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Why Do Computer Games Claim Lives?

Ektar wrote to mention an article from Chosun, a Korean newspaper, asking the question why do videogames claim lives? The article is in response to some recent high profile gamer deaths. From the article: "Apparently rare overseas, such cases make frequent headlines in Korea. Why? Experts point to the poor environment of the 'PC bang' or Internet cafes that have mushroomed nationwide. Generally dark and poorly ventilated, they cater to gamers who tend to smoke heavily. The bad air and light can increase the danger of sudden death, experts warn."

59 of 321 comments (clear)

  1. Seems obvious to me by gizmonic · · Score: 4, Funny

    From TFA:

    On Dec. 8, a 38-year-old man died suddenly after playing Internet games for 20 straight days at an Internet café, sustaining himself solely on instant noodles.

    I think we just nailed it in this case. What's the mystery?

    --
    WWJD?
    JWRTFM!
    1. Re:Seems obvious to me by IcySludge · · Score: 5, Funny

      We can safely assume they were NOT Ramen; otherwise the man would have been protected by His Noodly Appendage.

    2. Re:Seems obvious to me by assassinator42 · · Score: 3, Insightful

      So, he went 20 days without sleeping? Or hardly sleeping? I couldn't do that. It seems these deaths are at internet cafes. How about these people get computers and internet connections at home? It seems like it might actually cause the problem to become worse, but hopefully they'd actually remember to sleep at home.

    3. Re:Seems obvious to me by Green+Salad · · Score: 5, Funny

      ...that the mystery is "What game is still interesting after 20 days?"

    4. Re:Seems obvious to me by Anonymous Coward · · Score: 5, Funny

      I really hope it was a lack of sleep that killed him, and not the instant noodles, because if it was twenty days of noodles that did it, then I've only got a couple of days left to live.

    5. Re:Seems obvious to me by Traiklin · · Score: 3, Insightful

      actully they do have internet service at home, the only problem is it's cheaper to go to an Internet cafe which has up to date PC's and faster connections then you can get at home.

      what they are intended to do is close every now and then so shit like that doesn't happen...naturally they ignore the rule so they can get more money and when people die they just go "Not our fault" and move on.

      there's stricter laws in place now that force internet cafe's in korea to close at a certain time &/or kick people off computers after a certain ammount of time to try and help cut back on the rate dumbasses die...don't even try to defend these morons, 20 days of straight gaming, killing yourself cause people online betrayed you, killing someone cause they sold a sword in the game, they were all dumbasses plain and simple and the world is a better place now that they are gone.

    6. Re:Seems obvious to me by Anonymous Coward · · Score: 3, Funny

      none was, at the end he was playing minesweeper, as after 10 hours, he owed them $1,500 us and was told he had to pay when he stood up, so he just played till he died!

    7. Re:Seems obvious to me by Meagermanx · · Score: 3, Informative

      *Hums the Tetris Type A tune*

    8. Re:Seems obvious to me by Fishstick · · Score: 5, Funny

      >they ignore the rule so they can get more money

      If you're there for 20 days and then die, don't they get 'stiffed' on the bill?

      *ducks*

      --

      There is much cruelty in the universe, John.
      Yeah, we seem to have the tour map.

  2. The game did it. by nurb432 · · Score: 5, Insightful

    Gotta love the shift of responsibility.

    I take it the game just reached out on its own volition and killed the people?

    Thats as bad as saying "the SUV ran over the child", or " a gun shot the teller during the holdup".

    Cant anyone take responsibility for their own actions any more?

    --
    ---- Booth was a patriot ----
    1. Re:The game did it. by Anonymous Coward · · Score: 5, Funny

      Ok, I ran over the child in my SUV after I shot the clerk with a gun.

      You people just won't let me forget about that, will you?

    2. Re:The game did it. by TubeSteak · · Score: 4, Insightful

      In these people's cases, I think it's fair to say the game did it to them. They're kinda like a lab rat pressing a lever to get more cocaine.

      Like the majority of gamers I know I've occassionaly gone without a night's sleep because i was up gaming. These guys are doing the same thing... but to an extreme.

      Fundamentally, it's a compulsion just like gambling, food, drugs (alcohol/harder stuff) or sex can be.

      And most of the aforementioned things aren't usually considered to be 'addictions' until they begin having a negative effect on your life.

