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SNES Audio Unit As Stand-Alone Player

An anonymous reader writes "Raphael Assénat successfully turned the SNES' audio processing unit into a stand alone unit which can be controlled through a parallel port, allowing people to play SNES music separate from games and the SNES' main unit. Elsewhere there is also a tutorial about adding S/PDIF digital sound output to the SNES."

168 comments

  1. nea by Anonymous Coward · · Score: 0

    awesome!

  2. This is excellent by Nine+Tenths+of+The+W · · Score: 5, Funny

    I'm torn though - do I want to listen to Shitty Beep Concerto, or Tinny Licensed Song in G minor

    --
    Slashdot: News for Nerds, Stuff that matters only to them
    1. Re:This is excellent by Tackhead · · Score: 4, Funny
      > I'm torn though - do I want to listen to Shitty Beep Concerto, or Tinny Licensed Song in G minor

      Dear holy mother of fuck, it's worse than I thought. Depending on which brand of consultant crack you smoke, we live in a world in which Cell phone ringtones are worth between $1B and $3.3B per year.

      Compared to listening to your cow orker's annoying cell phone from six cubicles away, hookin' up a set of headphones to the SNES is a welcome relief.

    2. Re:This is excellent by mordors9 · · Score: 1

      Dang, I was going to copyright an album of that music..... hmmmmm maybe an album playing the windows start up tones over and over.

    3. Re:This is excellent by DrLZRDMN · · Score: 1
    4. Re:This is excellent by Suburbanpride · · Score: 3, Interesting

      There is a band called The Advantage, that play nothing but covers of classic 8bit ninetintedo songs, and they play them well. the songs may have simple bases, but they are actually really good musicly.

      --
      sorry 'bout the mess...
    5. Re:This is excellent by Erik+Hollensbe · · Score: 1

      I'm a die hard SNES fan (it's the games - 15 years and they're still better than most new releases), but I can't see how this would ever appeal to me beyond the hack that created it.

    6. Re:This is excellent by mailman-zero · · Score: 1
      There is a band called The Advantage, that play nothing but covers of classic 8bit ninetintedo songs, and they play them well. the songs may have simple bases, but they are actually really good musicly.
      I'm interested in the band's music, but their website just hurts to look at and to try and navigate. Yikes!
      --
      Let's play video games with mailmanZERO
    7. Re:This is excellent by suraklin · · Score: 1

      The Neskimos are much cooler. My favorites are the Ninja Gaiden covers.

  3. oh my by goobenet · · Score: 5, Funny

    In the first 10 posts, the poor SNES/Spdif page is slashdotted... Maybe hosting on his dreamcast might've been a better idea?

  4. Love SNES music... by WilliamsDA · · Score: 3, Informative

    I love SNES music.. I've got a few OSTs (original soundtracks) dumped to mp3, but they just don't sound the same as the original. Zophar.net has a good archive of SPCs and links to plugins for winamp, etc. Very cool stuff. Also, Skytopia has a lot of interesting and relevant info. Axelay will always be my favorite!

  5. No need by FiReaNGeL · · Score: 5, Funny

    I SO don't need this.

    I got SNES tunes playing in my head since I'm young, and can't seem to stop. Damn you, Final Fantasy!

    (For the curious, I do have voices in my head too, and they're telling me to do nasty stuff. To hurt curious persons. That would be you.)

    1. Re:No need by NanoGator · · Score: 3, Funny

      "I got SNES tunes playing in my head since I'm young, and can't seem to stop. Damn you, Final Fantasy!"

      Oh I dunno, I enjoy hearing the victory song every time I'm modded funny here. Pumping my hand in the air while I'm work is getting me in trouble, though.

      --
      "Derp de derp."
    2. Re:No need by Solder+Fumes · · Score: 1

      Fortunately, it happens rarely enough that you can just pass it off as an overflowing of company spirit.

    3. Re:No need by Anonymous Coward · · Score: 0

      I can't believe I laughed at this.

  6. Or I could ... by gulfan · · Score: 0

    Just goto Futureshop and buy a $70 dollar MP3 player, download the MP3's off Kazaa and enjoy. A SNES shouldn't be modified - it should be left intact so it can be used to play Final Fantasy 3, in my opinion the best SNES game out there.

    1. Re:Or I could ... by phaln · · Score: 1

      Well, considering an SNES can be bought for practically a dime a dozen (not including broken units with working audio units), I'm sure this could be fun to mess around with, for a limited time of course.

      --
      SNACKS ARE AWESOME
  7. Re:overrated by frankthechicken · · Score: 3, Interesting

    Some of the old stuff was very good, made all the more remarkable by the limitations imposed. I remember back in the days of the C64, one Rob Hubbard, his music was fantastic. Thouugh I'll admit it hasn't really stood the test of time.

    My favorite though, was Bomb the Bass' tune for the classic Bitmap Brother's game Xenon II

  8. Listen to Video Game music without this hardware by lou2ser · · Score: 5, Informative

    I'm sure some people know about listening to old videogame software without out this hardware hack. You won't be as leet as this guy, but you can still enjoy the music.

    You can find a player at http://www.zophar.net/utilities/music.html, a huge archive for just about every platform.

    After you get a player for your choosen platform, you can click through to a song database. For example, here are the SNES songs available: http://www.zophar.net/zsnes/spc/

    Have fun.

  9. Minibosses! by z3021017 · · Score: 3, Informative

    There's group out there called Minibosses which use your favourite 8-bit video game tunes to make music:
    http://minibosses.com

    --
    Bored? Visit my exciting counter page!
    1. Re:Minibosses! by Anonymous Coward · · Score: 0

      Don't forget The Advantage! They base heavily off of themes but put a lot more energy into them than the minibosses. They are currently on a tour. Don't miss them , you'll be sorry. You can find some free mp3s here.

