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WoW Helping or Hurting the Industry?

alstor writes "The New York Times has an interesting story about the success of World of Warcraft, and whether it is hurting or helping the gaming industry; this goes along with an earlier post on an article from CNN. From the Times article: 'WoW is now the 800-pound gorilla in the room. I think it also applies to the single-player games. If some kid is paying $15 a month on top of the initial $50 investment and is devoting so many hours a week to it, are they really going to go out and buy the next Need for Speed or whatever? There is a real fear that this game, with its incredible time investment, will really cut into game-buying across the industry.' What is the Slashdot opinion on World of Warcraft's impact on the gaming industry?"

84 of 692 comments (clear)

  1. Huge market by fembots · · Score: 5, Insightful

    I don't believe WoW is the 800-pound gorilla yet, because there are still ways to serve the market.

    One request that has often been asked but hardly answered is the free-game-with-subscription model.

    While almost all pay-$50-then-$15-monthly gamers may have been attracted to WoW, there must be even more gamers who are only willing to invest in a game which allows them to pay-as-they-play. Is any leading publisher willing to take a risk of no initial income and bank on the monthly subscription?

    So I think WoW is in a way helping the industry to identify this subscription-based market, but if the rest of the industry is trying to do the same thing, they are likely to be a distanced also-run.

    1. Re:Huge market by dishpig · · Score: 5, Insightful

      Actually I could see a free-download/one month trial having more problems than it is worth. Distribution obviously, but more importantly, if they haven't invested their $50, how commited will they be to slugging it through to where they think it might get better? If I've invested $50 in a game, you can be damn sure I'm going to play it for a few months just to get my money's worth, regardless of how much I may be enjoying it. If I got it for free, I feel no such compulsion. I may decide it doesn't run as well as I hoped, or I've seen the cool stuff I wanted to, or 'some jerk ganked me and I hate this crap', or 'I don't have time right now' and end up never coming back to it because something newer and more shiny has come out. That $50 pays a good chunk of distribution and throws a nickel or two at development, but the most important thing it buys is commitment.

    2. Re:Huge market by Austerity+Empowers · · Score: 2, Informative

      I think the best available game will define "the industry", as it always seems to (thus WoW, or any great game, is helping the industry).

      The question is what do you really want? Lump sum payments tend to be more "take it or leave it" in terms of content, resources will be driven to the next project once the current one is delivered, and network resources (the real $$$ behind monthly subscriptions) will be minimized as much as possible.

      Monthly payments will encourage companies to make really long, drawn out level treadmills to keep victims coming back for more. They'll tend to force socialization to draw people in to other (cheap) aspects of the game, and try to do as little new development as they can to maintain the infrastructure.

      In the end I think it's still more about the product than the business. People will pay a lot of money for something enjoyable, just look at the MMOG aftermarket. If someone makes a game that will cause the masses to kill their WoW subscription and move to the new game, how could they justify not charging any way they can?

      The suit world will invariably ask the question, "Why give away something we could otherwise charge money for?" The only good answer is "to steal player base from the other game." Like many others, I discovered WoW in open beta, put down my EQ uberguilding nonsense and moved on. The free month hooked me for the box fee and the following subscription. I doubt anyone would change that model unless they knew their product was inferior and could not otherwise get some return on the development investment.

    3. Re:Huge market by lotrtrotk · · Score: 5, Interesting

      People will get hooked if it's "free".

      I think I'd change this to read...
      People will get hooked if it's "good"

      But maybe that's the reason game companies wont make the switch. With a subscription system, the game has to actually be GOOD to get people to keep paying past the initial month. While with the traditional payment method, as long as it's marketed well, people will buy it. Once they've coughed up the cash, it doesn't make a difference whether they like it or not. The company has already made its money.

      So for that reason, I'd love to see more games go with subscription payments. It would push the companies to make games actually BE more fun instead of making them LOOK more fun.

    4. Re:Huge market by CastrTroy · · Score: 3, Interesting

      With games, they could really ditch the whole distribution chain and give the game away as a download. Maybe $5 if people actually want a CD. Also, selling prepaid subscriptions with the game at a reduced price could bring in some initial dollars.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    5. Re:Huge market by Phisbut · · Score: 3, Informative
      While almost all pay-$50-then-$15-monthly gamers may have been attracted to WoW, there must be even more gamers who are only willing to invest in a game which allows them to pay-as-they-play.

      Although it might not be the best option at first sight, last I checked, WoW had over 4 million subscribers... The difference between the free-download-then-$15-monthly and pay-$50-then-$15-monthly is $20 millions...

      I don't think any publishers would pass on $20 millions.

      They have a pretty good way to hook people though... every retail-box has a "friend pass" that you can give to a friend so he can get 10 days for free... that's how I got hooked... and they call that a "friend"... ...

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    6. Re:Huge market by AAeyers · · Score: 2, Insightful

      I for one will never pay a monthly subscription for a game. Its like those music services where you get unlimited songs, but only while you pay; you stop paying, you lose everything. It doesn't make much sense to me. At $15 dollars a month and $50 upfront cost, it costs almost 400 dollars to play for 2 years. Is WoW really worth that much?

      --
      "For Great Justice."
    7. Re:Huge market by Babbster · · Score: 3, Informative

      Not to be too pedantic, but the number is $200 million if 4 million people pay $50 per unit. But, not every customer pays the same price. For example, WoW is steeply discounted in China so that they can take business away from the software black market over there.

    8. Re:Huge market by BHearsum · · Score: 3, Informative

      That's not true at all. I have cancelled my WoW subscription twice and started it up again without losing any of my characters.

    9. Re:Huge market by Locky · · Score: 2, Insightful

      If it took you a year to get to level 10 then I expect you to be around level 48 when the Sun explodes.

    10. Re:Huge market by l1_wulf · · Score: 4, Informative

      And how much money do you spend going to a movie theater every month? That is something you don't get to hold on to, are limited by what is immediately available (in the box office) and are required to enjoy on a set schedule.

      If you are anything like many of the people I have discussed this with, you likely spend close to $10-$30 a month (single person) on tickets, a drink and a snack, depending on what is available (some months have multiple "must see" movies, while others are lacking).

      So why is it such a bad thing to pay ~$15 a month on a subscription which you are able to enjoy on your own schedule, as often as you like. In the case of MMOs you get the added benifit of enjoying the company of new and old friends. In the case of music subscriptions (for $15) you get the benifit of taking your music with you to listen anywhere.

