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MultiTheftAuto Development Continues

MultiTheftAuto Team writes "Today, MultiTheftAuto have released the first information about their new core technology that will be deployed in future versions of MultiTheftAuto. The new core technology, codenamed 'blue', offers many of the features that have been requested by the software's users over the last year and a half, these include: Support for boats, support for firing from vehicles, support for drive-bys, and support for planes. As well as supporting all these features, the new core will introduce a revolutionary new way of writing modifications for Vice City, combining the existing methods with a fully integrated C++ add-on system, giving anyone who wishes to the ability to create complex and exciting mods, far beyond the possibilities of 'traditional' methods."

132 comments

  1. Development would move faster by Anonymous Coward · · Score: 5, Funny

    But 7 of the developers have been shot and killed, 4 more are in the hospital recovering, 12 are in jail, and 3 are missing.

    1. Re:Development would move faster by Lord_Dweomer · · Score: 4, Funny
      Well, one of those three was just spotted racing down the intersate on a crotch rocket being chased by 10 police cruisers, a helicopter, a tank, swat vans, and a really flashy sports car containing two rejects from the Disco.

      --
      Buy Steampunk Clothing Online!
    2. Re:Development would move faster by niteice · · Score: 1

      I once got that far in a tank, disco guys included.

      --
      ROMANES EUNT DOMUS
    3. Re:Development would move faster by NanoGator · · Score: 1

      "Well, one of those three was just spotted racing down the intersate on a crotch rocket being chased by 10 police cruisers, a helicopter, a tank, swat vans, and a really flashy sports car containing two rejects from the Disco."

      "They just crashed into that Maaco. SHIT!! WE LOST THEM!"

      --
      "Derp de derp."
  2. Sweet by Lord+Kano · · Score: 3, Interesting

    I guess all we're missing now is GameSpy support.

    LK

    --
    "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    1. Re:Sweet by PhrostyMcByte · · Score: 5, Informative

      MTA uses the ASE protocol, so The All Seeing Eye supports it just fine. Much better than GameSpy anyway (imho).

    2. Re:Sweet by Lord+Kano · · Score: 4, Insightful

      I can play on GameSpy for free. The All Seeing Eye makes you pay if you want to play for longer than 3 weeks.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    3. Re:Sweet by Anonymous Coward · · Score: 0

      and how to spell "you" -> http://www.multitheftauto.com/faq_mta.php

    4. Re:Sweet by jonesboy_damnit · · Score: 1

      ..with the new support for C++ mods, you might just be able to code GameSpy support yourself. An intermediate map with a graphical representation of the available games from GameSpy, perhaps? Use your imagination. :)
      -Matt

    5. Re:Sweet by esukafurone · · Score: 1

      And better netcode... the lag is hideous when I tried it out some while ago, and that was on a LAN...

    6. Re:Sweet by kiddygrinder · · Score: 1

      Huh? I've been using it for months and it hasn't reached out and given me nipple cripples till i cough up some dough!

      --
      This is a joke. I am joking. Joke joke joke.
    7. Re:Sweet by Anonymous Coward · · Score: 0

      Assuming you don't value your soul very highly.

    8. Re:Sweet by 88NoSoup4U88 · · Score: 2, Informative
      " I can play on GameSpy for free. The All Seeing Eye makes you pay if you want to play for longer than 3 weeks."

      Browsing games on Gamespy 'for free' ; That is, if you can endure the 10 second banners that you HAVE to watch every X minutes on Gamespy.

      On your point of ASE not being free : it -is- , you are never forced to buy the software, but it sometimes gives you slack about 'not having enough resources' which most of the time is quickly fixed by refreshing the gamelist again.

    9. Re:Sweet by AlexMax2742 · · Score: 1
      In my opinion, the naggings about "I'm sorry, you're not registered, we're saving our registered resources for registered people. Would you like more information on becoming registered?" Yes/No boxes that come up are just about as annoying as ads. Plus they strip out features like searching for a partial string in a server name.

      Stuff isn't free, so you either advertise, troll for the person to buy the full version, or both. Gamespy Arcade IS garbage, but with something as big as IGN/Gamespy, the advertisements are inevitable. People go there, why the hell not should I as an advertiser (I'm not IRL) advertise?

      --
      I'm the guy with the unpopular opinion
    10. Re:Sweet by Anonymous Coward · · Score: 0

      I can play on GameSpy for free.

      TANSTAAFL

  3. Another story on the same subject by Slashdot+Admin · · Score: 0, Funny

    I knew I liked boys. Gym class was something special to me, not because I was interested in atheletics, but because of the showers afterwards. I would always take off my clothes and enter the shower, whether I needed it or not, just to look at all the other naked boys. One boy in particular, Todd, attracted me. He was my height, with beatiful blond hair and a swimmer's build. In fact, both Todd and I were on the swim team. When swimming, I had often noted the bulge in his speedos. On occassion, I caught him checking out the bulge in my own speedos. When I watched him undress in the locker room, my eyes fixed on his hot, cut dick as it strange into view, precum dripping from the head down the shaft. My owm dick was invariably hard as a rock, and also dripping pre cum, just from seeing all the naked boys with their hot dicks and balls and asses.

    After several weeks of enjoying the sight of Todd's beautiful penis, one day we were alone in the shower, and Todd brushed up against me. I could feel my dick hardening under the touch of leg against my sex-organ. He looked at me and smiled. His own dick was rock hard and jabbing me in the stomach. Carefully, I reached out and grabbed his penis in my hand and started pumping. In a few seconds, I felt his hand jerking me off while sliding a couple of his fingers in my tight anus. Then I sank to my knees and took his hard dick into my mouth. A few minutes of enthusiastic sucking, and he came in torrents into my mouth. I smiled and swallowed the sperm in my mouth, then licked his penis clean. We took turns sucking, fucking and rimming each other, while he fisted me, and we both peed into each other's mouths. We had sex like this for several months before Todd whispered into my ear his desire to cut my penis off. He also wanted to cut my balls and sac off, and cook them and eat them. I couldn't believe it! This had been the thing I most wanted in the world, so I said yes.

