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Half Life 2 Available, Delays Not Valve's Fault

Evil Avatar has the word that even Best Buy is selling Half-Life 2 boxes at this point. If you're planning on picking this one up it should be available pretty much anywhere. Voodoo Extreme has news from Steam that in no uncertain terms are the delays in opening the game to customers their fault. From the article: "This is not Valve's choice. Vivendi is insisting that the game has not yet been released, and has threatened that Valve would be in violation of its contract if we activate the Half-Life 2 Steam authentication servers at this time."

564 of 759 comments (clear)

  1. going down the list by Anonymous Coward · · Score: 5, Funny

    Everquest 2... check
    Doom3... check
    Half-life 2... check
    Duke Nukem Forever... hmmm

    1. Re:going down the list by Pyrosophy · · Score: 4, Funny

      Team Fortress 2.... oh bother....

    2. Re:going down the list by hviezda14 · · Score: 1, Funny

      Maybe Duke Nuken Never?

    3. Re:going down the list by 0racle · · Score: 1

      "Duke Nukem: Forever Half-Life Everquest Doom"
      Why does that make me laugh.

      --
      "I use a Mac because I'm just better than you are."
    4. Re:going down the list by UniverseIsADoughnut · · Score: 5, Funny

      I think you don't understand the concept of the game for Duke Nukem Forever, the whole game is the waiting, the wondering, the coming up with better and better jokes about duke nukem forever.

    5. Re:going down the list by ckelly5 · · Score: 3, Informative

      actually, if you read the recent gamespot article on the HL2 development backstory ("Final Hours"), it mentions that TF2 is still in the works and will be on the Source engine (and most likely available through - you guessed it - Steam).

    6. Re:going down the list by garroo · · Score: 5, Funny

      No, No, No.... The whole "Duke Nukem Forever" thing is just a mistake! I'm telling you, in all seriousness... there was a big screw up when the canned the program.

      See, the reporters couldn't kept hounding the developers, even though they were told it was a Dead Game. Finally, after one guy asked for about the 1000th time: "How much longer will we have to wait for this?!?"

      To which the PR guy replied, "Duke Nuk'em? Forever."

      So you can see it was a simple grammar error that has caused so much consternation over the years. :-)

      --
      Oh my gawd, they killed kenny's mod points!!!!
    7. Re:going down the list by abandonment · · Score: 2, Interesting

      the only question remains whether anyone gives a rats ass anymore...

    8. Re:going down the list by rblancarte · · Score: 1

      Duke Nukem Never? That is origional. How many different site did you find that on before you decided to copy it?

      RonB

      --
      It is human nature to take shortcuts in thinking.
    9. Re:going down the list by stanmann · · Score: 1

      DOOM Everquest Duke Nukem:Half-life Forever

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
  2. As they said on IGN by Internet+Ninja · · Score: 4, Insightful

    (and Shacknews)

    Hey Vivendi...seriously, fuck you.

    1. Re:As they said on IGN by Anonymous Coward · · Score: 5, Insightful

      Hey Vivendi...seriously, fuck you.

      Hear hear. I won't buy Half Life 2, not only because VU Games sucks a fat one, but because of the you-must-connect-to-the-server garbage. If I buy a CD, I want to be able to put it in my PC and play the game that I paid for, not screw around poking holes in my firewall to let it phone home and check with mommy to see if I've been naughty or not. Doom3 runs fine totally firewalled, and runs great for LAN games without any connections to the outside world as well. I've probably spent at least $500 on id games since the Commander Keen days, and I'll keep it up since they're not asses about the control mechanisms. HL2 and this Steam business, on the other hand, is utterly annoying. I'm glad VU is being so obnoxious and I hope it costs them a half million dollars in revenue and additional support overhead.

    2. Re:As they said on IGN by loraksus · · Score: 3, Insightful

      Do you honestly think they give a shit? Not trying to troll or anything, but I just don't think that people in the company would even think that they would close, let alone think of what would happen to their customers.

      --
      1q2w3e4r5t6y7u8i9o0pqawsedrftgthyjukilo;p'azsxdcfv gbhnjmk,l.;/
    3. Re:As they said on IGN by Yoda's+Mum · · Score: 1

      It's likely that this requirement will be removed in a patch sometime down the track. Most major FPS's relax thr CD-while-playing requirement after a few patches, there's no reason HL2 shouldn't be any different.

    4. Re:As they said on IGN by Jugalator · · Score: 1

      What about Valve and their decision to require authentication for SINGLE PLAYER?

      Get the crack for the game when it's released, then you won't suffer from that restriction.
      When will they figure out single player protection only hurts their paying customers?

      --
      Beware: In C++, your friends can see your privates!
    5. Re:As they said on IGN by kodai6 · · Score: 1

      When their paying customers stop paying for it.

    6. Re:As they said on IGN by onion2k · · Score: 1

      Everyone should go out today, buy a copy, take it home, VIOLENTLY rip it open so the box is wrecked, and then take it back to the shop for a refund coz it doesn't work.

      The box being damaged means the shop can't just resell it..

      Vivendi and the shops would lose a fortune.

    7. Re:As they said on IGN by I(rispee_I(reme · · Score: 3, Informative

      Actually, valve behaves in the opposite fashion, they have added extra authentication to Half-Life one by requiring steam to be installed in order to play or update it.

    8. Re:As they said on IGN by PhotoBoy · · Score: 1

      Right that's my preorder cancelled then. Fuck you too Vivendi.

    9. Re:As they said on IGN by inquisitor · · Score: 4, Insightful

      It only needs to authenticate once for single player. Valve has said as much - it's product activation, not constant authentication. The activation decrypts the Steam .gcf files and thus allows you to play the game offline.

      Besides, it's well known that gaming companies treat you like an inconvenience - StarForce and similar copy protections, constant authentication on multiplayer, constant "you need the CD in the drive", blocking of extremely useful (and legitimately used) tools like Nero or Alcohol 120% and so on. Valve's system, with a product key registered to your Steam account rather than to the program as such (so you can play it anywhere), is actually a lot more sensible than most protections I see, and it's not their fault Vivendi hate you (if Valve had had their way, HL2 would have been released last month with CS:Source.)

    10. Re:As they said on IGN by dnoyeb · · Score: 2, Interesting

      Lol, thats why Vivendi is pissed. So you can buy the game through Steam, yes that would upset Vivendi.

      But the coup de grace, That all customers will be immediately acquainted with Steam since you MUST authenticate the game with steam. Everyone with the game will then know that they could save their next trip to the store.

      Does anyone see Steam as a potential distribution channel for NON-Valve games?

      Of course I always prefer having a burned CD. But games like Eve-online are breaking me of that.

    11. Re:As they said on IGN by Amorpheus_MMS · · Score: 1

      You could also lay blame on retailers putting it on shelves earlier than they were told to.

    12. Re:As they said on IGN by FuzzieNorn · · Score: 1

      My Steam-enabled copy of Half-Life does not require the CD to play. So, they have in fact removed the requirement for the CD, so that is not 'behaving in the opposite fashion' at all.

    13. Re:As they said on IGN by I(rispee_I(reme · · Score: 1

      Well, you can't blame me for being unaware that steam removes the cd check, being as I refuse to install their spyware/adware/pushmarketing/whatever...

    14. Re:As they said on IGN by John+Courtland · · Score: 1

      Agreed, 100%. I will never purchase a product that contains/requires Steam.

      --
      Slashdot is proof that Sturgeon's Law applies to mankind.
    15. Re:As they said on IGN by StupidKatz · · Score: 1

      The CD hasn't been a requirement to play Half-Life for a long time. I can't specifically remember which patch it was, but when I was playing CS 1.3, the CD was certainly not required.

    16. Re:As they said on IGN by cgenman · · Score: 3, Interesting

      Vivendi and the shops would lose a fortune.

      You rip the box, and return it. The store eats the cost.

      However, that doesn't happen, as Vivendi has to take the returned merchandise back, so aside from the loss of manpower Vivendi eats the costs.

      However, that doesn't happen, as Valve has some of their percentage (after Vivendi recoups) held for covering returns. Valve will therefore eat somewhere between 25 and 100% of the cost of returns, usually towards the 100% side.

      If you really want to punish Vivendi, buy the game over Steam and cut into the cardboard-box retail model that has never served gaming very well anyway.

    17. Re:As they said on IGN by StupidKatz · · Score: 1

      I don't care how many times I have to authenticate for *single player*. Once is one too many. Multiplayer, I have no problem with, seeing as I'm definitely going to have to have a net connection to do that in the first place... but if I want to play a primarily offline game, it will STAY offline, dammit, or it doesn't get purchased with my cash.

      No, I'm not playing HL2 so long as it requires STEAM. This, in essence, means I'll never play HL2.

    18. Re:As they said on IGN by Anonymous Coward · · Score: 1, Funny

      No, really. I'm not. On top of that, I won't play it, not at Joe's house, nor on a LAN. I will not play it, Sam I Am.

    19. Re:As they said on IGN by StupidKatz · · Score: 2, Insightful

      Nah, PC gaming is where all the good stuff is (sans most RPGs). On top of that, the user still has total control over everything on his system and can manipulate it any way he/she desires.

      So, if Sam wants to play HL5 single-player, but hates product activation, Sam can just buy/install the software, then crack the game (assuming Sam thinks the game is worth the hassle). Sam has all the resources and tools he needs to do this on his PC.
      Billy, with his Xbox4, does not.

      I'll stick with PCs for my gaming, thank you.

    20. Re:As they said on IGN by Bugaboo · · Score: 1

      You only have to connect once to authenicate/activate. After that, you can play sans internet connection all you want.

    21. Re:As they said on IGN by Lord_Dweomer · · Score: 2, Interesting
      You've done a fine job of trying to justify the Stream registration, but no matter how you put it, it sucks. And apparently you feel that is acceptable just because its the norm.

      I SHOULDN'T HAVE TO authenticate for single player. Putting the CD in the drive is one thing, but having to have an internet connection is another. Doesn't matter if it only needs to connect once. That is bullshit.

      And the shifty bastards in their marketing department make it so you have to sign up and create an account before you can do that.

      I suggest people put their money where their mouth is and don't buy HL2.

      --
      Buy Steampunk Clothing Online!
    22. Re:As they said on IGN by SishGupta · · Score: 1

      Where do YOU buy games where they let you return opened boxes with cd keys. Not to mention the fact that any retailer would look at the "violently opened box" and be like...gee maybe the game doesnt work because you treat the things you own like crap. And why would the shop resell a disc that someone claims to be defective...

    23. Re:As they said on IGN by joeljkp · · Score: 1

      Um, but I like the cardboard-box retail model . Why would I want to punish them for it?

      If I buy a game, I'd like to know that it's there, sitting on my shelf, in case I want to dust it off 5, 10, 20 years down the road. The nice box art and the printed manuals don't hurt, either.

      --
      WeRelate.org - wiki-based genealogy
    24. Re:As they said on IGN by joeljkp · · Score: 1

      What if you uninstall it and then reinstall it later? Do you have to authenticate once per install, or once ever?

      I've had plenty of situations where I've been stuck without a connection and installed a favorite game for some single-player goodness.

      --
      WeRelate.org - wiki-based genealogy
    25. Re:As they said on IGN by theduck71 · · Score: 1

      Maybe I am naive, but what is the big fucking deal?? Really, who gives a shit??? So, you have to authenticate once! Do you not have an internet conenction??? If not, I have an old 14.4 kbps modem, that I can give you!! I hear,that NETzero, is relativly cheap to sign up, hell, I think most people who read slashdot, would probably chip in a nickel, to even pay for your first month of interent access, just to keep from haveng to see your fucking stupid ass fucking POSTS!!!!!

    26. Re:As they said on IGN by mythr · · Score: 1

      This is all true. There's nothing in the Constitution, the Bible, the Qu'ran, the Torah, or even the I-Ching about video game authentication. They're free to do whatever they want to their products. However, as long as they require me to jump through hoops to play them, they won't be receiving any of my money.

      With all the authentication junk they've been adding, it's become too much of a hassle to play PC games; so I don't buy them any more. As John Stewart would say, "I am not going to be your monkey."

      - A Lost Customer

    27. Re:As they said on IGN by theduck71 · · Score: 1

      EXACTLY no where does it say you have to buy HL2!

    28. Re:As they said on IGN by ceejayoz · · Score: 1

      Ah, but which one gets Halo 12?

    29. Re:As they said on IGN by iocat · · Score: 1

      Hey guess what? That's one too many times for me!

      --

      Dude, I think I can see my house from here.

    30. Re:As they said on IGN by Sigma-X · · Score: 1

      Dumbshit, get your facts straight. Steam is Valve's, not Vivendi. Vivendi has their panties in a twist because Steam allows Valve to circumvent the traditional publishing channels and cut out the retailer and the publisher, making it easier for them to get a cut of the money earned by the product they put their sweat, blood, and tears into. As for playing? You activate once, and then, unless you're retarded, you can play the single player without needing an internet connection. And if you want to play multiplayer, you gotta check with steam...but CD key checks like that have been going on since the days of Quake 3. If this is really a problem for you, it's because you're planning on pirating the game and this makes it a little harder to do so, not because you're afraid of activating a piece of software you legitimately own.

    31. Re:As they said on IGN by wyrmBait · · Score: 1

      If this is really a problem for you, it's because you're planning on pirating the game and this makes it a little harder to do so, not because you're afraid of activating a piece of software you legitimately own.

      So, in other words, if you're innocent you've got nothing to fear? I think it's safe to say that's bull no matter whether we're talking games or airline security.

      --
      -- "Perhaps the truth is less interesting than the facts?" -Amy Weiss, RIAA
    32. Re:As they said on IGN by phiz187 · · Score: 1

      Well, from what I gather with this steam thing, you won't be able to play it, unless the servers are still running.
      So does this mean, that if the servers go down, not in the far future, but while the game is still popular, we are entitled to a percentage of the purchase price refunded?
      -PHiZ

      --
      Pretend I said something meaningful or insightful here.
    33. Re:As they said on IGN by plunge · · Score: 1

      Paraphrase: "WHAAAAAAA."

      Authenticating online is just the same hoop as having the CD in the drive: only that one is virtual and thus less of a hassle.

    34. Re:As they said on IGN by plunge · · Score: 1

      In order to play the MULTIPLAYER. You can still install and even patch up to the steam patch. You just can't use WON, because WON no longer exists.

    35. Re:As they said on IGN by zeno_2 · · Score: 1

      When you install a single player game, and input the cd key, is that not a type of authentication?

    36. Re:As they said on IGN by TheKidWho · · Score: 1

      mmmmm Eve-Online Got to love downloading that game instead of plopping in a CD, its much more convenient.

    37. Re:As they said on IGN by dswan69 · · Score: 1

      There will no doubt be a patch released to fix the mechanisms included to punish those who pay for their software. Before I buy any piece of software, including games, I first make sure there is a fix for whatever purchaser punishment the software maker has included.

    38. Re:As they said on IGN by Creepy · · Score: 1

      This is in Vivendi's best interest, and doesn't mean Vivendi hates its customers. Best Buy should not be putting the game on the shelf until its official release date. This is no different than videotapes/DVDs - heck, as one example, when I worked for a movie distribution company we got Aladdin two full weeks before it could be shipped to the video outlets or sold (versus the more common 2-3 days lead-time) and had to hold them for that long. Vivendi (and everyone else) does this so print ads can be synchronized for the release event and everyone can get the software at the same time, as well as avoiding legal problems if a company advertises that the software will be release but then doesn't get their shipment on time. Only so much can be printed and shipped in any given day, so often the printing & packaging and shipping happens over several weeks, which is why release dates are set that don't always match when the software arrives.

      Forcing Valve to hold back also makes sense - if they don't, everyone will buy the game on steam and not in the retail box (except through Best Buy) to get it first.

    39. Re:As they said on IGN by fafaforza · · Score: 1

      A double fuck-you to Vivendi. They butchered Leisure Suit Larry, dismantled Sierra because of less than optimal revenues, and took apart Papyrus for similar reasons. At least they allowed David Kaemmer buy back the source code to Grand Prix Legends and the Nascar series that he wrote so that he can continue making other projects using his existing stuf.

    40. Re:As they said on IGN by Cornflake917 · · Score: 1

      With all the authentication junk they've been adding, it's become too much of a hassle to play PC games;

      Yeah because clicking clicking on the "connect" button in your network connection (ONE TIME) is such a pain in the ass dude.

    41. Re:As they said on IGN by Lord_Dweomer · · Score: 1
      I chose your post to respond to since you seem to be missing the point the most. What if I do not have an internet connection available? Then it is a bit more of a hoop. So what they're basically saying is that you have to pay for our game, then pay for an internet connection to even play single player.

      And I'm not whining, I'm standing up for what I believe is a disgusting business move on Valve's part and I'm putting my money where my mouth is. There's no whining there.

      To the person who posted a response above you about what the big deal is...well, honestly? I have an internet connection, I could easily activate HL2 if I were to purchase a copy, but what I'm doing is taking a stand against the principle of the matter, because I don't want to see it used again in the future, and I don't want it to become required for everything. It is absolutely ridiculous.

      --
      Buy Steampunk Clothing Online!
  3. Blows my mind by mr_zorg · · Score: 3, Insightful

    Wow, that blows my mind that a company could be in such a state of denial. How does a situation like this happen? I could see some corporate mixup causing the game to be released early, but to then insist that it wasn't released is pure lunacy...

    1. Re:Blows my mind by Babbster · · Score: 1

      Actually, Vivendi is trying to protect their profits. Assuming the game isn't available from every retailer, if Valve opens up the Steam authentication then people who can't get HL2 at their local store will possibly purchase it through Steam. It's perfectly reasonable for Vivendi to want the authentication delayed until the boxes are available in all the outlets to which they've been shipped.

    2. Re:Blows my mind by AlphaJoe · · Score: 1

      They hired that Iraqi communications director who insisted that there were no American forces in Baghdad...

      --
      A computer once beat me at chess, but it was no match for me at kick boxing.
    3. Re:Blows my mind by eyeye · · Score: 1

      Yep.

      Nothing that ever happens is valves fault.

      Strange that isnt it.

      no doubt valve are beating back vivendi from the city walls and despatching them straight to hell or something.

      I wonder what Valves excuse will be when HL2 sucks - they will probably blame hackers or sunspots or something.

      --
      Bush and Blair ate my sig!
    4. Re:Blows my mind by teal · · Score: 1

      Actually, they hired the Bush spin machine where nothing is ever their fault.

    5. Re:Blows my mind by bryhhh · · Score: 1

      Yes, but Valve have been smart, they have a secret weapon which is known as Counter-Strike Source.

      CS Source is currently only available to people that have purchased HL2 via steam, otherwise no CS Source for you until you receive your retail box.

      This was enough for me to cancel my retail order and purchase through steam instead, and if all the other CS fans have done the same, then Vivendi will have already lost out in a big way, especially when you see the number of full CS source servers there are at the moment.

    6. Re:Blows my mind by NeoChaosX · · Score: 1

      Actually, CS:Source comes with boxed HL2. DoD Source and HL1 Source are what you get if you order via Steam. So this tactic doesn't work. Personally, I'm going for the boxed version. Better to have an actual physical copy ready because I'm an impatient S.O.B. that doesn't want to wait for HL2 to download if/when he needs to reformat Windows and reinstall all his games.

      --
      One man's selflessness is another man's annoyance.
    7. Re:Blows my mind by plunge · · Score: 1

      Actually, once yuo download hte game over Steam, you can copy and burn all the game content as many times as you want. In fact, Steam even includes a tool to create such copies and split it up over multiple CDs for you if you don't have a DVD burner.

    8. Re:Blows my mind by bryhhh · · Score: 1

      My point is, that if you have pre-ordered the game via steam, you could have been playing CS Source for some time now.

      If you are buying the retail copy, a few lucky people are able to play it now, but the vast majority can't play it until tuesday.

  4. you can buy it.. but you can't play it by Elminst · · Score: 5, Informative

    The game has to be activated via STEAM before you can play it. Even for single player.

    ACtivation does not start until Tues. Nov 16th.

    But you can drool over the box and wear your T-shirt until then!!

    --
    No unauthorized use. Trespassers will be shot. Survivors will be shot again.
    1. Re:you can buy it.. but you can't play it by Anonymous Coward · · Score: 3, Funny

      Yeah your XL only T-shirt, makes me think they hit the nail on the head in consumer research.

    2. Re:you can buy it.. but you can't play it by yikes650 · · Score: 4, Funny

      You aren't Gabe Newell by any chance?

    3. Re:you can buy it.. but you can't play it by Jason1729 · · Score: 4, Insightful

      The game has to be activated via STEAM before you can play it. Even for single player

      ...and this is why I wouldn't even consider buying the game.

      Besides, just 10 more days until WoW.

    4. Re:you can buy it.. but you can't play it by Fallen_Knight · · Score: 2, Insightful

      or you could go find the torrent and download it and play it before tuesday with out haveing to bother with the stupid steam activation....

    5. Re:you can buy it.. but you can't play it by bman08 · · Score: 2, Funny

      If those authentication servers get clogged up on tuesday there will be hell to pay. Hell.

    6. Re:you can buy it.. but you can't play it by Kenja · · Score: 4, Insightful
      "...and this is why I wouldn't even consider buying the game."

      So you wont buy a game that needs to be activated online, but you will pay a monthly fee in addition to around 60$ at the register for a game that can ONLY be played online?

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    7. Re:you can buy it.. but you can't play it by chris411 · · Score: 1

      I really don't think that's what the grandparent meant by "register." He meant register as in, pay at the...

    8. Re:you can buy it.. but you can't play it by Zorilla · · Score: 1, Offtopic

      Moderators: you ought to look at Gabe Newell yourself and take the joke before you start modding people down.

      Try to remember what the offtopic mod is designed to do; it dissuades users from posting things like GNAA, "x is dead. Truly an American icon," etc.

      A couple degrees of separation from the root topic is acceptable. Therefore, the parent post, and even this one for that matter, is acceptable material. Stop abusing Slashdot.

      --

      It would be cool if it didn't suck.
    9. Re:you can buy it.. but you can't play it by NanoGator · · Score: 1

      "So you wont buy a game that needs to be activated online, but you will pay a monthly fee in addition to around 60$ at the register for a game that can ONLY be played online?"

      Seeing as how the service is so much different between the two games, I don't see what is so (Score:3, Interesting) about this comment.

      --
      "Derp de derp."
    10. Re:you can buy it.. but you can't play it by Jason1729 · · Score: 5, Insightful

      So you wont buy a game that needs to be activated online, but you will pay a monthly fee in addition to around 60$ at the register for a game that can ONLY be played online?

      I'll pay a monthly fee for a service. It costs to run those servers and it is an online game. I'm not too happy about the initial fee.

      I will not ask a company for permission to run a game locally on my own computer after I've already paid for it.

    11. Re:you can buy it.. but you can't play it by Lord+Kano · · Score: 1
      • So you wont buy a game that needs to be activated online, but you will pay a monthly fee in addition to around 60$ at the register for a game that can ONLY be played online?


      I wouldn't, but I do understand why others would.

      Especially if you can buy it, install it, and play it all in the same day.

      In that case it would have one up on HL2.

      LK
      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    12. Re:you can buy it.. but you can't play it by Slothy · · Score: 1

      But you would enter a CD Key and allow it to authorize that?

    13. Re:you can buy it.. but you can't play it by Anonymous Coward · · Score: 2, Insightful

      For an offline game, like single-player HL2, the CD Key will still work in 5 or 10 or 100 years. I don't see a problem with the CD key in WC3 for example. I do still play very old games, arkanoid 2, the old sierra adventure games, even scorched earth.

      WoW is different because the game itself is online. It is a service with a rather unfair activation fee.

      I still use win2k and I refuse to use XP for the same reason (product activation), and I did my taxes on paper for the first time ever this year because all the tax software has the same defect.

      I bought my first mac a few months ago because eventually win2k will be end-of-lifed, so I have to maky my transition away more painless. I'm willing to put up with all the crashes and other crap people complain about with windows, but I'd rather change platforms than use product activation. I've also invested very heavily in apple because I think garbage like "trusted computing" will push people of the PC platform in droves in the next few years.

    14. Re:you can buy it.. but you can't play it by Allison+Geode · · Score: 1

      i said the same thing MONTHS ago and was chastised for it. though back then, steam was seen as a viable alternative to the commercial 'disc in a box' market. it has a long way to go before that will happen, there's too much BS like this to think of it that way.

      i wonder, will valve eventually release a 'we went bankrupt' patch for when the steam network loses support that lets people at least play the darn game when steam no longer exists? i feel this is relatively shortsighted.

    15. Re:you can buy it.. but you can't play it by Jason1729 · · Score: 2, Insightful

      By authorize do you mean like typical software where it runs a check locally or product activation? I have no problem with the former (though it seems silly to force legitimate users to go to the extra trouble), but I would never buy any software with product activation.

    16. Re:you can buy it.. but you can't play it by mrchaotica · · Score: 1

      No, everybody already finished Doom 3 in anticipation, remember? So there will be hell to re-play!

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    17. Re:you can buy it.. but you can't play it by pyrote · · Score: 1

      For an offline game, like single-player HL2, the CD Key will still work in 5 or 10 or 100 years.

      no actually it won't. in 10 years, we may all be saying "valve who?". not to mention the computer that the Cd key is authenticated against will be missing.

      to be honest I'd be suprised though if there isn't a "patch" *cough* 'crack' out before it's even officially released.

      --
      THE WORLD IS GOING TO END!!!! eventually.
    18. Re:you can buy it.. but you can't play it by AvantLegion · · Score: 1
      >> but I would never buy any software with product activation.

      Well then unless you plan on using Win2000 forever, you won't be a Windows user much longer, and then you won't need to worry about games at all!

      Welcome to the Mac/Linux side, brother.

    19. Re:you can buy it.. but you can't play it by VGPowerlord · · Score: 1

      I'm surprised that no one has mentioned that Vivendi-Universal owns Blizzard, and as such, is publishing WoW as well.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    20. Re:you can buy it.. but you can't play it by Talez · · Score: 1

      Windows XP has activation?

      I mean... I bought my Windows XP legally on the shores of Bali!

    21. Re:you can buy it.. but you can't play it by cortana · · Score: 1

      Hmm, so you run a pirated copy of Windows XP, then? Or is it a "legitimate" volume install borrowed from work? :)

      Oh I suppose you could just be using Win2k.

    22. Re:you can buy it.. but you can't play it by MROD · · Score: 1

      So, what happens if you buy the game and don't have a phoneline or modem or any other way to connect to the authentication server?

      I know it's not a usual situation but it is possible. Are you denied access to your property because you don't have internet access?

      --

      Agrajag: "Oh no, not again!"
    23. Re:you can buy it.. but you can't play it by tolan-b · · Score: 1

      I'm not the OP, but product activation was one of the 'features' of XP that persuaded me to finally move to linux as my main desktop.

    24. Re:you can buy it.. but you can't play it by Anonymous Coward · · Score: 1, Insightful

      "Or is it a "legitimate" volume install borrowed from work? :)"

      Not to be an anonymous ass, but quite a few business versions of the software allow staff to install the software at home as well -- its part of the M$ Lock-In scheme. My M$ Rep actually encouraged me to install it at home...and when I told him I don't run PCs at home, he sent me a free copy of VPC (I have the old Connectix version that didn't run on OSX at the time).

      So don't assume...

    25. Re:you can buy it.. but you can't play it by Amorpheus_MMS · · Score: 5, Funny

      But you can drool over the box and wear your T-shirt until then!!

      Does it say I bought Half-Life 2, but all I can do is wear this stinking T-Shirt! ?

    26. Re:you can buy it.. but you can't play it by DruggedBunny · · Score: 1
      You aren't Gabe Newell by any chance?

      Try logging in as Elminst : gaben and find out...

    27. Re:you can buy it.. but you can't play it by ildon · · Score: 1

      You would rather be forced to switch out CD's all the time and be forced to disable all your CD emulation software or download a crack instead?

    28. Re:you can buy it.. but you can't play it by HAKdragon · · Score: 1

      Except, as far as I know, nobody has been able to crack it yet because the files are still encrypted. When you authenticate your copy with the Steam servers, it decrypts the files and allows you to play. I'm sure cracks will be flying all over everybody's favourite torrent sites soon after the Steam servers start authenticating.

      --
      "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
    29. Re:you can buy it.. but you can't play it by Tim+C · · Score: 1

      Hmm, so you run a pirated copy of Windows XP, then?

      You have to pay a monthly fee to run XP? Damn, I'd better get my cheque book, I've been running it for a couple of years and not been paying anything, I must owe MS a packet...

    30. Re:you can buy it.. but you can't play it by dougmc · · Score: 1
      no actually it won't. in 10 years, we may all be saying "valve who?".
      And that's exactly the point. Valve may have folded 8 years earlier, but HL and the cd-key that came with it will still work.

      But unless they released a patch for HL2 removing the activation requirement, or somebody else is running servers, you won't be able to even install it on a computer, even a 10 year old computer, and play it. Not without a crack anyways.

      not to mention the computer that the Cd key is authenticated against will be missing.
      So? Install it again.

      Personally, I write CD-keys on CDs -- that way, when the manual or case with the key on it is lost, I still have it.

    31. Re:you can buy it.. but you can't play it by Tim+C · · Score: 1

      WoW is different because the game itself is online. It is a service with a rather unfair activation fee.

      You mean like provision of electricity, running water, telephone, etc is a service? I don't know about the US, but here in the UK you generally have to pay a fee to be connected to such things. Think of the WoW CDs as a connection fee - it takes work (and a physical resource) to get you hooked up. Why *should* that be free?

      You could argue that they could roll it into the cost of the service, but then they'd almost certainly want to tie you to a minimum period contract, to make sure they made their money back. Not only that, but it would probably push the monthly fee up for the duration, so you end up paying more than you would have done.

      As for activation, you do have a point - at some point in the future, the servers are bound to be switched off for good, and then you have a coaster. That said, I still bought XP Pro - I don't expect to still be using it (or even to want to be using it) by the time MS switch off the servers. Not to mention that they don't need to be there for normal, day to day usage.

    32. Re:you can buy it.. but you can't play it by Khakionion · · Score: 1
      So, what happens if you buy the game and don't have a phoneline or modem or any other way to connect to the authentication server?

      You get branded an idiot for not reading the system requirements: "Internet connection required."
      --
      OMG! Wau!
    33. Re:you can buy it.. but you can't play it by ScrewMaster · · Score: 4, Insightful

      I agree one hundred percent. This isn't a game related comment but does involve how dangerous server-based/controlled applications can be from a user's perspective.