      Honestly, in the case of music subscriptions, I own the music I feel are "must haves" and "rent" the music I happen to be in the mood for that month/day/hour/minute. As for playing MMOs, they're just fun. More fun than paying $50 for the latest game to hit the shelves every one or two months.
      [for the record, I am not a WoW player]

      At $15 dollars a month and $50 upfront cost, it costs almost 400 dollars to play for 2 years.
      Any moderately serious gamer easily spends $100 a year (or in your quoted example, $200 every two years) on games they will likely play for at least that year, if not longer. Take Half-Life 2, and Battlefield 2--there's your $100 for the year. Tack on the miscellaneous other games that will get played for a month or two and you are well over $100 a year. Frankly, I think $100 a year is a reasonable price to pay for something that is always available (well, mostly) and has virtually infinite playability. Look at the original EQ players or DAoC, some of these people have found incredible amounts of leasure enjoyment for their $100 a year (and initial $50 investment with the occasional $20-30 add-on).

      Ask any long time player of any MMO if they feel the value of their favorite MMO is worth the amount they pay monthly or yearly. I can guarantee every one will say "yes". Why? Because, otherwise they wouldn't have paid it for multiple years.

      Percieved value will be different from person to person. The bottom line is, there are enough people, like myself, that find their own percieved value of these services are worth at least as much as the monetary requirements of each service, that these businesses not only exist, but do quite well.

    11. Re:Huge market by PaganRitual · · Score: 2, Funny

      So when IS the next version of Photoshop out anyway? ;)

    12. Re:Huge market by Boronx · · Score: 2, Insightful

      If I've invested $50 in a game, you can be damn sure I'm going to play it for a few months just to get my money's worth

      Sadly I think this *is* insightful becaue so many think the way you do.

      The game is a sunk cost. The price you've paid for it has no bearing on how much value you can get out of it.

      There may be a game that is so bad that you'll never get $50 worth of entertainment no matter how much you play.

      Then consider a merely horrible game where steady playing allows you to eke out $0.50 worth of entertainment a day.

      After barely more than three months of playing every single day, congratualtions, you've made your money back, at a huge oppurtinity cost of not playing all the incredibly fun games out there.

    13. Re:Huge market by l1_wulf · · Score: 2, Informative

      Correct me if I'm wrong, but I believe you just described Neverwinter Nights. There are tons of player run servers, not only are the tools made available for creating custom content/classes/items/etc, but there are player-made packs of items ready for the "weekend GM" to use for creating their own quasi-custom worlds. Not only do you get the online, persistant world, you get a huge single player, offline game with tons of official and unofficial content. One thing you didn't mention, but is available in NWN is the ability for a GM to adjust, control and change things on the fly, a la P&P D&D. Well, not quite pencil and paper, but close enough to make things interesting.

    14. Re:Huge market by l1_wulf · · Score: 2, Insightful

      Regarding distribution, look at Valve's online distribution, Steam.

      About the initial $50 investment, I agree to a point, then my reasoning takes a different tack. Most games on initial release tend to suck, especially MMOs. If you are allowing free access for a month and everyone tries a game during its first month, almost nobody will be back to pay-to-play for half a year or so. I fairly agree with the rest of your points/examples. There are good chances that something else will be released taking eyes away from last month's offerings, reducing the number of people returning at that six month mark.

      Again, it comes down to percieved value. If you get something for nothing your initial expected percieved value is quite low. If you pay $50 for it, that initial value is expected to be higher. The more value we percieve the more likely we are to continue paying a monthly fee.

    15. Re:Huge market by Jarnis · · Score: 2, Informative

      Not really. You cannot 'black market' WoW. Each copy has an unique serial key used to create an unique account to access the game.

      You cannot pirate WoW - well, you can, but the CDs are worthless without an account. At best you can use your 'pirate copy' to run an account you bought off ebay...

    16. Re:Huge market by EvilSmile · · Score: 2, Insightful

      Also I think it is a ridiculous question to ask (the mainpage post).

      If a game is good and people are playing it instead of playing other games, it means the standard for good games is rising. *That* is always good for the customer. I do not think people would continue to keep paying for the subscription if it was not so good. If the game was good and I thought I'd rather play WoW instead of buying NFS 28, or FIFA 2020 that would be because I am *choosing* to spend my money on better games and am in no way being *forced* to play WoW.

    17. Re:Huge market by mwvdlee · · Score: 2, Insightful

      I'd rather buy a $50 game, consider it a mistake, then throw it away, than keep playing through many boring hours just because I paid for it.
      If a game sucks, it's NEVER going to be "worth it's money". No matter how much time you spend on it, the only thing a bad game will do is waste even more.
      So if you've bought yourself a bad game; accept your mistake and move on.

      Not saying WoW is bad (I'm not willing to risk $50 to find out), just that if you DO think it's bad; don't wast more on it than you already have.

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
  2. If Anything it Helps the Hardware Industry by Eyah....TIMMY · · Score: 5, Interesting

    The graphics in WOW are pretty intense and I know many people including myself who bought a new computer just to improve their WOW experience. Also, Blizzard is releasing new content every month or so that requires even more graphics power. So the trend will mostly likely be for subscribers to buy new hardware quite often.

    The interesting thing is that WOW supports MAC very well. Granted the graphics I heard are not as good as on a PC (I don't see a difference). I saw people buy MACs because their main game now was on MAC and they didn't see a need anymore to stay on PC.
    Playing WOW on a 30 inch Apple wide screen LCD is pretty nice :).

    Elnino - Destromath.

    --

    It is not enough to have a good mind. The main thing is to use it well. - Rene Descartes (1637)
    1. Re:If Anything it Helps the Hardware Industry by nofx_3 · · Score: 3, Informative

      Well in the next patch alone it appears they will be releasing this huge area with 120 new items and tons of new quests in an all new area, and additionally they are releasing this new battleground
       
      And as for the story, aside from Snood this is the only game I play, as it offers a continuing experiance and since I pay for it, and most other games are not nearly as fun/addictive why would I spend more money and time on another game. And just for reference I've only been playing for 4 month so it may get old eventually.

      --
      Visualize Whirled Peas
    2. Re:If Anything it Helps the Hardware Industry by tonywong · · Score: 2, Informative

      Sorry to be off topic, but
      MAC == Media Access Control acronym
      Mac = short name for Apple Computer's Macintosh

      http://www.webopedia.com/TERM/M/MAC_address.html

      Mod me down, looser (sp.)!

  3. Seriously by Motie · · Score: 3, Insightful

    This too will pass.

  4. I'd say... by MourningBlade · · Score: 3, Funny

    But I'm too busy playing Capture the Flag in Warsong Gulch.

    Death to the Horde!

    [*] But a salute to the talented Horde on Cenaurion Circle from Art of Battle.

  5. Personally by BigDork1001 · · Score: 4, Insightful

    Yes, it probably is. Since I started WoWing I haven't been playing as many other games and definitely not buying any. It doesn't help that there haven't been many games that have been released lately that interest me. Eventually I'll grow tired of WoW and the next new big games that interests me will come along and I'll stop. But until then I won't be spending my money on other games.

    --
    "Armed forces abroad are of little value unless there is prudent counsel at home" - Cicero
  6. Unfair by buddha42 · · Score: 2, Funny

    We need an Equalization of Opportunity in Video Games Act.

