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Five Ways To Save Video Games

Games.net has an article up with the somewhat dramatic title of Five Ways to Save Video Games. The piece doesn't feel the need to pull any punches. From the article: "#1 Stop Treating Women Like Whores - Sexy is fine. Titillating can be fun. But when you show stupid jiggle-physics and scantily-clad girls cooing and moaning and wriggling, you show yourselves for what you really are: sex-crazed children. And don't think for a minute that the mainstream media doesn't pick up on this. If you can't stop demeaning women (with skimpy outfits and hyper-sexuality) and men (by glamorizing massive musculature and testosterone-dripping masculinity), then get the hell out of the industry."

149 comments

  1. Skimpy outfits? by Jare · · Score: 4, Insightful

    It seems 90% of the world is a sex-crazed children, if advertisments are anything to go by. From cars to perfume to... yeah pretty much anything adheres to the "skimpy outfits + huge muscles" trend. Don't even get me started on movies.

    1. Re:Skimpy outfits? by Laxitive · · Score: 4, Funny


      No shit.

      I still remember when a friend bought home a case of Bud one day. Oh yes, I remember waking up the next day, feeling strangely bewildered and disoriented when I realized that despite the several cans of shitty beer I'd consumed the night before, I had not received even a single blowjob from hot, giggling college girls.

      A rude awakening, that was.. (well, waking up to a vomit-stained bed smelling vaguely reminiscent of that shitty generic beer taste was probably the most rude part).

      -Laxitive

    2. Re:Skimpy outfits? by cloudkiller · · Score: 2, Funny

      I'm just glad that the very first image was of a nice set of cartoon tubes. Made the whole click thing worth it.

      --
      [an error occurred while processing this sig]
    3. Re:Skimpy outfits? by ZephyrXero · · Score: 2, Interesting

      Just because crack and herion are big money makers, does that mean we should all sell it? I know it's more of a problem with our apathetic culture than anything else, but it doesn't mean people have to keep contributing to it. There's a time and place for porn, but not every movie/game/ad/whatever should be trying to achieve the same goals. I want to throw up everytime I see those tire commercials with "sexy people" dancing in the rain...What the fuck does that have to do with your tires? lol

      I've known lots of women who would refuse to play certain games because of the way the women looked or were treated in a game. If developers just want to aim their games at half the market, I guess we should let them go ahead and shoot themselves in the foot, but if gaming's ever going to become a truely mainstream entertainment medium, we're gonna have to diversify. Sure people say the games industry makes more money than the movie industry, but that's because we charge $50 (and now $60) a pop while a movie ticket is usually below $10 and DVDs are usually about $20.

      I guess I'm the only one here who agreed with most of this article? Games may be blowing up right now, but they're about to go completely stale if current trends continue. It's sad when I spend most of my time playing old SNES/Genesis games because there are hardly any decent games coming out today. And these sort of articles aren't going to stop until some change happens.

      The only thing I didn't quite agree with is that games shouldn't be as epic/cinematic. As while I do agree with this when it comes to simple platformers and action games, I've yelled out "just hurry up and get to the game" during numerous cinematics for those sort of games, as I'm sure everyone has at some point. But a game like Final Fantasy would blow ass without it's epic story and grandiose cinematics. It should really depend on the game itself whether this is a problem or not, as while he makes it sound like a general one...

      --
      "A truly wise man realizes he knows nothing."
    4. Re:Skimpy outfits? by Anonymous Coward · · Score: 0

      If the stuff didnt sell they wouldnt make it, so stop whining about it. Games are a business, to many developers, with the purpose to make money, not push the game industry into new territory with some risky game idea.

      You want something new, you want to take some non-conventional game idea and see if you can get it to market then get on it and make it yourself.

      but please stop the bitching, if the game has big breasted women in it then dont buy it.

    5. Re:Skimpy outfits? by NanoGator · · Score: 1

      "I'm just glad that the very first image was of a nice set of cartoon tubes. Made the whole click thing worth it."

      That's the first time, if you don't count immediately after posting something really boneheaded, that somebody convinced me to RTFA.

      --
      "Derp de derp."
    6. Re:Skimpy outfits? by Greatmoose · · Score: 0

      What game are "they" from? I'm..just...curious...? Yeah.

      --
      Clearly I forgot to equip my +5 Codpiece of Karma.
    7. Re:Skimpy outfits? by Sylver+Dragon · · Score: 3, Funny
      One thing to always keep in mind when watching Budweiser commercials. Those clydesdale horses aren't just their mascots, they are their production facility.
      1. Horse drinks water
      2. Horse expels said water in the normal fashion
      3. Anheiser-Busch collects waste water into bottles
      4. Bottles chilled and sold as Budweiser "Beer"
      5. Profit!!
      6. ???
      7. People wake up going WTF did I drink last night?
      --
      Necessity is the mother of invention.
      Laziness is the father.
    8. Re:Skimpy outfits? by Sylver+Dragon · · Score: 1

      Sex sells. Always has and always will. Is it right, good, <insert moral term here>? Who cares? These companies are in it to make money, that is why companies exist. As long as they continue to make a profit following the same formula, they will. And until young males are no longer willing to throw money at a set of tits, it will continue to make money.
      As for capturing the rest of the market (read:female gamers) enough of them are willing to just ignore the portrayal of women as sex objects in games that companies aren't interested in changing. They are more afraid of not getting the young male gamer sale (the largest gaming demographic currently) than losing some female gamers. Again, feel free to rant in rightous indignation, you're probably justified. However, don't expect it to change much, the world runs on money not morals. And yes, they might get more sales by going the high route, but then, they might not. Right now they have a market they can count on, which provides a fairly steady revenue stream, they are not going to take a risk. Catch-22? You betcha! That's still not going to stop them from doing it.
      All that said, I think even today we are starting to see a shift in gaming. Games are starting to come out, without the cliche chainmail bikini. It is still there in some games, but we are getting games where it doesn't exists. And this is how I expect it to be. We will always have those games which cater to the young, sex-crazed, males. But I think we will aslo see games made which don't. Though, as long as games are on computers, expect patches to be made which add that content to any game. I expect that the non-overtly sexual games will come about via growth in the gaming industry, not via direct change.
      Actually, the one change I would love to see (hear) happen in games, is for female characters to stop being voiced by aspiring porn actresses. Along with this, writters drawn from the porn industry should also be gotten rid of. For example, in Baldur's Gate 2 for the PS2 you come across a female vampie in a g-string. Ok, fine standard cliche as little clothes as possible, we can ignore that. Then she starts talking about a "bloodvine". Which should be a basic "go get an item" quest. The problem is that the voice actor, and the script she was given make one realize that this vampiress isn't interested in the "bloodvine" so much as she is a good fucking. And then when she gets her bloodvine she has an orgasm eating it. I'll admit to being as much a sex crazed male as the rest of them, but this was just over the top. Here I am trying to save the world, kill evil, collect treasure, yada yada; and I have to stop and watch while this vampiress gets herself off sucking on a bloodvine. I don't need a gratuitious sex scene in the middle of my quest to kill evil. If I wanted that, I'd load up a hentai game.

      --
      Necessity is the mother of invention.
      Laziness is the father.
    9. Re:Skimpy outfits? by Greatmoose · · Score: 0
      I want to throw up everytime I see those tire commercials with "sexy people" dancing in the rain...What the fuck does that have to do with your tires? lol
      I thought I was taking crazy pills the first time I saw those commercials. Glad I'm not the only one who thought "WTF?!?"
      --
      Clearly I forgot to equip my +5 Codpiece of Karma.
    10. Re:Skimpy outfits? by phxbadash · · Score: 1

      On the plus side, in the hentai game you'd get the added bonus of a good'ol tentacle-rape stage.

      Always a family favourite...or so I hear.

    11. Re:Skimpy outfits? by ZephyrXero · · Score: 1

      Yeah, I'm not saying that all sex and t&a in games needs to disappear...it just shouldn't be the status quo. That stuff will always exist somewhere because people want it... What we don't want is to be beat over the head with it like your perfect example from BG2 ;)

      --
      "A truly wise man realizes he knows nothing."
    12. Re:Skimpy outfits? by Anonymous Coward · · Score: 0

      Stop calling Bud "beer"

      It is made from rice.

    13. Re:Skimpy outfits? by grimharvest · · Score: 1
      It's sad when I spend most of my time playing old SNES/Genesis games because there are hardly any decent games coming out today. And these sort of articles aren't going to stop until some change happens.

      So what? The gaming industry is stil a $10 billion one, regardless of people who feel the way you do. These articles and opinions like yours aren't going to make a difference. It will to continue to grow because they know what MOST gamers want, not just a small group that hangs out at Slashdot always complaining the games are innovative enough. Some of you are entirely too full of yourselves. The portrayal of women argument has always been weak. The Dallas Cowboys cheerleaders have been showing an awful lot of skin for a long time, and it doesn't stop the Cowboys from having female fans. They obviously don't care. And if some games are sexist, females don't have to get those. Not all are. But the final proof, one of the lead designers on Playboy the mansion was a female.

    14. Re:Skimpy outfits? by ZephyrXero · · Score: 1

      I always find it ironic and humorous when people make fun of people that read Slashdot via a comment on Slashdot. And with your registered user account too...

      --
      "A truly wise man realizes he knows nothing."
    15. Re:Skimpy outfits? by ZephyrXero · · Score: 1

      It looked like that Rumble Roses game...

      --
      "A truly wise man realizes he knows nothing."
    16. Re:Skimpy outfits? by pbaer · · Score: 1

      " Just because crack and herion are big money makers, does that mean we should all sell it"

      Short Anwser: Yes.

      Longer Anwser: Victimless crime + weeds stupidity out of the gene pool faster.

      --
      There are 11 types of people, those who know unary and those who don't.
    17. Re:Skimpy outfits? by Anonymous Coward · · Score: 0

      Let me get this straight. You played an RPG game with a vampire and you complained that the vampire was only interested in sex and blood. WTF? Every vampire story that has ever been told has been about... you guessed it: sex and blood. If you're going to have a *cough*"realistic"*cough* vampire, that's what it's going to be interested in.

      Don't want a game with sex-crazed vampires? Then don't play a game with vampires.

    18. Re:Skimpy outfits? by NCraig · · Score: 1
      I guess I'm the only one here who agreed with most of this article? Games may be blowing up right now, but they're about to go completely stale if current trends continue.
      No offense, but your dislike of women in skimpy outfits does not portend doom for the game industry.
    19. Re:Skimpy outfits? by boyce111 · · Score: 1

      Crack and herion are not big money makers.
      They only seem that way because there is no tax on them.
      Most of the items bought with the drug money is stolen. Stolen goods also have no tax on them.
      Paying your work force in drugs is also not taxed.
      I think you'll find Drug dealers make very little money; but it is not taxed and none of the money they spend is taxed.

      If none of the money you made or spent was taxed you seem very very rich too.

    20. Re:Skimpy outfits? by boyce111 · · Score: 1

      Crack and herion are not big money makers. Drug earning has very little tax.
      Stolen goods bought with drug money are seldom taxed. Employees paid in drugs are, also not taxed.
      They are also very motivated and expect little benefits, which is a plus for a business.

      As soon as the government make drugs a taxable thing, you'll see the money go right out of the business and prices "sore".

    21. Re:Skimpy outfits? by ZephyrXero · · Score: 1

      The second part of that quote was not directly involving the "skimpy outfits" issue. That was a general statement. What women wear or look like in a game is probably a pretty small factor in comparison to everything else. The "doom of the game industry" comes from there being an extreme lack of fun games to play and originality in the industry. 95% of all games released today fall into one of two categories, war or sports.

      --
      "A truly wise man realizes he knows nothing."
    22. Re:Skimpy outfits? by ZephyrXero · · Score: 1

      I'm sure your points are somewhat accurate, but here's the funny thing... None of the money I make is taxed...lol. I work for my school, and the only taxes I have to pay are sales tax, which drug dealers have to pay now and then too ;)

      Besides that, I think you've missed the point of the statement...

      --
      "A truly wise man realizes he knows nothing."
  2. 1st point is totally exaggerated... by Anonymous Coward · · Score: 3, Insightful

    "#1 Stop Treating Women Like Whores"

    On the grounds of taste, I'd like to agree, but I don't think it matters overall to gaming's future successes. There are plenty of films and music videos that portray women as sex objects and do well out of it. Here's a great example:
    http://www.internetdj.com/watch_video.php?op=watch &mediaid=15089&feature=1

    1. Re:1st point is totally exaggerated... by Blakey+Rat · · Score: 1

      Part of the solution is simple. In all games where you play as a protagonist, make it possible to choose between a male or female skin. That's it. Doom 3 would have been a lot less sexist if you could play as a female marine... and why couldn't you? The dialog in the game never refers to "he" or "she," and the plot doesn't hinge on you being male, so why didn't the developers of Doom 3 provide a choice? The game's basically a ripoff of Alien/Aliens, and those movies had strong female protagonists.