      I've been looking into Windows software packaging applications, in particular Jitit's Thinstall and BitArt's Fusion. Either of these products are impressive and would solve a lot of technical issues that have been plaguing us for some time (among other things I'm responsible for developing installation scripts and generating releases.) But get this: even their downloadable demos require Internet access for activation, and so far as I can tell you can't even use them unless you have permanent Internet access (one of them supposedly has to download program code in order to run, each time you start it!) I was told to evaluate what was out there and recommend one, and I had approval to on-the-spot BUY whatever I came up with. The truth is that I cannot, in good conscience, recommend to my manager that we buy either one of these products. How could I? We're talking about something will become a key part of how we build software distributions, and if the software ever fails to run we (and in particular, I) would be thoroughly screwed. It's amazing how these companies think: they don't trust US to actually BUY their products so they implement ridiculous protection schemes, yet we are supposed to trust that they will always be there to give us permission to use that for which we've already paid! Hell, where I work our Internet connection (powered by SBC, what does that tell you) is a little flaky: I would get upset if I couldn't get my job done because my application couldn't do the ET thing. Just absolutely stupid, and they're losing business ... if I could have even RUN one of their demos I would have picked one and BOUGHT it! I guess these are the kind of business people that lose sleep at night that someone, somewhere, might be using their product without paying for it. Boggles the mind. It's funny, but this kind of thing was used very heavily back in the early eighties (copy protected discs, you know, with the bad sector marks and laser burns and all that crap) but the software industry woke up and realized that they were only hurting their honest customers and themselves. Now it seems like they're taking a step backward and using the Internet for the same thing. I think a lot of it is for the same reason that dogs lick their balls: because they can. You can pull this off if you're a monopoly: when you're in a competitive market it's a risky proposition. In this case, it is driving me to a less sophisticated but safer solution, one that doesn't have any authentication crap.

      Now look at Valve. $89.00 for their Gold version of Half Life 2. That's a lot of bread for a game. And I don't like the idea that I might someday be unable to play it because Valve isn't in business anymore, or just decides that they don't want me to for whatever reason. Yes, yes, I'm sure there will be a "no authentication" crack out shortly if it isn't already, but it still pisses me off. I bought it, leave me alone. If you want to charge me a fee for the use of your servers, that's fine, that's a value-added service. I personally believe Half Life 1's phenomenal success as an online game was due to the fact anyone could run a server, join a server, and that the master list was available for free.) If Valve wants a repeat of that success they'd best not be too greedy.

      --
      The higher the technology, the sharper that two-edged sword.
    34. Re:you can buy it.. but you can't play it by cortana · · Score: 1

      Feel free to point out where I implied this...

    35. Re:you can buy it.. but you can't play it by Patik · · Score: 1

      Joke all you want, but XL is the most common size. It's a bit of a misnomer, as people who wear XL shirts are not "extra large." I would say that a good 80% of people who wear XL shirts are not overweight.

    36. Re:you can buy it.. but you can't play it by tuffy · · Score: 1
      Well then unless you plan on using Win2000 forever, you won't be a Windows user much longer, and then you won't need to worry about games at all!

      Windows XP Professional requires no activation, internet or otherwise.

      --

      Ita erat quando hic adveni.

    37. Re:you can buy it.. but you can't play it by Tony+Hoyle · · Score: 1

      The activation sucks ass. I pay through the nose for MSDN universal... but am only allowed to install XP 10 times in the year - it'll stop allowing me to register after 10 installs. How am I supposed to test things?

      (The answer is to run the corpfiles hacked version.. I'm still within the license (as long as I don't have more than 10 installs at once), and it's a lot less hassle).

    38. Re:you can buy it.. but you can't play it by NShade · · Score: 1

      "Windows XP Professional requires no activation, internet or otherwise."

      Really? My PC must not have gotten the memo then, because my recent XP Pro install on my laptop has a nice little icon in the system tray that says "23 days left for activation."

    39. Re:you can buy it.. but you can't play it by toxickiwi · · Score: 1

      Are you serious? What if you are like me and don't have any access to the internet how do you play the single player game after you have purchased to game?

      ... now reading Stream site... holy crap what are these people smoking??? I think they have customers = criminals in the code, have a look at 'When I try to register my NEW CDKey (90 days or less from time of purchase) Steam says it's already in use! What do I do?' - they want you to email them photo's of everything wait two weeks, don't ever contact them and they will look into it... and it gets worse from there..

    40. Re:you can buy it.. but you can't play it by Bhalash · · Score: 1

      So why not switch to Linux and use GPL'd OS and accounting software?

    41. Re:you can buy it.. but you can't play it by SuperRob · · Score: 1

      "... I did my taxes on paper for the first time ever this year because all the tax software has the same defect."

      I use Quicken.com's TurboTax online. Don't have to buy new software every year, it's always up to date, don't have to download patches, and they save all my returns online for later retrieval.

    42. Re:you can buy it.. but you can't play it by ScrewMaster · · Score: 1

      Okay. Let me put it a different way. Suppose Valve said, well, we're not going to SELL you the game, we're just going to let you run it as long as you pay your monthly $9.95 fee to access our servers. That would be fine by me ... the same way I rent my cable modem from my ISP. But Valve (and an increasing number of companies) want you to shell out significant money up front, giving you the illusion that you have actually bought something, when in fact you have not. What is the idea of ownership all about? It is about control. If I don't have absolute control over when I can run my licensed copy of a piece of software, even after the company the sold it to me folds, then I don't own it. They do, and I just paid an exorbitant rental fee.

      Fact is, Valve will probably release patch to allow unauthorized play anyway ... just like they eventually released the original half-life without the CD requirement. Right now they're experimenting with an entirely new way of delivering game play and we'll see how it shakes out. Given their record I'm willing to give them time to come around. In any event, I'm actually not picking on Valve, per se: they just sell video games and I've been a Half Life addict since it first came out. I am, however, concerned about what I see as a very negative trend in the software industry. As I pointed out in my original post, if I got stuck being unable to ship product to one of my customers because a software vendor's authorization server doesn't do it's job, there would be hell to pay. The guys implementing this copy protection crap better start to realize that fact.

      --
      The higher the technology, the sharper that two-edged sword.
    43. Re:you can buy it.. but you can't play it by Jardine · · Score: 1

      Joke all you want, but XL is the most common size. It's a bit of a misnomer, as people who wear XL shirts are not "extra large." I would say that a good 80% of people who wear XL shirts are not overweight.

      I think it's more to do with what feels comfortable for people. A lot of people who wear XL shirts could fit into a Large or Medium shirt but like the extra room the XL provides. Personally I find XL shirts to be small for me (yes I'm heavier than I should be but even at a reasonable weight an XL shirt feels small). I also realize that I'm in a minority and that XXL is too big for most people.

    44. Re:you can buy it.. but you can't play it by bryhhh · · Score: 1

      By authorize do you mean like typical software where it runs a check locally or product activation?

      If I might step in here:

      At first I was against the whole concept of steam, but knowing that I have no choice to play HL2, I decided to create an account. Having used it now for a period of time, I find it to be quite good.

      I have no real problem with the steam "product activation", if it prevents piracy and doesn't cause a major problem for the user then thats good news isn't it?

      The product activation you talk of in steam, is simply a case of entering a key found with your media when you install the game for the first time, Subsequent installs don't require the key, even when installed on another computer.

      though it seems silly to force legitimate users to go to the extra trouble

      Extra trouble? You only have to enter your CD key once to associate your purchase with your steam username and password, you can then install steam on any computer, download all the required program files and play your licensed game simply by logging on to steam with your user/pass. I can remember a username and password easier than a CD key, so how is it more trouble? I regulary have to nuke this windows box and reinstall it, the ability to install steam, log on and have all my games auto-install with the latest versions makes life so much easier. I'm afraid that your arguement is invalid.

      The only concern I have with steam is if valve drop support for it, leaving my HL2 game unplayable, but I could easily go download a crack and continue to play should that happen.

    45. Re:you can buy it.. but you can't play it by toddestan · · Score: 1

      Windows XP Professional requires no activation, internet or otherwise.

      That's only true for the widely pirated corporate edition. Retail copies, like at Best Buy, have to be activated.

    46. Re:you can buy it.. but you can't play it by Barlo_Mung_42 · · Score: 1

      Lol. He has his tin foil hat on about entering an activation key and having it send a small amount of data back to the mothership. How do you think he feels about entering all that real information and sending it off through a 3rd party?

    47. Re:you can buy it.. but you can't play it by Jason1729 · · Score: 1

      The issue is not a tin foil hat about sending data to the mothership. It's that the software won't work in a few years.

      Let's say you do your taxes with turbotax online and in 5 years you get audited but still have the soft copy of your return...a lot of good that does you; you have to go beg turbotax to let you access the 5 year old software...assuming they even exist anymore. There is no way I'd pay for such a broken "service".

    48. Re:you can buy it.. but you can't play it by pyrote · · Score: 1

      my bad, thought it was referring to the HL2 authentication method... I understand fully the cd-key authentication found on HL1

      --
      THE WORLD IS GOING TO END!!!! eventually.
    49. Re:you can buy it.. but you can't play it by Jason1729 · · Score: 1

      Absolutely right. It will be the Mac for me.

    50. Re:you can buy it.. but you can't play it by plunge · · Score: 1

      Ah. A ONE TIME internet activation that henceforth allows you to associate all you purchased content with an account form which you can download your games onto any computer (or use Valve's handy CD backup feature to instantly burn a CD or DVD of the game content anytime you want, to carry and install anywhere you want) and play using that permanent activation.

      The horror! Or.... a company finally getting it right.

    51. Re:you can buy it.. but you can't play it by plunge · · Score: 1

      Given that activation is a ONE TIME thing per account, I'm still missing your point here. Basically, steam and valve's account system would have to fold AND they would have to be dick enough not to release a patch (something that virtually every other game that sunsets does in such a situation).
      As it stands, what Valve is doing is try to separate game content from particular computers: once you buy an account with them, you get the right to download and copy and burn their content all you want, no extra charge. You can then take it anywhere, and instead of hackable, stealable keys, you simply use your account as your "key." Frankly, I like that a lot better than the previous system, where people would steal each others keys and screw up MP, hack and crack their way into servers with no trackability, and there was this veneer of "copying CDs is bad, you don't have the right to do what you want with what you bought." Valve's solution allows me to do anything I want with the game content I purchased, and my account gives me rights to play it anywhere, at anytime, even on multiple different computers. This system makes more sense than any other.

    52. Re:you can buy it.. but you can't play it by richy+freeway · · Score: 1

      Yes, yes it does. The only version that doesn't require activation is the Corporate edition and you shouldn't be running that really... ;)

    53. Re:you can buy it.. but you can't play it by Secrity · · Score: 1

      It seems to be pretty common for promo tshirts to be X-Large shirts marked "One Size Fits All". Those one-size promo shirts fit me just fine.

    54. Re:you can buy it.. but you can't play it by bief · · Score: 1

      ...and this is why I wouldn't even consider buying the game.

      Besides, just 10 more days until WoW.


      YEAH! Let's boycott a game because you can't play it offline and because it is published by the evil Vivendi. Oh wait...I guess that would mean boycotting World of Warcraft too...

    55. Re:you can buy it.. but you can't play it by SuperRob · · Score: 1

      You CAN download the files in advance, you know. :)

    56. Re:you can buy it.. but you can't play it by glesga_kiss · · Score: 1
      lot of people who wear XL shirts could fit into a Large or Medium shirt but like the extra room the XL provides

      Cool, provided they WANT to look massive. If you are a big person, don't make it worse with baggy clothes!! Not only are you showing that since you left mommies house, you can't feed yourself healthilly, but also that you aren't capable of shopping for clothes that fit!! :-) Do you want to remain single for ever?

    57. Re:you can buy it.. but you can't play it by Suppafly · · Score: 1

      Let's say you do your taxes with turbotax online and in 5 years you get audited but still have the soft copy of your return...a lot of good that does you; you have to go beg turbotax to let you access the 5 year old software...assuming they even exist anymore. There is no way I'd pay for such a broken "service".

      You are aware that you can print from turbotax right?

    58. Re:you can buy it.. but you can't play it by Cornflake917 · · Score: 1

      Wow...I guess being right warrants a troll mod these days. You are completely right on all 3 of your points. I'd mod you back up if I could.

    59. Re:you can buy it.. but you can't play it by dougmc · · Score: 1
      Given that activation is a ONE TIME thing per account, I'm still missing your point here.
      One time per account? No.

      I'm assuming that if you reinstall HL2, you have to activate again, even if you use the same account. And I wonder what prevents you from just copying an install from one box to another box -- there's probably something, and if you make signifigant changes to your box, it may have to be activated again (like Windows.)

      Basically, steam and valve's account system would have to fold AND they would have to be dick enough not to release a patch (something that virtually every other game that sunsets does in such a situation).
      This situation (*requiring* online activation for a single player game) is pretty much unprecendented for games. Please do list other games that have run into the same situation that have released such a patch. You say `virtually every other game', but I think this list is `virtually' empty.

      As for non-games, having the companies that write software go out of business leaving their customers high and dry, unable to even get license keys is nothing new. At an old job, we had a WinDD server that needed to be re-installed, which requires a new license key. But since the license key is provided on a diskette that is erased when it's activated (but put back when you `uninstall' they key from the install), and the system hard disk crashed preventing the uninstall of the license, and the company was out of business and could not give us a new license key, we were stuck -- our $10k software was useless.

    60. Re:you can buy it.. but you can't play it by Jason1729 · · Score: 1

      The advantages of having the return in a soft format is it's easy to search through it to find out what's going on, if the numbers don't add up and the IRS wants to know why, it's a lot easier to track the number through in the software. That's the whole purpose for having the software.

      If you're going to have to do it with the paper copy of the return instead, then why in the world would you buy the software in the first place? It defeats the whole purpose.

      Would you buy a word processor that wouldn't let you edit a document after 6 months, instead you have to print it out and manually cross out and correct the errors? Even if they claimed that restriction would prevent piracy?

      You know, the year after quicktax destroyed their product with product activation, turbotax had a huge ad campaign about how their product wasn't rendered useless that way, so I bought turbotax that year, then the next year they added the same crippling. I think after that I hate turbotax even more.

    61. Re:you can buy it.. but you can't play it by Jason1729 · · Score: 1

      I have no real problem with the steam "product activation", if it prevents piracy and doesn't cause a major problem for the user then thats good news isn't it?

      I agree with you 100%. Steam "product activation" doesn't prevent piracy because it will be cracked, and it created a major problem for the legitimate user in that you can't re-install the software a few years later. It seems like we're in agreement then, steam is the worst thing to ever happen to gaming.

      Extra trouble? You only have to enter your CD key once to associate your purchase with your steam username and password, you can then install steam on any computer

      Yes, not being able to play a game I've legally purchased is extra trouble. If you bought the original HL would you enjoy going back and playing it now? With HL2 you can't (at least not legally).

      Linking the software purchase to your account presents even bigger problems. Can you resell the game? Copyright law explicitly allows you to transfer a software license. If I buy a game that turns out out I hate it, I know I can resell it on eBay for about 70% of what I paid, then I'm only out $15 instead of $50.

      The only concern I have with steam is if valve drop support for it, leaving my HL2 game unplayable, but I could easily go download a crack and continue to play should that happen.

      So you agree it will be cracked and therefore this will do nothing to decrease piracy, and you also agree that they could drop support for it and then you're out all the money you've spent on their crippled games unless you pirate it...So the legal customers are left out in the cold while the pirated play the game.

      Why are you arguing that this is okay???

    62. Re:you can buy it.. but you can't play it by Jason1729 · · Score: 1

      I said I was willing to pay a monthly fee for a game that was an online service while I was not willing to use a software activation product.

      You said it follows from this that I'm using a pirated copy of windowsXP. If I'm using XP follows from what I said, then XP must require a monthly fee because I sure wouldn't be using it if it requires activation.

      In fact I am using win2k, and I will switch to the mac when windows is eol'd.

    63. Re:you can buy it.. but you can't play it by Jason1729 · · Score: 1

      You would rather be forced to never play the game again in 2 years after paying full price for it (unless you're willing to pirate it even though you've paid for it)? It seems like an easy choice to me.

    64. Re:you can buy it.. but you can't play it by Jason1729 · · Score: 1

      1) With all the worms floating around it's not that unreasonable for someone to have their main computer with all the best hardware and financial apps not connected to the internet with a secondary one that's not fast enough to run HL2 as an internet terminal. I know I'd do that if I had any data on my machine that I was too concerned about.

      3) show me where this is in the contract *and* where this patch is held in the care of an arbitrage service. Because if those 2 things aren't meant, I can guarantee with 100% certainty that Valve will not release any such patch.

      That's okay though because there will be cracks. But my opinion on that is if you're going to crack it later (which will be software piracy) why not crack it now and save yourself the $50? I'm usually against software piracy, but personally I hope this is the most pirated piece of software since windows and the company loses most of what they spent developing it.

      This is still Completely true. They are not charging any extra fees for Steam.

      You think they should charge extra for crippling the software? If I break both your legs will you be happy because I didn't charge you for the service? If anything they shouldn't charge more than $5 for this game with activation because all you're buying is a limited window in which to play it. I doubt I'd even pay $5 under those terms though. I've been looking forward to this game almost as much as WoW. I would have bought it in a second and probably even paid the $90 for the collectors edition, but I won't get it at all.

    65. Re:you can buy it.. but you can't play it by Jason1729 · · Score: 1

      Where did I say I had anything against Vivendi or that they were evil (well as a Canadian I'm a bit pissed about that whole Seagram's thing, but not enough to hold it against Vivendi)? I said I wouldn't buy any software rendered defective by product activation.

      I also never said I wouldn't buy a game that can only be played online. WoW is a monthly service, you pay a monthly fee to connect to that service, and you actually get something for that money besides permission to play software you've already paid for. HL2 is not a service, and yet you can only play that on your own computer with the permission of the company even though you've paid for it.

    66. Re:you can buy it.. but you can't play it by ildon · · Score: 1

      If HL1 is any measure it's more like 8 years.

    67. Re:you can buy it.. but you can't play it by bryhhh · · Score: 1

      When I say it "prevents piracy", I didn't say it would "prevent *all* piracy". It will however, as I stated, "prevent piracy".

      Not being able to play a game I've legally purchased

      Bull! If / when valve decide to drop support for steam / HL2, patches will be released to bypass the authentication, or as you rightly point out, cracks will be available to bypass the problem.

      Linking the software purchase to your account presents even bigger problems

      Yes, big problem. The official stance from valve is that, "it is not supported at this time". - Could be a yes, could be a no. Knowing this in advance, you could link your purchase to a new account if you intended to pass it on once you have finished it.

      So you agree it will be cracked and therefore this will do nothing to decrease piracy, and you also agree that they could drop support for it and then you're out all the money you've spent on their crippled games unless you pirate it...So the legal customers are left out in the cold while the pirated play the game.

      Now you are being silly.

    68. Re:you can buy it.. but you can't play it by cortana · · Score: 1

      I was in fact replying to your comment:

      "I will not ask a company for permission to run a game locally on my own computer after I've already paid for it."

      Ok, so I was too hasty and Windows is not a game. Big deal. Especially since the only reason to *have* it installed, IMO, is to play games. :)

    69. Re:you can buy it.. but you can't play it by Some_Llama · · Score: 1

      Or you could just buy windows XP corp edition, just enter a key, no activation needed.

    70. Re:you can buy it.. but you can't play it by Jason1729 · · Score: 1

      Can you sell the game (transfer you license)? ... Nope

      Can you install the software after Valve goes out of business (it will happen with crap like this) ... Nope

      "The horror" is right.

  5. Copy protection at its best! by shepd · · Score: 5, Insightful

    This will either result in:

    - People downloading a crack
    - People returning the game
    - People deciding not to play the copy protection game

    All three look good to me, and should hopefully promote a more copy-protection free future. As far as blaming Vivendi... Did Vivendi put the authentication in there? No?! Hmmm...

    Whose fault is this really, then?

    --
    If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
    1. Re:Copy protection at its best! by luvirini · · Score: 4, Insightful
      As far as blaming Vivendi... Did Vivendi put the authentication in there? No?! Hmmm...

      No they did not "put" it there. But usually it is the publisher who pushes for the harder copy-protetion schemes.

    2. Re:Copy protection at its best! by kyhwana · · Score: 1

      Or download a crack and have your CD key stolen, so when you try to activate it, you're locked out. YAY

      --
      My email addy? should be easy enough.
    3. Re:Copy protection at its best! by shepd · · Score: 2, Insightful

      Is the Half Life brand name so unknown they should be forced to deal with a publisher to make sales?

      With a brand name as popular as this, I am sure Valve was in a position to tell Vivendi "jump" if Vivendi said no to a copy protection free game.

      Of course, now, they've signed a contract and, worse yet, the game is on the shelves. The damage is done. And another set of consumers are casualties of this odd war against them.

      --
      If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
    4. Re:Copy protection at its best! by Honig+the+Apothecary · · Score: 5, Insightful
      Vivendi did not put the authentication in there. But they are the ones insisting that "the game has not shipped yet" and not letting Valve turn on the authentication servers allowing people to play.

      It is the same old business model as music if you look at it. Valve came up with robust system for distributing a game to users, who could have had the game turned on two weeks or more ago, but there is a traditional publisher saying "No you cannot do that, you will steal our profit".

    5. Re:Copy protection at its best! by shepd · · Score: 2

      Valve came up with robust system for distributing a game to users, who could have had the game turned on two weeks or more ago, but there is a traditional publisher saying "No you cannot do that, you will steal our profit".

      Maybe I'm being old fashioned, but this time to me it seems Vivendi has the robust system (people who bought a copy published by Vivendi have it in their hands right now) whereas Valve are the ones with the non-robust system (Valve's contract laden copyright protection which is sucking pretty hard right now for gamers).

      --
      If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
    6. Re:Copy protection at its best! by AKnightCowboy · · Score: 1

      Copy protection on a video game? What's this world coming to? Seriously, what the hell is the big deal? I still have to put the stupid BF1942 CD in the drive before I can play Desert Combat... talk about annoying. I wish there was a way around, but CD-R copies don't seem to work. I hope I never damage my CD or I'm screwed.

    7. Re:Copy protection at its best! by desenz · · Score: 3, Insightful

      I don't know about that. As I understand it, the game has been preloaded on peoples computers for weeks now. It could have been activated long ago, if not for vivendi holding things up.

    8. Re:Copy protection at its best! by abandonment · · Score: 1

      >>I hope I never damage my CD or I'm screwed.

      are you asking a rhetorical question? because i think you answered it yourself here...

      the fact remains that no matter what copy protection system you put into your games, there will hacked versions of the game floating around the internet, and in steam's case (the steaming pile of crap that it is), the fact that you can't just 'install' the game and instead it has to call home makes me want to puke all over gabe newell's shoes.

      Vivendi is simply asking valve to obey the terms of the contract that Valve WILLINGLY SIGNED...

      Just because 50 million fanboys eager to sell their souls for HL2 want something to be so, does not make it.

      Then there's of course the issue of whether Valve was honest while signing said contract.

      Remains to be seen, but frankly I think Valve will be losing big time over this and potentially will lose the ownership of Half-Life2 as a result (which is what VUG is asking for in the court proceedings).

      VUG can keep Valve in court forever (being the size that it is) and Valve quite frankly can't do shit. You don't piss off an elephant without an elephant gun, and Valve doesn't have one.

      What they do have is a typical ex-microsoftian mindset about how to manipulate their customers and apparently their publisher as well.

    9. Re:Copy protection at its best! by PygmySurfer · · Score: 4, Interesting

      Is the Half Life brand name so unknown they should be forced to deal with a publisher to make sales?

      With a brand name as popular as this, I am sure Valve was in a position to tell Vivendi "jump" if Vivendi said no to a copy protection free game.

      Of course, now, they've signed a contract and, worse yet, the game is on the shelves. The damage is done. And another set of consumers are casualties of this odd war against them.


      Apparently, you're not aware of all the litigation between Valve and Vivendi at this point. I wouldn't put it past Vivendi to postpone the release, just to screw Valve (Apparently, they've already threatened to push the release back until next year).

    10. Re:Copy protection at its best! by TCM · · Score: 2, Informative

      Battlefield is SafeDisc protected. Use CloneCD to create an image. Use a good reading drive with fast error skipping. Then mount that image in Daemon Tools. Daemon Tools works for all except the very latest copy protections. Mostly, the updated copy protections include a blacklist which usually gets overriden in the next D-Tools release.

      If a game is SecuROM-protected, you have to use another approach, mainly using a different reading program that supports DPM.

      Really, handling physical media like CD/DVD is so 2000. Today you stuff enough HD space into your file server and keep CD images to mount when needed.

      --
      Of course it runs NetBSD. BTC: 1NT7QvbetmANwaMzhpVL6
    11. Re:Copy protection at its best! by Cylix · · Score: 1

      Wasn't there some contention between Valve and Vivendi over distribution?

      Seems to me this is a perfect way to push some extra copies without having to compete with their Steam model of distribution.

      It's a simple matter of being lax with the sell date with your retailers.

      Sure, you screw your customers, but wasn't that the name of the game from the begining?

      --
      "You should always go to other people's funerals; otherwise, they won't come to yours." -- Yogi Berra
    12. Re:Copy protection at its best! by Bishop · · Score: 1

      People downloading a crack

      Currently you can't reasonably crack the game. Some of the content has to be downloaded from Valve. Once the authentication servers are online then a crack will be possible. With an unlocked game it should be possible to either package the whole thing up, or there may just be one file with a decryption key.

      But until then you can't play the game. And this is the point. Valve wants to prove that their content delivery system (er denial system) works. Valve wants to sell Steam to other software publishers and developers. Valve wants to show that Steam will prevent simple CD copying and keygens. What better way to do it then unleash HL2 and prevent people from playing.

      I doubt Vevendi really gives a damn. They have already sold the boxed game.

    13. Re:Copy protection at its best! by discord5 · · Score: 1
      Is the Half Life brand name so unknown they should be forced to deal with a publisher to make sales?
      With a brand name as popular as this, I am sure Valve was in a position to tell Vivendi "jump" if Vivendi said no to a copy protection free game.

      Ah, speculation at best is always one of my favourite things on slashdot. First of all, we don't know the contents of the contracts signed between Vivendi and Valve. For all we know the CEO of Vivendi demanded that he be paid tribute in roast beef and nubile maidens, although it is much more likely that it contains clauses that deal with currency.

      Second of all, software is usually contracted before it is finished. When Valve started playing with the idea for Half Life 2 I'm pretty sure that their CEO was having talks with Vivendi. While it's quite possible they were already developing when the contract was signed, companies usually don't start writing software before they know that it can be sold. And yes, millions of geeks would love to play half life 2, but Valve needs to think about having a publisher who will actually publish the game. While steam is nice for delivering the game online, many people want "the box". The deal with Vivendi will most likely give them extra resources to put into developing half life 2 (eg. extra cashflow pays the wages of those dozen or more programmers, artists and level designers).

      Third, why would Valve want a copy protection free game in the first place? Every pirated copy of HL2 means they stand to lose money as well. Sure, there will be cracks and such, but with a system as steam they try to garantee that nobody STEALS their revenue.

      The damage is done. And another set of consumers are casualties of this odd war against them.

      Everyone that has been waiting for half life 2 knows that the release date is Tuesday Nov 16. If you buy a game before the official release date, and you know that they use an activation code you should ask yourself the question "When I get home am I going to able to play this?"

      I see a lot of posts saying "Valve en Vivendi are screwing over the consumer.". Well, wait 'till tuesday evening to see if they are. Things are looking good at the moment as the boxes are on the shelves. Vivendi most likely will not want all those people who bought this game to return their boxes next week, because then they stand to lose lots of money.

      Everyone should calm down before shouting "Ripoff!", and think before they pick up stuff in the store that they know isn't released officially yet.

    14. Re:Copy protection at its best! by Sage+Gaspar · · Score: 2, Insightful

      More robust only in the sense of increasing the publisher's profit. Everyone who has ordered Half-Life 2 on the Internet had the option to download it in increments and pre-load it on their computers, which almost everyone took advantage of. The only thing standing between them and HL2 is the same with customers who purchased it at BB, which is the go-ahead from Vivendi to turn on the authentication servers.

      If customers who purchased online lose a hard drive in the future, they can just DL it again on Steam. If CD-purchasers lose their CD -- tough shit, they have to buy another copy of the game.

      Internet distribution is simply better for the consumer and the developer, whereas traditional hard-copy distribution methods are better for the publisher.

    15. Re:Copy protection at its best! by El+Camino+SS · · Score: 1


      If they are so worried about copy protection for such a game, they wouldn't allow such daring developer tools.

    16. Re:Copy protection at its best! by WoBIX · · Score: 1

      But this system doesn't just work in Vivendi's favor. Take this release date for example. Several large companies received their units last week, while smaller companies continue to receive theirs. If the companies with the largest orders are allowed to start selling immediately, the smaller companies with the lesser orders and lower priorities get the shaft as distribution catches up. If everyone is limited to selling on the same starting day, these smaller companies have a better chance of being able to move the units they paid for, in all fairness. How would you feel if you knew that one of the few items on your shelves you knew could pay the rent for your retail space was being sold by the chain down the street a week before you even got your shipment?

    17. Re:Copy protection at its best! by shepd · · Score: 1

      Everyone that has been waiting for half life 2 knows that the release date is Tuesday Nov 16

      They do? How's that crystal ball working out... seems that if everyone knew then none of the copies would have sold and there'd be no reason for this discussion.

      --
      If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
    18. Re:Copy protection at its best! by eggsome · · Score: 1

      FYI: Trackmania uses Starforce and has not been cracked. Real pain in the ass when I want to play on my laptop and use an extra battery rather than my CD drive.

      --
      If they made a movie of your life, would anybody buy a ticket?
  6. What's the Problem? by BinBoy · · Score: 5, Insightful

    I want to play as much as anyone, but we've all known for some time that the release date is the 16th. They aren't doing anything wrong.

    1. Re:What's the Problem? by eMartin · · Score: 1

      Ask again when every game requires you to install it's own content download and authentication utility.

    2. Re:What's the Problem? by whiteranger99x · · Score: 3, Informative

      Ask again when every game requires you to install it's own content download and authentication utility.

      At which point, you either follow their rules, find a way around it, complain loudly, or take the damn game back for a refund. Couldn't be more simple.

      --
      Join the TWIT army now!
    3. Re:What's the Problem? by Chasing+Amy · · Score: 5, Insightful

      > They aren't doing anything wrong.

      And neither was DiVX (not the codec, the early DVD competitor) when it sold its customers encrypted DVD discs that required the player to have online validation. DiVX Gold or Silver discs weren't conceptually rentals like most DiVX, but were meant to be purchased and unlocked for unlimited viewing.

      Tried playing a Silvered disc lately? Every single DiVX disc became a coaster when the validation servers were shut down, even "unlocked" ones. Sure, refunds were given for "lifetime" purchased discs, but that's hardly the point--when I purchase a game or movie, I expect that a company won't be turning it on and off at the mercy of their whims. Sorry, but selling crippleware that requires online activation even for single-player is as shortsighted and wrong as--well, as DiVX and its crippling of everyone's movies.

