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GP2X Surpasses Expectations

Harry Trotter writes "Gameparks GP2X Linux Based Console had a lot to live up to with Some amusing boasts from Gamepark, but it has lived up to its pre-billing rather well with great ports of commercial games and emulators such as Mame, Vice (Commodore 64), NeoGeo CD, Duke Nukem 3D, ScummVM and another 150 more releases so far, all of which can be followed at GP2X News & GP32 Xtreme. The Open Source Development of this console has ensured a following that will keep the console alive for years to come."

195 comments

  1. Long term viability? by dada21 · · Score: 5, Insightful

    I'm sure this is a slashvertisement, but this is a very cool device. I hope that they can profit where other gaming manufacturers don't: from the hardware itself. Not placing a financial income take in future sales of games is sort of odd, but it makes sense that someone has to try it. Doing so in an OSS sort of way is REALLY bizarre from a competitiveness perspective.

    I'll buy one or a dozen of them just as a show of faith. Many of my friends with kids could use an introduction into the great games of my time -- if only someone would make Mattel's Utopia, then I'd be happy.

    A few questions that I didn't see on the site:

    1. Is it Mac compatible? I assume it is just a basic Mass Storage device on the USB chain.
    2. Does anyone have a link to the actual technical specs? I can't find anything on that site about the tech specs, other than the ARM processors.
    3. How bright is the screen and how do they get 10 hours out of 2 AA batteries?
    4. What is the estimated profit margin per unit? Is the price enough to keep them solvent AND address tech support concerns?
    5. Is 320x240 enough? I'm an Action Quake 2 addict, but not sure I can play on 320x240.
    6. Can they hire a grammar and spell checker? :) It keeps trying to install the Korean fonts, so I guess they might have an excuse. Bad Engrish is acceptable in some situations. (Do not click this link if you need to be silent in a cubicle, FWIW.)
    7. Does anyone want to go in with me to pick up about 100 of these so we can save shipping and make a few bucks on our friends?

    I'm pretty happy with the HP iPAQ I received for Christmas, but I'd love to screw around with this thing. Great, another freaking device I'll need a pocket for. I still can't see how they'll be able to fix bad units and support their customers merely on profit from the console sale, but if its built properly and an open source support community props up around it, anything's possible.

    1. Re:Long term viability? by Anonymous Coward · · Score: 0

      if the fucking n770 from nokia wasn't so underwheliming [no 3g and therefore no carrier deal making it affordable] and expensive i would prefer the touch interface, [native bluetooth and wifi] and bigger screen for that

      also i would prefer the xgp but its all hype and no shipped models and no native linux [updated GPOS running - probably updateable].

      all in all, lets usport a great open linux console which comes with an open sdk for many platforms -- imagine how much better for kids this is than a psp!.

      imagine it being able to run all sorts of sourceforge apps t odo some pda stuff

      the nintendo DS linux guys are swimming upstream and getting nowhere whicle v-pocket will be out soon on the DS giving PDA like features.

      www.gp2x.co.uk is the english distributors site which may help you!

      very freindly, very busy people who have really helped in making sure the the gp2x is as successful as possible.

      [i am about to buy as many as i can from them]

      i would like to see universoty game developemnt societies get as many.. but the guys at my college are not insterested

      XNA losers the lot of them

      www.gdsleeds.com

    2. Re:Long term viability? by Nyago · · Score: 5, Informative

      As a new GP2X owner, I can answer some of these questions.

      1. Is it Mac compatible? I assume it is just a basic Mass Storage device on the USB chain.

      You assume correctly. An SD card is required though.

      2. Does anyone have a link to the actual technical specs? I can't find anything on that site about the tech specs, other than the ARM processors.

      links to tech specs (gp2x wiki)

      3. How bright is the screen and how do they get 10 hours out of 2 AA batteries?

      The screen is bright enough. It's similar to the original GBA SP screen (though it looks horrible currently - I assume this can be fixed with firmware upgrades). Also, they don't get 10 hours of battery life. They promise to somehow increase it with firmware upgrades (by reducing processor utilization, I believe)

      The rest I can't answer - but for #7. Too bad I own one already. ;)

      --
      Reality is fluffy!
    3. Re:Long term viability? by tepples · · Score: 1, Interesting

      Is 320x240 enough? I'm an Action Quake 2 addict, but not sure I can play on 320x240.

      If it's not, they could render at 3 times width and then do ClearType.

    4. Re:Long term viability? by mnemonic_ · · Score: 1

      5. Is 320x240 enough? I'm an Action Quake 2 addict, but not sure I can play on 320x240.

      Good luck playing Quake without a mouse.

    5. Re:Long term viability? by AKAImBatman · · Score: 2, Informative

      Cleartype is a font rendering technology, not a cool way to resize images. It works on the idea that the text will be a solid color on a solid background. Throw an image at it and Cleartype will do absolutely nothing.

      320x240 is a little grainy for a 17" screen, but it should look just fine on a 3"-5" screen. You'll never even notice the low resolution because the pixels are so small. IIRC, Quake II should have no problem with this resolution as it was designed with such ModeX's in mind. SuperVGA was fully supported, also, but it wasn't required.

    6. Re:Long term viability? by dada21 · · Score: 2, Funny

      Holy crap no mouse. Yeah, forget that :)

      I can see how they manage to sell them for sub-US$200 now.

    7. Re:Long term viability? by edwdig · · Score: 4, Informative

      Just a few thoughts in response to your questions.

      The GBA got 20 hours out of 2 AA's, I'll believe 10 hours for this system. It's got a lot better hardware than the GBA, but it's got several years of technology evolution to help reduce the power usage.

      Google searching found these specs as one of the first hits: http://www.killerredcar.com/?p=news/2005-12-28-22- 18-05,%20Gp2x%20Review

      To give you an idea of resolutions, the GBA is 240x160. I think the DS is 256x192 for each screen. Most N64 games ran at 320x240, with a few at 640x480 (and usually only with the RAM upgrade). I think most PS1 games were 320x240 as well.

      BTW, most game manufacturers do profit from the hardware. It's only those that are desperate for marketshare that don't (Microsoft and Sega with the Saturn). But in the end there's much more money to be made from games.

    8. Re:Long term viability? by dada21 · · Score: 1

      Actually, I loaded Q2 on my PDA and wasn't that impressed. QVGA at 4" for video is fine, but for gaming I really think higher resolution gives you a lot more access to ultrafine aiming, especially at far distances. Of course, this is all basically useless on a small form factor console anyway. Some games just need big screens and fast processors. The comment I made about Mattel's Utopia is valid as I believe the resolution was around 200x100 (or less) and we played the game for hundreds of hours over the years.

    9. Re:Long term viability? by tepples · · Score: 1

      It works on the idea that the text will be a solid color on a solid background.

      And what is the silhouette of a polygon in a Quake model?

      Throw an image at it and Cleartype will do absolutely nothing.

      By using the term "ClearType", I was oversimplifying. True, the "ClearType" brand implementation is limited to text by design, but the concept of subpixel rendering for LCDs is general enough to apply to any image with sharp edges.

    10. Re:Long term viability? by Anonymous Coward · · Score: 0

      What's the problem? Won't they take your gold or silver for payment for these?

    11. Re:Long term viability? by AKAImBatman · · Score: 1

      And what is the silhouette of a polygon in a Quake model?

      A complex texture mapping on top of another complex texture mapping?

      By using the term "ClearType", I was oversimplifying. True, the "ClearType" brand implementation is limited to text by design, but the concept of subpixel rendering for LCDs is general enough to apply to any image with sharp edges.

      The term you want is anti-aliasing. It takes sharp edges and makes them smooth. And I find it doubtful you'll be doing it in real time on a puny little ARM processor running at a few hundred MHz, with no 3D acceleration.