  7. Meh... by MrR0p3r · · Score: 2, Funny

    Can't post...must gain level!

    --
    Whatever man, I spelled it write!
  8. Well by PunkOfLinux · · Score: 2, Interesting

    There's always going to be the people NOT playing WoW, and those people are always going to number in the tens of millions. So, no, it's not really going to hurt the industry, unless they become like Hollywood and put out crap.

    1. Re:Well by RealityMogul · · Score: 2, Funny

      Uh... too late. Although I hear Need for Nascar Extreme Underground Offroad Tycoon is going to be the bomb.

  9. Re:I'd have to say... by HeLLFiRe1151 · · Score: 5, Interesting

    I'm not going to feel sorry for EA games, anytime soon. Innovate or get out of the way.

    --
    I've got 101 mod points and you can't have them!
  10. How many have quit by ironwill96 · · Score: 2, Interesting

    I don't think it is an issue because as thousands join, thousands of us quit.

    WoW is a boring game when you get to the higher levels, and it is at it's heart just another game of "grind to spend time".

    In the short term it might have an effect, but in the long-term it will just be a bump in the road.

    --
    "To strive, to seek, to find, and not to yield." - Tennyson
    1. Re:How many have quit by Night+Goat · · Score: 2, Interesting

      I hear that. I've got a 49th level paladin who's been spending a LOT of time at the inn lately because I just don't want to kill that much time playing WoW. At this point, with all the grinding I'm doing, I might as well just play Diablo II. In fact, that is what I've been doing! Why split up the loot when I can keep it all for myself? Now if only they'd make a Diablo 3 with graphics as good as WoW.

    2. Re:How many have quit by ejito · · Score: 4, Insightful

      WoW appeals more to the noncompetitive gamer as time goes on. I had two level 60s before I quit, and it just wasn't as fun as it was frustrating.

      More hardcore gamers crave PVP -- WoW PvP just doesn't cut it (balance issues, group issues, etc). It's obvious that individual skill isn't as important as time sinking, and WoW will never become a competitive game.

      The game really does get boring. The game world becomes dull, and more of a drag to cross, rather than an adventure. Spending hours just to do high level instances just isn't fun. I'm just gonna use that gear to beat down other players, but even that part isn't fun.

  11. Industry's already hurting... by Khyber · · Score: 2, Interesting

    The game industry is already hurting. There's so much lack of innovation in games due to stupid software patents (camera views, etc.)

    As long as this doesn't become the next Evercrack, why should I really care whether or not it's hurting an industry that's hurting itself to begin with? If anything, I'd tend to think Electronic Arts is hurting the industry more because of their exclusive deal with the NFL.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    1. Re:Industry's already hurting... by Superfarstucker · · Score: 2, Insightful

      In terms of enraptured playerbase I believe Warcraft long ago surpassed evequest, in fact the only real contenders, now and in the past for playerbase are perhaps Lineage and its sequel. However, in North America, I do not believe any one MMO has ever captured such a large playerbase (1.5 million).

      The scary part is the game isn't particularly good, or challenging, but that tends to be the standard rather than the exception in MMOs. At base the 'grind' to 60 (which people state is 'fun' but have you ever listened to them play through a VOIP conference? Most people are either a.) unsatisfied or b.) frustrated with the game and therein lies the addiction to it. All the time you invest getting to the 'maximum' level and the 'best' equipment is superfluous at base because it doesn't really teach you any skills you need to be successful (truth be told, there aren't any aside from some innate ones...). Most of the 'difficult' encounters in the game are a matter of organization and 'surprise' equipment, which leads back to the sole purpose of the game: to keep you playing longer.

      And there are people who will continue playing until there are no new challenges to encounter and then contineu to play even beyond that as they are hooked by the feet to the mindless community they've spent the past year and a half with.

      I think another reason for the popularity of the game is it doesn't take any talent to play the game (like nearly all rpgs, massive or not) and it takes little talent to play the game well (though you're likely to spend a long time attaining said talent as the game works to obfusicate the matters at hand from you).

    2. Re:Industry's already hurting... by Superfarstucker · · Score: 2, Interesting

      Sorry my post was kind of difficult to read... I cleaned it up a bit.

      In terms of enraptured playerbase I believe Warcraft long ago surpassed evequest, in fact the only real contenders, now and in the past for playerbase are perhaps Lineage and its sequel. In North Americ I do not believe any one MMO has ever captured such a large playerbase (1.5 million).

      The scary part is the game isn't particularly good, or challenging, but that tends to be the standard rather than the exception in MMOs. At base the 'grind' to 60 ,which people state is 'fun', exists solely to keep you playing the game longer. All of the content in the game could be played through in a mere fraction of the time it takes to just get to the 'maximum' level. <BR><BR>Have you ever listened to players through a VOIP conference? Most people are either a.) unsatisfied or b.) frustrated with the game and therein lies the addiction to it. All the time you invest getting to the 'maximum' level and the 'best' equipment is superfluous at base because it doesn't really teach you any skills you need to be successful (truth be told, there aren't any aside from some innate ones...). Most of the 'difficult' encounters in the game are a matter of organization and 'surprise' equipment, which leads back to the sole purpose of the game: to keep you playing longer.

      And there are people who will continue playing until there are no new challenges to encounter and then contineu to play even beyond that as they are hooked by the feet to the mindless community they've spent the past year and a half with.

      I think another reason for the popularity of the game is it doesn't take any talent to play the game (like nearly all rpgs, massive or not) and it takes little talent to play the game well (though you're likely to spend a long time attaining said talent as the game works to obfusicate the matters at hand from you).

  12. Well...maybe by grasshoppa · · Score: 2, Insightful

    Maybe, if the games industry would make games worth playing ( instead of the affore mentioned sequels and the like ), people would buy them.

    Just a thought. However, name a game that has the same level of enjoyment as Sam and Max. Or Grim Fandago.

    Or wing commander. Xcom.

    Just to name a few. Everyone lately seems overly obsessed with graphics, completely ignoring the plot and gameplay in some cases.

    --
    Mod me down with all of your hatred and your journey towards the dark side will be complete!
    1. Re:Well...maybe by Blakey+Rat · · Score: 4, Insightful

      This exact same post appears every time there's a discussion about games. It's not "interesting" any longer, I'm sorry... now it's inane.

      Look, there is this phenomenon called "nostalgia." It's the tendency of people to remember the good games and forget the bad ones. You point out games like X-Com, Sam and Max, what do these games have in common? They're all top tier games. The top tier games right now, the ones that'll be remembered in ten years, are just as good, and there's just as many of them!

      Look, when you think back to the movie season of 1998, do you think "The Avengers" or do you think "Saving Private Ryan?" The bad movies are forgotten, the good ones aren't. That's nostalgia. The quality of games hasn't changed, I can guarantee it.

