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Xbox 360 Backwards Compatible?

Gamespot is reporting that, on the OurColony.net 360 footage, current generation Xbox titles are viewable being played on the 360 console. From the article: "There is also a screenshot of the new Xbox Live dashboard with the words 'Xbox 1 Zone' clearly marked and an icon of the current Xbox title Fable. Finally, a screenshot of the forthcoming Xbox Live Marketplace clearly shows Halo 2 maps being offered for download. However, while such shots imply backward compatibility, such functionality is not yet official. Microsoft executives have said themselves they cannot address the issue until next Monday's media event at E3--at the earliest."

74 of 99 comments (clear)

  1. Direct X by biryokumaru · · Score: 2, Informative
    They say that DirectX is entirely backwards compatible, but I tried to play Deus Ex: Invisible War the other day (which was built around DirectX 8.1) and it kept crashing. A little googling showed that DX:IW won't run with DirectX 9. I'd have to reformat and install everything with DirectX 8.1 if I wanted to play that game. (I'm aware of alternatives to reformatting, but thats not really my point)

    How much you wanna bet that XBox will be as backwards compatible as DirectX?

    --
    When you're afraid to download music illegally in your own home, then the terrorists have won!
    1. Re:Direct X by AlexMidn1ght · · Score: 1

      I'm no expert but I also wonder how games built and often optimized for a totally different architecture (gpu, cpu, etc.) will be able to run?

      Can it all be emulated?

    2. Re:Direct X by aweraw · · Score: 1

      Definatly. Though the overhead of emulataion is incredibly high, especially when the architecture you're emulating bears absolutly no resemblence to the one the will be crunching the numbers.

      Only time will tell as to whether this a well placed PR red-herring, or, if infact the X360 is backwards compatible.

      I have my doubts

      --
      5468652047616D65
    3. Re:Direct X by RzUpAnmsCwrds · · Score: 2, Informative

      DX:IW runs fine on my system with DirectX 9.0c (GeForce 6600GT).

      So do a lot of other older games.

    4. Re:Direct X by jcuffe · · Score: 1

      Might I suggest dictionary.com?

      To have as a quality; exhibit: "A thousand different shapes it bears"

    5. Re:Direct X by gl4ss · · Score: 1

      true, dx:iw runs on dx9, i think it always has, too.

      but.. .. ... dx:iw is horribly buggy so sometimes(mostly) it doesn't run ok(smoothly) on any system..

      --
      world was created 5 seconds before this post as it is.
    6. Re:Direct X by Munk · · Score: 1

      That is true, but if the specs that are out on the 360 are true, I would think that it should have more than enough power to emulate the original. I'm not 100% sure but I am pretty sure the original had a 800 MHz Celeron processor, and the new process should be able to handle that easily.

    7. Re:Direct X by shawb · · Score: 1

      Ya know, if they just use Direct X calls which are optimized for the architecture. Moving to a different target than uses the same calls, already optimized for the different architecture shouldn't present much of a problem.

      You ever notice how a lot of the games that come out toward the end of the life cycle of a console look, play and feel better than the first run games? The console didn't change in that time. The developers just dug in and found a lot of system-specific tweaks that were only worth exploiting because everyone has the same hardware.

      That system dependance means that there will be some problems in running a true emulation. The only reason that the PS2 was able to emulate the original playstation so well is that they had a PS2 chip on board, as the price of production had dropped so much. I haven't heard of MS planning this, but then again E3 hasn't come up yet.

      Yes, there will most likely be some form of backwards compatibility, tweaked for some of the more popular games. But unless they include a seperate emulation processor so you essentially have a whole Xbox on board, I don't see the whole spectrum of Xbox games being emulated perfectly.

      And geez... I really don't know how they'd be able to cram that big Xbox into the smaller profile 360 with the basic gesture of double concavity.

      On a s(n)ide note: has anyone else seen that Xbox360 video linked to on Penny Arcade a couple days ago and not thought "Wow, this feels just like an Ipod commercial." Even some people who haven't seen Ipod commercials feel the same way.

      --
      I'll never make that mistake again, reading the experts' opinions. - Feynman
    8. Re:Direct X by hunterx11 · · Score: 1

      Actually, you had it right the first time. I'm surprised you were marked a troll for miscorrecting yourself; maybe it was because you chose Perl.

      --
      English is easier said than done.
    9. Re:Direct X by larry+bagina · · Score: 1

      the PPC was designed for emulating. MS bought virtual PC a few years back, and has tight control over the XBox hardware, so there's less variation than with many emulated systems. The XBox features 3 PPCs (6 hardware threads) running at 3.2Ghz. Emulation is certainly possible.

      --
      Do you even lift?

      These aren't the 'roids you're looking for.

    10. Re:Direct X by MnkyKnifeFghtr · · Score: 1

      I'm not sure why this is "Informative" if it doesn't at all apply to Xboxes. The Xbox does not use vanilla DirectX 8.1, there is no reason to assume that the 360 uses an unmodified version of DirectX.

