If your tired of typing, you either need to learn to copy/paste, use an IDE that will generate code for you, or find a new industry.
C takes much more time to compoile than Java/C# because all the stupid headers take forever to parse.
Ever hear of "Make" and "Makefiles"? You don't need to keep recompiling things than havn't changed.
Pointers are a problem because they allow unsafe code that forces the hardware to make up for lack of security in the software. Repeat after me, security is a software problem.
Pointers, in some capacity, are needed for low level programming. If you don't need access to hardware, then you might have a reason to consider something besides C.
While I agree with many of the changes, I think the dropping of multiple inheritance is probably a mistake. This comes in very handy when defining interfaces for object compartmentalization - as in Microsoft's COM.
Exactly how are we expected to Google for such things?
Please give your projects distinctive names with more than one character, thanks.
mt
The backend (code generator) for the reference compiler is closed source. However, the frontend is dual-licensed under the GPL or Artistic licenses, and is free in every sense of the word.
David Friedman has already had success connecting this frontend to the GCC code generator, in fact: http://home.earthlink.net/~dvdfrdmn/d
"Break out the gin, and the small violin, I'm a raging success as a failure." --Firewater
ABA Games, that wacky psychedelic asian dude writes shoot-em-ups in D. I think the D is for Drugs.
m l
http://www.asahi-net.or.jp/~cs8k-cyu/index_e.ht
-Billco, Fnarg.com
Nice to see once more another myriad of articles that espouse all sorts of wonderful capabilities while either due to ignorance or purposeful deception leaves Apple's Objective-C compiler out of the comparison list.
No matter. All in due course.
You have no idea what you're talking about. I have mod points, and already modded in this discussion, but you are spouting such clearly incorrect nonsense that I feel compelled to respond anyway, lest any newbies actually think you know what you're talking about, and repeat your nonsense.
What will you use for your low level device drivers?
C. There you go, congrats, you found one use for C. Now, I ask you: How many low-level device drivers have you written lately? I've never written any, and probably never will. I would wager that over 99% of Slashdot readers are in the same boat as me.
Or how about that code that needs run fast?
Sigh. Go read some benchmarks. JIT-compiled Java is just as fast as C/C++ for virtually everything. You are apparently unaware that compilers have been steadily advancing for several decades now, and are actually extremely sophisticated and smart. They are very good at what they do. When you execute a Java program, nothing is interpreted. It is compiled to optimized native code and executed full-speed.
Actually, in some cases, Java code is faster than C code. When you compile a C program for an x86 platform, you compile to the lowest common denominator. Your compiler cannot assume the presence of advanced instruction sets, like MMX or SSE2. It must restrict itself to outputting code that will run on a 386. A Java interpreter, on the other hand, already knows what platform it is running on, because the native compilation happens at run time, instead of compile time. Thus, it already knows what CPU it is running on, and can take advantage of the precise instruction set availble on the host CPU.
In fact, the java virtual machine and compiler are both written in C.
This was the comment that really had me screaming "You IDIOT!" at my monitor. The Java compiler is written in Java, not C. It lives in com.sun.javac.Main. Go look at the "javac.exe" executable. It's tiny. Know why? Because it's nothing more than a native bootstrapper that executes java com.sun.javac.Main <args>. The interpreter is, in fact, written in C. But the compiler is 100% Pure Java (TM).
Don't believe me? Look disassemble it and look at the code. That should be easy for you, what with your professed experience writing low-level device drivers, eh?
Like woodworking? Build your own picture frames.
The clear successor for C is Limbo.
a .com/idown4e.pl
Limbo was developed in Bell Labs by the the same people that created Unix, C, and Plan 9, and someone once described it as "the language the creators of C would have come up with if they had been give and enormous amount of time to fix and improve C", that is exactly what Limbo is.
Dennis M. Ritchie: The Limbo Programming Language
Brian W. Kernighan: A Descent into Limbo
Together with Inferno, Limbo forms the best platform for distributed applications.
Inferno and Limbo were recently released under an open source license and you can download them here:
http://cgi.www.vitanuova.com/cgi-bin/www.vitanuov
Inferno/Limbo are the only hope for some sanity in the software industry!