      No, I'm not affilated with them in anyway. I just think they're awesome.

    2. Re:Minibosses! by Anonymous Coward · · Score: 0

      Too bad their site design looks like the drooled-upon drawings of a retard.

    3. Re:Minibosses! by GT_Onizuka · · Score: 1

      Man I wish I heard about these guys a month ago, instead of today, while they were touring in Grand Rapids. They actually played with a band composed of a few friends of mine, but I never really took a huge interest in the music they played (their bands name is Tanooki Suit, btw).

      Man that would've been sweet, these guys put out some nice stuff, I'll probably end up buying their album.

      --
      If you take out Country Kitchen buffet, old people won't know what to do.
    4. Re:Minibosses! by Anonymous Coward · · Score: 0

      Yet another band doing video game covers is Game Over. They only have a couple of complete songs available for download, unfortunately, but I love their take on the Punch Out! theme.

  10. obsolete... by Anonymous Coward · · Score: 5, Informative

    Any music of any SNES game has been available for many years with the .spc file format. The audio files sound exactly as the music would sound on the SNES console.
    A really large .spc database can be found here: http://www.snesmusic.org/spcsets/#so

    1. Re:obsolete... by Anonymous Coward · · Score: 0

      A really large .spc database can be found here: http://www.snesmusic.org/spcsets/#so [snesmusic.org]
      or at least till a few minutes ago )=

    2. Re:obsolete... by Anonymous Coward · · Score: 0

      Are there any Linux .spc players available?

    3. Re:obsolete... by Anonymous Coward · · Score: 0

      Identical? Please do not bother to post things like this if you:
      a) Have never compared the two, and thus have no way of knowing the degree to which you are mistaken
      b) Have only listened to both through $5 7,000 watt MLI speakers, and thus have no way of knowing the degree to which you are mistaken
      c) Are legally deaf, and thus have no way of knowing the degree to which you are mistaken
      Whether the SPC version played on an emulator is superior to the original sound chip or vice versa is a matter I'll leave for others to debate. But no, no one who has heard the two on halfway decent speakers (and halfway decent ears) could mistake the two.

    4. Re:obsolete... by Kirby-meister · · Score: 1

      Maybe it could be used to output sound for SNES emulators...SNES emulators still can't get all those sounds correct, after all these years.

    5. Re:obsolete... by hunterx11 · · Score: 1
      Have only listened to both through $5 7,000 watt MLI speakers...

      Could you please tell me where I can get 7,000 watt speakers for $5? I would greatly appreciate it.

      :)
      --
      English is easier said than done.
    6. Re:obsolete... by Anonymous Coward · · Score: 0

      Well, of course that's peak output, which the speakers can put out for three-hundreths of a second before shattering. If you're lucky, the RMS might be like 2.5 watts. But hey, it still counts, to a dirt-cheap speaker manufacturer that wants to put their "best" foot forward :P

    7. Re:obsolete... by arodland · · Score: 1

      I wouldn't say "exactly". None of the emulators manage to emulate the SPC perfectly, and the music playing apps are just emulators with everything but basic CPU emulation and sound core emulation ripped out. We've seen it before with the SID chip, why shouldn't it happen again with the SPC?

    8. Re:obsolete... by IntergalacticWalrus · · Score: 2, Informative

      You missed the point. With this little hardware hack, the guy can actually load spc files directly on a REAL SNES SPU, instead of running them through an SNES SPU emulator. Now how cool is that?

  11. usefulness? by dermusikman · · Score: 4, Insightful

    i think that's very cool. i love to see new efforts being drawn on retro hardware.

    but i do wonder why one would bother building a parallel port unit to play the music when there are software emulators doing that work for us already?
    if it were truly *standalone*, then it would be a fun, useful way to incorporate it into music projects or just have fun - but as it's tied to the computer already, why not just use the software?

    1. Re:usefulness? by tarnin · · Score: 1

      I wish i had a mod point for you. You point out what screamed at me when I first read this. I guess it's just one of those "Well, I just wanted to see if I could do it." projects. Emulating would have been alot simpler but no where near as cool.

    2. Re:usefulness? by Jagasian · · Score: 1

      Emulators are far from perfect. In order to get 100% accurate SNES sound, you need to use the actual hardware.

  12. Re:overrated by Anonymous Coward · · Score: 0, Informative

    What the hell are you talking about? C64 and Amiga games had some of the best music ever.

  13. Another Cool Hack! by blueZhift · · Score: 2, Insightful

    Yeah, I know why bother? But most of the time when new gaming hardware comes out it is only used to a fraction of its full potential before the next generation arrives. So part of me really thinks it's cool to squeeze out some of that perhaps untapped potential like this. Maybe Tree Wave will play something with this.

    1. Re:Another Cool Hack! by Paul+Slocum · · Score: 1

      Thanks for the plug :o) but when I get time to take on a new system I'm hitting the Genesis next. I'm a huge fan of those old Yamaha FM chips and I recently was informed about this flash cart which will make it easy to get code up and running on the real thing.

    2. Re:Another Cool Hack! by geogeek6_7 · · Score: 1

      I saw you (Treewave) live at the Polyphonic spree show in Dallas-- I was pretty psyched out when that Epson printer started whipping back and forth. It was a great show, all around. I found myself wanting a camera angle looking down at your hands and the equipment-- it would be a nice break from the Atari visualizations.
      Anyway, good work, I'll be sure to buy your CD(s) when I'm not a poor student. :)

    3. Re:Another Cool Hack! by Paul+Slocum · · Score: 2, Interesting

      haha, well it's your lucky day. Guess what one of the new things in our set is?... A song where we use two video cameras (one of them overhead) and I built this Atari 2600 controlled box that switches cameras in sync with the music. ;o)

    4. Re:Another Cool Hack! by geogeek6_7 · · Score: 1

      Sweet! Next step: Old school loud hard drive mic'd and programmed to write rhythmically as percussion :P

      Keep it comin' :)

  14. don't know by Apreche · · Score: 3, Insightful

    For things like the commodore audio chip you can't get exactly the same sounds without the real hardware. But for SNES I think that zsnes + roms + alsa does a pretty faithful rendition of the sound. And if I fiddle with the sound options you could argue that however unfaithful the sound becomes, it is actually superior in quality to that of just an SNES.

