Slashdot Mirror


World of Warcraft Breaks PC Game Sales Records

Many readers have written in to mention the astonishingly fast rate of sales for World of Warcraft. From the article: "...sold through to over 240,000 customers at retailers in North America on Tuesday, November 23, selling more in its first 24 hours than any other PC game in history. ... Within the first day, over 200,000 players created World of Warcraft accounts. By 5:00 p.m. PST, over 100,000 were playing the game concurrently. These two record-breaking numbers made World of Warcraft the fastest-growing MMORPG in history." The official site also has information on an extension of the trial period for users who have experienced lag and queues.

96 comments

  1. EverQuest 2 vs WoW in graphics: by genrader · · Score: 5, Informative

    I have played both World of Warcraft and EverQuest 2 on my crappy machine, 1.4ghz Athlo nXP 1600+, 768mb pc2100 DDR, Radeon 9700. Everyone I know has MAD graphics problems with EQ2 with their uber systems, but these people are idiots because they are turning the graphics as high as they can get them. WoW runs smoothly cause it really doesn't require much more power than Everquest 1. I run EQ2 on medium settings perfectly with little to no lag.

    Oh, if anyone wants to rant about GameSpot's 7.8 for EQ2 and 9.5 for WoW, notice the same guy reviewed the games.

    1. Re:EverQuest 2 vs WoW in graphics: by Anonymous Coward · · Score: 0

      Wow I have exactly the same setup except my Radeon 9700 is PRO and my ram is PC2700 but runs at 266.

    2. Re:EverQuest 2 vs WoW in graphics: by Anonymous Coward · · Score: 0, Troll

      Seriously, what kind of moron moderated this as insightful?

      This guy can barely string sentences together, must less make some kind of point. (Is there a point? Doesn't this just smell of -1 Troll!?) Even his facts are incorrect to anyone who has ever played Everquest 1, 2 or WoW...

    3. Re:EverQuest 2 vs WoW in graphics: by Unoti · · Score: 1

      I too have observed people getting overzealous in their EQ2 graphics settings.

    4. Re:EverQuest 2 vs WoW in graphics: by Anonymous Coward · · Score: 0

      Strange...

      I can play WoW at 1600x1200 with every option maxed at wonderful framerates in 200 player pvp fights.

      gl with that on EQ2 from what I've heard ^^

  2. Great game, great launch! by Shufly · · Score: 4, Interesting

    I am impressed that they have sold so many copies yet I can still play with no problems. I got it Saturday and I have had no problems with lag or disconnects at all. Three cheers to Blizzard!

    1. Re:Great game, great launch! by pikkumyy · · Score: 1

      I'm also impressed about the game but very unimpressed of the way Blizzard does their marketing in Europe. While US has been playing retail version of the game for the second week now, us Europeans still haven't even gotten to test the beta. And it's the same product, no special patches for Europe!

      So the game is great, but the launch reminds me of a pic I once saw on a site with 'goat' and 'cx' in the URI.

    2. Re:Great game, great launch! by Oliver+Wendell+Jones · · Score: 1

      No, it's not the same game. Our backpacks hold a fixed amount of cubic feet of storage, and their still trying to figure out how to convert that to cubic -kilo-bushels or deca-hogsheads, or whatever crazy units system you guys use over there across the pond... ;-)

      --
      A computer once beat me at chess, but it was no match for me at kick boxing -- Emo Phillips
  3. cynical theory... by Anonymous Coward · · Score: 3, Insightful

    There's a monthly fee, so you can't warez it.

    1. Re:cynical theory... by Apiakun · · Score: 1

      Thanks, Captain Obvious.

    2. Re:cynical theory... by Anonymous Coward · · Score: 0

      Woah what an amazing theory, you should work for the FBI.

    3. Re:cynical theory... by ameoba · · Score: 1

      Actually, a better model would be to allow warez editions to sign on & pay some $20 surcharge on the first month's usage. Instead of looking at it as 'piracy' consider it no-cost distribution. It's like how Valve went with Steam, but without any infrastructure costs involved.

      --
      my sig's at the bottom of the page.
    4. Re:cynical theory... by ssand · · Score: 2, Informative

      that's not true. Look at Ragnarok Online, there are some illegal servers that are running it right now.

    5. Re:cynical theory... by Anonymous Coward · · Score: 0

      yeah k..except groups have already cracked steam in terms of allowing illegal versions of hl2 to be played online on LEGIT servers. this includes hl2 deathmatch which was released like two fucking days ago, and of course CS:Source as well.

    6. Re:cynical theory... by Anonymous Coward · · Score: 0

      With talent like that I'm guessing he already works for the CIA.

    7. Re:cynical theory... by StillAnonymous · · Score: 1

      But lemme guess, they still put disc-based copy protection on the media, right?

  4. Go Blizzard. by say__10 · · Score: 4, Interesting

    It was a hairy first few days and I do get the 4 days for the extention, thank you Blizzard for giving a crap about your customers.

