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EA Games: The Human Story

An anonymous reader writes "An Electronic Arts employee spouse speaks out against company crunch time practices. From the post: "EA's bright and shiny new corporate trademark is "Challenge Everything." Where this applies is not exactly clear. Churning out one licensed football game after another doesn't sound like challenging much of anything to me; it sounds like a money farm. To any EA executive that happens to read this, I have a good challenge for you: how about safe and sane labor practices for the people on whose backs you walk for your millions?"

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  1. ea_spouse by Anonymous Coward · · Score: 5, Informative
    My significant other works for Electronic Arts, and I'm what you might call a disgruntled spouse.

    EA's bright and shiny new corporate trademark is "Challenge Everything." Where this applies is not exactly clear. Churning out one licensed football game after another doesn't sound like challenging much of anything to me; it sounds like a money farm. To any EA executive that happens to read this, I have a good challenge for you: how about safe and sane labor practices for the people on whose backs you walk for your millions?

    I am retaining some anonymity here because I have no illusions about what the consequences would be for my family if I was explicit. However, I also feel no impetus to shy away from sharing our story, because I know that it is too common to stick out among those of the thousands of engineers, artists, and designers that EA employs.

    Our adventures with Electronic Arts began less than a year ago. The small game studio that my partner worked for collapsed as a result of foul play on the part of a big publisher -- another common story. Electronic Arts offered a job, the salary was right and the benefits were good, so my SO took it. I remember that they asked him in one of the interviews: "how do you feel about working long hours?" It's just a part of the game industry -- few studios can avoid a crunch as deadlines loom, so we thought nothing of it. When asked for specifics about what "working long hours" meant, the interviewers coughed and glossed on to the next question; now we know why.

    Within weeks production had accelerated into a 'mild' crunch: eight hours six days a week. Not bad. Months remained until any real crunch would start, and the team was told that this "pre-crunch" was to prevent a big crunch toward the end; at this point any other need for a crunch seemed unlikely, as the project was dead on schedule. I don't know how many of the developers bought EA's explanation for the extended hours; we were new and naive so we did. The producers even set a deadline; they gave a specific date for the end of the crunch, which was still months away from the title's shipping date, so it seemed safe. That date came and went. And went, and went. When the next news came it was not about a reprieve; it was another acceleration: twelve hours six days a week, 9am to 10pm.

    Weeks passed. Again the producers had given a termination date on this crunch that again they failed. Throughout this period the project remained on schedule. The long hours started to take its toll on the team; people grew irritable and some started to get ill. People dropped out in droves for a couple of days at a time, but then the team seemed to reach equilibrium again and they plowed ahead. The managers stopped even talking about a day when the hours would go back to normal.

    Now, it seems, is the "real" crunch, the one that the producers of this title so wisely prepared their team for by running them into the ground ahead of time. The current mandatory hours are 9am to 10pm -- seven days a week -- with the occasional Saturday evening off for good behavior (at 6:30pm). This averages out to an eighty-five hour work week. Complaints that these once more extended hours combined with the team's existing fatigue would result in a greater number of mistakes made and an even greater amount of wasted energy were ignored.

    The stress is taking its toll. After a certain number of hours spent working the eyes start to lose focus; after a certain number of weeks with only one day off fatigue starts to accrue and accumulate exponentially. There is a reason why there are two days in a weekend -- bad things happen to one's physical, emotional, and mental health if these days are cut short. The team is rapidly beginning to introduce as many flaws as they are removing.

    And the kicker: for the honor of this treatment EA salaried employees receive a) no overtime; b) no compensation time! ('comp' time is the equalization of time off for overtime -- any hours spent during a crunch accrue into days off a

    1. Re:ea_spouse by grimwell · · Score: 4, Informative

      Form a union! Collective bargining does have a puprose. Remember it was the union(organized labor) that first bought us the weekend. And it really is the best bet. Management can't legally fire anyone for forming a union and they sure as hell can't fire the entire team working on a project.

      Best bet is to talk to a local teamster rep. If you can't find one, head to a local UPS. They are there.

      Be careful tho. Management hates Unions and will likely dick over anyone they think has bought unions in or is thinking of it.

      Might also consider filing complaints with the local OHSA board. For they too have rules covering how hard employers can drive their slaves.

      --
      If the govt becomes a lawbreaker, it breeds contempt for law, it invites man to become his own law, it invites anarchy
    2. Re:ea_spouse by Anonymous Coward · · Score: 5, Informative

      All -
      EA isnt the only shop, but it is the "rolemodel" for American businesses who consider us Software Developers as the "crack" whores of industry.
      This kind of BS wont quit unless the paying American public voices its opinions to the ones accountable for this abuse: EA Games HR dept and the Board of Directors.

      All of the below information is posted on http://investor.ea.com/phoenix.zhtml?c=88189&p=iro l-contact

      Buy 1 share of Electronic Arts (about $47). Once you do, you now own the company.
      Contact VP of Human Resources "Rusty" Rueff Tel: (650) 628-1500 go to the operator, have them pass you on to Rusty.
      - tell Rusty or his admin that you are a shareholder and that you demand an explanation for these business practices, and that you find this illegal abuse unacceptable. Then go to Rusty's Uberboss... the board.

      ***

      Communication with the Board (per Electronic Arts)
      If you would like to communicate with members of EA's Board of Directors (including members of the Audit, Compensation or Nominating and Governance Committees) please follow the instructions below:

      To report concerns about accounting, internal auditing, securities laws and other related matters, please read on:

      General Communications with EA's Board of Directors

      Stockholders wishing to communicate with EA's Board of Directors as a whole, with a committee of the Board (such as the Audit, Compensation or Nominating and Governance Committees), or with an individual director may do so by sending an email to StockholderCommunications@EA.com or by sending a letter to EA's Corporate Secretary:

      EA Corporate Secretary
      Electronic Arts Inc.
      209 Redwood Shores Pkwy.
      Redwood City, CA 94065

      Attn: Stockholder Communications

      Enjoy your civil right to be pissed and do something. All it takes is a phone and an email address.
      As an example - I have already taken these steps. We need only 100 more, and the board will hear us.

    3. Re:ea_spouse by Chrax · · Score: 5, Insightful

      You were wrong. It wasn't until the advent of Unions that the working class got a weekend. Actually, up until recently with the rise of neoconservatism, America has tended to be fairly good about keeping religion out of work and government, and the "creation" of the weekend was just an exercise in pragmatism, as workers with a couple days off tend to do better durring the other five. However, I expect it's intentional that it coincides with both the Jewish and Christian days of rest.

    4. Re:ea_spouse by tr0p · · Score: 2

      Publicly traded company officers are required to report their salaries. You can view Larry Probst's salary on yahoo finance at the following link. For the most recently reported period it was $1.45 million, and he exercised another $22.5 million in stock options. http://finance.yahoo.com/q/pr?s=ERTS

      --

      My only regret... is that I have... bonitis..

    5. Re:ea_spouse by RedBear · · Score: 3, Insightful
      eight hours six days a week

      twelve hours six days a week, 9am to 10pm

      The current mandatory hours are 9am to 10pm -- seven days a week -- with the occasional Saturday evening off for good behavior (at 6:30pm). This averages out to an eighty-five hour work week.

      And the kicker: for the honor of this treatment EA salaried employees receive a) no overtime; b) no compensation time! ('comp' time is the equalization of time off for overtime -- any hours spent during a crunch accrue into days off after the product has shipped); c) no additional sick or vacation leave. The time just goes away. Additionally, EA recently announced that, although in the past they have offered essentially a type of comp time in the form of a few weeks off at the end of a project, they no longer wish to do this, and employees shouldn't expect it. Further, since the production of various games is scattered, there was a concern on the part of the employees that developers would leave one crunch only to join another. EA's response was that they would attempt to minimize this, but would make no guarantees. This is unthinkable; they are pushing the team to individual physical health limits, and literally giving them nothing for it.


      Why would any human being in their right mind put up with any of those things for more than a week? Are their families starving to death? Are there no other jobs within a 5,000 mile radius of where they live? Are they all hooked on a drug that can only be obtained from the company they work for? Are they all insane? Brainwashed?

      It boggles my mind that people have allowed this to even become an issue. No overtime? No comp time? No gaurantee of any time off after a deadline is met? This is total bullshit. In a way, the people that are putting up with this treatment deserve it. How about shutting up and standing up for your humanity in the first place. We aren't in a depression and we aren't in the Middle Ages. Yeah, the law should do something about the exploitation, but the workforce has a responsibility to stand up for itself. If they did so we wouldn't need a class action lawsuit. I simply cannot believe what I have read here today, that even one single person is willing to put up with being treated like slaves or work animals. Fuck, most people treat their work animals better than that!

      WHY ARE YOU PUTTING UP WITH IT?! WHY?!?

    6. Re:ea_spouse by iamhassi · · Score: 2, Insightful

      instead of just being a "disgruntled spouse" I suggest you become a "supportive spouse" and spend a little of your free-time finding your EA spouse a different job. There's no reason you can't e-mail or fax his (or her?) resumes instead of your spouse doing because, obviously, they don't have the time. That way instead of just complaining about the situation you're actually trying to fix it, and I'm sure there's plenty of companies that'd love to have a former EA programmer come work for them.

      --
      my karma will be here long after I'm gone
  2. George Broussard of 3d realms' take on this by celerityfm · · Score: 4, Interesting

    Instead of working on Duke Nu^H^H^H^H-- Good Ol' George B chimed in the yesterday regarding this article and said "There's a lot of truth in there, especially when talking about large scale, corporate game development, which is most of it these days."

    Interesting :(

    --
    ...unfortunately no one can be told what The Mat^H^H^HGoatse is...they must experience it for themselves...
    1. Re:George Broussard of 3d realms' take on this by CrudPuppy · · Score: 5, Insightful


      so I hope the spouse's question about the CEO's pay was rhetorical, since it must be disclosed by EA. He makes $1.45 million per year, but last year alone he made $22 million through stock option sales.

      The CEO and most everyone else seems to do nothing but sell his stock at every opportunity. They have more insider activity than most huge companies. Interesting.

      My advice: if you don't agree with EA practices, dont buy any of their products. Hit them where it hurts, and if they lay people off, you're doing those workers a favor anyhow.

      --
      A year spent in artificial intelligence is enough to make one believe in God.
    2. Re:George Broussard of 3d realms' take on this by martingunnarsson · · Score: 5, Interesting

      I think the big question is, how can we get small game studios back? Is it really not possible for a small team to make commercial games? I'm sure a lot of game developers (programmers, artists etc.) would work for a lower salary at a nicer place. And I deeply believe better games would be coming out of a smaller and more laid back studio, though perhaps not as often.
      Yes, I can see where this fails, the money. But surely there must be a way to change the current development? The game market seems bigger than ever, do people really only care for the huuge games made by EA & co?

      --
      Martin
    3. Re:George Broussard of 3d realms' take on this by superpulpsicle · · Score: 3, Interesting

      I have been screaming to tell people to boycott EA sports games for years. There is no reason why a company that charges 2x more than the ESPN/Sega's $19.99 for sports game should have the same size development staff. They should be twice the size, and the games clearly be twice as good. It's NOT.

      Madden is the only game that is supposedly comparable to a Sega sports game. And the win margin is smaller every year. My personal opinion tells me this year's ESPN NFL2k5 finally topped Madden. ESPN already have a better basketball, hockey and baseball game. Yes, I rent enough AND play thru enough franchises to make this kind of judgement. Perhaps the only reason why people haven't changed, is they have gotten used to the control schemes or they are EA loyalists for life. In that case keep paying twice as much.

    4. Re:George Broussard of 3d realms' take on this by Analogy+Man · · Score: 4, Informative

      There is always the possibility of a mass revolt. Suppose if at 8:30 pm Friday (all the executives are off having a cigar) someone sent a corporate wide call to action out and they ALL walked. Pagers might go off over the weekend, but you could put the $xxx million project that has to be on the shelves by November 20th in the ditch. What are they going to do? Fire you? So? Organization is protected activity. Call up the Teamsters, see how many of their products make it to store shelves with them on your side.

      --
      When the people fear their government, there is tyranny; when the government fears the people, there is liberty.
    5. Re:George Broussard of 3d realms' take on this by jnik · · Score: 3, Insightful
      Look, they're not slaves at that place, they can quit anytime they want. I don't think they'd be happy to loose their jobs.

      Sure. You can quit anytime you want. Except, when you're working an eighty hour week, how do you line up another job? And you can't collect unemployment if you quit.

    6. Re:George Broussard of 3d realms' take on this by Anaphiel · · Score: 2, Interesting
      I think it's possible for a small developer to make a good game; unfortumately I don't think a small developer can easily find a development budget, or a publisher willing to gamble on them, or money to market and distribute their title, or space on the shelves of big retailers.

      It doesn't matter if you have a great idea for a fun, original game title if you can't get it made. And if you make a fun, original game, it doesn't matter if you can't tell people about it and get a sufficient number of people to buy it to fund another one.

      I think we'll be looking increasingly at a two-tier system: truly independent developers making small games for a small audience and corporate developers developing "franchises" into "hits". You'll see the occasional small developer have a hit big enough for them to get acquired by one of the corporates, and I guess it's still possible for another id, Blizzard, etc. to build enough of a warchest and reputation to remain independent, but it's gonna be rare.

      The paradigms seem to be: Popcap, Looking Glass, Bungie, EA. Build small games with small overhead, profit. Build great games and go bankrupt. Build great games and hang on long enough to get acquired (and hope to be acquired by a fairly enlightened purchaser). Buy a lot of talent and have them create "safe bets" that sell big.

      Never thought I'd see the day when being acquired by MS looks like the best possible likely outcome. Man, am I cynical.

    7. Re:George Broussard of 3d realms' take on this by MiceHead · · Score: 4, Insightful

      I think the big question is, how can we get small game studios back? Is it really not possible for a small team to make commercial games?

      I believe that the problem smaller studios face can be overcome with some lateral thinking. The problem is two-fold: production costs and marketing costs are too high to allow indies to compete on equal footing with the big boys. The solution, then, is to not compete on equal footing.

      Don't: Try to copy a game that took 60 people 3 years to create.
      Do: Draw from an existing genre, but come up with a unique twist -- something meaty that doesn't exist elsewhere.

      Don't: Compete with larger productions on the same style of graphics.
      Do: Come up with a unique look; it's easier to wow people with a fresh style. (Though Monolith is not a small studio, Tron 2.0 was the opposite of the hyper-realism trend, and set itself apart on appearance, among other things.)

      Don't: Try to out-advertise Activision, Microsoft, or Infogr- er- Atari. A small studio's meager advertising budget should be used towards development.
      Do: Make as much use of word-of-mouth marketing as is humanly possible. It's easier to connect with your individual players because... well... there are fewer of them.

      Don't: Re-invent the wheel. id Software must create its own 3D engine from scratch; you don't (necessarily) have to.
      Do: Make as much use of middleware as possible. You don't need to be an artist to create skycubes. You don't need to know DirectX or OpenGL intimately to create an engine. You don't need to write your audio engine from scratch.

      And I deeply believe better games would be coming out of a smaller and more laid back studio...

      I like the cut of your jib. I hope you're right.

      ________________________
      Inago Rage - A first-person shooter where you fight in arenas of your own creation.

    8. Re:George Broussard of 3d realms' take on this by stratjakt · · Score: 2, Insightful

      A large part of the public wants video games that are more like movies. They now expect polished cutscenes that are as high a quality as Finding Nemo, they expect all kinds of graphic variety, all kinds of shit.

      I'd call Bungie a smaller studio, without MS's backing they'd be gone by now. But look at how all you slashbots hack up Halo. Not enough graphic variety, boring cutscenes, etc.. Halo is an example of a smaller houses success, but it isn't as polished as Epic's Unreal Tournament, so its just crap. Of course, those opinions are based more on anti-microsoft venom than anything else, but the point stands.

      It's possible for a small group to pull it off now and then, but it's kind of like a cheap indy film becoming a huge Blockbuster. It happens, but the Blair Witches, Clerks, and Big fat Greeks are the exception, where the big budget Hollywood stuff - LOTR, Star Wars Prequels, Spidermans are the rule.

      --
      I don't need no instructions to know how to rock!!!!
  3. Why Can They Do This??? by FortKnox · · Score: 5, Insightful

    Cause every programmer at one point or another wants to make video games. Don't like your job? Leave... there are 500 people that want to be in your place, anyway!

    That's why most of the industry is young. Us 'older people' with families realize that they can't be in the gaming industry. I have a wife, kid, and another kid on the way. I'm not about to sacrifice my family so that I can work on video games. Sure, it was a dream of mine, but that's what the industry is about. Long hours, low pay, no pats on the back. If you don't like it, there is hundreds willing to take your spot.

    --
    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    1. Re:Why Can They Do This??? by YetAnotherName · · Score: 4, Interesting

      Cause every programmer at one point or another wants to make video games.

      That's what got me. Classic Atari system, and then games on personal computers. I just had to get me some of that.

      That lead into a computer science degree and then software jobs. But not a single one has been writing video games. There's been business systems, graphics, video, weather visualization, databases, knowledge management, embedded real-time, and a bunch of stuff in between. Enough experience to work on a game, but not one game, ever.

      And after reading that article, I don't think I mind!

    2. Re:Why Can They Do This??? by lukewarmfusion · · Score: 2, Insightful

      And what sucks is that you're too experienced to take a low-paying crap job and not experienced enough to get a high-paying game industry job.

      That's not entirely true - you can't give up on a game career yet, but it's an uphill battle.

      I remember looking at game design/development jobs once and thinking, how can you get the experience they require if you don't already have it? That goes for a lot of other positions, but in gaming it seems just about as difficult to break through as movies or music.

    3. Re:Why Can They Do This??? by JaredOfEuropa · · Score: 5, Interesting
      Us 'older people' with families realize that they can't be in the gaming industry. I have a wife, kid, and another kid on the way. I'm not about to sacrifice my family so that I can work on video games.
      It's not just the gaming industry. And you should worry about yourself as well as your family... I've worked those kinds of hours sometimes, and even for short periods of time it will really take it out on you, physically and mentally.

      There's a simple rule that I like: if you (as a manager) call overtime, you will work the same hours. I worked on a project with a manager who did exactly that... not to bother us, but to be there just in case, to make us take a break from time to time, and to bring us breakfast after pulling an all-nighter. You can be sure this manager only called overtime if it was really necessary!
      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
    4. Re:Why Can They Do This??? by alphaseven · · Score: 4, Insightful
      Long hours, low pay, no pats on the back. If you don't like it, there is hundreds willing to take your spot.

      Jeesh, no wonder so many games are buggy and late... shouldn't relying on inexperienced overworked programmers ultimatley be counterproductive?

    5. Re:Why Can They Do This??? by CortoMaltese · · Score: 2, Interesting
      What kind of contracts have these people signed? I'm not going to do overtime without pay - nor with pay, if I don't have the time. Just say no. That's no reason to get fired.

      I'm working my 9 to 5, doing my best, and if that's not enough, it's not *my* fault the project is not on schedule. Some pointy haired guy screwed it up, nothing I can do.

      Besides, doing overtime over long periods of time is not going to solve anything. The quality of your code goes down so fast you'll spend more time debugging than you gained. And adding people to a project already late is just going to make it later.

