Thief 3 Deadly Shadows Bug Neuters In-Game AI
Channard writes "You can add another footnote to the strange fortunes of Ion Storm. It's been revealed that Thief: Deadly Shadows has a bug that affects the intelligence of the guards and other characters in the game, both in the PC and Xbox versions. Ion Storm Austin, the creators of the game, really went to work on the character AI in Deadly Shadows - on Expert level, the guards notice things like open doors, missing objects and the like. The catch, as reported on the official Ion Storm forums, is that a bug in the game resets the difficulty level to Normal level if you save and load your position in-game. The word from one of the Thief developers is that: 'We're looking into it.Can't say anything more for now, and there aren't any guarantees... but the find isn't being ignored.' The PC version should be relatively easy to patch, but fixing the Xbox version would be trickier, perhaps requiring a full recall (Microsoft doesn't allow the Xbox Live service to be used for anything other than patches that affect online play.)"
I wish this would happen more often. Then maybe people would realize that the PC is a superior gaming platform to all these crappy consoles...
This space intentionally left blank.
Game Developers don't do adequate testing? No way! I refuse to believe it.
Sigh, this is just one more slap in the face of gamers everywhere. Companies will put millions into advertising and salaries for celebrity programmers, but then budget nothing for Q&A.
And how the hell did Microsoft sign off on this? Isn't the promise of console games that they will be of higher quality, as a result of mandatory licensing fees? Isn't that why we pay more than PC gamers? Looks like that $10 markup is all for nothing.
is this
perhaps requiring a full recall (Microsoft doesn't allow the Xbox Live service to be used for anything other than patches that affect online play.)"
so they are crippling their own consol by not allowing buggy games to be fixed.....I normally don't mind MS, but this just takes the cake....
Screw the recall. You could probably do a class action lawsuit against the developers of the game. I have no clue about how the law works but couldn't you make the argument that buying a console game is like entering into a contractual obligation where one party expects a certain level of software development professionalism? I say sue the bastards.
-Dipster
When most people were ga-ga'ing over halflife, i was cuddled in the corner of a very dark room filling my pockets in Thief 1. It really changed the way i looked at pc games, and had the most immersive gameplay i had ever seen...
Flash forward to today, and you see Thief 3 (albeit a fine, fine title) obviously rushed out the door, and most of the dev team laid off. What is it with this industries self destructive tendancies? I mean, really. Isnt the goal to make money? And isnt that a product of producing a good game?
I just want to scream at my monitor when i see things like this happen. Just remember, the fault probably doesnt lay on the dev team when something like this happens, something tells me a phb thought he could shave a buck or 2 and went for it.
Who the FUCK cares for this lame shit? Grow up, shitskull.
The xbox has limited HD space. If they allowed developers to release patches, it would more rapidly fill users drives and it would open the floodgates on bug acceptibility at launch. i.e. "It's okay to release in this state because we can patch it later..."
I think a better solution would be to send replacement discs with fixes to those that have already purchased the game, and begin putting pre-patched versions on the shelves.
As I said, the last thing we (users) want is for buggy games to be acceptable. It is important that Microsoft exert the same level of quality control required for the other two consoles.
Go here for teh [sic] funny.
I was wondering why even on expert difficulty, the enemies seemed pretty clueless...oh well, it's still a fun game even at normal difficulty.
I love statements like that... ... I'm still waiting for a 3Dfx patch for Commanche3 ;-)
The PC version should be relatively easy to patch, but fixing the Xbox version would be trickier, perhaps requiring a full recall
Remember when console games that had serious bugs just didn't get licensed? Boy, those were the days.
Rob
"Microsoft doesn't allow the Xbox Live service to be used for anything other than patches that affect online play."
Good thing too, or we'd have a bunch of half-finished games with a "We'll patch it later" attitude.
I'm tired of being a beta tester.
Why is there such an outcry over this? This frankly huge letter on the ionstorm forum is just over reacting. The developers now know about the bug and they've said they'll try to fix it. Suddenly going on about class action and sueing the crap out of them is not going to speed it up.
Fair enough, if the developers next week announce that they've checked and they can't be bothered to fix the bug and basically screw you then yeah, start thinking about campaigning to get this fixed.
If I was a developer this entire incident would give me a bad view of the gaming community. It portrays everybody as being obnoxious impatient asses. The developers didn't intend to release it with a bug. There is only so much testing you can do and people make MISTAKES. It's a fact of life.