    That's one thing the SNES did have over the Genesis. The sound quality was vastly superior. I remember the "echoy" cave noises in super mario world, that was something else.

    --
    The GeekNights podcast is going strong. Listen!
    1. Re:don't know by runderwo · · Score: 1
      The Commodore SID is a waveform synthesizer. The SNES sound chip is a sampler. They are two different classes of synthesizers. The SNES sound chip has the opportunity to sound much more realistic given good samples. But this doesn't mean it is "better" in any way than SID - they are incomparable because they are fundamentally different. For example, what if I don't like sounds that sound like real instruments? Listen to some of the C64 compositions. Would they all have sounded better with real instruments?

      Now if you were really cool, you could create a SID instrument, sample it, and play it on the SNES chip. Hmm.

    2. Re:don't know by Anonymous Coward · · Score: 0

      Yeah, there is a SID player for SNES, too. It sounds OK, but the volume clips for some reason. Try searching for Censor SID to find it.

      It inspired me to make this, my own NES sound emulator for SNES. :)
      [url]http://nesdev.parodius.com/#DocsSNES[/url ]

    3. Re:don't know by Anonymous Coward · · Score: 0

      The SNES also had an additional analog low pass audio filter which emulators do not currently emulate. An actual snes sounds much better because of this. Listen to the nasty white noise effect of the rain in Zelda: A Link to the Past under Snes9x and tell me there isn't a difference.

    4. Re:don't know by Anonymous Coward · · Score: 0

      i thnk zsnes allows you to choose from 3 different low-pass filters.

  15. Mirrordot link by Djupblue · · Score: 3, Informative

    Server seems to be getting slower, here is link to mirror: http://www.mirrordot.org/stories/cbe721b01c7832be3 7d0c41898de0ba1/index.html

    1. Re:Mirrordot link by bn557 · · Score: 1

      As slower is a relative term, did you sit there with a stopwatch, hitting refresh after a certain interval, and timing it to judge when you could safely get away with posting a mirror?

      P

      --
      Humans are slow, innaccurate, and brilliant; computers are fast, acurrate, and dumb; together they are unbeatable
  16. alternative departments by chaffed · · Score: 3, Funny

    geek-with-too-much-time

    geek-breadline

    will-hack-snes-for-food

    give-me-an-avacado-snorkle-and-piece-of-tinfoil

    my-mom-says-i'm-cool

    --
    What could possibly go wrong?
  17. Nice idea, needs to be taken further... by Aphrika · · Score: 5, Informative

    ...like the SidStation based on the legendary MOS 6581 (aka. SID) chip from the Commodore 64.

    The SidStation is essentially a MIDI synth expander that uses the SID chip as it's main sound source. It'd be interesting to do the same kind of thing with a SNES sound source, although from memory, it wasn't a sound chip worthy of any merit.

    1. Re:Nice idea, needs to be taken further... by polyp2000 · · Score: 1

      Damn right ... I was about to write a similar post. Whats so damn special about the SNES audio processor when compared to the MOOG of retro sound chips - the SID ?

      Nick...

      --
      Electronic Music Made Using Linux http://soundcloud.com/polyp
    2. Re:Nice idea, needs to be taken further... by pndmnm · · Score: 1

      Inexpensive alternatives for the PC include the PCI Catweasel (also an Amiga keyboard and mouse controller, and a versatile floppy controller). I've got one of these and a nice collection of Commodore SIDs that I use Acid64 to listen to. The quality is great and you can use the SID chip of your choice. (I actually got the card to read some old floppies, but the SID is a great bonus feature.)

      For more synth power (more like the SidStation) you can get a HardSID PCI card with up to four SID chips for advanced synthing. I don't have one of these, so I can't speak for the quality, but I've heard good things.

    3. Re:Nice idea, needs to be taken further... by Anonymous Coward · · Score: 0

      Squaresoft

    4. Re:Nice idea, needs to be taken further... by Anonymous Coward · · Score: 0

      What we need is a software (like GoatTracker) to actually MAKE music for the SPC700 and not just listen to ripped game music. The chip has a good potential and can produce some really awesome sound and all files are max 64KiB - including custom player routines. Impressive. Also, I'd want a cell phone with built-in SID and/or SPC chips (capable of downloading .sid tunes from my computer), but that's beside the point.

    5. Re:Nice idea, needs to be taken further... by TibbonZero · · Score: 1

      I've used the Quadrasid, and it sounds kinda like the Sidstation (not as noisy/unpredictable... and i like the noise). In addition, the interface of the Sidstation is perfect.

      --
      Tibbon
      tibbon.com
  18. Other uses of Videogame Music by lou2ser · · Score: 5, Informative

    Here are some other places to listen to videogame music in nontradional ways.

    First there are the minibosses http://minibosses.com/ They are a cover band of videogame music that preform live shows. They even have a few MP3s on their site.

    Then there is djpretzel's remix.overclocked.org http://remix.overclocked.org/ Here you can find tons of songs set to a beat. For the true emulation nerd, check out the original overclocked.org http://www.overclocked.org/ comic strips. They are well dated, but still bring a smile to my face.

    1. Re:Other uses of Videogame Music by lou2ser · · Score: 1

      Opps, I forgot that the original overclocked.org is so outdated that the main links don't work. To view the comics, click goto http://www.overclocked.org/current.htm and then use the pulldown menu to choose your episode.

