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Half Life 2 Available, Delays Not Valve's Fault

Evil Avatar has the word that even Best Buy is selling Half-Life 2 boxes at this point. If you're planning on picking this one up it should be available pretty much anywhere. Voodoo Extreme has news from Steam that in no uncertain terms are the delays in opening the game to customers their fault. From the article: "This is not Valve's choice. Vivendi is insisting that the game has not yet been released, and has threatened that Valve would be in violation of its contract if we activate the Half-Life 2 Steam authentication servers at this time."

135 of 759 comments (clear)

  1. going down the list by Anonymous Coward · · Score: 5, Funny

    Everquest 2... check
    Doom3... check
    Half-life 2... check
    Duke Nukem Forever... hmmm

    1. Re:going down the list by Pyrosophy · · Score: 4, Funny

      Team Fortress 2.... oh bother....

    2. Re:going down the list by UniverseIsADoughnut · · Score: 5, Funny

      I think you don't understand the concept of the game for Duke Nukem Forever, the whole game is the waiting, the wondering, the coming up with better and better jokes about duke nukem forever.

    3. Re:going down the list by ckelly5 · · Score: 3, Informative

      actually, if you read the recent gamespot article on the HL2 development backstory ("Final Hours"), it mentions that TF2 is still in the works and will be on the Source engine (and most likely available through - you guessed it - Steam).

    4. Re:going down the list by garroo · · Score: 5, Funny

      No, No, No.... The whole "Duke Nukem Forever" thing is just a mistake! I'm telling you, in all seriousness... there was a big screw up when the canned the program.

      See, the reporters couldn't kept hounding the developers, even though they were told it was a Dead Game. Finally, after one guy asked for about the 1000th time: "How much longer will we have to wait for this?!?"

      To which the PR guy replied, "Duke Nuk'em? Forever."

      So you can see it was a simple grammar error that has caused so much consternation over the years. :-)

      --
      Oh my gawd, they killed kenny's mod points!!!!
    5. Re:going down the list by abandonment · · Score: 2, Interesting

      the only question remains whether anyone gives a rats ass anymore...

  2. As they said on IGN by Internet+Ninja · · Score: 4, Insightful

    (and Shacknews)

    Hey Vivendi...seriously, fuck you.

    1. Re:As they said on IGN by Anonymous Coward · · Score: 5, Insightful

      Hey Vivendi...seriously, fuck you.

      Hear hear. I won't buy Half Life 2, not only because VU Games sucks a fat one, but because of the you-must-connect-to-the-server garbage. If I buy a CD, I want to be able to put it in my PC and play the game that I paid for, not screw around poking holes in my firewall to let it phone home and check with mommy to see if I've been naughty or not. Doom3 runs fine totally firewalled, and runs great for LAN games without any connections to the outside world as well. I've probably spent at least $500 on id games since the Commander Keen days, and I'll keep it up since they're not asses about the control mechanisms. HL2 and this Steam business, on the other hand, is utterly annoying. I'm glad VU is being so obnoxious and I hope it costs them a half million dollars in revenue and additional support overhead.

    2. Re:As they said on IGN by loraksus · · Score: 3, Insightful

      Do you honestly think they give a shit? Not trying to troll or anything, but I just don't think that people in the company would even think that they would close, let alone think of what would happen to their customers.

      --
      1q2w3e4r5t6y7u8i9o0pqawsedrftgthyjukilo;p'azsxdcfv gbhnjmk,l.;/
    3. Re:As they said on IGN by I(rispee_I(reme · · Score: 3, Informative

      Actually, valve behaves in the opposite fashion, they have added extra authentication to Half-Life one by requiring steam to be installed in order to play or update it.

    4. Re:As they said on IGN by inquisitor · · Score: 4, Insightful

      It only needs to authenticate once for single player. Valve has said as much - it's product activation, not constant authentication. The activation decrypts the Steam .gcf files and thus allows you to play the game offline.

      Besides, it's well known that gaming companies treat you like an inconvenience - StarForce and similar copy protections, constant authentication on multiplayer, constant "you need the CD in the drive", blocking of extremely useful (and legitimately used) tools like Nero or Alcohol 120% and so on. Valve's system, with a product key registered to your Steam account rather than to the program as such (so you can play it anywhere), is actually a lot more sensible than most protections I see, and it's not their fault Vivendi hate you (if Valve had had their way, HL2 would have been released last month with CS:Source.)

    5. Re:As they said on IGN by dnoyeb · · Score: 2, Interesting

      Lol, thats why Vivendi is pissed. So you can buy the game through Steam, yes that would upset Vivendi.

      But the coup de grace, That all customers will be immediately acquainted with Steam since you MUST authenticate the game with steam. Everyone with the game will then know that they could save their next trip to the store.

      Does anyone see Steam as a potential distribution channel for NON-Valve games?

      Of course I always prefer having a burned CD. But games like Eve-online are breaking me of that.

    6. Re:As they said on IGN by cgenman · · Score: 3, Interesting

      Vivendi and the shops would lose a fortune.

      You rip the box, and return it. The store eats the cost.

      However, that doesn't happen, as Vivendi has to take the returned merchandise back, so aside from the loss of manpower Vivendi eats the costs.

      However, that doesn't happen, as Valve has some of their percentage (after Vivendi recoups) held for covering returns. Valve will therefore eat somewhere between 25 and 100% of the cost of returns, usually towards the 100% side.

      If you really want to punish Vivendi, buy the game over Steam and cut into the cardboard-box retail model that has never served gaming very well anyway.

    7. Re:As they said on IGN by StupidKatz · · Score: 2, Insightful

      Nah, PC gaming is where all the good stuff is (sans most RPGs). On top of that, the user still has total control over everything on his system and can manipulate it any way he/she desires.

      So, if Sam wants to play HL5 single-player, but hates product activation, Sam can just buy/install the software, then crack the game (assuming Sam thinks the game is worth the hassle). Sam has all the resources and tools he needs to do this on his PC.
      Billy, with his Xbox4, does not.

      I'll stick with PCs for my gaming, thank you.

    8. Re:As they said on IGN by Lord_Dweomer · · Score: 2, Interesting
      You've done a fine job of trying to justify the Stream registration, but no matter how you put it, it sucks. And apparently you feel that is acceptable just because its the norm.

      I SHOULDN'T HAVE TO authenticate for single player. Putting the CD in the drive is one thing, but having to have an internet connection is another. Doesn't matter if it only needs to connect once. That is bullshit.

      And the shifty bastards in their marketing department make it so you have to sign up and create an account before you can do that.

      I suggest people put their money where their mouth is and don't buy HL2.

      --
      Buy Steampunk Clothing Online!
  3. Blows my mind by mr_zorg · · Score: 3, Insightful

    Wow, that blows my mind that a company could be in such a state of denial. How does a situation like this happen? I could see some corporate mixup causing the game to be released early, but to then insist that it wasn't released is pure lunacy...

  4. you can buy it.. but you can't play it by Elminst · · Score: 5, Informative

    The game has to be activated via STEAM before you can play it. Even for single player.

    ACtivation does not start until Tues. Nov 16th.

    But you can drool over the box and wear your T-shirt until then!!

    --
    No unauthorized use. Trespassers will be shot. Survivors will be shot again.
    1. Re:you can buy it.. but you can't play it by Anonymous Coward · · Score: 3, Funny

      Yeah your XL only T-shirt, makes me think they hit the nail on the head in consumer research.

    2. Re:you can buy it.. but you can't play it by yikes650 · · Score: 4, Funny

      You aren't Gabe Newell by any chance?

    3. Re:you can buy it.. but you can't play it by Jason1729 · · Score: 4, Insightful

      The game has to be activated via STEAM before you can play it. Even for single player

      ...and this is why I wouldn't even consider buying the game.

      Besides, just 10 more days until WoW.

    4. Re:you can buy it.. but you can't play it by Fallen_Knight · · Score: 2, Insightful

      or you could go find the torrent and download it and play it before tuesday with out haveing to bother with the stupid steam activation....

    5. Re:you can buy it.. but you can't play it by bman08 · · Score: 2, Funny

      If those authentication servers get clogged up on tuesday there will be hell to pay. Hell.

    6. Re:you can buy it.. but you can't play it by Kenja · · Score: 4, Insightful
      "...and this is why I wouldn't even consider buying the game."

      So you wont buy a game that needs to be activated online, but you will pay a monthly fee in addition to around 60$ at the register for a game that can ONLY be played online?

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    7. Re:you can buy it.. but you can't play it by Jason1729 · · Score: 5, Insightful

      So you wont buy a game that needs to be activated online, but you will pay a monthly fee in addition to around 60$ at the register for a game that can ONLY be played online?

      I'll pay a monthly fee for a service. It costs to run those servers and it is an online game. I'm not too happy about the initial fee.

      I will not ask a company for permission to run a game locally on my own computer after I've already paid for it.