      BTW, Quake II is a 3D renderer. That means that it can already pull sub-rendering tricks for MipMap filtering to make the textures look much better. The anti-aliasing only helps the edges, which you're unlikely to notice while the game is in play.

    12. Re:Long term viability? by AKAImBatman · · Score: 1

      As you say, the problem is the size of the screen, not so much the resolution. The game will *look* fine, but whether it plays fine on such a small screen is an entirely different matter. You can probably make the gaming fun, but the experience between a handheld and a PC will never be the same. :-)

    13. Re:Long term viability? by teh_winch · · Score: 1
      The GBA got 20 hours out of 2 AA's, I'll believe 10 hours for this system. It's got a lot better hardware than the GBA, but it's got several years of technology evolution to help reduce the power usage.

      At the moment the gp2x eats batteries. Disposable AA's typically won't last an hour and in some cases the cheap disposables inculded in the box haven't been able to supply enough current to even boot the unit. Decent nimh recharagbles are a must, the higher capacity the better. 2600mAh batteries will get you about 4 to 6 hours. Apparently new firmware versions are going to improve this and get nearer to the claimed battery life.

    14. Re:Long term viability? by niteice · · Score: 1

      ...But Q2 only runs in software mode on the GP2X, good luck antialiasing in real time.

      --
      ROMANES EUNT DOMUS
    15. Re:Long term viability? by Anonymous Coward · · Score: 0

      I believe that's what he said.

    16. Re:Long term viability? by Anonymous Coward · · Score: 0

      Just plug one in the USB port.

    17. Re:Long term viability? by wed128 · · Score: 1

      Not so fast...i don't think the PSP makes any money for sony either.

    18. Re:Long term viability? by SillyNickName4me · · Score: 1

      Hmmm. the size of the screen matters for sure because on such a small screen you won't see much result from a higher resolution, but in general, the resolution matters a lot for playability. 640x480 instead of 320x240 often makes the difference between an enemy in the distance being just a seemingly random pixel or something recognizable. Esp. in multiplayer modes this made quite a difference when playing the original quake and it still does for most such games. As long as it doesn't reduce your framerate unacceptably, a higher resolution is often a direct gaming advantage.

      Of course when everyone participating in a game plays at a similar low resolution, it doesn't matter much for playability because everyone has that same disadvantage.

      Single player, quake plays well in 320x240 since as others already said, it was designed with that resolution being what most people had.

      Ah well, if I'm going to get this GP2X, its to have a pocket sized mame and vice, I don't fancy quake and the like without a good keyboard and trackball or similar controls.

    19. Re:Long term viability? by gklinger · · Score: 1

      The GP2X has a USB port so I imagine that getting a mouse or even a keyboard to work with it would be trivial. Again, the beauty of hardware running an open operating system.

    20. Re:Long term viability? by Anonymous Coward · · Score: 0

      5. Is 320x240 enough?

      Probably.

      Luckily it does 720x480 if it isn't.

    21. Re:Long term viability? by Jonny_eh · · Score: 1

      Umm, disposable batteries last longer than rechargable batteries, even with the GP2x. That's why people by disposable batteries.

    22. Re:Long term viability? by Minna+Kirai · · Score: 1

      but the concept of subpixel rendering for LCDs is general enough to apply to any image with sharp edges

      No. It only applies well to objects that are all-black or all-white. Say that R means red-on and r is red-off. Then, subpixel rendering takes advantage of the fact that solid white is rendered on LCD as RGBRGBRGB (for 3 horizontal pixels). A horizontal line from 0.66 to 1.33 could be drawn as rgBRGBRgb.

      That technique works because white/black objects use the 3 color elements in equal proportion. The program is free to stop the chain of RGB at any point, knowing that the shape still looks white. Any non-greyscale image will have bias towards one of the components, meaning that subpixel rendering would create a left or right tendency in the percieved visual. (Reddish things are leaning a partial-pixel to the left, blueish things lean to the right).

      If the shape were colored (unlike text, which the viewer knows is almost always solid black), then a transition from figure to ground is not readily distinguishable from a texture pixel in a different color.

      but the concept of subpixel rendering for LCDs is general enough to apply to any image with sharp edges.

      If Quake involved sharp edges somewhere...

      And what is the silhouette of a polygon in a Quake model?

      They don't have significant silhouettes, unless the player has replaced the skin and terrain texture maps with high-contrast fullbright colors, which was a common cheat in years past.

      If the game in question were not Quake, but instead some monochrome line-rendered shooter like PencilWhipped, subpixel rendering could work, just as it does for text.

    23. Re:Long term viability? by Savantissimo · · Score: 1

      The USB in the GPX2 is not a host, so USB keyboards, joysticks and memory sticks do not work. There are some expensive special-purpose peripherals inteded for phones that could be made to work, however. The power consumption of a USB host was thought too high for the 2 AA supply, but may be included on the next model, according to the company site.

      --
      "Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery?" - Patrick Henry
    24. Re:Long term viability? by geminidomino · · Score: 1

      Based on my current unit and experience with Firmware Revision 1.1.0

      1. Is it Mac compatible? I assume it is just a basic Mass Storage device on the USB chain.


      The USB link at the moment is iffy at best. Current recommendations from most of what I've seen at gp2x is to have an SD card writer.


      6. Can they hire a grammar and spell checker? :) It keeps trying to install the Korean fonts, so I guess they might have an excuse. Bad Engrish [engrish.com] is acceptable in some situations. (Do not click this link if you need to be silent in a cubicle, FWIW.)


      There's a bunch of replacement skins available so you don't have to deal with "Loading: Please Waiting" screens. :)

    25. Re:Long term viability? by aichpvee · · Score: 1
      Luckily it does 720x480 if it isn't.

      The screen is only 320x240. It's an LCD, that doesn't change. If I remember right the video output hardware scales the image larger for display on televisions. This is where the 720x480 number comes from.

      --
      The Farewell Tour II
    26. Re:Long term viability? by Amouth · · Score: 1

      The real question for me is where the hell is the wifi.. sence it doesn't have it does it support SDIO cards

      --
      '...if only "Jumping to a Conclusion" was an event in the Olympics.'
    27. Re:Long term viability? by geminidomino · · Score: 1

      Life span, yeah. But how it was explained to me was that disposable batteries have a gradual power drop throughout their lifespans, whereas rechargables have a more stable graph, with a sudden and sharp drop at end of life.

      About halfway to 3/4 through disposables, you get far more lockups and boot failures.

    28. Re:Long term viability? by torpor · · Score: 1

      There's a bunch of replacement skins available so you don't have to deal with "Loading: Please Waiting" screens. :)


      yeah, i've got the monty python skin on mine, its some lovely foot-stomping fun, and is a wonderful place to put monty python, in my opinion ..

      --
      ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
  2. Bah. by oGMo · · Score: 0, Redundant
    This looks great, and I want one; but I'm not going to buy one until they have a rechargable battery pack.

    And don't give me BS about "additional costs". The only people buying these things are enthusiasts and hackers. Like me. Who are willing to pay an extra $50+ for a good lithium polymer battery. I'm not spending $$ on and carrying around AA's. I thought we got over that nonsense with the original GBA.

    --

    Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    1. Re:Bah. by joeljkp · · Score: 1

      Um... rechargeable AAs?

      --
      WeRelate.org - wiki-based genealogy
    2. Re:Bah. by Generic+Guy · · Score: 2, Interesting
      I'm not spending $$ on and carrying around AA's. I thought we got over that nonsense with the original GBA.

      AA batteries have the distinction of being available at just about any airport, train station, and drug-store anywhere. In general you don't need to "carry around" the batteries if you don't want.

