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TrackIR3 Pro Head-Tracking System For Gamers

simfan writes "Ars has a review of the TrackIR3 Pro up that's worth a look. Using the TrackIR cursor control system originally designed to help the disabled, the company made a device that tracks your head movements in games. It turns out that this works really well in flight sims and other games where you can replace mouse control. There's some video of the performance as well."

53 of 153 comments (clear)

  1. I could see myself using one of these. by OverlordQ · · Score: 3, Funny

    Just have to get over the $140 price hurdle first.

    --
    Your hair look like poop, Bob! - Wanker.
    1. Re:I could see myself using one of these. by BlueJay465 · · Score: 2, Funny

      bah! a simple drop in the bucket when THIS crowning achievement will complete your Ultimate Gaming System(TM). Your uber up-to-the-second technology, your fancy-schmancy gaming chairs, etc.

      All you would need now with a headset like this would be a intraveneous Mountain Dew drip and a catheter. You will never have to leave your computer again!

    2. Re:I could see myself using one of these. by Minna+Kirai · · Score: 2, Informative

      Just have to get over the $140 price hurdle first.

      If you're serious, then do it yourself. Notice how the TrackIR advertisements say "More Hertz than a Webcam"? That's because normal webcams, plus a little software, are competitive to their product.

      For $20 you can buy a USB webcam, and then $10 for Cam2Pan, or $0 for Freelook. Now all you need is a sticker on your forehead...

  2. Logs by Mateito · · Score: 4, Funny

    This just means that now she'll have logs to present to the court:

    "Yes, your honor, and these prove that he was looking at my breasts while talking to me".

    1. Re:Logs by AKAImBatman · · Score: 4, Funny

      I could just see wives everywhere using this as a way to make husbands put down their video game.

      "Oh honey, look at the new cloths I got from Victoria Secret!"

      *head whips around*

      "I'm sorry! Did your plane crash?"

    2. Re:Logs by flewp · · Score: 3, Funny

      Maybe they're better off with the jumbos...

      Maybe their wives lack jumbos....

      --
      WWJD.... for a Klondike bar?
    3. Re:Logs by nanter · · Score: 2, Funny
      Maybe their wives lack jumbos....

      Or their wives are jumbos!

    4. Re:Logs by grantdh · · Score: 2, Funny

      I know a few guys who would rather land their Jumbo before looking at their wives in lingeree (sp?).

      I know of a few whoose partners would dress up like a stewardess to serve them dinner while flying. If things were going really well in the relationship, the guy might also be lucky and get a "pilot job" :)

      Activating the ol' automatic pilot - best scene ever!

      --

      I left my body to science, but I'm afraid they've turned it down...
    5. Re:Logs by g0at · · Score: 2

      Actually, let me apologise slightly for the tone of my initial reply.

      "What the hell are you smoking" should really have been directed at the moderators (+4 insightful?!), as I now realise (hope) your post was intended to be funny.

      -b

  3. whip....crack.... by rwven · · Score: 2, Funny

    Of course when you're playing and get hit in the back you'll have to be careful to when you whip around so you don't get whiplash... ;-) Of course at least some gamers will be getting SOME exercise while playing games. :-P

  4. Profit? by Crzysdrs · · Score: 2, Interesting

    I wonder if they simply cannot make enough money selling to the disabled that the only viable market for such equipment is selling it to the gamers with disposable income?

    1. Re:Profit? by Mateito · · Score: 5, Interesting

      Being serious for a moment, maybe they could use that as a marketting point.

      "For every 3 gamers who buy one of these, we give one to a disabled person who desparately needs it". Do it right, they may be able to set themselves up as a charity and get tax breaks

      World Vision spends rediculous percentage of its donations on marketting, but they've worked out (I hope) that the net amount of money passing to the causes they promote is maximised in this way.

      So how about a charity or company who works to provide benefits to the disabled? And to top it all off, we never need feel guilty about computer games again.

