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Review: Splinter Cell - Chaos Theory

Not every worthwhile game title involves headshots, big explosions, high speed racing, or athletic prowess. The stealth genre, which started to gain attention with the likes of Tenchu: Stealth Assassin, is now typified by the modern military series Splinter Cell. The newest title, Chaos Theory, improves on concepts introduced in previous games, continues to offer a unique multiplayer experience, and expands the gameplay in a few minor ways. All told, Splinter Cell : Chaos Theory is a worthy successor to the previous games in the series, and offers up familiar gameplay that never once feels stale.

  • Title: Splinter Cell: Chaos Theory
  • Developer: Ubisoft Montreal
  • Publisher: Ubisoft
  • System: Xbox
  • Reviewer: Zonk
  • Score: 9/10
Splinter Cell titles center around the missions of Sam Fisher, an American military tool in the information warfare age. Chaos Theory, like the titles that preceded it, follow the exploits of Mr. Fisher as he moves from one mission to another. Events and characters that mimic real world analogues very closely fill the game, and despite some nonexistent devices to further gameplay (like hacking a computer from across a room), the impression you receive is that Sam Fisher's world is very much our own.

As such, the entire game is steeped in realism to preserve the flavour of the modern day experience. The graphics and lighting are gorgeous, and the fluidity of motion that the game's character portray is extremely impressive. The artificial intelligence of enemy opponents, while not perfect, is certainly better than many other titles in the stealth genre. This allows for some lovely emergent gameplay, as you can take actions in the game world and can plan on a logical reaction taking place. The first mission allows you a perfect opportunity to try this out, with two mercenaries patrolling near a tent. Taking out the merc outside the tent allows you access to the generator for a large lighting system nearby. By turning off the generator, you make the guard inside the tent curious...a vice which gets cats and guards in trouble.

The need for stealth in the game is paramount, but not as rigorously enforced as in previous titles. You can set off as many alarms as you like, and until you are slain the mission isn't over. This, and nearly every other, addition to the Splinter Cell gameplay library was made to make the game more accessible to players. The addition of a knife to Sam's arsenal allows him to take out enemies in a single thrust in near silence. Gunshots are noisy and attract attention, but laying out your opponents with deadly fire is an accepted way to complete a mission. The previous titles were extremely punishing of mistakes, and Chaos Theory counteracts that by allowing Sam to take on a more kick-ass take-names approach. If you've played the previous incarnations a great deal, you may find the going easier than you expect. Higher difficulty settings are provided to challenge the more skilled. This eased gameplay also allows for more than one way to complete a mission. Even if you decide to kill the captain of the cargo ship without interrogating him, you can still sweep the ship with your weapon drawn looking for your target. Arbitrariness and gameyness have been deliberately reduced.

That sense of realism is extended by the story and voice acting. The tale centers around a series of missions which take you from one end of the earth to the other. Each mission has a good deal of background to it, and the depth of the Chaos Theory story is entirely at your discretion as the mission briefings are entirely skippable. Each portion of the mission briefing is handled by one of the memorable non-player characters, each with their own area of expertise. The memorable nature of these characters is solely based on the quality of the dialogue writing, which comes off very natural and spiced with quality humor, and the skill with which the voice actors portray their roles. Fan favorite Don Jordan returns as Irving Lambert, and Michael Ironside returns to the tight fitting bodysuit of Sam Fisher.

The score, by Amon Tobin, nicely accentuates the mood and temp of the game with a modern vibe that never feels as though it was composed by software. Tobin's composition, his first for a videogame, is very promising. I hope to hear more from him in the future.

Like the previous title, Pandora Tomorrow, Chaos Theory isn't something you have to enjoy alone. Multiplayer via Xbox Live is once again a unique experience. The four-player Mercenaries vs. Spies gameplay returns, with some tweaks and refinements. To ensure that you're briefed on the objectives of the multiplayer game, you are required to go through a training scenario. The maps allow you a range of several types of gameplay, including a deathmatch, a disk capture mode that is a variation on keep-away, and a new story mode. Story mode is probably the most interesting addition, forcing the mercs and spies to complete several missions in sequence and tying them all together with a workable plot. Chaos Theory has a lot of living room local multiplayer potential as well, with four cooperative levels available. There are several moves that two spies working together can accomplish, and the gameplay is accentuated by a story which works the co-op levels in as part of the backstory to the single player campaign.

Nothing is perfect, of course. While I enjoyed the game, my previous experience with Splinter Cell titles is limited. I found the game challenging on Normal mode, but players who have honed their skills on less forgiving titles may view the single player campaign as a cakewalk. The darkness mechanic can start to feel slightly contrived after a while, as you move through areas that wouldn't be as dark as the game allows them to be. The realism of other areas of the game makes it a jarring experience when you find a well guarded part of a bank in pitch blackness. The co-op mode, finally, could have been more fleshed out. Cooperative play is one of the most interesting aspects of modern gaming, and I would have liked to see a more developed co-op aspect for this title. Minor complaints, but the attention to detail that the game takes in all other areas makes weak points stand out.

For fans of the previous games, and players who enjoy modern tales, Splinter Cell: Chaos Theory is a perfect fit. It has a sensibility all its own, and the high praise it has garnered around the industry is well deserved. If you're looking for a stealth action title, Chaos Theory will fit your needs with military exacting precision.

Screenshots are from Microsoft's official Splinter Cell: Chaos Theory Xbox site, ©2005 Microsoft and Ubisoft.

194 comments

  1. First by Anonymous Coward · · Score: 2, Interesting

    FG - First time for graphics on slasdot?

    1. Re:First by Nodar · · Score: 1

      no, penny arcade had graphics

      --
      Don't Blame me if I seem bitter, I'm at work, and the TV only plays soap operas.
    2. Re:First by kebes · · Score: 4, Interesting

      The inclusion of more relevant graphics on slashdot may be to discourage readers from blocking all images on slashdot pages (which would block some advertisements...)... in addition to graphics sometimes being very useful of course.

      I'm basing this partially on this CmdrTaco comment. Am I reading it right?

    3. Re:First by XFilesFMDS1013 · · Score: 1

      Doesn't seem to matter, I'm using Adblock on FF and I can still see the images, but not the ads. And quite frankly, anyone who's going to click on the ads do so anyway, with or without an adblocking program.

  2. Apparently the article tried some stealth too... by KDR_11k · · Score: 5, Funny

    "Nothing for you to see here, move along". Yeah, right. Jedi mind tricks won't work on me, Mr. Fisher.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  3. Two out of Four... by th1ckasabr1ck · · Score: 5, Informative
    "Not every worthwhile game title involves headshots, big explosions, high speed racing, or athletic prowess."

    Stealth games always have the first two items on that list.

    1. Re:Two out of Four... by ElVaquero · · Score: 0

      athletic prowess Yeah, I hear the physics system on the beer gut is top notch.

    2. Re:Two out of Four... by mog007 · · Score: 3, Informative

      I'm a big fan of the Splinter Cell series. I love the stealth genre, and I was first in line to buy the game after I played the demo a few weeks ago. It's still extremely unstable, however. I don't mean unstable like SC2, where the game would crash after browsing for more than 10 seconds for a multiplayer game to join, more like... piss poor porting. I was getting blue screens during play, until I read on a forum to uncheck one of the advanced video options, that only prevented the blue screens while the game was running, it would then do it every time I quit the game. After a few days of doing that, I played it again, and it said my saves were corrupted. Needless to say, I'm not impressed with Ubisoft.

    3. Re:Two out of Four... by bonzoesc · · Score: 5, Funny

      It certainly can't be a problem with your hardware.

    4. Re:Two out of Four... by wyldwyrm · · Score: 1

      And a without headshots and big explosions, the only real way to attract teenage kids is full frontal nudity....

    5. Re:Two out of Four... by Anonymous Coward · · Score: 0

      Where do the big explosions come in Thief?

      Little explosions from the fire arrows and mines, sure, but I don't remember any big ones.

    6. Re:Two out of Four... by nmb3000 · · Score: 2, Insightful

      more like... piss poor porting.

      Maybe. I've got it for the Xbox and the game is very stable. I've not had it lock up, freeze, or crash yet.

      Needless to say, I'm not impressed with Ubisoft.

      Did they write the PC port themselves? I'd guess they did, but sometimes companies have a 3rd party do that.

      It certainly can't be a problem with your hardware.

      Ah, the benefits of console gaming! :)

      --
      "What do you despise? By this are you truly known." --Princess Irulan, Manual of Muad'Dib
      /)
    7. Re:Two out of Four... by DeltaSigma · · Score: 5, Funny

      Tell me about it.

      The guy's older than me, yet I can't help but think that I have far more gaming experience. He's apparantly unaware of just what happens when a genre becomes popular.

      Just you wait Zonk. Give it two years and these stealth games will contain headshots, big explosions, high speed racing, and athletic prowess. As well as conspicuously placed fruit in numerous quantities, which will be required to develop the miracle drug that saves the president from heart failure (and opens up secret fantasy levels with stars and hearts).

      Sincerely apologizing for the run on sentence,
      -deltasigma-

    8. Re:Two out of Four... by Tim+Browse · · Score: 4, Informative

      Just thought I'd point out something that's probably not widely known.

      In my experience in games dev (and that of others), the dreaded PC game demo is usually demanded by the marketing dept, and put together as quickly as possible, and will usually not reflect final code of the product. It may not even have gone through much more than basic compatibility testing, as your experience suggests. Quite often it doesn't even feature on the schedule (at least, not in a realistic way).

      Feel free to lambast me with the observation that what the hell is the point of the demo if it doesn't give people a true idea of the game, or actually puts them off buying it.

      Because I'd agree with you completely. But the devs usually don't get to make those decisions.

    9. Re:Two out of Four... by vsprintf · · Score: 2, Informative

      Needless to say, I'm not impressed with Ubisoft.

      Ubisoft does some good stuff, like Beyond Good and Evil, but I certainly wasn't impressed by the hatchet job they did on Pandora Tomorrow for the PS2. At one point, Sam's female contact tells him to make his way across the rooftops and if she sees him again, she'll quit the operation. You can't get to the rooftops, and in order to continue the game, you have to follow her and talk to her again. The whole storyline was full of holes.

      After reading a walkthrough by someone who wrote it for both the Xbox and PS2, the problem was obvious. The PS2 version was about two-thirds of the Xbox version, and they hadn't even bothered to change the dialog to match the chopped up game. I'll wait to pick up this one used - I'm not going to pay full price for part of a game.

    10. Re:Two out of Four... by Richard+A+Lake · · Score: 1

      Thief 2
      Life of the party, Had a large explosive(sunburst?)

