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Nintendo to Drop D-pad

pluke writes "Computer and Video Games reports that Nintendo plans to drop the humble d-pad from its next console along with the classic A and B buttons. Nintendo pioneered the d-pad on its 80's Game & Watch handheld games system."

110 comments

  1. Madness by Richie1984 · · Score: 1

    My inner geek cried a little when reading that! Luckily, I still have my old NES with the classic D-Pad and A/B buttons so I'm not too saddened. I'd love to know what they'll replace it with but, as usual, they're keeping tight lipped. Oh well....

    --
    I'm not stressed. I'm just terribly, terribly alert.
    1. Re:Madness by supersuckers · · Score: 2, Interesting

      Likely just dropping it in favor of the analog stick. Anyone remember the nes max controller? It had a, well, look at the picture. I hated it and would always use the outer black edge to control instead of the moveable thumb pad thing. I never used the dpad on my gamecube controller, but part of that is because I feel they made it too small. The xbox and ps2 ones have a better feel. Anyhow, I guess the only use left for the ol' dpad is on a belt buckle

    2. Re:Madness by blighter · · Score: 1
      The NES Max was the best controller!

      The little moveable thumb-thingy was worse than useless but the black circle on the outside beat any D-pad all to hell for diaganol movement.

      Add the turbo buttons and the ergonomic (for 10-year old hands) shape to the magical black circle of diaganol movement and it was in a league of it's own.

      Best. Controller. Ever.

      (Maybe just because that's what I had growing up...)

    3. Re:Madness by yRabbit · · Score: 1

      Ahh, I have one of these. :) Indeed, I always used the black outer part of the directional control.

    4. Re:Madness by Jane_the_Great · · Score: 2, Insightful
      Pardon me sir?

      The NES Advantage was the best controller ever. End of discussion. The turbo features on it were inspired - you could actually control the amount of turbo you needed. Besides, the thing was sturdy as a brick. It was truly a controller ahead of its time.

      --
      THIS ACCOUNT IS OFFICIALLY RETIRED/RETARDED.
    5. Re:Madness by RealityMogul · · Score: 1

      Power Glove, end of discussion. I never had more fun with that thing than when I first opened the box.

    6. Re:Madness by ajservo · · Score: 1

      I had more fun with it when I returned it for a copy of Strider and DuckTales.

      The thing was a hunk of junk.

      Or maybe you'd like to try to hammer out the Konami code on that evil controller?

    7. Re:Madness by jubei · · Score: 1

      I agree. The Advantage was my favorite controller for the NES. The adjustable turbo was great, but the slo-mo feature was pretty useless. It basically strobed the start button to pause/unpause rapidly.

    8. Re:Madness by harrkev · · Score: 1
      I never had more fun with that thing than when I first opened the box.

      Yup. "Oh boy. A new toy!". Then you opened the box and thing went downhill real fast.
      --
      "-1 Troll" is the apparently the same as "-1 I disagree with you."
    9. Re:Madness by RevAaron · · Score: 4, Insightful

      I mean, they already have replaced the d-pad in favor of the analog stick. At least, in practice. The N64 and GC both have d-pads- but in most games in both cases you never even touch the d-pad.

      --

      Working toward a usable PDA environment in the spirit of Newton OS: Dynapad
    10. Re:Madness by RevAaron · · Score: 1

      Or maybe you'd like to try to hammer out the Konami code on that evil controller?

      It was easy- you did it on the little real buttons and d-pad on the armpiece. duh.

      --

      Working toward a usable PDA environment in the spirit of Newton OS: Dynapad
    11. Re:Madness by Anonymous Coward · · Score: 0

      I'd love to know what they'll replace it with

      Analog D-pad and analog A and B buttons? I wouldn't take reports like the Computer and Video Games one seriously without a verbatim quote, as Nintendo has a long record of using tricky and deceptive language to describe forthcoming products.

    12. Re:Madness by silicon+not+in+the+v · · Score: 1

      Yep, the NES was the bread and butter of my game-playing youth. I developed a blister and then a callous on the end of my left thumb that persisted for several years because of that. I still think it is the best movement control for scrollers or platformers. The only design problem I saw with that first NES design was how hard it was on your thumb because of the rough edges/corners and those arrow symbols engraved into the plastic on each direction. I remember playing Tecmo Super Bowl often at a friend's house (he and his brother and I would each pick a team and play through whole seasons) and if you broke loose for a long touchdown run, while trying to dodge tacklers, you were saying, "Ow ow ow." by the time you were getting close to the endzone. :) With the SNES they did round off those edges so it didn't hurt quite so much.

      I read some comments on here about the NES Max and NES Advantage. I liked the Max because turbo buttons are invaluable on some games(Gunsmoke), but so much of my play was trained to a pad of some sort instead of joystick, that I couldn't get used to the Advantage. Also, I prefer to hold the controller, rather than having the base of the controller slide around as I move a joystick. That pad thing on the Max(I think they called it a "cyloid" control) was a little harder than the regular pad for most games, but I did find it useful in only about one situation--Track and Field II. There was a hammer throw event, where you had to go round and round on the pad to build up your speed before releasing that ball and chain, and you just couldn't beat the Max for doing that. Actually the Max was great for about every event in that game because most of the others involved pounding the buttons to go faster, vs. just holding down a turbo button.

      --
      We may experience some slight turbulence and then...explode. -Capt. Mal Reynolds
    13. Re:Madness by Gehenna_Gehenna · · Score: 1

      I had more fun with the box the glove came in than I ever had with the glove. It was a novel idea, ahead of it's time, but the tech just didn't live up to the expectation. It wasn't cool, just awkward.