    2. Re:Other uses of Videogame Music by Night+Goat · · Score: 1

      Minibosses ain't shit. Check out "The Advantage." A guy from Hella's in that band. So you know it's good.

    3. Re:Other uses of Videogame Music by Osty · · Score: 1

      You can't forget Metroid Metal, the best darned metal remix of Metroid music ever!

    4. Re:Other uses of Videogame Music by wheany · · Score: 1

      Or ir you want to hear original, unaltered music, go to http://kohina.com/

    5. Re:Other uses of Videogame Music by Badaro · · Score: 1

      This site has some rather nice videogame remixes.

      http://www.ssh.ne.jp/

      []s Badaro

      --
      My sig became obsolete, and I lack the imagination to create a new one. :(
  19. Here, I'll help drive you insane by neuro.slug · · Score: 2, Funny

    **cues Zozo music from FF3** Hahaha, you shall never escape from this insanely catchy beat!

    1. Re:Here, I'll help drive you insane by arodland · · Score: 1

      Haha, the Slam Shuffle. Which manages to sound absolutely lousy on lower-end emulators that handle the "noise" track in the most ridiculous manner. Catchy song, but rather short. That soundtrack does better.

    2. Re:Here, I'll help drive you insane by neuro.slug · · Score: 1

      Of course the soundtrack does better. Celes' theme, the Opera, Dancing Mad (yes! yes!).

      Oh yeah, the other song that gets stuck in my head is the damned Veldt. Nooo, I'm hearing it already!

      -- n

  20. Why stop there? by lateralus_1024 · · Score: 0

    Hold out for the same hack for the NES.
    You know you want to listen to music and effects of Duck Hunt while you play Excitebike.

    --
    If you think /. comments are bad, check out Digg.
    1. Re:Why stop there? by Guppy06 · · Score: 1

      "You know you want to listen to music and effects of Duck Hunt"

      I just want the sound effects of shooting the damned dog!!!

      At any rate, you sound like someone who hasn't heard Final Fantasy III or Mother yet.

  21. This is awesome by Anonymous Coward · · Score: 0

    I think this is a great idea, I can't RTFA because its Slashdotted, but from the blurb it sounds really cool.

    It would be great to have some device with the C64/NES/SNES and whatever other chips all in one using a computer and a MIDI keyboard as the controller.

  22. These guys... by Karpe · · Score: 3, Informative

    Minibosses surely like. They have a (very good) band that only plays video game classics. Check out their demos!

    Thanks for Ars Technica for the info, from the Ars holiday gift guide

  23. Re:overrated by Pacifix · · Score: 3, Insightful

    because it's innovative, techy and causes other techs to laugh. It's a "because it's there" kinda thing.

  24. Don't forget OCR and VGMix by Impeesa · · Score: 3, Interesting

    All fans of video game music remixes should also know of Overclocked Remix and VGMix.com. There's some really great talent floating around these sites, combined with all those nifty tunes you've been humming for the last 20 years.

  25. Coming next by Anonymous Coward · · Score: 2, Funny

    Coming next from this company is a tiny module that lets you get the blindness and headaches of an Nintendo Virtual Boy without actually having to lug the unit around.

  26. Interesting Project by ghost509 · · Score: 0

    Even though playing audio using a Snes APU is not all that interesting, the same hacking techniques could be used to for example unlock dish receivers.

    Another application could be for college Computer Engineers to do something similar for their senior design projects, instead of the old writing characters to a terminal using a MC68000 chip

    #include "a_life.h"
  27. FYI: vgmusic.com's 16000+ midi files by mikey573 · · Score: 1

    Shameless plug of my website:

    An alternative to SPC files are MIDI file recreations of the music. Its interesting to see how close they can get to the real sound.

  28. news music by Anonymous Coward · · Score: 0

    Some old nes music has been remixed by a few talented people. For game music in general, and a fair amount of nes remixes in specific, take a quick trip to http://www.ocremix.org/

  29. Better Yet by gotr00t · · Score: 2, Informative

    Why would you download ~3-4mb lossy mp3's when you can get 64kb files containing the original songs with full fidelity? All you gotta do is goto zophar's domain and check out the SPC collection. You can then download a player application to listen to them.

    1. Re:Better Yet by NeoSkandranon · · Score: 1

      Cause you can remix an mp3. You can also share one without getting someone to install an odd bit of software (or in some cases a new player AND a plugin)

      --
      If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
  30. Nes Music by bdcrazy · · Score: 5, Informative

    Some old nes music has been remixed by a few talented people. For game music in general, and a fair amount of nes remixes in specific, take a quick trip to http://www.ocremix.org/

    --
    Tonights forecast: Dark. Continued dark throughout most of the evening, with some widely-scattered light towards morning
    1. Re:Nes Music by rts008 · · Score: 1

      Hey, your sig seems suspiciously like a line from George Carlin's Hippy Dippy Weatherman's airport forecast monologue! Oops, I guess I'm dating myself...nevermind

      --
      Down With Slashdot BETA!!! I've been around the corner and seen the oliphant; you can only abuse me from your perspecti
  31. Not forgetting... by Gordonjcp · · Score: 1

    ... System Of A Down, The Legend of Zelda.

    1. Re:Not forgetting... by schnits0r · · Score: 3, Informative

      actually, the "cover" is not by SOAD. IT's by "the rabbit joint", just some idiot on kazaa changed it to get more hits.

    2. Re:Not forgetting... by Vaevictis666 · · Score: 1

      Except that System didn't do it. Can't hunt down the page in a few minutes, but I found one a while back that listed the commonly misattributed songs floating around Peer to Peer networks - most of them are incorrectly labelled Weird Al, but the System of a Down Zelda one is also incorrect.

    3. Re:Not forgetting... by databyss · · Score: 2, Funny

      Wow, I knew the Wierd Al ones were fakes, but the one labeled as SOAD sounds just like the dude.