  4. Brought to you by... by EvilMonkeySlayer · · Score: 3, Funny

    The slashdot advertising department in cooperation with Microsoft (c).

    1. Re:Brought to you by... by bfline · · Score: 0, Troll

      I hope this advertisement disguised as a story isn't what we can expect from /. in the future. They could have at least posted what would look like a real story and then let people comment on it. By shoving it in our faces with images, they are ruining the /. culture of the comment system. They could have at least advertised in a more subtle way like I do in my signature.

      --
      sportsdot
      The slashcode sports site
  5. MGS by jusdisgi · · Score: 4, Insightful

    Surely he meant to say, "which started to gain attention with the likes of Metal Gear."

    Tenchu? Late and lame if you ask me. MG (even the old 8 bit jobs) was what made the genre.

    --
    Given a choice between free speech and free beer, most people will take the beer.
    1. Re:MGS by ElVaquero · · Score: 1, Interesting

      I think it's probably a more direct connection between the stealth-kill, mission-based Tenchu with Splinter Cell than the story-driven actioner MGS.

    2. Re:MGS by nine-times · · Score: 4, Insightful

      I don't know. If you ask me, "Thief" was really the origin of the genre. Sure, there were older games which involved stealth to some extent, but the many of the conventions and much of the gameplay of the first-person/third-person sneaker were born with "The Dark Project".

    3. Re:MGS by Nebu · · Score: 3, Funny

      I say it was hide and seek and started this whole stealth fad.

    4. Re:MGS by MBraynard · · Score: 1

      At least in my mindshare, it was Thief that started it.

    5. Re:MGS by jusdisgi · · Score: 2

      At least in my mindshare, it was Thief that started it.

      Uh, ok....fair enough. One out of one MBraynard agree.

      --
      Given a choice between free speech and free beer, most people will take the beer.
    6. Re:MGS by hammurderer · · Score: 1

      nine times is right thief was the begining and it will be the end. god willing

    7. Re:MGS by Flatline_hun · · Score: 0

      100% Agreed. It was an awesome game...

      --
      Yeah, free Ipod! He is innocent!
  6. I'll agree with the 9/10 rating... by HerculesMO · · Score: 1

    All the Splinter Cell series have kicked ass, and while I haven't picked this one up yet (Guild Wars is released soon, my money is for that!), I have no doubt I'll enjoy it as I did the other ones.

    --
    The price is always right if someone else is paying.
    1. Re:I'll agree with the 9/10 rating... by ThatDamnMurphyGuy · · Score: 1
      All the Splinter Cell series have kicked ass,

      Pandora Tomorrow was ok, but it seemed to have many more disk/protection/crash/bad patch issues than SC1 and SC3. That's not surprising considering 1 and 3 were made from the Montreal division and 2 wasn't. It appears they take their time, and were working on SC3 at the same time SC2 was rushed out the door elsewhere. All in all, SC2 was fun. That CIA level ward hard the first couple of times.

      I've had no such problems with SC3 why I have many of the above problems with SC2.

      According to GameSpy, there is a Splinter Cell 4 on the way form the Montreal division.

    2. Re:I'll agree with the 9/10 rating... by nmb3000 · · Score: 1

      Playing SC2 on the Xbox I didn't have any big stability problems, however that game felt less refined, and more of a quick-write-a-new-story-and-release-another-game thoughtless process. It was a lot shorter than the first, and felt more "made up" (because the first was based on fact, you know ;)

      --
      "What do you despise? By this are you truly known." --Princess Irulan, Manual of Muad'Dib
      /)
    3. Re:I'll agree with the 9/10 rating... by CDLewis · · Score: 2, Insightful
      I haven't picked this one up yet...

      So how did you conclude that you agree with the rating?

  7. And you didn't even mention the music? by isolationism · · Score: 0, Offtopic

    ... Which is written by none other than Mr. Amon Tobin. As a good friend observed, the album is a return to form, and I can personally attest that it makes for excellent listening.

    1. Re:And you didn't even mention the music? by 1019 · · Score: 3, Insightful
      I'm sorry, but you deserve the "RTFA" stamp. Clearly, it states


      The score, by Amon Tobin, nicely accentuates the mood and temp of the game with a modern vibe that never feels as though it was composed by software. Tobin's composition, his first for a videogame, is very promising. I hope to hear more from him in the future.


      I too am a big fan of Amon Tobin and own almost all of his albums (aside from this new soundtrack), but come on. Read thoroughly, next time.
      --
      shame on us / for all we have done / and all we ever were / just zeroes and ones
    2. Re:And you didn't even mention the music? by ElVaquero · · Score: 0

      I was looking to make a similar comment but, nope, talks about the music.

    3. Re:And you didn't even mention the music? by ElVaquero · · Score: 0

      Return to form? He's yet to make a misstep yet, not sure what you're talking about. Also, see him live!

    4. Re:And you didn't even mention the music? by 21mhz · · Score: 1

      The soundtrack is worth listening alone. Not every track I found superb, but most of them are on par with Supermodified and Out From Out Where, if not better.

      I suspect the album notes about the author's work with live musicians are a joke. Some of the persons mentioned there he might have sampled off records, and others seem totally made up.

      --
      My exception safety is -fno-exceptions.
    5. Re:And you didn't even mention the music? by thrash242 · · Score: 1

      WTF?

      Composed by software? Software (for the most part) doesn't compose. I assume they meant "created with software". Now what is wrong with music sounding like it was created with software? 10 years ago, that would have been a bad thing, but now many many people do all their music with software. Modern music (sequencers, softsynths, softsamplers, effects) software is very powerful. So by listening to music, you're no longer going to be able to tell if it was created with software or hardware.

      I never hear people saying that a movie doesn't look like it was edited on a computer, like is a good thing.

      Geez, ignorance on Slashdot?!? I can't believe it!

  8. Xbox only? by Anonymous Coward · · Score: 1, Interesting

    I thought this game came out on all three systems (gamecube, ps2, xbox)?

    1. Re:Xbox only? by Anonymous Coward · · Score: 0

      Yep, and the PC too. If this was a real review I think he might have mentioned that.

  9. Honestly now... by Anonymous Coward · · Score: 0

    Did Zonk even write this article, or was it sent over by ©2005 Microsoft and Ubisoft?

    I've never been critical of the slashvertizements in the past, but add this to the stupid expanding banner ads I've been seeing lately and Slashdot loses all appeal to me. How long before we're clicking through an ad to get to the comments page?

    1. Re:Honestly now... by ACNiel · · Score: 1

      Or, more correctly, without the banner ads, paid subscriptions, and click throughs, how long until there are no more comment pages to see?

  10. Amon Tobin has been around quite some time by Anonymous Coward · · Score: 0

    And he composed what is quite possibly the best drum&bass song ever (Get Your Snack On). Electronica lovers everywhere kind of freaked out with happiness when it was announced he was doing the soundtrack to a mainstream video game, because it meant that a lot of people would hear of him who would never have otherwise (except as the background to a car commercial..)

    Personally I'm half wanting to play this game just to see how the soundtrack works out even though the splinter cell games aren't generally my thing.

    1. Re:Amon Tobin has been around quite some time by marmoset · · Score: 1

      I always thought "Get Your Snack On" was more big beat than drum and bass, but to-may-to/to-mah-to, anyways... I'm partial to "Fast Eddie" myself.

      And yeah, the 'Splinter Cell:Chaos Theory" soundtrack CD is quite good. I've been playing it nonstiop since I picked it up last month.

    2. Re:Amon Tobin has been around quite some time by Kiryat+Malachi · · Score: 1

      I don't know... Get Your Snack On is good stuff, but I'm still partial to Clint Mansell's Pi theme for best d'n'b track ever. Or at least best recreation of the Amen break ever.

      (I do love Amon Tobin, don't get me wrong. Supermodified is a damn fine record.)

      --

      ---
      Mod me down, you fucking twits. Go ahead. I dare you.
      (I read with sigs off.)
  11. Am i the only one.. by FinchWorld · · Score: 4, Interesting
    ..who played the original and thought "Sure, I can sneak around, but I'm sure it would be quicker to shoot my way through".

    Maybe I'm just to violent *Loads up Red Orchestra"

    --
    "I may be full of crap about this game, and I may be wrong, and that's fine." -Jack Thompson
    1. Re:Am i the only one.. by SharpFang · · Score: 2, Interesting

      That's one of the biggest problems with "Stealth Games".
      I loved Hitman, and I loved to try to pass a level with the "professional" rating. But still it was usually easier to -silently- kill -everyone-, then proceed through the empty level, than to try to sneak. That is, kill quickly enough so that the enemy can't raise alarm, advance, kill again before the guards see the corpses, and so on. I'd even purposedly trigger "local alarms" just to empty guard rooms and kill the guards, securing my way of return.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    2. Re:Am i the only one.. by mzipay · · Score: 2, Insightful

      that'll work... but then (in hitman, at least) you could not achieve a perfect "silent assassin" rating. for me, the challenge of the hitman series in particular is in attaining that rating, not necessarily in simply completing the level (or completing the level simply).

      as it relates to other games, i feel much the same way; i.e. if i'm playing a stealth game, i'm going to try to play stealthily.
      i'll save screwing around with 100% kill ratios or wild killing sprees or "tricks" to completing levels easily for after i've experienced the game as its genre intends.

    3. Re:Am i the only one.. by Hogwash+McFly · · Score: 2, Interesting

      You sound just like my ex-roommate, who would watch me hiding in the shadows in Thief and say 'I'd find that so boring'.

      Heck, I'm not even as hardcore a player as some of us guys are. These folk can spend several hours on a small level, reloading every time an AI even thinks something is up. Infact, a good few play through without saving! Personally I stick to the code of killing nobody, and letting my blackjack do the talking. Even I can spend a lot of time on one section, darting in and out of the shadows with the timing of a gymnast.

      While Thief may not be the first or most successful game of the genre, it is, as far as I'm concerned the the best execution of stealth. I've played the original Splinter Cell game, and while it allowed for a good manner of sneaking, it lacked that choking tense atmosphere I get when a member of the City Watch is walking past me with a huge sword on his hip.

      While it's great that we all have different tastes, I can't help but think that if people gave the more cerebral and challenging games, Thief in particular, a chance they could come to enjoy it. But hey, if you definitely don't like it then that's fine by me. :)

      Now that it's dark here I'm off to download a new fan mission and lose myself for a couple of hours.

      --
      Mother, do you think they'll like this sig?
    4. Re:Am i the only one.. by vsprintf · · Score: 2, Insightful

      While it's great that we all have different tastes, I can't help but think that if people gave the more cerebral and challenging games, Thief in particular, a chance they could come to enjoy it.

