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Sims 2 Goes Gold

Dan Farina writes "The long awaited 'The Sims 2' has gone Gold, as seen on the latest posting on Maxis' The Sims 2 updates page. It appears that it will be on time after all, an unusual occurrence in this industry." I'm already having a strange obsessive twitching in my left leg. I think I might need to use up some vacation time in September.

199 comments

  1. No way! by StevenHenderson · · Score: 5, Funny

    It appears that it will be on time after all, an unusual occurrence in this industry.

    I'm sorry what did you say? I was busy playing Half Life 2.

    1. Re:No way! by MarkPNeyer · · Score: 4, Funny

      I stopped playing that when Duke Nukem Forever came out.

      --

      My blog
    2. Re:No way! by Dehumanizer · · Score: 1

      Infidel! Duke Nukem Forever came out FIRST!

      --
      The Tlog - a technology blog
    3. Re:No way! by isorox · · Score: 0, Redundant

      Half Life 2? Man, I've not bought any new game since Duke Nukem Forever

    4. Re:No way! by clem9796 · · Score: 1, Offtopic

      "This [xu.edu] is not a scam" http://www.cs.xu.edu/~neyer/Ipod.htm OT, but i had to say something about this sig.. this is SO a scam. In ten levels of your pyramid scheme you've come close to the population of the planet. The first 5 levels would get one, but are you the one to tell them that all of the ninth tier people come up on 6,103,515,625 people in order to get an IPod? Give me a break.. not even on /. are we immune to internet scams. Amazing.

      --
      IANALOOA
    5. Re:No way! by Anonymous Coward · · Score: 0

      Did you hear that wooshing noise? I did, I can't imagine how you didn't.

      I think it was a facetiousness flying over your head at about mach 2.2. At least I think it was a facetiousness. It could have been a facetiousness, with a bomb-bay full of sarcasm, though.

    6. Re:No way! by MikeMacK · · Score: 1

      Yeah, just getting ready to play myself. It just finished compiling.

  2. In other news... by ALeavitt · · Score: 5, Funny

    Wil Wright has just finished work on his Money Printer 2.0 (TM). Much like his original Money Printer, this will allow Wright access to enormous sums of money, and all he has to do is insert the monthly "expansion pack" to print even more!

    --
    This sig has been stolen. Return it to its original user for a reward.
    1. Re:In other news... by strictfoo · · Score: 1, Insightful

      What I really enjoyed about "the Sims" was the ultra repetitive game play! Who wouldn't want a game where hardly anything changes?

      Of course, the feature that's really going to sell more copies of the Sims 2 is the feature that makes me sad for humanity: Virtual people making more virtual loving! Great... now that's excitement. Here's a tip people: the real thing is just a little bit better (or so I've heard, I obviously haven't experienced it since I post on slashdot)

      --
      I've just signed legislation that'll outlaw Russia forever. We'll begin bombing in five minutes.
    2. Re:In other news... by strictfoo · · Score: 0, Offtopic

      oops... responded to the wrong post. Oh well.

      --
      I've just signed legislation that'll outlaw Russia forever. We'll begin bombing in five minutes.
    3. Re:In other news... by AndroidCat · · Score: 3, Funny

      So when are they coming out with Sims 2: UAC, Mars?

      --
      One line blog. I hear that they're called Twitters now.
    4. Re:In other news... by Craig+Maloney · · Score: 2, Funny

      I thought the code for unlimited money was "ROSEBUD". Wish I had that cheat in the real world. :)

  3. School by dazilla · · Score: 3, Funny

    Great...just in time for the next semester. That means one of two things: either I get addicted and fail the semester, or I wait till my next work term. What a dilemma.

    1. Re:School by IWishIWasSmart · · Score: 0

      I Stopped playing sims after this a-hole decide to dump garbage on my lawn that i cannot clean up. But I luv the fact that i can slap people around and dance in cages.. jus like in real life. but when someone dumps garbage on my lawn in real life i just put it in someone elses.

  4. Glorified Doll House? by alpha1125 · · Score: 5, Insightful

    Anyone else ever thought that the sims was a glorified doll house game?

    Probably why I never play it... dolls and doll houses don't interest me. I'm not saying it shouldn't interest you, it just doesn't interest me.

    --
    Money cannot buy happiness, but can buy something soo darn close, that you can't really tell the difference
    1. Re:Glorified Doll House? by Anonymous Coward · · Score: 0

      I think you nailed that one on the head. Probably why women in general seem to like the Sims...

    2. Re:Glorified Doll House? by B00yah · · Score: 5, Interesting

      Funny, because that was actually the original name of the Sims (Doll House that is, minus the "glorified"). They decided to change it because they wanted a wider appeal for the game, and they felt that boys would have issues playing with dolls.

      But there is definite gender attraction to this...My wife's been chomping at the bit to get ahold of this since it was announced...She already has a Best Buy gift card set aside just for its purchase.

    3. Re:Glorified Doll House? by $Jonah+Carpenter$ · · Score: 2, Funny

      I don't know. My cousins had dolls, and they never peed on the floor. And you can't deny the appeal of the true-to-life flies buzzing around the rotten turkey on top of the dishwahser...

    4. Re:Glorified Doll House? by martingunnarsson · · Score: 0

      I tried it, played it for a while, got bored, used unlimited money cheat and built a really cool house, got bored, never played it again. I can't see why everybody seems to like it so much.

      --
      Martin
    5. Re:Glorified Doll House? by NMerriam · · Score: 4, Funny

      They're not dolls! They're Action Figures!

      --
      Recursive: Adj. See Recursive.
    6. Re:Glorified Doll House? by kfg · · Score: 5, Interesting

      It was orginally named Doll House because that actually was the genesis of the game. It wasn't a game at all, but an architechtural/interior design program with the advancement that you could populate it with people and pets so you could see a more natural rendition of your design rather than just a static image.

      After working it up they realized they had something that could be sold for entertainment.

      Frankly, I have no gender aversion to dolls or doll houses. They really are valuable tools for design and I like designing. Being able to animate them is a major plus. Call them "models" if you get all weirded out by names.

      They're also fun to play with. Sue me.

      But I have absolutely no interest whatsoever in the game.

      KFG

    7. Re:Glorified Doll House? by halowolf · · Score: 1
      She already has a Best Buy gift card set aside just for its purchase.

      Will she get the service plan from Best Buy with that?

    8. Re:Glorified Doll House? by DMadCat · · Score: 5, Interesting

      I just find it amazing that, after all of the space games, fantasy games, action/adventure games, sports games, etc... all people really wanted was a game that attempts to simulate real life in all of its monotonous glory.

    9. Re:Glorified Doll House? by DrXym · · Score: 1
      That's what it was - a glorified doll's house with little visible purpose to it whatsoever.

      Perhaps by expansion pack ten or whatever it was a decent game, but the original which I owned was terminally boring - design a house, put things in it, and spend the rest of the game making your sims cook, wash, sleep and go to the toilet because they were too stupid to do those things for themselves.

      After an hour of this tedium, the mind naturally gravitates towards ways to torture and generally fuck with the minds of your sims. I managed to get one balding fellow to marry three women simultaneously, most of whom spent their lives in tears because of it. What the hell do they expect if they live in Sim Utah?

      Still, the torture isn't as fun as it was in the Creature's series where you could actually teach your pets to enjoy pain and inflict it on each other.

      But anyway, back to the Sims. My belief is that anyone who initially buys the sequel is crazy. Why not wait a year for the dozens of extra expansion packs to be sold as a single 'deluxe' edition? By then it will also become apparent if it is as deathly dull as its predecessor or actually worth buying.

    10. Re:Glorified Doll House? by Shadowin · · Score: 1

      They're also fun to play with. Sue me

      Here ya go, I fully expect you to be sucked into the black hole of building dolls...

    11. Re:Glorified Doll House? by Rayonic · · Score: 2, Interesting
      It was orginally named Doll House because that actually was the genesis of the game. It wasn't a game at all, but an architechtural/interior design program with the advancement that you could populate it with people and pets so you could see a more natural rendition of your design rather than just a static image.