Wait and see what they do basically.
I noticed early on that the difficulty settings specified in DEFAULTS.INI can be changed to make each difficulty level easier or harder (yeah, I'm nosy and like looking for things to tweak in games); that would be a useful intermediate "fix" to this issue, since you could specify NORMAL difficulty to be the same as EXPERT. The problem is, the difficulty isn't reset to the NORMAL specified in the .ini, but apparantly to some default setting specified in the game executable.
I spotted this a few hours after installing the game; wtf are they hiring to do their testing!?
Someone already thought of that - certainly owners of modded X-Boxes could also try that - but it apparently doesn't work, according to the intial post in this thread at the Ion Storm boards. Shame.
ah! the double edged blade that is coward- logic:
possibility 1- MS allows dev's to patch game via LIVE.
constant - everyone is disgusted because MS is the badguy for allowing sloppy and shoddy game development.
possibility 2- MS does not allowing dev's to patch bugs in xbox games via LIVE... constant - everyone is disgusted because MS is essentially 'crippling their own consol(sic) by not allowing buggy games to be fixed'
Get Virtual.
I don't take this as completely crazy. Patches for bugs - and this one is somewhat obscure in the testing - happen all the time. Too bad for consoles, but I disagree with the concept of them anyway.
It does let me in on a bit of how testing occurred. When we deploy a system, there is a "dashboard" (ug, i hate the term) of all the settings in the program visible on another screen. As you walk through the application, you can check the values live. If thief had a mode to display this (and most FPS have a console that should deliver this), they'd be able to check AI settings. Perhaps they did and it still isn't working correctly - now thats a bug.
mug
I don't have the full version yet, but I just double-checked in the demo and it appears you can set the difficulty on a per level basis. Is this true? If so, just play through a whole level without loading. Don't save and load after each enemy you manage to sneak by. That doesn't strike me as very 'expert' of a tactic.
Buy the game or don't buy it. This bug sucks, but is not a showstopper at all. A game deleting your boot sector when it is uninstalled, now thats a bug. The guy claiming to find the bug didn't shy away from making wild demands or promoting himself as a savior to gamers either. What a turnoff.
Undoubtably, bugs will happen. There isn't much anyone can do about this. But there's a deeper problem at issue here. Namely, games are being rushed out the door before they're ready. Now, this is most likely the fault of the publishers rather than the developers, but there isn't much we can do to distinguish when it comes to our purchases.
It's not like this is Ion Storm's first problem with this sort of thing. Did you try the abysmal Deus Ex II ? There were billions of issues there that should have been caught by simple playtesting. Likewise here...did no one test the difficulty settings for more than 5 minutes ?
The gaming industry really needs to learn that they can't blitz a product to market at less-than-optimal quality, and expuct the publc to shell out $50+ without complaint. Gamers are used to (virtually) blowing crap up, not grabbing their ankles and taking it from behind. PC games are complex constructions, no question about it. If you want your game to be a quality release (and thus keep customers) you have to expend a good deal of effort in QA/testing. Hell, resort to a semi-public beta if you don't have the inhouse staff to do it.
--LordPixie
...and this is why, when people start talking about how consoles are going to kill the PC gaming market, I don't get all that worried.
One of the big advantages PC gaming has now is the ability to fix bugs after the game has shipped. Even if that does lead to some greedy and short-sighted business decisions. "Ship now, patch later" is a lousy way to run a game company, but at least, with a PC game, you can patch later. With consoles, you're generally going to get the shaft.
But as consoles get more sophisticated and come with internet connectivity as a requisite, this problem is only going to get worse. So the big advantage of consoles, "just stick a disc / cartridge in and play" is going to become "just stick a disk / cartridge in and wait an hour for the latest patch to download." Because the bottom line is, game companies won't ship a finished, polished game if they don't have to.
only by falsely using the term "everyone" in those two scenarios can you point to any supposed problem in logic
I don't have the full version yet, but I just double-checked in the demo and it appears you can set the difficulty on a per level basis. Is this true? If so, just play through a whole level without loading. Don't save and load after each enemy you manage to sneak by. That doesn't strike me as very 'expert' of a tactic. It's not just that, either. Gamers sometimes don't have the time on their hands to spend four hours playing through a single level. They want to save the game so they can go to sleep or do something else. Also, it's not just saving the game that sets this off. Levels in Thief 3 - on the X-Box, at least - have one part which is loaded separately, and so when you enter a room where it needs to load up that part, and then go back through, the bug takes hold.