      If people don't give the more cerebral (and really good) games, like Ico, a chance, the game companies won't make any more, and none of us will get the chance to play them. The way it's going, it'll be just Devil May Cry 4, 5, and 6 - not that DMC isn't a good game, but it's nice to have something different once in a while.

    5. Re:Am i the only one.. by Minna+Kirai · · Score: 1

      i'll save screwing around with 100% kill ratios or wild killing sprees or "tricks" to completing levels easily for

      But that's not a trick- it's the most realsitic way to complete the assigned mission. If a game allows you the option of using violence or stealth, the easiest choice is to do both. If it is possible (but difficult) to sneak past 5 guards without them seeing you, it will be easy to sneak up on each one and break his neck.

      Going for a 0% kill level is even more of an unrealistic challenge as 100%.

    6. Re:Am i the only one.. by Anonymous Coward · · Score: 0

      I'd say sneaking is more realistic, after all killing guards means they miss their radio check-in, their patrols don't show up on CCTV, etc, etc. So you only kill when you have to.
      Mind you, I'm not a spy or assasin so maybe I'm wrong.

    7. Re:Am i the only one.. by mzipay · · Score: 1

      If it is possible (but difficult) to sneak past 5 guards without them seeing you, it will be easy to sneak up on each one and break his neck.

      that's my point - i don't want to just get through the game as quickly and easily as possible. if i spend my money on a stealth game, it's because i want stealth gameplay.

      but besides that (regardless of genre), i'm first and foremost interested in a challenge. always doing something the easiest way is not a challenge.

      Going for a 0% kill level is even more of an unrealistic challenge as 100%

      again, i think you missed my point. i'm not talking about going for 0% kill ratio. i'll kill (in a stealth game) if/when it becomes necessary.

      the fact that it is possible to achieve "silent assassin" in hitman means that on any given level, your objectives can be accomplished having killed no more than two enemies (iirc). to me, that's equivalent to the game developer throwing down the gauntlet and saying to me, "as difficult as that may seem, it IS possible; do you have the skill to do it?" that's a challenge i'll accept every time; it's the reason i play games. it's also the reason i play most games on the most difficult settings.

  12. Re:Console by Anonymous Coward · · Score: 0

    seeing how it is strictly an XBox game

    Wow, the ad worked! This game has been available on PC (and other consoles) since day one. Your misconception should do wonders for the Slashdot marketing report though.

  13. Re:Console by drewmca · · Score: 2, Insightful

    It's not an xbox game. It is on PC as well. The demo has been out for a while. I believe it's also on PS2.

    Oh, and instead of $200 for a limited console, you can pay $300 for a video card and your other upgrades. I just don't understand "consoles have to be purchased and maintained for years to come". What maintenance are you talking about? You mean, like swapping out cards, adding memory, and the like? Oh, that's right, consoles don't require that at all. In fact, last I heard, that was one of their big value propositions.

    Somehow, the idea that consoles involve forking over too much money and maintenance during their lifetime doesn't ring true at all, and less so when you say that in comparison to PCs.

  14. Modern Co-Op? by Khuffie · · Score: 4, Interesting
    Cooperative play is one of the most interesting aspects of modern gaming, and I would have liked to see a more developed co-op aspect for this title.

    Excuse me? If I recall I was playing games co-op with my friends back in the NES and SNES days. In fact, a heck of a lot of games back then had some form of co-op. Only in 'modern gaming' has co-op taken a backseat to lots of run of the mill style deathmatch. So no, co-op isn't an aspect of modern gaming; modern gaming is finally reintroducting the co-op back into the game.

    With that said, I find the co-op enjoyable. Two issues: needs a save function (there is one, but only while youre playing; if you quit and come back you have to restart the level). Could use more levels, oh, and less slowdown. Sometimes it gets downright awful.

    1. Re:Modern Co-Op? by Holy+Gamer · · Score: 1

      Man, what I really want to see is a similar remake of all co-operatiev arcade games. We got the new X-Men in Legends form, but we need a Ninja Turtles (Battlenexus? what the fuck was that?) and others. Co-op needs to come back in full swing!

      --
      J. Ginsberg Wholly Gamer The Path Leads Upwards
    2. Re:Modern Co-Op? by Anonymous Coward · · Score: 0

      Actually, you can do a long-term save in coop mode. I was playing this yesterday afternoon with a friend and we figured out that you can do an actual, permanent save at any point as long as you're playing in "story" mode instead of "mission" mode. This does require you to go through each mission in order, but it's worth it to avoid the headaches of random disconnects.

    3. Re:Modern Co-Op? by freshman_a · · Score: 1


      If I recall I was playing games co-op with my friends back in the NES and SNES days.

      Bad Dudes, Double Dragon...

      oh yeah, and Contra...

      Up, up, down, down, a, b, a, b, select, start

    4. Re:Modern Co-Op? by TheBrownShow · · Score: 1

      oh yeah, and Contra...

      Up, up, down, down, a, b, a, b, select, start


      "The Konami Code" is:
      Up Up Down Down Left Right Left Right B A

    5. Re:Modern Co-Op? by oskard · · Score: 1

      I don't think he meant modern gaming introduced cooperative gameplay. I think he meant that modern games have simply used cooperative modes to enhance player-to-player experience.

      As in, sure, Double Dragon 2-player co-op was fun, but the level of strategy and detail was limited. The introduction of cooperative, and even death match gaming modes to first person shooters and sneaker games has enhanced our all around perspective on what a good game is.

      But those old games sure were fun.

      --
      Sigs are for Terrorists.
    6. Re:Modern Co-Op? by freshman_a · · Score: 1


      "The Konami Code" is:
      Up Up Down Down Left Right Left Right B A

      Doh! I knew that didn't sound right. I stand corrected. Haven't had to use the code in a while...

    7. Re:Modern Co-Op? by Enrico+Pulatzo · · Score: 1

      Chill out man, he didn't mean to insult Bubble Bobble ;)

    8. Re:Modern Co-Op? by cbsteven · · Score: 1

      In addition to playing "story" mode, make sure you are using "saves" rather than "quick saves". You can come back and load a save at any time.

    9. Re:Modern Co-Op? by Scudsucker · · Score: 1

      If I recall I was playing games co-op with my friends back in the NES and SNES days.

      Sure you were - with both players on the same screen in the same area. "Modern co-op" means you can be in different rooms and accomplish different tasks.

  15. Re:Console by Psykus · · Score: 1

    FYI:

    Splinter Cell: Chaos Theory is on the XBOX, Gamecube, PS2, *and* PC.

    There goes your argument.

  16. Re:Console by mboverload · · Score: 1

    The PC version is out. *cough*torrentspy.com*cough*

  17. Re:Console by TreeKnot · · Score: 0

    I agree with your remarks about crappy consoles, however it was released on the PC as well. http://www.ebgames.com/ebx/product/244950.asp DVD only though.

  18. And you didn't even RTFA? by Anonymous Coward · · Score: 0

    And you didn't RTFA?

    The score, by Amon Tobin, nicely accentuates the mood and temp of the game with a modern vibe that never feels as though it was composed by software. Tobin's composition, his first for a videogame, is very promising. I hope to hear more from him in the future.

  19. Wha? by hollismb · · Score: 5, Interesting

    The co-op mode, finally, could have been more fleshed out. Cooperative play is one of the most interesting aspects of modern gaming, and I would have liked to see a more developed co-op aspect for this title.

    Were we playing the same game? The simple fact that these four HUGE levels (with more to come, eventually) were developed specifically for co-op and require you to work together directly with a teamate (or you can't pass the mission) demonstrates who incredibly well the co-op was designed. I don't thing I can even name another co-op game (aside from Phantasy Star Online) where it was impossible to get through a level without your teamate timing something with you perfectly. Each level has at least one moment where you and your teammate must do something simultaneously in order to get past it, like disarming bombs, mixing chemicals, etc. And several other places where you can't move on to the next area of the level without help from your teammate. On top of that, you can play through these huge levels differently every time if you so choose. Aside from some occasional disconnect and slowdown issues on co-op, I've never seen a better co-op mode in any game, ever, hand's down. Heck, even the simple fact that guards can hear the two of you talking is something special. A less-developed co-op would've been to simply give us the single-player levels and allow two people to play on them (which I'd gladly take as content download).

    And admittedly, Zonk says he doesn't have a lot of previous Splinter Cell experience, but this one is hands-down easy if you want it to be. No more trial-and-error gameplay, alternate paths, added knife ability (which makes it really easy to kill armed people even after they've spotted you), more accurate guns (also easier to kill), and a handy save anywhere feature, this one is pretty easy to get through compared to the other two games. As a result, I've managed to get 100% ratings on a couple levels the first time through, without really even meaning to (which means not being detected, completing all objectives, and not killing anyone).

    1. Re:Wha? by drinkypoo · · Score: 1

      I don't thing I can even name another co-op game (aside from Phantasy Star Online) where it was impossible to get through a level without your teamate timing something with you perfectly.

      for what it's worth, the legend of zelda: four swords adventures (I think that's how it's named anyway) is full of this stuff, for up to four players. You need a GBA for each player though.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Wha? by Anonymous Coward · · Score: 0

      >And admittedly, Zonk says he doesn't have a lot of previous Splinter Cell experience...

      Zonk doesn't have a lot of experience where it really counts. Every day I question how he got this job as games editor. He's killing the gaming section.

  20. Now they have to change the commercial!!!!! by phobos13013 · · Score: 2, Funny

    "9/10"
    - Slashdot Daily -

    [Fade to Black]

    --
    ...and it should be known by now
  21. Re:Console by Anonymous Coward · · Score: 1, Insightful

    In the corner of my room lays three, unused, obsolete, $150 consoles. In my corner lays my single computer I've always had updated occasionally for the same price of those three consoles. Difference? My PC hasn't been lost in the interest of game developers. No new games released for my SNES vs whats just released today for my PC. Plus, I can use my PC to surf, print, type, develop, and things I can't even imagine. The day my console can do that is the day my console becomes an un-upgradeable computer.

  22. non existent hacking tools? by someone1234 · · Score: 1

    "and despite some nonexistent devices to further gameplay (like hacking a computer from across a room)" I didn't know wardriving belongs to sci-fi.

    --
    Patents Drive Free Software as Hurricanes Drive Construction Industry
    1. Re:non existent hacking tools? by 1019 · · Score: 1

      I know! Next thing you'll be telling us we can see in the dark! Haw!

      --
      shame on us / for all we have done / and all we ever were / just zeroes and ones
  23. More room on the HD by nilptr46 · · Score: 1
    ... and despite some nonexistent devices to further gameplay (like hacking a computer from across a room) ...