      Close. The virtual people in the original design weren't just for looks. The idea was that you would have no direct control over them, but you'd indirectly control their lives via furniture placement, architecture, and the like. The overall goal of the game was still the same as it is now -- make your Sims happy.

      I actually liked the original design better, but I can definitely understand why they chose to give you more direct control. Not only does it work around the AI limitations, but it adds more of a virtual-pet kinda element to it. (Train them to wash their hands after using the bathroom, etc.)
    12. Re:Glorified Doll House? by RatBastard · · Score: 1
      But there is definite gender attraction to this..

      Which is odd, since most of the people I know who play/played The Sims were men, including myself. MY wife hates the game. She thinks it's pointless. I liked it enough I ran The Wage of Sim website (now closed) for several years. Most of the people emailing me were male.

      --
      Boobies never hurt anyone. - Sherry Glaser.
    13. Re:Glorified Doll House? by glorf · · Score: 5, Funny

      Did you know that the first Sims was designed to be a perfect human world? Where none _suffered_, where everyone would be.._happy_. It was a disaster. No one would accept the program, entire crops were lost.

    14. Re:Glorified Doll House? by acariquara · · Score: 2, Funny
      Strangely enough, MY wife's a huge counter-strike fan.
      Guesss that's a pretty good reason NOT to cheat on her :)

      FPS+PMS=??

      --
      Dear aunt, let's set so double the killer delete select all
    15. Re:Glorified Doll House? by csguy314 · · Score: 1

      and they felt that boys would have issues playing with dolls.

      They're *Action Figures* !!

      --
      This is left as an exercise for the reader.
    16. Re:Glorified Doll House? by barcodeplane · · Score: 1

      The idea was that you would have no direct control over them, but you'd indirectly control their lives via furniture placement, architecture, and the like Feng Shui anyone?

    17. Re:Glorified Doll House? by barcodeplane · · Score: 1

      Isn't everything else just a convoluted metaphor for life?

  5. SimLetMeSeeYouDoIt? by kg_o.O · · Score: 5, Funny

    http://thesims2.ea.com/images/screenshots/screensh ot_91.jpg I hope we finally get to see some ACTION! Or at least make an adult patch..pleeeasee ;)

    1. Re:SimLetMeSeeYouDoIt? by Spad · · Score: 1

      If you want to look at naked sims just go play Singles instead.

      It's just as crappy but it has naked people in it!

    2. Re:SimLetMeSeeYouDoIt? by cluke · · Score: 1

      Oh man, my eyes! That picture is so WRONG. With stuff like this the Sims is moving away from being a virtual doll's house to something verging on the sinister and creepy.
      Seriously, could they not just have them retire to behind a closed door and have some bed springs creaking or something? But that.. that's just too much!

    3. Re:SimLetMeSeeYouDoIt? by chromaphobic · · Score: 1

      Don't sell Singles short, it's far, far crappier than The Sims.

    4. Re:SimLetMeSeeYouDoIt? by kg_o.O · · Score: 1

      Yeah, I've seen it. I still prefer watching Sims do it. I just like the game, and good old hard-core action is what it's always been missing ;)

    5. Re:SimLetMeSeeYouDoIt? by The-Bus · · Score: 4, Funny

      From the looks of that picture, you can run either a bordello or some sort of opium house.

      --

      Small potatoes make the steak look bigger.

    6. Re:SimLetMeSeeYouDoIt? by Erasmus+Darwin · · Score: 4, Interesting
      "Sims is moving away from being a virtual doll's house to something verging on the sinister and creepy."

      Given that one of the favorite past times of a number of people with the first Sims game has been killing off their Sims in a variety of ways, I think the "sinister and creepy" line was reached quite awhile ago. One of the favorite methods seems to be drowning, as Sims can't get out of a pool if there's no ladder.

      On a related note, one of the people working on Sims 2 posts on another message board that I'm on. He created a serial killer character who lures women back to his house and then paints their deaths, as Sims will now paint pictures of what they actually see. He did have to use a cheat though to make the painter keep painting instead of reacting to the death itself.

    7. Re:SimLetMeSeeYouDoIt? by A55M0NKEY · · Score: 1

      They ought to just make the graphics better and put faces of well known porn stars on the characters. The game would be Sim Porn King ( Director's Cut ). You would 'film' the characters in movies of your own design, and be scored on how well they sold. The AI would simulate different sorts of perv that would buy the film or not depending on things like: Subject matter, Types of scene, Word of mouth, Box Cover Girl etc. He who dies with the most sextoys wins.

      --

      Eat at Joe's.

    8. Re:SimLetMeSeeYouDoIt? by christor · · Score: 4, Funny

      You mean so that you can see the bloody mess that results from that woman's plunging her fist into the man's chest... I guess to rip out his still-beating heart? Seriously, what's up with that. It looks a little low, though, and toward the back. Maybe she's going for a kidney. Wait - I know, he's going to wake up in a bath of ice with a note saying he should call 911. That's it - its from the next expansion pack - Sims 2 - Urban Legend.

    9. Re:SimLetMeSeeYouDoIt? by StalinsNotDead · · Score: 1

      You mean like in Grand Theft Auto: Vice City. Where you can drive up to certain female characters and they'll get into your car. You start losing money, and when you park in the bushes the car rocks and you get health.

      --
      Thanks to the internet, we can now all die alone together! -SomeWoman
    10. Re:SimLetMeSeeYouDoIt? by Anonymous Coward · · Score: 0

      You want the new playboy game.

      http://www.gamespot.com/pc/strategy/playboymansi on /news_6103519.html

    11. Re:SimLetMeSeeYouDoIt? by cluke · · Score: 1

      Yes, exactly like that! Naughty, but amusing! A hint of subtlety!
      However if it suddenly cut to a naked Tommy Vercetti getting his freak on inside the car, buns thrusting away, I would feel some sort of line had been crossed and I had changed from gameplayer to voyeur...

    12. Re:SimLetMeSeeYouDoIt? by Boylandian · · Score: 1

      What's your point? Heh.

  6. Re:Front Page? by Trigun · · Score: 3, Funny

    So we have a chance at having a life.

    Right inside our computer!

  7. Vacation Time by Devil+Ducky · · Score: 5, Funny

    You don't need to call off, you only have to go to work every other day to not get fired. I always hate when the boss calls to yell during the middle of my nap after a long morning of weight lifting, doesn't he know that's only going to make me skip work the day after tomorrow too?

    Seriously, it looks like they did a great job with this game. Don't know if I'll like having my sims age and die on me but we'll see.

    Also gamespy has a brand new interview with Will Wright about the game.

    --

    Devil Ducky
    MY peers would get out of jury duty.
  8. Variety pack? by chrysrobyn · · Score: 4, Interesting

    I played The Sims when it first came out. First, I loved it. Then, I ended up realizing that I was neglecting my real life chores in order to make sure that I played the game and got my Sims to do their chores.

    I'd like to play The Sims I some more, but what I want is a way to get the base game + all the expansions in one easy box. I don't want to buy a $30 game plus 5 or 6 expansion packs at $20 a piece. If I can plop down $50 for everything, I'd do it (on my Mac, Aspyr). There is "The Sims Mega Deluxe", but that only has 3/7 of the expansion packs.

    I don't need a prettier version, I enjoyed the game play of the first one a great deal.

    1. Re:Variety pack? by Anonymous Coward · · Score: 0

      Sounds like you need the RealLife:Wife expansion pack.

    2. Re:Variety pack? by Takashi · · Score: 1

      The difference between this Sims and the original is not really just the prettiness, albeit that being the angle EA has been pushing all along. The important difference is the focus of the gameplay, back in the day we attended to our little friends needs, like food, bathing and sleep. Now they do that mostly for themselves (to a certain extent) and we can focus this time on their wants. Each sim has an aspiration that is decided at teenagerhood, and they have to spend their life trying to achieve the various goals attached to this aspiration. It's a completely different focus and I can bet you plenty of people are going to be disappointed. Also, I beleive that there are plans for another oroginal Sims expansion pack, then after that the prices for the packs will quickly decline. Maybe you'll even see them in the discount bin in 3-4 years time.

  9. Sequels and time frames by Anonymous Coward · · Score: 4, Insightful

    Sequels by wal-mart style developers (like EA) usually are on time when you consider the main part of the game has already been made.