    8. Re:you can buy it.. but you can't play it by Anonymous Coward · · Score: 2, Insightful

      For an offline game, like single-player HL2, the CD Key will still work in 5 or 10 or 100 years. I don't see a problem with the CD key in WC3 for example. I do still play very old games, arkanoid 2, the old sierra adventure games, even scorched earth.

      WoW is different because the game itself is online. It is a service with a rather unfair activation fee.

      I still use win2k and I refuse to use XP for the same reason (product activation), and I did my taxes on paper for the first time ever this year because all the tax software has the same defect.

      I bought my first mac a few months ago because eventually win2k will be end-of-lifed, so I have to maky my transition away more painless. I'm willing to put up with all the crashes and other crap people complain about with windows, but I'd rather change platforms than use product activation. I've also invested very heavily in apple because I think garbage like "trusted computing" will push people of the PC platform in droves in the next few years.

    9. Re:you can buy it.. but you can't play it by Jason1729 · · Score: 2, Insightful

      By authorize do you mean like typical software where it runs a check locally or product activation? I have no problem with the former (though it seems silly to force legitimate users to go to the extra trouble), but I would never buy any software with product activation.

    10. Re:you can buy it.. but you can't play it by Amorpheus_MMS · · Score: 5, Funny

      But you can drool over the box and wear your T-shirt until then!!

      Does it say I bought Half-Life 2, but all I can do is wear this stinking T-Shirt! ?

    11. Re:you can buy it.. but you can't play it by ScrewMaster · · Score: 4, Insightful

      I agree one hundred percent. This isn't a game related comment but does involve how dangerous server-based/controlled applications can be from a user's perspective.

      I've been looking into Windows software packaging applications, in particular Jitit's Thinstall and BitArt's Fusion. Either of these products are impressive and would solve a lot of technical issues that have been plaguing us for some time (among other things I'm responsible for developing installation scripts and generating releases.) But get this: even their downloadable demos require Internet access for activation, and so far as I can tell you can't even use them unless you have permanent Internet access (one of them supposedly has to download program code in order to run, each time you start it!) I was told to evaluate what was out there and recommend one, and I had approval to on-the-spot BUY whatever I came up with. The truth is that I cannot, in good conscience, recommend to my manager that we buy either one of these products. How could I? We're talking about something will become a key part of how we build software distributions, and if the software ever fails to run we (and in particular, I) would be thoroughly screwed. It's amazing how these companies think: they don't trust US to actually BUY their products so they implement ridiculous protection schemes, yet we are supposed to trust that they will always be there to give us permission to use that for which we've already paid! Hell, where I work our Internet connection (powered by SBC, what does that tell you) is a little flaky: I would get upset if I couldn't get my job done because my application couldn't do the ET thing. Just absolutely stupid, and they're losing business ... if I could have even RUN one of their demos I would have picked one and BOUGHT it! I guess these are the kind of business people that lose sleep at night that someone, somewhere, might be using their product without paying for it. Boggles the mind. It's funny, but this kind of thing was used very heavily back in the early eighties (copy protected discs, you know, with the bad sector marks and laser burns and all that crap) but the software industry woke up and realized that they were only hurting their honest customers and themselves. Now it seems like they're taking a step backward and using the Internet for the same thing. I think a lot of it is for the same reason that dogs lick their balls: because they can. You can pull this off if you're a monopoly: when you're in a competitive market it's a risky proposition. In this case, it is driving me to a less sophisticated but safer solution, one that doesn't have any authentication crap.

      Now look at Valve. $89.00 for their Gold version of Half Life 2. That's a lot of bread for a game. And I don't like the idea that I might someday be unable to play it because Valve isn't in business anymore, or just decides that they don't want me to for whatever reason. Yes, yes, I'm sure there will be a "no authentication" crack out shortly if it isn't already, but it still pisses me off. I bought it, leave me alone. If you want to charge me a fee for the use of your servers, that's fine, that's a value-added service. I personally believe Half Life 1's phenomenal success as an online game was due to the fact anyone could run a server, join a server, and that the master list was available for free.) If Valve wants a repeat of that success they'd best not be too greedy.

      --
      The higher the technology, the sharper that two-edged sword.
  5. Copy protection at its best! by shepd · · Score: 5, Insightful

    This will either result in:

    - People downloading a crack
    - People returning the game
    - People deciding not to play the copy protection game

    All three look good to me, and should hopefully promote a more copy-protection free future. As far as blaming Vivendi... Did Vivendi put the authentication in there? No?! Hmmm...

    Whose fault is this really, then?

    --
    If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
    1. Re:Copy protection at its best! by luvirini · · Score: 4, Insightful
      As far as blaming Vivendi... Did Vivendi put the authentication in there? No?! Hmmm...

      No they did not "put" it there. But usually it is the publisher who pushes for the harder copy-protetion schemes.

    2. Re:Copy protection at its best! by shepd · · Score: 2, Insightful

      Is the Half Life brand name so unknown they should be forced to deal with a publisher to make sales?

      With a brand name as popular as this, I am sure Valve was in a position to tell Vivendi "jump" if Vivendi said no to a copy protection free game.

      Of course, now, they've signed a contract and, worse yet, the game is on the shelves. The damage is done. And another set of consumers are casualties of this odd war against them.

      --
      If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
    3. Re:Copy protection at its best! by Honig+the+Apothecary · · Score: 5, Insightful
      Vivendi did not put the authentication in there. But they are the ones insisting that "the game has not shipped yet" and not letting Valve turn on the authentication servers allowing people to play.

      It is the same old business model as music if you look at it. Valve came up with robust system for distributing a game to users, who could have had the game turned on two weeks or more ago, but there is a traditional publisher saying "No you cannot do that, you will steal our profit".

    4. Re:Copy protection at its best! by shepd · · Score: 2

      Valve came up with robust system for distributing a game to users, who could have had the game turned on two weeks or more ago, but there is a traditional publisher saying "No you cannot do that, you will steal our profit".

      Maybe I'm being old fashioned, but this time to me it seems Vivendi has the robust system (people who bought a copy published by Vivendi have it in their hands right now) whereas Valve are the ones with the non-robust system (Valve's contract laden copyright protection which is sucking pretty hard right now for gamers).

      --
      If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
    5. Re:Copy protection at its best! by desenz · · Score: 3, Insightful

      I don't know about that. As I understand it, the game has been preloaded on peoples computers for weeks now. It could have been activated long ago, if not for vivendi holding things up.

    6. Re:Copy protection at its best! by PygmySurfer · · Score: 4, Interesting

      Is the Half Life brand name so unknown they should be forced to deal with a publisher to make sales?

      With a brand name as popular as this, I am sure Valve was in a position to tell Vivendi "jump" if Vivendi said no to a copy protection free game.

      Of course, now, they've signed a contract and, worse yet, the game is on the shelves. The damage is done. And another set of consumers are casualties of this odd war against them.


      Apparently, you're not aware of all the litigation between Valve and Vivendi at this point. I wouldn't put it past Vivendi to postpone the release, just to screw Valve (Apparently, they've already threatened to push the release back until next year).

    7. Re:Copy protection at its best! by TCM · · Score: 2, Informative

      Battlefield is SafeDisc protected. Use CloneCD to create an image. Use a good reading drive with fast error skipping. Then mount that image in Daemon Tools. Daemon Tools works for all except the very latest copy protections. Mostly, the updated copy protections include a blacklist which usually gets overriden in the next D-Tools release.

      If a game is SecuROM-protected, you have to use another approach, mainly using a different reading program that supports DPM.

      Really, handling physical media like CD/DVD is so 2000. Today you stuff enough HD space into your file server and keep CD images to mount when needed.

      --
      Of course it runs NetBSD. BTC: 1NT7QvbetmANwaMzhpVL6
    8. Re:Copy protection at its best! by Sage+Gaspar · · Score: 2, Insightful

      More robust only in the sense of increasing the publisher's profit. Everyone who has ordered Half-Life 2 on the Internet had the option to download it in increments and pre-load it on their computers, which almost everyone took advantage of. The only thing standing between them and HL2 is the same with customers who purchased it at BB, which is the go-ahead from Vivendi to turn on the authentication servers.

      If customers who purchased online lose a hard drive in the future, they can just DL it again on Steam. If CD-purchasers lose their CD -- tough shit, they have to buy another copy of the game.

      Internet distribution is simply better for the consumer and the developer, whereas traditional hard-copy distribution methods are better for the publisher.

  6. What's the Problem? by BinBoy · · Score: 5, Insightful

    I want to play as much as anyone, but we've all known for some time that the release date is the 16th. They aren't doing anything wrong.

    1. Re:What's the Problem? by whiteranger99x · · Score: 3, Informative

      Ask again when every game requires you to install it's own content download and authentication utility.

      At which point, you either follow their rules, find a way around it, complain loudly, or take the damn game back for a refund. Couldn't be more simple.

      --
      Join the TWIT army now!
    2. Re:What's the Problem? by Chasing+Amy · · Score: 5, Insightful

      > They aren't doing anything wrong.