      "Get off the computer"

      "I can't, Mum. I'm helping a disabled guy".

    2. Re:Profit? by ArchAngelQ · · Score: 2, Interesting

      Actually, my girlfriend and I where looking into setting up some sort of ad-hock version of this, but this looks better. She's got a motor imparement, and so mousing for her is generally a bit of a pain in the ass, doable, but slow. With this, she'd be able to mouse easier, and play City of Heroes with much greater ease =)

      Now to convince her to wear a silly hat. That's going to be harder.

      Oh, and quick plug on my own opinions about people with disabilities and computer use: There are a lot of smart people out there, with unnessicary complications for getting into computer use because a lot of computer periferals are built for able bodied people. It's unfortunate, but I'm glad things like these are making it to mass market production, because it means people who need them, but can't get their insurance companies to pay for them, will be able to afford them more realisticly.

    3. Re:Profit? by gadget+junkie · · Score: 2, Informative

      she won't need to. the system works even if you just apply one of the reflective stickers to the forehead, or better yet to the headset microphone, if she uses one. couple that with sphinx (http://www.speech.cs.cmu.edu/sphinx/), and bob's your uncle.

      --
      "If a boss demands loyalty, give him integrity. But if he demands integrity, give him loyalty." (John Boyd, 1927-1997)
  5. keep your eyes on the screen.. by m05 · · Score: 3, Informative

    the problem is that when your head moves your eyes still have to point to the screen. that does not work. i tried the ur gear headset before. it did not work at all. it would work better on a wall.

  6. Is it a coincidence that... by tao_of_biology · · Score: 3, Funny

    they originally designed it for the disabled and it only runs on "Software requirements: Windows XP / 2000 / Millennium Edition / 98 "? I guess they know what their target demographic is using...

    --

    -- "A chicken is an egg's way of making another egg."

  7. Slight problem by r_glen · · Score: 2, Funny

    Sure, your plane may turn but now you're stuck staring at a wall.

    ...okay maybe I should RTFA

    1. Re:Slight problem by Rotkiv · · Score: 2, Informative

      but if you look at the little gif/flash animation on the product page, it's not steering the jet, it's looking around the cockpit.

      --
      RArr!
  8. old mario by weenis · · Score: 5, Funny

    so, my little sis who used to nod her head up every time she made mario jump would be pro at this!

  9. Technology has multiple uses by freedom_india · · Score: 4, Informative
    According to the article In March 2001, NaturalPoint launched the TrackIR system as a control device for people with disabilities, but many in the flight simulation community saw a potential use in flight sim view control. How does it work? In simple terms, TrackIR is a webcam that transmits and detects infrared signals....

    So, technology is always used where it's least expected. A technology for disabled people is used for flight simulation games. Typewriter was meant to help blind write letters. Now it has morphed into keyboard to write worms and viruses (virii if you want pure English).

    So how many such different uses of technology have you come up with?

    --
    "Doing what i can, with what i have." ~ Burt Gummer
    1. Re:Technology has multiple uses by PatHMV · · Score: 2, Funny

      "Viruses" is pure English. "Virii" would be pure Latin.

    2. Re:Technology has multiple uses by MarkPNeyer · · Score: 2, Informative

      Actually, you're wrong, too. "Virii" would be the plural of "virius," which doesn't mean anything. The latin word 'virus' doesn't have a plural.

      --

      My blog
    3. Re:Technology has multiple uses by PatHMV · · Score: 2, Informative

      Well, I was half right. "Viruses" is in fact good English. You are correct that "virii" is not good Latin, and I thank you for calling my attention to it. A quick Google search discovered the following comprehensive discussion on the subject:

      What's the Plural of Virus?"

  10. Sneeze? by BigDogCH · · Score: 5, Funny

    So, what happens in my flight sim when I Sneeze?

    I can see it now, just before landing you start to feel a tickle in your nose.