    The next day, at his house, we had wild wet, sex, the last time my dick and balls were to be used for anything. He sucked my dick, and when I came, I squirted my last load of sperm into his mouth, which he greedilly swallowed. With his parents gone, this was the ideal time to nullify me, and he lost no time getting to work. I was naked, standing up with my hard dick resting on a paper cutter, my penis tied off at the base. With a brief countdown I braced myself. Todd slammed the blade down as hard as he could. The blade sliced through my gay penis like it was butter, and I yelled through the ball-gag in my mouth. He quickly stopped the bleeding before moving on towards my testicles and scrotum. He simply tied a tight piece of wire around my sac, and suddenly cut my balls of with a kitchen shears. I looked in wonder at my bear crotch as Todd sliced my severed penis down through the middle, makeing two halves, each with a half shaft and half dick-head. He rinsed my penis halves lightly, then tossed them into a sizzling frying pan. Almost immediately, the delicious smells of my frying penis hit the air. My cooking penis was soon followed by my balls, which he dumped out of my severed scrotum into his hand. He tossed my balls into a big deep-frying pressure cooker, after first breading them in a coating of flour, crushed crackers, egg, and pepper. In a few minutes, he checked my cooking dick to see if it was done. The tines of a fork passed easily through the shaft and the head, trailing clear liquid. Todd took my cock off of the fire and arranged the two halves on two plates. Soon my deep-fried balls and deep-fried scrotum joined the halve of my penis on the two plates, and we each at a penis half and a ball, with a crispy scrotum piece, coated with Todd's sperm as desert.

    --
    If you spot any abuse on Slashdot, please e-mail
  4. GReeaaaaaat game! by FiReaNGeL · · Score: 2, Insightful

    GTA:Vice City was one of the best game I ever played (the 80`s soundtrack is amazing :) What`s better than cruising in an old car, uzi in hand on the beat of Michael Jackson?) and I appreciate efforts that aim at extending his life.

    But with GTA:San Andreas around the corner, is it worth it?

    1. Re:GReeaaaaaat game! by Smile005 · · Score: 2, Informative

      I haven't been keeping up to date with SA but is it going to have multiplayer support? And anyway, each games' style is completely different and I think I'd find myself playing Vice City even when SA is out because I like it so much. As you said, the soundtrack is great and one of the best elements of the game.

      --
      I have not failed. I've just found 10,000 ways that won't work.
    2. Re:GReeaaaaaat game! by Anonymous Coward · · Score: 1, Insightful

      Of course it's worth it! It shows how the present system of game pricing is utterly messed up - bargain bin games are worth much more than new ones, since they already have final-version patches and cool mods you get a better and longer game. As a bonus they generally have lower system requirements too.
      Summary: Yes, the irony makes it worth it.

    3. Re:GReeaaaaaat game! by Anonymous Coward · · Score: 0

      What`s better than cruising in an old car, uzi in hand on the beat of Michael Jackson?) and I appreciate efforts that aim at extending his life.

      Landing next to your own Night Club in a helicopter and watching a cool show. Thats the part of GTA I liked most.

    4. Re:GReeaaaaaat game! by Espectr0 · · Score: 3, Informative

      But with GTA:San Andreas around the corner, is it worth it?

      Of course, since SA won't be released on the PC until may

    5. Re:GReeaaaaaat game! by abandonment · · Score: 1

      no multiplayer support - i recall the rockstar developers specifically saying that they could not get it working from a technical perspective...

      interesting that these guys HAVE been (apparently) able to...very cool.

      multiplayer gta is just about the coolest idea ever...who needs mmo's when you can just cruise in your own custom vice city ;}

    6. Re:GReeaaaaaat game! by bsharitt · · Score: 1

      The first few time I played it I just ran around aimlessly and shot and beat up people and got bored with it. When I actually got the game and started actually playing along with the story it got very interesting. I plays out more like a movie than a game.

    7. Re:GReeaaaaaat game! by miu · · Score: 1
      no multiplayer support - i recall the rockstar developers specifically saying that they could not get it working from a technical perspective...

      A technical perspective or a gameplay perspective? A game that provides a fun experience for one person is very different from one that is fun for 2-50 other people at the same time. The 1 second window of differing positions perceived by you, the server, and the guy you are firing the uzi at make the considerations on resolving combat very different from those of a single player game.

      --

      [Set Cain on fire and steal his lute.]
    8. Re:GReeaaaaaat game! by KDR_11k · · Score: 1

      I have a feeling that Rockstar was talking about the PS2 and didn't care for the PC. Or they know how much "fun" the previous GTA games were in MP and decided it's not worth it.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    9. Re:GReeaaaaaat game! by Mac+Degger · · Score: 1

      Thing is (and in no way am I trying to belittle their achievement; this is a true hack) these guys where only able to get MTA working thanks to the code stubs Rockstar left in the game when they abbandonned multiplayer due to it being too time intensive to get done on time.

      --
      -- Waht? Tehr's a preveiw buottn?
    10. Re:GReeaaaaaat game! by Anonymous Coward · · Score: 1, Informative

      Thing is (and in no way am I trying to belittle their achievement; this is a true hack) these guys where only able to get MTA working thanks to the code stubs Rockstar left in the game when they abbandonned multiplayer due to it being too time intensive to get done on time.

      Funny part is, they said that about GTA 3. They're about to release the second sequel to that game, and there's still no word on official multiplayer support. Either they figured the PS2 couldn't handle multi or they just don't care to add it any more.

    11. Re:GReeaaaaaat game! by 88NoSoup4U88 · · Score: 1
      "no multiplayer support - i recall the rockstar developers specifically saying that they could not get it working from a technical perspective.."

      I don't buy this statement though ; I'm quite sure that the next installment (after GTA:SA) in the GTA series is gonna have some focus on MP too ; MultiTheftAuto is just -way- too much fun ; defenitely if some of the glitches (that come with 'hacking' the game) would be gone.

      It might even become a MORPG kinda-game.

    12. Re:GReeaaaaaat game! by abandonment · · Score: 1

      sure, but like any programming task - isn't what the code looks like, it's whether it 'works' or not.

      The simple fact that these guys have gotten it working (as well as they have) when the Rockstar team of 50+ people couldnt' do the same says quite a bit about the indie/hobbyist mindset.

      we may not be able to out-develop the big game companies, but we can definitely out-invent them ;}

    13. Re:GReeaaaaaat game! by Anonymous Coward · · Score: 0

      thats actually a common misconception, the existant MP code from GTA3 isn't in VC, and even in GTA3 they dont' use it.

      somewhere on the forums for the site there is a link to their G4 TV interview, and they actually address that rumor.