      --

      Chasing Amy
      (We all chase Amy...)
      "The more corrupt the state, the more numerous the laws"-Tacitus
    4. Re:What's the Problem? by RedWizzard · · Score: 5, Insightful
      Unless you are playing on-line, it is a one time activation.
      No, it's not. It's an install time activation. If I have to reinstall for any reason, I'll need to reactivate. Are Valve going to be providing authentication 10 years from now?
    5. Re:What's the Problem? by Cecil · · Score: 2, Insightful

      The guy is complaining loudly. As the subject says, what's the problem?

    6. Re:What's the Problem? by Kierthos · · Score: 1

      Yes, but by then, you'll be playing Half-Life 7, not Half-Life 2.

      Kierthos

      --
      Mr. Hu is not a ninja.
    7. Re:What's the Problem? by RedWizzard · · Score: 2, Insightful
      What if Halflife 3 through 7 are shit? Maybe HL2 is the last good one.

      Plenty of people play games 10 years old, and older. Look at the popularity of abandonware. Sure there'll probably be a crack, but some people would refer to be able to play the game they purchased legally.

    8. Re:What's the Problem? by Moofie · · Score: 1

      Since I bought it, I can crack it legally. Anybody who thinks different, well, they're wrong.

      --
      Why yes, I AM a rocket scientist!
    9. Re:What's the Problem? by RedWizzard · · Score: 4, Insightful
      Since I bought it, I can crack it legally. Anybody who thinks different, well, they're wrong.
      You may be able to crack it morally, and even ethically, but not legally now the DCMA is law. Even then the number of owners who can crack the software themselves will be quite low, so the legally of cracking it doesn't matter much, because it ain't legal to distribute the cracked software (which is what most owners will require). Though again, morally and ethically justifiable...
    10. Re:What's the Problem? by nathanh · · Score: 2, Insightful
      I want to play as much as anyone, but we've all known for some time that the release date is the 16th. They aren't doing anything wrong.

      I disagree. I think it's very wrong. It might be legal. It might even be common industry practise. But it's definitely wrong.

      This isn't activation for network play, or to access their servers. This is activation for the single-player version. What happens when Vivendi goes bankrupt? And they will go bankrupt because this is the gaming industry! Suddenly all of the games cease to function. That's simply retarded. They're purposefully putting timebombs on their software. You've paid for a license but they can revoke your right to use it at any time. That's WRONG.

      Software activation is simply another example of the failure to maintain a balance between owner and user rights. I'm waiting for the backlash but comments like yours indicate that might never happen; even the supposedly educated community is largely complacent!

    11. Re:What's the Problem? by anethema · · Score: 1

      -devilsadvocate-
      What is the difference really with single player and multiplayer. Both are accepted functions of the game.
      Look at Q3A. It is basically multiplayer only..what if ID takes its auth server offline? All the copies are useless.

      I realize there are cracked servers but ignore that for now.

      What is the moral difference of requiring activation to play on someones (not ID's) server, and playing locally.

      You should argue no activation at all, or activation for everything.

      --


      It's easier to fight for one's principles than to live up to them.
    12. Re:What's the Problem? by Vellmont · · Score: 1

      You're comparing apples and oranges. If the authentication servers go offline there's no reason that Valve couldn't release a patch of some sort that didn't require activiation. Obviously that's not really possible with DiVX.

      The whole activation thing is really beside the point anyway. Best Buy is the ones at fault for selling the game before it was released, and Vivendi has every right to not activate the game.

      --
      AccountKiller
    13. Re:What's the Problem? by flewp · · Score: 1

      You may be able to crack it and be morally right, but as we all know, legality and morality don't always go hand in hand.

      --
      WWJD.... for a Klondike bar?
    14. Re:What's the Problem? by Lord+Kano · · Score: 1

      I want to play as much as anyone, but we've all known for some time that the release date is the 16th. They aren't doing anything wrong.

      Lying is wrong. To release a product and then refuse support because "we haven't released that yet" is unethical and wrong.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    15. Re:What's the Problem? by Yoda's+Mum · · Score: 1

      Not legally in the US. In the considerably large rest of the world, we can do whatever the hell we want with a game we've legitimately purchased.

    16. Re:What's the Problem? by LiquidCoooled · · Score: 1

      They simply should not be selling it yet.
      What if I had bought it. I would expect to play it when I got home. When I found it didn't work, I may want to return it as defective.
      When the shop won't accept a refund on an open item, whos going to pay me back?

      What about when the servers are closed in a few years, how can I install/play it then?

      This is a big deal, its a single player game not some online role playing saga. I saw it for sale over here yesterday, and was VERY tempted. At least for now, I think I'll pass.

      --
      liqbase :: faster than paper
    17. Re:What's the Problem? by Chasing+Amy · · Score: 2, Insightful

      > If the authentication servers go offline there's no reason
      > that Valve couldn't release a patch of some sort that didn't
      > require activiation.

      Tell that to the guy who picks up a Half-Life 2 CD in the bargain bin or secondhand, pops it in, and wonders why he can't play his game. Or the guy who bought it new right now and goes to reinstall it a couple years later but has no idea how to go about manually finding patches, downloading them, and updating a PC game--or even that PC games can be updated. Just because you and I are savvy enough to know that most PC games have downloadable patches and add-ons doesn't mean most people do. They don't.

      The very concept of buying physical software media that are completely useless crippleware coasters without online server authentication every time you install it is repugnant. You can still play movies recorded 25 years ago to obscure RCA Selectavision CED vinyl discs, yet millions of DiVX discs are useless because of needless server authentication.

      Crippleware Half-Life 2 CDs are no different. The time will come in several years when the server isn't there and the average user--who's more used to the console heritage of games that just work and don't need to register with a server to download keys or patches just to play single-player--will have no clue how to use the software he bought anymore.

      --

      Chasing Amy
      (We all chase Amy...)
      "The more corrupt the state, the more numerous the laws"-Tacitus
    18. Re:What's the Problem? by dcam · · Score: 2, Interesting

      You are right, this is a major issue.

      I bought a phone sync kit for my T720 a while ago and it came with software that could synch with the palm desktop. The catch? The client for the palm desktop was installed from a update from the web (like windows update, except without the catalog).

      Since then the company has morphed into something else and the update servers have been taken down. They also do not offer a product that syncs with the palm desktop.

      That is a problem, and activation makes things even worse.

      I will be buying half life 2 (assuming the reviews are good). But I can assure you that I will search for a crack so that I can play without needing to authenticate on the web, at least for single player. Indeed I will keep a copy of the crack on my file server so that in 10 years time if I want to play half life 2, I can.

      --
      meh
    19. Re:What's the Problem? by Vellmont · · Score: 1

      That's an easily solveable problem. If the installer can't contact the game servers (and you have a working internet connection) put up a popup suggesting you go to a website to DL a patch. You could also just guarantee activation servers working for x years, and put up the popup if you can't contact activation servers, and it's past the guaranteed date.

      My guess is the activation servers will be up for years to come. Running a server is cheap as hell, so there's not much incentive to close them down quickly. In 5-7 years when no one's playing the game the bargain bin argument is dead, and you release the no-activation patch. Hopefully Valve has included some helpfull error message when the game can't reach an activation server.

      --
      AccountKiller
    20. Re:What's the Problem? by kolwrath · · Score: 2, Insightful

      Windows XP requires authentication every reinstall. How is this any different? Its not like you install XP *JUST* once. New HD = re-auth HL2, Reinstall XP after bad crash = re-auth HL2, New computer = re-auth HL2, corrupted install from bad mod = re-auth, etc etc.

      IMHO they did not think this through. At least Microsoft gives you 30 days to auth, and lets you do it offline over the phone.

      On another note, does anyone know what will happen when Steam goes under? How will people ever play this game again? I belive the parent brought up the very valid point of old DivX disks.

      (The official word in the Steam formus I belive was, and I quote: "You dont have to worry about that". I belive while he was typing that, he did a Jedi Mind Trick hand wave. Unfortunately that only work on the week-minded.

    21. Re:What's the Problem? by KDR_11k · · Score: 1

      Not everywhere. EUCD ring a bell? Other countries are implementing similar legislation.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    22. Re:What's the Problem? by KDR_11k · · Score: 1

      Even without going online (or even having a valid CD key) you can play Q3A against the AI or opponents in your LAN. Online is a different deal but you could use tunneling software if everything else fails.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    23. Re:What's the Problem? by sedawkgrep · · Score: 1

      Dude - you don't get the fucking point do you?

      What if Valve is NOT AROUND IN TWO YEARS? What if they lose a massive lawsuit and shut down? What if they're acquired and go console-only? Sure you can argue the likelihood, but that doesn't resolve the trueness of the statement of the parent - it's pointless, cumbersome and potentially crippled.

      Your guess is the activation servers will be up for years to come? I sure am glad you know what the fuck you're talking about. This sets a bad precedent and I find it abhorrent that people like yourself will apparently accept your already-pair-for, spoon-fed content on someone else's terms, rather than yours.

      sedawkgrep

      --
      Is that a salami in my pants or am I just happy to be me?
    24. Re:What's the Problem? by Senzei · · Score: 1
      (The official word in the Steam formus I belive was, and I quote: "You dont have to worry about that". I belive while he was typing that, he did a Jedi Mind Trick hand wave. Unfortunately that only work on the week-minded.

      So those of us who think in terms of days, months, or years are safe? Good to know that.

      To be honest I am not really concerned about the whole deal. I ended up with a copy of hl2 "free" with an ATI video card purchase. I already have the key in, content downloaded. Judging from past experience with steam I will be able to play my copy sometime late 16th/mid 17th. It doesn't really matter to me if the game becomes useless later as by then I will have a new game to play.

      A lot of people are complaining about this system. My question is, what do you think should be done to prevent piracy of these games? Steam basically ensures that your simple "Here install my copy" piracy no longer works as a cdkey becomes tied to a fully unique steam account. It seems simple to me, and relatively unobtrusive when compared with other mechanisms (cd in drive requirements come to mind).

      Yes it sucks to have to connect to the net to activate a single player game, but this is the world we're in today. Software vendors see piracy as a huge threat, and this is one method of solving it.

      --
      Slashdot: Where anecdotes and generalizations can be freely substituted for facts, logic, or intelligence
    25. Re:What's the Problem? by StupidKatz · · Score: 1
      Steam basically ensures that your simple "Here install my copy" piracy no longer works as a cdkey becomes tied to a fully unique steam account. It seems simple to me, and relatively unobtrusive when compared with other mechanisms (cd in drive requirements come to mind).

      A unique STEAM account which is tied specifically to your person (be it real name or just e-mail address) is somehow less intrusive than having an an otherwise completely anonymous unique CD and CD key? Not having to put the CD in the drive is certainly a bit more convenient, yes, but most assuredly more intrusive.
      Yes it sucks to have to connect to the net to activate a single player game, but this is the world we're in today. Software vendors see piracy as a huge threat, and this is one method of solving it.

      Sad to be the one to break the news to you, but STEAM will *not* solve the problem copyright infringement (aka "piracy". Arr, matey), just as CD-in-drive requirements, Star-Force stealth drivers, the broken-by-shift-key method, or other such schemes, at least where the single-player component is concerned.
      As for multiplayer, well, the only way to solve most of the copyright infringement problems is to have a pay-per-account model, with a database of verified paying customers (and not just a list of possibly valid keys). MMOGs have this licked. Anything else is SOL for now (and the forseeable future).
    26. Re:What's the Problem? by El+Camino+SS · · Score: 1


      It's an install time activation. If I have to reinstall for any reason, I'll need to reactivate. Are Valve going to be providing authentication 10 years from now?

      I understand what you are saying, but I would assume in a few years that Valve will still be here, that if they aren't they'll issue a patch to take out the authentication, or you'll say, "Half-Life 2? Meh, whatever."

      It's a game people.

    27. Re:What's the Problem? by RedWizzard · · Score: 1
      Windows XP requires authentication every reinstall. How is this any different?
      It's not at all. But I remember the outcry here when MS announced their product activation system. Quite different to the way Valve's plan seems to be accepted. Is that because MS is the "evil empire" while Valve are well-loved?
    28. Re:What's the Problem? by MMaestro · · Score: 1
      or take the damn game back for a refund. Couldn't be more simple.

      It would be simply if retailers didn't refuse to take refunds on opened software. Thanks to CD keys needed to play online and the easily ability to copy CD, retailers are taking the cautious way out and refusing to take back software.

    29. Re:What's the Problem? by AlexMax2742 · · Score: 1

      Your guess is the activation servers will be up for years to come? I sure am glad you know what the fuck you're talking about. This sets a bad precedent and I find it abhorrent that people like yourself will apparently accept your already-paid-for, spoon-fed content on someone else's terms, rather than yours.

      What if Microsoft's authentication servers go down. No more Windows XP. (insert windows troll here)

      I'll take Steam over Starforce any day, thank you. I know, in the ideal world we wouldn't have copy protection, period, but this isn't that ideal world, and to me, a simple internet authentication is a lot better than the alternatives.

      --
      I'm the guy with the unpopular opinion
    30. Re:What's the Problem? by asretfroodle · · Score: 1

      A lot of people are complaining about this system. My question is, what do you think should be done to prevent piracy of these games? Steam basically ensures that your simple "Here install my copy" piracy no longer works as a cdkey becomes tied to a fully unique steam account. It seems simple to me, and relatively unobtrusive when compared with other mechanisms (cd in drive requirements come to mind).

      But if Steam isn't required once the game is installed, can't I still hand a copy to my friend with my steam account details, rather than a cdkey?

      Sure we won't be able to play it multiplayer together, just like every other game which enforces unique cd-keys...I'm sorry, what was the advantage of steam again? I can play from anywhere? It's just not a big enough drawcard for me I'm afraid.

      As far as I can tell, the only thing Steam really provides is an online key store, and a way for games to use those keys.

    31. Re:What's the Problem? by theduck71 · · Score: 1

      Thats a big 10-4!! This game has been delayed, and delyaed and deleayed. So what is the deal, about having to wait until the day that it is published? YOu knew it wasnt supposed to be released until 11/16. Just because BB and other retailers decided to sell it early, you cant blame the gmae maker, or the publisher. You would have to blame the company responcible for selling it before its release date. I bought this game, the day taht it came available on Steam, knowing damn well, that I would not be able to play it UNTIL 11/16/04, or the release date. You bought it 2-3 days early, and are pissed about haveing to wait the few days until they allow authentication. Lok at it this way, they will probably start the authenticating process at midnite Valves' time. I beleive they are on the West coast, so that means that it will be available around 3am on the east, and so forth,a ccording to your time zone. If you are that big into it, (Like me) I will be up at 2am wainting to play. Which means, at the time of this paost its a little over 20 hours away. We ahve been waitng for how long???? So the 20 hours is pretty insignificant. QUACK

  7. Indeed... by mcknation · · Score: 5, Insightful


    I really will laugh when someone cracks the authenticaion for single player play and releases the iso + crack before people who actually *bought* the game can play.
    Valve really needs to find an alternative to Vivendi. /-McK

    1. Re:Indeed... by Primotech · · Score: 1, Funny

      Precisely. It's called STEAM.

    2. Re:Indeed... by mcknation · · Score: 2, Interesting

      Was there a reason that Valve kept Vivendi in the loop? They have steam. They can distribute online via that. Is there such a thing as an in-house boxed release for retail outlets?

      /-McK

    3. Re:Indeed... by urbaneassault · · Score: 2, Informative

      Well, they will, as soon as their much contested (in courts and otherwise) contract with sierra, now vivendi, expires. yay to that, but sucks for valve in the time being...

    4. Re:Indeed... by n0nsensical · · Score: 2, Informative

      Was there a reason that Valve kept Vivendi in the loop?

      Yes, it's called a contract.

    5. Re:Indeed... by rsmith-mac · · Score: 4, Informative

      Although this has been posted elsewhere in the comments for this story, it needs to be posted again.

      The retail version of Half Life 2 is effectively a copy of the Steam cache of HL2 on discs. In order to play the game, you have to log in to the Steam authentication servers and activate it. This is being forced, as the game did not ship with the module containing the actual executable code(likely dubbed "half-life 2 client.gcf"), so the Steam authentication will allow buyers to acquire the last piece they need to play the game. Since the game didn't ship with this code however, no one can possibly crack the game ahead of time - the best they can do is work around the auth module and wait until the executable is released on November 16th.

      The first people to play the game will be those who buy it, people waiting on the "free" version will likely be waiting at least a day for it to be cracked.

    6. Re:Indeed... by Nogami_Saeko · · Score: 1

      Well, except that's not going to happen.

      Because the retail CDs are basically just a "preload" for people who don't want to download, or have a low-speed network connection.

      Current theory is that the CDs are either encrypted in the same manner as the steam preloads, and/or that they're missing a few small key-files that will be transferred on release day.

      It's rather clever really. I can't think of the last time I've seen a major game that wasn't available from pirates before release day - and game publishers are certainly taking note...

      And for the most part, I'm very happy with Steam - the initial growing pains it have vanished for the most part. It's quite stable, fast, and certainly convenient (can play at home or at work, simply by typing in my password).

      The only thing I wish they'd fix (SOON!) is that it's possible for people to steal Steam accounts if they get someone's password (through any number of methods) because there is no email-validation required for changes to your account (changing name, password, email contact, etc.).

      N.

      --
      "Nothing strengthens authority so much as silence." - Charles de Gaulle
    7. Re:Indeed... by AKnightCowboy · · Score: 5, Insightful
      It's rather clever really. I can't think of the last time I've seen a major game that wasn't available from pirates before release day - and game publishers are certainly taking note...

      Yes, this sets a wonderful precedent. Once companies no longer wish to support a game they just shut down that channel and voila... you can't run it or activate a re-installed copy anymore. Pure genius. It eliminates the idea of abandonware completely.

    8. Re:Indeed... by Dachannien · · Score: 1

      Considering how incredibly anticipated HL2 has been, one would think that marketing would be practically unnecessary for it. That makes Vivendi practically irrelevant, as Valve could have easily found investment capital from non-publisher firms and then published the game itself.

    9. Re:Indeed... by Slothy · · Score: 5, Informative

      Getting your game into stores is not a matter of calling them and telling them it's available. You have to have contacts at the companies (called "buyers", as in "I have a meeting with the buyer for Best Buy"), you have to sell them on why they should even bother to stock it (usually preorders determine the amount they stock, and that's a bit of a chicken and egg problem when you're looking to find places to sell it), and you have to know their buying schedule (Best Buy buys new products 4 times a year, and if you miss that you have to wait until the next one to try to convince them to buy a batch). Plus anyone who has worked with Wal Mart knows that they call the shots and they will ask for a censored version of your game if it is too violent/adult/etc. You are absolutely, positively at the mercy of Best Buy, Circuit City, Wal Mart, EB, Gamestop, Fry's, etc.

      I worked on a game called Savage, where we created our own publisher for it, and still contracted out to Tri Synergy to handle getting the boxes into stores. We had a lot of people who couldn't find the game at stores, precisely because we didn't have a bigger publisher who could convince the stores that they needed to have more than a couple copies at each store. Again, it's a chicken and egg thing. Almost regardless of the quality of your game, if you can convince the stores to buy LOTS of copies and put up big displays, you'll have big sales. If you remember on Savage, we did a deal to get into the beta if you pre-ordered the game. This wasn't some money-grubbing thing, it was because we were desperate to get the game into stores and we needed pre-orders to show them that some Indy developer had something worth selling.

      Finally, my mom isn't going to go on Steam and buy Half Life 2 Silver for a family member as a Christmas gift. She's going to want a box to give. Holiday sales make up 60% of game sales for the year.

      Valve stands to make some nice cash off their sales over Steam, but don't kid yourself and think they'll get even 10% of the total sales on there. They need a publisher more than you can imagine.

      *obvious note: my statements are my own and do not reflect the views of either S2 Games or Activision

    10. Re:Indeed... by jonwil · · Score: 1

      The .exe file may be there somewhere.
      But there is executable code essential to the running of HL2 that only exists inside valve.

      I can see why valve made the retail copy require logins to steam.
      The big reason is (and this is especially valid given the previous leaks of HL2 related items including the code and several "beta" builds of the game and also given the pre-release leaks of games like DOOM III and Halo 2) that it stops pre-release pirated copies being spread online.
      This has various benifits (one of which is that it stops any word-of-mouth advertising from spreading before the big saturation marketing blitz has started)

    11. Re:Indeed... by DrXym · · Score: 1
      the game did not ship with the module containing the actual executable code(likely dubbed "half-life 2 client.gcf")

      This is an absolutely fucking stupid system. I sure hope that once installed the thing plays without requiring the CDs to be inserted. Or have we entered a world where you:

      1. Have to play with a copy protected CD inserted
      2. Register a serial number
      3. Must download the executable before it will start

      While I guess this might stop the Halo 2 situation of pirated games appearing before launch, the price is a lot of negative publicity and general confusion. Perhaps Vivendi can live with that but I bet they would be so happy if Valve or another games outfit decided to take their business elsewhere the next time around rather than have a repeat debacle.

    12. Re:Indeed... by Jugalator · · Score: 1

      The first people to play the game will be those who buy it, people waiting on the "free" version will likely be waiting at least a day for it to be cracked.

      So they're going through all this trouble and pissing of their paying customers to delay the warez scene about a day?? Are they fucking insane?

      They only need one paying dude of a warez group that leaks whatever he got from Steam along with a crack and all that work to stop them is in vain, but the legit customers will still not be able to play even in single player without an internet connection?

      Who are they fooling, really...

      --
      Beware: In C++, your friends can see your privates!
    13. Re:Indeed... by Fweeky · · Score: 1

      Uh? Can't they just package up the post-steam-activated HL2 directory? What other form of copy protection is in there that's needed to play the single player game?

      If they're going to all this effort to prevent legitimate "owners" of the game from playing it until they say so, they better damn well not be putting even more hoops for them to jump through after they activate, or Valve has a *serious* chance that I won't be among them (yeah yeah, as if they're going to care about $70 out of $700,000,000).

    14. Re:Indeed... by Sunspire · · Score: 1

      It doesn't require the CD while you play. In fact, it doesn't require the CD at any point, feel free to throw them away straight away. All you need is the serial number, Steam then downloads all the games you're entitled to, CS:S and HL2 in this case, if you use the steam net installer instead of the installer on the CD. You can also install the games on as many computers as you want, but only one can be playing the game at a time.

      In some ways this is much more flexible than the old "must have CD in the drive" system. Want to play on a laptop? Just authorize it using Steam. Lost/scratched the CD? You didn't need it any case, as long as you remember you Steam login name. I think it's great.

      --
      It's like deja vu all over again.
    15. Re:Indeed... by Fweeky · · Score: 1

      No, it eliminates the idea of being able to play your old original game; they'll still get cracked (if that's even necessary beyond online play enablers) and distributed in all the usual channels; just not before release.

      I'd hope if they're going to kill the auth servers, they'd be obliged to provide a no-activation patch, too.

    16. Re:Indeed... by SorcererX · · Score: 1

      Savage? all I have to say is, that game rocked :)

      --
      Any sufficiently advanced technology is indistinguishable from magic.
    17. Re:Indeed... by irc.goatse.cx+troll · · Score: 1

      By now, pretty much all of the hl2 client has been leaked in some way or another. Be it the CS:Source leak, the Hl2 alpha builds, the HL2 Sourcecode.. All it takes is someone to peace them together and glue it up. I'd personally do it if I had a copy of hl2, but I'm not paying $80 just to be the first person valve targets with legal threats.

      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
    18. Re:Indeed... by Mac+Degger · · Score: 1

      Actually, I wouldn't be surprised if Valve did get at least 10% sales through Steam...especially after all the news (like the so called Vivendi six month hold up) a hefty lot of gamers broke down and bought it through Steam just to play CS:Source. I haven't checked, but having a look at the online game playing figures would give a decent indication of how well Steam has done up to now...and don't forget all the ATI card buyers, who are 'doomed' to use Steam, as their only options (realistically) are to settle for the bronze Steam package or an upgrade to that Steam install.

      --
      -- Waht? Tehr's a preveiw buottn?
    19. Re:Indeed... by nytmare · · Score: 1

      2006 -- there's a network security problem in HL2. Since we're shipping HL3 now, we don't support HL2 anymore and can't update it, so we'll just have to remotely disable HL2 universally. If you want to continue playing HL, please consider purchasing an "upgrade" to HL3.

    20. Re:Indeed... by Bombcar · · Score: 1

      Let's make this moment be the symbol of our lives
      We'll pawn your dad's computer
      and we'll sail to paradise

      You're a girl... or maybe a wagon...
      filled up with pancakes

    21. Re:Indeed... by asdfghjklqwertyuiop · · Score: 1

      This is being forced, as the game did not ship with the module containing the actual executable code(likely dubbed "half-life 2 client.gcf"),


      Do they advertise on the retail boxes that you buy that what you're buying isn't quite half life 2, it is only part of half-life 2? If not, how is that legal? You can't sell a car that is missing an engine and advertise it as a complete car.

    22. Re:Indeed... by Slothy · · Score: 1

      Thanks man, I'm glad you enjoyed it! The Savage community was possibly the greatest gaming community in the world, so thank YOU! :)

    23. Re:Indeed... by Snaller · · Score: 1

      The first people to play the game will be those who buy it, people waiting on the "free" version will likely be waiting at least a day for it to be cracked.

      Not the "free" version - the liberated version without their imoral crap.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    24. Re:Indeed... by G00F · · Score: 1

      " 2006 -- there's a network security problem in HL2. Since we're shipping HL3 now, we don't support HL2 anymore and can't update it, so we'll just have to remotely disable HL2 universally. If you want to continue playing HL, please consider purchasing an "upgrade" to HL3."

      Shouldn't that read something more like 2010?

      --
      The spirit of resistance to government is so valuable on certain occasions that I wish it to be always kept alive
    25. Re:Indeed... by The+Slient+Progenito · · Score: 1

      Just a quick note to say that Savage was an innovative and brilliant game, and you should be very proud in working on such a ground breaking game. Thank you very much :)

  8. Even single player requires Steam by willith · · Score: 4, Insightful

    It does seem rather unfair that even the single-player portion of the game needs to touch the Steam authentication servers in order to become active; there appears to be no concession made to those who have no Internet connection (or are unwilling to allow the program to touch the public network).

    Even Microsoft, with WinXP's activation, has a do-it-yourself option via telephone.

    It's disappointing that a content *delivery* system like Steam is instead being used as a content *regulation* and *denial* system.

    1. Re:Even single player requires Steam by Anonymous Coward · · Score: 2, Insightful

      I agree, all software activation systems provide a way to register over the phone. I'm mostly worried about what happens in 10 years when you feel like being nostalgic and want to re-install the game? Has valve made any promises for how long steam will be around?

    2. Re:Even single player requires Steam by tymbow · · Score: 5, Interesting

      More interesting is what happens in a few years when you dust off the HL2 box to play it again and find that the activation system is no longer online. What then?

    3. Re:Even single player requires Steam by Mike+Rubits · · Score: 1

      Think about it: How many people do you think have the systems to *play* Half-Life 2, and can not get an internet connection, not even for a second?

      And why would ANYONE be unwilling to block it from authenticating? It's either do it, or you don't play.

    4. Re:Even single player requires Steam by luvirini · · Score: 1, Troll

      Well.. I am sure there will be a crack out by that time, as the current trend by game depeloppers seems to be to try their best to pust their loyal customers towards piratism.

    5. Re:Even single player requires Steam by hviezda14 · · Score: 1

      Don't worry about this, there will be no activation crack for HL2 soon. If you buy game, it will be legal to use it and play single player game without knowing Valve

    6. Re:Even single player requires Steam by Lord_Dweomer · · Score: 1
      Which is exactly the reason why I will not be purchasing HL2, and will be encouraging everybody else to do the same.

      --
      Buy Steampunk Clothing Online!
    7. Re:Even single player requires Steam by __aatgod8309 · · Score: 1

      Actually there are three options: You do, you don't play, or you (and associates who feel similarly) crack the protection that prevents them from playing the game the way they want to.

      And i'm pretty sure there be people who object so much to such an approach that it will happen. (Oh, and the warez crowds will be doing their darndest to crack it as well - can you imagine the kudos they'd receive from their peers for such a feat?)

    8. Re:Even single player requires Steam by Fallen_Knight · · Score: 1

      maybe SOME people don't like haveing to be connceted to the net to play a simple fuckign game just for the sole reason the publisher and developer can "feel safe"

      Also theres not way to assure that you'll beble ot play it in 10 years, and yes some poeple DO NOT have internet because of where they live.

      And then theres the whoal possiblity that can track u with your CD-key that many won't like.

      There are plenty of reasons and i for one will not be buying the game bceause of the activation. if i need/want to play it i'll just download it, less hassle that way and i know it WILL work.

    9. Re:Even single player requires Steam by willith · · Score: 4, Insightful

      And why would ANYONE be unwilling to block it from authenticating?

      I certainly don't want a foreign, network-aware agent with the ability to execute arbitrary code calling home and telling another entity info about my computer. At work, we call that "spyware", and I spend a goodly amount of my day cleaning it up.

      Valve is already using Steam to track pseudo-demographic data on their players' computers--RAM, graphics cards, processors and speed, OS, and those manner of things. The average WinXP user logs on with an administrative account; when running Steam in that context, the potential exists for massive abuses.

      It is likely that Steam is being used to sniff credit card numbers and other personal stuff like that? No, of course it isn't. Still, I'd trust a game publishing company about as far as I can throw their corporate office. Vivendi certainly hasn't done anything to endear itself to me personally--I'd rather keep our relationship on the level of, "I'll write you a cheque and you give me your game". Anything beyond that--like, "I'll write you a cheque and you give me your game and then your game will call home and you can decide when and where I get to play it" is wrong.

      Crap like this is why the first thing I do after buying a game is download the crack. There's already a crack to make Steam unnecessary for playing CS:S--I'll be snagging a similar crack for HL2 as soon as one shows up.

    10. Re:Even single player requires Steam by Ascagnel · · Score: 1, Interesting

      Personally, I think that activation via Steam is a good idea. Look at the alternatives:

      * You have an always-connected server that you have to use to play. Granted, this is the hardest form of copy protection to crack (because the server always knows when you're playing and can kick you off).

      * There is a CD-copy protection scheme, like SafeDisc or SecuROM. I think this is the worst thing, considering that I have had legally purchased games not work (Superpower 2 was a waste of money for me), and that you have to have the CD in the drive to play. Since I have a laptop with a great graphics chip, and this is my only computer right now, I use it for games. It's a burden for me to drag around the CD for every game I want to play, as I do full game installs (sure, it takes up HD space, but it drastically improves performance).

      With Steam activation, it gets a handle on those who have paid for it and shuts out casual warez (like sneaker-net warez), but it doesn't really affect the dedicated crackers. If the Source engine was leaked, I doubt crackers would have doubts editing that and using it for a crack. And if the engine was changed significantly to prevent that, then the crackers got a head-start with the CS:S engine, which most likely uses the same copy-protection. CS:S gave crackers a headstart (I write this as I converse with a self-proclaimed "cracker of HL2" who says that he did it and has already played the game (I will seriously injure him if he tries to give me any spoilers, because I want my view of the game to be unbiased).