    Ah great, I can remove the firewall software tonight.

  24. Raises hand by Anonymous Coward · · Score: 0

    Same here. Stealth games bore and frustrate me.

  25. Startlingly original multiplayer by Concern · · Score: 3, Interesting

    Tom Clancy's jingoistic pro-military, pro-police-state propaganda and lackluster dialogue aside, the game is beautiful and it really hits its stride when you plug into the internet and start testing out their multiplayer modes.

    The co-op play is a real joy to behold, and the versus play is a really original take on multiplayer "shooters." You wouldn't think a 2v2 where one side has guns and the other side is devoted to stealth would work. It's not perfect, but it's surprisingly successful, noticeably balanced, and deep.

    There is just nothing quite like sneaking up behind a merc as he saunters past you down a corridor, grabbing his neck, holding down the button and whispering something offensive into his ear before you snap his neck. Or for that matter, watching a spy do a 20 foot header through the air from a grenade you dropped right at his feet while he was trying to sneak past you.

    When you see an alarm go off, and are rushing through some dark basement area towards it and think you catch something moving in the shadows, but it disappears when you shine your flashlight on it, you feel real fear. :D

    Congrats to Ubisoft. No dobut they'll make the mint selling extras over the XBox live channel to boot...

    --
    Tired of Political Trolls? Opt Out!
    1. Re:Startlingly original multiplayer by 0kComputer · · Score: 1

      The multiplayer is pretty sweet. Unlike other games *cough* halo2, it actually takes a considerable amount of skill and strategy to play well as oppossed to spawn, look for weapon, kill, die, repeat.

      --
      Top 10 Reasons To Procrastinate
      10.
    2. Re:Startlingly original multiplayer by kin_korn_karn · · Score: 1

      Tom Clancy's jingoistic pro-military, pro-police-state propaganda and lackluster dialogue aside, the game is beautiful and it really hits its stride when you plug into the internet and start testing out their multiplayer modes.

      So ma Tom Clancy's jingoistic pro-military, pro-police-state propaganda and lackluster dialogue aside

      This is a good point. I feel guilty for enjoying military-themed PC games because of their inherent propaganda qualities. Lately I've been wondering if even just playing the games makes me a bad person considering the current state of the world.

    3. Re:Startlingly original multiplayer by Anonymous Coward · · Score: 0

      Just keeping those violent games away from your kids puts you better off than most patriotic mouth breathers.

    4. Re:Startlingly original multiplayer by SnprBoB86 · · Score: 1

      Tom Clancy's jingoistic pro-military, pro-police-state propaganda and lackluster dialogue aside

      The game was not actually written by Clancy himself. It was written by J. T. Petty

      Additionally, I found Chaos Theory to contain superior dialog than the previous two games and a bit more humor.

      --
      http://brandonbloom.name
    5. Re:Startlingly original multiplayer by vsprintf · · Score: 2, Insightful

      I feel guilty for enjoying military-themed PC games because of their inherent propaganda qualities. Lately I've been wondering if even just playing the games makes me a bad person considering the current state of the world.

      Despite years of playing GTA, I have never been a gang member, robbed anyone, killed anyone AFAIK, stolen an Apache gunship, hijacked a car, or listened to rap music by choice. Games are escapism, not a pledge of fidelity to a character's lifestyle -- unless you have a much bigger problem.

    6. Re:Startlingly original multiplayer by kin_korn_karn · · Score: 1

      GTA is over the top and has always been presented as pure escapism, so I don't consider it to be in the same class.

      Miltary-themed games like the stuff that Ubi puts out under the Tom Clancy banner, various combat flight sims, serious war games, etc. put you in a role where you're trying to use realistically-simulated tactics and gear to accomplish a goal that would be a goal of the real-world military. In some senses this constitutes an endorsement of the military's real-world goals. If you're trying to imitate them, then you must want to be like them, and why would you want to be like them if you didn't agree with what they were doing?

      I think this ties in with the recent boom in WWII games. The goal of WWII, horrible as it was, was good. Gamers can blow up Nazis or Imperial Japanese with a clear conscience. Modern-themed games where you're shooting "terrorists" or some generic arab-like enemy are morally ambiguous.

      I'm still playing UT2004 every night, and I've got Chaos Theory waiting on me to finally finish the first SC game (Pandora Tomorrow was easy.. SC1 is not), so I don't have any 'bigger problems' - this is just something I think about from time to time.

    7. Re:Startlingly original multiplayer by vsprintf · · Score: 1

      GTA is over the top and has always been presented as pure escapism, so I don't consider it to be in the same class.

      Really. There are people suing Take2 because the game was so realistic it allegedly made their kids go out and commit crimes. People are suing Take2 because dialog in the games allegedly leads to racist hate crimes. Your distinctions appear to be less than widely accepted.

      Miltary-themed games like the stuff that Ubi puts out under the Tom Clancy banner, various combat flight sims, serious war games, etc. put you in a role where you're trying to use realistically-simulated tactics and gear to accomplish a goal that would be a goal of the real-world military. In some senses this constitutes an endorsement of the military's real-world goals. If you're trying to imitate them, then you must want to be like them, and why would you want to be like them if you didn't agree with what they were doing?

      I've played every MOH, and Conflict game including Desert Storm, Call to Duty, a couple of Vietnam FPS games, and a number I don't care to remember. I'm still opposed to the war in Iraq, so I guess it just didn't take with me. The point of playing a GAME is to beat the game or an opponent by the GAME's rules. Playing chess doesn't make me want to be Bobby Fischer any more than SC makes me want to be Sam Fisher.

      I'm still playing UT2004 every night, and I've got Chaos Theory waiting on me to finally finish the first SC game (Pandora Tomorrow was easy.. SC1 is not), so I don't have any 'bigger problems' - this is just something I think about from time to time.

      If you're paranoid about being turned into a death-dealing uber-soldier by playing video games because gaming is a really important part of your life, then yes, you have a "bigger problem." Either get a grip or expand your interests so that gaming is merely a part-time activity.

  26. Co-operative Play by retinaburn · · Score: 3, Insightful

    The only thing I found lacking in the game was knowing where to go in Co-Operative play. In addition to removing your binoculars you do not have access to a map. This was frustrating on the first co-op level in trying to figure out how to get into the big fancy server room to end the mission, without really knowing where you had to go.

    With the game being so new there were no walkthroughs for the co-op mode either. But I am pretty sure that has changed by now.

  27. Re:Console by BackInIraq · · Score: 1

    I just don't understand "consoles have to be purchased and maintained for years to come". What maintenance are you talking about?

    Well, one way to look at it is that consoles do need to be maintained so that they will still run for years to come, whereas I can just go buy any PC and play games from yesteryear (as long as they aren't too old...such as old DOS games). I recently had to replace the power supply in my Xbox, and since modern consoles have more moving parts (as compared to, say, an SNES or Genesis), this could be a problem.

    Then again, I don't think that was what he was getting at. I don't think his message was coherent at all, really...I mean, consoles have to be purchased and maintained? As if PCs DON'T have to be purchased and maintained? And I'd like him to show me one PC purchased in 2001 that runs Splinter Cell: Chaos Theory...and no, no upgrades allowed. I guarantee it cost more than 300 dollars at the time.

  28. Re:Console by Anonymous Coward · · Score: 0

    Forgive me for not being uptodate on the latest marketing. Replace game title with "Halo 2" to reinforce my point.

  29. Re:Console by nine-times · · Score: 1

    There's a PS2 and PC version of Splinter Cell.

  30. Dear Moderator: RTFA! by SoTuA · · Score: 1

    "Mr. Fisher" is the main character of the reviewed game, and he must use stealth. So, instead of giving parent poster its deserved +1 funny, you scream your ignorance with -1 offtopic. Oh well...

    1. Re:Dear Moderator: RTFA! by Anonymous Coward · · Score: 0

      But the GP really isn't very funny. Even with your explanation.

      King of Town funny, maybe.

    2. Re:Dear Moderator: RTFA! by Anonymous Coward · · Score: 0

      Adding a name/country/word from the article and appending it to some quote or cliche IS off topic you moron. Is the post about the article? No, it's about some fanboys need to relate everything in the universe to one of the two archetypes they know.

      In Russia the comments moderate...KABLAM!

      Shut up.

  31. Yiff? by Anonymous Coward · · Score: 1, Funny

    yiff-yiff-yiff?

  32. Gameplay that never once feels stale by Anonymous Coward · · Score: 0

    Because it allways feels stale. As far as I'm concerned, no stealth game will ever see my money without a flamethrower, which everyone in the business knows is stealthy tool number one.

    P.S. No more pictures! Only ASCII art is appropriate for slashdot.

  33. Re:Console by crummynz · · Score: 1

    Pretty sure its out for PC, too. Least its on the torrent sites.

    --
    ~ Crummy
  34. Other reviews... by xtracto · · Score: 2, Interesting

    First of all, let me tell you, I think you should let game reviews for other web pages, personally I like Metacritic a lot.

    Secondly, although I have not played the game, after reading some user reviews from the above page I found someone who stated:

    the no blood thing is terrible for a game like this. This is an Adult game so why no blood?

    I can just say come on! why the heck there is no blood??

    Also, if the bad guys spawn in predetermined places, as the same reviewer states "kind of like the first Super Mario Bros. [...], you know exactly when and where to move the second time around ( either dying and spawning over or just playing the game a second time all together )"
    So, maybe the replayability levelfor this game is low, but anyway I a fan of the Hitman series, lets see if there is a new Hitman sequel and, how is it going.

    --
    Ubuntu is an African word meaning 'I can't configure Debian'
    1. Re:Other reviews... by nicky_d · · Score: 1

      I hadn't noticed the lack of blood until you mentioned it here, actually - mostly because the game encourages you to use non-lethal, or at least non-bloody disposal techniques on your enemies. There may well be a lack of blood if you shoot someone in the face, I couldn't tell you, but it hasn't made any difference to my enjoyment at all.

      If Ubisoft did put blood in, I'd imagine they'd want to integrate it into the gameplay - perhaps have bodies you've shot leave blood trails that other enemies can notice, and so on. Maybe the engine just can't handle this extra feature at the moment, or they didn't have time to do it justice...

      The enemies may well spawn in the same place, but as the review above states, there's plenty of scope for emergent gameplay... If you retry and do everything the same, you'll get the same results, which can limit a game's appeal, but SC:CT counters this by giving you a wealth of options. You also get a percentage rating at the end based on non-lethal takedowns, number of times spotted, etc., so there's great replay value in trying to get 100% on each level at the various difficulty levels... but only if you enjoy the stealth dynamic. You can load up with an assault kit and play appropriately, but you'll score low. It can still be fun, though...