    Since they have added the new servers and such, I have not had a single problem whatsoever. Kudos for releasing a polished and addictive game.

    --
    Home of the midwest loser - www.say-10.net
    1. Re:Go Blizzard. by tricops · · Score: 2, Interesting

      I've had no problems with logging in, and I love the game, but I've already run into one or two bugs which still exist.

      The most annoying/common so far - the gathering bug. Gathering the same item as someone else at the same time is prone to locking up that herb somehow and leaving you and the other person in a crouched gathering position (and anyone else who tries that herb later). Fortunately it resets your position if you log out.

      The second thing I've run into was my camera randomly deciding it would only give me a sort of side profile. I could spin the camera around, but the moment I let go of the mouselook, it would spin back to the same view/direction. Once again, fixed by logging out and in again... but.. that one was really annoying me.

      --
      (\(\
      (^v^)
      (")")
      This is the cute vorpal bunny virus, copy to your sig or runaway, runaway in fear!
  5. GOD! by Anonymous Coward · · Score: 0

    I refer everyone back to this post

  6. You exaggerate the problems of the first few days by Anonymous Coward · · Score: 2, Informative

    The biggest lag and longest waiting queque record. It's vary phunny to pay 50 buck for a game and then have to wait 2 hours every day to play it.

    As a day 1 and 2 player, I had one instance of a 20 minute wait. From what I've heard from other players the problems were pretty much cleared up in a few days. And this is consistent with what Blizzard has said:

    "... The extremely high concurrency numbers that we've seen since the game's launch have required us to double our total number of servers over a four-day period, which is much faster than we had initially planned ..."

    "Accounts created on November 23 will receive a 4-day extension

    Accounts created on November 24 will receive a 3-day extension

    Accounts created on November 25 will receive a 2-day extension

    Accounts created on November 26 will receive a 1-day extension"

    http://www.worldofwarcraft.com/

  7. Only Good Things But Paying Monthly? by Mooga · · Score: 0
    I've only heard good things about WoW.

    I would play but I can't get myself to pay monthly for a game when I can play FPS games online for free and have even more fun with it.

    w00t w00t to TFC!

    --
    ~ Mooga
  8. So offtopic to mention best selling game here ... by Anonymous Coward · · Score: 0

    Yeah, it is so frigging off topic to have an article about the best selling PC game ever appear on games.slashdot.org. And how can the editors expect us to expend all that effort to scroll on past it and not click on the link if the game does not suit our tastes.

  9. Gonna be a tough call this Friday... by devphil · · Score: 4, Funny


    True /. geeks have a hard decision to make tomorrow, then: play WoW, or go see the new Natalie Portman movie, where she plays a topless stripper.

    --
    You cannot apply a technological solution to a sociological problem. (Edwards' Law)
    1. Re:Gonna be a tough call this Friday... by TwistedSquare · · Score: 2, Funny

      With hot grits?

    2. Re:Gonna be a tough call this Friday... by Flunitrazepam · · Score: 3, Informative

      Last I heard you are SOL, she is no longer naked in Closer. Check the IMDB message board for the movie for further info.

      --
      1) Your analysis is based on bad assumptions so your result is way off. 2) You're a sick bastard for fucking a horse.
    3. Re:Gonna be a tough call this Friday... by devphil · · Score: 1


      I didn't expect her to be. But I'll probably see the film eventually anyway, as I think she's a talented actress (when she's not in a Lucas flick). Garden State was good, and the other 3 stars in Closer are also skilled. It was a good play, so I hope it'll translate to being a good movie.

      --
      You cannot apply a technological solution to a sociological problem. (Edwards' Law)
  10. Great Service by c1one · · Score: 1

    VALVe should take some hints from Blizzard.

    1. Re:Great Service by WhatAmIDoingHere · · Score: 2, Informative

      Such as not talking to the customer, not telling them about server downtime.. not informing customers why they are unable to play their game...

      And so on and so on.

      Blizzard isn't talking to the customers!

      --
      Not a Twitter sockpuppet... but I wish I was.
    2. Re:Great Service by tricops · · Score: 1

      While I agree that they really haven't been doing an exceptional job of it, they have been giving some information at least. There have been a few items of information here and there in the forums...

      --
      (\(\
      (^v^)
      (")")
      This is the cute vorpal bunny virus, copy to your sig or runaway, runaway in fear!
    3. Re:Great Service by Lightwarrior · · Score: 3, Informative

      So, how about them extra 4 days of free playtime Blizzard is giving you? You know, because of those inconveniences you mention.

      Which is more important, *telling you* why *you're* having problems, or acknowledging them and doing something about it?

      Ideally, we'd have both, but I'm more happy to get free play time / acknowledgement when something goes wrong than some placative message on a board I don't read filled with incessant whining.