      --

    14. Re:Madness by Headcase88 · · Score: 1

      Yeah, but a lot of the good games are much better and easier control IMO when you use the d-pad; WarioWare, Ikaruga, Alien Hominid, Tetrisphere...

      --
      "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
  2. They need to keep it by 00null00 · · Score: 2, Funny

    ...upupdowndownleftrightleftrightBAselectstart is not so easy in analog. There are some good things a D-pad is needed for.

  3. Ok, so what? by mcnut · · Score: 2, Insightful

    I'm not really too surprised that as a symbol of their "revolution" that the traditional items of Nintendo will die... What I want to know, and what I think is going to be the only thing that matters is: how many games are there going to be on rollout, and will they for the first time since the SNES actually have a decent flow of games throughout the system life. I have a Gamecube that waits for the next Zelda or Mario (even another luigi game for god's sake). It gets used about once every 3 months when they come out with a new game, then it goes back away... Nintendo, the revolution we're looking for has a lot less to do with the hardware.. and a lot more to do with the games!

    --
    ok.. so heads you lose tails I win. right?
    1. Re:Ok, so what? by thelenm · · Score: 1

      Nintendo, the revolution we're looking for has a lot less to do with the hardware.. and a lot more to do with the games!

      Which is why I can't even find time to play all the games I've bought in the past month or two: Metroid Prime 2, Paper Mario, Pikmin 2, Donkey Konga, Mega Man Anniversary Collection... they're not all platformers or adventures like Mario or Zelda. But they're all fun, and worth playing when I have the time. And those are just the games I've bought recently, there are plenty more. I don't think there's a shortage of GameCube games.

      --
      Use Ctrl-C instead of ESC in Vim!
  4. 2 things by Bastian · · Score: 1

    On the A and B buttons: Maybe it's that the only Nintendo systems I have ever owned are the original cream-of-spinach Game Boy and the GBA, but I'm not exactly mourning the loss of these two letters as button names. Am I missing something here?

    On the D-pad: Fine with me, as long as every single game on the next-gen system is a 3D platform jumper or shooter, and not a single puzzle game or RPG with lots of menus or what have you comes out. I was only content with the loss of the paddle controller after they quit making games like Arkanoid.

    1. Re:2 things by Zenikase · · Score: 0

      Don't forget fighting games.

    2. Re:2 things by spike42 · · Score: 0

      Nintendo never made many great RPGs (there are exceptions, Paper Mario for one), and maybe they are just trying to concentrate on what they do best. If they have some new control that makes their platformers and shooters better, it will be better for there games.

      --
      This sig sucks.
    3. Re:2 things by pretentiousPPC · · Score: 1

      Umm yea Nintendo never made many great RPGs

      Back on subject, I wonder if they are planning something on the lines of the DS, were there would be a touch screen on the controller.

      From the little that I've played with the DS, and from the reviews of other people it's pretty cool and innovative. Plus it just seems like an evolution to their GameBoy/GameCube connected titles, like The Four Swords and FF: Crystal Chronicles.

      --
      Artist will always make art.
    4. Re:2 things by Pluvius · · Score: 1

      The Zelda games are not RPGs except for the second one, which wasn't very well received. The only RPG series Nintendo has made which have gotten any real following are Mother/Earthbound and Fire Emblem.

      Rob

    5. Re:2 things by jx100 · · Score: 1

      Well, it's sheer speculation, but the new controller could have some sort of touchscreen on it. If that's the case, a menu probably wouldn't be that bad of a thing, as you could just select the items.

    6. Re:2 things by Anonymous Coward · · Score: 0

      That's exactly what I thought, playing a 2D fighter with the analog stick is retarded.

    7. Re:2 things by Bastian · · Score: 1

      =P count me out. Having to look away from the TV, take a hand off the controller, take the stylus out of its silo, look at the touchscreen, tap on it a few times, put the stylus back in the silo, put the hand back in its original position, and look back at the T.V. is way too disruptive to maintain any sort of immersion.

      When I play RPGs and tactics games, I want to be thinking about nothing but what's happening on the T.V. screen and whether or not I'm eating too many Doritos.

    8. Re:2 things by squall14716 · · Score: 1

      Zelda is an action RPG.

    9. Re:2 things by C0rinthian · · Score: 1

      Well, from what I've seen of the DS (Don't own one yet) theres actually a little strap with a stylus point you can put on your thumb. That way you can use your thumb on the screed without taking you hand off the thing. Keeps your greasy skin off the screen too...

    10. Re:2 things by Anonymous Coward · · Score: 0

      Screed = screen. Damn my fingers.

    11. Re:2 things by AKMask · · Score: 1

      One of the best RPG's for nintendo was the MarioRPG for the snes...every time i format my comp, ZSNES and that rom are among my first 50 downloads or so.

  5. Contra is fair by CrazyJim1 · · Score: 1

    You can actually play through the game without dying, and earn your 30 lives instead of cheating for them.

    My online trophy room

    1. Re:Contra is fair by blighter · · Score: 2, Insightful
      But if you can play through without dying, what use are 30 free lives?

      Especially since you only get them just after completing the game without dying...

      That's like making the prize for finishing the 72 oz steak... another huge steak that you can only eat right then.

  6. For one split second by AtariAmarok · · Score: 1

    For one split second, I really did read the title as "Nintendo to drop dead".

    --
    Don't blame Durga. I voted for Centauri.
  7. Sad by Anonymous Coward · · Score: 0

    I am deeply saddened by this news. Ah well, I guess I could wait for the inevitable aftermarket controllers.

  8. Which games? by ChibiLZ · · Score: 2, Funny

    Rest assured that no matter what they replace the d-pad with, it will be pulled off very well, and will most likely change the face of video game controls for years to come.