    2. Re:Well...maybe by Osty · · Score: 2, Informative

      Does anyone even make adventure games like Sam and Max anymore? The latest console games might be really good, but they're likely not going to appeal to a Monkey Island fan.

      Sadly, nobody makes adventure games like Sam and Max any more. However, that's not to say that nobody makes adventure games anymore, or nobody makes games like Sam and Max. For the latter, you should certainly pick up Psychonauts for your favorite platform. It's not an adventure game, but it has some adventure elements to go along with its action.

      For adventure games, there are still plenty (though sadly none in the style of LucasArts like S&M, MI, GF, MM, etc):

      As you can tell, none of those are anywhere near the level of humor you'll find in an old LucasArts adventure. Luckily, LucasArts still sells their old games, and at least the more recent ones still run just fine (I've been playing through Escape from Monkey Island recently, and have Grim Fandango on order). And if any of the older games don't work, you may be able to use them with SCUMMVM instead (Grim Fandango and Escape from Monkey Island no longer use SCUMM, but are scripted with Lua instead).
  13. Dunno about WoW... by Bogtha · · Score: 4, Insightful

    ...but Blizzard are hurting the industry, by abusing the DMCA to shut down open-source competitors for the "crime" of being compatible with their software. Remember, kids, the interoperability exception of the DMCA doesn't exist if the copyright holder says so. That's a matter of law now.

    --
    Bogtha Bogtha Bogtha
    1. Re:Dunno about WoW... by greymond · · Score: 4, Informative

      You have go tot be kidding me.... BnetD violated Blizzard's EULA and TOU for the Diablo/Starcraft games and Bnet. Yeah the DMCA is annoying, yes it was definately one of many tools used by Blizzards Lawyers to get their way in court. But BnetD was doing something they knew was blatantly not allowed by Blizzard.

    2. Re:Dunno about WoW... by Hythlodaeus · · Score: 2, Insightful

      BnetD was doing something they knew was blatantly not allowed by Blizzard.

      However, there was good reason to believe that it was allowed by THE LAW.
      If you do something not allowed by Blizzard, you get banned from Battle.net.
      If you do something not allowed by the law, you get fines or a jail sentence. Big difference.
      However, at least when it comes to Bnet, the courts have effectively decided that Blizzard IS the law.

      --
      For great justice.
    3. Re:Dunno about WoW... by KillShill · · Score: 2, Insightful

      did someone say ALLOWED?

      people don't need blizzard's permission or any other software vendor's to do what they wish with their purchased software.

      that some incompetent group of judges decided on the behalf of a 1600lb gorilla, is of no consequence in the overall scheme of things.

      software is a product and so long it is a product it will HAVE to abide by the rules governing commercial transactions i.e. you buy something, then you can do with it whatever you want.

      of course the software industry isn't going to let people do that. it's in the best interest of vendors to milk their supposed customers for every drop. you want ring tones? sure, 3 bucks a pop. you want to use the esc key during a cutscene? no prob, 50 cents per occurence.

      no, seriously. once they have you at their mercy, they can and will do all sorts of shit. DRM and other types of encryption coupled with the DMCA and those bullshit "EULAs" will make them your masters over anyone who purchase^H^H rents one of their "products".

      go ahead and check out STEAM for some of the sorts of things that are possible. when combined with Insidious Computing, it'll be far worse. for you and me that is. as far as i'm concerned, they've broken their side of the agreement in the commercial marketplace. if a customer cannot do what they wish with what they have PURCHASED and not rented, then it's not a completed transaction. the vendor still owers you a product. if you want to rent software, say so in VERY BIG BOLD LETTERS ON THE FRONT OF THE SOFTWARE BOX, otherwise one could convince a competent attorney general that vendors are commiting fraud. among other things.

      please don't think of this and other situations like it as "just games". because it involves ALL software. eventually (nope not slippery slope, it's just coming along more slowly than anyone can observe while inside the model). this is what software merchants have been clamoring for, for decades. those crippled floppies and other failed copy-prevention schemes of the 80's and 90's were the maximum amount of control they could assert. if they had the kind of DRM Insidious Computing will provide, not only would they wet themselves, but then afterwards they would impose through well-thought out technical means, restriction after restriction. hardware hacking is a far far more difficult (not impossible) thing to counter than purely software.

      the point is, this is what they have been after since software was written for commercial purposes. it's just a logical progression, like 2 comes after 1 and 3 after 2. it's natural for them to want the protections offered by copyright law but to deny full rights to customers of their products. it's natural but it's also pure bullshit. it angers their clued-in customers and thoroughly annoys the ones who don't know the score.

      think of it this way... you paid 50 bucks for WoW, then you pay 15 bucks a month for service... if you can buy WoW then play on free or community servers, you have THAT RIGHT. you paid for a copy of the software. they can intice you to pay 15 bucks a month to adventure with thousands of others and for extra benefits but it's not right morally or legally (hello competent judges/legislators) for blizzard to DENY your right to use that copy of WoW software wherever you please.

      the potential exists for real theft and copyright infringement but you don't see lawn mowers with DRM and phone-home features to prevent lawful use? you don't see TVs with the above features (well they're coming) that require you to call the manufacturer to get permission to view? if you don't fight for your rights under property law, you are guaranteed that in the near future you will be more and more locked out of things for which you lawfully paid for.

      you will get more products like blu-ray and the like that require you phone home, get permission, get denied permission and even have the ability to disable your player. effectively rendering it dead. and no, it won't be rejected by the public as much as we'd like

      --
      Science : Proprietary , Knowledge : Open Source
    4. Re:Dunno about WoW... by Arker · · Score: 3, Interesting

      You don't need a license to use something you've bought.

      You need a license to copy, modify, and distribute it outside of fair-use.

      Bnetd's use of the programs was clearly use, they were NOT copying and distributing the copyrighted material (which isn't even available or released) they were simply running the binaries they bought, determining how to interoperate with them, and building THEIR OWN server software to interoperate with those binaries.

      So they had no need of a license, and the terms of any license that might have been offered to them doesn't matter, they didn't need any license to do this.

      The TOS you refer to are the Terms of Service for battlenet. Bnetd didn't use battlenet, so those terms don't matter either.

      --
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-
      Friends don't let friends enable ecmascript.
    5. Re:Dunno about WoW... by Geekbot · · Score: 2, Insightful

      I think the point is not if it was allowed by Blizzard. The question would be should Blizzard be allowed to deny it.

      Tied in Blizzard's multiplaying software to the game to prevent competition...
      Blocked users who had purchased a product from using the product as they wished. Not an issue of copying, but an issue of personal use of a product.

      Definitely sounds like Blizzard is the bad guy here.

  14. I have not bought by Boap · · Score: 2, Interesting

    any single player games in the last three years but instead have bought a copy of almost every MMORPG game that has come out on the market looking for the next UO. For me the game is secondary to interacting with the people online and as such for me this type of game will always have a special place for me.

