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Valve Takes the Offensive on Warez Users?

Drull writes "It's claimed by a poster on filefront.com that Valve might have released a "Warez" version of Half-Life 2 to monitor and ban those who attempt to use it. This is the news from some guy with a filefront account, so take it with a grain of salt.

168 of 1,127 comments (clear)

  1. Just asking for trouble by Torgo's+Pizza · · Score: 3, Interesting

    If this pans out to be true, Valve could be in serious legal trouble. I totally sympathize with Valve in their efforts to combat piracy, but the moment they toy with other people's computers is when class action lawsuits occur. There are times that you just *can't* take the law into your own hands.

    I'll really feel sorry for those people who perhaps used this (if real) file to "no cd" their legitimate versions thinking that they were trying to save themselves some Steam hassle only to hose their system/accounts.

    1. Re:Just asking for trouble by Torgo's+Pizza · · Score: 2, Interesting

      Doesn't that fit into the spyware catagory then? Keep in mind, I agree with you that the pirate has that Karma wheel spinning back at him to hit him in the face, but I worry that from a *legal* standpoint that Valve hasn't fully thought this through.

    2. Re:Just asking for trouble by jessecurry · · Score: 5, Insightful

      there's nothing illegal about banning users from your private system for what ever reason that you choose as long as you stop billing them. Also, it is probably written into the TOS that the users of this software must not modify it.

      --
      Those who know, do not speak. Those who speak, do not know. ~Lao Tzu
    3. Re:Just asking for trouble by TellarHK · · Score: 2, Insightful

      And let's not forget, if you install a pirated version of the software, the EULA has no binding on the developer. You violated it from moment one, you could be considered to have no rights whatsoever and may only have recourse if the software causes problems in a fashion that's criminally damaging. Like, say, deleting any file with a .doc or .exe extension on your machine. (And .c for the linux-only nazis that'll show up.)

      If you pirate it, Valve pretty much has the greenlight to fuck you in any way they want within the bounds of their own software and services.

    4. Re:Just asking for trouble by TellarHK · · Score: 4, Insightful

      There's no real point to cracking it if you have a legal version. You'd risk running some hacker's code on your machine just to save -maybe- 10 or 15 seconds when you loaded up a game? That's foolish. So far most crack authors have been very good about being minimalist and unintrusive, but someday, with some crack, they're going to fuck you.

      And when it happens, what then? You'll have less than zero recourse. "Yes, I want to sue this guy because the illegal program he wrote to crack the protection on this software nuked my email."

      I hate software licensing as much as anyone on /., but when a company like Valve goes out of their way to offer something in exchange for the authentication hassle - they deserve a fair shake.

    5. Re:Just asking for trouble by shaitand · · Score: 3, Insightful

      If the TOS isn't printed on the OUTSIDE of the box then that is shakey and not truely proven ground AFAIK.

      Although not illegal, they could have civil suits on their hands if they ban accounts on the first which are paid through the 30th and do for illegit reasons.

    6. Re:Just asking for trouble by Phisbut · · Score: 2, Insightful
      There's no spyware involved here. When you launch the game, you expect it to go online and connect to a server. It's only through this connection that the (in)validation is made.

      The software doesn't look for anything else on the computer, it doesn't monitor anything, etc. All it does is call home, which is perfectly legal for a game where you knew right from the start that you would need it to call home to activate.

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    7. Re:Just asking for trouble by recursiv · · Score: 4, Funny

      So far most crack authors have been very good about being minimalist and unintrusive, but someday, with some crack, they're going to fuck you.

      As early as 3 years ago, I had seen warez installers that came bundled with stealth ftp servers and backdoor zombie agents.

      Did I say I saw? I mean, it was... a good friend of mine... I tried telling him to use legitimate software, but you know how those warez monkeys are.

      --
      I used to bulls-eye womp-rats in my pants
    8. Re:Just asking for trouble by Coltman · · Score: 2, Insightful

      Isn't that kinda like sayin that if I stole your watch (Not that piracy is property theft), you get the right to ransack my house looking for the watch. And somehow that ties to an agreement between you and someone else on how to use said watch.

      --
      - my $.02? - you can't have it...it's all I have!!
    9. Re:Just asking for trouble by flonker · · Score: 2, Insightful

      I can't recall any EULAs that have a binding on the developer anyway. They all seem to say that the developer has no responsibilities whatsoever, and the right to do anything they want.

    10. Re:Just asking for trouble by drinkypoo · · Score: 5, Insightful

      On some machines quite capable of running HL2, the steam part takes an extra four minutes or so, simply because Steam sucks and/or the servers are overloaded. Why should consumers have to wait for steam to play a game they paid for? We're being treated like criminals - nice reward for giving Valve and Vivendi our money, eh?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    11. Re:Just asking for trouble by Qzukk · · Score: 2, Insightful

      Valve doesn't ransack anyone, they just disable your account.

      Pretend that my watch had a remote control that let me turn it off. If you stole my watch, using the remote control to turn off my watch would be well within my rights. Thats all Valve is doing, making the time and effort you went to to warez their game meaningless.

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
    12. Re:Just asking for trouble by Jugalator · · Score: 5, Interesting

      There's no real point to cracking it if you have a legal version.

      Yeah, a big reason is to play single player (many people buy HL2 just for that reason) without having to be connected to the internet.

      You'd risk running some hacker's code on your machine just to save -maybe- 10 or 15 seconds

      Or being unable to connect at all if their authentication server happens to be down (it's not like it has never happened before), or being delayed as you say, or having to have your network connection ready which can be annoying if you play with a laptop and move around a bit more from your geek cellar. :-)

      --
      Beware: In C++, your friends can see your privates!
    13. Re:Just asking for trouble by Dimensio · · Score: 4, Insightful

      Yeah, and every time I watch a DVD movie, I have to confirm with the MPAA that I own the rights to view the movie... ...oh, wait, I don't. Your analogy falls apart there.

    14. Re:Just asking for trouble by flyondawall · · Score: 2, Interesting

      Last night I went to play HL2. I noticed that were two popup messages from stream. I didn't even know stream was running in the background. It told me it could finally vaildate my copy. Which it couldn't do when I installed it, I glad it let me play without it. It also told me that that copy of hl2 could only work with my new steam account, so much for trading it. Also if I lost me steam account your screwed message so print it now. The only popup was some advertisment ...huh...what the hell is this crap. I guess I agreed to be spammed by steam somewhere. How long before that open port gets hacked? Oh well good game though.. flyondawall

    15. Re:Just asking for trouble by drinkypoo · · Score: 4, Insightful

      [The original product called] DivX was sunk because people didn't want the machine calling home when they wanted to watch something. How is this any different? Free hint: It isn't.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    16. Re:Just asking for trouble by fahrvergnugen · · Score: 4, Informative

      Nonsense, there's many good reasons to disable CD-checks. I don't want to put extra wear on original media unnecessarily, or on the drive. A disc always in the case is much less likely to get scratched than one that's in and out of the case constantly. Further, some programs are wrapped in copy-protection that is so heinous it keeps particular hardware from using the game in the first place (BF:1942). The first thing I do after buying a single-player game is download the NoCD crack.

      Having said that: If you buy Half-life 2 over Steam, there's no CD check. Further, the store-bought version comes with fewer features than two of the Steam variants, and if you're not into collecting PC game boxes, all you get is 5 CDs in paper sleeves. Further, Steam allows you to make CD-based backups.

      In addition, Valve makes an exponentially higher margin on the Steam-based distro, and by buying via Steam you fuck Vivendi in the ass. This feels especially good to me, as Vivendi is directly responsible for gutting Papyrus, Sierra, & Dynamix, three of my favorite developers. So really, it's the best of all worlds.

      I had a great experience purchasing via Steam. I pre-ordered the game, and pre-loaded the encrypted data. At 12:01am Tuesday morning, the game started decrypting, and by 12:10am I was playing.

      I still have my reservations re: Steam. Giving the publisher centralized control over whether I can use their software after I've paid for it makes me very uncomfortable, but the black market appears to be taking care of this issue for me already, and buying the CD-based distro of HL2 doesn't alleviate this problem, so I still recommend going with Steam.

      --
      Even Jesus hates listening to Creed.
    17. Re:Just asking for trouble by Simulant · · Score: 4, Insightful


      There's plenty a point to cracking. I hate CDs. I hate having to put them in the drive to play. I hate it when the game won't play even if it's in the drive. I hate having to carry them around with me when I travel. What if I scratch it? What if I lose it? What if it decays? What if my dog eats it? What if my child tosses it out the window? What if my cd rom drive breaks? What if I don't have a cd rom drive? What about when the next big thing comes along and we ALL don't have cd rom drives? Maybe I won't be playing the game then but maybe I will.

      Many of the above scenarios have occured already. More than once. Thank you thank you thank you gamecopyworld.com.

      I have no reason to distrust crackers. What reason do you have?

    18. Re:Just asking for trouble by AmigaAvenger · · Score: 3, Interesting
      Further, some programs are wrapped in copy-protection that is so heinous it keeps particular hardware from using the game in the first place (BF:1942).

      AMEN!
      BF1942 was so bad that about 9/10 times it refused to see my perfectly good OEM disk in the drive. i would have to try restarting the game, many, many times, and sometimes restart the computer also. Sometimes I just gave up. Once I got the no-cd crack, I was finally able to play the game I had purchsed the day it was released. (not cheap either!)

    19. Re:Just asking for trouble by JWhitlock · · Score: 2, Insightful
      There's no real point to cracking it if you have a legal version.

      I find the No-CD crack for most of my single-player games. I travel a lot, and I don't want to take the CDs with me on a trip, or have a spinning CD-ROM eating at my battery life.

      CDs also fill up a laptop case, and the only time I've lost a CD is when I accidentally left it in a hotel room, so I like to leave the CDs at home or the office. I used to take copies of the CD-ROMS, which were sometimes hard to make, but they were all repossesed by the cultural police at the Jeddah airport in Saudia Arabia. So now it's just No-CD cracks.

      With HL2, it's a moot point, since there is no way it will play on my laptop, and I have no desire to play it on an airplane. But still, I have no ethical problems with installing the No-CD crack for games I own, and I've yet to find one that did anything malicious to my laptop.

    20. Re:Just asking for trouble by necro2607 · · Score: 4, Insightful

      Um, except that most of the time these cracks are written by members of huge piracy/cracking groups that have their huge reputation on the line and will only release the best product to maintain their reputation...

      They see releasing high quality cracks/warez as a matter of pride and wouldn't do something so "immoral" for any reason, unless the whole purpose of their group to begin with was to gain respect and popularity and then screw over everyone who trusts them.

      The only people who make those malicious cracks are small groups that are founded upon the members' harmful intent, or individuals with the same intent.

      Anyone who runs cracks made by these small groups/individuals obviously deserves whatever they get as a result of trusting unreputed and unknown obscure software crackers.

      So many times I've gone to crack a program for a friend or whatever, and they start whining about shit like "You're going to get a virus on my computer!" ... No, you dumbass. You'll get viruses/trojans on your computer when you search for "half life 2 crack" on fucking Kazaa and start downloading and running every result that comes up.

      These groups have a HUGE reputation on the line, they're not gunna fuck around with that. They receive hosting on servers with huge disk space and high bandwidth *as a favor* from users who support the groups. They don't want to piss off the users that support them.

  2. Re:Take a lesson by Torgo's+Pizza · · Score: 5, Insightful

    What alternate reality do you live in? I've seen more complaints about Steam and Valve in the past week than ever before. Valve has pissed off plenty of people lately.

    Hey, I too hate the RIAA and the MPAA for their jack-booted techniques, but I wouldn't exactly point to Valve as the gold standard.

  3. Avoiding to piss off their consumer base? by dougmc · · Score: 5, Insightful
    while managing to avoid pissing off their consumer base.
    Really? I bought HL2 (and HL1, and the expansions, and ...) and I'm pretty pissed off by Steam.

    It took two hours to get HL2 actually up and ready to play on tuesday, even though the installer actually put the bits onto the disk from the CD in under 15 minutes. And now, to actually play the game, in single player mode, it still takes several minutes from the time I click on the icon to start the game before I can even choose to load a saved game -- this time is spent starting Steam, then verifying that my copy is legit.

    And then, even when I'm not playing, Steam pops up and sends messages to my screen. So far, they've been related to HL2 and Steam, but how long will it be before Valve is advertising their new game? Or somebody else's new game, available through Steam? Or how about some new energy drink to drink while playing their game?

    Don't pretend that everybody likes Steam. It seems clever enough, but really what it is is an advertising, piracy prevention and sales portal. And if you want HL2, to actually *buy* HL2 rather than pirate it, it's forced on you.

    1. Re:Avoiding to piss off their consumer base? by Anonymous Coward · · Score: 2, Interesting

      Look, Steam is new. Steam is still a baby. Give it time. Valve is the first company to really do something like this and they did it with one of the most anticipated releases in the world. I'd say they did pretty well. They'll learn from this experience to make the next big Steam-based release much smoother.