    And you'll get to use this control scheme to play yet another Mario Party game, as well as 2 new Pokemon games, 8 new Harry Potter games, but unfortunately only a couple really great Nintendo properties.

    Don't listen to me, I'm just bitter that we don't have a Kid Icarus sequel. Bastards.

    --
    Don't buy WoW Gold! Make it yourself!
    1. Re:Which games? by Danse · · Score: 1

      I want a Bionic Commando sequel!!

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    2. Re:Which games? by Beyond_GoodandEvil · · Score: 1

      Bionic Commando was a sequel wasn't it?

      --
      I laughed at the weak who considered themselves good because they lacked claws.
    3. Re:Which games? by Anonymous Coward · · Score: 0

      Bionic Commando was a sequel wasn't it?

      Nope.

    4. Re:Which games? by Pluvius · · Score: 1

      Yup.

      Rob

    5. Re:Which games? by silicon+not+in+the+v · · Score: 1

      > Bionic Commando was a sequel wasn't it?

      Not really a sequel--it would probably be better called a spin-off, like The Jeffersons was a spin-off TV show from All in the Family(Archie Bunker). The main character of Commando was called Super-Joe. Bionic Commando was a different guy going through a different type of game, but Nintendo linked in the plot so that the goal was to rescue Super-Joe, who had been kidnapped.

      I think of it in the same was as how Mario stuck his big mustached nose into just about every game Nintendo ever made(rather than licensed) for the NES, just to show that, "Hey! Look at us! We're made by Nintendo(TM)!" He was the ref in Mike Tyson's^H^H^H^H^H Punch Out and the guy throwing the pills in Dr. Mario. A friend of mine has a book about Nintendo with an article listing all the places he showed up that I can't remember.

      --
      We may experience some slight turbulence and then...explode. -Capt. Mal Reynolds
  9. Street Fighter? by LordOfYourPants · · Score: 1

    Ever try playing it with the analog joystick? Horrible. A drag to know I'll have to shell out more cash for an analog stick to play it.

    1. Re:Street Fighter? by ChibiLZ · · Score: 1

      If you're serious about fighting games though, there's absolutely no reason not to go out and drop some cash on a good arcade stick.

      Gotta love the old school digital joystick technology.

      --
      Don't buy WoW Gold! Make it yourself!
    2. Re:Street Fighter? by hal2814 · · Score: 1

      If you're SERIOUS about fighting games, you'll go out and hack your favorite console's controller to handle arcade parts. That'll be a lot harder to do with analog directional pads. Or you might just wait until you can afford the arcade board to plop into your arcade cabinet of choice.

  10. A little perspective, please by alexo · · Score: 3, Funny


    > I am deeply saddened by this news.

    Somebody needs to get out more.

  11. D-pad is necessary by superstick58 · · Score: 4, Interesting
    So 20 years ago the D-pad was a revolutionary new way to control and replaced the analog joystick. Now the analog joystick is the revolutionary new way to control and will replace the d-pad? The d-pad was created because it offered many benefits over an analog joystick:

    Smaller space constraints

    Better tactile feedback(push, click)

    Better for navigating 2D environments (menus)etc.

    I know I generally use the d-pad just as much as the analog stick on various games. It would be rather inconvenient to see it go.

    1. Re:D-pad is necessary by KDR_11k · · Score: 1

      You're forgetting that back then few joysticks were actually analog, most were digital and as far as digital control goes a dpad IS better. Also, back then joysticks came mostly in flightstick shapes, which are kinda impractical for platformers and the like.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:D-pad is necessary by easychord · · Score: 1

      Classic joysticks like the Competion Pro for the 8bit and 16bit computers were better than dpads in my opinion. A nice short stick and the satisfying click of the microswitches, you could completely own any console gamer in Sensi Soccer who insisted on using a joypad.

      This sort of joystick was also closer to the controls on the Arcade games of the time.

    3. Re:D-pad is necessary by gozar · · Score: 2, Informative
      So 20 years ago the D-pad was a revolutionary new way to control and replaced the analog joystick. Now the analog joystick is the revolutionary new way to control and will replace the d-pad? The d-pad was created because it offered many benefits over an analog joystick:

      The d-pad actually replaced the digital joystick. Twenty years ago the only machines that I can remember having analog sticks were the Apple II and TRS-80. All the Ataris used digital sticks. Analog sticks didn't really come into their own until the release of the dual-shock controller for the PS1 and the N64.

      Anyway, I'd like to see a controller based on the original iPod wheel. That way you can spin it for paddle games, but also use it for directional use.

      --
      What, me worry?
    4. Re:D-pad is necessary by Anonymous Coward · · Score: 0

      I've found that a d-pad is good for pulling off special moves/fatalities in Mortal Kombat. Unfortunately, it also has a tendency to scrape my thumb raw.

    5. Re:D-pad is necessary by blincoln · · Score: 1

      All the Ataris used digital sticks.

      The 5200 controllers had analogue sticks. They were a huge hassle and the early models broke all the time.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    6. Re:D-pad is necessary by NanoGator · · Score: 1

      "So 20 years ago the D-pad was a revolutionary new way to control and replaced the analog joystick."

      No it didn't. Analog sticks were a lot more expensive, required precious CPU resources, and really weren't practical for something like the NES because they were too big. Don't forget that the original NES came with 2 controllers, a Light gun, and 3 games.

      --
      "Derp de derp."
  12. GBA compatibility? by ksiddique · · Score: 2, Insightful

    If the Revolution will be able to play GBA games (which I have no idea if it will), dropping the D-Pad will be "teh suxx0rsz". I've got a GBA Player for my 'Cube and I'm so glad there's a D-Pad on my Wavebird. Playing GBA games with an analog stick just doesn't feel right.

