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Take Two in Talks with Major League Baseball

After EA's ESPN announcement yesterday, it hardly comes as a surprise that GamesIndustry.biz is reporting a possible deal between Take Two Interactive and Major League Baseball. The deal, first reported in the Wall Street Journal, appears to be for exclusivity rights similar to EA's arrangements. While the move wouldn't hurt EA's baseball franchise, it would squeeze out other competitors who have used the MLB license in the past.

129 comments

  1. Why? by Anonymous Coward · · Score: 0

    For those out of the basball game loop, why wouldn't it hurt EA's franchise at all ?

    1. Re:Why? by stupidfoo · · Score: 1

      I don't see how it wouldn't hurt them. They wouldn't have real players. And that would hurt them.

    2. Re:Why? by sangreal66 · · Score: 1

      The authors of the article seem to think it is only for the MLB brand name and not the rights to use the teams/players. If that is the case, it wouldn't hurt EA because EA doesnt use the MLB brand.

    3. Re:Why? by th3space · · Score: 1

      If they signed a deal w/ Major League Baseball, that only gives them rights to the team names, logos and stadiums. Signing a deal with Major League Baseball Players Association would give them the rights to the players names, images and statistics. Except for those few players who have chosen to sever their ties to the MLBPA to negotiate licensings deals on their own behalf (Barry Bonds is an example of this practice). AFAIK, at least.

      Which reminds me, when EA inked the National Football League, did they also lock in Players, Inc? If not, then Sega could always use the players, just not the team names, logos and stadiums...just an afterthought, I suppose. I'm also too lazy to go back and try to open an article our network admin has deemed unnecessary for work-related purposes (but I guess he read's the /., since I'm still able to get to this).

      --
      "How like you to drag your keyboard to a gun fight." - Aaron Bedard (BANE)
    4. Re:Why? by BigDogCH · · Score: 1

      Well, this combined with the NFL thingy leads me to think I will not be purchasing any more sports games. I can live with my old sports games.

      10 yard fight
      John Elway's Quarterback
      Bases Loaded II
      And the best game ever, BATTLETOADS!

      Sorry, battletoads that wasn't a sports game, but it came to mind for some reason.

    5. Re:Why? by devnull17 · · Score: 1

      Yeah, I believe that the NFL deal also included exclusive rights to the NFLPA.

      As for the MLB issue, losing team names and stadiums would be a huge problem. I don't care if I can use Curt Schilling if he's wearing a Boston Green Socks uniform and pitching in Boston Field.

      EA's greedy exclusivity moves are causing a huge mess all across the genre--EA's MVP Baseball and Sony's MLB line were the best baseball games available, and if I get stuck with Take Two's inferior product (and it is vastly inferior), I'm going to be really pissed.

    6. Re:Why? by Pluvius · · Score: 1

      Those games are bush-league compared to Tecmo Super Bowl and Baseball Simulator 1.000.

      Rob

    7. Re:Why? by BigDogCH · · Score: 1

      Sorry, I am not a big baseball fan. I had to look up "bush-league". It is sad, I know. But, for the rest of you, here it is....Google

    8. Re:Why? by Bedouin+X · · Score: 1

      Don't forget Baseball Stars (NES) and 2020 Super Baseball (Neo Geo)

      --
      Dissolve... Resolve... Evolve...
  2. EA will own... by Anonymous Coward · · Score: 0

    soon EA will own the sports gaming industry...everyone else will be left with make-believe teams...

    I thought sports were supposed to be competative?

  3. This would hurt EA by crunk · · Score: 2, Interesting
    the move wouldn't hurt EA's baseball franchise

    Why not? EA won't be able to use real players in their baseball games. That will definately hurt them.

    --
    It's the battle of the minds, and everyone's unarmed.
    1. Re:This would hurt EA by mgs1000 · · Score: 2, Informative
      They would need an exclusive deal with the MLB Player's Association to keep EA from using real player names.

      A deal with MLB would just prevent them from using the Team names. Anybody remember Tecmo Baseball on the NES?

    2. Re:This would hurt EA by pappy97 · · Score: 1

      I remember the Hardball series didn't have an MLB license, so they just city names, but team logos (And colors) were different.

      It was no big deal to Hardball fans, as we had the real players.

  4. Yet another EA article by Anonymous Coward · · Score: 3, Funny

    Did EA crap in CmdrTaco's Wheaties or something?

    1. Re:Yet another EA article by Anonymous Coward · · Score: 2, Funny

      man that's like 10x worse than someone pissing in your cornflakes.

  5. Reactions... by bje2 · · Score: 2, Interesting
    I don't know what the numbers are like, but i'm guessing this isn't as big of a deal as the NFL contract...something tells me that there are a whole lot more copies of Madden and ESPN2kX football being purchased then that are of MVP Baseball and it's cometitors...

    one thing i don't get though...the article says that
    "A deal between MLB and Take Two wouldn't change EA's plans in the area, though, as EA doesn't use the MLB branding on its baseball title, MVP Baseball - but smaller rivals in the sector would certainly be squeezed out, such as Sony's MLB range, the latest iteration of which is due out in March."
    ...but EA Sports titles would certainly be hurt, right? sure, they don't use the name MLB 2004, (like NBA Live and NHL 2004 titles) but they do use all of the players, and teams, and stadiums, etc...i would have to assume that if the exclusive deal went through, they would lose the right to all that content? right?...

    Somewhat related to this is the fact that just announced today MLB awarded exclusive rights to fantasy games to MLB's own MLB Advanced Media that controls MLB.com...presumably this means that other baseball fantasy game companies (ESPN, Sandbox, CBSSportsline, etc) would have to buy licenses from MLBAM in order to run fantasy games...
    --

    "Facts are meaningless. You could use facts to prove anything that's even remotely true." - Homer Simpson
    1. Re:Reactions... by bucket74 · · Score: 2, Informative

      Depending on the details of the sports collective bargaining agreement - licensing of league properties (team names/logos, stadia) may be separate from that of the players names.

      I know this has been the case with MLB in other areas. Ever gotten those free baseball cards in a cereal box or something? You know, the ones with the team logos airbrushed off the players' caps. That was because the company producing the cards had permission from the players union, but not MLB.