    14. Re:GReeaaaaaat game! by chromaphobic · · Score: 1

      Of course, since SA won't be released on the PC until may

      Is May an official/semi-official date you've read somewhere, or is that just a guess?

      Just curious, I haven't read anything even confirming a PC release (though it's been kinda assumed) let alone a date. So it's great news if that's official!

      Still not sure if I'm patient enough to wait for the PC port this time around, I may just finally break down and buy a PS2. :)

  5. Questions by Anonymous Coward · · Score: 0, Troll

    (A) What is MultiTheftAuto?
    (B) Why is Vice City mentioned?
    (C) If I cared about this project (whatever it may be), wouldn't I already know this?
    (D) If your site is gonna go down before the first comment, why bother purchasing a slashvertisment?

    1. Re:Questions by crackshoe · · Score: 3, Informative

      their site isn't slashdotted, and if you're not willing to spend tim ereading the blurb,why spend it writing questions (i know why, but hey, in a perfect world...) Multitheft auto lets you play GTA:3 and Vice city with multiplayer, so you have a server (which i think can run on linux) and clients. i believe you still need a full copy of whichever flavor of GTA you're using, though.

      --
      Don't worry - its just stigmata. Pass me a napkin and don't you dare tell my mother.
    2. Re:Questions by isthisorigional · · Score: 1

      plainly: multi theft auto adds multiplayer capibilities to GTA3 for pc, which doesn't support multi out of the box.

    3. Re:Questions by dema · · Score: 1

      Actually the site is slashdotted, I have all the same questions and the FAQs and other information will not load fully, when they do at all.

    4. Re:Questions by Anonymous Coward · · Score: 1, Informative

      Didn't look like it's /.'ed to me, and I'm having problems with my Internet connection. However, in case any more newbies complain, here's the text of the link in the article:

      Introducing blue
      blue is the codename of the new, revolutionary, core technology from MultiTheftAuto, built from the ground up over the last year. Below, we've outlined some of the amazing new features of blue and how this will affect you. We've listened to all your suggestions, and we've tried to implement as many of them as feasible into blue. We hope you like what you see; if you have any comments, questions or suggestions please use the forum here.

      We'll be using this area to keep you up-to-date on the progress of blue.

      Fully Integrated
      blue is fully integrated into Vice City, this means that there is no longer an external program required to launch MultiTheftAuto. MultiTheftAuto now includes an integrated server browser, allowing you to choose which server to connect to without leaving Vice City. blue also contains a fully featured console, allowing you to change settings and bind keys to any command you choose as well as executing configurations scripts on demand.

      Right: blue includes an integrated server browser

      Smooth Gameplay
      Due to the substantially improved methods we employ in blue, your game will now run much smoother and faster, with vehicles and players moving almost as smoothly as you'd expect in single player. And unlike previous MTA versions, bullets are now fully synchronized and 100% accurate, which means even more fun!

      Left: blue makes it possible to use boats

      Stable
      By writing blue from the ground up we've been able to eliminate the crashes and errors that occurred with the previous core technology, by eliminating the use of the scm (Vice City's mission scripting system) entirely, we've produced a core that can be easily be fixed if errors arise. blue's new netcode is considerably more reliable and secure than the previous core and is very flexible, allowing us to reduce the bandwidth required per player.

      Right: Cleanly integrated cursor driven menus makes blue a breeze to use

      Feature full
      blue supports almost every single Vice City feature, including every weapon type (even rocket launchers and snipers), vehicle can shoot, boats, planes, synchronized pickups and drive-bys. These are the features that you've been asking for ever since version 0.1, and they're here at last!

      Left: Testing out the projectiles

      Fully moddable
      You've been asking for it forever, at last, blue supports modifications. You can now play you favourite modifications, such as GTA: Liberty City. blue pushes the boundaries of mods by allowing you to write game modes and extra features, giving you full control over blue and vice city, all through C++. This includes the ability to use common DirectX features and call any SCM functions you wish. We'll be providing an SDK and full documentation, plus tutorials on developing addons and learning the relevant c++, when blue is released. We will also be allowing some developers pre-release access so that they can help us iron out any bugs (contact us if you wish to apply). In short, blue addons offer all the functionality of the SCM (can be as long as you like!), plus hundreds more features offering you total control over the presentation of your modification.

      Right: A simple particle engine is easy to implement in an addon

      Improved Server
      The new server for blue, codename "spearhead" handles much more information, this is vital for server addons, that are the root of gamemodes, providing important control over the creation of vehicles and other objects as well as controlling rounds (if required) and almost anything else. Server addons, used in conjunction with blue addons give you all the power you need to produce the most complex of game modes.

      Left: Part of the code from a server addon

      Get In

    5. Re:Questions by Lord_Dweomer · · Score: 2, Insightful
      A)MultiTheftAuto is software that lets you play multiplayer GTA3 and GTAVC.

      B)See A.

      C)Not unless you saw it posted on a news site that covered the game...oh wait....

      D)Its not down, and what makes you think they purchased a slashvertisement? This is a VERY grassroots project that unlocked the multiplayer code from the original games and turned them into something that EVERYBODY who played them wanted.

      Stop being so negative in your comments when you don't really know anything about what your posting on.

      --
      Buy Steampunk Clothing Online!
    6. Re:Questions by Curtman · · Score: 0, Offtopic
      (E) How do I actually exclude "Games" topics from the homepage?

      In preferences I've selected:

      Exclude Stories from the Homepage:
      • Classic Games (Games)
      • Emulation (Games)
      • First Person Shooters (Games)
      • GameCube (Games)
      • Games
      • Games (Thats right there are 2 of them)
      • NES (Games)
      • PC Games (Games)
      • Portables (Games)
      • PS2 (Games)
      • Puzzle Games (Games)
      • Real Time Strategy (Games)
      • Role Playing (Games)
      • XBox (Games)

      Is it possible there are other topics that need to be excluded?
    7. Re:Questions by Anonymous Coward · · Score: 0

      Hey, thanks for being an ass about answering a simple question.

      Even if you go to the site, none of the FAQ's even tell you it's some sort of multiplayer extension for GTA:VC.