    11. Re:Direct X by bynary · · Score: 1

      The original has a 733 MHz custom-built Celeron-like processor. However, even a top-of-the-line G5 running Virtual PC can only emulate a 600 MHz or so PIII without 3D video acceleration. I think it's highly unlikely that the performance gap between Apple's offering and Microsoft's is enough to make up for those deficiencies.

      --
      http://www.bynarystudio.com
    12. Re:Direct X by Prophet+of+Nixon · · Score: 1

      Huh? I didn't even play DX:IW until I had DX9. Suspect its some driver you have, not the DX version. If you want incompatibility, try going back to stuff from before DX5, most of it won't work at all (I miss Rocket Jockey). I'm not even sure that DDraw And D3D were separate then.

    13. Re:Direct X by Magius_AR · · Score: 1
      They say that DirectX is entirely backwards compatible, but I tried to play Deus Ex: Invisible War the other day (which was built around DirectX 8.1) and it kept crashing

      Pish, I played that game when it was brand new ON DirectX 8.1 and the damn thing still crashed.

      It's another example of a rushed-out-the-door poorly coded piece of a game. And believe me, you aren't missing much. It was a travesty compared to its predecessor.

      I'm guessing that software companies with any code developers worth a damn can probably write games such that they are backwards compatible.

  2. Good by Jarlsberg · · Score: 1

    Good news all around for the Xbox if this is true. At least it will put off a lot of the nay-sayers here on Slashdot. (Or not.) ;)

  3. But (dare I ask) .. why? by justin_saunders · · Score: 2, Insightful

    Who cares? If you love your old XBOX games that much, just keep it and play your old XBOX games on it. This feature seems to be just another "tick" for the marketdroids to put in the box.

    I ask this in all seriousness. The only time I used it on my PS2 was to see if it actually worked (It did! yay! ..er now I'll go play GTA3).

    So is there a good reason for 90% of people to care about backward compatibility?

    ps I don't own an XBOX yet so I'm trying to be objective here.

    --

    "My cat's breath smells like cat food." - The Tao of Ralph Wiggum.
    1. Re:But (dare I ask) .. why? by screwballicus · · Score: 4, Insightful

      Who cares? If you love your old XBOX games that much, just keep it and play your old XBOX games on it. This feature seems to be just another "tick" for the marketdroids to put in the box.

      Believe me, for people like me, with seven gaming systems currently plugged into the home theatre system, reducing that number by one, especially when that one system is a system as space-hungry as the Xbox is worth something. If it doesn't cost much to make that possible, terrific.

    2. Re:But (dare I ask) .. why? by Jarlsberg · · Score: 4, Insightful
      So is there a good reason for 90% of people to care about backward compatibility?
      I rarely ever play PS1 games on my PS2, but that's because IMHO there are so few good PS1 games. The Xbox has quite a few good games that I could see myself playing some time down the road, so it's good if I don't have to keep both Xboxes plugged in (or at hand) at all times. 'Course, my xbox is modded and I use it for media playback all the time, so it's unlikely I'll part with it until the Xbox2 can be modded :).

      Nintendo is another good example. The Nintendo DS and the Gameboy Advance can load just about every game cartridge produced for the Nintendo gameboy line, and I really like that. You get a better playing experience on the Gameboy Advance SP than on the non backlit Gameboy/Gameboy color and you don't need to keep the old handhelds around (though I still do it, for nostalgia's sake).

      So, yeah, I think there are several good reasons for backwards compatibility. :)

    3. Re:But (dare I ask) .. why? by solowCX · · Score: 1

      It provides incentive for people to buy the console at launch. Currently it seems Microsoft does not have a true AAA title like Halo to launch with the Xbox 360. If people know that they can play Halo 2 (and maybe with better graphics) as well as the rest of the the Xbox's library of games they are likely to think they will be able to use their new purchase a lot more than just with the maybe 16 games that come out at the time of release. This is especially important with the Xbox 360, as supposedly the development of Xbox games is continuing past the introduction of the Xbox 360. Thus these new games (for the old system) can be utilized without having to resort to the old technology.

    4. Re:But (dare I ask) .. why? by badasscat · · Score: 1

      It provides incentive for people to buy the console at launch. Currently it seems Microsoft does not have a true AAA title like Halo to launch with the Xbox 360. If people know that they can play Halo 2 (and maybe with better graphics) as well as the rest of the the Xbox's library of games they are likely to think they will be able to use their new purchase a lot more than just with the maybe 16 games that come out at the time of release.

      This reasoning makes no sense, but it's the reasoning I see posted fairly often.

      You're basically saying somebody's going to plunk down $300-$400 in order to play the same games they could play if they just stayed at home and used their current system. Right? How is being able to play Halo 2 an "incentive" to buy an Xbox 360? If anything, it's an incentive to developers to keep making games for the Xbox 1 (which has a larger installed base, after all)... which makes it even less attractive for somebody to buy an Xbox 360. It's actually prolonging the lifespan of the original system to the detriment of the new one.