      In contrast, dedicated Lithium cells requiring a special charger and a wall outlet is definitely a drawback when your game runs out of juice.




      P.S. I still much prefer the original gameboy advance design because of the easily replaced standard 'AA' size batteries. I'd have bought the GBA-SP, but the lack of standard batteries and lack of standard headphone port precludes me from getting one.

      --
      { - Generic Guy - }
    3. Re:Bah. by thesandtiger · · Score: 1

      I've a GameBoy Advance SP, and it comes with a little dongle you can plug standard headphones into - at least, the one I bought did (it came with a few accessories and games [Rampage, Paperboy, Risk, Battleship and some others, if I remember right]).

      --
      Since I can't tell them apart, I treat all ACs as the same person.
    4. Re:Bah. by Guppy06 · · Score: 2, Insightful

      "I'd have bought the GBA-SP, but the lack of standard batteries and lack of standard headphone port precludes me from getting one."

      The Nintendo DS and the Game Boy Micro both play GBA games and have a standard headphone port (though you can still use the SP headphone dongle on the DS if you really want).

      However, you'll need a new link cable for the Micro (much as you did when the Game Boy Pocket came out) and the DS doesn't support GBA linking at all.

    5. Re:Bah. by LWATCDR · · Score: 2, Insightful

      Not to mention the cost. It takes some big money to get a LiPoly pac and charger certified. This is a small market item .

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    6. Re:Bah. by jx100 · · Score: 1

      That's not a standard accessory. It normally only comes with an AC adaptor.

    7. Re:Bah. by Trogre · · Score: 1

      Just say no to DRM. Boycott Sony and yes that means the PS3!

      And what, give Microsoft (I say that again: Microsoft) a virtual monopoly on the games console market?

      Bathwater, meet baby.

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    8. Re:Bah. by Sparr0 · · Score: 1

      certiwhat? ive built and purchased radioshack-brewed lipoly chargers, and garage-assembled lipo cells.

    9. Re:Bah. by LWATCDR · · Score: 1

      You are not selling them. Things change when you sell and ship items.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    10. Re:Bah. by Sparr0 · · Score: 1

      In what way? Who is this certifying body you refer to? I have sold lipo chargers as well.

    11. Re:Bah. by LWATCDR · · Score: 1

      UL and CE certifications. Also if you ship Lithium batteries you are supposed to get them certified for transport.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
  3. Still very unfinished by metalmario · · Score: 5, Informative

    A friend bought one of these, and borrowed it for a couple of days. You get something like three hours when you watch movies (DIVX), and the thing looks like it skips some frames. Don't really know, but it's looks like that. Also, the emulators are very unfinished. SNES lacks sounds, many lack good interfaces. Some readme's are in Korean, and you need to install some kind SDL libs for some emulators. Didn't say that in the docs. Or is my Korean that bad? ;) Still waiting for hardware accelerated SDL to surface. I'd love to buy one, but currently the machine is lacking software. Very badly. Give it software and I'll buy one asap!

    1. Re:Still very unfinished by Sycraft-fu · · Score: 1

      Odd. I wonder if it's a limitation of system power, or if they are just hell bent on writing their own emus. There are really good SNES emulators out there that do full sound, emulation of additonal processors foudn on carts, and so on. Open source too. ZSNES and SNES9x would be the two best, both OSS, both run on Linux. It would seem to me that porting one of them to your hardware and releasing the source would be the way to go. I mean if you are running an OSS OS anyhow, why not do it with the emulators, where feasable?

    2. Re:Still very unfinished by apflwr · · Score: 1

      I'd love to buy one, but currently the machine is lacking software. Very badly. Give it software and I'll buy one asap!

      I'm thinking the same thing. The list of games that really work (not just "kind of work") is pretty slim. The MAME port, for example, is outdated and buggy (like, v.34 I think-- could be wrong) and doesn't even support all of the roms from that version. Ditto Playstation, SNES, NEo Geo. I really want to like the GP2x but it's just not there yet for the casual gamer.

      I hope development continues, and I know it's kind of a vicious circle in that hobbyist development won't progress at a decent pace unless there's an appreciative audience, but the non-programmer gamers won't be buying the device in numbers until the games are there. I'm in the latter group, of course, and unfortunately I can't justify the expense for an object that's not that useful just to "support the scene."

    3. Re:Still very unfinished by Anonymous Coward · · Score: 0

      Out of interest, I had a look at the product page for the GP2X's cpu, the "Magic eyes MMSP2".
      It does have hardware DIVX/MPEG decoding, but the movie players for the GP2X look like ports that use software decoding. Perhaps once some optimisation to use the hardware is done, the playback will improve.

      "What kinds of MPEG formats are supported?
      MMSP 2 series can decode standard MPEG1, MPEG4 Simple Profile @ VGA, MPEG4 Advance Simple Profile @ VGA with Global Motion Compensation. (GMC)

      Does MMSP 2 series decode DivX file?
      MMSP 2 series can decode DivX 3.11, 4.X, 5.X up to VGA(640x480), 30fps. MMSP 2 series can decode DivX 5.X with Q-PEL also."

    4. Re:Still very unfinished by Dysproxia · · Score: 1

      Your video skipping must be related to specific encodings, and future updates will hopefully fix that. I agree about the Nintendo emulators being problematic, but the Sega Genesis/Megadrive emulator DrMD runs very smoothly.

      GP2X doesn't have a special graphics processor so you'll be waiting for that hardware acceleration for a while. The second CPU has so far AFAIK been just hogging battery power, but it should bring help in time.

      Gamepark Holdings doesn't supply these emulators, they only work on what's available in the main menu (video & music players, text reader). All the emulators are from from 3rd parties for obvious reasons. Everyone here complaining about less than perfect game software are talking about free stuff made by hobbyists.

    5. Re:Still very unfinished by mykdavies · · Score: 1

      Don't forget that's it's still early days.

      I got one for Xmas, and have spent most of the last few days playing Megadrive/Genesis games (DrMD is the best emulator on the GP2X at the moment, thanks to Reesy). The other emulators are coming on in leaps and bounds (there are updates every couple of weeks) -- there's a really strong community building up around it -- have a look round the Wiki http://wiki.gp2x.org/wiki/

      It's linux under the covers, and there's already a terminal emulator (STerm, typing with a joystick!), and homebrew breakout boxes available. PyGames runs on it, so there's plenty of opportunity for developing your own games easily too.

      There's still issues with the firmware (new versions coming out about monthly at the moment) and battery life is still on the low side (3-4 hours), but the buzz round this box is really great. GPH have made a brave decision in giving so much access to the internals of this machine, and I think it's already paying off -- buy one now, I'm sure you'll enjoy it!

      --
      The world has changed and we all have become metal men.
    6. Re:Still very unfinished by metalmario · · Score: 1

      GP2X does have a graphics processor that can do scaling, mirroring and alpha blending, among other things. And also, if GamePark doesn't give us much software, then we are out of luck, apparently. And so is GP.

    7. Re:Still very unfinished by warith · · Score: 4, Informative

      I'm a GP2X early adopter, and owned a GP32 (2, actually).

      To answer some of your points:

      I've found DivX/XVid playback very smooth, in fact noticeably smoother than both mine and a friend's standalone players. I've seen one clip so far that was jerky, and chalked it up to the encoding. But, this thing is running mplayer so it should be able to easily take upgrades and improved codec support.

      Emulators: It looks like you've only tried NK's emulators. Significantly, he released very early versions of NES and SNES emus with no interface beyond a ROM selector, and requires the installation of SDL libs to run. Most people are pretty dissapointed with them. But give it some time, the damn thing's only been out for a month.