Best wishes
uriel
"When in doubt, use brute force." Ken Thompson
java 1.5 spec
Whoever put the comparison sheet of D, Java, C#, C++, and C together needs to be more careful. It claims that C# has no inner classes. Which it currently has. Also the comparison sheet claims many things are unique to D, which in fact are supported by the C# 2.0 specification. "C# 2.0 isn't here yet" you say? Neither is D. In fact, the D spec is only at rev. 0.8x.
I agree with your post on most of your points.
However I just look as this forum and I can't fail to notice that most of the mainstream languages are so because of what they can offer to a certain target of people. For instance you can see how C / C++ remain unbeaten in the low-level programming field. A friend of mine told me perl is used a lot in science (and web programming as well). Something like Java is quite useful for multi-platform development. Visual Basic makes fast development for Windows true. And of course other languages have their purposes too.
So to put it simple, I get the feeling that the future will divide programmers into different fields of programming. Much more than we are split now, that is. So I am not sure that the "wave of the future" will be just one winner, like it's been in the past. I already can see that there are several winners for several different reasons.
My 2 cents,
Diego Rey
diegoT
After Java and C#, why do we need yet another rendition of "what C should have been"?
As far as I'm concerned the standards for C (89,99) are a reasonable place for this language given all its history.
More than anything else we need more standardization of libraries, in the same vein as libc or the STL, but updated to include almost 20 years worth of experience with all kinds of drivers.
Programmers don't need a new language as much as they need powerful, open, standardized, updated libraries.
"Provided by the management for your protection."
D? Don't you geeks have any sense of history? The next language in line is P. The first language derived from BCPL was B, then C. Next is P, then L.
Six score characters.
Brevity being wit's soul
I have enough space.
I have no problem when exceptions are done properly as in Java, but using them in C++ is an exercise in frustration.
As best I recall, both Objective C and C++ were introduced about the same time and for the same purpose: to add OOP support to C. For some reason the marketplace chose C++ and made it successful and widespread while Objective C languished. Why? I have no idea. . . From my admittedly limited experience with both languages, Objective C appears to be a lot easier to work with.
I agree that the world doesn't need yet another extended C. If you're going to build a modern buzzword-compliant language, build it from scratch!
Considering the era C came from, it's a fundamentally good procedural language. Not perfect. Probably not even great. Just good.
In particular, its terse syntax and heavy reliance on operators instead of keywords makes C code dense and hard to read. You can write readable C code, but it takes a conscious effort, some documenting, and some discipline *not* to use every clever coding trick that pops into your mind. (I've read one opinion that C really stands for Clever, because it encourages you to do all sorts of excessively clever things that you'll later regret.)
The reason why the whole software industry seems hell-bent on created mutated versions of C, several decades later, is beyond my understanding.
... like they have for a spam fighters and for physics. Also, wait until the language is tremendously popular before claiming K&R fame and calling it "D". Even Microsoft is more humble.
Probably the language's greatest goal is the elimination of archaic and/or needlessly complicated features. For instance, D does away completely with the C preprocessor, relying instead on built-in versioning capabilities. Forward declarations are out the window on the same token. Also, it replaces the often-complicated multiple inheritance of C++ with Java's single inheritance and interfaces.
Thank you very much, but we can already write a program without using the features we don't like. If that's a primary goal of your language (as opposed to side effect of offering some advanced features like GC), I think I'll pass.
Besides, multiple inheritence is useful and meaningful when your object really both an InputStream and an OutputStream. Duplicating default code or having a A where every method calls B->method is just silly.
As for C preprocessor, it can be used to do enormous work in a page of code. Like auto-generating stubs for hundred functions that get a mutex, call the original function which is not thread safe, release the mutex and return the original function's results. There are solutions for each specific use, for example Aspect-based programming. But there is still a need for a tool that can more safely extend language's grammer without writting a complete parser first. Until then, let's just use the only one available, but only when templates, aspects and such don't solve the problem. In fact, I want JPP, especially for #ifdef.
10 years of pain and suffering. I feel sorry for those who must code C++, like it or not, to put bread on their table. No, I'm not going to use C++. I'd rather use Objective C. I'd rather use ANSI C. Heck, I'd rather use Java.