    1. Re:Sneeze? by geekoid · · Score: 2, Funny

      your co-pilot wipes the window off for you.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  11. I don't know... by Nos. · · Score: 3, Interesting

    I'm just not sure if I want something that looks like a Might Morphin Power Ranger looking at me from the top of my monitor. Not to mention what stretching your neck might do to you while in game!

  12. Perfect for DDR Max Extreme Action 4 by blueZhift · · Score: 3, Funny

    I can see the next version of Dance Dance Revolution on Playstation 3 using something like this. Combined with the Eye Toy, you could end up in some major traction!

    1. Re:Perfect for DDR Max Extreme Action 4 by Hast · · Score: 2, Interesting

      I want a combination with Donkey Konga, Gitaroo man, the marachas game (for Dreamcast) and Karaoke Revolution (and DDR).

      Suddenly you have a boy band simulator. (But with real music.)

  13. Review/Eye Strain by RalphBinaca · · Score: 3, Insightful

    Nice review.

    I must wonder exactly how useful it is. I can only imagine the eye strain one would get by continually turning their head far to the right and left and having to keep your eyes focused on the screen. Getting a headache just thinking about it.

  14. How long.... by Conspiracy_Of_Doves · · Score: 4, Funny

    Till they make a version with force feedback?

  15. Saccades by leeum · · Score: 4, Interesting

    When I was a physiology student, we examined saccades - high speed movements of the eye. We do not smoothly transition our field of vision to something interesting, we tend to "snap" our focus instantly to catch a better glance.

    Where this was interesting, I thought, would be if we could leverage this mechanism as an input device especially for FPS games. Instant targeting and pretty damned accurate aim.

    However, there probably won't be too much of a market outside that though, since smooth and steady movements of the eyes are pretty difficult to achieve, if not impossible.

    1. Re:Saccades by TheSteve · · Score: 2, Insightful

      If bicycles had just come out and you couldn't simply go out, buy one and immediately compete in races and perform stunts, people would still be willing to practice and put in the time needed to learn the skills that make it second-nature.

      How long after getting your first bike were you completely comfortable and proficient at riding it? It took more than a day and involved some bumps and scrapes, I'm sure. It took some training to get good at.

      You only had to learn it once, though. Years later, it's just like... well, riding a bike.

      Every follow-on product in the head and eye-tracking device market will be able to take advantage of the motor skills and reflexes honed by devices like these.

      When we pick up a new game, using the WASD keys for movement and the mouse for looking around is not something most of us have to concentrate on. We don't have to relearn the skills. The first time required some getting used to, though. Some training and practice was needed, but those skills are ingrained now and won't soon be forgotten.

      It's going to be the same for alternate input devices that require fine motor control, too. Once the mind makes a complete mapping between the results on the screen (or wherever) and the muscles and nerves, the mechanics will be relegated to subconscious control and the interface will be transparent - the actions will be instinctual.

      Everyone who rides one had their first bike, and while I haven't yet used head or eye-tracking devices, I'm sure I will. My first one might just have training wheels, too.

  16. great news for the next level in games by muel · · Score: 3, Interesting

    The article makes a small mention of VR, but really, this has to be pretty damn important for the behind-the-scenes push for VR game consoles in the next decade. Every game company in the world with a brain should already be planning for an eventual shift to a VR system, even if it's 10 years away, and both the dropping price and increasing functionality of this TrackIR product makes the feasability of a low-priced, easy-to-use VR console that much more likely in the coming years.

    1. Re:great news for the next level in games by grantdh · · Score: 3, Insightful

      this has to be pretty damn important for the behind-the-scenes push for VR game consoles

      Been there, done that. Remember all those VR games and consoles that came out years ago? Where are they now? Gone. Know why? Made ya sick!

      Ever played a VR game for a long time? When your eyes and ears are saying that you're running down a corridor, changing direction, looking around and moving about, but the motion-detection system that is your inner-ear says "Nope, this butthead's just standing in one place" then your brain gets confused and PUKE!!!