      You can't expect perfection right off the bat. It would be nice, but it isn't realistic.

    2. Re:Avoiding to piss off their consumer base? by Nos. · · Score: 5, Informative

      to actually play the game, in single player mode, it still takes several minutes from the time I click on the icon to start the game before I can even choose to load a saved game -- this time is spent starting Steam, then verifying that my copy is legit
      Sorry, but you're wrong here. That time is spent loading the game. Want proof? Exit Steam. Disconnect from the internet, and restart Steam. This will start steam in offline mode (it can't talk to Valve - you have no internet connection). Now launch HL2. I bet you won't notice a difference in load times. Why? Logging into steam authenticates you. It may check for updates when you first try to start HL2 (I'm not sure if it does this when you launch Steam, or at regular intervals whenever Steam is running), but there is very little network activity from Steam when launching the game.

    3. Re:Avoiding to piss off their consumer base? by kannibal_klown · · Score: 4, Informative

      I purchased my copy from Steam, after cancelling my pre-ordered boxed copy from ebgames. I had every preloaded about 2 weeks ago.

      On Tuesday morning I started up my PC and Steam before I went into the shower. 12 minutes later, when I got back, everything was done and Half-Life 2 was ready. I even played a little bit before heading to the office.

      I realize some people had major problems; and while it sounds like a LOT of people, I don't know how high the percentage is.

      Steam was a success in MY view, but I'm sure others disagree. Personally, I think Steam's a great idea so long as it's not a springboard to something sinister; like mandatory "renting" of the game.

      There was talk on a forum about perhaps they'd offer the ability to rent the game for a month or 2 if you want for dirt cheap (after all, how often do you just play a game for a few weeks and forget about it), but it would be optional and you could still fully buy the game. But I don't know if this was just shooting the breeze or something that Valve touched on.

      My Steam experience was quite positive, I'd use it again to buy software if the situation arises.

    4. Re:Avoiding to piss off their consumer base? by EvilJohn · · Score: 3, Insightful

      Steam is NOT NEW. Steam has been around for over two years. These problems have been around for quite awhile. Steam becomes unuseable anytime they release a CounterStrike update. I don't know how they thought they were going to handle a full release of HalfLife2.

      --

      Less Talk, More Beer.
    5. Re:Avoiding to piss off their consumer base? by GeckoX · · Score: 3, Informative

      You didn't read the post you just responded to.
      He wasn't suggesting that you turn steam off, disconnect from the internet, and start up again to save time.

      What he said was: Do that and the time to load will BE THE SAME.

      His point being, quite obviously stated as well, that it is NOT steam that is slowing you down. His point is that it is the game itself that is taking time to load.

      --
      No Comment.
    6. Re:Avoiding to piss off their consumer base? by dougmc · · Score: 2, Insightful
      Can't you just shut off steam when you are not running HL2? I can't believe it has to be active in the system tray even when you are not playing the game...
      Probably. But why should I have to turn off spyware? I should remove it! In fact, it shouldn't be installed in the first place, unless I wanted it there!

      Having programs that work only when the spyware that came with them is running is nothing new. But this is the first time that I actually *paid* for the program (at the store, no less) and it still required that spyware be installed and active for the program to run.

    7. Re:Avoiding to piss off their consumer base? by healy · · Score: 2, Insightful


      Probably. But why should I have to turn off spyware? I should remove it! In fact, it shouldn't be installed in the first place, unless I wanted it there!

      Having programs that work only when the spyware that came with them is running is nothing new. But this is the first time that I actually *paid* for the program (at the store, no less) and it still required that spyware be installed and active for the program to run.


      Did you read the EULA? I suspect (but don't know since I don't own the game) that's part of the EULA. If you don't want it, then don't play the game. I'm not going to argue about it being spyware or not, that's pointless. It's valves game, you chose to purchase it & agree to their terms. Deal with it, shut it off when not playing or Delete the game if you feel so strongly about this so called spyware.

      --
      "Jesus saves sinners...and redeems them for valuable coupons"
    8. Re:Avoiding to piss off their consumer base? by dougmc · · Score: 2, Interesting
      Did you read the EULA? I suspect (but don't know since I don't own the game) that's part of the EULA.
      Yes, I read it *very* carefully. And yes, it's there. (Like most EULAs, it gives Valve the permission to pretty much do anything it wants.) But I wanted to play HL2, so I sold a bit of my soul to do so.

      I knew what I was getting into, mostly. Though I was under the impression that Steam was a one-time thing, that once authenticated I didn't need to deal with it ever again. I was obviously very wrong.

      But none of this means that I have to like it, or that I can't bitch about it and either improve Steam or make it optional for single player games again, as it should be. Maybe if enough people bitch enough, Valve will see the light. In theory, I could return the game (voting with your pocketbook is very effective), but it does work eventually, and it's fun once started, so I don't really have much of a case to make to return it.

    9. Re:Avoiding to piss off their consumer base? by Tackhead · · Score: 2, Insightful
      > Valve is the first company to really do something like this and they did it with one of the most anticipated releases in the world.

      Because if it weren't the most anticipated release of 2002, 2003, and 2004 combined, none of us would put up with this bullshit to play a single-player game offline, and sales would be zero.

    10. Re:Avoiding to piss off their consumer base? by DrZombie · · Score: 2

      Maybe the other people are wrong about it not taking longer? You know, the obvious answer.

    11. Re:Avoiding to piss off their consumer base? by Nos. · · Score: 4, Informative

      but I can't even move the SteamApps dir without reinstalling Steam :/
      That's too bad. When HL2 started preloading I ran out of room on the partition I had it installed on. So I moved steam and all the games/mods I had installed to another partition without reinstalling anything. How, I exited steam, moved the steam folder, updated my shortcut. Not sure why you can't do that.

    12. Re:Avoiding to piss off their consumer base? by dougmc · · Score: 2, Interesting
      Two different people just finished telling you that disconnecting WILL NOT make HL2 faster
      Odd, I said the same thing ... I wonder if I'm counted in the two people that supposedly told me this ...
      because authentication is NOT the part that your PC takes so long to load.
      HL2 will not start until Steam starts. Steam takes several minutes to start. I don't want to play Steam -- I want to play HL2. But I have to wait for Steam to start, because if I try to start HL2 before it's done, HL2 silently fails. I don't care what Steam is doing, be it authentication, checking for updates or something else -- I still have to wait for it to finish before I can play HL2.

      I did not find an option in the Steam menu to tell it not to do whatever it was doing (I assume it's talking to the Internet, but I really don't know -- I haven't whipped out the network sniffer yet.)

      Either way, from the time I get logged into my computer, it's almost 8 minutes until I can play HL2. Compare to Doom 3, where it's only 90 seconds. If you've got an option in Steam that will remove this delay, by all means, share it. I didn't find it on my own.

      What the fuck is wrong with you?
      Apparantly the fact that I want to play a single player game that still needs to talk to an Internet anti-piracy/advertising service.

      Have you considered that maybe I'm not as dense as you're assuming I am?

    13. Re:Avoiding to piss off their consumer base? by yknott · · Score: 5, Informative

      If you want to play hl2 without going through steam, make a shortcut to "c:\(install path)\hl2.exe" -steam

      This allows you to run hl2 without going through steam at all.

    14. Re:Avoiding to piss off their consumer base? by lsmeg · · Score: 2, Insightful
      Bzzzzzt.

      Sorry. You're wrong.Steam takes seconds to start. In all the time I've been using Steam (in various beta versions for well over a year) Steam has *never* taken more than several seconds to start up and authenticate.

      Why do people suddenly become so condescending when they jump on the internet? I see so many posts on so many topics where people bash others who are having problems. "It works for me, you must be doing something wrong/be an idiot/have a crappy PC/etc."

      Does it ever occur to you people that PCs vary greatly, and a normal, function PC might behave differently from a different, normal, functioning PC? And what exactly is an "incorrect configuration"? If every other game runs fine, but HL2 doesn't, is it the user's fault? Maybe, just maybe some of the blame lies on Valve for creating a system that's relatively frail?

      --
      It's OK! I'm a limo driver!
    15. Re:Avoiding to piss off their consumer base? by Snaller · · Score: 2, Informative

      If you want to play hl2 without going through steam, make a shortcut to "c:\(install path)\hl2.exe" -steam

      This allows you to run hl2 without going through steam at all.


      Not here it won't. First of all there isn't a hl2.exe in the install path.

      If you have been through all the download and decrypt stuff, there is an hl2.exe file in an obscure folder within the steamapps directory, but if you run that you get an error message:
      "This application has failed to start because Steam.dll was not found. Re-installing the application may fix this problem."

      So it doesn't work...

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  4. Unlikely, but a nifty idea by WaldoJMU · · Score: 5, Insightful

    IF Valve is, indeed, running such an experiment, it's pretty unlikely that Gabe Newell (or anyone at Valve) would immediately fess up to it to some unknown joker on the Internet - WHILE they're trying to catch people.

    However, this is a pretty neat idea - since Valve knows that people are going to pirate the game, the proactive step of CONTROLLING the version that gets pirated by modding it so that they can track it anthen releasing it BEFORE anyone else can do the same pretty much ensures that they'll get the personal info (name, credit card #, address, etc.) of lots of pirates, and then they can choose what to do with that info.

    The first option that comes to mind is emotionally satisfying to but a horrible business plan - they COULD use that personal info to PERMANENTLY BAN that person from using Steam/HL2, ever. Although that might make Gabe & crew feel good for a few minutes... they just potentially lost ($50 x #_of_pirates).

    The second option, which is BOTH emotionally satisfying AND a good business plan, BUT is ALSO only quasi-moral and barely legal, is to use that personal info to contact the pirates directly and extort^H^H^H^H^H^H encourage them to buy a legal copy immediately, otherwise Valve will turn their info over to the authorities for prosecution. This not only "sticks it to the pirates" but also generates additional revenue (($50 x #_of_pirates) - ($50 x #_of_stupid_pirates)). Heck, if they went the extortion^H^H^H^H^H^H^H^H^H encouragement route, why not "encourage" them to buy the $90 package instead? :)

    The third, and most likely option, would be to turn all of that personal info over to the authorities and make a huge example out of all of them, thus instilling the Fear of Valve into all pirates everywhere, which would hopefully reduce the number of pirates and create a Utopian society for all.

    All that said, though, I doubt there's any truth to the story, since, again, it kind of defeats the purpose of having a sting-operation if you TELL EVERYONE you're running a sting! :)

    1. Re:Unlikely, but a nifty idea by Random+Guru+42 · · Score: 2, Interesting

      By saying that they're running this, however, even if it's totally fake, will still encourage people who sit on the fence to buy a legitimate copy rather than pirate it. It's a good move, even if it is a lie.

      --
      Christopher S. 'coldacid' Charabaruk -- coldacid.net
    2. Re:Unlikely, but a nifty idea by swright · · Score: 4, Interesting

      The thing that's troubling me about all this is that if Valve acutally put this 'warezed' version online then surely it isn't warez at all..

      I mean, they uploaded for everyone else to copy. Freely. With no EULA presumably.

      Surely if Valve put it online then it's not illegal to download/use it and the worst they can do is ban you from Steam?

    3. Re:Unlikely, but a nifty idea by Minwee · · Score: 5, Insightful

      A fourth, and more satisfying alternative, is to simply start a rumour that the cracks for HL2 have actually been placed there by you, and that they contain back-doors which will do nasty things to your computer, make the ice cream in your freezer go bad and even have sex with your grandmother.

      Telling everybody that there is a sting operation is the best thing you can do, short of actually running a sting, if your goal is just to scare people away from using the cracks and get them to be good little boys and girls who will continue to connect to Steam every time they play.

      Why try to catch people who break your rules if it's easier to convince them not to?

    4. Re:Unlikely, but a nifty idea by captwheeler · · Score: 3, Interesting
      ... if Valve acutally put this 'warezed' version online then surely it isn't warez at all..

      I mean, they uploaded for everyone else to copy. Freely. With no EULA presumably.

      Thats an interesting legal question. We do know the intent of the participants though (assuming this happened at all, which seems doubtfull.)

      The downloaders were trying to get a free version of something they knew was not free.

      The company did not want to give away the game for free, just catch pirates.

      Given those two intentions, and the governments willingness to make copyright infringement something the Department of Justice can prosecute, the law won't stop this sort of action for long. If companies want to do this and the law won't let them, the law will change quickly.

      I think the what makes your argument seem so compelling is an ambiguity: "...they uploaded for everyone else to copy. Freely." Freely as in they did not want people to pay for the game? They may have made it possible (easier) for people to cheat the activation, but they did not intend to have people not paying. Just the opposite: they knew people would steal it and made it possible for them to do so, while collecting info. about the people. It's like putting a copyrighted picture on the web: people might steal it, but their the one's who've done wrong, not you for making it possible.

      Makes me think the RIAA should post every song it can to its own web site and just see who downloads what.