    2. Re:Reactions... by rlwhite · · Score: 2, Informative

      Generally in MLB, the players union controls licensing of player names, including for video games. Since Barry Bonds pulled out of the union to have control of his own licensing, video games have replaced him with fictional versions. Other players (like Kerry Lightenberg, formerly of the Braves) have long been replaced with fictional versions in video games because they were banned from the union. (Lightenberg and others crossed the picket line during the '94 strike, thus the ban.)

  6. Video game monopoly by Lifereaper0 · · Score: 1

    Is there such a thing and would this qualify?

  7. It doesn't use MLB branding? by spotter · · Score: 4, Interesting

    the article claims that, but EA's web page for the title, clearly has the MLB logo

    http://www.easports.com/games/mvp2004/home.jsp

    1. Re:It doesn't use MLB branding? by superpulpsicle · · Score: 1

      The deal hasn't gone thru completely yet. I hate to see Take Two against the wall. They're not going to win this way.

      The only way they'll win is if they made a football game engine so superior even the lack of real players wouldn't matter.

  8. RTFA by bwcarty · · Score: 1

    A deal between MLB and Take Two wouldn't change EA's plans in the area, though, as EA doesn't use the MLB branding on its baseball title, MVP Baseball

    1. Re:RTFA by crunk · · Score: 1

      Doh. Guess it does help to read the article. I assumed all EA sports games had real players. I own both NBA Live and Madden, both with all real players.

      --
      It's the battle of the minds, and everyone's unarmed.
    2. Re:RTFA by Anonymous Coward · · Score: 0
      Yes they do. The article is incorrect. Try renting MVP Baseball 04 and you'll see that both the real teams and the real players are used - thus, MLB and MLBPA licenses are used by EA.

      Get a clue asshole. Don't believe everything you read on the internet.

  9. Just like NHL hockey ! by AtariAmarok · · Score: 2, Funny
    "soon EA will own the sports gaming industry...everyone else will be left with make-believe teams"

    Just like with NHL hockey!

    --
    Don't blame Durga. I voted for Centauri.
    1. Re:Just like NHL hockey ! by Anonymous Coward · · Score: 0

      Then stay the fuck home and let your kids watch sports on tv. Better yet, dont let your kids watch OR participate in sports. That way they can grow up to be antisocial, fat, pasty little cry babies who complain about society at every given opportunity just like dear old dad.

    2. Re:Just like NHL hockey ! by Anonymous Coward · · Score: 0

      hahaha if only you knew the truth. Enjoy your overpriced "stars" while you live in squalor and comb your mullet, fuckhead.

  10. In Other News... by Anonymous Coward · · Score: 2, Funny

    Competitive gaming industries race to the NHL to work out a deal with them.

    Oh, wait, there needs to be a hockey season first.

    1. Re:In Other News... by dabigpaybackski · · Score: 1

      Actually, the official game this year is called "2005 NHL Picket Line," in which players hold press conferences, consult with lawyers, and drink beer in front of the television. I don't know about you, but I predict a flop.

      --
      "OH SHIT, THERE'S A HORSE IN THE HOSPITAL!"
    2. Re:In Other News... by blueZhift · · Score: 1

      Hmm, I guess by EA's own marketing (If it's in the game, it's in the game.) then there should be a strike/lockout option complete with picket sign and scab studio. Yes! More realism! But like damage modelling in most racing games, I'll bet the respective leagues and players unions would never allow _that_ much realism.

  11. Player Modeling by anonicon · · Score: 3, Funny

    That's fine and fancy, but the burning question for me is whether TakeTwo will put out a game with "Steroids-On" and "Steroids-Off" options.

    Chuck

    1. Re:Player Modeling by Lifereaper0 · · Score: 5, Funny

      Where would they get the data for steriods-off?

    2. Re:Player Modeling by falser · · Score: 1

      Nah, I would much prefer a realistic video game with no "steroids-off" feature. I also would like a game mode that allows you to play as a spectator who goes around robbing souvenir booths, and then streaks across the field with a baseball bat. That would give it a nice GTA feel to it.

    3. Re:Player Modeling by anonicon · · Score: 1

      Good idea, especially if at the final level of the game, you'd have to rush the field and successfully beat up Randy Johnson or, God bless him, Nolan Ryan. :-)

  12. This hurts consumers by teiresias · · Score: 2, Interesting

    I think this endrun to sign exclusive deals is detrimental to the sports electronic gaming industry (admittely not my favorite but I enjoy the occasional game of EA curling as much as the next person). Exclusive deals lead to single lines of games. Exclusive deals curtail the inventive process and remove competition. It's not that this hurts EA, it's how this hurts consumers.

    Perhaps every sports game that comes out of this will be great but my money is on the fact that they will become stagnant and boring.

    --
    -Teiresias
    1. Re:This hurts consumers by freshman_a · · Score: 1

      IMHO, sports organizations like the NFL, MLB, NHL, etc. are probably going to ultimately care about the teams, players, fans, stadiums, and so forth, more than the video game industry. I doubt whether these sports organizations care if 1 or multiple companies make these sports games. They are going to get money from licensing either way. Besides, we are talking about sports with a set number of teams, players, rules, etc. Not an FPS where there are an infinite number of possible story lines, characters, settings, etc. Beyond graphics and some possible UI design things, the game content it probably going to be pretty much the same no matter who makes it so. It's not like one company will add rocket launchers to their MLB game and another will have the next NHL season take place on Mars. As a die-hard football and baseball fan (there goes my geek cred maybe...), as long as the company with the exclusive rights does a decent job of making the game, I don't care who makes it. If EA wants exclusive rights, fine, but if the next NFL game sucks, I won't buy it.

      In other words, I don't see the harm in exclusive rights, but that's just my 2 cents and feel free to disagree.

    2. Re:This hurts consumers by syrinx · · Score: 1

      Hockey on Mars would be pretty cool.

      I can think of extra MLB features.. for example, when playing at Yankee Stadium, if an umpire makes a call against the Yankees, the "fans" can throw stuff on the field. Also adding a "slap ball out of opposing pitcher's hand" move might be fun. See if you can time it so the umpires don't notice!