      (Given, the answer is probably that the game sucked all around, but it's just an example... even great games, like System Shock 2, have the same problem in the same situation.)

      A good example would be Star Trek Voyager: Elite Force, where you could choose to play as either a male "Alex" or a female "Alex." Most RPGs are good examples, also, as the majority give you the option to create a male or female character.

      But why didn't Deus Ex? What was their excuse? Too lazy to record some additional dialog? Not enough time to make a single female skin? How about Counter-Strike?

    2. Re:1st point is totally exaggerated... by Anonymous Coward · · Score: 0

      Yeah, EF was awesome. Playing as the female and still having that other girl chat me up was cool!

      p.s. Counter Strike? Female terrorists are quite rare...

    3. Re:1st point is totally exaggerated... by dsparil · · Score: 1

      In Deus Ex, the original plan was to have a male and female protaganist. The problem was that they couldn't do both and have it fit on one disc.

  3. "Saving" Gaming by Anonymous Coward · · Score: 4, Interesting

    Seriously, how many articles like this have we seen recently? I don't mind slashdot covering the articles; after all, this is an undeniable trend in gaming journalism of late and deserves to be covered. I do wonder whether the authors of these articles realise just how redundant they're being, though.

    What I've noticed is that, whatever language and specific examples are used to dress them up, most of these articles seem to be trying to point in the same direction. In short, they want to "save" the industry by getting it to drop the practices that have been successful at pushing gaming into the mainstream over the last decade.

    Seriously, how often lately have we read that games should stop trying to be like movies, stop including fmv or, indeed, any cutscene longer than about five seconds. How many cheap (and inaccurate) shots at Final Fantasy X do we have to sit, on the supposed grounds that it was just a movie with a few interactive sequences? What precisely is the purpose of attacking games with "epic" plots? Should every game be about a cartoon plumber running around cleaning graffiti off an island?

    I think this basically boils down to "disgruntled fanboy syndrome". The journalists writing these articles now are the same breed who, ten years ago (before the Playstation, when gaming could still reasonably be described as niche) were writing about what games needed to do to break into the mainstream. Now that gaming is firmly a mainstream practice, they want nothing more than to push it back into its niche? Why? Ego, mostly.

    A lot of these sages figured that when games became a mainstream activity, the nature of the public would change to fit their past-time. They didn't figure on their past-time changing to fit the public. Look at all the Final Fantasy fans who whinge on (often at great length, in slashdot games comments section) about how Square haven't made a good game since Final Fantasy VI and are just interested in milking the franchise these days? Do their claims stand up to close investigation? Not by any objective standard. FFX had a more intricate and nuanced combat system than FFVI, had more "optional" content and a better range of tools available to convey emotional expression. FFX-2, by no means the most popular installment in the series, was a pretty risky venture, taking all kinds of liberties with established gameplay concepts that *could* have simply been milked further to provide a safe cash-flow. The vast majority of those who publically hark back to the so-called glory days of the series are simply trying to boost their own egos by showing all these pesky newcomers that "WE WERE HERE BEFORE YOU" and assuming that their opinions should carry more weight as a result of this.

    Alternatively, turn the example around and look at Nintendo. Nintendo's course of action over the last few years (and its probable course over the next couple of years) has been pretty close to what most of these articles seem to be promoting. They've eschewed movie-style production values (look at the absence of voice-acting in Wind Waker, for example) and concentrated on "old school" gameplay concepts. If these articles (and the general thrust of opinion on slashdot games) were correct, Nintendo should be market leaders. In reality, they're faced with declining sales, plummeting market share and a near total absence of any press attention out of the strictly specialist media.

    In short, most gaming media articles on "how to save gaming" are in fact nothing more than thinly disguised articles on "how to save the author's job and/or ego".

    1. Re:"Saving" Gaming by j0nb0y · · Score: 1

      Got any figures to back up those "declining sales?"

      This article, linked to by TFA, may blow your mind.

      --
      If you had super powers, would you use them for good, or for awesome?
    2. Re:"Saving" Gaming by Anonymous Coward · · Score: 1

      You want figures? I got figures for you.

      Try these

      Note a few of the key figures here:

      NES = 61,780,000

      SNES = 49,020,000

      N64 = 32,930,000

      Gamecube = 18,030,000

      Admittedly, the higher figures for the older consoles reflect the greater time they've had on the market, but don't overestimate this - there haven't exactly been many NESes sold over the last 5 years. Now note the really key piece here. Compare the figures for the Nintendo console in each generation with its competitors. The NES beats the Mastersystem into the ground. The SNES beats the Megadrive by a comfortable margin. The N64 loses... hard... to the Playstation, but still beats off the other competitors. The Gamecube loses massively to the PS2 and is pushed into third place by a total newcomer - the X-Box.

      The DS hasn't had a bad start, but its sales aren't on a par with those of the old Gameboy. It's still too soon to tell how the DS vs PSP fight will turn out in the long run, but it's looking like the PSP is going to win in Europe, at the very least.

      To cut a long story short, these are not a happy set of sales figures. In pretty much any other company, heads would be rolling over this. Any Nintendo fan who tries to tell you otherwise is deluded or lying.

    3. Re:"Saving" Gaming by DeadMilkman · · Score: 1

      While I generally agree with you, Nintendo's "problem" isn't catering to fanboys. Its "problem" is getting back what it lost and Sony gained after the SNES.

      Full 3rd party support from all the major devs.

      Sony has shit for 1st party titles. It is only ruling for its solid 3rd party support. Now you might ask why this is so hard to top...That would be because most devs stick together...where a slight majority go, the rest follow which causes a console to get more gmaes (both good and bad) which causes more sales and therefore more devs to pricipally dev for that console...etc etc.

    4. Re:"Saving" Gaming by Anonymous Coward · · Score: 0

      What a great rant. I agreed with most of it, and you convinced me of the rest.

    5. Re:"Saving" Gaming by ZephyrXero · · Score: 1

      These sort of articles won't go away until there's some massive change in the industry. Now is it gaming's fault? Probably not since movies/tv/advertisements all pull the same punches... But does that make it right? no. The main problem is our apathetic culture. Because the majority of people today don't care about much of anything, they try to tear down the ones who are trying to take a stand.

      I constantly hear people talk about how Nintendo's still inovating...blah blah blah. Just look at what they're doing with Zelda. Wind Waker didn't sell nearly as much as they thought it would, so now they're going to a more realistic version to try to beef up sales. If enough gamers complained that Zelda's tits didn't jiggle enough, I'm sure they'd bend over and do that too. Nintendo is not gaming's savior...not this time. The industry is to big for a single company to make much of a difference. It's people's mindset that will have to make the difference...and until that changes, you'll be stuck reading articles just like this one every week from the few of us who still give a shit about quality and God-forbid...art.

      --
      "A truly wise man realizes he knows nothing."
    6. Re:"Saving" Gaming by Anonymous Coward · · Score: 0

      I can see your point here and to some extent even sympathise with it. However, I think your final comment, the one about "art", shows where you're going wrong in your reasoning. Most people want their games to be more entertainment than art. Blowing up aliens and saving the world is fun. If it wasn't, people wouldn't have bought the Halo games in the numbers that they did. Being the lone hero who blows up the alien homeworld and gets the girl is enjoyable escapism. This, by and large, is what people want from their games and it's what the industry is good at delivering.

      Don't assume that just because the silent majority are silent, it means that they're stupid or uninformed. It's a simple, unavoidable aspect of human nature that people make more noise when they're unhappy. If you don't believe me, try a little experiment.

      Pick a newly released game, which has been well received by critics and most of the gaming public. Now, spend a few hours on the official forums for this game, in the first few days after release. You'll end up convinced it must be the worst game ever. The overwhelming majority of the posts there will be from people angry and upset; maybe the game doesn't work on their hardware, maybe it doesn't meet a very specific expectation that they had themselves built up for the game or maybe they're just stuck on a difficult bit. You'll see comparatively few posts from people who are just saying "Thanks for a great game". Satisfied people are less prone to speaking out. However, if you're going to stick your head above the parapet and demand the industry changes, don't be too surprised when one of the usually-silent majority stands up and says "No thanks, we're happy with things the way they are. Now sit down and shut up."

      This isn't to say there isn't a role for "artistic" games. However, I don't really suspect that this is ever again going to be in the gaming mainstream to any significant extent. It isn't in the world of movies or music; don't expect games to be different. In fact, I'd say that gaming is uniquely fortunate compared to those worlds. The Halo, Gran Turismo, Metal Gear Solid, Final Fantasy series and so on are actually good games. You can't say that many Holywood blockbusters are even on passing acquaintance with the word "good".

      Artistic games will continue to be made, both by homebrew developers and on the fringes of the industry proper. I don't, if I'm honest, see them lasting long in the (much more consolidated) world of hardware design and sales, which is why I predict that, barring a dramatic change of policy towards the mainstream, the coming generation will be Nintendo's last as a hardware manufacturer. In terms of software though? Sure.

    7. Re:"Saving" Gaming by Irish_Samurai · · Score: 1
      Gran Turismo is 1st party.

      Plus, this isn't entirely true. Third party developers are busineses also, the trend of exclusivity is almost over. Why would they stick to one console if they could sell more titles by cross platforming it? The truth is, Nintendo doesn't garner third party support becuase of their approval process. Sure they have some more mature games, and they gave some pretty great games too. But they are no where close to targeting the major gamer age demographic of 25-34. Sorry, thats core for developers. This demographic grew up on games - and they want games to grow up with them. Nintendo has stated multiple times that they are targeted towards the younger demographic, and thats a smaller piece of the pie.

      But your overall argument is true.

    8. Re:"Saving" Gaming by cornface · · Score: 0, Troll

      Don't assume that just because the silent majority are silent, it means that they're stupid or uninformed.

      Or that they exist. Or are the majority. Or agree with point X.

    9. Re:"Saving" Gaming by RogueyWon · · Score: 1

      No, grandparent is, broadly speaking, right.

      The games industry is not currently in the kind of crisis that the movie industry has been in this year. Sales are strong; the PSP's European launch smashed all records for a new console. I'd take this as good evidence of a largely contented "silent majority" voting with their wallets.

      To be honest, when you look at the number of high quality "mainstream" games released over the last year or so, it's not hard to see why. Half-Life 2, Halo 2, Burnout 3, Resident Evil 4, Jade Empire, Gran Turismo 4, Wipeout Pure, the PSP, the DS. The games industry has hammered my bank balance over the last year like never before and I can't say that I feel particularly angry about this. I suspect that in a decade or so's time, we'll be looking back on the 04/05 period as a golden age of gaming.

    10. Re:"Saving" Gaming by cornface · · Score: 1

      I wasn't agreeing or disagreeing with his point. I was pointing out a flaw: his use of the mythical "silent majority."

    11. Re:"Saving" Gaming by TecnaDigit · · Score: 1

      Don't forget the competition. When the NES came out, it had virtually no competition. Then came the era of SNES vs. Sega, then it was N64 vs. PS. But now the competition splits three ways: N vs. S vs. MS. In other words, people have more choices as to where they're going to put their money, and adding one more person to the party means less food for everyone. Also, overall hardware sales for game consoles have been declining within the past year, and that's bad news for all the companies. I don't see what correlation there is in comparing the DS with the old Gameboy. Of course its sals aren't on par...it's only been out barely a year. As you said, it is too early how the "long run" will be, but there isn't even a short run yet. But it looks like the DS is going to win in Japan, at the very least.

  4. What I want to know is ... by Metatron · · Score: 5, Funny

    ... is there anywhere I can do a Masters or PHD in jiggle-physics, this seems like a discipline that requires further study.

    1. Re:What I want to know is ... by mausmalone · · Score: 1

      Ther is not... but you could take Physics I and II in college. Then look into ball-and-spring meshes.

      It's fairly easy to simulate a large mass of fatty matter using a 3D ball-and-spring mesh and an algorithm like the one used for dynamic cloth, but link the vertices to other vertices based upon distance, not whether they're neighbors on the mesh.

