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Neverwinter Nights 2 Officially Announced

An anonymous reader writes "Looks like Atari has just announced Neverwinter Nights 2, to be developed by Obsidian Entertainment, the same ex-Black Isle folks who are making Star Wars: Knights Of The Old Republic 2 in conjunction with BioWare. However, it's 'scheduled for release in 2006', so we've got a while to wait." A post on the Obsidian forums has a single piece of concept art, and it's confirmed that "[Original developers] BioWare will provide tools, technology, and game assets from the original Neverwinter Nights as well as lend creative input and oversight to the development process."

65 of 246 comments (clear)

  1. Nothing for you to see here. Please move along. by suso · · Score: 5, Funny

    How ironic that the 'Nothing for you to see here. Please move along.' message showed up for me when I first tried to view this article.

    To be released in 2006 + 4. ;-)

    1. Re:Nothing for you to see here. Please move along. by bicho · · Score: 3, Funny

      Didnt you mean 2006 + 1d8?

      --

      errera hunamum ets
  2. Simultaneous Linux playability to come out 2010. by Anonymous Coward · · Score: 5, Funny
  3. Mixed Feelings by cephyn · · Score: 5, Interesting

    I have mixed feelings about this. I loved the concept of NWN but it never seemed to work out quite right. And it seemed to me that the community took FOREVER to get any good standalone mods out. I hope NWN2 has better support and modeling for persistent worlds, because thats what most people wanted and NWN really didn't work out well for it.

    I have high hopes though.

    --
    Moo.
    1. Re:Mixed Feelings by QEDog · · Score: 5, Insightful

      I feel the same way. The scripting language sucked, support for other media too. Even the D20 engine was broken (trap detection, pick locking, etc). The campaign story felt too much like "go fetch" (compared to, lets say, KOtoR, that was more smooth). Oh, and the TONS of bugs that it shipped with that made DM almost unplayable. I was very dissapointed, I was hoping more from the guys that created Baldur's Gate.

      --
      "There is no teacher but the enemy."-Mazer Rackham
    2. Re:Mixed Feelings by Skye16 · · Score: 5, Interesting

      I'm certainly not going to try to argue with you about most people wanting the persistent worlds, especially since I have no experience with it at all. All I know is that I absolutely adored NWN and the default story lines, the depth, and the way everything worked. I also genuinely didn't feel that the engine was all that bad...hell, you pump your resolution up through the roof, and those rough polygons actually did look rounded, so it wasn't that bad (disclaimer: I have admittedly poor eyesight, even though I had LASIK done a few weeks ago to correct what they could).

      In any event, some people claim it was a disappointment, but I thought it was brilliant. I still feel it is the best RPG released to date for the PC, and only slightly behind SNES masterpieces such as ChronoTrigger, Secret of Mana, and Final Fantasy 3(6) (and possibly the PSX FF7).

    3. Re:Mixed Feelings by mike_scheck · · Score: 5, Insightful

      You have a good point. The community *did* take a really long time to build modules. But the great thing is, the community *built* modules. These days not nearly enough games give the end users the tools they need to create their own expansions/modules to the game. NWN gave the end user the same tools that the game designers used to build the modules and its expansion pack.

      I think NWN is one of the best games to come out in years, because of its replay value. There aren't many games I buy (and I buy way too many) that I finish, and of the ones I finish, I almost never replay them. Neverwinter Nights is the exception, because I wanted to play though it with every different class (melee, vs divine magine, vs arcane magic, vs rogue) for several different modules. I would send Atari my check right now for NWN2 if I could.

    4. Re:Mixed Feelings by tekunokurato · · Score: 4, Interesting

      I agree that the game didn't really have much heart. Hopefully the company will take a cue from maxis and release the mod development tools to established modders beforehand so the mod-base can kick off on the right foot.

    5. Re:Mixed Feelings by dasmegabyte · · Score: 3, Funny

      Getting LASIK to improve your eyesight is like getting kicked in the crotch to improve your fertility.

      I hope you didn't like that $3200.

      --
      Hey freaks: now you're ju
    6. Re:Mixed Feelings by Hoplite3 · · Score: 4, Insightful
      I still feel it is the best RPG released to date for the PC...

      I have to disagree. While I liked the game well enough, it was no Fallout 2, or Planscape: Torment for that matter.

      I rather liked playing nonpersistant worlds with two or three friends. Small party adventures and the like -- no other game I've played has had that before. The real problem with NWN was that its hard to make content for RPGs. At least if you're making a FPS mod, the difficulties are largely technical (modeling, coding). The specifics of the rules for the mod can usually be adjusted easily. For an RPG, there's lots and lots of writing to do. You need good dialog (very hard), a good story (medium hard), and a proper anticipation of the player's response (virtually impossible). Technical problems usually yield to incremental approaches, creative problems have no such strategy. Ultimately, I think this is why there were so few good player mods of NWN.

      --
      Use the Firehose to mod down Second Life stories!
  4. Makes you wonder if by 2006 by suso · · Score: 4, Interesting

    This makes me wonder if by 2006, Linux versions of games will be commonly released along with or even before windows versions.

