World of Warcraft Reaching Record MMOG Sales
Drac8 writes "Blizzard Entertainment has announced that World of Warcraft has reached record sales in the first day, selling over 250,000 copies, and 200,000 accounts have been created. As of 5:00PM PST tuesday the game had over 100,000 people playing."
Tuesday night they had freaking wait lines just to join certain servers. The starting newb zones were a crush.
Were they just waiting for the servers to come back online? ;)
It's not surprising the launch is going so well. Blizzard is proving that developer reputation does matter. This is one of the few developers that I can count on getting my $$s worth with. For me it started with Warcraft 2 and then Starcraft which I played somewhat competitively. The only other PC devs I'd put on their level are MS Games, Id, and maybe Epic.
With the other 90,000 waiting for their server to come back to life...
A computer good enough to run World of Warcraft: $1000 World of Warcraft itself: $60 A WoW account: $15/month Shelling out tons of money to wait for god-knows how long to actually play the darn game because of server load, and the amount of users playing the game: Priceless Note that prices used here may not be actual prices.
When you need great justice, take off every zig.
http://www.leagueofpirates.com/sirvival/queuedance .html
250,000... and thats 2 months before Europe even gets a look in. :(
/me counts the days untill he can play WoW again.
How about SKorea? Do they have WoW yet?
So what happened from open beta where they where stating they had 500,000 signups and for the most part (with less servers) had very little problems (I only recall a few times where there was a queue to get into a server but that was when other servers were down)
Now they have more servers but the queues are really bad to get into alot of them.. what happened, did the open beta numbers of people playing online at one time never hit 100,000?
"I am a kernel in the linux army"
While NWN is a great game now, let us not forget that it was released half-baked. It wasn't till about the 1.24 release that the damn thing worked on most PCs.
I bought it day 1, due to Bioware's reputation and the Infinity Engine games. Unfortunatly, it was so unplayable on my (then) top of the line system, that it was the only game I have actually returned (raising a stink about it at EB).
Ever since they restarted the realms last night, I haven't had a problem. I'm sure that the people with characters on the 4 servers with extended downtime are upset, but they can start alts while they wait.
This launch is still better than any MMO launch I've played in.
-prator
They should impliment some sort of bit-torrent style system for all the people downloading the patches and environments from the server. With so many people all creating accounts at once and downloading a ton of stuff their servers must be fire-starters by now. When EVE-Online launched their Exodus Expansion on Tuesday/Wednesday they set up some .torrent seeds for people to use instead of killing off their servers. It's a 500 meg or so download and with so many people all doing it at once the torrent was not only a lot easier on their system but way faster too. And that's only with about 50k people...with 200k it would be even more efficient.
-Pinkoir
Anyone interested in passively promoting development of World of Warcraft on Linux through a petition can have a look at this site. With a Mac port already, they're more than halfway there.
However there are a couple of bugs, they're not that bad:
- Mouse cursor not visible in direct x mode, must use -opengl flag
- crashes when under roofs with minimap open in opengl mode: just close it when going under a roof.
- crashes when you die and leave your body in opengl mode: Don't die : )
If you get stuck inside a building with map open or in a cemetary after death you have to start it in normal mode (direct X, not opengl) move outside/reclaim body, then restart in open gl mode.Liberty.
Why am I not surprised? I played in the open beta, and it was, hands down, the most impressive MMORPG that I've played, ever.
Everything in the game smacked of polish, polish, polish. Making a character was super-easy, pretty, and fun to do. From there, getting into the game is a snap, and your first mission is placed right in front of your face. I barely had time to experience any of the multi-player aspect of the game before the beta was over, because I was so busy doing missions.
As I'm sure you've heard by now, it's hard to feel like you're on a level treadmill in this game. The mission system gives the game the feel of a single-player RPG, and the amount of polish/smoothness that Blizzard put in helps retain that feel, but you can't ignore all of those other players running around killing. Despite the hordes of beta-testers, I never once had to wait for a spawn or do any 'spawn-camping' or anything mind-numbing of that sort.
All in all, a great game, and I would recommend it to anyone who doesn't have any other priorities (job, family, politics, etc), because once you start playing, all of those other not-so-important things in your life (like eating, bathing, and face-to-face socializing) will suddenly not be so important anymore.
Get your free Nintendo DS! No BS! http://www.ds4free.com/default.aspx?r=64402
I picked up my collector's edition today (knowing the guys at EB pays off - I got a cancelled preorder). Now the debate becomes 'do I sell it or keep it?' - as much as I'd like to have it, it seems like I could make some good cash selling it off... I mean, it only cost me $90 or so for something very rare, but opportunity cost dictates that if I can sell it for $200, then keeping it costs me $200, and I don't think it's worth that much to me.
Sigh. The tragic life of a geek.
Still, judging from the absurd lag and inability for the servers to keep up, it gives a chance to find out - I don't want to try it now anyway, it'd be too much of a pain.
FYI, for those in Europe the launch will be beginning on November 26th 2004.
My Undead Warlock made a mistake with choosing to be a Tailor. I've worked the skill up to a decent level. Now I can't get a break! I spent the night filling orders for Linen Bags! "Make me a bag, NOW!" "I said THREE bags Newb! You deaf?" *sigh*
I signed up to have fun. Now I realize that this is work. em/ crying
To top it off my Voidwalker just stands there not offerring a single word of support. Basterd!
-- What's this '-r *' file doing here? -- Oh well, a simple 'rm' should do the trick.
Actually, the explicit costs (which don't factor in anything non-financial) of not selling it would be $110. Opportunity cost would technically include implicit and explicit costs/benefits such as the pleasure of playing the game would give you, the things you could do while not item/quest whoring, et al. ;)
</pointless rambling>