      All in all, I think it's the best and least-intrusive method we've seen in a long while, and I hope it works well.

      Andrew Scagnelli

      --
      "It's the end of the world as we know it, and I feel fine."
    11. Re:Even single player requires Steam by CoreyGH · · Score: 2, Informative

      Valve is already using Steam to track pseudo-demographic data on their players' computers--RAM, graphics cards, processors and speed, OS, and those manner of things.

      That was a voluntary survey; Valve asked permission before gathering the info. You didn't have to participate if you didn't want to.

    12. Re:Even single player requires Steam by Mike+Rubits · · Score: 1

      1. Once you authenticate once, it doesn't go on the net at all. Period.

      2. I'll wait until there's definite proof of people without internet who have the comps to play HL2. Besides, you just said it yourself, 10 years from now you can download it from the abandonwarez sites.

      3. What are they going to track, the fact you played the game? Also, read 1.

    13. Re:Even single player requires Steam by Mike+Rubits · · Score: 2, Informative

      Of course it'll be cracked, it's actually quite trivial to take a Steam game and make it non-steam - once it's decrypted that is.

      However, it can not, and will not be cracked *BEFORE* release, which other developers/publishers should take note at.

    14. Re:Even single player requires Steam by eMartin · · Score: 4, Insightful

      Crap like this is why the first thing I do after buying a game is download the crack.

      You trust the cracks that you donload from unknown sources more than you trust Steam?

      I don't trust either.

    15. Re:Even single player requires Steam by __aailob1448 · · Score: 1

      Parent is right. You will not see a crack/warez version of the game before authentification. It's just not possible. In fact, the retail discs basically contain the same data as the preload, and that's been around forever.

    16. Re:Even single player requires Steam by luvirini · · Score: 2, Insightful

      Well, the aftermarket of autoparts is huge and you do not need to buy authentic Nissan parts for your nissan to work. There are many alternative supliers. So for this to work in the game world we weould need alternative supliers of these types of services..

    17. Re:Even single player requires Steam by shepd · · Score: 5, Interesting

      When you buy a new Nissan and you crash it in 30 years time, is Nissan still going to be making the same original parts for your car? What if you can't find any originals? WHAT THEN! HUH???

      Hmmm. You're talking about trying to use a destroyed item. He was discussing how to use a fully factory original condition item. The difference is important.

      I fully expect a properly stored vehicle would work just fine in 30 years. I would be extremely pissed off if Nissan managed to stop all cars 30 years old from starting, whether properly stored or not.

      --
      If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
    18. Re:Even single player requires Steam by heli0 · · Score: 1

      " More interesting is what happens in a few years when you dust off the HL2 box to play it again and find that the activation system is no longer online. What then?"

      You will have to download the crack. There is already one available that allows people to use the warezed version of CS:Source on the Steam servers. Is this the same authentication system HL2 will be using?

      http://www.nforce.nl/index.php?m=nfo&id=77141

      --
      Whenever the offence inspires less horror than the punishment, the rigour of penal law is obliged to give way...
    19. Re:Even single player requires Steam by shepd · · Score: 1

      3. What are they going to track, the fact you played the game? Also, read 1.

      Where you played the game, and likely what version/region. A lot of games, if you accept the EULA as legal, are illegal to play in certain countries if imported. If, say, you purchased a Chinese version of Half Life 2 and planned to play it in the USA, you might actually be violating copyright/contract law. Although morally and ethically, you're a clearly in the right, that doesn't mean you couldn't be sued.

      --
      If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
    20. Re:Even single player requires Steam by Nogami_Saeko · · Score: 1

      I agree with everything you've said :)

      And because Valve can update the code anytime they want with Steam, it's easy to make changes that will make life more difficult for hackers. If you have to keep re-hacking a game every few days as Valve adjusts and patches, eventually you're going to get tired of it.

      I'm just waiting for Valve's new anti-cheat code to kick in. I can't WAIT for the moment the switch is thrown that hands-out year long bans to anyone cheating online in a Valve game.

      The whining will be incredible, and I'll be laughing harder than I've ever laughed... before!

      N.

      --
      "Nothing strengthens authority so much as silence." - Charles de Gaulle
    21. Re:Even single player requires Steam by Rayen · · Score: 1

      For some people, it's not even a choice... living here in university dorms, we're firewalled to hell. There's no way in hell I can connect to steam, and I probably won't be able to jump through whatever hoops that they've deemed "neccesary" for authentication - which means I've just bought a copy of Half-life 2 that I won't be able to play. Even though, technically, I have an internet connection.

      Great, isn't it?

    22. Re:Even single player requires Steam by anethema · · Score: 1

      What the hell are you talking about?

      It is on suprnova.org right now, with thousands of downloaders.

      Explain that?

      --


      It's easier to fight for one's principles than to live up to them.
    23. Re:Even single player requires Steam by Mike+Rubits · · Score: 1

      Hm, never thought of that. Let me know what happens when you try to activate it - I'm curious whether it tries to connect to Steam the standard way, or if it has any alternative connection/activation methods.

    24. Re:Even single player requires Steam by Thing+1 · · Score: 4, Informative
      It's a burden for me to drag around the CD for every game I want to play, as I do full game installs (sure, it takes up HD space, but it drastically improves performance).

      For that I use the free tool ISOBuster to create an ISO, and then use DAEMON Tools (also free) to mount it as a "virtual CD" (which looks just like a CD, but it's really the ISO on my hard drive).

      Then I can do the minimal install, because the additional content it reads from the "CD", it's actually getting from the hard drive! ;-)

      So your laptop batteries will last much longer, since it doesn't have to spin both the hard drive and the CD-ROM; and your game will take up almost the same amount of space on your hard drive (possibly less, if the content on the CD is compressed).

      --
      I feel fantastic, and I'm still alive.
    25. Re:Even single player requires Steam by Zorilla · · Score: 1

      I've tried to find a clear source for this, but to no avail. I've heard from some people that there is no phone activation - probably because that provides an easy backdoor for key generators for people who wish to pirate the game. All you have to do is provide a correct countersign to a challenge code provided in the phone reg dialog.

      --

      It would be cool if it didn't suck.
    26. Re:Even single player requires Steam by Zorilla · · Score: 1

      The Half-Life 2 is a beta; the crack is a corrupted zip file. That's my explanation.

      --

      It would be cool if it didn't suck.
    27. Re:Even single player requires Steam by anethema · · Score: 1

      That's a pretty good explanation :D

      --


      It's easier to fight for one's principles than to live up to them.
    28. Re:Even single player requires Steam by mrchaotica · · Score: 1

      You'd think that, wouldn't you?

      The trouble with the analogy is that the DMCA applies to the game. So yeah, you are legally required to activate with the "authentic" server.

      So since it's not legal anyway, those "alternate suppliers" might as well just be supplying normal cracks instead.

      Finally, note that the automakers are working on making it apply to the cars, too -- they're adding encryption to the computers and have proprietary diagnostic codes. It'll take a court case to stop them -- we'd need to establish the similarity with printer cartridges.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    29. Re:Even single player requires Steam by mrchaotica · · Score: 1, Interesting

      Yeah, it's all good and voluntary until the servers get hacked...

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    30. Re:Even single player requires Steam by mrchaotica · · Score: 2, Interesting

      Heh, maybe we should get the warez people to start making Open Source cracks!

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    31. Re:Even single player requires Steam by wheany · · Score: 1

      It is entirely possibe for Valve to release an installer for HL2 that will install the game from the cd and patch it to not require authentication.

    32. Re:Even single player requires Steam by Frnknstn · · Score: 1

      2. I'll wait until there's definite proof of people without internet who have the comps to play HL2. Besides, you just said it yourself, 10 years from now you can download it from the abandonwarez sites.

      Okay. a friend of mine is studying in Cape Town. The only access to the internet he has is at his university. He owns an AMD64 3200+ with an X800, which he bought a few months ago here in Durban. How is he supposed to play HL2?

      --
      If it's in you sig, it's in your post.
    33. Re:Even single player requires Steam by Frnknstn · · Score: 1

      I suspect you are wrong. You cannot limit the location where the game is played (although some programs tried, illegally, like Quake 2) but you can limit where is it SOLD.

      Thus, if you buy a copy of the game here in South Africa, you can take it back to the USA and play it there, however, you might not be able to import the game from South Africa, and then sell it in the USA.

      --
      If it's in you sig, it's in your post.
    34. Re:Even single player requires Steam by RenHoek · · Score: 1

      Sorry, but it only has to be cracked ONCE. Cracking is only useful for the single player stuff anyway, so no re-hacking is needed.

      Every online game already has a perfect protection, the CD key. That's why my legal copy of Soldiers of Fortune 2 multi-player binary doesn't even have a CD protection scheme, cause it's useless without a valid CD key anyway..

      Oh yes, and has anybody thought about this Steam activation shit's impact on trying to re-sell your game once you grow tired of it?

    35. Re:Even single player requires Steam by Antony.S · · Score: 1

      Tell that to those who make and use keygens. CD key protection doesn't stop piracy, it just means pirates are alot less likely to take part in a community which has a builtin, global, vendor supported anti cheat (punkbuster).

    36. Re:Even single player requires Steam by imsabbel · · Score: 1

      Yeah. They stand for digital crime.
      Like cracking games and sniffing your credit card numbers... oops.

      --
      HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
    37. Re:Even single player requires Steam by Lifewish · · Score: 1

      Difference being that a crack that stops something requiring network authentication allows a given program to be firewalled off from the world outside the intranet.

      --
      For the love of God, please learn to spell "ridiculous"!!!
    38. Re:Even single player requires Steam by TCM · · Score: 1

      Do you refer to DPM? It's not the read speed that's measured, how could it be anyway? With so many different drives out there they surely don't limit their game to "40x or faster".

      Instead, they measure the artifically introduced distance differences between sectors. These can presumably be changed for pressed CDs but are fixed on every CD-R(W).

      Using Alcohol 120% and a good drive those differences can be read into an .mds file which, along with the raw data .mdf file, can then be mounted by Daemon Tools to emulate the SecuROM protection.

      http://www.alcohol-soft.com/
      http://www.daemon- tools.cc/dtcc/portal/portal.php
      http://www.clone. cd/phpBB/
      http://www.clone.cd/phpBB/viewtopic.php ?t=145
      etc.

      --
      Of course it runs NetBSD. BTC: 1NT7QvbetmANwaMzhpVL6
    39. Re:Even single player requires Steam by discord5 · · Score: 2, Insightful
      I fully expect a properly stored vehicle would work just fine in 30 years. I would be extremely pissed off if Nissan managed to stop all cars 30 years old from starting, whether properly stored or not.

      I'm not a big fan of DRM on this level, for the reasons that in the (near) future my software might not be activated when the company goes broke. However comparing this situation to cars and carparts is like comparing apples to oranges. In 30 years from now Nissan will not stop your car from starting, but neither will Valve stop your already installed Half Life 2 from starting. In 30 years from now however, your Nissan won't get a new sparklet because that type isn't sold anymore, and most likely in 30 years from now you won't be able to play HL2.

      Now, let's all step back for a second and breathe and look at the games we bought over the past 10 years. Have you recently played a 10 year old game? Were you planning on doing that? I think that the maximum lifetime for a game is 5 years AT MOST. Most don't even have a lifetime of a couple of months.

      OK, so in 10 years from now, your half life 2 copy might not work anymore and you've wasted a couple of bucks. In the meantime you've played the game for about a year, downloaded a couple of mods, etc. In 10 years from now, if Valve goes belly up, most likely the activation part will have long been cracked, and if Valve is no more who is going to sue you? Vivendi? They'll be too busy protecting the copyright on their newer games by then.

    40. Re:Even single player requires Steam by RenHoek · · Score: 1
      Read my post... every
      • online
      game..
    41. Re:Even single player requires Steam by parliboy · · Score: 1
      More interesting is what happens in a few years when you dust off the HL2 box to play it again and find that the activation system is no longer online. What then?

      Then, you claim DMCA exemption #3, and legally crack it.

      Anyone responding with, "But what if there's no crack for Half-Life 2?" will be bashed about the head with a crowbar.

      --
      "You're never ready, just less unprepared."
    42. Re:Even single player requires Steam by Corporate+Troll · · Score: 1
      Civilisation 1 (1992, if I recall correctly) works fine on my W2k installation (and most likely also on DosEmu in Linux). That's 12 years for you buddy, and there are many games that still work. Yes, I still like to play the original Civilisation in all it's 320x200x8bit goodness.

      There are many many old games that work fine on current computers and I expect them to. If you want FPS: halflife 1 was released in 1999. Still play it today. That's five years buddy, and it better play in 5 years too. Heck, the fuckin game is still sold in stores at this day! (Saw a collector edition a few weeks ago:Halflife + Opposing Forces + Counterstrike + Blue Shift)

      Besides, what with collectors? I know people that have a good old 486DX/2 to play vintage games. (There are even Commodore 64 enthousiasts....) Now in 10 years, I might still have my AMD 2400+ in order to play the good old games of my youth. Activation like this will make sure that it will be impossible.

      And yes, if today I shelve my sports car (because I get kids), I expect it to be fully supported by my dealer when I retire. I know a girl that has a original Beetle and VW still supports those (even if it sometimes takes a bit longer to get the parts)

    43. Re:Even single player requires Steam by Makarakalax · · Score: 1

      Yeah I hate it too, but you have to be impressed that unlike Doom3 and Halo2, Half Life2 is not available on Suprnova.org yet. I imagine if it delays the cracking crews for enough time, or at least sufficient time during the crucial peak-sales weeks after the release, that more and more games will use this authentication system.

    44. Re:Even single player requires Steam by imsabbel · · Score: 1

      What you say may be apply to known groups that have a name to lose, like money, devine, ect.
      But joe average typing "quake 3 keygen" in his kazaa-search windows will get what he deserves...

      --
      HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
    45. Re:Even single player requires Steam by ryulinho · · Score: 1

      You trust the cracks that you donload from unknown sources more than you trust Steam?

      Yes, I do trust cracks I download from a source you think is unknown more than Valve, whose practices (lying is one of them) are well known.

    46. Re:Even single player requires Steam by _CyRuSS_ · · Score: 2, Insightful

      I certainly don't want a foreign, network-aware agent with the ability to execute arbitrary code calling home and telling another entity info about my computer. At work, we call that "spyware", and I spend a goodly amount of my day cleaning it up.
      Valve is already using Steam to track pseudo-demographic data on their players' computers--RAM, graphics cards, processors and speed, OS, and those manner of things. The average WinXP user logs on with an administrative account; when running Steam in that context, the potential exists for massive abuses.


      Wow you are paranoid aren't you.

      Question, what makes you think anybody out there gives a shit about you? you're a nobody! Why do you bother thinking someone out there may care about getting your name, or your computer specs... etc.

      I mean I am not saying don't exercise any caution on the Interweb, but you're just being totally paranoid if you think Valve really give a crap and are out to sniff all your crap on ur computer, which is likely nothing more than crap nobody cares about.

      Stop fooling yourself, you're a nobody, just like most of us. If you really do have senative data on your PC, well then playing games on it is a silly thing to do.

      If you really are going to refuse to play this game in fear of Valve getting to know you, then I think your tin foil hat is on a bit too tight.

      btw. "a foreign, network-aware agent with the ability to execute arbitrary code calling home" When you think about it, doesn't that describe almost all programs that you have installed... really for all you know thats what they all could be doing.

    47. Re:Even single player requires Steam by CoreyGH · · Score: 1

      Well sure, that could happen to anyone. Do you use an IM client? How about the browser you're reading this with? Heck, even YOUR computer could get hacked. That's a rather weak argument.

    48. Re:Even single player requires Steam by mrchaotica · · Score: 1

      My IM client and web browser don't store as much personal information.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    49. Re:Even single player requires Steam by CoreyGH · · Score: 1

      Neither does steam. But what happens if your IM provider gets hacked and releases a new "update" that now collects whatever it wants? My point is that "well, what if they get hacked?" is a poor argument in that anyone could be hacked.

    50. Re:Even single player requires Steam by Corporate+Troll · · Score: 1
      VW IS NOT a freakin saint. Try getting parts for your VW K70 or 411. Ain't going to freakin happen.

      Have you tried? And have you tried talking to your local VW garage? These guys are passionate about cars, and will try to help you. At least here in Europe, they are. They will try to help you. Heck, I got good service when my car was over 14 years old. They never ever sent me back while saying "you're car is too old, go screw yourself".

    51. Re:Even single player requires Steam by dr_d_19 · · Score: 1

      I see Valve as a decent company, and I wouldn't be surprised it they released the authentication part as a separate piece of software (sort of like a patch) when they decide not to support Steam anymore.

    52. Re:Even single player requires Steam by mrchaotica · · Score: 1

      Yeah, I understand your point -- but I'm still not taking off my tinfoil hat! : P

      Also, my IM client is either iChat or GAIM, depending on which computer I'm using, and neither of them can automatically recieve updates from AOL. GAIM can't receive them at all, and I trust updates from Apple -- they're a reasonable company, and the likelihood of being hacked is just so much less when you're not using Windows.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    53. Re:Even single player requires Steam by toddestan · · Score: 1

      Have you tried? And have you tried talking to your local VW garage? These guys are passionate about cars, and will try to help you. At least here in Europe, they are. They will try to help you. Heck, I got good service when my car was over 14 years old. They never ever sent me back while saying "you're car is too old, go screw yourself".

      And Nissan still happily services my 17 year old car, which was discontinued in 1992. Is it because they care about me and my car, or is it because it was a fairly unpopular model and they still have piles of parts for it?

    54. Re:Even single player requires Steam by batkiwi · · Score: 1

      "Valve is already using Steam to track pseudo-demographic data on their players' computers--RAM, graphics cards, processors and speed, OS, and those manner of things"

      Not entirely true in the way you say it. The first time you install Steam, it pops up a dialog saying "this is your system **cpu/mem/etc stats here** do you want to share this info with Valve?"

      It's not constantly scanning and sending back data, it does it once and VERY obviously asks you.

    55. Re:Even single player requires Steam by shepd · · Score: 1

      It's not 30 years, but I have a C64 in the basement, and all the original games I had for it. 20 years later and they are pretty much all still working. One or two disks are getting tough to read, but still -- my software works.

      Why should computing get *worse*, rather than better? I think it's fair to expect a better level of service from the PC I own today than what I get from a 20 year old C64.

      But Valve seems to know better. We'll see who ends up winning (the consumer or the company). Should be interesting.

      --
      If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
    56. Re:Even single player requires Steam by shepd · · Score: 1

      Is it because they care about me and my car, or is it because it was a fairly unpopular model and they still have piles of parts for it?

      Neither. It's because you are paying them, and they like your money.

      As an example, I normally wouldn't touch a 486 in my store for repairs. But all of a sudden, my opinion on fixing them changed when the customer offered $100 towards repairs.

      Money talks. Bullshit walks. :)

      --
      If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
    57. Re:Even single player requires Steam by theduck71 · · Score: 1

      Hell, its assholes like you that prompt the companies to go to this extreeme of a mesasure in oreder to protect their software!!!! And then you bitch about haveing to jump through all of these hoops just to fucking play a game.

    58. Re:Even single player requires Steam by Corporate+Troll · · Score: 1
      Does it matter? Your car runs, you happy...they happy... Everybody happy. You will talk positively about Nissan (as I talk positively about VW (I drive an Audi, same thing)), which is good advertisement for them.

      Point is: helping out people with older cars makes them look like "reliable", and every car manufacturer want to get that image.

      Also: do remind that they want to build up a solid customer relationship. I bought an Audi 80 because my dad drove Audi and it was reliable. I went to the garage, my dad went to and they treated me like a king. Why? Not because I bought that car with them (I bought it from a ad in the paper)... They knew however, that I would buy with them if I would be satisfied with their service.

      Guess what... I was.. and I bought an 35000€ Audi TT when I needed a new car. Treating me right, paid out for them. When I go for service, they know me... They know my car. I say my name and they know that I've got a blue Audi TT. (Yeah, probably they look it up on the computer while I call them for the next service)... Doesn't matter... Next car will be with them because they do the right thing.

    59. Re:Even single player requires Steam by teflonrabbit · · Score: 1

      Actually, the only games that I *have* played recently have been 10 years old. A lot of the classics are every bit as good as what is available now.

    60. Re:Even single player requires Steam by plunge · · Score: 1

      Dont' stop there. Valve has already started talking about getting data about your progress through the SP game itself: basically seeing if you have enough health, ammo, if parts are much harder than others, etc. Or if you make too many leud gestures at Alyx, then they cancel you account!

      Not really. Hopefully if they DO try any of that stuff, it will be voluntary as well.

    61. Re:Even single player requires Steam by stanmann · · Score: 1

      In the last 6 months, I have played Centurion Defender of Rome AND M1 Abrams Battle Tank

      I have recently been able to acquire replacement manuals and disks for these games through various sources and they are just as enjoyable today as when I first played them on a 8088 with hercules.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
  9. News Link from Valve by TheRedHorse · · Score: 4, Informative

    Here's the news link direct from valve:

    http://www.steampowered.com/index.php?area=news& id =344

    1. Re:News Link from Valve by loraksus · · Score: 1

      I know that this isn't Valve's fault, but does anyone else find themselves unconsciously hating Valve more and more?

      No, I've fucking hated them on a pretty routine basis since CS retail came out. Why? Because they can't seem to lock down CS worth a damn. Hackers have plagued CS from the start and valve et al don't give a shit. And now it has become "Why fix something when you'll have a competing product in x months?"

      As for all the folks who are going to respond with "yeah, the game is 5 years old, blah blah". They are still pressing it, and it's still on the shelves. Kindly take your car parts analogies and fuck off and die. /yeah, I just left a cs_assault match where a shithead on CT decided to activate his hacks to get a fully automatic awp and kill all the t's inside the building from the outside. //Angst is my CS nick, go figure.

      --
      1q2w3e4r5t6y7u8i9o0pqawsedrftgthyjukilo;p'azsxdcfv gbhnjmk,l.;/
  10. Re:Halo 2 or Half Life 2? by gnarled · · Score: 1

    I enjoy playing halo2. That makes it a good game to me.

    --
    I'm a firm believer in the philosophy of a ruling class. Especially since I rule. -Randal, Clerks
  11. Re:Don't buy HL2: John's a Menace by zx75 · · Score: 3, Interesting

    Sadly, though I know intellectually that your post is completely facetious, there is a little voice in the back of my head that whispers to me "You know people who are dumb enough to believe this..." and then begins listing the names.

    --
    This is not a sig.
  12. Missing Option by gnarled · · Score: 4, Insightful

    You forgot the fourth option.

    They wait two days and then activate the game and enjoy playing it. What's the big deal honestly?

    --
    I'm a firm believer in the philosophy of a ruling class. Especially since I rule. -Randal, Clerks
    1. Re:Missing Option by MP3Chuck · · Score: 4, Insightful

      The big deal?

      Go to store ... buy game. Go home, install, and find out ... OOPS! Vivendi says you can't play it yet. Shucks, you'll have to wait a few days...

      Dunno about you, but I'd be pissed.

    2. Re:Missing Option by NanoGator · · Score: 2, Insightful

      "They wait two days and then activate the game and enjoy playing it. What's the big deal honestly?"

      Well, they're inconviencing customers, and there's little reason to think this will thwart piracy or make the price of games go down. I can't imagine you'd be a huge fan of purchasing a highly anticipated product and having to wait to enjoy it for a less than good reason.

      --
      "Derp de derp."
    3. Re:Missing Option by Snaller · · Score: 1

      The big deal is that its amoral of them to have this sort of master/slave approach. Copyright is bad enough as it is, this makes it even worse. We bought it, we would be able to use it without the overlords interfering.

      Its not as if it won't be cracked by wednesday anyway.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    4. Re:Missing Option by StupidKatz · · Score: 1

      Actually, it's unacceptable to anyone who values control of their possessions. I don't want you, the kid next door, my mom, Joe, Microsoft, the cops, the Feds, or anyone else having control over my legally purchased PC and all its software. Mine. Mine mine mine mine mine. Not "theirs'". Mine. Got it?

    5. Re:Missing Option by Chris+Pimlott · · Score: 1
      Old Man Murray summed it up best in their commentary on Ultima Online: Renaissance being delayed despite the availability of the boxed version on store shelves:
      They've broken the sacred bond of trust between gamer and gaming mega-corporation: that there is actually a game in the box you're purchasing.
      People who pay their own hard earned money on a boxed software displayed on the shelf of their local store have the right to expect they will be able to play it as soon as they get home. Regardless of whose fault it is that it went up on shelves early, this tarnishes Valve and Vivendi's reputation for many people who just want to play the game they already paid for.

      The cat's is clearly irrevocably out of the bag. Just let them play.

    6. Re:Missing Option by gnarled · · Score: 1

      If you read all the ads for HL2 you can clearly see that its release date is 11/16/04. It is the retailers that are breaking the street date on the game. I doubt Valve or Vivendi really wanted to get into this mess, but the retailers didn't follow their directions.

      --
      I'm a firm believer in the philosophy of a ruling class. Especially since I rule. -Randal, Clerks
    7. Re:Missing Option by plunge · · Score: 1

      This particular situation sucks, but remember that it is only happening because the game isn't officially even out yet. Valve's way of selling products works like this: they hand out the game content freely: they even FOR FREE distribute it and other free stuff over Steam. You can copy and burn and move it around from computer to computer, whatever, to your heart's content. To play, however, you need an account which you can then use to tie the game to any particular computer, or no computer at all. That system may be more distributed and more virtual, but I don't see the master/slave thing being fair. I see it as a neat advance over the way other companies distribute and authenticate content.

    8. Re:Missing Option by Snaller · · Score: 1

      This particular situation sucks,

      Not just this situation.

      Valve's way of selling products works like this: they hand out the game content freely: they even FOR FREE distribute it and other free stuff over Steam.

      FOr free?! WOW! Aren't those guys just wonderfull human beings - it almost brings a tear to your eye.

      You can copy and burn and move it around from computer to computer, whatever, to your heart's content.

      Yeah, copy useless dead weight.

      but I don't see the master/slave thing being fair.

      Well I do.


      I see it as a neat advance over the way other companies distribute and authenticate content.


      Well good for you - is see it as invasive big brother maneuvering. I pay, it should work forever none of their online slave check shit.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    9. Re:Missing Option by plunge · · Score: 1

      Given that many online only games are even MORE stringent about phoning home, in addition to costing more, I just can't see the big deal here. Their way has a lot of advantages, not least of which is portability and security (i.e., no one can steal my CD key and play my games and block or ban me out of the system)

    10. Re:Missing Option by Snaller · · Score: 1

      Yeah right, and how may get their key stolen? 1 or 2 fools who install warez.

      On the other hand nobody can play the game the bought when the severs go down in a few years.

      Its disgusting.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  13. Crack fun. by neolithic-au · · Score: 3, Funny

    Eh, the crack will be out faster than you can say 'Vivendi take the wang'. I wouldn't worry.

    1. Re:Crack fun. by Medevo · · Score: 1

      This is exactly what they did, they left out a .gcf file with the primary execution code in it.

      Medevo

  14. Widespread? by GarfBond · · Score: 1

    Is this a widespread thing (as in, all Best Buys), or is it just relegated to a couple rogue ones? Because if it's all BestBuys, well damn, I'd better head down there right now :)

    1. Re:Widespread? by eMartin · · Score: 1

      Because if it's all BestBuys, well damn, I'd better head down there right now :)

      Right... Because then you could be waiting until the 16th just like everyone else.

    2. Re:Widespread? by CoreyGH · · Score: 1

      I don't think it's widespread. You can't find it anywhere in San Diego.

    3. Re:Widespread? by loraksus · · Score: 1

      Come now, don't exagerate.
      They only cuss you out and slap you if you turn down the protection plan.

      --
      1q2w3e4r5t6y7u8i9o0pqawsedrftgthyjukilo;p'azsxdcfv gbhnjmk,l.;/
    4. Re:Widespread? by ddrang · · Score: 1

      I called both BB stores here in Colorado Springs and although they say they have them in stock, their computer says release day is Tuesday. Both stores have over 100 in stock, but none on the shelves at this time. So I guess it's not nationwide....

  15. Valve and Vivendi by Floydius · · Score: 5, Insightful
    Well I've been mulling this over so here we go.

    My first reaction was "wow, what a bunch of jerks Vivendi U are for keeping this game out of play any longer. I said to myself: 'I'll never spend any money on them (after HL2, of course) again.' But if I were in their shoes, i might feel differently.

    What I mean is, if I had a deal with Valve that I would produce and distribute hard copies of HL2, then i would not want to be shafted at the last minute. Vivendi invested a lot of money in the raw materials to produce the copies of HL2 that are being sold. I'm sure it was a shock to them (it was to me, but i hated it for other reasons, i'm sure) when Valve came out with steam and started offering their product in a mode that totally bypassed Vivendi. While it is not illegal, it is certainly a dirtbag thing to do. If that was going to be the deal, Valve should have said so up front. perhaps old habits die hard for ex-MS employees.

    In any case, VU would have probably been glad to stop all the legal nonsense and allow Valve to unlock much earlier if they had agreed to share a fair portion from steam purchases (since they're not discounted, apparently) with VU. of course that won't happen. in this case, VU would be shooting themselves in the foot to let any more early releases occur, because what gets sold early is going to be their main profit before the massive remainder of hard copies go to the bargin bin.

    i'm just as disappointed as the next guy that I can't play until monday, and that i still have to use steam, for that matter (although that's improved a lot), but VU is just looking out for their best interests and that of their employees.

    i'll start feeling warm and fuzzy w/ valve again whenever they hire icculus-the-person to do a port. :)

    1. Re:Valve and Vivendi by Fallen_Knight · · Score: 1

      umm well see if VU was looking out for themsleves they would demand that it be "activated" so poeple WOULD go out and buy a copy.

      I think most who are going to use steam already have but right now theres plenty of poeple who are going to buy the box and then once they get home and can't play it return it, ie VU loseing money.

      This is a bad thing for both VU and valve and the customers. And its not makeing a good impression with copy protection like this. I know i will not be buying HL2 at all now.

    2. Re:Valve and Vivendi by actor_au · · Score: 5, Informative

      Valve, unlike almost all other developers out there, are financially independent of their publisher. VU have never given them a cent of money for anything they didn't earn.
      HL1 was funded out of the founders own savings and HL2 was funded entirely of HL1's profits.

      VU has only one task and that is to release the game on Valves terms, they don't own anything or anypart of HL except the rights to publish and release it in stores.
      Valve started to get screwed when the old management team from Sierra left and Sierra became VU, they were selling HL licenses to Cyber-Cafe's without cutting Valve in on the action(which is still under legal dispute) and Valve demanded a contract re-negotiation(which they got).

      Thats why Valve are pushing the Steam platform, they want out from dealing with Publishers and Steam is the most direct way to do it.
      By using the most anticipated PC Game outside of Doom 3 to promote Steam they have an excellent chance to show other developers that they don't need a publisher to take a cut from their game to sell it to the public.