      You want GOOD emulation? Try Reesy's DrMD Sega Genesis emulator. It's pretty close to PERFECT. Ditto for the PCEngine (TurboGrafx-16) emulator. So right there, you've got hundreds and hundreds of great game possibilities. There are also tons of other emulators in various stages... I understand NeoGeo is quite good but I haven't tried it yet. (There's so much else to try!) I have C64 emulation running well enough to play Impossible Mission perfectly, which makes me very happy.

      There's also ScummVM for Lucasarts emu (Day of the Tentacle, Monkey Island, etc), and really sweet ports of Quake, Duke3D, and Ur-Quan Masters (Star Control II).

      There is new, great shit coming out every single day. Just in the last 2 days we've seen: An early but playable port of Exult (Ultima VII engine), a new version of Duke3D, a Mandelbrot generator written in ARM assembler, an early Flash player (no sound), new version of MAME, a remake of PacMan, an Atari2600 emu, Transport Tycoon Deluxe, and various homebrew games and utils.

      Lacking software??? Not a chance. I lack the time to try all the existing software and it's only been out for a month!

      I bought this thing for emulation and am already very happy with what is possible, and I have complete faith (based on my experience with the GP32) that there will be perfect NES and SNES emus out within a few months. DivX/XVid/MP3/Ogg playback, ebook reading, and native games are just gravy. Heck, nobody is even really tapping the power of the second CPU yet that I know of. Endless potential in this baby, and the community is just exploding for it.

    8. Re:Still very unfinished by cortana · · Score: 1

      Isn't one or both of those largely written in x86 assembler?

    9. Re:Still very unfinished by jZnat · · Score: 1

      ZSNES is mainly in x86 Assembly so that it runs fast. SNES9x is written primarily in C++ with a few parts in Assembly that has been ported to a few different architectures.

      --
      'Yes, firefox is indeed greater than women. Can women block pops up for you? No. Can Firefox show you naked women? Yes.'
    10. Re:Still very unfinished by jZnat · · Score: 1

      Upon closer inspection, I'd have to say that at least 75% of ZSNES is in Assembly while the rest is in C. The opposite for SNES9x, but with C++ instead of C.

      --
      'Yes, firefox is indeed greater than women. Can women block pops up for you? No. Can Firefox show you naked women? Yes.'
  4. MSX ? by hgj · · Score: 0, Offtopic

    to lazy to do RTFA or search for an FAQ, but is there a MSX emu ported to it ?

    --
    -- http://herbert.groot.jebbink.nl
    1. Re:MSX ? by despisethesun · · Score: 1

      Not yet, but it should be fairly easy for an SDL-based one to get ported. It all depends on whether or not someone wants to do it.

      --
      This poo is cold.
    2. Re:MSX ? by keeboo · · Score: 1

      The MSX is pure classic, indeed...
      Konami started its carreer developing (fantastic) games for the MSX computers back in the 80s.

      Here in Brazil these computers virtually killed all the CoCos, Apples, and Spectrums..
      For that reason, in this country 8-bit emulation means necessarilly emulating a MSX, other computers are fully optional. ;)

  5. For a niche userbase, this is very cool. by heatdeath · · Score: 1

    I have a friend who did something similar to this with a computer. (Bought a few cheaper consoles like Sega Saturn as well) - wanted to be able to play any game from any console. I don't think he got them all, but it's cool that now someone's marketing it all in one package.

    --
    I'm sorry. The number you have reached is imaginary. Please rotate your phone 90 degrees and try again.
  6. Rechargable Batteries by Anonymous Coward · · Score: 0

    NiMH rechargable batteries work fine in the GP2X.

    1. Re:Rechargable Batteries by oGMo · · Score: 1

      NiMH batteries suck. I want a real Li-Poly (or at least Li-Ion) battery. This is hardly too much to ask, since the GBA SP, DS, PSP, PDAs, MP3 players, and just about every other portable electronic device these days have them.

      --

      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    2. Re:Rechargable Batteries by ivan256 · · Score: 1

      NiMH batteries suck.

      Care to elaborate? We're not talking about general purpose use here, we're talking about in this device, so when you answer, please be sure to mention how they suck for this particular purpose.

      Regardless, in general I've found that it's the chargers that typically suck, not the batteries. If you have a good charger all you need to worry about is the few devices made these days that can't deal with the lower voltage. Chances are that every non-voltage issue you have with NiMH batteries is caused by a crappy charger.

    3. Re:Rechargable Batteries by Hal_Porter · · Score: 1

      NiMH leak too fast. I've got a digicam, and it's always flat whenever I want to take any pictures.

      The self discharge current is way high - 3 to 10 times NiCd.

      http://www.repairfaq.org/ELE/F_NiCd_Battery.html#N ICDBATTERY_024

      Mind you, you can always keep a spare set in the fridge, the discharge is slower at low temp.

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    4. Re:Rechargable Batteries by Valacosa · · Score: 1

      I've never had this problem. Mind you, my NiMH batteries are never lying around unused long enough, and I've found the battery life to be looong.
       
      As for the topic of this thread, I myself always tend towards devices which take AA's or AAA's. I always have some on me anyway.

      --
      "Live as if you'll die tomorrow." Ridiculous. You could die later today.
    5. Re:Rechargable Batteries by Sparr0 · · Score: 1

      OK, then use Li-Poly or Li-Ion. That is the beauty of a simple 2xAA bay, you can use whatever you want. Disposables for maximum run time, NiMH for cheap rechargable, LiPo for the best of both worlds.

    6. Re:Rechargable Batteries by ivan256 · · Score: 1

      If you have a really good charger you can float your NiMH batteries essentially forever. If you have good batteries they won't discharge much faster than the crappy LiIon cells you'll find in kid-grade devices. My PSP battery, for example, will be most of the way empty in the the time that it takes to compeletely drain some good quality NiMH AAs (about a month).

      Only one of those two options lets you carry a spare set of alkaline AAs for when your unexpectedly run out of charge.

  7. Duke Nukem 3D... by Ruff_ilb · · Score: 2, Funny

    But does it play Duke Nukem Forever?

    Now THAT would make it an amazing console.

    --
    http://www.TheGamerNation.com/Forums
    1. Re:Duke Nukem 3D... by TallMatthew · · Score: 1
      But does it play Duke Nukem Forever?

      Only those who go to Heaven (TM) get to play Duke Nukem Forever.

  8. Re:Goodbye Karma by psycho8me · · Score: 0, Offtopic

    Nope, CentOS(!?)

  9. Re:(OT) DADA21 FIRST POSTER by dada21 · · Score: 1

    Yeah, I must be a conspiracy of 15 posters with the intent to control slashdot and purge the world of truth, right?

    Or maybe I am who I say I am, and have been lucky enough to be able to read and post in between my daily projects from my wireless EDGE networked PDA? Hmm... As for first posting, when you're a PDA user and a slashdot subscriber, you do get a little bit of a lead on getting your first thoughts out. That is what moderation is for -- if my post isn't valid, it gets moderated to -1 quickly. Ever see the GNAA first posts?

    Come visit me in Chicago sometime and hang out, I'll be happy to show you around.

  10. Odd error message by killjoe · · Score: 2, Funny

    Here is what get from their home page.

    Microsoft OLE DB Provider for SQL Server error '80040e31'

    ½Ã£ Á¦ÇÑÀÌ áǾú½ÀÏÙ. //global.asa, line 72

    WTF???

    --
    evil is as evil does
    1. Re:Odd error message by Anonymous Coward · · Score: 0

      You are missing some fonts.

    2. Re:Odd error message by ZeroExistenZ · · Score: 1

      It's what happens when your database or IIS is out of available connections.
      wow, "overload".