    It would be far more poignant to ask how late the first one was!

    1. Re:Sequels and time frames by jfw25 · · Score: 4, Interesting
      However, The Sims 2 is a complete rewrite of the game engine, rather than a rehash with substantially the same engine and game assets.

      The timeliness of The Sims 2 probably has more to do with the fact that EA was able to buy enough time to develop the game properly by releasing the last couple of expansions (can anything seriously argue that The Sims Makin' Magic was anything other than a cynical attempt to milk two fads at once?) and The Sims Online. It's a lot easier to bring a project in on time if you don't have Marketing saying "Three years is too long, finish it in two years!"

      It also helps a lot that they do know how late the first one was, and more importantly, why. Remember Fred Brooks' motto, "Plan to throw one away."

  10. Non Windows Version... by oliverthered · · Score: 4, Interesting

    Anyone know when, if, there will be a Linux / Mac whatever version.
    They could have paied monkey boy for the year they were late to do a port and ship the binaries on the release disk.

    That's probably about a extra 10% to the market, or mabe upto 20% if you look at the minimum specs.

    Mac and Linux have less games so they get more bang for the advertising buck, so they could possibly end up shipping 25% to Linux and Mac.

    --
    thank God the internet isn't a human right.
  11. Blah! by Mika_Lindman · · Score: 5, Funny

    Damn Sims, people who play this sucky game are the same fancies who watch Survivors and cry when their favourite drops out. Or watch Queer Eye For Idiots to get tips on how to dress. Real men play Doom3 and Half-Life 2, when they are not training to become better ninjas.

    Only way for The Sims to become playable for us Real Men, would be to include ninjas and pirates ( also replace all relationshipstuff with killing, and "build your own house" should be changed to "destroy your neighbours house").
    I've had it with you linux-loving, Sims playing fairies, I will no longer read any other website than the best page in the universe. You can keep on discussing about the latest Barbie's Pony game and when it's linux port is coming out.

    ( I don't need to include the smiley, now do I? )

    1. Re:Blah! by $rtbl_this · · Score: 1

      Only way for The Sims to become playable for us Real Men, would be to include ninjas and pirates...

      Boy, do I know the game for you.

      --
      "Are you being weird, or sarcastic?" said Emma. I said I didn't know because I get the two feelings mixed up.
    2. Re:Blah! by KDR_11k · · Score: 1

      You have just given EA ideas for three expansion packs. Thank you and have a nice day.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  12. Re:Marketing by mzwaterski · · Score: 0

    IMO The Sims are not marketed to the same age group as Barbies. Have you played this game or seen the commercials? If anything, its marketed towards lonely males (hmmm, good forum for discussion). In fact, I've played the Sims before and I really hope that a lot of Barbie aged girls are not playing, there is a lot of suggestive humor that is probably not appropriate for young children.

  13. On time? NO WAY by inflex · · Score: 4, Insightful

    Are you freaking kidding me?

    Sims2 was due out in _MARCH_ originally.

    Not only that, it was supposed to have precursor tools/applications out in Nov 2003.

    The project in fact is about 6 months overdue.

    PLD.

    1. Re:On time? NO WAY by Tetrad_of_doom · · Score: 1
      Sims2 was due out in _MARCH_ originally.

      The game is "on time" based on the revised schedule. Don't you know anything about software development?

      This is a concept that confused me a lot when I worked for a software company.

      Managers believe that a schedule is a living entity. So, if a project is behind schedule, the schedule is revised and suddenly everything is right on track. The manager is then promoted.

    2. Re:On time? NO WAY by cK-Gunslinger · · Score: 2, Funny


      I think they had some problems with getting all their splines reticulated correctly.

    3. Re:On time? NO WAY by balster+neb · · Score: 0, Redundant

      The Sims was released on 14th February 2000 IIRC.

      I'm not 100% sure, but The Sims 2 was supposed to be released on 14th February 2004, but it was initially postponed to March 14th. Then it was further postponed to around July, then finally to September.

      Some info here:
      http://www.gamespot.com/pc/strategy/thesims 2/news_ 6087079.html
      http://www.gamespot.com/pc/strategy/ thesims2/news_ 6097684.html

    4. Re:On time? NO WAY by NonSequor · · Score: 1

      Why shouldn't a schedule be a living entity? It would be a greater folly to continue using estimates that have been shown to be inaccurate. Getting it right the second time isn't bad at all given the number of unknown variables involved in a project like this, especially in an industry famous for pushing back release dates at the last minute.

      And you can't just pad a schedule with extra time to try to accomodate for unseen delays. Based on my observations, if you give a person a deadline and it is within their ability to finish before that deadline, 90% of the time they will still find a way to make the work last up until the deadline.

      --
      My only political goal is to see to it that no political party achieves its goals.
  14. "Recomputing Mammal Matrix" by KillerHamster · · Score: 1

    Best part of the original Sims game. I hope they kept it.

  15. Far more important reason for linux and mac versio by SmallFurryCreature · · Score: 4, Insightful
    There is a far more important reason why they might want to create a linux/mac version. It requires you to know what the true appeal is of "The Sims". If you don't know it is close to what the true appeal of Quake/Half-life/Unreal is.

    Right, user created content. The expansion packs are bought less for the extra content but for the extra capabilties given to content creators. New type of chairs, new types of clothing. It may sound strange but the original game had some severe limitations on what kinda seating you could have. You could create a low seat but any sim sitting on it would float.

    So why are Mac and to a lesser extent Linux versions important? I think it is save to say that the Mac crowd has a higher percentage of people who like to create artwork. Linux has a higher percentage of coders.

    It is telling that a lot of the free content sites I visited had very clear instructions for how to use their content on the mac version.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  16. Licence to print cash by Snaapy · · Score: 5, Interesting
    I hope Will Wright gets his royalties. No doubt, The Sims is the best selling game idea ever. HC players might not like The Sims, but it's something large crowds want to play.

    The Sims Franchise Celebrates Three Years at the Top (feb. 2003)

    The Sims franchise has shipped over 24 million units, including more than eight million units of the core product, The Sims.

    Since the launch in 2000, The Sims franchise has spawned five expansion packs and a deluxe, console, and online version. The Sims has been translated into more than 17 languages and is sold worldwide.

    According to The NPD Group, The Sims base product was the number one selling PC game in 2000, 2001, and 2002.

    The Sims franchise games held five of the top ten spots on the 2002 best-selling PC games in North America chart, released by The NPD Group.

    The game's long list of honors has included being selected "Game of the Year" for 2000 by the Academy of Interactive Arts and Sciences and by numerous other publications in the United States and abroad. The creator of The Sims, Will Wright, was inducted into the Academy of Interactive Arts and Sciences Hall of Fame in February 2002, joining such industry legends as Sid Meier and Shigeru Miyamoto. Will Wright has also been recognized by ISDA in 2002 for his extraordinary body of work and enduring legacy he has established in the interactive entertainment industry.

    1. Re:Licence to print cash by Anonymous Coward · · Score: 3, Funny

      Now theres a quote screaming to be taken out of context:

      Will Wright has also been recognized by ISDA in 2002 for his extraordinary body

    2. Re:Licence to print cash by metrazol · · Score: 1

      No doubt, The Sims is the best selling game idea ever. ...

      Really? What about, oh, the First Person Shooter? Or, oh, RPGs? The Sims isn't the most popular concept for a game in history. The reason the Sims is such a big seller is it is one of about oh... 5 games like it in the history of gaming. B/c the Sims type game is so rarely made and only done well once (The Sims) is it such a smash hit for the genre, which is now named after The Sims. Go figure.

      I remember an ol' 286 game with a virtual dude who'd well...hmm...walk around his 2d house... and uh... either my memory is failing or that was all he really did, I think the latter. More recently, we've seen Singles...oh my...what an abomination that was. Check out Something Awful's review for the in depth coverage.

      --
      "Life's funny sometimes." "And sometimes it isn't." --Cat's Cradle
    3. Re:Licence to print cash by Zorilla · · Score: 1

      Wasn't there a C64 game called "Little Computer People" in which you controlled people through a cross-section of a house? Perhaps it had a PC port.

