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Sony Online To Sell Virtual Property

OMG! writes "In an open letter to the community John Smedley, the president of Sony Online Entertainment, announced their new service 'the Station Exchange' which will allow players of Everquest II to trade their items for real live money. Sony Online is the first major player in the MMORPG genre to embrace commercial trading of in-game items." Commentary available from all the usual suspects, including Wired, the Players, Terra Nova, F13, and Grimwell. This would seem to be a total reversal of the policies of certain other MMOGs.

106 of 485 comments (clear)

  1. Holy Hell! by Liselle · · Score: 4, Interesting

    I jumped out of my chair when I saw this. My inital thoughts:

    - This is going to legitimize the activities of companies like IGE.
    - I hope it's a unprecendented failure, even though I fear it won't be.
    - What's next? SOE selling in-game currency?

    At least they have the good sense to do this on new, seperate servers. This is going to have far-reaching consequences, they've essentially broken the "fourth wall" of MMORPGs. First-sign-of-the-apocalypse dept, indeed!

    --
    Auto-reply to ACs: "Truly, you have a dizzying intellect."
    1. Re:Holy Hell! by JPelorat · · Score: 3, Insightful

      Not unexpected. They're already charging for every little possible extra feature they can think of.. may as well try to get a cut from all those ebay sales as well.

      Sony's gone cash-nuts. Like a Cookie Monster and a bag of Oreos.

      --
      Hokey statistics and ancient misconceptions are no match for a good thought in your head, kid!
    2. Re:Holy Hell! by 64bProphet · · Score: 2, Informative

      What's next? Well, I don't know if you know this or not but you can order Pizza Hut pizza in-game through EQ2 by typing /pizza. The menu comes up, your order and 30 minutes later you've got pizza at your door. And you never leave your chair. I guess with this then it seems you could sell some power sword and convert it right into Pizza. ~64b

    3. Re:Holy Hell! by ackthpt · · Score: 2, Interesting
      What's next? SOE selling in-game currency?

      People already do stuff like that.

      What's probably next is a commodities market or stock market in game.

      Imagine buying futures on fictional goods in a world where common sense is overridden by fantasy... oh, right, never mind.

      --

      A feeling of having made the same mistake before: Deja Foobar
    4. Re:Holy Hell! by Drooling+Iguana · · Score: 2, Funny

      I thought Cookie Monster was advocating a sensible diet now.

      --
      ... I'm addicted to placebos
    5. Re:Holy Hell! by JPelorat · · Score: 4, Funny

      Only in front of the camera.. you should see him and Kirstie go at the munchies backstage...

      --
      Hokey statistics and ancient misconceptions are no match for a good thought in your head, kid!
    6. Re:Holy Hell! by untaken_name · · Score: 2, Insightful

      Imagine buying futures on fictional goods in a world where common sense is overridden by fantasy... oh, right, never mind.

      Why am I suddenly thinking about tulips? And...er...the late '90s.
      Maybe this isn't a new thing.

    7. Re:Holy Hell! by EastCoastSurfer · · Score: 2, Interesting

      Better yet just start putting in things like Pizza Tokens that drop. Imagine seeing this in chat..."I'm broke and hungry, gonna go farm for a pizza."

      We joke, but there are some interesting that could come out of this.

    8. Re:Holy Hell! by stanmann · · Score: 2, Insightful

      I tend to believe that it will cut IGE off. It will legitimize their attempts to cut IGE out of those areas. And, if you noticed the Exchange enabled servers will not be able to return to the no exchange servers.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    9. Re:Holy Hell! by Anonymous Coward · · Score: 2, Insightful

      Don't worry, it will be a failure if they don't make some major adjustments - here's why.

      The mmo genre is based on keeping subscribers, the thing that makes people stay around is a slow and steady content feed.

      If people can buy their end-game setup at the beginning they'll be cutting their business model off at the knees (unless the segment out what can be purchased and when).

      At the same time, people that play the game to get their rewards feel slighted if some other guy can be completely obnoxious with his dragonslaying master armor and sword set because he had an extra hundred dollars to waste.

      Games in which performance in the game is based on affluency in real life will always ultimately fail.

    10. Re:Holy Hell! by fitten · · Score: 2, Insightful

      Yup. Why go to a risky place (up until now, Ebay and IGE) when you can get *guaranteed* exchanges through Sony. Ebay and the like were always risky... buy something and either you don't get it or get scammed somehow. Sony will insure your transaction for in-game stuff which is no risk. There'd be no reason to not use Sony's system. Of course, they haven't addressed selling accounts yet, so that will still be Ebay I guess.

    11. Re:Holy Hell! by artemis67 · · Score: 2, Informative

      1) People can already buy their end-game setup at the beginning. (I got tired of always being broke in Anarchy Online, so I went on eBay and bought $100 mil credits for $20.) There are still limiting factors, though... you have to level up before you can use all of your stuff. I'm having a hard time spending my $100 mil because there's just not that much worthwhile stuff I can use without levelling up.

      2) People who are serious about the game are already spending the money. People who are casual players probably do so for the cheap entertainment, so I doubt they'll be that upset. And if they are, well, Sony is going to cater to the crowd that has their wallets open.

      3) Not everything can be traded. I've never played EQ, but in AO, there are a lot of NODROP items that can't be transfered. Only way to get those it to earn them. If EQ doesn't already have NODROP's, it's something that can be added to restrict commerce of the better stuff.

    12. Re:Holy Hell! by Tackhead · · Score: 3, Funny
      > Better yet just start putting in things like Pizza Tokens that drop. Imagine seeing this in chat..."I'm broke and hungry, gonna go farm for a pizza."
      >
      >We joke, but there are some interesting that could come out of this.

      /tell EastCoastSurfer 31 minutes and still no knock at my door. The fucking delivery guy would have spawned by now if you hadn't been fucking camping it all morning!

    13. Re:Holy Hell! by Wybaar · · Score: 2, Informative

      Actually, the first example comparing "The Old Way" and "The New Way" on the Station Exchange website specifically deals with character exchange and preventing people from being ripped off by people who take the money then change the password on the sold account before the buyer can log in.

      --
      Y|
    14. Re:Holy Hell! by dual_boot_brain · · Score: 2, Interesting

      I wonder if their games are failing to produce the kind of cash flow that they had anticipated (and either pre-booked as profit or used to calculate EPS guidance for wall street) and are now scrambling to fill the short-fall.

      --
      There is no reset button in life; however, there are bonus levels.
    15. Re:Holy Hell! by jcuffe · · Score: 2, Informative

      That's got to be the most maddening, yet rewarding (I suppose) parts of AO. The NODROP items tend to be essential parts to quests, and they also appear frequently in dungeons that have regular enemies that drop quite decent items, so that players can't just farm easy kills for cash. And I would also like to hope that the players themselves would regulate the economy by not selling too many of those super-ultimate-fire-sword-of-the-eternal-dragon(s) that they just spent three hours apiece obtaining. We'll just have to wait and see.

    16. Re:Holy Hell! by JDAustin · · Score: 2, Informative

      Everquest has had NODROP items since the beginnings (or just about). The only exception is the Firona Vie server (Role-Playing). Here the only Nodrop items are epic quest related and some augmentations. But, there is a trivial loot code implemented so if a mob is x number of levels below you, he drops no loot if you kill.

    17. Re:Holy Hell! by chris_mahan · · Score: 2, Funny

      Would be fun:

      Highway robbery:
      When you rob somebody in-game, do you check your paypal account to find that yes, you just got 11 dollars?

      Sell food:
      I grow food, sell it to you... Can I direct the proceeds to my paypal account and go buy myself real groceries?

      Hire mercenaries:
      "Junior, get off the computer." She sreamed to the top of her lungs from downstairs.
      "But Ma, if I guard the storehouse for two hours more I'll get 15 dollars!"
      "All right, but not a minute longer..."

      Beg for mercy:
      "Good Sire! Please kill me not! I have but a few dollars worth of coins in my pocket... If you spare me, I will give you $20."
      "All right. I'll not kill you. You have 10 minutes to paypal me, or you're really gonna get it."

      Property disputes:
      "Your Honor, Knight AlwaysFaithful here, filing a complaint against Assassin ShadowStabber. Since he moved next door to me, my armory business has fallen on hard times, and I don't think it's fair because I paid good money ($300) for this fine establishment."

      Squatters:
      Need I say more?