      --
      I think we can keep recursing like this until someone returns 1
    3. Re:Odd error message by Anonymous Coward · · Score: 0

      > Microsoft OLE DB Provider for SQL Server error '80040e31'
      > ½Ã£ Á¦ÇÑÀÌ áǾú½ÀÏÙ. //global.asa, line 72

      SQL Server error '80040e31':

      "description: SQL Server could not create a new connection."
      "solution: upgrade hardware resources, or replace all existing Microsoft bloat with LAMP."

  11. Undervoltage? by tepples · · Score: 1

    A pair of alkaline AA cells gives 3.0 volts. A pair of NiCd or NiMH AA cells gives 2.4 volts. Too many devices are not very tolerant of 2.4 volt power. What make and model of rechargeable AA batteries would you recommend for the GP2X?

    1. Re:Undervoltage? by Guppy06 · · Score: 2, Interesting

      "A pair of alkaline AA cells gives 3.0 volts. A pair of NiCd or NiMH AA cells gives 2.4 volts."

      And rechargable alkalines also give 3.0 volts, but it doesn't look like Rayovac makes them any more because most digital devices are more interested in greater current throughput rather than a higher voltage. We're not talking about a flashlight.

      Besides, most electronics have their own voltage regulator on board. A Sega Game Gear took 6 AAs, do you really think the circuits ran at 9 V? If the original Game Boy required 6 V, how could all other Game Boys from Pocket onward could run the cartridges with only 3 V? Odds are, only one battery (whether it's 1.5 V or 1.2 V) would be sufficient for operating voltages and the second battery is there only to put in more coulombs (i. e. a higher current for a longer amount of time).

    2. Re:Undervoltage? by Anonymous Coward · · Score: 0

      No. You need all the batteries for two reasons. Firstly is that the DC-DC converters inside to step the voltage up have a minimum voltage that they'll work at and the second reason is as you state that it just makes the unit run for longer.

      You can test it out for yourself if you wish. Put 1 new battery in and then just bridge over the missing battery. If it powers up and works then it only needs 1.5V but has more batteries to extend the usage.

    3. Re:Undervoltage? by Anonymous Coward · · Score: 0

      My original Game Boy could run with two batteries, so 3v (maybe less if I was using rechargables) was enough for that, but the power led didn't light up

  12. interesting details by Anonymous Coward · · Score: 5, Interesting

    as gp32 (and future gp2x) owner, i'll just state some things (hoping they won't be discussed/used as slander)

    -the current units are poor (both soft and hardware): hardware is pretty much okay, i think they had to fix 1 thing after their first shipment (poorly soldered audio jack), software is still in development, consider the current units more like devkits and units for the true fanatics, the software will improove :)

    -a lot of the current problems are due to this...:
    *low battery life: clockspeed is higher than default atm, so it requires very good batteries (2300mah+, rechargable ofcourse, 4hour life to be expected), how this will improove, nobody knows
    *bricking units: firmware is early, and flashing can go wrong, will improove, and if you're careful, you won't suffer from it
    *video playback is not what it's said to be (little formats supported): the will iproove with newer firmwares, if all promises will be made, noone knows, lets hope for the best :)
    *poor joystick: dunno, have heard some complaints about it, haven't had one in my hands yet, the same was said about the gp32, but i adore it's joystick, the gp2x joystick however is completely different
    *memory cards support: will improove with firmwares
    similar with most other problems you can think of :)

    about software support i'm sure you can expect a lot from the gp32/2x community, just don't expect to buy it now and get a fully functional super emu machine in your hands, most emus are alpha stage, unstable and slow, pretty normal for a handheld that's not even really released yet, more like devkits atm... and only available for nearly 2 months or so...

    take a look at the gp32 progs, (www.gp32x.de is the gp32 filearchive), and in a year or two you'll may expect similar things for the gp2x, with better emus for snes and better systems (we hope thigns like gba, amiga, psx, although those are the limits of the handheld)

    1. Re:interesting details by swf · · Score: 5, Informative

      I've got a GP2X and I have just started developing with it. It's a nice piece of kit. The hardware is pretty nice and the software coming out of the GP2X community is amazing. But I'd caution anyone who was thinking of buying it. It is not a PSP or a DS. It will never have super-fancy commercial titles released for it.

      If you are a gamer, buy a DS or a PSP. You'll get better games and have more fun. If you want to program games/apps for an embedded system, buy a GP2X. We have good down-to-earth programmers who write games/apps for the love of it, and not because they think they'll "break in" to the games industry. You can test out new games ideas, port currently existing games and apps or write your own. It's very fun, but it isn't for everybody.

      So if you are thinking of buying a GP2X, please consider if you really want it. It's a great machine but it's not for everybody. You might be better off with a DS or a PSP.

    2. Re:interesting details by Anonymous Coward · · Score: 0

      English probably isn't your first language? It's "improve" not "improove".

    3. Re:interesting details by Sappharad · · Score: 1
      As far as the joystick goes, here's the best explaination I can give. It's a cross between a D-pad and an analog stick.

      It looks and feels like an analog stick, but it needs a bit more force to move than the analog stick on a Gamecube controller, for example. Although it feels like one, it isn't an analog stick. It's digital and can only register if a direction is pressed or not. It's quite different from the digital stick found on the Neo Geo Pocket or the GP32, so it takes some getting used to.

    4. Re:interesting details by Anonymous Coward · · Score: 0

      Improve.
      IMPROVE.
      I M P R O V E.
      IM+PROVE.
      One I, One M, One P, One R, One O, One V, One E.
      IMfskingPROVE!

  13. Had a lot to live up to? by Timesprout · · Score: 2, Insightful

    You cant be serious. These games have all been done, and probably done better before, and are history for most people. There is _nothing_ to live up to when you produce a cheap copy of old technology because expectations have already moved way beyond your implemention.

    --
    Do not try to read the dupe, thats impossible. Instead, only try to realize the truth
    What truth?
    There is no dupe
    1. Re:Had a lot to live up to? by ClamIAm · · Score: 1

      Um, all the "games" listed (save Duke) are emulators. While not exactly legal, they allow you to play games that you never did before, or (legally) take the games that you own with you. If you doubt the popularity of old games, look at all the "classic" collections you can buy for PS2, GBA, etc. Nintendo especially loves doing this.

    2. Re:Had a lot to live up to? by elrous0 · · Score: 1
      Um, all the "games" listed (save Duke) are emulators. While not exactly legal, they allow you to play games that you never did before

      This assures, more than anything else, that this system will never go "mainstream." The second these things started to really sell the company would be hit by so many lawsuits that they would be declaring bankruptcy before they even got to enjoy a dime of the profits.

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    3. Re:Had a lot to live up to? by ClamIAm · · Score: 1

      Windows controls ~90+% of of the desktop computing market, right? Windows also is the platform for which the most emulators are available, including all the popular ones (like MAME). Is Microsoft being sued for this? Of course not. Are PC manufacturers being sued for this? No. And neither are the emulator authors. The only way a lawsuit would have a chance in hell is if they tried to apply the Grokster test of "encouraging" piracy. Oh, and check out cherryroms.com. Most game makers don't care about their old games.

  14. Buyer beware by Sappharad · · Score: 5, Informative

    Just a fair warning for anyone thinking about buying one. I've got one, and it's a great device, but it sucks up batteries like nothing else. The day I got mine, I put in the set of batteries that came with it, and they lasted me less than 2 hours. I threw some brand new duracell batteries in, those lasted about an hour and a half as well. I ended up buying some 2500mah recharagable batteries the day after I got the device, because it really does need them. With those I get battery life around 4 hours, which includes the fact that I'm turning it on and off every 5 minutes or so to test a game I've been trying to port. The popular import store Lik-Sang isn't selling them at this point because of minor issues like that. (That, and it's fairly easy to brick them upgrading the firmware) So if you're thinking of getting one, be prepared with good batteries or an AC adapter. :-)

  15. Re:Alive? by Anonymous Coward · · Score: 3, Insightful

    Just because a few people still develop and play with an outdated, old, and rather crappy system doesn't mean that the system is doing well, successful, popular, or even mentioned at all in the future. Sure, the system will be alive by a few teenagers with far too much time on their hands and a little monkey coding in their blood, but does that mean it's worth it or even matters?