I'd even rather try to bend my mind around Smalltalk. . . the original object-oriented language, in case anybody forgot. Squeak Smalltalk is open source, cross-platform, and seems to be pretty powerful. It's just so damned *alien* though. It's like something that dropped through a wormhole from some alternate reality. (I suspect Squeak would be much easier to learn if I'd never been exposed to any normal programming languages.)
Oh! sure, nice, but then the problem is with resources allocated on those 3, 5 or 10 'skipped' levels during exception handling.
Most resources *should* automatically free if they were allocated on the stack, wrapped in an std::auto_ptr, or a guard class whose destructor will do whatever's necessary.
If one of those layers has a resource it knows has the potential to leak anyway, it can add its own exception handler, catch the exception on its way back, release the resource, and then rethrow the exception.
Of course this is still the fundamental problem with languages like C++ -- it works great, *if* you have the discipline to do it properly in the first place...Heh.
Nice feature comparison, except for the fact that it's wrong. Perhaps the authors of D would do better if they actually learned C++ first? Designing a new language when you're clueless is the first sign of disaster. Look at Java.
Resizeable arrays: D Yes, C++ No
BZZT.
Arrays of bits: D Yes, C++ No
BZZT.
Built-in strings: D Yes, C++ No
BZZT.
Array slicing: D Yes, C++ No
BZZT.
Array bounds checking: D Yes, C++ No
BZZT.
Associative arrays: D Yes, C++ No
It's called a map.
Inner classes: D Yes, C++ No
BZZT (perhaps they meant specifically the automatic parent resolution?)
typeof: D Yes, C++ No
BZZT.
foreach: D Yes, C++ No
BZZT.
Complex and Imaginary: D Yes, C++ No
BZZT.
Struct member alignment control: D Yes, C++ No
Give me a break, every C++ compiler supports this. It's just implementation defined.
Now go look at D's page on Design By Contract in C++: here
Notice that any C++ programmer can come up with a far better implementation than theirs using child class destructors and inlining. In fact, Stroustrup even put one in his book in case you're having trouble getting the brain in gear.
The comparison list combines cluelessness and sophistry ("C++ doesn't have this feature! It's in the STL, not the language" - oh please) to try to promote their own half-baked language.
Conclusion:
Yet another half-baked useless language.
Stroustrup is on record many times over as saying that link compatibility with some existing language was a design criterion for him. If not C, then something else.
It is an axiom in the C++ community that compatibility with C is both C++'s greatest strength and its greatest weakness.
You cannot apply a technological solution to a sociological problem. (Edwards' Law)
This is horribly ugly, especially when all I want to do is compare two integers for size. Casting, parenthesis everywhere, comparison with some arbitrarily chosen integer, etc. With operator overloading and templates, the same thing is possible in a much cleaner and more intuitive fashion:
It doesn't take any 'work' to understand what this code does. A ten year old kid could probably tell you that it involves 'less than'. This is also type-safe (I don't have to worry about if my objects actually inherit from Comparable).
I like D. In my ideal world it would replace all uses of Java everywhere and anywhere, but unfortunately I doubt that will be the case.
C++ itself is undergoing a revision. But the plans for it aren't that good.
The big problem with the C++ committee is that most of the members don't want to admit the language has major problems. Neither does Strostrup, who has written that only minor corrections are needed. If that was really true, we wouldn't need all those variants on C++ (Java, D, C#, Objective-C, Managed C++, etc.)
The committee is dominated by people who like doing cool things with templates. Most of the attention is focused on new features for extending the language via templates. It's possible to coerce the C++ template system into running programs at compile time (see Blitz). Painfully. LISP went down this dead end, where the language was taken over by people who wanted to extend the language with cool macros. (See the MIT Loop Macro.) We all know what happened to LISP.
What isn't happening is any serious attempt to make C++ a safer language. C++ is the the only major language that provides abstraction without memory safety. That's why it causes so much trouble. C++ objects must be handled very carefully, or they break the memory model. This usually results in bad pointers or buffer overflows. Java, etc. are protected against that. This is the basic reason that writing C++ is hard.
It's not fundamentally necessary to give up performance for memory safety. I've written a note on "strict mode" for C++, an attempt to deal with the problem. I'm proposing reference counts with compile-time optimization, rather than garbage collection. The model is close to that of Perl's runtime, which handles this well.