      Total immersion VR = totally immersed in your own vomit

      See, here's the deal. Your brain is programmed at some *really* base level to equate an imbalance between what your eyes and ears are saying vs what your inner ear is saying with "Shit, I've eaten something nasty, get it out of my system! PUKE!!!!" Now, fastwind through to today where you're sitting in a car that's going around corners, accelerating, etc - keep your head down and try to read. Eyes say you're (sorta) sitting still but your inner ear says "Hell no, I'm staggering all over the place" - how long until you feel queasy? Most people get it pretty damned quickly.

      I was using a friend's VFX-1 headset to fly a flight sim. It was great. Best loop I've ever done on a computer 'cos I could just move my head about to see wing, horizon, etc. But, after an hour or so of zapping around the place, I *had* to stop or I would have been sick.

      So no amount of new tech and toys will bring back VR consoles. Either we find some way to trick the inner ear into thinking we're moving at the same rate the vision/sound system is showing OR we breed a bunch of people who have disconnected their inner ears :)

      --

      I left my body to science, but I'm afraid they've turned it down...
    2. Re:great news for the next level in games by cra · · Score: 2, Funny

      Actually we have the technology to trick the inner ear, although we cannot put it in a VR-set yet. I saw a TV-show yesterday about a company building flight-simulators for pilot training. Inthem you sit in a "box" with screens that act as windows.

      The box is mounted on hydraulics that moves it around, and powerfull computers sync the movement and the output on the screens. In early versions pilots got sick, because there were too much "lag" between the screens and the hydraulics. As soon as they got the delay down to 16/100 of a seconds nobody got sick.

      Of course, these sims are $15M units, so they are not for "pleasure". The guy from the factory was pretty sure they sold one unit that was for private use, though.

      On a side note, I had a techer that worked on a university where thay made an elevator simulator wich could lift the "fake" elevator about 1 inch up and down. It was made to be one of those glass elevators, except that the window was a big screen. In tests people got sick/dizy if the hydraulics that gave a jolt when the elevator started and stopped were disabled. A fun prank to play was to let people ride a few stories up, give the elevator an extra jolt, and then fast-forward the "down" movie on the screens and listen to the passengers scream. :-D

      --
      This message has been ROT-13 encrypted twice for higher security.
  17. Biggest problem with these by bugnuts · · Score: 4, Interesting

    They track head movement, but your monitor is stationary. It's natural to move your head left to see things to the left, but with this you have to turn left and simultaneously look right.

    I've looked into the hardware for making a real HUD/tracker, which has a display and does headtracking, and how to integrate them. For gameplay, it's mostly limited by the resolutions of current goggle setups. It's easy to find 640x480 goggles, but higher resolutions for gameplaying are much tougher.

    If $140 makes you balk on one of the crappy units in the article, you shouldn't even consider the $2000+ it'd cost for a decent Head-mounted display.

  18. This isn't ready to fly yet by MinusBlindfold · · Score: 4, Interesting

    They need to build the display into the headset if its going to work. I see other postings talking about having to strain your eyes to look at the screen when turning your head, etc. This is no good. I remember in 1994/1995 I was at this arcade that had virtual reality games... there were a few different ones... you stood up in this ring with a headset on... the headset had a display built in, when you looked to the left you still saw the screen... you could also see the other players walking around (Networked)... it was more of a virtual reality deathmatch. They need to get this sort of technology back. It seemed like there was so much hype back in the mid 90s, and then it sort of dissolved. Companies kept promising cool new VR products for the masses but nothing surfaced... people let go of the dream.

    1. Re:This isn't ready to fly yet by grantdh · · Score: 2, Interesting

      Companies kept promising cool new VR products for the masses but nothing surfaced... people let go of the dream.

      Like I said in an earlier post - VR games died because it made people sick thanks to an imbalance between their motion-detecting inner-ear and what their eyes and ears were telling them.