      Is this some sort of shell? I seem to get the impression it's PC. Would it support PS/Xbox clients on a lan? Who knows?

    8. Re:Questions by Anonymous Coward · · Score: 0

      Try not coming to slashdot. Go read tech news or something.

    9. Re:Questions by Curtman · · Score: 1

      Try not coming to slashdot

      It was a serious question, not a statement about gaming in general. Are the homepage preferences broken?

    10. Re:Questions by FrostedChaos · · Score: 1

      I guess it's cool that these guys did this, but I always saw Grand Theft Auto more as a single-player game. It's fun to go on a rampage and shoot at stuff. It's fun to drive around with the tank.

      (Oh yeah. Then there were those missions you had to do. Since it was less fun than going on a rampage, I usually skipped that part :) )

      If I played over the network, I would have to deal with people who cared about winning, and practiced the game-- i.e. gamers. NOT fun.

      Just my $0.02

      --
      "Any connection between your reality and mine is purely coincidental." -Slashdot
    11. Re:Questions by Sciflyer · · Score: 1

      Thats just the problem with MTA: theres no objective, no scores, no goal. You just drive around doing stunts and crashing into other players until you get bored (usually withing 5 minutes). While i applaud what these guys have been able to do with GTAVC, in terms of gameplay it just lacks any purpose :-\

    12. Re:Questions by KDR_11k · · Score: 1

      That is exactly how Multiplayer in GTA 1 and 2 was. And I guess that's the reason Rockstar didn't implement MP into the game (and I guess the review scores would have been lower if it had bad MP rather than no MP...).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    13. Re:Questions by Anonymous Coward · · Score: 0

      thats what is so neat about this update they are mentioning... They will give you the ability to create a point of the game, you can write your own gamemodes..

      pretty cool that a hack is actually releasing an SDK for a game they didn't write.

    14. Re:Questions by Anonymous Coward · · Score: 0

      Errr, have you played it in the last year or so?

      It crashes fairly often (client only), but you can play with up to 26 people, shoot each other (keeps score), buy guns in GTA3, all the usual FPS stuff, with a little extra. And there's a stunt mode where you do tricks for money.

      But anyway, guess that's all pointless...

  6. /me re-reads the snippet again by Matey-O · · Score: 4, Funny

    and goes 'wha?'

    Is this a floor wax? A Dessert topping?

    --
    "Draco dormiens nunquam titillandus."
    1. Re:/me re-reads the snippet again by KL1NK · · Score: 3, Informative

      MultiTheft Auto adds multiplayer to GTA3 and GTA: Vice City

    2. Re:/me re-reads the snippet again by drinkypoo · · Score: 4, Insightful

      It's pretty sad that the submission is ostensibly from the team themselves and yet they couldn't bother to explain themselves in said story submission. Makes you think they don't know their ass from... hey, what's that in the ground over there?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:/me re-reads the snippet again by d34thm0nk3y · · Score: 2, Funny

      hehehe.... I thought was a fancy anti-auto-theft system. Like those systems that can shoot flamethrowers out the side of your car....

      I read:
      Support for boats, support for firing from vehicles, support for drive-bys, and support for planes.
      And was like "sweet, I can put it on my boat now!"

    4. Re:/me re-reads the snippet again by nacturation · · Score: 1

      Makes you think they don't know their ass from... hey, what's that in the ground over there?

      Is it a tea kettle?

      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    5. Re:/me re-reads the snippet again by drinkypoo · · Score: 0, Redundant

      Step in it and find out.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    6. Re:/me re-reads the snippet again by nacturation · · Score: 4, Funny

      Bah, you tricked me. I fell in the hole and went ass over tea kettle.

      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    7. Re:/me re-reads the snippet again by Anne+Thwacks · · Score: 1
      Support for drivebys and shooting from vehicles? Hell this has to be the anti-spam tool of my dreams!

      Please can we have RPGs for 419ers and cruise missiles that seek out viagra spammers?

      --
      Sent from my ASR33 using ASCII
    8. Re:/me re-reads the snippet again by Anonymous Coward · · Score: 0

      The actual news submissions explained what MultiTheftAuto is. This somehow got missed out...

    9. Re:/me re-reads the snippet again by Handpaper · · Score: 1
      I parsed it as 'Anti-Theft-Auto'
      "Ooohhhhh, a new way to prevent somebody stealing my car. Does it run Linux?"

    10. Re:/me re-reads the snippet again by Anonymous Coward · · Score: 0

      Actually, it wasn't from the team at all (this time).

  7. Awesome! by t_allardyce · · Score: 2, Interesting

    its engines like this that are the way forward - Flashpoint, GTA, 1942 etc that allow massive worlds, vehicles and lots of freedom and interaction with objects. Also some decent maps or realistic cities help (the getaway was crap to be honest), stick all that together and you can create pretty amazing games easily!

    --
    This comment does not represent the views or opinions of the user.
    1. Re:Awesome! by Anonymous Coward · · Score: 0

      just a little more dev work, and hello holodeck....

  8. Is that 'blue' technology... by Black+Parrot · · Score: 1, Funny

    ...the same one they use to make 'blue' movies?

    --
    Sheesh, evil *and* a jerk. -- Jade
  9. I know this story... by Anonymous Coward · · Score: 2, Funny

    After sometime those who are funding this will deploy their resources elsewhere and then one of the developers will come out with this thing called UniTheftAuto. This will soon become very popular but will be closed source. Then someone will write its clone and release it under an open source license and the new game will be called LinTheftAuto and will challenge Microsofts flagship games and the X-Box. Yeah, trust me. Thats exactly what happened to Multics

  10. Already slashdotted by PhrostyMcByte · · Score: 1

    Here is the Coral cache.

  11. c++ add ons by Mia'cova · · Score: 1, Insightful

    I've never been a fan of c++ add-ons. You can't build a newbie-friendly community when your mods are potentially unsafe. Unreal, for example, allows c++ add-ons but it's considered very poor form. The big MSU contest bans entries with native code. These days I don't see c++ as a pro. When I see that I think of it more as a "no scripting language" con. I'd hate to see mods begin to bundle in other software, for example. I'd just much rather keep things in a safe sandbox. I certainly don't have the time or desire to review source code before playing a mod.