      Games are to those gamers, what heroin is to a junky. And they ODed.

      --
      [Fuck Beta]
      o0t!
    3. Re:The game did it. by cnettel · · Score: 3, Interesting
      Well, maybe the game didn't, but obviously the gamer's love for (or obsession with) the game DID.

      I think the situation is similar to several possibilities to die from drug use, where the real reason for death is not a physiological reaction outside the brain, or even a brain collapse, due to the substance, but rather the fact that the substance keeps you from keeping yourself in a living condition.

      As I noted in another comment, this seems to be connected to the cafe gaming environment, which maybe makes the enjoyment more intense (or whatever, I don't really know). If it is that way, then we can just ask(/regulate) the shopkeepers to pay some attention to what their customers are doing.

      If a game was released that really, with total certainty, made anyone who played it so obsessed with it that IV feeding always ended up as the only option, then I would think it would make total sense to stop it. It's not unreasonable to think that it would be possible to create something that triggered the general human nervous system that intensely, either.

      Before that, it's a matter of distributing the blame. It's reasonable (without more detailde information) to place most of the blame on the poor suckers who died, but that doesn't mean that everyone who would have been able to do something about it, but didn't, should feel good about themselves. If, for example, a MMORPG allows continous login for 48 hours, that sounds like a stupid idea, even from the simple "stop the bots" perspective. If it can stop one or two involuntary suicides, that's quite nice, too.

    4. Re:The game did it. by Kohath · · Score: 2, Insightful

      If you're addicted to something, it may not be your fault ... but it's your problem. And you're responsible to get the problem fixed. No one is required to help you or make it easier for you.

      Our society of no responsibility (created by lawyers, so they can make money off of every single thing that harms a person, every time it happens) allows addicts a whole range of excuses they can use instead of fixing the problem.

    5. Re:The game did it. by Bogtha · · Score: 2, Insightful

      I think it's fair to say the game did it to them. They're kinda like a lab rat pressing a lever to get more cocaine.

      Lab rats don't have the intelligence to say to themselves "You know what? Maybe playing a game for twenty days straight isn't a good idea". Human beings do. Or, at least, if they don't, maybe it's a good thing that they get chucked out of the gene pool.

      The grandparent had a point. Why shouldn't we hold these people responsible for their own actions? They aren't rats, they are people! If they are too mentally retarded to be able to figure out when something is hurting them, perhaps they should be in an institution. Being as dumb as a rat qualifies as mental retardation to me.

      --
      Bogtha Bogtha Bogtha
    6. Re:The game did it. by TubeSteak · · Score: 4, Insightful
      Drug use can instill some very very low level urges in a user.

      Even after you've weened a druggie off the physical dependence they had on their drug of choice, you still have to deal with the psychological dependence.

      Former users get cravings just from walking by a building they used to do drugs in, or seeing a person they used to hang out with while doing drugs.

      A psychological dependence is much harder to break.

      And you're responsible to get the problem fixed. No one is required to help you or make it easier for you.
      I'm not sure what country you're from, but some countries have this concept of 'the public health'. You might be shocked to know that in some countries, accepting addiction is not something that the government considers to be in the best interests of 'the public health'.

      Not to mention when the destructive behaviors that addicts begin to manifest start spilling over and affecting other people. So while nobody is required to help you, and it is your problem, it is in society's best interest to keep you from wreaking havoc on other people's lives.

      People like you deserve to get held down and injected with heroin. It might not be your fault you're addicted, but let's see how easy it is to fix your problem .

      FYI- Nicotine is more addictive than most if not all street drugs. Some people quit and some people can't.
      --
      [Fuck Beta]
      o0t!
    7. Re:The game did it. by Crash+Culligan · · Score: 2, Interesting
      Our society of no responsibility (created by lawyers, so they can make money off of every single thing that harms a person, every time it happens) allows addicts a whole range of excuses they can use instead of fixing the problem.

      Hey, let's call these people irresponsibility addicts! Then we can blame the lawyers for getting them hooked on quick money for being irresponsible!

      On a slightly more serious note, therein lies the whole philosophical conundrum: to prevent what appears to be an easily preventable tragedy, the one person whose actual responsibility it is to prevent it has no desire to do so. At that point, people start wringing their hands and saying someone else should take up the responsibility instead. And it's unconscionable that nobody should handle the problem, because it appears so preventable.