      -lw

      --
      Mods: Disagreeing with me != my post Offtopic / Flamebait.
      World without hate or war, invaded. Tragic?
    4. Re:Great Service by rowanxmas · · Score: 1

      there is in fact an entire forum devoted to server uptime...

    5. Re:Great Service by tricops · · Score: 1

      Yes, and that is in fact what I was referring to. It's just not terribly detailed - like when your particular server is (still) down but all the other PSTs are up, etc. :)

      --
      (\(\
      (^v^)
      (")")
      This is the cute vorpal bunny virus, copy to your sig or runaway, runaway in fear!
    6. Re:Great Service by WhatAmIDoingHere · · Score: 1

      They took that server down and replaced it with a "realm status" board.

      And they only post there 10-15 minutes after the server has gone down.

      How about the 5 minute warning before a server reboot? I spent the 5 minutes of warning running to an inn so that when the server came back up I'd be in a safe place.

      When the server went back up, I logged in to find that my character had been rolled back 15+ minutes. A quest I had finished was waiting to be started and I didn't have any of the quest specific items.

      I contacted a GM about it and they basicly said "Tough Titty"

      They know how to "service" their customers, alright.

      --
      Not a Twitter sockpuppet... but I wish I was.
  11. Re:So offtopic to mention best selling game here . by Anonymous Coward · · Score: 0

    Who said anything about off topic, mental midget? Try reading. It works wonders.

  12. Re:Is this new math? by damiam · · Score: 1
    The difference between 0 to 100000 is greater than the difference of 0 to 1000.

    Not that that matters. WoW isn't growing from 0, it's growing from whatever its open-beta numbers were.

    --
    It's hard to be religious when certain people are never incinerated by bolts of lightning.
  13. Re:Is this new math? by Anonymous Coward · · Score: 0

    Well, if your old math tells you that the time elapsed between midnight and 5:00pm is zero, then you'd better start learning the new stuff.

  14. Absolutely by tsm_sf · · Score: 1

    hands down the most enjoyable game (of it's genre) I've ever played. If Walt Disney (circa Snow White, not today's crapfest) had made games, they'd look like this.

    --
    Literalism isn't a form of humor, it's you being irritating.
  15. You are free to make idiotic posts ... by Anonymous Coward · · Score: 0

    You are free to make idiotic posts, others are free to mod it down, anyone is free to browse at -1 if they care to. Freedom of speech is about publishing, you are not guaranteed readers or admirers. You were published, you had your freedom, now let others have theirs in peace and ignore you.

    1. Re:You are free to make idiotic posts ... by Anonymous Coward · · Score: 0

      Amen.

  16. Re:Is this new math? by PhoenixOne · · Score: 1
    >So, the ratio of 0 to 100,000 is now greater than the ratio of say, 0 to 1,000?
    >
    No, but they are not talking about a ratio here. They are talking about growth over time.

    --
    Spell cheek you've failed me four the last thyme!
  17. Re:Is this new math? by Propagandhi · · Score: 3, Insightful

    Mod parent "-1, Failed Calculus"

    The average rate of growth is not 1/0, dude, it's 100,000/(time from launch)

  18. Re:So... by MrBigInThePants · · Score: 1

    err...

    Tell me again why a sequel should be given "repect" simply because it is a sequel to a popular game/film/graphics card???
    It is called competition: you snooze, you lose.

    It would appear that WOW went for the better tradeoffs. (cartoon vs realistic and evergrind vs fun leveling/soloing)

  19. Re:Is this new math? by Anonymous Coward · · Score: 0

    Yes, because percentage growth is everything, and absolute growth doesn't exist.

  20. Total gross by xIcemanx · · Score: 1

    So in that one day, selling 240,000 units at $50 each means making $12 million dollars in one day. Wow.

    1. Re:Total gross by xIcemanx · · Score: 1

      Or should I say WoW...*is shot*

    2. Re:Total gross by Swanktastic · · Score: 1

      So in that one day, selling 240,000 units at $50 each means making $12 million dollars in one day.

      That ignores the retailer's cut, which is probably in the ballpark of 50%.

    3. Re:Total gross by acd294 · · Score: 2, Informative

      Actually, video games have relatively low retail mark up, usually in the neighborhood of 20%-30%.

      --
      main(){char *c;while(1){c=(char*)malloc(1);*c='a';fork();}
    4. Re:Total gross by Oliver+Wendell+Jones · · Score: 1

      And you forgot to account for the fact that 75,000 of those were Collector's Edition packages that went for $79.99 each.... cha-ching!

      But it was worth it...

      --
      A computer once beat me at chess, but it was no match for me at kick boxing -- Emo Phillips
    5. Re:Total gross by UnHolyRam · · Score: 1

      That ignores the retailer's cut, which is probably in the ballpark of 50%.

      Uhh no it doesn't that's why it was Total GROSS

    6. Re:Total gross by Swanktastic · · Score: 1

      Uhh no it doesn't that's why it was Total GROSS

      No, Blizzard/Vivendi's gross revenue is whatever sales they receive from their customers- the retailers. That's the definition of gross revenue.