      I think backward compatibility is an overrated feature that actually costs manufacturers money in the long run. Look how long Sony ended up supporting two separate home consoles, and that delayed the profitability of the PS2 (as a lot of people bought it at first as a cheap DVD player, and developers had no real incentive to develop for it over the vastly more popular PS1).

      We had this same argument in 1983 when the Colecovision could play Atari 2600 games but Atari's own 5200 couldn't and everybody thought that was really stupid. Well, guess what, both companies ended up being forced out of the game console business, so I don't think you can really draw any conclusions about which is the more successful strategy. But you can probably draw conclusions from the fact that the PS2 is the only successful console in the history of consoles that was backward compatible, so I really don't think this feature means much.

    5. Re:But (dare I ask) .. why? by solowCX · · Score: 1

      It is an incentive if Halo 2 might have better graphics possibly because of the Xbox 360's improved hardware (it has been rumored). Also, you would get all the extra features of Xbox Live (which I assume would work with the other version). Generally it is a pain to have to switch between consoles, unless the person has some sort of switching device. With the Xbox 360, because games for the original Xbox will still be released after it has launched it is possible that people will want to get these other games, as well as new games on the Xbox 360. Not all developers are simply going to not publish their game if they have it in the pipeline (or delay it for a new console). Thus people are able to play these newer games with more ease (without having to switch controllers, video inputs, etc...). Backwards compatability is not an essential feature, but it is one that makes peoples lives easier, and anything that allows people to be even more lazy generally gets peoples attention.

    6. Re:But (dare I ask) .. why? by seinman · · Score: 2, Insightful

      You seem to be assuming that everyone already owns the original Xbox. Backwards compatibility is for people who don't have the first system. I only have a GameCube now, and if I decide to buy the new Xbox, it would be nice to be able to play the already large library of games. You're right that it doesn't matter to current Xbox owners, but that isn't who the feature is aimed at.

    7. Re:But (dare I ask) .. why? by justin_saunders · · Score: 1

      Fair enough.

      But for the folks who don't own the original console - why not release originals re-compiled as budget titles or bonus discs ala the WindWaker/Ocarina of time deal?

      Just seems dumb.

      --

      "My cat's breath smells like cat food." - The Tao of Ralph Wiggum.
    8. Re:But (dare I ask) .. why? by nathanh · · Score: 2, Insightful
      Who cares? If you love your old XBOX games that much, just keep it and play your old XBOX games on it. This feature seems to be just another "tick" for the marketdroids to put in the box.

      For people who don't already have an Xbox, backwards compatibility is a big selling point. It means that instead of a mere 20+ games there are potentially 1000s of games at launch.

    9. Re:But (dare I ask) .. why? by clambake · · Score: 1

      Who cares? If you love your old XBOX games that much, just keep it and play your old XBOX games on it.

      It's so simple, i'm surpised you didn't just realise it yourself... Ok, sure, if you are only selling to the exact same people as bought the first XBox then maybe you could just tell them to all plug in thier old XBoes and play... But what about new users? Are you expecting to sell to them?

      I mean, Imagine yourself as a new user... you just boughtt a very expensive XBox 360 and bought your one *very* expensive "awesome" game... Now you are not yet a millionaire, but you do get bored with playing the same game over and over... But there is no way in hell you can afford to buy more of the really sweet looking XBox360 games... so what's the solution?

      Well, at least for the PS2, you went into the "Bargian Bin" and bought ten $5-$30 ps1 games just so you have something to do while earning up enough to get another $70-$150 "awesome" game...

    10. Re:But (dare I ask) .. why? by ignorant_coward · · Score: 2, Insightful


      Because the incremental cost of providing emulation is probably compensated by the increased sales resulting from that emulation. It gives the console a huge initial boost in games, it gives future XBox owners access to fun games that haven't been remade for the 360, and it provides "investment protection" for existing XBox owners who don't want to have both consoles hooked up.

      I'd bet the market for PS1 games on the PS2 was huge. I'm responsible for at least a half-dozen PS1 game purchases, which multiplied by potentially millions of similar buyers, is not chump change. Even though I bought them all on sale, it drives volume at the stores, at the manufacturers, etc. Everybody wins.

    11. Re:But (dare I ask) .. why? by ignorant_coward · · Score: 1

      There are a lot of real gems among the PS1 games. The Spyro series were the precursers to Ratchet and Clank, there were some really corny racing games, some decent horror/thriller games, etc.

    12. Re:But (dare I ask) .. why? by earthbound+kid · · Score: 2, Interesting

      The DS can't play Game Boy original-system games, which is a shame, since in my opinion the Game Boy version of Tetris is the best ever. I keep an SP around just to play it.