      NASA started using VR systems as a very inexpensive way of training astronauts in dealing with motion sickness. Back in the early days of the Space Shuttle program, the scientist astronauts were often puking and left operating at half efficiency 'cos they weren't used to it. Turns out the early astronauts were doing it too (scene from Apollo 13 :) but weren't telling anyone 'cos they were big, tough test pilots, etc :)

      To help give astronauts their spacelegs BEFORE they went into space, all sorts of mechanisms were devised to have the astronauts eye's show they were moving (eg: rotating in a cabin, etc) while their inner-ears said they were not moving at all. VR was one of the cheapest, smallest and easiest things to do that.

      Eventually, trainees became accustomed to it and weren't as likely to get motion sickness so soon. It still happens, but they're used to it.

      One of the big "secrets" is not to move around quickly - also, don't move your head about the place so much - move your whole body, etc. This and inertial control sorta explain a lot of the slow/wierd movements you see on NASA TV, no? :)

      --

      I left my body to science, but I'm afraid they've turned it down...
  19. Exorcist by RalphBinaca · · Score: 2, Funny

    From the article: You just can't pull a Linda Blair to pivot 180 degrees.
    I bet if you tried you'd start vomiting green and screaming explitives.

  20. Better Use: Drinking Sims (FPD) by grunt107 · · Score: 3, Funny

    Game Play : Drink Whatever is shown (Head Fwd-Get Drink; Head tilt back makes game drinker down it).

    Continue until severe forward head tilt - change to toilet scene. Game ends when dry heaves cause head shivers.

  21. this is great by geekoid · · Score: 2, Funny

    when I look to the left, so will my character.
    wait a minute...

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  22. I've had the TrackIR for several months now. by kwelch007 · · Score: 3, Informative

    I've had the earlier version of this for several months. I use it to play flight sims. It takes a little getting used to, but it really does work great!

  23. oh no! by Dr.+Mojura · · Score: 2, Funny
    How does it work? [...]Four emitters send infrared radiation from the front of the unit, the built-in camera detects infrared signals bouncing back from reflective material placed on the head ...

    Ha! And they all laughed at your tin-foil hat! You'll show them!
    --
    "Nothing exists except atoms and empty space; everything else is opinion." - Democritus
  24. Not just flight sims by KrackHouse · · Score: 2, Informative

    The guys from TrackIR pro contacted us during the development of Motorsport to offer support in making their product compatible. Bravo to TrackIR for supporting the open source community.

    --
    What if Digg added local news and a Slashdot inspired comment karma system? ---
    http://houndwire.com
  25. Similar, but more primitive by YrWrstNtmr · · Score: 2, Informative

    Nouse

    Nose as Mouse
    All you need is a webcam and your face. Tracks your nose for mouse movement.

  26. IL 2 Sturmovik by centipetalforce · · Score: 3, Interesting

    In case some of you are wondering why this is so vital to the flight simmer, well, it isnt.
    But what it does it supposedly does very well. Being a former member of the IL2 Sturmovik community, home to some of the most insane, fanatical, and hardcore legion of gamers in the world, Track IR is a godsend to those whose day is ruined when they lose a dogfight.
    Instead of having one hand on a mouse and the other on a joystick, they can now concentrate on the joystick.
    Since IL2 is life to many a gamer, track ir really sadly enhances many peoples lives and contributes tp their purpose in living.

  27. I thought about... by SharpFang · · Score: 4, Interesting

    ...a system that would cheat at cards.
    Some game, 3 cards, poker, blackjack, whatever. A cam that tracks head AND EYEBALL movement of the player, and when the player is not looking the game attempts cheats. Not replacing card values it dealt to "its own hand" in RAM, just displaying all the tricks, like sneaking an ace out of the screen etc, so all the tricks would be visible to everyone watching the game, but the player :) Very entertaining if it could be done right, so really you don't notice but others do :)

    --
    45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
  28. Hopefully you got reflexes to do that by DrYak · · Score: 2, Interesting

    It isn't as difficult as you may think...