      Guests:
      "Hey, Mister, won't you let me spend the night on your property tonight... I'll make it worth your while..."

      More guests:
      "Hey fool, let us spend the night on your property tonight, or we kill you every day for the rest of the year."

      Even more guests:
      "Hey, lemme store some of my junk here. I'll pay you $1 for storing it."
      Two days later: "Hey, give me my stuff back, I paid the money, now give it up!"

      I can tell it's going to be really fun...

      --

      "Piter, too, is dead."

    18. Re:Holy Hell! by Minna+Kirai · · Score: 2, Insightful

      1) People can already buy their end-game setup at the beginning.

      Previously, to do so was in violation of most subscription agreements. There were obstacles: there was a moderate risk of fraud, some players would balk on principle, and most importantly of all, many players would not even think to look for AO credits on ebay.

      When the game publisher themselves get into the act, that all changes. The sales become totally legitimized, safe, and well-advertised as part of the in-game GUI. Whatever effects item-selling had before, they will be magnified one hundred fold.

      I'd argue that those effects were already detrimental to game enjoyment, so EQ will just get worse now.

      2) People who are serious about the game are already spending the money.

      Talking to members of high-power guilds, this certainly doesn't seem to be true. (Unless prehaps they are lying to me, because they don't want to get their account banned if I report them as violating the subscription agreement)

      3) Not everything can be traded. I've never played EQ, but in AO, there are a lot of NODROP items that can't be transfered.

      That's somewhat illogical to mention, or at least presumes schizophrenic behavior from SOE. NODROP items (aka "Bind on Acquire") are a game developers' tool to prevent item exchange. As this story reveals, SOE will now be working to encourage item exchange, from their e-commerce servers to players.

      Those items might in fact become NODROP once the sale is final, but it makes no difference to the overall effect on the game.

      PS. I almost thought the AC to whom you replied was echoing me, but in a summarized form.

    19. Re:Holy Hell! by loki042 · · Score: 2, Interesting

      Actually Coke had already made the switch to Corn syrup before putting out New Coke (in the US that is, in Europe they still use cane sugar). The reason for this change was actually quite simple. Coca-cola's buisness model is a very simple one: mazimize the consumption per person of coke. Asside from being cheaper, corn syrup also breaks down much faster than cane sugar and doesn't make one feel full as fast thus enabling consumers to consume even more of that oh so sweet nectar of the gods.

  2. Seems like it's closer to SecondLife's approach by klipsch_gmx · · Score: 5, Interesting

    The makers of Second Life have taken a very unique approach to player rights with in the game.

    In Second life, the content player create, is owned by the player and not the company .This is totally against the grain of most online games where the company owns it all.

    Additionally, they have started tying in real currency to the in game currency. I know this not unique, as Project Entropia does the same thing.

    I personally hope this is the way games will go--giving ownership of virtual property to the players and allowing them to use it, sell it, convert for real $$$. I find these environments more enjoyable and rewarding that environments like Everquest, where Sony pretty much owns you.

    1. Re:Seems like it's closer to SecondLife's approach by NetNifty · · Score: 2, Insightful

      Hmm IANAL but if the player owns the items, wouldnt the company who runs Second Life be liable if the items are lost/deleted/whatever from server error?

    2. Re:Seems like it's closer to SecondLife's approach by JPelorat · · Score: 2, Interesting

      It seems like it would also make it harder to ban someone 'for any reason'. Can't just take their property away from them. It'd be like if you caused a disruption in the mall, and the guards took your wallet, clothes, and glasses before they threw you out into the parking lot.

      --
      Hokey statistics and ancient misconceptions are no match for a good thought in your head, kid!
    3. Re:Seems like it's closer to SecondLife's approach by joechip · · Score: 3, Informative

      No, they aren't liable per their TOS. All of us in SL have lost something at one time or another and nothing has ever been returned. However, this doesn't happen often. Most of us keep copies of anything really important.

      I dislike it when big companies take credit for something that smaller companies have been doing for years. SL allows you to sell the items you build, then trade that game money for real currency. SL and PE allow you to own property that you can resell.

      As far as I can tell, all SOE is doing is legitimizing the unofficial trading that has been going on for years in MMO's.

    4. Re:Seems like it's closer to SecondLife's approach by mopslik · · Score: 2, Interesting
      Sure, but how difficult is it to replace them?

      If said server error resulted in the loss of, say, the last 12 hours of data ... a lot can change in half a day. How do you know who really lost the +12 Sword of Whoop-Ass, and who's just claiming they did to give their player "Teh Ultimete P0W4R"?

    5. Re:Seems like it's closer to SecondLife's approach by harlows_monkeys · · Score: 3, Insightful
      The makers of Second Life have taken a very unique approach to player rights with in the game

      In SL, though, equipment and items don't play the same role they do in level-based fantasy and science fiction MMORPGs. In most MMORPGs, advancement in level and power is important to enjoy the game, and this advancement requires acquiring items, which are often from rare monsters that are highly contested.

      Part of the charm of these games is that in the game world, what I can achieve is determined by my character's behavior in that world, rather than by my real-life situation. This is the very essence of a role-playing game. Bringing real-life money into the game can easily destroy this.

    6. Re:Seems like it's closer to SecondLife's approach by aztektum · · Score: 2, Informative

      The difference being is that in Second Life you're givin' the tools to do this. In EQII and most of the large MMOG's, that lvl Uber mithryl sword is already been made BY THE DEVELOPERS and is waiting for someone to complete some boring ass mission to claim it.

      --
      :: aztek ::
      No sig for you!!
    7. Re:Seems like it's closer to SecondLife's approach by Saeger · · Score: 2, Interesting
      I can't abide the idea of artificial scarcity of "virtual property", which is one reason why I sort of liked the way Second Life did things. Anybody could create objects and then choose to release it for free under a GPL or BSD-like license (can't remember which), or force people to pay for a closed-source intance of the object.

      More games should emuluate this philosophy. The new world will be the virtual world, and we don't need to take scarcity with us just because our minds evolved in evironments of scarcity and haven't adapted yet.

      --
      Power to the Peaceful
  3. Finally by Anonymous Coward · · Score: 5, Funny

    "How much for your woman?"

    1. Re:Finally by climbon321 · · Score: 2, Informative

      I attribute that line to the greatest SNL movie ever, Blues Brothers

      Belushi at the expensive restaurant

  4. For sale by nizo · · Score: 5, Insightful
    So now when people say they have a bridge for sale, they might not be kidding?

    Actually if you think about it, this is even better than software fees. Need money for the yearly employee bonus? Just make some pretend stuff out of thin air and sell as needed! Who said magic isn't real?

  5. Completely ridiculous by bconway · · Score: 4, Insightful

    The things that go through SOE's collective heads... You know, murder is illegal, and people are still doing it all over. It's clogging up our court systems. How about we just make a state where you can murder whomever you want? We will just charge a special tax so we can make a profit off of it. If it just so happens to be your state that we decide to make murder legal in, it's ok, you can always move. You don't need your friends and family anyways.

    --
    Interested in open source engine management for your Subaru?
    1. Re:Completely ridiculous by Lukey+Boy · · Score: 2, Informative
      Terms of use and click-through service agreements rarely (if ever) hold up in court. Even the terms of service for at least WoW state that they'll kick and ban you from playing, there's no wording along the lines of "prosecute you to the full extent of the law".

      And I live in Canada for the record.

  6. Makes Cents *groan* by TheBrownShow · · Score: 2

    The buyer will then need to make payment via the credit card on file with the Station Exchange service. Once the Exchange server has completed the transaction with the seller's PayPal account (minus a percentage of the transaction price), the item or character will be transferred to the buyer's game account.

    Frankly, I'm surprised more MMO games haven't done something like this already, it seems like a no-brainer to me.

  7. Re:Ha! by RasputinAXP · · Score: 2, Funny

    How exactly does one catch a total carp?

  8. obviously didn't RTFA by IncarnadineConor · · Score: 3, Interesting

    but what happens when there is a server crash and I lose some rare object I was going to sell for 50 bucks?

  9. Could be legal issues by corporatemutantninja · · Score: 5, Insightful
    Having been involved with some on-line "gaming" companies, I know that there are strict criteria differentiating games of chance from games of skill, and the former are highly regulated. If Sony is making a game where it's possible to win/earn actual money, and if Sony is going to profit from this, they're going to have a hard time:
    1. Preventing people from hacking/gaming the system.
    2. Making sure it's all skill and not chance.
    I'll wager that this is a fiasco. Oops, I mean I suspect it will be. No gambling allowed on Slashdot...
    --
    Actually, I was trying to be Insightful, not Funny.
  10. Now by thundercatslair · · Score: 2, Interesting

    people who play everquest for a living can actually play everquest for a living.