      --

      Thanks for putting on the feedbag. Thanks for going all out. Thanks for showing me your Swiss Army knife.

  5. sounds reliable by syrinx · · Score: 5, Funny

    "It's claimed by a poster on filefront.com that..."

    uh huh. well, it's claimed by a poster on slashdot.org that Natalie Portman pours hot grits down my pants.

    --
    Quidquid latine dictum sit, altum sonatur.
    1. Re:sounds reliable by MrEd · · Score: 2, Funny
      Note: "Warez" refers to the illegal pirating of software such as games and applications for distribution on the Internet.


      Note: "Grits" refers to ... what the hell does it refer to again?

      --

      Wah!

  6. Broken deductive reasoning by Quarters · · Score: 4, Insightful

    "Monitoring warezed HL2 files on torrent networks" is not the same thing as "Valve populated torrent networks with warezed HL2 files."

  7. Several Possibilities by TellarHK · · Score: 3, Interesting

    Gabe could be saying what he did just to put the scare tactics out there. I would think that could be pretty effective, up to a point. It seems to me that Valve had several options for ways to make HL2 a bit more secure than the average release, by way of options like having the HL2.exe check the MD5 on the Steam.exe, and vice-versa, or other you-get-my-back-I-get-yours dual anti-piracy measures. Considering that I got over five years of playtime out of Half-Life and various mods, I think paying for HL2 was a very wise investment, and feel that people who pirate it just need to pay up and stop harming a developer that gave modding the biggest kick in the pants since inception.

    "Let's let people mod our game. And what the hell, we'll buy the leading map editor for our format and give it out for free." iD didn't do that. Everyone else followed Valve's lead here.

    The way I would like to see Valve approach this, would be to let people get a taste of the game with the pirated version (maybe the first 1-2 chapters) and then lock Steam down tight, wipe out a few of the required game files (like the .gcf files, nothing executable) and pull some form of identifying mark from the user. If you pirate software, and the company swipes something identifying you personally - as long as it's nothing that could be considered "theft" of data or records - morally, you deserve what you get.

    I hope Valve does have some kind of a crackdown in progress, we'll have to see where it goes from here. Gabe never replied to my question about the "post-Steam" future of Half-Life 2, which is my only real concern about the authorization system.

  8. Re:Take a lesson by MindStalker · · Score: 4, Interesting

    They have done a solid job and snuffing out pirating while managing to avoid pissing off their consumer base.

    Many people are complaining because it took then close to 4 hours to get approval to play the game once they installed it.

    Also the word on the street is that you can get the pirate crack for this, and be playing it in less time.

  9. Re:Take a lesson by Anonymous Coward · · Score: 3, Insightful

    The RIAA and MPAA should take a lesson.

    Actually, Valve are the ones taking a lesson from the RIAA and MPAA.

    They have done a solid job and snuffing out pirating

    Not that solid. The real HL2 was warezed and cracked on November 16.

    while managing to avoid pissing off their consumer base.

    You can't be talking about Steam, can you?

    This is the way companies should protect their IP, not by using the government as their own private band of thugs.

    I agree. But I see no evidence that Valve have accomplished anything extraordinary as far as combatting piracy goes. In fact, this sort of terroristic rumormongering probably indicates the opposite, assuming its ultimate source is Valve.

  10. How incredibly astute of them! by Txiasaeia · · Score: 2, Interesting
    Let me get this straight: People download warezed copies of Half-Life 2, a single player game. They use a program in order to get around Steam. Valve finds out and prevents them from then on from using Steam. For a single-player game which people already have single-player access to. Isn't this kinda like closing the barn door after the cows have left?

    Side note: it's depressing how much my idioms have changed after living in Saskatchewan for five years.

    --
    Condemnant quod non intellegunt.
  11. No soup for who? by spyrochaete · · Score: 4, Interesting

    I'm not really getting this... It's easier to patch than to reverse-engineer, so I presume the warez version of the game is supplied with a crack that fakes out the Steam authentication so that it doesn't know it's being tricked. Nobody who is interested only in the single player game will connect to another computer online.

    How can they expect to track people? Bittorrent? The only tracking information specified in BT is IP address, and most people have a dynamic IP which can be changed by unplugging their modem for 10 minutes.

    And what's the penalty? They're banned from the service they don't need? So what?

  12. Re:Take a lesson by White-out_On_Screen · · Score: 3, Insightful

    It's modded funny because it's funny in the same way that the guy on the corner saying that the government is controlling his mind with a satellite is funny. I went through 2 retail copies that didn't work, then bought through Steam. Took hours to download, decrypt, and get vaguely playable, and I'm going to have to bang on it when I get home tonight to iron out bugs. The game phones home to make sure I'm legal, it demands I be on-line and run Steam to play. I'm a legal user. I jumped through hoops to get this game. And I'm being treated like some JeffK wannabe passing out copies in a shady newsgroup. After HL1, I loved Valve. They took care of their community, supported mods, and only asked for a CD Key. I'm playing HL2 despite Valve. They made a great game, but they're acting like the paranoid shits in the game industry they fought against years ago with their community-building and implicit trust in the users. It's sad, really. Microsoft roots showing, you think?

  13. Re:Take a lesson by fireduck · · Score: 4, Insightful

    And in a month, none of those people who complained will care one bit.

    Honestly, the brouhaha over Steam and validation on day 1 is ridiculous. Yes, if you bought the game on Tuesday you likely had problems for a few hours trying to validate. Yeah, that's a pisser. However, once you did get it validated you were able to play without any sort of online interaction (unless you were playing online, of course).

    These same server problems affect every MMORPG on day 1. They affect every popular game that has online content (e.g., every Blizzard game). Its the nature of the beast. Sure, its a bitch, but a half day of inconvenience for 5 years of gameplay is something most people will overlook. Anyone who was faintly familiar with how HL2 validation was going to be done, especially the geeks at slashdot, should have known that day 1 was going to be validation hell. I knew it, and I'm waiting a few extra days before I buy the game, simply because I don't want that hassle.

  14. Re:Take a lesson by Anonymous Coward · · Score: 2, Insightful

    The only people who have problems with steam are people with crummy net connections and people who try to use it when traffic is very high

    Not me. I have a problem with Steam because I don't think its raison d'etre (centralized online authentication) is novel - at all - and the remainder doesn't add value beyond current authentication systems as far as I'm concerned. (Perhaps to Valve it does, but to me it doesn't.)

    If the future of game distribution and MP gaming is Steam or Steamlike I'll be very sad - not because Steam itself is terrible, but because to me its success can be seen as a big worrying step towards Our DRM Future. You can play offline after one authentication now... you have a time-unlimited license now... but you're building up a framework where that won't necessarily be taken for granted once built.

    I won't suggest Boycotting Steam, it would be futile... gamers have demonstrated time and time again that they are willing to put up with any amount of annoyance or frustration so long as the game works and is good.

  15. Re:Take a lesson by TellarHK · · Score: 3, Insightful

    How did your 2 retail copies "not work"? Were they just suffering the Steam overload problem that was affecting -everyone- or were they actually defective media? You can't fault Valve if it's the media, and if it's the Steam activation why on Earth would you return it and try another copy? Sounds like you bit your own ass with that one.

    The game doesn't demand you be on-line after activation. It does require Steam, but Steam is a PART of Half-Life 2. It's the foundation the game is built upon. That's almost like bitching about having to install libraries on a Linux machine, pointless. And what bugs have you run into? There're damn few bugs for a game with Microsoft developer heritage. ;)

  16. Re:Take a lesson by Pluvius · · Score: 5, Insightful

    These same server problems affect every MMORPG on day 1. They affect every popular game that has online content (e.g., every Blizzard game).

    The difference, of course, being that in those cases you only have to validate games that are online.

    I'm waiting a few extra days before I buy the game, simply because I don't want that hassle.

    And you don't think that this is an unnecessary hassle? Why should you have to wait a few days (or any amount of time at all excluding the few minutes of installation) to play a $50 game offline?

    Rob

  17. Re:Take a lesson by nvrrobx · · Score: 2, Interesting

    Wait. They've managed to not piss off their customers? I don't think you've talked to enough of their customers.

    I bought it to play against my coworkers. I can't install it and use it. It _requires_ an outbound UDP connection on a wierd port. Before anyone makes a comment about playing it at work, we're _allowed_ to where I work. Our corporate security policy has rules about it (after 5 pm, only legal software, yadda yadda yadda), but our bosses will play Warcraft III and such with us. It makes for a great stress reliever or team building exercise.

    So, I did it at home instead. Install took 45 minutes (5 CDs?! Gimme a damned DVD!) then Steam took 20 minutes to get "registered" then another 25 minutes to "unlock" the binaries.

    Everyone I work with is pissed off about how Steam works.

  18. Re:Take a lesson by HFXPro · · Score: 3, Insightful

    The only people who have problems with steam are people with crummy net connections and people who try to use it when traffic is very high.

    I love comments like the parents. This reminds me why I stopped playing CS and DOD online. Some people cannot get good connections even when living in major cities. Also, when you buy the game you should be able to play it as soon as you install it. The whole activation method is useless, and is one reason I'm not buying HL2 right now (and I own a copy of Every Valve game except for Condition Zero) and HL2. As long as people with your sentiment are around though, I can see things will only get worse. The whole selfish, "I got mine. Anyone who doesn't is a dumbass" attitude just reminds me of why PC gaming has gone downhill

    --
    Reserved Word.
  19. Maybe it could hurt Valve more by G-Spot · · Score: 5, Interesting

    If this is true, it actually could end up hurting Valve in the end. For instance, lets say someone downloads a copy of HL2 and plays it. In the process, they are banned from Steam. They decide that they like the game and perhaps would like to play CS:Source or DoD:Source, and so they try and purchase the game. Valve, having locked the potential customer out of Steam, will have lost a customer. Now, you're probably saying that people who download games have no reason to buy them, but this is not true, especially in this case, considering that many people buy the game for CS:Source and DoD:Source. I myself first played an illegal copy of Half-Life, but then bought the game because I liked it and wanted to play TFC. This is only considering the fact that Valve could track the users...
    Now, how is Valve going to track the user? Look on their computer for a Steam account and ban all accounts found? What if one of their friends had been over playing on their box, logged into steam, and there were two accounts on the machine? Ban both accounts? I know I was showing my friend the CS:Source beta when he didn't have it, I saw my account directory still on his machine last week. What if the user of the pirated software didn't even have Steam? Ban his IP? Not practical due to dynamic IP's. I know, many people have broadband connections with static IPs, but still many don't. Also, if a user owns a steam account, it's a good bet that they have purchased a product, such as HL or CS:CZ. If someone can find in the Steam EULA where it allows Valve to revoke use of a product that a user already owns, please post it in reply to this. Direct quotes only please. So, in summary, this is either bullshit or a pretty stupid plan... I'm betting on the former.

    1. Re:Maybe it could hurt Valve more by gosand · · Score: 3, Funny
      Valve, having locked the potential customer out of Steam, will have lost a customer.

      ObSimpsons quote:

      Homer: You just lost yourself a customer!
      CHA-CHING
      Moe: Wha? I'm sorry, Homer I couldn't hear you
      Homer: I said you just lost yourself a customer!
      CHA-CHING
      Moe: Huh?
      Homer: You just lost yourself a customer!
      CHA-CHING
      Moe: Homer you're going to have to speak up!
      Homer: You just lost yourself a customer, Moe!
      CHA-CHING
      Moe: I've forced myself to wha?
      Homer: You just lost yourself a customer!
      CHA-CHING
      Moe: Homer.. I'll talk to you tomorrow!
      Homer: You just lost yourself a customer!
      CHA-CHING
      Moe: Yeah you can use it!

      --

      My beliefs do not require that you agree with them.

  20. Pah! by 10537 · · Score: 3, Interesting

    Far from this Steam activation deal encouraging me to buy the game rather than use a warezed version, it's done precisely the opposite. I was going to buy the boxed version of it to avoid the horrors of Steam (have you ever READ the T&Cs for it?), but now it transpires that it's Steam or no HL2 I guess it's no HL2 for me. For starters my gaming PC is not, nor will it ever be, connected to the internet, but that's not the only thing:

    One, Valve's LAN-gaming policy is retarded -- you have to apply a month in advance if you want to play a Valve game at a LAN-party, but at the moment it's not enforced. However, all they need to do is disable the "offline play" mode on Steam...

    Two, what happens if at some point in the future Valve go belly up? What good then your $60 piece of software?

    Three, this is just another step towards some sort of stupid broadcast flag/induce act piece of moronicity.

    Four, the only people inconvenienced by this (along with every other piece of product activation ever created) are people who paid for it. People with warezed versions are saved the hassle (and in the case of the CS:Source Emporio release, occasionally get extra features).

    So long, Gabe -- I waited years for HL2, but I guess I'll never get to play it now.