Temple of Elemental Evil had a save/load issue, bigtime (menu items were wrongly named)
XCom (the original) had this same problem, resetting of difficulty levels.
I can entirely see how their Q/A team would miss the bug - Q/A would need to be playing on hard, probably with no cheats on (otherwise, why save and reload?).
IMO, playing without cheats is a pretty significant part of QA. Admittedly, you're going to need someone to breeze through the game easily just to make sure the basic mechanics work. But you're creating a game. The QA team NEEDS to make sure it has enjoyable gameplay, or they're just selling an overly expensive tech demo. Especially in a game like Thief III, where the AI one of the major selling points. If you don't have the time to test all your features, then make time. If you're not willing to do that, then be prepared to reap the whirlwind when your stuff breaks.
--LordPixie
Ion Storm? You can't exit the level without Superfly Johnson!
picked it up last night.
utterly and completely disappointed.
i have a gforce 5200 and p4-2600, not a terrific system but it lets me play most games with decent framerates.
theif3, at the lowest settings gives me horrible framerates. not only that, but the graphics are nothing to look at. even the menus in the game are pixelated to the point of almost being unreadable.
i wouldn't mind jerky framerates if everything looked good (Farcry with all settings high jerks a little bit, but looks beyond amazing), but as i said before, Theif3 looks terrible.
to give you an idea what i'm talking about, it appears like Ion Storm took the original 1998 Theif engine and added some dynamic lighting and physics, and that's it.
this game would even be a lot better if they licensed the Quake 3 engine for crissakes.
on a side note, i absolutely hated Daikatana as well, but i don't like Theif3 as much as i like Daikatana....
If a vast majority of Xbox gamers were on Live, then the patching system would be okay. But, as many people have mentioned before, this would open the gates to studios pushing out products before they were ready. I'd prefer the game to work the first time. But, as a Live subscriber, I think the patches would be okay, but I understant why they don't allow it.
But with the vast majority of Xbox owners NOT on Live, this would give Microsoft a very bad name in the industry. (Yes, for a lot of you they already have a bad name) It's better if they make the studios do a recall, essentially to 'pay for their crimes'.
But then again, if they allowed patching via Live, they could take it out of the developers hide. "Okay, you want to patch via Live? That will be $2.99 per patch" (not to the subscriber, to the studio). That would be a dis-incentive, but at the same time would allow the service to go through when necessary. Personally, this particular instance would be no big deal to me, because I never play any game on 'expert' anyway.
No reason to lie.
No, you pay more because you got the computer, euhm console (not that there is much difference...) almost for free.
The goal is actually to make money FAST... and that means screwing the users if it'll make money faster. Even if it makes less in the long term.
A Geforce FX 5200 is quite literally the slowest DirectX9-compatible videocard you can buy. A Geforce2 or Geforce4 MX would be significantly faster at OpenGL or DirectX7! Expecting a $50 videocard to give you good performance on a modern, DirectX9 game is just ludicrous.
I think it's a legitimate business decision not to alienate their non-Live users by only making critical game patches available to the ones that pay for an optional service. They paid $50 for a game. If that game is broken, they need it fixed for free. If anything, developers would be opening themselves up to a class action lawsuit if users had to pay extra for the product they already paid for.
That means a recall OR an offline patch CD mailed out for free. Either way you're going to press a lot of discs, pay for shipping on each CD, and inconvenience a lot of people.
A lot of people threaten to stop buying PC games because of the "no guarantees" license agreement, but they keep on buying them. I have actually stopped. Haven't bought a PC games in, what, two or three years now. It isn't because I don't want to play them, it isn't because I can't afford them, I'm just not willing to agree to a contract that I disapprove of.
It's amazing to me that a developer will publicly admit to a fairly major fault in a game and then say, effectively, "we might fix it or we might not, dunno yet". I'm sure this thought process goes on in many different industries, but game developers openly admit to having this attitude! It makes me wonder: If this is what they admit to then... well, finish the question for yourself.