      --

      It would be cool if it didn't suck.
  17. Know what's better than the sims? by Anonymous Coward · · Score: 1

    Real life.

    "I think I might need to use up some vacation time in September."

    That's just sad, because you know he isn't joking.

  18. I want to be a SIM person! by random_culchie · · Score: 5, Funny

    Are they doing the merchandise yet?

    I want to get one of those green diamond things above my head!

    1. Re:I want to be a SIM person! by Anonymous Coward · · Score: 0

      It's called a plumb-bob.

  19. No, no-one ever thought this by SmallFurryCreature · · Score: 5, Funny
    The Sims is a dollhouse. Except the dolls move although they clearly took their AI from Barbie.

    It is also one of the best selling games of all time. Any game company with a brain would love to have a game like this. It is like having a money press in the basement. Just keep pumping out tiny little version improvements (the expansion packs) and reap the money. Just check the sales charts of the last few years. Not bad for a game engine wich even at launch wasn't that hot.

    The most amazing story about The Sims is that no-one seems to have tried to copy it. You got the recent "Singles" and that is it. There seems to be a market for a non-violent, non-competitive game yet all we get is more FPS with extra-gore. Don't get me wrong I LOVE GORE. Just not all the time. Sometimes I want to play a nice game where I can control a households of lesbian teenage girls and get them to pee their pants in sync. Is that really so much to ask?

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:No, no-one ever thought this by (trb001) · · Score: 2, Insightful

      Aren't "Monster Rancher" or "Animal Crossing" similar games? Having never played either, I'm only going off Gamespot reviews, but they both sound like they share similar, non-violent, build for no apparent reasons qualities.

      I never did understand these games. I tried The Sims for about 2 weeks, got bored, moved on. I tried the Sims Online, realized you couldn't get anywhere or really do anything, got bored, moved on. I doubt I'll try Sims 2.

      --trb

    2. Re:No, no-one ever thought this by LiquidCoooled · · Score: 5, Funny

      "Non violent" it may be, but sadistic it isn't.

      I've had endless fun winding up the missus by finding new and inventive ways to kill off her people.

      From building them into rooms without doors, or even more evil intent, removing the ladders from the pool.

      Making the Goths into toast was purely accidental though ;)

      --
      liqbase :: faster than paper
    3. Re:No, no-one ever thought this by Anonymous Coward · · Score: 0

      You've just made me power up my PC and find the CD just to try that out... ;-)

    4. Re:No, no-one ever thought this by KDR_11k · · Score: 1

      Wasn't there "The Partners", too? I know nothing about the game except seeing the name mentioned as a "Sims clone" and IIRC a few screenshots that looked like The Sims.
      And what's up with that spinoff "The Urbz"?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    5. Re:No, no-one ever thought this by Anonymous Coward · · Score: 0

      Hm, this is actually what i'm preaching in my company . There are average about 3 new fps per Month and not even 3 sim clones per year. The Sims sell better than any Shooter does. Our engine is NOT good enough to compete with Doom or even UT. Ok - so what where we doing? ... yep...

      We didn't have such a smashing hit (who would've guessed) so now we're doing next... ehrm... yep, another FPS :(

      I think there has to be some logic to this and i'm probably just missing it.

    6. Re:No, no-one ever thought this by Anonymous Coward · · Score: 0

      Singles looked like it was a sims-alike, but there was also one about a office or something... the office? The practice? Wait that was a tv show... I forget what it was called. There's going to be a Playboy game that certainly looks like a sims engine thing as well.

      And that's just the ones that I (as one who has only marginal interest in the sims) know about.

    7. Re:No, no-one ever thought this by Anonymous Coward · · Score: 0

      One of the lots in my copy got bugged so that no cars would come and pick them up for work (dont demolish a house while its paused with a car waiting outside), so Im turning it into a cemetary, and having great fun making families of 8 people and seeing how quickly I can kill them off :)

      I think my favorite is the small room full of sofa's, pack the people in, close off the final wall then install some fireplaces on all the walls, light them, and watch the fun :D. Unfortunatly I then have to make the next family clean up the ashes... a drowning pool is more efficient, but less fun, and runs the risk of people from other houses coming to visit using it too.

      Ah what a fun game this truely is :)

    8. Re:No, no-one ever thought this by mattyrobinson69 · · Score: 1

      i recommend waiting until somebody comes round (a neighbour) and coax them into the back garden, using a system of fences. after youve got them in the back garden, create a prison, with a picket fence instead of the jail bars (you cant get jail bars). that normally kills them off, because you dont feed them.

      alternatively, a similar setup, but with a building (no room to move), hideous wall paper, mirrors on all walls.

      i also once setup a mafia drugs lab (obviously it wasn't really a mafia drugs lab).

      if the game was interesting in itself, i wouldn't have done these things.

    9. Re:No, no-one ever thought this by Anonymous Coward · · Score: 0
      Aren't "Monster Rancher" or "Animal Crossing" similar games?


      Monster Rancher is a gladiator combat game with weird monsters, closer to Pokemon than the Sims. I know nothing of Animal Crossing

    10. Re:No, no-one ever thought this by Nf1nk · · Score: 1

      moster rancher is violent, although in an indirect way, (you raise monsters to fight each other in a pit), and animal crossing while non violent didn't feel like you could ever accomplish any thing and even if you did it didn't realy mater. The Sims had consequences for your actions and could have interesting results when you tried new things. Animal crossing just got dull

      --
      I used to have a cool sig, back when I cared
    11. Re:No, no-one ever thought this by barcodeplane · · Score: 1

      The Sims Online was just was basically just IRC with pictures. I decided I didn't want to pay money to talk to people and make pizza for hours on end.

    12. Re:No, no-one ever thought this by Aelfy · · Score: 1

      Whats your point? I'm sure some of the people who played Sims Online don't like FPS games. So what? who cares what you like, you obviously aren't the target audience.

  20. Ripoff by gammelby · · Score: 5, Informative
    Pffft. Pathetic ripoff of still shining Little Computer People.

    Ulrik

    1. Re:Ripoff by SilentChris · · Score: 3, Funny

      If by "ripoff" you mean "better", "more fleshed out", and "overall a better simulation of actual life", than yeah, it's a ripoff. The same way a hotrod is a ripoff of the flintstones car.

    2. Re:Ripoff by KDR_11k · · Score: 1

      Yes, but a greatly enhanced ripoff.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:Ripoff by Anonymous Coward · · Score: 0

      Interesting (for me) note on Little Computer People. When I was in 3rd grade "321 Contact" magazine had a creative writing contest where you could describe in 50 words what little computer people did all day. I won 5 Apple IIe games out of the deal, including Little Computer People and Murder on the Mississippi.

  21. You never played it eh ? by thrill12 · · Score: 5, Funny

    But ofcourse this is possible. In Sims 1, there were numerous ways to send you Sims to Sim-graveyard:

    - Lock them inside a room with a nice flaming fire, near some combustable furniture.
    - Make them swim, then take the ladder away.
    - Starve them in a room.
    - Give them a guinea pig for a present - guaranteed fun !

    Heck, if there ever was proper modding for the Sims 1 (creating objects yourself, it never arrived...), I bet people would even find ways to generate some attributes that would make this more 'easier'.
    But somehow I got the feeling that Sims blazing around the house with uzi's, bazooka's and the ever-so-funny boobytrap behind the new door was not the intention of the original Sims creators.

    However, now the Sims 2 is out, perhaps they put out some more of those long-promised development tools for Sims 1 ?

    --
    Slashdot: stuff for news, nerds that matter, matter for news, stuff that nerd
    1. Re:You never played it eh ? by Narchie+Troll · · Score: 1

      There are tons of sites with user-created stuff for the Sims. And I remember at least one that had an item used to set stuff on fire.

    2. Re:You never played it eh ? by thrill12 · · Score: 1

      All hacked stuff. Really, the scripting language to actually make *new* objects do *new* stuff has never been released, even though there were promises it would. Major reason I never Sim anymore actually.