    1. Re:c++ add ons by Anonymous Coward · · Score: 0

      Damn, I better tell all those half-life folks to stop trying.

    2. Re:c++ add ons by Anonymous Coward · · Score: 0

      Please, research before posting.

      Unreal uses UnrealScript as the intended choice for Class Creation. It's like a C++ and Java hybrid. Supporting OOP in the style in a similar way that Java does. It's a very easy scripting language.

      While it's true that Unreal allows C++, it only allows it through native calls to .dlls in the /System/ folder. The only time you need to be worried about malicious code is when a mod comes with a .dll (Which is .1% of the time).

      Anyways, Props to the independent developers working on MTA.

    3. Re:c++ add ons by Anonymous Coward · · Score: 0

      Yeah, a C++ plugin interface does seem kinda unsafe, but there is a definite advantage that it gives you as direct an interface to the engine as possible, so there's minimal issues with dealing with a stupid/slow/inefficient/weak plugin interface.

      You could always then take that C++ interface and write a very thin Python/Perl/whatever wrapper and let the many eyes approach validate it's security. Then people are free to write plugins in a safe language if needed. There's no need to write in C++ just because the native plugin interface is C++ like the system call interface (at least on UNIX-like systems) is really a bunch of register conventions along with the CPU's exception handling mechanism, wrapped by libc, and then again wrapped by other language implementations.

      Maybe it's because I haven't written any game mods, but I would much rather use a C++ interface than a badly implemented scripting language. (Though a good scripting language provided by the system would probably be preferable to both.)

    4. Re:c++ add ons by Anonymous Coward · · Score: 0

      Oh yeah, UnrealScript runs in it's own sandbox. You're safe from the hackers.

    5. Re:c++ add ons by paganizer · · Score: 3, Funny

      Does anyone else who was alive from the Gerald Ford years or earlier see this as a really, really weird post?

      --
      Why, yes, I AM a Pagan Libertarian.
    6. Re:c++ add ons by LPetrazickis · · Score: 1

      I, for one, enjoy Fuck the Mods by the classic 80s UK punk band Exploited from the perspective of it being about internet discussion site moderators.

      Heh. Love you guys. Heck, I mod all the time.;)

      --
      Is this a sigs-optional kind of place? 'Cause I am totally down with that if you know what I mean.
    7. Re:c++ add ons by jonwil · · Score: 1

      If you want to see some good use of C++ for scripting, check out Command And Conquer Renegade.

      All game scripts are in C++ inside a dll (scripts.dll).
      Source to this dll was not made available by the game developers (Electronic Arts) so it was Reverse Engineered (by me and others) and since then, its getting better all the time.
      Current versions go beoynd the "official" interface for scripts and make direct engine calls directly to do things not otherwise possible.

    8. Re:c++ add ons by Anonymous Coward · · Score: 0

      also consider the fact that the team may not want to take the time to write a parser / IDE etc etc to do something that could already be done more efficiently in C/C++,

  12. Almost excited by agent+dero · · Score: 3, Funny

    I was reading through the blurb and thinking "alright schweet, they're open sourcing it!"

    Guess not, but, I guess i'll be the one to say it, is this not a little excessive? I mean, we seem to going more and more to the direction of Rome and gladiators with the amount of outright violence that is considered entertainment.

    When did we cross the threshhold to where beating a hooker was not enough? ;)

    --
    Error 407 - No creative sig found
    1. Re:Almost excited by Lord_Dweomer · · Score: 1
      If you mean that by adding these features, they're furthering violent entertainment...well, they're just adding features that were in the original but had not been ported over yet, nothing big there.

      And frankly, whats so wrong exactly with bloodsport? Granted, I don't condone the use of slaves and forced fighting, but there are a LOT of people who are drawn to that kind of thing. Why SHOULDN'T we have the option of watching that as entertainment? Who died and made you my moral compass? Perhaps someone should call up Bruce Springsteen and tell him to get a new name because you're The Boss.

      --
      Buy Steampunk Clothing Online!
    2. Re:Almost excited by Anonymous Coward · · Score: 0

      >When did we cross the threshhold to where beating a hooker was not enough? ;)

      You're playing GTA3 all wrong. You're suposed to run down the pimps.

    3. Re:Almost excited by Erik+Hollensbe · · Score: 2, Insightful

      I just don't get the "violent games are bad" argument.

      Is anyone getting hurt? Perhaps they are hurting themselves buying better and faster computers and internet connections, but that's about it. I'd rather have my friends and family play violent video games than go to war anytime. I don't think I've seen anyone physically hurt playing violent video games, but I have seen people hurt gambling - yet that's more popular than video games by a large margin.

      Please spare me the "0.001% of all video gamers dress in black trenchcoats and assualt high schools" argument, thanks.

  13. PC Ports! by Anonymous Coward · · Score: 3, Informative

    I loved GTA3 and I loved GTA:VC. And I really do understand the many, many reasons to release the next one, San Andreas, on the PS2. But it should be released on the PC.

    And this article is why.

    Multi-theft Auto basically takes the GTA franchise "all the way." I wouldn't dare suggest that GTA:VC wasn't worth the purchase price, and the developers reasons for not finishing the multiplayer portions (they didn't think they could do it to their own satisfaction, or that of other gamers) are totally understandable.

    But that's what mod communities and dedicated fan-bases are for. I loved GTA:VC and having that experience multiplayer is just exciting. I'm confident San Andreas will be fantastic, but it will never be the game GTA3 or GTA:VC have become, because there won't be a "rename the cars to their real names" mod, or a mod that adds new and interesting vehicles, or a mod that creates a multiplayer, or text files where the physics engine can be toyed with...

    Yeah, I know, their target audience doesn't give two shakes for neat-o physics engines. But I am sure ten years from now, those things will allow GTA:VC to stand out as a classic while San Andreas stands as another "merely good" game.

    Unless we get a PC port...!

    Get a free computer. No joke.

    1. Re:PC Ports! by TomHandy · · Score: 2, Insightful

      I don't get it, are you making some sort of assumption that a PC version of San Andreas isn't coming out? Because I'm almost positive that Rockstar already said it will be (I believe something like May 2005, with the Xbox version do in March 2005). The only reason I can possibly understand your post would be if there was some reason to believe that a PC version was NEVER coming out.