      Good to know it isn't.

      --
      Hmmm witty sig or funny sig? Maybe elitest techy sig!
    4. Re:Not forgetting... by Anonymous Coward · · Score: 0

      Heh, the Legend of Zelda mp3 I got from napster (WAYY BACK WHEN) was attributed to NIN, not SOAD.

      Can't say it sounds much like either.

    5. Re:Not forgetting... by rockmanac · · Score: 1

      If you ever come across that page again, I'd love to see it.. In the mean time, I have some Googleing to do.

      -A

  32. Game audio chips by base_chakra · · Score: 2, Insightful

    For things like the commodore audio chip you can't get exactly the same sounds without the real hardware. But for SNES I think that zsnes + roms + alsa does a pretty faithful rendition of the sound. And if I fiddle with the sound options you could argue that however unfaithful the sound becomes, it is actually superior in quality to that of just an SNES.

    That's one thing the SNES did have over the Genesis. The sound quality was vastly superior. I remember the "echoy" cave noises in super mario world, that was something else.


    I agree on all counts. I have a soft spot for the SNES's defining sound (Actraiser in stereo really cemented it for me), but the Commodore's SID is just on a whole other level. Occasionally a piece of hardware--be it audio, film, video, or whatever--is released that has such a unique character and artistic potential that it outlives its generation. Personally, I think the SidStation is the quintessence of reborn game audio hardware.

    But in the world of synths every piece of gear has its nuances, and even the dookie sound chip in the MD/Genesis could be refabbed with an interface that liberates it and affords it a special niche all its own.

    1. Re:Game audio chips by laxian · · Score: 1
      I *almost* bought a SidStation until I found out how damn difficult it was to fool around with. Also, I was doing my best to sell all my hardware, so I bought QuadraSID, a virtual SID synth VSTi plugin. It gives you the equivalent of Four SID chips or something close to that.

      Find out about it here.

      It's a whole lot of fun!

      --

      our written thoughts are gifts to our future selves

    2. Re:Game audio chips by Sycraft-fu · · Score: 1

      Well that's because the SNES chip was just a simple sampler. Samplers are still in heavy use, in fact there's a huge market in samples these days and the quality is stunning in many cases. Check out the demos for SO platinum form soundsonline.com and keep in mind it's all synthesized.

      So the SNES's chip doesn't hold any special intrest, other than recreating old music, since there are new samplers that are much better. I mean why would I want to be limited to a tiny amount of compressed 8-bit samples when Kontact will let me load gigabytes of beutaful 24-bit samples?

      The SID is different in that it's like analogue synths like the Prophet 5. They use interesting methods of sound generation that allow for all kinds of unrealistic sounds to be created. That makes them worth using. Native Instruments has a number of plugins for recreating older styles of synthesis. Just because we now are able to accurately synthesize real instruments, doesn't mean we don't want to create unrealistic sounds from older ones as well.

      If you are interested in Genesis/MD like sound, check out FM-7 from Native Instruments. It's their FM synth. The Genesis, and most other consoles and arcade units of the area, used FM synthesis to make their sound. FM-7 is a powerful FM synthesizer and can emulate the sound from pretty much any real FM chip. IF you want that sort of thing in hardwre you can pick up a Yamaha DX-7 keyboard for not too much on eBay. It's not as powerful as the FM-7, but cheaper and you get an actual keyboard to play with.

    3. Re:Game audio chips by JKR · · Score: 1
      even the dookie sound chip in the MD/Genesis could be refabbed with an interface that liberates it and affords it a special niche all its own.

      Perhaps not; wasn't the sound on the Genesis/Megadrive handled by a separate 6502 8-bit CPU acting as a copro to the main 68000 CPU, rather than custom hardware?

      Thinking about it, did that 6502 run some sort of audio soft synthesis code, or was it completly up to the game designers to program it to generate sounds?

      Jon.

    4. Re:Game audio chips by mr_angry · · Score: 1

      it was a z80, i think it was mostly used to drive the sound chip of the genesis/megadrive

      --
      100% of statistics are wrong.
    5. Re:Game audio chips by JKR · · Score: 1
      Yep, I don't know why I thought it was a 6502, you are quite right - looking at it, the Megadrive has a Z80A controlling the sound playback, with both a Yamaha YM2612 6 channel FM synthesis chip and a TI 76489 4 channel sound generator.

      Jon

  33. Eat the Meat! by eamonman · · Score: 1

    Now I can play the wonderful tunes of Nobuo Uematsu without actually having to play the game! Let the inspirational 8-bit sound inspire all!

    --
    0- Eamonman Proud member of DNRC
    1. Re:Eat the Meat! by I(rispee_I(reme · · Score: 1

      oh, you best believe the SNES had 16 bit sound. don't you ever let me catch you makin' that mistake again, son.

    2. Re:Eat the Meat! by Anonymous Coward · · Score: 0

      Eat the Meat was from Game Boy SaGa(Final Fantasy Legend), though. The second one.

  34. -1 Not Funny by Zen+Programmer · · Score: 0, Troll

    Hehehehhehehehehe... Maybe he should've hosted it on your douche-mobile instead?

    1. Re:-1 Not Funny by Anonymous Coward · · Score: 0

      random bits of flamebait are fun.

      *shakes head*
      not really.

  35. Try playing the mp3s through shitty TV speakers by mattbot+5000 · · Score: 1

    Man, no sound quality is ever poor enough for /. audiophiles.

  36. Oh dear.... by Smiffa2001 · · Score: 1

    "I've been slashdotted, please come back in a few days."

    Gotta give the guy a bone for this message. The e-locust swarm strikes again.

    I'm off to dust the SNES of now....

  37. Re:overrated by ZhuLien · · Score: 1

    "Thouugh I'll admit it hasn't really stood the test of time."