      --
      -=-=-=-=-=
      I'd rather be flamed than ignored.
  5. More like... by stupid_is · · Score: 2, Insightful
    The entire article is a bit disgruntled - bits seem cobbled together from that Games Manifesto and the rest is a rant saying "don't target game content at 14 year old males". Oh, wait. That's the main purchaser of games.

    Maybe it would be nice if games could alsobe targetted at other markets, but I suspect the interest just isn't there. Just look at films - barring the odd Titanic / English Patient (eww), how many blockbuster chick-flicks are there? Granted they do exist, but the film market dynamics are different. Currently, the market says "geeky boys play games" - hence games focus their sights on geeky boys.

    --
    -- Intelligence is soluble in alcohol
    1. Re:More like... by BorgHunter · · Score: 1

      ...14 year old males". Oh, wait. That's the main purchaser of games.

      Oh, wait. You're wrong.

      "Ninety-five percent of people who make the actual purchase of computer games and 84% of people who make the actual purchase of video games are 18 years of age or older. The average age of the game buyer is 37 years old. ... Who plays video games? 35% under 18 years, 43% 18-49 years, 19% 50+ years."

      --
      "Excuse me, did you say 'Trekker'? The word is 'Trekkie.' I should know; I created them." -- Gene Roddenberry
    2. Re:More like... by Anonymous Coward · · Score: 0

      Actually the main purchaser aren't 14 year old males. From the ESA

      "4. The average game player is 30 years old and has been playing games for 9.5 years.

      5. The average game buyer is 37 years old. In 2005, 95 percent of computer game buyers and 84 percent of console game buyers were over the age of 18."

    3. Re:More like... by Anonymous Coward · · Score: 0

      Is exaggerating to make a point no longer a viable discussion method? The predominant purchaser and player of computer games (in the USA) is a male. Add to this the "sex sells" mantra and you have your answer.

    4. Re:More like... by NutscrapeSucks · · Score: 1

      You might be right, but citing a bunch of crapo game industry propganda statistics doesn't make your point.

      + "Actual purchase" -- obviously counts parents buying games for kids. Duh.
      + "18-49" is a television demographic. Irrelvant, especially if there's a big falloff after age 25.
      + "Plays Games" is nicey broad enough so that we can include grandma and windows solatare in with the kids who get 10 PS2 games a year.

      If they're looking to convince people that games aren't just a kiddie market, they some numbers that are not so obviously stupid.

      --
      Whenever I hear the word 'Innovation', I reach for my pistol.
    5. Re:More like... by cornface · · Score: 1

      Is exaggerating to make a point no longer a viable discussion method?

      When was it ever a viable discussion method?

    6. Re:More like... by Anonymous Coward · · Score: 0

      I know this evidence is entirely anecdotal, but consider this: I'm the only female in my household, and I'm responsible for about half the gaming purchases we make. Both of my sisters have own game systems. My mother is still obsessed with Super Mario Brothers 2. Before I left home, I'd made most of the major game purchases in my house since I was..hmm...ten. And I buy in a slightly different demographic. For example, I am NOT going to play Bard's Tale. Ever. The box art is just insulting.

      Nintendogs is raking in HUGE amounts of money for Nintendo because of female gamers and other demographics that supposedly "don't drive the market." Pokemon also has a huge girl gamer draw. Even Final Fantasy relies on a huge female fan base to get it by, mainly because "Sephiroth is my bishie!" and similar sentiments. (Not that I'd have anything to do with them these days. Final Fantasy X really pissed me off. Rikku needed to show less ass, Yuna more spine.) If the rest of the game makers out there would get that "macho stick" out of their asses, they could get down to the business of making and selling some really innovative games.

      Also, Titanic sucked. Women don't need movies tailor-made for them - they already have a huge impact on movie sales. Johnny Depp, Zach Braff, Tobey McGuire and Topher Grace are some of our modern "heart throbs" that hook women in to mainstream TV and movies. How many girls do you think plopped down their 9 dollars for Spider Man 2 to see Tobey, or Willy Wonka to see Johnny? Face it, man. Geeky is the new dreamy.

      -----
      I always post AC in Games. Why do you ask?

  6. Hello pot, this is kettle... you're black by Johnno74 · · Score: 1, Redundant
    Heh

        Stop Treating Women Like Whores - ....... If you can't stop demeaning women (with skimpy outfits and hyper-sexuality) and men (by glamorizing massive musculature and testosterone-dripping masculinity)....

    Not that I dissagree with the sentiment (far from it infact), but isn't mainstream movies and TV even worse than games in general, ESPECIALLY in the US?

    At least in games things are obviously fantasy. A lot of TV/Movies are also fantasy, but dressed up as fact.
    1. Re:Hello pot, this is kettle... you're black by Creepy · · Score: 2, Interesting

      yeah, and it's not exactly like they can treat men as whores (gigolos yes...)

      Sillyness aside, I completely agree - heck, extend that to all media, though the fat and/or ugly guy/girl could make a career in radio if they have a sexy voice (for some reason the 90s song "I might like you better if we slept together" comes to mind, but I've also seen DJs that fall into that category).

      What exactly is not demeaning to women, a tiny breasted lesbian woman with a butch hairdo and pant suit that has a man hating attitude in-game? To sell any copies you'd better have great gameplay, have a non-offensive or tongue-in-cheek attitude and a lot of word-of-mouth from the GLBT crowd. How about modeling the character after Betty Crocker? Which would sell to anyone better, the Betty Crocker beach volleyball or DoA Extreme Beach Volleyball? Even if Betty Crocker gameplay is WAAAY better, I doubt it'd sell more, even though Betty is a composite of a generic woman made to appeal to all women of all ages. Think of it this way - why does one watch beach volleyball? It's probably not for the game, or regular volleyball would fill stadiums.

          What about a dress or skirt? Where do you draw the line at being too high cut for a skirt or low cut (in the bosom) for a dress? A similar sort of criteria could be applied to guys (pulling straight from Duke Nukem, muscles?, shirt?, sunglasses? pant bulge?).

      How about skintight leather? Is that demeaning or empowering (think Catwoman... er, make that Underworld... er, Bloodrayne... er, just picture it in your mind)? Skintight black leather on women is traditionally associated with S&M, often with a woman in charge (at least in US media). So in one respect you have the empowered woman in control, yet you also have the duality that most men find skintight leather sexy, whether they're into S&M or not, which is demeaning.

    2. Re:Hello pot, this is kettle... you're black by Blakey+Rat · · Score: 1

      Uh, so movies and TV have the same problem. That doesn't really change the point at all. If it's a problem, it's a problem regardless of who else has the same problem... and it would sure make the art of producing video games look a lot better if they "solved" it before Hollywood did, wouldn't it?

      It's like the people who say that Linux has crappy printer support, and some guy always chimes in and yells out, "well so does Windows!" as if that were relevant to the issue in some way.

    3. Re:Hello pot, this is kettle... you're black by bynary · · Score: 1

      Apparently, you do not watch much Latin American or European television. There are topless scenes in daytime television, soft-core porn is shown on many public (i.e. non-cable) channels after 10:00pm, and take a look at their game shows (Sabado Gigante has a segment where the audience judges a group of women exclusively on the sexiness of their legs).

      I just don't see think your argument holds water (or maybe I misunderstood you...).

      --
      http://www.bynarystudio.com
  7. media by Tom · · Score: 3, Interesting

    And don't think for a minute that the mainstream media doesn't pick up on this.

    You mean the way I read articles about the male/female stereotypes in hollywood movies every other day?

    The media will pick up whatever it wants, and if it doesn't find something, it creates something.

    Remember all the crying of "think of the chiiiildren" back when they found some boobs in a game labeled 17 or older already? Right, that was a major issue for the 9-13 age bracket.

    I've got another hint:
    Stop worrying about the media and start making better games, you morons.

    --
    Assorted stuff I do sometimes: Lemuria.org
  8. Re:This article...was horrible. by Walkiry · · Score: 1

    > This article was a waste of time..please dont read it.

    You must be new here... ;-)

    --
    ---- Take the Space Quiz!
  9. why did I think... by myc_lykaon · · Score: 0

    Just hit F6?

  10. stop and think by FidelCatsro · · Score: 4, Insightful

    I am a Man , I like seeing women in skimpy outfits .I do not view them as inferior or lessor beings because some women choose to wear something titillating . In fact I admire their courage and their bodies.
    I like jiggling breasts .. It's natural for straight guys to like these types of things.
    It is not Evil or wrong for Games to portray this .

    They are not treating them as whores , they are treating them as beautiful examples of the female form.
    I am not a sexist and believe women deserve equal rights in all things. The fact remains that men like to see scantily clad women and that is not going to change because a few prudes consider this demeaning .
    We are not immature idiots , we know that most real women are not like this , but let us keep our fantasies please.(some women also enjoy scantily clad men , look at the success of male strippers )

    The complaints about the story lines are silly , some games have better plots than others .. but the most important thing is the game-play . Sure a few stories are rather similar and have some plot holes .. but you would think that these people have never read works of literature .. I can tell you from experience that the same things happen even in the greatest of literary works .

    After all these are just games and centre around the interactivity aspect of the story . Sure they do sometimes follow the Hero save damsel from villain plot but honestly it is a tried and true format that works well.

    Special effects can be rather cool , So long as they are not over-used or inappropriately used (or lacking inappropriately ).

    Cinematic experiences can be part of the games style , what is wrong with that . I don't have much to say on this part as it's really not worth commenting on

    --
    The only things certain in war are Propaganda and Death. You can never be sure which is which though
    1. Re:stop and think by Gulthek · · Score: 1

      (some women also enjoy scantily clad men , look at the success of male strippers )

      SOME women? Obviously you weren't around a lot of them when the last episode of Battlestar Galactica aired.

      Of course, that's a show that gets everything right: eye candy for women, eye candy for men, eye candy for scifi fans, and mind candy for all!

    2. Re:stop and think by emilymildew · · Score: 1

      I'm probably going to regret replying to this, but here goes. By "treating them as examples of the female form" and by having them be the only women in a game, you are showing women that their role is to be pretty scenery, unimportant to the plot or action. And what woman wants to play a game like that?

    3. Re:stop and think by FidelCatsro · · Score: 1

      "And what woman wants to play a game like that?"
      Not that many probably . Though a hell of a lot of men will want to play it .
      I agree that there needs to perhaps be more games that are of broader appeal (whilst avoiding LCD) whilst still being mature in content , though that is aside from the point.

      We enjoy this type of thing and there is nothing wrong with that if you can separate these things from reality .

      I can not speak for the female gamers out there , not being a woman myself and all. I just took great offence with the comment on that article that just because a female character is portrayed as sexy that we view them as something derogatory or lesser . I equally have no problems with games that lack this and thoroughly enjoy a fairly broad spectrum of things.

      Some Men like to play the hero and save the damsel in distress . I am sure some women enjoy playing that with the roles reversed and plenty of unimportant male eye candy .

      This is not about the gender appeal , you can't appeal to everyone . There is a place for all manners of opinions and scenarios in the worlds of our imaginations .

      I can fully respect the opinion that women would not enjoy this , and these gamers need catered too as well . The market exists and any developer with half a brain and a good plot should jump at the chance of filling a supposed void .. but I don't want one of the things that I enjoy in the fantasy realm to disappear for the sake of Broad appeal.
      The only type of LCD i want to have with my games is of the liquid crystal variety

      --
      The only things certain in war are Propaganda and Death. You can never be sure which is which though
    4. Re:stop and think by emilymildew · · Score: 2, Insightful

      I just took great offence with the comment on that article that just because a female character is portrayed as sexy that we view them as something derogatory or lesser .

      The problem is that when you teach a woman that unless she's 6 feet tall with a D cup, a 24 inch waist and a vacant look in her eyes that she doesn't belong in a video game, she IS being taught that she is lesser.

      I don't argue that some men appreciate that aspect of the game. Or that some women might like male eye candy. I'm just trying to point out that he might have a valid point as far as how women see a game in which they are portrayed as moronic eye candy.

    5. Re:stop and think by FidelCatsro · · Score: 2, Insightful

      Perhaps , but then how many stumpy over/under-weight geek guys star in games ...
      They are almost all Athletic , muscle bound , Heroic types .(well except Mario and Luigi , but they are still heroic )
      There are also a fair few examples of strong female leads .. who admittedly are also Athletic fully formed heroic girls .

      Guys get the impression that unless they are toned to perfection , can do a 4 minute mile and bench-press a small car that they are inadequate .. or do they

      Yeah games have stereotypes , perhaps more games should fix this .. but do you really want to play a game staring your Systems admin .

