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Fixing That Old Game System

larsoncc writes "Emulation is a great way to preserve past game systems, but what if you could keep these digital dinosaurs running for decades? Well, you can, and some of us do. It's not easy for me to 'let go' of that vintage (circa 1978) Magnavox Odyssey2, or toss my Atari 7800 in the closet because I don't have a power supply. Here's my article to help you solve common problems with 15 different systems, and general tips for the others. Viva la TI-99/4a!!"

303 comments

  1. thats what emulators are for. by cyrax777 · · Score: 4, Insightful

    I dont even bother with reparing my old systesm I just emulate them.

    1. Re:thats what emulators are for. by Anonymous Coward · · Score: 3, Interesting

      What if nobody's made an emulator for your favorite obscure system? What if the emulator doesn't play it right? What if you want to use the original controller? What if you believe in respecting copyright law, no matter how ridiculous it may be?

    2. Re:thats what emulators are for. by mark-t · · Score: 4, Interesting
      Actually, it's not disrespecting copyright law to play a game on an emulator if you actually own an original copy (regardless of what Nintendo thinks).

      As for nobody making an emulator for your favorite obscure system... well, nobody's stopping _you_ from doing that. The emulator not playing it right can be annoying, however.

      Also, you can probably use the original controller as well, if you are game for a little hardware hacking.

    3. Re:thats what emulators are for. by rafikki · · Score: 3, Insightful

      Did you read the first line of the original post? He said that he recognized emulation but this is for the folks who don't want to do that.

    4. Re:thats what emulators are for. by Average_Joe_Sixpack · · Score: 1

      Mass emulation basically killed the vintage game collector market. In the late 90's I could fetch $200 for a 2600 system with 50 or so games on eBay, I'd be lucky to get $50 today. Same goes for most of the vintage stuff unless it's MIB or extremely rare.

      Damn shame since I could usually scrounge some nice finds through Saturday morning garage sales and flea markets.

    5. Re:thats what emulators are for. by bsharitt · · Score: 0, Redundant

      One bad thing I've found about emulators is that my controllers on my PC aren't quite designed for these old console games.

    6. Re:thats what emulators are for. by CMiYC · · Score: 2, Informative

      What if you want to use the original controller?

      These guys have you covered.

      http://www.blackchopper.com/

    7. Re:thats what emulators are for. by xgamer04 · · Score: 1

      Mass emulation basically killed the vintage game collector market.

      Sure it did. That's why most all Square games from NES/SNES go for tons on ebay, as well as not-so-rare games like Super Metroid.

      --
      When you look at the state of the world, how can you not become a radical, liberal anarchist?
    8. Re:thats what emulators are for. by karnal · · Score: 2, Interesting

      That's nice for the consoles, but what about the older computers?

      I bought for my TI99 a red/black joystick that had microswitches in it. Time, as well as not having that joystick anymore (well, maybe it's just time!) is probably why I can't do as well on some of the games.. the feel of that joystick was unique, to say the least...

      A friend of mine was talking one night about the old intellivision controllers... there's a company out there that sells some of the old intellivision ROMS legally, but of course, have to use keyboard+mouse... would be neat to have reproductions of those joysticks/pads...

      Probably be expensive nowadays though, just for that little bit of nostalgia... no matter how well placed said nostalgia may be.

      --
      Karnal
    9. Re:thats what emulators are for. by bob+beta · · Score: 4, Insightful

      If you're game for a little hardware hacking, you maintain and keep the original hardware running.

      Ten years from now, guess whose 'investment' will be worth more? The guy with a Pentium II he has to keep up and running to 'emulate' the old game, or the guy who's kept his old game running in top condition?

      Mangling classic console gaming controls to plug them into a printer port on some shitty x86 box is just vandalism against the old hardware.

    10. Re:thats what emulators are for. by mark-t · · Score: 1
      Yes, but the cost of making a mistake on a controller is not as steep as the cost of making a mistake on the actual system.

      Besides, it's highly feasable to actually _build_ your own controllers to whatever specification you want.

    11. Re:thats what emulators are for. by jcr · · Score: 2, Informative

      Well then, it sucks to be you, I guess...

      -jcr

      --
      The only title of honor that a tyrant can grant is "Enemy of the State."
    12. Re:thats what emulators are for. by Anonymous Coward · · Score: 0

      Viva la TI-99/4a!!??

      Check out the TI-99/4a here:
      www.99er.net

    13. Re:thats what emulators are for. by Ph33r+th3+g(O)at · · Score: 1

      I think that's more the end of the dot com boom and a saturation of the market. Those who wanted to relive the 80s have already bought what they want, and now its just people filling in collections, making all but the rarest of the rare not worth the trouble to sell.

      --
      I too have felt the cold finger of injustice.
    14. Re:thats what emulators are for. by Anonymous Coward · · Score: 0

      That's a very impressive set of skills if you can just whip up a working emulator in your free time with no support from the original company, and build your own controllers too. So either you're a former nintendo employee who's done this all before, or you're so wealthy it would be pointless to put that amazing ability towards something that pays, or you're a technical genius with the business sense and ambition of a three year old, or you're full of crap.

      In any case, if you're comparing mistakes on controller modding vs mistakes on console repair, collectors are usually only interested in hardware that matches the original spec.

      p.s. I recommend a career as a supervillain, it's even more fun than writing your own emulators single handedly over the weekend.

    15. Re:thats what emulators are for. by Anonymous Coward · · Score: 0

      Xbox + emule + SNES = Nintendo emuleator

    16. Re:thats what emulators are for. by fronti · · Score: 1

      to emulate doesn't make that fun, than playing with thinks like this: firmenlogo donkey kong max

    17. Re:thats what emulators are for. by Anonymous Coward · · Score: 0

      You fucking well BETTER keep your old shit in good condition. While emulation rocks, there's nothing like the original hardware.

    18. Re:thats what emulators are for. by Anonymous Coward · · Score: 1, Informative

      Extension cords, people!

      NEVER hack old original controller cables that are permanently attached to your controllers! Always work on removable extension cords that plug into the controllers. That way you have less chance of fucking up vintage controllers.

      And if extension cables are in short supply (or are non-existent), well, anyone enterprising enough to hack an original cable should invest the time in creating a suitable adapter such that the original controller cables never get mangled in some unholy fashion. This goes for any piece of hardware, whether it be some rare console controller or some expensive piece of equipment that has a permanently-attached cable hanging off of it. Any hacker who is also a collector will tell you the same.

    19. Re:thats what emulators are for. by Rico_Suave · · Score: 1

      Someone needs to tell this guy -

      http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&ca te gory=62053&item=8136518340&rd=1&ssPageName=WDV W :)

      I wouldn't say emulation has killed the vintage market - In the past couple of months I've spent several hundred dollars on old school Atari hardware and games, and I'm not alone - I've sold a couple of nice packages as well for upwards of $100.

    20. Re:thats what emulators are for. by Christopheles · · Score: 0

      Right, until the components decay and you can't get a replacement because they are no longer manufactured. You could get your own chip made assuming you could reverse engineer the current one, but if you're going through that much effort, you'd probably just be better off making your own hardware emulator.

      A much cheaper alternative would probably be a software emulator, which, by the way, run on many different processors, not just Pentium IIs. And most people already have a computer they keep up and running. Adding x number of consoles to that means 1 + x total computers to keep up and running.

      Worth of investment? Depends on how you measure that. If we say that the worth is how much you can sell it to other people for, then clearly your solution is better, but if we measure it by the ability for one to play these old games for the least cost, we will likely come to a different result.

      If we try to remove the bias from your last statement we get:
      Altering console gaming controls to allow them to interface with a modern computer is wrong.

      Well that's rather subjective, but assuming it's not cost effective to maintain such a gaming console, I'd say that using the original controls seems a good way to preserve the original feel.

  2. I wish by LennyDotCom · · Score: 3, Interesting

    I wish I had the games I wrote for my timex sinclier. That wher on cassete tape. and an emulator that would run them. I was so proud when I ran out of room in the 2K built in memory and had to attache the 16K ram expansion.

    --
    http://Lenny.com
    1. Re:I wish by daniel_mcl · · Score: 5, Interesting

      IF you still have the casettes, you might try recording them to wave files and looking for/writing a program that can decode them. I think I remember that the stella interpreter for Atari 2600 could read its casette recordings.

      Google turns up a whole bunch of emulators for various Sinclair machines; I can't reccomend one in particular since I haven't used them, but you can probably find a good one for your machine.

      --
      I used to read Caltizzle. I was a lot cooler than you.
    2. Re:I wish by LordHatrus · · Score: 0, Troll

      ooooh as we all know, the timex sinclair was also the first real computer of LINUS TORVALDS.... so it MUST be worth saving! SAVE IT FOR YOUR OWN NERDY GOODNESS!!! That way, when linux is the only OS to survive world war IV, we'll have a keepsake of it's creators memories.

  3. Ahhh ... you don't need all that stuff by Average_Joe_Sixpack · · Score: 5, Interesting

    Here is what I use: Windex, Radio Shack component cleaner and Q-tips. Windex for the exterior and the RS component cleaner for RF leads and cartridge contacts. Occasional Amour-All to give it a nice shine if you're gonna advertise it on eBay.

    1. Re:Ahhh ... you don't need all that stuff by xgamer04 · · Score: 1

      The one product I would recommend is Goo Gone. It works very well on nasty price-sticker adhesive and other gross stuff.

      --
      When you look at the state of the world, how can you not become a radical, liberal anarchist?
    2. Re:Ahhh ... you don't need all that stuff by quetzalc0atl · · Score: 1

      unfortunately, many of the eproms from "back in the day" have a lifetime of only 10-20 years...

      making a backup of the eproms might be a smart thing to do.

    3. Re:Ahhh ... you don't need all that stuff by Gordonjcp · · Score: 1

      Fortunately, very nearly every cartridge game ever made uses mask-programmed ROMS, not EPROMS. While it's possible for the gate charge in an EPROM to leak away over time, a mask-programmed ROM can't grow an extra couple of diodes...

  4. Aren't we missing something? by Emrikol · · Score: 5, Interesting

    How do I fix my old PSX? My Original Playstation. I know the "turn upside down" trick...but for the life of me, I can't seem to find any place that sells laser assemblies anymore. If I ebay or froogle for it, all I get is tons and tons of stuff for the ps2.

    Damn technology.

    --
    You're all bastards!
    1. Re:Aren't we missing something? by SenatorOrrinHatch · · Score: 1

      Clearly anyone who thinks of a CD-based system as "old" is what my people on MMORPG's refer to as a OMFGNO0B! That said, did you know you can keep an original Nintendo Entertainment System running forever by: 1) Blowing as hard as you can on the bottom of the cartridge, where the connector pins are. 2) Blowing as hard as you can into the cartiridge slot in the NES. and finally 3) Jamming another cartridge on top of the one already in the slot to hold it down. Now alternate adjusting the placeholder cartridge with pressing the power button until you can play. How much is a Magnavox system worth these days anyhow?

      --
      The Christian in me says it's wrong, but the corrections officer in me says, 'I love to make a grown man piss himself.'
    2. Re:Aren't we missing something? by Anonymous Coward · · Score: 0

      Yeah, actually. Anyone got great links for fixing PS1 troubles? Google is swamped by retail and PS2 sites.

    3. Re:Aren't we missing something? by whiteranger99x · · Score: 1

      Thank you SO much for making me recall the pain in the ass process I've endured to play my NES games :P

      I think the most painful moment I've endured was when I was playing an RPG cart with a battery (Dragon Warrior 3, I believe) and I tried to get it to work, only to be greeted by "Regretfully, SAVE GAME (1-3) has been erased." X(

      Granted that I've had that with Zelda and other games, I had already beaten those games so it didn't hurt as much.

      --
      Join the TWIT army now!
    4. Re:Aren't we missing something? by Anonymous Coward · · Score: 0

      HAHA! I remember that. What I would tend to do when the batteries ran out was just play the entire game through without turning the thing off! It was n't so bad when you could take a couple of hours to beat Zelda and the like, but some of the later RPGs were so long that I would hog the TV and system for a couple of days before anyone else got to use it.

    5. Re:Aren't we missing something? by incom · · Score: 2, Interesting

      Try washing the lens(with swab covered in pure alcohol). Then try tapping the laser housing pretty hard(near the lens but don't touch it). If that doesn't fix it, try boosting the voltage a small amount on the laser(fixed all my probs, but if you do it too high it wears the laser out, google can help you here). And if your laser assembly is totally dead, a used psx isn't too pricy to get for replacement parts.

      --
      True genius is grasping a situation like a peice of fruit, and peircing it just right so that it drains dry.
    6. Re:Aren't we missing something? by Anonymous Coward · · Score: 0

      I'll chase down the link for you in a minute, but there's three little potentiometers on the motherboard you can tweak for laser settings... helps to get that very last little bit of use out of the machine, mine's still running, original SCPH-1000. I actually bought the machine used, and already in 'upside-down' mode for cheap. (The swap-trick takes a little practice upside-down) This machine has suffered a great deal of abuse. I managed to tweak the points enough that it could play right-side up again, but it was pretty picky about the quality of the cdr's that way. Using Verbatims helped. I found the best method was to take the top of the console off, and use a chunk of paper to keep the lid sensor depressed. I used one of those tiny screwdrivers to tweak it while it was running (it's kind of tricky, you have to angle-in with the screwdriver under the spinning disc.) I found that the settings were really sensitive, and it just became a trial-and-error thing. If the setting gets turned a little high, the disc spins quickly, slows down, and repeats. Too low, and a nasty clicking sound from the laser ensues. Many trials, many errors. Another problem that I ran into was that the plastic rails the laser rides on started to wear, and the laser ended up skipping a lot. I cut out two strips of the metal from an old floppy and glued them into the rails and that solved the problem. (Why not just buy a new psx? I just want to see how long it'll last.)

      Here's a link, not the same I used, but close enough... http://www.maxking.com/pslaser.htm

    7. Re:Aren't we missing something? by malfunct · · Score: 1

      That or you can replace the original crap connector in the NES with a aftermarket replacement (I saw them around a few years ago when I cared) that is higher quality and not have the problems.

      --

      "You can now flame me, I am full of love,"

    8. Re:Aren't we missing something? by Frogbert · · Score: 2, Interesting

      I replaced the laser in my playstation with one from a Sony portable cd player. They have the same connector and it wasn't too hard to bodgy up the proper mounting. Plus it has the added bonus of reading cdrw's now.

    9. Re:Aren't we missing something? by arh9623 · · Score: 0

      this is a example of a facet of hacking more people need to be exposed to. the modular nature of modern electronics will make it easier in the future to add fuctionality where it wasn't imagened. sorry no spell check

    10. Re:Aren't we missing something? by Destoo · · Score: 1

      Except when DMR/"trusted computing" will be fully in place.

      Then forget any component swapping that the manufacturer did not intend. It just won't be possible, the cpu not "trusting" the new components.

      --
      Nouvelles de jeux et technologies en français. TC
  5. Waste of time by Anonymous Coward · · Score: 1, Funny

    Easier solution:

    wget emulator.tar.gz
    wget every_rom_ever_made.tar.gz

    1. Re:Waste of time by Anonymous Coward · · Score: 0

      wget lawsuit_for_roms_you_don't_own_or_dumped_yourself

  6. NES cartridge memories.... by dickeya · · Score: 1, Funny

    We used to blow on the contacts of those stubborn NES cartridges until blue in the face.
    I probably expended enough air to fill one of those blow-up bouncy castles.

    Never thought to actually try cleaning it with something.

    1. Re:NES cartridge memories.... by oberondarksoul · · Score: 5, Informative

      Well, while blowing on a cartridge may seem to make it work, it's actually doing it more damage and will end up corroding the contacts. If you need to clean your games, try using a baby wipe - keeps my Mega Drive and SNES carts in fine order.