    You mean, YOU no longer thing it is as good. I assure you that it sounds the same now as it did before.

  38. Re:overrated by Akaihiryuu · · Score: 2, Interesting

    The SPC-800 (SNES sound chip) was capable of some incredible stuff, especially for the time. The Playstation can't even begin to match it. It had full 8-channel sound, it stored the samples in the file (plus it also had its own sample set in the hardware). The best way to describe it is a combo MIDI/MOD player, all done in hardware. Listen to the soundtrack from Chrono Trigger or Final Fantasy 6 sometime, there is some VERY good music in there...worlds away from beeps and blips. Incidentally, the SPC-800 was designed by Sony...and yet they can't make a decent sound chip for their own systems. Go figure.

  39. Isolating SNES sound channels? by Cereal+Box · · Score: 1

    The one thing I really wish ZSNES/Snes9X had is the ability to isolate individual sound channels during sound playback. I remember that Nesticle used to have the ability to turn off and on the various NES sound channels (i.e., triangle wave, square wave, etc.). That was really useful for sampling e.g., just the bass line of a particular song. Is there an SNES emulator that does this? Or better yet, is there an SPC player that does this?

    1. Re:Isolating SNES sound channels? by Anonymous Coward · · Score: 2, Informative

      Yes, ZSNES can do this. F5-F12 toggles channel 1-8

    2. Re:Isolating SNES sound channels? by Anonymous Coward · · Score: 0

      SNES9X Custom for Mac OS X lets you turn off individual channels and even apply filters to the sound output.

    3. Re:Isolating SNES sound channels? by tepples · · Score: 2, Informative

      Yes, SNESAmp (a .spc player) supports turning off each of the 8 Super NES DSP channels.

      Or you can just rip all of a ROM's samples in one go with Snessor, available here.

    4. Re:Isolating SNES sound channels? by Stealth+Potato · · Score: 1
      Or you can just rip all of a ROM's samples in one go with Snessor, available here.

      Only problem with that is that SNESSOR rips sound samples from a ROM - it doesn't make a dump of SPC memory, which is the important bit if you actually want to be able to listen to the music. There is no feasible method for extracting the music data from the ROM itself.

    5. Re:Isolating SNES sound channels? by Anonymous Coward · · Score: 0

      Well, there is a program to convert SPCs to .IT format. It sounds odd with some songs, but it's still really interesting.

    6. Re:Isolating SNES sound channels? by Stealth+Potato · · Score: 1
      Well, there is a program to convert SPCs to .IT format. It sounds odd with some songs, but it's still really interesting.

      True, but that's still operating on an SPC700 memory dump and not a ROM image. In the ROM itself, the data that eventually finds its way into the SPC's memory is stored in various inscrutable fashions - sequenced music data of an unknown format, sound samples, and a program for the SPC700 (which is an actual coprocessor with its own instruction set). Naturally, if you just want to extract the music and listen to it, it's easy enough to let an emulator do the job; but if you're into game cracking, and you want to put your own music in a game, that's where it gets tricky. :-)

  40. Re:overrated by Chiisu · · Score: 3, Informative

    I guess you've never heard of the SidStation.... Many electronic artists like the sound chips from consoles, they are unique in many ways....

  41. Perhaps, but... by phaln · · Score: 1

    What, no mention of attempting to host it on a C64? ;) Or even a Synchronet BBS?

    --
    SNACKS ARE AWESOME
  42. cow orker's!? by PetoskeyGuy · · Score: 4, Funny

    I don't know if it was a typo, but that is a PERFECT word for the people I see around here.

    1. Re:cow orker's!? by ScrewMaster · · Score: 1

      Honest to God, when I read that I had no idea what he meant ... I thought maybe it was some British term for jerkoff or something.

      Apparently there's at least one Web site devoted to the Cow Orker:

      http://members.optusnet.com.au/white_gold

      --
      The higher the technology, the sharper that two-edged sword.
    2. Re:cow orker's!? by ScrewMaster · · Score: 1

      Oops. Try this.

      Cow Orker

      --
      The higher the technology, the sharper that two-edged sword.
    3. Re:cow orker's!? by rts008 · · Score: 1

      "Oops." not req'd, imho, that was Funny whether intentional or not. LOL!

      --
      Down With Slashdot BETA!!! I've been around the corner and seen the oliphant; you can only abuse me from your perspecti
  43. Re:overrated by PhoenixFlare · · Score: 4, Informative

    OC Remix

    There is a lot of game music out there that's amazingly good, especially from the PSX era onwards.

    A lot of the Squaresoft RPGs on the SNES had awesome music as well. RPGs in general tend to have pretty good soundtracks, in fact.

  44. FOR THE LOVE OF GOD WILL YOU SHUT THE FUCK UP by Anonymous Coward · · Score: 0

    You are not witty or clever or witty and clever, you will not have scores of young virgins queuing up to suck your dick if you successfully manage to start up a new meme on Slashdot, except possibly your local troll faggot acquaintances who will probably remain virgins until they die, soviet russia is lame, *BSD is dying is lame, underpants gnomes is lame, so let us nip this particular circle jerk in the bud because rest assured IT IS ALSO FUCKING LAME

  45. huh? by eamonman · · Score: 1

    Huh?

    Searching seems to indicate:

    Sound chip = 8-bit Sony SPC700 ;)

    Victory!
    dan da-da-da da da da da dun!
    dan dan da-dan, dah dan dan da-dan!

    --
    0- Eamonman Proud member of DNRC
    1. Re:huh? by Anonymous Coward · · Score: 0

      Yeah, it's an 8-bit CPU. But the sound output is 16-bit 32khz.

      And the samples are in a kinda weird format.. not 16-bit PCM.