    1. Re:Makes you wonder if by 2006 by GoofyBoy · · Score: 2, Insightful

      >The cost of producing and supporting Linux games will hopefully get cheaper as the platform matures.

      Linux is pretty mature as it is now.

      What is going to cost them is the different flavours of Linux.

      If you run RedHat 9.0, then you need to set this.
      If you run Slackware 0.01, then you need to do this.

      Publishers are moving towards consoles because its cheaper to produce (there is only one Xbox, one Playstation 2...)

      --
      The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
    2. Re:Makes you wonder if by 2006 by Jesterboy · · Score: 2, Funny

      If you run Slackware 0.01, then you need to do this.

      I'm sorry, but if you're running Slackware 0.01, what you need to do is upgrade. ^_^

    3. Re:Makes you wonder if by 2006 by Jahf · · Score: 2, Insightful

      "Mature" when it comes to games is having the ability to say "do you run Linux? Then run this installer." and not having to worry about which distribution it is.

      If you can do that, or ignore all but one distribution, and:

      * have a paying install base (ie, not total number of installs but number of people who are willing to pay for your software) at least as big as OSX

      and

      * can be reasonably well assured that people who have video cards they bought to play your game will have 3D graphics running smoothly -without- your help

      The major distribution (as in games, not Linux) houses will pay attention to Linux in a significant way.

      For now the ball is still in the court of the major Linux distros to get us to those places. They're working on things but it is not there yet. Will it be by 2006? Maybe, I am not convinced yet.

      --
      It is more productive to voice thoughtful opinions (reply) than to judge (moderate) others.
    4. Re:Makes you wonder if by 2006 by andreyw · · Score: 2, Funny

      Which apparently explains why both UT2004 and Doom III have/will-have-shortly Linux binaries.

      Oh wait. No it doesn't...

  5. Queue.. by QuijiboIsAWord · · Score: 3, Funny

    Queue the "Duke Nuke'm Forever will ship simultaneously" jokes.

    --
    -Hmm...I got a G+ invite, better remember to remove the request from my sig...-
  6. Top Ten List by stretch0611 · · Score: 5, Funny

    I guarantee in 2008 it will be on the Top Ten List of "Most Waited For Vaporware".

    --
    Looking for a job?
    Want your resume written professionally?
    DON'T USE TUNAREZ!!!
    1. Re:Top Ten List by Evangelion · · Score: 2, Funny


      They're going to retire his jersey after next year. It really is no fair to the other competitors.

  7. Well,finally... by Ashe+Tyrael · · Score: 4, Informative

    If this is even half as good as Neverwinter Nights, then 2006 is the new date to watch for.

    I suppose the big question is, will Obsidian actually continue the sterling work that Bioware have already done for Linux, by releasing a Linux port of NWN2 at the same time as the Windows/Mac versions? Worst that could happen is that they abandon the Linux side completely.. which would be tragic, as Bioware have done a lot for the image of linux gaming.

    --
    "How fine you look when dressed in rage."
  8. gameplay and story as good as NWN? by myowntrueself · · Score: 2, Funny

    "[Original developers] BioWare will provide tools, technology, and game assets from the original Neverwinter Nights as well as lend creative input and oversight to the development process."

    So the storyline and gameplay will be every bit as 'good' as the original NWN?

    uh oh...

    --
    In the free world the media isn't government run; the government is media run.
    1. Re:gameplay and story as good as NWN? by Dehumanizer · · Score: 2, Insightful

      Or... Planescape Fucking Torment, which has the best plot of any RPG ever.

      --
      The Tlog - a technology blog
  9. That's just great... by neomac · · Score: 2, Funny

    ...now we can look forward to more Dead Piro Days...

    http://www.megatokyo.com/

  10. Linux Client by A.T.+Hun · · Score: 2, Interesting

    I already started begging for a Linux client.
    http://forums.obsidianent.com/index.php?s howtopic= 2499

  11. NWN 2? I guess... by KeeperS · · Score: 5, Informative

    I'm a fan of NWN and all, but is a sequel really needed? I was under the assumption that Bioware's Dragon Age was going to be the spiritual successor to NWN.

    1. Re:NWN 2? I guess... by clandestine_nova · · Score: 2, Informative

      Dragon Age is, probably, but remember that Atari owns the rights to NWN - not Bioware. I doubt Bioware really wanted to do this; if they did, you'd expect that they would develop it, wouldn't you?

      --
      Discworld.
    2. Re:NWN 2? I guess... by arashiakari · · Score: 2, Informative

      Dragon Age is not associated with Dungeons and Dragons, either... where Neverwinter Nights is built from the ground up using D&D rules and intellectual property. Dragon Age gives the designers more freedom and the PHB's less profit sharing. It is a smart move now that Bioware has enough clout with customers.