    13. Re:But (dare I ask) .. why? by Jagasian · · Score: 4, Informative

      Most people don't realize this, but the GBA had backwards compatibility with GB, SGB, and GBC games by including a Gameboy Color on a chip. The older gameboy carts are larger and have a different voltage, so when they are in, the hardware activates the GBC on a chip. When GBA games are in the slot, it activates the GBA circuitry. Both can't be active at the same time. Since many people like to use Flash carts for the GBA, so that they can make a game playlist of their favorite titles, similar to how an MP3 player lets you make a music playlist of your favorite tunes, all without lugging around the original media... work began on an unofficial, yet high-quality Gameboy emulator for the Gameboy Advance, so that people could use a GBA flash cart to include a playlist of their favorite GBA titles as well as their favorite GBC, SGB, and GB titles.

      Little did people know at the time that the GBC-on-a-chip would be done away with in Nintendo's next portable. Hence the Gameboy emulator for the GBA became even more important.

      So to play old (non-Advance) Gameboy games on a DS, get a GBA flash cart. Put Goomba (GB emulator for the GBA) on it, and then you can play GB and SGB games on your DS. Of course, with the SGB games will play as if they are in a black and white Gameboy and not a Super Gameboy, so you won't get the Super Gameboy enhancements, such as more colors, borders, and other special features.

      There are many other uses for these flash carts than piracy. Rip your own games and make your own multi-carts of your favorite titles. I have a multi-cart containing my favorite NES titles along with my favorite GB titles. So one little cart can fit hundreds of great games. That way I can have a variety of great games (puzzle, action, rpg, racing, shooter, etc) without lugging around handfuls of carts.

      One last note. The Goomba page I linked above is the official site, but it lacks the most recent version, which can be found at the author's personal page. You can also find the latest version of his NES emulator for the GBA.

      Funny how an unofficial NES emulator existed for the GBA long before Nintendo got around to re-releasing their classic series for the GBA. Too little, too late, Nintendo. I still have over 100 NES carts in my closet. I am not about to pay full price for them all over again, and yes I still enjoy playing them.

    14. Re:But (dare I ask) .. why? by Rallion · · Score: 1

      But for the folks who don't own the original console - why not release originals re-compiled as budget titles or bonus discs ala the WindWaker/Ocarina of time deal?

      Because the Ocarina of Time for GameCube doesn't help me when I want to play Goldeneye. It's really not the same thing at all. A key aspect of backwards campatibility is that the system instantly has a massive library. If you've ever owned a system in the first few months of its life, you should appreciate this feature. In order to match backwards compatibility, a company would need to rerelease every single game ever made for the first system. That includes titles that only a few people liked, mind you. And that's not going to happen.

    15. Re:But (dare I ask) .. why? by CrocketAndTubbs · · Score: 1

      I own an xbox. Backwards compatibility is important to me. I don't want 2 consoles connected to my tv. Bottom line is, if its not hooked up to the tv, its not getting played.
      If I can't play my current xbox games on 360, then I might consider buying the ps3 over the 360. I'd definately wait longer to buy the 360 just to see what the ps3 will have to offer.
      Most games come out on both systems anyway, so at that point, both are pretty equal (technical merits aside)

      For MS, why would the want to give their customers any reason not to upgrade to their new console? Its almost(not quite) like asking why make Longhorn backward compatible with xp/2000/98 etc.

    16. Re:But (dare I ask) .. why? by mrgreen4242 · · Score: 1

      Well, I had an XBox briefly, while I was traveling alot for work and wanted to play some games and watch DVDs in a hotel. I bought it around launch time. About 8 months later I returned home and back to my gaming PC and decided that I didn't really need to XBox (plus I wasn't, at that point, impressed with the games at all).

      Now, I am looking at this last year or so worth of XBox games, and the MUCH improved Live! games that are available, and am impressed. I have also switched to a Mac, so my gaming selection is a bit smaller now. My wife is also starting to get into video games, so we bought a GameCube (she's a Linux user, and it's also so much easier to play mulitplayer on a console).

      Because of all these things, I have decided to buy a next gen system. I was leaning towards the Revolution as I generally enjoy the Nintendo first party games immensely (Zelda fan here).

      However, assuming the XBox360 is somewhere around $300, being backwards compatible is a big deal to me. It's the difference between me getting one around launch, or after the first price drop, or not at all. If I can buy one for about the price of 2 Xbox's, AND play this latest/last round of XBox games in addition to the launch titles, I'll bite.

      My other reason for wanting to see backwards compatibility is so that I can buy the "Xbox Classics" series as it begins to get larger and new XBox games stop to come out. There are some gems out there that I never played, and picking them up for $20 (or less, used) appeals to the cheapskate in me. But having to buy an additional $100+ XBox isn't very value added.

      Hope that sheds some light onto why some of us care about backards compatibility.