  11. Live money? by dorward · · Score: 2, Funny

    Live money?

    Is that five pound note moving?

    Argh! Get it off me! I can't breathe!

  12. To Be Clear by Stone316 · · Score: 2, Insightful
    This secure service will allow EverQuest II players on specific servers to buy and sell the right to use items, coin and characters. To be clear, all we are doing is facilitating these transactions. We are NOT in the business of selling virtual goods ourselves.

    Basically what they are saying is half their time is spent resolving issues from failed transactions so there are support cost savings in putting in an effective forsale/trade system. They won't be selling items themselves, only help facilitate the trade.

    Personally I have no trouble with players selling virtual items but I would not support the company doing it. Players should have equal opportunity to get the same items with their monthly fee. But hey, I may be in the minority of people who only want to pay a monthly fee.

    --
    "Thanks to the remote control I have the attention span of a gerbil."
    1. Re:To Be Clear by 10sball · · Score: 2, Informative

      Basically what they are saying is half their time is spent resolving issues from failed transactions so there are support cost savings in putting in an effective forsale/trade system. They won't be selling items themselves, only help facilitate the trade.

      They have explicitly stated that (for now) new servers will be brought on line where this service will be available. That they will be leaving all of their existing servers - where players have a good deal of items and wealth and are where the 'illegal' transactions are currently happening - with no change at all.

      So how exactly will this cut down on support costs related to out of game transactions on these servers? Are they hoping that everyone who wants to buy & sell for RL cash are going to just uproot themselves and start fresh on the new servers? That no one will every try and cash out from the old servers when they quit or continue to see value it items not on these new Exchange servers?

      --
      [place .sig here]
  13. The Death of Everquest II by TripMaster+Monkey · · Score: 5, Interesting


    By allowing (condoning, actually) this sort of activity, Sony is ensuring that this game dies a slow and lingering death. Gone are the days when all you needed to excel at Everquest was a good internet connection and a complete lack of a life...now you need the cash, too. People with money will be better equipped than people with no money...those with no money will quit in disgust, and those with money will lose interest after they run up against enough other players with enough money to equip themselves well. Fortunately, those who don't want to participate in this mercenary practice will have the option to play on non-Station Exchange servers...that is, until a majority of the players on that server want the server to be a Station Exchange server...in which case you'll have to find another server...sorry.

    It seems that Sony is turning on their major client base...risking alienation and mass defection...so why would Sony embraace such a controversial move?

    From The Players:

    SOE is charging a nominal, nonrefundable listing fee, plus a percentage of the final sale.


    Ahh....that explains things.

    That's right, Sony...bleed it dry.
    --
    ____

    ~ |rip/\/\aster /\/\onkey

    1. Re:The Death of Everquest II by syukton · · Score: 2, Insightful

      By allowing (condoning, actually) this sort of activity, Sony is ensuring that this game dies a slow and lingering death. Gone are the days when all you needed to excel at Everquest was a good internet connection and a complete lack of a life...now you need the cash, too. People with money will be better equipped than people with no money...those with no money will quit in disgust, and those with money will lose interest after they run up against enough other players with enough money to equip themselves well. Fortunately, those who don't want to participate in this mercenary practice will have the option to play on non-Station Exchange servers...that is, until a majority of the players on that server want the server to be a Station Exchange server...in which case you'll have to find another server...sorry.

      You're paying for a service (to play the game, right?) ... why does it not make sense to pay more for better service? That's capitalism! I'm going to parody your paragraph, because you seem to be blind to what capitalism is and what it's doing.

      By allowing (condoning, actually) this capitalist activity, we are ensuring that this country dies a slow and lingering death. Gone are the days when all you needed to excel at life was a good strong back and a complete lack of a life...now you need the cash, too. People with money will be better equipped than people with no money...those with no money may quit in disgust[1], and those with money will lose interest after they run up against enough other people with enough money to equip themselves well. Fortunately those who don't want to participate in this mercenary practice will have the option to live in non-capitalist countries...that is, until a majority of the people in the country want the country to be a capitalist country...in which case you'll have to find another country, sorry.

      Addendum
      [1]: http://webapp.cdc.gov/sasweb/ncipc/leadcaus10.html
      Do the default search for 2002. The #3 cause of death for 15-24 year olds is suicide. The #2 cause of death for 25-34 year olds is suicide. The #1 cause across the board until age 44 according to their statistics is Unintentional Injury. Tangentially, 4 people in the 35-44 age group unintentionally killed themselves via overexertion. Aren't statistics fun?

      --
      Reinvent the wheel only at either a lower cost, greater effectiveness, or your own personal enrichment and satisfaction.
    2. Re:The Death of Everquest II by TripMaster+Monkey · · Score: 2, Interesting

      Sounds like Life to me.

      These games are a vacation from real life...an escape. That's pretty much the whole point. Allow Real Life to intrude upon the game in this fashion, and you obviate the appeal.

      --
      ____

      ~ |rip/\/\aster /\/\onkey

    3. Re:The Death of Everquest II by Kaa · · Score: 4, Insightful
      Gone are the days when all you needed to excel at Everquest was a good internet connection and a complete lack of a life...now you need the cash, too. People with money will be better equipped than people with no money...those with no money will quit in disgust, and those with money will lose interest after they run up against enough other players with enough money to equip themselves well.

      Hmm... let me rephrase that a bit.

      ...now you need the time, too. People with free time will be better equipped than people with no time...those with no time will quit in disgust, and those with time will lose interest after they run up against enough other players with enough time to equip themselves well.

      So you're prefectly fine with paying for in-game items with time but think paying for them with money is a mortal sin..? Is it by any chance because you have more time than money?

      --

      Kaa
      Kaa's Law: In any sufficiently large group of people most are idiots.
    4. Re:The Death of Everquest II by An+Onerous+Coward · · Score: 3, Insightful

      Not that I agree with the grandparent's prophecies of doom and destruction, but I think your analogy suffers from serious flaws.

      Everquest isn't just a service like Internet access. If my neighbor is paying more for access, and getting better performance, it doesn't hurt me in any way. But say me and my neighbor enter into a competition against one another (say, three on three basketball). Say we've been competing in this tournament for years, and rather enjoy it.

      Then one year, the people running the game make a new rule that says any team can drop $20 and start a game with a five point advantage, with each additional $20 providing an additional 5 point handicap. Given that my neighbor is a multimillionaire and places a high priority on winning, how much fun am I going to have in this year's competition? Why should I even show?

      Now imagine that Slashdot started selling special mod points that I could use to mod myself up. In both cases, cash is used as a replacement for talent. But in the latter case, nobody can be sure how my posts keep getting undeservedly high ratings. Hence, it saps trust from the system.

      Or imagine that money could buy you more protection under the law, or special legislation that protected your interests... Wait. Nevermind.

      The point is, there are some places where you shouldn't be able to pay to tilt the playing field in your favor. I think an RPG like Everquest is probably among them. As a private service, they're entitled to run things that way, but I don't see that offering "various levels of service" would benefit the end users in any way.

      --

      You want the truthiness? You can't handle the truthiness!

  14. You know what's going to happen... by Sloppyjoes7 · · Score: 5, Funny

    ...Poor players will have to work for their virtual items, while some punk kid will spend his paycheck on a +1,000 sword of n00bPower.

    It makes sense to me to limit or ban this kind of trading/buying. What's the point of earning money and stats, if you can simply buy them?

  15. second-hand experience by antimatt · · Score: 5, Interesting

    My roommate was addicted ("No, I just like it a lot! I swear!") to a MMORPG a few years ago and learned that you could sell your character on eBay. He worked some numbers and figured out that if he kept leveling up at his current rate, then within XX weeks he could get to an attractively high level and acquire enough good items to sell at $XX, and he would effectively get $1 an hour for failing grades, failing relationships, failing sleep patterns, and failing personal hygiene.

    Amazingly, he decided not to bother.

    1. Re:second-hand experience by Golias · · Score: 2, Interesting

      You can live very well in some parts of Asia on $1 per hour.

      Call me crazy, but I don't think there's anything wrong with that.

