MultiTheftAuto Development Continues
MultiTheftAuto Team writes "Today, MultiTheftAuto have released the first information about their new core technology that will be deployed in future versions of MultiTheftAuto. The new core technology, codenamed 'blue', offers many of the features that have been requested by the software's users over the last year and a half, these include: Support for boats, support for firing from vehicles, support for drive-bys, and support for planes. As well as supporting all these features, the new core will introduce a revolutionary new way of writing modifications for Vice City, combining the existing methods with a fully integrated C++ add-on system, giving anyone who wishes to the ability to create complex and exciting mods, far beyond the possibilities of 'traditional' methods."
But 7 of the developers have been shot and killed, 4 more are in the hospital recovering, 12 are in jail, and 3 are missing.
I guess all we're missing now is GameSpy support.
LK
"Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
I knew I liked boys. Gym class was something special to me, not because I was interested in atheletics, but because of the showers afterwards. I would always take off my clothes and enter the shower, whether I needed it or not, just to look at all the other naked boys. One boy in particular, Todd, attracted me. He was my height, with beatiful blond hair and a swimmer's build. In fact, both Todd and I were on the swim team. When swimming, I had often noted the bulge in his speedos. On occassion, I caught him checking out the bulge in my own speedos. When I watched him undress in the locker room, my eyes fixed on his hot, cut dick as it strange into view, precum dripping from the head down the shaft. My owm dick was invariably hard as a rock, and also dripping pre cum, just from seeing all the naked boys with their hot dicks and balls and asses.
After several weeks of enjoying the sight of Todd's beautiful penis, one day we were alone in the shower, and Todd brushed up against me. I could feel my dick hardening under the touch of leg against my sex-organ. He looked at me and smiled. His own dick was rock hard and jabbing me in the stomach. Carefully, I reached out and grabbed his penis in my hand and started pumping. In a few seconds, I felt his hand jerking me off while sliding a couple of his fingers in my tight anus. Then I sank to my knees and took his hard dick into my mouth. A few minutes of enthusiastic sucking, and he came in torrents into my mouth. I smiled and swallowed the sperm in my mouth, then licked his penis clean. We took turns sucking, fucking and rimming each other, while he fisted me, and we both peed into each other's mouths. We had sex like this for several months before Todd whispered into my ear his desire to cut my penis off. He also wanted to cut my balls and sac off, and cook them and eat them. I couldn't believe it! This had been the thing I most wanted in the world, so I said yes.
The next day, at his house, we had wild wet, sex, the last time my dick and balls were to be used for anything. He sucked my dick, and when I came, I squirted my last load of sperm into his mouth, which he greedilly swallowed. With his parents gone, this was the ideal time to nullify me, and he lost no time getting to work. I was naked, standing up with my hard dick resting on a paper cutter, my penis tied off at the base. With a brief countdown I braced myself. Todd slammed the blade down as hard as he could. The blade sliced through my gay penis like it was butter, and I yelled through the ball-gag in my mouth. He quickly stopped the bleeding before moving on towards my testicles and scrotum. He simply tied a tight piece of wire around my sac, and suddenly cut my balls of with a kitchen shears. I looked in wonder at my bear crotch as Todd sliced my severed penis down through the middle, makeing two halves, each with a half shaft and half dick-head. He rinsed my penis halves lightly, then tossed them into a sizzling frying pan. Almost immediately, the delicious smells of my frying penis hit the air. My cooking penis was soon followed by my balls, which he dumped out of my severed scrotum into his hand. He tossed my balls into a big deep-frying pressure cooker, after first breading them in a coating of flour, crushed crackers, egg, and pepper. In a few minutes, he checked my cooking dick to see if it was done. The tines of a fork passed easily through the shaft and the head, trailing clear liquid. Todd took my cock off of the fire and arranged the two halves on two plates. Soon my deep-fried balls and deep-fried scrotum joined the halve of my penis on the two plates, and we each at a penis half and a ball, with a crispy scrotum piece, coated with Todd's sperm as desert.
If you spot any abuse on Slashdot, please e-mail
GTA:Vice City was one of the best game I ever played (the 80`s soundtrack is amazing :) What`s better than cruising in an old car, uzi in hand on the beat of Michael Jackson?) and I appreciate efforts that aim at extending his life.
But with GTA:San Andreas around the corner, is it worth it?
Eureka Science News - automatically updated
(A) What is MultiTheftAuto?
(B) Why is Vice City mentioned?
(C) If I cared about this project (whatever it may be), wouldn't I already know this?
(D) If your site is gonna go down before the first comment, why bother purchasing a slashvertisment?
and goes 'wha?'
Is this a floor wax? A Dessert topping?
"Draco dormiens nunquam titillandus."
its engines like this that are the way forward - Flashpoint, GTA, 1942 etc that allow massive worlds, vehicles and lots of freedom and interaction with objects. Also some decent maps or realistic cities help (the getaway was crap to be honest), stick all that together and you can create pretty amazing games easily!