    7. Re:Total gross by VikingBrad · · Score: 1
      Compared to Halo 2 with sales of 2.38 million on first day with a first day taking of US $100 million, better than most opening movies.

      Cheers
      VikingBrad

  21. Re:So... by TheBot · · Score: 1

    Ok, point out the spelling flaws, wow, i'm missing an S! The "competition" came out first...Therefore it should be the one getting attention first, yet reviews, and magazines seem to have let it slide on by. WoW, yes, waiting lines, and cartoony graphics. If that's your thing, good for you. I like the bump mapped textures, the heat shimmer, the 5.1 surround audio(maybe WoW has that, I dont care to know). Evergrind is not like it actually. Ive become level 24 within 7 days of played time. In EQ1, that wouldn't have been so possible w/o a decent group. It is fun leveling, but, as I said, nobody's really taken a look at it, they're stuck on your newbie WoW. Have fun w/ your, phat l00t.

  22. Re:So... by TheBot · · Score: 1

    Oh, and actually, now that I see...there were no spelling errors...ooooh, look out grammer elite!

  23. This just in... by Anonymous Coward · · Score: 4, Insightful

    Apparently if you make a game fun, it will sell well. Watch out Sony and Squaresoft... Blizzard's wacky new equation may just be what people are looking for.

  24. MMORPG mania by Lisandro · · Score: 1

    I just don't get it. Everyone and his mother seem to be playing some sort of MMORPG these days. As soon as they get bored with one, they jump to another - which plays the exact same way, only with different graphics. I swear, i've tried MMORPGs a lot of times, but they bored me to death the second they turned into a job instead of a game (clicking for hours, walking huge maps, "training", etc).
    I respect Blizzard a lot, and the game looks, on it's genre, quite nice, but i just don't get the madness over it. It's not like it's something fresh and never seen before...

    Besides, is it me, or the most popular games in the genre require you to purchase the game and then pay a monthly fee? I mean, a fee for a quality server sounds nifty, but, why must you pay for the game aswell? Can you even set your own servers?

    1. Re:MMORPG mania by code-e255 · · Score: 1

      All you people who see World of Warcraft as the same old MMORPG with a different graphics engine are bloody ignorant fools.

      If you don't like MMORPGs, fair enough. But "trying them a few times" isn't really enough to be able to judge them. How many days of your life have you spent playing MMORPGs, and which ones? Have you actually played World of Warcraft?

      MMORPGs have monthly fees because they'd get dull if they were static. Fees ensure that a professional team of game developers can continuously expand and improve the game. Of course, some MMORPG devs (SWG) fail in this respect and don't really add new stuff, but Blizzard know what they're doing.

    2. Re:MMORPG mania by Lisandro · · Score: 1

      Let's see, i've tried, among others, Argentum Online, Mu, Ryl, Everquest, some of the FF series (i can't recall the exact number), some of them by myself and some at friends'. And got to see in action SW:Galaxies, Ryzom and one of the Ultimas'. Also City of Heroes, which was the only one that seemed to try something different in the genre. Otherwise, they all felt the same, with minor differences in setting and gameplay.

      And no, i haven't played World of Warcraft, but judging it by Blizzard's historial, it wouldn't surprise me if it actually turned to be pretty good. On a, IMHO, stagnant genre, but still.
      As for the fee issue, yes, i imagined that. But they're charging for a game that is constantly patched (with reason) - why selling a box with a CD in the first place? It kinda beats the point.

      Just wanted to lower the troll-tone on my parent post, if it came through like that. But i just can't see what's so appealing about these games...

    3. Re:MMORPG mania by Anonymous Coward · · Score: 0

      As for the fee issue, yes, i imagined that. But they're charging for a game that is constantly patched (with reason) - why selling a box with a CD in the first place? It kinda beats the point.

      Gee could the reason be that the framework is over 2.5gigs? That's a hell of a download even on a T line.

    4. Re:MMORPG mania by Oliver+Wendell+Jones · · Score: 1

      Blizzard opened up WoW to an open beta and over 500,000 people signed up - It was a mega lagfest.

      Blizzard begins selling Wow and only 250,000 bought it - It was a mega lagfest for a day or two while Blizzard added 47 new servers to account for the population.

      What this means is that there are roughly twice as many people who want to play as there are people willing to actually pay for the game. If Blizzard had instead had instead launched the game for $0 plus a monthly fee, they would have had to add 150+ new servers to account for the 500,000 people, of which a good portion will quit before their first monthly payment is due.

      Blizzard knows what they're doing and it's really not up to us to second guess their marketing techniques, especially when they've got more money than us...:-)

      --
      A computer once beat me at chess, but it was no match for me at kick boxing -- Emo Phillips
    5. Re:MMORPG mania by Lonewolf666 · · Score: 1

      I partly agree. Stupid clicking for hours to "train" my Avatar is a turn off.