      Look at Lineage. The Japanese (high incomes, high cost of living, very limited free time) play the game for fun, and buy 'leet gear from loot farmers in China (low incomes, low standard of living, no better way to make money available.) Everybody gets what they want, including SOE, because Lineage outsells all US-based MMORPGs.

      Want a game where professional farming doesn't go on? Play the ones that were designed in such a way that it's not very profitable to do so. World of Warcraft made some very good decisions along those lines.

      --

      Information wants to be anthropomorphized.

  16. Re:+1 Disturbingly Insightful by nizo · · Score: 2, Funny

    Just wait until we find out we are part of some weird RPG run by supreme beings and death happens when the player controlling you rolls a new character. I just hope my player doesn't start randomly selling my stuff off for GodBucks :-|

  17. Hrmm by acehole · · Score: 5, Funny

    So the rich get to stay on top even in games?

    oh what fun that will be, my character can be a penniless student just like in real life.

    --
    Be you Admins? nay, we are but lusers!
  18. Sony Is Smart by stlhawkeye · · Score: 5, Insightful
    It's like on-line poker. People are going to do this and it's completely unregulatable and unstoppable, they may as well insert themselves into the process, give people a legitimate and legal way to do it, and make some money off it.

    I didn't RTFA but I'm guessing Sony gets a percentage cut of all items traded on the Station. And even if they don't, it's generating traffic and thus ad revenue.

    I mean, WHOA! RIAA! Look at this! Somebody had customers doing illegal things with their property in violation of their license agreement and found a way to make a profit off it instead of sueing their own customers! What a novel friggen concept.

    --
    "I have never won a debate with an ignorant person." -Ali ibn Abi Talib
  19. Dear Sony... by pandrijeczko · · Score: 3, Funny
    Thanks for making me the offer of parting with my money in order to buy something from your online not actually real game called Everquest.

    However, I am already buying enough tangible shit from Sony like Michael Jackson & Jessica Simpson CDs without needing to spend any more with you.

    At least with the tangible shit, I have something to throw at the cat or at the TV screen when I realise you guys have ripped me off again.

    Regards

    Blah blah blah

    --
    Gentoo Linux - another day, another USE flag.
  20. I wonder about the third world. by bardothodal · · Score: 2, Insightful

    I wonder how people in the Sudan and Afghanistan would feel about this.... People trading imaginary commodities for enough cash to feed themseves for a more than year. This is very sad and an imbarrasment for the entire species when human life is literally worth less than someone's entertainment . Especailly when that entertainment is derived from a piss poor simulation of realty.

    --
    No matter where you go , there you are.
    1. Re:I wonder about the third world. by Xzzy · · Score: 2, Interesting

      Sounds like a good way to improve the standard of living in underdeveloped countries if you ask me. ;)

      SOE could completely dress this up as humanitarian aid, set up some "internet cafes" where none exist, siphoning money from the lazy rich countries.

      It's already happening in China.

    2. Re:I wonder about the third world. by qwijibo · · Score: 2, Insightful

      Human life has always been and will always continue to be worth less than the entertainment and comfort of the top 5% economically. If you have free time to read and post on slashdot, you're probably in the top 5%.

      Do you know that there are extravagant parties that rich people have and cost more for a day than most slashdot posters make in a year? How do you feel about that? Do you think how it makes you feel matters to anyone but you?

      It's an entertainment expense. Some people do this, others go to movies, others do drugs. In the grand scheme of things, I'm all for these people playing games instead of doing meth. Though, some people would argue that these games are much like meth in many ways.

    3. Re:I wonder about the third world. by 88NoSoup4U88 · · Score: 2, Insightful
      Allthough I understand your motivation to make this post, the same can be applied to almost every commodity in (western) life.

      Hell, the Internet connection you are currently using could prolly -also- feed a Sudanese family.

  21. Good, but strange for Sony by deacon · · Score: 5, Insightful
    It makes sense from a customer satisfaction point of view to give customers what they want.

    If people want to give real money to buy imaginary items, they should be able to do so. I wouldn't do it, because I don't see what value I would be getting, but if others feel differently, more power to them.

    I am surprised that Sony is doing this, though, because they have a tendency to shoot themselves in the foot with propriatery standards and a sometimes control-freakish mentality which makes some of their hardware less desireable than it would otherwise be.

    It's almost like someone with a different (non-Sony) mindset approved this decision.

  22. Two issues by Alzheimers · · Score: 4, Insightful

    There are two issues with Sony actually doing something like this:

    1) They are accepting responsibility for the value of in-game items. This might not seem like a big deal, but god forbid a server rollback takes a big-ticket item out of your inventory. Or worse, balance adjustments devalue rare/valuable items. How many lawsuits can you imagine will come from people who want to be reimbursed for their "virtual" property's market value? To be sure, the items in question are really just bits on a computer. But really, how different is that from most banking done today? Would you like to be told by your bank that your last direct deposit doesn't exist anymore because they needed to rollback their database?

    2) Officially putting a value to in-game items gives new incentive to all those gold and item harvesting shops to work extra hard, not only to eat up as much of those resources as possible, but to hoard and control market fluxuations. If you think spawn camping is bad now, imagine when you're competing with people who are doing it for a living! Yes, it's already happening now, but this will just take it to levels untold of before.
    Will there be an SEC to make sure collusion doesn't take place between harvesters and GMs who spawn an extra rare or two for a few bucks?

  23. It's not out of *nothing* by ites · · Score: 4, Insightful

    There's no difference between trading virtual items and trading any tangible non-essential item. It's a basic economic process: you trade your hours (in the form of money) for someone else's hours (in the form of game goods).

    There's a very good reason why realistic online games evolve this kind of trading. Never heard of people selling low-number Slashdot IDs? It's the same thing... people place a value on the virtual goods because they represent an investment in time that they cannot afford.

    The obvious rules for virtual goods apply if these are to be traded usefully: a realistic supply (i.e. you can't resell the same item more than once), recourse against fraud, and a semi-official currency that allows abstract exchange.

    No difference selling game goods than trading Dollars on forex.

    --
    Sig for sale or rent. One previous user. Inquire within.
    1. Re:It's not out of *nothing* by Anonymous Coward · · Score: 2, Insightful

      The difference would be that Sony has complete control of the supply of goods being traded. If Sony need more cash they can simply stop uber item X from dropping next patch but leave existing items in game.

      Even more simply they could create items only available by shop / auction that didn't drop in-game.

      If farming is out of hand for uber item Y Sony can nerf the stats on all existing items in game. Imagine the fuss from people who paid top dollar for them, especially as Sony gets a cut of the price.

    2. Re:It's not out of *nothing* by syukton · · Score: 4, Insightful

      You missed the point of your parent post.

      Sony gets a cut. They tax all the transactions. They make money turning virtual items into real items. Some items, yes, players will "work" for, but they are created out of nothing.

      When you walk up to an NPC and slay him, he's got some loot on him. Couple coins, a skin, whatever. Where did that NPC come from? His spawn point. But wait, what was there before that...? NOTHING! So from nothing, comes something, comes loot, comes the opportunity to sell the loot for a profit, and be taxed in the process.

      So when Sony wants to pump their revenues, they just introduce some no-drop floaty orb thingy that uses a special slot or whatever that *everybody wants* and can be gotten only by combining 8 of some special item that can be had via the station exchange for a dollar. That's $8 to make the whole thing. Some people won't buy all 8, maybe only 4 or 5. Let's say Sony's "nomincal fee" (which they do not specifically disclose; See here: http://stationexchange.station.sony.com/faq.vm ) works out to 25 cents per item. So the buyer spends $1, Sony takes $0.25, the seller gets $0.75. 400,000 people want this floaty orb and don't want to put time into getting the items, so they shell out $8 for them.

      $2 on every $8 is 25%. 400,000 people buying 8 individual items for $1.00 each is 3.2 million dollars worth of commerce, of which $800,000 was created from thin air, and goes directly into Sony's pocket.

      So you know that yearly bonus thing that your parent post mentioned? Think several hundred thousand dollars might cover it? Yeah, I think so too.

      --
      Reinvent the wheel only at either a lower cost, greater effectiveness, or your own personal enrichment and satisfaction.
    3. Re:It's not out of *nothing* by TexVex · · Score: 2, Insightful

      It's also known that De Beers artificially inflates the price of diamonds by hoarding them and carefully controlling their release into the marketplace, combined with marketing campaigns that have made us believe that diamons are more precious than they really are. There are artificial gems that have more brilliance than diamonds. There are artificial diamonds that can only be distinguished from "real" ones by virtue of the fact that they are too perfect.