    6. Re:Why Can They Do This??? by gmack · · Score: 5, Interesting

      Actually I know a lot of managers think that way but it's very bad for buisness to have a programmer quit. The buisness loses weeks as they are out 1 programmer for the time required to find a new one. Once you do get a new one that programmer won't get much done for the time it takes to get familiar with the code (weeks.. or months depending on the complexity). To top it off the productivity of whoever has to show the new programmer the ropes goes down as well. Programmers are *not* an expendable resource.

    7. Re:Why Can They Do This??? by FortKnox · · Score: 4, Insightful

      Yet you still buy the games....

      Make no mistake. The executives at EA care about one thing... profits.

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    8. Re:Why Can They Do This??? by FortKnox · · Score: 2, Insightful

      Contracts you sign always state that your job is can be terminated by your side or by their side. You can't stay for overtime? I'm sorry, we're going to have to let you go...
      You don't stay for overtime... you'll simply be replaced by someone who will. As I said originally... there are hundreds who will agree to it.

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    9. Re:Why Can They Do This??? by Monkelectric · · Score: 2

      Um, apparently you don't work in the US? Part of the grand vision for our country is an infinitely abusable work-force.

      --

      Religion is a gateway psychosis. -- Dave Foley

    10. Re:Why Can They Do This??? by Ford+Prefect · · Score: 5, Interesting
      Enough experience to work on a game, but not one game, ever.
      If you want to mess around with games programming, have a go at modding. You get an entire game and its content pre-built, and you can change it about as much or as little as you like.

      Someone I know has done some seriously cool OpenGL hacks* to Half-Life, getting it to use modern per-pixel shaders and suchlike, for instance. You can write a whole new renderer if you're so inclined, and still have some working netcode and so on to fall back on. Program AI with bots, or mess about enhancing existing coding, there's all sorts of stuff you can do. With Quakes 1 and 2, there's the entire engine source code available under the GPL - and it doesn't matter if you don't like FPS games, as I've seen driving, flight-sim and RTS games in Half-Life, for a start. :-)

      No, you don't get paid, but as a hobby it's brilliant fun. Plus if you do want to move into the games industry proper, even after reading the article, you can have a decent portfolio of work to demonstrate...

      (* 'Hacks' in the old sense, not the pathetic see-through-walls multiplayer cheats variety...)
      --
      Tedious Bloggy Stuff - hooray?
    11. Re:Why Can They Do This??? by Anonymous Coward · · Score: 3, Interesting

      You don't have to live in the US...

      Here in france, where the law lean strongly in favor of workers, you have the exact same crap in the video game industry.

      It's completly illegal here to have people do overtime without being paid for it, yet in french video game development studios, everyone do overtime, about all of the time, and rarely get paid for it.

      The reason is simple: you screw them, they screw you. And they can screw you big time.

      For instance, I worked for a development studio (that since then bankrupted and then was reborn from its ashes) that wanted to get rid of some personel... But they didn't want to fire them, as under french law, they have to pay some big indemnities unless they can prove the guys have done a professional fault.

      So, instead, they make your life hell, to encourage you to leave on your own. And your life is usually already hellish enough with the overtime, the often ppor organisation and management, etc.

      Start stirring shit with overtime, and you're in trouble. And they will also try to culpabilise you, saying that you are putting the project, and thus the company in danger (which is, by the way, true, given how short on cash most development studios always are, so they can't afford to screw projects up)...

      And there is also the untold, but real threat that if you screw your company up, you won't be able to find a new job (at least in the same area), as there's only a few companies and people in the industry, and most of them know each other...

      That's why everyone put up with the shit. I know of a couple instance of people sueing their former companies over these kind of things, but mostly people either want to continue working in the industry, or they just leave to do something else and they don't care anymore.

    12. Re:Why Can They Do This??? by peterpi · · Score: 2, Insightful
      I completely agree. I worked in games for three years (almost to the day) before the hours killed me off. For all but the last 6 weeks I was absolutely happy with the situation. The secret is to get out as soon as you loose the sparkle.

      Anybody working in games who is complaining about the hours needs to realise that that's the way the industry works, and it ain't changing anytime soon. If you actually notice the hours you're working, then you've been at it too long. There's some fresh young recruit just dying to have your job, so move on and let them have it.

    13. Re:Why Can They Do This??? by badboy_tw2002 · · Score: 4, Interesting

      Not true at all. There are plenty of back doors, and for all its derision EA provides a lot of them. A small 15-20 person company can't take on the risk of hiring someone without game experience. I was pretty lucky getting into one after a year of working at a dotbomb out of college. To get in, I moved halfway across the country, took a 25% paycut and worked as a contractor for 6 months with an option to be hired full time if I worked out. It did, and here I am, making more than I would with similar experience in a non-gaming company. Why? Because having gaming experience is what game companies want. Why?

      Because we do the same thing 100 times over. If game companies built a car, it would have four really cool looking wheels that went around in four different directions. :) What large scale project do you know that throws out most of its code every two years? As a programmer with gaming experience, they can tell me to "write a UI system" and I can whip one out because I've done it already. Or "develop an AI engine that can script with python" and I have lots of lessons learned from previous projects on what and what NOT to do. Unless you've gone through production, gone through crunch, worked with artists, worked with designers, dealt with producers, publsihers, and QA, you really don't have a good grasp on how it works. Yes, its that different. Should it be? Probably not.

      The games industry would benefit a lot from an injection of real software engineers, and a lot of us press for it where we can, but there's a long way to go. And unfortunately, the type of people willing to work the hours and deal with the crap for their "art" aren't 20 year veteran old codgers with families and houses. They're guys with something to prove, and willing to give it up to "break in to the industry"

    14. Re:Why Can They Do This??? by PongStroid · · Score: 2, Insightful
      Anybody working in the shoe industry who is complaining about the hours needs to realise that that's the way the industry works, and it ain't changing anytime soon. If you actually notice the hours you're working, then you've been at it too long. There's some fresh young recruit just dying to have your job, so move on and let them have it.

      Um - really - what's the difference? Worker abuse is worker abuse no matter the industry or location.

      I sincerely hope you never move into a management position.

    15. Re:Why Can They Do This??? by chrish · · Score: 2, Funny

      "You're not a team player, I'm writing you up."

      Or, if your contract says you can be fired at any time, "You're not a team player, you're fired."

      Or, "Um, yeah... I'm going to need you to go right ahead and move your desk down to Storage Room B..."

      --
      - chrish
    16. Re:Why Can They Do This??? by ChaosDiscord · · Score: 2, Insightful
      There's a simple rule that I like: if you (as a manager) call overtime, you will work the same hours.

      Damn, that's good. Obvious, but I hadn't considered it. Perhaps it should logically chain up the entire structure; if a manager is working overtime for more than (say) a week, than his boss has to start working overtime. Chain it up the chain of command. This would catch managers who already do constantly work overtime; their boss would have incentive (and time) to investigate why this is the case and see how it could be fixed. Some managers consider 60+ hour weeks year round to be reasonable; there needs to be a check on them as well.

      Obviously these can't be hard and fast rules; part of the deal with salary is that you'll sometimes put in slightly longer weeks. It's when the overtime becomes mandatory or long term that something is broken and must be fixed.

    17. Re:Why Can They Do This??? by enjo13 · · Score: 2, Interesting

      I've recently made the jump into management.. I'm a really great situation where i'm in charge of the development staff, while my boss is now in charge of all of product development.

      I've worked really hard to institute a few policies that have been really great for the company. Among them is equal compensation for overtime.. if I see one of my developers working overtime, I have the leeway to make sure that they are given some kind of compensation for it (yes compensation, not a 'reward'). This is GENERALLY in the form of a few extra hours off but we've gotten creative with it.. For example one of our developers was having to work well into the evening on a friday night so I called his wife and had her meet me at the office, I had a nice meal delivered and made sure he got to spend some time with his wife (I watched their kid).. It's the least I could do. After all.. his work was making ME look good, and benefiting the company as a whole.

      The biggest change has been how we schedule. We now have a 'bottom up' commitment process where a set of requirements and a delivery date for each requirement must be agreed to by the implementing developer. This results in a negotiation process (this is what we can deliver vs. what the business needs us to deliver) that results in very sane schedules for all involved. The goal is for us to never HAVE to work overtime.. quite a change for a company that has been on more than one 80 hour a week death crunch before.

      --
      Turn s60 photos into awesome videos with mScrapbook for all S60 3rd edition phones!
    18. Re:Why Can They Do This??? by gvibes · · Score: 2, Informative

      I would venture that 90-95% of employment in the US is terminable "at will" - they can fire you at anytime, and you can quit at anytime.

  4. Game Quality by VistaBoy · · Score: 4, Insightful
    Also, I'd rather wait a couple more weeks (or months) for a game than to get it right now but have to patch it because it's really buggy or missing promised features.

    Take your time, EA, and make a really good game. The people will buy it if it's quality.

    1. Re:Game Quality by harrkev · · Score: 5, Insightful

      Not really!

      As you work more hours, the mistakes rise. A company would be better off getting 40 or 50 great hours instead of 80 or 90 mediocre to poor hours.

      This also may burn out the people who have been there longer, so a lot of the team might be younger and more inexperienced.

      Also, if this keeps up long enough, I wonder if the peons might consider unionizing. I have seen the abuse of unions, and it is not pretty. When a union gets too powerful, bad thing happen. But, obviously, in a case like this, a disposable work force means that management makes bad things happen.

      But here are a couple of practical idea:

      1) Contact the Department of Labor. They have investigators who look into such things. I know -- I have a relative who does this for a living.

      2) Take a job coding a database, or become a sysadmin, or so anything else. Maybe a little less money, a little less glamor, but you actually get to know those people who live in your house. Then, you can code games in your spare time (spare time - what a concept), where you can enjoy it at your own pace.

      The reason that companies work people 80 hours a week is that they CAN. If everybody refused to work these hours, it would hurt. You might get fired. But if EA had such a huge turnover of staff that they could not finish ANY project, they might change their ways.

      Just my $0.02. From an engineer who works a fair amount of 40-hour-weeks.

      --
      "-1 Troll" is the apparently the same as "-1 I disagree with you."
    2. Re:Game Quality by Otter · · Score: 4, Insightful
      I'd rather wait a couple more weeks (or months) for a game than to get it right now...

      In fairness to EA, though, the window for shipping annual sports games is a lot tighter than for a new FPS. People will buy Doom 3 or HL 2 in one year or the next, but you can't sell NHL 2003 in 2004. (OK, scratch that one -- you can't sell NBA Live 2003 in 2004.)

      On the other hand, the question of whether these workloads speed the development process anyway is a valid one.

    3. Re:Game Quality by debian4life · · Score: 2, Insightful

      You can't even sell NBA Live 2004 in 2004. You have to sell NBA Live 2005.

    4. Re:Game Quality by Media_Scumbag · · Score: 2, Insightful

      Agreed - to elaborate...

      The gaming industry is more akin to the entertainment industry than it is to the software industry:

      Unions in the entertainment industry are hardly a new idea: Walt Disney himself was a "union-buster" in the early days of his studios, when young artists were looking to get better treatment and benefits in opposition to long hours and mediocre pay. As in live action, there is a union scale for everything from "Digital Ink and Paint," to "Director." Workers have extended benefits, and can petition in numbers to deal with grievences.

      Unfortunately, while union penetration is high in the bigger studios, the strength of the industry and the union is undermined by those that moonlight non-union jobs on the side.... As a sysadmin, I've never been eligible for a Union postion, and I worked ~80 hr weeks for months at a time. And, I've worked in union-eligble positions in non-union shops for 1/3rd scale. And, even though Cali has tough labor laws, the competition is fierce and entertainment lawyers and accountants can make the notion of a decent job an uphill battle. Try working 80hr/wk in a non-union state...

      Like movies, music, and TV, gaming is selling an experience, not so much a tangible product (CDs and printing are often done offshore) and potentially taking large risks with development to
      secure a sizeable profit. Other software is much more akin to a physical tool: Photoshop is to artist as saw is to carpenter, etc. For those that "make tools," there are unions, of course, like UAW, and one does wonder why the software industry in general isn't moving that direction.

      Unions in gaming is inevitable, as the profits are becoming to real to ignore. At some point, the workers will demand better protections from exploitation - especially since many artists working in unionized entertainment cross over to gaming and vice-versa.

      In the end, American companies will have to choose how much they value American workers. I have to believe that the horror stories and flagrant abuse of employment law will continue until there is a serious outcry.

  5. Not surprised by Blackwulf · · Score: 4, Interesting

    Being as someone who is currently in the software industry but not in the game industry, I've heard many things about the "crunch time" policies of game makers, especially that of EA. Every time I'm in an interview, the first question I ask is the "crunch time" policy.

    At the last interview I did for a game studio (which I, unfortunately, did not get the job for) they asked "Oh so you've heard the EA horror stories, haven't you"...Granted they were a much smaller developer for cell phone games and their crunch time wasn't nearly as long as the whole project, but apparently what EA is doing is more of the norm instead of the exception.

    Which sometimes makes me rethink the whole notion I had when I was in elementary school saying "I wanna write video games when I grow up!" I enjoy living, and there's a point where you have to choose either to "live to work" or "work to live" - I prefer the latter.

  6. I don't know what to say. by scribblej · · Score: 5, Interesting

    I've come to accept perpetual crunch time, unpaid overtime, and no comp days as "industry standard."

    I guess that makes me part of the problem. Reading this article woke me up a little... maybe I should be getting those things. I wonder how many programmers are in the situation of having little to no 'crunch time' and paid overtime and comp days? Especially paid overtime -- who gets that? Anyone?

    1. Re:I don't know what to say. by Harald74 · · Score: 3, Interesting

      As a non USAnian I just have to ask: What does "unpaid overtime" mean in the US anyway? Is it

      a) You get paid by the hour, no matter if that hour is between 8-9 AM or 3-4 AM or,
      b) You get paid X amount of money each week, no matter if you put in 40 hours or 60 hours.

      --
      A)bort, R)etry or S)elf-destruct?
    2. Re:I don't know what to say. by Qzukk · · Score: 2, Informative

      It means B in most cases (IE, salaried people). Sometimes its A (hourly wage, required to clock out then keep working) but thats highly illegal.

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
    3. Re:I don't know what to say. by scribblej · · Score: 3, Interesting

      In my case, it means I get paid X dollars per week, whether I work 20 hours or 80.

      I expect it's the same for most USAians who are 'salaried' but reading this article makes me realize I don't have a clear concept of other people's compensation for their jobs. The female writing it apparently thinks paid overtime should be a given. If you'd asked me, I'd have said no one gets paid overtime, I've never heard of that.

      I mean, outside of hourly jobs like working the grill at McDonalds or selling pants at the Gap. Sure, you get overtime for those kinds of jobs. But not office work... right?

    4. Re:I don't know what to say. by Doc+Hopper · · Score: 4, Interesting
      Strangely enough I get more respect working shorter hours than I did with the longer.
      This isn't strange at all, actually. The usual trend is that younger workers work longer hours in an attempt "to prove themselves" (I did it!). They'll work sixty-hour work weeks without complaint.

      The key thing IMHO is that they need to work those longer hours in order to equal the productivity of a more experienced person. Pit a thirty-five-year-old seasoned programmer against most twenty-two-year-old fresh-out-of-college programmers, and that guy with thirteen years more experience will probably produce cleaner code, fewer bugs, and more features in less time than the younger programmer.

      There are, obviously, brilliant exceptions to the rule on both sides :) However, in the main, working more hours does not mean more productivity. I have more respect for the guy that puts in his honest days' work and gets the job done, then goes home to his family, then for the person that works seventy-hour weeks to bring the project in due to their lack of competence.

      That doesn't mean I don't value the crazy-hour-worker. It just means I value the seasoned veteran who knows how to get the job done quickly more because he's better at the job.

  7. Simple problems,simple solutions by Rocketboy · · Score: 5, Interesting

    A. Incompetant management. No new story here, and we've all suffered under it.
    B. Outsource the whiners to a country where, at least if they do whine, no one here will hear them. Also something many of us have lived through.

    No, they aren't going to outsource management but thanks for the suggestion. In my experience, that's like throwing gasoline on a fire. You think the bastards in *this* country are greedy incompetants, wait till you see some of the lads and lasses Over There.

    Simple solution? Don't do it. At one point in my career I was good enough at fomenting revolts that even the Indian and Russian contractors joined in. The key is to pick the part of the deathmarch where hanging management actually sounds like a reasonable solution. A few weeks of 12-hour days, seven days a week makes any way out welcome. :)

    Rb

  8. WTF?!?! by Killjoy_NL · · Score: 2

    Isn't there some sort of government body in the US that regulates stuff like this??

    Is this even legal to let people work for 12 hours every day ??

    If my company here tried that, they would have a big fat lawsuit slapped on 'm before they could twist their nipples

    --
    This is the sig that says NI (again)
    1. Re:WTF?!?! by winkydink · · Score: 2, Interesting

      Nurses, at least in California, are hourly workers and most hospitals these days frown on even back-to-back 12 hour shifts for fear of litigation. Most hospitals have also cut down on the brutla hours that residents are required to put in for the same reason. In the resident's case, they do get a place to crash when (assuming) things slow down for a while (and they usually do, even in ERs that are major trauma centers in major cities)

      --

      "I'd rather be a lightning rod than a seismometer." -Ken Kesey

    2. Re:WTF?!?! by harrkev · · Score: 4, Informative

      Wrong. The Department of Labor enforces things like overtime laws. The problem is that it only works if you are not "exempt."

      Typically, "Exempt" refers to "professions" such as lawyer, doctor, and engineer. It can also apply to "management." A software coder without the word "engineer" in their title might be able to be considered non-exempt. The only way to know for sure is to contact the department of labor: http://www.dol.gov/.

      They may be a bit slow to answer their phones, but keep trying!

      --
      "-1 Troll" is the apparently the same as "-1 I disagree with you."
    3. Re:WTF?!?! by fmaxwell · · Score: 4, Insightful

      Why should the government tell me how many hours I can work?

      1. So that 100 people can get 40 hour per week jobs rather than having 50 people work 80 hours per week.
      2. So that other people don't end up supporting you on long term disability after your 80 hour work weeks lead to you having a stroke.
      3. So that employers can't abuse people every time the job market is tight.
      4. To make it more difficult for employers to engage in fraudulent practices of hiring salaried employees with the intention of working them far more hours than would reasonably be expected.

      If you don't want to work those hours, then work for someone else!

      When jobs are plentiful and working for "someone else" is an option, companies don't tend to behave that way.

      I don't need some pointy-haired beuracrat telling me how to live my life.

      How do you know that you don't? John Hinckley doesn't think that he belongs in a mental hospital, but that he believes that doesn't make it true.

    4. Re:WTF?!?! by djlowe · · Score: 2, Insightful

      Our employers are also "free" to make that a requirement of employment.

      Actually, this isn't true. Each state has its own labor laws, and there are federal standards as well.

      I've posted on this subject before, and I'll say it again: People need to learn what their state's labor laws say with regards to overtime in addition to federal law. Salary does NOT automatically mean exempt from overtime pay or other forms of compensation, and those companies that act as though it does are generally in violation of both state and federal law.