      --
      Slashdot: stuff for news, nerds that matter, matter for news, stuff that nerd
    3. Re:You never played it eh ? by Vaevictis666 · · Score: 1

      What you want goes by the name "Evil Genius"

  22. Kinda ... by gstoddart · · Score: 1
    Anyone else ever thought that the sims was a glorified doll house game?


    I played the game for a while, but it did start to feel exactly like that. It seemed I was spending all of the time performing minutia for the Sims instead of ever actually doing anything with it.

    I guess maybe that complete immersion into making sure your Sim puts away the dishes might be fun for a while, but eventually you spend your day clicking on the housework and it feels like that's all you do.

    --
    Lost at C:>. Found at C.
    1. Re:Kinda ... by ObiWanKenblowme · · Score: 1

      If only we had the technology to use this as a front-end to some kind of housecleaning robots. You could get thousands upon thousands of teenagers to pay you to do your housework! Why people enjoy monotony when it's disguised as a game, I don't understand. Maybe because it's optional monotony...

      --
      Obvious exits are NORTH, SOUTH, and DENNIS.
  23. The original sims... by gUmbi · · Score: 5, Funny

    I bought the original Sims when it first came out, more interested in the actual concept and implementation than the gameplay. Anyway..my girlfriend at the time tries it out and gets hooked. The creepy part - she's built a model of my apartment with me and her as characters. One day she comes into the room crying - apparently my character spontaneously combusted. We didn't last much longer after that :)

    1. Re:The original sims... by H8X55 · · Score: 4, Interesting

      Parent is modded 'Funny' but that hits close to home.

      I used to date a highly intelligent, but emotionally needy software designer. She bought the first Sims when it came out, and played it daily. I did notice many nights where the television wouldn't get turned on, meals went uncooked. Laundry remained dirty and friends and family didn't get phone calls. I could care less about all these things, but I did notice her obsession with the game.

      One day out of sheer curiosity I fired up her PC, logged in as her, and loaded up her saved game. Sure enough, there was our place, right on the monitor. She had gone to painstaking detail to make sure everything was as close the reality as possible - nevermind the fact she'd been ignoring reality for a month solid.

      I think folks with control issues get a kick out of this game, as they can do whatever they want to the charcters, their enviornment,etc.

  24. Ahhh the Sims by therealfitzman · · Score: 5, Funny

    My favorite thing to do in the first Sims was to get my Sims addicted to Linux. Then I would switch them all to Windows and watch them slowly die. Good times.

  25. Proxy Passions by pickapeppa · · Score: 2, Insightful

    Sigh, guess I'll be sacrificing my own health, hygeine, career, love life, and 'round the house duties in the coming weeks in favor of the same for a set of pixilated poppets. Why would I do this? SIMS express a greater range of emotions and reward me better than my girlfriend, family, co-workers, and neighborhood police tend to do. I like rewards. Ring the bell Pavlov, its salivating time!

  26. And what kinda games do you like? by SmallFurryCreature · · Score: 4, Insightful
    I hate to put it to you but most games are very repetitive. I heard this comment before, usually from CS kiddies. People who will happily play the same level over and over again, walk exactly the same path to hone their "skill" to the finest.

    Oh yeah. That is fun.

    All games get old really fast. The trick is not to make the gameplay to varied. It is to make the basic gameplay so much fun that people want to do it again and again and again. Kinda like sex. Except is usually a lot easier to cheat in a maxis game.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:And what kinda games do you like? by rokzy · · Score: 1

      >The trick is not to make the gameplay to varied. It is to make the basic gameplay so much fun that people want to do it again and again and again.

      exactly. for me, the best game ever is Virtual Pool 3. I like pool and VP3 simulates pool accurately and with simple and effective controls.

      that's why I'm still playing it 4 years after buying it, whereas many of the "greater" games are done after a month or so.

      best 20 UK pounds ever spent (except maybe 20 pounds spent on Spaced series 1 and 2 box set - best. sitcom. ever. ymmv.)

    2. Re:And what kinda games do you like? by barcodeplane · · Score: 1

      Are you saying that people keep playing the Sims because they already suck at what the game is simulating and want to get better at it?

  27. Feels just like they're walking on broken glass by vorpal22 · · Score: 4, Insightful

    My biggest hope for Sims 2 is that it won't take my Sim 15 in-game minutes to walk from the bedroom through the living room to the bathroom. I mean, I have my sluggish days, and my house is big, but...

    1. Re:Feels just like they're walking on broken glass by Twirlip+of+the+Mists · · Score: 1

      from the bedroom through the living room to the bathroom

      Sounds like you need to re-think your interior design more than anything.

      --

      I write in my journal
  28. Perky Pat by inmate · · Score: 1
    I never quite grasped Philip Dick's Perky-Pat game until I saw 'The Sims'.

    Seriously, if there was a merchandise tie-in, what would they produce? Dolls?

    --
    --- blackironprison, where ignorance is bliss....
    1. Re:Perky Pat by geminidomino · · Score: 1

      Stupid hats with green diamonds on top?

  29. He Marketing by AndroidCat · · Score: 2, Funny

    Don't worry, they're coming out with toys for the guys too: a virtual girlfriend for your cellphone and such. You can spend real money to buy virtual presents to keep her happy too. If I had one, I'd name her Tammy Gotcha.

    --
    One line blog. I hear that they're called Twitters now.
    1. Re:He Marketing by kfg · · Score: 1

      As the other sort of geeks say, "A fool and his money were lucky to get together in the first place."

      KFG

    2. Re:He Marketing by AndroidCat · · Score: 1
      Perhaps I should have provided a non-ActiveX infested link. BBC story.
      On top of a general subscription, men will be charged a fee to buy flowers and gifts for the virtual girlfriend.

      In return, she will introduce them to different aspects of her life, like letting them meet her female friends - also electronic images.

      Oh boy, cellphone animated girl action for pay!
      --
      One line blog. I hear that they're called Twitters now.
  30. Makes for an interesting discussion. by Backdraft32 · · Score: 5, Interesting

    We talked alot about the Sims and TS-Online in my philosophy class. We were having a discussion about human nature and virtual reality, and whether it would eventually lead us to a more enlightened era or if we would sink further into the dregs of humanity. I used The Sims to show that if there were no repercussions, people are generally going to do bad things - TSO is a haven for prostitution, crime and just all around deviance. Hence, we pretty much came to the conclusion that human nature is to do as much as you can get away with... So aside from spending hours on end playing the sims, you are also taking part in a really cool psychology and philosophy experiment. Check out the Second Life (formerly Alphaville) Herald for some more insight. http://www.alphavilleherald.com/

    1. Re:Makes for an interesting discussion. by linuxbert · · Score: 1

      Im curious though..
      could it not be that these games a serve as a safe fantisy reality for people who would never in real life be prostiutes or drug lords.

      i think reality, where real people are involed, and virtual charachters in a game make for a bad comparison

    2. Re:Makes for an interesting discussion. by Backdraft32 · · Score: 1

      Precisely, that is why we discussed it as a world with no repercussions, and compared it to Heim's vision of Virtual Reality. If there are no consequences, human nature is quite destructive...

    3. Re:Makes for an interesting discussion. by Backdraft32 · · Score: 1

      And actually, having said that, I quite enjoy participating in that deviant behavior, simply because it allows me to act out on things I could never do in real life... ;-)

    4. Re:Makes for an interesting discussion. by Reapy · · Score: 3, Interesting

      I would argue that some of the things you list, such as prostition, are not bad things. In fact I'm really against the fact that victimless crimes are illegal. I guess it just seems odd to me that a woman or man could sleep around by picking up a different person at a bar or though online personals every night, and this is legal, yet the moment they accept cash for favors, it is illegal.

      Also, when looking at tso, you have to rememember that it was a game where there was nothing to do. I played in beta, and it took me about three days to relize that there was no game behind tso besides crappy mini games you would get for free on yahoo and watching your character hit a pinatta for 8 hours.

      Playing EQ as a newbie, most everybody I interacted with was really helpful, taking an hour or two out of their time to help me get a corpse or guide me through a new area when I was lost. The nature of the game is what shapes people's behavior and the type of people you get in the game. The game doesn't prove a point about humanity besides showing that similar people will play similar games.