    --
    This sentence no verb.
  21. Re:Take a lesson by White-out_On_Screen · · Score: 3, Interesting

    Both were issues with the retail distribution cab files. From what I've been able to read on message boards, this is a common problem; the installer basically fails to unpack them properly. That I do blame Valve for-either they failed to correctly develop or correctly test their installer, or they contracted it out to someone who wasn't trustworthy. My problem with Steam? You have to work around an antipiraccy system in order to run a single-player game offline. The irony of having a game where one theme is the oppression and monitoring of a populace by a big-brother type organization phone home to make sure you're following rules is incredible. Bugs? Audio skipping, draw errors, ridiculous load times, and instability. My system is well above minimum spec. (2.8GP4, 1G RAM, 9800Pro, etc). Problems like this shouldn't occur with a flagship product.

  22. Re:Take a lesson by shepd · · Score: 4, Insightful

    The only people who have problems with steam are people with crummy net connections and people who try to use it when traffic is very high. If you use steam on a day that isn't close to a big release day, and your bandwith isn't poop it works just fine.

    Awesome. So, your "offline" experience should now be goverened by your online experience, according to you.

    So what's next, you think that linux should load slower if you have a slow 'net connection, or windows should crash more if you have cheap internet?

    Please, what you're saying is that only people "elite" enough in society to be lucky enough to have a top-grade internet connection deserve to enjoy things like this game.

    Get real.

    --
    If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
  23. Um, Firewalls anyone? by rsilvergun · · Score: 3, Informative

    Yeah, won't help for online play, but what kind of idiot plays pirated games online anyway?

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
  24. Re:Take a lesson... From Microsoft? by xplenumx · · Score: 5, Insightful
    Clue me in - When Microsoft used a similar form of copy protection for Windows XP, Slashdot couldn't have disagreed more. Yet when Valve takes a similar approach, they're applauded.

    At least Microsoft provided the option of activating the product over the phone.

  25. I would laugh by dougnaka · · Score: 2, Insightful
    If *any* copyright holder connected to a .torrent of something they claim violated their copyright. It would be *very* easy for a lawyer to demonstrate that once they started giving you a copy of the file they were also giving you permission to use it, and therefore not only did they lose their legal case, but you got a free, legal, copy.

    --
    My Linux Command of the Day site : LCOD
    1. Re:I would laugh by Neophytus · · Score: 4, Informative

      It is very possible for any client on the internet to retrieve the list of connected ips from the tracker. After all, it's just a fancy http server.

    2. Re:I would laugh by Tobias+Luetke · · Score: 3, Informative

      And i'm sure valve know about this since the very creator of bittorrent is a valve employee

  26. Re:Take a lesson by nomadic · · Score: 2

    Honestly, the brouhaha over Steam and validation on day 1 is ridiculous. Yes, if you bought the game on Tuesday you likely had problems for a few hours trying to validate. Yeah, that's a pisser. However, once you did get it validated you were able to play without any sort of online interaction (unless you were playing online, of course).

    Oh come on, a few HOURS? That's agoniziingly painful. Hell, the first thing I do when I buy a game is walk back to my car, rip it open, and look at the manual for a minute. Then I rush home.

  27. Slashdot's New Motto by wramsdel · · Score: 5, Funny

    "Slashdot: Rumors for Nerds. Stuff that may or may not be true."

  28. Re:Take a lesson by Kenja · · Score: 2, Interesting

    Check me on this. Did you try to install without selecting Counter Strike? With the retail CDs you HAVE to install Counter Strike or the intaller will look for the hl2.ico1 file in the fourth CAB file rather then the fifth. That was a fun thing for me to figure out. Took all night.

    --

    "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
  29. Re:Take a lesson by aonifer · · Score: 5, Interesting

    The RIAA and MPAA should take a lesson. Valve has done a pretty incredible thing.

    They reinvented Divx for games. I can still play System Shock 2, despite the fact that Looking Glass Studios shut down years ago. Prove to me that I can legally play HL2 five years from now.

  30. In related news... by Kenja · · Score: 4, Informative

    In releated news, due to piss poor QA you HAVE to install Counter Strike if your trying to install HL2 off of the retail CDs. If you dont select Counter Strike (which is on disk five) the installer will look for the final file "hl2.ico1" on disk four and not find it (because its not there) forcing you out of the installer after swapping four disks. If the game wasn't so good I'd be REALY pissed off, as it stands I just take my aggression out on head crabs.

    --

    "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
  31. Re:Take a lesson by Tobias+Luetke · · Score: 5, Informative
    I knew it, and I'm waiting a few extra days before I buy the game, simply because I don't want that hassle.

    Or better yet. did the right thing and bought the game in advance over steam
    Buying over steam had many advantages:

    • You instantly got to play CS:S
    • You saved a buck or two in some cases
    • You money went to valve instead of Vivendi
    • You had HL2 preloaded on your harddrive (no cds)
    • You could start playing 10 minutes after the game was released
    For me Steam was a huge success. Its just stupid to distribute digital data over physical mediums like CDS when there is a boardband internet connection available. After purchasing steam stays incredibly useful. You will never have to search for your f$%^& cds and put them in your drive. If you want to play hl2 online in two years all you need to do is double click the game. You deleted the game ? NO PROBLEM. Steam downloads it for you. You are not up to date ? NO PROBLEM. steam updates you. You don't have the map / mod / whatever ? NO PROBLEM. People need to get used to the idea of steam. yes it might have caused some problems but that was to be expected.
  32. Re:Take a lesson by Tackhead · · Score: 4, Interesting
    > The game doesn't demand you be on-line after activation. It does require Steam, but Steam is a PART of Half-Life 2. It's the foundation the game is built upon.

    Uh huh. And WeSpy4U2.33 is part of Kazaa. ("See, the product doesn't work if you try to bypass the spyware component! We're just trying to enhance your Kazaa experience and make sure you have the latest and greatest we have to offer!")

    What happens next, when EA writes its own clone of Steam, without which no EA titles will run? And when Activision writes its clone? And Sony writes its clone? And the MPAA writes its clone and bundles it with Windows Media Player 16.666? And RIAA writes its clone as a part of theyTunes 2.0?

    How many of these "online content delivery services" will we have to be running, simultaneously, hoping that none of them conflict with each other, cursing the pop-up ads that come as marketeers decide to "monetize" the desktop, and taking "self help measures" when they see us doing something they don't like?

    And how many of them will be as "honest" about not being spyware as Steam might be?

  33. Re:Take a lesson by chowells · · Score: 5, Informative

    Sorry, but your post is completely untrue. Steam insists on logging online every time you play Half Life. And I'm talking about single player, not multi player. This morning it took me 10 minutes to load Half Life because steam had problems logging in. There is meant to be an offline mode for Steam, but this is only for dialup users. Somehow it automatically detects the internet connection. Am I really meant to fumble around the back of my machine, and unplug the ethernet cable (interrupting whatever else I might be doing online like downloading a large file) just to damn play Half Life?

  34. Re:Take a lesson by DigitalRaptor · · Score: 5, Insightful

    And on the same note, why should Valve go through 5 years of cost and trouble to design the best game ever made (my own opinion after playing it) only to have it widely stolen and pirated?

    I'd much rather have Valve protect their creation via technology than in the courts.

    Compare Valve's approach to that of the RIAA / MPAA. I'll take Valve's any day of the week.

    --
    Lose Weight and Feel Great with Isagenix
  35. You know, by Anonymous Coward · · Score: 5, Funny

    for a sleepy little village in Mexico, Warez sure gets a lot of coverage on the web.

  36. Re:Take a lesson... From Microsoft? by Vellmont · · Score: 4, Insightful

    It's the difference between an operating system and a game. Few people rely heavily upon the ability to play a game (and if you do, you've got more problems than just game activation). Inability to re-install an OS on the other hand can be a major problem. If you're stuck somwhere without a phone or 'net access and you need to install XP, you're up shit crick.

    Both Microsoft and Valve can decide when to stop authorizing their software (and likely will at some point). Of course the consequences of no longer being able to install an OS are a LOT bigger than not being able to play a 10 year old game. You also have to admit that Microsoft has a much spottier reputation with taking unfair advantage of their monopoly power. Valve doesn't have that reputation, so people are more willing to trust them.

    --
    AccountKiller
  37. Re:Take a lesson by ADRA · · Score: 2, Insightful

    We'll let the market decide what's acceptible and what isn't. That said, educate everyone you know about the lorals of fair use, lock-ins, and copyrights. The more they know, the more likely they'll side with you when developers start making single player games with pay-per-second billing!

    --
    Bye!
  38. Why? by iminplaya · · Score: 2, Insightful

    This is the news from some guy with a filefront account, so take it with a grain of salt.

    If you don't trust the source, why did you post the story?? Trying to pull a "Dan Rather" here?

    --
    What?
  39. Re:Take a lesson by maddskillz · · Score: 2, Funny

    You actually look at the manual? Are you sure you belong here?

  40. Argh, this was posted on Neowin too by Jugalator · · Score: 4, Informative

    The worst part is that according to the linked forum, no one says Valve has released a warez version to fool pirates.

    End of story, IMHO.

    This is the official word:

    "We're running a bit of an experiment. We're keeping track of the accounts that do this and will be shutting them off."

    Then it's assumed the "experiment" was to release a warez version. The "experiment" can of course be anything, like leaking an invalid key to some IRC channel. But that would be nowhere near spreading a warez version. It could probably mean something else too as "keeping track" is quite ambiguous.

    The FileFront guy goes on with

    "Therefore, I strongly suggest that you DO NOT participate in these illegal activities as it would only lead to your own harm."

    Why, the most common cracked version doesn't even connect to Steam. How would they be able to do anyhting? And if you loose your account, you're free to make a new one. Maybe they ban by IP ranges, but that's risky for dynamic IP's and nothing like that is even mentioned.

    --
    Beware: In C++, your friends can see your privates!
  41. Re:Take a lesson by aonifer · · Score: 4, Insightful

    Buying over steam had many advantages

    I wonder how long it would have taken me to download over Steam on my 26k dialup.

    If you want to play hl2 online in two years all you need to do is double click the game. You deleted the game ? NO PROBLEM. Steam downloads it for you. You are not up to date ? NO PROBLEM. steam updates you. You don't have the map / mod / whatever ? NO PROBLEM.

    Oops! Valve went out of business and now the validation servers are gone. BIG PROBLEM! Now the only way to play even single player is to download an illegal crack.

  42. Not new. Worse has been done before. by The-Bus · · Score: 4, Informative
    This is from a Wired article entitled "Warez Wars":

    NFO files do more than brag or supply installation instructions; they testify that the ware is a bona fide release, guaranteed to work. And this is more than just posturing; a group's reputation is paramount. Each release is painstakingly beta-tested. These are their products now, their labors of love. Nobody wants to find a "bad crack" in his hands after a seven-hour download. Nobody wants to be accused of being "unprofessional." Nobody wants the ignominy of anything like the bad crack for Autodesk's 3D Studio that made the rounds in 1992. For all intents and purposes it ran correctly, all features seemed 100 percent functional. Except that the dedongled program slowly and subtly corrupted any 3-D model built with it. After a few hours of use, a mesh would become a crumpled mass of broken triangles, irrevocably damaged. Cleverly, Autodesk had used the dongle to create a dynamic vector table within the program. Without the table, the program struggled to create mathematically accurate geometry - and eventually failed. Many a dodgy CAD house saw its cost-cutting measures end in ruin. Autodesk support forums and newsgroups were flooded with strangely unregistered users moaning about the "bug in their version of 3D Studio." A rectified "100 percent cracked" version appeared soon after, but the damage was done. The Myth of the Bad Crack was born, and the pirate groups' reputations tarnished.


    If "Valve" releases a bad CD crack, so be it. It's not really from Valve so there's no recourse. If that's what they're doing, I don't see a problem with it. Makes the pirate's job that much harder.
    --

    Small potatoes make the steak look bigger.

  43. Even though... by ribo-bailey · · Score: 2, Interesting

    this is a dumb response from some idiot with a website.... I will say one thing. After purchasing a LEGAL copy of HL2 (and downloading the massive amount of content) I decided to watch pftop on another monitor. Single player Half-LIfe 2 did about 600M worth of chatting with valve while I was playing the game.

    1. Re:Even though... by DigitalRaptor · · Score: 2, Informative

      I doubt this very highly.

      Are you sure you didn't start playing the game before it had completely downloaded? You can start playing at about 40%.

      600M is a LOT of traffic and data. I don't see them even wanting anywhere near that much data just for normal gameplay, not to mention the degredation in the multiplayer experience and making it pointless to even try on a modem.

      I'd be surprised if even 6 MB were transferred the entire time you were playing single player (that wasn't related to updates or initial content downloading).