  15. It has changed how I buy games by drmike0099 · · Score: 5, Interesting
    It has definitely chaned how I buy (or rather, don't buy) new games. Basically WoW is so good, and takes up all of my allotted game time, that whenever a new game comes out I have to really look at whether or not I think it's good enough to get me to play that rather than WoW. There haven't been many that I've purchased since WoW came out, and those have left me disappointed, so now I have an XBox and a PS2 sitting there, unused for months.

    The social aspect is also a big draw, in that I have quite a few friends who are likewise addicted to WoW, so I can log in and chat with them as well. Single-players or XBox Live games just aren't as good at that aspect.

    1. Re:It has changed how I buy games by FreshFunk510 · · Score: 3, Interesting

      That's the paradox behind all gaming, isn't it? My gaming friends always have a "queue" of games they need to get to but there's never enough time.

      I'm not much of a gamer these days (I don't even bother with xbox of ps2 except on occassion) but even when I was playing Counterstrike back in the day, all i really needed was one good, addictive game to take up all my free time. I can't imagine having TWO good, addictive games.. there's just not enough time for that.

      I think this existed somewhat before MMO games. MMO probably makes it more scary because of the long term commitment to it. But, like any other game, people will get bored and want something new. That's jsut part of the evolution of the gaming industry that's inherently due to changing hardware, software and technology.

      --


      "Injustice anywhere is a threat to justice everywhere." - Martin Luther King, Jr.
    2. Re:It has changed how I buy games by WinterSolstice · · Score: 3, Insightful

      I also agree to this. I previously played about 15-30 hours a week of PS2 games, and a bit of Neverwinter Nights. I even bought both expansions as soon as the patches for Mac were available.

      Now, I play about 3-5 hours of WoW a night, and I have no time at all for other games. I even have a few pre-ordered games sitting on my shelf in the shrinkwrap. I bought WoW accounts for my oldest son and my wife. We play together daily.

      To top this off, I am considering a new machine based largely off gaming performance for the first time in 3 years.

      I'd say it definately has an impact. A game would have to be truly amazing to pull me off WoW. I didn't even like Everquest this much.

      -WS

      --
      An operating system should be like a light switch... simple, effective, easy to use, and designed for everyone.
  16. Comment removed by account_deleted · · Score: 2, Interesting

    Comment removed based on user account deletion

  17. Boredom by Odin_Tiger · · Score: 2, Insightful

    People get bored and move on, at least most. A select few will stick to a single game like that and play for huge amounts of time each day every day for years, but for the most part people not only get totally bored and move on to a whole new game entirely after a while, but they get bored on a day-to-day basis and play other games just for variety. It may be an 800lb gorilla right now, but it will grow old and die, or more likely, be unceremoniously butchered by the -next- 800lb gorilla to come along. Aside from that, you also have to recognize that while MMORPGs are growing in popularity, the people that play them still are not such a huge target audience that a game company would go broke simply by failing to market to them altogether.

    --
    Unpleasantries.
  18. WoW FTW by freakout · · Score: 2, Insightful

    I play WoW about 15 hours a week, Deathwing server FTW. But I still find time to play alot of other XBOX and PC games.

  19. no time by ktulus+cry · · Score: 2, Interesting

    I never got into WoW because I'm cheap, but I got into Guild Wars... and I've passed on buying at least 3 games that I can think of off the top of my head. I'm a college student, and my gaming time availability is rationed carefully. I can only imagine that it's worse for everyone paying the monthly fee for WoW.

  20. My favorite quote by circletimessquare · · Score: 2, Insightful
    From the NYT article (emphasis mine):
    "I don't think there are four million people in the world who really want to play online games every month," said Michael Pachter, a research analyst for Wedbush Morgan, a securities firm. "World of Warcraft is such an exception. I frankly think it's the buzz factor, and eventually it will come back to the mean, maybe a million subscribers."
    "It may continue to grow in China," Mr. Pachter added, "but not in Europe or the U.S. We don't need the imaginary outlet to feel a sense of accomplishment here. It just doesn't work in the U.S. It just doesn't make any sense."

    Um... do I ask 13 year old boys about hedge funds? Who is this guy and why is his laughably out of touch opinion anchoring this article? It's like some talking head in 1890 going "this whole electricity thing is a fad. A few electric lights here, an automatic phonograph there. It will fade after the novelty factor wears off."

    Seriously, how out of touch can you be with the growth of online gaming? Someone should show this idiot his quote in 10 years.
    --
    intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
  21. Man, what? by mcc · · Score: 5, Insightful

    It isn't like MMOs didn't exist before this.

    It also isn't like Blizzard hasn't ever made a game before that was so absorbing that people just stopped playing anything else.

    I don't see any examples of World of Warcraft hurting "the market". What I see in this article is examples of poor game developers, being hurt by capitalism. If Need for Speed is bad enough that spending $12 on WoW makes Need for Speed not worth buying, then the problem here is that need for speed wasn't good enough to be worth $12 to that person. The reason why Matrix Online got "downsized from nine virtual "realms" to three" is because Matrix Online sucks. Notice in the article that NCSoft, who actually makes good games and is competent enough to compete in a fair market, doesn't seem at all worried?

    There are a number of developments in video games lately that I would describe as bad for the health of the video game market. World of Warcraft is not one.

  22. A WoW killer will emerge eventually. by Maul · · Score: 4, Insightful

    World of Warcraft is simply the most popular MMORPG right now. This same article could have been written about Everquest 1 a few years ago.

    EQ arguably sucked even more time than WoW, and other PC games were still sold. There are many gamers who don't like the MMO thing and will continue to buy other games and consoles.

    Eventually, someone will make a WoW-killer in the MMORPG arena. It may take a few years, but it'll happen.

    --

    "You spoony bard!" -Tellah

    1. Re:A WoW killer will emerge eventually. by koniosis · · Score: 2, Interesting
      Eventually, someone will make a WoW-killer in the MMORPG arena. It may take a few years, but it'll happen.


      They call it GuildWars ;)
      --
      I spent ages trying to think of sig, but never did :(
  23. I work for a video game retailer by TekReggard · · Score: 5, Interesting

    From my experience in video game retail, I would say it isn't going to be a direct impact from games like World of Warcraft that adjust the buying habits of consumers. The biggest impact will be stores like GameStop, GameCrazy, EBGames, and some of the older stores from the past that have merged with GameStop over the years. Their Trade-In programs, while convenient, are slowly sapping the libraries from players and into retailers warehouses. For example, I recently shipped nearly sixty copies of GTA: III to a warehouse because of an abundant overstock. Considering the store I work in has only been open less than a year, I was quite surprised to see I had 60 copies of overstock for any game.