This is our fault, though. (Well, depending on who you are, it's actually your fault, not mine!) Consumers tolerated unfinished games for so long that there became very little motivation for developers to bother finishing them. We told them time and time again that we'd buy their faulty products and they heard it so often that they said okay, in that case we're happy to sell them to you. So we did this to ourselves. Or rather you did...
Does anyone know if Ion Storm was utilizing an in-house bug team, or if they were relying upon Eidos' "crack" Quality Assurance team?
The ______ Agenda
Hey! Perfect example of what I was talking about in the XBox killed the PC thread:
5 &t hreshold=0&commentsort=0&tid=127&tid=186&tid=206&m ode=thread&cid=9357082
http://games.slashdot.org/comments.pl?sid=11023
Games are complex. Under the current system, I believe there is a limit to the complexity of a console game -- at least while the console makers allow no recourse for patching.
on normal difficulty.
So I get no bug. I don't know about the guy earlier bitching about how his little GeForce5200 can't kick out the frames, but my new ATI 9800 Pro sure makes it look damn pretty! I never played the first two Thief games, but this one kicks ass. And looks awesome when hooked up to a bigscreen HDTV.
-my other sig is your mom
This is why PC groups shouldn't be allowed to code Console games!!! They killed Dues Ex and not Thief!!! Nice work guys!
why do you say "let them go" when you mean "fire"?
IAAL
Furthermore, it only runs on win2k/xp and nvidia or ati boards less than 2 years old which reduces their market quite a bit.
I think it is obvious that they simply planned to cash in on the money that fans of the original would shell out, rather than make a quality game. Well, that is pretty much the definition of 'sequel' in the movie industry. I guess the video game industry is following their lead.
.. and are covering it with a news article here. As luck would have it, the Thief 1 Gold I ordered off E-Bay just turned up today, so I guess I'll be playing Thief 1 till they fix this bug - if they fix it.
I find it funny that for two weeks that people have been talking about this game with comments ranging from "It's awesome" to "It's pretty good, much better than DX:IW at least," and the second somebody find this non-showstopper bug, everybody's like "This is an outrage! I demand that Warren Spector come to my house and apologize to my face! We should sue Ion Storm and burn down their office!" It took the public nearly two weeks to catch onto this bug...basically every Thief fanboy in the world, probably playing it nonstop, and it took them two weeks. Now imagine if it were just a handful of playtesters...probably not as likely they would have found this bug. I'm not saying that it's OK to leave bugs in a program, but Ion Storm honestly probably wasn't aware at all. After all, it is pretty hard to distinguish a guard with "expert" AI from a guard with "normal" AI if you're sneaking behind him in the shadows. So, A) It's not really that big of an issue, just play it on "hard" difficulty and make it a personal goal to get 90% loot instead of 60%, 3 special loot items instead of 2, and don't kill any non-combatants, and for all sakes and purposes it's expert mode, B) Stop being such drama queens, sometimes things in life don't go the way you want them to, and you just gotta accept that, C) It's still a fun game on even normal difficulty, if you demand a challenge go play Ninja Gaiden on hard mode.
Being an owner of all current console systems, I have to say that in general, the XBox seems to have more "buggy" games than the others.
The reason for this is that I think the XBox gets more PC ports and PC dev's just think in the mode of "patch it later."
I also think that in general, American games are buggier than Japanese games. Now I'm not saying that no Japanese games have bugs and I'm not saying that all American games have bugs.
But what can't be denied is that the Japanese live and breate work. I saw a special on Polyphony Digital and literally every single developer had a small cot under their desk in their cube because they spend so much time at the office...
The sad part is that I actually proofread that post. Don't even ask how that managed to slip past.
What the Slashdot community really needs is a "Oh crap, my spelling sucks ass. Let me fix that ! button.
--LordPixie
Wow; my first troll moderation since the moderation system was added(6 years?). ;)
Thanks. Variety is the spice of life.
A Geforce3 can be expected to significantly outperform a Geforce FX 5200. A Geforce 3 (not Titanium) has 7.3GB/sec of memory bandwidth, an FX 5200 has 3.2GB/sec. The Geforce3 also has twice the number of pixel pipelines as the FX 5200. Overall, I wouldn't be surprised at all if you got twice the framerate the dude with the FX 5200 did, or near-so.
The levels in Thief 3 asre split to allow the larger levels to fit on the X-Box. What happens during the save upon that transition? Does the skill setting reset then?