      Hell, once upon a time pearls were lumpy things, valued for their prettiness and rarity. A truly spherical pearl was practically never seen, and especially valued. Nowadays they are farmed like corn (ok, not like corn, but you get my drift, right?), and their spherical perfection and luster is carefully controlled through the seeding process. Due to clever marketing, the discovery of pearl culturing created a bigger, better market for pearls. Back then, people were petrified that cultured pearls would destroy the value of "real" pearls. To a degree, it did -- saying "pearls" to most people evokes images of necklaces, made of strings of same-size cultured pearls. Even though modern pearls are produced on organic assembly lines, people still pay a lot for them. Real pearls found in the wild are lumpy, often discolored -- and are still valued for different reasons.

      So, either you buy into the diamonds and pearls thing and overpay for pretty rocks, or you spend your money on more important things. What's the difference if the "rocks" are instead just pixels, with their rarity controlled by a loot table rather than via access to stockpiles of goods secured in vaults?

      --
      Fun with Anagarams! LADS HOST, SHALT DOS. HAS DOLTS. AD SLOTHS, HATS SOLD. ASS HO, LTD.
    4. Re:It's not out of *nothing* by jcuffe · · Score: 2, Interesting
      What I'm not seeing in your post (informative btw) is who's the loser in this situation. I understand that it's basically devious cash cow for Sony, but are the consumers really getting shafted here?

      • Player grinds and sells his items that came from thin air - winner
      • Player wants items, doesn't want to grind, buys items - winner
      • Sony makes a hefty profit off of this occurance - winner
      • The game world gets a spiffy new item that everybody loves - winner

      The only problem I can see here is if SOE starts going overboard and just madly tossing ultra-rare items that have to be farmed for willy-nilly. In that situation, I'd say that yes, the consumers eventually lose. However, if they just want that nigh-on million dollar yearly bonus, I say why not?
    5. Re:It's not out of *nothing* by syukton · · Score: 2, Insightful

      Any time you create a new market with new taxes, you're creating new revenue.

      This isn't just taxation though, because Sony controls the supply. The government doesn't control the supply of tobacco or alcohol or land or vehicles. They tax them, but they don't limit or restrict the amount that a given person can buy at once or possess assuming that they are old enough to legally do so.

      Sony can make any item they want to make and then they can make it disappear at any time, artificially increasing the item's worth by creating an artificial scarcity. In turn, if their nominal fee happens to be a small percentage, the item's increase in value will in turn earn Sony more money in auction fees.

      Now Sony can pump their revenues whenever they want, the same way OPEC can. "Oh hey, I think that actually, today, yep, oil will be worth... yeah, $53 a barrel. yep." = "Take manastones out of the game for two months, we need money for christmas bonuses."

      --
      Reinvent the wheel only at either a lower cost, greater effectiveness, or your own personal enrichment and satisfaction.
    6. Re:It's not out of *nothing* by ites · · Score: 2, Informative

      Governments control the supply of housing by using zoning to restrict the land available.

      Governments control the supply of tobacco and alcohol by requiring licenses for the production and sale of these.

      But all of this is beside the point. Governments above all control the supply of money, which is what we trade primarily. Any issuing authority that tries to extract more from a market than it will bear will damage and eventually kill the market.

      Governments have tried all the tricks you can imagine to "control" how people earn and hold their wealth. Nothing Sony can do is new, and it's been shown many times that all such tricks are zero-sum games. The only way to profit (for all parties) is to have minimal interference, simply taxation, and to allow the game to play itself.

      Quite possibly Sony won't realise this and will do things wrong.

      To explain: if Sony tax the game more than is "fair", people will simply stop investing their time in it. It'll happen very rapidly and very obviously.

      Think of people leaving a high-inflation country to live somewhere else.

      Game goods are simply an intermediate stage on the inevitable route to game currencies, controlled by the game provider. And, inevitably, the floating of these currencies (exactly as a country may float its currency) to allow free exchange with other currencies.

      There is no difference at all between what we're seeing here and a classic economic system.

      --
      Sig for sale or rent. One previous user. Inquire within.
    7. Re:It's not out of *nothing* by Minna+Kirai · · Score: 2, Insightful

      Governments control the supply of housing by using zoning to restrict the land available.

      Governments control the supply of tobacco and alcohol by requiring licenses for the production and sale of these.


      Wrong. The government doesn't "control", it "limits" and "influences". The USA government couldn't decide there will be 90 trillion new homes for sale tommorrow.

      There is a huge difference between the power wielded in-game by SOE and real-world by a mortal government. The game administrator can spawn or delete millions of (previously) rare items with a single mouse-click. The USA government can only instruct people to speed or slow the rate of creation/deletion of an item. They can't conjure matter from nothing, and they can't even remove items without violating the Fifth Amendment of the USA Constitution.

      There is no difference at all between what we're seeing here and a classic economic system.

      There are huge differences. As the editor of The Economist said: "Real economies aim to maximize efficiency. Game economies aim to maximize fun, and fun is inherently inefficient"

      (Quote is paraphrased)

  24. Printing money by swb · · Score: 4, Insightful

    You'd think they'd run into inflationary pressures if they essentially printed money.

  25. Stop the press! by vrai · · Score: 5, Funny

    Poor people at a disadvantage to those with high disposable incomes! I can only hope that life doesn't imitate art or we could end up living in a world where the wealthy have access to the best homes, food, clothing, transport, education and health care! What a nightmarish vision!

    1. Re:Stop the press! by joshsisk · · Score: 2, Interesting

      I think the poster is basically saying that it's a game, and it takes some of the fun out of most games it if people can pay for advancement - not to mention makes you feel like you have to pay extra, too.

      This is one reason why most people don't play games like Magic:TG - the feeling that you can't compete unless you spend tons of loot on the game. And, to many people, games are less fun when you have more than a trivial amount of money invested in them.

  26. A Messag From Sincere Busines Partner by rewinn · · Score: 5, Funny

    Hello and may all the Gods of Everguest Bless Yuo!

    I am writing because I know that yuo are a sincer and honest person who will hep out a preson in need.

    My Everquest cahacter MINOLLY WEATHERALL was sadly kilt in a server crash leaving behind an account of $70,000,000 SEVENTY MILLION AMERICN DOLLARS with no claimant accessible.

    If you wil assist me with your Everquest cahracter to recover this money I wil give you 15% plus expenses

    This is a sincer offer and I know I can trust you with this verry sensitiv informations!

    1. Re:A Messag From Sincere Busines Partner by jimbro2k · · Score: 3, Insightful

      While this has been modded 'Funny', I'm not sure it shouldn't be labled 'Insightful' or better yet:

      Why don't we have a 'Prophetic' mod?

      --
      There is not nearly enough love in the world, but there is far too much trust.
    2. Re:A Messag From Sincere Busines Partner by 01000011011101000111 · · Score: 2, Insightful

      I'd vote for prophetic if given the chance...

      --
      Programming is an Art. I am an Artist. Does that mean I get to wear a daft hat?
  27. misunderstanding by Vamphyri · · Score: 2, Informative

    You have got your signals crossed. Sony is not making any new games of chance. This article is about the new servers which Sony will put into place to regulate a practice which has been going on behind the scenes for many years. That is the sale if virtual items i.e. swords, rings, gold coins, within the game of Everquest II.

  28. So, if I steal... by Reignking · · Score: 2, Funny

    So, if virtual swords are worth real money, and if I steal your virtual sword, can I get arrested in the real world? What if I p-kill you? I need a blue pill...

    --
    One man's Funny is another man's Offtopic.
  29. Slippery Slope by Striikerr · · Score: 2, Interesting

    I think the future is obvious with this plan. SOE will eventually create items which can only be purchased by real money. (It would not be a drop off any creatures for example). These items would have some significant power and 'wow' factor coolness via animated / high quality graphics. They would most likely make these items no-trade so people couldn't sell / give them away in game (forcing players to buy the item for each of their characters. Imagine being able to buy a Pegasus flying mount which can't be obtained any other way? Or some neat looking undead / skeletal horse mounts)? Eventually, you'll be able to buy NPC's who follow you and assist you in battle. Perhaps buy a castle and an army to support you?
    SOE has taken the first steps in this direction and I am sure we'll see unique items for sale in the next 12 months. You can bet that if I thought of this potential cash cow, that people at SOE have thought of it and are counting on it as a source of revenue.