      That, sadly, is the keystone for the founding of the nanny state. That's where the state gets invited in to watch for people doing this one thing irresponsibly. And while they're there, someone will almost certainly reason, they could watch out for this other thing, and maybe those things as well. It's people thrusting power and responsibility onto the state, and the state is only too happy to receive it.

      And the ultimate twist? Those people who want the state to protect the irresponsible are themselves giving up responsibility for whatever the problem may be.

      --
      You cannot truly appreciate Dilbert until you read it in the original Klingon.
    8. Re:The game did it. by Pyrion · · Score: 3, Interesting

      Except in the case of video games, as with all other "addictions" that don't rely on foreign substances, it's completely your fault.

      Why?

      Simple. There's no foreign substance being ingested, inhaled or injected. If there are any chemicals being consumed within your body perpetuating the "addiction", they're also chemicals being produced entirely within your body. That's assuming it's a chemical addiction in the first place.

      If it's merely psychological, then only you hold responsibility for what goes on in your head.

      --
      "There is much pleasure to be gained from useless knowledge." - Bertrand Russell.
    9. Re:The game did it. by TubeSteak · · Score: 5, Insightful

      Once you break the physical addiction, you still have a psychological one to deal with.

      That is the reason that most addicts go back to using. Not because their body craves sex/drugs/gambling/food but because they can't quiet the mental urge which is constantly saying "i want it."

      Yes, some people can quit cold turkey without ever looking back, but some people can't. Not because they're weak willed, but because their brain is wired funny.

      I wonder how many of the people opening their mouths and saying "addicts should be responsible" have actually had to deal with an addiction in their own life. Or watch someone very close to them do self destructive things & refuse to stop

      And I don't mean "i crave chocolate," I mean "I weigh 500 lbs, why can't i stop eating" or "I look like a skeleton, why can't I stop taking meth"

      These people aren't stupid, but they usually do benefit from AA/SA/NA at the min and institutionalization at the most extreme.

      --
      [Fuck Beta]
      o0t!
    10. Re:The game did it. by Karlb · · Score: 5, Insightful

      He escaped.

      --
      When all else fails, you've won.
    11. Re:The game did it. by Bogtha · · Score: 2, Interesting

      I wonder how many of the people opening their mouths and saying "addicts should be responsible" have actually had to deal with an addiction in their own life. Or watch someone very close to them do self destructive things & refuse to stop

      As it happens, you're talking to somebody whose mother just completed a detox programme last week for alcoholism. She recognised she had a problem, and she did something about it. She needed help dealing with that problem; she was physically addicted, and going cold-turkey is dangerous for alcoholics (it can bring on seizures, etc). But she did something about it. That's a totally different scenario to having a problem and ignoring it until it kills you.

      --
      Bogtha Bogtha Bogtha
    12. Re:The game did it. by ToasterofDOOM · · Score: 4, Funny

      No more Grand Theft Auto for you mister!!!

      --
      I am Spartacus
  3. Life claims lives by G4from128k · · Score: 5, Insightful
    Why does this surprise anyone. Everything in life "claims lives." Driving claims lives. Taking a bath claims lives. Sitting on the couch claims lives.


    I'm not even a gamer and I can tell this is just another example of sensationalist journalism.

    --
    Two wrongs don't make a right, but three lefts do.
    1. Re:Life claims lives by DigiShaman · · Score: 2, Insightful

      I'm not even a gamer and I can tell this is just another example of sensationalist journalism.

      Because. Sensational headlines sell media. Look to none other than human nature. Fact is people don't want to look at mortality face on. We all live on the roulette wheel of chance, yet it's far more comforting to exclude one's self from the equation when in fact they themselves are at fault for their own demise. Not surprisingly, the truth hurts and thus becomes a sensational rude awakening that draws attention to the populous.

      --
      Life is not for the lazy.
  4. Cause of death: Darkness? by Caspian · · Score: 5, Insightful
    The bad air and light can increase the danger of sudden death...

    Um... darkness isn't deadly.
    --
    With spending like this, exactly what are "conservatives" conserving?
    1. Re:Cause of death: Darkness? by MonkWB · · Score: 2, Funny

      That depends on if your playing an RTS or an FPS.