        I will agree that occasionally the female leads in some games are a little lacking in the intellect department and are sometimes rather sterio-typical adult movie stars ,that should be addressed .. but then what about the 183CM tall, D cup and intellectually challenged blondes who will start to feel unwanted .

      Games are not out there to teach , that's the parents job and the schools job ..

      --
      The only things certain in war are Propaganda and Death. You can never be sure which is which though
    6. Re:stop and think by WidescreenFreak · · Score: 2, Insightful

      I'm probably going to regret replying to this, but here goes.

      Ditto here.

      you are showing women that their role is to be pretty scenery, unimportant to the plot or action.

      Emily, please stop jumping on the defensive and speaking in absolutes. No one here makes the assumptions that you always make. (Anyone who does either has not yet finished puberty or is not representative of the "normal" male.)

      I agree that there would be no harm in making games with strong, female characters, or al least designing the game so that such a character is strong. However, there is no basis for making the blanket assumption that showing an attractive woman automatically equates to being irrelevant eye candy. But even if it did, the male target audience for these games are males aged 18-37. You have to expect that. Numerous studies (assuming that they're valid) have shown that most female game players are more into strategy, puzzle solving, or other more intellectual games. That market is changing, of course. You see more and more girls/women playing action/fantasy/FPS games than ever before, and a hell of a lot of them can whip their male opponents' collective asses. But they're still not the largest audience.

      You also need to keep in mind that most designers are male. As such, they have a tendency to think in those terms. (There are exceptions, of course. Games like the No One Lives Forever series come to mind. Eidos admits to a backlash from the gaming audience for making the latest Laura Croft more top-heavy at the expense of gameplay/story of previous versions.) I remember John Cleese and Terry Jones saying how the Monty Python troupe apologized to Carole Cleveland on multiple occasions because, as they said, "We just didn't know how to write parts for women." Just because you see it as being easy to write strong women into storylines doesn't make it so.

      I'm not excusing the game companies from their lack-of-female-character games, but you take these issues far, far too seriously. For example, T2X, an absolutely superb Thief 2 add-on, portrays the lead as one who wants vengeance for the murder of her cousin, of whom she was very fond. Based on your reaction in your post, the T2X team is showing all women to become vindictive, murderous kleptomaniacs when they suffer a personal loss. No one here believes that to be true.

      I guess it would be too obvious to state, "Then go and form your own game company - by women, for women." It's also easier said than done, of course.

      But the question has to be asked. Have you even bothered to start a grass-roots campaign to both major and independent game companies? I'm sure that question alone is going to garner "troll" or "flamebait" by incompetent mods; but the reality is that complaining on Slashdot isn't going to get these game companies to change their ways, nor is being a single voice who implies that she speaks for a larger segment, nor is putting up your own personal boycott when there are far, far more men who will make up for your single non-sale.

      And as for your last question of "And what woman wants to play a game like that?" I know several gaming women just who play exactly the kinds of games that you describe. They look at the gameplay and whether or not the game is an overall enjoyable experience. They don't let comparably minute issues like "women as pretty scenery" bother them because they don't look at the whole issue in absolutes and they don't expect instances in a video game to be the same in the real world. That's why it's called a "game".

      *sigh* Well, here come the mods. Who needs karma anyway?

      --
      The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
    7. Re:stop and think by realityfighter · · Score: 4, Insightful

      Let me see how delicately I can put this...

      I am a woman. I disagree. Games like Rumble Roses and Dead or Alive Beach Volleyball make me feel pretty shitty. The kind of "appreciation" you're expressing makes me feel pretty shitty, because for most men that appreciation comes before all others. It's demeaning to those of us who actually work to do something of value and meaning with our lives, to have our accomplishments swept aside by that natural titty lust. And somehow you expect a woman to like it simply because you're complimenting her body. What you don't understand is that most of the time what we want is appreciation for what we have done, not for the incidental shape of our tits. (And for those guys who say, "Gee, I wish people treated me like a sex object, hur hur hur!" - No, you don't. Trust me.)

      If your body, which is something you have simply by virtue of existing, is the sole reason that people pay attention to you, what worth are your mind, soul, personality, opinions - in essence, the things that make up your sense of self? There's not much value in being "appreciated" like this all the time. Now think about how you would feel if you were ignored for a CGI image of a better body than yours - and probably "better" because you chose to spend your days, say, coding or writing instead of primping and dieting?

      Again, this may not reflect how you feel or act, and I don't mean to say that this kind of portrayal is Eeevil in the moral sense. All I'm saying is that you might want to know what goes through my head when I, an actual woman, see a game like this, and why it makes me feel degraded.

      I can feel a wave of moronic, misogynistic replies coming because of this post. I'm sorry, guys. If you don't want to understand things like this, it's not our fault that women seem mysterious to you.

      --
      A strain of paranoid prevention can be worse than the disease, whate'er the intention.
    8. Re:stop and think by FidelCatsro · · Score: 3, Insightful

      Look at the men in those games ... seriously Do you think most of us guys have a single hope in hell of ever looking like that . The men's bodies are as much idealised as the women's.
      Most men even if they sat and worked out constantly could never attain these looks couldn't .Well without major plastic surgery and steroid injections .. about the same thing women would have to do to look like those characters .The men are in the stereotypical roles that most of us would not want to fill in real life And the normal guy is ignored in favour of the Adonis type fable .

      So why am I not offended by it .

      I will tell you how at least one man feels.
      I feel that I am secure in myself as a person .I don't need to feel inadequate just because I don't fit some idealised model of what some people think is normal .

      You are perpetuating a stereotype of men as immature and driven by physical attraction , men who blindly lust after stereotypes . Some men do , just as some women do .
      Men are not from mars , women are not from Venus .. bar a few extremely minor genetic alterations .. we are not that different .

      This is how you feel as a specific woman and maybe a lot of other women feel like that .Honestly you shouldn't , there is no need to and the only person making you feel bad is you. Perhaps that some total immature prats .. and trust me there are women who are just the same and who make men feel bad about the way they look.

      What it all boils down to is the separation between reality and fantasy
      Do you really think I want to be some Adonis killing machine who has relationships with women who have the IQ of a watermelon . In real life ..not a hope in hell , but it makes for some great escapism . That's why it sells , People don't want games that reflect real life.

      I have been married for a number of years to a wonderful intelligent woman who I think is the most beautiful thing in the world on all levels. She also does not fit in these stereotypes.

      I apologise if this reply seems moronic or misogynist , It was not intended to .It was intended to be egalitarian and give you a little perspective into the male psyche and how I as one man view these things. I would hate to think I am the only man like this but i know for a fact I am not .

      --
      The only things certain in war are Propaganda and Death. You can never be sure which is which though
    9. Re:stop and think by leland242 · · Score: 1

      Okay, I get your point.

      Now, lets take a trip back to reality. Guys, in general, are attracted to a woman for some initial reason. It could be breasts, eyes, power, ass, legs, height, whatever. It is less likely that a guy is first attracted to a woman because of her uber coding skillz.

      Example: You're at some social gathering. You look across the room and see X and are immediately attracted. If you're lucky, the person that has X is interested in the Y you offer and a conversation starts. If you're really lucky, you can even relate on some mental level.

      Except for the internet, people are just not attracted to people (initially) for their personality.

    10. Re:stop and think by Magius_AR · · Score: 1
      If your body, which is something you have simply by virtue of existing, is the sole reason that people pay attention to you

      And THIS maam, is precisely why you (and most of your species) are entirely offbase. You seem to think that simply because men value physical beauty that we are entirely ignorant of anything more. It's WOMEN, not men, that perpetuate this ludicrous stereotype. My last girlfriend had no chest at all (34A). I appreciated her more for her intelligence, her humor, and her cuteness. Yet I also appreciate big boobs on other women and in video games. You find a problem with this?

      On a side note, should I be offended when I see video games with muscular men? (which is pretty much any male video game hero). How bout the comments about Vin Diesel or whoever the "hot-throb of the month" is? You act as if this "physical appreciation" is a gender specific trait, when in fact it happens in both directions and we just aren't as stuck up about it. Tell ya what, when women are flocking to the nice skinny geeks in glasses instead of swooning over the assholes with muscles, then you can talk about one-sided physical focus.

      Call it misogynistic if you'd like. I just hate ignorance and hypocrisy. And since we're all generalizing here, your gender is full of it.

  11. Yeah, baby! by Anonymous Coward · · Score: 0

    TFA: Why don't we just show everyone naked and copulating and be done with it?

    I'd buy that game!

  12. On men portraing women by JFMulder · · Score: 1

    ... I remember reading an article with Itakagi, the creator of the Ninja Gaiden and Dead or Alive series. He talked about the beach volleyball game they made. He said that the artists who came up with the skimpiest were the women on the team and not the men. Makes you wonder what the women who make 3d models and textures think of all this. They don't seem to care, at least in Team Ninja's case.

    On average, men prefer slim women with D-sized breasts. Women prefer guys with musculature. Looking at ads and movies just proves the point. We are shown what we like. If we didn't like it, we wouldn't watch it. It's no wonder games are doing the same thing.

    1. Re:On men portraing women by secolactico · · Score: 1

      Makes you wonder what the women who make 3d models and textures think of all this. They don't seem to care, at least in Team Ninja's case.

      We don't know if they care or not. They knew the target audience of the game and designed accordingly. They might have not given a flying fsck or they might have been outraged at the idea. In the end, they created a hot selling game.

      On average, men prefer slim women with D-sized breasts. Women prefer guys with musculature. Looking at ads and movies just proves the point.

      True. Most games are, however, designed with men in mind while just giving a passing glance at women's interest. Even games that are supposed to be played by both.

      Example: World of Warcraft. Male chars are the "badass looking/big biceps/rippled abs" kind of musculature. IMHO, that is clearly targeted at men (who wouldn't want to look like that?). Take a look at a soap opera or "chick flick" ad and you'll see a very different kind of "muscle man".

      Do women like to see themselves the way their avatar looks? Or are those chars simply designed because men prefer slim women with D-sized breast?

      --
      No sig
    2. Re:On men portraing women by emilymildew · · Score: 1

      On average, men prefer slim women with D-sized breasts.

      Could I get some stats on that? I don't think that's true at all.

    3. Re:On men portraing women by cthulhubob · · Score: 1

      I agree, although maybe I'm an outlier but my taste runs toward normal size or slightly smaller breasts.

      As an aside, my ex-girlfriend and her sister loved DOA Beach Volleyball.

      --

      In post-9/11 America, the CIA interrogates YOU!
  13. Great maths :( by Doctor+Ian · · Score: 2, Insightful

    Article: Instead of spending $20 million to make "THE NEXT HALO!!!,... why not spend $4 million to make five solid games with interesting themes? You might not sell 8 million copies, but with budgets like that, selling 300,000 units will make you serious bank.

    5 * 300,000 = 1,500,000.
    1 * 8,000,000 = 8,000,000.

    8,000,000 > 1,500,000.

    --
    Trust me, I'm a doctor.
    1. Re:Great maths :( by EddieBurkett · · Score: 1
      8,000,000 > 1,500,000.
      Now, now. The article sucked, but don't go criticizing them for no good reason. You're right that gross profit will be higher, but you've got to subtract costs. Figure each of those games cost $50, and then you get revenues of $75 million and $400 million. Subtract the alleged production costs, and you're left with profits of $71 million and $380 million.

      Okay... that's still a big difference. That's why all they said was $71 million would be "serious bank". They didn't say that you could make more that way. Plus, they said you could spend the initial $20 million investment on five games, so comparable profits would be $356 million and $380 million. Again, still serious bank, but not as high a return.

      I just spent way too long thinking about hypothetical numbers for no good reason, didn't I?
      --
      The only thing I hate more than hypocrites are people who hate hypocrites.
    2. Re:Great maths :( by CommiePuddin · · Score: 1

      1,500,000 * $40 = $60,000,000 - $4,000,000 = $56,000,000

      8,000,000 * $40 = $320,000,000 - $20,000,000 = $300,000,000

      Looks even worse when you de-flaw your calculation (claim was based on profit, not on copies sold).

      --
      x = x + ++x; //It's golden.
    3. Re:Great maths :( by Alphi1 · · Score: 1
      Article: Instead of spending $20 million to make "THE NEXT HALO!!!,... why not spend $4 million to make five solid games with interesting themes? You might not sell 8 million copies, but with budgets like that, selling 300,000 units will make you serious bank.

      5 * 300,000 = 1,500,000. 1 * 8,000,000 = 8,000,000.

      8,000,000 > 1,500,000.