  35. Fun Game by bogie · · Score: 4, Informative

    Don't know why they had to change the Interface 3 times in 3 games. IMHO the first one with the PDA was the best. It obivous they were going by sponsors, ie Palm 1st game, Ericsson 2nd game, 3rd game ????. The "in-game" interface for the 3rd game is slow and looks just like some shitty menu. It just make me feel like I'm back at the game menu as opposed to a spy looking at the pda on his wrist.

    Also I preferred the night vision from the previous games where once you switched it on the whole screen just went "green". Now when you turn on night vision you look through a green fisheye lens. Its still useable, just not worth doing and not and improvement.

    Finally I have to say if you've played the 1st two games even on Expert this game is just way too easy. I tried to challenge myself, but even though I didn't set off 1 single alarm nor get seen by guards the game was just too easy.

    Finally, finally, :) They HAVE to do expansion packs. Beyond them wanting your money with reagards to the single player game there is just no reason to keep putting out entirely new games. All the tools they need are already done, just put out expansion packs for $19.95 every 3 months and trust me people WILL buy them. Shit if they just put on expansion packs for the 1st game I'd pay again what I've already spent on games 2 and 3.

    --
    If you wanna get rich, you know that payback is a bitch
    1. Re:Fun Game by Yunzil · · Score: 1
      Finally I have to say if you've played the 1st two games even on Expert this game is just way too easy. I tried to challenge myself, but even though I didn't set off 1 single alarm nor get seen by guards the game was just too easy.


      I must just suck then, because I've found it harder than the first two. The guards seem to be able to see you if your light meter is one tick about pitch black, and they all apparently have cybernetic hearing.

    2. Re:Fun Game by Sark666 · · Score: 1

      Actually there was an expansion pack for the first one. Well, not technically a ex. pack in that it wasn't sold seperately. It came withe the UK gold edition of SP1. I saw it once online and was going to download it as I can not buy it here in canada.

    3. Re:Fun Game by antic · · Score: 1


      I'm looking forward to trying this one. I lost interest in the later stages of the first and second SC games because of the fascination with alarm levels and so on. I like more run and gun in my games (like Halo 2) so the change suits me!

      --
      'Thats they exact same thing a banana wrench monkey.'
  36. My review on PC by emarkp · · Score: 3, Informative
    It's a bit short. It felt shorter than HL2.

    The single player is excellent. They fixed a lot of little problems in the previous games. You can switch shoulders for your weapon (which was the biggest UI change I saw, which was great). Unfortunately, you can't switch your firing mode for your SC-20 now. It's "pressure sensitive"--so good luck not accidentally squeezing off a few bullets instead of one.

    That being said, the multiplayer is impossible unless you play with someone you know and you're using a mic. Also, the multiplayer isn't the same executable as the SP game, and it's probably nearly unchanged from Pandora Tomorrow. Which is irritating because I mouse with my left hand, but the multiplayer doesn't recognize left mouse button mappings.

    Also, make sure you've got the latest drivers. I kept getting a BSOD until I realized my audio drivers weren't up-to-date.

    Plays great on my laptop. Specs: 3GHz HT processor, 1GB RAM, ATI Radeon Mobility 9600 (128 MB).

    Oh, and the Collectors Edition isn't worth it.

    1. Re:My review on PC by Sark666 · · Score: 1

      Also, the multiplayer isn't the same executable as the SP game, and it's probably nearly unchanged from Pandora Tomorrow.

      I heard about this, I read that it is actually the pandora tomorrow engine for the multiplayer. Why the hell would they do this?! That would be like Buying Halflife 2 but the multiplayer uses the halflife 1 engine.

      I guess a weird benefit of this is if your system can't handle the single player well, it has a better chance of being fine for multiplayer.

      But I've never heard of any game doing such a thing.

  37. Amon Tobin's Albums by autosentry · · Score: 2, Interesting

    . . . are great. "Supermodified" is very catchy, but nowhere near as polished as "From Out of Nowhere." I have the soundtrack to Chaos Theory and I like it a lot, but it doesn't really show off how insanely detailed his compositions can get.

    --
    Monster Zero is the reason we cannot live on the surface, but must live forever live underground like this.
    1. Re:Amon Tobin's Albums by mindaktiviti · · Score: 1

      Definitely, and for anyone interested you can check www.amontobin.com and www.ninjatune.net for the label he's on. Lots of nice music from that label. ...and while we're at it: (off topic)

      www.warprecords.com
      www.rephlex.com
      www.tigerb eat6.com
      www.ghostly.com

    2. Re:Amon Tobin's Albums by sserendipity · · Score: 1

      Amon Tobin is why I'm going to buy this game at all.

      I don't, for the most part.

      To be frank, I prefer "Permutation" and "Bricolage" to "Supermodified" and "Out from Outwhere" (which is what I assume you are refering to).

      His live album is good too, though I've been underwhelmed with the shows themselves: until the encore comes along, he really didn't bust out last time, though when he did (a mashup mostly composed of Metallica riffs), it was incredible.

      If you haven't checked out his stuff, do so now: it changed my entire conception of music.

    3. Re:Amon Tobin's Albums by lactose99 · · Score: 1

      I personally think Permutations is perhaps his most-diverse album, and certainly the quirkiest (followed very closely by Bricolage). Nightlife and Toys will forever be on my iPod, I come back to them again and again no matter my mood in music.

      Even before he was Amon Tobin, he was Cujo, and he released one album under that name-- Adventures in Foam. Its not (in my opinion) nearly as diverse as his recent stuff but there are some good slow downtempo jams on it (very good chill music).

      --
      Fully licensed blockchain psychiatrist
  38. Re:Console by Anonymous Coward · · Score: 0

    for real or that BS one that's been out since the release?

  39. Chaos Theory not for the unfamiliar by Pyrowolf · · Score: 2, Interesting

    For those who have never played any of the splinter cell games, Chaos Theory does not lend itself to the pick-up-and-go person without a little frustration along the way. I consider myself somewhat proficient at figuring stuff out with unfamilar games, but I actually had to *cough* break out the manual *cough* to figure out how to do most everything. I'm assuming the 'how-to' stuff is covered in previous games. The only other complaint is - what is with game developers not supporting at least 480p? Regardless, the game looks pretty good for not being any flavor of HD.

    Once you get the hang of it, it's actually rather fun and a nice change of pace from the run-around-and-blow-everything-up type games that are generally prevalent.

    1. Re:Chaos Theory not for the unfamiliar by Anonymous Coward · · Score: 0

      The only other complaint is - what is with game developers not supporting at least 480p?

      The only way the current generation of console hardware can handle the graphics modern gamers demand is by running at shit-low resolution. Otherwise people just look at PC games and say "how come my X-Box can't do that?"

      The next console generation won't have that excuse any more. Look forward to some truly incredible HD graphics on your X-Box Next, or whatever they decide to call it in the end. ;)

    2. Re:Chaos Theory not for the unfamiliar by jkujath · · Score: 2, Interesting

      Single player and co-op are both 480p and widescreen.
      Versus mode is 480p, no widescreen.
      Sometimes that back of the game-case is wrong.
      Game specs on teamxbox.com
      Game specs on consolegold.com

      --
      "Very funny, Scotty. Now beam down my clothes."
    3. Re:Chaos Theory not for the unfamiliar by Pyrowolf · · Score: 1

      Sorry about that, had no idea. You would think they would be sure that it was tagged correctly. I did think it looked pretty darn good for non HD... figures.

    4. Re:Chaos Theory not for the unfamiliar by Erbo · · Score: 1

      You've got that right. I tried loading the OXM demo for Chaos Theory and running through the "tutorial" videos. All they did was confuse me, and I wound up quitting without launching the actual demo game. I mean, would it have killed them to put some actual text captions on those videos, saying "PRESS (A) TO JUMP" or whatever?

      --
      Be who you are...and be it in style!
    5. Re:Chaos Theory not for the unfamiliar by forum__32 · · Score: 0

      I thought the controls were fairly easy after glancing at the control screen. The only good way of learning a games controls is by trial and error anyways.
      X - Pull out the gun
      Y - Jump or Special action
      A - Interact (Open doors, Turn off lights, Grab a guard)
      B - Crouch/Uncrouch
      White - Switch Gun , Black - Whistle
      Triggers - Either Stun or Kill Guard without gun drawn, or Shoot and use secondary.

  40. Something's missing by Sprotch · · Score: 1

    Am I the only shocked that the "worthile" list does not include RTSs? Ah, Broodwar, you stole my youth away.

  41. Re:Console by drewmca · · Score: 1

    I agree with your second point, but I'd also add that it is pretty hard to get PCs to play games more than 6 years old. Even non-DOS games have a lot of problems, especially those games that only work on Win95. And I still miss some of my DOS games (though I suppose a lot of the more worthwhile ones have win-friendly ports, like quake).

    I've still got an Atari 2600, a nintendo, genesis, dreamcast, etc., and none of them have ever had to be "maintained" (expect maybe blowing dust out of the nintendo). I really don't know what this guy was on about, either.

  42. And yet... by Anonymous Coward · · Score: 0

    ...the fact that you're still here reading and posting away just proves that you're one of those retards.

    If you can't beat 'em, join 'em, I guess.

  43. The most interesting about this game by fluor2 · · Score: 1, Informative

    ...is that the PC-version has been in stores for WEEKS, and it's STILL not cracked! I guess the new version of the protection "StarForce 3" was really hard to crack!

    1. Re:The most interesting about this game by Anonymous Coward · · Score: 0
      I don't know, according to GameCopyWorld.com there has need a CD image since April 7th.

      Alot of the new cracks are going for cracked CD images that are a meg or two in size so that when patches for the games come out you don't need to find a new crack.

  44. Surprising no mention of copy protect by BitterAndDrunk · · Score: 1
    Perhaps not as it's the X-box version, but there's a ton of vitriol being spewed at Ubisoft on a significant number of sites for their choice of copy protection.

    --
    You better watch out, there may be dogs about . . .
    1. Re:Surprising no mention of copy protect by nmb3000 · · Score: 1

      Ah, the joys of Starforce 3.

      For the interested, some links about Starforce 3.

      The people who really suffer are those who did buy the game, and want to make their legal archive/backup copy. I used to make a copy, which I used to play the game. The original I kept in a safer place where it was less likely to be damaged. Now however, I like to make CD images and play off of those, which I think fair use easily allows.

      The big joke is that these companies spend so much money on copy protections that won't be worth squat 2-4 months after the game's release (if that).