  5. Because it gets reported by damiam · · Score: 4, Insightful

    People die all the time while laying in beds. No one publishes an article every time it happens, wondering "why beds claim lives". Yet every time someone dies while playing a game, it's big news. Never mind that they've chosen to go for days without eating, drinking, or sleeping; apparently it was the game that killed them.

    --
    It's hard to be religious when certain people are never incinerated by bolts of lightning.
  6. Average gamer? by baryon351 · · Score: 3, Funny

    > they cater to gamers who tend to smoke heavily. The bad air and
    > light can increase the danger of sudden death, experts warn.

    And this is different to the den of the average console gamer how?

  7. Why? It's obvious by Eli+Gottlieb · · Score: 5, Insightful

    Videogames claim lives because the government wants to regulate video games.

  8. It's next on the list by Kohath · · Score: 4, Insightful
    Because dying of disease, infection, drowning, poisoning, hunger, thirst, and/or war is now rare.

    The longer you live, the more likely you are to die of something new. The newer it is, the more likely it gets your dead self in the newspaper.

    The more hype it gets in the news, the more people think it's more significant than getting hit by a car or falling out of a tree.

    Someone cries on TV. Lawyers get involved. New laws are passed that prohibit things. Life becomes a little less worth living. People resort to videogames to escape. And then...



    Maybe someday, we'll wise up and just allow people to make their own choices.

  9. Re:oh noes the gamers are dying by Parham · · Score: 2, Insightful

    I need to disagree with your comment. Hundreds of adults die on freeways out of MILLIONS. If the same begins to be true for gamers (from poor nutrition, hygiene, etc), then it certainly is a crisis. From TFA, someone who plays games for 20 days straight in a net cafe, REALLY does have a problem. If cases like this grow around the world, then it is a problem.

  10. Anyone sitting in front of a computer by IAAP · · Score: 2, Insightful
    While death due to game addiction is still rare, many PC game players suffer from disorders of the musculoskeletal system related to repetitive strain such as pain in the wrist, shoulders and lower back

    Anyone would get that way sitting in front of a computer that long. I do. Why blame games exclusively?

  11. They were low level players. by joelsanda · · Score: 5, Funny

    All good gamers know that you play until your hit points get low, rest, then come back. The period of time between resting grows longer as you level up.

    --
    The Luddites were ahead of their time.
  12. More anti-game hype and idiocy by deacon · · Score: 4, Insightful
    From the summary



    Generally dark and poorly ventilated, they cater to gamers who tend to smoke heavily. The bad air and light can increase the danger of sudden death, experts warn."

    So the games themselves do not cause death. Instead, and unhealthy environment, poor nutritional habits, and general Lard-assed-ness cause death.

    Who knew?

    Next we will discover that video games don't make you kill others, and that guns just sit there unless some picks them up and uses them.

    What is this, Masters of the Obvious week?

    Feh.

  13. Compulsive Behavior by Trailwalker · · Score: 2, Insightful

    I've seen several of these stories. The "victim" plays games to the exclusion of everything else.

    He neglects small health problems until they become life threatening. Lack of sleep, malnutrition, etc. add to these health problems.

    Suddenly, one less gamer.

    Any compulsive behavior could possibly lead to one's death.

  14. It's not the games... by Voltageaav · · Score: 3, Funny

    It's the radiation from the monitors that killed them. Everyone stay away from computers, they'll kill you! No, wait! I'm on a computer! Aahhh!

    --
    Someone save me from this sanity.
  15. The real connection by Trigulus · · Score: 3, Insightful

    People commit suicide for many reasons. Most of them stupid (loss of love or wealth, failing at something) The gamer suicide probably stems from an unusually strong emotional investment and the subsequent loss of or failure at that which they so irrationally care so much about. It is no different than someone committing suicide over the loss of a girlfriend/boyfriend or for the older the loss of a job. The fact that it was gaming related is just a novelty.

    --
    If something exists that does not need a creator (god) then why must the cosmos need one?
  16. Extremists by Tiberius_Fel · · Score: 2, Insightful

    As with anything, there are extremists in video games. Yeah, video game extremism is a little less written about than say, religious extremism, but there are some people who take everything to the extreme. And doing anything to the extreme can lead to serious injury or death, be it gaming, drinking, sports, what-have-you...

