EA Trying to Buy Ubisoft Shares
jujubees writes "What is going on with Electronic Arts these days? This morning it was revealed that EA is trying to acquire 19.9% of the Ubisoft shares owned by Dutch investment company Talpa Beheer B.V. If approved by the US Antitrust department, the buyout would instantly make EA the biggest shareholder, ahead of the Guillemot brothers. Whether this is a hostile takeover attempt is not clear at this point, no financial terms were disclosed." An anonymous reader also wrote in to mention a GamePro Editorial about the company, regarding its past as an honorable games-maker and its current reputation.
EA Trying to Buy Ubisoft Shares... so that they can turn Ubisoft into EA. This can not be perceived as anything but a hostile takeover, and once again, EA is becoming the worst reputed games company of our day.
I am going to start a game company in the hopes that EA will buy me out.
Looks like EA trying to knock out competition the way every other company out there would. They see a threat and want to nullify it before it becomes a serious problem to their income ratings.
It's was never designed to do that...
Reading financial news from Slashdot is like watching retards drive bumper cars---it's funny, and anything but serious. Do any of you even really know or understand what a hostile takeover is? Do you understand the legalities involved?
Slashdot: Spreading Rumors and Bad Advice Since 1996
Those hoping for sequels to farcry can rejoice if the takeover succeeds. You will now have farcry 2005, 2006, 2007 .... with just the names of the characters changed.
I am looking forward to :
Beyond Good & Evil: the NHL edition
where gamers will enjoy taking pictures of strange creatures that infect NHL players in difficult to reach parts of their bodies.
I'll do it for cheesy poofs.
True, there are indie games, but they rarely have the resources (human and financial) that EA does now. There are some great indie games, but they still face the challenge of marketing/publishing their game to turn a profit.
My beef with EA (and Vivendi) is they're buying up companies that did make innovative games. Then they either dismantle the companies or take all the credit when good games do come out.
I'm fresh out of college and looking for a job in gaming, but it's hard to find companies that inspire me like Interplay and Sierra did while I was growing up. They've been bought and destroyed or assimilated by EA and Vivendi.
If life is a waste of time and time is a waste of life, let's all get wasted and have the time of our lives.
It is a very sad time for EA right now. I saw a "history of video games" type show on GSN a few months ago. On it, they had some of the original guys from Electronic Arts... they talked about how EA was formed to give developers more freedom, and to make better games. It was founded on the idea that one day video games could be considered an art form. Hearing that almost made me cry. EA is just about the worst comapany against all those things it once stood for. I'm glad to see people are finally realizing what EA's really like, even though I've been saying it (and boycotting) for years...
"A truly wise man realizes he knows nothing."
You ought to use the euro symbol instead...
jred
I'm not a mechanic but I play one in my garage...
Its for precisecly this reason that Gordon Freeman represents the true Free Man. Valve's present business model could rock the foundation of the gamining industry. A small dedicated group of programmers and artists will turn out a quality product, and thanks to the internet, be able to recoup 100% of the sales revenue. The giant conglomerates will continute to turn out half-hearted sequels to their library of properties. Its only a matter of time till EA becomes obsolete.
To STOP supporting Ubi now is just stupid, and will hurt Ubi (who I feel make great games).
Stop buying from them if EA ever owns/buys Ubi.
DAMN YOU OCTODOG! DAMN YOU TO HELL!
Simple reasoning, EA just needs fresh rowers, and Ubisoft has proved to have some pretty good oarsmen. Avast ye scurvy dogs!
In other news, EA reached a licensing deal with the CIA. They now have exclusive rights to publish stealth action games. EA's progammers claimed their future games would have 25% fewer glitches and bugs than previous offerings, meaning online play would simply be "unplayable" due to cheating instead of "completely unplayable."
I'm not sure how approaching someone to purchase a 20% stake is considered by some as a hostile takeover.
As far as employment goes, if you recall previous stories, many developers left Ubisoft to work at EA. In fact, Ubisoft was one of the companies who sued the employees claiming they should not be allowed to work for a competitor in the game industry since they signed a non-compete clause.