    The human brain has reflexes, that conects the labyrithe inside your inner ear (built-in head-gyration sensor), and your occulars muscles.
    This reflex stabilise the eyes, and makes you able de look straight ahead, even if you're walking and your head is shaking a litte.
    In case of using a head motion tracking device, this reflexes help you stabilising your eyes and looking straigth to the monitor.

    There are also other relfexes specifically designed to track moving object.
    Like when you're looking thru the window of a train : you don't have to think to compensate the speed of the vehicle. You just "follow" the trees outside.
    and of course, it can also help you keeping your eyes on the object that is interesting on the screen while it comes to the center, as you move your head.

    Combination of these reflexes, makes it a little bit easier to use this kind of head tracking devices.

    Otherwise, it would have been far more impossible to use them (like if you had brain tumors blocking neural pathways for these reflexes, or if you used retinal implants, or if you were just a robot).

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  29. my mate uses one by GuyFawkes · · Score: 2, Interesting

    he was a motorcyclist who suffered a brachial plexus injury and subsequently had his arm amputated at the shoulder.

    he plays IL2 sturmovik forgotten battles (which has a LOT of real commercial and military pilots playing head to head with the "civvies" like him) and his rankings are REAL good.

    he swears by it.

    I believe he uses it for cockpit (view from) viewing angles rather than actual rudder / aelieron control.

    --
    http://slashdot.org/~GuyFawkes/journal
  30. Freelook (alternative) by FrenZon · · Score: 4, Informative

    Although it doesn't claim quite the specs and ease-of-use of the TrackIR, and only works with games supporting mouselook (LOMAC and IL2 being the important ones), I wrote Freelook for people with a standard webcam who feel like trying this form of headtracking out.

    PS It's free.

  31. Works Decent Enough by Etnie · · Score: 2, Interesting

    I have a TrackIr 3Pro. First few days were pretty tough and made my neck sore after a few minutes. After about a week it becomes much more natural.

    However, it does train you to look at the monitor while turning your head. While flying for real (CJ-6A), I have noticed that my eyes tend to 'lag' now when looking around.

    I also tend to focus on the instruments more than outside but that comes from more flightsim time than real time.

    -e.

  32. This is a fantastic technology -almost. by GrpA · · Score: 3, Insightful

    I know a lot of people have come up with a variety of different ideas for tracking head movement, but I've always wondered if it would be possible to know exactly where someone is looking as well, with an economical device hooked into the next generation of really high resolution displays.

    Then you could tie this into a video rendering algorythm and adjust the level of detail to maximise it in the area you are looking at.

    Just think.... A 40" display, with 10240x7680 resolution, with 80% of the rendered detail in the few inches of display you are actually looking at.

    Now that would make a killer first-person shooter application or vehicle sim...

    I know we've come a long way since opponents at distance were just a few fuzzy pixels, but I have a feeling that with technologies like OLED's that the resolution of display technology will quickly outstrip the processing power of video cards.

    And most of that processing effort for parts of the screen we're not really looking at.

    GrpA
    --
    Enjoy science fiction? "Turing Evolved" - AI, Mecha, Androids and rail-gun battles. What more could you want?
  33. HUD and head tracking - like snowcrash by lanroth · · Score: 2, Interesting

    I came up with the same idea for head-tracking in a drunken ramble a while ago. Nice to see someone has done it.

    Expanding on this idea how about a wearing an opaque pair of white glasses and sitting in front of a video projector. The projector projects light onto the glasses and you see the image. Kinda like a back-projection TV but the screen part sits in front of your eyes.

    This way you have a lightweight, passive, cheap head mounted display. You'd need lenses in the glasses so you could focus on the image of course.

    I've not done a good job of explaining the idea I know.. if you want a really good explanation read Snowcrash by Neal Stephenson - he describes a similar idea. Infact, read it anyway it's brilliant.
    Hmm.. thinking about it some more you probably have read it, this being slashdot ;-)