      --
      Read Errant Story.
    3. Re:Valve and Vivendi by starwed · · Score: 2, Informative

      In any case, VU would have probably been glad to stop all the legal nonsense and allow Valve to unlock much earlier if they had agreed to share a fair portion from steam purchases (since they're not discounted, apparently) with VU. of course that won't happen

      Guess what: the reason why there's no discount is because VU insisted on that.

    4. Re:Valve and Vivendi by James_G · · Score: 4, Insightful
      when Valve came out with steam and started offering their product in a mode that totally bypassed Vivendi. While it is not illegal, it is certainly a dirtbag thing to do

      This is analagous to musicians telling the RIAA to get lost and releasing their music over the internet instead. I can't for a second see how this could be considered a "dirtbag thing to do".

      What I mean is, if I had a deal with Valve that I would produce and distribute hard copies of HL2, then i would not want to be shafted at the last minute. Vivendi invested a lot of money in the raw materials to produce the copies of HL2 that are being sold.

      Oh please, producing the copies to sell is a trivial cost. Who put the money in to the development of HL2 for 4 years? Valve did.. Gabe Newell personally put his money into it.. and Vivendi knew about Steam in enough time to launch a lawsuit about it 2 years ago. It can hardly be considered "shafted at the last minute".

      Personally, I hope we see more of this sort of thing; Game studios telling publishers where to go and finding their own distribution methods. As I said before, it's the same as musicians releasing music over the net - the publisher model is outdated and while I'm not naive enough to think it will die any time soon, I think it will need to adapt to survive.

    5. Re:Valve and Vivendi by fmita · · Score: 1

      Sure they put a lot of funding into this game, but come on, Newell and the guys at Valve funded a lot of the early work on their own (like the first few years of it).

    6. Re:Valve and Vivendi by Edgewize · · Score: 3, Informative

      You are misinformed, unfortunately.

      This round of lawsuits started several years ago; contractual disputes between Vivendi and Valve go back as far as the commercial release of Counter-Strike.

      Gabe Newell did NOT finance Half Life 2 out of his own pocket. Valve took quite a bit of Vivendi's money in exchange for distribution rights.

      Retail distribution costs are VERY HIGH; manufacturing, distribution, advertisement, retail promotion, shelf-space agreements, and other overhead add up to a significant portion of a game's budget. Stamping out CDs is cheap; getting them into the public eye (and the public's hands) is an entirely different story.

      Valve negotiated their contract with Vivendi while downplaying the usage of Steam as a retail channel. They represented the sales environment as being primarily driven by retail and mail-order. Yet while they were performing these negotiations, they were secretly working on plans to aggressively push Steam and cut down Vivendi's retail distribution. This kind of two-faced policy is definately a "dirtbag thing to do".

      It is also a potential source of liability in court. I don't know what the precise contract states, and I don't know who is technically in the right and who is in the wrong. But I do know that neither Valve nor Vivendi is going to come out smelling like roses, because both sides have been extremely shady about their dealings with each other.

    7. Re:Valve and Vivendi by actor_au · · Score: 1

      They spent all their money made from the first game on making the second one.
      If they make more money on this game it is highly probable that they will spend it on future games(like HL3 or even a new franchise).

      --
      Read Errant Story.
    8. Re:Valve and Vivendi by Edgewize · · Score: 1


      Before someone corrects me on the financing of HL2, I'm aware that my statements sound a bit misleading. Valve officially financed development out of profits from the original Half-Life. (Gabe N certainly didn't finance it personally.) But you're crazy if you think that there's no cash flowing from Vivendi to Valve. It may not be earmarked for "development costs", but it's probably being spent on /something/.

    9. Re:Valve and Vivendi by Mac+Degger · · Score: 1

      You seem to have some inside info on what the terms of the contracts between Valve and Vivendi were...somehow I doubt all that info you spout re the financial profitsharing is based on fact rather than speculation.

      --
      -- Waht? Tehr's a preveiw buottn?
    10. Re:Valve and Vivendi by justins · · Score: 2, Insightful
      when Valve came out with steam and started offering their product in a mode that totally bypassed Vivendi. While it is not illegal, it is certainly a dirtbag thing to do

      This is analagous to musicians telling the RIAA to get lost and releasing their music over the internet instead. I can't for a second see how this could be considered a "dirtbag thing to do".

      Good analogy, since production of albums and games is sort of similar, in the way they're funded at least. A lot of times the publisher fronts the money, and assumes some risk, to get the project finished. So it's a "dirtbag thing to do" (and a contract violation, I would think) if the publisher funds the production of the game and the studio cuts them out of the sales of the game.

      I mostly can't believe they didn't have all the details worked out in the contract ahead of time. I don't see how there can be such large misunderstandings. It's funny, the whole thing might have come about because it's been so fucking long since they released Half Life, and their contract was drawn before the Steam technology was even conceived.

      Who put the money in to the development of HL2 for 4 years? Valve did..

      I wonder about that. If VU doesn't have any money in the game, I can't figure out how this is an issue at all. Why would Valve give them any leverage at all?

      The original Half Life and its spinoffs have been fantastically successful, but Valve has been keeping a top-notch game studio running for over five years. I wonder how the financing of that works out, and if that's why they still need the relationship with a big publisher.

      Hope they can break free soon.
      --
      Now before I get modded down, I be to remind whoever might read this that what I am saying is FACT. - bogaboga
    11. Re:Valve and Vivendi by Lumpy · · Score: 1

      you have never don this have you.

      Back in 1996 I produced a software package. I had the CD's pressed, artwork for the CD case done and insert, plus the manual box (5 color art) and had them shrinkwrapped.

      My cost PER copy in producing 500 copies was $19.95 and 90% of that was the printing and binding of the 200 page manual.

      I could have halved my costs if I had them make 10,000 copies.... but there was no market for that many, Hell I still have 2 copies left here in storage. Mine was not a game but a Karate Studio Management software suite... not a huge market.

      now consider that viviendi did none of this but Valve did.

      the only thing that Viviendi did was marketing (and not much at that) and take store chain buyers out to lunch.

      they do not deserve squat, espically for a known to be high seller like half life 2.

      --
      Do not look at laser with remaining good eye.
    12. Re:Valve and Vivendi by betat · · Score: 1

      "Retail distribution costs are VERY HIGH; manufacturing, distribution, advertisement, retail promotion, shelf-space agreements, and other overhead add up to a significant portion of a game's budget"

      Which is why I would prefer to use a content distributer like Steam to get this game. If I'm paying for a game, I would much rather have a significant portion of that money go directly to the developers, the ones who actually spent years making the game, than towards paying for the distribution itself. It's like paying for shipping when what you want is the product. More money to the developers and perhaps they might charge less(yeah right). But at least this would help ease the burnout and suffering the devs went through to get this game to us. (Check out the GameSpot article. 24 pages long but a very interesting read.)

      I'm not saying Steam is perfect, but it is a step in the right direction. Authentication for copies bought through conventional retail means however, ...

    13. Re:Valve and Vivendi by Floydius · · Score: 1
      I must not have made my main point clearly enough, so I'll try to make it concise:

      It is not the wrong thing for Valve to cut out the middleman and use an innovative distribution method. What is wrong is for them to make a deal and then change the terms in the middle of it. I'm not saying VU are a bunch of angels who have just been getting the short end of the stick all along, i'm just saying that when you say you will do something you should stick to it.

      I really don't see the RIAA analogy; I personally think cutting out the distributing middle man is wonderful. but don't do it in the middle of a project when you've already hired the middle man.

      Re: WOW. You have to be american... I'd even go as far to say you work for the RIAA or the MPAA. You sound exactly like them. You do realize that this is the 21st century?? like i said, cutting out the middleman: GOOD. cutting him out in the middle of a deal after he's been hired: BAD. and i think valve would have discounted steam purchases if VU had let them, but honestly, once again, VU would be shooting themselves in the foot if Valve was allowed to sell it below VU's costs. it's not that VU has rights to HL2 because they developed it, but they did spend lots of money so Valve would let them distribute it.

      and about the boycotting thing you're right, if i were to actually do that it would be weak, but i was just giving my first gut reaction. i don't buy any MS products, not an OS, not halo, not an Xbox, not even a keyboard. would i like to have XP for games? yes, but if i did that it would be pretty weak.

    14. Re:Valve and Vivendi by LurkerXXX · · Score: 1

      It's not a 'bad move' by valve. VU forced Valve to charge the same amount for the steam version as the boxed version, so folks wouldn't have a huge incentive to buy the steam version and screw VU.

    15. Re:Valve and Vivendi by actor_au · · Score: 1

      I'll admit that I've only heard Valves side of the story(Gamespots Article on the History of Half-Life(Both 1 and 2 are very useful for an inside story on game development).
      I've also been following HL2's development very very closely since it was announced last may, so most of what I wrote is based on that.

      --
      Read Errant Story.
    16. Re:Valve and Vivendi by plunge · · Score: 1

      Actually, VU by contract will get paid out cash if more steam copies are sold than expected over retail. They have plenty of failsafe payouts, and htey already get a percentage from steam purchases.

    17. Re:Valve and Vivendi by plunge · · Score: 1

      Because Valve knows, and has said many times, that they cannot succeed by selling online only. Retail copies are a HUGE HUGE market. And to break into that market, they had to contract with VU. Those contracts, as anyone who knows who's signed one, is a proverbial deal with the devil even if the publisher hasn't contributed a single cent to development. They basically want to own the game before they deign to distribute your game, due to the very high risk involved in putting out most games.

    18. Re:Valve and Vivendi by justins · · Score: 1
      Because Valve knows, and has said many times, that they cannot succeed by selling online only. Retail copies are a HUGE HUGE market. And to break into that market, they had to contract with VU.

      I don't buy that. I believe the stores would probably give them preferential treatment, including prime end-cap space and whatever else they wanted, even if Walnut Creek CDROM were putting out their game. It's pretty much the most eagerly awaited PC game in history.

      Those contracts, as anyone who knows who's signed one, is a proverbial deal with the devil even if the publisher hasn't contributed a single cent to development.

      I don't doubt that. I'm just not clear on why they let themselves be pushed into such a contract. I guess it must have been drawn before the full extent of the first half-life's success was realized.
      --
      Now before I get modded down, I be to remind whoever might read this that what I am saying is FACT. - bogaboga
    19. Re:Valve and Vivendi by Mac+Degger · · Score: 1

      You're not the only one to have followed HL2 and read those stories and more...which still leaves open my question on profit-distrubution.

      --
      -- Waht? Tehr's a preveiw buottn?
    20. Re:Valve and Vivendi by plunge · · Score: 1

      I don't think so: the industry is not exactly a wheeling-eeling freemarket: it is instead dominated by big chains and brands that have an incentive to only deal properly with other big companies and publishers or else face the wrath. Add that to the fact that Valve has no way to create, box, ship, and promote the game, and they pretty much had to rely on somebody through the standard venue/contract system.

    21. Re:Valve and Vivendi by brkello · · Score: 1

      Oh, give me a break...Valve needed Vivendi to put half life 2 in the public eye? Are you on crack? Seriously, promoting half life 2 would be like promoting giving away 100 dollar bills, it's just stupid. Retail distribution costs are NOTHING compared to the cost of actually creating the game. Particularly with half life 2, there is no risk for Vivendi...they just have to just do the shit they were created to do and bring in money. But see, since they are a necessary evil needed to be used by the game companies, they set the prices and fuck over the people who really make the game. Now, the game companies can distribute their game without having to pay Vivendi and that has them scared...so they sue even though it's LEGAL. This is why they are evil. There is no way you can defend them, they are still going to make a large cut on every physical copy they sell...even though they did essentually nothing. Manufacturing, distribution, shelf space are all cheap. Advertisement and retal promotion are unecessary...and if they spent tons of money on advertising...well, that's their own stupidity at work there. Do you work for them or something? How can you defend them? Seriously...go out and make something that takes 5 years of work, then have someone sell it for you and take 75% of the profit. See how good you feel about that.

      --
      Support a great indie game: http://www.abaddon360.com
    22. Re:Valve and Vivendi by justins · · Score: 1
      I don't think so: the industry is not exactly a wheeling-eeling freemarket: it is instead dominated by big chains and brands that have an incentive to only deal properly with other big companies and publishers or else face the wrath.

      There are a few retailers over which Activision, Vivendi Universal, or even Microsoft have little leverage. Wal-Mart comes to mind. The publishers never dictate policy to Wal-Mart, it's always the other way around. No matter who you are, you're just a vendor to Wal-Mart. The shelves of the electronics department at your local Wal-Mart, and the software which is conspicuously absent from those shelves, tell a story of which software publishers took their ball and went home, and which decided to play ball, when they learned of this little reality. Most play ball.

      Even among retailers with less clout, the notion of this kind of retribution seems like fantasy to me.

      Add that to the fact that Valve has no way to create, box, ship, and promote the game

      I would never claim they did.
      --
      Now before I get modded down, I be to remind whoever might read this that what I am saying is FACT. - bogaboga
    23. Re:Valve and Vivendi by Edgewize · · Score: 1

      How can I defend Vivendi? Did you not read my post?

      I think it's great that Valve wants to sell via the net. Good job on them, they deserve a bigger slice of the profits from their own hard work.

      What I don't like is the fact that Valve negotiated a contract with a distributor, in which they *agreed* to receive a small percentage of the profits... and they negotiated that contract while carefully misrepresenting their plans to go over the distributor's head. They set Vivendi up, let them pay the cost of marketing the game, and then cut them out of the picture. How can /you/ defend /that/?

      Also, it's clear that you don't know shit about marketing and retail.

  16. not their choice by Anonymous Coward · · Score: 3, Informative

    due to the contract from HL1 it made it so they had to use VU for HL2

  17. Distributers by architimmy · · Score: 4, Interesting

    I've never quite understood exactly why a distributer is necessary. Well... I get it, but I actually think that they cause enough harm and problems that it offsets any reason for using one. But it seems to be standard practice. Really, making your money selling something someone else worked to produce... and making more money that that person or entity is just unethical. I think we need a new distribution system... one that operates the same way perhaps that open source does. One that provides clear legal protection for property rights and profit margins while cutting out all the fat-catting and middleman bloat of the current system. Imagine it... a world without the RIAA...

    1. Re:Distributers by realmolo · · Score: 2, Insightful

      Distributors are a necessary evil. It's HARD to ship boxes of a product all over the world, and even harder to get your foot in the door with the big retailers. A small company might be able to distribute their own product on a small scale, but they could never do it big enough to sell TONS of product, which, obviously, is a goal of every company.

    2. Re:Distributers by One+Louder · · Score: 1
      It's impractical for the stores to deal with tens of thousands of individual suppliers, and its's impractical for a supplier to deal directly with tens of thousands of stores.

      As a publisher, you want to send a big palette of boxes to a small number of places and deal with only one or two accounting departments. As a store, you want to place a single order for a mix of products, and again deal with only a few accounting departments.

      It's totally a matter of efficiency. However, the distributors are notorious for abusing both ends of the channel.

  18. While Vivendi may be pure evil... by SamNmaX · · Score: 1, Redundant
    ... I don't think it's fair to expect to allow an early release over Steam.

    It appears that Vivendi was somewhat suprised by the introduction of Steam in the first place, since they likely expected the game they were publishing to be like nearly every other game, where it's goes through just the normal retail chain. Whether Valve was legally within their rights due to whatever contract is something I don't know, but it seems like at the very least there was a misunderstanding, though I have some feeling there was some sneakiness on Valve's part. Now, I have no love for Vivendi, with most game contracts leading to relatively little of the revenues going back to the developers themselves. However... something was awry.

    Now, in terms of where we are now with Vivendi supposedly not allowing Valve to authenticate the game... Vivendi would be sacrificing a chunk of their profits if they were to allow people to authenticate, including those with the steam version, since there are many potential boxed versions that would instead be sold online since the hardcore players will want the game as soon as possible. As well, they would be neglecting any deals they have with their distributors on the release date. Now... one thing Valve could possibly offer is the ability to only authenticate those boxed copies that somehow got into the market early. Valve is unlikely to want to do this though, since it would:

    a) Require last minute programming of Steam.

    b) Cause people to avoid ordering the Steam version in the hopes of finding an early release of the box.

    All in all, I hope the fanboys can put their torches and pitchforks away and just wait another few days. It's really not that long!

    1. Re:While Vivendi may be pure evil... by D.A.+Zollinger · · Score: 1

      I don't understand why people find this so hard to understand.

      1) Valve contracts with Sierra (usual sign over your firstborn child contract) for money to produce Half-Life.

      2) Half-Life is big hit, makes lots of money for Sierra.

      3) Valve tells Sierra, give us our list of demands (ownership of Half-Life back, Internet distribution, higher percentage of games sold) or we will drag our feet, and waste your money. Sierra gives in.

      4) Vivendi purchases Sierra.

      5) Valve creates Steam because they can - new contract remember?

      6) Vivendi doesn't like Steam, sues Valve.

      --
      I haven't lost my mind!
      It is backed up on disk...somewhere...
    2. Re:While Vivendi may be pure evil... by Methuseus · · Score: 1

      I think of it this way: Valve has been working on Steam almost since the original HL became big. They announced it over 4 years ago. I believe that predates any agreement they had with Vivendi. Also, they said from the start that they wanted to release full games over steam. I remember when they said they wanted all CS updates and the like to go through Steam, but I know that took long enough to happen that I had already stopped playing CS, if it ever happened.

      Now, I'm not saying they're right, but Vivendi is nothing but stupid if they didn't see something like this as a possibility.

      --
      Two things are infinite: the universe and human stupidity, though I'm not yet sure about the universe. - A Einstein
  19. Audio by Shaklee39 · · Score: 4, Funny

    Audio of someone calling Gabe from valve: http://www.users.qwest.net/~amerrill/nirv-gabe_new ell.wav

    1. Re:Audio by shadowmatter · · Score: 1

      I like this one better.

      "And I'm very pissed off at you god-damned panda-fuckers."

      - sm

  20. it *is* Valve's fault by Karma+Sucks · · Score: 3, Insightful

    This is amazing.

    Valve built some kind of retarded copy-protection scheme into Half-Life 2. Now people who have bought the game cannot play it. They are blaming this on Vivendi.

    Amazing. Just amazing.

    --
    (Please browse at -1 to read this comment.)
    1. Re:it *is* Valve's fault by rokzy · · Score: 5, Insightful

      as far as copy protection methods go it's actually very good.

      no limit on number of computers you can install, no need for CD in drive. in fact, no need for CDs at all - if you were away from home and on a computer with a decent internet connection, you could log into your account and play it there.

      so it's good because whereas all other copy protections are just about making things shit, this one actually has some benefits for the legitimate user.

      the only problem with it is that Vivendi are a bunch of twats (like all distributers are) and will piss of customers and sue their clients before accepting the fact they don't deserve profits from a game they didn't make sold via a method they weren't involved with.

    2. Re:it *is* Valve's fault by __aailob1448 · · Score: 2, Insightful

      Mod parent up!

      Valve keeps screwing up time and time again and they want to be viewed as victims?

      I remember them lying and misleading about the september 30th release date which they knew would be impossible since at least july of that year.

      I remember them extorting licenses from cybercafes who BOUGHT LEGIT copies of CS and who made the game popular in the first place.

      I remember them requiring people who wanted to play on a LAN to have each steam client connect to the internet.

      And now, they require you to authenticate the retail game online before you can play it offline.

      Poor poor Valve indeed.

      And before you answer, yes i'm voting with my wallet and not buying the game. And yes I'll bitch and bash Valve all I please.

      And yeah, VU is evil too But Valve takes the Palm.

    3. Re:it *is* Valve's fault by RedWizzard · · Score: 1
      as far as copy protection methods go it's actually very good.

      no limit on number of computers you can install, no need for CD in drive. in fact, no need for CDs at all - if you were away from home and on a computer with a decent internet connection, you could log into your account and play it there.

      It has some avantages. It also has a big disadvantage: you need a net connection so anytime you can't contact the authentication server you can't install the game. How long will those servers be operating?
    4. Re:it *is* Valve's fault by Nogami_Saeko · · Score: 5, Insightful

      Actually, I look at it rather differently.

      Valve built a very clever content distribution and protection scheme into HL2 that will activate on Nov 16th. Everyone buying online with Steam knows this and has accepted it.

      Stores decide to jump the gun and sell early. They know the street date is on Tuesday, but they release anyway because "everyone else is doing it". Customers get home and find that they can't activate and start whining up a storm. This wouldn't have happened if stores stuck to the dates they were told.

      Vivendi is pleased.

      They know Valve can't release the game early or break the contract, but stores CAN release the game early and they know that the stupider section of the population is going to be mad at Valve and be all bent out of shape about how their "RIGHTS" are being violated, and how unfair it is that they might actually have to wait until the real "street date" in order to play.

      Vivendi WANTS this uneducated reaction because they DON'T want people to accept Steam.

      They want people complaining about "some kind of retarded copy-protection scheme" to try and frighten people away from online distribution that will cut them out of the equation. Just like the RIAA and MPAA don't want people buying media online but make a few lame attempts to do something (ie: new napster) to pretend they're not the bad guys.

      Stores also don't like the idea of Steam. They like selling products to their customers, retail markups, etc. If more game designers sell direct to customers in the future, that's less money in the bank for them.

      So get a clue folks... get a clue.

      N.

      --
      "Nothing strengthens authority so much as silence." - Charles de Gaulle
    5. Re:it *is* Valve's fault by CrackedButter · · Score: 1

      Lets not forget what they did to the mac users with HL all those years ago, further screwing up on their part.

    6. Re:it *is* Valve's fault by Anonymous Coward · · Score: 1, Insightful

      1. you only need to authenticate once
      2. they can always make a patch to disable authentication needs.

    7. Re:it *is* Valve's fault by mrchaotica · · Score: 1

      Yeah, distributors and stores and retail markups and such suck. But you know what? Retarded copy-protection schemes do too! So really, I don't care who wins, because we (the customers, and US citizens in general) lose either way.

      The real "clue" you should get is that media cartels and authentication/copy protection are immoral and unethical, and should be illegal too!

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    8. Re:it *is* Valve's fault by Bombcar · · Score: 1

      So you're saying that Valve is going to get bought by Apple and Steam renamed to iGames? Sounds basically like the iTunes Music Store to me.

    9. Re:it *is* Valve's fault by Adrilla · · Score: 1

      The theory of Steam is good. But as far as future support goes, it sounds like having a parachute where you hope they hope they start packing the reserve chute once you've already jumped out of the plane.

      --

      "Plans are for fools! Oglethorpe, the plutonian (Aqua Teen Hunger Force)
    10. Re:it *is* Valve's fault by asdfghjklqwertyuiop · · Score: 1

      I don't care whose fault it is. Valve has decided to keep control of something after they've already sold it to me. This violates my private property rights. I pay my $70, I get a copy of Half Life 2. Nowhere on the box is it advertised that the contents of the box isn't a complete copy (missing some code needed to play) or that I need to ask for someone else's permission to use my own property. This is like advertising that you're selling a car, but concealing the fact that it doesn't come with an engine.

    11. Re:it *is* Valve's fault by Anonymous Coward · · Score: 1, Interesting

      I'm not sure who's fault it is, but here's a couple of ideas:

      1. Vivendi doesn't like Steam, because it cuts them out of the profits of each Steam sale.

      2. In this broadband world, many end-users will like Steam since they can download the game in advance and (presumably) activate it at midnight on the 16th, instead of waiting till the stores open. If you're hardcore, Steam is more convenient.

      3. Breaking the release "sale" date on Half-Life 2 by moving it to the weekend before the actual release helps Vivendi. Many many people will buy copies of the game from the store shelves because it's "available early." Some people will cancel Steam orders if they think that they can play it sooner from retail.

      4. When word finally gets out in wide circulation that you still can't play the copies from the stores till the 16th, a couple hundred thousand boxed copies will probably have been sold already. Since Valve ostensibly controls the Steam servers, the anger is directed at them and not Vivendi. People get pissed at Valve and Steam. Hmmm...

      Apparently there were memos to Best Buy stores that the previous street date (the 16th) was no longer valid and to release immediately. Since Best Buy deals with Vivendi, not directly with Valve, where do you think that directive came from? I'm guessing Vivendi or their representatives. Maybe someone can find out.

      At any rate, I usually buy games retail (from Best Buy no less). I think that this time I'm probably going to purcahse over Steam. With the exception of activation, it seems that you get more for the same (or lower) price with Steam, and I know that all of the money will go to Valve. If you read the EA whitepaper from yesterday (on Slashdot), they indicated that a common split of profits from a $49 retail sale is something like this:

      Retailer $17
      Console manufacturer $8
      Marketing and Distrubution $4
      Publisher/Studio split $20

      I imagine that on the PC platform that $8 for the console people probably is also split between the pubs and studio. At any rate, if you're buying over Steam, $45 of this equation goes to Valve and $4 to marketing and distribution. Even with the added cost of maintaining Steam, the design studio still comes out making several times what they would have from a boxed store sale. And IMHO, it's far more important to support and reward the design studios for making a great product than to support Best Buy or Vivendi (who I am generally indifferent to).
      We've said it many times before, the Internet and widespread availability of broadband is giving birth to a paradigm shift where content consumers are able to directly reward content producers instead of lining the pockets of content distributors. It's a beautiful thing.

      Anyways, that's my two cents.

    12. Re:it *is* Valve's fault by Lord_Dweomer · · Score: 1
      Just because it has some features that aren't as evil as other forms of copy protection does not make this good because it has one flaw that cancels out all the benefits of the others.

      And to illustrate my point...what will I do as a customer who buys HL2 when I don't have an internet connection?

      Last I checked, single player meant you didn't need the internet. Screw Valve, screw HL2. They lost yet another customer.

      --
      Buy Steampunk Clothing Online!
    13. Re:it *is* Valve's fault by RedWizzard · · Score: 1
      1. you only need to authenticate once
      ... each time you install.
      2. they can always make a patch to disable authentication needs.
      But will they? You're relying on the good will of the company either way (patch or continued authentication), which you shouldn't have to do after you've bought the game.
    14. Re:it *is* Valve's fault by AaronBaker2000 · · Score: 1
      I wish this post could be modded higher. Copy protection sucks. Publishers suck more.

    15. Re:it *is* Valve's fault by plunge · · Score: 1

      I yeah, I forgot, this is Slashdot. You guys re-install your OS every three days or so in order to keep out the zombie ninja spies from peering out of the computer into you mind.

      Even so, if you have a net connection on that computer, you are fine.

    16. Re:it *is* Valve's fault by plunge · · Score: 1

      "I remember them requiring people who wanted to play on a LAN to have each steam client connect to the internet."

      A restriction that they removed, as they said they would, once they got their authentication system fully up and working.

    17. Re:it *is* Valve's fault by RedWizzard · · Score: 1
      I yeah, I forgot, this is Slashdot. You guys re-install your OS every three days or so in order to keep out the zombie ninja spies from peering out of the computer into you mind.
      I do a major upgrade every two to three years, which normally includes a fresh OS install. I also go through cycles of running low on disk space, deleting the games I haven't played for a while, and then reinstalling them when I feel like playing again. Diablo II gets that treatment a lot.
      Even so, if you have a net connection on that computer, you are fine.
      Provided Valve are still maintaining the authentication service. Which is the whole point - what guarentee do we have?
  21. ObLateNiteGrammarCheck by poincaraux · · Score: 3, Insightful
    Voodoo Extreme has news from Steam that in no uncertain terms are the delays in opening the game to customers their fault.

    Eh? That makes my brain hurt. What did they say "in no uncertain terms?"

    The image of them standing around and yelling "are the delays in opening the game to the customers their fault" is funny, though.

    I'm guessing this meant to say "Voodoo Extreme has news from Steam that says, in no uncertain terms, that the delays are not Steam's fault."

    Note: my comment has no useful content. I'm just tired and cranky.
  22. If I were vivendi I'd be pissed by ChickenBlood · · Score: 1

    I am rather sure that a lot of distributing deals with it being a mutual contract: I will guarentee that you will have the product to sell by such a date, but you must promise not to sell it if you get it before hand so that my other customers do not claim preferential treatment. I'd be ready to kill bestbuy

    1. Re:If I were vivendi I'd be pissed by mrchaotica · · Score: 1
      Wasn't there an article recently about how crappy Best Buy is?

      So,
      • Best Buy is evil.
      • Vivendi is evil.
      • Steam (i.e. Valve) is evil.
      And we're trying to decide who to root for?

      I feel like it's the election all over again!
      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  23. Angry about this? by Lendrick · · Score: 4, Informative

    If you're angry that VU is being a pain in the ass about this, the best thing you can do is cut them out of the profit stream by buying the game online as opposed to the boxed copy.

    1. Re:Angry about this? by I(rispee_I(reme · · Score: 1

      On the other hand, if you're angry that Valve is essentially selling crippleware that phones home, the best thing you can do is play some other game.

  24. Re:Don't buy HL2: John's a Menace by Ideaphile · · Score: 2, Funny


    John Carmack no longer "simply sits around coding violent computer games." Nor does he need to work for NASA. He has his own spaceship company!

    http://www.armadilloaerospace.com/

    Now, instead of teaching kids to blow up people one at a time, he's trying to blow up Texas all by himself.

    . png

  25. The delays ARE Valve's fault.. by Anonymous Coward · · Score: 2, Interesting

    Valve is the one who decided to make it so that the game has to be unlocked before it can be played. Vivendi are being jerks, but it is Valve's own fault for making a pathetic attempt to stop piracy when Microsoft has already proved that method does not work, and is annoying for the user.

    It also makes it impossible to play the game on any PC not connected to the net. Even Microsoft allowed phone registrations. Valve does not.

    1. Re:The delays ARE Valve's fault.. by Soulfarmer · · Score: 1

      If Valve says the game is published 16th... how come NOT being able to play it before that is their fault?

      --
      -Is the meaning of life vanity, or is vanity the meaning of life?
    2. Re:The delays ARE Valve's fault.. by shepd · · Score: 1

      If Valve says the game is published 16th... how come NOT being able to play it before that is their fault?

      Because they allowed the product to exist outside their business before the 16th.

      Right of first sale and all that. Yeah, maybe there's a contract been broken, but in the end the end purchaser who, for all intents and purposes, were buying a legitimate copy of the game, has a right to demand that said software work when they bring it home.

      The fact it doesn't is disgusting, quite frankly. What's next? Cars which you have to phone the manufacturer to "activate" before you can drive them home from the car lot? Ugly, ugly, ugly.

      --
      If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
    3. Re:The delays ARE Valve's fault.. by shepd · · Score: 1

      valve had no part in having the game released before the 16th. What part of that do you not understand?

      The part where Valve voluntarialy signed the rights of pre-distribution away to Vivendi. That's the part I don't understand.

      You don't hand over all the eggs in the basket to someone without even a smidge of protection, and then *not* blame yourself if they have a mind of their own.

      Put simply, Valve is stupid. So is Vivendi. Actually, I think they're made for each other. A match made in heaven (hell?)