      And neither was DiVX (not the codec, the early DVD competitor) when it sold its customers encrypted DVD discs that required the player to have online validation. DiVX Gold or Silver discs weren't conceptually rentals like most DiVX, but were meant to be purchased and unlocked for unlimited viewing.

      Tried playing a Silvered disc lately? Every single DiVX disc became a coaster when the validation servers were shut down, even "unlocked" ones. Sure, refunds were given for "lifetime" purchased discs, but that's hardly the point--when I purchase a game or movie, I expect that a company won't be turning it on and off at the mercy of their whims. Sorry, but selling crippleware that requires online activation even for single-player is as shortsighted and wrong as--well, as DiVX and its crippling of everyone's movies.

      --

      Chasing Amy
      (We all chase Amy...)
      "The more corrupt the state, the more numerous the laws"-Tacitus
    3. Re:What's the Problem? by RedWizzard · · Score: 5, Insightful
      Unless you are playing on-line, it is a one time activation.
      No, it's not. It's an install time activation. If I have to reinstall for any reason, I'll need to reactivate. Are Valve going to be providing authentication 10 years from now?
    4. Re:What's the Problem? by Cecil · · Score: 2, Insightful

      The guy is complaining loudly. As the subject says, what's the problem?

    5. Re:What's the Problem? by RedWizzard · · Score: 2, Insightful
      What if Halflife 3 through 7 are shit? Maybe HL2 is the last good one.

      Plenty of people play games 10 years old, and older. Look at the popularity of abandonware. Sure there'll probably be a crack, but some people would refer to be able to play the game they purchased legally.

    6. Re:What's the Problem? by RedWizzard · · Score: 4, Insightful
      Since I bought it, I can crack it legally. Anybody who thinks different, well, they're wrong.
      You may be able to crack it morally, and even ethically, but not legally now the DCMA is law. Even then the number of owners who can crack the software themselves will be quite low, so the legally of cracking it doesn't matter much, because it ain't legal to distribute the cracked software (which is what most owners will require). Though again, morally and ethically justifiable...
    7. Re:What's the Problem? by nathanh · · Score: 2, Insightful
      I want to play as much as anyone, but we've all known for some time that the release date is the 16th. They aren't doing anything wrong.

      I disagree. I think it's very wrong. It might be legal. It might even be common industry practise. But it's definitely wrong.

      This isn't activation for network play, or to access their servers. This is activation for the single-player version. What happens when Vivendi goes bankrupt? And they will go bankrupt because this is the gaming industry! Suddenly all of the games cease to function. That's simply retarded. They're purposefully putting timebombs on their software. You've paid for a license but they can revoke your right to use it at any time. That's WRONG.

      Software activation is simply another example of the failure to maintain a balance between owner and user rights. I'm waiting for the backlash but comments like yours indicate that might never happen; even the supposedly educated community is largely complacent!

    8. Re:What's the Problem? by Chasing+Amy · · Score: 2, Insightful

      > If the authentication servers go offline there's no reason
      > that Valve couldn't release a patch of some sort that didn't
      > require activiation.

      Tell that to the guy who picks up a Half-Life 2 CD in the bargain bin or secondhand, pops it in, and wonders why he can't play his game. Or the guy who bought it new right now and goes to reinstall it a couple years later but has no idea how to go about manually finding patches, downloading them, and updating a PC game--or even that PC games can be updated. Just because you and I are savvy enough to know that most PC games have downloadable patches and add-ons doesn't mean most people do. They don't.

      The very concept of buying physical software media that are completely useless crippleware coasters without online server authentication every time you install it is repugnant. You can still play movies recorded 25 years ago to obscure RCA Selectavision CED vinyl discs, yet millions of DiVX discs are useless because of needless server authentication.

      Crippleware Half-Life 2 CDs are no different. The time will come in several years when the server isn't there and the average user--who's more used to the console heritage of games that just work and don't need to register with a server to download keys or patches just to play single-player--will have no clue how to use the software he bought anymore.

      --

      Chasing Amy
      (We all chase Amy...)
      "The more corrupt the state, the more numerous the laws"-Tacitus
    9. Re:What's the Problem? by dcam · · Score: 2, Interesting

      You are right, this is a major issue.

      I bought a phone sync kit for my T720 a while ago and it came with software that could synch with the palm desktop. The catch? The client for the palm desktop was installed from a update from the web (like windows update, except without the catalog).

      Since then the company has morphed into something else and the update servers have been taken down. They also do not offer a product that syncs with the palm desktop.

      That is a problem, and activation makes things even worse.

      I will be buying half life 2 (assuming the reviews are good). But I can assure you that I will search for a crack so that I can play without needing to authenticate on the web, at least for single player. Indeed I will keep a copy of the crack on my file server so that in 10 years time if I want to play half life 2, I can.

      --
      meh
    10. Re:What's the Problem? by kolwrath · · Score: 2, Insightful

      Windows XP requires authentication every reinstall. How is this any different? Its not like you install XP *JUST* once. New HD = re-auth HL2, Reinstall XP after bad crash = re-auth HL2, New computer = re-auth HL2, corrupted install from bad mod = re-auth, etc etc.

      IMHO they did not think this through. At least Microsoft gives you 30 days to auth, and lets you do it offline over the phone.

      On another note, does anyone know what will happen when Steam goes under? How will people ever play this game again? I belive the parent brought up the very valid point of old DivX disks.

      (The official word in the Steam formus I belive was, and I quote: "You dont have to worry about that". I belive while he was typing that, he did a Jedi Mind Trick hand wave. Unfortunately that only work on the week-minded.

  7. Indeed... by mcknation · · Score: 5, Insightful


    I really will laugh when someone cracks the authenticaion for single player play and releases the iso + crack before people who actually *bought* the game can play.
    Valve really needs to find an alternative to Vivendi. /-McK

    1. Re:Indeed... by mcknation · · Score: 2, Interesting

      Was there a reason that Valve kept Vivendi in the loop? They have steam. They can distribute online via that. Is there such a thing as an in-house boxed release for retail outlets?

      /-McK

    2. Re:Indeed... by urbaneassault · · Score: 2, Informative

      Well, they will, as soon as their much contested (in courts and otherwise) contract with sierra, now vivendi, expires. yay to that, but sucks for valve in the time being...

    3. Re:Indeed... by n0nsensical · · Score: 2, Informative

      Was there a reason that Valve kept Vivendi in the loop?

      Yes, it's called a contract.

    4. Re:Indeed... by rsmith-mac · · Score: 4, Informative

      Although this has been posted elsewhere in the comments for this story, it needs to be posted again.

      The retail version of Half Life 2 is effectively a copy of the Steam cache of HL2 on discs. In order to play the game, you have to log in to the Steam authentication servers and activate it. This is being forced, as the game did not ship with the module containing the actual executable code(likely dubbed "half-life 2 client.gcf"), so the Steam authentication will allow buyers to acquire the last piece they need to play the game. Since the game didn't ship with this code however, no one can possibly crack the game ahead of time - the best they can do is work around the auth module and wait until the executable is released on November 16th.

      The first people to play the game will be those who buy it, people waiting on the "free" version will likely be waiting at least a day for it to be cracked.

    5. Re:Indeed... by AKnightCowboy · · Score: 5, Insightful
      It's rather clever really. I can't think of the last time I've seen a major game that wasn't available from pirates before release day - and game publishers are certainly taking note...

      Yes, this sets a wonderful precedent. Once companies no longer wish to support a game they just shut down that channel and voila... you can't run it or activate a re-installed copy anymore. Pure genius. It eliminates the idea of abandonware completely.

    6. Re:Indeed... by Slothy · · Score: 5, Informative

      Getting your game into stores is not a matter of calling them and telling them it's available. You have to have contacts at the companies (called "buyers", as in "I have a meeting with the buyer for Best Buy"), you have to sell them on why they should even bother to stock it (usually preorders determine the amount they stock, and that's a bit of a chicken and egg problem when you're looking to find places to sell it), and you have to know their buying schedule (Best Buy buys new products 4 times a year, and if you miss that you have to wait until the next one to try to convince them to buy a batch). Plus anyone who has worked with Wal Mart knows that they call the shots and they will ask for a censored version of your game if it is too violent/adult/etc. You are absolutely, positively at the mercy of Best Buy, Circuit City, Wal Mart, EB, Gamestop, Fry's, etc.

      I worked on a game called Savage, where we created our own publisher for it, and still contracted out to Tri Synergy to handle getting the boxes into stores. We had a lot of people who couldn't find the game at stores, precisely because we didn't have a bigger publisher who could convince the stores that they needed to have more than a couple copies at each store. Again, it's a chicken and egg thing. Almost regardless of the quality of your game, if you can convince the stores to buy LOTS of copies and put up big displays, you'll have big sales. If you remember on Savage, we did a deal to get into the beta if you pre-ordered the game. This wasn't some money-grubbing thing, it was because we were desperate to get the game into stores and we needed pre-orders to show them that some Indy developer had something worth selling.