Garbage collection doesn't really fit well to a language with destructors, because the destructors are called at more or less random times. Microsoft's Managed C++ does that, and the semantics of destructors are painful. With reference counts, destructor behavior is repeatable and predictable, so you can allocate resources (open files, windows) in constructors and have things work. The main problem with reference counts is overhead, but with compiler optimization support and a way to take a safe non-reference-counted pointer from a reference counted object, you can get the overhead way down and reference count updates out of almost all inner loops.
C++ itself isn't that bad. The language could be fixed. But I don't see it happening. Microsoft has gone off in a different direction with C#. SGI, HP, DEC, Bell Labs, SCO, and Sun are defunct or in no position to drive standards any more.
What C++ needs is some hardass in a position to slam a fist on the table and say "Fix it so our software doesn't crash all the time". It doesn't have one.
There is already a programming language called E for Amiga:
http://wouter.fov120.com/e/
They are ojbect collections. Not a collection of your specified type, until .net 2.0 comes out with generics. It won't have resizable arrays.
Have you ever been to a turkish prison?
Function literals This is excellent. Function literals would make C++ a much better language. The STL cries out for them. While Java doesn't have function literals, it has something pretty close -- anonymous nested classes. But C++ has nothing very close. The best you can do is something like the Boost lamba library, which while impressive, it quite horrible. This feature makes D pretty interesting to me.
I'd be interested to know what D has in terms of standard libraries -- something akin to the STL..?
Dynamic closures Not sure exactly what this is, but I imagine it makes D into a fully-functional language. Sounds great! It makes me even more interested.
Resizeable arrays Well, I don't think this claim stands up -- that C++ doesn't have resizeable arrays. After all, since D is a garbage-collected language, I'm guessing its arrays are on the heap, not the stack. C++ has resizeable heap arrays -- vector, etc.
Arrays of bits Again, I take issue with C++ not having these. Check out Boost::dynamic_bitset.
Built-in strings Once again -- no way. C++ certainly has built-in strings, in any meaningful sense of the word -- std::string.
Array slicing I'd be intersted to see an example of how D's array slicing compares to C++'s interator-based programming. I'm not sure what's being talked about here, exactly.
Array bounds checking There's really no meaningful way you can say C++ doesn't have array bounds checking. Come on! What C++ has, which might be much better than D, is switchable array bounds checking. You don't _have_ to check array bounds (e.g. for release builds), but it's trivial to add if you want it.
Associative arrays Wrong! C++ certainly has associative arrays. They're quite excellent. See std::map and std::multimap. And of course, you can build any special sort of associative array you want -- say, a hash.
This chart is completely biased against C++ -- quite unrealistic. Why not just stick to the _real_ benefits D has over C++, and not kick up alot of FUD? It only serves to make people like me (rightfully) skeptical.
Strong typedefs OK, fine -- typedefs aren't strong in C++. But if you want something to be strong, make it a class/struct/enum. Why do typedef's need to be strong? What's really being said here is that D lacks a "type alias", which is what a C++ typedef is -- just a shorthand for another type. Does D have that?
String switches Just syntactic sugar, although I admit it might be nice syntactic sugar.
Multiple Inheritance An unfortunate deficiency of D. I find multiple inheritance to be quite useful. But D can't have everything -- that's OK. If this were D's only deficiency, it wouldn't be fatal to me, especially because...
Interfaces ... interfaces get you _most_ of what's good about multiple inheritance. But not all.
Dynamic class loading This is a nice thing about Java. Too bad D doesn't have it (but hardly a fatal problem, for me).
Inner classes Seems like D's functional programming capabilities trump the lack of inner classes...
Covariant return types Ummm -- what are these? C++ has them, so I must know what they are....
Properties Syntactic sugar...?
Inline assembler
Direct access to hardware
Direct native code gen Excellent. However, one reason I really like C++ is that there are toolchains for a huge variety of hardware. If there were a gcc front-end for D, that would go a long way to addressing this issue...
Lightweight objects Meaning, stack-allocated objects?