In the bigger picture, this consolidation is inevitable and it sucks. With the recent article about the Game Industry overtaking Hollywood, those same business techniques will be used. Expect little innovation. They will do what they think will work without risk (ie; Halo 3, Far Cry 2, WOW 2, Doom 4, expansion packs). Just like the movie/television industry...find a hit with something, cookie cutter it, and sell it until everyone was sick of it a year ago.
Personally, I've never been a fan of EA games - partly because I don't care for the sports genre, but partly because EA's model seems to be; release the same game yearly with some tweaks. ie; 2001, 2002, 2003, 2004, 2005. It similar to the Intuit/Quicken model. Release to generate a steady revenue stream, not because of innovation.
you never played typing of the dead then!
"In a time of universal deceit - telling the truth is a revolutionary act." - George Orwell
... when you are rooting for the Microsoft Gaming Companies to outdo the EA gaming companies profts.
Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
OK who was the moron who modded this offtopic? It's a COMPLETELY valid point. Meaning that EA is like this hungry corporate monster who wants to swallow the small fish.
Remember the tragedy of Yahoo buying geocities now known as "geoshitties" by its former users?
UBIsoft is an excellent small software company. When I play Prince of Persia: Sands of Time, I remember good ol' times of Epyx. New, original games, maybe with some flaws.
And then comes the walmart-mindset megacompany and wants to ruin it.
So please, MOD PARENT UP.
I don't think they really "get" the latest reasons everyone hates EA. They're buying out everyone in sight, burning out their coders, and casting them inside. They hire students out of college with ideals and goals in life, burn them out, and cast them aside as well.
This isn't about originality, how original can you make a fucking sports game anyway?
(Speedball and Mutant League * fans -- I love them too. They're not sports sims. Sorry)
As we all now know, the games industry is huge - bigger than Hollywood. Well, look at how Hollywood studios have acted over the years, and recognize that the halcyon days of the games industry are gone. It's Big Business, and if you look at how games are marketed and distributed, it's a sophisticated moneymaking machine where creativity runs a distant second to pulling in big dough.
People complain about movies being derivative, formulaic, and obsessed with sequels. The movies have nothing on the games industry. It's becoming more and more risk-averse every day.
Read the EFF's Fair Use FAQ
It's a little soon to boycott Ubi. Buying from them now may help the share-holders other than EA stave off demands to change the board and the direction.
Of course EA wants to buy out or squeeze out the competition. The most pertinent remaining question for us as individuals is what'll we do to help out the folks whose lives will be disrupted as a result of the carnage. "When they came for the... because I was not a..." but in another form.
Human compassion is the only defence against the bestial appetite of the large corporation for devouring all surrounding worlds. Are you up for it?
Other than that, I hope Cyan (the Millers et al.) have an "out" in their contract and can find another distributor. I can't imagine what'll do more to destroy Myst than the "Myst-2006" approach to new titles.
cheers...ank
Still hoping for Gentle Treatment...
Open Source is great for games. Many people get confused and think that because you have an open source game, people can get it for free. You don't have to use the GPL to be open source.
... that is a downside, although if your artwork and level design is superior, that may not be a big issue.
This is true.
If they would just include the source with your game, and allow you to edit it for your own purposes, but not redistribute it, it would still be open source, by definition.
I'd check the definition of open source again. Certainly this would not be software libre (free as in freedom software), and I believe restricting redistribution disqualifies a license from meeting the open source definition as well (though I haven't kept up on the open source folks current guidelines, so I could be wrong).
The GPL'ing of game engines on the other hand is a great idea.
I think you could achieve what you're suggesting by GPLing the game source (engine) and the game logic perhaps, but retaining all of your rights to the ARTWORK (which would arguably include not just sprites and sets, but also level maps, etc.). In this way you gain all of the advantages of free software with respect to debugging the gaming software, but retain a branded product you can sell. You could even release for free the first 25% of the game to hook folks a la Id (they did this with doom, quake et al very successfully).