      Finally, my mom isn't going to go on Steam and buy Half Life 2 Silver for a family member as a Christmas gift. She's going to want a box to give. Holiday sales make up 60% of game sales for the year.

      Valve stands to make some nice cash off their sales over Steam, but don't kid yourself and think they'll get even 10% of the total sales on there. They need a publisher more than you can imagine.

      *obvious note: my statements are my own and do not reflect the views of either S2 Games or Activision

  8. Even single player requires Steam by willith · · Score: 4, Insightful

    It does seem rather unfair that even the single-player portion of the game needs to touch the Steam authentication servers in order to become active; there appears to be no concession made to those who have no Internet connection (or are unwilling to allow the program to touch the public network).

    Even Microsoft, with WinXP's activation, has a do-it-yourself option via telephone.

    It's disappointing that a content *delivery* system like Steam is instead being used as a content *regulation* and *denial* system.

    1. Re:Even single player requires Steam by Anonymous Coward · · Score: 2, Insightful

      I agree, all software activation systems provide a way to register over the phone. I'm mostly worried about what happens in 10 years when you feel like being nostalgic and want to re-install the game? Has valve made any promises for how long steam will be around?

    2. Re:Even single player requires Steam by tymbow · · Score: 5, Interesting

      More interesting is what happens in a few years when you dust off the HL2 box to play it again and find that the activation system is no longer online. What then?

    3. Re:Even single player requires Steam by willith · · Score: 4, Insightful

      And why would ANYONE be unwilling to block it from authenticating?

      I certainly don't want a foreign, network-aware agent with the ability to execute arbitrary code calling home and telling another entity info about my computer. At work, we call that "spyware", and I spend a goodly amount of my day cleaning it up.

      Valve is already using Steam to track pseudo-demographic data on their players' computers--RAM, graphics cards, processors and speed, OS, and those manner of things. The average WinXP user logs on with an administrative account; when running Steam in that context, the potential exists for massive abuses.

      It is likely that Steam is being used to sniff credit card numbers and other personal stuff like that? No, of course it isn't. Still, I'd trust a game publishing company about as far as I can throw their corporate office. Vivendi certainly hasn't done anything to endear itself to me personally--I'd rather keep our relationship on the level of, "I'll write you a cheque and you give me your game". Anything beyond that--like, "I'll write you a cheque and you give me your game and then your game will call home and you can decide when and where I get to play it" is wrong.

      Crap like this is why the first thing I do after buying a game is download the crack. There's already a crack to make Steam unnecessary for playing CS:S--I'll be snagging a similar crack for HL2 as soon as one shows up.

    4. Re:Even single player requires Steam by CoreyGH · · Score: 2, Informative

      Valve is already using Steam to track pseudo-demographic data on their players' computers--RAM, graphics cards, processors and speed, OS, and those manner of things.

      That was a voluntary survey; Valve asked permission before gathering the info. You didn't have to participate if you didn't want to.

    5. Re:Even single player requires Steam by Mike+Rubits · · Score: 2, Informative

      Of course it'll be cracked, it's actually quite trivial to take a Steam game and make it non-steam - once it's decrypted that is.

      However, it can not, and will not be cracked *BEFORE* release, which other developers/publishers should take note at.

    6. Re:Even single player requires Steam by eMartin · · Score: 4, Insightful

      Crap like this is why the first thing I do after buying a game is download the crack.

      You trust the cracks that you donload from unknown sources more than you trust Steam?

      I don't trust either.

    7. Re:Even single player requires Steam by luvirini · · Score: 2, Insightful

      Well, the aftermarket of autoparts is huge and you do not need to buy authentic Nissan parts for your nissan to work. There are many alternative supliers. So for this to work in the game world we weould need alternative supliers of these types of services..

    8. Re:Even single player requires Steam by shepd · · Score: 5, Interesting

      When you buy a new Nissan and you crash it in 30 years time, is Nissan still going to be making the same original parts for your car? What if you can't find any originals? WHAT THEN! HUH???

      Hmmm. You're talking about trying to use a destroyed item. He was discussing how to use a fully factory original condition item. The difference is important.

      I fully expect a properly stored vehicle would work just fine in 30 years. I would be extremely pissed off if Nissan managed to stop all cars 30 years old from starting, whether properly stored or not.

      --
      If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
    9. Re:Even single player requires Steam by Thing+1 · · Score: 4, Informative
      It's a burden for me to drag around the CD for every game I want to play, as I do full game installs (sure, it takes up HD space, but it drastically improves performance).

      For that I use the free tool ISOBuster to create an ISO, and then use DAEMON Tools (also free) to mount it as a "virtual CD" (which looks just like a CD, but it's really the ISO on my hard drive).

      Then I can do the minimal install, because the additional content it reads from the "CD", it's actually getting from the hard drive! ;-)

      So your laptop batteries will last much longer, since it doesn't have to spin both the hard drive and the CD-ROM; and your game will take up almost the same amount of space on your hard drive (possibly less, if the content on the CD is compressed).

      --
      I feel fantastic, and I'm still alive.
    10. Re:Even single player requires Steam by mrchaotica · · Score: 2, Interesting

      Heh, maybe we should get the warez people to start making Open Source cracks!

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    11. Re:Even single player requires Steam by discord5 · · Score: 2, Insightful
      I fully expect a properly stored vehicle would work just fine in 30 years. I would be extremely pissed off if Nissan managed to stop all cars 30 years old from starting, whether properly stored or not.

      I'm not a big fan of DRM on this level, for the reasons that in the (near) future my software might not be activated when the company goes broke. However comparing this situation to cars and carparts is like comparing apples to oranges. In 30 years from now Nissan will not stop your car from starting, but neither will Valve stop your already installed Half Life 2 from starting. In 30 years from now however, your Nissan won't get a new sparklet because that type isn't sold anymore, and most likely in 30 years from now you won't be able to play HL2.

      Now, let's all step back for a second and breathe and look at the games we bought over the past 10 years. Have you recently played a 10 year old game? Were you planning on doing that? I think that the maximum lifetime for a game is 5 years AT MOST. Most don't even have a lifetime of a couple of months.

      OK, so in 10 years from now, your half life 2 copy might not work anymore and you've wasted a couple of bucks. In the meantime you've played the game for about a year, downloaded a couple of mods, etc. In 10 years from now, if Valve goes belly up, most likely the activation part will have long been cracked, and if Valve is no more who is going to sue you? Vivendi? They'll be too busy protecting the copyright on their newer games by then.

    12. Re:Even single player requires Steam by _CyRuSS_ · · Score: 2, Insightful

      I certainly don't want a foreign, network-aware agent with the ability to execute arbitrary code calling home and telling another entity info about my computer. At work, we call that "spyware", and I spend a goodly amount of my day cleaning it up.
      Valve is already using Steam to track pseudo-demographic data on their players' computers--RAM, graphics cards, processors and speed, OS, and those manner of things. The average WinXP user logs on with an administrative account; when running Steam in that context, the potential exists for massive abuses.


      Wow you are paranoid aren't you.

      Question, what makes you think anybody out there gives a shit about you? you're a nobody! Why do you bother thinking someone out there may care about getting your name, or your computer specs... etc.

      I mean I am not saying don't exercise any caution on the Interweb, but you're just being totally paranoid if you think Valve really give a crap and are out to sniff all your crap on ur computer, which is likely nothing more than crap nobody cares about.

      Stop fooling yourself, you're a nobody, just like most of us. If you really do have senative data on your PC, well then playing games on it is a silly thing to do.

      If you really are going to refuse to play this game in fear of Valve getting to know you, then I think your tin foil hat is on a bit too tight.

      btw. "a foreign, network-aware agent with the ability to execute arbitrary code calling home" When you think about it, doesn't that describe almost all programs that you have installed... really for all you know thats what they all could be doing.

  9. News Link from Valve by TheRedHorse · · Score: 4, Informative

    Here's the news link direct from valve:

    http://www.steampowered.com/index.php?area=news& id =344

  10. Re:Don't buy HL2: John's a Menace by zx75 · · Score: 3, Interesting

    Sadly, though I know intellectually that your post is completely facetious, there is a little voice in the back of my head that whispers to me "You know people who are dumb enough to believe this..." and then begins listing the names.

    --
    This is not a sig.
  11. Missing Option by gnarled · · Score: 4, Insightful

    You forgot the fourth option.

    They wait two days and then activate the game and enjoy playing it. What's the big deal honestly?

    --
    I'm a firm believer in the philosophy of a ruling class. Especially since I rule. -Randal, Clerks
    1. Re:Missing Option by MP3Chuck · · Score: 4, Insightful

      The big deal?

      Go to store ... buy game. Go home, install, and find out ... OOPS! Vivendi says you can't play it yet. Shucks, you'll have to wait a few days...

      Dunno about you, but I'd be pissed.