Explicit memory allocation control Does this mean D has _real_ destructors (unlike Java's pseudo-d
In the midst of the, "it's not C it sucks," and "it has a GC only real programmers manage memory," and other bullshit arguments you're just ignoring what is generally a much needed cleanup of C++ that isn't terribly more complicated than the original C. I'm not saying you have to like it, but everyone seems to have read the tag line and not actually gone to the site. Walter is very thorough about why he made the choices he did. The only real point I've seen in all the posts was that it needs dynamic class loading, and I've wanted introspection to at least be an option. Also, I disagree with the syntax he used for templates, but that is a minor issue.
With C#'s generics being somewhat gimped and users working on a functional library for D that is similar to STL but easier to use, D is really shaping up nicely as a future development platform and a bleeding-edge language, kind of like what C++ is today with template metaprogramming. I tend to gravitate towards the looser, more esoteric languages like Perl and C++ because of the steep learning curve -- who doesn't enjoy a challenge?
So don't bitch about how it sucks because it isn't C. It's amazing C is still kicking.
in the programming language is the name. A language will not succeed without a good name. I have recently invented a very good name and now I am looking for a suitable language." -- D. E. Knuth, 1967
How about "Double-D"? *That* will bring out the programmers in hordes.
- First they ignore you, then they laugh at you, then ???, then profit.
I'm a long time C/C++ coder, mostly working on games or other real-time apps. Right now, I code in Java (J2ME for cell phones), and after some hiccups, I have to say, I really really like coding in Java. Syntactically, it's beautiful. Code is easy to read, it's super easy to dive into a project and just start working. Eclipse is great to work in, and the MIDP and CLDC libraries are very well designed.
Popping into a big C++ project (a moder day AAA game for instance) means spending about a week or so of JUST surfing the source tree to find out where everything is and how everything pieces together. In Java, I spend next to no time at all surfing source trees. I can just dive in, and work. A lot of teams get bogged down making engine code work with game code, which means a lot of refactoring.
Example? When Maxis was working on Sims Online, they spent a large portion of their time (and budget) refactoring nearly 1 million lines of code from the previous team (who had left because of the EA buyout IIRC). At it's peak, they had around 50 engineers refactoring it.
The only reason game developers aren't using Java, is because it's slow, and not suited for games at all. The speed improvements in 1.5 still mean absolutely nothing to anyone who is looking to push hardware as far as possible.
For many years I've been praying for a natively compiled Java that has a built in assembler (a lot of intense code still uses assembly for access to processor extensions), some of syntactic rules as Java (all classes in their own file, no multiple inheritance, which I'm still not 100% sure was the right idea).
I'm stuck using Java for my current project, but in the future, I hope to God that D takes off and becomes the generally accepted successor to C++.
Perhaps the developers should really look to the games industry and listen to what they have to say, since their one of the only software industries that are pretty much exclusively compiled only (C/C++ onle).
- Mr.Oreo
Strostrup does say that he's reasonably happy with the basic language. I don't agree. If the basic language was OK, there wouldn't be a need for C#, etc.
C++ has some major outstanding problems, dating from early bad design decisions. Not just C legacy problems, either. Here's a few of them:
-
The original C++ language had no templates, no exceptions, no run time type info, and no references. This led to a horrible programming style in the early years, with big ugly macros, no standard way of handling errors, wide use of unchecked downcasts, and "this" as an assignable pointer. Much of that legacy lives on in running code.
-
You can't implement safe smart pointers in C++.
No matter how hard you try, you can't make auto_ptr work right. It's been formally revised three times, without success. The problem is that you have to let a raw C pointer out of the encapsulation to do anything with the object, and that pointer isn't "special" to the language. There needs to be a const-like attribute that says "this pointer can't be deleted or copied to an outer scope". Then you can build safe encapsulations.
-
Iterators and references were both afterthoughts. They should have been a fundamental part of the language. C's ambiguous syntax for pointers, which makes a pointer to an object and a pointer within an array
indistinguishable, shouldn't have been perpetuated in C++.
-
A major effort should have been made to make built-in arrays obsolete. Even today, you still see extensive use of C arrays in C++ code. They should be unnecessary. To this day, you can't say "no C arrays or pointers allowed in C++ code" on a project. If you could, there'd be far fewer buffer overflows.
None of this is being fixed in C++. That's the problem