      </fan type='redsox'>

      --
      Quidquid latine dictum sit, altum sonatur.
    3. Re:This hurts consumers by Anonymous Coward · · Score: 0

      The harm is that EA, particularly, only cares about getting 100% of the market. It certainly doesn't care about putting out a good game. The whips are only put to the developers when EAs market share drops. When their market share is high enough, no one is interested in making a good game.

      You are only going to get a good game out of EA when the competition forces them to put out a good game.

    4. Re:This hurts consumers by Beyond_GoodandEvil · · Score: 1

      One place the exclusive rights have harmed the consumer is in racing games(Formula 1 in particular), since Sony got the exclusive rights you can't find a copy of EA's F1 Challenge, though there is a healthy mod scene adding new tracks and changing the cars as time goes on.

      --
      I laughed at the weak who considered themselves good because they lacked claws.
    5. Re:This hurts consumers by freshman_a · · Score: 1


      Hockey on Mars would be pretty cool.


      yeah, that would be kinda cool. i guess i was speaking more along the lines of realistic sports games.

      </fan type='cardinals'>

      /me bows to fan of the team that utterly humiliated the team that I am a fan of

  13. Who gives a crap by Anonymous Coward · · Score: 0

    It's baseball. Baseball died in 1994. Let it go already.

  14. Whaaa! Mommy! He cheated! by numbski · · Score: 2, Insightful

    This is starting to sound like what I put up with anytime I go online to play football.

    No one likes losing, so a large group of people start cheating in order to win.

    So the people who don't like the cheaters wind up having to learn to cheat themselves in order to keep the cheaters honest.

    Outcome? No one wins. No one can get an honest game.

    This is degenerating into a rights-grab, and only one company per sport will have rights.

    I can hear the whiny-children in my head:

    EA: Wha! He beat me. I don't like losing. I know! I'll cheat!

    VC: Hey! I won fair and square!

    EA: *raspberry* I'm taking my ball and going home!

    VC: That's not your ball!

    EA: It is now!

    --

    Karma: Chameleon (mostly due to the fact that you come and go).

  15. actually... by bje2 · · Score: 1

    actually...EA's NHL 2005 is about the closest thing you can get to a hockey season right now...

    i hear they're gonna just simulate a full hockey season, and award the stanley cup based on that...

    --

    "Facts are meaningless. You could use facts to prove anything that's even remotely true." - Homer Simpson
  16. Here's why. by AtariAmarok · · Score: 1

    I think that EA-MLB passed a rule against him using thumb-steroids to enhance videogame play.

    --
    Don't blame Durga. I voted for Centauri.
  17. Don't get upset, just usual /. double-standard by stratjakt · · Score: 5, Insightful

    While the move wouldn't hurt EA's baseball franchise ...

    A lot of you are wondering why it wouldn't hurt EA any more than anyone else. Of course, it would, but remember - we're supposed to hate EA.

    If we admitted that this could "hurt" EA, in the same way EA's deals could hurt Take Two (et al), we're admitting that competition in the video game market is alive and well, and that exclusive rights are par for the course in the industry.

    Activision has exclusive rights to make Spiderman games, but you don't see any articles about that, do you?

    So basically, just think of EA as Microsoft, and Take Two as Apple.

    DRM in Media Player is an affront to our rights online, and threatens our very freedom. DRM in iTunes is a brilliant business strategy from a company that "gets it". Or, MSFT pursuing action againt mikerowesoft.com (even though they HAVE to defend trademarks) was evil, but Apple suing a kid for passing on a rumor about the mini mac, well that's different because, umm, iPods have neato little scroll wheel things.

    I hope this clears things up. Slashdot is best read and understood when peering through your navel, with your head shoved far up your ass.

    --
    I don't need no instructions to know how to rock!!!!
    1. Re:Don't get upset, just usual /. double-standard by Kick+the+Donkey · · Score: 1
      Its not so much the idea of an exclusive contract that bothers me. Its the end around they did to secure the market. I know, I live in a polyanne world, but I thought that a person||company could win the market by making a superior product.

      And competition is NOT alive and well in the football video genre. What insentive does EA have to improve? If you want a pro football game, you have to go to EA. The next version of Madden will probably be just a re-hash of this year's version, with roster updates. On top of all that, EA will probably have to charge more for it, just to pay off the loads of cash they've had to float to the NFL, AFL, and ESPN. (I still don't see how they are going to make a profit from that...).

      And stop lumping everybody together as 'the slashdot crowd'. Not all of us applaud Apple's use of DRM. Personally, I hate it (that, and 1.00 per song. Ever hear of AllOfMP3.com?). I bought it. I should get to use it. That's why I've made a personal choice to NOT buy from iTunes.

      stratjakt's comments are made when peering through your navel, with your head shoved far up your ass, with a huge frigging chip on his shoulder.

      --
      /. is a bunch of nerds at a million typewriters. It's not a political conspiracy determined to undermine your beliefs.
    2. Re:Don't get upset, just usual /. double-standard by Zonk · · Score: 1

      From the article: "A deal between MLB and Take Two wouldn't change EA's plans in the area, though, as EA doesn't use the MLB branding on its baseball title, MVP Baseball - but smaller rivals in the sector would certainly be squeezed out, such as Sony's MLB range, the latest iteration of which is due out in March."

      Maybe you, and they, wouldn't be wondering about why it wouldn't hurt EA if you read the article before commenting. Way to totally call me on my summarizing, dude.

    3. Re:Don't get upset, just usual /. double-standard by Chris+Burke · · Score: 1

      If we admitted that this could "hurt" EA, in the same way EA's deals could hurt Take Two (et al), we're admitting that competition in the video game market is alive and well, and that exclusive rights are par for the course in the industry.

      How are exclusive rights that prevent others from making games based on real sports teams indicative of competition being "alive and well"? EA has locked up football, and Take Two has locked up baseball. That sounds like a pair of monopolies in (slightly) different markets, not competition.

      Exclusive rights are going to be par for the industry, but "par for the course" and "healthy competition" aren't the same by a long shot.

      So basically, just think of EA as Microsoft, and Take Two as Apple.