    --
    Join the Empire! http://www.empirereborn.net/
  17. Incorrect by darkstar949 · · Score: 4, Funny

    It is pitch black. You are likely to be eaten by a grue. I rest my case ^_^

  18. Why do computer games claim lives? by AutopsyReport · · Score: 2, Funny
    --

    For he today that sheds his blood with me shall be my brother.

    1. Re:Why do computer games claim lives? by queenb**ch · · Score: 2, Insightful

      Do we blame cars when people die in accident? No, we blame the drivers. Do we blame the knife when we accidentally cut ourselves in the kitchen? No, we blame our own carelessness. I fail to see why the death of some goober who refuses to eat, to drink, to bathe, and to otherwise care for himself is the game's fault. Herion addcits always blame the drug and never themselves for their addiction. Addicts of all types fail to take responsibility for their actions as well as the consquences of those actions. It's part of what makes an addict an addict in the first place. Ask anyone who's ever had to deal with one. It isn't until they can admit that they are responsible that they will seek help. I find more than a hint of this type of thinking in blaming the video game for the gamer's death.

      Everyone else is *always* at fault. What a load of crap! It's not like someone held a gun to any of these guys heads and said, "Sit here and keep gaming." It's the stupidest thing I think I've ever heard. While it is curious from a social psychology perspective, it really isn't newsworthy. I think it is research worthy though. We should find out what motivates these people and see if there isn't some medication or therapy that can help them before they manage to do themselves in by gaming. My personal suspicion is that there is some sort of OCD or other mental illness at work here, perhaps even something that might be easily treatable. Where, I ask you, are the university psychology departments stepping up to research what causes this?

      The real shame here is that the owners of these places don't chase these fools off. Drunks get cut off by bar owners, because they lack the good sense to cut themselves off. Since this also seems to be the case with some of the gamers, why not cut them off in the same way? Since they all obviously have computers with internet connections, it should be easy enough to manage - fairly trivial in fact. Surely it would be in their best business interests not to kill off their best patrons. I've worked on demanding projects that called for an intense schedule and we always follow what we call the 1-2-5 rule. That means you get one bath, two meals (and no, stuff from the vending machine doesn't count) and at least 5 hours of sleep out of every 24 hours. Anyone caught in violation of the 1-2-5 rule is packed off to rectify their violation immediately and not allowed to return until they have done so.

      2 cents,

      Queen B

      --
      HDGary secures my bank :/
  19. Why do computer games claim lives? by SmallFurryCreature · · Score: 4, Insightful
    Well eh they don't?

    There was a time cars claimed lives. This was in the day when it was thought that having a sharp metal pin aimed at the drivers chest and directly connected to the front of the car was a good design feature. Same with regular glass windows and nice sharp metal knobs. Saves you the worry of how to get out of your vehicle after a crash I suppose.

    In that way cars killed their passengers although the more accurate claim would be that it was the designers of the car that killed the passengers.

    You can say that smoke claims lives (smoke as from a fire) but this again is a fairly direct form. You would not say that love claims lives despite the fact that an awfull lot of people commit suicide over a broken heart.

    It is not the gameplay that killed them. If say you were playing a DDR game that just kept getting more and more intense until the user falls dead THEN the game would claim lives. If you played fear and got so scared you suffered a heart attack THEN the game would have claimed a live.

    Just taking bad care of yourselve is not the games fault. Sitting motionless in a chair eating bad food is not restricted to gaming. Just ask your average soccer widow.

    All these guys seemed to have neglected their body for a prolonged time and were probably not the most healthy in the first place.

    One article claimed the 38 year old male in question had existed on a 20 day diet of instant noodles. Eheh and before? Because I know from personal experience that the body can live a lot longer then that on instant noodles. I am willing to bet a few bucks that before he wasn't exactly a 2fruit+veg a day man either. So the real newsstory is, man who neglects his health totally does not live to a ripe old age (38 was once an advanced age for a human to reach)

    The other has someone having a 9 hour gaming session? Well I doubt anyone would be able to do that without having to pee and even then so what? I done far longer sessions. Perhaps this person was not the most prime example of the human species? If 9 hours in chair kills you then all this proves that darwin was on to something. You know there are people out there who for fun do 12 hour marches? What about pole-sitting contests?