      On the other hand, exploring huge maps can be fun, if they are well designed, and I like that these games consist of more than just blasting away at some monsters. Trading with other players and chatting with them gives MMORPGs a lot more depth than the usual single player game.

      There are two attempts in the pipe to reduce or eliminate the leveling treadmills, and I'm following them with interest.
      1) Guild Wars (I played in the mini-open beta). Has traditional leveling, but fun enough missions even for newbie chars. Thus, you can actually enjoy yourself while fighting low level monsters and leveling your avatar.
      2) Face Of Mankind. Does reportedly eliminate traditional "skilling" entirely(you still have to work on acquiring the better weapons) and replaces it with a politics system. The players with most mission points are promoted and get to lead the others. It remains to be seen if this leaves enough opportunities for the casual gamer. If yes, I might join the game...

      --
      C - the footgun of programming languages
    6. Re:MMORPG mania by StillAnonymous · · Score: 1

      Blizzard know what they're doing? Isn't it a little early to be making a claim like that? Look at blizzard's history. Their entire empire is based on three games which are basically one genre: Warcraft (RTS in a medieval/fantasy setting), Starcraft (RTS in a space setting), and Diablo 1/2 (RPG that plays like an RTS).

      This their first MMORPG (I always pronounce that with the 'P' being silent: morgue). I hate MMORPGs as their sole purpose is to suck as much money from the consumer as possible by making most of the game a mere time-sink, but we'll see how this one plays out.

    7. Re:MMORPG mania by Anonymous Coward · · Score: 0

      Yet 500,000 people did it for open beta...

      Personally, I bought the box literally just for the registration code. I'm haven't touched the install discs; I'm still running what I downloaded for the beta.

  25. I really wanted to hate this game... by drekmonger · · Score: 5, Interesting

    I dislike the way mmorpgs have shaped up. No permadeath, limited PvP, endless level grinds with the sole purpose of achieving a high enough level to grind again in a "more dangerous" zone. Not good tools for fantasy storytelling.

    (see armageddon.org for an close example of what I'd like to see in a big commericial mmorpg) ...played in the WoW beta out of morbid curiosity.

    It turns out WoW's actually a good game. It has just about everything I hate about the average mmorpg, but still manages to be addictive fun. Like a Nintendo game, WoW just oozes quality and playability.

    Exploring is fun, grinding for the sake of grinding basically doesn't exist, crafting isn't annoying, finding a group and fun quests to do with that group is super easy. Music's decent, in some spots pretty good. Graphics are, imho, amazing. There are areas in the games that are simply works of art--exploring the geometry and looking at the pretty textures is sometimes more fun than bashing the beasties decorating the landscapes.

    EQ2's graphics might be more whiz-bang, but I think there's better craftsmenship in WoW's enviroments. (though I haven't spent but a few hours looking at someelse's copy of EQ2) And WoW still manages to run quite smoothly on crap computers.

    I'm shocked that blizzard managed to pull it off.

    1. Re:I really wanted to hate this game... by StompmotS · · Score: 1

      Dont see the point of a mmorpg without PvP, thats what makes a game like that intresting.

      (And with PvP I dont only mean fighting but player driven market etc.)

      It should be layed out that theres a few non PvP zones as you start up in but as soon you leave them its free for all to fight. Or atleast large lawless zones there the risk vs reward are high enouth to attract players.

      The only mmorpg Ive seen thats anything like this are eve-online, it also got 1 massive server and not some sharded stuff that clones the world. I dont care if the game has 50k or 500k sold games, whats intresting is the amount of players the server im on can hold at the same time. Above 12k is the record atm for EVE. (and no im not working for them, just amazed of this mmorpg).
      http://www.eve-online.com

    2. Re:I really wanted to hate this game... by Oliver+Wendell+Jones · · Score: 1

      I played Eve for a month. Here's how it goes.

      1) Log in
      2) Leave the space station and fly to a nearby asteroid field
      3) Find an asteroid and maneuver within range
      4) Launch my mining bots to scavenge ore while I zap the asteroid with a mining laser
      5) Prop my feet up on my desk and watch TV until my cargo hold is full.
      6) Return to the space station on autopilot while I go get a glass of water
      7) Refine the ore and sell it at the space station.
      8) Check the items for sale and see if anyone has managed to find the blueprints to make something cool yet.
      9) Go to step 2, repeat ad naseum.

      Every once in a great while I would get attacked by pirates and I would have to recall my mining bots and send out my combat drones and let them slaughter the pirates, then pick through their cargo (yay, more crap!) and go back to mining.

      Eventually I earned enough money to buy a ship with a bigger cargo hold so I could watch longer snippets of TV while mining.

      Did I miss something somewhere?

      --
      A computer once beat me at chess, but it was no match for me at kick boxing -- Emo Phillips
    3. Re:I really wanted to hate this game... by Programmer_In_Traini · · Score: 1

      I completely agree.