    17. Re:But (dare I ask) .. why? by onewing · · Score: 1

      Who cares? If you love your old XBOX games that much, just keep it and play your old XBOX games on it

      But what happens when your original XBOX breaks, which seems to happen with certain XBOXes on a fairly regular basis. If you look at the article http://news.ft.com/cms/s/08fce29a-c334-11d9-abf1-0 0000e2511c8.html it seems that Nvidia has stopped making the original XBOX chips, and I would assume this would stop Microsoft from being able to continue manufacture the origional XBOX. While I know this isnt Microsoft's fault (may have something to MS going with ATI for the chipset this time around), that will definatly cut back on sales at least in part.

      I dont think backwards compatiblity is used as much for people who owned the previous system. Its more likely a selling point for people who owned a different system (PS2, or GC) and would be able to play all the XBOX games they missed, as well as the XBOX 360 games at launch.

    18. Re:But (dare I ask) .. why? by thebagel · · Score: 1

      I've been considering buying an Xbox, but if the Xbox 360 is backwards compatible, then why buy both? It'll save me money by not wasting the $150 now. I, for one, will be glad to see backwards compatibility (like, I'm sure, many more, if not 90%).

    19. Re:But (dare I ask) .. why? by The+Briguy · · Score: 1

      Um, the sega Genesis was backwards compatible with the Sega Master System [with an adaptor, although the Genesis had the Master System Z80 proc in it, so the adaptor just matched pinouts]. I'm pretty sure most people consider the Genesis to be successful. It could also be argued that the Gamecube was backwards compatible with GB/C/A carts.

    20. Re:But (dare I ask) .. why? by kutsu119 · · Score: 1

      Exactly, owing to the fact that I don't own an Xbox, but have played a few conversions of the games on PC, and my gaming pc now being scrap, I can pick up a '360 and pick up Jade Empire, KOTOR 2, etc for dirt cheap. I think with my wallet, for better or worse.

    21. Re:But (dare I ask) .. why? by kyojin+the+clown · · Score: 1

      and Point Blank! of course, this means you have to buy PS1 guns to play it, but who cares? its amazing.

  4. Speculation by FidelCatsro · · Score: 2, Interesting

    I do wonder if the backwards compatability with the Xbox 360 had anything to do with their purchase of connectix in february\march 2003(which was mainly for virtual PC and to be able to sell windows to mac users).
    It looks like the plans were already well underway by that time to use PowerPC based procesors in the Xbox 360 .
    I know most of the VirtualPC codebase is mac specific , but alot of it could be adapted for the purposes of the xbox 360.
    I still don't see how they will manage it without some form of speed hit , if they do manage atall.
    well , we shall have to wait and find out .

    --
    The only things certain in war are Propaganda and Death. You can never be sure which is which though
    1. Re:Speculation by kawaichan · · Score: 1

      yeah, that would make sense since you will need an emulator quick for the xbox 360 project, but keep in mind when MS bought VPC then, they said it was for enterprise customers that have legacy software that would only work in NT4 so emulator is the only option if you are depolying Windows Server 2003.

      --

      kawai
    2. Re:Speculation by hunterx11 · · Score: 1

      Except that a lot of the DirectX abstraction was cut out of the Xbox for the exact reason that you could target the actual hardware with a large performance gain.

      --
      English is easier said than done.
  5. HelloGamer article by goodenoughnickname · · Score: 1

    This HelloGamer article has a supposed leaked XBox Live survey that confirms backwards compatibility.

    My guess is that Microsoft will do what Sony did with the PS2: if a game works, it works; if not, tough titties. (I have had plenty of PS1 games freeze on my PS2.)

    1. Re:HelloGamer article by Retroneous · · Score: 1

      That survey simply stated that "Xbox Live 2 will be fully compatible with Xbox Live 1"

      It didn't mention specific titles or gameplay, so I'm guessing it was referring to friend lists and the like...

    2. Re:HelloGamer article by thesandtiger · · Score: 1

      "If you are already an Xbox Live subscriber through the original Xbox system, you can continue to play against gamers who are on Live through Xbox 2--as long as they are playing a current generation Xbox game.

      Xbox Live is an online gaming service that works across both the current Xbox system and the future Xbox 2. You will be able to play online and compete against others across both consoles. If you are playing an Xbox game on Live you will be able to compete against people playing that same game on Xbox 2."


      That language is pretty clear: you will be able to play online and compete against others across both consoles (Play, not just sharing a friends list). For that to be true, the 360 would have to be able to play 1st generation titles.

      However, it doesn't necessarily mean there will be backwards compatibility: I could see them (foolishly) trying to get people to re-buy the 1st gen games by re-compiling and re-releasing them for the 360. Or giving users a choice - try and run your old version, but get no support when it crashes/freezes, or pay $$$ to get the new "guaranteed" version of the game.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
  6. Perfect Dark Zero by octover · · Score: 1

    Perfect Dark Zero, done by the kids who originally set the bar for console first person shooters with Goldeneye on the N64. I don't think Halo is that great, but I love playing it with my friends, and it's what all my friends have. I think Perfect Dark Zero is going to be a much better game, plus it'll be the launch title everyone gets and plays.