      Now, as a practical matter, you might not be prepared to lose your job over insisting that your employer obey the law as it applies to your job. Should that be the case, the best advice I can offer is: KEEP TRACK OF THE TIME THAT YOU WORK! Keep a log at home, note the dates and hours that you work, every day. Also include breaks and note whether or not you worked through them.

      Don't mention to anyone at your office that you're doing so - the mere act of noting that your employer is potentially breaking the law will certainly make them question the desirability of your continued employment there should they discover it.

      If you are non-exempt, and the amount of unpaid overtime becomes extreme (and YOU have to define what "extreme" means for your particular circumstance, I'm afraid), then you have a decision to make:

      1) You can continue to suffer, in the hope that someday you'll be rewarded.
      2) You can attempt to have a reasonable discussion with your manager(s) about the problem.
      3) You can quit, or some variation thereof (e.g. look for another job as time permits and then put in notice once you get a job offer).

      Cynically, I doubt that that any of the above except for 3) will work. Given the ever-escalating drive for profit at all costs, most management won't think twice about firing you. After all, there are probably dozens of people that would take your job in a heartbeat... and then burn themselves out too, to be replaced later.

      If you ARE exempt, you have no recourse at all, and I hope that your employer is paying you VERY well!

      Since labor is THE single largest expense for most companies, unpaid overtime (legal or not) is a GREAT way for management to keep costs down, BTW. If you're non-exempt, and working overtime for no additional pay (that is to say, they pay you a flat rate regardless of how many hours you work), then every hour that you work over 40 in a week reduces the amount that you make that week correspondingly (actually, this is true whether you're exempt or not: It's just that exempt employees tend to be paid MUCH more per year when they are truly exempt under the law, so it doesn't sting as much. The average CEO of a large corporation is exempt, but he or she is paid considerably more for their services per year than those in the trenches).

      Do the math: Suppose you're being paid an effective rate of $20/hour, salaried, non-exempt.

      If you work 80 hours per week, and are treated as an exempt employee, then your effective hourly rate becomes $10/hour. If you do that every week, and don't burn out, your effective salary drops from $83,200/year to $41,600/year.

      If you only skip lunch every day for a year (assuming a half-hour lunch break), then you're giving your employer 2.5 hours/week of your time for free (assuming a 5 day standard work week). That may not sound like a lot, but: Do that every week, and don't take a vacation... then assuming 52 work weeks in a year, you gave your employer 130 hours of work for free. Hearkening back to a standard 40 hour work week - that's over *3* of them for which you didn't get paid.

      Now, assuming you're willing to lose your job, and further assuming that the labor laws are on your side, you DO have recourse: Ask your employer for the overtime pay to which you are entitled. If they refuse to pay, take a trip to your state's local department of labor office, records in hand.

      But as

  9. EA's response to this story... by DragonPup · · Score: 4, Funny

    ...would probably be something like this

    --
    "Useless organic meatbag" -HK-47
    1. Re:EA's response to this story... by mestreBimba · · Score: 2

      Ain't it the truth.

      In my case, after working 75 hour weeks for a year and 1/2. 3 weeks after finishing the second title they (the management) fired every one and shut down the whole studio.

      Of course the company is now bankrupt.....

      --
      Fly Fish? Participate in our forum
  10. good lord by Sophrosyne · · Score: 2, Funny

    yet another reason not to get married.

  11. Illegal by Neil+Watson · · Score: 5, Insightful

    AFAIK you cannot be forced to work overtime. Thus employees could have said no. If there we dismissed then that would be grounds for a law suit. EA may treat their employees poorly but it seems that the employees treat themselves just as poorly. Stand up for yourselves.

    1. Re:Illegal by KingKire64 · · Score: 3, Insightful

      Yeah but there is a fine line here. In reality its the smae thing, but companys rarely say "We need you to work overtime", they say Dec 10th is your deadline we need it by then. You dont have to make the deadline but miss enough and they has a reason to fire you. I know it sucks but, If you dont like it get another job. They have the right to drive ppl to the most out of them, on the other hand the employee has the right to quit.

      --
      "All I can tell the "lesser of two evils" folks is that if they keep voting for evil, they'll keep getting evil."-Lp.org
    2. Re:Illegal by TopShelf · · Score: 2, Informative

      If you're exempt from overtime pay (as many white-collar workers are) they don't have to pay you for such work. And they can always fire you without specifying a given reason.

      I agree, though, unless there are extraneous reasons for staying (absolutely can't miss a paycheck, etc.) I'd say these guys need to make some decisions about what's really important to them.

      --
      Stop by my site where I write about ERP systems & more
    3. Re:Illegal by shawn(at)fsu · · Score: 2, Funny

      I can't say I've heard of that before. This guy is apparently salary the salary was right, I'm a developer who's salary and it's never been a question of do you want to work extra to meet this deadline, it's a matter of you will work as long as it takes. Which in all honesty is fine with me, I don't think you can stumble in to the development business with out knowing your going to be working insane hours more often than not. I knew this back in high school. If I wanted a normal 9 to 5 paid hourly job I would defiantly looked some where else. Notice the dev isn't writting the article, the spouce is.

      Then again the Dev could be having an affair and just lying about working late...

      --
      500 dollar reward for tip(s) leading to the arrest of the person(s) who stole my sig.
    4. Re:Illegal by Cyph · · Score: 2, Informative

      Funny you should mention that. Here's one of EA employee entries posted as a comment to the ea_spouse entry.

      http://www.livejournal.com/users/joestraitiff/36 8. html

      Essentially, that person got fired for doing pretty much what you just mentioned.

    5. Re:Illegal by Austerity+Empowers · · Score: 2, Insightful

      Strictly speaking this isn't illegal. People are undoubtedly 'voluntarily' working overtime. Just like you may 'voluntarily' empty your bank account if someone has your child at gunpoint. If you have a family, you have to put food on the table, and that's that. What they're doing is wrong, but not illegal.

      Maybe the time has come for the software industry to unionize. I hate unions and the mediocrity they produce, but then EA is happy with that. Let's face it, unions were created for a good reason. They may also be able to build the political muscle to stop outsourcing. It sounds like EA employees spend a lot of time together, and are already roughly making the same money. I suggest they spend a few evenings discussing a coup de tat. Even in this job market, no company can survive it's brains and brawn in a 90-100% walkout.

      Also consider that making a video game is probably better in your mind than in reality. In implementation it's the same as the job you already have: hard work, unforgiving, usually unrewarding and generally not fun. And just like your job now, when you get "it" working and near complete, it's a great feeling. And just like your current job, if you have a truly great idea, it's almost always better to keep a lid on it develop it on the side as long as you can, then take the risk of starting your own business. Ultimately that's the only way to break the cycle.

    6. Re:Illegal by An+Onerous+Coward · · Score: 2, Insightful

      The expectation is that you're being paid to do a job. If you have to work 12-14 hours a day every day to reach whatever deadlines, you're not doing a job. You're doing two. Possibly three. I'm a little fuzzy on the math, but the point stands.

      I'm going into this field because I like to be creative and solve problems. If "insane hours" are standard for the industry, then what is a sane person--or at least someone who doesn't have that particular insanity--supposed to do?

      --

      You want the truthiness? You can't handle the truthiness!

    7. Re:Illegal by Featureless · · Score: 2, Insightful
      OK, let's discuss why the civil legal system is a joke about poor people, by rich people.
      1. You have just been fired, so no income. Oh, you haven't been fired yet? Wait till they find out you're suing them.
      2. You are an EA employee, so, young, bright, probably some student loans and not exactly a lot of securities in your portfolio.
      3. Decent attorneys cost $250 and hour and up.
      4. A big, savvy opponent can rack you up a five-figure legal bill before your head even has a chacne to finish spinning. I bet 90% of EA employees couldn't afford to finish a discovery.
      5. Did I mention they probably all signed an employment contract so onerous they will end up owing EA money by the time the lawsuit is over?
      6. You're now an employee with a track record of suing his employers over labor conditions. Good luck ever getting a job in this business again.
      So, in response to your theoretically very astute point, I can only say this, if you are still giving out green cards, I want to immigrate to your imaginary country.

      Now if there's a government agency that will bestir itself to investigate a major taxpayer over this issue, that's another story. It's been known to happen from time to time, especially if the campaign donation checks don't arrive on time.

      I know what those poor bastards are going through. I went through that wringer for 5 years before I got out. At the end of the day, as long as the potential labor pool is so big, it will never change. Not in this country, anyway.
  12. you didn't glance hard enough by jbellis · · Score: 2, Informative

    "Within weeks production had accelerated into a 'mild' crunch: eight hours six days a week. Not bad... When the next news came it was not about a reprieve; it was another acceleration: twelve hours six days a week, 9am to 10pm."

  13. This is why I left the states by smutt · · Score: 5, Interesting

    Call me lazy but working 80 hours of week while only getting paid for 40 is just stupid exploitation in my book.

    Now I live in the EU where it's mostly against the law to make me work more than 40 hours a week without paying me for it. Of course I still work probably 50-60 hour weeks. Atleast it's my choise now and if I want to slow down I can.

    --Smutt

    --
    The Information Revolution will be fought on the command line.
    1. Re:This is why I left the states by AKAImBatman · · Score: 2, Interesting

      So let me get this straight. You left the states, where it is illegal to work an employee excessive hours without compensation but is done anyway, for a country where it is illegal to work an employee excessive hours without compensation but it is done anyway. Am I missing something here?

  14. Re:What Type Of Story Is This? by KaiserSoze · · Score: 4, Informative

    Further down TFA you would see that the 8 hour, 6 day weeks were only the beginning. Next came 12 hour, 6 day weeks. Finally, that was upped to 12 hour, 7 day weeks. Now, I work on a major software product team, and even in our worst hours/days before ship we didn't have to pull those kind of shifts. Maybe a weekend, maybe a long night, but never multiple 85 hour weeks. Please RTFA and then post.

    --

    "What we elect to call imagination is mere combination of things not heretofore combined." - Frank Norris

  15. Re:WHAAAAAA! by richy+freeway · · Score: 3, Funny

    It's a copy of the article numbnuts.

  16. But you libertarian coders are too smart by jdcook · · Score: 2, Insightful

    to form a union. Only the lazy and the stupid need unions, right? I'm sure that the free market will ensure you are treated fairly.

    I haven't had this much schadenfreude since hearing about O'Reilly's loofah.

    --
    Q:How many libertarians does it take to stop a Panzer division? A:None. Obviously market forces will take care of it.
    1. Re:But you libertarian coders are too smart by cbiffle · · Score: 2, Interesting

      As someone who's tried, it's not that at all.

      It's that many programmers are so goddamn individualist. (Speaking as a programmer, I see some truth in this.) The reaction is typically something like "Why should I team up with you? I can do this on my own." And then, of course, they don't.

      It's sort of a sociopolitical not-invented-here syndrome; I see it as directly connected to the number of started-but-unfinished projects on Sourceforge that do exactly the same thing.

    2. Re:But you libertarian coders are too smart by chill · · Score: 2, Insightful

      Genius boy, a labor union *IS* a market force. I'm a Libertaian and my first thought was "organize -- form a union and flex some muscle". Thought #2 was -- if there is so much overworked, unhappy talent there then form your own company. Followed by #3, quit.

      The only way I'd work 60+ hours a week was if I owned the company, or a good chunk of the percentage. For a Fortune 500? No way in hell.

      --
      Learning HOW to think is more important than learning WHAT to think.
    3. Re:But you libertarian coders are too smart by vrai · · Score: 2, Insightful
      "Why should I team up with you? I can do this on my own."

      Which is, of course, nearly a succinct summarization of the underpinings of libertarian philosophy.

      Pardon? Supporting freedom of the individual over that of other entities (primarily the state) does not prevent people from working together towards a common goal. All it does it prevent people from being coerced in to cooperating. Whilst I don't doubt that there are some libertarians who are also sociopaths, it's not mandatory. In fact the premise of a workable libertarian state is based on the presumption that people will freely chose to work together - just as they have done since the beginning of human history.

      I think you're confusing the Slashdot ramblings of elitist programmers with the tenets of classical liberalism.

  17. Re:WHAAAAAA! by Anonymous Coward · · Score: 2, Insightful

    QUIT! See how much you like the unemployment line. How many people here would kill for that job at EA? You make me want to puke.

    Working 12 hours for 7 days a week for months. Yes, I certainly would kill someone if they tried to make me do it.

  18. Play games at hom by pranay · · Score: 2, Funny

    I know atleast one profession now, where people don't go home and play video games to relax. It must feel like they were putting overtime :O

    1. Re:Play games at hom by meabolex · · Score: 2, Interesting

      You do realize that probably 90% of the people here (especially those who slave to write code) would say that playing games for a living is not a real job. BTW, do you testers ever just say, "sorry, this sucks" or is that not allowed? A lot of games out now need that kind of feedback.

      --
      FORTUNE FAVORS IRONY
  19. Re:What Type Of Story Is This? by ebh · · Score: 5, Informative

    No, ninety hour weeks are NOT an inevitable consequence of working in this industry.

    45-50 hours, maybe. But >80 hour workweeks are usually seen only at startups where if a major deadline is missed, the company fails. And in those cases, the people put up with it because there's usually more than just a wage involved--working long hours at a startup can make you millions in the end.

    Established companies pushing their staff that hard is not only morally wrong, it's bad business. Sure, EA makes a lot of money, but how much more could they make if they didn't have such high turnover?

  20. Probst Salary by iamjim · · Score: 3, Informative

    According to forbes, as of March 2004, Probst was making $150k/yr and held $150M in stock.

  21. Re:WHAAAAAA! by RareHeintz · · Score: 5, Insightful

    Here's a news flash: Humane labor practices != socialism. Jackass.

  22. Let's unionize software engineers by eyefish · · Score: 5, Insightful

    I was wondering, if EA is engaged in breaking the law, and nobody does anything about it and the government doesn't seem to care, should software engineers unionize?

    Think about it, if there are the screen actors unions and contruction worker unions, why can't there be Software Engineer Unions?

    Maybe then we can make sure to work 40-hour weeks with extra pay. Maybe then will Project Managers put on themselves realistic expectations, maybe then will CEOs learn that software making is a profession as valuable as business management.

    I lived through something like this myself during the first internet boom. I worked over-100-hour weeks every week of the year. I still remember having spent two new year eves working. All I had was two weeks of vacation a year which I had to take in one-week instances, and having provided a two-month advance notice.

    I was not paid overtime, weekends, or holidays. I did it because I was young, naive, and trully excited about what I was doing, but when I think back I was definitelly exploited along with my fellow co-workers.

    In the end I started my own company and moved to a country with better work practices. Let's only hope that those still toiling for the further advance of computer science get a better deal soon. Uninioze and I'll go back and join you. I know what you're going thru, and I will do all I can to support you.

    1. Re:Let's unionize software engineers by Saint+Aardvark · · Score: 5, Insightful
      Bingo! This sort of behaviour on the part of employers is exactly what kick-started the unionization movement in the US back in the late 19th and early 20th centuries. Let's see what we've got:

      1. Ridiculous working hours -- check
      2. No job security ("Like it or lump it") -- check
      3. Fear of reprisal ("they'll outsource it all to India") -- check
      Listen, people, how the hell do you think we came to expect a weekend in the first place? Or health insurance? Or overtime? And yet every time I've seen someone suggest unionization of IT people here, there's a chorus of "unions are corrupt, and anyway I'm too good to need it".

      Corrupt unions: yep, they happen; they're just bunches of people, after all, and we know what people are like. But what makes you think you can automatically and always trust the people you're working for? If you can, great -- I'm not saying it can't happen. But in the immortal words of Karl Marx^WRonald Reagan, "Trust but verify": have someone on your side. Neither unions nor management are automatically saints or devils.

      And as for too good to need it -- well, I trust what TFA said about the quality of the engineers at EA. They sound pretty damned good to me, and yet they're getting screwed over by their management for no reason except the profit of EA.

      I'm sure that a hundred years ago there was some coal miner in Virginia saying, "A union is only gonna prop up the slackers, and anyhow the management'll just come in and bust heads anyway." With the benefit of hindsight we can shake our heads and wonder how the hell he could've put up with what he did -- yet we can't see that something similar is going on right now.

    2. Re:Let's unionize software engineers by abb3w · · Score: 2, Insightful
      Hi. I prefer unions, despite none of my family (including myself) ever having been in one in my lifetime. (Mom was in the teacher's union during her eight years as an English teacher, Before Kids.) I have substantial respect for the function Unions serve. You may blame this on too much time spent with professors specializing in the history of science and engineering. I understand the reasons for Unions. I understand their drawbacks. Overly strong, Unions grow lazy, corrupt, and stupid. On the other hand, without unions (or the rarest of charismatic absolute rules at the top of management determined to prevent it) management will work employees hard enough to be detrimental to society at large.

      Unions are the enemy of talented and productive people that understand you don't need a union, just the freedom to do whatever you want.

      ...and command of sufficient financial and capital assets to do it. I have a freind who has the potential to be a damn fine architect. However, he's not quite visionary enough to be the next Frank Lloyd Wright. So, he's stuck in a deeply crappy job doing grunt work to pay the bills. How crappy? Crappy enought that he's looking for jobs in computer gaming at EA, despite full awareness of stories like these. Quoth he, "it's still an improvement."

      As for myself, due to their corporate union attitudes, I don't buy anything made by EA, and I only buy things from Wal-Mart after checking if ANYONE else in town carries it at any price. (Last thing I bought was a 3.5 inch glue-top memo cube filler two years ago.)

      --
      //Information does not want to be free; it wants to breed.
    3. Re:Let's unionize software engineers by zzyzx · · Score: 2, Informative

      "Why would a really productive programmer want a union which represents them and someone who does a 1/10 as much productive work?"

      Because 10 years down the road, there will be new programmers with more energy and a better understanding of the new technology and the really productive programmer won't be as productive anymore.

    4. Re:Let's unionize software engineers by graffix_jones · · Score: 2, Interesting

      Wow! Ronald Reagan's back from the dead!

      I really hope you don't believe that your narrow worldview is the be-all and end-all when it comes to unions.

      As is shown in the example, it doesn't matter how friggin brilliant you are, YOU ARE EXPENDABLE.

      As a student of Economics, labor is simply a factor of production, and that is EXACTLY how management sees employees. There's very few companies that truly care about their employees and see to it that they're kept happy on the job (until you hit the management level anyway... but even then you're only a boardroom meeting away from a rolling head).

      Labor's only defense against market fluctuations is to unionize... I realize that you can cite chapter and verse of how bad unions are, but you do realize working conditions were abysmal until unions started forming in the early 1900s, and companies spent the better part of 20 years trying to stamp out the union movement. And these were honest, hard-working people... I challenge you to tell me that you work harder than your grandfather had to.

      Unions are not a threat... and the fact that you think they are leads me to believe either you're in management, or you work in a job where you have some 'perceived' security.

      If you were in a market where you were easily exploited as a source of labor I doubt you'd be as arrogant.

      For example, I live in a 1 hospital town, and the nurses there are treated so badly they've decided to unionize just so they can stop pulling 48 hour shifts, 100 hour weeks, no vacation and being on-call for their remaining time off... simply because the management is too cheap to hire more nurses.

      I bet you can guess that these people are salaried...

      Let's see you call them 'lazy, unproductive or incompetent'... simply because they're tired of being treated like shit.