      That may be the case, but you also have to figure in the cost/profit ratio... I mean, investing $20 million *BETTER* have a greater return than $4 million, to be sure.


      Just for fun, let's run the same calculations that others have here, but figure that part in too:

      Assuming selling price $50, we have:

      5 * 300,000 = 1,500,000 * $50 = $75,000,000 1 * 8,000,000 = 8,000,000 * $50 = $400,000,000

      Then subtract off the original investment:

      $75,000,000 - $4,000,000 = $71,000,000 $400,000,000 - $20,000,000 = $380,000,000

      Then compare that to the original investment: $71,000,000/$4,000,000 = 1775% profit $380,000,000/$20,000,000 = 1900 % profit

      Looking at it this way, yes, the 8,000,000 copies does still make more (relative to investment), but it's a WHOLE lot closer than the other calculations seem to indicate.


      Let me put it another way. Your game company has $20,000,000 to spend.

      You can either:

      Spend it (according to the numbers of the original article) on one game that would sell 8,000,000 copies (at a profit of $380,000,000),

      Spend it on 5 games that will each sell 300,000 copies (at a profit of $75,000,000 each).

      Calculate that out, and we're comparing $75,000,000 * 5 = $375,000,000 profit total to $380,000,000 profit total

      In other words, not as far off as it would seem.

    4. Re:Great maths :( by mdielmann · · Score: 2, Informative

      Well, here I was going to moderate on this article, but everyone is botching the maths so badly that I had to reply. This post is in response to all the people who apparently can't count above 4, and can't keep track of two sets of numbers at one time.

      Option 1:
      Number of Games = 5.
      Cost = $4M.
      Units Sold = 300,000.
      Revenue Per Game (based on $50 per unit) = $15M.
      Profit Per Game = $11M.
      %Profit Per Game = 200% [(11-4)/4*100].
      Total Revenue = $75M.
      Total Profit = $55M.

      Option 2:
      Number of Games = 1.
      Cost = $20M.
      Units Sold = 8,000,000.
      Revenue Per Game (based on $50 per unit) = $400M.
      Profit Per Game = $380M.
      %Profit Per Game = 1900% [(400-20)/20*100].
      Total Revenue = $400M again.
      Total Profit = $380M again.

      Now that you have correct numbers based on the values given in the article, perhaps you'll agree with the doctor that the options listed in the article truly suck.

      And stop trying to use math if you aren't qualified. :P

      --
      Sure I'm paranoid, but am I paranoid enough?
    5. Re:Great maths :( by merdark · · Score: 1

      Except for the fact that the investment in BOTH cases is 20 million. Either 20 millino on one game, or 4 million on each of five games.

    6. Re:Great maths :( by Alphi1 · · Score: 1
      Except for the fact that the investment in BOTH cases is 20 million. Either 20 millino on one game, or 4 million on each of five games.

      The article isn't exactly specific on that. It's vague enough (the way it's worded), that they could be saying $4,000,000 for all 5 games, or $4,000,000 per game for 5 games.

    7. Re:Great maths :( by 91degrees · · Score: 1

      Except the revenue per game is nowhere near $50 per unit. Once you take out manufacturing and delivery costs, retail markup, the publisher's cut, the amount of revenue to the developer will probably be closer to $10-$15.

      Okay, this hardly matters since it still means the total profit for the $20 million game is higher, but I'm just assuming we're after some sort of realism with these figures. If we could make $50 per sale, we'd be laughing.

    8. Re:Great maths :( by Chosen+Reject · · Score: 1

      I'm qualified. Check out my sig! And to stay on topic, notice that my sig is related to the first point in the article...in a round-a-bout kind of way.

      --
      Stop Global Warming!
      Just say no to irreversible processes!
    9. Re:Great maths :( by Idolminds · · Score: 2, Insightful

      Your one game may bomb. You've put all your money into a single game and have it only sell 300,000 copies. By spreading the money out into 5 games, if each one sells only 300,000 then you're ahead. Or if 3 bomb and they other 2 take off you're still in better shape overall.

      Dont put your eggs in one basket. Which I think is a better point to make.

    10. Re:Great maths :( by Doctor+Ian · · Score: 1

      1,500,000 units is for all 5 games. The final profits for all five would be $71m vs $380m.

      --
      Trust me, I'm a doctor.
    11. Re:Great maths :( by Doctor+Ian · · Score: 1

      >> Spend it on 5 games that will each sell 300,000 copies (at a profit of $75,000,000 each).

      Your final calculation is for 25 games selling 300,000 copies each. You have multiplied by five twice. 300,000 * $50 = $15m.

      25 games would certainly be worth it assuming that all 25 could be done with the same budget. The small loss in profit would be justified by the massive reduce in risk. As you said in your other reply the article isn't really clear on what the values mean and from my point of view they were just pulled out of thin air.

      The reality is that there are plenty of games companies that knock off a high quantity of budget -aimed titles. I don't think they're becomming millionaires but they must be making a profit, so there is weight to the that point of the article. I just personally wouldn't say it was "serious bank" and start throwing figures around.

      --
      Trust me, I'm a doctor.
    12. Re:Great maths :( by merdark · · Score: 1

      Well, considering 4,000,000 x 5 = 20,000,000, it would by quite the coincidence if they meant it any other way. Especially with the "either or" type wording.

      But hey, whatever, us arguing about it won't make the studios try the non-block buster route.

  14. Ads by secolactico · · Score: 0, Offtopic

    Memo to games.net: I know that times are tough and you fund yourself with the revenues you get from ads. But making me go thru a a full page ad every time I click on a link is annoying to no end.

    I'm not saying that I won't visit your site again, but I'll think twice before clicking on another games.net link.

    --
    No sig
  15. Nothing wrong with video games by TheSkepticalOptimist · · Score: 2, Insightful

    Its just that the entertainment industry's creative muscle has atrophied and instead of offering new and innovative titles, we get the same formula based and derivative "sequels" and "clones" based on other successful franchises.

    Most companies while earning billions of dollars don't want to waste millions developing a software title that may fail. The same is true in Television and Hollywood. The entertainment industry has resolved itself into only a few major companies that generate billions in revenue, but these companies make their billions by not taking risks.

    All that is needed to save video games is to start breaking the mold and offering us something new. We don't need GTA or Quake knockoffs, just something new.

    Gratuitous sex and violence isn't needed in video games, its a cheap gimmick to drive sales without investing much in innovation. But sex does sell, and as long as any movie, tv show, or game can make millions with it, it will continue to happen.

    For the most part, many game formats are old time favourites, we will always love a fast paced FPS or thought provoking RPG or RTS, but rather then 90% of the market being clones of only a handful of original games, just take a risk and offer us something new!

    --
    I haven't thought of anything clever to put here, but then again most of you haven't either.
    1. Re:Nothing wrong with video games by cowscows · · Score: 1

      It's not that the industry has lost creativity, it's just that it's gained a lot more blandness. Don't listend to the marketing, just go to a gamestop and look at the walls. They're covered with games. There are a ridiculous number of games being released. Ignore the big cardboard cuts outs and kiosks that they set up in the middle of the floor. That's all for the three or four games that are currently being hyped. If you listen to that marketing, yeah, you're only going to see the crap that the big companies are pushing.

      You have to look beyond that. Don't necessarily pay attention to the top 10 best sellers list (except for the gamecube). Do your research on the internet. But don't go to gamespy or whatever, they're just more of the hype. If there's one thing gamers like to do almost as much as play games, it's to talk about games. Find normal people writing about what games they're playing. Blogs really can be useful sometimes.

      Like you said, 90% of the market is clones and whatnot. That means 10% is good stuff. That ratio sounds right in just about any field, and the gaming industry is big enough that that 10% should keep you busy.

      --

      One time I threw a brick at a duck.

    2. Re:Nothing wrong with video games by Jakeypants · · Score: 1

      Almost every game that's an incredible success is something new, though. Look at The Sims, GTA3, Katamari Damacy, etc. Sure the market's full of clones, but sometimes taking a risk can yield great rewards, and I'd certainly love to see more of it.

    3. Re:Nothing wrong with video games by Vasey · · Score: 1

      There was absolutely nothing new in GTA3 unless you think taking a game and putting it in 3D is revolutionary. Certainly no risk in it considering how well the original two sold.

  16. REAL Best Way to Save Video Games by tommertron · · Score: 2, Insightful
    I thought this article was about saving your current game in games, which is a problem that really bugs me.

    To me, the best way to save video games is to be able to save whenever the hell you want, not run around the building/city/world/universe trying to find a save point.

    --
    Random rants about technology: http://technorants.blogspot.com
  17. Riddle me this by Hitto · · Score: 1

    Why the hell would the market leader want to change what has always worked, and will always work, to wit, pandering to the lowest common denominator? The masses love the stupidest games. Look at the sales for frogger, and "101 solitaire games" compilations and weep. Now, multiply that by the number of adolescents who will bite their own hands off for a chance to own the fashion statement of the moment. PS2, XBOX, both tried to become the Von Dutch shirts and Diesel jeans of videogames, and now, The Big N is shooting for that position with the ultra-cute Game Boy Micro.

    Small aparté :
    I'm actually GLAD sony sells consoles to the mentally-challenged. It helps me determine whether so-and-so actually knows what the fuck he/she's talking about whenever we talk about video games :

    "Gran Turismo 23! Metal Gear 45! Madden Whateverthefuckthisyearis! GTA : now you can even use a skateboard and yell "fuck!" in the street! Mario is for kiddies! Gnéhé! *wipes drool* Would you like fries with that, sir?"
    End troll-moddable aparté.

    You want things to change in the industry? how about you...
    VOTE WITH YOUR FRIGGIN' DOLLARS!

    1. Re:Riddle me this by Anonymous Coward · · Score: 1, Insightful

      Erm... I hate to break this to you... but people are voting with their wallets. Just because people don't share your tastes does not make them stupid, uneducated or in need of your enlightenment. If you think it does, please graduate from junior school and then make another stab at holding an adult conversation when you think you're ready.

      Let's look at the games you highlight here...

      Gran Turismo: probably the most detailed driving simulator around (even if the single-player racing aspects leave a bit to be desired). The latest incarnation features the most detailed and extensive car and track list ever seen in the genre. I've thrown a car around on a race-course a few times and believe me, once you reach the kind of skill level where you're not crashing constantly, the Gran Turismo series give you pretty much the absolute best recreation of the experience that you can get on any platform. Forza, on the X-Box is close, but even that isn't yet quite "there". In short, Gran Turismo sells because it's an excellent electronic recreation of an activity that a lot of people consider fun and exciting. It's good. It sells. It deserves to.

      Metal Gear Solid? It's hard to think of a franchise that's taken more risks over recent years than Metal Gear Solid. How easy would it have been for them to make a zero-though cash-cow out of MGS2 by making it a straightforward sequel to the original? Not hard. Instead, they go for a bold a risky move that, ultimately, seemed to upset more fans than it pleased. A wise business move? Maybe not. Shovelware for the masses? Hardly. Hell... look at Metal Gear Acid. If a tactical stealth card game isn't a novel use of the franchise, I don't know what is.

      GTA? Believe me, a lot of people find this franchise irritating. If nothing else, it's annoying that, as Penny Arcade rightly stated, defending video games always seems to boil down to defending Rockstar. However, what people forget about GTA3 is that in terms of game design, it was an absolute revolution. It took a few old concepts from third person shooters and driving games, married them with open-ended concepts from games such as Elite and added an over-arching storyline to give the game a sense of purpose. Whatever their ethics, Rockstar deserved success for this degree of innovation. I'll admit that Vice City and San Andreas were evolutionary rather than revolutionary, but I see nothing wrong with the polishing of a concept, which, will revolutionary in GTA3, has always had a few rough edges.

      In short: popular games are often popular because they are GOOD. Denial of this is nothing more than a symptom of rabid hard-core fanboydom and is deeply ugly.

  18. Sounds awesome! by Anonymous Coward · · Score: 0

    But when you show stupid jiggle-physics and scantily-clad girls cooing and moaning and wriggling, you show yourselves for what you really are: sex-crazed children.

    Sounds awesome! Where can I get this game!?!

  19. redundant by rabbot · · Score: 1

    Ok, so we're seeing an article like this about once a week now. It's getting a little redundant.

    Most of the points are agreeable don't get me wrong, but do they really think anything is going to change? These developers are going to play it safe until they are out of business and I can't wait for that day to come.

    It basically boils down to lazy an unimaginative game designers and the scumbag publishers that reinforce the behavior because the shit sells. I'm not going to point fingers at any one developer or any one console because almost all of them are guilty.