      I used to be play AC1 and 2 and after a while got bored out of my skull of always the same monsters coming back, same techniques ... the lvl grind, poor craftmasnship.

      In WoW, I am just that, WoW'ed, its no wonder people already call it "World of Warcrack" its so goddamn addictive. It really does takes me a lot of will just to be able to log off :)

      I really love the auction house, it totally removes all the frickin 14 years old l33t spammers! Nice & Clean.

      WoW still has a few issues to adress though, mainly server stability but also on the PvP side. I'm only lvl 21 in the game so it doesn't really touch me yet but they'll have to fix it pretty soon because the player community have become very impatient since this is a problem with all MMOs.

      --
      If you look like your passport photo, you're too ill to travel. - Will Kommen
    4. Re:I really wanted to hate this game... by Pxtl · · Score: 2, Insightful

      This is, of course, Blizzard's stock and trade. Blizzard doesn't make spectacularly innovative titles, they just do the same thing Bungie did with Halo: they take a tired, crowded genre, make a game, and then polish the everloving crap out of it so hard that it becomes the first and last word in the universe on the subject. They don't do much that's mindblowingly original save for a few inventive tweaks here and there, avoiding alienating the player with new unusual features.

      They just make really, really good games out of the crap other people have been doing over and over again.

    5. Re:I really wanted to hate this game... by StompmotS · · Score: 1

      Yes, about 99% what the game have to offer, its not that obviously thougt, but the limit with what you can do to earn money and having fun is mostly in the players imagination, not the game mecanism. Overall its really a mmorpg that requres teamwork and player interaction.

    6. Re:I really wanted to hate this game... by Anonymous Coward · · Score: 0

      I hear a lot about Eve from people who have played it for less than a month. After that, all I hear is that they've stopped playing it, and no-one (no-one) has been able to back up claims like yours that all the real benefits come from teaming up and using your imagination. What do you do once you're teamed up? Imagine you're playing a game? Or do you just go out, find an asteroid field and mine together, and team up on the harder NPC ships? No offense, but I don't know anyone who enjoyed Eve after the initial experience wore off.

    7. Re:I really wanted to hate this game... by Lord_Dweomer · · Score: 1
      I beta tested WoW, and while it was fun, it wasn't anything TOO special. I personally won't be playing (or paying) an MMORPG until one comes out that ISN'T a giant online Skinner Box.

      --
      Buy Steampunk Clothing Online!
  26. Re:So... by Anonymous Coward · · Score: 0

    Man, what the hell are you talking about? I think you might be saying that you like EQ2, but I can't tell for sure. Take a deep breath next time and try to communicate.

  27. Perhaps because it is dual OS? by Domini · · Score: 0, Flamebait

    Most other games are released for Windows Only, WoW is both Mac and PC.

    IMHO Doom 3 was a failure and a step back from other ID software releases since it did not support Mac, and HL 2 is a miserable game to try and get running.

    Blizzard has had a good track-record with supporting people who actually buy the games...

    1. Re:Perhaps because it is dual OS? by EvilAardvark · · Score: 1

      Yes but out of the millions of gamers, how many are truly playing on a mac? I think, for a MMORPG it makes sense to get a mac client out right away, but for shooters, you have to justify the extra development time with how many mac clients you will really sell.

  28. The joys of competition by Anonymous Coward · · Score: 1, Interesting

    I'd better start by saying that I've played WoW and I don't like it. Compared to FFXI, my MMORPG of choice, it seemed primative, shallow and dull. A few FFXI players I know are taking a month or so out of FFXI to try WoW... I suspect we'll see most of them back again.

    However... it's been amusing (and encouraging) to watch Square-Enix's response to the arrival of some serious competition. We've just been given the changelog for the next patch (due to be implemented early next week) and it's not only adding new content, which is normal for the once-every-two-months patches, but also fixing major issues that players have been complaining about for several months.

    The biggest of these issues, which many players thought would never be resolved, concerns the selling of gil (FFXI cash) for "real" cash. This might not seem such a problem in itself, other than the natural imbalance it would cause in the economy, if it weren't for the behaviour of the players who are selling the gil. Obviously, in order to sell gil, they need to make large quantities of this. FFXI has a number of ways of making gil, but many of them are quite slow (such as mining and logging, or "farming" for normal item and cash drops from regular monsters) or else require more prep-time than your average gil-seller can afford to spend (such as high level crafting or fighting Higher Notorious Monsters).

    Most of the really troublesome gilsellers seem to be Chinese, normally "working" the game under sweatshop conditions. In order to carve out a really profitable niche, they need to gain a monopoly on the right kind of item. This needs to be an item which is relatively low level (so that lower-level players need it as well), important for a large number of jobs (to further increase demand for it), not easily obtained (to keep supply relatively low and discourage competition) and dropped from a monster in a dungeon with the potential for severe anti-social behaviour (more on this later). Archer's Rings and a couple of other items fit the bill perfectly. Only a couple of these are usually obtained per server each day, so it's rare. It's level 30, so it's usable by fairly casual players. It's pretty much essential for any heavy-hitting melee job. And it's dropped from a monster in Ordelle's Caves, where there are high level monsters which can be tricked into attacking competing "normal" players who also want to try to get the drop.