    2. Re:Missing Option by NanoGator · · Score: 2, Insightful

      "They wait two days and then activate the game and enjoy playing it. What's the big deal honestly?"

      Well, they're inconviencing customers, and there's little reason to think this will thwart piracy or make the price of games go down. I can't imagine you'd be a huge fan of purchasing a highly anticipated product and having to wait to enjoy it for a less than good reason.

      --
      "Derp de derp."
  12. Crack fun. by neolithic-au · · Score: 3, Funny

    Eh, the crack will be out faster than you can say 'Vivendi take the wang'. I wouldn't worry.

  13. Valve and Vivendi by Floydius · · Score: 5, Insightful
    Well I've been mulling this over so here we go.

    My first reaction was "wow, what a bunch of jerks Vivendi U are for keeping this game out of play any longer. I said to myself: 'I'll never spend any money on them (after HL2, of course) again.' But if I were in their shoes, i might feel differently.

    What I mean is, if I had a deal with Valve that I would produce and distribute hard copies of HL2, then i would not want to be shafted at the last minute. Vivendi invested a lot of money in the raw materials to produce the copies of HL2 that are being sold. I'm sure it was a shock to them (it was to me, but i hated it for other reasons, i'm sure) when Valve came out with steam and started offering their product in a mode that totally bypassed Vivendi. While it is not illegal, it is certainly a dirtbag thing to do. If that was going to be the deal, Valve should have said so up front. perhaps old habits die hard for ex-MS employees.

    In any case, VU would have probably been glad to stop all the legal nonsense and allow Valve to unlock much earlier if they had agreed to share a fair portion from steam purchases (since they're not discounted, apparently) with VU. of course that won't happen. in this case, VU would be shooting themselves in the foot to let any more early releases occur, because what gets sold early is going to be their main profit before the massive remainder of hard copies go to the bargin bin.

    i'm just as disappointed as the next guy that I can't play until monday, and that i still have to use steam, for that matter (although that's improved a lot), but VU is just looking out for their best interests and that of their employees.

    i'll start feeling warm and fuzzy w/ valve again whenever they hire icculus-the-person to do a port. :)

    1. Re:Valve and Vivendi by actor_au · · Score: 5, Informative

      Valve, unlike almost all other developers out there, are financially independent of their publisher. VU have never given them a cent of money for anything they didn't earn.
      HL1 was funded out of the founders own savings and HL2 was funded entirely of HL1's profits.

      VU has only one task and that is to release the game on Valves terms, they don't own anything or anypart of HL except the rights to publish and release it in stores.
      Valve started to get screwed when the old management team from Sierra left and Sierra became VU, they were selling HL licenses to Cyber-Cafe's without cutting Valve in on the action(which is still under legal dispute) and Valve demanded a contract re-negotiation(which they got).

      Thats why Valve are pushing the Steam platform, they want out from dealing with Publishers and Steam is the most direct way to do it.
      By using the most anticipated PC Game outside of Doom 3 to promote Steam they have an excellent chance to show other developers that they don't need a publisher to take a cut from their game to sell it to the public.

      --
      Read Errant Story.
    2. Re:Valve and Vivendi by starwed · · Score: 2, Informative

      In any case, VU would have probably been glad to stop all the legal nonsense and allow Valve to unlock much earlier if they had agreed to share a fair portion from steam purchases (since they're not discounted, apparently) with VU. of course that won't happen

      Guess what: the reason why there's no discount is because VU insisted on that.

    3. Re:Valve and Vivendi by James_G · · Score: 4, Insightful
      when Valve came out with steam and started offering their product in a mode that totally bypassed Vivendi. While it is not illegal, it is certainly a dirtbag thing to do

      This is analagous to musicians telling the RIAA to get lost and releasing their music over the internet instead. I can't for a second see how this could be considered a "dirtbag thing to do".

      What I mean is, if I had a deal with Valve that I would produce and distribute hard copies of HL2, then i would not want to be shafted at the last minute. Vivendi invested a lot of money in the raw materials to produce the copies of HL2 that are being sold.

      Oh please, producing the copies to sell is a trivial cost. Who put the money in to the development of HL2 for 4 years? Valve did.. Gabe Newell personally put his money into it.. and Vivendi knew about Steam in enough time to launch a lawsuit about it 2 years ago. It can hardly be considered "shafted at the last minute".

      Personally, I hope we see more of this sort of thing; Game studios telling publishers where to go and finding their own distribution methods. As I said before, it's the same as musicians releasing music over the net - the publisher model is outdated and while I'm not naive enough to think it will die any time soon, I think it will need to adapt to survive.

    4. Re:Valve and Vivendi by Edgewize · · Score: 3, Informative

      You are misinformed, unfortunately.

      This round of lawsuits started several years ago; contractual disputes between Vivendi and Valve go back as far as the commercial release of Counter-Strike.

      Gabe Newell did NOT finance Half Life 2 out of his own pocket. Valve took quite a bit of Vivendi's money in exchange for distribution rights.

      Retail distribution costs are VERY HIGH; manufacturing, distribution, advertisement, retail promotion, shelf-space agreements, and other overhead add up to a significant portion of a game's budget. Stamping out CDs is cheap; getting them into the public eye (and the public's hands) is an entirely different story.

      Valve negotiated their contract with Vivendi while downplaying the usage of Steam as a retail channel. They represented the sales environment as being primarily driven by retail and mail-order. Yet while they were performing these negotiations, they were secretly working on plans to aggressively push Steam and cut down Vivendi's retail distribution. This kind of two-faced policy is definately a "dirtbag thing to do".

      It is also a potential source of liability in court. I don't know what the precise contract states, and I don't know who is technically in the right and who is in the wrong. But I do know that neither Valve nor Vivendi is going to come out smelling like roses, because both sides have been extremely shady about their dealings with each other.

    5. Re:Valve and Vivendi by justins · · Score: 2, Insightful
      when Valve came out with steam and started offering their product in a mode that totally bypassed Vivendi. While it is not illegal, it is certainly a dirtbag thing to do

      This is analagous to musicians telling the RIAA to get lost and releasing their music over the internet instead. I can't for a second see how this could be considered a "dirtbag thing to do".

      Good analogy, since production of albums and games is sort of similar, in the way they're funded at least. A lot of times the publisher fronts the money, and assumes some risk, to get the project finished. So it's a "dirtbag thing to do" (and a contract violation, I would think) if the publisher funds the production of the game and the studio cuts them out of the sales of the game.

      I mostly can't believe they didn't have all the details worked out in the contract ahead of time. I don't see how there can be such large misunderstandings. It's funny, the whole thing might have come about because it's been so fucking long since they released Half Life, and their contract was drawn before the Steam technology was even conceived.

      Who put the money in to the development of HL2 for 4 years? Valve did..

      I wonder about that. If VU doesn't have any money in the game, I can't figure out how this is an issue at all. Why would Valve give them any leverage at all?

      The original Half Life and its spinoffs have been fantastically successful, but Valve has been keeping a top-notch game studio running for over five years. I wonder how the financing of that works out, and if that's why they still need the relationship with a big publisher.

      Hope they can break free soon.
      --
      Now before I get modded down, I be to remind whoever might read this that what I am saying is FACT. - bogaboga
  14. not their choice by Anonymous Coward · · Score: 3, Informative

    due to the contract from HL1 it made it so they had to use VU for HL2

  15. Distributers by architimmy · · Score: 4, Interesting

    I've never quite understood exactly why a distributer is necessary. Well... I get it, but I actually think that they cause enough harm and problems that it offsets any reason for using one. But it seems to be standard practice. Really, making your money selling something someone else worked to produce... and making more money that that person or entity is just unethical. I think we need a new distribution system... one that operates the same way perhaps that open source does. One that provides clear legal protection for property rights and profit margins while cutting out all the fat-catting and middleman bloat of the current system. Imagine it... a world without the RIAA...

    1. Re:Distributers by realmolo · · Score: 2, Insightful

      Distributors are a necessary evil. It's HARD to ship boxes of a product all over the world, and even harder to get your foot in the door with the big retailers. A small company might be able to distribute their own product on a small scale, but they could never do it big enough to sell TONS of product, which, obviously, is a goal of every company.

  16. Audio by Shaklee39 · · Score: 4, Funny

    Audio of someone calling Gabe from valve: http://www.users.qwest.net/~amerrill/nirv-gabe_new ell.wav

  17. it *is* Valve's fault by Karma+Sucks · · Score: 3, Insightful

    This is amazing.

    Valve built some kind of retarded copy-protection scheme into Half-Life 2. Now people who have bought the game cannot play it. They are blaming this on Vivendi.

    Amazing. Just amazing.