      --
      "What do you despise? By this are you truly known." --Princess Irulan, Manual of Muad'Dib
      /)
    2. Re:Surprising no mention of copy protect by buck_wild · · Score: 1

      I recently bought the game, and wasn't woried about the copy protection. Long story short, the Starforce software broke my box.

      Long story: I installed the game, but for some reason the game prompted me to reboot after the install. I have a lot of games and, in my experience, for that to happen is rare. So I reboot, and get a blue-screen. Reboot again. Another blue-screen. Finally located the cause, through safe mode, found the registry entry, and nuked it. Now my box is fine, but even after a re-install of the game I get a blue-screen.

      Damn.

      --
      If all you have is a hammer, everything looks like a nail.
  45. Did G4 merge with Slashdot or something? by Anonymous Coward · · Score: 0

    Why game reviews on Slashdot?

    What next, some big breasted asian chick who watches Style network most of the time replaces Taco?

    1. Re:Did G4 merge with Slashdot or something? by Anonymous Coward · · Score: 0

      What next, some big breasted asian chick who watches Style network most of the time replaces Taco?

      Hey, if she can post fewer dups, fine.

  46. It's the little things... by CptnSbaitso · · Score: 3, Informative

    First off, I must say that I truly enjoy Chaos Theory as a game. However, I have to bring up the fact that I believe the Ubisoft tried to ruin the game with a number of other problems. For example, the extensive DVD checking which takes place during each and every launch of the game. Apparently, it has an issue with my DVD drive, such that it takes several minutes to perform the check. On my brand new AMD64 laptop, it refuses to run, since the GeForce 4 440 is apparently not good enough. However, I understand it to run on lesser GeForce cards. And last, but not least, it includes two (poorly printed) serial numbers required for play. The install key appears to be the same (on the three copies which I have seen) and the serial number has never been asked for (perhaps for online play?). Why do they insist on making this so diffucult? In summary: Great game...once you get to play it!

    1. Re:It's the little things... by UWC · · Score: 1

      I don't know about the GeForce4 440 laptop version, but I recall the 3-digit (I think something like 420, 440, and 460, though I'm not sure) GF4-branded PCI and AGP cards were called "GeForce4 MX" and were, I think, closer to souped-up GeForce 2 cards than actual GeForce4, and thus lacked the shader capabilities required for some of the essential graphical effects used in the game. The upshot is that the minimum GeForce 4 card that supported shaders was, I think, the 4200. And I'm pretty sure all GeForce 3 cards had shader support.

    2. Re:It's the little things... by StupidKatz · · Score: 1

      Little more than a 'me, too', but I strongly feel that when a company uses silently installed drivers (reboot aside) that are not (not ever that I have seen) uninstalled/removed when the host program is removed to "secure" a product, they are going too far. Even more so when the drivers cause or have caused massive problems with certain devices (USB drives).

      On top of that, ubi.com's set up is perfectly rediculous - I've over five names that I cannot recall passwords for, nor can I recover them because of the birthdate requirement.

      On top of that, they use either DirectPlay, or some similarly retarded method of requiring the CLIENT to have open ports for the SERVER to connect to - wreaks havoc with firewall security. Good thing no one I've provided a NAT/PAT home router to likes these kinds of games, because they'd basically be SOL - the list of port numbers to be allowed actually exceeds the rule capacity on some of the older Netgear routers (which otherwise still work just fine, thank you).

      Good game, but Ubi still continues to piss me off.

    3. Re:It's the little things... by Anonymous Coward · · Score: 0

      It's the starforce protection. Install keys are nearly all the same, and the second key is for online play. The game hasn't been cracked (properly) yet because of this though.

  47. Why are they all so dark? by Anonymous Coward · · Score: 0

    Why is it that all of these FPS console games are so dark that you can barely see anything. Even with the game's brightness settings as high as they will go, it is still necessary to set the television brightness unnaturally high.

    Why are these games so damn dark. I'm not a nocturnal animal. I need light to see.

  48. Rationale? by Evanisincontrol · · Score: 2, Interesting

    I don't really see your reasoning on that one. "Thief, The Dark Project" was released in 1998, and is more centered on using magic and other interesting extraordinary abilities to accomplish some number of goals.

    "Metal Gear 1", on the other hand, was released in 1987, and is basically the epithome of the first stealth game. While I do see the whole "hide in the shadows" aspect of "Thief," it seems that sneaking around in MG1 with a knife, pistol, full-body suit, and pair of night vision goggles really defines "stealth game" to me a lot better.

    1. Re:Rationale? by nine-times · · Score: 4, Interesting
      I'm not claiming that "Thief" was the first game to employ any stealth techniques into the gameplay. Many games had some instances where the character could be hidden, or certain techniques that could be used to avoid triggering an enemy attack. However, as far as I can remember, "Thief" was the first game to do something comparable to "Splinter Cell". It put you into a 3D world with gameplay resembling a FPS or TPS, except the enemy AI had defined [semi-]realistic senses of sight and hearing which were limited in various ways by the environment and exploited for the sake of sneaking through the entire game unnoticed.

      So was "Thief" the first game to allow the player to avoid the notice of enemy AI? No. Was it the origin of the modern First/Third-Person-Sneaker? I'd say yes. That it uses magic instead of night-vision-goggles is inconsequential. Think look-and-feel. Think gameplay conventions.

    2. Re:Rationale? by Tim+C · · Score: 1

      There is almost no magic in Thief; the closest you get is the health potions, or the enemies that fire magic at you.

      I think what defines "stealth game" is probably an entirely subjective thing; I've never played any of the Metal Gear games, so that won't define it for me. On the other hand, I know that a lot of the more dedicated Thief players consider it to be utterly against the spirit of the game to kill anyone. Google for walkthroughs, and you'll see ones that do their utmost to leave as little mark on each level as possible - no killing, no knocking people out, almost no extinguishing of torches.

      So yes, you do get cool stuff to use in the Thief games, but a whole community of players has grown up around *not* using them if at all possible.

    3. Re:Rationale? by nine-times · · Score: 1
      On the other hand, I know that a lot of the more dedicated Thief players consider it to be utterly against the spirit of the game to kill anyone.

      AKA "ghosting". If you open a door, you have to close it. If you unlock a door, you have to re-lock it before you complete the level. If you extinguish a candle or torch, you need to re-ignite it. You can't kill anyone or knock anyone out. You can only move or take object of value that you're stealing (money or mission items)-- otherwise, you must leave everything as you found it. For more specifics, read here.

      It's hard, it's fun, and it's the sort of mentality that makes a stealth game a stealth game.

    4. Re:Rationale? by Dr_LHA · · Score: 1

      'm not claiming that "Thief" was the first game to employ any stealth techniques into the gameplay. Many games had some instances where the character could be hidden, or certain techniques that could be used to avoid triggering an enemy attack. However, as far as I can remember, "Thief" was the first game to do something comparable to "Splinter Cell".

      Metal Gear Solid for the Playstation came out 2 months before Thief on the PC. This goes back to what everyone has been saying though, Metal Gear invented the genre.

    5. Re:Rationale? by Zangief · · Score: 1

      I think Metal Gear Solid was more important to defining the genre. It does everything you said Thief did, and did it first (well, for a couple of months).

      And had a better story. And bosses.

  49. Mandatory Penny Arcade reference by {Hecubus} · · Score: 2, Funny

    Spilter Cell: Popcorn eyeglasses


    --
    Unix is mysterious, and ancient, and strong. It's made of cast iron and the bones of heroic programmers of old -
  50. More like Castle Wolfenstein by DeadScreenSky · · Score: 1

    If we are going for the originator wouldn't it actually have been Castle Wolfenstein? That came out roughly six years before the original Metal Gear and featured stealth as an integral game mechanic.

    Though I agree with the other poster who wrote that the stealth gameplay in Splinter Cell has far more in common with what Thief pioneered rather than the simpler Metal Gear/Castle Wolfenstein stealth gameplay models.

    --
    There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    1. Re:More like Castle Wolfenstein by Anonymous Coward · · Score: 0

      The quote actually reads "The stealth genre, which started to gain attention with the likes of Tenchu: Stealth Assassin..."

      In that respect, I would agree that "Thief" would be the game I most associate with launching the stealth genre into it's current iteration. While initially I agreed with the poster claiming the Metal Gear series from back in the day was the originator (and it may well be the case), those titles did not promote the "stealth" genre of games as Thief did.

    2. Re:More like Castle Wolfenstein by jusdisgi · · Score: 1

      That came out roughly six years before the original Metal Gear and featured stealth as an integral game mechanic.

      Stealth? In Wolfenstein? Seriously? I can't wrap my head around this one; I consider that game the start of a completely different genre, that of the run-and-gun kill-everything FPS. I can honestly say I don't recall the stealth element.

      Now, L-I-M on the other hand.....that was an integral game mechanic!

      --
      Given a choice between free speech and free beer, most people will take the beer.
    3. Re:More like Castle Wolfenstein by kin_korn_karn · · Score: 2, Informative

      Not Wolfenstein 3d, but the original 2d 8-bit Castle Wolfenstein that was released for Apple II and Commodore (and probably more platforms, I'm sure).

    4. Re:More like Castle Wolfenstein by DeadScreenSky · · Score: 1

      Somebody else already corrected you, but you could have always checked the Wikipedia link I provided. The screenshots make it pretty clear I am not referring to Wolf3D. :D

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    5. Re:More like Castle Wolfenstein by jusdisgi · · Score: 1

      Oh, right. Yeah, before my time I think. Sorry 'bout that.

      --
      Given a choice between free speech and free beer, most people will take the beer.
  51. grammar nazis? by cloudmaster · · Score: 1

    I thought "why is a video game review on Slashdot?" Then, I saw the use of "center around" at the beginning. Hooray for poor grammar usage! Boo for advertising poorly done video games!

  52. What is the attraction of Splinter Cell? by Malc · · Score: 2, Insightful

    I have the first Splinter Cell on my XBox. I feel like it was a waste of money (the game, not the XBox ;)) It's all eye candy and no substance. Realism is touted as one of the games selling points, but let's be honest, it seems to be restricted only to the graphics, not to the actual plot, etc.

    The AI is extremely simple. Enemies have no memory what-so-ever. That's so realistic! Disturb them a couple of times and after a while they'll always go back to what they were doing. Somehow they seem to be able to see in the dark too! And how many people on a level must disappear before others start noticing that it's become awfully quiet? How can they shoot so accurately when I've taken out all the lights, and I've moved around?

    The game is also extremely linear with a very constrained map. Furthermore, this is another game (like Halo) that I completed in under a week. It has less substance and real game play than most of the FPS games I've played over the last 10+ years. It's all fancy graphics and nothing else. That's my opinion... so will somebody please tell me what the attraction is?