  12. Article Text for the lazy.... by Anonymous Coward · · Score: 4, Informative

    LOS ANGELES--(BUSINESS WIRE)--Aug. 4, 2004--Atari Interactive, Inc., Obsidian Entertainment and BioWare Corp.(TM), under license from Hasbro, Inc., have announced plans for Neverwinter Nights(TM) 2, the sequel to BioWare Corp.'s best-selling and genre-defining role-playing game set in the popular Dungeons & Dragons® Forgotten Realms(TM) universe created by Wizards of the Coast. Atari, Inc. will publish the title. Originally developed by BioWare, Neverwinter Nights has set a new standard in the role-playing genre with a deep and engrossing storyline; immersive character development; stunning graphics; and, an expansive multiplayer experience like none other.

    "Neverwinter Nights is one of the most beloved RPG's of all time and we're pleased that Obsidian has taken on the challenge," said John Hight, executive producer, Atari. "Feargus and his team at Obsidian Entertainment are the best people on the planet to take up where BioWare left off and bring this great game to new levels. They are intimately familiar with what makes Neverwinter Nights special, they know what it takes to make a great game and they have the respect of the RPG community."

    The Neverwinter Nights franchise has sold more than two million copies worldwide, is translated into ten languages, sold in more than 40 countries and features one of the largest and most active fan communities in all of gaming at www.bioware.com. To date, fans of the franchise, which includes Neverwinter Nights, Neverwinter Nights: Shadows of Undrentide(TM) and Neverwinter Nights: Hordes of the Underdark(TM), have created nearly 4,000 modifications to the original game using the award-winning BioWare Aurora Toolset, the groundbreaking software included with the full game that allows players to create their own universes, quests and storylines.

    "BioWare and Atari created an immense community of players attracted by both the immersion of an interactive gaming experience and the ability to create their own pen-and-paper styled modules. Neverwinter Nights changed the very nature of roleplaying games," said Feargus Urquhart, Obsidian Entertainment's CEO. "With Neverwinter Nights 2, we're going to take that incredible experience to the next level by combining a huge new single-player game with deep character development and many new upgrades and enhancements to the already powerful BioWare Aurora Toolset for the modding community."

    Neverwinter Nights 2 will be developed by Obsidian Entertainment, founded by Feargus Urquhart who, as the President of Black Isle Studios, was responsible for the publishing of the Baldur's Gate and Baldur's Gate: Dark Alliance series and the development of the Icewind Dale and Planescape: Torment franchises, both powered by BioWare Engine Technology, as well as overseeing the creation and development of the Fallout series. BioWare will provide tools, technology, and game assets from the original Neverwinter Nights as well as lend creative input and oversight to the development process.

    "From our development of Baldur's Gate(TM) and Neverwinter Nights to our engine licensure on Star Wars®: Knights of the Old Republic® 2, we've been working collaboratively with Feargus and other members of the Obsidian Entertainment team for years," said Dr. Greg Zeschuk, BioWare Corp.'s Joint CEO. "Neverwinter Nights remains one of the most important titles BioWare has ever created. We certainly plan to remain involved in the production and development of Neverwinter Nights 2 and we're delighted to initiate another partnership with Obsidian Entertainment and Atari," added Dr. Ray Muzyka, BioWare Corp.'s Joint CEO.

    Neverwinter Nights 2 is scheduled for release in 2006. More information about Neverwinter Nights 2 can be found on the Atari website at www.atari.com/nwn2, which includes user forums, project news, development updates and more.

    About Obsidian Entertainment

    Obsidian Entertainment is a premier software development company passionately dedicated to creating high quality, ne

  13. 2006 Good grief! by Powertrip · · Score: 4, Interesting

    The software industry is becoming more and more like the hardware industry nowadays with the paper launches extremely premature. 2006 - That is a heck of a way off... Think that ATARI is lookign to stimulate its trailing stock price? http://www.stockhouse.ca/comp_info.asp?symbol=ATAR &table=LIST.... It wouldn't surprise me...

  14. Yay by servognome · · Score: 4, Interesting

    I didn't enjoy the single player original NWN, I did like the expansion packs though.
    The concept was great, the tools worked pretty well, and the community is awesome (so many great hacks)
    The biggest thing lacking about NWN has been the engine is old, it already looked a bit dated at launch. Hopefully the designers put more focus on an engine that can expand into the future, since it is one of those games that can reside on your computer for years. Also persistant world support would be awesome. For everybody who hates paying MMO subscriptions, NWN2 could be the answer (I hope)

    --
    D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    1. Re:Yay by ca1v1n · · Score: 2, Interesting

      The really distracting thing about NWN is that some parts of it were incredibly realistic, and then some parts were Quake 1 era quality. If the whole thing was Quake 1 era quality, it wouldn't have been such a big deal, but when you walk through a field of grass that's waving in the wind, and approach a guy whose head is obviously made of less than 20 triangles, it's a bit distracting.

  15. Waiting for a Console-ation Prize? by grunt107 · · Score: 3, Interesting

    With the lengthy delivery date, NWN2 seems to be allowing for design into one or more of the future game consoles.

    Or they just got the storyline done now.

    If it is the former then there is a huge risk in console delivery delays. If it is the latter: 'Get Crackin, dammit!!!'

    They should be using XNA - they'd be done by now!!!

  16. I just hope... by hsoft · · Score: 5, Interesting

    That Bioware will take this opportunity to design the script engine better.