      --
      Lose Weight and Feel Great with Isagenix
  44. Re:Take a lesson... From Microsoft? by Matt+Perry · · Score: 4, Insightful
    Clue me in - When Microsoft used a similar form of copy protection for Windows XP, Slashdot couldn't have disagreed more. Yet when Valve takes a similar approach, they're applauded.
    Ok, here's a huge clue for you. This isn't some kind of borg collective. Slashdot doesn't agree or disagree because it doesn't form opinions. However, the half million people on slashdot do. There are a lot of people opposed to Steam just as there are a lot of people who have no problem with it. The poster you replied to doesn't speak for all of Slashdot. He's just expressing his opinion. Feel free to form your own without waiting to see which way the Slashdot wind is blowing today.
    --
    Slashdot: Failed Car Analogies. Amateur Lawyering. Anecdote Battles.
  45. Re:Take a lesson by 99BottlesOfBeerInMyF · · Score: 3, Informative

    These same server problems affect every MMORPG on day 1

    That's funny. I have bought a number of Blizzard games and I have never, ever, had a problem playing the LAN or single-player components immediately, without having internet access.

    What valve did was inconvenience their user's without effecting piracy at all. There are already hacked copies that play without an internet connection floating around. Valve just made the official version (in addition the unavoidably costing money) less functional, and harder to use than the hacked version. And you know what, I'm not buying the game...or pirating it. I'll buy from someone who does not automatically assume I'm a criminal. They won't know or care, but maybe, in time, developers will realize that treating their customers like crap is not OK.

  46. Re:Take a lesson by SilentChris · · Score: 5, Insightful

    "And you don't think that this is an unnecessary hassle? Why should you have to wait a few days (or any amount of time at all excluding the few minutes of installation) to play a $50 game offline?"

    Then DON'T BUY THE FUCKING GAME. Why do people complain about stuff they know they're going to hate, then hand the makers $50 anyhow?

  47. Re:Take a lesson... From Microsoft? by Jugalator · · Score: 2, Insightful

    If you're stuck somwhere without a phone or 'net access and you need to install XP, you're up shit crick.

    Nope, because MS has a grace period. You don't need to have a mobile phone or something nearby right at that time. And you have to be a pretty poor isolated fella if you can't contact the outer world for over a week / month or whatever it is.

    I can't see why people have so hard time accepting this. It's basically just a replacement for a CD key verified by a server. Just more flexible. Since it's an important piece of software.

    --
    Beware: In C++, your friends can see your privates!
  48. Re:Take a lesson... From Microsoft? by radish · · Score: 2, Informative

    You get like 30 days or something to activate. So yes, if you're away from a net connection and a phone for 30 days after installing XP, you may have problems.

    --

    ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

  49. Hasn't pissed off who? by telemonster · · Score: 4, Informative

    I bought the original Half-Life to play DOD with friends. Then they released Steam(ing pile of DRM ad delivery garbage). For months I couldn't play the games because updates broke video compatibility. Then all of a sudden it worked, for a few weeks, then it broke again with security issues when connecting to other hosts. Then a few weeks later it works again (after more fixes are retrieved). It is a nightmare!

    Everyone cries about Circuit City and their failed Divx initive. Steam cries of the same thing. It's an advertisement and upsell delivery system.

    After suffering thru Steam, I would chuckle if people cracked the Steam software delivery system, or reverse engineered the Steam authentication system so rouge servers could auth clients on private networks.

    I am proud to admit that Steam/DOD/HL started working just in time to deliver ads for HL2.

    Warez puppies dissapointed me, they didn't manage to unlock the preload of HL2 or crack the authentication garbage.

    --
    Southeastern Virginia REPRESENT!
  50. Re:Take a lesson by identity0 · · Score: 2, Insightful

    Well, maybe he didn't even know about Steam before his problems? See, when I buy a game or CD, I have an expectation that the thing will *work* without having to jump through online hoops to use it offline. I think most consumers think the same thing, too. Windows XP is the only other product I can think of off the top of my head that requires online validation for offline use.

    It does require Steam, but Steam is a PART of Half-Life 2. It's the foundation the game is built upon.

    That sounds like a bug, not a feature. You need 'permission' from a company server to use the game you already paid for? Why didn't they just call it 'DiVX 2' instead of 'Steam'?

  51. Re:Take a lesson by wheany · · Score: 3, Insightful

    They could release a patch or an installer that takes out the Stream activation in the future.

    If they don't, so what? You obviously know that there is a possibility that the game won't work in the future. If that is important to you, vote with your wallet. Don't buy the game.

  52. And... by kjeldor · · Score: 5, Funny

    In related news, last night in #teen-chat, cHeRrYbLossOM697 responded to the question "a/s/l" with "200/m/NJ". Although sources have not yet been confirmed, jounalists are now saying that we may have uncovered the oldest living human.

  53. I consider HL2 a victory against piracy by Mr.+Grimm · · Score: 2, Interesting

    For the first time in a long time, the final version of the game was first played by the people who bought it, not the pirates. No security is completely foolproof, but I think that's about as close as you can get these days.

  54. Im pirating ASAP! by ender_wiggins · · Score: 3, Interesting

    I bought this game, opened it, and it doesnt work because of a firewall i dont control. So i can return it and i'm screwed with a game i cant play! So as soon as i see a pirate version, im downloading it.

    1. Re:Im pirating ASAP! by Citizen+Gold · · Score: 2, Insightful

      So, when you download this cracked version are you going to go out and buy the game (that you returned) again? If so, I'd say fair enough. If not you add to the number of people that caused the activation process in the first place.

  55. Re:Take a lesson by arose · · Score: 4, Informative

    Check back again in 70 years (if copyright won't be extended until then) when you can't play public domain Half Life 2.

    --
    Analogies don't equal equalities, they are merely somewhat analogous.
  56. Is it just me...? by BarryNorton · · Score: 3, Insightful

    Or, if you actually read the source on this, that poster was reading more into Valve's response than was said.

    They only said they're monitoring it and responding, not that they'd released it.

    It's easy to monitor who's sharing a file on BitTorrent without seeding a single bit, never mind being the original seeder...

    1. Re:Is it just me...? by j.bellone · · Score: 2, Interesting

      Not to mention that Bram Cohen worked at Valve for a good period of time on the Steam client/server protocols.

      --
      I'm f#$king magic!
  57. More like Valve takes the offensive on customers by Secrity · · Score: 2, Insightful

    The entire Half Life 2 release and drm fiasco (not to mention the reported technical problems) is going to hurt Valve and Sierra/Vivendi in the long run. The best outcome would be for Valve and Sierra to gets burned enough that Half Life 2 can be used as an example of how not to release a game.

  58. Re:Take a lesson by pikakilla · · Score: 2, Insightful

    Who would really give a damn about halflife 2 in seventy years? Who of us will be ALIVE in seventy years? Besides, some people will probably find a way to get around the validation before you get tired of the single player.

  59. Re:Take a lesson by IgnoramusMaximus · · Score: 3, Interesting
    This is incredible.

    I will let you in on a secret: I just returned HL2 to EB and I am downloading the said cracked version. It is the first time ever I am pirating a game. This is my answer to Steam.

    Not only the fucking thing did not work, I object to the idea of Steam on principle. I do not care if those morons at Valve figure that they will get rich by trying to chain me down by my balls so that every time they yank the chain, I will have to part with more of my money.

    I did my duty as a consumer, I went to the store, bought the thing and followed the instructions. They failed their duty as manufacturer and treated me like a thief and via their extreme "protection" measures not only failed to make their product opearational buy also attempted to violate my privacy and take control of my computer.

    I have news for you Valve. If you are going to treat me like a thief, assume that only your time is worth something and mine is utterly worthless, treat me with contempt as your "technical support" isn't, I will resort to one of the remedies available to me: I will do the "thieving" you are accusing me of, because if I am going to get the treatment, I might as well get the benefits.

    Oh and by now it is you who ows me money since the cost of your "product" is far less then the expense of my time attempting to make it work. The going rate for my type of services is ~$150/hr and I spend in exceess of 10 hours allready on this crap troubleshooting it. Let it be lesson to you! You just turned someone who despite his view of "Intellecual Property" bullshit was up to now a law-obiding consumer into your dreaded nemesis: a "pirate"! Arghhh mateys!

    No more of this nonsense. The gravvy train has ended for you scumbags.

  60. Good. by otis+wildflower · · Score: 2, Insightful

    Besides the fact that these warez could be virused, tweaked with cheats like autoaim or autododge, etc. I would hope that anyone playing a great Linux port (such as UT2004, thanks icculus!) is properly paid up.

    To be quite honest, I'm pretty pleased that Bungie/M$ has put their foot down on Halo2 hijinks, it's good that there's a level baseline (where slow stick 'mouselook' is compensated by some constant autoaim) and a fairly cheat-resistant environment.

    (Now if only H2 matchmaker had better gametype and map combos.. 8x8 on Zanzibar is a bit crowded.. UT2004 still 0wnz pure multiplayer...)

  61. Re:Take a lesson by Elminst · · Score: 2, Informative

    Sure.. and for every complaint you see, there are at least a dozen other people that had no problems whatsoever.

    Tuesday night at 8 PM EST, smack in the middle of prime internet time, I clicked purchase, entered my info, waited about 2 minutes for the purchase validation, was greeted by a thank you.
    Started the downloads of the files at about 8:10.
    Went to the gym. came back to watch the download finish up at an average 1.9 Mbps. Closed my email and chat windows, and started it right up.
    Loaded, played for about half an hour and went to bed. No problems at all.

    And based on the response on a gaming forum I run, out of all our active users, roughly 100, there were 3, that's THREE, that reported problems with STEAM on the first night.

    --
    No unauthorized use. Trespassers will be shot. Survivors will be shot again.
  62. Re:Take a lesson by Crazy+Canuckster · · Score: 2, Insightful

    "Im not a 'pirate', i just dont support companies with shit policies." Umm dood, I'm no lawyer but, if you download cracked software, install it and play it....suprise! You ARE a pirate. Just because you don't like their policies that doesn't make it legal to STEAL their software. Just because I don't like Bushes policies that doesn't mean I can go out and...wait a minute wrong thread...

  63. What Would This Be? by One+Childish+N00b · · Score: 4, Interesting

    A HL2 torrent released so they can monitor and ban IPs that connect to it? I doubt it, as that's a legal minefield - you don't even need to be a lawyer to see how a smart pirate is going to make Valve look like fools in court by arguing that by connecting to the torrent and, by the nature of bittorrent, sending just one byte of the game down his pipe, they were displaying conscious intent to give him the whole game for free, thus whipping their case out from under them.

    Or, as someone else suggested, a .zip full of large junk files with an .exe that just 'calls home' and gets your Steam ID banned? I doubt this too, as all it would take would be for one vindictive hax0r who just got his Steam account wiped to rename the home-calling .exe as something perfectly legal and start serving it up over Kazaa and bam!, anyone who downloads it gets their Steam IDs hosed. I can't see Valve being stupid enough to run the risk of being liable for something like that, even if it's not likely they would be the ones in the wrong in the eyes of the law in that situation - they'd definately at least be seen as irresponsible for making such a move so easy to perform.

    Or there's option C. That this is bullshit scaremongering. My money's on the latter.
    And since when did rumours in jumped-up forum posts become news, anyway?
    Bad Slashdot.

    --
    Dealing with lawyers would be a lot less tedious if they all looked like Casey Novak.
    1. Re:What Would This Be? by Anonymous Coward · · Score: 2, Insightful
      A HL2 torrent released so they can monitor and ban IPs that connect to it? I doubt it, as that's a legal minefield - you don't even need to be a lawyer to see how a smart pirate is going to make Valve look like fools in court by arguing that by connecting to the torrent and, by the nature of bittorrent, sending just one byte of the game down his pipe, they were displaying conscious intent to give him the whole game for free, thus whipping their case out from under them.
      You can get the IPs of seeds and peers on a torrent without "sending just one byte of the game down his pipe." Problem solved.
  64. Re:Take a lesson by SlamMan · · Score: 2, Insightful

    Don't buy the game on the first day. Do you install patches the day they come out? Plenty of things have problems when they're first released.

    --
    Mod point free since 2001
  65. Re:Take a lesson by rpdillon · · Score: 5, Insightful

    Indeed...Valve is not the gold standard.

    But the geek side of me has to acknowledge that the idea of downloading premium game content over the net versus having to walk/drive to the store is a great advance, and while it may havebeen inevitable, its good to see it actually working today (albeit with some growing pains in the first few hours/days/weeks).

    This is exaclty the business model I'd like to see pursued with software, music and movies. It puts the money into the hands of the developers, rather than the publishers, and has the potential to eventually lower prices, if competition is good.

    I'd like to see $40 premium games on release day, rather than the push for $55-$60 pricetags, along with knowing that even though I pay $15-$20 less, more money is actually going to the guys who wrote the software.

    That would be the The Right Thing.

  66. Consumer tolerance by No+Such+Agency · · Score: 2, Insightful

    Don't compare Steam to Kazaa, it doesn't spy on you. If you could pay for Kazaa, it probably wouldn't either.