      /me braces for the karma hit...

  23. Been there. by LightningBolt! · · Score: 5, Informative

    I've worked at 3 different game companies, including EA. EA is the absolute worst for crunch time. I, along with most of my team, worked every single day for 4 months straight, 80+ hours a week, and were told by management that we had it easy (other teams had had mandatory Saturdays for a whole year). After crunch time was done, I mentioned my concerns about the overtime to management. This led to my being placed on a probationary "get your act together" period, one step away from being fired. Knowing that life could be so much better, I quit.

    --
    Old people fall. Young people spring. Rich people summer and winter.
  24. Re:What Type Of Story Is This? by icedivr · · Score: 2, Insightful

    Did you actually finish the article? The 48 hour weeks were merely the tip of the iceberg. Yes, 48 hours a week isn't that uncommon, but six full days a week? I think the point of the article is that "crunch time" was not the extraordinary circumstance we all occasionally endure, but a way to manipulate people's schedules without any additional remuneration. It was clear that "crunch" was standard operating procedure.

    The 85+ hour weeks combined with the "take it or leave it attitude", that's insane.

  25. Do something or nothing will change by blether · · Score: 2, Insightful

    As long as they are making huge profits, EA are not going to change their practices unless their employees or the law force them to.

    If, as the article says, EA are acting illegally then the author should report them or sue them.

    If not, the employees can organize or quit.

    Doing nothing is not an option. No company ever changed because someone whined at them.

  26. This is why there are unions. by Demon-Xanth · · Score: 4, Insightful

    This story can almost be word for word swapped with a story about some guy working in the coal mines about 100 years ago. They were told if you don't like it, get a new job (but first pay us back the money that you owe us).

    Consider the difference between this and the Telco and gas industries:
    During the winter, there is a MAJOR crunch time for those industries. It's not uncommon for telco employees to work 84 hours a week for a couple months. Why do they do it? One, it's MAJOR bling in a time when it's needed. Two, they know it's going to end. When the weather calms down and warms up, they all take thier vacation time and can relax. The money saved up allows them to do stuff that they missed while getting systems back up or filling tanks.

    Would they work under crunch time, all the time? HELL NO. Thier job can't be done on extreme exhaustion. Would they work like that without compensation? Maybe for once in a long time, not for a couple months at a time.

    Why do they get compensated so well? Unions and management that understands that running an employee hard for a short period is cheaper than wasting them for 9 other months, but they must be compensated.

    They don't like the long hours, but they do welcome it. I consider what most of the software industry does to be on par with factories in third world countries. After all, if a guy making clothes doesn't like working 12 hours a day, 7 days a week, he can always get another job. Can't he?

    --
    If you think education is expensive, you should try ignorance -- Derek Bok, president of Harvard
    1. Re:This is why there are unions. by AAAWalrus · · Score: 4, Insightful

      I seriously doubt that one can simply swap word for word this story with that of the coal miners. Coal miners 100 years ago risked their lives in extremely unsafe conditions. They were barely able to provide for their families earning the best of wages, and when they died in the mines, there was no compensation given to the families. Puh leez.

    2. Re:This is why there are unions. by k4_pacific · · Score: 2, Funny

      I knew a programmer who did data mining. He died from pneumohexidecimosis, commonly known as bitlung.

      --
      Unknown host pong.
    3. Re:This is why there are unions. by driftingwalrus · · Score: 2, Informative

      But, the modern tech worker finds himself ONCE AGAIN in the position of having to fight for an eight hour workday!

      --
      Paul Anderson
      "I drank WHAT?!" -- Socrates
  27. I stopped buying EA games a while ago by TheRaven64 · · Score: 2, Interesting
    The first straw came with Need For Speed III. I liked that game, but when I upgraded to Windows 2000 I found it didn't work. Several updates to the Windows 98 compatibility layer later, it still didn't work. I don't know if EA ever fixed this, but two years after the release of Windows 2000, I gave up trying. The last straw came with one of the Command and Conquer series (Either RA2 or TS, I don't remember which), which didn't work in multiplayer in Windows 2000. Apparently there had been some changes to the IPX stack (who uses IPX anymore anyway? The game supported TCP/IP, but only for Internet play - on a LAN you needed to use IPX. No idea why). I think this was fixed eventually, but I gave up caring.

    Contrast this with a couple of other games I've bought:

    1. Quake. Worked in DOS. A free download let it work in Windows. Another free download let it make use of my Voodoo 2. I moved to FreeBSD, and a quick download and compile let me keep on playing. I moved to OS X, another free download later and I was playing the game again.
    2. Diablo II. Ran in Windows. Moved to the Mac, and the same game disk worked there too. Additionally, they released an installer recently (a couple of years after I bought the game) allowing me to install it in OS X without needing the classic environment. *NIX support would be nice, but I didn't buy it with the expectation of being able to run it anywhere outside Windows, so even Mac support was a nice bonus.
    Both Id and Blizzard will have my custom again. In the case of both of them, I have been able to change operating systems and keep playing their games. EA didn't even support my migration to a newer version of Windows, so I have no guarantee that any game I buy from them will be playable in a year or two's time.
    --
    I am TheRaven on Soylent News
  28. Can't do that in the EU by forgotten_my_nick · · Score: 2, Informative

    Well it happens but you can't do it. There is a limit to the number of hours you can work before you have to take forced comp time or the company gets in trouble.

    I forget what the hours are.

    I've had this happen on a project before, and then they tried to do it on a second project and everyone just dug their heels and said "screw you". They didn't have a choice as EU laws are much more protective of the employee (even if the salary is much lower of a US employee).

  29. Those working conditions are WRONG by JWG · · Score: 3, Informative

    For everyone out there who says "tough, deal with it" obviously is one of those people who is being abused by their employer but is too scared to admit it. There are labour laws, guidelines and regulations that make 85 hour-weeks illegal (assuming the annonymous story is true, of course). Most people are too scared to take on their employer becuase their employer is their livelihood, but that does not give an employer the right to treat their employees like crap. Here in Canada, Ontario specifically, you can go file a complaint with the Ministry of Labour, which has offices in almost every major city. If your employer takes action against you for even talking to the Ministry of labour, threatens to take action, or tries to get you to sign a contract that it is forbidden to talk to the Ministry of Labour, not only is it illegal, but it gives both you and the government the right to sue. The Ministry of Labour is even allowed to prosecute and fine employers itself, the judges and courts are theirs, the fines are what they decide are appropriate. I am sure similar laws exist out there in just about every other Country/Province/State, it is just a matter of investigating it yourself and having the courage to talk to them. Sure, you MAY get fired, but your employer WILL get fined by the government, the government then signs off on any wrongful dismissal suit you file, and trust me, they then keep a careful eye on that employer to make sure they NEVER treat future employees like that again.

    My little brother has gone through this process twice, all he did was speak out against dangerous and illegal working conditions for summer jobs. Both times he was fired, both times he went to the Ministry of Labour, both time the employer was fine 10k, charged with various labour crimes, and in the end, he received settlements worth more than what he would have made working the whole summer. And guess what, both times, he got ALL his money before the summer was out.

    Assert your rights, you'll be surprised just how many you have.

  30. Re:Two solutions by cbiffle · · Score: 2, Funny
    ...fail to see how these working conditions are at all opressive.


    Libertarian, huh?
  31. Re:WHAAAAAA! by rblancarte · · Score: 2, Insightful

    Hey 'Cheese, I say you read the article before you spout off. This person is talking about their significant other being the equivelant of a freaking slave. He is now being forced to work 12 hour days 7 days a week with what looks like no compensation. I will say this, I have no desire to work for EA, especially after reading this.

    I agree, this person should really just quit, don't blast them until you read this whole thing. It is really quite sad. You would like to think that a company like EA is about more than the bottom line, but it doesn't look like it. Reading this makes me consider never buying any of their games again.

    RonB

    --
    It is human nature to take shortcuts in thinking.
  32. we're a bunch of cowards by xutopia · · Score: 4, Insightful
    held together by the corporate politicians.

    People should unionize. Get something moving. Go on strike or something! Why do people keep up with such crap? Are we all just a bunch of sheep?

  33. No Respect by blueZhift · · Score: 2, Insightful

    It is easy to gather from this story that EA doesn't have much respect for its software engineers. But why? Unfortunately, it's no big surprise that a huge corporation has trouble respecting its workers, but here on /. we'd like to think that software engineers, specifically game programmers are special. I mean really, these people's sweat and creativity has made billions of dollars for EA, so why aren't they treated like kings and queens?

    I would speculate that despite all of the success, programmers are still a part of a generally despised class, that of geeks and nerds. Yes some of these people have become famous and made a lot of money, but so have a lot of lawyers and we know how popular that class is! Heck it may well be that the CEOs, Directors, and Managers are the same people who used to beat the nerds up and steal their lunch money in grade school. Why expect them to treat the nerd class any differently now, especially when there are even cheaper nerds overseas who'll take the abuse for a lot less money?

  34. Been There Done That by mestreBimba · · Score: 5, Insightful

    I worked in the game industry for a year and 1/2. In that time I worked on 3 projects, and was always in cruch. I averaged over 75 hours a week for that year and 1/2 period. Some weeks I spent over 120 hours in the office.

    Bad management, unrealistic schedules, artificial deadlines, I've seen it all while deathmarching. And the end product was always rushed out the door before it was ready..... so it was junk. The company killed a lot of previosly sucessful franchises by pushing junk, in order to meet financial obligations. There were controlled by their debt, not by any desire to produce a quality game.

    Thankfully the company I worked for is now bankrupt, and hopefully dead.

    --
    Fly Fish? Participate in our forum
    1. Re:Been There Done That by macrom · · Score: 2, Interesting

      Which blows my mind because if you look at job postings for a lot of companies, they all say that they are looking for extreme hardcore gamers that always play tons of games, etc. How in the world are you going to be a hardcore gamer if the company that hired you partly BECAUSE you are a hardcore gamer works you to the point that you can no longer game.

      This spouse talked about Madden, which made me think her husband works for Tiburon in Orlando, FL. The headquarter references imply California, but who knows. Does it maybe depend on what type of product you're working on? Madden HAS to be on an annual schedule by nature of the game. You'll massively loose out if you don't ship a football game until the week before the Super Bowl. The NBA, FIFA, AFL, Rugby, Cricket and other sports series probably suffer from the same fate. Maybe the crunch would be different if working on a game that didn't have to coincide with a real-world component.

    2. Re:Been There Done That by Tet · · Score: 4, Interesting
      Bad management, unrealistic schedules, artificial deadlines

      A friend of mine writes games for a living. He was recently told by his management that they needed him to work overtime[1] -- the project plan had allocated 150% of their available developer man hours to hit their (artificial) deadlines. Unfortunately, this is far from uncommon.

      [1] The stupid thing is, the coders voluntarily worked overtime a lot of the time before the crunch because they enjoyed what they were doing. But when it came down to management insisting they did it every day, it just drained morale. They're all burned out, and none of them are putting any effort into the product any more. Everyone loses, yet they still do it, just as they did with their last failed project. And as they will do with their next one when this one fails.

      --
      "The invisible and the non-existent look very much alike." -- Delos B. McKown
    3. Re:Been There Done That by topham · · Score: 2, Interesting

      One begins to wonder whether the department, or (in MANY cases) subsidiary company is getting money based on the hours worked, billing the parent company, or another department, therefor padding their budget.

      It's like the movie industry, movies don't make money, all the subsidiary companies make money.

    4. Re:Been There Done That by Anonymous Coward · · Score: 2, Informative

      The person in question should contact their lawyer. Under California law a salaried exempt employee is guaranteed 8 hours pay each day just for showing up at work. If your programmer SO shows up at work for an hour then leaves and Electronic Arts docks his pay they risk having him or her reclassified as salaried non-exempt for which there is a statutory overtime pay requirement, which would leave them open to having to pay time and a half any overtime worked and that can be documented for the last two years.

      This is a right that is granted to Salaried Exempt personnel in California to balance the power of Corporations in asking for overtime without compensation. Whether EA grants comp. time or not , you can take it back an hour at a time with or without their permission until you, not the company, are satisfied.

  35. good old EA Games... by FooAtWFU · · Score: 2, Insightful

    If Maxis is indicative of the rest of their corporate culture, EA Games is concerned only about getting your money, and do not do any quality assurance and testing... and will only fix the most extreme of bugs. Remember SimCity 3000? It had a bug in it regarding water-deals rendering them useless. Remember SC3K Unlimited? It had the exact same bug. Seen the Sims 2? It has that nasty "jump" bug which keeps your Sims from ever talking to anyone when their memories get full. And then they have the gall on their site to blame it on the user: "you're probably either cheating or have been using the Elixir of Life too much". Yeah, really fine job there. (Apparently they're caving in to fix it because it really is debilitating and they hope to sell a few dozen expansion packs, so...)

    --
    The World Wide Web is dying. Soon, we shall have only the Internet.
  36. CEO Salary by dykofone · · Score: 4, Informative
    From the "article":

    If I could get EA CEO Larry Probst on the phone, there are a few things I would ask him. "What's your salary?"

    According to Yahoo Finance it's a paultry $1.45 million. Course, with options he exercised about $23 million.

    [Note: To anybody in a corporation, I highly recomend against looking up your CEO's salary. It's one of the most depressing things you could possibly do (my CEO makes in one hour what I make all year).]

  37. Re:Game industry by Dark-Arbiter · · Score: 2, Funny

    Care to guess at the ratio actors get paid for their time vs programmers? Ha!

  38. Re:What Type Of Story Is This? by jlar · · Score: 2, Insightful

    And I would add that the main point in the article is not the long hours but the fact that EA deceives their employees into believing that it is a temporary measure. If they had stated their expectations during the job interview then everything would have been fine.

    In my view they are taking advantage of an information asymmetry (which they create themselves) to pressure wages (compared to the amount of work). That is not optimal in a market economy - and leaves a lot of people with a suboptimal choice (they would have taken another job if they knew about it).

    I guess the market forces can be restored in several ways. 1) More articles like this, or 2) Legislation requiring employers to specify the working conditions in a contract prior to employment (that is the solution we have in Denmark - and it works fine).

  39. Don't quit by dcfix · · Score: 3, Insightful

    just make them fire you. Start working 50 hours weeks. They fire you for only working 10 unpaid overtime hours a week instead of 20 or 30...

    And who do you think a jury will rule in favor of?

    --
    What cod piece?
  40. Why I don't want to work in the games industry by Ford+Prefect · · Score: 3, Insightful

    I've been working on map design for various computer games in my spare time for the last six years or so. I haven't actually released many maps yet, but with my skills in map design and texture art I could almost certainly get a job in the games industry. Several of my friends already have, and are working on games you've almost certainly heard of.

    Except I don't want to work there. From what I've heard, EA isn't alone, with many young, idealistic people working for long hours on lacklustre games because, well, it's what they always wanted to do. If they give up because of lack of pay, or quit because they simply can't continue to work like that, then there's always someone else to hire, someone else who hasn't learned how bad some of the employers can be.

    So, I keep modding as a hobby, mapping purely for enjoyment. It's much more fun being able to work on your own projects without some looming deadline, without a boss breathing down your back. The games market is already saturated with clones, sequels and utter trash, and the chances of working on something memorable are pretty slight. Instead of working on Barbie's Fashion Adventure 7, I can build my own Twelve Monkeys-inspired, ultra-dark adventure in Half-Life 2 (one of my upcoming projects!)

    However, I'm intrigued by Wideload Games' new approach, contracting in work as and when required with just a core team working on a project full-time. It's not so dissimilar to the work I'm doing at the moment, as a freelance web programmer and designer, and I wonder if it'll catch on. No, I wouldn't be able to make a full-time living from it, but it could make for some interesting side work, assuming anyone would want me... :-)

    --
    Tedious Bloggy Stuff - hooray?
  41. Another Challenge: Actually Design for Windows XP! by gfecyk · · Score: 2, Interesting

    As opposed to "designing for whatever the current version of Windows is with total disregard for best current practices."

    As in, testing with fast user switching (even if it's just exiting after finding it's running already as another user), testing with Limited User access (XP and 2K!), testing with families in mind whose parents don't want their kids destroying the family computer, testing whatever lame and innefective copy protection schemes to make sure they work with all of the above.

    It's the end of 2004, guys! Why does The Sims 2 not work with limited user access? Just because of your ineffective copy protection scheme? You should challenge Safedisc or whoever you use to fix their broken system, to work on XP for limited users.

    --
    Use Evolution instead of Outlook? Bewa
  42. Re:Game industry by post_toastie · · Score: 2, Informative

    If you're a motion picture actor in the US, you're (most likely) in the Screen Actors Guild. You're in a union, with all the benefits thereof. Programmers are probably more equivelent to crew members in film. Who are also unionized. Are you suggesting that prorgrammers unionize?

  43. Speaking as another old programmer by PIPBoy3000 · · Score: 4, Insightful

    I'm active in the mod community for Neverwinter Nights and achieved some measure of success (modules on gaming magazine CDs, module of the year, etc.). As a result, I had a number of job offers from various gaming companies.

    Fortunately I have a very well paying job as a web application developer working for the healthcare industry. It's stable, my customers love me, and I feel like I'm making a real difference in people's lives. So while it was flattering, I turned them all down.

    My father once told me that the secret to happiness was either trying to make money from your hobby or work a real job that lets you support your hobby. I've chosen the latter and I have no regrets.

  44. Re:Games are no different that other software by jallison · · Score: 3, Insightful
    I love how programmers deride "process" initiatives (like the CMM) but these are exactly the things that can help in situations like this.

    Very true. I don't know for sure, but I would bet that most of the developers at EA are fairly young. Not long out of school, smart, energetic, and absolutely positive that they know exactly what they are doing. No heavyweight process is going to get in their way! I know because I used to be this way myself.

    Having been in the industry for a while now (18 years), I've seen my share of projects crash and burn as a result of developer self-indulgence. A small dose of formalization applied along the way can really help get things done on time. Yes, it can be boring. It can be awkward. Sometimes you feel ridiculous sitting in a meeting talking these things over, but it beats the hell out of staring fuzzily at the debugger at 2:00 in the morning after 14 cups of coffee.

    No process is perfect, and there will be crunches from time to time. I think professionals in every field are OK with that.

    What I don't understand is why EA encourages this sort of behavior (this assumes that the blog post is accurate, of course). This has got to be more expensive than doing things the right way. You will have more defects in your software, and you will burn people out. Naturally your best and brightest people will have the easiest time finding another job, so those are the ones you lose. And you're stuck with the bottom feeders and the new guys. Wouldn't it be nice to hang on to good people for a few years so they can apply their expertise? I wonder how many people have survived these conditions at EA for any length of time. Jobs may be scarce, but what kind of life is working 12 hours a day seven days a week?

  45. "Just quit" - it's not that simple. by GJSchaller · · Score: 2, Insightful

    Quitting a job because it's overworking you is not that simple. I've been in bad jobs before, and I have quit them to go to better ones, but each time it was a scary step - almost a leap of faith that the new situation would be better than the current one.

    What happens if you don't have a new job lined up? I know people that have gone 4+ years in IT without jobs. If you can live in your mom's basement, fine, but if you have a spouse and kids, it's a lot harder. Car payments, Mortgage payments, etc. can wreck your credit rating if you leave too soon, and you can't just say "I quit my job, I can't pay for a while." (Thought - get the spouse on a job as coverage, and have the EA person spend time at home recovering and job hunting, to maintain income in the meantime.)