      Fuck Microsoft and fuck Apple. However, fuck Apple slightly less, after you're tired and shagged out from fucking Microsoft. That's my "double standard".

      --

      The enemies of Democracy are
    4. Re:Don't get upset, just usual /. double-standard by stratjakt · · Score: 1

      Wait a second, branding is the most important thing to a sports franchise. How could EA have ever survived without MLB branding in the past?

      EA is still selling an unbranded product, while the slashbot wisdom would say that Take Two has a "monopoly advantage" because they have a branded product. It still affects EA the same way it affects anyone else, in a very small and inconsequential way.

      Turns out, that official logo doesn't mean jack-shit when the games are on the shelves.

      Thanks for calling my attention to this: ...smaller rivals in the sector would certainly be squeezed out, such as Sony's MLB range

      Heh... Sony is a "smaller rival" to Take Two...

      I don't know how I missed that the first time. That's the single stupidest fucking "gamer journalist 2 the x-treame!!!" comment I ever read.

      Hahahaha... Yeah, just like Red Hat and SuSe are really squeezing out "smaller rivals" like Microsoft.

      Hahahahahahahhahaha

      Sony, the "little guys" in the gaming world. ROFL.

      Thanks for the laughs. Feel free to abuse your ability to modbomb me into silence, that's generally the way it works around here.

      --
      I don't need no instructions to know how to rock!!!!
    5. Re:Don't get upset, just usual /. double-standard by Anonymous Coward · · Score: 0

      Thanks for telling me what companies I like and don't like. I was confused for a while because I thought multiple people in the same community could have different opinions.

    6. Re:Don't get upset, just usual /. double-standard by Anonymous Coward · · Score: 0

      congratulations on a great troll post. you rock!

    7. Re:Don't get upset, just usual /. double-standard by TXG1112 · · Score: 1

      > when peering through your navel, with your head shoved far up your ass.

      Now I finally understand where the term "navel gazing" comes from.

      --
      I will not be pushed, filed, stamped, indexed, briefed, debriefed, or numbered. My life is my own.
    8. Re:Don't get upset, just usual /. double-standard by Anonymous Coward · · Score: 0

      DRM in Media Player is an affront to our rights online, and threatens our very freedom. DRM in iTunes is a brilliant business strategy from a company that "gets it".

      Microsoft are convicted monopolists. Apple aren't.

      Thanks for playing.

    9. Re:Don't get upset, just usual /. double-standard by ChristianBaekkelund · · Score: 1

      How are exclusive rights that prevent others from making games based on real sports teams indicative of competition being "alive and well"?

      Um, you don't think there was competition to get those exclusive rights? You think that the organizations involved just said "oh, ok, sure" when one company came to them?

    10. Re:Don't get upset, just usual /. double-standard by Chris+Burke · · Score: 1

      Um, you don't think there was competition to get those exclusive rights?

      Exactly. First they competed to sell more copies of their sports games, then they competed to get exclusive rights, and now the rights are aquired and there is no more competition. That is the death of competition. Vying for the exclusive rights was just the final struggle.

      --

      The enemies of Democracy are
    11. Re:Don't get upset, just usual /. double-standard by Anonymous Coward · · Score: 0

      EA now owns Renderware.

      Hopefully this means a better engine for any future GTA games.

    12. Re:Don't get upset, just usual /. double-standard by syberanarchy · · Score: 1

      Hey, when it comes to SPORTS games, sony IS the little guy. Sorry, try again!

    13. Re:Don't get upset, just usual /. double-standard by Anonymous Coward · · Score: 0

      But the article is wrong. MVP Baseball does have real teams. They had an MLB license for MVP Baseball 04. Do a little research before you believe something you read on the internet.

  18. Not really by goldspider · · Score: 1

    How many baseball/basketball/football/etc. games with real players' names does the world really need?

    --
    "Ask not what your country can do for you." --John F. Kennedy
    1. Re:Not really by stratjakt · · Score: 1

      The best sports titles I've ever played didn't have official player names or logos.

      If anything, this encourages innovation in the genre, because Sega and the rest need a better "gimmick" than just having a relatively current roster for each team. (they're never truly up to date since the games are usually gold before trading season is over)

      --
      I don't need no instructions to know how to rock!!!!
  19. Is baseball that big for video games? by PornMaster · · Score: 1

    I've never heard the kind of hype about baseball video games as about even basketball, which seems to me to be far behind football.

    Is this more of an "if you don't have one, you look bad, but having one does nothing positive for you" issue?

  20. what happened to the old EA games?? by Cutting_Crew · · Score: 1

    what i mean is, what happened to their first games? does this whole thing come down to one thing??..that is greed? i tell you this weekend i played Need For Speed III Hot Pursuit. the whole game is still fun, especially the hot pursuit mode. yes IMO its more fun than NFS Hot Pursuit 2 and NFS Underground. these are the games that made EA great. hell, the whole NFS franchise brought EA into existence. its sad when you have people like me who like games such as NFS 3 and think of it more than newer game titles..graphics arent everything, fun-ness and playability are a big part of the game experience. anyway before i start rambling i wonder how many hours the programmers were turning in when NFS 3 was released? you think it was 80+?

    1. Re:what happened to the old EA games?? by syrinx · · Score: 1

      what i mean is, what happened to their first games? ... Need For Speed III Hot Pursuit.

      hell, the whole NFS franchise brought EA into existence.

      Um, what? How old are you, 12?

      Wikipedia has something of a history of EA.

      --
      Quidquid latine dictum sit, altum sonatur.
    2. Re:what happened to the old EA games?? by Cutting_Crew · · Score: 1

      ok then Need for Speed and Madden made EA. NFS 3 was like 1999-2000 so what makes you think i would be 12? that was only 4 years ago or maybe 5.