    2. Re:PC Ports! by Anonymous Coward · · Score: 0

      Rockstar originally had no plans to release Vice City for PC, but they did. This is what they've done for both releases of the GTA3 franchise: they say that it will be a "PS2 exclusive," and then six months after the initial PS2 release, it comes out for XBox and PC. I wouldn't expect them to do anything else.

    3. Re:PC Ports! by Dizzle · · Score: 1

      Somebody mod this guy down. All the GTA games are available on computer and there is no reason to suspect the next one won't be. 3 informative? More like -1 Can't extrapolate.

      --
      -Dizzle
      "I most likely AM so interested in myself."
    4. Re:PC Ports! by smeenz · · Score: 1

      It took about a year for the PC version of GTA:VC to appear after the initial PS2 release.. there's no reason to beleive things will be different for GTA:SA

    5. Re:PC Ports! by Anonymous Coward · · Score: 0

      PS2 Vice City was released Oct 27, 2002, while the PC Vice City was released May 12, 2003. That's 7 months, not a year.

      GTA 3 (PS2, PC) had the same delay.

    6. Re:PC Ports! by David+Horn · · Score: 1

      I think the problem with releasing it on the PS2 means they have to reduce the graphics quality of the game for the platform, when really they should be increasing it for the current generation of PCs.

      --
      PocketGamer.org - For the gamer on the go!
    7. Re:PC Ports! by Detritus · · Score: 1
      What's the market? The number of people who have a PC with the latest nvidia/ati cards is small. A quick look at the current Dell entry-level home PC reveals that its graphics capabilities are well below that needed for many current PC games.

      It's a hell of a lot cheaper to buy a PS2 or other game console.

      --
      Mea navis aericumbens anguillis abundat
  14. huh? by DraconPern · · Score: 0
    ...offers many of the features that have been requested by the software's users over the last year and a half, these include: Support for boats, support for firing from vehicles, support for drive-bys, and support for planes.
    So is this like a new car/boat/plane operating system for the mafia to take out targets with a push of a button?
  15. The GTA team is sleeping by Anonymous Coward · · Score: 2, Funny

    The Crips have been offering support for drive-bys for ages.

  16. How 'bout those features! by GraWil · · Score: 1
    support for firing from vehicles, support for drive-bys, and support for planes
    Does anyone else find this somewhat worrying? I do understand that some people find this sort of game entertaining but features requests like these really do worry me.
    1. Re:How 'bout those features! by gl4ss · · Score: 3, Interesting

      those being all features that exist in vice city anyways it's not so shocking.

      --
      world was created 5 seconds before this post as it is.
    2. Re:How 'bout those features! by burns210 · · Score: 2, Interesting

      Features like planes, air vehicles in general, boats, 2-wheeled autos(motorcycles) and simlar features just make GTA the 'One True Engine'.

      Wether you want to kill people, move up in the mob, or write a wholesome mod, these features make GTA's engine be able to scale from a third-person shooter, flight sim game, boat sim game, car race game..

      GTA 4, or similar engine, will have the real world features that make it the most powerful engine out there. You will be limited by your imagination, not the game.

      Now all we need is a game disk and map engine that can scale from 1 city, to an entire state... And have it be online based, where crossing county boarders is equal to crossing to another server... Fly a cesna from LA to NYC, if you want. Heck, make it use information off of mapquest, or similar, to stay updated if you want.

  17. Dammit - I didn't know this was for a game! by spineboy · · Score: 5, Funny
    I started reading this thinking it was some sort of car anti-theft system, like Lo-Jack. When I got to the part about supporting firing from cars, I was kinda like uhhh, cool!? This is some kind of anti car-jacking device too. When I got to the part about "supports drive by shootings" I started thinking "All right, this manufacturer has gone a little overboard, and is gonna get sued or something"

    And then reality kicked in.....Phew!

    --
    ..........FULL STOP.
    1. Re:Dammit - I didn't know this was for a game! by Jerf · · Score: 2, Interesting
      There are car defense systems that support "firing from cars", though it isn't quite the same thing:

      Flamethrower now an option on S. African cars (December 11, 1998):
      Crime-obsessed South Africans have a powerful new weapon with which to stop likely criminals: the car flamethrower....

      The Blaster squirts liquefied gas from a bottle in the automobile's trunk through two nozzles, located under the front doors. The gas is then ignited by an electric spark, with fiery consequences.
      Note the source, CNN. This is not a joke. Apparently, at least as of 1998, neither was the crime level in South Africa. Lots of corrobation, including an IgNobel Peace Prize Award (truly an honor!).
  18. Re:Calling in from Compton - YEAH! by Anonymous Coward · · Score: 2, Funny

    Microsoft Word to my mother?! Not on your life buddy!!! GNU software to you, your mother and everyone else on your block!

    awsome. open sores for everyone.

  19. Re:When's the terrorist edition coming out? by Anonymous Coward · · Score: 0

    "No one ever went broke underestimating the taste of the American public."
    (H.L. Mencken)

  20. why not an opensource game like that? by Anonymous Coward · · Score: 1, Informative

    I still wonder why there is no existing collaborating forces to develop an open game of the same type as GTA.
    The hardest and most delicate task is to build the main engine. Then everyone on the net could offer what they can to the game... models, textures, missions, whatever fits with the engine.
    Except maybe slow developement, what do I forget about game developping that the FOSS community can't afford?

    1. Re:why not an opensource game like that? by KZigurs · · Score: 0

      See, if the gameplay would be just like configuring linux...

      I guess you see the pattern ;D don't you.

    2. Re:why not an opensource game like that? by Anonymous Coward · · Score: 0

      Except maybe slow developement, what do I forget about game developping that the FOSS community can't afford?

      Experience?

    3. Re:why not an opensource game like that? by dewie · · Score: 1

      The hardest and most delicate task is to build the main engine.

      Not if you use an existing open source engine (or one that will be open source soon).