    1. Re:GBA compatibility? by Bachus9000 · · Score: 1

      I went so far as to buy a Hori gamepad from Japan for my GBPlayer needs. It works beautifully. :)

    2. Re:GBA compatibility? by TechniMyoko · · Score: 1

      So did I, you practically need the baby to play Nintendo Puzzle Collection.

    3. Re:GBA compatibility? by Anonymous Coward · · Score: 0

      I bought an imported set of Hori digital pads too, one of each color. They're marketed mostly for using with the GameBoyPlayer

      I'd do it all again, just because of the amount of gaming I've done with them already, but Hori is bringing them to the U.S. for $15 each. That's cheaper than what I paid for them.

      They should be in more stores by next week, although supposedly some stores have them already.

  13. Damn. by Anonymous Coward · · Score: 1, Insightful

    Switching visors just won't feel right.

    1. Re:Damn. by Karma+Farmer · · Score: 1

      Yep. That's about the only game I can think of that uses the dpad.

    2. Re:Damn. by Anonymous Coward · · Score: 0

      ummm...Pikmen 2....anyone??

    3. Re:Damn. by Firehawke · · Score: 1

      Mege Man Anniversary Collection. Analog stick isn't fast enough on digital movement action games like that. The travel distance for switching from a walk to the left to a walk to the right is *MUCH* slower on analog sticks as compared to d-pad. The inherent latency on some movements will drive one absolutely bonkers.

  14. Dpad Joystick for SF2 by CrazyJim1 · · Score: 1

    I was able to win on hardest SF2 original, with all perfect rounds on SNES. In the arcades I have sometimes have trouble throwing fireballs.

  15. no A & B buttons? by EddieBurkett · · Score: 1

    The loss of the D-Pad makes sense from an evolutionary standpoint, but the loss of the A & B buttons? It seems silly for Nintendo to leave the X&Y or the C-buttons but get rid of the A&B, given their tie to history (unless this is just a gimmick to emphasize the "Revolution"). I'm thinking that if the A&B buttons are gone, then all buttons (save maybe one) are gone from the left side of the controller face. Everyone is thinking that Nintendo will still use the Analog pad, but given Nintendo's interest in the EyeToy (and again, the "Revolution" moniker), I wouldn't be surprised if Nintendo foregoes controllers altogether on the next console. Not that I know what they'd replace them with...

    --
    The only thing I hate more than hypocrites are people who hate hypocrites.
  16. Confirmed by satoshi1 · · Score: 1

    Has this actually been confirmed yet? How is this supposed to work when the Revolution can play Gamecube games?? You can't play many of those games without a D-Pad. I'd take this with a grain of salt.

    1. Re:Confirmed by Anonymous Coward · · Score: 1, Insightful

      It's an unconfirmed rumor.

      Anyone who was watching the gaming hype scene in the period running up to the gameCube's release should know that all speculative articles about Nintendo's controller design are pure bullshit. The design of the GameCube controller alone evolved many, many times. And that's just going on the mockups that Nintendo allowed people to see in the last months of the GameCube's development.

      For proof, just take a look at one of your GameCube controllers. If yours has a D-pad (yes, people were saying back then that the GameCube wouldn't have a D-pad either), a circular B button, and a Z button, you are holding proof that most of all the articles about the GameCube's controller design are false.

      So yeah, like the parent, I wouldn't lament the loss of the D-pad or controller face buttons just yet.

    2. Re:Confirmed by Anonymous Coward · · Score: 0

      Has the gamecube play "actually been confirmed yet"?

  17. Why Mario Thumbpits Of Course! by blueZhift · · Score: 3, Interesting

    I would guess two things. First, whatever new control scheme Nintendo has in mind for their next console will be built with the next Miyamoto game in mind (another Mario perhaps). And the new controls will adequately replace D-pad functionality and add enhancements.

    So I got to thinking about it and came up with analog thumbpits. The current analog game pad controls sit up like bumps on the controller and are a bit awkward to use as D-pad replacements. But imagine a soft rubber thumbsized pit. Your thumb would sit in this comfortably allowing you to naturally nudge it in a way analogous to moving the D-pad, but now you can do a lot more than the cross pattern such as pushing straight down and down at angles. So games could be developed where it makes a difference how fast or how far down you push with more freedom than the current analog sticks and buttons give.

    I would also expect some kind of touch pad to be included on the controller as well. No strike that, it's not necessary. In typical Nintendo fashion, the new console would have a port/ports for connecting the DS. Then you would just use the DS touch pad. They may still put a pad on the controller though since the DS scheme may be too awkward for the next Mario game. The touch pad has some interesting possibilities. For one thing, as a program configurable control I could see it becoming a keyboard for online chat. Not as good as a real keyboard, but much between than onscreen keyboards. (They might throw in a built-in mike like the DS has as well.)

    Finally, perhaps the next controller will have pressure sensitive grips. These grips would replace the buttons. Now each finger can provide input in what should be a more comfortable way, if engineered right. If even half of the above comes to pass, I'd expect the new controllers to be rather difficult to emulate by 3rd parties, which of course will mean more money for Nintendo.

    Heh heh, if even part of this is true, there may be a knock at the do...

    1. Re:Why Mario Thumbpits Of Course! by Anonymous Coward · · Score: 0

      just to let you know the DS only has a EXT2 port so if it was going to connect it would have to be wireless through the 802.11b there is no other ports other than EXT2 and the headset/headphone port on the DS.....

    2. Re:Why Mario Thumbpits Of Course! by Firehawke · · Score: 1

      They kindasorta did that already-- it's called the NES Max. I thought it sucked horribly, though at least one of my friends loved the thing.