    One a separate note, I like seeing scantily clad women and also enjoy playing as a muscular guy. I don't see the problem with this. If that type of person fits the role of the game then whats wrong with that?

    1. Re:redundant by cornface · · Score: 1

      It basically boils down to lazy an unimaginative game designers and the scumbag publishers that reinforce the behavior because the shit sells.

      If they are doing it because it sells, then the blame is on the shoulders of the consumer. Scapegoating a company for selling something that is popular is stupid.

  20. Does the author play games... by Pulse_Instance · · Score: 1

    This article makes me wonder if the author even plays games. Most of the people I know play games to escape, being the only person around and saving your entire race is a damn good way to escape. Looking at scantily clad women (also a good way to escape). I enjoy being the only person who can save earth, now if there was only sequels to certain games such as HALO, Half-Life and Advent Rising I would probably survive. The author also seems to forget entirely about games such as Rainbow Six, BattleField (I know it has its own problems, but those are seperate from what he was talking about) even Grant Theft Auto.

  21. A few questionable examples... by dreamquick · · Score: 2, Interesting

    For the most part they are pointing out the obvious, however I found it rather ironic that their choice of images to prove their points shows how little they understand games or have bothered to research their choice of imagery beyond "that looks good, we'll use that".

    #2 Your Storylines Suck--Get New Ones

    The image they've chosen to match this one against is from System Shock 2, one of the few immersive story driven FPS games from that time.

    The original system shock defined a genre in a period when "shoot, shoot, shoot, grab the key" was about as deep as the stories in FPS games were. Then half-life 1 stole system-shocks crown by doing nearly everything the original while not leaving you feeling as isolated by adding lots of NPCs you could interact with.

    System shock 2 was a fine sequel that built upon elements of the first system shock and made it truely atmoshperic and immersive to the point that it was capable of scaring you.

    Yes the storyline still left you as the only live "person" on the ship and partnered with an operator, but that is system shock's style. Maybe they could have done more with it, but honestly I think the team that designed system shock did themselves proud on both the storyline and the game itself.

    #5 Cinema is Sinful

    The image they've chosen to match this one against is Grand Theft Auto: San Andreas with the general feel of "stop trying to make games like film, because it doesn't work".

    Again, really poor research - yes SA did have cinematic cut-scenes but the majority were amazing and really helped define & enhance the underlying story and hold your interest.

    Yes, they could have tried doing it all in locked 3rd-person mode so it didn't break the immersion but that wouldn't have worked nearly as well at keeping peoples attention, or setting the scene.

    For example in Half-Life and Halo the narrative is delivered from bystanders but for the most part these people are extras who could (and often would) never be seen again so you don't need to develop any attachment to them. Contrast this with SA where you and your extended family are all major characters, each with their own backstory and plotlines which are woven into the main story.

    By the time the last "chapter" of SA begins your character has been used and thoroughly betrayed, some of which helps the player remain motivated and understand the events of the final chapter which would have seemed unthinkable at the start of the game.

    Hmm ... this may well be the longest thing I've posted on slashdot...

  22. Games are worse by Anonymous Coward · · Score: 1, Informative
    "It seems 90% of the world is a sex-crazed children, if advertisments are anything to go by. From cars to perfume to... yeah pretty much anything adheres to the "skimpy outfits + huge muscles" trend. Don't even get me started on movies."

    I have to disagree. While there is alot of sexuality and t&a on TV, it never gets so infantile as it does in some games. Best example would be to check out Bloodrayne. There is a character in there that runs around with you (serves as the means to teach you how to play). Well, every time this character stops moving her tits jiggle violently like jello in an earthquake. It looks SO ridiculous, it's embarassing. Llike the article said, nothing wrong with sexy... but when it gets to the point where only a 14 year old boy would enjoy it, you've crossed a line. A line where frankly, you can LOSE sales.

  23. The Attack of the Straw Men by tolendante · · Score: 3, Insightful

    "Ok, so here's a big one. Why is it that half the games on the market begin with your character as the sole survivor of some mysterious holocaust?"

    Hey, I've got an answer for him...they don't. Using hyperbole like this to establish an argument when there are actual real issues that could be discussed is simply bad writing. There are many ways to see that this is a straw man argument. An examination of the past year's releases and the upcoming year's releases shows how lame this argument is. Of the Top 10 releases of 2004, none involve a character who is the "sole survivor of some holocaust." Actually, none are close, though we almost got a holocaust in Halo 2 and we likely will in Halo 3:

    • 1. Grand Theft Auto: San Andreas (PS2) - 5.1 million
    • 2. Halo 2 (Xbox) - 4.2 million
    • 3. Madden NFL 2005 (PS2) - 3.2 million
    • 4. ESPN NFL 2K5 (PS2) - 1.5 million
    • 5. Need for Speed Underground 2 (PS2) - 1.4 million
    • 6. Pokémon FireRed (with adapter) (GBA) - 1.2 million
    • 7. NBA Live 2005 (PS2) - 1.2 million
    • 8. Spider-Man 2 (PS2) - 1.1 million
    • 9. Halo: Combat Evolved (Xbox) - 1.1 million
    • 10. ESPN NFL 2K5 (Xbox)- 1.0 million

    (Note: I'm not interested in his other points at the moment, but it doesn't look like jiggly boobs and a cinematic experience hurt GTA sales all that much and I'm not sure that any of the other titles included T&A. Heck, less than half of them featured a "hero" as the main character. GTA, and arguably the Halo games, feature an anti-hero. The sports games don't focus on a single character, nor do the racing games. So, only Halo, Halo 2, Spiderman, and Pokemon have the player playing as a hero. Only GTA features T&A. Only GTA, Spider-man, and the Halo games feature cinematic cut scenes. Of those, only the Halo games commit his sin of being, God forbid, Epic. I'm not aware that any of the games have you getting captured half-way through the game and having to recover your weapons. I've played lots of games that had you do that back in the 90's. I don't think I've played a single one on the current consoles, but I might be forgetting something.)

    Additionally, here is a list of the upcoming releases on the PS2 as previewed by one of the major video game sites. I have marked the ones that don't feature a solo hero in a post-holocaust setting.

    • Jak X: Combat Racing****
    • Ratchet: Deadlocked****
    • World Poker Tour 2K6****
    • Mortal Kombat: Shaolin Monks****
    • The Sims 2****
    • The Incredibles: Rise of the Underminer****
    • Tak: The Great Juju Challenge****
    • Brothers in Arms: Earned in Blood****
    • Full Spectrum Warrior: Ten Hammers****
    • True Crime: New York City****
    • Driver: Parallel Lines****
    • X-Men Legends II: Rise of Apocalypse****
    • Harry Potter and the Goblet of Fire****
    • Heroes of the Pacific****
    • Ultimate Spider-Man****
    • World Racing 2****
    • Gene Troopers
    • DT Racer****
    • S.L.A.I. -Steel Lancer Arena International-****
    • Knights of the Temple 2****
    • Radiata Stories****
    • Conflict: Global Terror****
    • One Piece Grand Battle!****
    • EyeToy: Kinetic****
    • Ponkotsu Roman Daikatsugeki Bumpy Trot****
    • Evil Dead Regeneration
    • Pac-Man World 3****
    • World Series of Poker****
    • Ryu Ga Gotoku****
    • Shining Force Neo****
    • Guitar Hero****
    • NASCAR 06: Total Team Control****
    • StarCraft: Ghost
    • Black
    • 24: The Game****
    • James Bond 007: From Russia With Love****
    • Sly 3: Honor Among Thieves****
    • Aeon Flux
    • Fatal Frame III: The Tormented****
    • Trapt****
    • The Chronicles of Narnia: The Lion, The Witch and The Wardrobe****
    • Call of Duty 2: Big Red One****
    • Crash Tag Team Racing****
    • Total Overdose: A Gunslinger's Tale in Mexico****
    • Pri
    1. Re:The Attack of the Straw Men by Landshark17 · · Score: 1

      upcoming releases on the PS2 as previewed by one of the major video game sites.

      StarCraft: Ghost

      Please don't remind me that Starcraft: Ghost is only coming out for console.

      --
      This sig is false.
    2. Re:The Attack of the Straw Men by Anonymous Coward · · Score: 0

      Sadly you lose all of your weapons in GTA: San Andreas when they jail your brother, and you lose all but the knife(I think) on a later mission when you sneak aboard the cargo ship. But that doesn't invalidate your point in the least.

    3. Re:The Attack of the Straw Men by tolendante · · Score: 1

      I'm not sure a couple of missions meets his definition, but you're right, I forgot those. My memory card was corrupted half-way through the game and I had to replay the whole thing while enormously pissed off. I've apparently blocked the whole game out of my mind.

  24. Comments about "Top 5" by Sigma+7 · · Score: 1

    #1 where women are treates like whores - isn't this simply a reflection of society, where women choose to wear skimpy clothing? While most "normal" people don't do that, it just takes a small group to damage everything.

    #2 might have merit, but it is minimalistic. The problem is not with plot, but with the attempt at poor plot being a crutch to negate (or explain) bad gameplay. As a side note, the screenshot is for System Shock 2 - where the "Aliens" are from Earth.

    #3, as most /. readers have experience with, is a dupe.

    #4 is merely a variation on a theme for #2 and #3 - the storyline sucks and the developers simply focused on art.

    #5 is somewhat correct. Cinametics are sometimes necessairy to help show important plot points, when it would not be possible (or "safe") to have the information shown in character.

    As for full screen cinematics, any unskippable cutscene means the game is substandard (unless it is also doing background loading as quickly as possible, but that's another story). Developers that don't even make an attempt to speed those things up (even after trying a combination oy 12 ESCs, 6 mouse clicks, 256 spaces and 6 enters) will simply be blasted for excessive loading time (since the player cannot interact with the game while it is trying to do processing for the next in-game scene).

    In summary, I've seen better articles. These 5 points are simply pecking away at minor issues rather than pointing towards the core problem. I'm sure other posters have pointed out the Gamesutra bill of rights that was posted recently, which does a much better job of summarizing flaws with games.

  25. Let's be honest by Anne_Nonymous · · Score: 1

    Civ3 was a flop because of all the boobies.

  26. Bunch of blowhards by HarvardFrankenstein · · Score: 1
    I took the time to read through some of the other articles on this site, and I am convinced that these writers are all just a big bunch of cookie-cutter rantaholics. They seem to enjoy bitching and nothing else, and at least in the articles that I read, they don't really know what they're talking about.

    As an example: there is an article up there entitled "I hate Puppies, or how Nintendogs will ruin the world," the general gist of which being that Nintendogs is stupid, and I'll be over here playing real games. And then in the article linked in this Slashdot post, we get this: "Look at Nintendog's sales--they're they're spectacular. 'Nuff said. Games are games. Let's keep them that way." Granted, these are from two different writers, but I'm not trying to point out hypocrisy; I'm pointing out that many of these writers are know-nothing blowhards.

    The writer makes some valid points, but her reputability is marred by that of her colleagues.

    1. Re:Bunch of blowhards by Beer+Moon · · Score: 1

      I agree mostly with what you've said. Others have pointed out that some of these qualities are desiriable in some form or another. Cinematics can add drama to an action game when done right (most can be skipped out of anyway). A better critique would have been cinematics that can't be skipped. I bet almost everyone hates that (especially your third try on the level). Anyway, I think it's ranting and poorly thought out ranting at that. Most of these characteristics are desirable in some form or another, and ANY game characteristic can be annoying when done wrong. And some games just aren't for everyone (Leisure Suit Larry anyone?). As for the movie comment, I point to the Chronicles of Riddick as a prime example that movie material CAN be done well in games. Of course not every movie has a Vin Diesel and a Tigon Studios to back it up. The author might be reminded that KOTOR and it's successor were outstanding hugely successful games that used tons of cinematics, dialogue, storylines, graphics, AND were based on movie material as well. Add in the Twi'lek dancers, and you've got yourself ALL FIVE characteristics (if you consider the graphics good) in a pair of HUGELY successful games. On a related note: Peter Jackson has his hands all over the development of King Kong. Look for another possible success in that game. Back on topic: All those characteristics are what's right about games too. The author failed to nail down what we DON'T like about them: Sex in place of content Bad stories in place of good ones Shallow heroes in place of depth and complexity Graphics at the expense of gameplay Not all movie games suck Not all these are always a trade-off. Many games in the past have shown that you can do both. Look at the movie industry, books, music: you will always find 1000 turds for every diamond based on personal taste alone. The author could have done much better criticizing the game industry, and failed. 5 Ways To Save Game Journalism: Stop overgeneralizing. Criticize constructively. Play some games now and then. Don't take bad games personally. and for Sidney Shuman: Shut the F up.