    I mean, I do think that Bioware made a *wonderful* job with this game. However, the scripting engine is far from perfect. As a developer, coding NWNscripts makes you feel you'd finish your game faster and easier if you'd just screw NWN and make it from the ground up in Delphi. Well, this is true if your ambition is big enough. Of course it is quick to make a hacknslash campaign, but when you try to go deeper, that's another thing.

    Anyway, I didn't play nor script NWN for ages now...

    Use python or something like that for NWN2. I saw that RPGMaker XP uses Ruby for it's scripting language. I didn't remotely try it or read further about it, but if RPG Maker made this, it must be possible for Bioware to make the same. Just create, huh... I don't know, a NWN API for python. Screw the idea of having your own scripting language...

    --
    perception is reality
  17. Re:Timeliness of Expansion Packs by Tirinal · · Score: 5, Informative

    All of the files are cross-platform. If you have the mac version of NWN, you could have installed the PC expansions and had it work flawlessly months ago. More information can be found here.

    --
    ~Tirinal
  18. Licensing the engine by slycer9 · · Score: 4, Interesting

    I can't help but wonder if Atari will continue and possibly expand upon Bioware's 'vision' of the intended purpose of the game engine itself.

    Think about it.

    Basically all BW did with NWN was release a set of tools for people/groups to create their OWN worlds/adventures/environments. From the looks of things, Dragon Age is going to be similarly engineered and even enhanced for the same use.

    Granted, the single player campaigns sucked, (although HotU wasn't too bad comparitively speaking) but look at it from an Id standpoint. Come out with a great set of tools/engine and let the mod community do what they WANT to do with the game, rather than forcing them to adhere to the developers vision.

    I personally think we're going to soon see a company release a set of tools only. Tileset editors, weapon/clothing/misc editors, environment. This wouldn't be a GAME release, but something for the mod community to use as they see fit to create from scratch rather than modifying an existing game. Think d20 in general without the limitations of being set firmly in a fantasy realm. Hell, there's even a mod underway to create a contemporary NWN mod!

    I think things like this have the potential to change things in the gaming world far more than the advent of new rendering techniques. Changing the game experience for the end user is one thing, allowing US to change the way we play those games is another entirely.

    --
    Don't park drunk, accidents cause people.
  19. The Zen of Outsourcing by superultra · · Score: 2, Interesting

    Ok. So Obsidian is doing KOTOR II, and now also Neverwinter Nights 2. Besides finishing up Jade Empire, what is it exactly Bioware is doing for Bioware?

    1. Re:The Zen of Outsourcing by Babbster · · Score: 3, Informative

      Dragon Age and "New Project - Console" (the latter a quote from their BioWare Games mouseover menu). Considering the Dragon Age FAQ linked to above says that it is a new RPG from the ground up including original ruleset, brand-new engine, etc., I expect that it's quite a bit of work.

  20. What's wrong with the current version? by Maagma · · Score: 2, Insightful

    What do they think they're going to improve by creating a new game? They still don't have all of the bugs worked out of the current neverwinter!

  21. Eh... by Tirinal · · Score: 3, Interesting

    I'm more than a little leery of this announcement. Obsidian Entertainment has been in existence for less than a year, yet they are already trying to develop sequels to two of the best games to come out in the last three years. This seems to me at least as another instance of publishers demanding sequels to known brands and outsourcing the work when the original developer is occupied with other titles.

    Moreover, NWN2 is scheduled to be released in late 2006. That's less than half of the time Bioware had to develop the original title, and Bioware had both more expertise and more manpower.

    --
    ~Tirinal
    1. Re:Eh... by Fourier · · Score: 3, Interesting

      Most of Obsidian's employees came from Black Isle Studios after Interplay gave it the axe. Black Isle was responsible for gems such as Planescape: Torment, Icewind Dale, and Fallout 2. The name is different, but Obsidian has a proven track record. There's an interview here.

      The release schedule is undoubtedly shortened because Obsidian will be using Bioware's already-complete toolset. Perhaps some small upgrades to the engine will be necessary, but I'm sure most of their time will be spent adding new artwork and scripting the story.

  22. Yes I will be buying this game immediately by evan_th · · Score: 2, Funny

    You know the game is going to be good when the new developers' website is slashdotted within 15 minutes. Obviously game stability will be very important to NWN2's development.

  23. Re:scripting language try out my mod ;-) by ddraigcymraeg · · Score: 2, Informative

    I spent many many hours in front of my computer using the toolset and getting my head around the nuances (and bugs!) in using nwscript. It is very powerful, but to do anything really cool you needed to experiment a lot besides having decent knowledge of OO programming as their was very little documentation from Bioware.
    Furthermore Bioware would somtimes break modules with patches by changing the behaviour of the scripting engine. The big one was the 1.62 release whereby they changed how ordering in the action queue behaved and so scripted events in many modules simply stopped working.
    Hopefully NWN2 will have better scripting documentation and more versatile tilesets.

    pimp/
    BTW, anyone interested in a module with lots of custom content set in the Forgotten Realms should try out: http://nwvault.ign.com/Files/modules/data/10690444 05953.shtml

    also my first module based on Tomb of Horrors:
    http://nwvault.ign.com/Files/modules/dat a/10335193 10550.shtml
    (there are more faithful versions to the PnP version on the vault though ) /pimp

  24. Single Player Game!!! by Sebastopol · · Score: 2, Interesting

    I just hoping that they flesh out the single-player game better, and allow for more than one party member. I was really disappointed with the gameply when I played the 1p version of NWN#1, however, the graphics kick Icewind Dale's clean elven arse, and make Diablo I & II look like Mario Brothers on SuperNES.