This comment does not represent the views or opinions of the user.
...the same one they use to make 'blue' movies?
Sheesh, evil *and* a jerk. -- Jade
After sometime those who are funding this will deploy their resources elsewhere and then one of the developers will come out with this thing called UniTheftAuto. This will soon become very popular but will be closed source. Then someone will write its clone and release it under an open source license and the new game will be called LinTheftAuto and will challenge Microsofts flagship games and the X-Box. Yeah, trust me. Thats exactly what happened to Multics
Here is the Coral cache.
I've never been a fan of c++ add-ons. You can't build a newbie-friendly community when your mods are potentially unsafe. Unreal, for example, allows c++ add-ons but it's considered very poor form. The big MSU contest bans entries with native code. These days I don't see c++ as a pro. When I see that I think of it more as a "no scripting language" con. I'd hate to see mods begin to bundle in other software, for example. I'd just much rather keep things in a safe sandbox. I certainly don't have the time or desire to review source code before playing a mod.
I was reading through the blurb and thinking "alright schweet, they're open sourcing it!"
;)
Guess not, but, I guess i'll be the one to say it, is this not a little excessive? I mean, we seem to going more and more to the direction of Rome and gladiators with the amount of outright violence that is considered entertainment.
When did we cross the threshhold to where beating a hooker was not enough?
Error 407 - No creative sig found
I loved GTA3 and I loved GTA:VC. And I really do understand the many, many reasons to release the next one, San Andreas, on the PS2. But it should be released on the PC.
And this article is why.
Multi-theft Auto basically takes the GTA franchise "all the way." I wouldn't dare suggest that GTA:VC wasn't worth the purchase price, and the developers reasons for not finishing the multiplayer portions (they didn't think they could do it to their own satisfaction, or that of other gamers) are totally understandable.
But that's what mod communities and dedicated fan-bases are for. I loved GTA:VC and having that experience multiplayer is just exciting. I'm confident San Andreas will be fantastic, but it will never be the game GTA3 or GTA:VC have become, because there won't be a "rename the cars to their real names" mod, or a mod that adds new and interesting vehicles, or a mod that creates a multiplayer, or text files where the physics engine can be toyed with...
Yeah, I know, their target audience doesn't give two shakes for neat-o physics engines. But I am sure ten years from now, those things will allow GTA:VC to stand out as a classic while San Andreas stands as another "merely good" game.
Unless we get a PC port...!
Get a free computer. No joke.
The Crips have been offering support for drive-bys for ages.
And then reality kicked in.....Phew!
..........FULL STOP.
Microsoft Word to my mother?! Not on your life buddy!!! GNU software to you, your mother and everyone else on your block!
awsome. open sores for everyone.
"No one ever went broke underestimating the taste of the American public."
(H.L. Mencken)
I still wonder why there is no existing collaborating forces to develop an open game of the same type as GTA.
The hardest and most delicate task is to build the main engine. Then everyone on the net could offer what they can to the game... models, textures, missions, whatever fits with the engine.
Except maybe slow developement, what do I forget about game developping that the FOSS community can't afford?
What's next, support for suicide bombing with realistic 75 virgin afterlife?
I can't be the only one thinking that a suicide car bombing mod would be very cool. Hehehe.
This is how it works. Rock Star releases GTAx exclusively for PS2. For 6 months. Then it comes out on PC and XBox. It would be retarded not to release GTAx for PC:
Rockstar Developer: "Gee, I don't like making lots of money. What should we do?"
Rockstar Marketer: "I know, let's not release a PC version."
Then again, Spider-Man 2 was not released for PC...
You do not understand. GTA:VC already had drive by shootings but they weren't synced on the multiplayer. They are saying adding beacuse they are adding it to the MTA code so they will be synced.
I don't want to assault any prostitutes. I don't want to run down taxi drivers. I'd prefer drugs be legal than remain so expensive by dint of law that people *kill* other people to get them (and the money they produce). If it weren't already true, it would seem a ludicrous contrivance ...
:)
However, I enjoy driving. So could someone please make a mod which is just fun, even if dangerous in real life, driving about?
Oh, and make it run on Linux, too.
timothy
jrnl: http://tinyurl.com/c2l8yr / foes: http://tinyurl.com/ckjno5
"I've never heard of this" "What is this?" Do you even go online? Who wouldn't want GTA to be Multiplayer? Bunch of newbies.
Flat Screen TV for F
The code isn't open, the development isn't open, it's just some wannabe game developer rockstars putting together a resume.
When all you have is a hammer, every problem starts to look like a thumb.
Maybe they should take out the sniper rifle. I can just see a guy on a rooftop racking up his kill score while picking off anyone and everyone on the frickin' roof. That doesn't seem fair.