    Do you own a XBox360?

  16. Re:(OT) DADA21 FIRST POSTER by dada21 · · Score: 1

    Actually, I gain a LOT of knowledge from the questions I ask -- and the debates I sometimes have started. In the last few days I've tried a LOT harder not to flamebait (as is evident in my recent posts). My life revolves around information. I think many of the geeks here can agree with that.

    I don't care about karma, I wish I could just turn it off entirely and be done with it. I do have questions, though, and I don't think its so wrong to ask them. My PDA is always connected, and when a new slashdot article comes up, (being a subscriber) I always get notice of it before non-subscribers. It also gives me a chance to write up my thoughts and get a post in so I can go back to my work. After a little while I hit the comments page again and look at what other people are saying (and to see if my questions were answered).

    If you don't like my posts, just Foe me and do a -5 on all foes, and I'll disappear. Until then, I don't see why I have any less value to the topics at hand, especially if I help answer other people's questions, or help other people form new questions about a topic.

  17. Unfortunately... by mnemonic_ · · Score: 1

    ...I agree. This system is pathetic compared to the PSP or even the Nintendo DS, games and hardware wise. It's impressive for some no-name developer to develop out of the blue, but I have a hard time seeing this thing competing with any other current portable system. It's a hobbyist's toy, nothing more.

    1. Re:Unfortunately... by RealTobriand · · Score: 2, Insightful

      I don't think it's supposed to be competing with the PSP or DS, to be honest. I'm a big fan of the GP32 (what came before), and I'm further an owner of one of these (and it is a great deal cooler as devices go, despite the loopholes), but there's no way I'd claim this thing can compete with either. The closest it'll come graphically is a decent PSX emulator (which is already chugging along somewhat, although needs some more fiddling, if the last vid I saw of it was anything to go by), or, conceivably, a port of the wonderful Yeti3D engine - if and only if people actually start to use it!

      What it *will* do is embrace homebrew in a way that the PSP or DS are unlikely ever to do, outside of an incredibly restricted box. For those that want graphical splendour, therefore, it's of little importance - buy a PSP and be wowed by the graphics... that's the main thing about the thing. On the other hand, for those that want the buzz of a truly thriving community that's releasing new amazing developments every few days, both in emulators, but also in some very addictive homebrew games (Tilematch springs to mind), then this is pretty much the only thing to go for.

      Unless, of course, you want to go for a Zaurus or what have you instead, which, if we're honest, has somewhat more punch (albeit a larger price tag too), but at the expense of... well, having buttons in the right places to play stuff, if all the reports I've heard are in fact true!

    2. Re:Unfortunately... by Anonymous Coward · · Score: 1, Informative

      You are missing the point. This is NOT a replacement for or competitor for a DS or PSP. It is a different device for different market. Do you really want another PSP or DS type device? I think it is nice to have an alternative. If you want to play the newest polygon based 3D games on the go then DS or PSP is for you. If you want a device to play emulators, homebrew games or hack up your own apps then this device is much better than those others. It SUPPORTS homebrew rather than try to stop it like the others. The screen aspect and resolution matches emulated games much better than those others as well. While some are early, many emulators ARE full speed as of now as well, like the fullspeed with sound Genesis emulator - DrMD. Also two 200 MHz cores and 64 Megabytes of RAM compare pretty well to the DS's small low res screen, 66 and 33 MHZ CPUs and 4 megabytes of RAM quite well.

    3. Re:Unfortunately... by tuppe666 · · Score: 1

      :) Its actually two 266MHz(set at default 200MHz) cores although like running the the PSP's one core at 300MHz(set in the main at 220MHz) it turns in reduces battery time somewhat.

    4. Re:Unfortunately... by frogstar_robot · · Score: 1

      It's a hobbyist's toy, nothing more.

      There isn't anything wrong that either. These days the manufacturers of consumers devices all go the extra mile to keep people from hacking their own kit. It will be nice to have some kit that invites you to play with it...even if that is all it is good for.

      I had already been thinking of the GP32 and it's descendents as portable versions of the XGamestation. The only reason the hardware exists is to learn how consoles work at a very low level. I approve of more of that sort of thing. Not less.

    5. Re:Unfortunately... by jberesford · · Score: 1

      CPU speed
      PSP = 333MHz CPU
      DS = (2) combined 100MHz CPU
      vs. GP2X = (2) combined 400MHz CPUs (overclockable)
        RAM
      PSP = 4MB RAM
      DS = 4MB RAM
      vs. GP2X = 64MB RAM
        Internal Memory
      PSP = 0
      DS = 0
      vs. GP2X = 64MB
        Games
      PSP = 40-60 decent commercial games
      DS = 200-300 includes GBA games and DS
      vs. GP2X = 1,000's of time tested games plus fresh, unique homebrew

      pathetic hardware? pathetic software? think again. numbers don't lie.

    6. Re:Unfortunately... by StillAnonymous · · Score: 1

      Well, we have an open hobbyist's toy (GP2X) compared to a proprietary kid's toy (PSP/DS)..

      I'll take the hobbyist's toy, thanks. It's about time a company gave us open standards rather than crippling and obscuring the technology in order to retain a stranglehold on it.

    7. Re:Unfortunately... by UfoZ · · Score: 1

      But your numbers do lie!

      CPU speed
      PSP = 2x 333MHz CPU + GPU
      RAM
      PSP = 32MB RAM + 2MB VRAM + 2MB DRAM
      Internal Memory
      PSP = 32MB flash
      I'm not even remotely familiar with the DS so I can't add anything to that part. But quit spreading misinformation. The GP2X is an awesome little machine and it's great how it encourages homebrew development, but don't claim that it's more powerful than the alternatives when it isn't! Specifically, the lack of hardware 3D acceleration is the major drawback that I see.

  18. Re:Alive? by Spy+der+Mann · · Score: 1

    Just because a few people still develop and play with an outdated, old, and rather crappy system

    How funny. Yesterday a cousin of mine was playing "Super Mario Bros" on his GBA.

  19. Lower number? by Anonymous Coward · · Score: 0

    Is this the first console to have a lower number than it's older version? Or is it that the X means something like gazillion? So it would be the Gamepark 2,000,000,000,000,000,000,000,000...

  20. Needs GPS! by MikeFM · · Score: 1

    If it had GPS built-in that was programable I'd buy a bunch and write some custom programs for it. Maybe in the next version or as an add-on.

    --
    At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
  21. Re:(OT) DADA21 FIRST POSTER by NitsujTPU · · Score: 1

    Actually, I gain a LOT of knowledge from the questions I ask

    Be careful on that one. Most of the posters on /. aren't exactly specialists on what they're discussing. When a field that I am knowledgeable in has an article posted, I often notice that it is the folks who know the least are the ones modded the highest.

  22. I got mine for xmas and I love it by dave+sapien · · Score: 1

    Its a really inspiring device, I'm going to make my first proper console game on this. I cant wait!!

  23. Re:(OT) DADA21 FIRST POSTER by dada21 · · Score: 4, Interesting

    I agree with you 100%. You'd also be surprised as to how many experts READ slashdot to gain some insight into what the market wants or needs. Two of my customers design System-on-a-chip devices, and I know they read up on Slashdot often to see what bugs the geeks the most.