    --
    (Please browse at -1 to read this comment.)
    1. Re:it *is* Valve's fault by rokzy · · Score: 5, Insightful

      as far as copy protection methods go it's actually very good.

      no limit on number of computers you can install, no need for CD in drive. in fact, no need for CDs at all - if you were away from home and on a computer with a decent internet connection, you could log into your account and play it there.

      so it's good because whereas all other copy protections are just about making things shit, this one actually has some benefits for the legitimate user.

      the only problem with it is that Vivendi are a bunch of twats (like all distributers are) and will piss of customers and sue their clients before accepting the fact they don't deserve profits from a game they didn't make sold via a method they weren't involved with.

    2. Re:it *is* Valve's fault by __aailob1448 · · Score: 2, Insightful

      Mod parent up!

      Valve keeps screwing up time and time again and they want to be viewed as victims?

      I remember them lying and misleading about the september 30th release date which they knew would be impossible since at least july of that year.

      I remember them extorting licenses from cybercafes who BOUGHT LEGIT copies of CS and who made the game popular in the first place.

      I remember them requiring people who wanted to play on a LAN to have each steam client connect to the internet.

      And now, they require you to authenticate the retail game online before you can play it offline.

      Poor poor Valve indeed.

      And before you answer, yes i'm voting with my wallet and not buying the game. And yes I'll bitch and bash Valve all I please.

      And yeah, VU is evil too But Valve takes the Palm.

    3. Re:it *is* Valve's fault by Nogami_Saeko · · Score: 5, Insightful

      Actually, I look at it rather differently.

      Valve built a very clever content distribution and protection scheme into HL2 that will activate on Nov 16th. Everyone buying online with Steam knows this and has accepted it.

      Stores decide to jump the gun and sell early. They know the street date is on Tuesday, but they release anyway because "everyone else is doing it". Customers get home and find that they can't activate and start whining up a storm. This wouldn't have happened if stores stuck to the dates they were told.

      Vivendi is pleased.

      They know Valve can't release the game early or break the contract, but stores CAN release the game early and they know that the stupider section of the population is going to be mad at Valve and be all bent out of shape about how their "RIGHTS" are being violated, and how unfair it is that they might actually have to wait until the real "street date" in order to play.

      Vivendi WANTS this uneducated reaction because they DON'T want people to accept Steam.

      They want people complaining about "some kind of retarded copy-protection scheme" to try and frighten people away from online distribution that will cut them out of the equation. Just like the RIAA and MPAA don't want people buying media online but make a few lame attempts to do something (ie: new napster) to pretend they're not the bad guys.

      Stores also don't like the idea of Steam. They like selling products to their customers, retail markups, etc. If more game designers sell direct to customers in the future, that's less money in the bank for them.

      So get a clue folks... get a clue.

      N.

      --
      "Nothing strengthens authority so much as silence." - Charles de Gaulle
  18. ObLateNiteGrammarCheck by poincaraux · · Score: 3, Insightful
    Voodoo Extreme has news from Steam that in no uncertain terms are the delays in opening the game to customers their fault.

    Eh? That makes my brain hurt. What did they say "in no uncertain terms?"

    The image of them standing around and yelling "are the delays in opening the game to the customers their fault" is funny, though.

    I'm guessing this meant to say "Voodoo Extreme has news from Steam that says, in no uncertain terms, that the delays are not Steam's fault."

    Note: my comment has no useful content. I'm just tired and cranky.
  19. Angry about this? by Lendrick · · Score: 4, Informative

    If you're angry that VU is being a pain in the ass about this, the best thing you can do is cut them out of the profit stream by buying the game online as opposed to the boxed copy.

  20. Re:Don't buy HL2: John's a Menace by Ideaphile · · Score: 2, Funny


    John Carmack no longer "simply sits around coding violent computer games." Nor does he need to work for NASA. He has his own spaceship company!

    http://www.armadilloaerospace.com/

    Now, instead of teaching kids to blow up people one at a time, he's trying to blow up Texas all by himself.

    . png

  21. The delays ARE Valve's fault.. by Anonymous Coward · · Score: 2, Interesting

    Valve is the one who decided to make it so that the game has to be unlocked before it can be played. Vivendi are being jerks, but it is Valve's own fault for making a pathetic attempt to stop piracy when Microsoft has already proved that method does not work, and is annoying for the user.

    It also makes it impossible to play the game on any PC not connected to the net. Even Microsoft allowed phone registrations. Valve does not.

  22. Advertisement by SlayerofGods · · Score: 2, Funny

    I don't know if everyone see's the same advertisement as I do... but the one to the right of the story says Half Life 2 "In stores 11.16.04"
    I found it kind of ironic hehe :)

    --

    Technology, the cause of and solution to all of life's problems.
  23. Re:If Steam is the future of methods of purchasing by Creepy+Crawler · · Score: 2, Informative

    Whether you download it off the net or BUY THE BOXED VERSION, it will NOT RUN without "internet authentication".

    How do I put it nicely.. YOu're fucked either way.

    --
  24. Valve is just being stupid by Khuffie · · Score: 2, Insightful

    This is clearly just a scheme by Valve to further hurt its relationship with Vivendi. It's obvious that they want to end it, and this is the sort of publicity that they're getting before hand so that when they go to court, they can go point to this and say "Oh look! They won't even let the people who paid for the game play it! They're EVIL!". No. The 'evil' ones are the stores that actually sold the game. The official release date is the 16th of November, and the stores are bound by contract to only start selling the game on that day. If they do allow Valve to enable the game, then this validates this process, and gives the retailers free reign to sell any game as soon as they get it in stock, regardless of release date. This hurts other retailers, and utterly destroys the concept of being able to meet demand. Granted, Valve's Steam gave Vivendi the advantage here, unlike Halo 2, where those who bought it early could still play it. And don't get me wrong, I'm not a big fan of Vivendi myself, but the way this release has been handled put a damper on the excitement. This petty whining is almost ruining the game. Half-Life 2 is supposed to be the king of everything; after this I don't see it surpassing, or even coming close to, what Halo 2 achieved.

  25. Hey - Vivendi! by Mr.+Flibble · · Score: 5, Insightful

    Hey - Vivendi!

    I was going to buy the hard copy of Half Life 2 - however I just fired up steam. I don't care if it takes longer (which it probably won't) to get to play it. I am not giving you my money.

    Especially after reading This article about Valve and Half Life 2. I now sympathize with Gabe and the delays the game had. I don't really fault him - people make mistakes.

    Granted I understand Vivendi's side - but if a publisher only gets $7.00 from a retail game, you start to remind me of the RIAA Vivendi... Download here I come.

    To quote George Broussard:

    Fuck you.

    --
    Try to hack my 31337 firewall!
    1. Re:Hey - Vivendi! by PyroMosh · · Score: 4, Insightful

      Ditto to that. I like Valve. And I've been anticipating this game since the E3 they showed it at initially.

      Valve got my $90 for the "Gold" edition of HL2. And Vevendi will get nothing from me.

      I was basicly sold on the idea of Steam when my prchased in 1998 HL1 CD was scratched and wouldn't install any more. The next week, Steam went live. I entered my old key and in minutes was able to play HL1 again. It even let me download games I had never purchased (such as CS, which I still have no interest in playing).

      I'm a believer.

  26. Re:The anti-play measures lasted a few days.... by Mr.+Grimm · · Score: 4, Informative

    This is nothing but the Alpha leak that was out earlier. Check the release dates on the torrents.

  27. FOUR MORE YEARS!!!! by Barbarian · · Score: 4, Funny

    Will DNF come out when GWB is still president, or will it be Hillary or Arnold by then?

    1. Re:FOUR MORE YEARS!!!! by NFNNMIDATA · · Score: 2, Interesting

      Soon enough my child, soon enough....

      Ads Back Schwarzenegger for President

      *shudder*

    2. Re:FOUR MORE YEARS!!!! by murdocj · · Score: 2, Insightful

      I assume you haven't heard that the Republican proposals to amend the Constitution so the Terminator can be president??

      Of course, after Bush, The Terminator isn't looking so bad.

    3. Re:FOUR MORE YEARS!!!! by Fishstick · · Score: 4, Insightful

      I guess you never watched demolition man?

      Stallone: "Hold it! The Schwarzenegger Library?"
      Bullock: "Yes, the Schwarzenegger Presidential Library. Wasn't he an actor?"
      Stallone: "Stop! He was President?"
      Bullock: "Yes. Even though he was not born in this country, his popularity at the time caused the 61st Amendment..."


      truth is stranger than fiction -- this could actually happen?

      --

      There is much cruelty in the universe, John.
      Yeah, we seem to have the tour map.

  28. Delay not Valve's Fault? by MunchMunch · · Score: 2, Insightful

    So who exactly decided to force people to activate it over the Steam network anyways? Vivendi sounds like a pretty bad guy, but really, come on now--we flipped out when TurboTax, Adobe, and MS all started activation, but what? Now it's just an accepted part of using software to the point where Valve takes no blame even though they made the decision to exert total control over even the single player HL2 installations?

    1. Re:Delay not Valve's Fault? by MunchMunch · · Score: 2, Insightful
      "As for you people who are up in arms over how activation servers one day may be offline and - gasp - how will we play then? There is this thing called patch and it's a perfectly fine way to remove this feature."