      If you're still having problems with the NES, try either repairing or replacing the cartridge connection within the console. As you insert and remove games, the contacts slowly get bent out of position, until they eventally fail to touch the games when inserted. You can either bend the contacts carefully back into place, or buy a cheap (under £2, so I believe) replacement. Either way, enjoy your NES! (I was always a Master System player myself...)

      --
      And tomorrow the stock exchange will be the human race
    2. Re:NES cartridge memories.... by FerretFrottage · · Score: 1

      I did...eletrical contact cleaner and pencil erasers...damn things still didn't work half the time. I think we found that if we didn't look while we inserted it, it would work more often.

      --
      "Look Lois, the two symbols of the Republican Party: an elephant, and a fat white guy who is threatened by change."
    3. Re:NES cartridge memories.... by superpulpsicle · · Score: 2, Informative

      Actually there was a trick where if you insert the game in the slot, and slide it as far to the left as possible before pressing it down... you will get the game to work without blowing. I don't know who started that blowing idea, but trust me... dust has nothing to do with it.

    4. Re:NES cartridge memories.... by lavaface · · Score: 1

      Blasphemer! The "blowing" trick conquers all! Seriously, I don't why the trick works. All I know is it always works. Perhaps it's just a placebo . . . faith in your cartridge is all that is required : )

    5. Re:NES cartridge memories.... by Darthmalt · · Score: 2, Informative

      I used to always put my cartridge in the game genie and plug it in. Almost always worked. Then this summer in order to use my friends we had to put the cartridge in just far enough so the top of the cart would scrape the nes as we pushed it down.

    6. Re:NES cartridge memories.... by Anonymous Coward · · Score: 0

      WRONG. Blowing could potentially be doing MORE damage to both your carts and your console.

      DO NOT BLOW CARTS IF THEY DON'T WORK. Your shit will last longer.

    7. Re:NES cartridge memories.... by StalinJoe · · Score: 1

      Erasers? One trick I learned a very very long time ago was to clean electrical contacts with a #2 lead pencil. Not only does the tip of the pencil scrape any micro-thin (and not-so-micro-thin) corrosion away, it adds small amounts of lead (a good conductor) to the mix. YMMV.

      --
      "Those who cast the votes decide nothing; those who count the votes decide everything." - Josef Stalin
    8. Re:NES cartridge memories.... by Destoo · · Score: 1

      The problem, especially in old GB games, is alignment.. There's a 1/16" difference between the slot and the carts on old Gameboys, so the trick was to power done, move the cart a little (left or right), and try again.

      Same thing for the nes.
      Put the cart in, click. try.
      if it fails, move it a bit sideways..
      sometimes, you'd even get into the game, with everything fine but a few letters showing up screwed up. I wouldn't recommend saving your game at this point. :)

      --
      Nouvelles de jeux et technologies en français. TC
  7. what's for dinner mom? by TheViciousOverWind · · Score: 5, Funny

    I really like one of his suggestions:

    "Demo Discs (XBox Magazine) Don't Play - I wish I was joking about this, but here's the solution. Boil the disc for 20 seconds (or less). It actually works. I've tried it, and I swear on my life it works...[snip]"

    I can realise how it might work, but I really have to wonder what was the motivation behind the guy who first discovered the procedure.
    "YOU STUPID CD, WORK OR I SHALL BOIL THEE!"

    --
    My <1000 UID is with a hot chick
    1. Re:what's for dinner mom? by Anonymous Coward · · Score: 0

      Probably the same motivation as the guy that looked at a cow and said "I'll drink what ever comes out of these things."

    2. Re:what's for dinner mom? by Anonymous Coward · · Score: 2, Interesting

      The reason boiling a disc works is because DVDs are manufactured by sandwiching the reflective gold layers between a thin layer of plastic. During maufacturing, the layers may not be glued correctly and causes minor warpage which makes the disc difficult for the DVD drive to read. Heating the disc with water softens the glue slightly and allows the layers to even out.

    3. Re:what's for dinner mom? by Anonymous Coward · · Score: 0

      That was me. The cow was daughter.

    4. Re:what's for dinner mom? by Anonymous Coward · · Score: 0
    5. Re:what's for dinner mom? by dissy · · Score: 1

      > Probably the same motivation as the guy that looked at a cow and said
      > "I'll drink what ever comes out of these things."

      Not quite off the wall enough to compare.

      After all, seeing a baby calf drink from there, atleast one can assume its -possibly- drinkable.

      Similar to the joke about smoking... One generally puts leaves on a fire as they burn well... You can't help but breath some smoke in. After feeling those effects one may try to find a more effecnt method such as grinding some leaves up, wrapping it in another leave, and lighting the end on fire.

      No, this is more like the first guy that said "I have a cut on my arm and it hurts. I think i'll take a part of this tree, grind it up, and apply it directly to my blood stream!" and discovered the properties of herbal healing.

    6. Re:what's for dinner mom? by Solder+Fumes · · Score: 1

      Well, someone might have noticed that tree bark heals around wounds, and made some kind of connection. Or maybe they just wanted something absorbent and didn't have a cloth handy.

    7. Re:what's for dinner mom? by Anonymous Coward · · Score: 0

      The herbalist traditions have been based on various half-baked ideologies. Usually these are based on some sort of arbitrary method of classifying herbs and illnesses into categories and matching them by another arbitrary method. These ideas were reinforced by the fact that occasionally they got things right. After all, even a blind squirrel finds a nut once in a while.

    8. Re:what's for dinner mom? by Anonymous Coward · · Score: 0

      After all, even a blind squirrel finds a nut once in a while.

      I have a scar on my scrotum that will confirm this statement.

    9. Re:what's for dinner mom? by Anonymous Coward · · Score: 0
      Probably the same motivation as the guy that looked at a cow and said "I'll drink what ever comes out of these things."

      The guy probably reasoned: "Those things are kind of strange looking, but a tittie is a tittie. I wanna squeeze 'em."

    10. Re:what's for dinner mom? by mithras+the+prophet · · Score: 1

      I wonder who the first person to try (a) yogurt and (b) fermented alcohol was. Neither of those would appear to be tasty on first try.

      --
      four nine eighteen twenty-7 thirty-nine forty-7 fiftyeight sixty-nine seventy-9 eighty-8 one-hundred-and-nine one-twenty
    11. Re:what's for dinner mom? by Anonymous Coward · · Score: 0

      After all, seeing a baby calf drink from there, atleast one can assume its -possibly- drinkable.

      Or you could just take a guess after seeing a baby suckle on its mother's breast?

    12. Re:what's for dinner mom? by Dogtanian · · Score: 1

      I can realise how it might work, but I really have to wonder what was the motivation behind the guy who first discovered the procedure. "YOU STUPID CD, WORK OR I SHALL BOIL THEE!"

      It was probably the work of this guy here, although it was probably devised as a method to get revenge on the DVD he thought was mocking him.

      Agree with the comments about Rice Krispies, though...

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    13. Re:what's for dinner mom? by Anonymous Coward · · Score: 0

      Serves you right for trying squoral sex.

    14. Re:what's for dinner mom? by TLSPRWR · · Score: 1

      Just don't boil it in the microwave...

    15. Re:what's for dinner mom? by Anonymous Coward · · Score: 0

      you have no idea.

      when we unload trucks at work, we use a forklift to do it. if the trailer is refrigerated, it is often slick. driving a 3 ton forklift on a slick surface bearing a 1200 pound load is generally not a good idea.

      the solution? go to the laundry soap aisle, and sprinkle a bit of "arm & hammer super washing powder" all over the trailer floor.

      yes, sprinkling soap all over the slick floor gives you the traction you need to get the job done. ...i always wondered about the guy who discovered THAT.

    16. Re:what's for dinner mom? by juhaz · · Score: 1

      I wonder who the first person to try (a) yogurt and (b) fermented alcohol was. Neither of those would appear to be tasty on first try.

      Someone who was very hungry, or very thirsty. And you can rest assured that history has no lack of such persons.

  8. This forgot to address the issue... by Anonymous Coward · · Score: 0

    of every legacy Sega system just not "being supported" by the parent company. Is there anyway to make the 32x or Sega CD popular again?!

    1. Re:This forgot to address the issue... by rsilvergun · · Score: 1

      More humming bird based shooters. To this day, Kolibri stands out as the finest of the Genre.

      --
      Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
  9. /.ed already! by BostonRob · · Score: 4, Informative

    Google Cache link available without photos

    Google Cache

    --
    Big Dig-ing until the money is gone...
    1. Re:/.ed already! by Anonymous Coward · · Score: 0
  10. site gone bye bye by Anonymous Coward · · Score: 1, Funny

    Wait, did you say your server is an old game box?

  11. Emulation is NOT the same thing by nurb432 · · Score: 5, Insightful

    You cant emulate the 'feel' of having the real thing in your hands.

    Sure you get to run the *software*, but you lose everything that makes it special and worth saving.

    Real history is lost when we lose the old classic hardware ( both games and computers ).

    Really sad to see so many people that dont appreciate history for what it is, and consider it 'throwaway'.

    --
    ---- Booth was a patriot ----
    1. Re:Emulation is NOT the same thing by Norgus · · Score: 1
      Okay, for consoles that displayed on a TV you can have a pc with TV-out and a USB adapter for its controller. Then the only thing you miss is the manual placing of the cart in the slot.

      Now, you could go the full way and use a mini-itx (or nano-itx) pc inside the origional casing of this console as well as doing the above.

      In fact, a friend of mine is going to do something simmilar with an old broken SNES.

    2. Re:Emulation is NOT the same thing by Anonymous Coward · · Score: 0

      Whatever. I've been playing games my whole life, dating all the way back to Pong when I was just a wee little one.

      Buy a joystick and plug it into your damn computer. Oh, and if that isn't good enough, most video cards have TV out these days.

      Sigh.

      People who play the games via emulators appreciate the history of the games, otherwise they wouldn't freaking play them. Get off your high horse.

    3. Re:Emulation is NOT the same thing by Jagasian · · Score: 2, Insightful

      Have your friend compare his mini-itx SNES with a real SNES, side-by-side. Compare the difference in video, audio, controls, boot time, and power consumption. You will be surprised.

    4. Re:Emulation is NOT the same thing by dissy · · Score: 2, Informative

      > You cant emulate the 'feel' of having the real thing in your hands.

      More or less you can.

      Three years ago or so, I built a device described in a joystick driver for linux that plugs into the parallel port, and on the other end of that cable is a box with 4 NES plugs, 2 SNES plugs, 4 9-pin DIN for sega (MS and G), and two connectors I dont recal the name of for the TG-16 pads.

      They were aligned in the box in rows for players 1-4.
      You plug one controller of any type in for each player, and load the driver (it autodetected which controller was there only on load at the time) and they show up as standard joysticks.

      I know the drivers now support PSX, N64, and Dreamcast controllers as well.

      I'm sure I also ran accrost a driver for windows to do the same (Never checked it out though)

      For more info, see:
      Linux joystick driver site
      and
      TV Game Joystick interfacing docs

    5. Re:Emulation is NOT the same thing by duckpoopy · · Score: 1

      Don't you remember how every controller before the dualshock2 was terrible?

      --
      word.
    6. Re:Emulation is NOT the same thing by Jagasian · · Score: 1

      For digital controls, the SNES game pad is far better than the dualshock2. God I hate the crappy PSX D-pad. However, for analog controls, the dualshock2 is great... but the SNES has none of these, as well as many other older gaming systems.

      So why would somebody want to use analog sticks or at least have them cluttering up their controller and analog buttons, when they are playing old Atari, NES, SNES, or Gameboy games? Most people would prefer a nice simple digital controller for these kind of games. That is why Hori's controller is so popular for the Gamecube, which has some NES games emulated, as well as a Gameboy Advance adapter for playing Gameboy games. Notice how the Hori digital controller is patterned after the SNES controller? The SNES, imo, is the best digital controller, period.

    7. Re:Emulation is NOT the same thing by sqrt(2) · · Score: 1

      And yet he still wont care that it's not 100% accurate.

      --
      If you build it, nerds will come. Soylentnews.org
    8. Re:Emulation is NOT the same thing by ppanon · · Score: 1

      But maybe he prefers the convenience and space savings of having all the games on a single hard drive instead of 50 cartridges.

      --
      Laissez lire, et laissez danser; ces deux amusements ne feront jamais de mal au monde. - Voltaire
    9. Re:Emulation is NOT the same thing by tazan · · Score: 1

      You don't necessarily have to have emulation for that. I have most of my 2600 games on a single cart that cost less than I sometimes paid for a single cart in the old days. I also have a hard drive controller attached to the expansion port of my colecovision.

    10. Re:Emulation is NOT the same thing by tepples · · Score: 1

      That is why Hori's controller is so popular for the Gamecube

      Why can't I find them in American stores? I could get a Dual Shock and a PS1->GC adapter for less than price+shipping of a Hori Digital Controller.

    11. Re:Emulation is NOT the same thing by Anonymous Coward · · Score: 0

      I too remember the nice feel of the SNES controller. Could you recommend something similar that works with Windows USB-based computers (and hopefully emulators)?

      thanks

    12. Re:Emulation is NOT the same thing by Jagasian · · Score: 1

      You can use a copier or flash cart to play downloaded ROMs. So you have all of the space savings that you mention with a real SNES. Considering that a copier + SNES costs $60, and the mini-itx solution will cost at least $200... oh and none of the mini-itx boards are fast enough to emulate the SNES without massive frame rate loss. I own a mini-itx, SNES, and copier. If the mini-itx solution was better, I would have it hooked up to my TV as opposed to my SNES + copier.

    13. Re:Emulation is NOT the same thing by Jagasian · · Score: 1

      The Gamepad Pro is a playstation 1 clone that is USB. Or you could use a SNES controller that is hacked to use USB like this one.

    14. Re:Emulation is NOT the same thing by Zangief · · Score: 4, Insightful

      In Fanrenheit 451, this wise man tells montag, that the good thing about books is their touch, and scent, and the feeling of the book.

      I have grown to think like this too. An ebook is just not a real book, even if the only difference is nostalgia. The original feeling matters, and matters a lot.

    15. Re:Emulation is NOT the same thing by Anonymous Coward · · Score: 0

      So go ahead and play pong with a joystick...

    16. Re:Emulation is NOT the same thing by malfunct · · Score: 1

      My favorite "old" controller is the suntech (I think thats who it was) for the atari 2600. Nothing like the solid feel it had and it was nigh indestructable since its switches were heavy metal plates.

      --

      "You can now flame me, I am full of love,"

    17. Re:Emulation is NOT the same thing by FunkSoulBrother · · Score: 1

      Are you telling me there are blank SNES flash carts out there? and they are selling for under $60? Something which copies ROMs from the PC to Flash cart which can be used in your actual SNES hardware?

      Links man, dear god.. please link so I can buy some!

      I had always heard this would be impossible due to different ROM sizes in the games or somesuch. Prove me wrong. Please!

    18. Re:Emulation is NOT the same thing by dj245 · · Score: 1
      You cant emulate the 'feel' of having the real thing in your hands. Sure you get to run the *software*, but you lose everything that makes it special and worth saving

      Put a small computer in yout favorite console box and emulate it with the original joystick? Lots of people have done this and the good ones look very slick. NanoITX boards fix quite nicely in original NES boxes I hear.

      --
      Even those who arrange and design shrubberies are under considerable economic stress at this period in history.
    19. Re:Emulation is NOT the same thing by KodaK · · Score: 4, Interesting

      To add a bit to this:

      The Commodore 64 has a sound chip called the SID (Sound Interface Device) chip. It had a few different versions, but it has a really distinctive sound. I won't go into the nitty gritty tech-specs, I'll just say it had 3 voices. Interested parties can employ google.

      Emulation gets close, but audiophiles would know that the sound isn't quite the same when you compare an emulated SID to a real one.

      Musicians pay BIG money these days for a MIDI device that has one or more SID chips in it so they can use it as a synthesizer. Personally, I just paid $50 for a C=64 MIDI interface so I could utilize one of my 64's in my studio. I believe that that's the retail price when it was new in 1983.