  31. Re:Marketing by Anonymous Coward · · Score: 0

    Bratz doesn't have suggestive humour? It's the marketing depts corrupting kids again!!!

  32. Re:Infantilization of the Western society ? by solarmist · · Score: 4, Interesting

    Bullshit. All it means is that we keep getting more and more free time and we don't know what to do with ourselves.

    And as far as Asian culture goes. The Japanese are addicted to dating simulators and who do you think MAKES anime. Not to mention the endless dramas on Japanese television. And an amazing number of video games come out of there too. Then we have Hong Kong. Come on. You've never seen a HK Action flik? Those are about as far out as you can get.

    And I don't know the numbers, but Korea is, one of, if not the most wired country in the world. And do you know what they do with it? They have a computer in their homes, then go out to a PC Bang (PC room) to play Linage, Linage 2, or Starcraft for hours at a time, then decide which hotel to stay the night at with their boyfriend by which hotel has a computer in the room. How much more addicted and withdrawn from real life can you get? I know Japan isn't quite as bad, but they like their video games too.

    I won't comment on the Arabic world, but I think they'll need to stop killing each other before they do much more than control a lot of oil.

    I do agree that Asia will over take the western world, but I don't see the western world declining as you say, I just see their economy growing much faster than ours. We've just become laxidazical about staying out front.

    Just a quick blurb on family and religion in Japan and Korea (these are the only countries that I can personally vouch for), but if you ask a Japanese person what religion they are over 90% of them would say none. And in both Japan and Korea the family is just what you call people you live with because you never see each other. The mom/wife is the only one that will see everyone. The husband will generally work all day, then go drinking with co-workers until late (several times a week) and MAYBE come home that night. Then you have the child that goes to school followed by cram schools (to learn everything else they should have learned in school if they were taking another 4 classes) followed by a couple hours of homework...I don't really see much of a family there.

    Finally, I'd like you to name one city (anywhere in the world) that couldn't be hit by a well planned air strike by an extensively trained, well funded group that has no problems with knowing they won't live though the mission (Knowing you'll die doing this mission no matter what goes a long way in how far in you can push).

    Disclaimer: All of this is very general and is not ever case or even close to it, but I've seen all this happen WAY too often not to mention. (Can you find the part that I've actually done?)

    --
    "Curiouser and Curiouser" - Alice
  33. The gaming demographic by Anonymous Coward · · Score: 5, Insightful

    I think the success of games like the Sims and the near-inevitable success of its sequel point to the increasingly fragmented nature of the gaming demographic.

    In the past, it was simple. You had PC gamers and console gamers. The former mainly played simulatorss, strategy games, fpses, "Western" RPGs and the more "highbrow" sports games. The latter had platform games, beat-em-ups, "Japanese" RPGs and the "arcade" sports games. There was a bit of crossover and plenty of people owned both a PC and a console.

    These days, I follow what would once have been the "mainstream" games for both PC and consoles. The games I've been excited about include Doom 3, Half-Life 2, the next installment of the Final Fantasy series and pretty much anything from Bioware. However, in terms of games sales, I represent an increasingly insignificant force. The Sims and its expansions represent an entirely different gaming demographic all on their own, reaching out to a group which would never have been marketed to in the past, but who have brought a whole new level of purchasing power. Similarly, we've seen much-ridiculed genres such as the "deer hunter" games spring up and be largely ignored by the classic "mainstream" gamers, but go on to huge commercial success.

    I don't think this is a bad thing; it's just an inevitable part of gaming moving further into mainstream society.

  34. No duh it's on time by Jonny_eh · · Score: 3, Interesting

    Development of a game like this just requires the adding of features. i.e. if they are behind schedule, they can release the game with 200 characters instead of 250. Half-Life 2 on the other hand, if the last level isn't working, then they have no choice but to delay the game. For The Sims they can always release cut off content in the inevitable expansion packs.

  35. Wow! by sammy+baby · · Score: 4, Funny

    That news is freydushey!

    (When my wife and I purchased The Sims, we found the language they were speaking, "Simlish" to be really funny. Every time one of the characters got excited about something, she'd use that word. Then we started using it. "Honey, this pie is freydushey!")

    1. Re:Wow! by balster+neb · · Score: 1

      I'm going to show this post to everyone who calls me a freak for speaking Simlish.

    2. Re:Wow! by sammy+baby · · Score: 1

      Don't bother. The fact that there are other freaks like you and I doesn't preclude either one of us from being a freak. ;)

  36. What's the Catch? by Mean_Nishka · · Score: 3, Interesting
    Am I missing something? I bought The Sims like everyone else when it first came out a few years ago. I played it for an evening or two but just couldn't get into it. I don't know, but instructing an onscreen avatar to piss and shit constantly is rather annoying. Add to that I couldn't get him to wake up to go to work, clean up his house, etc. etc.

    I don't want to knock it, and I probably will pick up a copy of the Sims 2 with the hope that the micromanagement tasks are optional.

    1. Re:What's the Catch? by Anonymous Coward · · Score: 0

      I'm with you. The game would be intensely addictive, but the micromanagement makes me crazy. If the house is set up well and the characters' needs are provided for, why do we have to prod them to go to sleep or use the toilet? For now my copy of The Sims is gathering dust.

      I also haven't been able to create a character that doesn't need constant interaction with irritating neighbours, so I can't create a character who's anything like me and my Sims people annoy the heck out of me. (If I wanted neighbours in the house constantly eating my food, yakking, and complaining about the size of my television, I wouldn't be playing The Sims, now, would I?).

    2. Re:What's the Catch? by fejikso · · Score: 2, Insightful

      ... Sims 2 with the hope that the micromanagement tasks are optional.

      That's why this game sucks. It's micromanagement at the stupidest level. Gosh, I bet there's more in a human being's life than cooking, mopping, sweeping, unclogging toilets...

      I found The Sims to be a very addictive, horrible game.

    3. Re:What's the Catch? by Morpeth · · Score: 1
      Initially I thought it looked fun, tried it for a total of maybe 8-10 hours, then shelved it and never regained interest.

      To me, worrying about virtual dishes piling up, a temper tantrum throwing daughter, showering, finances, etc was just too much like real life (less the daughter), I just didn't 'get it.'

      Since we have to deal with that stuff in real life, why add to the stress via virtual one was my thought. Maybe b/c if you get good at the game, you feel like you have the control you rarely get in real life? Who knows.

      I'm more escapist in my gaming, I want to do impossible things or be someone I could never actually be in real life. Ah well, to each their own.

      --

      'The unexamined life is not worth living' - Socrates
  37. The Sims is the very best example I got... by Kjella · · Score: 5, Insightful

    ...that you're NOT supposed to judge the market by yourself. If I was an exec presented with this game, I would have sent them packing. [Insert que of music exec turning down Beatles here] I tried it for a little while, and I must say I simply didn't get it. I still don't get it. I probably never will get it. It feels like a crappy DIY reality show. Then again, people play solitaire too. If I do, my mind goes "boring. Boring! BORING! B O R I N G ! ! !" Ah well, wouldn't be any fun if we were all alike anyway.

    Kjella

    --
    Live today, because you never know what tomorrow brings
    1. Re:The Sims is the very best example I got... by Anonymous Coward · · Score: 2, Interesting

      >If I was an exec presented with this game, I would have sent them packing.

      Actually, that's exactly what happened. The Sims was turned down by multiple (don't remember how many) publishers. It was MIA for years, and Wil Wright had to fight for it. And after a while no one watching the development really expected it to succede (I'm a Simcity fan, so I was kinda half-interested). Funny, cos' I remember thinking "man, this looks like Batttlecruiser 3000AD all over again" (for the three people who don't know what I'm talking about, it was the WORST vapourware joke, and latter bug-riddled crap joke in recent memory - Daikatana doesn't even come close). Shows what I know.

      RsG

    2. Re:The Sims is the very best example I got... by Coffee+Warlord · · Score: 1


      You bring up a good point, though. I find myself wondering if a no-name developer was presenting this idea, instead of Wil Wright, if it would have ever been produced.

  38. Re:Infantilization of the Western society ? by Anonymous Coward · · Score: 0

    What the hell was this all about?