    Quitting a job can have other impacts. When you go to your next interview, "Why did you leave your last job?" "I didn't like the work hours" sounds bad, even if they are inhumane. You are giving the new employer the impression you'll quit if you don't like the conditions.

    Loss of Benefits: I don't know about this individual case, but I do know people that can't quit because if they do, they have medical coverage that will evaporate and leave them screwed. Again, if you have a spouse and / or kids, you're not just shooting yourself in the foot, you're unloading the clip in theirs as well.

    I wholeheartedly say "If the job sucks, find a new one you like." Note I don't say "Quit." There is a difference. The trick is to find one you can slide into with little disruption; the catch is having the energy to do it while in Crunch Mode. The hardest part of finding a new job is finding the time and energy to do it while surviving the current one, especially if it's as crunchy as EA sounds.

  46. Re:WHAAAAAA! by lawrenced1 · · Score: 5, Insightful
    I have a job, and it's hard! QUIT! See how much you like the unemployment line. How many people here would kill for that job at EA? You make me want to puke. I know some Slashdotters lean toward socialism, but this post is ridiculous.

    Did you even read the post or just glean your idea from skimming it?

    What upsets is that someone complains about unfair labor practices and you cry out quit, stand in an unemployment line and label them a socialist. Just because there are a hundred other people that would take that job doesn't make the management's practices right. We work in an educated country and salary slavery is just as wrong as outright slavery.

    I've worked those kinds of hours and I can honestly tell you it sucks. I continued on because I enjoyed my work, but it soon extracted its toll on my health and my family life. When I saw what it was doing to me, I left for a better job for less money but I work normal hours and have a life.

    So before you start labeling people and puking in the unemployment line, think; there is a human side to a business and these types of work practices reflect bad managment and not a rise in socialism.

  47. Mod Parent Up! by Anonymous+Meoward · · Score: 5, Insightful

    Really. I'm a veteran of the coding wars, and yes, death marches are nothing new. The tactic of the perennially slipping deadline ("whoops, heh heh, crunch mode just got extended 2 weeks, sorry") is the telltale sign of incompetent software management. (My SO had a similar experience in the telecomm industry before the big crash.) A German shepherd could figure out what's happening to this organization.

    The team involved has to revolt unanimously -- somewhere a manager needs to get seriously bitch-slapped with some slippage. I'm not talking about sabotage, mind you; let's stay professional, even though noone will ever die as a result of EA's bugs. But what about having an entire department or two calling in sick on the exact same day?

    It's the crudest form of organized labor, but it works. Just like the "blue flu" that hits US cities when the policemen's union protests conditions. And the larger and more critical the department involved, the better.

    Yes, there is the risk of an en masse firing. On the other hand, if this article is true, what is there for the engineers to lose? Paychecks are nice, but health and sanity are rather nifty too.

    --
    --- The American Way of Life is not a birthright. Hell, it's not even sustainable.
    1. Re:Mod Parent Up! by RealErmine · · Score: 2, Funny

      A German shepherd could figure out what's happening to this organization.

      Is the German shepherd available?

      -EA Management

      --
      Dewey, you fool! Your decimal system has played right into my hands!
  48. 3 words (and a little more) by djhertz · · Score: 5, Insightful

    Fuck That Place.

    Seriously, it's a carrer choice.

    I liked working as a field tech. Got to drive around, working on different people's problems. I loved helping people and getting to feel like a hero. I did not like the pay, or the, "Stay on site until it's done, but be here at 8:00 a.m. tomorrow" attitude. I quit after 1 year.

    I liked working as a hosting admin. I dug servers, and working with the OS to do the developers bidding. I did NOT like getting paged constantly with servers issues that were beyond my control due to the crappy product. I quit after 2 years.

    Now I am a programmer, and I currently like where I am. The whole time I have had a family to support, but I know if I am not happy at work, nobody is going to be happy at home. I bet the guy shoveling shit at the horsetrack doesn't like his job either, he should quit too. That's the great thing about America, you can just go get a new job. Sure you may have to give things up, but a job is all about choice.

    You have to decide what is important to you. You will never be rich as a teacher, but be a teacher if it's what you love. You will never (I guess from this article) be rich as a game programmer, or have a life outside of work, but you get to do what you love. I play a lot of poker, and toyed with the idea of going pro, but after a very short try (kept my job, just played at the pro level for a few weeks), I really did not want to play poker.. at all! It became a job.. a job I wanted to quit.

    So, pick a job you like. Some people LIKE having a job that is their life, some people like having a hobby that turns into a job. The whole of the job is equal to the sum of all it's parts.

    --
    Modest doubt is called the beacon of the wise - William Shakespeare
  49. I saw this when I interviewed. by nullvector · · Score: 2, Interesting

    When I interviewed with EA on a position for Software Engineer on Madden, I saw this first-hand. The people in my interview looked ghastly tired, and after the email tests, phone interviews, programming tests, etc, I was seeing the light, this is a sweat shop. About halfway through my interview-lunch, I realized that this isn't the place for me. I half-assed my way through the programming test, knowing I didn't want to work here. Above all, the HR people were unprofessional and borderline-rude. The first question I was asked in the interview..do you mind working weekends? long hours?.."oh by the way, we even bring in food for you when you stay late!". What an incentive...work 90hrs, they provide $5 pizza. Woohoo.

  50. I'll never work games again! by mestreBimba · · Score: 3, Insightful

    I have played computer games since I was 5 years old. I had an Atari 2600, 5200, inellivision, appleII, nintendo... etc. etc.

    My dream was always to work in the game industry. So I got a BS and an MS in computer Science with an emphasis in 3D rendering techniques. It was my dream and my passion.

    After working the industry, I don't think I would go back. Long hours are the norm not the exception. Every shop I know will deatmarch at some point. Some are worse than others. They beat the enthusiasm right out of me. Now I hardly play any games.

    In the industry there used to be a reason for crunch. In the old days you received royalties from sale one of the product. I worked with several old timers who had made quite a bit of money back in the 80s and 90s from royalties. The ends justified the work. Now all the companies do a return on investment bonus. Ie you only get extra money if the games sells through enough units to exceed a certain profit margin and then you may see some bonus. Of course clever accounting will always show a loss on development.... I talked to lots of veterans of the industry who had worked for various studis. None had ever seen an extra dime on a ROI based bonus system. One even caught the president of the copmpany in a lie on the numbers of units sold. He was stating one figure to employees on why they had not seen a bonus and another figure to the game mags boasting of the title popularity.

    I now work cyber security. Nice 40 hour work weeks, and a bigger pay check. My benefits are nt quite as good but the time with my family more than makes up for that.

    --
    Fly Fish? Participate in our forum
  51. Re:I value time with my family way too much... by Meostro · · Score: 4, Funny
    Advice: save save save your pennies. There is no value that you can put on a year's salary in the bank (aka a Fuck You fund.)
    I can put a value on "a year's salary in the bank"... it's called a year's salary.
  52. Re:Game industry by 0123456 · · Score: 2, Funny

    "I don't hear actors complaining very often about their long hours."

    It's hard to complain when you're getting paid $20 million for six weeks work with all the free beer, coke and hookers you can handle...

  53. I am a game prrogrammer. My thoughts on EA by LordZardoz · · Score: 4, Insightful

    I am a game programmer. And this story does not really tell me anything new about EA. The larger game developers really are little more then human meat factories as far as labour practices go.

    From my standpoint, EA represents all that is bad about the game industry. They stamp out sequels with no originality. If EA puts out something new, its because they bought the company that made it. And they offer the worst possible hours. They probably pay very well, but your pretty much working 2 full time jobs for that cash.

    However, pretty much every game developer I have met, except the rankest newbies to the industry, are fully aware of how EA operates. And EA is hardly the only offender. I have some co-workers who worked for Acclaim, and the same kind of hours were expected.

    Death march hours suck. Employers who schedule a project expecting every one to work death march hours are retarded. I personally would never take a job from EA, or any company I view as a human meat factory, unless the alternative was unemployment.

    But EA and the rest are the status quo in the game industry. For all the companys faults, EA does know how to be profitiable. Small game studios will not be able to thrive until they can get their game to market without the help of one of the big publishers. That wont happen until services like valves 'Steam' are viable.

    Happily though, my job kicks ass. I probably could make more money at EA, but at my job, I dont have to work a Death march schedule. I suspect my company will do quite well for its self in the long run for it.

    END COMMUNICATION

  54. Where is the Software Industry's Upton Sinclair? by kkrista · · Score: 2, Insightful

    Sounds to me like the software industry is ripe for it's own version of Sinclair's The Jungle. More and more, the software industry seems to be turning into a modern day version of the turn of the century meat-packing industry.

  55. Re:Repetition by nojomofo · · Score: 3, Informative

    Huh. I do application development and data warehousing for a pharma-related company. We're a tech company in that our main asset is data and the knowledge of how to use it. I do a lot of programming, though not 100% of my time. And, with the exception of maybe 2 weeks of crunch time per year, I work 40-45 (50 max) hours a week. During crunch time, I might work 60-70 hours/week.

    I communicate well with people who don't have a tech background. They can't outsource me. They wouldn't try, nor would they want to try. If you make yourself more than just a commodity programmer, you'll be surprised how reasonably people will treat you. If you're really just a commodity, people will treat you as such.

  56. Re:Two solutions by DarkSarin · · Score: 2, Insightful

    I am going to heavily disagree on this one::the folks COULD actually die from the kind of hours described in the blog. Heart Failure is a possibility, as are other problems. MOst of them will not be from people who are extremely healthy, but if you have a prior condition, this can kill you.

    And, as someone else points out, this is against certain labor laws. I am not generally in favor of unions--they tend to cause certain problems, but I think that in this case that is what is needed.

    The workers at EA (and some other places) need to get together quietly and talk to a labor lawyer. They should either then bring in a union OR file a class action suit. Documentation is their friend in this situation.

    Another solution (one that would benefit the workers the most) is the elimination of salaried positions for game programmers. Make it an hourly position. This will change the nature of the job dramatically, but will seriously reduce the temptation on the part of management to call for overtime. In fact, it will virtually eliminate overtime.

    As far as it goes, this is oppressive--there are fewer and fewer big game companies, and ANY employer involved in this type of action needs to have their VP of HR fired (I'll take the job--I am in the market) and replaced. HR folks should be the liasion between the company and its employees--going to bat for the employees as much as possible, while still representing the companies interests. HR should be the frontline for making sure that employees are treated well, are happy, and AREN'T LIKELY TO SUE!!!

    EVERY lawsuit, even frivolous ones, cost the company money. In some ways, the smart thing to do here would be for all the employees to fire separate lawsuits. EA would be forced to settle or fight EACH ONE, costing them a lot of money, both in court costs, lost productivity, and bad press. IF they were smart, they would change some things immediately.

    As far as quitting is concerned, it does fix the core problem (which is what I am concerned with). I personally think that humans should be concerned with this. I call for a strike(boycott)--DON'T BUY EA until this is FIXED!

    Thanks.

    --
    "We don't know what we are doing, but we are doing it very carefully,..." Wherry, R.J. Personnel Psychology (1995)
  57. Nothing new here by Old+Man+Kensey · · Score: 2, Interesting
    Fatbabies and the old Lum the Mad covered EA's management incompetence in excruciating detail, with the occasional referenced to Fuckedcompany when juicy memos would land in employees' inboxes.

    I worked for a game developer (Kesmai) that was bought by EA in early 2000 (the buy was announced in late 1999).

    A couple of links from around then will tell the tale:

    EA From the Inside I/II (LtM - I is a couple of entries below II. Sadly the links to the actual scanned memo are no longer extant, it was a stunner.)

    EA harassment lawsuit (Fatbabies)

    EA has been about maximizing profit and minimizing expenses first, and customer satisfaction second, and the health and well-being of its employees almost dead last, for a long time now.

    --
    -- Old Man Kensey
  58. Karl Marx by Anonymous Coward · · Score: 3, Insightful

    As Karl very astutely pointed out "capitalism leads to the exploitation of the worker."

    I am not a communist, nor do I think communism is a good system, for this simple reason: people are lazy.

    However, in the case of capitalism, laziness is defeated by greed. That makes it work a million times better than communism in the short run.

    But every single business owner (or board of directors) is under perpetual pressure to decrease costs while increasing sales. This pressure never, ever abates. Eventually, little-by-little, policies involving longer hours and lower wages are the result.

    This is just the natural evolutionary cycle of a capitalist economy, for better or for worse.

  59. Re:WHAAAAAA! by Flamingcheeze · · Score: 2, Insightful
    I never said that I don't think that job would suck. I just said that the person doing the complaining can (tell their spouse to) quit.

    You did exactly what I would do, if I hated my job... you quit.

    Nothing is more ridiculous than complaining about something you can voluntarily change. Real slaves can't just quit. There is no such thing as a "salary slave." That person's spouse is a slave to thier own fear of leaving. Nobody forced them to take the job, and nobody is forcing them to stay at that job.

    Yeah, there's a human side to business, and if you think your company is evil, then quit. Just don't cry to me if you're too weak to do it.

    A company that treats its employees well will be rewarded with better quality work.

    --
    The Philosophy of Liberty | lewrockwell.com
  60. UNIONIZE! by jidai · · Score: 4, Insightful

    Get all your co-workers together and join a union, scehdule collective bargaining and make some realistic demands.

    Making pleas on a personal level will get you no-bloody-where. (most) Companies and CEOs only understand force, and as a union you guys will have rights that you dont have as individual employees. Dont let these bastards get away with screwing you to line their pockets.

  61. Re:What Type Of Story Is This? by mutterc · · Score: 2, Insightful
    Morally wrong doesn't matter to corporations. They simply incant their mantra: they must do whatever's legal to increase shareholder profits. Turnover, bad quality, or any other long-term consequence doesn't matter to them either, with current executive compensation structures. (This is also a consequence of executives being disposable employees like you & me; in the Olden Days, execs expected to retire from their company & get a pension, so they wanted the company to be stable in the long term. Nowadays, they know they'll be somewhere else in 5 years anyway, so why not pump & dump?)

    Getting another job won't help you; practices that are evil/profitable enough simply become industry standard. (The same is true in consumer products; anyone wishing to refute this, point me to somewhere I can get a cellphone or credit card without a long list of consumer-unfriendly terms & conditions).

    Clueful management won't help you; market pressures force software companies to death-march everything (customers will just buy from the competitor that promises it unrealistically soon & cheap). This may mean that Doing Software Right is simply economically infeasible; nobody is willing to pay enough or wait long enough. This is why programmers tend to be more aware of the "race-to-the-bottom" nature of capitalism than others; it's blindingly obvious in our field.

    Also, the race to the bottom is killing the U.S. software industry, it's only a matter of time. (Even if U.S. companies didn't offshore a single software project, eventually low-wage countries would develop their own software companies and kill the U.S. ones on price). Death-marches may simply be a consequence of trying to hold onto jobs in a dying industry.

  62. Things like this make me glad... by jimicus · · Score: 4, Insightful

    I'm in the EU. Most of this tale would be so blatantly illegal over here that an industrial tribunal would last all of about 3 minutes.

  63. Video games are a great hook by msobkow · · Score: 4, Insightful

    I have to admit video games are a great hook for the industry. The vast majority of good programmers I've known over the years were into gaming, and many got into the computer industry with dreams of writing games themselves.

    One thing about learning to code those old systems is that you ran right on the metal with assembler or even machine code in some cases. Languages like C or C++ were just another way of expressing the same constructs a bit faster, allowing the experienced "metal coder" to turn out applications and tools that ran far better and faster than most people think reasonable.

    With the never-ending crunch to support more users and data on shrinking hardware budgets, the hardcore techie still has work while the average programmer may take a couple years to find another job.

    Of course the hardcore techie starts out being tough to manage, because what they really want to do often has little do do with the work that's actually to be done. But if you find a manager who can appease the hardcore techie while getting them to do the real work, you can end up with an extremely productive and cost-effective team -- especially if your "techies" have a knack for applying solutions from other problem spaces to the issues at hand.

    --
    I do not fail; I succeed at finding out what does not work.
  64. Re:WHAAAAAA! by telstar · · Score: 2, Funny
    "You did exactly what I would do, if I hated my job... you quit."
    • What country do you live in? Here we SUE!

  65. FYI, a lie by spottedkangaroo · · Score: 2, Informative

    Not to discredit the entire article on one little thing...

    But she says that programmers aren't exempt until they make $90k a year. That is a lie.

    department of labor says it's $455 a week... he makes more than that I'm sure. Perhaps it's only wishful thinking.

    --
    Imagine if you weren't allowed to use roads because a bus company complained about your driving 3 times. --skunkpussy
  66. I just quit an EA subsidary this week by Zip+In+The+Wire · · Score: 2, Interesting

    This company wasn't EA but EA is the biggest stockholder and what she describes was the same at that company.

    I might have been able to deal with the crunch mode for 2 months had it not been for the fact that the REASON for crunch mode was that the code base on this product was so crappy. The price of permanent crunch mode is that your developers have no time to learn anything new. These guys were stuck in 1980's coding philosphies and making a single change to the code would result in massive side effects. If they lost any critical programmers who had been there for a long time the product would be effectively dead.I might be ok working crunch mode on code that I'd written, but certainly not trying to fix someone else's pile of junk that should have been aborted at birth.

    The management also treated the people abusively (yelling at them, calling their work useless, etc) . It's a ripe place for petty tyrants to get jobs in management. Dinner was provided when staying late which is nice but really just an "everyone wins" deal. Management keeps you there and you get a nice meal.

    But maybe this is just a symptom of game programming. Games go out of style rapidly. There isn't any motivation to create a flexible, reuseable code base or team because of the rapidly changing styles in games.A lot of the guys I was working with were very good debuggers but very limited in other ways. They were trapped working for this company because their skill sets were very old and they seemed to have no motivation to learn new things. DirectX was like the last new thing they learned and that's it.

    I personally don't have extra motivation to work on games. I thought it would be an interesting industry to try. My experience is vast and flexible. As it turned out, I was way overqualified because they don't want skill, they want mostly effort, mostly. Actually, the one skill you should be very good at is using a debugger because that's what you'll be doing most of the time with the archaic practices that run rampant.

    I'd say if you are young (19-25) and don't have a life, working games might be the thing for you.The salary was way up there 90k+ so its worth it if you are willing to sacrifice in other areas.

  67. You are exactly right by SuperKendall · · Score: 2, Insightful

    Not so much that only the lazy and stupid need unions - that's just insulting. Instead try to realize that unions just don't fit in with what software people do and the market they are doing it in. Also software people have a lot more freedom of choice in jobs than typical factory workers.

    If you're all so fired up about unions, try to start one - I dare you. See what kind of purchase you get. Or are you just spouting off how great unions are without doing a damn thing to improve conditions for even yourself?

    Some people seem to think that unions are a magic bullet which solve all worker ills. But really for software people the only people that can help are themselves. Gee, I guess that does sound Libertarian after all - but then most ideas based on common sense seem to end up coming off that way.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  68. Let me get this straight.... by ZoneGray · · Score: 4, Funny

    Let me see if I understand this right. This anonymous woman is complaining that her husband is "working late at the office" too much?