      A little known fact: the engineers at MOS (later Commodore Semiconductor Group) that designed the SID chip later left Commodore and founded Ensoniq, which in its early days made bona-fide synths. Most people either love their synths or hate them (I love them, for the record.)

      Back to the point: emulation can get close, very close in some cases, but it's not exactly the same thing. Especially when you're dealing with these old chips that had exploitable flaws.

      --
      --J(K) DOS is like Unix in exactly the same way that a pinto is like an aircraft carrier.
    20. Re:Emulation is NOT the same thing by KDR_11k · · Score: 1

      They are set for a release this month. Just wait a few weeks.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    21. Re:Emulation is NOT the same thing by Seraphim_72 · · Score: 1


      Wisdom...such a rare thing, thank you.

      --
      Slashdot, where armchair scientists get shouted down and armchair theologians get modded up.
    22. Re:Emulation is NOT the same thing by LocalH · · Score: 1

      No, but reSID by Dag Lem is as close as you can currently get to a soft-SID, and it's being improved (he just released a new version not too long ago). reSID is the engine used in VICE (CCS64 has it's own SID emulation which I feel is not quite as good as reSID, although it's not horrid either).

      --
      FC Closer
    23. Re:Emulation is NOT the same thing by Anonymous Coward · · Score: 0
    24. Re:Emulation is NOT the same thing by Anonymous Coward · · Score: 0

      SNES flash carts are hard to get (but a random google search yields this: :Something like $76 for a 64 MBit SNES flash cart). GBA flash carts are much easier to find.

    25. Re:Emulation is NOT the same thing by Jagasian · · Score: 1

      The flash cart is more expensive than $60. I was referring to buying a used SNES and a used Game Doctor SF7 (lets you load SNES ROMs from floppies to a real SNES). See my post here for links to sites that sell the devices. You have a range of options, and you can even upgrade the RAM in the Game Doctor SF7, so that it can hold more games at a time before you have to load others via the floppy or parallel port of the device. These devices are what people used back during the SNES's heyday to pirate games.

      The flash cart, however, is something just released this year. It is a little more expensive, but has the benefit that it looks and feels just like a real cart. You can even load multiple games at a time.

    26. Re:Emulation is NOT the same thing by Anonymous Coward · · Score: 0

      My cornea hurt.
      And it's all your fault!

  12. Slashdotted, mirror: by dealsites · · Score: 3, Informative
  13. lordy b'goo by thdexter · · Score: 0, Troll

    20 comments and it's slashdotted. They need to fix the broken NES that they're using to host the thing.

    --
    I'm on a road shaped like a figure eight; I'm going nowhere but I'm guaranteed to be late.
    1. Re:lordy b'goo by pmc255 · · Score: 1

      They are fixing it, that's why the server is down.

  14. old gamesystems? by Anubis350 · · Score: 0, Redundant

    perhaps they should concentrate on fixing their modern server :-P

    --
    "goodbye and hello, as always" ~Prince Corwin, from Zelazny's Amber series
  15. Indeed - you're full of What If's... by cbreaker · · Score: 3, Informative

    "What if nobody's made an emulator for your favorite obscure system?"

    There's not very many of these, although there are a few like the Jaguar that aren't emulated very well.

    "What if the emulator doesn't play it right?"

    Unless you're talking about the same few from the question above, you will find that most emulators play games perfectly down to the last pixel, and in some cases, they look a lot better (as is the case with the playstation games.)

    "What if you want to use the original controller?"

    They make adapters so you can use SNES, PSX, Genesis, N64, and other controller types, right on the USB port.

    "What if you believe in respecting copyright law, no matter how ridiculous it may be?"

    If you believe emulators themselves are breaking laws, well, go nuts I guess. But they aren't. Downloading ROMS of games you don't own is, but why said anything about that?

    Lots of holes in your arguement, man.

    Personally, I believe emulators will be the only way to preserve these games given enough time.

    --
    - It's not the Macs I hate. It's Digg users. -
    1. Re:Indeed - you're full of What If's... by Anonymous Coward · · Score: 0

      Come on... that was totally unnessary. He had a point and didn't have to be a smart ass.

    2. Re:Indeed - you're full of What If's... by Jagasian · · Score: 5, Informative
      Unless you're talking about the same few from the question above, you will find that most emulators play games perfectly down to the last pixel, and in some cases, they look a lot better (as is the case with the playstation games.)


      PIXEL PERFECT??!?! Hahahahaha! There are lots of holes in your arguments, man. Here is a tip, Star Ocean does not look like that pixelated buggy mess on a real SNES.

      Well, the SNES emulators such as ZSNES and SNES9x don't emulate things correct down to the last pixel. Here is a good article describing many of the inaccuracies of SNES emulators. Hell, the co-processor used in many SNES games, such as Pilot Wings and Super Mario Kart still doesn't have all of its opcodes emulated!

      Also, can you tell me what happens when you have a game that displays at native digital resolution X with refresh rate Y, but your computer is not capable of displaying resolution X and your CRT can't do refresh rate Y? You have to scale up the game's resolution, but that causes aspect ratio problems as computer CRT's have a slightly different aspect ratio than NTSC TVs. So you get both aspect ratio distortion and aliasing, unless the resolution your computer displays is a perfect multiple of your console's resolution, which is highly unlikely. To correct for aliasing due to scaling, emulators typically blur the image to get rid of the jaggies. Compare an emulated SNES game side by side with a real SNES. Big difference! Oh, and back to the refresh rate differences. Games sync to the refresh rate of a TV, a rate that your CRT cannot do as it is a really low refresh rate. So if you spend allot of time you can get your OS to use a really high refresh rate that most CRTs do not support, but is a perfect multiple of the native SNES refresh rate...

      Should we even get into the fact that the OS your emulator is running on is not a real-time OS, and most likely has latency spikes, causing the occassional stutter, hicup, etc? Early consoles such as the SNES have no underlying OS, so the timing of each instruction is always the same, always precise... and some games actually depend on the percise timing because they are all written in machine language... unlike later game systems such as the Playstation, for which games were programmed in higher-level languages such as C and displayed graphics and played sounds using high-level APIs. Hence for these later systems, precise pixel perfect timing issues are not as important.

      My point is that this is all very very far from pixel perfect. But I guess you have never really compared both side-by-side.

      On the topic of console controller adapters. Most of the console adapters suck. They don't support other peripherials like light guns, spinners, and paddles. There are some exceptions. The Atari 2600 has a great controller adapter that supports every 2600 peripherial and the N64 Adaptoid is another good adapter. However, many of the PSX adapters have serious lag issues... some worse than others.

      The SNES is a really big offender. Almost all of its USB adapters just plain suck. The "Super Joy" USB adapter won't let you press the X and B buttons at the same time, and the same goes for the Y and A buttons. That is a serious problem for some games. Not to mention that the SNES adapters also have latency issues.

      On your last point, yes emulators are the long term future of classic games, but if we all throw away the real thing too early, we will end up with subpar emulation that isn't as good as the real thing. Some gaming systems, such as the NES have highly accurate emulators such as FCE Ultra and Nestopia... but other systems such as the SNES have a long way to go before I put my SNES in storage.
    3. Re:Indeed - you're full of What If's... by Lord+Kano · · Score: 2, Insightful

      Unless you're talking about the same few from the question above, you will find that most emulators play games perfectly down to the last pixel, and in some cases, they look a lot better (as is the case with the playstation games.)

      You are not kidding. I downloaded epsxe because the laser in my PSX is going bad. I tried Tobol #1 and I was simply AMAZED at how good it looked. There wasn't even a comparison. Using OpenGL or Direct3D makes flat shaded polygons look so much better than they originally did.

      Anyone out there should fire up their old games and take another look. It'll be like getting your hands on an unreleased sequel.

      If what I've said doesn't apply to a particular game you have, all you're risking is an hour of your time. If it does, you will lose several hours of your life rediscovering a game that you used to love.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    4. Re:Indeed - you're full of What If's... by Fancia · · Score: 1

      The SDD-1 (Star Ocean, Street Fighter Zero 2) has been emulated for some time now; it works in at least SNES9x, and I believe ZSNES, too. A terribly hacky workaround used to exist, but now the SDD-1 chip itself is completely emulated.

      --

      Bít, zabít, jen proto, ze su liska!
    5. Re:Indeed - you're full of What If's... by cbreaker · · Score: 1

      Totally - I've played a handful of PSX games and they look great! I usually use Gravis Gamepad Pro's to play - the things are identical to the old PSX controller. It's great!

      ePSX is a really good emulator.

      Even older Nintendo, Genesis and SNES games can look better with the different filtering techniques that they can use.

      --
      - It's not the Macs I hate. It's Digg users. -
    6. Re:Indeed - you're full of What If's... by Queer+Boy · · Score: 1
      There's not very many of these, although there are a few like the Jaguar that aren't emulated very well.

      Bah, the ONLY game worth having on the Jaguar was Tempest 2000. I know, I had all the games made in cartridge. Trevor McFur was a nice technology demo.

      I LOVED my 3DO and doubt there will ever be a working Mac emulator. I had a BOATload of games for it. When it was finally being discontinued they had the games at Best Buy for $15 and under (mostly around $10). I played Gex, Soccer Kid and Pandemonium for HOURS. Not to mention an arcade perfect port of Super Street Fighter II Turbo plus Star Wars-Rebel Assault and Total Eclipse as well as the only FMV game that was any good; Daedalus Encounter. Sadly I lost it and all my games in a break up.

      --
      Not since Marie-Antoinette played milkmaid has looking simple and honest been so fake and complicated.
    7. Re:Indeed - you're full of What If's... by Lord+Kano · · Score: 1

      I use a PSX controller with a USB adapter. It's Sweet!

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    8. Re:Indeed - you're full of What If's... by Anonymous Coward · · Score: 0

      Ok, SNES adaptors with real SNES controllers don't play well with PCs. Can you recommend a decent SNES-like controller (USB) that does play well, and doesn't have these issues you describe?

      I'm looking for a way to recreate the experience, but I'm not fussy if it's not identical to the SNES controller

    9. Re:Indeed - you're full of What If's... by Jagasian · · Score: 1
    10. Re:Indeed - you're full of What If's... by cbreaker · · Score: 1

      Well, fortunately Tempest 2000 runs pretty well in Project Tempest - after all, it was made specifically to run that game. It's not perfect though, that's for certian.

      Not to mention, the Jaguar controllers had all those buttons and stuff, so it's difficult to play any Jaguar games without learning all the keymaps first. Good thing Tempest doesn't use too many.

      I never once played the 3DO. I'm not aware of any 3DO emulators, but I've never once looked for one either. Maybe you'll find one of them super deals on eBay with lots of games with the system or something some day.

      --
      - It's not the Macs I hate. It's Digg users. -
    11. Re:Indeed - you're full of What If's... by Kaboom13 · · Score: 1

      All of those problems are easily solved by using tv-out and playing it on a real TV. And the emulation itself, while not perfect, is definitly good enough to play 99% of games without a recognizable difference. And the SNES is kinda missing the point, as they are still easily available in massive numbers, unlike most of the consoles mentioned in the article. Hell, my gamestop still sells used SNES systems and games. And if you dont want to use an adaptor, you can usually find usb gamepads that are almost identical to any console, especially the SNES. A good PSX adaptor can be built from an extension cable and a dollars worth of resistors.

    12. Re:Indeed - you're full of What If's... by Ash-Fox · · Score: 1

      Try outputting it through a TV.. Which was designed at a much lower resolution than your monitor is, as is the game.

      --
      Change is certain; progress is not obligatory.
    13. Re:Indeed - you're full of What If's... by Anonymous Coward · · Score: 0

      Just because some emulators are less accurate doesn't mean other emulators are more accurate.

      For example, the C64 *is* mostly pixel perfect, even down to cycle-exact timings.

      You're one of those people who hate emulators, aren't you?

      Also, on the refresh rate issue, YOU ARE FULL OF SHIT. 8 and 16 bit game consoles run at 50Hz on PAL and 60Hz on NTSC. PERIOD. This is easily achievable on a PC monitor, LCD or CRT, with no problems. About the judder, I use FCEUWin and it gives me about as close to flawless scrolling as is possible. Famtasia (which I only use for some emulator controller-input-movies) tears a bit more but still runs fairly good.

    14. Re:Indeed - you're full of What If's... by runderwo · · Score: 1
      Oh, and back to the refresh rate differences. Games sync to the refresh rate of a TV, a rate that your CRT cannot do as it is a really low refresh rate.
      WTF? What's so weird about 60Hz, the NTSC refresh rate? Yes, that's exactly how often the VBLank interrupt is triggered in the hardware, so I don't see the problem...
    15. Re:Indeed - you're full of What If's... by Anonymous Coward · · Score: 0

      You are aware that NTSC is 59.998 Hz, right?

      No?

      Figures.

    16. Re:Indeed - you're full of What If's... by Rico_Suave · · Score: 1

      "Also, on the refresh rate issue, YOU ARE FULL OF SHIT. 8 and 16 bit game consoles run at 50Hz on PAL and 60Hz on NTSC. PERIOD. This is easily achievable on a PC monitor, LCD or CRT, with no problems"

      Consoles, yes. But arcade emulation, for example, isn't nearly as defined... early arcade games had refresh rates all over the map. Same with handhelds... IIRC (and I may be completely off), the GBA's refresh rate is 42Hz - very few monitors or TVs can properly display that.

    17. Re:Indeed - you're full of What If's... by Fred+Or+Alive · · Score: 1

      ZSNES still uses these graphics pack thingies instead, and if you don't have them, block city is all you get.

      --
      10 PRINT "LOOK AROUND YOU ";
      20 GOTO 10
    18. Re:Indeed - you're full of What If's... by Fred+Or+Alive · · Score: 1

      I don't think PC monitors would like 50Hz refresh used for the European 625 line 'PAL'[1] system though. A few games have problems running at 60Hz if they were designed for 50. Admittedly most of them just run slow, but there are a few where it's needed.

      Plus TVs are interlaced and modern monitors are progressive, some games might use interlacing for certain effects, and so look a bit wrong.

      [1] PAL and SECAM are technically only the methods for adding colour to the black and white signal, but PAL is usually used as a shorthand for a 625 line / 50Hz TV signal.

      --
      10 PRINT "LOOK AROUND YOU ";
      20 GOTO 10
    19. Re:Indeed - you're full of What If's... by Spankophile · · Score: 1

      There is a 3DO emulator. It's called FreeDO. You need to "acquire" a bios from somewhere magical though.

      I played ThemePark forEVER on that damn thing. That, SF2, and Plumbers Don't Wear Ties.

      Just kidding about PDWT.

    20. Re:Indeed - you're full of What If's... by Fancia · · Score: 1

      You're right, I hadn't realized that at the time. SNES9x has supported emulation of SDD-1 for a very long time now, so I assumed that ZSNES would, too. Then again, it hasn't had a non-WIP release in over a year and a half...

      --

      Bít, zabít, jen proto, ze su liska!
  16. Coral link & list of systems by Ghostgate · · Score: 5, Informative

    Here's the coral cache link, and here's a list of the systems included in the article:

    Odyssey^2
    Atari 2600
    Intellivision
    Atari 7800
    TI-99/4a
    NES
    Genesis
    Sega CD
    Turbo Grafx
    Saturn
    Dreamcast
    PS2
    XBox
    GameCube
    GameBoy Advance

    1. Re:Coral link & list of systems by Norgus · · Score: 1

      They left off my favourite console of all time, the SNES!
      *runs off crying*

    2. Re:Coral link & list of systems by Man+in+Spandex · · Score: 1

      How could they not have the Geamgear? :/

      Back then when it was new, I got one. Everybody was surprised that it was in color. Like everytime, Sega releases something totally "new" but end up getting beaten.