  30. Legal issues aside... by artemis67 · · Score: 2, Insightful

    there was just too much money being left on the table for Sony not to get involved with the virtual sale/resale market at some point. It had to happen.

    I'm sure that they've spent countless hours with their legal team trying to figure out all of the liability issues. For example, what if EQII suddenly goes bust and Sony shuts down the servers? Everything you just paid real dollars for is now non-existent.

  31. in unrelated news by evilmousse · · Score: 4, Funny


    golden tee live (a new version of a popular bar-video-golf game) just recently added some new features including paying-for-virtual-property, such as different club-sets or even boxes of golfballs which you DO lose as you hit them into the water.

  32. Makes an odd bit of sense by Winterblink · · Score: 2, Insightful

    My first response to this was, like many, "What the fuck?" Almost every game out there has big glaring clauses in their EULAs that specifically state the buying and selling of in-game items is forbidden. But effectively what they're trying to do here is "legalize" it, probably hoping it will become less and less of a black/grey market.

    Will it completely put a stop to selling on eBay? Probably not. But for the casual player who can't powergame to get an awesome piece of loot, maybe spending 10 bucks on the Sony Exchange intead of spending 15 bucks worth of online time trying to get it is a good deal.

    I also think that if I could pick a single developer out there to try this, especially if it ends up failing miserably at the cost of developer $$$ and reputation (such as it is), I would rather Sony be the ones to give it a go.

    --
    "I'm a leaf on the wind. Watch how I soar."
    -Hoban Washburn
  33. This will encourage economic disparity. by AyeRoxor! · · Score: 2, Interesting

    One of the great things about online games has always been that if you are black, white, poor, or rich, you all start the game with equal footing and have equal chance at success.

    Not any more. Once again, the old money will reign and trod on the up-and-coming, or the hobbyist player.

    Hey, wait a minute. That means eventually the vast majority of people playing will be those who have been economically filtered to the top; those who have, and are willing to pay, lots of money for games. And Sony will have their names, addresses, and the ability to advertise directly to them.

    Wow. Sony is fucking brilliant.

    ---
    Students, children, those in countries of economic hardship, don't whine. Your computer COMES with solitaire. For free!

    1. Re:This will encourage economic disparity. by toriver · · Score: 3, Informative

      Once again, the old money will reign and trod on the up-and-coming, or the hobbyist player.

      Wake up call: Players were already doing that, except through eBay and the like. This is just Sony going for the cut on the deal eBay gets.

    2. Re:This will encourage economic disparity. by yorkpaddy · · Score: 2, Insightful
      That means eventually the vast majority of people playing will be those who have been economically filtered to the top;
      Wake up. People who play these games have fast computers, and the luxury of not starving while they spend lots of time on their computers. These people aren't your huddled masses.
      --
      "brxref .k.p ,.by xprt. gbe.p.oycmaycbi yd. cby.nci.bj. ru yd. am.pcjab lgxlcj" don'
  34. Actually, Sony is the only one who can do it right by artemis67 · · Score: 5, Insightful

    Smed says that 40% of their customer service calls are related to fraudulent in-game transactions. Sony could make this disappear instantly by creating an escrow system in-game. You have a sword to sell, you take it to the EQ Escrow storefront and drop it off. The buyer picks up the sword and the credits are automatically deducted from his account. No chance for fraud.

    This isn't going to legitimize IGE, this is going to put them out of business, once Sony gets rolling with this.

  35. TOTAL CARP :: For AD&D Buffs by mfh · · Score: 2, Informative
    Name: Sony/Bony the TC
    Race: TOTAL CARP
    Class: Ethereal Ninja

    S: 12
    I: 4
    W: 2
    D: 11
    C: 17
    CHR: 2

    AC: 10 -1 (wants to be caught)
    HP: 340
    HD: 18+15

    #ATT: 0 (defenseless)
    Special: Spreads Influence into Corporate Culture :: Poisonous Flesh


    (Sony/Bony the TC is an NPC, but there is a whole race of TC. Sony/Bony will talk only to interns with short skirts and loses interest in them after two weeks of flirting:: all other employees are oblivious to Sony/Bony)

    The TOTAL CARP (TC) is a new breed of corporate-targeted fish from the Ethereal Plane. TC are nearly identical to regular Carp, except for their special attack, plane of origin, and that TC do not need to swim in water to survive -- they only need a boardroom or other dry/sanitary environment to be attracted and sustained indefinitely. Often spotted in or around cubicle farms.

    Special Attack:
    TC swim into boardrooms hoping to be caught and eaten, where they will multiply. TC use human brains to reproduce.

    Effects of TOTAL CARP poison: any board member who eats TOTAL CARP must Save vs. Poison -5, or become overcome/brainwashed with Crazy Absolutist Rivalry Proceedures (TC poison). The TC feed off the brainwaves produced by this poison, from a distance of up to d12'.

    Duration of Effects: Each person who becomes poisoned will automatically produce d4 new TC from any orifice of their body (DM/GM discretion). These new fish will attempt to become ingested immediately after being born. The accumulative effects of TC can be utterly devastating and this species should be avoided using Psionics whenever possible.

    Weaknesses: TC loathe honesty and anyone speaking harsh/rude truthful statement within d12' of TC, will cause them to have to Save vs. Fear -2 or swim away to find a new target.
    --
    The dangers of knowledge trigger emotional distress in human beings.
  36. Re:New Economy by Flamora · · Score: 2, Informative

    They aren't creating or removing itemry or gold or characters: They're facilitating the migration of said gold, items, or characters from one character/account to another, then handling the money transaction and taking a nice little cut while they do it... That's all it is. You get a guarantee from the people that maintain the databases that you WILL get your phat lewt that you just paid 50 bucks for.

  37. Already here. by imsabbel · · Score: 2, Informative

    In gunbound you can buy "gold" for $$$.

    And yeah, whats so bad about it? You can invest either lots of time or money for the same result.
    And yeah, some people would rather spend 20$ than 5hours of grinding...

    --
    HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
  38. Hmmm... by Stu+L+Tissimus · · Score: 2, Insightful

    Sounds very similar to that thing Microsoft was hinting at for Xbox 2, with mini-transactions or some idea like that. Personally, bad idea. The reason people play video games is so they can pretend they are not in their everyday lives. They are in worlds where you can make it yourself. So this will effect this. A lot. Why bring your monetary class into a game? I mean, a spoiled little 9 year old could buy ubar weapons and stuff, while somebody who has more skill is behind him.

    --
    A wise man once said, "wtf h4x."
    1. Re:Hmmm... by zippthorne · · Score: 3, Interesting

      But these games aren't actually fun... (Well maybe for the first 15 minutes when everything is new to you) They're repetitive, formulaic, and specifically designed to get you addicted: Hmm, if i level for just one more hour, i can get the sword of cunning and then leveling will be much more fun..except it won't because you'll be fighting harder baddies. You get locked into a cycle of leveling to beat harder badguys, and therefore being introduced to ever harder badguys.

      In the end it's never more complicated than walking up to the baddie and pressing two or three fire-buttons and watching your sword wack away. Why not let people who don't have months to spend on A GAME skip by the boring parts if they want to. i.e. farming for money so you can buy a slightly better weapon.

      --
      Can you be Even More Awesome?!
    2. Re:Hmmm... by martian265 · · Score: 2, Interesting

      OK, first of all, "fun" is relative. Saying that a game is not fun more often than not (and specifically in this case) is actually just saying that you don't find this type of game fun. There are many people that don't find FPS's or RTS's or Sim's fun, that doesn't make the type of game "not fun".

      Secondly, you're mistaken about what an exploit is. An exploit is when you use a bug in the code to gain advantage. Using terrain isn't an exploit unless that specific type of terrain has a bug in it that grants an unfair advantage. In real world combat, terrain does provide advantages, i.e. hiding behind a rock and shooting a gun around it, sword fighting on uneven ground or choosing a bottleneck canyon. Where in the world did you come up with the idea that using a tree to protect your backside in a fight is an exploit?

      BTW, back to the original post, I think this is a sad and pathetic move by Sony. It's only showing that they have absolutely no clue how to make a good MMO, so now that their new product is doing so poorly financially they're relying on cheap gimmicks to make money.