    I mean, just becasue she believes him doesn't mean we have to.

  69. Re:Chinese Bosses? by BLAG-blast · · Score: 2, Informative
    Electronic Arts must have many Chinese bosses. They tend to brutalize their workers.

    No, if they where Chinese I'm sure there would have been a marked increase in ouput/productivity. This is typical American bosses at work (oh do I so wish it wasn't so), drag every ounce of work out of the employee because it's getting your money's worth (it doesn't matter about productivity - I guess EA hasn't hired any managers who read "the Mythical man month").

    One other thing about Chinses bosses, they get executed if productivity doesn't go up (can somebody provide a link to that C.2000 story?).

    --
    M0571y H@rml355.
  70. Mod me a troll, but... by shatteredsilicon · · Score: 2, Insightful

    IMNSHO, the bunch of mugs who are willing to regularly work 80+ hour weeks for no overtime deserve everything they get. Others can only abuse you as much as you let them. If you are going to let them, then STFU.

  71. crack that whip! asic developer woes by Anonymous Coward · · Score: 2, Interesting

    background: i'm a hardware geek. i've worked for four companies in seven years in the valley. they all have had unspoken policies (that are always at least slightly mentioned during the interview process) regarding the fact that you'd better be OK with working arbitrarily long hours.

    nvidia was the worst offender by far. total sweatshop. our VP (not our manager, mind you) would sometimes sit over your shoulder and TELL YOU WHAT TO TYPE. he even singled out a few pets in the group whom he would really make life difficult for. one guy had the VP show up at his apartment door on a sunday night, asking him "cmon, let's go over to the office and fix these problems". he then sat with him and directed him and watched him as he worked into the wee hours. he even cancelled my cube move on the day of the move without telling me or my manager, just so (apparently) he could keep an eye on me. i was moving cubes to get away from the jerk! so much for that plan.

    a constant litany of messages both verbal and via email would rain down, using language like "you are letting down your team by not being here when they are" and "so-and-so person didn't get so-and-so task done on schedule. you MUST make up. this is unacceptable". this sort of beratement would take place on the project-wide email alias. wow is that good for morale.

    the VP also made my group come to work on the day of the company christmas party. the rest of the company was given the day off (it was a weekday). he sequestered us in a conference room all day to discuss the project "big picture". he even wanted us to skip lunch and work straight through, until my boss convinced him that gee, it might be a good idea to take us all out for lunch... the natives were getting very restless.

    that may seem like a very minor story in hindsight to people that weren't there, but man i can tell you that the venom seething in my coworkers that day was palpable.

    then there was the boss at sgi who was convinced that our multiple-year-long asic project was 3 months from tapeout. after believing in this delusion and driving us all at redline for 18 months, she was finally replaced by a software manager who worked on the driver for said asic, who got things done in a very straightforward, no-nonsense, and highly effective manner. and she didn't even know (hardly) anything about asic development! just goes to show you how a good manager really can be effective AND multi-/cross-disciplinary.

    every startup that i've been at has had the engineers working late into the night, later than management, and later than most execs (except for some founders are truly dedicated to the cause, and work longer hours than anyone). plus, said management doesn't see the work that goes on from home via broadband when your seat at work gets cold. that doesn't help.

    bonuses are gone in this industry. options are almost completely worthless, save for the lucky few. comp time is nonexistent. you are simply expected to give up your life for The Cause. and then the same company espouses family values via their HR departments and very infrequent out-of-office activities. i'd gladly give up the crappy christmas party and i'd pay more for health insurance in exchange for a few less whipmarks on my back and a few less nights laying awake in bed, unable to fall asleep at 1am after getting home directly from work and being unable to get the waveforms out of my head.

    and i can definitely attest to the toll that working 7 days a week takes on you. you get sick. and then the boss still wants you in the office. that drives me crazy too- let's get everyone sick! that will be productive.

    williteverend@sunnyvale

  72. The Cost of Human Life by rivendahl · · Score: 2, Insightful

    Philosophical Debate:
    What is a human life worth?
    Some say it's priceless while others clearly demonstrate that it's worthless. This can be seen in all walks of life, culture, society, the world around. One man's trash is another's treasure can be applied to this dilema. The end result will always be the same. Until it affects you personally it's probably not an issue.

    Consider the parents who drink and occasionally drive after holiday parties, this is even seen in movies. But when their child dies either because of drinking or driving or someone else's drinking and driving they become immediate christian's in pursuit of the nearest MADD chapter to place that child on a poster and parade it around as the next reason not to drink and drive.

    I'm a firm believer is NO drinking and driving. No matter how little or how much. I vote for laws that increase these penalties and restrict the ability of people from doing so. I care about this BEFORE it hits near home.

    I do care about it because I care about life. Yes, I'm generally against abortion. I have three children of my own. However, I also see the merits that keeping aboriton legeal presents.

    While I prescribe certain ethical and moral boundaries to myself I do not feel that I can assert those same values on others unlike Emmanuel Kant who said "if you cannot universally agree that others should do as you did then it shouldn't be done", and his golden rule "do NOT to to others that which you do NOT want done to you."

    The reality of the human life debate is literally within the mind of the person who is taught that human life is precious or a waste. I hear people often claim assraunces on both sides of the debate. They "flip-flop" on the idea. On the one hand "Abortion is horrible murder and should be stopped", and on the other "Send our children off to war to maybe die because that mad man needs to be stopped!"

    Frivilous law suits are another one. The moment that you cap the awards limits is the moment the corporations win. They have tried like hell to get the average person to believe that some old lady burned herself with coffee and it's some how not their fault. The truth is that the coffee was a few degrees below BOILING. It caused third degree burns to her genitals. Her medial bills far exceed her ability to pay them. They had to perform skin grafts to her inner thighs. At first all she wanted was for them to pay the bill. I agree that she should NOT have used her lap as a "hot beverage securing device", but get real. This lady is scarred by hot liquid. Imagine if that was your child having to grow up with these scarrs. Unable to feel orgasm because the flesh was removed. Price tag that.

    So, now we get to my point. A single person with no life can easily accomplish similar demands to EA's work policies. However, a person who even tries to have a life needs to reconsider.

    A corporations pays you to do a job. On the flip side you lose that time forever. Never to be returned. Sure the kids are at school 6 to 8 hours a day. But you have to factor drive time, no paid lunch, frustration of working long hard hours regardless of the industry or job. I drive one and a half hours one way to my job. I love my job. I get paid well according to my standards, which are very low. However, they do not pay me nearly enough. I miss a LOT of my children's time. I'm on the road early, spend 9 hours at work and get home late. While I'm not working all that time I am gone all that time. Some of it willingly some of it because I don't have a choice. I can't get a job like this closer to home andI can't afford to move. I'm stuck.

    Therefore, for 8 paid hours a day I get just over 50K a year. Tack on the drive time and that's 11 hours. Tack on an unpaid lunch and that's 12 hours. Tack on any overtime and I'm screwed. I recently pulled a 15 hour day to finalize a project. I didn't mind. It does not happen often.

    But the bottom line is what's a human life worth? 5

    --
    ... there is nothing that has not already been thought ...
  73. Re:WHAAAAAA! by SillyNickName4me · · Score: 3, Informative

    > A person has a hard enough time running their own life, but socialism's idea of fixing this is that by putting ANOTHER person (or group of persons) in charge of 100,000,000+ lives, then that will somehow just work out.

    As opposed to putting a person in charge of approx 225,000,000 people? (an elected person maybe, but socialism does not exclude that option, certain extreme governments that called themselves communist did, but that is an entirely different story)

    If you want to critisize socialism, at least get an idea what it is about. There are countries in northern Europe that use a form of socalism, have democratic governments, and among the highest living standards in the world, so it can definitely work (oh, and unlike the USA, they do not have approx 12% of their population livign below the poverty line either)

  74. From my view by mestreBimba · · Score: 3, Informative

    a lot of game companies schedule the production cycle with crunch time built in. They plan on exploiting the coders. They know how week the job market is currently. It is an easy way to lower production costs. Buying dinner for a team of 40 every night is a lot cheaper than paying them for 6 extra hour of time per day.

    Where I worked we were told that the over time hours were "mandatory". It did not matter if you were on track with your personal chunk of coding. You were to be in the office during the mandatory hours. As you can imagine morale was pretty poor.

    After they closed down a lot of my co-workers went to EA, a few went to Lucas, and a couple to another studio of the same company. The guys at Lucas have been laid off, as have the guys who went to the other studio (as the co. went bankrupt).

    But you want to hear horror stories.... just talk to an ex Saffire employee about how the company (Saffire) wanted them to all work without pay. There are still several hundreds of thousands of $$$$ of back pay from that fiasco that will never be paid.

    --
    Fly Fish? Participate in our forum
  75. Re:Repetition by pthisis · · Score: 3, Insightful

    Companies use job outsourcing to strike fear into employees

    Alarmist, much? Job outsourcing isn't really realistic for most dev positions, and even if you're working a job where it's a possiblity you shouldn't we working for a company that tries to "strike fear" into you.

    You'll hear this a lot on this thread, but this is NOT just in the game industry. This is a problem with software jobs everywhere and it is only getting worse...A lot of people still think it is the booming place of the mid-late 90's when you did your 40-50 hours of work and came home a rich and happy man.

    This is exactly backwards in my experience. The boom era of the mid-late 90s was the era of long hours, "gotta make those options count"--even though for most people the options never amounted to anything. Nowadays companies are more realistic about their tech needs, and there is much less overtime and long hours. Pretty much every coder I know now has a 40-hour week, and a lot of us were doing the 65+ hour deal in 1999.

    A lot of this has to do with better focus and more management familiarity with programming staff and how to not kill them; during the boom, there was often a sense of "man this Web thing is important, we have to have 5 9's of uptime even though we don't know why, we need triple-admin coverage in the office 24x7". Deadlines were immovable even for features where a delivery date wasn't really important to the business.

    Now it's more business focused; there's less interest in whizzbang, be the PREMIER TECH LEADER! and more interest in doing dev work that has real revenue prospects and only worrying about uptime to the extent that's realistic. Deadlines for revenue-generating features are still held, but "gee wouldn't this be nice" stuff is prioritized more appropriately.

    --
    rage, rage against the dying of the light
  76. Re:Whiners. by feorlen · · Score: 2, Informative

    You are a troll. But I will respond anyway.

    If that is your only answer, I'd love to see how you are going to live in Redwood City on $7 an hour. That $7 an hour, full time, without subtracting taxes or anything, is not even enough for a median one bedroom apartment. "Sorry kid, no ramen for you this month."

    Before you claim I'm full of shit, here are some numbers:
    San Mateo County, California general information
    San Mateo County housing statistics

    Important points to note:
    Median income, two person household (2001): $64,100
    Average rent for one bedroom apartment: $1415
    Average rent for two bedroom apartment: $1764
    Median sales price for single family home: $590.000
    Average sales price for single family home: $792,735
    Housing wage (full time to afford average two bedroom apartment): $33.60
    Average wait for Section 8 voucher (subsidized low-income housing): one year.

    Oh, wait, San Mateo is too expensive? How about this?

    Santa Clara County

    Or these?

    Bay Area Housing Affordability
  77. Hey Lady by MicroBerto · · Score: 2, Informative
    Last time I checked, nobody had a gun to your husband's head.

    I'm pretty sure this is a relatively free country. If your husband doesn't like it, then he's free to go find another job. If YOU don't like it, then you're free to divorce him. So quit crying to the tabloids and do something about it.

    --
    Berto
  78. Contact a law firm that handles such cases by Animats · · Score: 2, Informative

    There are law firms in California who handle such cases. Kingsley and Kingsley is one. A class action lawsuit by an employee who recently quit might be safest.

  79. EA == Dilbert + Bush by Fwoggus · · Score: 2, Interesting

    I worked at EA corporate headquarters/studio for four years, though it felt like ten. EA is a dilbertian corporate hell. There was such an entrenched culture of lying, blame and spin that it was really difficult to get people to trust enough to work together effectively as a team. At one point they spent about a million dollars for an outside consultancy to come in and tell the upper management that they were too hard on people. Well Duh. Then for about a year the upper management rhetoric was "EA will be the number 1 people company". Rhetoric changed but nothing else. Pretty much every studio they buy up they have destroyed by imposing the "EA" way. Just a bunch of greedy Republican fucktards, welcome to 21st century America folks!

    --
    The _best_ 3D pr0n -> http://www.hookup3d.com
  80. Re:Screw that by Idarubicin · · Score: 4, Insightful
    While it is kind of them to do so (i've had a number of managers do that), really why does that make any sense for them to sit and twiddle thumbs while you work on something? Furthermore sometimes they can just be in the way, or micromanaging - and nothing is more annoying that someone constantly checking over your shoulder in a crunch at 2am.

    There's always something they can be doing. If they've decided that a particular piece of a project is important enough that the employees should be there until 2am, then there is probably real work that the manager can be doing.

    If there's nothing that's directly applicable to the project at hand, then the manager can be the guy that runs for takeout food and makes coffee.

    When the Apollo capsule was being built by North American, there was only space inside for (at most) two guys to work. Climbing in and out through the hatch was time consuming and awkward. Further, the capsule was a very complicated piece of equipment and most of the assembly had to take place from the inside. Consequently, North American had a policy--if the guys in the capsule asked for anything, the nearest person was to run and get it for them. Doesn't matter if it's a company VP doing a tour on the shop floor. The assembly of the capsule was essential to the Apollo program and the success of the company, and if the guys working on the critical tasks said "jump"--no matter where they were on the org chart--anybody listening would say "how high?" Similarly, if something is important enough and time-critical enough for a software company to keep its coders at work for ninety hour weeks, management needs to be available to provide support at all hours for any purpose. If managers are unwilling to do so, then perhaps the project isn't quite the priority they say it is.

    To be fair, if the employees want the manager to leave, then he should respect that. Also, if they're fixing something that's their own damn fault, then the manager probably isn't obligated to hang around for it. Otherwise, no excuses!

    --
    ~Idarubicin
  81. Still there doing it ! by adisakp · · Score: 5, Interesting

    I've worked in the Video Games industry for just under 20 years (first game published in 1985). The last company I worked for expected 50-60 hour work weeks -- several people were fired from there for not working the mandatory extra 10-20 hours a week as "slackers". They scheduled me on one project where I had to convert 400,000 lines of assembler in 4 months. That's about 3,000 lines of code a day, converted and debugged. I managed to do it by working 100 hour weeks with 16-20 hour days for four months. My health was so bad at the end of the project I nearly had a liver failure from an infection that a healthy immune system would have easily fought off.

    The company I currently work at had us working nights and weekends to finish projects and during crunch (the last project had an 8 month crunch!) many team members were working around 70-80 hours a week. Unfortunately, successes under crunches like these tell upper management that it's a good thing to work employees under heavy hours and a high workload situations.

    Due to lobbied labor laws that prevent salaried software engineers from receiving overtime pay, the industry has taken this as a "pay a set fee, work'em as hard as you can" attitude. If they double the hours worked, they halve their perceived cost per man hour.

    Not surprisingly, burn out rate and job-hopping are really high in the games industry. Too bad it's pretty much the same at nearly all video game companies that I know. Mandatory nights and weekends leave little personal time for any software developers -- especially commuters or employees with families.

    Oh well, at least the team I'm on has a big enough title that when the royalties come in, we'll make a decent wage per hour, but if you're on a smaller title or working without royalties, you might make less per hour than a Walmart manager if you go into video games programming.

  82. So...leave? by zorander · · Score: 2, Insightful

    Seriously. If EA has violated a contract then take them to court, else what you're putting up with is what you agreed to.

    Note that EA doesn't have trouble finding programmers willing to do this. Yeah, it's tough. Perhaps not a good choice for someone with a family, but it's not EA's responsibility to be a good company for the "family man". Their responsibility is to make money or go belly-up. The owners of the company who rake in the big bucks likely took huge risks at the outset and are reaping the benefits of them. Without taking such risks into account, you can't compare a hired, salaried employee to a higher-up. CEO's are often hired after the fact (though not always), and are in enough demand to warrant such a salary. It's important to the company to attract talent, and it's pretty clear that management talent is expensive.

    Bottom line is that you dont have to take on a high-stress job if you don't want to. There are plenty of jobs that you can live moderately comfortably on that are not ridiculous out there. No you won't make as much as an EA programmer, but you won't have trouble eating.

    The entire tone of the article presumes one entitlement after the other. Bottom line is that the CEO of EA has no obligation to his employees beyond the contract they'ce agreed to. Since there is no mention of a contract in this appeal, I'll assume that it's simply someone whining about them/their spouse's decisions.

  83. Re:WHAAAAAA! by mrlpz · · Score: 2, Insightful

    In this economy it's not so easy to quit. Do you have a family ? Do you have kids ? It sounds as though you don't. But if you do, and you're self-employed, then shut the FSCK up, because your talking apples and oranges.

    Maybe someday when you grow up, and have someone call you "Dad", it might just dawn on you what the reality of it is. Hopefully for the rest of us within Darwin's view of human development, that won't come to pass....SNIP...SNIP, another branch off the tree.

  84. Re:WHAAAAAA! by PriceIke · · Score: 2, Insightful

    "The inherent vice of capitalism is the uneven division of blessings, while the inherent virtue of socialism is the equal division of misery."

    and

    "Democracy is the worst form of government except for all those others that have been tried."

    -Winston Churchill

    --
    It's not a lie. It's the truth with lossy compression.
  85. Unionize... by dfj225 · · Score: 2, Informative

    My suggestion: unionize. This may seem really out of place for professional programmers and engineers, but consider this. My father works as a financial reports reviewer for the SEC and his job is unionized. Before they had the union, people in his position were abused. Now, they have a great atmosphere, good pay, and wonderful hours. I know, it is weird, but isn't the point of a union to prevent abuses like the ones written about here?

    --
    SIGFAULT
  86. Re:I am a game prrogrammer. My thoughts on EA by puppetman · · Score: 2, Interesting

    I have a friend who works for EA here in Vancouver. He was in "crunch mode" for about two weeks, then they hit alpha, and he went back to his regular schedule.

    This is in Canada, tho, and there are specific rules for high-tech industry and it does not exclude overtime.

  87. Not from what I've seen by SuperKendall · · Score: 2, Insightful

    Very few managers I've worked with actually code much. And frankly that is often for the better.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  88. Re:It only takes 2 people to form a Union! by mad.frog · · Score: 2, Informative

    Hey, I would have joined a union in a heartbeat when I was at EA. Wish someone had come calling. Union organizers, you are missing a big chance.

  89. As a former EA coder, let me say.... by mad.frog · · Score: 4, Interesting

    ...it's all true.

    I worked at EA Pacific (now part of EA LA) for 1.5 years as a lead programmer on Command & Conquer: Generals.

    Those were, by far, the worst years of my professional life, and seriously damaged my mental health -- no joke. A year and a half later, I am still bitter.

    EA expects outrageous working hours, on the order of 80-100 hour weeks, for months on end. If you desire to have absolutely, positively, no life whatsoever outside of work, and are willing to completely sacrifice your mental and physical health to be able to write games -- then by all means, go for it. (This is only partly a facetious comment, as I know people who are willing to make that sacrifice.)