      Like my friend who's in the army says:
      Never be the first but never be the last

    3. Re:Coral link & list of systems by reidbold · · Score: 1

      I loved the game gear, and while it was a pioneer, it had it's share of problems. Most notably, sucked up batteries quickly (I seem to recall under 3 hours for six AA's), and lack of killer apps. While the games were cheap, and I had a great many of them, none of them sold the system on their own.

      Sadly i've cracked the screens somehow on both of the game gears I've owned, mayble I'll see what ebay can offer me.

      --
      -Reid
    4. Re:Coral link & list of systems by Kris_J · · Score: 1

      I've bought 4 secondhand Game Gears and three of them have had dead speakers. Anyone know what's up with that?

    5. Re:Coral link & list of systems by CAIMLAS · · Score: 1

      It's interesting how the original Gameboy isn't on that list. That thing was built to -last- and -last-. I still have one. It's been run over by a truck, thrown out of a moving vehicle to land on the cement, and God only knows thrown against the wall how many times. Still works without any problems. Lots of scatches in the plastic case, though. :P

      Sad how there are a number of new game systems on there. Companies don't make products like they used to - and that's not just nestalgia.

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
  17. Too late! by base_chakra · · Score: 3, Interesting

    Wow, I really could have used this information 20 years ago! I was devestated when the power supply to my TI-99/4a blew out from overheating, and lord knows those Odyssey2 joysticks weren't built to last. Actually, any information about repairing and replacing hard-wired peripherals would have been helpful back then.

    One console that's missing from the list was an early console (does anyone remember the name?) that competed with the original Odyssey. It was the ultimate in hard-wired madness. All of its games were built-in, and were selectable with a sliding knob. It had two hardwired sliding-stick controllers, and possibly the first console lightgun, which was made of pig iron and weighed approximately 185 pounds. The monochromatic games were all variations on table tennis and "shoot the square". And yes, that used to be fun. :)

    1. Re:Too late! by nfdavenport · · Score: 0

      Yeah, I don't have a clue where my TI-99/4a ended up. I got it when I was like 10 and learned basic Basic programming. Amazing what a 10 year old could make it do when bored enough, since my parents only bought the accounting cartidge to go with it. The best was taking my hard earned programming skills to the mall and programming their computers to ask people for their name and then loop saying something nasty about them over and over. Great fun when you're 11.

      We had something pong similar to what you describe, but it was all plastic. Big black gun and a handful of pong games on two dial controllers - One big and a smaller secondary. Great fun before Atari was invented.

    2. Re:Too late! by bfree · · Score: 2, Informative

      Was it the binatone you were looking for? Your description rang a bell except the controllers were detachable and just wheel-like knobs. Memories, if my parents didn't love to dump everything I bet it would still be in the attic getting wheeled out every few years at times like this!

      --

      Never underestimate the dark side of the Source

    3. Re:Too late! by base_chakra · · Score: 2, Interesting

      I've pored and pored through pong-story.com and old-computers.com, and I have not found it. I had no idea there were so many different Pong units. The model I remember was an American release that looked vaguely similar to this, but the controllers had sliders, not knobs, and the deck's finish was silver and faux wood. The controllers also were silver. The game selector slid up and down, and highlighted the selected game in orange. I think the gun may have been detachable, and it may have been one of the lightgun models that had the modular rifle attachments.

    4. Re:Too late! by kodai6 · · Score: 1

      Oh, please tell me you knew that for almost 20 years Radio Shaack sold spare power converters for the TI/994a. They were used for many things (like making your own power supply out of them) and were only 5 bucks. I went through about 6 of them. All you had to do was rip out the old one and stick in the direct replacement for them. In fact, Radio Shaft just stopped selling them about 2-3 years ago.

  18. Luxor ABC80 by 3770 · · Score: 1

    Man,

    I really wanted the ZX Sinclair. I never got one. But a few years later there was a machine that was sold in Sweden. I'm not sure if it ever made it out of Sweden, the Luxor ABC80. And it still has the best basic out there (and I'm counting VB .net).

    I wrote a break out game (you know, with the paddle at the bottom and the bricks at the top). Man, those were the days.

    I think it had a Zilog Z80 cpu, or something like that. Man, I haven't thought about that for years.

    --
    The Internet is full. Go Away!!!
    1. Re:Luxor ABC80 by ignalina · · Score: 1

      The ABC-80 was the first computer I ever saw, and I think the same is true of a lot of Swedes.

      I read somewhere that it was basically a clone of the Tandy/Radio Shack TRS-80.

      An emulator can be found here:
      http://www.lysator.liu.se/~exon/archive.html

    2. Re:Luxor ABC80 by 3770 · · Score: 1


      Thank you very much!

      I downloaded the simulator and it took about a second. That says a little about how small things used to be.

      I started it up and it takes me back. :)

      --
      The Internet is full. Go Away!!!
    3. Re:Luxor ABC80 by ignalina · · Score: 1

      And by the way, if you don't like that one for some reason, I found a lot more of them here.

  19. Too bad the C-64 doesn't show up there... by Lisandro · · Score: 4, Informative

    ... even when it's a computer, most people bought it simply as a game system, and a fine one it was.

    Anyway, the weak link in th C-64 was not the computer itself, but the power supply, which was separated. Since it was somewhat complicated (fully regulated) and encased in a solid black epoxy box, most people didn't bothered to fiddle with it. This site has the complete schematic for a power supply, from where you can either fix it or build a new one entirely.

    1. Re:Too bad the C-64 doesn't show up there... by murderlegendre · · Score: 1

      Good point on the C-64, but it's worth mentioning that the early VIC-20 power supplies were much worse. Pretty much everyone I knew that had a '20, including myself, lost a supply.

      --
      There's a Starman, waiting in the sky / He'd like to come and meet us, but he hasn't got the time.
    2. Re:Too bad the C-64 doesn't show up there... by John+Harrison · · Score: 1

      I went through at least 10 C=64 power supplies. Those things needed to be water cooled or something. If I had know what was going on I probably would have put the power supply up on a chair instead of the floor and had a large fan blowing on it constantly.

    3. Re:Too bad the C-64 doesn't show up there... by Gordonjcp · · Score: 1
      I used to cut them open, remove the regulator from the circuit board (about the only thing that wasn't full of glue) and fit a TO-3 style voltage regulator (oval metal can) on a bloody big heatsink. Then I glued the heatsink to the smashed-off bit of case. You *really* weren't meant to get inside those.


      A place I used to work in (see my other post a thread or so up) sold aftermarket switched-mode PSUs. They barely even got warm, and lasted for ever.

    4. Re:Too bad the C-64 doesn't show up there... by Dogtanian · · Score: 1

      I went through at least 10 C=64 power supplies. Those things needed to be water cooled or something.

      I figured out why you went through 10 of them.... keep that damn water away from the power supply!! Thank you.

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
  20. Shadowrun for the Genesis by kbonapart · · Score: 1

    As I recall, me, my brother, and his best friend spent the better part of four years searching for the mysterious driver that would unscrew those triangular bolts from the back of the cart.
    Shadowrun for the Sega was infinitly superior to it's SNES brother. It allowed for diffrent paths through the game, if, oh lets say, you wanted to play this Role Playing Game in any role other than the one Nintendo decided for you (Dog Shaman).
    The problem was, though, the Sega cart's battery life was...less than shperical solid state water ball in Hades.
    Extend the consolse's life all you want, but make sure you can equally extend the life of the carts.

    --
    There are no gods but ourselves.
  21. Sometimes Emulation Sucks! by Jagasian · · Score: 4, Informative

    Older gaming systems had very little power, so programmers would code the games in low-level machine language, and they would use many different hacks, tricks, and some games even time things based on counting CPU cycles and precise timing delays between different hardware subsystems. So it shouldn't be a surprise that games developed for these consoles play best on the original console.

    The SNES is probably the best example of this because it was probably the most complicated and powerful game console, which was still programmed using low-level machine language. The aforementioned link describes inaccuracies in the best SNES emulator, ZSNES. Further comlicating matters is that some SNES games have separate co-processors built into the cartridge, and so the emulators must also emulate these separate processors, which have their own instruction set, protocol, timing delays, and communication bus. Since SNES games were written in assembler, developed soley for one fixed hardware platform, and then only tested on that system... it shouldn't be a surprise that the games play best on a real SNES.

    Yet most gamers have never actually compared a real SNES to emulation. Some games are emulated better than others, but some are just downright bad. Of course, emulation is always improving, and in the distant future, when the real SNES's are all dust, emulation will be the only option. Hopefully it is perfected by then.

    Of course, you can cheat and use a Flash Cart or Game Copier
    (2), (3), with a real SNES, so that you get the best of both worlds: tons of SNES games on a real SNES with real SNES controllers all hooked up to a TV in front of a comy sofa!

    1. Re:Sometimes Emulation Sucks! by Norgus · · Score: 1
      Something I wonder, what if you put a rom on a flash cart where the origional cart of the rom had an in-built co-processor?

      Do flash carts have thier own version of the different co-processors built in?

    2. Re:Sometimes Emulation Sucks! by Jagasian · · Score: 3, Interesting

      The Flash Cart that I linked to was just released this year. It doesn't have these co-processors built in, but you can buy an add on "T-connector" that lets you plug the flash cart and a real SNES cart containing the DSP co-processor used in many SNES games. There are other special co-processor types that some games use and can't be used with the aformentioned flash cart or copiers. However, these games are in such small numbers... less than 1% of all SNES games, that you can just buy the ones that you want to play, but can't get to work with your Flash cart or copier.

      The most commonly used co-processor for SNES games is called the "DSP chip", and it is used in games such as Super Mario Kart, Pilot Wings, F-Zero, etc. The DSP chip is built in to many copiers, and many that don't have a built in DSP chip provide some kind of "piggy-back" solution.

      The SNES is a great system for RPGs, fighting games, etc. I personally love fan improvements/translations to some of the SNES RPGs, such as the english translation of the and also the improved translation of the original Secret of Mana... as well as the english translation of Final Fantasy 5, the improved translation of Final Fantasy 2, which includes removed scenes from the original.... ...ahh, gotta love my SNES. Right now I have both a SNES flash cart and the Game Doctor SF7 copier plugged into my SNES. Tons of great gaming.

  22. To this day I curse the 7800.... by rsilvergun · · Score: 1

    worst designed system ever. The controllers weared out fast (OK, I played way too much Xevious) and if the tabs that were build into a 7800 cartridge to allow the added contacts to connect broke, you just downgraded to a 2600. I also curse the backwards compatiblity, since that was the reason I got a 7800 instead of a Nintendo at the time (that and it was $40 bucks cheaper). I've heard these consoles where just dumped on the marked to cash in on the resurge, and it showed.

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
    1. Re:To this day I curse the 7800.... by sinner0423 · · Score: 1

      The controllers weared out fast (OK, I played way too much Xevious) and if the tabs that were build into a 7800 cartridge to allow the added contacts to connect broke, you just downgraded to a 2600. I also curse the backwards compatiblity, since that was the reason I got a 7800 instead of a Nintendo at the time (that and it was $40 bucks cheaper). I've heard these consoles where just dumped on the marked to cash in on the resurge, and it showed.

      At first I thought you had confused the 7800/5200, but then I saw the compatibility comment.

      I believe the 5200 not the 7800, was the system with shoddy controllers. I grew up in the 80's, but I specifically remember not getting one because my parents had heard of the crappy quality of the systems. It's not like the 7800 was any better, but everyone bought those anyways because it played all the older 2600 games.

    2. Re:To this day I curse the 7800.... by rsilvergun · · Score: 3, Interesting

      Trust me, get to really playing and the 7800's controllers wear out fast. The problem is poor design: There's a small piece of very cheap plastic at the base of the Joystick shaft that circles the shaft and is needed for the Stick's contacts to connect. The plastic would wear down long before the contacts, keeping them from getting pressed. This is in addition to the fact that the 7800 joystick was _really_ uncomfortable after an hour or so. The best joystick ever, to this day, is the Epyx 500xj. Solid metal shaft, durable clicking switches. Great for 2600 games but I don't think it was 7800 compatible. If it was, I had long since got rid of my 7800 by then.

      The trouble with the 5200 controllers wasn't durability, it was that they where analog, and all the 5200 games where designed for digital control. An analog joystick isn't the best choice for pac-man...

      --
      Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
    3. Re:To this day I curse the 7800.... by Anonymous Coward · · Score: 0

      I'll attest to the crappy controllers (lasted about 3 months then once they broke you had to re-tape down the contact domes daily), but you are really abusing the cartriges if you can get them to break like that, no NES system would ever survive that (with that stupid cartrige mechanisim you had to hold down with a rubber band and you had to take the cartridges and console out to the grage occasionally to blow it out with the air compressor).

    4. Re:To this day I curse the 7800.... by Rico_Suave · · Score: 1

      The analog stick wasn't the problem - it was the fact that it wasn't self-centering. You had to physically center the joystick, which made some games very difficult to play.

      There was also a big durability problem as well - the keys on the keypad would wear out very quickly... including the all-important "start" button. Take a quick look on ebay, and you'll find tons of working 5200 systems, but with dead/half-working joysticks. Unlike the 2600 joysticks, which were built like tanks.

  23. Ahhh ... you don't need all that stuff-Rubout. by Anonymous Coward · · Score: 0

    For the eraser suggestion. I would recommend an ink eraser (remember those?).

  24. Another problem was the disk drive alignment by Ghostgate · · Score: 4, Interesting

    The disk drives (1541 and 1581) were notorious for getting out of alignment. There was actually a small BASIC program written to help "knock" it back into alignment. You can see it on this page, near the bottom.

    1. Re:Another problem was the disk drive alignment by Anonymous Coward · · Score: 1, Informative

      The link is fine. HUT.FI is the Helsinki University of Technology in Finland. Parent is trolling and saying people's links are bad...

    2. Re:Another problem was the disk drive alignment by Hellsbells · · Score: 1

      I used to just drop it on the floor from about half a metre.

    3. Re:Another problem was the disk drive alignment by ibentmywookie · · Score: 1

      Do you know if it's possible to hook up old commodore C64 type joysticks to a PC? It's hard to play using the keyboard or a normal PC joystick. I need a clicky one :) My C64 won't read disks anymore. I may try that program you posted, thanks.

      --
      -- The doctor said I wouldn't get so many nose bleeds if I just kept my finger out of there!
    4. Re:Another problem was the disk drive alignment by Anonymous Coward · · Score: 0

      The 1581 never got out of aligment. It was a 3.5 drive, after all. Your link only shows info for the 1541. The 1541-II also didn't suffer alignment problems.

    5. Re:Another problem was the disk drive alignment by KodaK · · Score: 2, Informative

      You can build or buy an interface to use 9 pin joysticks on intel hardware. There are many places that have the plans, and here's one. I'll build you one if you're not addicted to solder smoke. I'll charge you a lot, but I'll do it. :)

      In regards to your drive: it may be out of alignment, and proper alignment is a bitch, but you can take the cover off and see if the read/write head is dirty. You can clean it with a q-tip and alcohol. Also, make sure that the rails that the head rides on are properly lubricated. WD-40 works, but doesn't last long. Also, don't spray it. :) In all honesty though, 1541s are STILL relatively common these days and it's still easier to buy one that works than it is to fix one you've got. I would reccomend that you either buy or build an X cable (google x1541, xe1541 or xm1541) and then buy (or use the free version of) 64HDD. It allows you to use intel hardware as a hard drive for your 64. It's a really good application for us retro-nuts. I love it because you can serve up d64 and lnx images to your commie.

      Another lesser problem with 1541's is spin rate. This doesn't happen often, but it's easily adjusted. You can find a printable document out there on the IntarWeb that's got a cut-out disk on it with some marks. You tape the disk to the spindle of your 1541 and then you can use a florescent light or a television (not a monitor) to view the spinning disk. When it's properly adjusted the marks will appear stationary. Think wagon wheels in old westerns.

      Also, sorry for being so late to the party here.

      Also 2: I <3 Amiga too.