    Now I know that I'm getting kind of off topic and trade-ins are a completely different tangent, but the trends in buying vs trade-ins are very relevent. Consumers are becoming less and less likely to purchase a NEW game over a Used Game, they are also becoming more and more prone to spending less money out of pocket to pay for something. So I believe we'll see a small impact from subscription games. I mean $15 a month, if someone buys 12 games a year, is only about 3 games per year. Though, as compared, the biggest impact will be from consumers running out of trade in values. It may sound a little far fetched, but I have been seeing a lot more people who are unwilling to pay more than thirty dollars out of their pocket when they have rising gas prices and costs of living to deal with as well. So when someone can trade in three games they already own to pay less than $10 for that spiffy new game they want, they'll do it. The question I pose, though, is what happens when they realize the trade ratio is about 3 to 1, and eventually they either wont have games to trade, or will be stuck paying 30+ dollars per game again.

    1. Re:I work for a video game retailer by Generic+Guy · · Score: 3, Interesting
      Consumers are becoming less and less likely to purchase a NEW game over a Used Game... what happens when they realize the trade ratio is about 3 to 1

      The Gamestop near me is right near the local high school. Whenever I stop in, there is almost always at least one kid trading in lots of games. I guess the point it that kids don't value things the way adults would. But after thinking about it awhile and expanding on that, I have to say if somebody is done with a game and won't use it again it holds zero value -- and might as well be used as a trade in. Otherwise it has no use at all for that owner.
      Speaking as someone who used to hoard his games, I finally realized my collection was doing nothing but taking up room in my house. These days my concern is more about when Gamestop either stops accepting or highly devalues trade-ins because they are choking on 60 copies of overstock on every title.

      Back on topic a bit: I think huge hits like WoW will continue to fragment the market and drive many game-makers to the consoles. From what I have read PC game sales have been slipping for years, while consoles have been gaining. If I were a business, I have to think hard about wanting to compete with WoW and The Sims in a limited marketplace, when otherwise there are tens of millions of consoles. Its actually already happening.

      --
      { - Generic Guy - }
  24. Yup... by WolfTattoo · · Score: 2, Funny

    I can only speak from my own personal experience...I used to buy at least one game a month. Then I got into Dark Age of Camelot early on in its launch. I didn't buy another game for a year and half after that. I even convinced myself that being completely addicted to DAoC was a good thing--at only $12.95 a month, I was saving a bundle in not having to buy new games. -wolftattoo

  25. MMOGs by TopSpin · · Score: 4, Interesting

    Canceled my EVE Online accounts this weekend. Both accounts represent hundreds of hours of... something. Not sure if its work or play, but its a hell of a lot of time. Past MMOG engagements include DAOC and PlanetSide. Both equally large time sinks, PlanetSide being the most fun until they ruined it.

    I'm done with MMOG. I appear to have the ability to quit these things cold-turkey after sufficient suffering. I know others can't.

    Downloaded Wolfenstein, Enemy Territory. The bugs apparent in the 1.x releases are gone. There are plenty of very active servers. No exp bar to watch; you're uber the instant you start playing. Log off and you're done. Only way it becomes a time sink is when you attempt to develop content.

    There you go; living proof MMOGs won't ruin the non-MMOG market.

    No, you can't have my stuff.

    --
    Lurking at the bottom of the gravity well, getting old
  26. Yes, this shall pass by miketo · · Score: 5, Interesting

    The gaming industry will continue to exist. What won't exist are the current software houses, not because of WoW but because it's the nature of the beast. Ten years ago Sierra, Dynamix, Interplay, and others were the kings of the gaming hill. Now, they're just fond memories.

    In the online community Everquest is fading, DAoC is fading, even City of Heroes is fading. All the supposed "hot! hot!" games enjoy popularity for a while then fade away. WoW will do this too.

    As for the original question, WoW has little or nothing to do with the revenue streams flowing into other game developers. The purported "fear" of WoW cutting into game-buying is the sound of marketers quaking (pun not intended) because they promised management and shareholders 15-20% revenue increases based on publication of such scintillating games as "50 Cent: Bulletproof", and the revenue flow is just not happening. WoW is a convenient scapegoat.

    As others have said, good games, not good marketing, draws the dollars. The recording industry is learning a similar lesson, as is Hollywood. It just happens to be gaming's turn.

  27. Re:I'd have to say... by guaigean · · Score: 5, Insightful

    Innovate or get out of the way.

    Thank you! It's not that WoW is monopolizing. They just happen to have made a good game, and the consumer is speaking with their dollar. If a game comes out that can draw attention from WoW, it deserves the money. I'm sorry that EA can't pump out another Madden and make endless cash, but its about damned time that the Free Market and Economic theory returned to the marketplace. There is no anti-competive work at play here, supply and demand. Low supply of quality games, and a high demand for it where WoW fulfills the need.

    --
    Microsoft Sucks, F/OSS Rocks. I get mod points now right?
  28. The low end vs. the high end by feardiagh · · Score: 5, Interesting

    The amazing thing that I have seen in WoW is the difference between the graphics on a low end machine (my gf has an old dell P3 800MHz) and the high end machines (I have a brand new machine I put together for BF2, complete with 2 gigs of ram and that nice 500 dollar graphics card I've always wanted). It looks good on her machine, and even runs well. On my machine it is one of the prettiest games I've ever seen. They don't go for realism, they go for effect. And they do it very successfully. The fact that it runs on both machines is great as well. And it even runs on my Mac (something which Blizzard has been smart enough to do for every release they've done).

    1. Re:The low end vs. the high end by Psykechan · · Score: 2, Informative

      WoW runs OK on it. It's nothing great but it gets the job done. The bottleneck in the Mini is the R9200.

      Actually I have a friend who comes over to play it on the Mini because it's much better than the "high end" intel integrated craphics adapter on her PC. I really hope that Apple doesn't start putting those things in their systems.

  29. How about some innovation please? thx by cpu_fusion · · Score: 5, Interesting

    A couple of thoughts ....

    The folks at Sony (Raph, etc.) are responsible for their own problems with EQ2. They rushed to get that game out the door as close as they could to WoW, even though WoW was much farther along in testing. If they hadn't made hasty decisions in order to try to contain the "virtually" certain EQ exodus to WoW, and instead had invested that time on producing a truly innovative game, they could have won back mindshare from WoW when it hit its inevitable "fallout" with players: the (similarly rushed) launch of "battlegrounds".

    Now I'm not saying WoW wasn't rushed too, .. solid PvP should have been there at day 1 ..., (hey it is Warcraft right?), ... but EQ2 was chucked out the door similar to Star Wars Galaxies. Sony is more worried about keeping the subscription teat lactating than producing something revolutionary and polished. (Of course, one need merely look to other genres like the movie and music biz to know that very few of the big names are doing more than churning out crap these days.)

    Now, on the topic of WoW, I played it to the "uber" end of the game, as I did with EQ for many years, so I know what I'm saying when I say that WoW was a rather big disappointment for me. I've been playing MUDs since 1990, and writing them since 1992, so I feel I have a good idea with what has been done and what remains to be done in this repackaged world of distributed MUDs with 3d graphics and perty textures. In short, WoW was disappointing in its inability to deliver a good mechanism for player-created content.