      Well, that was good for a laugh, anyways. I don't know if you realize how well you perfectly summed up the utter and complete absurdity of using activation to prevent piracy. In sum, your post and the last line in particular basically just said, "Activation is fair and good, as long as they remove it." You may have been referring to either a Valve-created patch (which they have zero incentive--in fact, a disincentive-- to produce, ever, if they believe in the first place that activation will protect any sales) or a user-created hack (which even you seem to agree is inevitable)-- either situation proves my point sufficiently: The legitimate user either suffers injury for being a legitimate user, or must engage in infringement simply to exercise their paid-for privileges (I'd like you to convince me that paying the posted retail price for a game does not implicitly suggest that they'll be able to use that game), while the illegitimate user suffers nothing and receives a superior, more accessible product.

      And as for incentives in general--I don't know about you, but for me, the incentive to buy a game is considerably lessened when I need to ask permission just to play it, after I've already paid for it.

      I and many here have downloaded cracked copies of games we own for play-convenience/necessity's sake. So what, do you suggest we just do that again for HL2 after we buy it? Is activation justified even though, in order to retain our legitimate rights as a buyer to actually use what we have bought, we have to engage in illegal behavior? Activation and other overzealous copy protection mechanisms really don't 'keep people honest,' whatever that means-- just punish the honest by giving everyone a sometimes overwhelming incentive to become a criminal.

  29. Actually, I *AM* pissed. by Da+VinMan · · Score: 5, Informative

    I didn't know that HL2 would REFUSE to be run until the 16th no matter what. So, like a good little lemming, I went and bought a copy today when I was at Best Buy. For $80, I thought "what the hell, the higher price will be worth it because I can play it tonight and not have to wait until the 19th to play it".

    "The 19th???" you say? "But the game comes out on the 16th, right?" Yeah, but what person with a real job and family can actually play games on weekdays?! Gimme a break....

    So, in a way, it IS a big deal. Granted, no one is going to die over this, but it is enough to piss me off to the point where I am considering making a complaint to Best Buy about selling the game before I can even play it. THAT is just not cool...

    I already had the HL2 preload. Someone could have saved me around $30 or so by telling me that no matter what I did I wasn't going to get to play the game early.

    --
    Please mod this post only if you think others should/n't read this. I have enough ego^H^H^Hkarma. Thanks!
    1. Re:Actually, I *AM* pissed. by anethema · · Score: 2, Funny

      I bet you could make a fortune selling that game on ebay right now and just wait for your preload to kick in.

      --


      It's easier to fight for one's principles than to live up to them.
    2. Re:Actually, I *AM* pissed. by Anonymous Coward · · Score: 2, Interesting

      Yeah, but what person with a real job and family can actually play games on weekdays?! Gimme a break....

      That would be me. Of course, I live in a European country where we the people have decided to put in safeguards to stop capital owners, whom we will gladly work with, from working us to the bone. In practical terms, that means 36.25 hours per week.

    3. Re:Actually, I *AM* pissed. by Joey7F · · Score: 2, Insightful
      That would be me. Of course, I live in a European country where we the people have decided to put in safeguards to stop capital owners, whom we will gladly work with, from working us to the bone. In practical terms, that means 36.25 hours per week.


      What is the unemployment like in your country?

      Can you work more hours a week if you want to? I am in school right now, but when I was working over the summer, I almost always worked 8-9 hours a day because there was a need to do so. There were days when I got off early too which was cool but it was strictly a gift from my boss.

      What I want to know is what makes you think it is your right to dictate the terms of your employment to your boss. If you don't like the offer, work for someone else.

      --Joey
    4. Re:Actually, I *AM* pissed. by Tony+Hoyle · · Score: 2, Insightful

      I work a 25 hour week... I'm damned if I'd *ever* work 100 hours (that's 14 hours a day 7 days a week!). How do you ever have time for home life/fun/hobbies?

      What's the point of having stock options if you have no life?

    5. Re:Actually, I *AM* pissed. by TheSHAD0W · · Score: 2, Interesting

      Some people have more capacity than you may, and they may not currently have a desire for recreation, or may consider what they do to be "fun". Don't put them down. Don't be like the French, where you can be arrested for working more than 35 hours per week.

  30. Way to go by JNighthawk · · Score: 5, Informative

    WTG with knowing all the facts. VU and Valve are involved in lawsuits with each other. VU doesn't want Valve games distributed over Steam because they wouldn't get any money as publisher. Valve counter-sued and now they're basically hating each other.

    It's not denial. It's a legal tactic.

    --
    Wheel in the sky keeps on turnin'.
    1. Re:Way to go by mr_zorg · · Score: 2, Insightful

      I'll admit I don't play Valve's games, so I'm not familiar with Steam or what it is, but according to the linked articles you need to authenticate through Steam before you can play the game. Even if you bought it from a store. It doesn't sound like this is about distributing through Steam, but authenticating through it. And, in my book, shipping a game that requires authentication through a service you won't allow is lunacy...

  31. Re: Distributers (Publishers you mean?) by Methuseus · · Score: 2, Informative

    Too bad HL was funded almost entirely by Gabe Newell, and HL2 was funded IIRC entirely on HL(as well as CS) profits.

    --
    Two things are infinite: the universe and human stupidity, though I'm not yet sure about the universe. - A Einstein
  32. Does the EULA allow this? by Animats · · Score: 2, Interesting
    Unless the vendor anticipated this situation in their EULA, they could be open to fraud charges for knowingly, willfully, and maliciously selling a product that cannot work.

    The "release date" issue is strictly between the retailer and the manufacturer, who have a contractual relationship. The end user isn't a party to any "release date" restrictions and isn't bound by them.

    Live by the EULA, die by the EULA.

  33. Interestingly enough... by CMRichar · · Score: 2, Funny

    ...I found out earlier today (saturday evening) that if you happen to mention to a best buy employee that the game in your hand isnt supposed to be out for another 3 days, they happen to flip the fuck out....

    --
    "Good night, good work, sleep well, I'll most likely kill you in the morning." - Dread Pirate Roberts
  34. Re:The anti-play measures lasted a few days.... by Vicsun · · Score: 2, Informative

    I'm copying this directly from an above comment, but it is important.

    The retail version of Half Life 2 is effectively a copy of the Steam cache of HL2 on discs. In order to play the game, you have to log in to the Steam authentication servers and activate it. This is being forced, as the game did not ship with the module containing the actual executable code(likely dubbed "half-life 2 client.gcf"), so the Steam authentication will allow buyers to acquire the last piece they need to play the game. Since the game didn't ship with this code however, no one can possibly crack the game ahead of time - the best they can do is work around the auth module and wait until the executable is released on November 16th.

    The first people to play the game will be those who buy it, people waiting on the "free" version will likely be waiting at least a day for it to be cracked.

  35. If I buy something by Sycraft-fu · · Score: 5, Insightful

    I have an expectation that I be able to use it then. I do not go buy a hamburger and then wait for permission from Wendy's to be able to eat it, I can devour it while driving away if I like.

    If Vivendi doesn't want the game on the market, they need to take the appropriate steps to prevent it from going there. This crap of selling it but not letting you use it till later is just that: crap.

    Why is it that people seem to think that creators of digital content should have some kind of unlimited rights to their works. If anything the constution allows a more limited set of rights than on physical property. There has been a long standing concept of Doctrine of First Sale. That means once you sell some IP, be it a book, CD, whatever, you lose control over the copy. Peopel can destrouy it, resell it, whatever, they just can't copy or derive works from the content.

    Sorry but Vivendi is just wrong here. If they want to cut the games lose to retailers and allow sales, the damn game better work. Had I bought a copy, I'd be filing a lawsuit on Monday in small claims court (since software companies tell retailers not to take returns on opened merchandise).

  36. Re:Halo 2 or Half Life 2? by Anonymous Coward · · Score: 2, Funny

    your peenar, seenyor, she is so teeny.

    Put that away before you embarass yourself with it, son.

  37. Two big reasons by Sycraft-fu · · Score: 2, Informative

    1) Producing and shipping lots of CDs and boxes, while not all that expensive, isn't something you can just run out and do. Takes lots of machinery and setup. It isn't really cost effective for a game developer to get all that, a much better idea to outsource it to a publisher. They go and handle all the physical end of it, since they are good at it.

    2) The distribution bussiness, like most things, it's all above board. You'll find if you are a nobody in the bussiness you just can't get big chains to sell your shit. It's probably illegal, but nothing that can be proven in court. Either way, it's not just something you can break in to.

    Now also many developers lack the requisite funds to develop their games and the publishers put those up (in exchange for a cut of the sales). That's not the case with HL2, but another reason why someone might use one.

    However for big names like Valve, Epic and iD it's just that it's not really feasable to distribute it themselves. They jsut write the games, leave it to someone else to handle getting it in stores. It's not only easier but actually cheaper for them.