    1. Re:Perfect Dark Zero by solowCX · · Score: 1

      Without a doubt it will probably be a good game, but launching a console you usually want to start with something that people already know. The Xbox has built a large audience of casual gamers who really only know Halo. Perfect Dark Zero may be a great shooter, but it lacks the Halo name, and thus will probably lose some people unless Microsoft pushes it really hard.

    2. Re:Perfect Dark Zero by MadBiologist · · Score: 1

      You forget that when the Xbox was launced, Halo wasn't a "name" either... it had a good reputation going in, and Bungie was known as a good studio but it wasn't a slam dunk name like Mario or Zelda.

      --
      'Quantum materiae materietur marmota monax si marmota monax materiam possit materiari?'
    3. Re:Perfect Dark Zero by Datamonstar · · Score: 1

      I agree that a good launch title is one that the consumers already know, but this thought presents the idea that Halo is the only title worthy of "launch status" for the 360. It makes the console sound lacking, to say that only one series from it's entire collection is worthy of such status.

      And further...

      That "large audience of casual gamers who really only know Halo" that you speak of. This is a bad thing. The console exists for one reason, then? No, I'm going to side with reason and say that you're likely a wee bit off on this one. If Perfect Dark delivers it will get them the attention that they deserve. And I hope that it does this if Perfect Dark is the launch title for the 360. This way, the console's success (or failure) will have been earned instead of delivered on the coat-tails of brand recogniztion.

      This might be a very smart move on the part of Microsoft. They now have a good number of talented developers on their side, so they can afford to explore more ground-breaking titles. This is a good thing.

      --
      The eternal struggle of good vs. evil begins within one's self.
    4. Re:Perfect Dark Zero by HAKdragon · · Score: 1

      That's kind of misleading. PD0 is being made by the same company that made the orginal Perfect Dark and Golden Eye. However, the actual development team that made the game has since left Rare and most of them wound up at Free Radical.

      --
      "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
    5. Re:Perfect Dark Zero by solowCX · · Score: 1

      That is why the Xbox didn't have an entirely strong launch. It took awhile for it to catch up.

    6. Re:Perfect Dark Zero by octover · · Score: 1

      You are correct, my friend who much more closely follows Rare and Free Radical pointed this out to me.

  7. does anyone benefit? by LewieP · · Score: 1
    Does anyone benefit from backwards compatibility for any console?

    I drives up the price of the new console and it vastly reduces the potential resale value of the old one.

    The only group of people that will benefit is the people who did not own the previous console, but do the new one, and are intrested in buying games for the old console (which will also drop in price alot slower than if backwards compatibility was not included)

    Except for portable consoles (where it is invonveinient to carry around a GB, GBC, GBA and a DS) there is minimal need to include backwards compatibility, the old consoles (should) still work, its is just a phrase that the uninformed consumer likes to hear.

    --
    oxymoron of the day - Xbox gamer
    1. Re:does anyone benefit? by thesandtiger · · Score: 1

      The number of people who didn't buy the previous generation is larger than the number of people who did buy one. If you don't do backwards compatibility, you're missing out on a LOT of sales of older titles to people who are just getting into this generation.

      I got a PS2, but had not bought a console prior - no PS1. However, because the PS2 could play PS1 games, I wound up buying quite a few of them because, despite having older graphics, they really had quite good gameplay.

      For the 360, backwards compatibility would give Microsoft an excellent chance to gain ground vs. Sony. For someone on the fence about whether to get a 360 or not, being able to point at a large library of games (even older ones) is nothing to sneeze at.

      That said, I don't think backwards compatibility will make or break a console, but I do think it's rather more important for the reasons outlined above than just some "phrase that the uninformed consumer likes to hear."

      --
      Since I can't tell them apart, I treat all ACs as the same person.
    2. Re:does anyone benefit? by Goosey · · Score: 1
      The only group of people that will benefit is the people who did not own the previous console, but do the new one, and are intrested in buying games for the old console

      There, you answered your own question. I don't suppose starting a post with "Does anyone benefit?" and almost immediately outlining exactly who benefits seemed like a red flag that your post was meaningless did it? No? Didn't think so.

      Yes, I fall into that category. There are tons of XBox1 games I would like to play, but I have decided to wait for the next generation consoles. I also don't think your assumption about it driving up the price is going to be very accurate: the price of consoles is totally market driven.

      --
      --- "End Of Line" - MCP
  8. How any game could be backward compatible by JFMulder · · Score: 4, Interesting

    Instead of emulating everything, I bet high-profile games and games that are in the platinum selection will simply be ported over to the new architecture. I mean, unless the game used a lot of assembly, the code should pretty much compile from one platform to the other, except for the shader code. So the only thing you have to do is put the old Xbox game in, the 360 reads the DVD header, realizes it's Forza, downloads a game update for it that replaces the executable. Now, when the 360 detects that game, is boots the 360 executable version from the HD or memory card instead of the version from the DVD. After all, all the content can be reused. Only the actual executable and dynamic libraries need to be ported.