    Let's add to that the complete moral bankruptcy of the production staff. I was recruited there by a former friend (emphasis on former) to help revive the C&C franchise.... former versions had been fun, tongue-in-cheek wargames, but outrageous in many ways and clearly divorced from reality. The new version kind of stumbled around for a while... until shortly after Sept 11 2001, when suddenly the game shifted to be all about middle-eastern terrorism. The game was later promoted with the tagline, "Leaders in the modern world need to have a command of words... words like "Scud Missile", "Carpet Bombing", etc." (I asked m management who hired the sociopaths for our ad campaign, but somehow they didn't listen to me.) Oh, and then there was the mission in the game where your objective was to play the terrorist side, and use their anthrax-spewing tanks to kill 200 civilians (!). (This mission had to be cut at the last minute after the European offices rejected it as being certain to get a "Mature" rating. Yes, I had tried pointing out the... unsavory... nature of the mission months earlier.)

    As soon as the product shipped, I quit, as did most of the development team. (That is, the ones who weren't fired for refusing to work 80-hour weeks, or for insisting on taking Christmas off. No, I am not making this up.) In hindsight, I should have quit much earlier; I only stayed on because I wanted my name in the credits, in case I wanted to work on other games in the future (thinking it would be good on my resume). The joke is on me, as there's really no way I ever want to work in that industy again.

    While I was there, Fortune magazine listed EA as one of their top companies to work for. This was a particularly bad joke to everyone in our office, except that it wasn't very funny. When the CEO of EA sent an email to everyone in the company stating how proud he was of this, I forwarded it to my wife, who responded directly to him, stating that he should be ashamed, as she had hardly seen me for months, and the working conditions were abysmal. He (or more likely, one of his minions) responded that "sacrifices were necessary" to make great games. Sheez.

    Shortly after I left EA, I happened to meet someone who has just started at EA-Maxis. I tried to diplomatically warn him that things could get unpleasant, but he reassured me that he knew what he was doing. One year later, he contacted me asking if my current employer was looking for help, as he had to quit -- similar conditions had destroyed his life (and cost him a girlfriend, as well).

    Take this for what you will, but I cannot emphasize strongly enough: EA is, perhaps, an acceptable place for crazed workaholics in upper management... but for any other position in the company, no, no, no, no no.....

    1. Re:As a former EA coder, let me say.... by Anonymous Coward · · Score: 5, Interesting

      Quoteth mad.frog: "Shortly after I left EA, I happened to meet someone who has just started at EA-Maxis. I tried to diplomatically warn him that things could get unpleasant, but he reassured me that he knew what he was doing. One year later, he contacted me asking if my current employer was looking for help, as he had to quit -- similar conditions had destroyed his life (and cost him a girlfriend, as well)."

      I'm that friend, and yes he warned me. The games industry has always been this way, and I worked at other games and film companies (you know, the one that did Toy Story). I thought I knew what to expect going in, but EA is by far the worst digital entertainment company in terms of how they treat their people. Its really ironic that their HR tag line is "The Number One People Company". They mean: Number one people burn out company. There are many stories here, but the one that really stands out was that my manager had to quit the games industry FOREVER under doctor's orders. He had uncontrollable back spasms due to work stress. Years of this sort of mandated hell will do that to a person.

      Add to this irony that I worked on a game that gave people "a life". My goodness, my own life was taken away so that I could make a video game that essentially took the players lives away since you had to sit in front of a TV for hours to get this fantasy life.

      I've seen the posts that say "Just Quit". Well I did, but its very hard to do on the spot since it is your means of income at the time. You also get very close to your team members since you band together to try and get your product out the door. Heck you're also all depressed, stressed, and sick at the same time, so there are many levels to bonding going on. :-)

      I've never been a fan of unions, but in this case the employees at EA need to think about it. The hours are insane, and so are the expectations. It comes with the territory though.

      As mad.frog said to me, "You've been warned". I'm saying the same to everyone else.

    2. Re:As a former EA coder, let me say.... by mad.frog · · Score: 2, Informative

      The problem is neither unconcerned nor incompetent managers; the managers there knew *exactly* what was going on, and were complicit. In hindsight, they knew the only way to accomplish the schedule mandated was by burning people out, and they did it anyway.

    3. Re:As a former EA coder, let me say.... by LightningBolt! · · Score: 2, Funny
      One of the funniest emails I have ever received was when I worked at EA Redwood Shores. Someone in HR or something would (annoyingly) send out an email every Friday to everyone @ EARS with the subject line "Weekend Weather", containing a local weather report for the weekend, presumably so people could plan their camping trips, etc. One day, someone replied (to all)...


      Subject: "Re: Weekend Weather"

      What's a weekend?

      --
      Old people fall. Young people spring. Rich people summer and winter.
  90. Quelle d'ommage by {tele}machus_*1 · · Score: 2, Interesting

    I regularly work 10-12 hour days. I make it a point of being in the office for a few hours every weekend. I am a professional, and in order to maintain professional standards, I must dedicate a large part of my life to working.

    On the other hand, I don't work in a restrictive corporate environment. I get an annual bonus. No one tells me to be here from x a.m. until y p.m. I can take a 2 hour lunch on occasion. If I need to leave early, I can and do. If I need time off, I don't need to get approval, I just need to give ample notice. These are the unwritten percs of being a professional.

    While I don't feel much sympathy for the amount of hours these people work (or for the stress it causes them and their families--everyone is in the same boat on this score), I do think they are being treated little better than mules. Even though these EA programmers might not be entitled to comp time, if comp time is the customary reward in the industry for dedicated work for long hours to meet project deadlines, then EA is screwing these people. If I didn't get a bonus, or the kind of freedom I've described (which is customary for employees with my experience in my industry), I'd feel ill-used and under-appreciated. And I'd probably find someplace that would treat me better. Sounds like that avenue might not be open to these programmers, though.

  91. Practical advise by microbox · · Score: 5, Insightful

    My advice: if you don't agree with EA practices, dont buy any of their products. Hit them where it hurts, and if they lay people off, you're doing those workers a favor anyhow.

    That's practical advise, in a sense, because if their "brand" turns sour (like Gator), then EA shareholders are in trouble.

    The impracticallity is that most of the market are too young to care or be informed about labour practices.

    If EA is really breaking the law, then a lawyer should approach any EA employees for the purporses of a class action suit. That would get their attention, and maybe there'd be some real change.

    --

    Like all pain, suffering is a signal that something isn't right
  92. Healthcare development ain't as good as it looks by DelawareBoy · · Score: 4, Interesting

    This is (albeit dated) from the head of Cerner, a software company which makes hospital software.

    Link:
    http://finance.messages.yahoo.com/bbs?.mm =FN&actio n=m&board=4686968&tid=cern&sid=4686968&mid=142 26

    -----Original Message-----
    From: Patterson,Neal
    To: DL_ALL_MANAGERS;
    Subject: MANAGEMENT DIRECTIVE: Week #10_01: Fix it or changes will be made
    Importance: High

    To the KC_based managers:

    I have gone over the top. I have been making this point for over one year.

    We are getting less than 40 hours of work from a large number of our KC-based EMPLOYEES.
    The parking lot is sparsely used at 8AM; likewise at 5PM. As managers -- you either do
    not know what your EMPLOYEES are doing; or YOU do not CARE. You have created
    expectations on the work effort which allowed this to happen inside Cerner, creating a
    very unhealthy environment. In either case, you have a problem and you will fix it or
    I will replace you.

    NEVER in my career have I allowed a team which worked for me to think they had a 40 hour
    job. I have allowed YOU to create a culture which is permitting this. NO LONGER.

    At the end of next week, I am plan to implement the following:
    1. Closing of Associate Center to EMPLOYEES from 7:30AM to 6:30PM.
    2. Implementing a hiring freeze for all KC based positions. It will require Cabinet
    approval to hire someone into a KC based team. I chair our Cabinet.
    3. Implementing a time clock system, requiring EMPLOYEES to 'punch in' and 'punch out'
    to work. Any unapproved absences will be charged to the EMPLOYEES vacation.
    4. We passed a Stock Purchase Program, allowing for the EMPLOYEE to purchase Cerner
    stock at a 15% discount, at Friday's BOD meeting. Hell will freeze over before this
    CEO implements ANOTHER EMPLOYEE benefit in this Culture.
    5. Implement a 5% reduction of staff in KC.
    6. I am tabling the promotions until I am convinced that the ones being promoted are
    the solution, not the problem. If you are the problem, pack you bags.

    I think this parental type action SUCKS. However, what you are doing, as managers,
    with this company makes me SICK. It makes sick to have to write this directive.

    I know I am painting with a broad brush and the majority of the KC based associates are
    hard working, committed to Cerner success and committed to transforming health care. I
    know the parking lot is not a great measurement for 'effort'. I know that 'results' is
    what counts, not 'effort'. But I am through with the debate.

    We have a big vision. It will require a big effort. Too many in KC are not making the
    effort.

    I want to hear from you. If you think I am wrong with any of this, please state your
    case. If you have some ideas on how to fix this problem, let me hear those. I am very
    curious how you think we got here. If you know team members who are the problem, let me
    know. Please include (copy) Kynda in all of your replies.

    I STRONGLY suggest that you call some 7AM, 6PM and Saturday AM team meetings with the
    EMPLOYEES who work directly for you. Discuss this serious issue with your team. I
    suggest that you call your first meeting -- tonight. Something is going to change.

    I am giving you two weeks to fix this. My measurement will be the parking lot: it
    should be substantially full at 7:30 AM and 6:30 PM. The pizza man should show up at
    7:30 PM to feed the starving teams working late. The lot should be half full on
    Saturday mornings. We have a lot of work to do. If you do not have enough to keep your
    teams busy, let me know immediately.

    Folks this is a management problem, not an EMPLOYEE problem. Congratulations, you are
    management. You have the responsibility for our EMPLOYEES. I will hold you
    accountable. You have allowed this to get to this state. You have two weeks. Tick,
    tock.

    Neal .....
    Chairman & Chief Executive Officer
    Cerner Corporation www.cerner.com
    2800 Rockcreek Parkway; Kansas City, Missouri 64117

  93. You don't get it. by Cigarra · · Score: 2, Informative

    It's not about putting one person in charge of everybody else's life, but about making sure that the STATE (run, of course, by persons) takes care of those aspects of community organization usually left behind by self-improvement-seeking individuals. E.g. health care, education, human rights watch.

    --
    I don't have a sig.
  94. All for a freaking GAME??? by SharpNose · · Score: 3, Insightful

    Something is seriously wrong here.

    I am not meaning to cast aspersions on people who play these games, but I have to ask if the total manhours with the associated damaged health etc. is an appropriate price to pay for a product that will a) sell some number of copies and will then become unavailable except for the used market b) will only run on a device that will itself no longer be sold in stores c) serves no real purpose other than consumers' temporary entertainment. Do the same number of people work as hard for as long to produce a movie? To write the software that can automatically land an Airbus in a rainstorm? To develop a chemo drug that's the first to target a particular kind of cancer?

    How badly do we want these games, and at how low a price?

    1. Re:All for a freaking GAME??? by Star+Stealing+Girl · · Score: 3, Funny
      c) serves no real purpose other than consumers' temporary entertainment

      Actually the purpose it serves to make money for EA. A consumer's temporary entertainment seems to be a by-product lately...

      I've been very unfulfilled by my jobs in the IT industry and I'm getting out to pursue a career in medicine.

      --
      All my money went to Nigeria and all I got was this lousy sig. . .
  95. Bigger issue at hand. by yroJJory · · Score: 4, Interesting

    Having worked in the games industry for 6 years, I see a bigger issue being presented. Yes, some people read the EA Spouse open letter as a series of complaints, but having been in the industry myself, she is totally valid and 100% correct.

    The attrocity of the situation is not that people have to work hard, but that the companies make no regrets and little compensation for scheduling them to work ridiculously long hours.

    During my time at LucasArts, it was painfully obvious that the company created schedules that were totally impossible and would require the employees to work more than a reasonable work week.

    On top of that, little, if any, comp time was ever provided, and the tools we worked with were so painfully antiquated that even upgrading them to current technologies would have brought the work week into more reasonable lengths.

    The real issue is that LucasArts and EA are not the only ones who treat their employees and perma-temps this way. And it is downright disgraceful, evil, and illegal.

    Saying that people should simply quit and go elsewhere is not dealing the problem of employee abuses.

    Myself, I left LEC and have built my own business, but the past 4 years of that have been extremely difficult, given the economic situation.

    --
    Jory
  96. Whats the big deal? by Cirrius · · Score: 2, Interesting

    This is the norm in game development. I doubt any developer out there even blinks an eye at this article, with the exception of George Broussard (at least it puts to rest why Duke is taking so long).

    Seriously, I have always worked these hours in the game industry, and every person at every company I know, both independent and publisher owned, work them as well. There is nothing "eye opening" about this article. It's the way it is if you are a game developer. And yeah, all our spouses feel that way, but it's not like you can quit and go elsewhere unless you are willing to change the field you work in.

  97. Necessary evil by heroine · · Score: 2, Interesting

    If it was any other job description you might think the husband was cheeting on the wife and the long hours were a lie, but obviously he's not president of the United States so we can trust him.

    The best thing to do for programmers is just not work the required hours and let them get rid of you if they like it. A lot of programmers get in this mode where they think they're on a ship at sea or they can't stand the ego bruising associated with a death march. The fact is you don't have to obey crazy hours if you don't want to and a termination is a small material consequence compared to losing your standard of living or suffering brain damage.

    The single solitary justification for crazy hours is maybe if you're trying for a management job somewhere else. Long hours in high risk startups are a requirement for anyone looking for eventual management jobs. Unless you consider EA a high risk startup you're probably wasting your time.

  98. Re:WHAAAAAA! by Radius9 · · Score: 2, Informative

    In California at least, where EA is based out of, the noncompete part of it is generally illegal and unenforcable for any period of time. It basically protects the company to the extent of, I could probably get nailed on it if I left EA while working on Need for Speed to go to Activision to make a functionally identical racing game. Other than that, they are not enforcable.

  99. Former EA Sports programmer shares thoughts... by dstone · · Score: 2, Insightful

    Disclaimer: I worked at EA for a few years as a programmer on sports titles. It was extremely consuming work.

    I wonder if the claims of "abuse" aren't more than simply "expectations not met". The former is serious problem, and there may be laws or employment contracts to help you. The latter simply means you're working at the wrong job for you.

    I see more than a few suggestions here to "just unionize" and I strongly disagree. We're talking about professionals. People who, by definition, are well educated, literate, capable of understanding and negotiating on their own. Engineers have their own professional society as support, as do many other professions. Programmers can join professional organizations such as IEEE or EFF for resources they may find helpful. Professional organizations are a far cry from unions, and thankfully, they don't generally promote union-style blocking of communication and empathy between management and workers.

    Also, please consider that as more unionized programming shops and union-only projects are created in your country, more and more programming opportunities will be lost to nations where programmers are content to negotiate their own terms and work without unionized representation.

    For me, personally, EA Sports was a really really exhausting place to work. The demands were very very high. The hours were all-consuming. No personal life during finalling. The salary was okay. I loved it for years and then moved on before burnout arrived. If you don't want that life, seek work elsewhere because I assure you that what you consider abusive, hundreds or thousands of other people consider a dream job. Nobody is being whipped, starved, or prevented from quitting. They're just working really really damn hard.

  100. Quit? Why should they do that? by TiggertheMad · · Score: 3, Insightful

    What I would do, if I were working there, would be to start a union. Either they fire me for it, and I get to collect unemployment and file a lawsuit against them, or I get a union going and make management deal with the consequences of their actions.

    IT workers have been getting fucked over for quite awhile. Sooner or later, being bright and educated individuals, they will realize that they don't have to put up with abusive practices such as these.

    --

    HA! I just wasted some of your bandwidth with a frivolous sig!
  101. How to Start A Union by mpapet · · Score: 2, Informative
    The Animation Guild (TAG), local 839 of the IATSE. They represent animators, TDs, writers, etc. at Disney, Warner Bros., DreamWorks, Cartoon Network, Sony Pictures Animation, Nick, Universal, and a bunch of smaller studios. We've been around for 52 years, and we've fought the same issues you're all dealing with now.

    The first step is for EA employees to sign representation cards. Those cards indicate an interest in being represented by TAG in collective bargaining.

    When about half of the EA employees have signed rep cards, the company is required to hold a secret ballot election in which the everyone votes. If the majority vote yes, the company is required to bargain with the union.

    There's a reason the most stable and successful studios in feature and TV animation have almost all been union. When we have our rights respected, we're more creative and productive. Unfortunately, company executives usually don't respect us unless they're forced to.

    Call Steve Hulett at (818) 766-7151. He's the Guild's business agent, and he can meet with you, get you rep cards, and answer your questions. We've already gotten a smattering of rep cards from EA, but the problem is that most people in the games industry don't know about the Guild, and don't know what their rights are, so they stay silent.

    --
    http://www.maxineudall.com/2010/02/should-economists-be-sued-for-malpractice.html
  102. Re:WHAAAAAA! by Thangodin · · Score: 4, Informative

    Boo hoo. You have a hard job, and would kill to work in the game industry. Okay, jackass, I've worked in the game industry, I've put in 100 hours in a week in shops that have mandatory 80 hour weeks, and here's a newsflash for you: IT DOESN'T WORK! The lead programmer on one of the projects at our company was asked, "How goes the battle?" He said "The battle is lost." Turns out the coders were so damn brain fried that they were adding two more bugs for every one they fixed. Finally, senior management stepped in and ordered everyone to take a week off, and capped hours at 60 per week. Once they did that, they were able to pull it out of the toilet.

    It's kind of exciting, in a fucked up, macho, Russian roulette kind of way. It's the camraderie of the battlefield, sometimes complete with a body count. Have you ever worked 100 hours a week, and wondered why your heart is beating 120 beats per minute--when you're sitting down? Extreme exhaustion does that to you. Hell, I was in really good shape at the time. Good thing, or I'd probably be dead. The problem is that it can take as much as 4 hours after work to calm down enough to sleep, so if your job is leaving you 8 hours to sleep, you may only get 4, and eventually, that will kill you. One of my coworkers told me about a company he was at--one of the coders called in sick and never came back. They found him dead on his couch. The smell was pretty bad. His immune system was so depressed that a minor cold turned into galloping pneumonia, and he was dead before he knew how sick he was. Too many hours, too little sleep, too much stress. And none of this is really necessary. I can't count the studies that show that extended crunch time is actually less productive that normal hours.

    A lot of people would kill for that job--until they saw what it was doing to them. If they didn't catch on soon enough, they might die for the job. Too many people think that working in a game company is all fun and games. Apparently you're one of them. EA exploits that misperception to rope people into a sweat shop. So do most of the other big game companies. Of course, the people demanding these hours never put them in themselves. They work 9 to 5, if that, take days off when they feel like it, and you'll never see them in on a weekend.

    This industry is insane, and it's because of companies like EA, who do their best to screw anyone they come in contact with. There are damn few decent shops to work in anymore. When I leave this job, I'll probably never go back to game development (though I've said that before.) And if you think that working in the games industry is the ideal job, you probably have no fucking idea what you're talking about.