  39. more family fun by mono_indy · · Score: 5, Funny

    i used to start my wives sims game and put heavy metal music and horror movies on and let it run all night. she hated that. the simes would have lost almost everything and were crazy as hell the next day. i can't wait to see what i can do with the new sims. lol.

    --
    Visit the Mother Site !
    1. Re:more family fun by Anonymous Coward · · Score: 0

      Grammar Nazi: On

      Please, please, please use proper punctuation. I know it takes a few extra seconds for you to write things properly, but it takes everyone else a few extra seconds to read things if they're written improperly. For example, for a few seconds I thought you were Mormon because you talked about your "wives sim game" (you should have said "wife's").

  40. Re:Infantilization of the Western society ? by Anonymous Coward · · Score: 0

    I didn't know people wanted to escape into H.P Lovecraft's worlds...

  41. Delayed by sangreal66 · · Score: 4, Informative

    Why do people keep saying that The Sims 2 is being released on time? It was delayed AT LEAST once from its scheduled March release, and I think possibly once before then.

  42. Re:Far more important reason for linux and mac ver by Anonymous Coward · · Score: 0

    Why would I want to waste my time donating source to a closed source project?

    (you must be new here)

  43. God Complex? by bach_m · · Score: 0

    I don't have a god complex!
    I am God!

  44. Sims 2 is going to hurt my relationship. by mrmaster · · Score: 1

    I was warned several months ago that my girlfriend will be disappearing once Sims 2 comes out. Hopefully the lack of social contact during her time of addiction will lead to plenty of sex later on.

    1. Re:Sims 2 is going to hurt my relationship. by Anonymous Coward · · Score: 0

      Yeah I hope so too, your girlfriend's a freak.

  45. Glorified Opinion? by Anonymous Coward · · Score: 0

    Your opinion doesn't interest me. I'm not saying it shouldn't interest you, it just doesn't interest me.

  46. I missed the joke too! by xtermin8 · · Score: 1

    It wasn't very funny, but after reading it a couple times, I think the parent post was meant as a joke

  47. me neither.... by HarveyBirdman · · Score: 3, Interesting
    I got a copy free from Apple for something or other. I didn't understand the popularity of The Sims, either

    It was an interesting idea, and the execution was pretty brilliant, but it just wasn't fun for me. By the time I got the character done eating, shitting, cleaning up (usually in that order), it was time to go to bed again and go to work.

    In other words, it was TOO MUCH like real life.

    When I turn on a video game, I want powers beyond those of mortal men, epic struggles against a worthy foe or I want to see sexy dark elf babes in magical lingerie.

    Sometimes I want to BE the sexy dark elf babe in magical lingerie, but that's a different thread.

    --
    --- Ban humanity.
  48. Re:Infantilization of the Western society ? by KDR_11k · · Score: 0, Offtopic

    Religion was the first form of escapism. Life sure feels better if you know that when you die and did nothing but work, at least in afterlife you'll reap the rewards. Yet I see you promote religion as advantageous. Family can be "escapism", too (well, depends on the definition, but I'd say we should go by the effect, not the way of archieving it), since it makes you feel better when you're not working.
    I think the more and more sophisticated forms of escapism in the western world might be related to people adapting to the stimuli. There was a time when people became so emotional over books they killed themselves out of depression (Goethe - Die Leiden des jungen Werther was one of those). There was a time people became obsessed by playing a game where you deflect the dot with a line. Nowadays those stimuli would work on few.
    We are adjusting to our drugs, now we need harder ones (okay, real drugs work for that purpose, too).

    I don't see that as a sign for the downfall of a culture (why? Because everybody's slacking off? No, that has other reasons like labour laws and a social system tat doesn't let people starve on the street if they don't work twenty hours a day in sweatshops). I agree that the west will become less important unless some gov gets the idea that to uphold their domiance they need to declare a large scale war, but entirely for different reasons.

    Gah, I have a feeling this is seriously off-topic.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  49. Dag Dag by Anonymous Coward · · Score: 1, Funny

    Fredashay Duhkwy! Downarown ashay, prah sesst chi ola mana sey!

  50. Missed the joke! but it wasn't that funny anyway by xtermin8 · · Score: 0, Offtopic

    I thought this may have been posted seriously then ./ers moderated it as funny. There are a fightening number of people who actually believe in what you've posted as a joke. In these times, in this presidential race, I have been bombarded with opinions resulting from simplistic thinking. Blatent stupidity just isn't funny to me anymore

  51. Pots and Kettles by Anonymous Coward · · Score: 2, Insightful

    One day out of sheer curiosity I fired up her PC, logged in as her, and loaded up her saved game.

    This act in and of itself speaks volumes about the disconnect in your relationship and the disconnect you have about judging control-freaks and seeing the same behavior in yourself.

    1. Re:Pots and Kettles by Reapy · · Score: 2, Insightful

      Good call Mr. AC. If they were living together, you would think that he would walk over to the room where she was playing and watch her for a bit and perhaps chat with her while she was playing. That would seem to be the best way to get to know how she was playing her game besides going behind her back to snoop.

      I usually name one of my rpg party characters after myself and my fionce because it's pretty funny to watch ourselves kill things and do silly stuff. Even when playing top spin, I made myself as a male player, and made her as the female player. International tennis stars now.

      It's called having fun, the sims just lets you take it to the next level by making the appartment you live in and watching funny situations unfold. When I did the sim's, I made myself, my ex, a child, and "That Guy", a hippy looking character who lived on the couch. I wasn't trying to send a message to my ex, I was having fun playing around with the sims, which is probably what she was doing.

    2. Re:Pots and Kettles by H8X55 · · Score: 1

      actually, no. i was invited to check it out whenever i wanted. i just was bored one day and wanted to see what all the fuse was about.

  52. The Simzzz by payndz · · Score: 2, Informative
    I finally thought I should get around to trying The Sims, since it seems half the world's played it and loved it.

    I found it utterly tedious and a complete waste of my time. Watch them sleep! Watch them eat! Watch them... walk around! I'm just glad I got it second-hand, as I would have been very pissed off if I'd paid full price for it. I gave it a fair shot to see if it got any better as it went on. It didn't so I haven't touched it since.

    I just can't see the appeal. Then again, I can't see the appeal of shows like Big Brother either

    --
    You must think in Russian.
  53. Just buy "Singles" by Anonymous Coward · · Score: 0

    Buy Singles. You get full nudity and it's pretty similar to Sims (minus the home building aspect)

  54. The Sims 2 isn't on time by rd_syringe · · Score: 2, Informative

    It was originally due out in the beginning of the year, then was delayed by several months.

  55. This game wasn't on time! by Anonymous Coward · · Score: 0

    What EA marketing shill submitted this news post?

    "It appears that it will be on time after all, an unusual occurrence in this industry."

    Yeah sure. That's only true if you completely disregard the fact that it was originally scheduled for APRIL.

  56. Nice OO designed game by samsmithnz · · Score: 4, Interesting

    I wish I could find the article to link here, but I can't, I thought it was on gamesutra but I can't find it there either.

    Anyway, I just wanted to comment that I read an article about how the game was designed a couple of months ago and I thought it was very interesting. Basically the objects have all the code, and the sims have minimal coding. The expansion packs (for the most part), just contained new objects with new code that the sims reacted too. I thought this was a really neat and insightful way to code the game.

  57. sims by syrinx · · Score: 1

    I might pick this up at some point, though I'll probably wait for the price to come down first.

    I was throughly addicted to the Sims 1 when it first came out (4 years ago or something?).. for a few weeks. After I played it more or less constantly for a few weeks, it suddenly got really old.. the first expansion was okay, but after that they didn't seem to be adding anything I was interested in. Ah well, there are obviously plenty of other people who like it.

    One thing I noticed... with a lot of games, I'll play them a bunch, stop for months, and then start them up again and have just as much fun... but I've never been able to get back into the Sims.

    But if this is a truly *new* game based on the old idea, I bet it'd be fun again.

    --
    Quidquid latine dictum sit, altum sonatur.
  58. Re:Infantilization of the Western society ? by Rayonic · · Score: 1
    I just see their economy growing much faster than ours.

    By "their" you mean "China's", right? Because that's not true of Japan and Korea anymore.