    1. Re:What is the attraction of Splinter Cell? by Hangtime · · Score: 1

      Agreed, the AI needs a great deal of work. That was my complaint as well...lots of buddies missing but nobody looking for them.

      The game has gotten better in terms of its linearity? in this version. You mentioned you played the demo of the Peruvian lighthouse, which is VERY linear and indicative of the first version. Some of the more advanced levels in this version are not nearly so linear. However, the argument still remains true for the most part. You have to complete certain tasks before others open.

    2. Re:What is the attraction of Splinter Cell? by Anonymous Coward · · Score: 0

      The fact that you've called it an FPS shows how well you understand the idea of the game: not very well at all. It's a third person view, and definatly not a shooter.

      The idea is to SNEAK AROUND and not get seen, shot at, heard or detected in any other way. The first two in the series were very linear but this is sorted out somewhat in this latest game.

      Sure, the AI needs work (and many of your complains are still around in SC Chaos theory) so I'll give you that one.

      you should really take the time to get away from the "kill everyone and blow stuff up" mentality and give the games a fair go. Go try and complete all of the levels without getting detected/shot at and see how well you like the game then. The attraction of the game is the challenge of being unseen, unheard and not killing people because you can't think of a better way of getting past them.

    3. Re:What is the attraction of Splinter Cell? by elhedran · · Score: 1

      you should really take the time to get away from the "kill everyone and blow stuff up" mentality and give the games a fair go.

      You didn't actually read the post you replied to did you? Disturb them a couple of times and after a while they'll always go back to what they were doing. That doesn't sound to me like he killed anyone, let alone everyone.

      I also had many of the same complaints about SP as the grandparent. How can you have a decent sneaker when the AI sucks? I loved the Thief series.. and thought 'Splinter cell, another sneaker, I'll give it a try'. SP (or at least edition 2 which I tried) is not a sneaker. Its a linear piece of crap that involves no real stealth, Everything was just way to obvious, in part because the AI was way too dumb.

      It has many of the mechanics required for a sneaker... but it needs to be less linear (e.g. more open exploration, less 'two options, and the stealth option is blindingly obvious'. and it needs much better AI. When I hear fans raving about how much the AI has improved, then I'll try it again.

    4. Re:What is the attraction of Splinter Cell? by Anonymous Coward · · Score: 0

      Another thing I would like to know if fixed.

      Does it still have that damn stupid, "Oh, can't go through here, the janitor locked it via the unbeatable, mop bucket strategy' Or, 'patiently waiting to watch patrols meaningless, they trigger of you walking into the room anyway'.

      I mean seriously, how could anyone call splinter cell a FPS, when its really, 'guess how the makers wanted you to get past this bit'.

  53. Amon Tobin interviewed about the soundtrack by soliptic · · Score: 1
    interview - clicky linky

    That interview says rather slyly:

    GS: Right. The press pack for the soundtrack said most of it was recorded almost entirely with acoustic instruments that you then modified electronically. Did you play all the instruments yourself, or did you--

    AT: Actually there's things that you'll hear when you listen to the soundtrack which will be very revealing about all that. I'd rather not go into the recording techniques too much, if that's OK?

    For a more honest look at how he actually composes ("play all the instruments yourself", haha :) ), then try this interview from Sound on Sound magazine.

    It's funny, but the /. stance on sampling and electronic music seems curiously luddite for people so enamoured with the idea of collaborative software development, "commons"-style re-use of ideas, creative product and 'intellectual property'. I often see statements like "sampling is just stealing someone else's tune because you're too lame to write your own", which is an extremely naive and prejudiced opinion - albeit an understandable one, if the only sample-based music you've been exposed to is P Diddly.

    Honestly - read the interview, which covers both the practical and "ethical" aspects of sampling, and check out Tobin's music, and see if you don't feel a little different. Here's a taster:

    Sometimes I'll have an idea for a melody and that gets really tricky; for example, I'll find three or four saxes that have the right notes, so I'll try and piece them all together."

    Amon has a pragmatic and highly effective way of dealing with the discrepancies between the tone and production of the samples. "It's amazing what you can do with filters; I look at it as being a bit like watercolours, when you've got various different blotches and then you use a wash to bring it all together. I also use a lot of effects in my stuff for that reason -- it's not particularly because I love delays and reverbs or whatever. Processing is the answer. I'll take a lot of samples to make a melody, then process it with one type of filter or modulation effect, re-record it, cut it up, and by then it will sound like one sample -- but sometimes if it doesn't, it can be really interesting anyway."

    Filters and EQ also play a big part in isolating specific sounds or instruments within a sample. "You can take out an entire frequency that holds an instrument, so that you can no longer hear it, or you can hear it in such a background way that it becomes an interesting subliminal part. Unfortunately that means it can sometimes sound really harsh, because the EQ has to be so extreme. Some people have even said it's a characteristic of my sound. I love that -- here's something I f**ked up, and someone relishes that!

    1. Re:Amon Tobin interviewed about the soundtrack by thrash242 · · Score: 1

      Not all sampling is taking a complete part of a song and using it some other track, like Puffy Diddy P Daddy "Vote or Die" Poopy Dumbass Combs. I don't agree with that at all. Taking a sound from a song and reusing it in a way where it doesn't sound like the original song with new lyrics is fine.

      Sampling is just using digital audio as a tool for making music. I have made my own samples for several years now. I used to use loops when I was just starting making electronic music. A sample is nothing more than a piece of digital audio, it does not require taking it from recorded songs.

      But yes, I agree that for a bunch of self-styled geeks and nerds, most people here seem to look down on electronic music, despite having a very vague understanding of it.

      And then not to mention that not all electronic music is sample-based. With synthesizers, you can make completely original sounds from scratch.

      So while I agree with what you're saying, I'm not sure what you're getting at.

    2. Re:Amon Tobin interviewed about the soundtrack by soliptic · · Score: 1

      I was just getting at what you're getting at, really.

  54. RTFM by Petersko · · Score: 3, Funny

    Why are these games so damn dark. I'm not a nocturnal animal. I need light to see.

    Which is exactly why the good folks at Ubisoft took the time to outfit you with night vision goggles.

  55. Review Comments by Hangtime · · Score: 3, Informative

    I have played all three SCs and I can say I have enjoyed this one the most.

    Pros:
    Best cut scenes and voice acting
    Great storyline
    Addition of the soundmeter has added a great deal of skill necessary to complete some missions
    Better AI (still pretty average overall)
    Mission statistics
    Detailed levels and character interactions (those going through Japanese house through the floor shaft know what I mean)
    Sam's mannerisms change when moving close to objects (creeping up on people)
    Better and more realistic weapon selection
    The EM jammer on the pistol (no need to blow out every light)
    Breaking, kicking in doors
    Primary, secondary, bonus, and opportunity objectives
    Hacking computers
    Changing weapon shoulders
    Jumpy NPCs when you have spooked them a couple of times

    Misses:
    Mission statistics subtract for all kills but not for knocking everyone out...would like to have seen this modified to at least deduct from the mission score if a NPC was not guarding a particular computer or target. Mission scores should reward pure stealth.
    No back-to-the-wall shooting
    AI still is pretty bad, but is getting better. For instance, I take down a buddy and the other NPC does not try to look for him. Also, everyone seems to have radios but NPCs are not worried when someone doesn't check-in. However, it has gotten better, if doors are left open or closed the NPCs will get suspicious also the NPCs will at least use some squad tactics when challenged.

    In all I have enjoyed SC:CT a great deal. Also, I will be crawling back through the game again because the mission statistics now make it a challenge to try to go through the entire game unnoticed and unseen.

  56. bang...turn...bang...turn...bang by BumpyCarrot · · Score: 0, Flamebait

    "offers up familiar gameplay that never once feels stale"

    He's right, there's nothing quite as refreshign as standing still for 10 minutes turning to shoot lights. Screw health drinks, it's how I start every day!

    --
    Do you see what I did there?
  57. Re:Console by Anonymous Coward · · Score: 1, Informative

    I'd also add that it is pretty hard to get PCs to play games more than 6 years old.

    Tried Dosbox? It plays all my favourites just fine...

  58. Re:Console by the+grace+of+R'hllor · · Score: 1

    The X-box has existed for three years and is still going strong. In that time I have purchased a new computer already, as most gamers do. It was more expensive than an X-Box.

    The graphics aren't bad, and it's easy to just pop in a disc and start playing, which is less so on a PC.

    While I prefer PC gaming as a whole, there ain't nothing wrong with consoles.

  59. Why are you harping on the original version? by Petersko · · Score: 1

    Gee... the article is about the third generation of the game, and you decide it's high time to go lambaste the old one.

    Do we need to wait until Splinter Cell V to hear what you think of III?

    1. Re:Why are you harping on the original version? by Infinity+Salad · · Score: 1

      Well, I haven't played SC I, but I can say that the parent's complaints accurately depict SC: Chaos Theory. You can wax the first few guys in a raging gunbattle, yet none of the other enemies seem to notice (your weapons may be silenced, but theirs certainly aren't). Parts of it seem unnaturally dark, which is great for hiding from enemies, but once they are alerted to your presence, they apparently can see you as if it were noon. Those comments aside, it really is a fun, challenging game. I think while certain aspects of 'realism' were left out, it seems like it was done so in the name of gameplay.

    2. Re:Why are you harping on the original version? by Malc · · Score: 1

      I guess I should have said in my first post that I'd played the demo of the new game off the recent XBox magazine and found these things were still an issue. There was one bit in the middle where there's these guys running around the tents. I'm shooting through the material, and they're just running the same loops over and over and over and over again. Even Quake 2's poor AI (7 year old game?) is better than that. And all that shooting they do doesn't bring anybody running from the other side of the wall separating the next area of the map. Dumb dumb dumb. The demo was doubly frustrating because it was crashed when I was the lighthouse at the end... but I won't let that detail cloud me vision.

  60. First-class pseudoscience by njord · · Score: 2, Insightful

    While I give credit for the writers for trying to spice up the cliched subject matter (which, like all Tom Clancy material, revolves around terrorism) with a little infobabble (we've moved past portable nukes), I've broken down laughing many times while playing this game.

    I can't speak for laymen, but as a guy who has taken quite a few classes on formal languages, algorithms, and the theory of computation, terms like "weaponized algorithms", the mystery of "512 encryption", the forbidden secret of "recursive functions", and having to steal (and use) "access algorithms" on servers always gets me going.

    The writers of this game would have you believe that the fate of the world rests in the careful control of these so-called "Masse kernels", capable of some sort of uber-intrusion. I don't see how any of the possible interpretations of that (popcorn, OS, or sigproc tool) are such a threat, but maybe these writers know more than we suppose at first.