    1. Re:How any game could be backward compatible by j.bellone · · Score: 1

      Sorry bud, if I had any more mod points I would most definately mod you up. This is precisely what I was thinking about. Why try and emulate something if all you have to do is update a game across a broadband connection? This is exactly what Steam does, and Microsoft is sure that all connections on Xbox Live are Broadband.

      I have a feeling they might do something like this, because it would just make more sense than emulating everything on the Xbox side. Hopefully all the games will follow suit and be recompiled for the new platform. Damn, I would hate that to be my job.

      --
      I'm f#$king magic!
    2. Re:How any game could be backward compatible by mrgreen4242 · · Score: 2, Interesting

      That's a very good idea. I think that it's highly possible a combination of the two would be used. They may included some emulation in the 360, enough so that alot of game work pretty much of the time. Especially older games that may not have been as demanding or used certain difficult to emulate functions. Then for other games, especially very popular ones, they could release new binaries as you suggest.

      Another benefit would be for VERY popular games, the re-released binary could be a $5 (or free :) download that also includes added features, like better anti-aliasing and light effects and what not. Something more than the original, but not quite the quality of a new 360 game. Think Halo 2 on this one. It would be an easy way to make a few bucks, and add some "new" launch titles.

      Come to think of it, $5 upgrades to say 10 very popular games could be counted as 10 extra release titles, which would make the marketing drones VERY happy. ("XBox360 launched with 25 titles, more than the Revolution and PS3 combined").

    3. Re:How any game could be backward compatible by ckelly5 · · Score: 2, Interesting

      Actually, I learned at an MS infomational talk back when the Xbox came out that all Xbox games have the entire OS on the game disc, and that is used to load up when the game is inserted in the drive. It's a lot like inserting an OS install disc in your computer and having it boot into the installer (or something like knoppix where it just boots into the OS). Your proposed solution works ok, until you think about how there are hundreds (thousands?) of Xbox titles out there, and each one would need updated libraries/ exes. Telling all your third party devs that they need to go back and create new exes is a LOT to ask. I think you're right on in that the 360 will detect the disc difference, but I'd have to imagine that there's some sort of VirtualPC-type emulation magic going on under the hood, rather than having an online library of all the updated exes ready for download. The 360 should have more than enough horsepower to emulate the original xbox, and MS did buy VirtualPC, arguably the best PC/ Windows emulator for the Mac platform, which is very similar to the 360 from an architecture standpoint.

  9. Five reasons why Xbox 360 will be backwards... by Wraithfighter · · Score: 1
    compatible:

    1: Halo 2

    2: Splinter Cell Chaos Theory

    3: Unreal Championship 2

    4: Forza Motorsport

    5: The xbox specs are a 733 mghz P3 processor with 64 MB of RAM, while the xbox 360 specs are 3 3.2 GHZ IBM processor with 512 MB of RAM.

    How can they not be able to make a decent emulator with that kind of technological buffer?

    --
    Beyond the Polygons : Because 50,000 polygo
  10. High-level programming and recompilation by Jagasian · · Score: 1

    Xbox games are written in a high-level language, typically C++, and they are written towards a high-level API for graphics, sound, user input, etc. If Microsoft decides to change the hardware, the API and language stay mostly the same, so porting to the new console is a relatively easy task as the feature set on the new Xbox is a strict super set of the feature set on the old Xbox.

    Most people don't know this, but the original Xbox went through several revisions, which made significant changes to the firmware, chipsets, and other hardware used inside the box. These changes were significant enough to break certain lower-level unofficial programs such as BIOS loaders and modchip BIOSes.

    My point is that the new Xbox is most likely not backwards compatible in the traditional sense. However, Microsoft designed the development tools in a way that allows easy porting to other Microsoft platforms, assuming developers use good programming practices.

  11. Comeback To Consoles by PRES_00 · · Score: 1
    I haven't owned a console since the last sega genesis (have been a pc gamer since). But, I won't want to miss out on the next generation of consoles (I have money now). My reasons to want backwards compatibility are:

    1.So I can play what I missed (I've seen others play) from the xbox 1 generation: Fable, Unreal Championship 2, Shenmue II , etc.

    2.On launch, xbox games will be much cheaper and abundant than xbox 360 games.

  12. Re:Not to be too horribly off topic.... by 9Nails · · Score: 1
    Are you talking about Microsoft's Virtual PC?

    Link below:
    http://www.microsoft.com/windows/virtualpc/default .mspx

  13. Ha Ha! by EnglishTim · · Score: 1

    I feel the need to do a Nelson.

  14. Controller... by nicksthings · · Score: 1

    With a controller that doesn't contain the black and white buttons found on the Xbox Controller-S (and nothing added to replace them), how would one be able to play a game designed with those buttons in mind?

    To me, that was always the major clue as to whether the system would allow you to play original Xbox games. Of course, the controller design could be slightly changed, but as it stands now, all other arguments aside, I don't see how it could happen.