      --
      If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
  26. Advertisement by SlayerofGods · · Score: 2, Funny

    I don't know if everyone see's the same advertisement as I do... but the one to the right of the story says Half Life 2 "In stores 11.16.04"
    I found it kind of ironic hehe :)

    --

    Technology, the cause of and solution to all of life's problems.
  27. Re:Halo 2 or Half Life 2? by cooley · · Score: 1

    Yeah I agree the last really great game for me was Deus Ex. I finished the second one on a matter of hours, which made me mad.

    I can't wait to get Half-Life 2, tho. It has real potential to be awesome.

    --
    Just then the floating disembodied head of Colonel Sanders started yelling Everything You Know Is Wrong!-Weird Al
  28. The anti-play measures lasted a few days.... by Creepy+Crawler · · Score: 1, Informative

    Here's the bittorrent care of Suprnova!

    Link 1

    Link 2

    Link 3

    Notice the 2 links are "Fixed".. Wonder what's fixed about them ;)

    --
    1. Re:The anti-play measures lasted a few days.... by Creepy+Crawler · · Score: 1

      You're right. Un-fucked executables with current game-data.

      It's playable. It's fun. It's free.

      --
    2. Re:The anti-play measures lasted a few days.... by Mr.+Grimm · · Score: 4, Informative

      This is nothing but the Alpha leak that was out earlier. Check the release dates on the torrents.

    3. Re:The anti-play measures lasted a few days.... by Vicsun · · Score: 2, Informative

      I'm copying this directly from an above comment, but it is important.

      The retail version of Half Life 2 is effectively a copy of the Steam cache of HL2 on discs. In order to play the game, you have to log in to the Steam authentication servers and activate it. This is being forced, as the game did not ship with the module containing the actual executable code(likely dubbed "half-life 2 client.gcf"), so the Steam authentication will allow buyers to acquire the last piece they need to play the game. Since the game didn't ship with this code however, no one can possibly crack the game ahead of time - the best they can do is work around the auth module and wait until the executable is released on November 16th.

      The first people to play the game will be those who buy it, people waiting on the "free" version will likely be waiting at least a day for it to be cracked.

    4. Re:The anti-play measures lasted a few days.... by Medevo · · Score: 2, Insightful

      The first people to play the game will be those who buy it, people waiting on the "free" version will likely be waiting at least a day for it to be cracked.

      Which, for valve, will be a victory. First time in a few major game releases will the paying owners get to play before the people with leaks.

      Also, for the CD's AND for those who will buy HL2 with STEAM this is true (HL2 still says 60% preloaded), despite the fact that those gcf files are encrypted valve would really like to pull a clean release off, then break apart from from VU and such with there homebuild distro system.

    5. Re:The anti-play measures lasted a few days.... by scribblej · · Score: 1

      Except there's been a "stolen" Half Life 2 on the 'net for nearly a *year* now...

    6. Re:The anti-play measures lasted a few days.... by NFNNMIDATA · · Score: 1

      FYI, mine said 60% earlier today until I paused/unpaused it, then it flipped to 50-something and actually resumed downloading the rest, now says 100%.

  29. Is it Valve's fault? by supersat · · Score: 1

    Sure, they put the authentication system in place, but was that really their idea? There have been countless cases in the past (the Quake series comes to mind) where publishers have forced developers to include copy protection when the developers didn't want it.

    1. Re:Is it Valve's fault? by mrchaotica · · Score: 1

      Well, yes, Steam (including the authentication system) is Valve's idea, as a matter of fact. The situation is the opposite of what you mentioned; Vivendi actually didn't want them using it!

      From what I understand, Valve even has hopes of licensing Steam to other game and media companies, so you can be certain they think it's a great idea.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  30. Re:Don't buy HL2: John's a Menace by DeltaSigma · · Score: 1

    John Carmack has nothing to do with Half-Life 2

  31. Another failed car analogy. by Anonymous Coward · · Score: 1

    I think the grandparent was talking about single player mode. When Half-Life 2 is "retired", will you be unable to play the single player portion because their authentication servers don't support it any more? That is just rediculous.

  32. Re:Halo 2 or Half Life 2? by Daedalus-Ubergeek · · Score: 1

    You sure the last really good one was Deus Ex? what about its sequel? what about Max Payne (1 or 2)? Doom 3? Unreal Tournament 2k3? Battlefield 1942/Vietnam? KOTOR? NOLF2? The Sims (1 or 2)? Warcraft 3? Hitman (1 or 2, but not 'Contracts')? TES: Morrowind? Surely one of those titles also give you raging hard-ons like the one I have right now?

  33. Re:If Steam is the future of methods of purchasing by Creepy+Crawler · · Score: 2, Informative

    Whether you download it off the net or BUY THE BOXED VERSION, it will NOT RUN without "internet authentication".

    How do I put it nicely.. YOu're fucked either way.

    --
  34. Re:Spoilers by Lord+Bitman · · Score: 1

    the G-Man is Gordon's FATHER! And Barney gets frozen in carbonite! And the physics engine is so good, you'll assume that the whole game is just another boring FPS with lots of scripted events.

    --
    -- 'The' Lord and Master Bitman On High, Master Of All
  35. Valve is just being stupid by Khuffie · · Score: 2, Insightful

    This is clearly just a scheme by Valve to further hurt its relationship with Vivendi. It's obvious that they want to end it, and this is the sort of publicity that they're getting before hand so that when they go to court, they can go point to this and say "Oh look! They won't even let the people who paid for the game play it! They're EVIL!". No. The 'evil' ones are the stores that actually sold the game. The official release date is the 16th of November, and the stores are bound by contract to only start selling the game on that day. If they do allow Valve to enable the game, then this validates this process, and gives the retailers free reign to sell any game as soon as they get it in stock, regardless of release date. This hurts other retailers, and utterly destroys the concept of being able to meet demand. Granted, Valve's Steam gave Vivendi the advantage here, unlike Halo 2, where those who bought it early could still play it. And don't get me wrong, I'm not a big fan of Vivendi myself, but the way this release has been handled put a damper on the excitement. This petty whining is almost ruining the game. Half-Life 2 is supposed to be the king of everything; after this I don't see it surpassing, or even coming close to, what Halo 2 achieved.

  36. Hey - Vivendi! by Mr.+Flibble · · Score: 5, Insightful

    Hey - Vivendi!

    I was going to buy the hard copy of Half Life 2 - however I just fired up steam. I don't care if it takes longer (which it probably won't) to get to play it. I am not giving you my money.

    Especially after reading This article about Valve and Half Life 2. I now sympathize with Gabe and the delays the game had. I don't really fault him - people make mistakes.

    Granted I understand Vivendi's side - but if a publisher only gets $7.00 from a retail game, you start to remind me of the RIAA Vivendi... Download here I come.

    To quote George Broussard:

    Fuck you.

    --
    Try to hack my 31337 firewall!
    1. Re:Hey - Vivendi! by PyroMosh · · Score: 4, Insightful

      Ditto to that. I like Valve. And I've been anticipating this game since the E3 they showed it at initially.

      Valve got my $90 for the "Gold" edition of HL2. And Vevendi will get nothing from me.

      I was basicly sold on the idea of Steam when my prchased in 1998 HL1 CD was scratched and wouldn't install any more. The next week, Steam went live. I entered my old key and in minutes was able to play HL1 again. It even let me download games I had never purchased (such as CS, which I still have no interest in playing).

      I'm a believer.

    2. Re:Hey - Vivendi! by jonwil · · Score: 1

      Vivendi Universal are members of both the MPAA (through Universal Pictures) and the RIAA (through Universal Music) so its not surprising that Vivendi Interactive (another arm of the same greedy corperation) would act this way

    3. Re:Hey - Vivendi! by Deliveranc3 · · Score: 1

      Um Vivendi will still get their slice. You clearly don't understand their concern!

      They will get part of this HL release Valve was under contract for this game.

      They are just worried that other developers will follow valve's lead.

    4. Re:Hey - Vivendi! by jensen404 · · Score: 1

      Yeah... it's a free mod. But, I was able to get the Opposing Force expansion pack for free from Steam.

  37. FOUR MORE YEARS!!!! by Barbarian · · Score: 4, Funny

    Will DNF come out when GWB is still president, or will it be Hillary or Arnold by then?

    1. Re:FOUR MORE YEARS!!!! by aussie_a · · Score: 1

      "Arnold will become president. Yeah right, when Duke Nukem Forever comes out eh" ;)

    2. Re:FOUR MORE YEARS!!!! by Quarters · · Score: 1

      Not to be pendantic, but you do know that Arnold S. legally can never be President of the US, right?

    3. Re:FOUR MORE YEARS!!!! by NFNNMIDATA · · Score: 2, Interesting

      Soon enough my child, soon enough....

      Ads Back Schwarzenegger for President

      *shudder*

    4. Re:FOUR MORE YEARS!!!! by murdocj · · Score: 2, Insightful

      I assume you haven't heard that the Republican proposals to amend the Constitution so the Terminator can be president??

      Of course, after Bush, The Terminator isn't looking so bad.

    5. Re:FOUR MORE YEARS!!!! by Laebshade · · Score: 1

      It would definitely fit with in the 'amazing' category if DNF was released when Arnold was president, since he isn't a natural-born citizen.

    6. Re:FOUR MORE YEARS!!!! by Fishstick · · Score: 4, Insightful

      I guess you never watched demolition man?

      Stallone: "Hold it! The Schwarzenegger Library?"
      Bullock: "Yes, the Schwarzenegger Presidential Library. Wasn't he an actor?"
      Stallone: "Stop! He was President?"
      Bullock: "Yes. Even though he was not born in this country, his popularity at the time caused the 61st Amendment..."


      truth is stranger than fiction -- this could actually happen?

      --

      There is much cruelty in the universe, John.
      Yeah, we seem to have the tour map.

    7. Re:FOUR MORE YEARS!!!! by Chris84000000 · · Score: 1

      FYI, Arnold can't be president. He wasn't born in the US.

      --
      Please stop misusing Catch-22 to describe chicken-egg problems or other paradoxes that are not Catch-22.
    8. Re:FOUR MORE YEARS!!!! by rvw14 · · Score: 1

      I did just see a commercial on TV this morning advocating a constitutional amendment to allow Arnold (or any American not born here) to run for president. However I don't think this will happen anytime soon.

    9. Re:FOUR MORE YEARS!!!! by mink · · Score: 1

      Hinging an event on someones presidency is a bad idea.
      Look at the whole "John Kerry will be president when the Red Sox win the World Series" thing.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  38. Delay not Valve's Fault? by MunchMunch · · Score: 2, Insightful

    So who exactly decided to force people to activate it over the Steam network anyways? Vivendi sounds like a pretty bad guy, but really, come on now--we flipped out when TurboTax, Adobe, and MS all started activation, but what? Now it's just an accepted part of using software to the point where Valve takes no blame even though they made the decision to exert total control over even the single player HL2 installations?

    1. Re:Delay not Valve's Fault? by zecg · · Score: 1

      Now it's just an accepted part of using software to the point where Valve takes no blame even though they made the decision to exert total control over even the single player HL2 installations?

      It's been said and said and said: they will - and can't - exert total control. They can merely decide at which point the levee breaks. There is some code missing, you see, and as soon as the cracker groups have it, the cracks will begin to appear which bypass the activation. This is actually a very smart way from Valve to reduce both real piracy and people warezing the game. Usually a game appears earlier in the USA - gamers in the rest of the world are then supposed to read the reviews and the discussions, while waiting for the game to become available locally, which is frustrating and gives them some moral justification for warezing the game (I wanted to buy it, they don't want to sell it to me). And we all know how the incentive to buy the game is considerably lessened once you've player through.

      As for you people who are up in arms over how activation servers one day may be offline and - gasp - how will we play then? There is this thing called patch and it's a perfectly fine way to remove this feature.

      --
      .i lu doi ringos.star. xu do puku'aroroi dunli dopecaku leni virnu li'u
    2. Re:Delay not Valve's Fault? by mrchaotica · · Score: 1
      As for you people who are up in arms over how activation servers one day may be offline and - gasp - how will we play then? There is this thing called patch and it's a perfectly fine way to remove this feature.
      So, has Valve explicitly stated that there will be a patch when that happens, in a legally binding way? Or are they just letting everyone assume it, and leaving open the possibility that they could screw everyone over?

      Not to mention the fact that I should be able to do whatever I want (within the limits of copyright law) to software I own, including PLAYING IT, modifying it, etc....
      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    3. Re:Delay not Valve's Fault? by MunchMunch · · Score: 2, Insightful
      "As for you people who are up in arms over how activation servers one day may be offline and - gasp - how will we play then? There is this thing called patch and it's a perfectly fine way to remove this feature."

      Well, that was good for a laugh, anyways. I don't know if you realize how well you perfectly summed up the utter and complete absurdity of using activation to prevent piracy. In sum, your post and the last line in particular basically just said, "Activation is fair and good, as long as they remove it." You may have been referring to either a Valve-created patch (which they have zero incentive--in fact, a disincentive-- to produce, ever, if they believe in the first place that activation will protect any sales) or a user-created hack (which even you seem to agree is inevitable)-- either situation proves my point sufficiently: The legitimate user either suffers injury for being a legitimate user, or must engage in infringement simply to exercise their paid-for privileges (I'd like you to convince me that paying the posted retail price for a game does not implicitly suggest that they'll be able to use that game), while the illegitimate user suffers nothing and receives a superior, more accessible product.

      And as for incentives in general--I don't know about you, but for me, the incentive to buy a game is considerably lessened when I need to ask permission just to play it, after I've already paid for it.

      I and many here have downloaded cracked copies of games we own for play-convenience/necessity's sake. So what, do you suggest we just do that again for HL2 after we buy it? Is activation justified even though, in order to retain our legitimate rights as a buyer to actually use what we have bought, we have to engage in illegal behavior? Activation and other overzealous copy protection mechanisms really don't 'keep people honest,' whatever that means-- just punish the honest by giving everyone a sometimes overwhelming incentive to become a criminal.

    4. Re:Delay not Valve's Fault? by mrchaotica · · Score: 1

      Ha ha. Yes, I know about Microsoft's delusions... I sure wish they weren't contagious though!

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    5. Re:Delay not Valve's Fault? by Skuld-Chan · · Score: 1

      I speak as someone who has actually worked in the software industry doing customer service and technical support for well over 5 years and I can tell you the amount of casual "piracy" (that is where people who normally wouldn't copy programs like warez groups do hand programs off to their friends) is really skyrocketing. This probably has something to do with everyone and their sister buying a computer. I had a friend who worked at Adobe customer service and he thought it was funny that a good half all his calls were from customers using stolen serial numbers calling in for help when their black listed serial number quit working after installing a patch, or people seeking activation for programs like Photoshop aftering buying them from ibackup or similar scam sites. Instead of these people accepting facts, they usually get irate and use all manner of rational to get support or a free program. I've dealt with similar people as well and I honestly believe they don't know they are thieves.

      In fact its probably a casual "pirate" who edited the wav files for Windows Media Player help.

      I admit this whole unlocking thing is kind of bad news when the company decides to turn it off - I was a victim of this when Sega turned off the PSO1 servers. However - just for one moment - assume you are working for a software company who sells products to pay wages, fund research and development and just make money. What would you honestly do to curb this trend?

      I think the fact there are no pre-release copies of HL2 floating around the warez community speaks volumes to the effectiveness of their system. This really is unheard of prior to hl2. I think one good solution is to have some bit of sunset code that unlocks the program at the click of a mouse after the product has been abdoned would be a good idea and it would downplay a lot of the criticism I've seen on this topic.

  39. Re:I have a better scheme... by rokzy · · Score: 1

    your argument about retaining control despite legal problems is like saying "we shouldn't have license plates. if it turns out I'm driving a stolen car, I should still be able to drive it regardless. if I pay for something then it's MINE, legally sold or otherwise". (hint: you should not be able to buy HL2 yet, only "pre-order")

  40. Actually, I *AM* pissed. by Da+VinMan · · Score: 5, Informative

    I didn't know that HL2 would REFUSE to be run until the 16th no matter what. So, like a good little lemming, I went and bought a copy today when I was at Best Buy. For $80, I thought "what the hell, the higher price will be worth it because I can play it tonight and not have to wait until the 19th to play it".

    "The 19th???" you say? "But the game comes out on the 16th, right?" Yeah, but what person with a real job and family can actually play games on weekdays?! Gimme a break....

    So, in a way, it IS a big deal. Granted, no one is going to die over this, but it is enough to piss me off to the point where I am considering making a complaint to Best Buy about selling the game before I can even play it. THAT is just not cool...

    I already had the HL2 preload. Someone could have saved me around $30 or so by telling me that no matter what I did I wasn't going to get to play the game early.

    --
    Please mod this post only if you think others should/n't read this. I have enough ego^H^H^Hkarma. Thanks!
    1. Re:Actually, I *AM* pissed. by anethema · · Score: 2, Funny

      I bet you could make a fortune selling that game on ebay right now and just wait for your preload to kick in.

      --


      It's easier to fight for one's principles than to live up to them.
    2. Re:Actually, I *AM* pissed. by Anonymous Coward · · Score: 2, Interesting

      Yeah, but what person with a real job and family can actually play games on weekdays?! Gimme a break....

      That would be me. Of course, I live in a European country where we the people have decided to put in safeguards to stop capital owners, whom we will gladly work with, from working us to the bone. In practical terms, that means 36.25 hours per week.

    3. Re:Actually, I *AM* pissed. by Joey7F · · Score: 2, Insightful
      That would be me. Of course, I live in a European country where we the people have decided to put in safeguards to stop capital owners, whom we will gladly work with, from working us to the bone. In practical terms, that means 36.25 hours per week.


      What is the unemployment like in your country?

      Can you work more hours a week if you want to? I am in school right now, but when I was working over the summer, I almost always worked 8-9 hours a day because there was a need to do so. There were days when I got off early too which was cool but it was strictly a gift from my boss.

      What I want to know is what makes you think it is your right to dictate the terms of your employment to your boss. If you don't like the offer, work for someone else.

      --Joey
    4. Re:Actually, I *AM* pissed. by Thing+1 · · Score: 1
      Yeah, and my stock options will always be more valuable than yours, because we work 80-100 hour weeks and get products out faster.

      I don't agree with pre-emptive war that's not even formally declared, though.

      Perhaps I'd have better quality-of-life if I were in your country, but I think I'd find myself itching to work when I was forced home after 1/3 of my normal week...

      --
      I feel fantastic, and I'm still alive.
    5. Re:Actually, I *AM* pissed. by Tony+Hoyle · · Score: 2, Insightful

      I work a 25 hour week... I'm damned if I'd *ever* work 100 hours (that's 14 hours a day 7 days a week!). How do you ever have time for home life/fun/hobbies?

      What's the point of having stock options if you have no life?

    6. Re:Actually, I *AM* pissed. by TheSHAD0W · · Score: 2, Interesting

      Some people have more capacity than you may, and they may not currently have a desire for recreation, or may consider what they do to be "fun". Don't put them down. Don't be like the French, where you can be arrested for working more than 35 hours per week.

    7. Re:Actually, I *AM* pissed. by superpulpsicle · · Score: 1

      Me too. I happened to be at a Bestbuy, and I shit my pants when I saw the entire shelf of Half life2 games available. I paid and scrambled home with the game. Only to find my setup.exe STUCK at the "agreement" screen. Which brought me here to slashdot. To my surprise everyone's having the same damn problem.

      Is there any way of getting around this so I can play the single player at the least. This is torture, the box is 2ft away from me. I am not mad at Bestbuy at all, but I am mad at Valve for making this encryption garbage.

    8. Re:Actually, I *AM* pissed. by Da+VinMan · · Score: 1

      Nope, you're stuck too. Sorry to have you in the club. ;+}

      Obviously, you'll have to make up your own mind, but I think Valve's really the good guy in this battle. I didn't think so at first either, but the more I read, the more I believe that this whole mess is really the result of VU trying to get greedy with Valve and the result of Best Buy getting greedy with VU.

      In short, if I had to be mad at anyone at all, it would be Best Buy at this point. They knowingly put this product on the shelf with the knowledge that it wouldn't function until the 16th anyway. I bought the stupid overpriced collector's edition because I thought I would get to play it early. I didn't spend $80 to have it just sit there mocking me. (Yeah, I know. I'm anthropomorphizing software; how sad.)

      --
      Please mod this post only if you think others should/n't read this. I have enough ego^H^H^Hkarma. Thanks!
    9. Re:Actually, I *AM* pissed. by Cryptnotic · · Score: 1
      what person with a real job and family can actually play games on weekdays?


      It's pretty easy to play games after work. Though it's tough waking up in the morning if you play until 4AM. As for having a family, that was your fault. You should have kept it in your pants if you didn't want a family.

      --
      My other first post is car post.
    10. Re:Actually, I *AM* pissed. by Ed_Moyse · · Score: 1

      Don't be like the French, where you can be arrested for working more than 35 hours per week

      Link please? As far as I know, this is untrue. I think companies can be fined to making people work more than 35 hours. It looks quite likely this law will be changed anyway: it doesn't seem to have reduced unemployment (its intended effect) and obviously impacts on productivity in that case.

    11. Re:Actually, I *AM* pissed. by TheSHAD0W · · Score: 1

      http://www.newwork.com/Pages/Contributors/Sarfati/ Debate.html

      No, in most cases employees simply aren't permitted to work that long, even if they wish to. The "arrested" part may be incorrect, but I do believe criminal charges were filed against some independent contractors.

  41. Way to go by JNighthawk · · Score: 5, Informative

    WTG with knowing all the facts. VU and Valve are involved in lawsuits with each other. VU doesn't want Valve games distributed over Steam because they wouldn't get any money as publisher. Valve counter-sued and now they're basically hating each other.

    It's not denial. It's a legal tactic.

    --
    Wheel in the sky keeps on turnin'.
    1. Re:Way to go by MrLint · · Score: 1

      Doesnt Vivendi also own Blizzard?

      But we all know that media conglomerates treat all customers like potential criminals. You would think that a few of these video game studios with some resources could join forces and make their own distribution firm.

    2. Re:Way to go by mr_zorg · · Score: 2, Insightful

      I'll admit I don't play Valve's games, so I'm not familiar with Steam or what it is, but according to the linked articles you need to authenticate through Steam before you can play the game. Even if you bought it from a store. It doesn't sound like this is about distributing through Steam, but authenticating through it. And, in my book, shipping a game that requires authentication through a service you won't allow is lunacy...

    3. Re:Way to go by Drakino · · Score: 1

      You would think that a few of these video game studios with some resources could join forces and make their own distribution firm.

      See Gathering of Developers, later GoDGames. That didn't turn out too well..

    4. Re:Way to go by MrLint · · Score: 1

      I admit i dont know much about the internals of GoD but did they have actual business people running the business side or like having more SW developers do it? One thing that is common in IT and in SW development is that people dont know enough as to when they dont know how to do something.

  42. Re: Distributers (Publishers you mean?) by Methuseus · · Score: 2, Informative

    Too bad HL was funded almost entirely by Gabe Newell, and HL2 was funded IIRC entirely on HL(as well as CS) profits.

    --
    Two things are infinite: the universe and human stupidity, though I'm not yet sure about the universe. - A Einstein
  43. Does the EULA allow this? by Animats · · Score: 2, Interesting
    Unless the vendor anticipated this situation in their EULA, they could be open to fraud charges for knowingly, willfully, and maliciously selling a product that cannot work.

    The "release date" issue is strictly between the retailer and the manufacturer, who have a contractual relationship. The end user isn't a party to any "release date" restrictions and isn't bound by them.

    Live by the EULA, die by the EULA.

    1. Re:Does the EULA allow this? by mog007 · · Score: 1

      The U in EULA stands for "user". The developer isn't bound by anything in the EULA, for that you'd need to get a ED(developer)LA. Good luck trying to get rights back to the people.

  44. What, how do you activate it ? by mekanizer · · Score: 1

    It is true that you need to activate it even for the single player mode ? If so, or are you suppose to activate it if you don't have an internet access or want to play it 10 years from now when the game won't be supported anymore? That's just plain stupid, I hope it's not true.

  45. Interestingly enough... by CMRichar · · Score: 2, Funny

    ...I found out earlier today (saturday evening) that if you happen to mention to a best buy employee that the game in your hand isnt supposed to be out for another 3 days, they happen to flip the fuck out....

    --
    "Good night, good work, sleep well, I'll most likely kill you in the morning." - Dread Pirate Roberts
  46. Re:Halo 2 or Half Life 2? by crummynz · · Score: 1

    Live up to they hype... ha, that's a good one.

    --
    ~ Crummy
  47. If I buy something by Sycraft-fu · · Score: 5, Insightful

    I have an expectation that I be able to use it then. I do not go buy a hamburger and then wait for permission from Wendy's to be able to eat it, I can devour it while driving away if I like.

    If Vivendi doesn't want the game on the market, they need to take the appropriate steps to prevent it from going there. This crap of selling it but not letting you use it till later is just that: crap.

    Why is it that people seem to think that creators of digital content should have some kind of unlimited rights to their works. If anything the constution allows a more limited set of rights than on physical property. There has been a long standing concept of Doctrine of First Sale. That means once you sell some IP, be it a book, CD, whatever, you lose control over the copy. Peopel can destrouy it, resell it, whatever, they just can't copy or derive works from the content.

    Sorry but Vivendi is just wrong here. If they want to cut the games lose to retailers and allow sales, the damn game better work. Had I bought a copy, I'd be filing a lawsuit on Monday in small claims court (since software companies tell retailers not to take returns on opened merchandise).

    1. Re:If I buy something by eclectro · · Score: 1

      Hear, Hear!

      It would be like buying a book only to find that it was locked and they have to send you a key in the mail before you could read it.

      The software industry as a whole is arrogant and fancy themselves in an ivory tower.

      I'm another person who would be filing in small claims if this had happen to me.

      --
      Take the cheese to sickbay, the doctor should see it as soon as possible - B'Elanna Torres, "Learning Curve"
    2. Re:If I buy something by paragon_au · · Score: 1

      "(since software companies tell retailers not to take returns on opened merchandise)."

      I call bullshit. EB in Australia will except returns for any game for any reason within 7 days.
      If you buy a came, complete it in 5 days, then return it to them and even tell them you completed it and thats why you are returning it and they'll take it.

    3. Re:If I buy something by abb3w · · Score: 1
      EB in Australia will except returns for any game for any reason within 7 days.

      Most US stores will only do exchanges for defective disks within the first fourteen days, and direct sustomers seeking refunds for open software to the original manufacturer. Most software manufacturers handle such requests given in the first 30 days with few questions asked, and issue RMAs and refunds regardless of most of the answers. (Exception: "Do you have your receipt?")

      --
      //Information does not want to be free; it wants to breed.
    4. Re:If I buy something by MrBigInThePants · · Score: 1

      AUS and NZ laws are different to US laws. No surprising given the state of corporate involvement in politics.

      In NZ we have 7 day "right of return" law which states that any commericial outlet that sells a defective product MUST accept a return. We even have a Commerce Commission that handles complaints. Judging from past cases, I have no doubt they would step in on this one: The game does NOT work as advertised, therefore you should be able to return it.

      It makes sense to me, a seller of goods SHOULD be responsible for the condition of those goods. Consumers should be offered protection from rougue/greedy suppliers.

    5. Re:If I buy something by Jack+Sparrow · · Score: 1

      That means once you sell some IP, be it a book, CD, whatever, you lose control over the copy.

      but are you buying the IP or the license to use the (game) software here.
      I am for any measure to reduce piracy. Being a software engineer I cannot see some others being robbed of a single penny of their hard work. If an evil publisher makes profit in this transaction, I don't care. If you think you are being overcharged for a game by the publisher or the developer, just don't buy it. There are enough other things to do in life anyway.

      BTW, what do I do if I do not have internet connection? Also can I play this game on multiple machines (not at the same time :) )?

      PS: If people started making Wendy's hamburgers at their homes and selling them as "Wendy's hamburgers" at a profit and not one cent being given to Wendy's, Wendy's SHOULD and WILL resort to something to prevent this.

  48. Re: Distributers (Publishers you mean?) by The_Hooleyman · · Score: 1

    Fair enough if true. I'm as happy as the next guy to pay the developer directly.

  49. Re:Halo 2 or Half Life 2? by Anonymous Coward · · Score: 2, Funny

    your peenar, seenyor, she is so teeny.

    Put that away before you embarass yourself with it, son.

  50. Two big reasons by Sycraft-fu · · Score: 2, Informative

    1) Producing and shipping lots of CDs and boxes, while not all that expensive, isn't something you can just run out and do. Takes lots of machinery and setup. It isn't really cost effective for a game developer to get all that, a much better idea to outsource it to a publisher. They go and handle all the physical end of it, since they are good at it.

    2) The distribution bussiness, like most things, it's all above board. You'll find if you are a nobody in the bussiness you just can't get big chains to sell your shit. It's probably illegal, but nothing that can be proven in court. Either way, it's not just something you can break in to.

    Now also many developers lack the requisite funds to develop their games and the publishers put those up (in exchange for a cut of the sales). That's not the case with HL2, but another reason why someone might use one.

    However for big names like Valve, Epic and iD it's just that it's not really feasable to distribute it themselves. They jsut write the games, leave it to someone else to handle getting it in stores. It's not only easier but actually cheaper for them.

  51. ObSigMaker by Thing+1 · · Score: 1

    You forgot the line of "--" before your Note...

    --
    I feel fantastic, and I'm still alive.
    1. Re:ObSigMaker by poincaraux · · Score: 1

      Nice :). That wasn't a sig (I can't tell if you realized this), and I'm not always tired and cranky, but that just makes your reply funnier.

    2. Re:ObSigMaker by Thing+1 · · Score: 1

      I did realize it, I was making a funny. (Not that the mods noticed...) Cheers! ;-)

      --
      I feel fantastic, and I'm still alive.
  52. Re:Don't buy HL2: John's a Menace by Krakhan · · Score: 1

    Ugh, so much for browsing at 0.

  53. Escrow? by Anonymous Coward · · Score: 3, Insightful

    It's going to be fascinating to see if and how long it takes the folks who must be lined up right now to crack it when they can see the traffic to the auth servers.

    Regardless of that, the question about what happens if Valve go tits-up is a very good one and actually should apply to any vendor selling protected software. The fact it's $40 instead of $400,000 is irrelevant - there are 400,000 customers potentially losing what they've bought. Unless, that is, the EULA says different.... Has anyone out there with a box actually ready the EULA?

    When I worked for a vendor (UK based), we always had to lodge the source code with the NCC (kind of governmental computing standards org) who held it in case we went TU. If we did, the authenticated purchasers had access to the code. Pretty fair solution all round.

    Seems like this is something consumer groups and EFF could pick up.

    Mike Bakke (not anon but too lazy to reg)

    1. Re:Escrow? by mrchaotica · · Score: 1
      [Warning: RMS-style rant follows]
      ...actually should apply to any vendor selling protected software.
      Why just "protected" software? Why not any software at all? If you think about it, all [commercial] software should be open-source to begin with. Books are, after all -- if I buy a book I can mark out pages, write in the margins, stick an extra chapter that I wrote myself in the middle, translate it into another language, etc. The only thing I can't do is make copies for somebody else or claim that I wrote it.