    3. Re:what happened to the old EA games?? by kissyfish · · Score: 1

      Bring back Archon! Now that was a game! One of the first I ever bought (for my commodore 64). Kissyfish

    4. Re:what happened to the old EA games?? by kissyfish · · Score: 1

      Not to mention MULE! I had countless of hours dumped into that game. http://atarimule.neotechgaming.com/ There is apparently a MULE community still out there, you can play the atari version online with multiple players on your PC (WINXP/98 only) Sorry for replying to myself Kissy

    5. Re:what happened to the old EA games?? by Anonymous Coward · · Score: 0

      Actually, "Mail Order Monsters","Archon", "Pinball Construction Set", etc. are what initially made EA. EA's games were usually Da Bomb for the C-64 and Apple ][.

      Actually, back then, EA was really only a publisher. They did not have their own in-house game creation staff, but probably did have some people that did a lot of value-add programming and content to what developers gave them.

    6. Re:what happened to the old EA games?? by tenton · · Score: 1

      Hell, we were still playing Archon and Archon II (on an Atari computer) in the early 90's at my high school; it was the geeky thing to do (plus it brought back memories of playing it for hours on end in the 80's)

    7. Re:what happened to the old EA games?? by Anonymous Coward · · Score: 0

      because you make it sound like you think that the first game EA ever made was NFS 3. and imho what made them great back in the day were games like NHL '94.

  21. /me doesn't care by mr.+methane · · Score: 2, Interesting

    ... since I've found that the presence of a high-recognition brand-name on any game almost guarantees that it's (A) boring, and (B) overpriced by about $20.

    1. Re:/me doesn't care by Anonymous Coward · · Score: 0

      Yeah, but with idiot athletes getting zillions of dollars for their rendered likeness on the screen the kids can think they're playing with the real thing! Not that the real thing gives a shit about the fans, they're only in it for the money. The NHL lockout and insane salaries attest to that. (I'd love it if the NHL owners just shut down NHL and started a new league with a million dollar salary cap. Come play with us or work at McDonalds. About all the players could manage outside of hockey.)

    2. Re:/me doesn't care by Hatta · · Score: 1

      ... since I've found that the presence of a high-recognition brand-name on any game almost guarantees that it's (A) boring, and (B) overpriced by about $20.

      Same here. I find that SuperBaseball 2020 on the SNES more fun than any branded baseball game on that system. Probably because it has robot players. Funny how that works.

      --
      Give me Classic Slashdot or give me death!
  22. Mod parent up +5: Totally Gets It! by goldspider · · Score: 2

    Thank you for the unique perspective. You hit the nail right on the head.

    --
    "Ask not what your country can do for you." --John F. Kennedy
    1. Re:Mod parent up +5: Totally Gets It! by tOaOMiB · · Score: 0

      Way to kill the uniqueness of the parent's perspective by agreeing with it. --- This statement is false.

  23. It's not the same. by numbski · · Score: 1

    Let's say Marvel had been allowing multiple companies to make competing spiderman games for years. Several games were improving year after year, drawing large fan-bases (we'll call it customer-bases for those only concerned with money) to each product, and a superior product every year.

    Now, this year, after being beat senseless by competitor X, Activision slaps Marvel with a wad of cash and basically says "we're tired of being beat senseless and actually having to work for our money, give us exclusive rights that if people want a Spiderman game, they have to buy it from us!".

    THEN it would be similar. Also, picture those companies trying to make competing "Radioactive-bug-bitten-man" games to compete without the license.

    Nah...they'd probably still get their pants sued off.

    --

    Karma: Chameleon (mostly due to the fact that you come and go).

    1. Re:It's not the same. by Anonymous Coward · · Score: 0

      His point is well-made even if his comparison isn't 100% perfect. Stop picking nits while ignoring the overall point of a perfectly valid post.

    2. Re:It's not the same. by stratjakt · · Score: 1

      It's exactly the same thing.

      Konami, Capcom, and others have all made Marvel games in the past. Now it's just Activision. Because Activision/Neversoft backed a dumptruck full of cash to their door.

      Every movie has a video game tie-in, and the maker of the game has exclusive video-game rights.

      Exclusive deals for characters, and branding, are pretty much the backbone of the video game industry.

      EA had exclusive deals with all the major leagues back in the 90s. So they got some new deals. Big whoop. It's the leagues decision to make. Quit pitching tantrums like there's some kind of law being broken, or that it's even morally or ethically wrong.

      The NFL decided they only want EA to make NFL-based games. Whoopty friggin doo. Make an XFL based game then.

      --
      I don't need no instructions to know how to rock!!!!
    3. Re:It's not the same. by Anonymous Coward · · Score: 0

      marvel created that spider infected type superhero concept.

      MLB didnt create baseball.

    4. Re:It's not the same. by H8X55 · · Score: 1

      Make an XFL based game then.

      XFL - lasted one season and went under $35 million in the red. i don't see the publishing houses lining up to make an XFL game. Most football video game players and not video game nuts. they're football nuts. they want to play as their favorite team. they want simulation. they want the game to be as close to what they watch on sunday as possible. for major league sports video games licensing is key. why even try unless you're going to get that license.

    5. Re:It's not the same. by stupidfoo · · Score: 1

      And you can make baseball games without the MLB license.

    6. Re:It's not the same. by stratjakt · · Score: 1

      Most football video game players and not video game nuts. they're football nuts.

      I disagree, I'd say at best it's an even mix. I like playing football games, and I don't think I could name more than three current professional players, and even then, I couldn't tell you who they play for.

      I like the game of football a lot, however I don't care for the NFL.

      There's a big market that just wants the best game, whatever that means to them (best looking, best playing, best online experience).

      --
      I don't need no instructions to know how to rock!!!!
    7. Re:It's not the same. by stratjakt · · Score: 1

      And the best games I've played have been unlicensed.

      This goes back to the days when I played Hardball! on the C64. Baseball Stars, heh, what was that robot one on the NES? It was a blast, like Basebot 2000 or something.

      I look forward to seeing developers looking to improved gameplay, or other features, to sell the game, rather than using "we gots all the players names" as a crutch.

      But then I'm someone who likes sports, and sports games, but doesn't care for professional sports (except for the NHL, and who the hell knows if it'll even survive this lockout)

      --
      I don't need no instructions to know how to rock!!!!
  24. Remember the good ol' days? by Mofo196 · · Score: 2, Interesting

    Remmber back when videogames didn't NEED a pro licence to be good? Those of us may recall games such as Double Dribble, Bases Loaded, Blades of Steel (otherwise known as boxing on ice) and the glorious Nintendo Ice Hockey?