    3. Re:Why Mario Thumbpits Of Course! by computertheque · · Score: 1

      I still think that the analog controller for the Sega Saturn was the most comfortable. It more or less is what you describe in the first two paragraphs.

  18. Controller Speculation by mothlos · · Score: 1
    This page has some speculation on Revolution controller possibilities and is a good, if somewhat old, look at what Nintendo has been doing for a while.

    I personally like the idea of gyro-enabled motion sensing controllers. Lots of possibilities there for increased gameplay if they do it right.

  19. Oops my wife just stopped playing games with me by Johnny2Bags · · Score: 1

    The D-pad is the only thing that keeps my wife playing games with me. She is a less-than-casual gamer, and has never embrassed the analog controls.

    I agree with the other comments, some game genres like puzzles are just much better to handle with a D-pad.

    I hope Nintendo doesn't make any mistakes in haste with getting this new system out and trying to break any misconceptions of their system being only for kids.

    I can see the big N trying to change "too much" just to overcome the critics.

    There is nother wrong with labeling the buttons "A" and "B" - so I have no clue as to why they would drop those labels, but I do have to say that when "coaching" people new to a game, I just say the "green" and "red" buttons because it's easier for them to catch on.

    I personally hate the symbols used by the Playstation.

    What about the idea of a controller with interchangable parts? You want dual-analog, you snap in the 2 analog controls. You want d-pad on the left, and analog on the right, you just snap in the controls into place. Or vice-versa... its up to you. That would be an interesting concept.

    And on one last note: The controller ?has? to have some sorta of up,down,left,right input device, I can't see Nintendo breaking completely away from standard gaming logic. So if Nintendo doesn't come out with a controller with a d-pad, 3rd party controller suppliers will.

    1. Re:Oops my wife just stopped playing games with me by -kertrats- · · Score: 1

      What about the idea of a controller with interchangable parts? You want dual-analog, you snap in the 2 analog controls. You want d-pad on the left, and analog on the right, you just snap in the controls into place. Or vice-versa... its up to you. That would be an interesting concept. nice idea in concept, except the wiring for digital or analog controls would be far too different to allow you to move things around without the controller being gargantuan, possibly even approaching the size of the original Xbox pack-in controller.

      --
      The Braying and Neighing of Barnyard Animals Follows.
  20. What on earth are they planning? by Kamalot · · Score: 1

    You knew the D-Pad was being evolved out. It went from the primary position in the old controllers to secondary status on recent controllers; Dreamcast, Xbox and GameCube. Most games only use it as a means of selecting weapons or menu items these days. Only the PS2 keeps the D-Pad (or D buttons) in the primary gaming position and that is simply because it is more important to Sony that the controller "look good" rather than arranging the elements based on frequency of use and usability. It is a carryover from the PS1 controller, with the analog sticks slapped on as an afterthought. Even more impressive news would be is Sony decides to bring the PS3 controller into the modern age by putting the analog stick in the primary thumb position. After looking at the analog nub on the PSP, I highly doubt it will happen.

    1. Re:What on earth are they planning? by Firehawke · · Score: 1

      Let's sure as hell hope not, considering how much I still use the d-pad on my PS2. Analog is fine for many games, but I've got more than a few where precise movement means d-pad only.

    2. Re:What on earth are they planning? by jrockway · · Score: 1

      I do a lot better in Gran Turismo with the d-pad. The analog sticks are weird...

      --
      My other car is first.
    3. Re:What on earth are they planning? by andreyw · · Score: 1

      Infidel. I find WASD the best controlls ever.

  21. Maybe their patent expired by Anonymous Coward · · Score: 0

    Nintendo has a patent on the D-pad. No other manufacturer was permitted to copy this control design (which is why the Playstation has the stupid 4 button design which makes doing "diagonals" very difficult, and back in the day, the Sega Genesis had a ROUND dpad with raised + on top.

    It's still unfortunate though, as I have always preferred this control for navigating menus.

  22. Nintendo wouldn't be happy... by Anonymous Coward · · Score: 0

    ... as it's not called a "D-PAD" but a "+ Control Pad" (shared by all Nintendo controllers since the NES days).

    The D-PAD is the thingy that's on the Xbox Controller.

    1. Re:Nintendo wouldn't be happy... by Anonymous Coward · · Score: 0

      That's right. Nintendo, the inventor of the d-pad, has never called it a d-pad.

      But the term evolved from two sources. One, Sega referred to it as the "d button" in their early console days. Two, it is also considered an abbreviation of the term "directional pad," which was used in magazines and game documentation.

  23. This is obviously a decoy by incom · · Score: 1

    to mess with the competitions head, maybe it'll make sony or MS follow suit, only to be screwed over after nintendo releases thier console *with* a d-pad. Apple should start doing this, leak some screenshots of something that looks and sounds cool, but sucks ass in useability, and hope that the competition copies it while they ditch in before release. I'm hoping the nintendo revolution will have 802.11b/g wireless networking, maybe 5 gigs of internal storage, and a VR PORT, so that my dream of VR mmog's will come true.

    --
    True genius is grasping a situation like a peice of fruit, and peircing it just right so that it drains dry.
    1. Re:This is obviously a decoy by Anonymous Coward · · Score: 0

      Yes, I'm sure MS and Sony are going to take their cues from the #3 console manufacturer...

    2. Re:This is obviously a decoy by incom · · Score: 1

      Have you soon xbox sales in japan? It's irrelevant there, I'd be surprised if nintendo isn't #2 worldwide.