  46. Re:overrated by entrigant · · Score: 2, Interesting

    *ahem* SPC-700, and there is no sample set stored in rom. Every game must provide it's own. Not to step on your comment you're right in that the snes had incredible sound capabilities for its time. However keep in mind even with it's multi channel 16 bit 44kHz capabilities, it used a very nasty and incredibly lossy compression format. Very vaguely put it divides a sound into small blocks and compresses it into 4 bits with a scaling value. Every block can have it's own scaling value, and as you can hear it works. However it is very crude.

  47. Re:overrated by SirDaShadow · · Score: 1

    The Playstation can't even begin to match it.

    Say what? Mod this troll down! The PSX SPU is the superset of the SNES APU (and it's an SPC-700). It has 24 hw voices, 512K of ram, 3:1 to 4:1 ADPCM compression. It is *way* superior, and it seems like you haven't heard stuff on PSX like Wild Arms where back in the day you could swear it was the cd playing instead of the internal chip!

  48. SNES vs. PS1; audio inaccuracies corrected by tepples · · Score: 2, Informative
    • The dedicated CPU for audio in the Super NES was SPC700, not SPC800.
    • The bus from the SPC700 to the main WDC 65c816 CPU (with obligatory Nintendo custom I/O on die) was comparatively slow, resulting in "loading" in about every game.
    • The PS1 had 24-channel sound, compared to the SPC700's DSP's 8-channel sound.
    • The PS1's DSP supported an improved version of the predictive waveform compression that the SPC700's DSP had. (SPC700 samples are called "BRR"; PS1/PS2 samples are called "VAG". Both worked by adding a 4-bit value to a weighted sum of the previous two samples; VAG improved seeking and looping accuracy as well as introducing some different filters.)
    • The PS1 had 512 KiB for audio; the SPC700 had only 64 KiB.
    • The PS1 could output at least 44100 Hz, though many games ran streaming music at only about 38400 Hz in order to use better error-correction on the CD. The SPC700's DSP was limited to about 32000 Hz.
  49. For the nth time, it's by The Rabbit Joint by tepples · · Score: 2, Informative

    To learn the story about the Zelda cover misattributed to SOAD, Google this.

  50. I do by namekuseijin · · Score: 1

    I wouldn't bother with real hardware to play them, though, as i already have the spc files for the soundtracks i cared and regularly play them with some software emulator. Yes, there are software emulators for sound chips, you insensitive clod!

    Most of them are available as input plugins for popular sound players.

    --
    I don't feel like it...
  51. Linux .spc players by tepples · · Score: 2, Informative

    Are there any Linux .spc players available?

    Did you try Google? First result links to a page on zophar.net with two players for GNU/Linux: one an XMMS plug-in and one a command-line program.

    1. Re:Linux .spc players by Anonymous Coward · · Score: 0

      Actually, there's more than that. For example there's a gtk frontend to an spc library called playspc_gtk. It's the spc player I mainly use. Though sexyspc is actually quite good, it can't load rar or 7z archives as a playlist. But, to each his own.

  52. Interplay's sound system by vasqzr · · Score: 1


    Interplay created their own custom sound system for the SNES. I had an issue of Nintendo Power where they talked about it, in relation to the Clay Fighter game.

    Anyone have some back issues and want to scan the article?

  53. Re:overrated by BlueJay465 · · Score: 1

    Innovative, yes. Practical, I doubt it. Personally I would love to see a Commodore 64 hooked up through MIDI to control the SID chip from your host program like FL Studio, Cakewalk, Pro Tools, etc.. Some of the best synths I have heard came from that one chip.

  54. Similar Projects by Paul+Slocum · · Score: 1

    Kevin Horton's done a couple of kickass players like this. He's got a NES player and several SID players. And while yr at it, there are a bunch of other awesome projects worth checking out on his homepage.

  55. dead hardware only please by Anonymous Coward · · Score: 0

    Anyone else cringe when someone tears up good old classic gaming hardware?

    Computer/game hardware preservation is well worth backing.

  56. Haven't been on the 'net long? by Otto · · Score: 1

    "Cow orker" is the usual way to spell co-worker among the technonerd-set.

    It's even in the Jargon file: http://catb.org/~esr/jargon/html/C/cow-orker.html

    Quote from the Jargon File:
    cow orker: n.

    [Usenet] n. fortuitous typo for co-worker, widely used in Usenet, with perhaps a hint that orking cows is illegal. This term was popularized by Scott Adams (the creator of Dilbert) but already appears in the January 1996 version of the scary devil monastery FAQ, and has been traced back to a 1989 sig block. Compare hing, grilf, filk, newsfroup.

    --
    - Give a man a fire and he's warm for a day, but set him on fire and he's warm for the rest of his life.
  57. Re:overrated by Digital+Coma · · Score: 1

    Why bother? Who on earth likes video game music that much anyhow?

    Your comment lives up to the object of your screenname.

  58. Two Words by spectre_240sx · · Score: 1

    Chrono Trigger. I love the soundtrack to that game. Of course, the game itself is pretty incredible too.

  59. Re:overrated by superpulpsicle · · Score: 2, Insightful

    Oh someone beat me to it. OC Remix is insane if not superior to anything out there.

    If anything today's games don't have any original music. They just buy tracks from already existing artists. Which if I may add... mainstream is 70% hyped up over marketed garbage anyways. Good stuff is all in the underground.

  60. Humour Compliant? by F'Nok · · Score: 1, Offtopic

    I wasn't aware that your definition of humour was absolute. Is there some Humour Recommendation available that I have not seen, because I am all for conforming with your standard as long as it has been endorsed.

    Let others have their fun, it's not hurting you.

    And besides, it's not unfunny until Netcraft confirms it to be so. :)

  61. The Advantage by taylorasdfjk · · Score: 1

    The Advantage play NES songs similar to
    the Minibosses. They are really awesome.

    Please wear safety goggles before visiting
    website.

    http://www.theadvantageband.com/

  62. SNES MUSICK by Bucaro · · Score: 1

    But does it play Ogg?