  38. Escrow? by Anonymous Coward · · Score: 3, Insightful

    It's going to be fascinating to see if and how long it takes the folks who must be lined up right now to crack it when they can see the traffic to the auth servers.

    Regardless of that, the question about what happens if Valve go tits-up is a very good one and actually should apply to any vendor selling protected software. The fact it's $40 instead of $400,000 is irrelevant - there are 400,000 customers potentially losing what they've bought. Unless, that is, the EULA says different.... Has anyone out there with a box actually ready the EULA?

    When I worked for a vendor (UK based), we always had to lodge the source code with the NCC (kind of governmental computing standards org) who held it in case we went TU. If we did, the authenticated purchasers had access to the code. Pretty fair solution all round.

    Seems like this is something consumer groups and EFF could pick up.

    Mike Bakke (not anon but too lazy to reg)

  39. Vivendi building up a lot of hate... by bravni · · Score: 3, Interesting

    HL2 boxes unplayable

    segregrated World of Warcraft servers because they cannot handle a world release. Importing is being made impossible so that English speakers in the EU will have to wait for the French/German translation to be ready... Unless they go and play EQ2 of course...

    I sincerely hope that Vivendi goes under in the near future.

  40. Don't be pussies by Lord+Kano · · Score: 2, Interesting

    Vivendi is insisting that the game has not yet been released, and has threatened that Valve would be in violation of its contract if we activate the Half-Life 2 Steam authentication servers at this time.

    If the contract only requires that the game be released, all they need to do is take a digital camera to Best Buy for proof that it has.

    LK

    --
    "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
  41. Re:The anti-play measures lasted a few days.... by Medevo · · Score: 2, Insightful

    The first people to play the game will be those who buy it, people waiting on the "free" version will likely be waiting at least a day for it to be cracked.

    Which, for valve, will be a victory. First time in a few major game releases will the paying owners get to play before the people with leaks.

    Also, for the CD's AND for those who will buy HL2 with STEAM this is true (HL2 still says 60% preloaded), despite the fact that those gcf files are encrypted valve would really like to pull a clean release off, then break apart from from VU and such with there homebuild distro system.

  42. *shrug* by ribo-bailey · · Score: 2, Informative

    I may have anticipated this game a while ago, but all reason for me to spend my money on it has left. As far as multiplayer goes, I just can't justify paying money for a rehashes of old games that were once free additions to a game that already had a fun multiplayer. The single player might be it's saving grace, but that's not enough for me to spend $50-$80 on. Perhaps when some entertaining mods are made I'll grab it from the bargian bin :)

  43. Re:Don't buy HL2: John's a Menace by spuzzzzzzz · · Score: 2, Funny

    He has his own spaceship company!

    Yeah, too bad all they've managed to do is crash a rocket. Who here wishes Carmack would stop trying to bloody build rockets and code some more violent games?

    *raises hand*

    --

    Don't you hate meta-sigs?
  44. When exactly will they allow activation? by micradigitalis · · Score: 2, Informative

    Does anyone know when exactly they will allow you to unlock the game?

    I know it's supposed to happen on the 16th, and I assume midnight, but is that EST or perhaps GMT?

    Or if they go strictly by the international dateline, then in the U.S. we really only have to wait until roughly midday on Monday to play.

  45. And now a question of ethics... by Biomechanical · · Score: 3, Interesting

    Putting aside the CD key problem for a moment, this seriously begs the question,

    `Why shouldn't we, as consumers, pirate the games and send money orders of the retail purchase price directly to the game creators?'

    Seriously, does anyone know how much money Vivendi Universal get per unit as the of HL2 publishers (in percentages)?

    I would really like to play HL2. I've been waiting very patiently for it since seeing some demonstration movies, and now it's available, I'd like to purchase it, but I have a real problem with Vivendi Universal.

    I wonder what the response (official and unofficial) from Valve would be if I emailed them and asked,

    `Would you mind if I downloaded illegal copies of your games and sent you guys money orders for the retail purchase price?'

    VU? FU!

    --
    His name is Robert Paulsen...
  46. Retail + No Internet Connection? by citizenc · · Score: 2, Insightful

    Question. What about people who purchase Half-Life 2 retail, but simply do not have access to an Internet connection? (IE, they can't authenticate via Steam.)

    When do they get to play HL2? CAN they at all?

  47. They did a 180 by kasek · · Score: 2, Interesting

    When i went in to work thursday, BB had sent a note out to employees telling them not to sell HL2. Some stores had started selling it early apparently. If a competitor had a receipt showing they bought it from us early, they could start selling it without fear of losing allocated shipments of the game, or not being able to receive future VU games before their street dates. The retailer on the receipt would face those issues.

    So, it looks like BB managed to get a receipt from another retailer selling early. Wouldn't surprise me to see the game for sale nationwide by the end of the day. I doubt Valve will start activating copies early, however.

  48. Re: Makes sense... by op51n · · Score: 3, Informative

    If Valve unlocked it, people would flock to buy it on Steam, or at least I suspect that is VU's thinking. Only BB are selling it early, and VU want to make as much money as they can, and we know from the litigation that they're not happy with Steam in the first place.
    Maybe if every retailer was selling it early, they'd let Valve unlock it, but at the moment with only one retailer pulling in money for VU, it just doesn't appeal.

  49. A different look at the situation ... by Ricx · · Score: 3, Insightful

    Ok so to start of I've pre-ordered my copy of HL2 from amazon. Hopefully I'll get it on Tues 16th, possibly the 17th. I have nightmares about going to authenticate with Steam and it's be so overloaded I'll have to wait even longer, but seriously take these points into account:

    - HL2 is easily the biggest release this year. Here we are 2 days before the release date, and there is no leak. As of yet no cracked versions floating around on suprnova, even though you can pre-load it & the SDK is out. That is unheard of! What was the last game to come out that didn't leak onto torrent sites way before the official release date? Far Cry? nope. Doom 3? nope. Total War? nope. You can even go get a legit copy from shops (in the US I read anyway) and you STILL cannot play before the release date that has been set. That is a success on all fronts. The fact that you've been allowed to purcahse a copy is purely the fault of the shop - the date is the 16th and has been for a while now.

    - You don't have to constantly authenticate with steam to play. Once per install is whats needed. Obviously if you don't have a net connection that sucks, or if you're stuck behind a firewall or NAT'ed somehow so steam won't work. Sorry but that's just the way it is. What about people with old machines? They can't play. What about people with very old gFX cards? They can't play. What about linux users? They currently can't play. Non-net users aren't the only ones unable to enjoy it, but the majority of people will be okay. And about the installing in 20 years time question - yeah that may be an issue, but really how many games do you play from 20 years ago?

  50. Steam and DRM by obi · · Score: 2, Insightful

    I don't care about the content distribution aspect of steam. I'd even opt for it, because the money would go straight in the maker's pocket, and not in the shop/distributor/publisher/whatever.

    What gets me fired up however is the ridiculous restrictions they have on STEAM. Want to give your old half-life version to a friend or your little brother? No can do, only option is give your account and password to them (at which point, you might not be able to play your new game at the same time, if they're on the same account)

    Want to play your half-life 2 in 10 years, to reminisce or whatever? Good luck.

    What I don't like about this scheme is that the consumer gets zero protection for their purchase.

    If they fix these issues, like NOW, and not "maybe at a later date". I'd be ok with it. (transfering/detaching CDkey from an account, sunset clause in license about games being unlocked in 5-10 years etc)

    1. Re:Steam and DRM by obi · · Score: 2, Insightful

      You misunderstood:

      If you have HL2, and HL1/CS:CZ connected to the same account, and you want to transfer only HL1 to another account; You can't. If you give the login/password, you got two problems: I can't play HL2 while he's playing my ex-HL1, and the whole point is that I have an account on Steam I can chat with, find friends, connected to _my_ email address. Beats the point if I either have to make several accounts (one for each game - and you can't login to multiple accounts at the same time) , or share my account with other people.

      As for "in 10 years": I have games right here on my desk, of about ten years ago that I recently started up and played a bit; this is not a "hypothetical" case, it happens to me and my friends from time to time. Sometimes old games really are good, despite being graphically dated.

      I hear the HL2 CDs have the game content, but are lacking the executables, so without the help of Valve you won't be able to play it even if you preserved your original CD's.

      This reeks of DIVX - style DRM, I wonder why it's more acceptable for games as compared to movie rentals?

  51. Re:Multiple computers? by Richard_at_work · · Score: 2, Informative

    You are fine to install steam on multiple PCs and login using the same details. So long as you dont attempt two concurrent online gaming sessions, it should work fine.

  52. Have fun not playing HL2! by steeef · · Score: 2, Insightful

    Personally, I think it's garbage too, but that doesn't mean I'm going to try to make a statement by not buying it.

    As if Vivendi/Valve would listen to one non-customer's complaint and not millions of people who actually purchased the game. That attitude, dude, is also garbage.