      --
      True genius is grasping a situation like a peice of fruit, and peircing it just right so that it drains dry.
  24. Large Grain of Salt by mushroom+blue · · Score: 3, Informative

    so Computer and Video Games is known to post not only rumors, but blatantly false information. they've had their asses nailed to the wall before for things like this, and I'm pretty sure this is simply another case of trying to get hits on their website.

    so yeah. until you see something more official (at least more official than this rag), take this story with a HUGE grain of salt.

    1. Re:Large Grain of Salt by Anonymous Coward · · Score: 0
      ...until you see something more official (at least more official than this rag), take this story with a HUGE grain of salt.
      What are you saying?

      Take this story with TWO huge grains of salt. =P
    2. Re:Large Grain of Salt by Anonymous Coward · · Score: 0
      Computer and Video Games is known to post not only rumors, but blatantly false information.
      Sounds a lot like Slashdot, doesn't it?
    3. Re:Large Grain of Salt by Anonymous Coward · · Score: 0

      Yeah, and you know what the typical gaming jorunalist will write up?

      "Well, the Revolution is out and it's not as bad as we told you it was going to be. Turns out Nintendo flip-flopped on their previous promise to remove the d-pad and a and b buttons, and have put them back in. Those old fashioned Jap jerks just don't know how to let go, do they?"

      The fact is, it's cheap and easy to fabricate bullshit and pass it off as exclusive news. And that's why the gaming press is worthless.

      I'm waiting for a press release. The concept of unofficial speculative pre-release hype and FUD is so early 1990s that it's not even funny any more.

  25. What about trackballs/mice? by MobyDisk · · Score: 2, Insightful

    Certain types of games are better-suited to touchpads, trackballs, mice, cameras, etc. I am surprised that no aftermarket trackball controllers are available for home game consoles. Two types of games suffer from this limitation, and they are both types of games that do better on PCs than consoles:

    1) Resource management / icon-based / menu-based games
    - It is easier to move and click a mouse/trackball than with a joystick or d-pad.
    - Examples: The Sims, Black and White, Warcraft, etc.

    2) FPS games
    - The ability to quickly aim and
    - The ability to move with a different hand than the aiming hand
    - Examples: Doom, Quake, Half-life, Unreal, and probably 50% of PC games

    In general, a mouse/trackball offers higher-precision, greater feedback, and an infinite range of speeds over a d-pad or trackball. But it is bad with simple forward, backward, left, and right. But fewer games today use that model. Why do we continue to use these old-style inputs?

    FYI: This is called multimodal input, where each device complements the abilities of the other. The keyboard/mouse paradigm is the most generally powerful multimodal combination discovered thus far.

    1. Re:What about trackballs/mice? by Phlod · · Score: 1

      I can't imagine playing a Fighter with a trackball or mouse. In fact, Analog sticks stink for fighters too. And RPG games have little need for anything but a D-Pad and buttons. Then again, I can't think of too many of those types of games that exsist on any Nintendo-made console, so maybe they don't care. But it won't make me want to buy the console, as those are pretty much the only games I play. I agree on FPS games tho. A mouse/trackball is *so* much easier to use.
      I remember, back in the day, seeing the PS1's joypads in a magazine and thinking that each of the directions on them was an individual button instead of having the crosspiece hidden under the plastic of the controller. I thought, 'How the heck am I gonna do a Dragon Punch with that controller?'

  26. Bah by aztektum · · Score: 1

    I hate this new controllers for every console. It's one reason why PC game accessories don't sell for crap. They keyboard/mouse works for almost anything except flight sims. Just another way to make money each time around, "Now you get to buy 3 more controllers to play with your friends!" I like the way the Gamecube controller works. The button layout is weird to look at, but puts the focus on the "A+B" gameplay type. Simple? Yes. Effective? Indeed. Oh well, I'm just curious where that Zelda game they showed clips of at E3-04 are?

    --
    :: aztek ::
    No sig for you!!
    1. Re:Bah by Anonymous Coward · · Score: 0

      That new Zelda game will be released for the GameCube in 2005, just like it says in the trailer video.

  27. HOORAY! by Devil's+Avocado · · Score: 1

    Ding, dong, the d-pad's gone,
    wicked pad,
    stupid pad,
    Ding, dong, the dumb-ass d-pad's dead!

    Gosh, and it only took what, 20 years for Nintendo, the original perpetrators, to abandon this atrocity. The d-pad is a sadist's exercise in reverse ergonomics. You make the player hit four buttons instead of using one stick, then you put it under his left thumb when he's probably right-handed. Brilliant!

    If you want a glimpse of how game controllers should look, go back in time and check out the epyx joystick: http://www.cedmagic.com/tech-info/remote-control/e pyx-500xj-joystick.html

    These things were incredibly comfortable to use. Unfortunately they weren't manufactured very well and would break all the time, but the ergonomics were fantastic.

    Now if only Sony and MS would follow suit...

    1. Re:HOORAY! by belg4mit · · Score: 1

      You put it under the left thumb because while you typically do not need to change direction rapid-fire, you need to jump/shoot/fly that way.

      --
      Were that I say, pancakes?
    2. Re:HOORAY! by Anonymous Coward · · Score: 1, Interesting

      You're severely underexperienced with console gaming, and it shows.

      Who knows, maybe you are an old-school PC gamer who can't stand consoles, but seriously, the last thing an actual console gamer would argue about is the handed-ness of the traditional controller layout, or the d-pad's inadequacy compared to a right-handed digital microswitch joystick with no travel (like the crap Epyx joystick that you posted). I've used that thing before, and it would be a poor substitute for a d-pad with almost any of the best console games over the past 20 years, save few.

      Basically, the d-pad/analog thumb pad combo is great. I doubt this unconfirmed rumor about Nintendo is true, although the possibilities for new types of games that don't require the d-pad may also be exciting.