    --
    https://www.accountkiller.com/removal-requested
  25. What's the point? by hellfire · · Score: 3, Informative

    Okay, I find there are Four distinct elements to NWN:

    1) The game play rules. These are primarily set by Wizards of the coast. D&D has specific character building rules that NWN follows. NWN2 can't call itself "based on D&D" without following most of those rules. There are some rules, about 1%, which don't translate well to an online vs paper game, so there is play allowed, but not much.

    2) The editor. This is already pretty sophisticated. New features added should be added as an update to an already feature rich application, since you can't add much more to it already.

    3) The graphics. These could be updated, but that's little more than "prettying up" the game.

    4) The scenarios. Okay, you worked hard on it, so make us spend money to reward your efforts, but why not release it as an expansion of the original NWN? It will be cheaper for us, and even if you don't release the damn thing for Mac on time (grumble) at least the mac community knows how to make the PC expansions work without needing a fully native installer.

    Basically I see no reason for a brand new engine other than to force people to pay more money than they have to. The other thing is that I see a lot more people's names on this NWN2 than NWN1 so it might be a licensing thing, but frankly that's hurtful to the NWN1 community. You sold the app, but you haven't really let the community milk it as much as it could be.

    --

    "All great wisdom is contained in .signature files"

  26. Wow, just like the good ol' days by ch-chuck · · Score: 2, Funny

    Activision releases a mega-hit and Atari announces vaporware.

    --
    try { do() || do_not(); } catch (JediException err) { yoda(err); }
  27. Most important question... by Keltan · · Score: 5, Insightful

    ...will NWN2 support the pen and paper D&D 3.5 edition changes? (Of course, by then pen and paper will be up to 4.0, so NWN2 will still be behind!) :)

  28. Linux client by vadim_t · · Score: 2, Informative

    This is probably the only reason why I paid for NWN, and both expansions, twice (one as a gift). Besides multiplayer being pretty nice, running in Linux was vital since it's a long game.

    If it runs on Linux, I can use my laptop as a second monitor to display KDE on it while I play (it's not powerful enough on its own, P200, 64MB RAM). If I was stuck with having to use Windows then it'd be much more annoying, as I'd lose the ability to do some things I need.

    So, if it runs on Linux well (I can live without the movies, there's BinkPlayer, and they weren't too impressive anyway), and plays well of course, it's almost certain I'll buy it.

    I doubt this will happen, but it'd be nice if the dedicated server could support SMP. By 2006 my current SMP machine will probably replace my server, and I suppose it should work quite well for hosting games.

  29. Game has been postponed... by memco · · Score: 2, Funny

    Because their concept art "is experiencing difficulties at this time."

    --
    Get me a meat pie floater!
  30. Funny, I just started playing NWN ! by tyrantnine · · Score: 5, Interesting

    2 days ago or so -- I've been on slow saga recently to go revisit RPG's I'd missed (or quit)... First Baldur's Gate II and Throne of Bhaal, then Star Wars KOTOR, and now to NWN...

    First let me just say those who disparge NWN and praise Star Wars KOTOR just have their Star Wars fanboy blinders on. Having started NWN just a day or two after finishing KOTOR (yes I know, backward Chronologically, but I wanted a switch from fantasy after plowing through BGII+Throne of Bhaal for Weeks :) ) the similarities are amazing. The way henchman/party members have stories which expand (and are only accessible as you gain levels), the way dialog is handled, to the engine itself - though KOTOR is certainly prettier and in a few ways cleaner, its obvious its the same thing. While KOTOR has better graphics, and far more voice acting (I am somewhat thankful NWN switches to just reading more often - the sheer amount in KOTOR had me reading and skipping the voice acting shortly into the game anyway - it just took waaay too long to actually listen), both are 3rd edition D&D (KOTOR stripped down to appeal to console gamers), feats and skills to match (although in KOTOR, skills are laughably useless). NWN is certainly a lot more in depth... but really the two games are remarkably similar.

    I am only partway into Chapter 2 in NWN and so far have found it to be really good. I don't quite get where people who enjoyed BG I and II are coming from when they say they don't like the game -- you start of rather slow (just as your first level character in BG I was very weak), but things pick up quickly and the loads of quests, dialog is everywhere, and ala KOTOR, your alignment can shift during the game (though to more useful/desirable effect in KOTOR it seems). Anyway just the first of four chapters in NWN took me forever, and I have so far throught it was great. It seems to have at least as much story and oomph as BG II, and I haven't yet dabbled playing online. I imagine that might be a disappointment given I have played pen and paper RPGs forever (though not many recently), but who knows with as much time as people have had to develop modules and develop communities by this point.