    1. Re:SNES MUSICK by Anonymous Coward · · Score: 0

      I refuse to listen to anything besides Ogg Vorbis.
      I also brush my teeth with open-source toothpaste.

  63. NOT in this way ... by joda · · Score: 1

    This isn't a sollution to them not being available. This is to make it possible to play them natively (ie. no emulation).
    The Snes-maniacs (me included) drool at this sort of stuff in the same way as audiophiles do at Tube-amps. It makes it sound more genuine and alive ... Could turn any gamer into a nostalgic hearing those tunes as they sounded on the console.

    --
    Buy all your crazy japanese videogames from
  64. The audio players are good these days too by Sycraft-fu · · Score: 1

    At least the SNES one (which is the one I've concerned myself with). The Alpha-II player is really hard to tell from actual SNES hardware in when it's told to emulate it as accurately as possible. However also fun is it can get much better sound. The orignal SNES mixed at 32khz 16-bit with Gaussian sample interpolation, which leads to a fair amount of error, even with the low quality samples it used. The Alpha-II player can kick it up a notch and mix in 32-bit floating point at whatever sample rate your soundcard supports with cubic sample interpolation. Results in a much cleaner sound, and quite noticably different from a real SNES.

  65. It's worth some merit by Sycraft-fu · · Score: 1

    It's the first console I can recall that used sampling instead of FM or analogue synthesis for music. Older systems, like the NES generally just used analogue synthesis, they had a couple extra pins whacked on to the processor that controlled analogur wave generators. Other consoles of the day like the Genesis and Neo Geo had FM synthesizers of some kind or another, like what you found in PCs on Adlib/SoundBlaster cards.

    The SNES was a sample based synthesizer, like the Amiga. It was fairly limited, given that the memory size for samples was tiny, even though they were compressed. Still, it had fairly good sound for the day and was more fleixble in terms of sound than FM synths potentially.

    It's chip was actually the precursor to the sound chip in the Playstation believe it or not.

    It's not notable like the SID was, but still fairly notable.

  66. Turbo Charging the SPC700 by Fussen · · Score: 2, Interesting

    I am very fond of the SNES sound processor. The SPC-700 is an amazing little machine that still makes me smile even today. But there are actually some software engines that can enhance the original SPC code.

    www.alpha-ii.com has a winamp plugin that can sample the sound up to 96Khz 32bit Stereo with Bicubic interpolation.

    The SPC-700 by default runs a guassian interpolation @ 22khz 16 bit Stereo. Now sure we're not talking about SACD quality this software enhancement does take the original cassette resolution and enhance it beyond CD resolution. The Alpha-II (winamp plugin) engine can take the original code and actually make it's resolution as high as DVD-Audio.

    If you listen, you can hear the added sharpness and the overall effect, and I can honestly say that some of this software can beat the SPC-700 at it's own game.


    Play "Jigsaw Plains" from Kirby's Dream Course and you'll notice what I mean.

  67. This is a little important by fozzmeister · · Score: 1

    Emulators (last time i read) were not able to re-produce the sound of the snes because it had a funky analog controller/processor/output/or something.

  68. My band: Bubbleman and the Robot Masters. by NarrMaster · · Score: 2, Insightful

    I have a band concept that will be a reality soon. It's hard finding dedicated people though. You'd be suprised how many people play guitar, until you need a guitar player. Ugh.

    --
    That's right. All your base.
  69. Yay! by c0p0n · · Score: 1

    Do you have also a dwarf living in your head? Mine usually says something about "rrrrrrrrrrusty beeffffff" and "let's do some flesh fixing...".

    --

    Your head a splode
  70. Donkey Kong Country soundtrack? by bundaegi · · Score: 1
    Does anyone knows who made the soundtrack of the water level?

    Who does it remind me of... Eric Serra? Jarre?

    --
    bundaegi is good for you
    1. Re:Donkey Kong Country soundtrack? by Anonymous Coward · · Score: 0

      That was most likely David Wise. He was responsible for most of the music in Rare's games during their Nintendo second party glory days. I don't know what he's been up to since.

  71. Re:overrated by Anonymous Coward · · Score: 0

    Practical, I doubt it.

    Who the hell cares if it's practical or not? For fucks sake, Slashdot is supposed to be a Geek site. What are you doing here? Really? Go play on Plastic or something.

  72. Re:overrated by Anonymous Coward · · Score: 0

    That's exactly what he said you fucking idiot. Posts like this are exactly why I wish the mod system was redone to include options like

    -1 Fucking Idiot
    -1 Joke not funny

    and of course,
    -1 Karma Whore

  73. Aheem... by Zx-man · · Score: 1

    ...Although I personally prefere the SNES, it should
    necessary to mention, that Genesis throughout all of its history had a better sound chip... While it didn't save it form not having a game close to the FF6 (FF3 in the US) status. Therefore, for this paticular reason it was popular, not had never riched the SNES's established immortality...

    P.S. They also had no Nobuo Uematsu, and _that_ really matters!

    1. Re:Aheem... by Anonymous Coward · · Score: 0

      phantasy star series is superior to final fantasy series

  74. Megadriver! by acariquara · · Score: 1
    MegaDriver
    Megadriver is a brazilian heavy metal band devoted to videogame music.

    Some of their best work are the renditions of SF2's Ryu stage music and the unbelievable Alex Kidd in Miracle World (SMS) theme.

    You can download their work for free, but please be gentle with the /.'ing.

    --
    Dear aunt, let's set so double the killer delete select all
  75. offtopic/about topic by Anonymous Coward · · Score: 0

    whats up with the huge gap in the page???.

  76. Nintendo metal by bile · · Score: 1

    Besides Minibosses... there is these guys at http://nintendometal.com

  77. +1 informative by Gordonjcp · · Score: 1

    ... someone, please.