    So basically WoW delivers an experience of "EQ like it should have been" (gosh I thought that a lot playing the game), but it was hardly revolutionary. Once you've explored the content in these games, it is up to you to make the content, or simply to get used to doing the same thing again and again. Its not so easy to build games "on the game", and the games that are there just become a treadmill for the powerlevelers. (E.g. battlegrounds "flag cap" trading.)

    Now, I realize that many people will never hit the top levels of these games, and they may enjoy the journey, never "see it all" or even come close, and certainly try the game from the shoes of multiple classes. More power to them. Personally, I think I'd find that boring after awhile too. After all, there is only so much variety the game can deliver with their quest and combat engines.

    Now back to what remains to be done... I think that's clear to me. Way back in the days of Diku and LPMUD, when players got to a certain point in the game they became "gods" or "wizards" and contributed content. With LPMUD (or MudOS) and some other dynamic engines, players could actually contribute code! (And yes as a Java developer for the last 10 years I know damn well about the inherent security risks and how to mitigate them.)

    I want a fantasy (or scifi, or spy, or whatever) MMORPG that lets me contribute content and code to a dynamic world. I guarantee you a game like that will be innovative because the players will make it that way. And there are ways to keep balance, manage exploits, etc.; if you don't think so, go and look at the text MUDs that have been dealing with this for 15+ years. This is not just another "oh gosh he wants dynamic content, its too hard to do!" post -- like I said, go look at the numerous text MUDs that have been working on these issues for a decade or more. (And yes, I am personally working on my own solutions to these problems, "for the good of open source" (tm). Links to sourceforge project in my profile when I put it there).

    Now before anyone links "Second Life" and such, let me remind you that those "games" are hollow in not having the cool backstory and "out of the box" content that something like WoW delivers. You need both, really, and I think running around buying jet packs and clothes in second life sounds as exciting as playing Sims Online, and we've seen how that is going.

  30. I much prefer Guild Wars... by Kjella · · Score: 2, Interesting

    ...I bought it just recently, already at lvl 11 of 20 max. Hitting max isn't the goal. What I like about it is the co-op with my friends. You can't be a one man tank, I could easily be beaten up by a group of level 3-4 monsters. And for the strong monsters, you *need* the cooperation.

    --
    Live today, because you never know what tomorrow brings
    1. Re:I much prefer Guild Wars... by darrylo · · Score: 2, Interesting
      And for the strong monsters, you *need* the cooperation.

      Definitely. On the "Thunderhead Keep" mission, going solo (with NPC henchmen) is NOT an option. Near the end of this mission, you're in a fort with two open gates, and two sets of catapults. Several groups of monsters attack the fortress, and you've got to defend it (actually, your goal is to keep a certain NPC King alive, and kill a nasty monster boss, but it basically amounts to defending the fort). Two groups of players have got to defend the two gates, two other players must man the catapults (one for each gate), and two other (player) monks have got to heal the players at the gates (well, the monks aren't strictly necessary, but they make this difficult mission much easier). You just can't do this mission without close co-operation (whereas many/most missions can be done solely with NPCs).

      Guild Wars rules! ;-)

  31. WoW vs. Software Piracy by Kormac · · Score: 2, Interesting

    I think the real question is will the success of WoW affect the piracy rate of games? =)

    There's no way to play on Blizzard's servers without paying the monthly fee, and I know quite a few WoW players where WoW was one of their few legitimate purchases in a LONG time... and since they've started, they haven't bothered downloading any other "gamez"

    Kormac

  32. Where do you get the time to play?!! by hattig · · Score: 2

    Wish I had the time to spend all that time playing games.

    But instead I have to go and earn money, socialise in the real world, keep the house 'girl friendly', sleep ... I'm lucky if I get a couple of hours of gaming time a week, and by that time all I want to play is something extremely violent and gory. If I get too engrossed in a game I risk not getting enough sleep or getting into work late, which isn't good. I hardly ever watch TV, or have the time to read either. I do spend too much time online though, that's my vice I suppose.

  33. WoW Indicative of Youth by divisivemind · · Score: 2, Insightful
    As a WoW and FFXI player, WoW squarely targets the ADD-prone younger generation of gamers. Sure, it has a slick interface and interesting plot, but the average 'grind' for EXP is mindless, short, and forces the player to travel around. Seems blizzard expects their audience to have the attention span and patience of a monkey. To boot, it doesn't even require you be semi-competent to be successful. The quest log all but tells you exactly where to go and what to and crafting is laughable.

    No wonder the game is wildly successful! Blizzard did their homework and discovered the younger MMORPG crowd is attention deficient. My subscription ends this month. Flame on...

    --
    Blog: http://richardrandomrants.blogspot.com/
    1. Re:WoW Indicative of Youth by NBarnes · · Score: 2, Insightful

      A novel attempt to turn FFXI's worse-than-EverQuest mind-numbing XP grinds into a positive point in the game's favor.

  34. Re:WoW is a massive timesink by Barlo_Mung_42 · · Score: 5, Interesting

    "I want a game where I can play a few hours a week, and still get something out of it. Things just take too long in the high level game in WoW!"

    Try Counter Strike. It also can be a time sink but it is easier for it not to be. With each round resetting every 3-5 min it's easy to hop in for half hour or so and have a lot of fun.
    Not like WoW where you can spend that much time just trying to get to where the action is. Run run run. Get to the port. No boat. Dang, just missed it. Wait 5 min. Fish. Dang, fishing without beer is boring. Ride the boat, run run run. Hop on griffon. fly fly fly. run some more. Now the fun can start 20 min later. Boring.

  35. It's definitely changed how I play by RocketScientist · · Score: 5, Interesting

    I got WoW last November.

    I haven't purchased another game since. I reinstalled and played HalfLife 2 for awhile, but that's about it. I've only played WoW. I have two characters (level 50 druid, level 60 warlock) with more time /played than I'd care to admit. It's saved me a lot of money. I've been cooking more and therefore eating better (eating out takes more time than cooking a good meal typically does) and spending less. All in all, WoW is saving me a lot of money.

    Will I switch games? Probably not. I've got a time investement in WoW. I've got a social investment in my guild. Heck, I found out a guildie was local to me and appropriate for a job and got him hired for our helpdesk because I knew he was a straightforward easy to work with person based on my WoW experiences with him.

    Will I play a single player game again? I've got a PSP for when I'm on the road. So, not bloody likely. I'm looking forward to an expansion, the next patch, and getting my hunter leveled up on a PvP server.

    I'm playing WoW right now on my PC while I read this on my Mac Mini.

    Am I typical? Dunno, hit the reply button and tell me.