    Just because it isn't expert advice, doesn't mean that it isn't good advice that I can u se in my future. When you're in the IT business it is VERY important to also have your ear open to what others are saying. That being said, I think I am one of the few people who will admit that slashdot helps me make a profit with my productive time.

  24. Re:(OT) DADA21 FIRST POSTER by Anonymous Coward · · Score: 0, Offtopic

    This why I always venture into -1 sometimes when I'm feeling a little down. Because no matter what has happened, I'll never fall so low that I'll start posting slashdot karma firstpost drama. Seriously, does it really bother you that much when you see someone getting the first post in a few stories and that he "apparently" posts in a way to increase his slashdot karma (or in your words, karma whore)? I shouldn't really be the one to say this, but you really need to get on track with you life and not getting all worked up over Internet drama is a small (but good) start.

    And the fact that some people apparently have modded your comment as insightful tells me that you're not alone, unless they're being sarcastic.

  25. Re:(OT) DADA21 FIRST POSTER by Anonymous Coward · · Score: 0
    Or maybe I am who I say I am

    That would hardly be possible. Your claims exceed what any two or three people could do, let alone you alone.

    That is what moderation is for -- if my post isn't valid, it gets moderated to -1 quickly.

    You know perfectly well you found a hole in the moderation system. Individually there's nothing odd about your posts, and they even appear to be insightful. Only when someone is familiar with your posting history do they realize you claim to be an expert on every topic that comes up and have run a business about it for years and years. I'm guessing your goal is to drive hits to your site, which is pretty slimy, but at least your whackjob tendencies are pretty obvious the minute one gets there. I mean really, I'm a card carrying member of the NRA and Libertarian party and it's psychos like you that cause mainstream citizens to equate real freedom loving gun owners with tin foil hat conspiracy "anarchists" like you (claim to be, because you also appear to be a pathological liar).

  26. Re:(OT) DADA21 FIRST POSTER by NitsujTPU · · Score: 1

    Nifty. I think that most of my associates have a more jaded view of Slashdot, though, they all admit to reading it.

  27. Re:(OT) DADA21 FIRST POSTER by orasio · · Score: 1

    I keep my friends close (+5) and my foes as close (+5) as them.

  28. Alive in a few geek's hearts? by Halfbaked+Plan · · Score: 3, Insightful

    The Open Source Development of this console has ensured a following that will keep the console alive for years to come."

    Alive in the same way that the Dreamcast or Amiga remains alive?

    --
    resigned
    1. Re:Alive in a few geek's hearts? by daOrR · · Score: 1

      The difference is that it's not a few geeks but a lot of them and if everything works out it should be usable for "normal people" in a matter of months, too.

  29. Re:(OT) DADA21 FIRST POSTER by dada21 · · Score: 1

    Yet I post with my real name and my real history. I guess this is why I am a fan of an open market moderation system for past relationships (business and otherwise). Not that it really matters on slashdot.

    I've admitted to being a business owner in only 3 markets: IT, aggressive sporting retail and (possibly) gold advice. Never more. How hard is it to see that most of the topics that come up on slashdot have to do with one of these three markets of mine? If something comes up dealing with IT (on slashdot? never) I'll make a comment or reply to a comment. If something comes up regarding dotcom retail, I'll comment from a brick and mortar perspective. If something comes up regarding financial stakes, I'll make a comment about it if I have something insightful to say.

    My history is out on the web -- my home address, my business address, even my cell phone number. You can call me a liar, but I welcome -- with open arms -- anyone who visits Chicago to look me up and get a beer. I've met some great people on slashdot, I've even gain a customer or two out of the site. Why is it wrong for me to comment, the mods take care of my posts which are flamebait or trolls (and yes, I have had a few of those recently when I let emotion get the best of me).

  30. Re:(OT) DADA21 FIRST POSTER by AKAImBatman · · Score: 1

    Ah, come off it. Sometimes it's myself, sometimes it's TripMasterMonkey, and sometimes it's dada21. It all depends on who's got extra time on his hands and something insightful to say. Since you obviously have nothing insightful to say, sir, may I recommend you keep your mouth closed until such a time arrives that you do?

    P.S. To Dada21: Just so happens I'm in Chicago. Perhaps I'll bump into you sometime. :-)

  31. Creative explosion! by MikeFM · · Score: 1

    Unfortunately my N-Gage seems to be going that way. I like it a lot but they marketed it so poorly that it seems to be a dead end. Overall the QD is a great product. Adding a digital camera and making it easier to use as an MP3 player would go a long way towards making it perfect. Making a deal with Sony to merge the PSP with N-Gage's phone features would be cool.

    I think an opensource handheld has a lot of posibilities. Gaming, phone, camera, PDA, GPS, etc. These are standard enough functions that within a few generations of product opensource could really develop something nice. No need to wait ten years for big companies to catch up with our needs and wants - we can just do what we want with it. How many of us didn't think of adding games, web, email, camera, music player, etc to our phone years before such features were actually available? With a working base we could be really creative. GP2X could be a good starting point. It'd be smart for console and phone developers to fund such a project as it'd be a breeding ground for new concepts at little cost to themselves with little chance of it creating much real competition to them.

    --
    At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
    1. Re:Creative explosion! by KloA · · Score: 1

      two words : Sony Ericsson

      it seems the n-gage never gained any market share, and just died quietly

    2. Re:Creative explosion! by MikeFM · · Score: 1

      It didn't help that it was mostly sold in video game stores. Stupid move. It should have been sold along side other phones. Among other phones from the time it mostly made them look like crap. It's still a lot better than a good many of them. It's really a good handheld gaming machine especially if you're into multiplayer.

      That combined with the stupid issues of side talking and being hard to switch cards in the original N-Gage are what doomed it. The gaming and phone abilities of the QD are pretty good really.

      They should have embraced the opensource community too. It's not as if the OSS community would hurt their commercial games but the extra games would have boosted their pull. As it is you can program for it (and many other phones) in Java but there is little support from phone makers for this community. Just encouraging that community would grow the developer pool for their market which can only help them. Programming for handheld devices is nice because you aren't expected to have cutting edge visuals and massive amounts of artwork - you can focus on gameplay. My favorite handheld games are logic games I can play in small bites. Worms is cool and I can't wait for Civilization to hit the N-Gage. :)

      --
      At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
    3. Re:Creative explosion! by jounihat · · Score: 1

      Agreed. N-Gage is an excellent device ruined by poor (original) design and marketing. It has quite many great titles too.

  32. Re:Goodbye Karma by Anonymous Coward · · Score: 0

    CentOS is an Enterprise-class Linux Distribution derived from sources freely provided to the public by a prominent North American Enterprise Linux vendor.

  33. Edges are important by tepples · · Score: 1

    The term you want is anti-aliasing. It takes sharp edges and makes them smooth.

    Specifically, sub-pixel AA that takes into account the fact that the red, green, and blue planes on a typical LCD are offset by a fraction of a pixel from one another.

    And I find it doubtful you'll be doing it in real time on a puny little ARM processor running at a few hundred MHz, with no 3D acceleration.

    Make that two ARM processors, and they're not nearly as puny as the GBA's processor.

    The anti-aliasing only helps the edges, which you're unlikely to notice while the game is in play.

    People who demand high resolution tend to want it for sniping, which involves discerning small objects at a great distance. At such distances, edges are almost everything.

    1. Re:Edges are important by Anonymous Coward · · Score: 0

      People who want high resolutions tend to want it because it looks prettier. The hitboxes on the models are the same no matter what, so as long as we can discern movement it doesn't help snipers any. Indeed, most of the best players in any given game -- including snipers -- play at very low performance settings to ensure that they're going to get the same frame rate no matter what's going on on-screen.

      The people who go for eye candy do it because they like the eye candy, not because of any perceived advantage.