    2. Re:Bunch of blowhards by danaris · · Score: 1

      Dude, learn to format...that might have been a nice post, but I can't read it.

      Dan Aris

      --
      Fun. Free. Online. RPG. BattleMaster.
  27. Another Industry by vertinox · · Score: 1

    "#1 Stop Treating Women Like Whores

    Well that's fine and dandy, but there is a reason people demand 500gb hard drives. And it's not all to download episodes of Futurama.

    Not that I go around devoting entire hard drives to storing high quality jpg files or something like that... *coughs* Not me. I swear! *coughs* But it's the nature of US society even though no one will admit to it.

    --
    "I am the king of the Romans, and am superior to rules of grammar!"
    -Sigismund, Holy Roman Emperor (1368-1437)
    1. Re:Another Industry by leland242 · · Score: 1

      mp3's dude. internet porn was only cool when you were dl'ing it on a 2400 baud modem...watching it appear line by freakin line. now *anyone* can get it....meh.

  28. Your game: by LordEd · · Score: 1

    1. The Sims 2
    2. Nude Patch/Skins
    3. ???
    4. Profit!

    Maybe step 3 would be sue for inappropriate adult content in a teen rated game?

  29. Good point. by WhatAmIDoingHere · · Score: 1

    That's why Duke Nukem, Serious Sam, and the rest of the games like that don't sell.

    Oh wait.

    --
    Not a Twitter sockpuppet... but I wish I was.
  30. The Girlfriends must be Getting Bitch by oblivionboy · · Score: 1

    I can't imagine why this new #1 women's breasts are too large in video games + variations is coming out, unless the geeks who write the articles (who have hard time getting dates anyways), are maybe recieving some kind of other pressure. But this last one really baffles me. Whores? With the exception of GTA, I'd like you to point out one game where a female character doesn't at least have some kind of "Action Oriented" participant role in the game.

    One other, please?

  31. This is why I don't read games mags any more. by kabocox · · Score: 1

    I have my own opinions. I don't need a hack writer trying to put forth their opinions as gospel to me.

    If anything, I'd say I don't like how men are shown in FF games. They are looking more and more female. I don't want to play a big muscle bound character, but I'd like an average guy character that doesn't look female! I guess to start pleasing the female audience the next FF game should include the stick girl with no boobs, the big butt girl, the girl with thunder thighs, the short girl, and of course the girl with the good personality. The villian would be some one that looks similiar to Luna out of FFX-2 or Tidus from FFX.

  32. You defended your internet honor successfully! by Hitto · · Score: 0

    I was thinking about writting a long, witty reply to your huge paragraphs full of juicy love, but then I came to my senses.

    "In short: popular games are often popular because they are GOOD. Denial of this is nothing more than a symptom of rabid hard-core fanboydom and is deeply ugly."

    Change the word "games" to "music", "TV shows", "movies", "mass-media-covered piles of crap", or even "operating systems" and throw yourself off a cliff, *insert insult of choice*.

    See? Toldja why I like phony sanboys ;)

    1. Re:You defended your internet honor successfully! by Anonymous Coward · · Score: 0

      The games industry is not the music or movie industry. Not yet, anyway. Until you can refute the points I made before in an intelligent, reasoned and, above all, evidence based manner, showing why the games that you brought up and I examined did not deserve success, you're not going to get very far at convincing anybody with half a brain.

    2. Re:You defended your internet honor successfully! by darkmayo · · Score: 1

      Things become popular for different reasons, you cant just point at everything else and say.. HEY LOOK!!! This popular stuff sucks ass therefore popular video games suck ass too.. IN YOUR FACE NYAH!!! Thats a huge fallacy.

      Example
      The fact that you used operating systems in your analogy is very questionable considering you have to look at the reasons why Windows is the most used OS.

      The same can be applied for music, TV, films you have to look at WHY they are popular.

      --
      "I am a kernel in the linux army"
    3. Re:You defended your internet honor successfully! by Hitto · · Score: 1

      I agree with you.
      I didn't even manage to convince some moronic AC with a quarter of a brain. Shame on me! :)

    4. Re:You defended your internet honor successfully! by RogueyWon · · Score: 1

      Not convinced me either. Do what he says. Refute his arguments. Demonstrate, using reason and evidence, why the titles he talks about were as appalling as you seem to think they are. Show us all precisely how and where the modern games industry is failing its customers.

      If possible, do so without resulting to childing insults and curses.

      Failing that, just shut up.

    5. Re:You defended your internet honor successfully! by Hitto · · Score: 1

      I already did. I'm not here to reiterate what I've already said.

      I already compared the mass-commercial-driven media to the mass-commercial-driven consoles, AC responded with a total fanboyish post describing how much he loved these games, well, fine with him.

      I'm not even going to dignify blanket statements like "if thirty million flies can't be wrong, let's all eat shit!" with any other kind of answer.

      Now go back to watching American Idol, or something. Now, I know this is going to warrant one long-winded post about how you hate american idol and are, in fact, a super-intelligent human being. Don't even bother!

      Keep on defending your internet honor, soldier! ;)

  33. Five ways to save video games by ArmorFiend · · Score: 3, Funny

    Five ways to save video games
    1. File>Save As...
    2. put the CDs in your gun vault
    3. cd /dev/cdrom warcraft3.iso
    4. wait till the game's in the $5 bin and buy an extra copy
    5. just pirate the game from your buddy, and let him worry about it!

  34. I'm confused by Anonymous Coward · · Score: 0

    Why in point #2 does it say "something really cool" and link to a direct marketing assocation?

  35. Okay... by EvilMal · · Score: 1
    So apparently everything I've ever liked about videogames is what's wrong with them?

    Let's go over some things. The way I see it:

    • Boobies: Good. 'Nuff said.
    • Storylines/Epics: I happen to like playing the hero. It sure as hell beats a game about being an average Joe going to the local gas station to pick up a pack of twinkies.
    • Spectacles: I like pretty graphics. Gameplay is more important, yes, but I appreciate the depth some games give by immersing the player in a realistic world.
    • Cinema: Okay, got me there. Too many non-interactive cutscenes can be bad. But I will point out that Xenosaga was quite good.

    Disclaimer: All this is IMO.

    I might be a shallow, simple action gamer, but I know what I like in my games. >:|
  36. "sex-crazed children" by HTH+NE1 · · Score: 3, Funny

    But when you show stupid jiggle-physics and scantily-clad girls cooing and moaning and wriggling, you show yourselves for what you really are: sex-crazed children.

    Won't someone please think of the sex-crazed children?!

    --
    Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
  37. Sex Sells. Live with it, or change the dynamics. by Alpha_Traveller · · Score: 1
    But when you show stupid jiggle-physics and scantily-clad girls cooing and moaning and wriggling, you show yourselves for what you really are: sex-crazed children. And don't think for a minute that the mainstream media doesn't pick up on this.


    You know what? I really don't think the mainstream media cares. In fact, I'd say if they were interested, they'd harp on that fact, which would not only sell the product to sex-craved adults and children, but also make them money. Sex makes you watch TV. It makes those same sex crazed individuals hunger for more sex-crazed shows.

    Sex sells and you're not getting away from it by whining about it. You have to change the dynamics. It comes down to a community deciding that it won't sell and you not buying what they're shoveling on TV in the way of programming, the game itself or discussing in the TV news programs.
    Change the dynamics and you'll stop the chain, but no amount of legislation or public outcry will do it. You have to act by voting with your eyeballs, your "values" and your wallet.
    --
    "Love is like pi - natural, irrational, and very important." (Lisa Hoffman)
  38. Opinion on cinematic scenes by Conspiracy_Of_Doves · · Score: 1

    I agree that when cinematics absolutely need to done, they should be short, probably everyone agrees.

    My question is, how do people feel about cinematic scenes done as pre-rendered movie clips vs (my preference) scenes done within the game engine itself, such as in KOTOR.

    I noticed that KOTOR does use prerendered clips for cinematic scenes that don't feature the player's character.

    1. Re:Opinion on cinematic scenes by Trepalium · · Score: 1
      I agree that when cinematics absolutely need to done, they should be short, probably everyone agrees.
      Depends on the game. I don't mind long cinematic sequences, as long as they're productive. A cinematic that tells me something I already know or should've inferred by now just gets on my nerves (if I haven't figured out that the dead are rising from their graves after trudging through a cemetary full of undead to get here...). A scene that progresses the story, and tells me something I don't yet know helps the immersion of the game itself.

      Misuse of cinematics includes:

      • showing off eyecandy for the sake of eyecandy
      • recapping what you just finished doing (often by telling another character your story)
      • filling space to make the game "longer"
      • telling me what to do in the next stage of the game when it's going to be explained to me as I play anyway
      • etc
      --
      I used up all my sick days, so I'm calling in dead.
  39. 5 ways to save gaming sites by brkello · · Score: 1

    #5 Stop posting top 5 lists #4 Stop hiring morons who can't write #3 Stop hiring writers who don't know games #2 Don't take yourself so seriously #1 Don't invent problems. Gaming is not dying. It is more popular than even. Whoever wrote this should be smacked around with a trout.

    --
    Support a great indie game: http://www.abaddon360.com
    1. Re:5 ways to save gaming sites by Pranadevil2k · · Score: 1

      I don't think the article is disputing that games are popular. The article is trying (and doing a poor job of it) to list the things that make bad games. It's a common conception that newer games suck compared to their oldschool counterparts. And you know, that's really not far from the truth. What the gaming industry needs is to move away from FPSs and into more diverse areas. The RPGFPS and Story-driven FPS are innovative but are as far as you can take the FPS genre. Oh, I guess Tactical-FPS (Rainbow Six, Splinter Cell) counts now too.. We need to discover NEW genres. Katamari Damacy and Nintendogs are good starts. I hope PC games begind to follow suit.

  40. Risk Adjusted maths by Anonymous Coward · · Score: 0

    These equations are not risk-adjusted.
    True outcome depends on the assumptions you make going in.
    If you have a one-in-five chance of success on any given 'try' at a game, then more tries at less cost per try mitigates the risk of catastrophic failure. Production decisions depend on the risk assumptions you make going in.
    Still, intuitively, more small tries should be a better risk than one big try - NASA is doing the "smaller, cheaper" mission model to mitigate such risks. Have to wait and see how that goes.
    Just my $.02.

  41. Stop whining by Gravedigger3 · · Score: 3, Insightful

    Wow i've seen this same article written by 15 different people. Its ironic to see a writer complaining about originallity as he writes the same complaints that have been posted dozens of times on a number of different sites.

    And for the record I LOVE having hot busty women and big testorone filled guys in my games. I dont want to play DOA with some 45 year old fat chick that looks like the lunchlady from my old high school. And i dont want the hero of Far Cry to be some gangly redneck with a beer belly.

    We are playing games to escape into a fantasy world and I want to see fantasy characters. I love the hot chicks in revealing clothes and the tough guys with big muscles and so do most people i know personally. In fact I have never met anyone who complained that the chicks were "too revealing in DOA" or that the main character in Halo was "too tough"

    If you want real life go walk around outside. If you want hero's and fantasy worlds and hot women with unrealistic proportions play games.

    --
    All you touch and all you see is all your life will ever be. -PF
  42. Save? from what? by AzraelKans · · Score: 2, Insightful

    I dont know if you've heard, but right now the gaming industry is BEATING the movie industry. Right now people are a lot more hyped about getting their clutches on a "next gen" console and titles than in any movie coming this or next year.

    And yes they are making halo 3, MGS4, GTA for PSP and DOA4 plan on banking several million bucks, apparently disregarding your "saving" extreme advices.

    --
    Go ahead MOD my day!
    More opinions here
  43. KOTR...wasn't it? by CYDVicious · · Score: 1

    FTFA "Or what if it slowly became evident--slowly!--that the player himself was the villain, whether on purpose or by accident?"... In that Star Wars, Knights of the Republic, couldn't you choose the darkside if you wanted to? Weren't there two paths? And what about the up and coming "Ultimate Spiderman"...spiderman/venom good vs. evil... ...realy this guy is still wearing his tighty-whities form 4th grade, while living at home with his mom and two aunties that borrow him for pleasure purposes which in turn lower his gaming criteria to that of a ...[finish with your own imagination].