Of course, you may find yourself competing with folks who make 3rd party knockoffs that run on your game engine and with your game logic
Certainly artwork is a labor intensive part of designing games (perhaps THE labor intensive part these days), and while a Creative Commons approach to artwork (and film, for that matter) is likely to emerge in the future, certainly in today's environment you could do something like the above quite successfully I suspect.
The Future of Human Evolution: Autonomy
Well it looks like the more idiots buy these horrible excuses for games being pumped out by EA the bigger and nastier they get.
Look, there is NO NEED for big distribution/development companies like EA any more. With the internet and the relatively inexpensive technologies available any programmer/level designer with marginal abilities should be able to turn out games at least as playable as most of the cookie-cutter garbage hitting the streets.
Gaming and game development need an open source alternative and strategy or else we'll just be fighting another M$ only this one pimps games.
Five years ago, deep inside EA's secret underground lair.
.....You just don't get it, do you Number 2?
Number 2: Dr. Evil, I'd like to take a moment to bring you up to speed on our Evil Empire. Do you remember Tripp Hawkins, one of your Evil Agents?
Dr. Evil: Yes, of course, Mr. Hawkins. A wirery fellow...always talking about skateboarding. Smelled of oregano.
Number 2: Yes. As you may recall, Mr. Hawkins was charged with creating a way to brainwash the minds of school children...
Dr. Evil: Ah yes, Project Marcy Playground! Control the minds of school children, have them steal money and valuables from their parents, to fund our Evil Research. Progress?
Number 2: Actually, the brainwashing aspect of the project was dropped years ago, after Mr. Hawkins learned that there was much more money and control to be had making a new form of entertainment, called video games. In the past 15 years, video games have become the most popular form of entertainment in children and young adults, and Mr. Hawkins company Electronic Arts has become the dominate force in the industry.
Dr. Evil: No brainwashing?
Number 2: No sir, it's quite unnecessary. Video games are so popular we control the purchasing habits of children without the need for drugs or hypersonic waves. Parents buy the games for their children willingly, and the operation is entirely legitimate. So far EA has made over $12 billion for our Evil Research Laboratories, and we estimate a 15% annual increase in those numbers over the next 20 years. The profit potential is almost unlimited!
Dr. Evil:
Number 2: Excuse me, sir?
Dr. Evil: SILENCE! Eliminate Mr. Hawkins, inform all EA employees they will be receiving mandatory overtime and 10% pay cuts, begin eliminating our competition using underhanded business techniques, and ensure that the most loved of these "video games" are driven into the ground by failing quality and shoddy licensing deals!
This totally explains what happened to Acclaim!!
Dr. Evil: Make the next Dave Mira game XXX. I want fem-bots with feakin laser bames on their jibblies.
Fly Fish? Participate in our forum
I can see your point, but I think there is one area where this is viable: sports. You spend a lot of time developing a strong game engine. Then, rosters, create-a-team, create-a-player, different playbooks, different plays, etc. can all be created, keeping the game fresh.
(yes, I'm trying to find a place to stick another comma)
I'm seeing a lot of Bashing going on for both EA and Ubisoft. What gives? Both produce/distribute great games. (Do they really make thier own games?) Currently on my hard drive I have by EA: Battlefield 1942 and MAdden 2004. On My harddrive from Ubisoft is IL2 forgotten battles and (or whatever the expansion is called). I am hoping some good will come out of this: I cannot stand the patching system for IL2 and the ability to play online... Anyone who has tried to play online with IL@ knows this. Madden and BF1942 online are easy. Maybe if nothing else there can still be great games with a more streamlined method of finding online opponents and patches.
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"First things first -- but not necessarily in that order"
-- The Doctor, "Doctor
Even Freeciv, that is one of the usual examples of "bigger" FOSS games, is sorely lacking in the art department. There's barely any people with artistic skills contributing to FOSS games. If there was, though, it would be a different story, but the situation does not seem likely to change any time soon.