    Nah I am afraid that as I read these stories it is just, not very healthy person dies doing something to extreme. I had an elderly neighbour who died going to the toilet (yeah how do you like to discover that eh?) Apperently the "pressure" caused a bloodvessel (internally) to burst and she bled to death. Going to the toilet is bad for you? No she just was old and that was her time. If it hadn't been then it would have been if she had bend down to lift something heavy. Sad but that is live. No need to make a headline off it.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  20. Re:If living on instant noodles is deadly by shawb · · Score: 2, Interesting

    20 days without sleep could be deadly, though.

    --
    I'll never make that mistake again, reading the experts' opinions. - Feynman
  21. Re:IQ, addictive personalities, and Korea by Arcys · · Score: 5, Insightful

    You can't compare IQ across populations. IQ is standardized on a population and then only predictive on that population. If the test had of been standardized on African-Americans, Asians would score below 100. Its all down to how good your culture is at answering the IQ questions picked. The source you picked is a bit suspect as at least one of the authors seems to have a racist agenda.

      " In 1991 I extended my work on race differences in intelligence to other races. I concluded that the average IQ of blacks in sub-Saharan Africa is approximately 70. It has long been known that the average IQ of blacks in the United States is approximately 85. The explanation for the higher IQ of American blacks is that they have about 25 per cent of Caucasian genes and a better environment." is a quote from R. Lynn's web page, and this is no where near the most blatant.

    Now I suspect you didn't go far enough in your research to find this, but just remember that IQ has long been used to justify racial superiority. When ever you see a cross cultural comparison based on IQ please consider the source.

    As for the rest of your post, as a psych student I would be very interested to see the correlation between intelligence and obsessive behaviour (of any kind). While it is a stereotype that more intelligent adolescents play video-games, I would need evidence to show that there is any causal relationship.

  22. Cigarettes and alcohol by forgoil · · Score: 4, Insightful

    Take a look at home many gamers there are out there, then look at how many of them die from these kinds of situations. Not that terribly many, right? Now take a quick peak at two of societies most common forms of entertainment, nicotine and alcohol (for those cultures who don't subscribe to those particular poisons, I leave it up to the reader to substitute). How many people dies every year because of those two? And not just from the direct causes (alcolism / lugn cancer) but from side effects such as the users killing others.

    So the point is, games are far less dangerous than alcohol and nicotine. Fix those problems first instead of whining about obvious cases of mental illness where society is unwilling to find and treat the people who are sick.

    Now move along, nothing to see...

  23. Its not the games that kill, its the life-style by Zantetsuken · · Score: 2, Insightful

    I admit, I stay up until 4 or 5 in the morning playing PC games, but then I go to sleep for the normal 8 or 10 hours a person would sleep and get up at 2 or 3 in the afternoon. However, what these people are doing is completely different, they stay up non-stop, for days and even weeks on end. Of course staying in a room with bad ventilation and a bad air supply (smoking) will cause asphyxiation, and of course staying up for days on end will drain your energy to the point where you can't move.

    My point is, its not the games that kill, its the life-style that these people are living.

  24. Darkness is Deadly! by FreyarHunter · · Score: 5, Funny

    <i>It is pitch black. You are likely to be eaten by a grue.</i>

    http://en.wikipedia.org/wiki/Grue_%28 monster%29

    --
    Empathetic-- 94% You tend to walk in someone else's shoes a hundred miles before pointing a finger.
  25. Obligatory Soviet Russia remark by icydog · · Score: 2, Funny

    In Soviet Russia, games kill YOU!

    Err...

  26. People need to take responsibility by Pedrito · · Score: 2, Insightful

    ... for their own actions. I mean look, video games can, for some people, I suppose, be as addictive as drugs. Liquor companies are no more responsible for alcoholics than video game publishers are for video game addicts. That is to say, neither video game publishers nor liquor companies are responsible. In the U.S., we've been building this culture of "it's not my fault." Cigarette companies are sued for people dying from smoking, McDonalds is sued for people pouring hot coffee on themselves or getting obese from eating their food.

    I'm a big believer in Darwinism and the "not my fault" culture goes completely against it. It's like those stupid warnings on hair dryers that warn you not to use them in the shower. If you protect idiots long enough, they'll breed. That's bad. If a guy is going to spend 20 days straight playing video games and eating noodles, then he should die. There's obviously something very wrong with his genes and that's not a trait you want to pass on to the next generation.

    That might sound cold and heartless, but to some degree, you need to be able to follow a basic instinct to survive or you need to be pulled from the gene pool. Protecting all these people from themselves actually encourages bad genes to propagate and it actually hurts the race as a whole.