      --
      Jurisprudence Fetishist Gets Off On A Technicality --theonion.com
    4. Re:why not an opensource game like that? by imroy · · Score: 3, Interesting

      I know I would love to put together something like GTA:VC or MTA. I'm sure many others have as well. My problem is that I'm perhaps not as good a coder as I'd like to think, and I've never explored game programming before. But I have put a lot of thought into it the last year or two, and have come up with these resources:

      • OGRE - an object-orientated graphics engine.
      • Open Dynamics Engine - as used by the well-known stair and truck dismount games.
      • DIE - a car game in the early stages of development. It uses the two previous libraries.
      • Boost - C++ libraries. In particular, there is Boost.Python which allows good cooperation between C++ and Python. That could be useful for scripting the interactive behaviour of the various people, vehicles, weapons, and other devices.

      As you say, the key would be in creating a flexible engine at the core. I imagine people adding new vehicles, tools, missions, and venues. I'm not sure what the "aim" of the game would be, but I'm sure people would create things to do. Here's my wishlist of improvements and other ideas:

      • Climbing ability. I see lots of ladders around GTA:VC, but can't climb them. The ability to hang onto ledges like Tomb Raider would be useful as well.
      • More detailed buildings. Most of the buildings in GTA:VC are just boxes. I'd like the ability to walk inside, use the stairs or elevators, find a sniping position on the balcony or window, etc.
      • Focus less on violence. GTA:VC has been heavily criticised for its violence and sometimes even I find it a little too much. I'd like to see more focus on stunts and tricks, mischief, puzzle solving and just simple exploration. Perhaps make the police more likely to catch you when you do something "wrong".
      • Different character classes. Perhaps not as detailed as a full-on role-playing game, but do have different types of characters with slightly different abilities. You need variety when multiple people are playing online.
      • More interactive elements like light switches, garage doors, elevators, etc. Perhaps the player could obtain a garage door remote control and go around opening peoples garages.
      • For the ultimate geek thrill, simulate several thousand artificial people! Get rid of the annoying "background" element of the cars and pedestrians in GTA:VC. Everyone has a house, they travel to work every morning and travel home every evening. Police and police cars actually patrol and have to travel to you instead of just appearing. Likewise with the heavier SWAT vans, police helicopter, and army trucks and tanks. Tourists travel in on planes to the airport, stay at hotels, travel around by day seeing the sights, and leave again by plane. Oh boy, lots of computation and memory and bandwidth! Perhaps a little too far-fetched for now.
    5. Re:why not an opensource game like that? by jericho4.0 · · Score: 1

      The Quake 3 engine wouldn't really be suitable for use as a GTA type game because of the larger (outdoor) maps. The network code is probably going to be usefull to many projects, though.

      --
      "A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
    6. Re:why not an opensource game like that? by jericho4.0 · · Score: 1
      You're about 3/4 of the way to my dream game. Add percistance and p2p multiplayer and you're there.

      For a closed source project, the torque engine from garage games would be a good start (Tribes 2). At $100 for an indie license, you get 3D w/huge maps, smooth transitions to indoor maps, network code, and vehicle physics. Or you could pay $250,000 for an Unreals engine.

      --
      "A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
    7. Re:why not an opensource game like that? by Mac+Degger · · Score: 1

      A better bet would probably be the Dunbgeon Siege engine...seamless world! Either that, or the GTA:SA engine :)

      --
      -- Waht? Tehr's a preveiw buottn?
  21. Islamic Terrorist Mod by Anonymous Coward · · Score: 0

    What's next, support for suicide bombing with realistic 75 virgin afterlife?

    I can't be the only one thinking that a suicide car bombing mod would be very cool. Hehehe.

  22. WTF? by Anonymous Coward · · Score: 0

    This is how it works. Rock Star releases GTAx exclusively for PS2. For 6 months. Then it comes out on PC and XBox. It would be retarded not to release GTAx for PC:
    Rockstar Developer: "Gee, I don't like making lots of money. What should we do?"
    Rockstar Marketer: "I know, let's not release a PC version."
    Then again, Spider-Man 2 was not released for PC...

  23. Re:When's the terrorist edition coming out? by rubz · · Score: 0, Redundant

    You do not understand. GTA:VC already had drive by shootings but they weren't synced on the multiplayer. They are saying adding beacuse they are adding it to the MTA code so they will be synced.

  24. What about just plain old *driving*?! by timothy · · Score: 2, Insightful

    I don't want to assault any prostitutes. I don't want to run down taxi drivers. I'd prefer drugs be legal than remain so expensive by dint of law that people *kill* other people to get them (and the money they produce). If it weren't already true, it would seem a ludicrous contrivance ...

    However, I enjoy driving. So could someone please make a mod which is just fun, even if dangerous in real life, driving about? :)

    Oh, and make it run on Linux, too.

    timothy

    --
    jrnl: http://tinyurl.com/c2l8yr / foes: http://tinyurl.com/ckjno5
    1. Re:What about just plain old *driving*?! by JNighthawk · · Score: 2, Informative

      Actually. There is a mod for Battlefield 1942 called Interstate 1982 (I believe). Guess what it is? That's right, just driving... mostly. You still have idiots that like to shoot each other, but it's all about the cars and driving.

      --
      Wheel in the sky keeps on turnin'.
    2. Re:What about just plain old *driving*?! by Anonymous Coward · · Score: 0

      You might want to do some research on the game called Interstate 82, which is likely the inspiration for this mod. The game was about vehicular mounted weapons, armor, and blowing up other cars similarly equipped.

    3. Re:What about just plain old *driving*?! by Anonymous Coward · · Score: 0

      Er... Right. Because everyone knows that if you want a driving simulator, you buy a game about being a minion of organized crime. Really, there's no reason for such a game to focus on theft, violence, and drugs. Hey, those made men need to drive too, and I bet most of the time they even drive in such a way as to not bring excessive attention to themselves.

      Timothy, lay off the cough syrup. We're worried about you.

    4. Re:What about just plain old *driving*?! by drinkypoo · · Score: 1

      Why not just play the game? You can just steal a sports car and drive it around. You don't have to play the missions.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  25. Wtf. by TheBot · · Score: 1

    "I've never heard of this" "What is this?" Do you even go online? Who wouldn't want GTA to be Multiplayer? Bunch of newbies.

  26. Why do we care? by Tough+Love · · Score: 0, Flamebait

    The code isn't open, the development isn't open, it's just some wannabe game developer rockstars putting together a resume.

    --
    When all you have is a hammer, every problem starts to look like a thumb.
    1. Re:Why do we care? by CodeMaster · · Score: 2, Insightful

      Because I have just noticed it (and have been playing GTA:VC for quite a while now...) and it really rocks!