Well, except for Acclaim.
Justice is the sheep getting arrested while an impartial judge declares the vote void.
What exactly does russian terrorists have to do with Grand Theft Auto multiplayer?? Are you telling me that the terrorists got their hair brained scheme to hold a school hostage from a video game?? I think you need to lay down the crack pipe and look at reality. Oh and not to be a prick but what about the 10,000 dead in Iraq or the almost 1,000 dead american troops? You're gonna have to do better than "200 dead kids" to make anybody give a fuck.
This is probably going to roast my karma beyond belief, but I feel a rant coming on - Sickens you? why? was the Russian school massacre started because of a computer game? no, it was started by Al Queda encouraging Chechen forces already angry because of the brutally unfair treatment of their country by the Russian army. (for your information, far more Chechens have been killed in raids and bombings of towns and cities by the Russians than Chechens have killed in terrorist attacks - the Russians have no moral high ground in that conflict. The school massacre was organized by Al Queda using the name of Chechnya to further their murderous intent - if any Chechen leader was involved at all it will be Shamil Basayev, he has a history of violent attacks and seiges in the name of Chechnya which have more bearing on the desires of muslim extremists than the Chechen people).
So tell me, where do you get off comparing a violent video game which millions around the world have played with no significant increase in violent crime encouraged by it to the decade-long 'slaughter of innocents' on both sides of a drawn-out and brutal war? I'm sorry, it doesn't compare. You are following the media bullshit line of saying video games encourage violent behaviour, only now you're comparing it to terrorism, whereas I refuse to believe video games encourage violence at all - I have been playing violent games since I was 8 years old, I'm also a huge fan of Industrial Metal music and action/horror movies. If the world was the way the media portrays it, I would be a mass murderer by now, yet the most illegal thing I'm likely to do is download as song I shouldn't from a P2P network. I and the millions of other people that play games like GTA without as much as a spot on their real-life criminal record are living proof that the 'violent games cause real-life violence' argument is a lie. Suffering and oppression cause violence, not games - I doubt many Chechens have ever heard of Grand Theft Auto, let alone played it, and if Klebold and Harris hadn't been mercilessly bullied by their peers they wouldn't have shot anyone, reguardless of how much Doom they played. Blaming games is a hideous way to direct blame away from the real culprits, those being the problems that lie in real-life society and not on a disc you insert into your PC from time to time, but when you start comparing it to the suffering of hundreds of Russian families and the oppression of many thousands of Chechens... it just doesn't compare.
I'm yet to see proof that games encourage violence, if anything they provide a vent for inherent violent urges within a person - if I'm mad, what's better? Virtual violence or a build-up of real-life anger? From a psychological point of view violent games provide an outlet, not encouragement. Oppression and extremism encourages massacre, not the latest Rockstar release. Look for yourself and stop relying on media scapegoating and you'll see it too, but instead I expect with the little you now know about me you will sit smugly expecting me to turn up on the news having killed a few dozen chilren because I wear dark clothes and like GTA, when this is clearly not going to happen, but I'm a lone voice against the force of mass media, what can I do? I can't convince you - but please don't trivialise the Chechen conflict by using it to show how 'terrible' violent games are.
Dealing with lawyers would be a lot less tedious if they all looked like Casey Novak.
heh, in my vast ignorance of gaming, I will have to google for Battlefield 1942 as well as Interstate 1982 :) That sounds rather fun; I don't mind the occasional (simulated) highway potshot if it means a mostly-driving game, I just don't want that to be the focus.
How about a game where you gain points by scowling (some key combination could take care of this) at drivers who are talking while turned toward the backseat, applying makeup, talking on the phone while weaving around and staring into space, changing lanes without benefit of blinkers, etc.?
Tim
jrnl: http://tinyurl.com/c2l8yr / foes: http://tinyurl.com/ckjno5
Werd. Flamebait needs to die! I just played GTA and now I need to kill someone, looks like it's time to trace Flamebait to his lair under a rock and kill him!
Flat Screen TV for F
Multitheft Auto is a modification for GTA3 and GTAVC that make the game multiplayer, up to 32 people can play on a server... check it out here (mtavc.com)
People seem to downplay what is actually happening here, so I'll try to put it in perspective.
Rockstar games created this great game that was only built for Single player play.. now this team comes along and enables multiplayer, ok neat.
But this is the cool part.. the MTA team will be releasing an SDK for this. They are writing a mod that allows Vice City to be modded. That is the most recursively cool thing I've ever heard.
They did not unlock the multiplayer code. The multiplayer code is simply not usable.
Having been with the team way back when 0.1 was released (and barely worked) and I saw the post on BetaNews, I was in their IRC channel to learn things. It was all so ghetto back then. It just controlled 'lastcar' so your last car driven would then become owned by otherplayer.
The rest of your post is right though.
Roland Piquepaille and slashd