      --
      --J(K) DOS is like Unix in exactly the same way that a pinto is like an aircraft carrier.
  25. Armor All BAD by murderlegendre · · Score: 4, Informative

    Despite the promises or anything you have heard, never, EVER use Armor All on a plastic or vinyl surface that is not already dried/perished/damaged. Armor All is very good at removing the native polymers in the plastic and replacing them with itself. Once it has made it into the surface, you will continually need to replenish the Armor All or risk losing the plastic. I have seen this product ruin more dashboards, tires, motorcycle seats, trim rubber and so on than I would care to recall.

    If you want an Armor All type finish on your plastics, use a hand glaze or plastic dressing. These products are available from auto stores, and auto paint suppliers. Slightly off-topic: if you want your old car/cycle tires to look like new, use a little brake fluid on a rag.. works miracles.

    --
    There's a Starman, waiting in the sky / He'd like to come and meet us, but he hasn't got the time.
    1. Re:Armor All BAD by Engineer+Andy · · Score: 3, Informative

      good comments. Only caveat is re using brake fluid on tyres. Take a lot of care to not get it on paint, as it will do BAD things to paintwork.

      --
      "And we have seen and do testify that the Father sent the Son to be the Savior of the World" 1 John 4:14
    2. Re:Armor All BAD by Anonymous Coward · · Score: 1

      You look like a human who know their way around plastics. How can I get 40 year old PVC flexible again?

    3. Re:Armor All BAD by Anonymous Coward · · Score: 1, Funny

      When the flexability is gone, it's just time to buy a new inflatable doll!

    4. Re:Armor All BAD by Anonymous Coward · · Score: 0

      Look again; he said "ebay". It doesn't need to last - just look good enough for long enough to off-load onto a sucker.

      "It is morally wrong to allow morons to keep their money."

    5. Re:Armor All BAD by murderlegendre · · Score: 1

      Good point EngAndy.. I should have mentioned that caveat.

      Fine on the tires ('tyres' as per the Brits), but really bad for paintwork. I swear, propylene glycol brake fluid (like DOT3) could be sold as an alternative to Zip-Strip. Whenever we filled a brake reservoir on a cycle, we'd always flush the area & any paintwork with lots of fresh water. Better safe than screwed.

      BTW, if I spelled it 'tires' in the UK, would I go to 'goal'? ;-)

      --
      There's a Starman, waiting in the sky / He'd like to come and meet us, but he hasn't got the time.
  26. Choppy by Ambient_Developer · · Score: 1

    Emulation is choppy... even sometimes on my 2.5 GHZ beast!~

    1. Re:Choppy by Anonymous Coward · · Score: 0

      Not when you use the right settings/emulator. Also depends on the system.

    2. Re:Choppy by Norgus · · Score: 1

      With some systems/emulators your ram and graphical hardware are almost as important as CPU grunt.

  27. You Gotta Dance by pipingguy · · Score: 1


    Totally unrelated, but I just tried to run my legal, paid-for copy of C&C Generals and my paid-for, legal copy of Alice Cooper's Goes to Hell (which I have bought at least twice - once on vinyl 20 years ago) popped up telling me to go to hell. I have 2 CD drives.

    Yeah, I'm clueless - remember when Klaatu was said to be the Beatles? I got sucked into that one also.

    I'm guilty, I guess.

  28. HELL YES by ribo-bailey · · Score: 1

    Hunt the Wumpus for ever!!!11one

    1. Re:HELL YES by whiteranger99x · · Score: 1

      *shoots Wumpus* :P

      --
      Join the TWIT army now!
    2. Re:HELL YES by Anonymous Coward · · Score: 0

      that the fuck is with that 1111oneone thing I see forum idiots use all the time.

  29. heh by KZigurs · · Score: 0

    As seen on abadonware: PSOne

  30. Missing Something by TheGatesofBill · · Score: 2, Funny

    Where are all the replies complaining about this not being a news item that inexplicably get modded up?

  31. Re:IIS? by Trestop · · Score: 1

    And look - its down. Got a bit of slashdotting and IIS presents a funny little 403.9 error (dot 9 ? dont remember seeing that in RFC2616) about "too many users". boo-hoo.

  32. 100,00 in 1 emulators by John+Cage · · Score: 2, Interesting
    I saw a "100,000 games in 1" emulator for sale at a mall. Judging by it's $50 price it seems like it was a bootleg NES/Famicom system from China. Woudln't this kind thing by illegal to sell? Or does Nintendo license their ROMs? Anyway, seems like a convenient and cheap way to play your old games on a big tv and without a computer.

    Looks they can be purchased online here..

    1. Re:100,00 in 1 emulators by Fancia · · Score: 2, Interesting

      That would be one of the eighteen million famiclones on the market in Hong Kong; they actually are clone Famicom/NES hardware. The games are invariably pirated games, pirated Hong Kong originals, or very occasionally an actually legal Hong Kong original. The claims of "100 000 games in 1" generally mean that you have a few games many times over, sometimes with different titles and slight variances in then numbers of lives, etc. Often you have many "games" that just crash the system altogether.

      --

      Bít, zabít, jen proto, ze su liska!
    2. Re:100,00 in 1 emulators by Student_Tech · · Score: 1

      Looks like one of the ones referenced in this article: Nintendo Blocking Counterfeit Game Machines?

  33. The TI99/4a was/is not a game console by foldedspace · · Score: 3, Insightful

    Yeah, there were games for it, but I've never seen a game console with a dot matrix printer and a 5.25" floppy drive. I also wrote some BASIC programs on it. I never did that with my Atari 2600. Yep, I had one. :P

    The connector for the peripheral expansion box gave me worries when I had it. It was a thick sheilded ribbon cable with a heavy plastic connector hanging off the end of the keyboard. I think I used a chunk of wood to support it.

    I do remember the video being horrible though. (the tip in the article is about the video). I even bought the TI brand monitor. I think it was a 13"?

    1. Re:The TI99/4a was/is not a game console by Sector+Bug · · Score: 1

      The TI99/4A had the best TV display of any system I've seen. Made some BASIC programs on it myself.

    2. Re:The TI99/4a was/is not a game console by LoadWB · · Score: 1

      I wrote BASIC on the Atari 2600 :)

      When I look at the video from the TI on a Commodore 2002 monitor, or even an original 10" TI monitor, it appears a bit pixelated -- kinda grainy. The actually worked pretty well when designing graphics.

      Now, on a TV set, the graphics were great. In fact, the ColecoVision used the same graphics chip (or a relative to the TMS 9918A, anyway.) (Tech note, the 99/4 had the 9918, the 4A had the 9918A, which IIRC had an additional bitmap mode lacking in the original chip.)

      Another poster made a comment above about programs recorded on tape. I have seen emulators for the TI, VIC20, and C64 which can "listen" to a .wav file or from the line in of a sound card. It's been quite a few years since I saw them, and I hope they're still around. Seems a pretty damn useful feature.

      Now if I can just get a drive and software that will read my personal libraries from my old System/34 8" floppies!

    3. Re:The TI99/4a was/is not a game console by pontifier · · Score: 1

      agreed! it was much more than a game system... i leaned to program on that thing when i was 5. mine even had a speech synthesizer that was great fun! I'll be glad to get it working again... the audio went out in my RF modulator.

      --
      -John Fenley
  34. Woah, calm down killer. by cbreaker · · Score: 4, Insightful

    Wow, you wrote a friggin essay on two words I used, "pixel perfect."

    While, no, I have not studied an SNES game with a magnifying glass on both an emulator and then on the real console system, hell if I can tell a difference on the 100 or so games I own.

    I can't tell the difference on the Genesis, NES, TB16, Atari 2600 - 7800's either.

    So fine, maybe that wasn't the right word to use - so how about this: "Pixel 'I can't tell the fucking difference so it might as well be perfect to 99% of the people playing them.'" That work for you?

    You also mentioned that "almost" all of the adapters for the SNES suck, well, that insinuates that SOME don't. Hey, I never said buy a shitty convertor.

    " but if we all throw away the real thing too early, we will end up with subpar emulation that isn't as good as the real thing. "

    I didn't say we should. But these systems WILL die out, some day. You won't be able to get them easily, the games won't work, etc.. And even if you could, who cares? If emulation is as good as it is with some game systems, I don't see the point. Why would I have 12 game systems all wired up in a big mess to my TV when I could just run them all on a single XBox or PC?

    And, I don't know too many people that play SNES games all day long anymore. It's usually every once in awhile to play a few of their favorites for a little while, then it's back to the Doom 3's, Far Cry's, and Everquests.

    --
    - It's not the Macs I hate. It's Digg users. -
    1. Re:Woah, calm down killer. by tomhudson · · Score: 2, Informative
      There's another point everyon seems to be missing ... you eventually won't be able to buy a TV that works with the old games, as HDTV is phased in and NTSC goes the way of the VCR (which, if you can find one, is twice the price of a dvd player).
      http://www.campusprogram.com/reference/en/wikipedi a/h/hi/high_definition_television.html
      According to FCC rules, all television broadcasting in the United States by current full power broadcasters on channels 2-51 will by 2006 be digital, thereby rendering reception by all current analog receivers via antenna over the air reception obsolete. Current analog TV sets would still work with cable or satellite service or with a converter box that would convert digital OTA signals to analog. The FCC ruled in August 2002 that all TV sets with screens of at least 36 inches must have digital tuners by July 2004, while the requirement for smaller sets would be phased in over the following three years.
      So, 2008 seems to be the EOL for that old console game if you're in the market for a new tv.
    2. Re:Woah, calm down killer. by cbreaker · · Score: 1

      That is a good point.

      There will definately be convertors available for long a long time, though.

      But like I said, given enough time, emulators will be the only way to really preserve these games.

      --
      - It's not the Macs I hate. It's Digg users. -
    3. Re:Woah, calm down killer. by Cloud+9 · · Score: 1

      You can still find VCRs at major electronics retailers for as low as 45USD. Surely, after all that fact-checking you did regarding HDTV in the USA, you could have googled "vcr".

      --
      Karma: Dyn-o-mite!(mostly affected by Jimmy Walker reading your comments)
    4. Re:Woah, calm down killer. by tomhudson · · Score: 1

      ... and dvds with progressive scan are $38 Canadian (about $30 US) at WalMart.

    5. Re:Woah, calm down killer. by Anonymous Coward · · Score: 0

      Yup, but the on-screen programming for recording TV shows sucks on those 30$ DVD players. I spend my money in mysterious ways: I bought a 600$ JVC S-VHS machine a few years ago. It plays back perfect video on S-VHS tapes, like copies of DVDs for example, and it can play video backwards while the sound plays forward. Now, I've never seen any DVD player do that at any price.
      Oh, and the 30$ DVD player? I have one of those too. It's a piece of shit. From the shoddy build to the noisy drive, to the crappy remote. I'll still be using my VCR long after that DVD player has died. I prefer using my Hollywood Plus hardware MPEG decoder for watching DVDs now.

    6. Re:Woah, calm down killer. by Anonymous Coward · · Score: 0

      Ugh. This is why I hate Slashdot. This crap gets modded up and the poster who pointed out what an idiot you are gets modded down.

      UNDEREDUCATED IDJIT: uuhduhh, you kin emulate dems games!

      OTHER POSTER: Most emualtors fail to emulate the games properly anywhere near properly. It's not a perfect solution.

      UNDEREDUCATED IDJIT: Derrrr, I see your point that them emulators don't perfectly emulate them purdy pictures, but I managed ter ignore the rest of yer post. You must be a newbie, despite joining this site over five years ago. Uh-her-her.

      Sigh.

    7. Re:Woah, calm down killer. by geminidomino · · Score: 1

      Scary when a DVD player costs less than 1 new PS2/XBX/GCN game...

    8. Re:Woah, calm down killer. by Cloud+9 · · Score: 1
      and dvds with progressive scan are $38 Canadian (about $30 US) at WalMart.

      ... which is well over half the price of a VCR.

      --
      Karma: Dyn-o-mite!(mostly affected by Jimmy Walker reading your comments)
    9. Re:Woah, calm down killer. by tomhudson · · Score: 1
      Apples and oranges. You're comparing a $600 machine to a $30 machine. It's like comparing, say, vim (or emacs) and notepad.

      My point was that the new tech is replacing the old to the point where, in the case of televisions to watch game consoles, you won't be able t buy one in 10 years even if you want to.

      Try to buy a new cpu for one that got fried on a 5-year-old machine. Try to buy a motherboard for the cpu from that machine. You can't. Same with TVs. And today's $30 DVD is a hell of a lot better than a $500 DVD player from 5 years ago, that only played regular dvds (no burned dvds, no svcds, no mp3s, etc).

    10. Re:Woah, calm down killer. by tomhudson · · Score: 1
      Also:
      Yup, but the on-screen programming for recording TV shows sucks on those 30$ DVD players.
      ... how the fuck are you recording on a $30 DVD player? Nice troll, BTW.

      Oh, even SVHS is shitty compared to a DVD image. If you can't see the difference, you need a better TV (or glasses :-)

    11. Re:Woah, calm down killer. by tomhudson · · Score: 1
      Well, I can't find a 4-head VCR for less than $80 Canadian anywhere (since we want to compare apples and "near-apples", let's try to have something at least remotely comparable in terms of image quality and features as the "el cheapo" dvd player.

      The only things I can find are these "quasi-svhs" (which means "standard vhs" without even 2 of the 4 "HQ" features you're required to implement to be able to say "HQ" on the box. In other words, they're WORSE than the machines available 5 years ago.

    12. Re:Woah, calm down killer. by LocalH · · Score: 1

      That's because "OTHER POSTER" was not totally accurate. "Most" emulators do not fail to emulate games properly. Many emulators do not emulate the systems 100%, but the emulation is nonetheless good enough. For example, the Genesis emulators are nowhere NEAR cycle-exact emulation. But yet, they are good enough for 99% of games. If someone hacks a game, and they don't test it on real hardware, then of course you're going to have problems.

      And for the emulators that ARE pretty much pixel perfect (CCS64 and VICE are, I know this for a FACT), then the "OTHER POSTER" completely loses his argument.

      --
      FC Closer
    13. Re:Woah, calm down killer. by Jagasian · · Score: 1

      It will never happen that fast. The FCC can say whatever it wants. Hell, computer standards organizations have been trying to tell people to move onto IPv6, leaving IPv4 behind... but the majority of the internet is still using the older protocol? Why? Just because some standards organization says something doesn't mean it will happen.

      Millions of TVs all over the world won't be thrown away, just as the equipment that goes with them. Some people can't afford or don't want to replace their equipment.

      Sure it will eventually happen, but I think it would be more like 20 years from now, as opposed to 4 years.

    14. Re:Woah, calm down killer. by Anonymous Coward · · Score: 0

      "how the fuck are you recording on a $30 DVD player"

      It's called sarcasm, look it up, you may like it.

      "even SVHS is shitty compared to a DVD image"

      Hee hee. No way. You'll have to come my place, I guess. There's really no difference. Unless you're one of those people who swears there's a difference in the cables, which means you're irrational, in which case this is moot.

    15. Re:Woah, calm down killer. by Cloud+9 · · Score: 1

      An apples to apples comparison would be a 4-head VCR to a progressive-scan DVD player. That being the case, your argument still doesn't hold water, as the cheapest progressive scan DVD player still costs about the same.

      --
      Karma: Dyn-o-mite!(mostly affected by Jimmy Walker reading your comments)
    16. Re:Woah, calm down killer. by Fred+Or+Alive · · Score: 1

      There will definately be convertors available for long a long time, though.

      Definatley, especially for a specialist market like this. In the UK people have made 625->405 line convertors, so they can still use 40 year old TVs, I think with games consoles the same might be true, albeit in reverse (old signal, new TV instead of new signal, old TV).

      But like I said, given enough time, emulators will be the only way to really preserve these games.