    3. Re:HOORAY! by Devil's+Avocado · · Score: 1

      I don't think so. The weaker hand is perfectly adequate for mashing buttons quickly -- all that takes is speed. Fine-grained directional control, on the other hand, requires agility, which is much higher in the stronger hand. And I don't know what kind of games you play, but in my experience you *do* change direction rapidly in most action games.

    4. Re:HOORAY! by Devil's+Avocado · · Score: 1
      You're severely underexperienced with console gaming, and it shows.
      Wow, mr. anonymous coward, you sure saw through me. I've owned consoles ever since the original Pong, but you're right, I don't have any console experience. I bow to your superior insight!
      Who knows, maybe you are an old-school PC gamer who can't stand consoles, but seriously, the last thing an actual console gamer would argue about is the handed-ness of the traditional controller layout, or the d-pad's inadequacy compared to a right-handed digital microswitch joystick with no travel (like the crap Epyx joystick that you posted).
      Sorry, but who are you to say what an "actual console gamer" would or would not argue about, and what does that have to do with anything? Most console gamers today have never even been exposed to anything except d-pad controllers and aren't in a good position to comment one way or another, much like yourself. You clearly don't have a clue about ergonomics, which is obvious from your attitude about low-travel controllers. Low-travel is highly desirable for digital controllers. Why would you want high-travel to turn a switch on or off? Low-travel gives you quick, high precision control with minimal wasted effort, which is why car enthusiasts pay premiums for low-travel gear shifters.
      I've used that thing before, and it would be a poor substitute for a d-pad with almost any of the best console games over the past 20 years, save few.
      Whether or not that specific Epyx controller would work well for console games designed for the d-pad is totally beside the point. The point is that the d-pad concept is a crappy design, ergonomically. The point is that it's harder to control direction with precision by using the thumb of your weak hand to tilt a pad in various directions than it is to control it by using the wrist of your stronger hand to move a joystick.

      Have you noticed that fighter jets are not controlled by d-pads? Have you noticed that arcade games don't have d-pads? The d-pad came about because it's the cheapest form factor to manufacture, not because it's better than the alternatives. Nintendo used it for their cheap little hand-held games and carried it over to their consoles. When Nintendo succeeded in the marketplace others copied their design, and it wasn't until years later that we got a d-pad based controller that didn't completely suck.

      Compare this history to the Epyx controller, which was actually designed to be held and used in comfort, with high precision and speed, and imagine a world where this kind of design was improved upon for better durability, more buttons, multiple control surfaces, etc, and I think you'll see that we all would have been better off if the original Nintendo had tanked.

      Basically, the d-pad/analog thumb pad combo is great. I doubt this unconfirmed rumor about Nintendo is true, although the possibilities for new types of games that don't require the d-pad may also be exciting.
      The d-pad/analog thumb pad combo isn't what we're talking about, but it's only an improvement because you can avoid using the d-pad! You've now got a joystick but you're still stuck with it under your weaker hand (apologies to all the lefties I'm ignoring) and you still have to controll it with your thumb instead of your wrist.
    5. Re:HOORAY! by belg4mit · · Score: 1

      Yes, speed. Nobody said nuthin' about strength.
      Try tapping the table with the fingers on each hand
      as fast as you can. You have much better control over your writing hand.

      --
      Were that I say, pancakes?
    6. Re:HOORAY! by Anonymous Coward · · Score: 0

      "Wow, mr. anonymous coward, you sure saw through me. I've owned consoles ever since the original Pong, but you're right, I don't have any console experience. I bow to your superior insight!"

      Unconfirmable straw man. My first TV games console was a single-game black & white racing unit that used neither joysticks nor joypads, but that matters as little as your "proof." And yes, I tend to have superior insight into console gaming than the typical defensive 5-digit UID /.er who might falsely believe that any sort of "rep" is at stake. No offense.

      "Sorry, but who are you to say what an "actual console gamer" would or would not argue about, and what does that have to do with anything?"

      Simple. As a living example, I speak from my own experience.

      Its relevance lies in the fact that console gaming is what it is today partially in thanks to what the d-pad did for it. And for us real console gamers, that is a good thing. Note that the previous sentence isn't meant to exclude.

      "Most console gamers today have never even been exposed to anything except d-pad controllers and aren't in a good position to comment one way or another, much like yourself."

      Touche. Assuming you tell the truth about your experience (and the age that this implies, along with hopefully a certain maturity level), we are now at 1:1 for misrepresenting each other in terms of experience.

      "You clearly don't have a clue about ergonomics, which is obvious from your attitude about low-travel controllers. Low-travel is highly desirable for digital controllers. Why would you want high-travel to turn a switch on or off? Low-travel gives you quick, high precision control with minimal wasted effort, which is why car enthusiasts pay premiums for low-travel gear shifters."

      Another straw man.

      Actually, I am quite a fan of low-travel joysticks for certain games. I imported a Sanwa joystick for use in my homebuilt arcade stick for use in my MAME cabinet, strictly because I find it to be my preference for use with some arcade games that are specifically designed around joysticks. Street Fighter on a Japanese ball-topped stick and Street Fighter on a long-travel American bat-topped stick are two very different experiences. Where low-travel joysticks fall short are in cases where slight movements lead to entry mistakes. That is one of the Epyx's many flaws.

      Moreover, the majority of home console games are not designed for joysticks of any type. And that's my point.

      The d-pad helped usher in new game types for which the joystick is simply inadequate. The console games of today are BEST suited to thumb control, not joystick control. By dismissing the d-pad, and suggesting joystick control as its clear superior without exception, you dismiss the huge middle legacy of console games from the 80s until present. From this, what else would you have me believe other than the still-likely possibility that you don't know a thing about what we're talking about?