    Presumably, people will not tolerate "content delivery" software that attacks competing software on their computer. Also, even a lot of clueless end users despise spyware. One would hope that major companies like Sony would not bite themselves in the ass PR-wise just to deliver a few banner ads to your desktop (considering how much profit would come from selling music etc. downloads).

    Of course, amazingly stupid things are done all the time by otherwise sensible companies. Which is why we have to make a big noise every time they try to screw us. Also, if running a bunch of different Steam-like apps at once hoses your computer so none of them work, it's similar to the "tragedy of the commons", in that no one company has intended to make your computer nonfunctional (why would they want to when you use it to buy media from them?) but all together they bugger it up.

    I don't mind the concept of Steam, but they really should have provided an alternative for users with NO internet connection (or a really slow one, like 33.6), as rare as they may be. It could be as simple as a phone call to tell them your CD key and get a code to punch in to activate. Those people wouldn't need multiplayer anyway, after all, so Steam wouldn't be needed for that.

    --
    Freedom: "I won't!"
  67. Re:Take a lesson by pommiekiwifruit · · Score: 5, Insightful

    The likelihood of Acclaim going out of business is what?

    The likelihood of Argonaut going out of business is what?

    The likelihood of Virgin/Vivendi/Fox being sold to another company is what?

  68. Re:Take a lesson by OverlordQ · · Score: 4, Informative

    No, you login in Offline Mode, that's why it's there.

    --
    Your hair look like poop, Bob! - Wanker.
  69. Re:Take a lesson by Skye16 · · Score: 4, Insightful

    The problem is that 99.99% of the complaints are not in the form of constructive criticism. It's a barely cohesive mumbo jumbo with a lot of "ur" "2" "gay" "faget" and other bullshit. In the off chance the user has refrained from profanity AND put to use their 10th grade writing skills to use, they still manage to fail to offer any sort of constructive criticism. Constructive criticism requires two things; pointing out the flaws and offering possible solutions. Without the later, the entire concept of "constructive criticism" is moot (in this situation); it's not like Valve has a whole SLEW of better ideas just sitting there waiting for us to bitch enough before they implement them. Because that obviously makes sense. [/sarcasm]

    Yes, people don't like to have to validate their game. I'm sure there are some people out there who also don't want to have to install the game before playing it, either. And probably even a few who don't even want to have to be forced to play the game; it should just play itself!

    I realize those are unfair comparisons, but the bottom line is, Steam is the best thing Valve could have done, both for themselves, and, yes, the consumers. Now the patches are delivered right to my computer. I don't even have to bother looking for them. Could Valve have invested in a wee bit more bandwidth and a few more servers, at least for the launch and the Christmas season? Definitely! But it's not nearly as bad as everyone is making it out to be. People, seriously; get a goddam grip. I wasn't thrilled when I had to wait 12 hours for the last 18% of my preload to finish (on a connection that usually gets about 300k/s), but that doesn't mean that Steam, the validation system, or Valve are the anti-Christ. Relax a bit, have a cookie, and go for a walk while you wait.

    Besides, it's not as bad as waiting for a Gentoo installation to be finished.

    *still waiting for Gnome to finish emerging*

  70. Re:Take a lesson by brkello · · Score: 4, Informative

    Wow. Here is an even better idea. If you don't like the company, don't play the game. Don't pirate it, just ignore it and go on with your life. The options aren't: buy or pirate. Obviously you failed to realize this. You sit on your side bithcing and moaning how you were inconvienenced. It would have eventually worked, but you decided to over-react. All you wrote was a long ass justification for copyright infringement. Congratulations, your morals suck. The people who worked 5 years on this won't get any of your money...and you are so proud of yourself, that you want them to pay you money. Beyond my comprehension...it's people like you who are the problem.

    --
    Support a great indie game: http://www.abaddon360.com
  71. Re:Take a lesson by Mike+Bridge · · Score: 4, Informative

    trying clicking 'run in offline mode' they put it into steam as an option, for a reason, after all. and steam can also backup your games to CDs or DVDs now (right click, backup, click which games you want backed up, choose .iso size, and it makes'em)

  72. Re:Take a lesson by The+Other+White+Boy · · Score: 4, Insightful

    in 1995 people would have called you crazy if you said that Origin would not exist in 2000.

  73. Re:Take a lesson by Hatta · · Score: 2, Insightful

    Who would really give a damn about halflife 2 in seventy years?

    The same people who watch silent movies or listen to Handel or read Dickens or go to exhibitions of Vermeer. Personally, I own and play regularly video games that were made before I was born. Just because something's old doesn't mean its worthless.

    --
    Give me Classic Slashdot or give me death!
  74. Re:Take a lesson by NanoGator · · Score: 4, Insightful

    "And on the same note, why should Valve go through 5 years of cost and trouble to design the best game ever made (my own opinion after playing it) only to have it widely stolen and pirated?"

    A.) Because it won't "only" be stolen. They'll be successful regardless. The 'legitimate customer' market is actually very large.

    B.) Do you really think this won't be cracked, therefore completely thrwarting their 'protection'? Legit customers get bit, pirates don't care.

    C.) You don't see the similarity between this and what certain music companies did to protect their CDs, thus rendering them unplayable? That wasn't acceptable, either.

    "I'd much rather have Valve protect their creation via technology than in the courts."

    I'd much rather buy products that satisfy me instead of turning piracy into a more attractive alternative.

    --
    "Derp de derp."
  75. Re:Take a lesson by Tenareth · · Score: 2, Informative

    Yes, just like every game when first released, tons of complaints about this bug or that bug, video driver this, driver that. Every game/program has had issues when first released, Steam's only lasted a few hours. (I've been playing HL2 since right after release, and I never had to set foot in a store, that is a GREAT thing IMO). Steam keeps my patches up to date without me having to hunt for websites, and their online community is great.

    Quite honestly, the amount of money it would cost them to support that initial influx of traffic (which would then be wasted 3 days later when normal traffic resumed) was not justifiable by the few people that would be a lost sale. Most people will grumble a little, then play the game happily.

    Valve has supported a no-cost-per-play system for years that hundreds of thousands of people have been playing, they are a great company IMNSHO and they did a good job with the release of HL2.

    --
    This sig is the express property of someone.
  76. Steam = dongle by kin_korn_karn · · Score: 2, Funny

    I'm not buying HL2 because it sounds like this Steam auth bullshit is the 21st century internet-enabled version of dongles. It's a game, not a $10k commercial software package. Get the fuck over yourselves, Valve.

  77. Re:Take a lesson by Cryptnotic · · Score: 3, Informative

    Did you even read more than the first sentence of his post? He said that offline mode doesn't work if you have an active ethernet connection.

    --
    My other first post is car post.
  78. Re:Take a lesson by dossen · · Score: 2, Insightful
    Here's something I've been thinking about:

    The purpose of copyright (US law anyway), is to encourage the publishing of materials, with the intent of creating a rich public domain, right?
    This is accomplished by giving a legal monopoly to the author/publisher for a "limited time".
    Once this limited time is up, the work enters the public domain.

    How should that system react to materials with DRM protection?
    These materials will forever remain under technical protection (assuming that no cracks are found). Why should they then recieve legal protection?
    Would it not be reasonable to require a little quid pro quo? Perhaps require unprotected (full quality, whatever this means) copies to be filed with libraries?
    That way you could get it in 70 years (if Mickey hasn't needed another extension). Maybe you should even be allowed access if you could document a fair use reason (or perhaps you could get a fresh copy when your cd/dvd/whatever is broken)?

  79. Re:Take a lesson by Tim+C · · Score: 4, Insightful

    I don't really see the wait as a big problem. Sure, I can imagine it's frustrating, but like you say, go do something else while you wait.

    The real problem is the lack of future proofing. I can slap in HL1 today, fire it up and be playing without any hassles. Same for Quake, and other games of that era.

    But what about HL2? Will I still be able to play that in 5 or 10 years time? Or will the authentication servers no longer be there?

    No, it won't stop me buying the game (pay-day is a week away yet), but it is a concern. Nothing lasts forever, but this potentially unecessarily shortens the life of something that could last a lot longer.

  80. Re:Take a lesson by Dysan2k · · Score: 4, Insightful

    If you even considered paying for it in the first place, there's a darn fine chance you're not a pirate. If you did, then you're one of MANY folks who will support it (or bought an ATI XT card.)

    As for single player, of course it will be cracked. Probably already has been, and that's just common with software. I'm not terribly thrilled with having to validate online before playing, but you're gonna be downloading patches, mods, etc. to avoid the starting bugs anyhow, so what does one more wait get ya?

    I came to realize long ago that the best way to avoid mass pirating is to provide a reasonable cost. I think if a lot of these companies realized that 12-14 yr olds don't generally have $50-60 to blow, they'd sell a lot more games. $30 is very reasonable, especially in this economy, and they'd cut the pirating down to a very small percentage. More money up front means more pirating, and it's been that way for MANY years. Pirates will not pay, all others provide cash/credit.

    --
    -What have you contributed lately?
  81. Re:Take a lesson by Tenareth · · Score: 2, Insightful

    You sir are ignorant. Hey, I bought this car and even though it had a big sign that said "MANUAL SHIFT" I was pissed that it wasn't automatic, so I returned it and went out and stole an automatic car.

    You are the reason Valve needs to have copyright protection, you stand on your high ignorant horse and talk about "If I were in charge, everything would be perfect and everyone would buy my stuff and nobody would steal it"

    You are the scumbag, Valve is a company that has been supporting a no-money-making game for the past 5 years with CounterStrike. Forgot that you haven't had to pay one penny to play it for the past 5 years??? Maybe they fucking deserve a little compensation, ok nitwit?

    --
    This sig is the express property of someone.
  82. Aren't the guys at Valve shooting themselves? by laughingcoyote · · Score: 3, Insightful

    Think about it a moment. The Internet, as it is designed, is specifically intended to allow the free flow of information to anyone who wants to post or send it. No one who produces IP, be it a software company, music or movie producer, or anyone else, can stop -anything- that can be made into data from being distributed in this manner. What they can do is make it more difficult to do so, while making it easy and convenient to use their software. People will pay for convenience, as has been demonstrated time and again, even if a cheaper or free option is available but more of a pain.

    So, the smart company doesn't say "Pirating is theft!" (Most don't see it as such and/or don't care.) Or say "Software piracy is hurting us, we won't be able to develop further games!" (Awwww, you only made $299 million instead of $300 million on it. Don't I wish I had your problem.) What they should say is "Cracked copies may be a pain and may not work. Our version will work straight out of the box." (Maybe even throw in something about how pirated copies may contain worms/Trojans. While that's not too often true, most people wouldn't know that.)

    So, what's the problem here? Valve's software WON'T work out of the box, and a cracked copy WILL! They have removed the last incentive there is to purchase a "real" copy for those with any type of computer know-how. Quite simply put, the major misunderstanding that most IP companies operate under is the assumption that computer technology and the Internet are simply going to go away, or will be put under their full and absolute control. The first is unrealistic and the second unthinkable.

    Just as they have had to adapt to VCR's, tape decks, CD burners, radio, and every other type of technology invented, they are going to have to figure out how to work WITH the net rather than against it. That may involve some sort of collective licensing scheme (the best solution, to my way of thinking.) It may be to stop licensing each individual copy and instead concentrate on providing value-added support for a fee, such as tech support and customization. It may be to offer copies in an easier and more convenient manner than scouring newsgroups and getting cracks to work. It may be offering webbased services available only to registered users. It may be some combination of all of the above. But one thing's for sure: The solution lies in changing their business model to adapt to technology, not in trying to change technology to adapt to their business model.

    --
    To fight the war on terror, stop being afraid.
  83. Re:Take a lesson by Anonymous Coward · · Score: 3, Informative

    I heard a similar argument this week and, just out of curiosity, tried to install the original Half Life from a perfectly legal CD, a 1.0.0.x copy. Following the standard install path, I reached the point where Sierra Utilities solicitously informed me that it needed to be upgraded to 1.1.1.x, offered me a list of defunct FTP sites, and gave me the Continue and Cancel options, both of which helpfully uninstalled the game without prompting me. Of course there are workarounds, but that's not the point. If they won't keep the update FTP site for the original game up and running, why would they keep the authentication server up for the sequel in 6, 8, 10 years' time?

  84. Re:Take a lesson by poot_rootbeer · · Score: 3, Insightful

    As soon as there is a cracked version that eliminates the need for a net connection i will be using it on my internet free gaming box, but Valve will not see a penny from me. Im not a 'pirate', i just dont support companies with shit policies.

    No. You're a 'pirate'.

    If you were serious about not supporting companies with shit policies, YOU WOULDN'T PLAY THE GAME AT ALL.

  85. Re:Take a lesson by karstux · · Score: 2, Informative

    Wow... a whopping 100 users? That's one hefty statistically sound sample size! Not. If you look at, for example, the slightly larger gamespy hl2 forum, you'll see quite a lot of complaints.

    And yeah, I had access problems, too. I was able to play directly after release (which was cool), but the whole day after that, access to steam was erratic at best. Not cool.