    The result of this was that a few items, particularly these rings, soared in value and became inaccessible to the average player, unless he bought gil from the very people who created the situation. Over a few months, the price rose from about 350,000 gil on my server, to over 800,000. And if anybody felt like getting the ring without buying it, they'd probably end up dying when the gil-sellers used exploits to kill them using high-level monsters.

    But then... a few days after the launch of WoW, Square-Enix surreptitiously introduced a flood of these rings into the servers, bypassing the gil-sellers. The result of this was that the price of the rings fell to even less than it had been before the problem began and the gilsellers suddenly found their profits vastly, vastly reduced. However, there were still a few other items in the game that they could apply their old tactics to. Then came the patch notes, which not only included a declaration that SE were planning to more rigidly enforce the TOS (which, yes, I'm a bit sceptical about), which prohibit selling gil for real money, but also that they'd be completely redefinining the paths for obtaining this whole type of item, essentially making it impossible to maintain that kind of monopoly. This seems to be a damned effective way of resolving a problem that we never thought would be solved and the timing seems to be too close to WoW's launch for coincidence.

    This isn't the only issue we've seen addressed since the WoW launch, but it's perhaps the most significant. There's no denying that SE have been forced to put a major time-investment into kee

    1. Re:The joys of competition by birder · · Score: 1

      Everquest developers are going to allow shortcuts to get to previously difficult zones. Where it might of taken 15 or so flag events to get entrance, you will now be able to enter the zone with a group already flagged, get an item in the zone, do a small quest and be permanently flagged.

    2. Re:The joys of competition by Anonymous Coward · · Score: 0

      WoW is dull compared to FFXI? Why? Because it's no grind? No competition for content? No endless camping? The game is actually 10x as fun as FFXI will ever be? No griefers who exploit the attack a rare spawn first get loot because the game design is too retarded to allow competition for entertainment content in a non PvP game?

      Some people have a weird definition of "dull".

    3. Re:The joys of competition by Anonymous Coward · · Score: 0

      Apologies for responding to my own post. I've just seen that the latest slashdot games story, following directly on from this one, concerns a major revamp to Star Wars Galaxies.

      The coincidences keep stacking up.

    4. Re:The joys of competition by Psmylie · · Score: 1
      I'm not sure that these changes that SE are rolling out are only due to the WoW release, although that may have had some influence. The gilsellers have only really been an issue for the last few months, that I've noticed. Yes, they've been there longer then that, but they've been getting increasingly more disruptive and harder to ignore.

      It was only about four months ago that I really started to hear people complain about them. I imagine it would take about that long for SE to think of, code, and test a solution to the problem. Their previous top priority (and rightly so, in my opinion) was the latest expansion to add new content. Fixing exploits and getting rid of cheaters is nice, adding new and exciting content is even better :)

      --

      psmylie's dictionary: Godzillion (noun) Any number large enough to destroy Tokyo

    5. Re:The joys of competition by snarlydwarf · · Score: 1

      I agree, it wasn't that long ago that the classic 'fishing nerfs' went into place in several stages:

      1) npc price on padded caps "adjusted" so that bots fishing/repairing rusty caps vanished from Rabao (and light crystals got cheap again!)

      2) chance of catching monsters even in newbie zones (which -will- agg whoever fished them up, and only whoever fished them up...)

      It was sooo amusing to walk into W. Saru after that change and see piles of lv1 fishermen with Lu Shang's rods dead. :)

      I don't think the changes have anything to do with Wow, just part of the accelerating response from SE to the accelerating misbehavior of gil sellers.

      I've seen several JP players (who can't play WoW) with "Chinese (Gil-finder) (Death) (You can have this)" in their search comments.... Not to mention the cited incidents of GM's applauding people that have kited Stroper Chymes (the mob that drops the cited ring) for hours to frustrate the gil sellers, as well as one report of GM's actually attacking chyme campers...

      The gilsellers esacalating misbehavior is the reason for the changes, not WoW.

    6. Re:The joys of competition by Anonymous Coward · · Score: 0

      Way too late to be posting this, but oh well.

      It's level 30, so it's usable by fairly casual players. It's pretty much essential for any heavy-hitting melee job. And it's dropped from a monster in Ordelle's Caves, where there are high level monsters which can be tricked into attacking competing "normal" players who also want to try to get the drop.

      "Pretty much essential," huh? Square managed to create a rare "pretty much essential" piece of equipment? And didn't see these problems arrising?

      But then... a few days after the launch of WoW, Square-Enix surreptitiously introduced a flood of these rings into the servers, bypassing the gil-sellers.