      Why can't we say kudos to something that is not completely OS and shareable and hackable etc... These guys did a great job, the game is rock solid, and the gameplay really rocks.

      Kudos.

      get a free ipod! This really works... Only 2 more GMail invites left!...

  27. This is gonna be painful. by FusionDragon2099 · · Score: 0

    Maybe they should take out the sniper rifle. I can just see a guy on a rooftop racking up his kill score while picking off anyone and everyone on the frickin' roof. That doesn't seem fair.

    1. Re:This is gonna be painful. by TheBot · · Score: 1

      1-It may not sync very well at all if he's all the way up there. 2-His clipping plain may not see any other players high up. 3-This is just camping in an FPS, if you can't kill they camper, you suck, not them. 4-How did he get up there? You can do it too. 5-There is probably a way to be unseen by the sniper, aka, hiding.

  28. Re:When's the terrorist edition coming out? by KDR_11k · · Score: 1

    Well, except for Acclaim.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  29. Re:When's the terrorist edition coming out? by Anonymous Coward · · Score: 0

    What exactly does russian terrorists have to do with Grand Theft Auto multiplayer?? Are you telling me that the terrorists got their hair brained scheme to hold a school hostage from a video game?? I think you need to lay down the crack pipe and look at reality. Oh and not to be a prick but what about the 10,000 dead in Iraq or the almost 1,000 dead american troops? You're gonna have to do better than "200 dead kids" to make anybody give a fuck.

  30. Re:When's the terrorist edition coming out? by One+Childish+N00b · · Score: 2, Interesting

    This is probably going to roast my karma beyond belief, but I feel a rant coming on - Sickens you? why? was the Russian school massacre started because of a computer game? no, it was started by Al Queda encouraging Chechen forces already angry because of the brutally unfair treatment of their country by the Russian army. (for your information, far more Chechens have been killed in raids and bombings of towns and cities by the Russians than Chechens have killed in terrorist attacks - the Russians have no moral high ground in that conflict. The school massacre was organized by Al Queda using the name of Chechnya to further their murderous intent - if any Chechen leader was involved at all it will be Shamil Basayev, he has a history of violent attacks and seiges in the name of Chechnya which have more bearing on the desires of muslim extremists than the Chechen people).

    So tell me, where do you get off comparing a violent video game which millions around the world have played with no significant increase in violent crime encouraged by it to the decade-long 'slaughter of innocents' on both sides of a drawn-out and brutal war? I'm sorry, it doesn't compare. You are following the media bullshit line of saying video games encourage violent behaviour, only now you're comparing it to terrorism, whereas I refuse to believe video games encourage violence at all - I have been playing violent games since I was 8 years old, I'm also a huge fan of Industrial Metal music and action/horror movies. If the world was the way the media portrays it, I would be a mass murderer by now, yet the most illegal thing I'm likely to do is download as song I shouldn't from a P2P network. I and the millions of other people that play games like GTA without as much as a spot on their real-life criminal record are living proof that the 'violent games cause real-life violence' argument is a lie. Suffering and oppression cause violence, not games - I doubt many Chechens have ever heard of Grand Theft Auto, let alone played it, and if Klebold and Harris hadn't been mercilessly bullied by their peers they wouldn't have shot anyone, reguardless of how much Doom they played. Blaming games is a hideous way to direct blame away from the real culprits, those being the problems that lie in real-life society and not on a disc you insert into your PC from time to time, but when you start comparing it to the suffering of hundreds of Russian families and the oppression of many thousands of Chechens... it just doesn't compare.

    I'm yet to see proof that games encourage violence, if anything they provide a vent for inherent violent urges within a person - if I'm mad, what's better? Virtual violence or a build-up of real-life anger? From a psychological point of view violent games provide an outlet, not encouragement. Oppression and extremism encourages massacre, not the latest Rockstar release. Look for yourself and stop relying on media scapegoating and you'll see it too, but instead I expect with the little you now know about me you will sit smugly expecting me to turn up on the news having killed a few dozen chilren because I wear dark clothes and like GTA, when this is clearly not going to happen, but I'm a lone voice against the force of mass media, what can I do? I can't convince you - but please don't trivialise the Chechen conflict by using it to show how 'terrible' violent games are.

    --
    Dealing with lawyers would be a lot less tedious if they all looked like Casey Novak.
  31. interstate 1982 by timothy · · Score: 1

    heh, in my vast ignorance of gaming, I will have to google for Battlefield 1942 as well as Interstate 1982 :) That sounds rather fun; I don't mind the occasional (simulated) highway potshot if it means a mostly-driving game, I just don't want that to be the focus.

    How about a game where you gain points by scowling (some key combination could take care of this) at drivers who are talking while turned toward the backseat, applying makeup, talking on the phone while weaving around and staring into space, changing lanes without benefit of blinkers, etc.?

    Tim

    --
    jrnl: http://tinyurl.com/c2l8yr / foes: http://tinyurl.com/ckjno5
  32. Re:When's the terrorist edition coming out? by TheBot · · Score: 1

    Werd. Flamebait needs to die! I just played GTA and now I need to kill someone, looks like it's time to trace Flamebait to his lair under a rock and kill him!

  33. Re:What is it? by Anonymous Coward · · Score: 0

    Multitheft Auto is a modification for GTA3 and GTAVC that make the game multiplayer, up to 32 people can play on a server... check it out here (mtavc.com)

  34. Why this is cool by Anonymous Coward · · Score: 0

    People seem to downplay what is actually happening here, so I'll try to put it in perspective.

    Rockstar games created this great game that was only built for Single player play.. now this team comes along and enables multiplayer, ok neat.

    But this is the cool part.. the MTA team will be releasing an SDK for this. They are writing a mod that allows Vice City to be modded. That is the most recursively cool thing I've ever heard.

  35. Re:Questions (We got Answers) by TobyIRC · · Score: 1

    They did not unlock the multiplayer code. The multiplayer code is simply not usable.

    Having been with the team way back when 0.1 was released (and barely worked) and I saw the post on BetaNews, I was in their IRC channel to learn things. It was all so ghetto back then. It just controlled 'lastcar' so your last car driven would then become owned by otherplayer.

    The rest of your post is right though.