    The end-all, very best line in the story (and I won't spoil it by providing the context) is the startling realization that the villians have access to an INFINITE STATE MACHINE!!! I suppose the surprise this is met with is justified, since we'd have to rewrite a lot of textbooks (and not just CS ones) to accomodate that. The only problem is, they didn't specify if it was deterministic or non....

    Still, the game was a treat on almost every level and I'm glad to have had the opportunity to play it.

    njord

    1. Re:First-class pseudoscience by Minna+Kirai · · Score: 1

      I can't speak for laymen, but as a guy who has taken quite a few classes on formal languages, algorithms, and the theory of computation,

      Then you'll really enjoy Dan Brown's Digital Fortress. (Although personally, I couldn't make it across the back cover before feeling sick...)

      Some of the Amazon reviews are simultaneously hilarious and sad, particularly when someone thinks she actually learned something from the book. Naturally, Cryptonomicon would be the antidote to such illusions, but good luck getting them to sit through a 900 page book...

    2. Re:First-class pseudoscience by The_reformant · · Score: 1

      but surely since every non-deterministic finite state machine can be re-implemented as a deterministic one it doesnt matter if its deterministic or not.

      Still with that kind of power they could accept strings in languages of such complexity the earth would tremble in fear

      --
      I have discovered a truly remarkable sig which this post is too small to contain.
  61. Re:Console by FictionPimp · · Score: 2, Interesting

    This is what I do. I build a new bleeding edge pc and every other year I sell it to my friends for cost in new parts - 150.00. This usually gets me enough cash to build a new bleeding edge pc for 300-450.00.

    I feel that 450.00 to play the newest games and do all my job functions as well as all the other things I do with my pc (game mods, internet browsing, programming, etc) is well worth it compared to the 200.00 I spent on my xbox.

    That said, as keyboards and mice become more common for consoles, and as I get older and find myself playing less and less games, it makes sense to keep a older computer and just update the consoles. I find myself buying less and less games each year and renting more games.

    So time will tell, but I suspect I'll soon be a slave to Microsoft in a different manner than a OS (Unless I'll be using GNU/Box sometime soon to play console games, but I dont see open source hardware taking off anytime soon).

  62. PC version of Splinter Cell translate well? by IronChefMorimoto · · Score: 1

    My little brother has a PS2, and about 2 years ago, I played Splinter Cell for a bit to see what it was all about. I really enjoyed it, although I hated the alarms going off when I left some dumbass dead in a hallway. Irritating, but part of the whole "don't leave evidence behind" concept, I guess.

    Does this series translate well to a PC? And is there a strong multiplayer group out their playing the MP version for PC?

    IronChefMorimoto

  63. Console by rtkluttz · · Score: 1

    Ok moderators, here is more practice for you in discerning flamebait from a legitimate opinion.

    Its been said before and I'll say it again, first person shooters are best left on the PC. They just aren't "right" on the consoles.

    --
    Digital is, by definition, imperfect. Analog is the way to go.
  64. Re:Console by Wakka15 · · Score: 1

    Its been said before and I'll say it again, first person shooters are best left on the PC. They just aren't "right" on the consoles.

    That's a legitimate point, as the analog sticks on console controllers often lack the same precision as a mouse when it comes to aiming. Your comparison falls apart when you take a deeper look at the game and realize that there are also platforming elements involved - and in that respect, consoles have always been the way to go for platforming games.

    The multiplayer, which IMO is the true draw of the 2nd and 3rd games, illustrates this point quite nicely. I have yet to try the PC version, mind you, but I can't quite see how (outside of using a controller) one can get the same degree of control over the Spy (i.e. Sam Fisher) side of the game using the traditional keyboard-mouse setup.

  65. Yes, but.. by yem · · Score: 1

    The PS2 version is crippled due to the underpowered hardware. Levels are changed to avoid large areas. Destructible elements (esp lights) aren't destructible, and so on. Pandora Tomorrow was really bad in this respect, and by all accounts CT is as bad or worse.

    They say if you only have a PS2 you wont miss the differences, but I sure did with PT. Going to pass on CT - maybe give it a once over on rental, because it really is a massively fun series, but only if you have an Xbox or PC.

    Sony is going to be bleeding come Christmas if they really are holding back the PS3 until Q1 2006.

    --
    No, I did not read the f***ing article!
    1. Re:Yes, but.. by vsprintf · · Score: 1

      They say if you only have a PS2 you wont miss the differences, but I sure did with PT. Going to pass on CT - maybe give it a once over on rental, because it really is a massively fun series, but only if you have an Xbox or PC.

      I posted something about this further up, but the big problems with the PS2 version of Pandora Tomorrow were the holes in the storyline and the dialog that didn't make sense. They didn't put much effort into making the PS2 version work.

  66. theres always a fyord.. by Anonymous Coward · · Score: 0

    and there is always a vent....

  67. I spent all weekend playing this game by Eskimore_ · · Score: 1

    I purchased, yes I said purchased, this game on Saturday afternoon and basically did nothing else until I had to go to work this morning.

    I LOVE THIS GAME. It's sooooo good. 10/10.

  68. Zonk is the new worst poster by Anonymous Coward · · Score: 0

    Whether its a slashvertisement OR just another HORRIBLE game review by zonk, this SHOULDNT be on slashdot. Fuck off zonk.

    1. Re:Zonk is the new worst poster by Anonymous Coward · · Score: 0

      I second.

  69. new concept? by Anonymous Coward · · Score: 0

    Not every worthwhile game title involves headshots, big explosions, high speed racing, or athletic prowess.

    Unless they've changed the concept for Chaos Theory, 3 out of 4 ain't bad.

  70. Too much specular light! by Anonymous Coward · · Score: 0

    It looks like everyone is wearing plastic clothes and has plastic skin. The developers should tone down the specular reflection, or experiment with other lighting models.

  71. Did anyone notice something odd in this game. by Zer0Statz · · Score: 1

    I was playing this just a few minutes ago, I play it about an hour a week. I'm on the 4th mission now. I was walking and I saw this ingame advertisement for "The Longest Yard" a movie that's comeing out in May. Now this brought me to think Doesn't this game take place in 2007 or 2008.... Now why would they have an advertisement for a movie that came out 3 years before the events in the game? Stupid continuity.

    1. Re:Did anyone notice something odd in this game. by nneuhof · · Score: 1

      I was wondering why peruvian rebels had a "Motley Crue" screensaver on the one computer located at their camp...

      UBISOFT Splinter Cell Chaos Theory March 2005 README.TXT 1.01 snippet :

      User Statement:

      This game incorporates technology of Massive Incorporated ("Massive") that enables certain in-game objects (eg advertising) to be temporarily uploaded to your pc or console and replaced in-game while connected online. As part of that process, no personally identifiable information about you is collected and only select non-personally identifiable information is temporarily logged. No logged information is used to determine any personally identifiable information about you. For full details, see Ubisoft's privacy policy [http://ubi.com/US/Info/Info.aspx?tagname=PrivacyP olicy%5D or Massive's privacy policy [http://policies.ubi.com/massive%5D."

  72. Chaos Theory 7.5/10 MGS 10/10 by robotmankiller · · Score: 0

    This is a typical microsoft product.(LOTS OF BUGS) I got stuck in the floor 10 times on my first time through and some lights could not be shot out even with a sniper rifle. MGS1 & 3 totally kick its ass in storyline and gameplay. Oh yeah one more thing, NOT ONE DROP OF BLOOD IN THE WHOLE GAME!!!

  73. First Time was Halo 2 Review by Staplerh · · Score: 1

    No, the first time graphics popped up here at Slashdot was when they reviewed Halo 2 a few weeks ago.

    Still a relatively new phenomenon however.

    --
    "There's no success like failure, and failure's no success at all."
    - Bob Dylan
  74. Re:Console by Anonymous Coward · · Score: 0

    FPSes are best left on PC. Splinter Cell is in 3rd person.

  75. All FOUR systems by Nirvelli · · Score: 1

    That's right, there are FOUR (4) major systems out right now, one is sitting right in front of you. Unless you run your Linux off a console...

  76. Ugh by Phantasmo · · Score: 1

    I installed Windows XP (yes, a "genuine" copy) just so I could play this game on my desktop.
    Basically it comes complete with crappy/annoying copy protection. It installs some weird driver that requires you to reboot(!) after installation. You then have to enter two keys: one from the manual and one from the disc case. Then you are allowed to play the game that you just laid down $60 for.
    They sure invested a lot of time in copy protection. Not that it did them any good - I looked and found plenty of pre-cracked torrents for the damn game. So, basically all the copy protection did was turn me from a satisfied customer into a pissed off customer.
    The weirdest aspect: the installer analyzes your PC before installing the game. However, the analysis isn't able to determine whether or not you can run it. That particular bit of data is calculated after you install, reboot and enter your keys.

    --

    The US Army: promoting democracy through unquestioned obedience
    1. Re:Ugh by Merk · · Score: 1

      Not only that, but once you start playing the $60 dollar game, it shows you all kinds of in-game ads for things like chewing gum.

  77. Cold War by blaksaga · · Score: 1

    The game looks good but I'm goign to be holding out for a similar game:

    Cold War

    I've been following it for over a year now and according to rumor it's supposed to be released sometime this year. And there's going to be a linux port so long as the devs stick to their word.

  78. Must Buy Gum by Merk · · Score: 1

    What about the ads for "Airwaves" chewing gum in the game? I haven't played it myself, but I hear that there is at least one CG scene that is essentially a gum commercial. Sam Fisher whips out the gum, label-out, the camera takes a look at the stuff, and he pops it in his mouth.

    From what I hear, it adds nothing to the game, and is really blatant. Even worse than the ads in Burnout 3 or Need for Speed Underground 2.

    Personally, I wouldn't buy a game with blatant advertising like that.

    1. Re:Must Buy Gum by nneuhof · · Score: 1

      In the opening CGI, which is roughly 3-4 minutes and introduces all of the games story elements there is a part that lasts all of 4 seconds where Sam and his runner are shown inside a helicopter as they are touching down. Sam takes a piece of gum from the pack and starts chewing it with a smirk on his face while his runner looks at him perplexed.

      I don't even remember noticing any brand name of the gum. I took it as another nod to Sam's personality and the runner looking at him weird as if he was maybe expecting him to be chewing tobacco or something.

  79. Clancy by Anonymous Coward · · Score: 0

    It just wouldn't be /. if there wasn't somebody ridiculing Tom Clancy, in knee-jerk reaction form (note the adjectives, but the lack of real argument). That's a meme that, no matter how oft-repeated, never seems to disappear.