    Oh well, guess I'll get off my soap box, but I just wish people would start taking responsibility for their own lives and stop blaming their bad habits on everyone else.

  27. Re:oh noes the gamers are dying by belial · · Score: 2, Informative

    Actually, it's not "Hundreds", it's "Tens of Thousands". Cars _are_ dangerous.

    In 2002, 48,000 people died on the road. Your yearly odds of dying a transportation related death are about 1 in 5,953.

    Your odds of dying as a car occupant are about 1 in 17,625

    Strangely enough, you're more likely to die of falling down, poisoning yourself (accidentally) or shooting yourself (intentionally)

    http://www.nsc.org/lrs/statinfo/odds.htm

  28. Re:IQ, addictive personalities, and Korea by Raindance · · Score: 4, Interesting

    I'm not racist, I don't think IQ means anything incredibly important and I'm sure it's not the whole picture, and I think your response was lacking. Given that, here's my response.

    You can't compare IQ across populations. IQ is standardized on a population and then only predictive on that population. If the test had of been standardized on African-Americans, Asians would score below 100. Its all down to how good your culture is at answering the IQ questions picked.

    That's a pretty bold, sweeping assertion. IQ tests aren't perfect, but neither are they arbitrary. I'm going to call you on that. Do you have any sources supporting this? Especially given that ACT/SAT/GRE are largely IQ tests?

    The source you picked is a bit suspect as at least one of the authors seems to have a racist agenda.

    I won't apologize for a racist, if that's what he is (it's hard to tell), but the fact remains that this is an interesting question, he's one of the few compiling any sort of statistics, and I don't think you've made a good case on why his statistics are invalid. If you have counter-statistics, I'd love to see them. Basically, I think you might be attacking your stereotype of the misinformed racist layperson. I can understand that, since this is a touchy subject, but it's also an interesting subject if we can find a good way to discuss it.

    Now I suspect you didn't go far enough in your research to find this, but just remember that IQ has long been used to justify racial superiority. When ever you see a cross cultural comparison based on IQ please consider the source.

    I appreciate your point (though I think your suggestion that I "didn't go far enough" in my research was inappropriate- you don't know me, and I'm not calling your credentials into question), but taking this stance hinders any serious discussion about this issue. I don't conflate IQ with superiority, and acknowledge IQ has been mis-used in the past. It's also not what most people think it is, and isn't the whole picture of a person. *But* I think the burden is on you to prove that IQ measures *nothing* given the amount it's used in our society. The military uses extensive IQ testing, and ACT/SAT/GRE tests are basically IQ tests.

    As for the rest of your post, as a psych student I would be very interested to see the correlation between intelligence and obsessive behaviour (of any kind). While it is a stereotype that more intelligent adolescents play video-games, I would need evidence to show that there is any causal relationship.

    I find this response a little too dismissive. But to respond, I think though there is little non-anecdotal data on this subject to date, there is plenty of anecdotal data, as you mention, and examining the lives of famously successful intelligent people (i.e. Newton, Einstein, Kant) showcases obsessive tendencies. Conflating "famously successful intelligent people" and "intelligent people" to make an anecdotal argument certainly isn't a bulletproof argument-- but personally it's more than enough to suggest that someone should study this. China, however, has to make immediate and important predictions on how their population will react to online gaming, and I think they'd be foolish to rule out a genetic component which is also correlated to IQ out of hand, given the (ample anecdotal) evidence.

    If you put serious thought into a response, I will respond.

  29. Re:Well, Korea... by kalayq · · Score: 2, Interesting
    From what I have seen, Korean society compared to North American society is a lot more fast paced. (I currently live in Korea) This faster pace of life is pushed on by a very high level of competition between people. My Korean friends tell me that they play games to relieve stress and get away from their busy life for a bit. I personally believe that the competition and high level of stress, push a few people to become MMORPG addicts. The deaths may be helped by the addiction, but I believe that these people had other health problems to begin with.

    Just a note about the instant noodles here. MSG and other flavouring chemicles are still used liberally in the instant noodles. I wouldn't be surprised if these chemicles did a fair amount of damage to the deceased's body.

  30. What life ? by XPulga · · Score: 2, Funny


    This is nature's way of telling the guy that anyone who plays a videogame for 20 hours straight DOES NOT HAVE A LIFE.