  39. "Real" money isn't real either by hazee · · Score: 2, Interesting

    To those objecting to exchanging virtual goods for real money, please explain how money is any more "real" than the objects in this game. Money is just a concept; those pieces of paper don't have any intrinsic worth. Hell, even an amount of gold isn't instrinsically "worth" anything, except the price put on it by those who might wish to acquire it.

    As for the objections that Sony can create new virtual goods from thin air - isn't this what Microsoft does every time they release a new software package? How is Office "real"?

    Regarding the complaint that this system will favour the rich, isn't this already the case in that rich people can afford better PCs - ie: the advantage conferred in FPSs by higher frame rates.

    And finally, to those worried about cheating or viruses, or crashes or whatever; since the vast majority of "real" money only exists electronically these days, the exact same issues are faced by banks, and they seem to do OK. It can be done right.

    It's going to be interesting to see how this turns out. I wonder if they're going to have to make use of the same tools as in the "real" economy, such as controls of the interest rate and so forth.

  40. Another case of RTFA by ProppaT · · Score: 2

    I swear, the typical Slashdot reader goes by the Fox News esq over dramatization given by /. and don't even read the article.

    If nothing else, this might expand the market. Other MMORPG's have been based 100% on real life cash. Sony is offering players the option of playing on servers where items can be bought and sold for cash. I would think that this, in combination with PVP (that Sony is planning to introduce soon), could totally change the market. Think of clan warfare when (potentially) money is on the line?

    Personally, I will continue to play on a server that does not allow this because I like to work for my gear. What next, though? Gamblers getting addicted to EQ?

    --
    Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
  41. Some thoughts by PortHaven · · Score: 2, Interesting

    I. I think it's funny that in the past there has been great opposition to this. And only now after Microsoft announced that it would be a major offering throughout many Xbox 2 Live! games does SONY seem to alter their position on this.

    II. I am just waiting for some "virtual nation" to have their GNP exceed that of real nations. "In the news today, the virtual nation of "Eschboxia Livia" has exceeded the GNP of Poland. Much question has arose since their recent purchase of an entire island in the Bahamas as to whether Eschboxia can in deed be called a virtual nation any longer.

  42. And at this moment ... by segal_loves_pandas · · Score: 2, Insightful

    it is no longer a game - games are ment to be fun!

  43. You just CANNOT escape the "real world", can you? by pandrijeczko · · Score: 4, Insightful
    Look, I'm no spring chicken and I've never played an MMORPG in my life - online Quake or UT2004 is about my limit. But let me make an analogy...

    Between 10 and 20 years ago I was into "pen and dice" role playing games big time. As the pre-cursor to MMORPGs, it was great fun escaping from the real life of mortgages & work to go have a few beers with some friends and pretending to be an elf for a while - I even miss RPGs occasionally today.

    They were pleasant hours because of pure escapism and entertainment, nothing more. Yes, it was great going up a level as a character, killing a huge beast or solving a big mystery but part of the fun was also dying occasionally or making some huge mistake that made you and your character look like an idiot.

    However, one thing that would have ruined it would have been to have a games master who was open to bribery - e.g. "Here's a ten pound note, make sure I get that +5 Vorpal Blade, okay?" It didn't happen and had it happened, the fun element would have dissipated quickly purely because the real world of money and bribery would have begun to influence that fantasy world in our heads.

    One reason I never play MMORPGs is because while I believe most people play them for fun, just like our pen and dice games, a small rogue element in every game takes it far too seriously. These are people who need attention and power before escapism and fun, perhaps mirroring what they are like in real life. Thus real life (again!) creeps into a fantasy universe.

    Now, Sony is proposing that yet more of "real life" creeps in because, all of a sudden, how much disposable income you have in real life influences how well you will do in EQ. Suddenly, escapism is not so much of an escape...

    The real problem here is that it will ruin the escape for the people who do enjoy the fun of it (again, the majority). It's sad, but those people who have to seek attention and power now have a mechanism to buy that.

    In my day, we called it "cheating" and all it does is start to destroy the fun of those players who genuinely play purely for to escape from the real world.

    This will destroy Everquest, no question about it, because the people that make that universe fun will feel cheated and robbed and will no doubt find another MMORPG to go and play instead.

    But quite frankly, if the cheats can make Sony richer in the short term, what do Sony really care?

    --
    Gentoo Linux - another day, another USE flag.
  44. Combining the addictiveness of Gambling and RPGs by loom_weaver · · Score: 2, Interesting

    This will highly increase the value of rare items and people who have addictive personalities will play games where there is a chance of getting that rare item that now not only makes your toon more uber, it is worth a bunch of real life coin. Smart idea imo.

  45. Re:You just CANNOT escape the "real world", can yo by ARRRLovin · · Score: 2, Interesting

    "But quite frankly, if the cheats can make Sony richer in the short term, what do Sony really care?" Exactly. They need to make the money back that they spent developing this game. It clearly isn't doing that, AND they're losing customers to the competition. Sony has written this game off. It's no longer a long-term venture for them. It's the MMO maker equivalent of "selling off".

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    -Randy
  46. Best Items Can't Be Bought by Evil+W1zard · · Score: 4, Insightful

    I see all these comments about how this is going to cause everyone to quit EQ II and how the rich will have the best equipment and blah, blah, blah... I used to buy and sell EQ gear for real money all the time and if you actually play the game you learn that the best gear in game can not be bought. They make the truly awesome gear that you get from raiding uber mobs NO DROP. This means that it cannot be traded, sold and etc... The key to getting great gear in a game like this is getting into a good guild and taking on the big mobs in the big zones. Of course spending time getting your character up in levels and experience is important too, but I don't think Sony will allow that on their sales site because you wouldn't be selling an item. They will probably disallow the powerleveling services that charge X amount to play your character for you and get levels. In any case unless EQ II has changed their item drops drastically I would have to say that this won't hurt the game at all. (It will hurt the kids who burn their paychecks on some goofy piece of virtual kit though. Sigh there goes that college fund.)

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    News Reporters Make Tasty Polar Bear Treats!
  47. Re:Actually, Sony is the only one who can do it ri by Minna+Kirai · · Score: 5, Interesting

    This isn't going to legitimize IGE, this is going to put them out of business, once Sony gets rolling with this.

    Quite true. Obviously, no 3rd-party seller of in-game resources can survive being undercut by the system administrators, who can accomplish the equivalent of MONTHS of gil-farming with a single command-line.

    However, although the short-term effect may seem beneficial, I've always thought that the legitimized (or merely widespread) sale of in-game items would hasten the collapse of any typical MMORPG. This seems to be a desparation move by SOE, whose EQ2 project has been eclipsed by WoW anyhow.

    My thesis is that MMORPGs provide a substantial amount of their entertainment in the same way casino gambling does: the players' victories and rewards are quite arbitrarily handed out by the operators, but the cold-blooded arithmetic is hidden behind a screen of glamour and fun. Expose the honest real-dollars cost of an activity to the player, and they'll flee to a more fantastical game.

    If a slot machine has a sign on it that each 10 minutes of play loses an average of $2.85, few people will enjoy pulling the lever.
    If level 60 epic flame-armor has a "Buy Now" hyperlink which costs $14.31, few people will find it fun to camp a dragon every 3 hours hoping he drops one more of the pieces.

    Basic psychological principles: addiction can best be sustained if the game gives out rewards unpredictably. Game items are valued more because it was hard to know when they'd appear. Putting a blatant dollar-sign on the items is the ultimate form of predictabilty. The virtual Skinner box falls apart. When the mystique is gone, the players will be too.

    PS. The Economist magazine agrees with my prediction, although the article isn't posted for nonsubscriber online reading.

  48. Re:Mod parent Flamebait by stinerman · · Score: 3, Informative

    Every time a comment like the parent is posted, somehow it gets modded up as insightful and gathers a bunch of flames before smarter people mod it down properly.

    Its a good thing /. has "smarter" (that is, people who agree with you) people to mod comments down that you don't like. Perhaps we should give you and your friends full-time mod status so you can enlighten us with you all-encompassing knowledge of everything.

    If you're pissed about moderation, there is something called meta-moderation. Perhaps you might do that sometime.

  49. My particular perspective by Kwirl · · Score: 2, Insightful

    Any online game or experience is ultimately what you, the player, makes of the game. The impact of third parties (other players) upon you is limited by how wide you define your boundaries.