    The point stands: There's no need for a single player game to connect to its maker every damn time it is played. It's a measure of control, and the objective is to get the unwashed masses used to it. That's evil.

    --
    Don't whistle while you're pissing.
  86. Re:Take a lesson by IgnoramusMaximus · · Score: 2, Interesting
    You sir are ignorant. Hey, I bought this car and even though it had a big sign that said "MANUAL SHIFT" I was pissed that it wasn't automatic, so I returned it and went out and stole an automatic car.

    It is you who is ignorant. Unlike a car or any other physical object a game is "property" only as far as we all agree to pretend it is in a gentlemen's agreement called "intellectual property rights". If you steal a car from a lot, that car is no longer available to someone else because it is a unique physical object. If I pirate or not pirate the game everyone who is foolish enought to submit to Valve still has it. The fact that you brought this utterly stupid "example" tells volumes about the level of brainwashing you are accepting.

    Valve is a company that has been supporting a no-money-making game for the past 5 years with CounterStrike. Forgot that you haven't had to pay one penny to play it for the past 5 years??? Maybe they fucking deserve a little compensation, ok nitwit?

    No it is you who is a nitwit and a scumbag since it is you who I did support with my original purchase of HalfLife. I never played CS and probably never will. So now how does it look like? I am the one who paid Valve for their original product which enabled you to ride on my coattails even though I never used the supposed "services" of Valve ever since. Now I come with my money agan... and guess what... I am to be screwed by Steam? You are a pathetic parasite..

  87. Re:Take a lesson by bigman2003 · · Score: 2, Insightful

    Yes, and I'd rather not lock my doors at night.

    I'd rather be on the 'honor system' at the stores I go to.

    And It would be great if we didn't have to spend money on police, because I'm not a criminal.

    Too bad that there are always enough jackasses out there, that you can NEVER trust the public to do anything right, honest, or decent.

    --
    No reason to lie.
  88. Bram Cohen / Bit torrent by dspiral7 · · Score: 2, Interesting

    Please correct me if I am wrong (and I know you will) but did Valve not hire Bram Cohen to help with steam? And didn't Bram say in a recent interview (I can find it if someone wants) that bit torrent never will be, or should never be anonymous? So, Valve is paying him, do they ask him to help fight piracy on bit torrent? Obviously Valve has exceptionally more information about Bit Torrent that your average anti-piracy software company. This raises many questions/possibilities

    --
    Whats your Favorite song or artist? YourFavMusi
  89. Re:Take a lesson by lmnoq · · Score: 2, Interesting

    I wholeheartedly object to this and all other gamers should as well. Take a look at Xbox Live-- They are doing similar things as Steam in "downloadable content" How long will it take for them to realize that they can loop the noose around your nuts and charge you for updates? You want the new map pack for Half Life2/3? That'll be a 12.95/mo service charge for Steam please. This is the direction that gaming companies are starting to turn. It may not be evident yet, but if/when people start giving in and using this crap, they are going to rape people for more money after-the-fact.

  90. Or turning customers into pirates... by hkmwbz · · Score: 2, Insightful

    Funny that. This impatient potential customer might actually turn into a pirate instead. Requiring online activation for single player is an insult to me as a cusomter, and it causes me problems. It seems that they are more concerned about pretending to do something about piracy, when, in fact, it only inconveniences their customers. Pirates will just use a cracked version, and it's rather tempting, I must say.

    --
    Clever signature text goes here.
    1. Re:Or turning customers into pirates... by hkmwbz · · Score: 2, Informative

      There was a working crack, actually. It was pulled, but later re-released with improvements.

      --
      Clever signature text goes here.
  91. Re:Take a lesson by Mortlath · · Score: 2, Insightful
    There's a difference between locking your door, and subjecting all your guests to a strip-search.

    I think the previous posters has a point. There's difference between taking some precautions, and going overboard on dealing with piracy.

    -Morty

  92. Re:Take a lesson by DigitalRaptor · · Score: 3, Insightful

    The single player mode has already been cracked. Multiplayer hasn't and won't be, just like with the original Half Life.

    I'm with you, I use cracked versions of software for an extended demo all the time. If I like the program and find value in it, I buy it.

    I bought HL2 specifically to support Valve for making such a great game. HL was amazing, and HL2 is even more amazing.

    I can't fault Valve for protecting what is theirs, and doing so in a way that has minimal inconvenience to customers.

    --
    Lose Weight and Feel Great with Isagenix
  93. Re:Take a lesson by Fulcrum+of+Evil · · Score: 2, Funny

    12-14 yr olds don't generally have $50-60 to blow

    No they don't, but their parents do.

    --
    "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
  94. Re:Take a lesson by junkgrep · · Score: 2, Funny

    What great friends you have! "We're very sad to hear that you don't steal shit like us!"

  95. how do i get past the level by planckscale · · Score: 4, Funny
    Where there's a scientist that says "You're playing a cracked copy, there's no way to get out of this room, so you might as well play with my pet head crab."

    --
    Namaste
  96. Re:Take a lesson by NanoGator · · Score: 5, Insightful

    "A) So as long as Ford sells enough cars to "be successful", they shouldn't make attempts to keep cars from being stolen off their lots or from their factories?"

    Uh huh. Because software copying is EXACTLY like removal of physical property. But as long as we're going down incongruous metaphor lane, let's make take this to an even stupider level: Would it be okay for you if Ford protected their cars by causing you to have to call them and seek permission to open the door? What good does that do if somebody can still force their way in?

    If you're shaking your head, fine, don't bother hitting reply on that. The metaphor was stupid to begin with. I never said it was okay for people to steal, nor was I rationalizing it. What I was saying was that it wasn't worth hurting the customer over.

    "B) Of course it will be cracked. Almost everything gets cracked. But for online gaming, what percentage of those playing the original Half-Life multiplayer were doing so on pirated software? 0%. Authentication works."

    Right. Ask Blizzard about BnetD and then tell me again how succesful authentication is. If Half-Life 2's authentication is bad enough (not saying it is, as I'm not afraid to admit I really have no idea.) they could get around the authentication problem by developing their own server for it. It's difficult, not all that practical, but not impossible. (There's a big question mark over my head as to whether anybody can host their own game or if it's STRICTLY being done by Valve. If you're getting the sense that I don't know much about this game, your intuition would be correct.) If you can host your own game, authentication seriously loses its effectiveness in the hands of pirates. If the servers are 100% Valve owned, then I'm willing to concede this point to practicality.

    C.) Nothing about this makes it unplayable.

    Yet. Most of us have a tale to tell about losing an important element of a game, like the ID#, and having to buy another copy to play it again. History's against you here.

    --
    "Derp de derp."
  97. Re:Take a lesson by llamaluvr · · Score: 2, Informative

    When there's laws governing the transaction of said "intellectual property", it's no longer just a gentleman's agreement.

    In a microcosm shielded from laws (and supposing moral relativism), the agreement for a person to not steal another's car just becomes a "gentleman's agreement", too.

    --
    Insightful: 76, Off-Topic: 379, Flamebait: 24, Funny: 152, Interesting: 201, Underrated: 55, Troll: 9, Total: 896
  98. Re:Take a lesson by Damvan · · Score: 3, Interesting

    Guess you don't fly much, since the TSA won't treat you like "the law-abiding citizen" you are. Guess you don't frequent to many stores, since they put those security cameras up and security tags on the items, because you want to be treated like "the law-abiding citizen" you are. Guess you never go to the bank, with that security guard, and cameras not treating you like "the law-abiding citizen" you are. Do you ever leave the house?

  99. HL2 release details by Net_fiend · · Score: 3, Insightful
    Apparently you people don't know what your talking about in regards what has been going on with the Half-Life 2 release.

    I'm sure Valve was happy that there was not an illegal release of their game a few weeks or even a few days before the actual release date. (This is with exception to the beta leak, which was unfinished) It is my opinion that Valve has become stupified by other companies as well as greedy (although the greed may have stemmed from VU).

    Within hours of the HL2 unlocking there was a warez version available. This version was warez version was then "nuked" as it was found to not work. A fix was later posted that fixed the nuked version of the warez. There was also a way to circumvent the steam login, but Valve finally caught onto that one and now probably logs all people trying to do that. (if that is possible; if you don't know what I'm talking about use google)

    What bothers me the most about HL2 is the fact that you have to log into steam every single time you want to play a single player game. If I pay 50+ (US) I better be able to play it without having to do anything special other than putting a serial key in. So what if the game gets pirated. I haven't seen a game in recent years that hasn't been pirated, yet the more popular games still make millions and line the pockets of the game makers/publishers. I am not ncessarily promoting pirating games, but what I am saying is that a game maker shouldn't build their game completely around such protection. It ends up ruining the ease of use with the consumer. This also takes away the some of the ownership of the game. Also, what happens if the steam servers go down for some reason, be it maintaince or something else? Personally I don't like this system of having to logon to the internet for a single player game. As that is what Half-Life 2 is a single player game, yes it has multiplayer capabilities, but at the core it is a single player game. Those are just some of my views of the whole deal.

    --
    "When the people fear the government, there is tyranny. When the government fears the people, there is liberty."
    1. Re:HL2 release details by StikyPad · · Score: 3, Informative

      What bothers me the most about HL2 is the fact that you have to log into steam every single time you want to play a single player game.

      That's completely incorrect. You have to connect once, to unlock it. That's it. I'm not saying I agree, just that you're arguing against fiction.

  100. Worked real well.... by mrgrey · · Score: 3, Informative

    2 minutes to find a no steam crack.

    2 minutes to download the crack.

    2 minutes to install.

    Total time saved from not using steam. 3 hrs. 52 minutes.

    You feel better whether you bought it or not.

    --
    -Tolerate my intolerance
  101. Re:Take a lesson by Beyond_GoodandEvil · · Score: 3, Insightful

    Perhaps you have heard of former head of Vivendi, Mr. Messier, you see most of Vivendi's money is in the water business, and he went on an acquition spree, but now he is gone, so they could easily get out of the games business. Also perhaps you have heard of Interplay or maybe read about Fallout 3 being sold to Bethesda? Thus this stuff does happen. Or Valve could decide that Half-life 2.5 is the new greatness and no one shall play Half-life 2 online multiplayer any more.

    --
    I laughed at the weak who considered themselves good because they lacked claws.
  102. Re:Take a lesson by atta1 · · Score: 2, Informative

    I've said it before, I'll say it again. I attempted to install a purchased, boxed copy of HL2 on a system at work which is not connected to the internet because part of my job is testing. Guess what? I can't play my legit copy on this system. What's wrong with this picture? I will be returning this copy and I will not be playing HL2, now or ever. Before anybody comments, it's obvious I'm not alone, and there are many games I have never played on principle, and won't play.

    --
    "The avalanche has already started. It is too late for the pebbles to vote" -- Kosh
  103. Valve has oficially turned evil., by Brakz0rz · · Score: 2, Insightful

    Steam finally authenticated my cd-key after four hours on release day and I was able to play. I was p.o'd but I was happy to get into the game.

    Today however... I started steam and it updated itself which was not surprising after the previous issues. I started the game and got the "preparing to play hl2" dialog then...

    "The game is currently unavailable.
    Please try again at another time"

    EXCUSE ME? I did not think I needed Valve'e permission to play a game I purchased. I then tried CS:S and got the init dialog then... nothing.

    Well I guess I'll check the Steampowered forums to see what's up. Oh but wait...

    "vBulletin Message
    The server is too busy at the moment. Please try again later."

    Valve has installed copy protection that is hurtful to the people who purchased this game. Here in Canada EB will not give me my money back, will Valve?

    The irony is that the methods that they are using make no difference at all in piracy prevention. Check suprnova and you will see the game is available.

    Finally, I don't see anywhere on the box that you have to agree to the steam eula in order to play HL2. Screw you valve, but only after you have obviously screwed me. I am not a criminal but Valve is certainly treating me like one.

    --
    "Man will never be free until the last king is strangled with the entrails of the last priest." - Denis Diderot
  104. Re:Take a lesson by rhombic · · Score: 3, Insightful

    What's wrong with this picture?

    Nothing at all. You were trying to install the software on a system that didn't meet the requirements printed on the outside of the box, and it didn't work. Big Surprise.

    Did you read the system requirements on the outside of the box before you purchased it? 'Cause on mine, it specifically says that an internet connection is required. You can argue that the connection requirement shouldn't be there, but you can't argue that their software didn't work as advertised. Not playing it on principle b/c it says it requires a connection and you don't have one makes about as much sense as not playing it on the principle b/c it requires a better graphics card than you've got.

    --
    1984 was supposed to be a warning, not an instruction manual.
  105. Re:Take a lesson by i+wanted+another+nam · · Score: 3, Funny

    The foremost question on my mind is, "Who the fuck would want to copy a ford?!"