      Yep, eventually all these old consoles will be dead, I don't think silicon chips are supposed to last that long (a few decades, I think), although I doubt anyone really know quite how long. (Someone will prove me wrong of course).

      --
      10 PRINT "LOOK AROUND YOU ";
      20 GOTO 10
    17. Re:Woah, calm down killer. by tomhudson · · Score: 1

      No, the $38.00 (Canadian funds) unit is progressive scan.

    18. Re:Woah, calm down killer. by Anonymous Coward · · Score: 0

      Wow - you're a complete idiot. I'm sure you already knew that, though.

      His entire argument was that game emulators do not actually attempt to emulate the system they run on. They come no where close. This is because they aren't really emulators, they're just designed to allow people to easily pirate old games.

      Claiming that they're actual system emulators and that they're anything near pixel perfect is the height of stupidity. They only exist so that immature asses can steal video games.

      The fact that there exist nearly perfect C64 emulators that people *actually use* to write C64 programs should be enough to convince you that the people writing the SNES emulators are only doing it to play games, NOT to emulate the system - which was the other poster's point.

    19. Re:Woah, calm down killer. by bhtooefr · · Score: 1

      Eh, I think I can find those CPUs new, and cheap ;-)

      Granted, no mobos (I can't find a Slot 1 mobo on DumpingGoods, or a Socket 7 mobo on Newegg), but I found the CPUs ;-)

  35. Not just games by nurb432 · · Score: 1

    If you learn to read, you would have seen I wasn't just talking about games, but all old hardware.

    So don't preach to me you twit. Bet you aren't even old enough to even know what the hell I'm talking about when I mention old hardware.. to you ' a 486' is ancient.. Even know what a 8080 is? Or how about an 1802? "pong when i was a wee one" ? Doubtfull.

    You have no appreciation for what it took to get here. No concept of history.

    --
    ---- Booth was a patriot ----
    1. Re:Not just games by Anonymous Coward · · Score: 0

      Whatever. You've just proven my point. All the hard work of developers out there building emulators for every single chip these systems use thrown away because they don't fit your holier than thou attitude. If it's not the original, it's no good. We hear that crap every day.

      Fuck that. If you have the old hardware, great. If you don't, great. But you know what? The people who don't have the hardware are having just as much fun as those who do (if not more).

      There's no reason to trash others because they're not some special breed of computer nerd who collects old hardware to make them feel like they have a big penis.

    2. Re:Not just games by ppanon · · Score: 1
      You have no appreciation for what it took to get here. No concept of history.
      Yeah, you tell him! When I was a kid all we had to play with that was made out of silicon was sand for sandcastles and rocks to throw in our glass houses. And we liked it!
      --
      Laissez lire, et laissez danser; ces deux amusements ne feront jamais de mal au monde. - Voltaire
    3. Re:Not just games by Anonymous Coward · · Score: 0

      No, you're that special breed of computer nerd who spends his saturday nights arguing over video games to feel like he has a secret phallus.

    4. Re:Not just games by SlamMan · · Score: 1

      You know, not everything thats old is "historic".

      --
      Mod point free since 2001
    5. Re:Not just games by Anonymous Coward · · Score: 0

      So don't preach to me you twit.

      Has everyone noticed that the level of assholism is about 1,000 times greater in games.slashdot than in all the other slashdot sections combined? I think it is because games.slashdot has a much higher percentage of obnoxious fuckwit teenagers that say apache.slashdot or science.slashdot.

    6. Re:Not just games by Anonymous Coward · · Score: 0

      secret phallus you say? i have a secret phallus. i put it in young animals.

  36. The software IS the special part.. by cbreaker · · Score: 1

    Maybe some people (you, apparently) are all nostalgic about seeing the old Nintendo or Coleco under the TV, but most don't seem to care.

    I don't. I can use my old controllers on my computer and beam the picture to my TV from this infra-red video thingy. It "feels" like I'm playing Super Mario Bros. The picture and the sound are both exactly like the original..

    I like computer hardware like the next guy, but talking about preserving hardware and talking about emulation are two seperate subjects, and I think you're getting a little too outwardly defensive about it.

    I've given away or tossed some old game systems, because I don't use them anymore. Just like how I throw away a VCR - I keep the movies (as I keep ROMS on my PC) but I don't keep the old VCR that's just taking up space in the closet, forcing me to move it all whenever I move to a new place.

    --
    - It's not the Macs I hate. It's Digg users. -
  37. Rock on! by PiGuy · · Score: 1

    I've been trying to find a way to fix my TI-99/4A's RF converter for years... little did I realize I could just make a simpler adaptor myself! Thanks for the info! Time to go play some Parsec now... :)

    1. Re:Rock on! by geminidomino · · Score: 1

      YAY Microsurgeon! Gotta go to rat shack now...

  38. vintage by zxflash · · Score: 1

    i can understand the appeal of playing pong on some retro hardware, but emulating that hardware so you can play pong on your desktop is a little overboard

    --

    All the torrents you could want.
    1. Re:vintage by Anonymous Coward · · Score: 0

      well, like the title says, News For Nerds! f0 r1zzle

  39. What a jackass! by cbreaker · · Score: 1

    No, you know what *I* think is funny? The fact that you've turned to personal insults to back up your weak ass arguement - the true sign of an internet newbie.

    Good luck in your future endeavors.

    --
    - It's not the Macs I hate. It's Digg users. -
    1. Re:What a jackass! by Jagasian · · Score: 0, Flamebait

      Point out one aspect of my argument that is not true. I have pointed out many of yours. Btw, I like the stars around the "I" in your comment, and the tough talk you use. Pretty cool, big guy.

    2. Re:What a jackass! by Anonymous Coward · · Score: 0

      Wow!

      I didn't know that anyone would go to such lengths to prove how much of a dork they are. You do realize that you are calling names over an emulator...right?

      Grow up dude, no one cares about your obsession with pixels.

    3. Re:What a jackass! by easter1916 · · Score: 1

      That bloke is annoying, isn't he? Oh, and by the way -- it's spelled "argument".

    4. Re:What a jackass! by Anonymous Coward · · Score: 1, Funny

      Hm... Time for remedial math, I think.

      Let's see... User #561297, compared with user #129329. Who's the newbie here?

      Asshole.

    5. Re:What a jackass! by cbreaker · · Score: 2, Funny

      I didn't say Slashdot newbie, I said Internet.

      I think newbie is a state of mind.

      --
      - It's not the Macs I hate. It's Digg users. -
    6. Re:What a jackass! by Anonymous Coward · · Score: 0

      Whenever I see someone call someone else a "newbie," I know that they're wrong and too much of a pompus prick to admit it.

    7. Re:What a jackass! by Anonymous Coward · · Score: 0

      Of course. Newb is the correct terminology for the internet elite to show dissatisfaction with the younger generations. Only a newb would call someone a newbie.

    8. Re:What a jackass! by cbreaker · · Score: 1

      Whenever I see someone posting as AC, I know they're full of shit. And all the lame ass counter strike kids throw around "newb" so much, why would you want to join the ranks of them?

      Fuckin' noob.

      --
      - It's not the Macs I hate. It's Digg users. -
    9. Re:What a jackass! by Anonymous Coward · · Score: 0

      these days its noob you nub. and only noobs use anything remotely close to proper punctuation and capitalization. i bet you even have a social life, you poser.

    10. Re:What a jackass! by Frizzle+Fry · · Score: 1

      Grow up dude, no one cares about your obsession with pixels.

      Actually, this isn't true. I care about their obsession with pixels.
      --
      I'd rather be lucky than good.
  40. The state of emulation. by crhylove · · Score: 4, Interesting

    Anyone who would do this instead of emulating or contributing to the (largely open source) emulator community is missing alot of things about how fun classic gaming has become.

    Alot of people have trouble setting up emulators. This is due to the fact that most games play much better with 3rd party plugins than the original included plugins. Do a little research, or just try this:

    Get yourself a boat load of roms. (shareaza, irc, google, there are ways). Then install zsnes, set the video to 1024x768 and turn on hq3x.

    This improves the playability of old snes roms so much that it is amazing. Especially with a high quality usb controller (i like the saitek p2500), and a projector. Mario is over a foot tall and not jaggy at all! People come to my house ALL THE TIME, just to play dr. mario with foot long pills.

    Another big favorite is mortal kombat 4 (n64 edition) on 1964 with the jabo video plugin, at 1024x768, with 8x AA and 8x ansio enabled. The people are nearly as tall as real people and their blood sprays all over the room.

    Another key element is a good little surround sound system. I like the logitech z640 set of speakers and a cheap audigy, but there are other options.

    It's cool to restore old consoles as a hobby, but for raw playability and user experience, a kick ass PC set up right with a projector and wireless gamepads, seriously takes it. None of my friends even play their xbox/ps2/gamecube anymore! (They do play vice city ALOT on this particular pc setup, can't wait for the pc version of san andreas!!!)

    rhY

    --
    I hold very few opinions. I hold information based on observation and fact. If you wish to disagree, please use facts.
    1. Re:The state of emulation. by Vegeta99 · · Score: 1

      1964 is actually viable now?

      Sheesh, last time I did N64 emulation was when UltraHLE was relatively new, and I was hacking at the ini with a debug-enabled version for hours trying to get zelda to work.

    2. Re:The state of emulation. by Anonymous Coward · · Score: 0
      • Anyone who would do this instead of emulating or contributing to the (largely open source) emulator community is missing alot of things about how fun classic gaming has become.
      Um, what?

      This is like telling someone not to worry about retrieving the master 2" quad color videotapes of X early television show, because someone's got a 1" color copy. Maybe someone just WANTS to keep the absolute master in good condition, simply because it is, inded, the master?

      And what the fuck are you doing talking about VC in a topic about classic video game emulation vs. preserving the actual consoles?
    3. Re:The state of emulation. by crhylove · · Score: 1

      yeah, it plays 99% of the games perfectly now, with the right 3rd party plugins.

      --
      I hold very few opinions. I hold information based on observation and fact. If you wish to disagree, please use facts.
    4. Re:The state of emulation. by Drantin · · Score: 1

      your choice of jabo's outdated plugin disturbs me... the latest RiceVideo-fix4 almost has Susume Taisen Puxxle-dama working... only thing that hampers playability atm is that the sprites don't seem to be working (it's a puyopuyo-like game...)

      --
      Actio personalis moritur cum persona. (Dead men don't sue)
    5. Re:The state of emulation. by Drantin · · Score: 1

      1964 is actually better than project64 for some roms now... for example super smash brothers works on it...

      --
      Actio personalis moritur cum persona. (Dead men don't sue)
    6. Re:The state of emulation. by crhylove · · Score: 1

      Of course I use the latest Rice plugin too. For the majority of games jabo seems to work better "out of box". Actually the highest compat / most "correct" video plugin would be the glide plugin, even with a glide wrapper! Almost all the games play perfect with that (particularly Dr. Mario and some other favorites). You can also set the settings for each rom in 1964, so that they all work perfectly with their respective plugins. This is not really good advice for the n00b, though, as it is a little bit of a process to get it all setup right. For the majority of games however, jabo 1.5 direct3d6 plugin seems to work very well with very little tweaking. This is the fastest way to "get your feet dirty" at the moment, for the n00b. An advanced user will quickly figure out how to setup all the plugins for different roms and have a perfect emulator setup, which should be preconfigured hopefully when the 1964 1.0 ini is released (along with 1964 1.0!!).

      Alot more can be read about this at emutalk.net where I've been banned about 5 times for pissing off a mod named Dude, who is kind of weak on maturity.

      --
      I hold very few opinions. I hold information based on observation and fact. If you wish to disagree, please use facts.
    7. Re:The state of emulation. by Rico_Suave · · Score: 1

      There's absolutely nothing wrong with emulation - I first got on the retro-gaming kick a decade ago with Commodore 64 emulators, and still use them quite a bit when the urge hits.

      But there's just something about slamming a *real* cartridge into a *real* Atari 2600, and playing with a *real* CX22 joystick that emulation can't match. Emulation in some cases can provide an experience which is very close - but obviously not the real deal.

  41. Sometimes it's better.. by vhold · · Score: 3, Insightful

    And on the flipside.. emulation is sometimes better, at least in my opinion.

    My PS2 dualshock controller with USB adaptor is more comfortable in my hands then any older controllers. With video filters like SuperEagle, many games look much better without losing their charm. The ability to save anytime is a massive improvement to many games (sure you can abuse it to beat any game easily, but thats a choice), good bye long winded code inputs. Built in gameshark support with downloadable codes.. Some emulators even have half way decent online functionality..

    1. Re:Sometimes it's better.. by Anonymous Coward · · Score: 0

      I'm just curious what people like so much about the dualshock. I mean, sure it's definitely better than the original NES controller, but personally I'd prefer to use an SNES controller for anything that doesn't require an analog control. For games that do need need an analog control I'd prefer the N64 or Dreamcast controllers. I just don't see anything that the dualshock excels at.

    2. Re:Sometimes it's better.. by g00z · · Score: 1

      Heh, I was recently guilty of abusing the save state to get ahead in a game.

      Legend of Zelda on my Pocket PC. I didn't feel like killing 100 octorocs to buy the big shield, so I went to that log with the "Money Making Game". A -50 rupee? (Restore saved state), Yoink!

      I was in the right, of course. Those damn like-like's had no business stealing my damn sheild in the first place.

      --
      "The Wright brothers were the first to fly with a heavier-than-air machine, but boy did they have a lousy plane"
    3. Re:Sometimes it's better.. by vhold · · Score: 1

      It excels at being versatile as a decent analog and a decent digital... I really don't have any issue with the digital on the dual shock, I play street fighter games extensively which, as far as I'm concerned, is the definitive test of a D pad.

      I agree the analog is subpar compared to the N64, especially for very precise control near the center. . The one thing the PS2 analog is a tad better at is directional control at full tilt, and dual analog is being used more and more.

    4. Re:Sometimes it's better.. by geminidomino · · Score: 1

      And you call yourself a Hero... tsk tsk tsk...

    5. Re:Sometimes it's better.. by Jagasian · · Score: 1

      Why would you want analog sticks and buttons for SNES games? They just get in the way. The SNES controller has a much better D-pad, unlike the dualshock, which has its D-pad split into 4 separate buttons.

    6. Re:Sometimes it's better.. by vhold · · Score: 1

      It's not really 4 seperate buttons, they are joined under the plastic housing, touch it and you'll see the other pieces move exactly like the SNES D-pad.

      In my opinion, it works extremely well because you can put the bottom side of your thumb joint in the gap and perform any movements incredibly fast.

      Again, the definitive test of that are street fighter games, I don't know any serious street fighter players that are nostalgic for the SNES D-pad in relation to the PS2 dual shock.

    7. Re:Sometimes it's better.. by Jagasian · · Score: 1

      Diagonals are far easier to hit on a SNES D-pad than a PSX D-pad. In fact, if you look at the PSX controller you will realize that it is largely patterned after the SNES controller. If you don't believe me, find another controller that predates the SNES controller, yet has the same layout, with L/R buttons on the top, D-pad on the left, 4 buttons on the right in a plus configuration... the PSX pad's D-pad differs from the SNES controller because at the time Sony came out with their controller, Nintendo still had a patent on the D-pad design.

      The Street Fighter games (WW, Turbo, Super, and Alpha) were very popular on the SNES and the controller does just fine. It is far easier to do the semi-circular moves on the SNES's D-pad as it is easier to hit the diagonal directions than on a PSX pad with its separated D-pad buttons.

      By the way, any real Street Fighter II player prefers an arcade style joystick with the original button layout... not a gamepad. So I will throw your argument right back at you: I don't know any serious SF2 player that is nostalgic for a PSX or SNES controller. It makes about as much sense as a tennis player being nostalgic for a baseball bat to play tennis.

      By the way, wasn't Capcom giving away a special digital only controller just for the recent Street Fighter II release? Why yes:
      http://ps2.gamezone.com/gamesell/p24032.htm ...now if the playstation controller is so perfect for SF2, then why would they design a different layout for it? Maybe because the button layout matches the arcade's layout... something which the PSX controller does not have because it was inspired by the SNES controller.