    If you play the game for your own enjoyment, with your friends or otherwise, and come across a player who is playing the game for some financial motivation, why not just take satisfaction in knowing that you are enjoying yourself, and he is likely forcing himself into his predicament.

    However, in the long term, this won't impact the overall experience as much as the doomsayers of /. predict. As the article mentions, exchange servers will not be the default, but merely an option for those who wish to step over into something new.

    I myself play World of Warcraft, and have been playing online games for a decade in the form of MUD's and MMORPG's but I am excited about a new legitamite dynamic to an already popular game.

    Give it a chance before dooming it to mediocrity.

  50. Re:You just CANNOT escape the "real world", can yo by Bonhamme+Richard · · Score: 3, Interesting
    I'm going to make some assumptions:

    Sony isn't selling items. You buy items from other characters.

    Most players play for fun.

    With those two in mind, it makes sense that buying/selling would not be too central to the game. You can still use EQ $$ to buy other in game stuff, and most players don't have the real cash to buy themselves to victory. Buying/selling w/ USD (or the Euro, or whatever.) won't necessarily dominate most players lives.

    BUT:

    There are going to be people who go NUTS over this. You all know the type, it's the player who is convinced that his success in the game is the justification of his otherwise completely unjustifiable high opinion of himself. That guy is going to center his life around getting real money out of EQ, and he stands a pretty good chance of ruining this for everyone.

    put more coherently:

    Since you have to buy from other players, there shouldn't be an overabundance of high end items for sale. (if you get something cool, you want to use it.) BUT some people are just asses, and this will only give them one more excuse and one more outlet. They will ruin it, not by buying their way to victory, but by (insert unfair way that jerks can acquire high end items) in order to sell them for real $$.

  51. Re:You just CANNOT escape the "real world", can yo by Proc6 · · Score: 2, Interesting
    I think there's just simply 2 completely diametric mindsets about games. One, which is like you and I, sees cheating or rule bending, or things like this as just cutting the knees out of the game.


    If I play a card game with you and you got up to go to the bathroom, you could lay your entire hand down face up on the table and I'd never look. The whole game is an artifical structure with artificial value and balance and it only "works" if you adhere to the rules. Cheating defeats the whole purpose. However, I have some little cousins of various ages that are the exact opposite. The game is about the win or the top and the ends justify the means. The first thing they do with ANY new game is google for cheat codes.


    I simply can't explain it. It makes me personally ill to witness. But I wouldn't be surprised if you and I are severly outnumbered by kids more than willing to run up mom and dad's credit card for a level 50 uber warrior. Then again, you can no longer use red pens to mark up errors on tests in school because it stresses out the kids, so I'm not sure I understand or agree with anything relating to the pussy children we're raising anymore.


    Now where's my cane and Metamucil?

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    I'm Rick James with mod points biatch!

  52. Re:You just CANNOT escape the "real world", can yo by droleary · · Score: 2, Insightful

    Between 10 and 20 years ago I was into "pen and dice" role playing games big time. As the pre-cursor to MMORPGs, it was great fun escaping from the real life of mortgages & work to go have a few beers with some friends and pretending to be an elf for a while - I even miss RPGs occasionally today.

    Your analogy immediately starts out flawed. You had small games with a few friends, not massive worlds full of complete strangers. To be parity, you would've had to allow anybody to play, you would've had to have had a cover charge, and you would've had to have played the rules fairly with all participants.

    However, one thing that would have ruined it would have been to have a games master who was open to bribery - e.g. "Here's a ten pound note, make sure I get that +5 Vorpal Blade, okay?" It didn't happen and had it happened, the fun element would have dissipated quickly purely because the real world of money and bribery would have begun to influence that fantasy world in our heads.

    An economy is not bribery. If there is a fair way to get a VB+5, the fact that there is a market for it in a foreign currency in no way impacts the game. By all accounts this is not Sony devaluing game items by flipping a few critical bits. Instead, the game is generating the same resources it always did, allowing the same trading as it always did, and the only difference is that in addition to all the hundreds of other reasons you have to make a trade, they've introduced another currency that some people value more, but apparently some people value less, than online resources.

    This will destroy Everquest, no question about it, because the people that make that universe fun will feel cheated and robbed and will no doubt find another MMORPG to go and play instead.

    That makes zero sense, because the game isn't changing. If people are leaving, it just means they game was never any fun, and they should have left a long time ago if that were true. To me, such a move makes the game more interesting because it makes it more complex. If I were a player, I'd look forward to taking items from newbie players with more money than sense, and it's just icing on the cake that I might again be able to sell it back to them, too!

  53. Did you read TFA? by ites · · Score: 2, Insightful

    From the article:

    To be clear, all we are doing is facilitating these transactions. We are NOT in the business of selling virtual goods ourselves.

    End-quote.

    Sony are providing an exchange, exactly like Ebay.

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    Sig for sale or rent. One previous user. Inquire within.
  54. Re:Actually, Sony is the only one who can do it ri by Sairret · · Score: 2, Informative

    Quite true. Obviously, no 3rd-party seller of in-game resources can survive being undercut by the system administrators, who can accomplish the equivalent of MONTHS of gil-farming with a single command-line.

    If I understand it correctly, Sony isn't actually selling the items or gold directly. Nothing is created in the transaction. They are just giving people a way to safely do their business.

    In other words, IGE should still be able to make money from farming. Now they just have to compete with (or just use) Sony's marketplace, which may effect their profits.

  55. Re:You just CANNOT escape the "real world", can yo by pandrijeczko · · Score: 2, Insightful
    Your analogy immediately starts out flawed. You had small games with a few friends, not massive worlds full of complete strangers.

    I disagree. Both traditional RPGs and MMORPGs in an ideal world provide complete escapism and entertainment. In theory, an AD&D game could host a huge number of players, it's the rules and mechanics that simply restrict a GM for only "running" a game practically for a handful of people.

    It could be argued that a computer performs precisely the same task in an MMORPG that a GM does in an RPG - i.e. define the game universe & ensure the players live within that universe's rules. It's just capable of doing that for a lot more players :-)

    To be parity, you would've had to allow anybody to play, you would've had to have had a cover charge, and you would've had to have played the rules fairly with all participants.

    Any players - We frequently did allow anyone to play with the realms of a gaming club with over 40 people in it.

    Cover charge - just about every player I ever met invested money in one or more rulebooks that at least allowed character generation. This might equate to a cover charge that demonstrates some commitment to wanting to play.

    Fair rules - Surely an unfair GM would soon find his/her games less popular if bias was shown towards particular players. Sure, I've seen it happen but as an ex-GM also, bias does detract from your fun as the moderator also.

    An economy is not bribery. If there is a fair way to get a VB+5, the fact that there is a market for it in a foreign currency in no way impacts the game.

    Of course it impacts! Imagine as a player in a fantasy world I have amassed enough wealth to own, say, a castle because I happen to be an experienced player? It doesn't mean that in real life I might not have a job, a good credit rating or even anywhere permanent to live.

    Real-life wealth will allow new players to skip the system of the fantasy world that experienced players have worked hard to live within in order to make their characters successful.

    What happens to the players' perception of the game world if, all of a sudden, the rules are changed on them in a way it couldn't possibly happen? The answer is, it shatters the illusion and the game ends.

    they've introduced another currency that some people value more, but apparently some people value less, than online resources.

    They've introduced a "currency" that makes your abilities as a player in the game universe completely meaningless - if you have more real-life disposable income, you can progress as a character within the game without having any game-playing skills.

    If I was an experienced player who invested time and effort in creating a character through good gameplay only to find some upstart with a big bank balance has progressed quicker than me, I would be most angry! In just the same way as when I find out a player in Quake on the Internet is using a game cheat - no difference!

    If people are leaving, it just means they game was never any fun, and they should have left a long time ago if that were true.

    Rubbish! Many years ago, a friend of mine wrote and ran games within an AD&D world he created. We played in it for over a year, on and off, until we suddenly realised how linear his game and GM-ing had been. In other words, we, as players, had little influence over what was happening in his game world no matter what we did. The whole game died there and then.

    Yes, we'd thoroughly enjoyed it for a year until we got to that realisation of linearity - it shattered the game world for us just like this will do to EQ now.

    To me, such a move makes the game more interesting because it makes it more complex.

    Then you've lost the point - the players and their interractions with each other determine the complexity of the game, not the rules.

    No GM or MMORPG designer can create rules and scenarios fo

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    Gentoo Linux - another day, another USE flag.