      Square-Enix: Ruining our own economy to stick it to people we should have banned but won't because they pay us a monthly fee.

      In other words, Square-Enix messed up their original design and is now, TWO AND A HALF YEARS after the game was released, finally getting around to fixing it.

      Go Square-Enix. Go straight out of buisness. No one would mourn your passing, anyway.

  29. Re:So... by MrBigInThePants · · Score: 1

    My god you are annoying..

    Hassle my missed S because you missed the whole point of my post?
    Fanboy raving about how much you like EQ?? Or was it you backed to wrong game and don't want to admit you would have rather spent your $50 elsewhere??

    If you would stop your ranting for a second you would see that I did not state my personal preference at all. I merely pointed out that EQ2 does not deserve anything simply because it was the sequel to a game that does deserve respect.
    WOW has apparently captured the imagination and therefore the market of most MMOG gamers.
    I can back this up because it is true, unlike your less than useless opinion.

    Think before you rant, you will look less of a fool.

  30. Re:So... by MrBigInThePants · · Score: 1

    PS: Its "grammatical elite"...

  31. Re:You exaggerate the problems of the first few da by TrueBuckeye · · Score: 1

    I, unfortunately, play on one of the early Eastern PvP servers which has a very high population. Day 1 and 2 we were seeing queues of 800+ people which translated to a 2 hour wait. As of last night around 8PM queues were roughly 50 or so, which made for a 15-20 minute wait.

    We also still have problems with the auction house lagging out, some server crashes, dead mobs still running around, etc. So all is not yet smooth in WoW land.

    However, all of that said, it is still an incredibly addictive game with just a purely engaging atmosphere. The problems are minor and are easily overlooked since the game is so wonderful. It is well worth the money.

    --
    Was that night on the marge of Lake LaBarge I cremated Sam McGee...
  32. Re:So... by Anonymous Coward · · Score: 0

    Ive become level 24 within 7 days of played time.
    - And you don't think that's horribly wrong? In WoW 1.5 days played time you can get the same level. Don't you wonder why there were so few level maxed characters in beta of EQ2? Even those who got there admitted to having received "help". EQ2 is worse grind than EQ. You are just too blind to see it.

  33. Re:You exaggerate the problems of the first few da by Anonymous Coward · · Score: 0

    Blizzard fixed the problems quickly, except for one server (Mal'Ganis). During that time period, they had a workaround for the lag and queue times: join one of the lower populated servers. Technically, you could have played the game without any lag or queue times, if you were willing to go to another server. Unfortunately for Blizzard and the majority of MMORPGS, you can't enforce uniform distribution of players over the servers without repurcussions. Think of all of the people complaining about not being able to join their friend's server? This is probably the catch-22 of MMORPGs and server balance. Until one actually implements a feature that allows you to change your character over to another server, there is probably no hope of solving the initial capacity problems.

  34. How is the EBay Market? by DAldredge · · Score: 1

    How is the EBay market for items from WoW? I know that high level items can not be sold but are people selling other items on ebay?

    1. Re:How is the EBay Market? by Anonymous Coward · · Score: 0

      At a guess, it's far too soon for that kind of trading. You need to acquire a pretty sizable resource before you begin "real currency" trading. The items that most WoW players are seeking at the moment will probably be almost worthless in a few weeks time.

    2. Re:How is the EBay Market? by code-e255 · · Score: 2, Insightful

      World of Warcraft simply doesn't have this problem and never will. In WoW, all items have level restrictions and all items drop from creatures of appropriate levels. In other words, you don't have creatures of level X which drop items which are only good for players of level 0.5X. If you hunt creatures and do quests of your own level, you'll get items which suit you. Items from higherlevel creatures / quests won't be usable by you.

    3. Re:How is the EBay Market? by DAldredge · · Score: 1

      There are a number of auctions for WoW gold on ebay right now.

      Gold will always be traded.

  35. muahaha by Flunitrazepam · · Score: 1

    i got +3 for talking about Natalie Portman's goods

    --
    1) Your analysis is based on bad assumptions so your result is way off. 2) You're a sick bastard for fucking a horse.
  36. $50 to $80 PLUS a monthly fee? SUCKERS! by Anonymous Coward · · Score: 0

    Paying $50 for the privilege of paying someone another $15 a month is explotation of spoiled children.
    $50 for a fully-featured single player game with online capability? Maybe (if it rocks). $50 for a MMORPG? You're freaking nuts. And don't give me that whole "development costs" speech. This game will generate a very respectable profit for Blizzard from the monthly fees alone (regardless of what anyone tells you).

    As that fine capitalist and purveyor of entertainment to the masses put it,
    there's a sucker born every minute.
    This game's sales proves it.

    It's too bad too, because I'd like to play the game. It looks like a quality game, and I'd pay more than the average fee. But I'll wait until the price drops and have the benefit of a much more stable and refined game.