  31. chlorine by briancnorton · · Score: 2, Interesting

    You know, if games, much like smoking, overeating, narcotics, and STDs throw a little chlorine in the gene pool, what's the problem? We're all ultimately better off that they aren't breeding.

    --

    People who think they know everything really piss off those of us that actually do.

  32. Re:IQ, addictive personalities, and Korea by Arcys · · Score: 2, Interesting

    I never meant to suggest that you were racist. I may have come across badly. I was pleased that you cited a source, and that I could follow it up. I do not think that you are racist because you, in good faith, cited a source of someone of questionable motive.

    The IQ test, (Often the Weschler Adult Intelligence Scale) is a standardized test. When you standardize on a population you reject questions that produce both a low or high score. When applied to a population that is different from the standardized one, some of the questions that they would have performed well may have been rejected.

    The best example of how this can be done is to take repeated IQ test. When you do this you will learn how to write these tests, and your score will improve accordingly. You are no longer representative of the standardizing population, and so the validity of the test has been reduced.

    It is fairly safe to assume that the military uses tests that are standardized on the population that they are recruiting from. As for the SAT/GRE and all those other tests. They aren't intelligence tests, what they do is predict performance in a particular environment. When you don't perform well on a SAT because you aren't a member of the standardized population, you still will have the same problems when you try and perform in the target environment.

    Don't get me wrong I wasn't saying that IQ tests are useless, just that they lose validity across cultures. As for the arbitrary, well intelligence is a bit hard to pin down. As such any definition of IQ has some parts that are arbitrary. What IQ does more than anything is test performance in the western style academic and work place environments. As such it is only an intelligence test as far as those are correlated.

    As for the second part of my post. I wasn't trying to be dismissive, I was just interested if you knew of any links.

    Finally, for the citations, well sorry but my library access is down so I can't look at any real sources right now, but I did get help from my 1st year psych book. None of the others I checked even mentioned IQ.

  33. How many pople has beer killed? by cobras2 · · Score: 2, Interesting

    >As I noted in another comment, this seems to be connected to the cafe gaming
    >environment, which maybe makes the enjoyment more intense (or whatever, I don't really
    >know). If it is that way, then we can just ask(/regulate) the shopkeepers to pay some
    >attention to what their customers are doing.

    Then again, I think the exact same thing is true of a bar. Why is it that all these people can go to the bar, and get drunk (with the bar's staff being quite happy to continue shelling out more drinks as long as the cash keeps coming in), and then once the customer is completely drunk, they walk out to their car, and on the way home they run into and kill someone.. and none of the blame goes to the bartender..?

    I'm not saying it's all the bartender's fault - on the contrary, it's the drunk's fault for getting drunk. But if anybody (read: the bartender) cared about either the drunk or the person he killed, they either wouldn't have let the guy get totally drunk in the first place, or at the very least would have tried to make sure the guy took a taxi home or something.

    It seems to me it would be a little like a gun store owner seeing two guys get into a fight out in front of his store, and then one guy ducks out of the fight to come into the store and buy a gun... and the owner sells it to him. Sure, it's true that the guy who then proceeds to leave the store and shoot the other guy he was fighting with is the one responsible for the death. But the gun store owner knew what he was going to do with it, so shouldn't that count as being accomplice to murder or something?

    I don't have a problem with beer, or guns, or video games.. if you use them properly. And people only start dying from them when you *don't* use them properly.

    --
    Early bird may get the worm.. but the second mouse gets the cheese.
    1. Re:How many pople has beer killed? by agraupe · · Score: 2, Interesting

      I'm not sure exactly where you live, but here in Canada, a bartender or other server of alcohol (if you are, for example, serving alcohol to party guests at your house) can be held responsible for overserving if the drinker in question goes and kills himself or someone else. That's why a lot of bars insist that you give them your keys when you start drinking.

  34. Re:Sleep Deprivation by Nick+Kirven · · Score: 2, Interesting

    I've done seven. No sleep, no food, and drinking nothing but coffee and booze. The light show near the end was freakin' amazing.

    --
    - nk
  35. Re:Sleep Deprivation by rjshields · · Score: 2, Funny

    Sleep deprived people shouldn't attend firework displays. They're a hazard to others as well as themselves.

    --
    In this world nothing is certain but death, taxes and flawed car analogies.