  36. Re:I'd have to say... by Chasuk · · Score: 2, Interesting

    Time was when EA actualy produced innovative games. In fact, they were one of the most innovative game companies of all time, back when Bill Budge and Trip Hawkins were still household names. Now they are just re-packagers of other people's shit.

  37. THe point is by geekoid · · Score: 2, Insightful

    Should BLizzard be able to force you to do what they want with the game you have purchased?
    Sure they can put it into there EULA, but that does NOT make it so.

    I acn sell hammer and make you sign a piece of paper saying you will only use it with 10 penny nails. If I tried to get a court to stop you from using it on panel nails, I'd be laughed out of court.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  38. Re:I'd have to say... by Thangodin · · Score: 3, Funny

    Agreed. It's the 800 lb gorilla because it's good. It has a ton of content and supports single and group play, PvP, etc. It isn't the best at everything (City of Heroes wins the title for best group play, Dark Age of Camelot has the best PvP) but it is the best overall. And it runs on an average machine. Hell, the late EQ2 crawled on a top end machine.

    I, for one, welcome our orcish overlords. :)

    Now if you'll excuse me, I have to log on...

  39. Re:30 hrs a week by NFNNMIDATA · · Score: 2, Interesting

    Oh yeah, and also me and my roommate would normally have already started playing Madden '06 but thanks to WoW we can't even be bothered to buy it...

  40. No New Games Since WoW by ZebadiahC · · Score: 2, Interesting

    I havent purchased any new games in the past 6 months simply because I have spent my limited gaming time on WoW and don't have the time to try new games. (havent seen anything that great anyhow.)

    And three more cheers for Blizzard and their continued support for the Mac Platform!

  41. Re:I'd have to say... by CloudsSpaz · · Score: 2, Interesting
    You have to realize though (and I know the WoW lovers are going to explode here, but it's true), WoW isn't really innovative at all.

    For an MMORPG, WoW's pretty much the same basic stuff that's been around since [before] Everquest. It's not really new or innovative in any way.

    It's polished certainly (what Blizzard game isn't), but truth be told, Blizzard pulled one of EA's biggest tricks out of the hat with WoW. That is, they applied an already hugely popular franchise (Warcraft) to a routine genre. And heck, even a lot of the main features of the game, such as spells and items, are heavily borrowed from Blizzard's previous games themselves (War III and Diablo II specifically).

    That's not to say it's a bad game. It most certainly isn't, as the sales prove. But the only thing Blizzard is doing that differently from EA (and companies like that) is that they're taking time and care to actually polish their titles. But new and innovative? Not really.

  42. Biased survey by BubbaJonBoy · · Score: 2, Funny

    Everyone that I know playing WoW is barely cognizant of the outside world anymore - so this survey is biased to say the least because WoW players are simply unavailable at the moment for such mundane things as reading /.

  43. Need for speed? No. by SanityInAnarchy · · Score: 2, Insightful

    Halo? Yes.

    The point is, WoW is worth it. Need for Speed, OTOH, is just Yet Another Piece of EA Crap. Notice how they were up to six or seven before they started calling it "underground"? It's probably getting close to version 10 now, and still, nothing new to make it worth $50.

    Halo 2, OTOH, is worth $50, plus whatever an Xbox costs now, even if you only use it for Halo. Plus a TV tuner card or video in line, if you don't have a TV.

    Similarly, old as it is, Final Fantasy 10 is still worth the cost of a PS2, plus whatever the game goes for now. Final Fantasy 7 is priceless, although it can probably be had for under $20 and run decently on any PS emulator.

    And Half-Life 2, with all of its mods, is a steal at $60 for the Silver Edition.

    Would I buy Half-Life 2 if I was already playing WoW? Hell yes. Would I buy Need for Speed Underground Super Happy Drift Mode, if I was already playing WoW? Hell no.

    It's not an 800-pound-gorilla (sony), or piracy, or the media, or dumber kids, or games that are too easy, or a lack of ethics (Hot Coffee) that's hurting the industry. It's that crap like EA is still seen as "THE Industry", and good indie and even free games/mods (Natural Selection, for one) are often completely overlooked in the media (Slashdot, IGN, Gamespy) orgy over inane things like hardware and the latest Doom/Quake.

    We don't just need good, innovative Indie games -- we have those (Katamari, Natural Selection, Cube) -- we just need more publicity. Maybe even more piracy. Guess why a completely unknown and oddball show originally about "demon magic" is now the #1 Ninja Anime in America (Naruto)? I think the world is better for it.

    --
    Don't thank God, thank a doctor!
  44. If WoW is that good why play any other game? by Trius · · Score: 2, Insightful

    If people aren't buying games because WoW is so good, it just means the other games aren't good enough to buy. Why buy a bad or mediocre game when you've got WoW waiting at home? If developers want people to buy their games, they need to make them good enough to merit time away from Warcraft.

    --
    It's hard to strive for greatness when surrounded by the mediocre.
  45. need to comment - by mseidl · · Score: 2, Insightful

    I didnt read the last 500 comments, so I dont know if this was already posted. But, to comment on, if its hurting the gaming industry by kids playing this all the time instead of buying other games like need for speed- well, first of all, need for speed is a crappy game, like a lot of other games. Not, using this specifially, but what I mean, is... is this hurting the industry? no. frankly, I wouldnt buy games like need for speed because they suck. a lot of games suck. WoW is a great game. So, other game companies need to get their ass in gear and make a good game, one that can compete with WoW. So, hopefully companies will realize this, and if they do, yes it will be good for the industry. But, in what ways could it be bad? well, i hope ea does go under. I cant stand to see another madden. Or else Im going to puke.

    Martin

  46. Blizzard a victim of their own success in the past by mirni · · Score: 2, Interesting

    Having been in the past an addicted player of Starcraft for years, I thought I'd add my two cents.

    I never bought any other game for two or so years. I didn't even feel the urge to try anything new. That game was so good that I spent hours on hours on it. Week after week. For months. Always lingering between 'chobo' and 'gosu', as the strategies of the game evolved, it never ceased being interesting.

    Was that good for Blizzard? No. Because I wasn't the only one. They could see the devotion millions (literally) of people showed and they couldn't tap on it. I bet they had really gone crazy. OK, they published an extension, everybody got it, but that was that. And it's a thing that just won't die. (And even Warcraft III, "well, you know, it's OK, but it's not Starcraft." That was a major blow.) Not as popular after its original release (it has been 7 years or so, after all), it still has a strong following. People are asking for Starcraft 2, but only casually.

    The new model is good. It's good, because it means that a good game will not only sell more units, but it will also generate revenue for a longer time per unit. Profit is not longer a function of a units, but of units by time. Think profit squared, for a really engaging game.

    If they figure out a way to give us Starcraft 2 without our thinking they're ripping us off charging for what was free at Battle.net, I'd expect it any day now. But it's not easy, that's a concept better suited to WoW and the likes.

    As I said, just the 2 cents of a former addict.

    -m-