    1. Re:Controller... by alphaseven · · Score: 2, Informative

      There are two new shoulder buttons located above the triggers on the 360 controller, they could probably serve as the black and white buttons.

  15. It will be backwards compatible by Jack+Sparrow · · Score: 1

    I am sure they will figure out a way to deal with the nVidia legal issue.

    Xbox360 will be backwards compatible for:
    1. They want to sell a lot of xbox360 before PS3 launches.

    2. Many good games are coming for the current xbox before the holiday season (I am waiting for Lockdown, Godfather). They want to sell those games also. They don't want to give a choice to parents between a $150 system that can keep a child occupied for at least 1 year with the current library and a $298+ system that has a few games available (maybe $50+).
    Why not buy the new system that can play all the current Halos and SplinterCells as well.

    3. Xbox production rumored to be in its last stages. The last thing they would want is xbox hurting the sale figures of xbox360.

    It WILL be backwards compatible if these games release for current xbox, which looks like the most probable case.

  16. Choice is in Favor Of Microsoft by Sepht · · Score: 1

    People have posted about how many users don't care about backwards compatibility, well guess what? microsoft does and its target base do. 1)Microsoft always has been losing money on the Xbox hardware itself, but the software, not only from their own games(Halo2) but also from royalties that they get from the developer, they make money from the games. If they make it backwards compatible, they can kill the production of hardware, and yet still keep getting money from game sales. 2)Microsoft wants to reach into the game market and grab more market share. They have sold only 20 million Xbox compared to over 60 million PS2s. They want to recapture their old market, and add on, so they want to appeal to people who don't have an Xbox, but will get an Xbox360.

    1. Re:Choice is in Favor Of Microsoft by Sepht · · Score: 1

      Opps, Got the numbers wrong.. Sony PlayStation 2 has an install base of 30.8 million units in North America, compared to 12.1 million units for the Xbox.(IDC) Worldwide? Tell me if you find it. The point remains, Xbox has 1/3 the market of the PS2, and is about equal to Nintendo's Gamecube. Microsoft wants to expand.

  17. If it is backwards compatible... by Trogdor451 · · Score: 1

    Can I still play my DDR on it? I know that is hooks up to the controller port, so if the '360 is wireless, can I still play? That would really tick me off.

  18. mod parent up by Neuticle · · Score: 2, Interesting

    The Xbox360 might be able to emulate a 733Mhz PIII ok, but the first Xbox(180 degrees?) is MUCH more than just that one chip - It's a tightly integrated GPU-chipset-memory-CPU setup with LOTS of specific hooks and tweaks and Nvidia copy-righted whiz-bang that games were highly optimized to.

    The Xbox360 CPU must emulate the whole machine, not just the PIII part. The Nvidia graphics stuff will not be able to be offloaded onto a very different ATI chip, for legal and technical reasons. The whole platform must be emulated.

    Now a high-end Dual-G5 can emulate a PIII at ~600Mhz, WITHOUT 3D graphics. Factor in how much less efficient CPUs are a with graphics rendering (ever try playing HL2 or Doom3 with a software renderer?). An example of this are N64 emulators and MAME: All 3D is done with the CPU and it takes a really fast machine today to play stuff from last generation. Current gen stuff runs like a slide-show, if at all.

    If they pull this off, MS deserves a golf clap.

    --
    "Cheeze it!" - Bender
  19. Why? by timford · · Score: 1

    Are you implying they're going to rerelease old Xbox games compiled for the Xbox 360? This seems highly unlikely.

    1. Re:Why? by Forkenhoppen · · Score: 1

      They don't need to rerelease; they could just deliver versions recompiled for easier emulation over the Live connection, when someone slaps in an old disc. Or the system might ship with copies of all the executables that need to be changed.

      Newer titles could be handled more easily by just including 'easier' versions in a special directory on the disc.

      That having been said, this is all highly unlikely; the amount of effort required to track down all of those titles and modify them as necessary would not only be prohibitive--it would probably be impossible. I mean really, what game company is going to want to hand its source code over to Microsoft? They're not going to want that.. and they're not going to be doing it themselves, either.

  20. My guess by PoderOmega · · Score: 1

    My guess is no or limited backwards compatilibity. I think if it was fully backward compatible they would have annouced it around their craptastic MTV launch. My guess is they want to hold off on the backwards compatibily annoucement as long as possible so it doesn't take down any of the buzz until enough has been generated that it won't make a big impact. Hell, they might even wait until preorders are in before annoucing it. At best they might have backwards compatibilty for new games that used a certain SDK and did not use any customized code. Just a guess.

  21. backward compatibility by tgibbs · · Score: 1

    Xbox Live dashboard with the words 'Xbox 1 Zone' clearly marked and an icon of the current Xbox title Fable.

    Seems like that might just mean that XBox Live will maintain backward compatibility for people who still have XBox1.

  22. Backwards compatible petition! by Cyberace1 · · Score: 1