    Anyway the single player campaign in NWN to me is so far, so good, and I look forward to seeing some "amateur" work once I complete it, as well as begin dabbling in multiplayer. In comparing BGII+Throne of Bhaal, KOTOR, and NWN, so far I'd say NWN is my favorite, though I enjoyed them all... those that find large differences aren't really looking too deeply at the games, though - NWN is far more expandible and multiplayer friendly of the three :).

  31. Looking towards Dragon Age instead. by Maul · · Score: 4, Interesting

    Bioware's next big PC game is going to be Dragon Age. What exactly is going to be so great about this game? It will have all of the toolset goodness of NWN and the story telling of a Bioware game, without the clunkiness of attempting to implement D&D on a PC. It also allows Bioware to do what they want without having every piece of content triple-approvded by Hasbro/WOTC.

    --

    "You spoony bard!" -Tellah

  32. Re:scripting language by Doppleganger · · Score: 3, Insightful

    Personally, the only things I really miss when I'm using NWScript are arrays and function pointers. Aside from that, it's an extremely capable language that's dumbed down just enough that non-programmers can still make some impressive things with a little work.

    So.. yeah. I'm pretty happy with how it turned out. I'd have liked a few more things added into it, but I'm really glad it didn't end up as some gimped thing targetted at the lowest common denominator.

  33. Speaking as a famous? NWN mod author... by 2Flower · · Score: 5, Interesting

    I've written a number of mods for NWN, including Penultima, Penultima ReRolled, Elegia Eternum, and Excrucio Eternum. And... I'm very leery of NWN2's prospects.

    Are they seriously going to support the modding community to the extent NWN1 did? NWN1 was basically a pile of resources for you to build your own adventure; the game that came with it was so-so. Is NWN2 going to do skimp on the resources in favor of the more profitable single player adventure, or will it focus on toolsetting?

    Also, regardless of how in-depth the toolset is... you're still saddled with D&D and all the baggage that comes with it. NWN had too many corporate overlords dictating how the game rules must work in order to make them accurate to the pen and paper game -- even when it made no sense on a computer! (Paladins are weak because the game couldn't replace P&P systems with more computer-saavy ones, for instance.) Many of the flaws in NWN arise from all the multi-step lawyer based approval processes to allow for any deviation from the D&D standards. I don't want that mess following me into my next platform.

    Frankly, NWN2 does nothing that Dragon Age isn't already doing. DA is going to have massive toolset support, a design philosophy that's learned from NWN1, and Bioware's name behind it -- and it's independent of all the corps watching over the D&D franchise. When it comes to picking a platform to move my game authoring work to, I'd rather go with what feels right.

    NWN2 feels like Atari and Hasbro wanting to cash in on the property. Unless new info arises to show why NWN2 is superior for me to develop my own original game worlds within, I'll stick with Dragon Age.

    1. Re:Speaking as a famous? NWN mod author... by greymond · · Score: 2, Insightful

      Thats funny! I was going to post how I enjoyed the mods(like penultima) made by the NWN Community more than the actual game itself, and low and behold your post is the first one I see.

      Anyway, NWN was a great game, but it hit every single one of my petpeeves. For instance the opening chapter being nothing but a fetch this item behind door one, now fetch the item behind door 2...ugh. Not to mention that to me, not a single character was very memorable.

      The toolset on the other hand was amazing. Even though my mods sucked, my friends and I still enjoyed making and playing them (not many people appreciate mods involving killing jesus and music by ICP)

      The first sequel that came out pissed me off. I installed it and the first chapter quest involved recovering 4 items, which immidately felt like a rehash of chapter one in the first game. I felt so angered that they'd charge me $40 for a rehash of the first part of the original game that I returned it and refused to buy the second expansion (which I hear is better).

      Now with a new developer in command of this ship, I don't feel any desire to play NWN2 and I have no hope that a new kickass toolset will be available or supported. At least if I hope for nothing, I won't be dissapointed.

  34. Re:Simultaneous Linux playability to come out 2010 by Loco3KGT · · Score: 3, Interesting

    Simultaneous Mac playability to come out in 2015.

    That's why I never bought and played NWN. It had been out for over a year and already disposed of by my friends before it was even out for OSX.

    --
    Blessed be he who reads this post, Cursed be he who tells my boss.
  35. Quick persistent world link by Outland+Traveller · · Score: 2, Informative

    Warning, shameless advertising :)

    If you like NWN with more roleplay than mechanics, check out Glorwing my persistent world of choice.

    It runs on a dual AMD 2800MP Spindlet3p Blackbird server, for those of you who remember such things. It needs all that horsepower to make up for the horrible scalability of the bioware engine, but it's darn fun and we've got a great community.

  36. Re:scripting language by Anonymous Coward · · Score: 2, Insightful

    I can't speak to the scripting language in NWN, but I hated the game world implemenation, particularly the following:

    1) The camera angle didn't depress enought to see where my bowshots landed (i.e. I could shoot farther than I could see) so I couldn't fight with a bow at long range, only point blank range, defeating the purpose of a ranged weapon.

    2) Although it was well implemented, I found the radial menu annoying to use.