    8. Re:Sometimes it's better.. by vhold · · Score: 1

      This is a pretty asinine argument, but nonetheless, I just don't see how the SNES D-pad is all that superior.

      I have -zero- problem hitting diagonals on the PS2 gamepads. Instead of pushing the surface of the tip of your thumb down onto the pad, you cradle the joint into the gap. From this position, the middle segment of the left index finger of an adult will rest easily on the L1 button. An adult right thumb can cover a mirror position across the 4 face buttons and hit any of them with a slight movement, the analog sticks don't even come close to getting in the way of this position.

      Your concept of 'real' SF2 players prefering arcade style joystick doesn't really make sense when you consider the fact that _Capcom_ released the D-pad controller now does it? It's mostly arcade lip service to say you like the original stick better. It takes more skill to use the stick, the D-pad is much easier. I bow down to those that can do everything on a stick that I can do with a D-pad, it's hard. The last time I played an arcade version of Street Fighter with enough intensity to beat it in one credit ( a good 20 minutes of play? ), I actually burned a cut into the inside of my left middle finger from using the upside down cradle grip. Yea, thats pretty lame, I'm not used to the arcade controller.

      So by Capcom making the official controller a D-pad, I guess they are contradicting the 'real' players, or something. I saw that controller at the store and I wasn't impressed because the D-pad was the large circle kind like the X-Box. Honestly, I never gave it a chance, so I can't really say. The button layout would be nice though. The genesis had a similar special Street Fighter controller that was pretty good, so I might give the capcom one a chance yet.

      Do you even play Street Fighter games? Just be honest, do you?

      I played SF2 original through Super Turbo on the SNES, probably something like 3 years of gaming. Then I played Alpha 3 on the PS1. Then Capcom Vs SNK 2 on the PS2. Then I played every single arcade version ever on emulation on PC using the Dual Shock. I can tell you from hundreds of hours of experience that the Dual Shock is an excellent controller for Street Fighter games and that it's D-pad is totally on par with the SNES. The only mark against it is the 4 button layout, not the D-pad.

      Just play the games on both controllers, ok?, and get back to me. Both the SNES and PS2 controller are great for them, I actually like the PS2 controller slightly more because the volume of the handles makes thumb stability more comfortable. When my hands were smaller that wasn't an issue, but as an adult, my hands have to clench up to hold an SNES controller.

      I'm extremely opinionated when it comes to digital controls because I've been playing these games on and off religiously for over 10 years, I can tell within seconds of using a certain controller if it's worthy for moves that have to be pulled off in 100ms windows of opportunity. You don't play these games consciously, it's one of those intuitive things like riding a bicycle where after so much time you feel your way through it without thought and any slight deviation that hinders you is immediately noticable, like a tire that is slightly low on air. The very first turn you make on such a bike you feel a pull that is unnatural. It's exactly the same way on a subpar controller, and the PS2 controller is not such a controller.

    9. Re:Sometimes it's better.. by Jagasian · · Score: 1

      Yes, I still play the Street Fighter 2 series on a regular basis and I have been playing it since it was released. I own several of the original arcade circuit boards, which I hook up to my TV with an arcade style joystick. When I am not in the mood for pulling that rig out, I either play the Super SF2 Turbo port to the 3DO or I play the SF2 Turbo port to the SNES.

      However, if push comes to shove, I would only consider the arcade versions to be the "official" versions. The various consoles ports and emulation (Genesis, Saturn, PSX ,PS2, Mame) differ in many tiny, but significant, aspects that are hard to explain... most of them are slight timing differences. Of course the SNES and Genesis ports also differ in very noticable ways due to their processing power limitations. The arcade circuit boards were very affordable when I bought them, as they cost $10 on Ebay. They output RGB video and composite audio, but you will still need to make or buy an audio, video, and power adapter so you can hook it up to your TV. Comparing the real thing to emulation (i have only compared to Mame) leaves me feeling that, again, emulation sometimes sucks. Sure the casual SF2 player wouldn't notice, but somebody that has been playing the real thing for a decade will definitely notice the slight timing differences in the real arcade and emulation of it.

      The "real thing" is like a A/V master, while emulation is often like a VHS recording of that master. The average person won't notice the difference, but the A/V buff will see it as night and day.

      My point with the Capcom controllers is that the SNES-style controllers (this includes the playstation controllers) have a button layout that just doesn't work well for SF2... the 6 buttons on the face layout is far better. They most likely decided to not go with an arcade style joystick because they are too expensive to do correctly, and even if done incorrectly with cheap materials, they would be too expensive for Capcom's intended purpose.

      Furthermore, the D-pad they use on their controller makes it even easier to hit the diagonals than the SNES and definitely the playstation pads. That kind of a thing is always a trade-off, as seen with the Xbox pad, where it is too easy to accidentally hit the diagonals... a real problem in many digital-only games found on the NES and SNES. It is a pain playing Super Mario Bro on FCE UltraX on the Xbox and messing up a slide because you accidentally hit diagonal down as opposed to straight down.

    10. Re:Sometimes it's better.. by Anonymous Coward · · Score: 0

      Better or not, I simply can't play my Atari 2600 with anything other than the original joystick. Yeah, it's clunky compared to the ergonomic controllers we have today, but that's half the charm.

      Now the Atari 5200 stick, on the other hand...

    11. Re:Sometimes it's better.. by vhold · · Score: 1

      The only thing I'll say about one game being more 'real' then another is that despite the fact that there are differences, each subtle change doesn't diminish the 'realness' of any individual version. They are all games you can become equally skilled at relative to themselves. The main reason you feel that it sucks is because it offsets your established skill. I'd love to see Callus emulation side-by-side with the real thing. The difference must be incredibly small because the games play so balanced and tight on my PC.

      I agree the 4 button face layout is suboptimal.

      And I agree the large circle face d-pad is annoying for accidently doing too many diagonals. This is something the PS2 D-Pad has a definite advantage on. The isolated control surface gives you very precise control. If the Capcom controllers had used either a raised cross or the PS2 style sunken cross I would have gotten it in an instant, I'm guessing the main reason they didn't is because of licsensing/patent issues. Since I don't have any problem hitting diagonals on a PS2 pad now, I don't see any advantage to a pad that makes it easier to point of being sloppy.

  42. One very important NES fix missing by Anonymous Coward · · Score: 3, Informative

    The article's section on the NES mentions the "Blinkies" ("You put the game in, turn your Nintendo on, and the screen alternates between blue and white.") but doesn't explain the real reason why this is happening: the original NES has a lockout chip to prevent people from playing unlicensed/third-party games on the system. When a game blinks, but you can still see the game's title screen in between each blink, it's because the lockout chip is freaking out.

    Fortunately, there's a very easy mod to disable the lockout chip by opening the NES up and cutting a pin on the PCB. It used to be really easy to find the mod on Google, but it seems to have disappeared (could Nintendo's legal department have squashed it? That'd be ridiculous if so, this is well within fair use). Regardless, you can get it at archive.org -- I'm pretty sure that's the how-to file I used when I did the mod a few years back. It worked like a charm, and I highly recommend it!

    1. Re: One very important NES fix missing by Anonymous Coward · · Score: 0

      Correcting myself: actually, it turns out to be all over Google with the right search terms.

  43. Re:IIS? by mattdev121 · · Score: 0

    IIS goes down even you just glance at it sideways, I was just surprised it didnt happen sooner.

    --
    mattdev@server$ touch /dev/genitals
    cannot touch `/dev/genitals': Permission denied
  44. All you need to know by DongleFondle · · Score: 3, Funny


    Blow on the cartridge.

    Failing that, blow in the console.

  45. scan rates by Danathar · · Score: 3, Interesting

    One of the things I've found a bit interesting is how awful some older games look on a VGA/SVGA or higher resolution display that were designed with TV monitors in mind.

    I fondly remember games on my 2600 and C64 that looked cool, but when seeing them on a high res monitor they looked like crap (emulator also).

    It seems many designers back then took into account the low resolution nature of monitors and low scan rates to kind of use a natural form of anti-aliasing.

    So when using that emulator of old games be sure to lower your monitor refresh rate (if possible) to what the game was originally ment to play under and it will look as you remember it!

  46. Sometimes emulation is better than the real thing! by fireboy1919 · · Score: 1

    Actually, for what I want it to do, most of the time it is.

    I think you must be looking at these things through rose-colored glasses. I still remember the Nintendo skipping frames (not really frames, but it's a simplification that makes sense) a bit when there were more than 10 enemies on the screen. I remember some old games that were impossible to beat with no save game feature. Worst of all, I remember when my games got too dusty to use, and I'd have to fiddle with them for twenty minutes or so to get them to work.

    None of these are problems on modern emulators, and the good ones have other features I like. Zsnes has the most features I really like, such as searching (to cheat) and a fast-forward button (for cutscenes I've watched a bazillion times).

    I don't see what's so great about having the original controller. Personally, I like the controller that I have. I can use it on all my old game systems without having to get used to the feel of the new system. To me, being able to use a PC gamepad is a feature that is lacking in the old console systems.

    In fact, I'd probably be willing to, for instance, buy a modern gaming system if I could get it in the form of a graphics or PCI card and DVD drive specifically because I like the features that an emulator provides so much that I don't really want to go without them.

    --
    Mod me down and I will become more powerful than you can possibly imagine!
  47. Don't blow! by tepples · · Score: 1

    did you know you can keep an original Nintendo Entertainment System running forever by: 1) Blowing as hard as you can on the bottom of the cartridge, where the connector pins are.

    Don't. Instead, rub a cotton swab moistened with water or diluted rubbing alcohol several times across both sides of the connector, and then run the other end of the swab to dry the connector, as recommended in The Article.

    Now let me go back to Balloon Fight. (listen to remix)

  48. Someone slap the submitter. by Anonymous Coward · · Score: 0

    It's not easy for me to 'let go' of that vintage (circa 1978) Magnavox Odyssey2, or toss my Atari 7800 in the closet because I don't have a power supply.

    Well, you sure make it sound easy. The effort it takes to go to Ebay and buy one must be overwhelming.

  49. who cares if it's news? by Anonymous Coward · · Score: 0

    Such comments haven't been posted because users seem to have found the article interesting enough that nobody gives two flying fist f***s that it's not news.

  50. Re:Sometimes emulation is better than the real thi by Jagasian · · Score: 1

    The SNES has copier's that can do cheat searches, real time save, fast-forward, etc. Also, all of the emulators emulate the SNES slowdown, flicker, etc, which you describe. So they have the "problem" you mention because not emulating that would make some games no longer run correctly. Have you even compared an emulated SNES to the real thing? I think most people who emulate have not compared them side-by-side. It is not rose colored glasses. I play allot of SNES games on a regular basis, and I have powerful computers that emulate the SNES, as well as a couple SNES systems, about a hundred SNES carts, a flash cart for playing downloaded ROMs, and two copier devices, also for playing downloaded ROMs.

    A SNES along with a copier (so you can play downloaded ROMs on your SNES) can be had for $60. A emulator setup requires controller adapters, motherboard, cpu, memory, harddrive, video card, sound card, chasis, and power supply. The end result is far more expensive, larger, noisier, less power efficient, hotter, and harder to setup than a SNES + copier... not to mention the fact that the PC takes a long time to boot compared to the SNES + copier.

  51. Nintendo would sue by Anonymous Coward · · Score: 0

    Your the2d.com kind of misses a few points. He claims to be a snes programmer rather than an emulator programmer. If that is true than it would explain a little bit of history that he seems to have missed out on.

    I don't think that many people care now, but back when the snes emulators were extremely primative a guy working for Nintendo lost his job because his project was canned. The project was to improve code from a snes dev suite to produce an emulator that would run encrypted snes roms that nintendo would sell. When he lost his job he took the program with him. He stripped the encryption and posted a binary of what he had working as well as a text document explaining how the internals of the snes worked. This document should still be available for download at www.zophar.net

    This was a great boon to snes emulation. Information from his document was quickly incorperated into a number of emulators yielding vast improvements. However, his document had several techinical flaws in it and Nintendo threatened to sue if he ever released a corrected version of that document. Many of the flaws were found by the emulator writers, but I bet that a lot of the persistent issues (especially ones that do not visibly 'break' any commercial games) in snes emulators are decended from poor info in that document.

    Also, consider the fact that the snes is rather complicated with a lot of wierd timing. Combine that with the fact that all the current info about the system is derived from a faulty document and reverse engineering of commercial games (that for the most part aren't going to try the crazy things that guy is talking about) then it is no suprize that some of those wierd little things are not emulated correctly.

  52. Then why... by Anonymous Coward · · Score: 0

    If it is so choppy on your 2.5 ghz 'beast' then why does it worked so well on a soft-modded xbox? NES, SNES, GB, GBC,GBA, Atari, NeoGeo (a few hickups on one of the emus), TG16, CPS1, CPS2. It all works good. The main system that gives me problems is inproper emulation of space harrier (both gba and sms versions, strangely enough).

    Let me guess, your 'beast' is using an integrated graphics card. :P

  53. Kiky X-Series! by Yakko · · Score: 2, Informative

    I'm a big fan of the SOYO Kiky X-Series USB adapter. It works in Linux, Windows and MacOS X, and has allowed me to use the PSX pads I like with my games.

    --

    --
    Me spell chucker work grate. Need grandma chicken.
    1. Re:Kiky X-Series! by Lord+Kano · · Score: 1

      It might not be pretty or the best, but I use this one from Radio Shack. It works and it's cheap.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    2. Re:Kiky X-Series! by cbreaker · · Score: 1

      I like the Playstation controllers too. I've always liked them. They're nice and small, and the buttons are all easily accessable. The newer ones with the thumb-sticks are good too - they put them in a good spot and didn't destroy the feel of the thing.

      --
      - It's not the Macs I hate. It's Digg users. -
    3. Re:Kiky X-Series! by LocalH · · Score: 1

      I second this. I use this exact adaptor, and other than rumble support (which I can't get to work), it works flawlessly. The dpad on a DualShock2 is the closest I've found to a real Nintendo dpad (which is actually patented). Most PC USB joypads are crappy because they've got those disc dpads that make it too easy to hit a diagonal. I've got one of the old Gravis Gamepad Pro's (which were styled like a PSX controller), and the dpad is HORRIBLE.

      --
      FC Closer
  54. Disappointed they didn't mention SNES by CaffeineKills · · Score: 1

    When I read the title, I was interested because I wanted to fix up my old snes which has just been absorbing dust in my room for the past couple years. I was disappointed that they didn't talk about it in the article, but could someone show me a good site to which I could refer. I'd be very pleased.....

    --
    "Guns don't kill people, bullets do."
  55. Error code: two possibilities by Anonymous Coward · · Score: 0

    The server is an original Pentium with the floating point bug.

    or...

    An error 403.9 is almost a 404 error. It means the server hasn't quite burned to the ground yet.

  56. Reseat the Chips! by Paul+Slocum · · Score: 4, Informative

    One key universal fixit that I didn't see mentioned is to reseat the socketed chips. I've fixed so many old systems by applying a little force to socketed chips until they "crunch".

    A few other tips:

    Always unplug power supplies when they're not in use. It says this in the old manuals, and my experience is that it dramatically increases the life of the supply.

    Also, since I deal the most with the Atari 2600, a common problem is that the switches start getting sketchy. This is usually that the solder joints have cracked (which can be fixed by just re-heating them with a soldering iron) or just that the switches need a little contact cleaner sprayed in them. And the paddle controllers almost always need their pots sprayed with contact/tuner cleaner.

    It's amazing how well those old systems hold up if you take good care of them.

    -paul

    1. Re:Reseat the Chips! by Jagasian · · Score: 0, Flamebait

      The Paul? The guy you developed Marble Craze and is working on the upcoming Homestar Runner RPG? Most of the people around here seem to promote killing culture and replacing it with emulated culture.