    --
    //Nothing to see here, please move along.
  44. 1 way to save this article by AzraelKans · · Score: 1

    Stop generalizing. Not all games have macho heroes (ico-psychonauts, katamari) not all games have scantly clad women, not all games try to be movies there are tons of diferent games aimed at diferent audiences with different tastes.

    What you are doing is the equivalent of comparing all movies to action/horror or even porn. You sound like this: " How come in every movie I see all the girls are desperate on having sex with some guy they just met? I mean seriously whats up with that? and why are people on their houses naked all the time?"

    --
    Go ahead MOD my day!
    More opinions here
  45. My question for the author by BlightThePower · · Score: 1

    Save video games from what precisely?

    Being the fastest growing area of entertainment spending in the world to the extent that its crushing the music industry already in terms of stealing the discretionary purchase allowances out of the hands of its former customers and Hollywood is quaking in its boots?

    In short, save video games from being overwhelmingly succesful? I don't take the point at all. Yeah sure, we can have a debate about how to make video games fresh and new, how to make the industry the progressive, how (even) to make games art, but this isn't it.

    Memo to Sidney Shurman: Get in touch with reality. Its about money and video games right now are doing very well in that area.

    --
    Plays violent online games as: Nerfherder76
  46. Re:HEY, WOW! by Meagermanx · · Score: 1

    Actaully, I was thinking "SHUT THE FUCK UP AND MAKE SOME FUCKING GAMES!"
    Why should these idiots tell game designers how to do their job? Since the writers obviously know all about the entertainment industry, game programming, design, and marketing, so why don't they make their own games and let the public's pocketbooks do the talking?
    Having problems with a game is one thing, but laying down "rules", "laws", or "player's rights" is ridiculous.

  47. Wow! what game is THAT? by popo · · Score: 1


    I'm going to go out and buy it right now.

    --
    ------ The best brain training is now totally free : )
  48. Alright fine by HellPhish · · Score: 1

    "#1 Stop Treating Women Like Whores - Sexy is fine. Titillating can be fun. But when you show stupid jiggle-physics and scantily-clad girls cooing and moaning and wriggling, you show yourselves for what you really are: sex-crazed children. And don't think for a minute that the mainstream media doesn't pick up on this. If you can't stop demeaning women (with skimpy outfits and hyper-sexuality) and men (by glamorizing massive musculature and testosterone-dripping masculinity), then get the hell out of the industry."

    Fine, I'll get out, I just demand that the comic book industry do the same. Its only fair

  49. Like Whores by darCness · · Score: 1

    The idea behind number one is based solely on a (repressed) opinion; that there's something wrong with prostitutes, or prostitution. It people like the article writer that continue to propogate the unfair idea that prostitution is "bad", and it's why very few places in the United States are enlightened enough to have it be legal (unlike Europe, which has plenty of places). Your sexual repression, maintenance of the status quo, and thinly veiled non sexual-positiveness shine through, righty.

    To the more enlightened of us, there's nothing wrong with prostitution. We're sex-positive, support open sexuality, and shun your ugly repression.

    Games don't need help. You do.

  50. Poor Article by syphaz · · Score: 1

    This was one of the worst articles I've seen Slashdot post. It's just rambling by someone who has no clue what he's talking about. Look at the games he puts as "chief offenders" basically a crop of some of the best games of all time by both reviewers and sales number. Cmon slashdot, you know better then this.

  51. Response to this article by syphaz · · Score: 1

    Here's a response to this article. A bit on the lighter side. http://my.ampednews.com/blog/view/6/

  52. Sole survivor by b1t+r0t · · Score: 1
    Why is it that half the games on the market begin with your character as the sole survivor of some mysterious holocaust?

    Because then they'd actually have to make more interactive characters! If you're the last one to survive, there's nobody around to interact with, aside from using your shotgun to interact with the assorted zombies, demons, and wildlife left behind.

    --

    --
    "Open source is good." - Steve Jobs
    "Open source is evil." - Microsoft
  53. 4 ways to save video game journalism. by idries · · Score: 1
    Unlike the games themselves (which make plenty of money and don't really need to be saved) the media surrounding the video game industry could really do with some saving. Mainly because it's full of crap like this article.

    (in keeping with the style of the article, I am going to make as many unfounded generalizations as possible)

    1. Fire the author of this particular piece of 'journalism'.
    2. Stop whining about successful games. The consumers obviously like them.
    3. Stop trying to save the industry with 'journalism'. Only hard work and intelligence will get the industry out of any problems that it might have, neither of these are things that journalists are particularly good at so leave it to the people that have made the industry the success that it is today.
    4. Leave your attitude at home when you go to 'work'. Those who can make good games do, those who can't often end up as game journalists. If you don't like it, go make a better game.
  54. Did anyone else notice... by Sugar+Moose · · Score: 1

    the irony that an article complaining about all games being too "epic" is going to single handedly save the entire gaming industry?

  55. Anyone find it interesting... by Forum+Joe · · Score: 3, Interesting

    ...that he's criticising the best selling games of 2004-2005? One slashdotter was correct when he commented above that these industry commentators just want to push gaming back into a niche market. They can't handle the fact that it's grown into the mainstream.

    I mean, come on, lets look at what points he really has:

    #1 Stop Treating Women Like Whores
    At least he admits that television and movies have been doing the same for years, but no one has said that those industries should stop it if they want to be "saved". Why is computer gaming any different? Sure, he has a point, but I don't really consider it a problem until all games are treating women like sex objects. There's enough counter-examples out there (Resident Evil, Beyond Good And Evil, Perfect Dark, Final Fantasy X, etc) to not get worried yet.

    #2 Your Storylines Suck--Get New Ones
    Wait, what? Let me get this straight... He's ciriticising System Shock 2 and Half Life for having derivative storylines? Two of the most highly rated FPSs of all times, both having won many Game Of The Year awards, yet they both have derivative story lines. Oh I'm sorry, Mr "there is only one story in the world" you come up with something better. FPSs are exactly that, First Person Shooters. The story will always revolve around one man (or woman) because it's First Person, and until the technology for realistic squad AI or personal interaction came along, it was decidedly easier to reduce the human interaction. Besides, people who play FPSs don't want to be swamped by character interaction. A little bit, maybe, but mostly they just want to shoot things. So developers write story lines around that. Now, mister smarty pants, you develop an "original" story that involves one person, unravelling a mystery, without any character interaction. Go on, I dare ya! Chances are it's going to involve:
    a) Getting transported to an alien planet (Doom)
    b) Armageddon (Doom 2)
    c) A Killer virus (Pariah)
    d) Zombies (Resident Evil)
    e) Conspiracy Theory (Max Payne)

    If you can come up with a better reason why one man might be alone against the masses then suggest it. Until then, I think your argument is pretty weak. There are only so many story lines out there, especially for one lone soldier.

    #3 Enough with the Epics
    Oh. Sorry... Yes, you're right, we don't need anymore epic games. We need more mundane games where people do mundane things. Paperboy, anyone?
    We need less heroes? We need more "everyday people"? I'm sorry, but I'm an everyday person, and I play games for escapism. I play grand theft auto because I do things there I can't do in real life. I can't shoot cops, I can't fly helicopters, I can't ride bikes ten times faster than the speed limit. The last thing I want to do is play an everyday game with an everyday character. I find The Sims boring, though I understand its appeal. But I also think its a niche and more sim-like games will fail to succeed. Why on earth would I want to play a game about everyday people?
    Same as with the first example, if every game in the world were basing themselves on a heroic character that has to save the world, maybe I'd be worried. There are enough counter-examples not to worry.

    #4 Stop with the Spectacles
    This one's a bit iffy, and I do think some of the games he mentions have problems. Doom 3 is a classic example of too much work on the graphics and the engine and not enough on the gameplay. Sure it looks pretty, but I think the game suffers because of it. Halo 2 I haven't played, so I can't comment on, but in answer to one of the questions he poses on Half Life 2... Yes, I think it is a great game and the physics model complements the game experience rather than dominating it. Spectacles are great to enhance a good game, not to make a bad game into a good game. But that just comes down to basic game design "What makes a good game?" Developers shouldn't stop building spectacles, they should jus

    --
    Call Forum Joe, That's my name, That name again is Forum Joe.
  56. Correction: Top 5 ways to KILL video games by Anonymous Coward · · Score: 0

    Or at least that's what I think he should have called the article. Anyone else notice that most of the games he lists that make his "mistakes" are top games?

    His dream game: You play an average Joe with nothing to save, in a low-budget game with crappy graphics, and no T & A. Sounds like fun!

  57. Meh by JavaLord · · Score: 1

    top Treating Women Like Whores

    Why? It obviously works everywhere else. They aren't treated like 'whores' just because they are half naked (as are men in many games). Really, if you want to save the video game journalism industry get them off the hyper-feminist kick they have been on for the past 5 years.

    Frankly, nobody wants you here if you're going to make us all look like fools. Let's face it: the last thing we need is another Hot Coffee-style sex scandal, especially when this crap is so puerile and insignificant to begin with. Do we really have to corrode society just to sell a few thousand more units? Why don't we just show everyone naked and copulating and be done with it?

    Can't writers find anything different to whine about? Sex sells, it always has. There are plenty of successful games that don't involve sex, there are some that do. Just like any other form of entertainment. I don't know why these femi-boys feel the need to whine about this. If you think there is some huge feminist market out there, go make your game and strike it rich. Or more likely, go down in flames so I can laugh at you. Cookie cutter "fix the game industry" articles are even worse that cookie cutter games.

    Memo to game developers: Yeah, yeah, TV and movies struggle with similar problems, so maybe video game developers aren't the only evildoers here. Still, you can buck the trend--just look at Beyond Good and Evil, a game with a hip, normal-looking female lead character. You won't find any jiggle physics, crotch-thrusting or bikini splits there, just an average girl with average looks. HOW REVOLUTIONARY!

    Who cares, let the market decide what it wants rather than moral dictators. #2 Your Storylines Suck--Get New Ones

    Your article sucks, and is the same as 100 others, write an original one.

    Ok, so here's a big one. Why is it that half the games on the market begin with your character as the sole survivor of some mysterious holocaust? As you stumble over the bloody bodies and piece together the ghastly clues, you come to realize that--HOLY CRAP!--the spaceship/planet/laboratory was invaded by aliens/parasites/demons!!! This storytelling clich? can be traced to the original Doom (and further back to films like Aliens) and it used to be a truly novel approach. Now it's just evidence of a much larger problem, a massive creative malaise. Stop, please. Also please cease employing stories that revolve around parasites, killer viruses, or zombies (please note that Halo's Flood fit ALL THREE of those criteria).

    Because first person shooters revolve around gameplay, not storylines. Games revolve around gameplay more than they do storylines. Sure storylines help, but would you rather play a game with good gameplay and a bad story, or bad gamplay and a good story? Ideally you would have both, but if you had limited resources to put into only one, which would you choose?

    Memo to game developers:

    Memo to people writing about the video game industry. You are not insightful, and you keep spewing the same crap. Find something new to write about.

    #3 Enough with the Epics

    What do you want? A RPG about a hero who is a janitor and needs to clean 3 stalls before the end of the day? Stories _should_ be epic.

    And how about this radical thought: what if there were no heroes and no villains, just ordinary people doing the best they could under supremely tough circumstances?

    It's called real life.

    Or how about a Reservoir Dogs-style scenario where almost everyone's a bad guy? No more excuses!

    Ok, everyone be a bad guy! No half naked women though! How come you said bad guy? Why not bad girl? Well, a fully clothed bad girl.

    #4 Stop with the Spectacles

    Because we don't want better graphics. As a matter of fact, lets all go play combat from Atari rather than the next FPS game.

    You

  58. In Defense of Final Fantasy VII by CDMA_Demo · · Score: 1


    The article somehow pushes FFVII into its so called Chief Offenders: lists for:
    #3 Enough with the Epics
    and
    #5 Cinema is Sinful

    I am surprised Sidney Shuman goes so far as to criticize an epic for being an epic! Its like saying, "Enough with the 3D games, chief offenders: Quake 2, Doom 3". I am amazed! If you are interested in blaming a game (specially a Final Fantasy) for being epic to the point of boring, please vent your ignorant, tasteless, obvious criticism towards FF-X which was nothing but an epic movie that you play linearly as your jaws drop watching Rikku in shorts and the amazing animation that went into the summonings. You have obviously missed out the fun in Final Fantasy 7, Sidney, which is why you spend your not-so-productive-time writing articles like "Ten Ambiguously Gay Game Characters on Games.net" . How come articles written by trolls find place on slashdot as news?