      Why should software be different? Why shouldn't I be able to port my old abandonware DOS games to my Mac? Why shouldn't I be able to add feature X that I always wanted, but the software didn't have? After all, I can do it with my books, I can do it with my music and videos (copy from tape to CD, record over pieces, whatever), I can do it with my car! Heck, if I want, I can even sell my copy just like I could sell my car. So why are software companies allowed not to provide source code?
      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  54. Online Activation Sucks by Apathetic1 · · Score: 1

    One reason I don't buy games with this type of copy protection is I frequently go back and play older games if I enjoyed them.

    Say five years from now Valve is out of business and the Steam servers have been shut down. Half Life 2 won't be playable without a crack - DMCA violation, go to jail.

    --

    My username does not make me Apathetic. It's irony, get it?

    1. Re:Online Activation Sucks by Hadlock · · Score: 1

      Half Life 2 version 1.2.3c will have a "bug" that allows you to install without steam verification, a bug that will never be fixed. Version 1.2.3c will come out exactly two months after Half Life 2 is old news and the people who would have pirated it will have already pirated it. Almost every game picks this "bug" up near the end of life. Game updates/patches circulate about the net forever, so you don't have to worry about this when you go back to play older games.

      --
      moox. for a new generation.
    2. Re:Online Activation Sucks by I(rispee_I(reme · · Score: 1

      I've posted this higher up, but in case you missed it, Valve never removed the cd-key authentication from Half Life one and in fact added the requirement that Steam be installed through an update.

    3. Re:Online Activation Sucks by HAKdragon · · Score: 1

      Valve never removed the cd-key authentication from Half Life one and in fact added the requirement that Steam be installed through an update.

      Valve, however did make it so that you didn't have to have the CD in the tray to play (as did Epic with the UT series). BTW, with the exception of multiplayer, you were never required to install steam to play Half-Life.

      As for Steam itself, I prefer the idea of Steam compared to some of thw wicked schemes that publishers are putting on games, such as refusing to run if you have imaging software installed on your computer.

      --
      "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
    4. Re:Online Activation Sucks by Apathetic1 · · Score: 1

      Game updates/patches circulate about the net forever, so you don't have to worry about this when you go back to play older games.

      Patches don't necessarily circulate the net forever. It's very difficult to find a copy of the last patch for Heroes of Might and Magic III without registering for GameSpot, for example. Obviously I could register for GameSpot or I could use BugMeNot but one way it's intrusive and the other way it's a violation of their site's Terms of Service. Half Life 2 probably won't be one of those games but right now I have no way to tell.

      --

      My username does not make me Apathetic. It's irony, get it?

    5. Re:Online Activation Sucks by bryhhh · · Score: 1

      DMCA violation, go to jail.

      Please know what you are talking about, before you actually start talking.

      On October 28, 2003, the Librarian of Congress, on the recommendation of the Register of Copyrights, announced the classes of works subject to the exemption from the prohibition against circumvention of technological measures that control access to copyrighted works. The four classes of works exempted are:

      (1) Compilations consisting of lists of Internet locations blocked by commercially marketed filtering software applications that are intended to prevent access to domains, websites or portions of websites, but not including lists of Internet locations blocked by software applications that operate exclusively to protect against damage to a computer or computer network or lists of Internet locations blocked by software applications that operate exclusively to prevent receipt of email.

      (2) Computer programs protected by dongles that prevent access due to malfunction or damage and which are obsolete.

      (3) Computer programs and video games distributed in formats that have become obsolete and which require the original media or hardware as a condition of access. A format shall be considered obsolete if the machine or system necessary to render perceptible a work stored in that format is no longer manufactured or is no longer reasonably available in the commercial marketplace.

      (4) Literary works distributed in ebook format when all existing ebook editions of the work (including digital text editions made available by authorized entities) contain access controls that prevent the enabling of the ebook's read-aloud function and that prevent the enabling of screen readers to render the text into a specialized format.

    6. Re:Online Activation Sucks by Hadlock · · Score: 1

      I was about to say you whine too much, but then I read your user name ;)

      If you really want to play a game, you'd go through the trouble to find the patch.

      --
      moox. for a new generation.
    7. Re:Online Activation Sucks by Hadlock · · Score: 1

      The CD key for single player or LAN (not WAN) is GGGGGGGGGGGGGGGGGGGGG. Enjoy.

      --
      moox. for a new generation.
    8. Re:Online Activation Sucks by plunge · · Score: 1

      With the way Steam works, Valve can not only guiltlessly allow you to burn copies of the game, they actually just added a CD/DVD-backup feature directly to Steam so that you could do it even more easily.

  55. Vivendi building up a lot of hate... by bravni · · Score: 3, Interesting

    HL2 boxes unplayable

    segregrated World of Warcraft servers because they cannot handle a world release. Importing is being made impossible so that English speakers in the EU will have to wait for the French/German translation to be ready... Unless they go and play EQ2 of course...

    I sincerely hope that Vivendi goes under in the near future.

  56. Re:Stupid question by C.Maggard · · Score: 1

    You're right, it was a stupid question.

  57. Don't be pussies by Lord+Kano · · Score: 2, Interesting

    Vivendi is insisting that the game has not yet been released, and has threatened that Valve would be in violation of its contract if we activate the Half-Life 2 Steam authentication servers at this time.

    If the contract only requires that the game be released, all they need to do is take a digital camera to Best Buy for proof that it has.

    LK

    --
    "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
  58. Re:Halo 2 or Half Life 2? by Lord+Kano · · Score: 1

    I've never played even the first Halo. But people keep saying that some guy "Master Chief" or somesuch dies in the sequel.

    I didn't think Halo was a naval combat game.

    LK

    --
    "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
  59. *shrug* by ribo-bailey · · Score: 2, Informative

    I may have anticipated this game a while ago, but all reason for me to spend my money on it has left. As far as multiplayer goes, I just can't justify paying money for a rehashes of old games that were once free additions to a game that already had a fun multiplayer. The single player might be it's saving grace, but that's not enough for me to spend $50-$80 on. Perhaps when some entertaining mods are made I'll grab it from the bargian bin :)

    1. Re:*shrug* by plunge · · Score: 1

      Sorry, but CS:S and DOD:S are (will be) way more fun than HL1:DM ever was or could be. Granted, a HL2DM could be cool also, and it's not shipping with the game. Too bad. But it's also inevitable, and we're already getting hints that Valve might be releasing a teaser of it soon. And to be fair, the SP is being called one of the best PC FPS games yet concieved.

    2. Re:*shrug* by Some_Llama · · Score: 1

      "Sorry, but CS:S and DOD:S are (will be) way more fun than HL1:DM ever was or could be."

      but the whole point was that CS and DOD were free add-on mods, now you are paying for them.

      "And to be fair, the SP is being called one of the best PC FPS games yet concieved."

      They also said that about Halo which IMO sucked...

  60. Re:Halo 2 or Half Life 2? by raventh1 · · Score: 1

    I beat Halo2 within 24 hours of release thanks. I'll beat it on legendary soon enough. :)

  61. Re:Welcome to the $55 game era by mrchaotica · · Score: 1

    You'll be waiting a LOOOONG time. Did you notice how long it took the price of Half Life 1 to drop?

    --

    "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  62. Re:Don't buy HL2: John's a Menace by spuzzzzzzz · · Score: 2, Funny

    He has his own spaceship company!

    Yeah, too bad all they've managed to do is crash a rocket. Who here wishes Carmack would stop trying to bloody build rockets and code some more violent games?

    *raises hand*

    --

    Don't you hate meta-sigs?
  63. Re:Don't buy HL2: John's a Menace by wheany · · Score: 1

    Try browsing at -1, that's where all the good stuff's at.

  64. Re:I have a better scheme... by mrchaotica · · Score: 1

    If you bought the car in good faith (i.e., didn't know it was stolen) then yeah, you should be allowed to keep it, or at least get your money back.

    Similarly, you should be allowed to keep playing, or get a full refund, if there were to be copyright issues with the source code. Why? Because it's Valve's fault -- you bought the game in good faith, and did nothing wrong!

    I would argue that Valve should be legally required to operate these authentication servers forever, since the transaction is treated as a purchase, rather than subscription, and there is no contract specifying a time limit. Or, you know, they could just get rid of the authentication to begin with...

    --

    "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  65. This is, as they say... by Powercntrl · · Score: 1

    [i]The first people to play the game will be those who buy it, people waiting on the "free" version will likely be waiting at least a day for it to be cracked.[/i] ...where patience pays off.

    --

    ---
    DRM is like antifreeze, to the MPAA/RIAA it's sweet, to the consumers it's poison.
  66. When exactly will they allow activation? by micradigitalis · · Score: 2, Informative

    Does anyone know when exactly they will allow you to unlock the game?

    I know it's supposed to happen on the 16th, and I assume midnight, but is that EST or perhaps GMT?

    Or if they go strictly by the international dateline, then in the U.S. we really only have to wait until roughly midday on Monday to play.

  67. Re:Don't buy HL2: John's a Menace by mrchaotica · · Score: 1

    Yeah, and it's too bad, too! Maybe if he did it wouldn't be Windows only and wouldn't have authentication that infringes on Fair Use and privacy rights!

    [Yes, I'm a Linux user. Yes, I liked Half Life 1. But nooooo, I'm not bitter...!]

    --

    "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  68. Re:Don't buy HL2: John's a Menace by mrchaotica · · Score: 1

    Man, you have no sense of humor!

    I mean really, not only was it comically absurd to begin with, but it was a John Carmack troll in a Half Life article. What could be more fun than that?! : D

    --

    "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  69. And now a question of ethics... by Biomechanical · · Score: 3, Interesting

    Putting aside the CD key problem for a moment, this seriously begs the question,

    `Why shouldn't we, as consumers, pirate the games and send money orders of the retail purchase price directly to the game creators?'

    Seriously, does anyone know how much money Vivendi Universal get per unit as the of HL2 publishers (in percentages)?

    I would really like to play HL2. I've been waiting very patiently for it since seeing some demonstration movies, and now it's available, I'd like to purchase it, but I have a real problem with Vivendi Universal.

    I wonder what the response (official and unofficial) from Valve would be if I emailed them and asked,

    `Would you mind if I downloaded illegal copies of your games and sent you guys money orders for the retail purchase price?'

    VU? FU!

    --
    His name is Robert Paulsen...
    1. Re:And now a question of ethics... by eclectro · · Score: 1

      Well, you can tell what they might do from previous behavior

      Evidently the cybercafe license is $3k (somebody who knows correct me). One of the things they advertise is "support" for cybercafes.

      If you read the support forums over at valve you see that support is mostly, if not completely nonexistant.

      It seems that valve would rather spend money on attorneys than supporting a product.

      So, my guess is they would not appreciate the gesture and probably shake you down for having warez.

      --
      Take the cheese to sickbay, the doctor should see it as soon as possible - B'Elanna Torres, "Learning Curve"
    2. Re:And now a question of ethics... by novice · · Score: 1

      Whaddya Dumb?

      Valve signed on to the power of the dollar. When you choose to excercise the option of laying down with dogs, you must necessarily understand that you may get up with fleas.

      Did the promise of riches blind Valve the reality of marketing strategy? Nah, they've been around the block by how.

      I have to belive that the act of servering the easy money marketing arm is just to hard for people who've become dependent on product placement.

      Screw 'em - it's not like you don't want the crack...

    3. Re:And now a question of ethics... by JohnFluxx · · Score: 1

      "begs the question" - begging the question means that a statements conclusion is the assumption it was based upon.

      http://en.wikipedia.org/wiki/Beg_the_question

    4. Re:And now a question of ethics... by aLittleAnimosity · · Score: 1

      Vivendi is a French company.....I have other qualms with France...

    5. Re:And now a question of ethics... by oneiron · · Score: 1

      Buying it through steam is as close to that as you'll ever get in any kind of official capacity...

    6. Re:And now a question of ethics... by forkazoo · · Score: 1

      In response, I can only say that thy hoozimapharb is at for undoing in most uctiously cromulent bray. Unctiously cromulent, indeed!

      Methinks that should get my point anderfoolmish.

  70. Valve arn't dumb by Turn-X+Alphonse · · Score: 1

    sigh. People talking about Steam dying (oh it will, it's crap IMO. alot of people have problems.. I miss WON :( ). But any way, if Steam does die Valve will release a final patch for HL2 which will break the auth system so people can still play it, Valve love us monkeymen and know how much we'll adore HL2.

    Only problem I see with this is people on 56k (like my 'good' self), we could be forced to DL a patch as we auth... I don't like DLing patchs which I can't automatically resume... and STEAM is exactly that.. but EVERY week... EVERY BLOOD SINGLE WEEK -.-

    --
    I like muppets.
    1. Re:Valve arn't dumb by Tarwn · · Score: 1

      Not to mention that Steam's release state has always been about one step behind the name of it's release status. For instance, I was on the open beta, Steam should have been pre-alpha at that point. There were still numerous disastorous errors occuring, often resulting in the all too frequent "uninstall, reinstall" or "delete your game directly, re-download" solutions.
      When Steam went full release it may have been up to about beta in my book. Hell, the little "Remember Me" option for username and password was still non-functional, people were still having serious problems with it ("delete your binary settings file, etc").
      The day they pushed down an update that pushed 1/3rd of the users offline...that was classic. So much for "Release" quality.

      All in all, Steam has been a joke in my book. It really isn't that big a deal for an app (simple client/server type app, only slightly more complicated then a chat interface), yet it has been over a year since it went open beta and they are still shoving weekly and bi-weekly patches down the tubes to us. In a year I could have written and tested something like that by myself. It makes me worry about the stability and quality of the HL2 code. Yes, Steam and HL2 are likely differant developers, maybe even differant QA (if they have it), but to allow such a horrible product out the door under the words "Public Release" worries me. Especially considering any "minor" bugs in HL2 that go out the door in "version 1.0" can be easily updated via Steam, they may end up with twice as many (or more) bugs in the first version since they have an easier patch delivery system.

      I expect HL2 to be bug-ridden for at least the first 3 months, in some cases unplayable. The combination of bad judgement and bad practices with Steam and the fact that Steam is available as a mandatory, automatic update service, means that bugs will can be ignored longer and that the game can be shipped before all the bugs are taken care of, under the [possibly erroneous] assumption that the developers can knock more bugs out before the game actually gets played (due to the patch delivery system).

      In any case, thats my thoughts on the matter. Steam is an example I will be using for many years on why you should use good software engineering practices and testing. I thank Valve for giving me that great an example on why testing is necessary before release.

      -T

      --
      Whee signature.
  71. Copy protection? by jayant_techguy · · Score: 1

    Well, I can see ...
    - People downloading a crack
    - People returning the game
    - People deciding not to play the copy protection game

  72. Somone log in with Gabe''s account... by hadesan · · Score: 1
    Someone should "access" the auth servers with Gabe's account - most current password is probably Newell...

    Reset the date on the authentication servers to the 16th and see what happens...

    Too bad this does not work on the PC side...

    Hadesan

  73. Re:I have a better scheme... by mrchaotica · · Score: 1
    You don't get to keep stolen cars just because you bought it in good faith. Jeez. Also you SHOULD'T be allowed to keep it. After all its not public property it belongs to the person it was stolen from. The only thing that belongs to you as a person who bought the stolen property, is the money you originally paid and if you either knew the vehicle was stolen or did not make enough effort to verify it is stolen, you should be prosecuted.
    Yeah, I know -- I was sacrificing a bit of accuracy to make a better analogy. You get the point, though -- you shouldn't get screwed when somebody else did the illegal thing [and yes, we ARE assuming that you had no way of knowing the car was stolen].

    Anyway, I don't really care about Valve and Vivendi's squabbles -- all I care about is that they don't forget that they do not have the right to absolutely control what people do with their software. Once they sell the copy, they have the right to sue if the person who bought it is infringing the copyright, and control how their game servers get used, but that's all.
    --

    "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  74. WHAT AM I TO DO NOW?!?! by Anonymous Coward · · Score: 1, Funny

    I shelled out the money for my gold package. My gear arrived on Friday. I'm sitting here in my HL2 t-shirt, HL2 hat, reading my HL2 strat guide, listening to my HL2 OST (boy does it suck), and I have a massive viagra prolonged erection. Come on Valve/VU, how much longer do I have to wait?!?! I don't want to blow until I'm one of the first to log into the server and play!

    If I pop one more purple pill to hold hard, I may OD and my augmented wang may spring forth through my skull, killing me. I don't think anyone wants to clean up after that headshot.

  75. Meh! No such luck here in the UK by MonTemplar · · Score: 1

    Amazon UK has Nov 16th as the release date. Hopefully by the time my pre-ordered copy arrives, the Steam servers will have recovered from the initial onslaught of activations. Of course, if a lot of the people threatening to not buy the game now make good on their words, it'll be plain sailing for me. Sweet. :)

    -MT.

    --
    -MT.
  76. Re:What I wanna know is by Anonymous Coward · · Score: 1, Funny

    You're not gonna play Half-Life 2 on a laptop, and certainly not on a laptop so old that it's not got a CD drive.

    But what do I know of your expectations. Maybe you're planning to watch "Half-Life 2: The Slideshow" in 320x256?

  77. interesting... by mooja3 · · Score: 1

    I noticed that if you right click on HL2 in steam and click "Pre-Loading Status"[for those of us who preloaded[, it now says "When the game is officially released you'll be able to play immediately." As opposed to it previously saying the same thing, minus the officially part.

    1. Re:interesting... by ScrewMaster · · Score: 1

      Actually it is getting pretty damned common. Microsoft has cost developers WAY too much money in support costs dealing with DLL-related problems. Face it ... DLLs were a great idea back when 640k machines ruled the roost but nowadays memory and disk space are cheap enough where we just shouldn't have to put up with DLL hell anymore. Let me package my program in its entirety and leave it at that.

      If Microsoft really wanted to do Windows users a service, they would buy Jitit and include Thinstall's capabilities as part of the Microsoft Installer (in reality, they'd probably just buy him out and bury the technology.)

      --
      The higher the technology, the sharper that two-edged sword.
    2. Re:interesting... by Jason1729 · · Score: 1

      I don't think it is very common, but it should be and I applaud ScrewMaster's efforts to find an installer do it that way.

      I can't think of any disadvantages except wasted HD space in duplicating DLLs, but with HD space being under 50 cents/gig, that's not much of a drawback.

      There are lots of advantages to a single self-contained program. It's easier to get things to work without worrying about DLL versions, installing one program breaking another, and corrupting the registry. It's also a lot easier to keep your file system organized and prevent junk files from accumulating because you know what everything is for.

    3. Re:interesting... by cortana · · Score: 1

      So what happens when one of your DLLs has a security problem found in it? Am I supposed to hunt through my hard drive and replace all the copies of it that I find? Assuming I can even tell which copies are affected by the problem... why don't you just statically compile everything while you're at it!

      Ok, so say MS' implementation of shared libraries is broken; there's no reason to go back to 1975!

      I guess those who do not understand Unix are destined to reimplement it, poorly. :)

    4. Re:interesting... by ScrewMaster · · Score: 1

      Indeed, why not? There is a strict dichotomy maintained between operating system code and application code in pretty much every operating system out there except Windows. From a conceptual standpoint, DLLs make a lot of sense: shared code that can be called by multiple applications. But the implementation makes all the difference. By allowing application installers the power to, in effect, modify the operating system by replacing system DLLs at will Microsoft set itself up for all the massive stability issues that have plagued Windows since day one. Yes yes, I know about Windows File Protection and the DLLCache, and Windows eventually gained the ability to do side-by-side loading of DLLs in order to reduce the effect of DLL conflicts ... but, by loading multiple copies of system DLLs in an application-specific manner you just lost any benefit derived from the use of a Dynamic Link Library in the first place. And frankly, Windows File Protection isn't all it's cracked up to be (in my experience it improves long-term stability somewhat but is hardly a panacea), and that's not surprising since it's just another Microsoft hack layered on top of the larger hack commonly referred to as Windows.

      --
      The higher the technology, the sharper that two-edged sword.
  78. Retail + No Internet Connection? by citizenc · · Score: 2, Insightful

    Question. What about people who purchase Half-Life 2 retail, but simply do not have access to an Internet connection? (IE, they can't authenticate via Steam.)

    When do they get to play HL2? CAN they at all?

    1. Re:Retail + No Internet Connection? by TrancePhreak · · Score: 1

      Unfortunetly the answer is never. The retail CD/DVDs do not contain the executeable code.

      --

      -]Phreak Out[-
  79. They did a 180 by kasek · · Score: 2, Interesting

    When i went in to work thursday, BB had sent a note out to employees telling them not to sell HL2. Some stores had started selling it early apparently. If a competitor had a receipt showing they bought it from us early, they could start selling it without fear of losing allocated shipments of the game, or not being able to receive future VU games before their street dates. The retailer on the receipt would face those issues.

    So, it looks like BB managed to get a receipt from another retailer selling early. Wouldn't surprise me to see the game for sale nationwide by the end of the day. I doubt Valve will start activating copies early, however.

  80. Re: Makes sense... by op51n · · Score: 3, Informative

    If Valve unlocked it, people would flock to buy it on Steam, or at least I suspect that is VU's thinking. Only BB are selling it early, and VU want to make as much money as they can, and we know from the litigation that they're not happy with Steam in the first place.
    Maybe if every retailer was selling it early, they'd let Valve unlock it, but at the moment with only one retailer pulling in money for VU, it just doesn't appeal.

  81. A different look at the situation ... by Ricx · · Score: 3, Insightful

    Ok so to start of I've pre-ordered my copy of HL2 from amazon. Hopefully I'll get it on Tues 16th, possibly the 17th. I have nightmares about going to authenticate with Steam and it's be so overloaded I'll have to wait even longer, but seriously take these points into account:

    - HL2 is easily the biggest release this year. Here we are 2 days before the release date, and there is no leak. As of yet no cracked versions floating around on suprnova, even though you can pre-load it & the SDK is out. That is unheard of! What was the last game to come out that didn't leak onto torrent sites way before the official release date? Far Cry? nope. Doom 3? nope. Total War? nope. You can even go get a legit copy from shops (in the US I read anyway) and you STILL cannot play before the release date that has been set. That is a success on all fronts. The fact that you've been allowed to purcahse a copy is purely the fault of the shop - the date is the 16th and has been for a while now.

    - You don't have to constantly authenticate with steam to play. Once per install is whats needed. Obviously if you don't have a net connection that sucks, or if you're stuck behind a firewall or NAT'ed somehow so steam won't work. Sorry but that's just the way it is. What about people with old machines? They can't play. What about people with very old gFX cards? They can't play. What about linux users? They currently can't play. Non-net users aren't the only ones unable to enjoy it, but the majority of people will be okay. And about the installing in 20 years time question - yeah that may be an issue, but really how many games do you play from 20 years ago?

    1. Re:A different look at the situation ... by parliboy · · Score: 1
      And about the installing in 20 years time question - yeah that may be an issue, but really how many games do you play from 20 years ago?

      SELECT * FROM mameroms WHERE publishdate < '1985'

      --
      "You're never ready, just less unprepared."
    2. Re:A different look at the situation ... by Ricx · · Score: 1

      Ok yeah - maybe that was a little strong coming from a 20 year old.. :P

      But those games are emulated... how many do people play on original hardware, the way they were designed to be played in? The best I could say is my Master System I. Ahhh Sonic the hedgehog 1, memories...

      You think if the authentication servers were to be shut down Valve would release an 'official' crack? I would hope so but I'm not sure.

    3. Re:A different look at the situation ... by Apathetic1 · · Score: 1

      but really how many games do you play from 20 years ago?
      • Jumpman for C64 is 21 years old
      • Jumpman Junior for C64 is 21 years old
      • Ghostbusters for C64 is 20 years old
      • Super Mario Bros. for NES is 19 years old
      • Metroid for NES is 18 years old

      I powered up my C64 and played Jumpman two days ago. It's just a fun game.

      --

      My username does not make me Apathetic. It's irony, get it?

    4. Re:A different look at the situation ... by Ricx · · Score: 1

      woah - was that the ghostbusters that let you play space invaders while it loaded ? I never got to finish the last level!

    5. Re:A different look at the situation ... by Apathetic1 · · Score: 1

      I suspect it's a different game.

      This is the game I was talking about:
      Ghostbusters (1984 Activision)

      --

      My username does not make me Apathetic. It's irony, get it?

    6. Re:A different look at the situation ... by Lisandro · · Score: 1

      Oooooh, Ghostbusters for the C64... they don't make them like that anymore :(

    7. Re:A different look at the situation ... by Parinioa · · Score: 1

      so you are saying that the majority of people don't have a firewall (WinXP builtin or otherwise), aren't NAT'ed (anyone who has more than one machine at home and one internet connection), or would really like to play a game years from now without worrying about activating it (I still install my original (not even Game of the Year) Edition of HL and enjoy it something like 6 years after it's release. Now I fully expect that there will be a crack for this activation shortly (at least for single player) but telling us that if we are in any of a dosen rather common situation we are screwed, well that just isn't a great way to operate.

    8. Re:A different look at the situation ... by plunge · · Score: 1

      Holly crap, Metroid is 18 YEARS OLD??!!! Way to make a guy feel old.

    9. Re:A different look at the situation ... by Apathetic1 · · Score: 1

      You're not alone. I looked at the list and it hit me - I was two when some of these games were released.

      --

      My username does not make me Apathetic. It's irony, get it?

    10. Re:A different look at the situation ... by Ricx · · Score: 1

      so you are saying that the majority of people don't have a firewall (WinXP builtin or otherwise), aren't NAT'ed (anyone who has more than one machine at home and one internet connection), or would really like to play a game years from now without worrying about activating it (I still install my original (not even Game of the Year) Edition of HL and enjoy it something like 6 years after it's release

      No not at all! I'm saying that the people unable to enjoy HL2 because of lack of net access (or more specifically a setup that prevents Steam from running) are still in the heavy minority. And yes, although it sucks major that they won't be able to enjoy it- well thats just the way it is this time.

      The other point was about installing in 20 years time, cause presently you need to authenticate via steam. I'm guessing that this service will still be around in 6 years time, but who really knows - if valve folds how will you be able to install/play? I reasoned that there may be an official crack if that case - but who really knows?

  82. Necessary, but not evil by tomkarlo · · Score: 1

    Distributors are a necessary part of a market, and they're not inherently evil. A good distributor performs a valuable function of maintaining a supply chain, retail relationships and media relationships that it simply wouldn't be cost effective for a game software team to maintain. They also perform a valid filtering function in terms of the quality and professionalism of games, as well as the level of support you can expect after the release (yes, it's not as good as it could be -- but it could be worse.) Why? Because unlike game teams, which might only be around for one game, the publisher at least has an ongoing interest in their reputation and profitability -- their business objectives are more aligned with your interests as a customer than the game makers.

    Yes, they make money off this function. No, it's not a creative function. But it's a valid business and I disagree with the /. knee jerk reaction that it must be bad just because it makes money.

    "Really, making your money selling something someone else worked to produce... and making more money that that person or entity is just unethical."

    That only describes probably a good 80% of our economy. How do you think those Cheerios in your breakfast bowl this morning got there? By moving through a series of distributors and marketing entities.

    "I think we need a new distribution system... one that operates the same way perhaps that open source does. One that provides clear legal protection for property rights and profit margins while cutting out all the fat-catting and middleman bloat of the current system."

    You're presuming that not having distributors would increase the money that gets to game makers. I'd argue it's the other way around -- if Valve had to build up a huge marketing and distribution network just to place HL2 in retail stores for Christmas, there would be almost no chance of a profit -- more likely, it would simply not be done. (Yes, online is an alternative -- but it's still only a small fraction of sales and will remain so for quite a long time in any industry driven greatly by gift buying.)

    When you go from physical (retail shelf) distribution, to online, you may see some disintermediation like Steam, but more likely you're just going to see a new form of distributor. iTunes isn't RIAA, but it's just another distributor, and customers much prefer it to going to individual musician's web sites.

    Unless you want to allow every game manufacturer to install their own version of "steam" (and we've already heard the bitching that just one caused) eventually Steam or something like it is just going to become another distributor.

    (NB: I do not work, nor have I ever worked, for a publisher or distributor of any type of media.)

  83. Re:When exactly will they allow activation? by ElPresPufferfish · · Score: 1

    It's midnight PST so 3AM EST?

  84. Ratchet and clank by trocade · · Score: 1

    I'll just buy r&c 3 on the 16th and play that instead

  85. Easy Solution by BobSutan · · Score: 1

    The easy solution: release a patch that removes the requirement for the product activation. I mean god forbid people be able to use a product they have leagally purchased.

    I'm sorrty, but internal corporate bureaucracy does not trump basic consumer rights. They bought it and now they use it. Period. That's just the way it works, depite how much companies would like for it to be otherwise. The only way they'll get away with it is if we let them.

    Congratulations Valve/Vivendi, you've just lost yourselves a customer and gotten yourselves added to very many shit lists the world over.

    --
    "On a scale from 1 to 10, people are stupid"
  86. Re:What I wanna know is by phoenix321 · · Score: 1

    What kind of laptops are you used to expect? Still the old beater with a celeron 1,4GHz, 32mb shared memory and its HD filled to the brim with Windows, Office and the email folders?

    Come on, wake up. We are using laptops to actually play first person shooters. Mobile Radeon, nVidia Go, whatever fits your tastes, but they are quite viable. We are used to celebrate 6 person, 3h instant after-work LANs in the local park. Man, that is relaxing, I tell you. Too bad it's winter now and we have to do that indoors... ;)

    Its not as fast as a price-equivalent desktop pc, but the mobility is worth a LOT. Less noise, less power consumption, sleek appearance, high availability. No more heavy lifting for the LAN, no logins from stranger's computers, no important files and data left at home, just one machine all the time. And it doesn't even clutter your desk, has no cables lying around, isn't it nice? ;)

  87. Vivindi's Future by gaijin99 · · Score: 1
    I'm wondering how long Vivindi will be in the game distribution business. If I were in charge of a game development company and I had the choice of dealing with Vivindi or *anyone* else, I'd take anyone else.

    --
    "Mission Accomplished" -- George W. Bush May 1, 2003
  88. Re: Makes sense... by Da+VinMan · · Score: 1

    Maybe you're responding to the wrong post, so that might the cause of confusion here. But, let me say this again: I bought it from Best Buy. Now, why would they not let me play it immediately? And how do you know that Best Buy is the only retailer making money for VU?

    --
    Please mod this post only if you think others should/n't read this. I have enough ego^H^H^Hkarma. Thanks!
  89. Forgetting Something guys... by unit00 · · Score: 1

    Everyone who is worried about VALVe not supporting HL2 in 6, 8, 10 years, look at Half-Life 1. They still have servers authenticating users every time they want to play online, and that game is 5 years old. I can't see them getting rid of the Steam ID anytime soon, and if you think HL2 won't be around for as long as HL1 has been, I think you're... wrong, basically. And if no one has said so lately, the authentication basically assigns a particular CD-Key to a Steam account, just like how your Counter-Strike CD is associated with a Steam account. Nothing more, nothing less.