    3) Henchmen AI sucks badly. In particular inventory control was useless.

    4) Game design did not allow one person to run multiple characters. This is a limitation of using the radial menu instead of a Baldur's Gate style interface (click character, click selection).

    5) Single henchmen limitation sucks, particularly in regards to item #4.

    6) Diablo style treasure drops. Look in the barrel, look in the treasure chest in the middle of the alley. Get very little treasure from the enemies, particularly the armor and weapons used by the enemies was never a treasure drop.

    7) In game sleep taking 30 seconds of real time. I paid money to play the game, not to watch a picture of a sleeping PC for 30 seconds at a time.

    8) Equipment requiring minimum PC levels to unlock is bogus. If you don't want me to have a piece of equipment, then don't make it available.

    9) Point buy ability scores suck. I want to play a hero, not an accountant! This really sucks for classes suffering from MAD (multiple ability dependencies) such as the paladin and the monk.

    10) Many of the built in character portraits were hideous and there weren't enough non-human portraits nor portraits for all class variants.

    11) Not enough weapon and armor choices at the store. There's the POS you can afford, the stuff you couldn't afford unless you had just vanquished a Red Dragon and not a single piece of decent equipment in the affordable or after a few successfull lootings affordable range.

    12) All traps were of difficulty cakewalk or difficulty Power Word: Reload Game.

    13) However, the biggest problem with Neverwinter Nights was they created Diablo III, not D & D version 3.0.

    NWN did have some good things though:

    1) Dialog trees which incorporated skill checks such as bluff, intimidate and gather information were very nice.

    2) Various hairstyles and tattoos on avatars are cool.

    3) Linu the klutzy cleric ruled. "I'm sorry I stepped on your cat."

    4) Trap kits and healing kits. I particularly liked that you could recover a trap kit from a trap.

    5) Scenery was nicely done, both aestheticly pleasing and believable.

    6) 3D navagation worked, although it would have been cooler with a waypointing click to move here user interface.

    7) Shipping with an editor and built in, documented scripting language is awesome.

    8) Modding commmunity is cool.

    However, I would rather have had Baldur's Gate III using the D & D 3rd edition ruleset, the excellent Baldur's Gate I/II interface and in addition a documented scripting language/datafile driven game engine for the modding community.

  37. Mixed feelings about D&D computer games... by mfterman · · Score: 2, Interesting

    I have mixed feelings about D&D computer games. The fact of the matter is that PnP RPGs and CRPGs have different strengths and weaknesses. What works for one does not necessarily work for the other.

    For example, the strength of PnP RPGs is that you have a human being running them and can handle all the social interactions that a computer simply can't, not until we solve the AI problem anyway. On the other hand, computers laugh at the more bookkeeping heavy PnP RPGs. Computers can handle incredibly complicated mechanics and keep track of thousands of numbers without trouble.

    Frankly, I think Bioware is heading in the right direction. They really need to do a game with a ruleset that from the ground up takes advantages of the strengths and avoids the weaknesses of CRPGs, instead of dealing with the legacies of a PnP RPG.

  38. Re:Simultaneous Linux playability to come out 2010 by Squozen · · Score: 2, Informative

    Then you missed out. I'm playing through the Hordes of the Underdark expansion on my PowerBook at the moment, and it's excellent (yes, you can install the PC NWN expansion packs fine on the Mac with the free OpenKnights installer). There's plenty of user-created modules to start on once I've finished, and then I'll start looking into visiting the persistant worlds people are hosting.

  39. *original* NWN by RubberChainsaw · · Score: 3, Informative

    I don't like the way the term "original" NWN is being used for BioWare's NWN 1. The true original NWN was created by StormFront Studios, for SSI. And it was released on the AOL network from 1991 to 1997. It was shut down shortly after AOL went flatrate.

    Lots of info on the original NWN can be found at the bladekeep site

    IMO, the original NWN was one of the best games I've ever played. Perhaps the best. This was a great game that will never be forgotten by the people lucky enough to have played it during its time.

    Many of the players of the original have gone about creating a clone of the original called Forgotten World. I just recently found out about Forgotten World and have been browsing the forums there. Its got alot of the old guilds and names I recognise. ITB, MECH, KEF, GOC.. Man the original nwn was great. PvP in the sewers and lost hills. Feebing kwusses. Ahh, sweet memories.

    Anyway, if anyone played the original NWN you should check out Forgotten World. It'll bring back memories.

    --
    I welcome our new 99% overlords.
  40. Re:Excellent. I am there for DA ! by 2Flower · · Score: 3, Insightful

    I hadn't played NWN in a while (my copy is out on loan for months now) so I hadn't been visiting the great Bioware forums,and hadn't heard of DA. I had heard they were going to do there own thing. Good for them. Never liked them having to clear everything through the Wotc and having Atari as a distrubuter. Atari really didn't seem to care about customers at all.

    As big a DnD fan as I am, I am a bigger fan of Bioware. These guys rock IMO. Go DA go!