      "Whether or not that specific Epyx controller would work well for console games designed for the d-pad is totally beside the point."

      Well then, you should not have cited it as an example of "how game controllers should look," since obviously, it isn't.

      Left wrists and palms around the world are better off for that fact.

      "The point is that the d-pad concept is a crappy design, ergonomically. The point is that it's harder to control direction with precision by using the thumb of your weak hand to tilt a pad in various directions than it is to control it by using the wrist of your stronger hand to move a joystick."

      First things first: I am now convinced that, for whatever early year you started playing console games, you have not done enough of it to know what you're talking about. The above quoted paragraph is good proof of this.

      Further, I find it disappointing that I have to help you clarify your own points in

  28. Just like GameCube by Anonymous Coward · · Score: 0

    They were going to drop the d-pad from the GameCube controller too. Too many developers complained though, and they slapped on a GBA d-pad to make them happy. As long as they have something new to replace it with, I'm perfectly fine with this. Getting rid of face buttons though? That's certainly odd.

  29. Glad to see the D-pad go because by NeMon'ess · · Score: 1

    On the current gamepads both the d-pad and analog stick aren't in the most ergonomic position. One is too too high up. The other is too low and to the right of where my thumb naturally rests. With only an analog stick, the placement can be optimal again.

    Now if they would just shape the pad more ergonomically. Hold your hands and arms like they're holding a gamepad. The back of your hand and forearm ought to be a straight line because bending the wrist is terrible ergonomics. The current batch of gamepads all make my wrist and hands bend upwards, which leads to discomfort after an hour.

  30. Down with left handed controllers! by megalomaniacs4u · · Score: 1

    Cool!

    Maybe I can have the controller on the righthand side for a change.

    I'm righthanded like most of the population, and it really sucks all consoles have that dumb lefthanded control system. I mean my left hand is great for mashing buttons, and holding stuff but is all but useless otherwise.

    1. Re:Down with left handed controllers! by Kamalot · · Score: 1

      You should try playing Metroid Prime: First Hunt on the Nintendo DS. You can use your right hand on the touch screen, just like you would use a mouse. Your left hand does a WASD dance on the D-Pad and the left trigger shoots. Brilliant! Try the thumb-strap thing to. Your right-thumb acts JUST like a mouse!

  31. Riot in the streets by ShawnMcCool42 · · Score: 1

    Yes, let's all riot because they're analyzing their perspective and altering to fit a new set of goals.

  32. Eliminating console parity by MilenCent · · Score: 1

    That's what Nintendo is probably doing here.

    I just got Midway Arcade Treasures 2, a game in which the dpad is a preferred control scheme for most of the included classic arcade titles. The package was also released for PS2 and Xbox however. It plays roughly the same across all of them, because the controllers are all capable of the same things.

    By doing this, Nintendo is striking a blow against easy portability across consoles. I'd say this will work against them, although after the brilliant additions made to the DS, I now thing it MAY be possible they have something much better in the works to replace the pad with.

    It's going to be an interesting E3, in any case.

  33. Analog menus by Spleener12 · · Score: 1
    In Metroid Prime 2 Retro did a menu system that seemed to be designed to be navigated with an analog stick.

    It sucked ass.

    Dropping a digital pad is a bad, bad idea. You still need it for some things. As far as the A and B buttons are concerned, they'll just be changing the names for those, I'm sure.

    1. Re:Analog menus by kerrle · · Score: 1

      Funny, virtually everyone I know really liked those menus.

      I'll definitely admit that they may not scale well, though.

    2. Re:Analog menus by Headcase88 · · Score: 1

      Dropping the d-pad is indeed a bad idea. I like using it more than analog sticks in most games, and also, sticks wear out after many hours of play.

      That being said, the Metroid Prime 2 menus were pretty good once you got the hang of it. Perhaps revolutionary, because once you were adept, navigation was slightly faster when compared to a regular menu with the same amount of menu options.

      --
      "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
  34. Well that's a little annoying by NanoGator · · Score: 1

    This is just a rumor. What kinda bugs me is that Slashdot rejected another rumor that was far more interesting. That rumor was that the next Nintendo system may come with a VGA port. That may or may not be true, but I think most of us here would appreciate how cool that'd be.

    --
    "Derp de derp."
  35. Hrmm by TheBot · · Score: 1

    I do not believe this to be a good thing, except for 3rd party controllers. Example, you want to play a fighting game of an old school caliber, but the analog stick just doesn't feel right...Use the D-Pad, it's probably what you used when you first played anyway(Street Fighter II-Super Nintendo). I believe the D-pad on the Gamecube controller was way too small, and thus gamers didn't use it much. It's as big as my thumb, and that just doesn't work when I want to hit the right d-pad, not top, bottom, right all at the same time. If they adopted the d-pad from SNES they would've had no problem with people using it more. It's a sad day when Nintendo takes away something so...so perfect.

  36. OENOES by m3g4t0ky0 · · Score: 2, Funny

    How will we live without the D-pad and A & B buttons? What's next, Nintendo? The E-pad and C & D buttons?

    --
    Har...
  37. Re:Dpad Joystick for SF2 by Anonymous Coward · · Score: 0

    Y'know, I went and looked at your "hall of fame" earlier in this thread, and then get to this...

    People believe this stuff a lot more ('specially 'round these here parts) when you accompany such outlandish claims with proof, like - screenshots or something.

    And, even though I completely admire your accomplishments (provided they are as you claim), might I suggest a warm and caring Signifigant Other? In my hetero world, I enjoy a good game of "Find the G-Spot" much more than any pixelated goodness ;).