    Not that China isn't in danger of recession, as I've heard some analysts say.
  59. Of course it will be on time. by Gannoc · · Score: 2, Funny

    It appears that it will be on time after all, an unusual occurrence in this industry.

    You're used to anxiously awaiting software by Blizzard, etc. EA will cheerfully release incredibly buggy software "on time".

  60. And here's a little geek perk by GMFTatsujin · · Score: 3, Informative

    DEVO front man Mark Mothersbaugh is signed to do the in-game music.

    If nothing else, perhaps the game will move away from the Leave It To Beaver sitcom earmunge. Duty now for the future!

    1. Re:And here's a little geek perk by DerekLyons · · Score: 1
      DEVO front man Mark Mothersbaugh is signed to do the in-game music.

      If nothing else, perhaps the game will move away from the Leave It To Beaver sitcom earmunge. Duty now for the future!
      Nah. Mark sold out years ago and now makes whatever music he's paid to. (Among other things, he makes the music for Rugrats. No Duty there.)
  61. Get back to me... by FusionDragon2099 · · Score: 0

    ...when they announce the next Simcity game. God, Will Wright is such a sell-out.

  62. It's not on time by Anonymous Coward · · Score: 0

    As a big Sims fan I have been waiting for Sims2 to come out ever since I saw it in PCGamer. I have continuously checked the release date and it has changed many times. Of course I think these were release dates from sources other than EA. EA never set a release date until a month before it came out. I find it funny that they are praising them for coming out on time, considering it has been a "done when it's done", project just like Doom3. I guess in that sense Doom3 came out on time too. WAY TO GO ID!

  63. "Game finished shortly before release date" by Anonymous Coward · · Score: 0

    Yeah, this is really newsworthy. A game is done shortly before it's announced release date.

    Can't wait for the "Sims 2 released, people buy" news story on Sept. 14th.

  64. No you don't... by Omestes · · Score: 1

    Being a sim isn't fun...

    Gotta go... must go to the bathroom, cook dinner, get the mail, use computer to find a job, watch TV then sleep now.

    --
    A patriot must always be ready to defend his country against his government. -edward abbey
  65. Sim.* by alex4point0 · · Score: 0, Offtopic

    Just abusing Karma to send a shoutout to my homie Alex Hutch who is probably reading this thread with a fine-toothed...####***METAPHOR BREAKDOWN

    --
    By the time you finish reading this sentence will end.
  66. burning Sims by MyHair · · Score: 1

    Do the sofas burn faster than the wicker tables? I swear I think those wicker tables are on the verge of spontaneously combusting when no source of heat is nearby.

    Toaster ovens are a fairly reliable ignition source with untrained cooks. I never even use them in a game where I'm not trying to kill.

  67. Sims eh? by Lisandro · · Score: 1

    First "Little computer people", then that Tamagotchi thing, and now Sims. I always fail to see the appeal for those games; but people here are already flipping over Sims 2 and asking me when we'll purchase it.

    It's a crazy world eh.

  68. Re: That Guy by JaxGator75 · · Score: 1
    What? No "Killer" the Rottweiler???

    --
    Come and see the violence inherent in the system!
  69. Sims v. Creatures by Comrade64 · · Score: 1


    Sims was fun, but I liked Creatures series (1,2,3, etc) better. It always felt really fun to toy with the genetic code of the Norns, Grendels, and Ettins and see what sort of weirdness could be created, from creatures that lived only a few minutes, to creatures with silly walks, to creatures that were virtually born pregnant, or even crossbreads of species.

    I'm looking forward to toying with the alleged genetic code in Sims2. I think it will be nice to move up to experimenting on pseudo-human subjects.

    --
    If you are reading this, then you are one of those people whom I just can't take seriously.
    1. Re:Sims v. Creatures by barcodeplane · · Score: 1

      You make me want to try and install my old Creatures 1 game, but I know it won't work on XP... I am a sad, sad man.

    2. Re:Sims v. Creatures by saladpuncher · · Score: 1

      I thought so too, but you can get Creatures 1-3 to work in XP. Just right click on the setup file before you install it and tell it to run in compatibility mode. I think I chose Windows 95. I actually played a game of Creatures last night.

    3. Re:Sims v. Creatures by barcodeplane · · Score: 1

      I just tried to do what you said and the crash immediately crashes as soon as I start it. =/

  70. one word: handcuffs!?! by javaxman · · Score: 1
    handcuffs?

    What about her makes him think "handcuffs" ?!

    If there was ever something Sims need more of, it's action, but then, that might make the game *too* unlike the reality of it's players...

    Someday, somebody will make bank by releasing an adults-only version. Some day... when I get a little more spare time...

  71. This sims... by null-sRc · · Score: 1

    caters to the slashdot crowd im sure...

    http://thesims2.ea.com/images/screenshots/screensh ot_big_31.jpg/

    anyone else find that somewhat creepy?

    --
    -judging another only defines yourself
  72. Kind of like sex?? by BrokenStructure · · Score: 1

    First off, sex can be bad... really bad. Second off, I think that, when it comes to games, it has less to do with "really fun" and more to do with minimalism. Include what's necessary and don't bog the game down with what's unnecessary. Look at CS, the sims, etc. They're all so perfectly simplistic. This, again, is very different from sex, where doing the bare minimum is likely to get obnoxious and tiring, quick. ;) that's just my 2 cents, of course.

  73. There seems to have been a mistake. by fondue · · Score: 1

    This story has been filed under 'games'.

    --

    Preferences > Homepage > Customize stories on homepage > Authors > Zonk > Uncheck

  74. Why not tax it? by Anonymous Coward · · Score: 0

    Instead of wasting man hours (and money!) on having cops doing vice patrol and embarassing people, why not instead have brothels registered with the county or state and pick up some vice taxes from the patrons? The only downside is that you lose the anonymity you have when it is only you and the callgirl... Plus prices would be higher because of health regulations and administration, but I think it's an idea worth looking in to.

  75. The Sims by shutdown+-p+now · · Score: 1

    An Ultimate Torture Chamber Simulator!

  76. Note to Dan Farina by g-san · · Score: 2

    I'm already having a strange obsessive twitching in my left leg. I think I might need to use up some vacation time in September.

    it's probably because the fungus growing in your REAL garbage needs to be taken outside. Why play a game that is the same as everyday life? Give me particle guns or a pirate ship or a fast car and a machine gun. and please don't buy your sims a video game so after work you can be playing a video game in which you make a person live a life in which they play video games when they come home from work. next thing you know you will be begging maxis for a slashdot patch for sims 2.1. go get a better job, go get better furniture, and go get more REAL friends. and Christ's sakes lad, don't pee on the floor. bladder... worst game feature ever!

    no offense for the slashdot comment.

  77. Invalid Customer Gender Asumptions by strangedays · · Score: 2, Insightful
    Maybe... this is not a guy oriented game!

    Which leaves, guess what... that other deeply mysterious human gender, Women. Huh, who woulda thunk it, a game popular with the ladies..., Gosh!, maybe they even deliberately designed it that way. Which is probably why, statistically speaking, most slashdotters don't get it.

    My daughter (age 16), and freinds, loves the original Sims+Pack+++ and is eagerly awaiting the new game.

    The Sims is a beautifully crafted and delivered fantasy AI world where players pretend absolute control over other peoples lives. To say nothing of the amazingly detailed, houses, landscaping, decoration, fashion and gizmo obsessions. The whole thing has a lightweight, easygoing ethic and experience that is light years from the dark and dangerous firefights guys enjoy.

    Of course, what this fantasy may say about the real workings of the female psyche... I shudder to think, not something a guy/father can safely speculate about and stay politically correct, (or alive).

    But what of it..., its fantasy, harmless entertainment liked by women, so EA found a winner, and a whole otherwise ignored market, so good luck to em I say.

    Maybe we should all learn to write games and software that women as well as geek guys can like... Heck, I heard they were 50% of the random user base!

    --
    There is no god; get over it already! Never exchange a walk on part in the war, for a lead role in a cage.
  78. Re: That Guy by H8X55 · · Score: 1

    Didn't Killer have a brother? What was his name?