    1. Re:Forgetting Something guys... by east+coast · · Score: 1

      if you think HL2 won't be around for as long as HL1 has been, I think you're... wrong, basically

      That's until someone realizes the legacy value of HL. Don't think that there is no chance that there won't be a HL/2005 edition just like EA sports games and UT. Someone is going to eat this up and fast once they realize what they've missed out on the first time around.

      Corporate forces STILL aren't taking HL2 seriously, just look at this weeks best buy add, that's no flub, HL2 isn't even mentioned until page 3 or 5. Once the sales get underway things are going to change, just like the Matrix films, HL will no longer be a cult classic status, it'll fall pray to big business.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
  90. What about people without internet connections by PktLoss · · Score: 1

    This may sound odd, but it is possible in this day in age to own a computer and not have an internet connection. I have several friends living in either northern ontario, or one of the three territories who own a decent computer, but don't have internet access. One still has an old 'party-line' phone in their house, the others just don't have the money to pay for dial & long distance charges. High Speed? Not a chance. Satelite would be the only option, and well out of their price range.

    No Half-Life 2 for them, I will pass on the game for privacy concerns, and in protest.

  91. Re:What I wanna know is by JimmehAH · · Score: 1

    The kind of laptop that doesn't have a CD drive (ultra-portable or just really old) isn't going to be able to play Half-Life 2.

  92. Re: Makes sense... by Sage+Gaspar · · Score: 1

    No, he was responding to your post. What he's saying is that since BB seems to be the only option for purchasing it at this point, if the authentication servers were turned on, many people who either don't have a BB near them, don't like BB, or had their BB sell out of HL2 would choose to buy it on Steam immediately rather than wait the three days.

    His theory is that since VU doesn't make money on Steam purchases, they're holding off on allowing authentication until the 19th, when almost every store in creation will be selling HL2, and thus more consumers will purchase the boxed copy rather than a Steam copy.

    In that case, your inability to authenticate is simply an unfortunate side effect of VU's business strategy.

  93. Re: Makes sense... by sabernet · · Score: 1

    Best Buy never had any official rigth to sell it before the launch anyway.

    That's the point.

    None of my local stores are selling it so I'm glad a few lucky smacktards can't go in and play it two weeks ago and flaunt, "Ooooh, what a lovely game" to us who have to wait or those who preordered.

    Valve said the 16th. The game will be playable on the 16th. Vivendi might be acting like arseholes right now but that does not mean anyone ever had the right to play it before the 16th as was advertised EVERYWHERE.

    Complaining about it not being playable until the 16th is akin to complaining coffee is hot and water is wet.

  94. Re: Makes sense... by op51n · · Score: 1

    Because they are the only store selling it before the date they're supposed to. That means that up until Tuesday, Best Buy are VU's only source of money. OK, pre-orders and people buying after Tuesday fine, but if Valve unlocked it early because of Best Buy, then BB would be VU's only source of income from the game until all the other stores broke the release date too.

    At the moment, the only places to get it from are Steam and BB - and BB is the only one of the two giving VU any money.

  95. Steam and DRM by obi · · Score: 2, Insightful

    I don't care about the content distribution aspect of steam. I'd even opt for it, because the money would go straight in the maker's pocket, and not in the shop/distributor/publisher/whatever.

    What gets me fired up however is the ridiculous restrictions they have on STEAM. Want to give your old half-life version to a friend or your little brother? No can do, only option is give your account and password to them (at which point, you might not be able to play your new game at the same time, if they're on the same account)

    Want to play your half-life 2 in 10 years, to reminisce or whatever? Good luck.

    What I don't like about this scheme is that the consumer gets zero protection for their purchase.

    If they fix these issues, like NOW, and not "maybe at a later date". I'd be ok with it. (transfering/detaching CDkey from an account, sunset clause in license about games being unlocked in 5-10 years etc)

    1. Re:Steam and DRM by Zed2K · · Score: 1

      Uhhh...after activation you WILL be able to play HL2 without an internet connection. As far as 10 years from now, how do you know the planet will enen be around in 10 years. You may not even be able to use a PC in 10 years. Who gives a shit about 10 years from now and playing a game.

      "Want to give your old half-life version to a friend or your little brother? No can do, only option is give your account and password to them (at which point, you might not be able to play your new game at the same time, if they're on the same account)"

      The only thing binding your account is login and password. So giving that to them IS transfering the account. Oh wait, you want to play on the same account at the same time with multiple people, aka, steal a 2nd copy? Well of course you can't do that. Just like everything else, except this system enforces it.

      A lot of people getting all upset over nothing is what this is.

    2. Re:Steam and DRM by obi · · Score: 2, Insightful

      You misunderstood:

      If you have HL2, and HL1/CS:CZ connected to the same account, and you want to transfer only HL1 to another account; You can't. If you give the login/password, you got two problems: I can't play HL2 while he's playing my ex-HL1, and the whole point is that I have an account on Steam I can chat with, find friends, connected to _my_ email address. Beats the point if I either have to make several accounts (one for each game - and you can't login to multiple accounts at the same time) , or share my account with other people.

      As for "in 10 years": I have games right here on my desk, of about ten years ago that I recently started up and played a bit; this is not a "hypothetical" case, it happens to me and my friends from time to time. Sometimes old games really are good, despite being graphically dated.

      I hear the HL2 CDs have the game content, but are lacking the executables, so without the help of Valve you won't be able to play it even if you preserved your original CD's.

      This reeks of DIVX - style DRM, I wonder why it's more acceptable for games as compared to movie rentals?

  96. Since when? by Snaller · · Score: 1

    The game has to be activated via STEAM before you can play it. Even for single player.

    They always said that wasn't required for offine play...

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    1. Re:Since when? by plunge · · Score: 1

      It isn't: AFTER the one time authentication to set up your account and tie it to that system. After that you can play in offline mode to your heart's content.

    2. Re:Since when? by Snaller · · Score: 1

      *sigh*

      Ok, let me rephrase it: They always said that it wasn't necessary to go online at all if you didn't want to play online.

      So when did they change this?

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    3. Re:Since when? by plunge · · Score: 1

      That's not what they said: they said form the start that product activation required creating a steam account, which obviously means going online at lesat just once. In fact, the only thing they CHANGED is when they annoucned that you would only need to do this once. Previously, they had implied that you would need to check in every single time you played the game (the reason being that I think their next step s to blend traditional SP gaming with a MP-type experience).

    4. Re:Since when? by Snaller · · Score: 1

      That's not what they said

      Yes it was. If you only wanted to play offline you did would not be required to go online.

      But apparently you don't know when they changed the tune.

      So the message to the world then is: "Don't buy it until there is a crack" - Check.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  97. Ummm, check your calendar.. by musicon · · Score: 1
    i'm just as disappointed as the next guy that I can't play until monday
    Well, then you're going to be really disappointed when you check your calendar... The 16th is a Tuesday.
    1. Re:Ummm, check your calendar.. by Floydius · · Score: 1

      yeah, i noticed that too but it was too late for me to go back and edit... sorry.

  98. Multiple computers? by cgenman · · Score: 1

    Does anyone know how HL2 is handling people who own / use multiple computers? I'd like to have a copy at home, but will probably play LAN multiplayer at work. If I download over Steam I'm probably SOL, but what if I have CD's? Do I have to buy twice to authenticate on two machines, even if they're non-concurrent?

    1. Re:Multiple computers? by Richard_at_work · · Score: 2, Informative

      You are fine to install steam on multiple PCs and login using the same details. So long as you dont attempt two concurrent online gaming sessions, it should work fine.

    2. Re:Multiple computers? by mobets · · Score: 1

      Actualy, from what I've read, that is one of the benifits to steam. You install steam in both places. You attatch your key to your account (or buy through steam...). Now, where ever you log in, it will download and run. If someone else without that game logs in on a computer, the game won't run for them. Never tried this myself as I am very much against steam and won't buy another valve game till they ditch it, but that is what I have heard.

      --

      It was me, I did it, I moved your cheese
    3. Re:Multiple computers? by plunge · · Score: 1

      Actually, yuo are exactly the sort of person that Valve's system is great for. You can download the content over Steam, or buy it on CD form the store. You can copy and burn this content to CD or DVD (heck, steam even includes an option to do just that) all you want. You can then install it on the other computer. You can install it on five other computers. Or you can just download that content over Steam again (a nice 7.4GB transfer for free, no less)

      And then you can play on whichever computer you want whenever, as long as the same account isn't being used at the same time.

  99. Re:Halo 2 or Half Life 2? by strict3 · · Score: 1

    Master Chief is a marine.

    --
    "If a frog had side pockets, he'd carry a hand gun" - Dan Rather
  100. Won't eliminate abandonware. by Esteanil · · Score: 1

    As soon as the first cracker gets access to all the executable code (on the 16th), we'll start seeing cracked versions. They'll be the ones eventually making it into the abandonware lists. (And very quickly onto P2P networks & FTP sites)
    This technique will only aid in preventing the game from being played before release date.

    As a sidenote, I wonder how many people will download the cracked version instead of buying the real one simply because it's easier and doesn't have annoying registration issues.

    --
    I'm a dreamer, the world is my playpen. But hey, I'm a serious person, I can't dream all the time.
  101. How to stick it to them? by Lord_Dweomer · · Score: 1
    I, like many other slashdotters, am EXTREMELY upset by requiring product activation to even play single player.

    So I had initially been planning on just not buying the game. But then I was wondering if there was a way to send a stronger message, so I was wondering about buying it and returning it to the store.

    However, I'm aware there are some issues with stores not accepting returned software. So could someone please give some information on what stores accept returned software, what the policy is, etc?

    --
    Buy Steampunk Clothing Online!
  102. Valve doesn't really care about fanboys really! by davFr · · Score: 1

    It is for Valve a HUGE interest to unblock HL2 now, as it will cause more people to get the game NOW on Steam rather than LATER in store. As a reminder, Valve get every penny from a licencee on Steam, BUT Vivendi get some money from Boxes which will be bought. (In 4 days, how many HL2 addicts would think "I WANT IT NOW!!" and get it rather on steam? You guess it : 100000 or more!! $$$$$$$$$$) This issue of Valve wanting all the money for themselves ALONE is the origin of Steam creation, why HL2 was delayed, and why there is currently a lawsuit between Valve and Vivendi. So, of course Vivendi is greedy (common', that's capitalism!:), but Valve is greedy AND dishonest. My 2 cents (to Valve ;o)

    --
    RIP Slashdot. I used to love you. dead account - but slashdot wont let me delete it.
  103. HL2 WILL work in 10 years by iamzack · · Score: 1

    To all whining about not being able to play the game "10 years from now." Think of this: If Valve decides to end support for HL2, don't you think they would have the intelligence to release a NEW PATCH that would get rid of the online authentication? At this point, 10 years down the road, they aren't going to a give much of a shit if anyone pirates it if it's not a profitable game. But, assuming it is, I'm sure the servers will be up for all you babies.

  104. Re: Makes sense... by Da+VinMan · · Score: 1

    Aren't you kind of assuming that Valve is unable to turn on the game (just SP for crying out loud) for early purchasers? (And just maybe they are unable to do that, in which case shame on them even further.)

    My inability to authenticate is the unfortunate side effect of someone not thinking this through clearly. Don't give VU, Valve, and Best Buy more credit than they deserve on this. This is not like an egg broken on the "frying pan of progress"; it's an oversight, a gaffe, a dumb mistake. It didn't have to happen. Anyone who says otherwise is trying to save face or emitting fanboy reality distortion waves.

    --
    Please mod this post only if you think others should/n't read this. I have enough ego^H^H^Hkarma. Thanks!
  105. Can't blame stores either... by GoMMiX · · Score: 1

    Place yourself in the position of Best Buy.

    Here you are, Manager of Best Buy in *. In the town of *, $vendor has released Half-Life 2. $vendor is competition to Best Buy, and people are going to $vendor in HOARDS to get Half-Life 2.

    You quickly realize that you must do the same, in order to meet competition. So you do, you release the game in your Best Buy store in *.

    And quickly it spreads throughout the nation.

    Retailers have no choice, they have real cash invested in the physical merchandise.

    You can bet your sweet ass Valve is burning hot pissed right now. Vivendi is making sure it sells all it's copies while at the same time able tho hold Valve's distribution channel hostage.

    Technically, were I Valve I _would_ release the game NOW. Why? Because, technically - Vivendi HAS released the game already. The game is published and being sold IN STORES RIGHT NOW! No court on earth is going to beleive Vivendi's bullshit excuse that it's not really released yet - any moron who can make it to a retailer selling software right now can confirm this as fact.

    On the other hand, I'm sure there is more to this whole story then what we all know..
    (And yes, we all know about the lawsuits... )

  106. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  107. Have fun not playing HL2! by steeef · · Score: 2, Insightful

    Personally, I think it's garbage too, but that doesn't mean I'm going to try to make a statement by not buying it.

    As if Vivendi/Valve would listen to one non-customer's complaint and not millions of people who actually purchased the game. That attitude, dude, is also garbage.

  108. Re: Makes sense... by Sage+Gaspar · · Score: 1

    I think you're still not understanding. This isn't the result of an oversight OR an "egg broken on the 'frying pan of progress,'" it's pretty clearly the result of VU and Valve's competing interests.

    It would be in the interest of Valve to have turned on the auth server before the release of physical copies to spur Steam purchases, it's in the interest of VU to wait until official release day when all the stores have it. It's VU's call to make in this case, so VU wins. Then again, the reason we have an auth server at all is probably in large part due to Valve wanting its Steam preloads to be secure.

    So yes, it's the fault of Valve, Steam, AND Best Buy (for selling before release date and landing consumers in this awkward position). All we're trying to do is explain WHY this situation came about, and it has nothing to do with an unintentional oversight or a necessary stumbling block.

  109. Re: get your P's and Q's in order by shepd · · Score: 1

    Would Vivendi have those copies if Valve hadn't given them permission to?

    Nooo... that's why they have a contract.

    IOW: They're both to blame. Trying to say it isn't at all Valve's fault is like trying to blame all of WWII on the Germans. There's a lot of people involved here, and the fault lies on all of them. Deciding to blind yourself from other parties isn't just disingenious, it leaves you open to be screwed over in the future.

    --
    If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
  110. wait a few days... by No+Such+Agency · · Score: 1

    ... until the actual release date? I wasn't even planning to go look for it until wednesday or thursday. The release date is the 16th, I never expected to even see the game box until at least then.

    --
    Freedom: "I won't!"
    1. Re:wait a few days... by MP3Chuck · · Score: 1

      Yea but, is it unreasonable to expect to be able to play the game when you've bought it from the store? One who hasn't been tracking HL2 would assume that it's been released if it's on store shelves, ya know?

    2. Re:wait a few days... by No+Such+Agency · · Score: 1

      One who hasn't been tracking HL2 would assume that it's been released if it's on store shelves, ya know?

      Hmmm. "Released" has so many meanings... Here it apparently means "the time, days after we may have accepted your money, when we actually give you a useable product." :P

      --
      Freedom: "I won't!"
  111. installers by Erpo · · Score: 1

    I've been looking into Windows software packaging applications, in particular Jitit's Thinstall and BitArt's Fusion.

    Have you heard of the Nullsoft Scriptable Install System? It's Free, and it works very well.

    http://nsis.sourceforge.net/

    1. Re:installers by ScrewMaster · · Score: 1

      Yes, but it's a traditional installer ... the two I mentioned will set up your entire install as a single executable, with no need for separate runtime DLLs, registry modifications or anything. That's what interested me in the first place. We currently use the Wise Installation System, and it is an excellent product for what it is.

      --
      The higher the technology, the sharper that two-edged sword.
    2. Re:installers by Cryptnotic · · Score: 1

      NSIS does this too. You basically install NSIS on your development machine, then you make a .nsi file (a script that tells where to install things). You run NSIS on the .nsi file and it creates a stand-alone executable which will install the application. The .EXE contains all the files of your project and is an interactive installer program (i.e., prompts user for install directory, reads/modifies registry entries, et cetera).

      It's similar to WISE, but it's free.

      --
      My other first post is car post.
    3. Re:installers by Jason1729 · · Score: 1

      The poster meant it will have one executable that is the whole program. Not one installer file. He wants a set up where there is no DLL crap all over the system and directories full of file, registry edits, etc.

      It is much better to just have a single file (that's how the Mac does it), it's makes everything so much simpler and you don't have bloat blogging down the system from junk you thought you'd deleted a year ago.

    4. Re:installers by ScrewMaster · · Score: 1

      Thank you ... couldn't have put it better myself. The other aspect to it is that I won't have to worry about version conflicts.

      --
      The higher the technology, the sharper that two-edged sword.
  112. LAN parties, too. by Trejkaz · · Score: 1

    Or, at a LAN party. Imagine that a year down the track, you're at a LAN party and feel like playing some Half-Life 2. But you already uninstalled it to make way for something else, and you need to reinstall it.

    The majority of LAN parties have no Internet connection, so you're screwed... unless you Bluetooth to your phone and connect via GPRS or something, which isn't very friendly anyway.

    And of course, there is also the whole deal of buying something that doesn't work. Surely someone can be sued for all this, and I can bet you that at least one angry customer will try. ;-)

    --
    Karma: It's all a bunch of tree-huggin' hippy crap!
    1. Re:LAN parties, too. by Trejkaz · · Score: 1

      A cop-out. They caused the delay in the first place, therefore it's their fault.

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
  113. 78% by Trejkaz · · Score: 1

    The other thing I just noticed is that on this page, you can clearly see a picture which shows that Half-Life 2 is only 78% "downloaded", after "buying" the game.

    I put "buying" in quotes here, because I don't consider 78% of something to be the complete product. As far as I'm concerned, Valve and Co. should be responsible for the remaining bandwidth I need to waste completing the download.

    --
    Karma: It's all a bunch of tree-huggin' hippy crap!
    1. Re:78% by ryanmfw · · Score: 1

      Uh, bug fixes? Even just released stuff has bug fixes already out. They find bugs between the time it goes gold, gets imprinted on to discs, is put in little boxes, then shipped to the stores, where it waits to be put on the shelves. It takes time, and they continue working on it finding bugs. What that person is downloading consists of bug fixes and other things. Of course I could be wrong, and the cd's really don't have the full game, but that's crazy. If I'm wrong, sorry, but I have to think they're bug fixes. As for being responsible for the bandwidth, well, since you can't return the game after installing it to that point, you are screwed, but it's not like you're downloading this all over dialup charged by hour. If you are, then you should complain, and I do think that Vivendi should mention that on the box.

      --
      Hurricane Ivan: A 17th century prison collapsed. All of the inmates escaped.
    2. Re:78% by Trejkaz · · Score: 1

      If the game is 2GB in size, then that represents 400MB of bug fixes. If those are bugfixes, then Valve take the title from Microsoft for Most Buggy Product On Release Day [TM].

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
    3. Re:78% by ryanmfw · · Score: 1

      Are you sure that's what it meant? Maybe it was finished downloading 78% of the bug fixes? Look, I'm not too sure about this, but I kind of doubt that they'd do something *this* stupid. It's possible, but, yeah, unlikely.

      --
      Hurricane Ivan: A 17th century prison collapsed. All of the inmates escaped.
    4. Re:78% by ryanmfw · · Score: 1

      OK, I just talked to someone who bought hl2. He said that it was just a small download, and didn't take too long(he was on dialup too). So, maybe it's not so bad after all.

      --
      Hurricane Ivan: A 17th century prison collapsed. All of the inmates escaped.
    5. Re:78% by ksiddique · · Score: 1

      Even at 100% it might not be done. I'm still missing files (like flies1.wav) in CounterStrike: Source which is supposedly 100% complete.

  114. Re: Makes sense... by Chris+Pimlott · · Score: 1

    Well, that's a good point, but this is really their own problem. They're the one that decided to introduce a new distribution channel that would threaten the traditional brick & mortar store system and thus their relationship with B&M chains like Best Buy. So instead of pissing off Best Buy, they're pissing off the consumers. Great.

    Besides, it seems like plenty of retail stores are already selling HL2 (that's what started the whole problem is the first place). If they let people play, then all of them will start selling them, at least within a day or two. For most people, it's still faster to drive to the store and buy it than download it from Steam. I don't imagine they would really cut into the retail sales that much more.

  115. Re:I am so utterly befuddled... by Jason1729 · · Score: 1

    I resent that. I've been protesting it since XP came out. The first time QuickTax included product activation I didn't notice and bought it. I sent it back under their 100% satisfaction guarantee. I'd had a registered copy every year from 1992 (when it was cantax) until that happened in 2002, so they knew exactly how good a customer I was.

    Now as far as "relatively-harmless one-time online activation", that's total BS. It's one-time in the sense that you can only play the game one time. You can't re-install it on a new computer or even the same one without the blessing the of the company. That is incredibly intrusive and harmful to the point that the software is useless garbarge.

    It also will be cracked, that's a given. So this only hurts the legit customers.

  116. Re:I am so utterly befuddled... by John+Miles · · Score: 1

    You can't re-install it on a new computer or even the same one without the blessing the of the company. That is incredibly intrusive and harmful to the point that the software is useless garbarge.

    For a non-mission-critical app like a game, that's better than tying it to a piece of physical media IMHO. For most users who aren't super-careful with their discs, the odds of losing or damaging a CD over a few years are greater than the odds of Valve going under.

    If Valve had announced a sunset date for the activation policy, would that have made any difference in your opinion? I'm assuming that they'll release a no-activation patch after HL2 is no longer a big player on the retail shelves, just as game companies commonly disable their own CD checks on older products.

    I'm not all that offended by the need to activate a game. It does offer advantages to the consumer over current copy-protection practices, and cutting out the bloodsucking retail distribution network can only be a good thing in the end. The idea is a lot less problematic than Microsoft's addition of an intentional point of failure to its OS. Windows Product Activation brought zero benefits to the consumer, but the user base still lapped it up like antifreeze.

    The problem is, few users cared enough about WPA to bother complaining about it, much less boycotting it. Thanks to XP's success, the whole damned camel is in the tent. It's sleeping on your cot, using my toothbrush, and knocking the cookstove over with its hump. We can expect almost all big-name PC games to require online activation in the future, because (a) too many people think it's cool to play games they didn't purchase; and (b) only a tiny, tinfoil-wearing minority (which includes myself) has expressed any concern at all about online activation's potential for failure and abuse.

    --
    Dahlmann tightly grips the knife, which he may have no idea how to use, and steps out into the plain.
  117. Back up your CD-Keys... by kcb93x · · Score: 1

    I take it one step further...I put them all into a spreadsheet, password protected of course, and store it in multiple places (various email accounts, thumbdrives, etc) so that I can:

    1) access them anywhere (I'm doing frequent installs - not just games are in here, *all* my keys)

    2) Have a backup for when I need to reinstall and can't find the CD and/or key. All I need is A disk that'll work with my key, and I'm set.

    --
    There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
  118. It's software... by Cryptnotic · · Score: 1

    ...you don't own software. You buy the disks and a box and a license (i.e. a contract) which is revocable at any time by either party. Sorry, but that's just the way it is.

    You want to own software? Write it yourself.

    --
    My other first post is car post.
  119. Re:I am so utterly befuddled... by plunge · · Score: 1

    Arrrrrrrr! Burn ze castle to ashes! Arrrrr!

  120. offtopic... by Cryptnotic · · Score: 1

    Hahaha... Commenting about slashdot on slashdot is offtopic (watch me be modded offtopic now too).

    Also, asking people to not abuse the moderator power that they are given is pointless. Power corrupts, don't you know. Power that comes with no responsibility and after now hardship is always going to be misused.

    --
    My other first post is car post.
  121. If I only worked 36.25 hours per week... by Cryptnotic · · Score: 1

    I probably wouldn't be able to afford to buy a game or a computer to play it on. Personally, I'd rather live in a country where I have an opportunity to make some money.

    --
    My other first post is car post.
  122. And I did what to you? by Da+VinMan · · Score: 1

    You clearly think that typing the first thing that comes to your mind is an acceptable thing to do when posting here is effectively anonymous. There are two things to consider before running off at the mouth next time:

    1. This may only be /. but you, as an engineer, ought to understand that you don't have all the data and therefore you might want to exercise some care before judging people. Or better yet, don't judge them.

    As for my example, while my tone about the circumstances was certainly whiny, it did NOT imply that I viewed the existence of my family as a negative. It did not imply that I utilized my penis to create that family. It did not even imply that I was or wasn't even wearing pants. Your comment assumed all the above in order to take a shot at me.

    2. While posting on /. may appear to be an anonymous activity, it really isn't Mr. "PhatNoise - I drive 16.5 miles to work" Dowling. Need I say more? Many times you may only be in the company of fanboys and kids; but many (possibly most) other times you'll be here with professionals who are every bit as clever as yourself. We're just not carbon copies of you. A little respect by default is always the wiser course of action.

    --
    Please mod this post only if you think others should/n't read this. I have enough ego^H^H^Hkarma. Thanks!
  123. Do I know you? by Cryptnotic · · Score: 1

    For about 15 minutes, I thought you must be someone I worked with. Unless you changed your name though, you appear to be someone named Vincent Platt, from Minneapolis, Minnesota, who worked or works for BORN. You have 3 adopted children, two from Columbia, one from Ecuador. Perhaps it is because of this that you feel superior to others. You're still a whiny bitch. I suggest that if your dick works you go jerk off until the 19th when you'll be able to play Half Life 2.

    --
    My other first post is car post.
    1. Re:Do I know you? by Da+VinMan · · Score: 1

      Oh, forget it. I suppose it doesn't make sense to you to treat strangers who haven't even committed any offense against you with a little respect by default. It was a discussion about a game fer crying out loud... Anyway, have fun with HL2. I'm sure I will.

      --
      Please mod this post only if you think others should/n't read this. I have enough ego^H^H^Hkarma. Thanks!
  124. Re:What I wanna know is by glesga_kiss · · Score: 1
    You're not gonna play Half-Life 2 on a laptop, and certainly not on a laptop so old that it's not got a CD drive.

    Why not? My first Windows PC was a laptop, and I've played through Half-Life, Opposing Force and several mods on it many times over the years. Modern ones have 3D cards now.

    And there is a VERY good reason for NOT wanting to rely on the CD. It's a massive battery drain, so when I'm fragging on a transatlantic flight, I want it to last as long as the juice holds out.

  125. My take on the whole deal by Wescotte · · Score: 1

    I believe Valve had the idea for steam but didn't quite think it would be feasible to release exclusively on steam. Vivendi was not going to pass on signing the distro rights for something as popular as HL2 even if that ment allowing for a clause to let Valve distribute it via steam as a secondary.

    Now, I haven't read the contract so I can't really comment on how much steam was taken into account but I'm betting it wasn't a big issue at the time. Does anyone know if discussion of preloading via steam or forcing the user to authenticate even single player mode via steam was in the contract? The game could go gold and and steam could sell millions of copies a week before it hits the shelves. Who's going to wait for a retail copy when they could get it so much sooner? I know I would have a hard time waiting.

    Does anyone know what a standard deal is for these distro contracts? Is it pretty much we get exclusive rights to it? Did Vivendi overlook steam as a nice idea but one that just wasn't going to work or did Valve basically break it's contract?

    If we look a some of valve's past practices we see both good and bad.. Good being it's huge support for the mod community and bad being it's lieing about release date.

    Now one could argue that maybe valve was presured by ATI and the bundling of it's coupon to get the game out the door while the hardware was still top of the line hardware and they just got in too deep but they did lie. Anyone who saw the Anon releases knows it was far from complete.

    As for myself, I will most likely purchase a retail copy of the game simply because at the same price I'd like to have a box, manual and pressed disc. Also steam being such a hot issue I really don't want my credit card number sitting in it's DB because of all the hatred for valve right now it's a prime target for hackers.

    I don't have problem with the concept of steam, validating a CDkey every time you play online or even a initial validation upon install. However I fail to see the need for the initial install validation. It doesn't really seem to help in any way. I mean I assume it's to prevent piracy but a simple crack which WILL be out a day or two after the release will get around this.

    The only logical reason I can find for such a method is maybe to keep the crack away for a few days and force would be pirates to buy the game out of desperation of waiting for a working crack. Piracy is a goofy game, the more creative you get in order to protect your ass the more creative the guy gets to break it.

  126. Er...not quite. by AtOMiCNebula · · Score: 1
    And I don't like the idea that I might someday be unable to play it because Valve isn't in business anymore, or just decides that they don't want me to for whatever reason.
    The program only requires authentication to activate. After that, Steam can run in offline mode and you can play it at LANs, wherever. This only requires an internet connection to unlock the encrypted files.

    It's exactly how Windows's activation works. It needs activating at the start, but it doesn't need to call home every startup there after.

    Look up this sort of thing before you go and flame Valve. And why is it Valve's fault that the store sold you the game before they should have?
    1. Re:Er...not quite. by Jason1729 · · Score: 1

      You mean once it's been authenticated to activate, you can install it on a completely different computer 2 years later without the need to ask for permission again? As far as I'm concerned if the product doesn't allow you to freely re-install it on different hardware, it's defective beyond use. You know, if I had a bit more time on my hands, I might just buy HL2 so I can sue Valve in small-claims court.

  127. Re:I am so utterly befuddled... by Jason1729 · · Score: 1

    For most users who aren't super-careful with their discs, the odds of losing or damaging a CD over a few years are greater than the odds of Valve going under.

    I don't think the odds of most poeple losing or damaging their discs are greater than 99%. That's where I'd estimate the odds of Valve going under in the next few years. This is a direct attack on their customer base and they don't have a monopoly on games like MS did on the OS; this will hurt their sales a lot.

    Why would you think they'll have a no-actication patch? What's in it for them? When do companies disable CD checks on older products? I've never heard a company doing that.

    I'm not offended that I need to activate a game, I'm disgusted by it. How is this a benefit to consumers while MS doing the same thing is not? Just because you're already used to them pulling crap?.

    If I buy software it better have guarantees that I can install it on as many machines as I want for as far into the future as I want.

    We will not see online games require activation in the future because (a) it's too easy to crack. There's cracks for every product activation piece of software ever made including windows, and (b) it is too damaging to the product for users to accept, so it will reduce the number of paying customers.

    From that developer's point of view, what good is it to cut down piracy 90% if it also cuts down sales 20%? Here's a great way to cut piracy 100%; don't create the game and nobody will pirate it. IMO product activation is a very tiny step beyond the product not existing at all.

    I spent quite a bit on games, and no product activation software will ever get a cent of my money. I'm hardly the only one who feels that way.

  128. interesting... by Cryptnotic · · Score: 1

    I wasn't aware that that was very common for anything larger than small applications.

    --
    My other first post is car post.
  129. Re:What I wanna know is by phoenix321 · · Score: 1

    Maybe it's because of an extra battery in the drive bay? ;)