    And that's one of the big reasons why I'm instantly a bit hostile towards NWN2 -- no Bioware, plenty of Hasbro. I'm very liable to be declared a Bioware fanboy (they DID give me the computer I'm typing on) but their support of the community in general is nothing short of phenominal. They're making their next game with community in mind, and they're doing it free of the shackles that were binding them before. At WORST it'll be on par with NWN1's support, including some of its faults; at best it'll get even better.

    On the other hand, what do we have? Hasbro and Atari and WotC lording over the IP as usual. Obsidian, who I have no doubt will make an excellent single player adventure, just like they're going to do with KOTOR2. But they're the contractor here, taking not only IP from someone else, but IP based on other's IP. I have a doubt that they'd be that committed to modding. It won't be a simple transition of the community from NWN1 to NWN2, who is in charge is what matters more for community support -- if Half-Life 2 was being done by a small hungarian developer contracted by Sierra, I doubt its modding community would thrive either.

    Now, I'm making a LOT of conjecture here. A lot of assumptions. I'll admit that up front. But way I see it, they're ones with some basis in reality, and until they're disproven I'm going to remain a skeptic. I'd love to see them disproven, frankly... see NWN2 be a great platform.

    But for the time being I'm sticking by the devil I know rather than the devil I don't.

  41. Re:scripting language by henni16 · · Score: 3, Informative

    Some comments about things you hated, maybe interesting for others.
    1) Camera angle:
    If you have an updated version, you can type "unlock camera" (IIRC) in the debug/command/whatisitcalled line to change the camera angels with Page Up/Down
    3) Henchman AI/equipment:
    * Is better in the expansion packs (at least in HoU, don't know about SoU)
    * There are some modules that had their own henchman-equipment-mechanism ("A Call For Heroes"-series comes to mind, at least in the third I noticed it..)
    8) Equipment level restrictions can be unlocked by setting "Single Player ItemLevelRestrictions=0" to "1" in nwnplayer.ini (I didn't mind them)

  42. Re:Oh good... by darc · · Score: 2, Funny

    Hey, uh... I probably shouldn't tell you this, but Half Life 2, Halo 2, and Fable are coming out pretty soon too...

    Dude? Are you still there?

    *pause*

    I probably also shouldn't tell you about dragon age. That's like, the OTHER sequel to NWN. So there's two sequels instead of one.

    *thump*

    I got dibs on your computer when I find your corpse dead of starvation clicking frantically.

    --
    Tired of legitimate data sources? Try UNCYCLOPEDIA
  43. Bring on the hopeless lies! by TibbonZero · · Score: 2, Informative

    Wonder if they'll tell us all that the game will ship for three platforms in one box again to get us all to preorder?

    Oh wait, or maybe they'll just keep the Mac prices jacked up to $50 when you can find it for PC for $30!

    Or, maybe they can give away the linux version free again for people who have Windows too, and still screw the mac user!

    --
    Tibbon
    tibbon.com
  44. Passing sequels to other companies != innovation by zaxios · · Score: 2, Insightful

    Remember Unreal 2? I wouldn't be surprised if NWN 2 and KOTOR 2 end up being little more than tech upgrades with the sort of fundamentally similar content usually reserved for expansion packs.

  45. Re:Simultaneous Linux playability to come out 2010 by ultranova · · Score: 2, Insightful

    This is not to mention the lack of cooperation between ATI (i have an r250 radeon 9000 pro graphics card) and BioWare. Graphics quality was a joke at its best, and unplayable at worst.

    I got equal graphics quality under both Win98SE and RH9 Linux (with 2.6 kernel). Therefore, the problem is likely to be the ATI card/drivers (I have a Geforce2MX).

    Now, as providing graphics card drivers is clearly the responsibility of the graphics card manufacturer and not a game company, why are you blaming BioWare ? What kind of "cooperation" should BioWare engage in to fix someone else's buggy drivers ?

    I had a similar experience in practice when I purchased Savage (RTS/FPS hybrid game). The differnece there is Linux was a supported platform, and the company made an enthused effort to harass ATI for better drivers and information. . Savage never turned out to be playable, and though not a total waste of money (i got it to sort of work exactly five times), probably not the 35 dollars i'd hoped it'd be worth when i paid for it.

    As an ATI user, shouldn't you be the one to harass ATI for better drivers ? Or simply purchase from another company when next updating - NVidia has good drivers, even if they aren't open source.

    And if another program refuses to work too, then isn't this clearly a driver issue ?

    So, the US Army can create a game (America's Army) that works flawlessly under *nix. ID games can pump titles out all supported on *nix. Unreal Tourny 2003 works like a dream on *nix

    NWN works flawlessly in my machine under Linux. So does every other OpenGL application I've tried.

    --

    Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

  46. Re:Ugh.. I wish ppl would quit whining bout backwa by Morpeth · · Score: 2, Insightful
    The one thing you may or may not have thought about is that many people (myself included) put a LOT of time into creating modules. To want their work to have a little longevity is not an unreasonable wish.

    NWN's Aurora is a nice tool, but with a decent learning curve, it can take considerable time to create a solid module. And there are some really nice mods out there, that would look great with a new engine

    So it would be cool if the tool/scripting was backward compatible so that existing modules would still function, or at least would with minimal effort.

    --

    'The unexamined life is not worth living' - Socrates