    All of these games were great and didn't have one legit team.

    1. Re:Remember the good ol' days? by bje2 · · Score: 1

      they were great back then...but you can't expect to compete with "licenesed" games right now if you don't have a license...

      i did love nintendo ice hockey though, where you could build your team by picking out the number of fast/skinny, medium or slow/fat guys you wanted on your team...

      --

      "Facts are meaningless. You could use facts to prove anything that's even remotely true." - Homer Simpson
    2. Re:Remember the good ol' days? by Anonymous Coward · · Score: 0

      You mean "BUHAWADES EUF SHTEYL!" Awesome. Especially the guy in the 2-frame animated background of the boxing scene, endlessly punching his wife in the face.

    3. Re:Remember the good ol' days? by JNighthawk · · Score: 1

      Blades of Steel was awesome... but, three words.

      Mutant League Football.

      --
      Wheel in the sky keeps on turnin'.
    4. Re:Remember the good ol' days? by llevity · · Score: 1

      I think the problem now is gaming is more mainstream. Back then, the only gamers were the nerdier type, who could use their imaginations to pretend they were playing as any team the wanted to be. You just picked a team that had similar colors, and wham, you're now the Red Sox. These days, it seems the market is much more geared towards the more casual players with short attention spans. Everything has to be spelled out explicitly for them. Some of this is also probably related to technology. Back then, it wasn't worth it to license player names because the technology didn't exist to distinguish players anyway. You get 32 pixels to make a player, they're all gonna pretty much look the same.

  25. Great! by doombob · · Score: 3, Funny

    We can only hope for more high-quality games like Outlaw Golf 2!

    Favorite Quote in Outloaw Golf 2 Promo:

    The shameless bunch from the Outlaw series returns to the repressed world of golf with their outrageously twisted antics.

    I love twisted antics!

  26. It's probably just me, but... by jd · · Score: 2, Insightful
    I think that sports and player stats should be Public Domain. Given that premise, I don't believe it should be possible for anyone to have "exclusive rights" to any simulator based said sports and player stats.


    I don't think anyone would consider it reasonable for Boeing to give Microsoft "exclusive rights" to simulate their aircraft. That would be stupid. Motor racing teams and racing tracks haven't set up "exclusive deals" on who can do what.


    I might not be able to call a simulator "official", but if I wanted to write a game based on the Silverstone track and the typical behaviour of the various Formula 1 cars, I don't think anyone would seriously complain. And that's for a sport with a turnover ten times that of major league baseball.


    Lock-ins are no good for the sport, as people are LESS likely to buy over-priced, over-hyped products in the long run, which means there's going to be a decay in interest over time.


    If games manufacurers are so lacking in confidence that they can compete, they need to spend more money on development and less on "special deals" with organizers.

    --
    It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
    1. Re:It's probably just me, but... by stubear · · Score: 1

      It's not the player stats, it's the player names and likenesses that are being licensed. That being said, I don't think it's good for tha gaming industry to have any one company being granted exclusive rights to stuff like this but there's little that can be done about it and still remain fair to all parties involved.

    2. Re:It's probably just me, but... by pommiekiwifruit · · Score: 1
      Motor racing teams and racing tracks haven't set up "exclusive deals" on who can do what.

      Oh yes they have. Formula 1, Ferrari, NASCAR, Collin McRae, etc. The names of the drivers, the colour of the track surrounds, etc. are certainly targets for lawsuits based on trademarks or "passing off".

    3. Re:It's probably just me, but... by Jpunkroman · · Score: 1

      Is this the beginning of the end for sports video games? So, now with each MLB and NFL video games with monopolies, does quality suffer eventually? The EA MLB offering from 2004 is quite good, and I would hate to see it just turn into Bad News Baseball. Each companies baseball and football offerings wouldn't be playing on level playing fields. (pardon the sports analogy)

    4. Re:It's probably just me, but... by irishPete · · Score: 1

      IANAL, but I believe its not the stats that are at issue, its the names and likenesses. Use Barry Bonds numbers all you want, use his name and/or picture and you are infringing in trademarks and copyrights. These folks don't make their money playing a game, it's from media rights, endorsements, and all the other stuff that makes it more an entertainment event than sports event now. But that is another debate...

      --
      disk? hmmm... I know I saw it somewhere...
    5. Re:It's probably just me, but... by jd · · Score: 1
      Unfortunately, I can't see how it could do otherwise. In an exclusive deal, there's no competition -or- cooperation. There's one product, like it or lump it. So long as it's "good enough" to not actually harm getting a follow-on contract, there's little reason to make it any better. Quality costs money but doesn't necessarily produce more customers. If there is only one sports game to choose from, then they'd already have most of the potential customers.


      Exclusive deals are fine for the sorts of services where there really isn't a customer, provided there is some alternative incentive to improve. No change can occur, if there's no pressure to change. The problem there is that products can remain the same while technology and the audience become more sophisticated. A 60s sci-fi movie probably looked pretty good - in the 60s. Early effects in Blake's 7 look cheap and nasty, when compared to modern CGI graphics, but were fine at the time.


      Sports games have only reached the level of sophistication we see today because the gaming industry is extremely tough. Very few companies from the 80s are still around. There aren't that many from the early-to-mid 90s. If you wanted to make money, you needed to make something that was more than "ok".


      We see this in the games console market, which is much more closed. Sonic the Hedgehog would have been disembowelled if it had been made for the PC, but it did well because that was about the best you could get.


      I also have a grudge with Take Two, which (IIRC) forced the early release of Frontier: First Encounters, before debugging was complete. Six patch disks later, the game was considered a disaster. Not because it was no good, but because Take Two put making a fast buck ahead of making a decent product.

      --
      It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
    6. Re:It's probably just me, but... by jd · · Score: 1

      However, if you take his photograph, you can sell that all you like. Celebrities have no copyright over their likeness in those cases. Either the courts should scrap that or enforce it for these celebrity-style games.