  57. cleaning up battery corrosion by DZign · · Score: 4, Informative

    I only read the first paragraph and already disagree..

    Battery corrosion can and must be cleaned up.
    Yes you need an acid. But this does not sound as bad as it looks.

    Vinager wil do the job.. I neutralised some battery-corroded cpu boards of 25 year old pinball machines this way.. www.marvin3m.com/fix.htm explains how to deal with battery corrosion.

    Leaving the problem like the author suggests is the worst thing you can do ! Because battery corrosion just keeps on burning and traveling over pcb's and if you wait long enough, nothing will survive anymore. It can even travel through connectors and wires and attack other pcb's which are connected to it.

    I recently fixed a pinball cpu with battery corrosion.. bought the game cheap, 'it always worked and stopped working one day'
    the cpu looked ok, no obvious signs (green color) of leakage, battery had even be removed in the past..
    however 2 ic sockets didn't make any contact at all anymore.
    So my guess is that the battery had leaked and it had been cleaned off but not really neutralised, and the stuff that got under the ic's kept burning away..

  58. Along those lines by phorm · · Score: 1

    I remember reading about a program which - using scanned images of records, could actually gauge the pit depth and play the record back from the digital image. Probably not entirely accurate, but it's rather amazing some people with a little spare time are able to do to keep their favorite media alive beyond the original hardware.

    That being said, I've always wondered about how games get transferred over from old console systems. I know there's hardware to interface with PC's etc, but is it home-made or the same stuff that the big-boys use?

    Of course nowadays we've got it easy, emulators play the original media for PSX games, etc

  59. Huh by number · · Score: 1

    Wow, quite the perfectionist aren't we.

    I've written CPU core emulators before, so I know what I'm talking about when I say that the NES emulators you hail aren't the paragon of emulation either. Heck just load up Micro Machines and you'll see a misplaced line or three due to hblank timing issues! The horror!

    Give up this dream of true hardware emulation - the interface is what matters, the *appearance* of true abstraction, and the fact that a user cares about pixel-level details (when the artists who worked on the game probably could care less) speaks more about obsessive traits than about the ability of modern PCs to perform cycle-exact emulation.

    When these systems are actually a piece of *history*, people studying them through emulators won't give a damn about pixels here and there, since the specs will likely be available as well. I mean seriously. "These ancient games used a custom co-processor and none of them used this particular opcode, so it was never implemented! If only we had that missing and useless code!"

    It sounds like audiophiles who swear by their $800 gold-plated diamond-filament USB cable that carries a digital signal as well as any $5 generic one, if not worse.

    1. Re:Huh by LocalH · · Score: 1

      Well, no, 100% accuracy IS a laudable goal. It's just stupid to bash ALL emulators because some are not quite so accurate.

      With your mindset, there wouldn't be cycle-exact emulation of the C64. This would be all fine and dandy, except there would be tons more broken software ths way. Especially since an effect can be broken by a difference in ONE CPU CYCLE. And I'm talking MAJORLY broken. You know what causes PAL effects to bug on NTSC? The difference of TWO CYCLES PER LINE. That's IT (well, not exactly, there's also the different number of scanlines, but this is much less of a problem - the two cycle difference is 99% of fixing for PAL/NTSC).

      --
      FC Closer
  60. I used to have an alignment disk for that by Gordonjcp · · Score: 3, Interesting
    Way, way back, in the early 90s, when I was a skint student working in a computer shop in Aberdeen, in the frozen North-East of Scotland, I had a special C64 disk drive alignment floppy.


    It had tracks written deliberately out of alignment - track 0 and 1 (iirc) were written very "broad" so any drive would read it, then the subsequent tracks were written "too far in" gradually moving into correct alignment, then going "too far out". So - you put the disk in, it would boot, upload special firmware to the drive, then it would step through the disk counting which tracks gave it the "best" read (least CRC errors).

    Then - and this is the truly horrifying bit - it would gently wind the head all the way to one end, and then very, very quickly slam it into the other end stop. It would do this a few times, then read the alignment tracks again, then slam the head a few times, then reread the alignment tracks... and so on, until the head was absolutely bang on centred.


    The guy I worked with told me to never, ever, *ever* run that disk with a customer in the shop...

  61. Nothing about fixing those... by Gordonjcp · · Score: 1
    ... so let's remedy the situation.


    ZX Spectrum common faults and fixes

    Flashing squares, garbage on screen, colours OK - ULA has failed. That's the big 40-pin chip beside the video modulator. It runs very hot - maybe a heatsink would be a good idea. There are a couple of versions - everything from Issue 3 boards onwards uses the same ULA, near as I can see.


    Flickering garbage, possibly with a corrupted copyright message, colours OK - faulty 4116 RAM chip. This is the row of eight, on the bottom left side of the board. One will be faulty - guess which one? Sometimes you can identify the faulty bit from the position of the dots in the screen. Sometimes the faulty chip is noticeably hotter than the others.


    Flickering garbage, smeary black-and-white, no "purring" from the expansion slot - The chopper isn't running, so the 4116es (lower 16K) aren't being fed +12V and -5V. This may be caused by a failed 4116 (they go for a pastime). Desolder the power pins of each chip in turn (not Ground though). When the chopper starts up when you connect power after desoldering a chip (that's the purring sound), you've found the faulty one.

    If the chopper *never* starts up, you may have a blown chopper transistor. Look for the little round ferrite transformer near the heatsink - near that you will see a transistor marked "ZTX 650". Any NPN transistor with fairly high gain and a rating of a couple of watts will do here.


    Hope this helps someone. If you decide to stick this info on your own website, please credit me.

  62. Re:Cool it, chief. by Anonymous Coward · · Score: 0

    I can say that every SNES adpater lacks support for SNES peripherials such as the Super Scope

    Hell, it's not like Nintendo supported it either....

  63. Disappointing... by geminidomino · · Score: 1

    I was hoping for some info on how to UN-suckify the laser on my Saturn, if just a recommendation on an after-market bit that will LAST unlike the stock. =\

  64. 320x240 TV-like modeline by Anonymous Coward · · Score: 0

    Here's a modeline you can use for XFree86/X.org to get a TV-like 320x240 display, a la NES or low-res SNES (note that vertical refresh is 120Hz, make sure your CRT can handle it):

    Modeline "320x240" 12.588 320 336 368 384 256 261 263 279

  65. Oops, should have read 320x256 by Anonymous Coward · · Score: 0

    256x256 would be even better but there probably aren't that many monitors that can handle that high a refresh rate (or video cards that can handle lower data rates).

  66. Re:Sometimes emulation is better than the real thi by fireboy1919 · · Score: 1

    Well, yeah, if you bought your computer just to be a SNES emulator, you're crazy. Even assuming you bought your machine as a purely entertainment device, you can do a lot better than that.

    Along those lines, I do eventually have a purely entertainment machine, probably a Micro-ITX, equipped with five or so of my favorite emulators, a DVD burner, and TV card. Yes, it'll cost more than $60. However, it would be cheaper than if I got all of the features such a system would provide separately. However, it'll be smaller, and as quiet, with only 60 watts of maximum power consumption.

    --
    Mod me down and I will become more powerful than you can possibly imagine!
  67. More Detailed Look at Cleaning NES and Games by xanderwilson · · Score: 2, Interesting

    For more details about how to clean your NES without a cleaning kit, I wrote up a set of instructions back in college: How to Clean your NES and Games.

    Alex.

  68. Emulation is NOT the same thing-Nursing Home. by Anonymous Coward · · Score: 0

    "Really sad to see so many people that dont appreciate history for what it is, and consider it 'throwaway'."

    Well there goes grandma.

  69. Star Ocean works just fine! by Anonymous Coward · · Score: 0

    Yes, you need a special thingamabob to play Star Ocean correctly because it was an unusual title and encoded differently.

    There IS lovely emulation for it. And a fan translation so you can play it in English.

    I ought to know, I've been playing it for the past few weeks!

  70. I'm sure he meant 1571 by Anonymous Coward · · Score: 0

    The 1571 was a double-sided, better 5.25" drive. I don't know if it got out of alignment either thought.

    1. Re:I'm sure he meant 1571 by Anonymous Coward · · Score: 0

      No, it didn't. The 1541's infamous alignment problems came from Commodore's dubious design decision to not put in a head sensor, so when the drive got 'confused' and needed to reset the r/w head to a known position, it would just move the head down 35 times, no matter where the head actually was. This eventually displaced the head from the ideal position.
      No other C64 drives after the 1541 did that.

  71. For C-64 repair info... by IL-CSIXTY4 · · Score: 1

    ...I recommend Ray Carlsen's Home Page

  72. Your point is valid but.. by cbreaker · · Score: 1

    We have to look at why these emulators are made.

    The C64 is a computer system with thousands and thousands of programs and games. CB64 itself has over 16,000 games in it's library.

    With this in mind, yes, we really need an emulator that's perfect. There's a ton of C64 hackers out there, and if the emulator wasn't 100% perfect it just wouldn't be useful. Because there's so much software for it and it was developed for for so long people have used every trick in the book to get it to do things.

    But, when it comes to game systems the story is often different. Most console emulators have this objective: To give you the ability to play the games. Since no game console has nearly as much software as the C64 nor the same type of user base, getting the games to run "almost perfectly" is certainly good enough.

    So there's really different goals there. I'm sure most emulator developers would LIKE their software to be perfect, but if it's not necessary to get that last 4% of perfection out of the thing then nobody will bother - it plays the games.

    Personally I think the SNES emulators are great. They let me play the games I used to like a lot, and they look fantastic. This is what I think console emulating is about - bringing you back to the games you used to love, not the system.

    --
    - It's not the Macs I hate. It's Digg users. -
  73. Re:Sometimes emulation is better than the real thi by Jagasian · · Score: 1

    Older consoles consume under 10 watts of power. Open up any old console and you will notice that they don't even need heatsinks, which even the Eden versions of the mini-itx systems need. Btw, none of the mini-itx systems are powerful enough to emulate the SNES, Genesis, and many other systems at full speed. A much better option is to use a software hacked Xbox, which costs $150 new and $99 used. (Of course you don't buy them hacked, so you do that yourself, but its free.) It has emulators for many console systems, and they all play at full speed, cuz the Xbox has the power to pull it off. I am not sure how power efficient an XBox is, though. It is funny... I barely have any Xbox games, yet it is one of my most used consoles because of the emulators that run on it.

    My posts detailing the cons of emulation don't mean that I don't extensively use emulators. I emulate Arcade, Sega Master System, Genesis, Game Gear, NES, Gameboy, and a few others. But I don't emulate the SNES and 3DO because those emulators aren't accurate enough... yet. So I have a SNES + copier (so I don't need to juggle hundreds of carts), an hacked Xbox, and a 3DO all hooked up to my TV.

    Emulation is great, it has its uses, but a serious gamer needs to realize that sometimes emulation sucks compared to the real thing. I can't believe I am the only person that has compared various emulators to the real thing. Anyway, I have the real thing supplemented with emulation... and as the emulators improve I gradually put more consoles back into storage to save space.

    I mean, it is not like people are stupid enough to throw away their old game systems and games, right? Those used game shops will rip you off, giving you pennies for good older games and systems.

  74. Re:Cool it, chief. by Jagasian · · Score: 1

    Good one :) The Super Scope had only around 10 different games that made use of it. The mouse also had about the same level of support.

  75. Found it ;) by base_chakra · · Score: 1

    In case anyone's interested, I finally indentified the model in question. My memory was a bit fuzzy, but this is definitely it: Unisonic's Tournament 2000 (T-2000-JR), the first game console I ever played.

  76. What about carts with batteries? by geekzapoppin · · Score: 1

    I have several SNES games that use batteries for game saves. There's nothing more frustrating than losing your progress because of a battery failure. Is there a way to replace these batteries?

    1. Re:What about carts with batteries? by Fred+Or+Alive · · Score: 1

      I think battery save games just use standard batteries (as in, you can order them from any good electronic component supplier, not as in Duracell AAA cells). It's just a case of desoldering the old one, and soldering in the new one (remembering to put it in the right way).

      The other problem is opening the cartridge case without breaking it, but I think you can find the screwdrivers somewhere, at least for Nintendo stuff.

      This is all AFAIK, and at your own risk. Try it on a low value game first, not your mint copy of Final Fantasy III. ;-)

      --
      10 PRINT "LOOK AROUND YOU ";
      20 GOTO 10
    2. Re:What about carts with batteries? by geekzapoppin · · Score: 1

      Thanks. I was afraid of that. It is, in fact, my copy of FF3 that is need of a new battery. Oh, if only they had flash memory back then.

  77. Hardware vs Software by Sengoku666 · · Score: 1

    There are good reasons for both emulation and keeping old consoles alive. Both are reasonably mutually exclusive. To suggest that one is to the detriment of the other is plain crazy.

    I love my collection of old consoles. I regularly play Shining Force 3 and Radiant Silvergun on my one of my many Saturns. I also play my SNES, Megadrive and Dreamcast fairly often. I keep them because I like to collect computer game stuff (and some of the games were just awesome), but I really hope to one day show my grandchildren the collection of consoles that I grew up with, that is if they still work. Sure they will laugh at the crappy graphics of Mario and Sonic (and even more so at the c64), but they may appreciate seeing how far things have advanced in 50 years. Showing people the hardware is important in my opinion, since its something they can see, and the actual thing represents itself better than a bunch of code.

    On the other hand, I also love whipping out Winkawaks and playing Puzzle Bobble or Money Idol Exchanger (check this out if you like Puzzle Bobble!) with my friends (convenient, since I don't own an arcade cabinet/console version). Emulation is great because you can play all your games on one machine, use whatever control method you want, save states, easy home development, hacking, and in 100 years time when no one's hardware works anymore it will be the only way to play the games.
    Current emulation is not perfect however, and will not be for a long time. A few people have touched on the issue of sound emulation. Wave based playback is a no-brainer to emulate, but the older consoles that synthesize their sound are much much harder to emulate 100% correctly. Comparing a game on Megadrive and Genecyst (I haven't tried a more recent MD emu), the sound difference was very noticeable. Emulation of synth chips is hard in software. Because 100% emulation is still a fair way off for many of my consoles (especially Saturn and Dreamcast - I hope these improve soon!), I'll still keep playing my hardware versions.

    So back to the point, we should look after our old hardware as best as we can, but also strive to develop emulators that can be considered perfect so that when the hardware dies, the games will continue to live on.

  78. Dreamcast VMU batteries... by Fred+Or+Alive · · Score: 1

    I think this article should make the point that VMU's don't need batteries to work as memory cards. Assuming you don't mind them beeping when the system is switched on or you plug a controller in (I assume that's the "scream" noise described in the article), just remove any dead batteries so they don't leak. It's not like there are any mini-games actually worth playing on the VMUs. The screen and buzzer will still work when connected to a controller.

    You may as well remove the batteries from any new VMUs you find, they're far more useful for things like Sega Saturns and Neo Geo Pocket Colours, which use the same batteries for more useful things (the NGPC won't work without one). If you do want to use a VMU game, just fit batteries while your playing it, otherwise you'll just waste batteries.

    --
    10 PRINT "LOOK AROUND YOU ";
    20 GOTO 10
  79. Emulation's good, but it's not the same by hai.uchida · · Score: 1

    I can't believe how many people are saying old consoles are pointless because of emulation.

    Mame etc. are great, bt there's nothing like the real thing... If only for the nostalgia factor, getting in touch with the teenage you who spent hours with the console. I guess if you're the type of person who doesn't get excited finding a cache of musty old cartridges at a thrift store, you wouldn't understand.

    There's also one thing emulation can't easily do, and that's multiplayer. Getting out the 2600 to play Warlords, the SNES to play Smash TV or Super Bomberman, the N64 to play Goldeneye-- in the living room, on a TV instead of a monitor, with four people playing at once...

    --
    my password is private, but unchanged.