    --
    The image is a dream, the beauty is real. Can you see the difference?
  106. Re:Take a lesson by Frobnicator · · Score: 3, Informative
    I'm not terribly thrilled with having to validate online before playing, but you're gonna be downloading patches, mods, etc. to avoid the starting bugs anyhow, so what does one more wait get ya?
    That's fine, up until the server goes offline. When that happens, Valve might actually be breaking the law.

    The 9th District Appeals Court (They are based in WA, which is in the 9th district) decided way back in 2001 that software sales are that, SALES, and not LICENSES. (See this court decision.)

    This is an issue that is discussed very often inside the industry, and I was shocked when I heard Valve was going to do it. Required unlocking With a major title, it isn't quite as big of a concern since they'll probably have their servers up for 5 or 8 years.

    When smaller companies start doing it (which more will decide to do), and they either fail or have their domain name expire or get hijacked, you can bet there'll be lawsuits following. Especially if the game is considered a sale, since the registration would effectivly block access to an object that the individual owns.

    I think the parts of the court decision most applicable is:

    Because we look to the economic realities of the agreement, the fact that the agreement labels itself a "license" and calls the payments "royalties," both terms that arguably imply periodic payment for the use rather than sale of technology, does not control our analysis. .... Other courts have reached the same conclusion: software is sold and not licensed. .... In particular, the following factors require a finding that distributing software under licenses transfers individual copy ownership: temporally unlimited possession, absence of time limits on copy possession, pricing and payment schemes that are unitary not serial, licenses under which subsequent transfer is neither prohibited nor conditioned on obtaining the licensor's prior approval (only subject to a prohibition against rental and a requirement that any transfer be of the entity), and licenses under which the use restrictions principal purpose is to protect intangible copyrightable subject matter, and not to preserve property interests in individual program copies.

    Of course, I'm not a laywer so maybe that means something else; It sure seems obviously bad or maybe illegal to me, and the other game developers I have talked to since Valve announced their decision a while back. IANAL,YMMV,ETC.

    --
    //TODO: Think of witty sig statement
  107. What pisses me off the most by Thaelon · · Score: 3, Interesting

    Is that the people who paid less money to get the game via Steam don't have to have the cd/DVD in their drive. I paid $80 for the Collector's edition (I wanted the DVD), so I get the privilage of being required to have the fucking DVD in my drive to play the game.

    Anybody found a no DVD crack for it yet?

    Speaking of that I think I'll call Valve right now and about this....
    Damn, no phone support; they tell you to go to steampowered.com and there's no phone # there.

    I did a domain WHOIS but unfortunately their domain registrations are handled through some sort of third party domain proxy so you can't use the WHOIS information to actually contact the company who really owns the domain. How lame.

    --

    Question everything

  108. I don't know what the problem is by Sir_Dill · · Score: 3, Informative
    I got HL2 via steam the day it came out....infact...I forgot that it was coming out and didn't notice until I saw it available on steam.

    Now, I don't know what the big deal is but I personally applaud Valve for going this route. They have created an efficient, effective and protected method for digital content delivery. I think Valve is one of the few game studios out there that deserve my money and it really annoys me to to see complaint after complaint about a company taking steps to ensure its success.

    Steam has worked flawlessly for me since installing it in april when I got the HL2 coupon with my videocard. In fact I feel that valve is so deserving of my money that I purchased the collectors edition even though I had the game for free. They put alot of work into producing what I feel is one of the best games ever produced if not THE best. If they want to track the pirates, so be it. If they want to mangle the stolen copies so that all the weapons turn into fuzzy bunnies, who cares. Honestly, anyone who has ever downloaded warez(you know who you are) knows that its illegal...PERIOD. Any judge that would allow a lawsuit from a scorned pirate should be disbarred. *whine* I stole the game and they broke it. Whatever....cry me a river.

    As for the whining about a slow connection, thats what the retail outlets are for. I may not be able to play a multiplayer game via a 33.6, but I can sure as heck log onto steam long enough to validate my copy.

    Complaining about Steam is like complaining about HD content providers that aren't providing an SD equivalent. Steam isn't for everyone. This is the future and as broadband becomes more ubiquitous in the world, Steam and steamlike distribution channels will be more common.

    1. Re:I don't know what the problem is by Londovir · · Score: 2, Insightful

      Well, one thing I've noticed is that most people are not complaining that Valve have chosen to use the Steam system as a means of secure, digital distribution of their products. I believe that it's a fantastic way of selling products, and provided you have the internet pipe to handle that much data transfer, more power to you - saves a trip to the store. That's not what the complaining is about at all.

      What the complaining really is about is the way that the online validation is required for B&M purchases. (I don't know enough to know if there's truth to having to validate online every single time you want to play SP or not, seems many people say you don't have to, just the first time only.) If you go down to your local store and pay your money for the product, you should be able to play it without having to go online and [hopefully] get through to a server somewhere to prove you bought it.

      I applaud your desire to reward Valve by purchasing a copy even though you'd gotten a free copy via a videocard purchase. Of course, there's a good chance they got some money already from the videocard company in that deal (depends on the terms of the agreement; in this case, since it's obvious that HL2 was a compelling reason to buy the videocard, I'll bet the terms were in Valve's favor and not vice versa...) The only concern I have (especially after reading about the recent EA programmer's issues) is whether or not the money is truly going to benefit the programmers who tirelessly slaved away for the 5 years to make HL2.

      This whole issue with Steam reminds me too much of the DirecTV Tivo issues that are just as interesting. For those who don't know, DirecTV Tivo units require you to keep your units plugged into your phone lines in order for your service to continue without "issues". For example, if your unit doesn't make its daily calls, eventually your ability to order PPVs through the unit is disabled (though you still can order online/phone). So the bottom line there is, you paid for the unit, you pay your subscription bills every month on time, but you're still forced to make a daily phone call that has no literal bearing on how your service works on your TV. (Even tv guide data is pulled from the satellite dish, not the phone).

      This is the same exact issue. People paid for a product legitimately, but can't use it until their "phone" (ie, internet client) makes a "call" (ie, authentication) to a central server. Yes, it may be inconvenient and easy to do quickly, but the question is really, "Should it be done?"

      Those complaining about Steam aren't expecting special privileges without paying the dues necessary for getting them. (IE, wanting SD equivalent from HD providers without paying for HD.) People paid their money and expect to be able to use it without delay of any sort. It would be much like buying a new home (with an electronic keycode necessary to open the locks), paying in cash for it, and when you go to move in, you have to wait on the phone for an operator to be available to verify your paperwork and send you the keycodes to open the door. It's not unreasonable, if you think about it for a minute, to be upset that you've paid for something and still can't use it until you get someone to "believe you", which is basically what Valve/Steam is doing. You paid $50 for it, but until their computers "believe you" (authentication), you still can't use it.

      Londovir

      --
      Londovir
  109. Re:Take a lesson by Jace+of+Fuse! · · Score: 2, Informative

    The likelihood of Acclaim going out of business is what?

    Acclaim is actually doing well? You must be talking about a different Acclaim, but not the one that publishes shit title after shit title.

    Because This Acclaim has financial troubles. Or were you being sarcastic?

    Sorry if I misunderstood.

    Wait, you must've been sarcastic, because Virgin/Vivendi/Fox may very well end up selling their software subsidaries.

    I don't know anything about the state of Argonaut.

    --

    "Everything you know is wrong. (And stupid.)"

    Moderation Totals: Wrong=2, Stupid=3, Total=5.
  110. Re:Take a lesson-EUREKA! by Mortlath · · Score: 2, Insightful
    I'll assume when you say proven system(s), you mean "something that will prevent piracy"

    I don't know if there are any proven anti-piracy systems.

    Can you list any proven anti-burgler devices for homes?

    Any determined burgler can break into a house.
    Any determined cracker can crack a game's copy protection scheme.

    -Morty

  111. Re: Myth-TFL online play ceased to exist.. by necro2607 · · Score: 2, Informative

    This makes me think of Myth - The Fallen Lords

    You could play online on Bungie.net, and it was damn fun!

    But guess what? the Myth:TFL bungie.net server died in some big crash. They didn't replace it (they essentially said they didn't feel like it). So now you can't play the game online anymore!

    Of course it says right on the box you can play online on bungie.net

    So, for some reason it's okay for me to not get the functionality I paid for? I really question the legality of that, and the moral 'okay-ness' of it at the very least...

    Sure the game is old, but I've still wanted to play it numerous times (along with a bunch of friends) back on good ol' bungie.net in a big 16 player game or whatever, but no.... *sigh*

  112. Re:Take a lesson by the_bard17 · · Score: 2, Interesting

    it isn't quite as big of a concern since they'll probably have their servers up for 5 or 8 years.

    Which is fine, if at the end of the that period, they release a patch that kills the need for that authentication. Or earlier, preferably.

    Just playing devil's advocate, though... I'm just as annoyed with this authentication as anybody else is.

  113. Re:Take a lesson... From Microsoft? by matts-reign · · Score: 2, Funny

    Wait a second: This isn't a borg collective? Since when? Why did nobody told me? I liked our borg overlords.

    --
    Waffles rock.
  114. Re:Take a lesson by Snaller · · Score: 2, Insightful

    And on the same note, why should Valve go through 5 years of cost and trouble to design the best game ever made (my own opinion after playing it) only to have it widely stolen and pirated?

    No - why does the honest customers have to go through all this hassel (and how stupid are valve) when the game WILL be pirated a few days after its out...

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  115. Re:Take a lesson by themaidtricks · · Score: 3, Funny

    The foremost question on my mind is, "Who the fuck would want to copy a ford?!"

    If everybody thought like that, the solution to stopping piracy would be to create terrible products.

  116. Re:Take a lesson by ip_fired · · Score: 2, Insightful

    No. I'd pretty much say it's very improbable. Maybe you could make your own authentication server, and fake that, but the HL and Source engines do hit calculations at the server level when you are playing multiplayer games (prevents some cheating on the client side).

    Of course, since the old source is probably still floating around out on the internet somewhere, perhaps someone could use that illegally stolen source code to create a server without the authentication.

    For those of you who don't know, anyone can host a game server. The multiplayer component of HL2 is Counterstrike:Source. Go and download the steam client, create a new user, and click on the "Play Games" button. You'll see at the bottom the option to download and install the dedicated server. This downloads the server and maps for online play. Fire this up, it contacts the steam authentication and listing servers, and you're all set to go. People start joining your server.

    You host the game. Not Valve. Valve just has a nice way of keeping everything legitimate and giving you the ability to find games. They also lock people out that have abused the system (by cheating), which is nice, since who wants to play a game with cheaters.

    As for your last comment: Yet. Most of us have a tale to tell about losing an important element of a game, like the ID#

    This is the best thing yet about Steam. There is nothing to lose. The key is electronic, I just type in my username and password, and it lets me play. I can lose all of the disks that came with the full version, and still go and download it again and type in my username and password and it'll let me play.

    Never will you lament the fact that you've lost your precious key, or the play CD necessary to get past the onerous CD protection got too scratched up to read.

    Although Steam has some warts, it is a "good thing".

    --
    Don't count your messages before they ACK.
  117. Re:I just had a disturbing thought.. by daveman_1 · · Score: 2, Interesting

    Hey kevb, you got me curious so I decided to perform an experiment for you... I disabled my internet connection and verified it didn't work. I then tried to open the game and play it. It worked... I already registered the game and stuff like that and have my CD in the drive, so I guess they figure I'm "ok"... Just thought you'd like to know. :-)

    --
    Russian Russian Russian RussianDollSig DollSig DollSig DollSig
  118. Re:Take a lesson by NanoGator · · Score: 2, Insightful

    "For those of you who don't know, anyone can host a game server. The multiplayer component of HL2 is Counterstrike:Source. Go and download the steam client, create a new user, and click on the "Play Games" button. You'll see at the bottom the option to download and install the dedicated server. This downloads the server and maps for online play. Fire this up, it contacts the steam authentication and listing servers, and you're all set to go. People start joining your server."

    Unless the authentication server is also doing the hit detection, no, this is hardly uncrackable. Here are the basic steps:

    1.) Remove authentication challenge from client.
    2.) Remove authentication challenge from server.
    3.) Play game.

    "This is the best thing yet about Steam. There is nothing to lose. The key is electronic, I just type in my username and password, and it lets me play. I can lose all of the disks that came with the full version, and still go and download it again and type in my username and password and it'll let me play."

    That's great as long:

    a.) You remember your password.
    b.) Nobody else uses your password.
    c.) You aren't banned for life for something you didn't do.
    d.) Valve is in business.

    You cannot honestly tell me this is preferable to how it worked in the olden days.

    "Although Steam has some warts, it is a "good thing"."

    Not sold. The only fairly impressive detail you mentioned here was re-downloading the media. Question is: Is Valve providing this media, or are you saying from illegit sources? If it's the former, that is great news and make cause me to reconsider my position. If it's the latter, pfbpbpb, not an interesting benefit.

    Not trying to be hard nosed Anti-Valve zealot here, but I'm just not sold.

    --
    "Derp de derp."