      --
      It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
    7. Re:It's probably just me, but... by Anonymous Coward · · Score: 0

      Funny, though, is that the car makers DO license the "likeness" of their cars, as well as all the trademarked stuff (logos, etc) for the cars.

      Which is why there are STILL no Ferarri cars in Gran Turismo 4, or why the 3 or 4 Porsches were actually RUF's reworking of P911's. Mercedes Benz was sort of cool in GT3, so I wonder if they will have more (including their ALM and GTP cars) in GT4, and let some of the AMG workovers be in the game as well.

    8. Re:It's probably just me, but... by iansmith · · Score: 1

      Why are player names restricted?

      Newspapers can use player names and photos without permission.

      Authors can write a book about a player and even put their name on the cover without permission. There are tons of unlicenced sports stat books as well.

      Movies, TV shows and radio programs can use player names and show pictures without permission.

      But video games... they can't use real player names?

      Thats crazy.

    9. Re:It's probably just me, but... by Jpunkroman · · Score: 1

      So, would these video games keep improving over time without competition? Or is that a bit too idealistic of me? Secondly, would this go towards a video game update system with the new players and teams adding through a service pack? Would that make it too much M$ Windows? This could be made easier when all gaming consoles are online, but all of the fun is the new additional features. However, could this be covered with a service pack at a "nominal" fee? There is some good and some bad to this.

    10. Re:It's probably just me, but... by Puma_Concolor · · Score: 1

      Take 2 and GODgames also forced the early release of FLY! II before it was complete, killing any chance that Terminal Reality could compete with MS in the flight simulation arena. FLY! II at the time was the most advanced sim with LOTS of potential, but the suits would not wait for it to be finished. Patches were released but the untimely passing of Rich Harvey ended any hope of the franchise growing. What is the rush to release early?

    11. Re:It's probably just me, but... by jd · · Score: 1
      One way to do it would be to produce a wholly modular engine, where the company could replace components within the engine or issue supplementary extensions.


      This would be similar to the C&C "Secret Missions", MS Flight Sim's "Star Disks", etc., only it would allow components to be added/upgraded, rather than just relying on what was already provided.


      This would mean you can focus on developing those extensions, rather than rebuilding core components each time. (Actually, most game writers use some sort of standard underlying engine to avoid rebuilding the really simple components. You still end up doing a lot of rebuilding, though, which is totally wasted effort.)


      The other approach is to have an extensible core with a published API. You focus on developing the core, over time, to develop the most solid system possible. You produce "sample games" with the engine. Depending on how good the engine is, you then either sell rights to produce things to the API, or you open the API up to anyone. The "samples" get people using the engine, and then the developers building on it force the development of the engine by demanding new features or stressing it in new ways.


      So, yes, there are alternative methods.

      --
      It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
    12. Re:It's probably just me, but... by jd · · Score: 1

      The only answer I can think of is that the sooner the game is released, the sooner they can quit paying for development and start earning. It's poor logic, because a game that doesn't work won't sell, but it seems that PHBs believe that a product that is 99% working will earn 99% of the revenue, even if the 1% missing stops it from working at all.

      --
      It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
  27. What about Strat-o-matic? by Anonymous Coward · · Score: 0

    I play Strat-o-matic baseball over the internet. It is a non-graphical computer version of a game played with dice and cards. This game does not compete with the console games like MVP Baseball. But it does use real players, team and statiums from MLB. I wonder how it will be affected by a deal like this.

    Strat, has been featured at the Baseball Hall of fame, and in the Smithsonian. It has been played since 1961, and they have produced new cards for each season since.

  28. I want a MINOR league baseball game! by Bowling+Moses · · Score: 1

    The time is now over-ripe for a MINOR league baseball game. It'll be just like a minor league game: score points for having your pitcher bean the batter in the head, have drunk umpires, rowdy fans getting on the field and sometimes even playing, mascots fighting the opposing mascot, opposing players, the fans, and their own team...I hope the guys who did Redneck Rampage eventually do something like this.

    1. Re:I want a MINOR league baseball game! by Anonymous Coward · · Score: 0

      I could've sworn they had a little league baseball game on NES (or maybe just on Famicom)...

  29. This will cut the # of players in half! by Roadkills-R-Us · · Score: 1

    I, for one, look forward eagerly to the day that EA promises, when a major league baseball gane pits a team of human pros against a team of robots controlled by WWW interfaces. Between the thrashing of the pitcher as various people all try to make him throw their favorite pitch at once, the outfielders dancing, and the infield insanity (catcher goosing the umpire, 1st baseman mooning the batter, etc.), ML baseball will become the hottest comedy around!

    1. Re:This will cut the # of players in half! by nolife · · Score: 1

      WWW, blah. I'd be all for it with a CLI!

      --
      Bad boys rape our young girls but Violet gives willingly.
  30. in related fantasy baseball news... by bbkingadrock · · Score: 2, Interesting

    If anyone is interested in rotisserie baseball, check this article out. Turns out there are some legal snafus about licensing. I play for free on Yahoo, and last year Barry Bonds was called "Outfielder" or "SF Outfielder" or something because of a licensing issue. It looks like some places will potentially lose their rights to use the players names.

    http://sports.espn.go.com/espn/sportsbusiness/news /story?id=1970454

  31. eh? by Anonymous Coward · · Score: 0

    Major League what? Does anyone still watch that crap? I thought it went out of style when all the baseball players went on strike because the millions they were making weren't enough?

  32. 1st Amendment issues by siskbc · · Score: 1
    Somewhat related to this is the fact that just announced today MLB awarded exclusive rights to fantasy games to MLB's own MLB Advanced Media that controls MLB.com...presumably this means that other baseball fantasy game companies (ESPN, Sandbox, CBSSportsline, etc) would have to buy licenses from MLBAM in order to run fantasy games...

    Word is they won't be able to enforce that aspect of things, as fact-based information (like stats) has historically not been treated as part of an individual's "likeness." Thus not ownable, and 1st amendment covers it. NBA vs. StatsINC is a good decision on this, I believe.

    So chances are this won't affect fantasy things, assuming other companies feel like challenging.

    --

    -Looking for a job as a materials chemist or multivariat

  33. Stats already public domain by Aexia · · Score: 1

    Information like that can't be copyrighted. That's why you can download something like the Lahman baseball database for free.