  103. Try this analogy by Ath · · Score: 2, Interesting
    Substitute "EA" with "US Steel". Substitute "programmer" with "factory worker". Substitute "no overtime" with "no overtime". Illegal is illegal. Even the wife who wrote the blog admits they know it is illegal. The question is, who is going to make a federal case out of it.

    One parallel I see to the videogame industry is the entertainment industry (meaning film and television). Workers get abused because there are 1000 people in line waiting to take existing jobs, so if you have a job you accept abuse. The difference is that there are strong unions protecting actors and behind the scenes workers. Videogame companies are not yet under that pressure of collective bargaining.

    Take note, the days are numbered about when videogame company employees will get their due. EA is a California company. California has two things that are constant: a lot of lawyers and strong labor laws. An employee at EA who clearly documents all of this bogus stuff, gets an attorney to take it on contingency, and then obtains class action status for all EA employees is going to make Mr. Probst's $22 million in stock options look like pittance.

    Think that is ridiculous? Ask Microsoft about their attempts to screw over "contractors" in the 80s and 90s. You can label someone whatever you want, but there are definitions for words and there are only so many changes you can make before people stop accepting those changes. In Microsoft's case, they lost their battle to call someone a contractor when the person was treated like an employee. Those people won their stock options.

    Me? My wine glass is empty so I need to go now...but you've got to be impressed that a drunk person worked "pittance" into their slashdot post.

  104. Re:WHAAAAAA! by rossjp · · Score: 3, Funny

    I have an interview with EA next Thursday. I can't wait to see the look in their eyes when I pull this one out on them. You want to work 12 hours a day for 7 days a week, get paid a minimal salary, and then be "turned-over" after 2 years...I'll point them to your alias.

  105. Re:WHAAAAAA! by eno2001 · · Score: 2, Insightful

    There are any number of things that make that hard, but considering the unemployment in this country I would say #1 is the financial impact it would have. Many people can't just up and walk out on a job that sucks if they have bills to pay. EA is abusing it's employees plain and simple. And they have the employee right where they want them because they know that person needs to pay the bills.

    Another factor is that when you work twelve hours a day, seven days a week, it becomes nearly impossible to do a job search, update your resume, or do interviews. Without that ability, leaving one job for another one that treats you better and pays just as well is unattainable. If you want to work twelve hours days every day of the week and get paid the very minimum that EA is willing to offer for that kind of back breaking sacrifice you're more than welcome to pick up and move and apply for a job. Until you do that, you can shut the hell up motherfucker. Said with the best of intentions of course. ;P

    --
    -"...bad old ideas look confusingly fresh when they are packaged as technology" - Jaron Lanier (Digital Maoism on Edge.o
  106. Joe Straitiff Recounts His Dismissal From EA by Pete+Brubaker · · Score: 2, Informative

    Perhaps inspired by ea_spouse Joe Straitiff weaves a personal story of what happened around him and his project prior to his dismissal. If this stuff doesnt make you cringe I dont know what will. And trust me folks, I work for EA, stuff like this does happen.

    --
    What's a sig? Pete Brubaker
  107. It is for real.. by DelawareBoy · · Score: 2, Insightful

    This has been well verified, with the CEO actually saying that this was a "joke".. Shame no one told anyone else it was a joke.

    yes, and Mr. Patterson is still the CEO..
    http://www.cerner.com/aboutcerner/default.a sp

    1. Re:It is for real.. by Anonymous Coward · · Score: 2, Informative
      This has been well verified, with the CEO actually saying that this was a "joke".. Shame no one told anyone else it was a joke.

      For a while after "the email", the CEO would joke about it to try to lessen its harshness, but make no mistake: the spirit of that email came straight from the heart. I started at cerner not long after that email, and since I've been there, they went from "40 hour work weeks, little more at crunch time", to "corporate wide policy of 48 hour minimum, much more at crunch time". Some teams even have a mandatory "12 hour days, 6 days a week" policy. All unpaid overtime.

      The email may have hurt the company, and the CEO may pass it off as a joke, but the end result of that email is he got exactly what he wanted.

  108. A bit sad of some of the reactions in this forum by HuguesT · · Score: 4, Insightful

    First of all these hours are insane, voluntary or not. This practice ensures the end product is going to be utter crap, that everyone will leave if they can and that precious experience will go down the drain, ensuring that future products will be crap too. Now EA is also getting bad press.

    This is terrible management practice.

    Second of all I'm a bit sad of the "stop whingeing" reactions and general lack of empathy in this forum. There are reasons why there are labor laws and why they should be applied. In this instance EA is exposing itself to consumer backlash and possible lawsuits, hardly something smart. This reeks of 19th century mining company practices.

    People shouldn't be forced to work long hours for extended periods of time, period. Some people might choose to do it if they are able and have the motivation in return for appreciable benefits, but to *force* people to work in this fashion for nothing invites very real negative effects such as poor health, divorces, possible violence, accidents in and out of the office, etc, all of which have costs for the entire society associated with them.

    We know corporations have no morals and don't care about the above. This is precisely why labor laws exist and must be enforced.

  109. I knew a guy that got to live his "dream"... by Branch_Dravidian · · Score: 2, Insightful

    A player from my old MMOG guild actually got a job as a dev for that same game... and proceeded to drop off the face of the earth.

    He showed up just long enough to post this gem on the guild boards (in reply to a thread about a game bug)...

    "I'm coding the UI, jackass.

    I don't really need to understand the exact details of what the live team has been doing lately with gameplay balance in order to work on that.

    I played the goddamn game for 4 years and ruined a pretty damn good relationship because of it. Then I got a job at [MMOG Company] and worked 100 hours a week for a YEAR. I slept at the office 4 or 5 nights a week. For the year and a half after that, I only worked 70 or 80 hours a week. I carpalled out my wrists and now I can't play PC games anymore.

    I'm sorry that I'm not dedicated enough to [MMOG Company]'s products for you."

    Sounds like a real pleasure cruise...

    It's no wonder that the relationship between MMOG customers and devs is so toxic.
    At least when you buy a copy of GTA:San Andreas or Madden 2005... you don't have to worry about some burnt out, mindfucked basketcase acting as your "Dungeonmaster."

  110. But it isn't always this way by Anonymous Coward · · Score: 3, Interesting

    I'm a lead programmer in a european independent games studio (about 100 employees), and while I'm very familiar with the extreme overwork stories, especially from the other side of the pond, my own experience is rather different. I have two children (aged 6 an 9) who I care for on an equal basis with my wife. We both have 36 hour contracts (each having an afternoon for the children).

    Though in practice I work closer to 45-50 hours a week, I rarely spend more than the 36 hours at the office, the rest is done in the evenings at home. We shipped two games this year, both on schedule. The game I worked on even met every single milestone the publisher set, and has turned out to be a fair commercial succes. During the peak "crunch" time, I worked late (11pm) one day a week, all other days I would work 10am-6pm, plus a couple of hours in the evening when the kids were in bed. I also came in on about 5 saturdays, but that was it. Even this amount of very mild crunch time (by industry standards) put quite a bit of strain on my family life and mental well-being, but nothing that couldn't be fixed (meeting al our milestones also meant we were getting all of our milestone bonusses, which helped).

    Things went a bit less smoothly on the other game, but even there the real crunch (working most saturdays and some sundays) was limited to the last 4 month of development. In my opinion, most of the difference can be attributed to better planning and management on the game I worked on. In my opinion, most of that overtime could still have been avoided, and was mainly caused by lack of focus and lack of experience of the team leads. We have since recognised this, and with improved planning and more people actually taking them seriously, I'm pretty confident we will be able to conclude our next projects with minimal crunch time.

    Most importantly, none of this overwork was actually enforced by management. The _second_ anybody mentions mandatory saturdays, I'm back to a more cosy, if somewhat more boring, job in telecoms. And I'm not the only one; it would simply be inconceivable for management to request 80 hour weeks for any extended period of time. Now, this is still the games industry (I did take a pay cut when I got this job), and it still is very intense (I've had to put basically all my hobbies on hold for the past few years), but sofar I'm very happy with it. This goes for most of the people I work with, all of them love their work, and are more than willing to put in a bit of overwork to make the product better; just as long as the motivation and drive remains a positive one.

    And finally, I am convinced that this really works; it simply doesn't make sense for a programmer to work more than 50 hours a week. Beyond that, his (yes, we hardly have any girls working in production) productivity just doesn't increase anymore. It comes down to a choice between two models:
    1 - The simple one: make an unrealistic schedule (or none at all) and force/yell/scare everybody to work incredible hours for the duration of the project to try to meet the deadline, with little attention being paid to morale or sensible "proffesional" practices.
    2 - The harder one: have competent management in place that takes scheduling seriously, pays lots of attention to the supporting professional aspects of software development (we have never thrown away our code-base at the end of a project, and although we aren't anywhere near what I would call "professional" software development, from what I've seen at other games companies we are still pretty far ahead), and try to use the inherent enthousiasm of the employees to maximum effect without wearing them down.

    In pure economic terms, the two approaches might well work out the same, and if that's the case, I can see why a company as big as EA goes for the first approach, as it certainly is easier and more risk free, as long as you can keep your employees under enough pressure. But that doesn't mean it always has to be this way. It is still possible to have a pretty decent job i

  111. Re:Quit your bellyaching by lee7guy · · Score: 2, Informative

    If I wish to work somewhere that requires 80 hours a week, then I should be allowed to do so.

    No, you should not. That is why most societies have established laws that govern what goes in a working environment.

    Basicly, it comes down to resource efficiency, burnt out employees don't work very well. Instead they cost society/the company money when they need sick leave (or welfare in severe cases).

    First problem is, you get an introductional boost in productivity in the first period of long hours work, but in the long run it is diminished below levels of what normal work hours would produce.

    Second problem, the more severe, is manegement failing to make this connection. They can't see the very basic fact that overworked people don't work very well. "Huh? Too much work? But first five weeks of overtime increased production a lot. It's just you bastards getting lazy.".

    Some country, or a large company, I think it was in france anyway, cut work time from 8 hours a day to 6. Lo and behold, production increased, workers were happier and sick leave were less than ever.

    --
    Ceterum censeo Microsoftem esse delendam
  112. Complain..... by CharlieG · · Score: 2, Informative

    WAY back when (22 years ago) I worked for a mid sized electronics company that was playing overtime games with their electronics techs (same kind of games that are being played by EA). Well, I was with the company, oh, 6 months or so, when all the techs were called into the office. In the office was someone from the state labor relations board. It seems a couple of months BEFORE I started, someone had dropped a dime on the company to the state labor board. They didn't just fix the problem with that guys pay, but they went back something like 5 YEARS, and fixed EVERYONES pay, plus a penalty. They explained in the meeting what our rights were, gave us a phone number to call if there were any more problems, and watched our CEO had every one of us a check for what we were due

    I'd say EA is skating on VERY thin ice - particularly with the clear $42/hr law in CA. If you get it to the right folks - they could end up owing all their developers back pay, with interest, and a penalty

    --
    -- 73 de KG2V For the Children - RKBA! "You are what you do when it counts" - the Masso
  113. Re:Quit your bellyaching by lee7guy · · Score: 4, Insightful

    Some people are capable of working longer hours and, gasp, actually ENJOY that.

    You are gasping because you can't believe what you are saying? Me neither. Seriously though, several people I know thought the same when they started their careers. Some got burnt out, some got sick and some quit in time. The human body/mind has its limits, the limits may vary, but 10 to 12 hours a day, five to six days a week is more than most can take for extended periods of time. You might be the exception, but then another problem will arise. Management will start using your long hours as an example for everyone to follow, which will hurt your coworkers not capable of the same.

    The government has no right to tell anyone how long they may work.

    So you say. I do not agree, and most goverments won't either. Using ideology for fact doesn't make it fact.

    You want to work less? Fine, you do that.

    I already do. I work 30 to 40 hours a week at times I see fit and make a decent living.

    But let others who wish to work longer do so.

    I am not in power to let people do this or do that, but I can argue against practices that I think is disadvantegous for society at large.

    If working longer hours is hurting a company, then the free market will fix things by making that company less productive.

    So you say. My guess is if working long hours is hurting a company, the company will solve it by letting the people hurt by the policy go when they can't cope with the workload any more. Replacing with new personel as they see fit. If they are working in a "glamorous" field like computer games, there is no shortage of willing fools. Again, it's a matter of ideology. I don't think "the free market" is a magic silver bullet.

    --
    Ceterum censeo Microsoftem esse delendam
  114. It's not just abusive, it's stupid! by CrankyBuffalo · · Score: 5, Insightful

    By now, we've all read that cathartic LiveJournal entry (or the reposting here on slashdot) by an angry EA widow who has had her husband, her family life, and her own career co-opted by the hellish product development environment that has become the norm at Electronic Arts. Most of us in the business know, right down deep in our ulcers and migraines, exactly what she's talking about. Too many of us have been caught in "normal" development cycles that require overtime as a matter of course; and have been at the mercy of abusive managers who ratcheted us up to several months of 13-hour-a-day/7-day work weeks. Perversely, these managers always claim that this is what's required to make the schedule - and (the mendacity of this part is always breathtaking) to prevent our work hours from expanding even more in the future.

    These stories are nothing new to me. I spent my 20s living them - and my 30s figuring out how to avoid ever doing that again.

    Let me begin by establishing my bona fides. I've been building software for more than 20 years. Fifteen of those years were in the games business; half of those years were spent at EA's Bay Area offices as an external developer and an employee. I've held just about every technical position from tool programmer to director of engineering. As a programmer I've worked by myself and on teams of almost a hundred engineers. As a manager at a Fortune 100 company (Adobe) and elsewhere, I ran teams of up to 25 people, working on up to five projects at once. I've managed multi-million dollar art-intensive games, single developers, and core technology teams responsible to as many as eight clients (all with different requirements and all on different shipping schedules). Over the course of my career, I've been "in charge" (i.e. the senior engineering or project manager) on more than a half-dozen published titles, and held up the technical direction or project management end on over two dozen more.

    In all that time, for all those titles, no project I was in charge of has ever missed its ship date or overshot its budget.

    Yet I absolutely refuse to work the kind of death march hours ea_spouse describes. And I have never, ever asked or allowed my employees to do so.


    Her story - and others that have been shared in the industry-wide conversation that her post provoked - make it clear that EA's management believes, as a matter of institutional principle, that only way to make money at games software is to create tight schedules, and the only way to make a tight schedule is to work your employees harder.

    Decades of software engineering research and best practices - and my own experience - prove conclusively that this belief is complete bullshit.

    Read the rest at: http://enginesofmischief.com/blogs/ramblings/archi ves/2004/11/11/643#more-643

    1. Re:It's not just abusive, it's stupid! by Xyrus · · Score: 3, Insightful

      I was a game programmer. I did a lot of titles. But just over a couple years ago I realized that if I wanted any semblance of a life, I would have to leave it.

      Don't get me wrong, I love game developing. But it's not a job. It's not a career. It is a life. Because that is all you think about. It is all you do. And don't expect any compensation for sacrificing endless hours, family, and friends in the process.

      The turning point for me was when I sat down and figured out how much I was actually making, based on a 8 hour day. My wife was actually making more than I was an hour.

      We also wanted to start a family. However when you work at a job where you may not get to spend you're vacation time, it just doesn't make sense.

      THe games industry is just like any other entertainment industry, except the real workers have no power (unlike movies with the screen actors guild). Even in the porn industry they have some fairly good representation.

      However, it is far more profitable for a company to get fresh faces cheap, burn them out, and then get another batch. Disgusting, but done in the name of the dollar.

      Is a "Game Maker's Union" the answer? I'm not so sure about that. There are too many young and naive kids out there who would do anything to get a game industry job (poor souls). And unions have there own set of problems.

      I have a friend who worked in the business side of software. One day, we were chatting about work. He rarely worked more than 40 hours a week, had better benefits, got comp time when he did work overtime, and could actually take vacations. And he was making more than I was.

      The game industry started to lose its luster.

      When you're a single gung ho, wanna make the next best-seller, type a guy, the game industry looks like an awesome place. But after you work yourself to exhaustion only to realize that the only people making money is the top brass, the thrill of seeing your title in the top 10 or on store shelves becomes more muted.

      Eventually, real-life sets in.

      After the last title I worked on went gold, I walked into my boss's office and said I was quitting. My love for game programming was no longer enough to keep me going the long hours away from my real life.

      I took a job with my friend, and have yet to regret it.

      Are these stories rare? Sadly no. Those in the industry know that it is far more common for publishers and developers to act like EA. Anyone who doesn't quickly gets crushed out of existence. It reminds of a line in Pirates of The Carribean: "Take all you can. Give nothing back." That's the game industry.

      My advice is if you're a really talented and intelligent programmer, go work for google or *gasp* microsoft. Those guys really know how to treat there employees, or so I've heard.

      ~X~
      "Is the game done? Oh yeah, you were on vacation."

      --
      ~X~
    2. Re:It's not just abusive, it's stupid! by silentbozo · · Score: 2, Interesting

      It's not just the developers who are being worked ridiculous hours. It's also animators as well. Many of the union protections obtained back when animators did work for 2D union signatories are largely unapplicable to 3D work, since it's a different job classification. Games work is completely out of union purview.

      I recall listening to one person from my department relating having to work unpaid overtime (anything over 8 hours a day, or 40 hours a week in California is considered overtime - or at least, it USED to be), and still having to come in during the weekend, by herself to finish up scripting and animating 10 character cut-scenes. Now that's INSANE.

  115. Re:WHAAAAAA! by duffbeer703 · · Score: 2, Insightful

    What a jackass you are. The moronic opinions held by IT people, programmers and people like you about extreme overwork are proof that there's a difference between "training" and education.

    That company is taking advantage of its employees fears and loyalties to destroy lives out of spite. Working people 80+ hours a week probably results in less work getting done than working 40 hour weeks anyway... these practices are about control & intimidation, not business.

    The people running that company are living in a culture of fear and intimidation, where destroying marriages and turning 24 year olds into old men is a normal cost of business. That should not be acceptable in a civilized society.

    Those people are empowered by idiots like you, who are too ignorant to see the forest for the trees or to give a shit about a fellow citizen and human being.

    I'd venture to guess that you think that rape victims are assaulted because "they asked for it" too. Disgusting.

    --
    Conformity is the jailer of freedom and enemy of growth. -JFK
  116. Re:WHAAAAAA! by abe+ferlman · · Score: 2, Insightful

    "Yeah, there's a human side to business, and if you think your company is evil, then quit."

    If you see Hitler coming to power and it scares you, don't lobby for a better government- move to Poland! Fucking whiner.

    --
    microsoftword.mp3 - it doesn't care that they're not words...
  117. Re:WHAAAAAA! by duffbeer703 · · Score: 2, Insightful

    As the management of Enron, Global Crossing and Worldcom have aptly demonstrated, the interests of corporate management do not always sync with the interests of the shareholders.

    Nobody is shackled to their desk, but workers are mentally held down by fear, uncertainty and doubt.

    These firms create an environment that makes the employee feel somewhat responsible for the situation that they are in. That's why $7/hr workers at Wal-Mart find themselves working inside of a locked store at 1AM for no pay.

    I and maybe you possess skills that allow us to be mercenaries and move from job to job with little problem. The vast majority of people do not have that luxury and should not be subjected to coersive and manipulative treatment to feed their families.

    --
    Conformity is the jailer of freedom and enemy of growth. -JFK