    What's at issue is names and likenesses. There's nothing stopping Sega from producing a football game that plays identically and uses real stats but it would have to have differently named teams and players.

    I don't think anyone would consider it reasonable for Boeing to give Microsoft "exclusive rights" to simulate their aircraft.

    They probably could, actually. You'd probably be able to get away with simulating a very similar craft, but you couldn't call it by its name or identify it as a Boeing craft.

  34. Baseball, or just the teams, etc? by phorm · · Score: 1

    This is one thing I've wondered. Would it exlude others from making "baseball" video games, or just using the team names, logos from the official leagues?

    One could still make a football/baseball game with fictional teams and players... hell it might even be better than using existing ones.

  35. Speaking of the EA deals by ObligatoryUserName · · Score: 1

    Ok, this'll probably just get modded off-topic, but I just started a web comic, and did a strip about all the EA deals.

    Warning: The site is 100% Flash, and initial feedback is that it isn't funny. Enjoy Slashdot!

  36. Who else? by Scorchio · · Score: 1

    Other than EA and Take Two, who else is currently making baseball games that this deal might affect? Acclaim's All-Star Baseball 2006+ has other issues to deal with at the moment...

  37. I've played it by sjonke · · Score: 1

    Competitive gaming industries race to the NHL to work out a deal with them.

    I've played it. I put the the game in and it showed a rerun of the Simpsons.

    --
    --- What?
  38. Not Upset, Just Disappointed by ppp · · Score: 1

    Why,? Because last year I could by an NFL licensed video game, with actual NFL teams, players and stadiums, for $19.95 from Sega, who is COMPETING with EA. Next year, I'll have to pay 50 bucks for the same kind of game, because there will be NO COMPETITION. You see, the consumer looses with these types of exclusivity deals. That will not bother everyone, but it bothers me.

    -G
    www.g.pix.com

    1. Re:Not Upset, Just Disappointed by ChristianBaekkelund · · Score: 1

      Well, then why didn't Sega pay for the NFL license? Perhaps because they had less money to offer? And perhaps they had less money to offer because they didn't make as much money off their NFL games than EA did?

      Not saying this is the case, just saying that the competition has been happening, and one company is debatably the short-term victor. Debatably, because most financial institutions are guessing EA overpaid for the NFL license.

  39. I'll Say It Again... by th3space · · Score: 1

    Why is ESPN the bees knees in sports broadcasting? What's stopping Take Two/Sega from doing a year-by-year partnership with Fox Sports Net? Or Sports Illustrated? Hell, SkySports (a stretch, admittedly, but it'd be fantastic if they picked up a deal w/ UEFA and SkySports to do a good football (read: soccer) game)? It would still give them a broadcast pool to draw from to keep that feature alive and kicking.

    All of this land-grabbing doesn't have to be the death knell to any one company or another, but rather it could be used to promote further diversity in the marketplace and still place the emphasis on quality of game rather than quantity of dollars. So some games are a smidge generic, but they don't have to be bland, and they don't have to be colorless. In fact, why not do what Vince McMahon failed to do with real football and jazz it up a bit in the video game arena? I'm not saying make it as crap as the AFL (which EA stupidly bought...20 years, almost as many different 'leagues'...America doesn't care, and neither would your competitors), or as zany as the CFL...but do something, anything to keep EA from putting a death-grip on the genre. Please?

    --
    "How like you to drag your keyboard to a gun fight." - Aaron Bedard (BANE)
  40. None... by rlwhite · · Score: 1

    ...if the game imports the latest stats database. Too bad the big companies believe in built-in obsolesence.

  41. Why it shouldn't hurt EA by th3space · · Score: 1

    The article mentioned nothing about an exclusive deal with MLBPA (Major League Baseball Players Association), which is (to my recollection) an entity wholly seperate from MLB. So, since EA hasn't ever done much beyond place the MLB and MLBPA stickers on their products, they can simply stop using the MLB sticker and keep using player names and associate them with generic, same color uniforms/city names and run-of-the-mill stadiums.

    Now, if Take Two reveals that they've inked the MLBPA to an exclusive deal to go along with their contract with MLB, then EA is right where Take Two/Sega is in regards to their football franchise: no league and no players.

    Sadly, this doesn't really mean jack in the grand scheme of things since baseball games are all pretty crap, and have been since the mid-90s when companies became dead set on emphasising realism and taking all of the fun out of them. As a result, they don't sell well, not compared to the almighty football franchies. An NBA deal isn't likely to happen, as that league seems to understand that exclusivity is bad for business, and they're a brand in the middle of a huge global marketing campaign. And then there's the NHL. heh, just kidding.

    Am I wrong on this?

    --
    "How like you to drag your keyboard to a gun fight." - Aaron Bedard (BANE)
  42. Import Names by ThePlaydoh · · Score: 1

    1. Make a better game than EA
    2. Allow importing of team names and player names and stats from outside sources (eg: fan sites)
    3. ???
    4. Profit.

    ----

    Remember all those NBA games that were missing Michael Jordan's name, yet there was a "super" player on the Bulls that looked just like him. Everyone just renamed him to MJ.

  43. This Week...in Baseball... by xannibal · · Score: 1

    I'll sell them the rights to the Phillies for a nickel.

  44. Ummm, Baseball by nuintari · · Score: 1

    Am I the only slashdotter who feels that baseball is a) not news for nerds, and b) not stuff that matters? WTF is this doing here?

    Video game, smideo game, baseball games blow. Nothing worse than simulating sitting around for nine innings watching idiots run laps around a diamond shaped pit. Boooooooring!

    --

    --Nuintari

    slashdot : where an opinion can be wrong.

  45. EA buys Take Two by aka_big_wurm · · Score: 1

    If they get the deal with the MBL I can see EA buying them. Sounds like something Microsoft would do.

    I see all these deals as bad for the game industy. Why do they have to try to make things better, just when Sega was close to making a better game EA pulls the rug out from under them, thats just wrong.

    My dream used to be to make a company that Microsoft would buy from me for lots of money but now its to make one that EA would buy.