      -railgun + awp-whore

    2. Re:Edges are important by dada21 · · Score: 1

      Come play Action Quake 2 ;)

      We eat snipers for breakfast.

  34. Re:Karma whore by Anonymous Coward · · Score: 0

    No shit. Dada21 has quickly risen to become the single most obnoxious poster on slashdot.

  35. Currently 3-4 hour life, but that's going to .. by jasonhamilton · · Score: 1

    I currently get about 3-4 hours play time on 2100mah batts. But this is a short term issue due to: 1) The cpus are both going at full processor speed. They should turn off or throttle down when not in use. 2) TV out is also always running and using up power. These are firmware issues, and they claim sometime in Jan the 5th firmware upgrade will be out.

    --
    SearchIRC - Now with live chat directory!
    1. Re:Currently 3-4 hour life, but that's going to .. by torpor · · Score: 1


      i've got 2600ma's in mine .. and i get about 4 hours, max, of watching my girl play impossible mission on it. the GP2x, quite frankly, rocks .. its become more 'fun' than the powerbook, and that was already covering great territory.

      1) The cpus are both going at full processor speed. They should turn off or throttle down when not in use.

      this is up to the programmer. note that some of the gp2xdev's are doing this in their apps now, so programmers really do have full control of how they use the processor/power system. expect grand funk with this, i'd say.

      2) TV out is also always running and using up power. .. also fixable in software, and there are already many leaps and bounds with the firmware/hacking/fixing by the community, so there is a lot of faith in this as a 'new platform' which supports upgrades/fixes/extremely cool hacks.

      i'm gonna order a couple more in february, they're quite simply great boxes. i've got MIDI hacked up on mine, thanks to the ext2 samsung/e810 phone cable market (cheeap, available in train stations!) ...

      --
      ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
  36. VICE by lisaparratt · · Score: 2, Interesting

    I find it interesting that the GP2X has a native port of VICE already, whereas OS X is still shackled by a version that runs extremely poorly through X11 and ESD.

    Shame, used to be my favourite emulator too. Might take a look at porting it properly in my Copious Free Time - hopefully the speed with which it was ported to the GP2X indicates that it's easier than the VICE team claim to port.

    1. Re:VICE by gklinger · · Score: 1

      I compiled VICE 1.18 for OS X and I find it runs just fine although it does require X. Can you define "poorly"? A native OS X version of VICE is being worked on but the developers are tight lipped about it. Search comp.emulators.cbm and you'll find more information. Regardless, VICE is a very impressive piece of work.

    2. Re:VICE by Neo-Rio-101 · · Score: 1

      I've always wanted to do a port of VICE that doesn't have to rely on X11. VICE is still pretty much stuck with it, and X runs too slowly on the Sharp Zaurus models to be even barely usable.

      --
      READY.
      PRINT ""+-0
    3. Re:VICE by lisaparratt · · Score: 1

      I found graphical performance to be stuttery and sluggish, and sound to be lagged on an 800Mhz G4 iBook. It also meant having to mess around firing up X11, esd, etc. before being able to use the emulator. Compared to running it on my 200MHz SGI Octane, it was a complete joke.

  37. Some flaws by Tiersten · · Score: 4, Interesting

    I was given a GP2X for Christmas so I've not had too much time to use it. There are certain flaws which are evident though.

    1. The LCD screen has a problem with refresh rates as it appears to be interlaced. This apparently can be tweaked by running some third party utilities which adjust the clock speed of the CPU and the LCD timing but it isn't perfect. You either get a washed out screen or a flickery interlaced screen. Alledgely a future firmware upgrade will fix it...

    2. The unit is very plasticy and poorly finished. The edges around the shoulder buttons are quite sharp.

    3. It is very easy to brick the unit as the firmware upgrade system is very unreliable. The safest way appears to be using a third party utility.

    4. How it appears as a USB device is odd. It tells the computer that is a HD instead of a removable disk. This means that your PC expects the SD card to be formatted with a partition table.

    5. The unit is quite fat. They never show you a side profile view or the back for a reason and that is because there is a lump where you put the 2xAAs.

    I've tried the Megadrive/Genesis and SNES emulators so far and they both work quite well apart from the lack of sound in the SNES emulator. Playing DiVX files also works but I've had some problems where it crashes and required you to turn the unit on and off. Both of these problems should be fixable with new firmware.

    Basically, if you want a games console then buy a DS or a PSP. If you want to run your own stuff or that the idea of a games console running Linux appeals then get a GP2X.

    1. Re:Some flaws by vga_init · · Score: 1
      I'm also a GP2X owner, and I feel you're being a little harsh. I'm running the 1.0.1 firmware, which I'm not sure makes a difference.

      1. The LCD screen has a problem with refresh rates as it appears to be interlaced. This apparently can be tweaked by running some third party utilities which adjust the clock speed of the CPU and the LCD timing but it isn't perfect. You either get a washed out screen or a flickery interlaced screen. Alledgely a future firmware upgrade will fix it...

      I have no complaints about the LCD. It's not a "really nice" LCD that you would see on such things as laptops, gameboys, PSP's, pocket PC's, etc.. However, it's not bad either. It's a nice size and resolution, supports a good range of color, and refreshes plenty fast for any game. Because of its smaller size, games look better on it than they would on a large CRT.

      2. The unit is very plasticy and poorly finished. The edges around the shoulder buttons are quite sharp.

      That's an absolute load of rubbish. Yes, it's made of plastic--show me a console that isn't. The finish is just as good as any other handheld. The edges on the shoulder buttons are rounded and not sharp at all. The console is a very nice size and easy to hold. It looks and feels sturdy, and is very comfortable.

      3. It is very easy to brick the unit as the firmware upgrade system is very unreliable. The safest way appears to be using a third party utility.

      It is easy to brick the unit since there is no way to save yourself after improperly flashing the firmware, but provided you don't do that, you won't have a problem. Firmware upgrading is not unreliable at all, but you should have a consistent power supply (ie not batteries) as the flashing consumes lots of power. It is possible to accidently flash your firmware with garbage if you boot with a corrupted SD card, but this is quite rare. Also, people have reported problems when messing with the NAND file system in ways they shouldn't.

      4. How it appears as a USB device is odd. It tells the computer that is a HD instead of a removable disk. This means that your PC expects the SD card to be formatted with a partition table.

      I'm not a Windows user, and I assume that these problems have to do with some software you're using on your PC. I have a card reader and I load everything onto the card, which does indeed need to be formatted. No problems with this.

      5. The unit is quite fat. They never show you a side profile view or the back for a reason and that is because there is a lump where you put the 2xAAs.

      This is another load of rubbish. The battery compartment sticks out only a tiny bit, and it doesn't affect how easily you can handle the device. Sure, it's not totally flat on the back, but I can't see why this even matters.

      In my experience, the biggest flaw is the joystick, which is not necessarily that large of a flaw. The problem is that it is not an analog stick, which can make handling difficult sometimes; I believe they should have just used a d-pad. Good motor skills are required for this console.

      Also, I agree that the emulators and playback software are very immature. We look to improvements on these things.

    2. Re:Some flaws by Tiersten · · Score: 1
      I have no complaints about the LCD. It's not a "really nice" LCD that you would see on such things as laptops, gameboys, PSP's, pocket PC's, etc.. However, it's not bad either. It's a nice size and resolution, supports a good range of color, and refreshes plenty fast for any game. Because of its smaller size, games look better on it than they would on a large CRT.

      I said it looks like it is interlaced because of how it is being refreshed which you can adjust using "CPU/LCD-Tweaker" by "god_at_hell, Hermes/PS2Reality, Robster, Vimacs". I never mentioned the size, resolution or colour which in my opinion are all fine. This may be because you're running a different firmware version as the latest is 1.1.0 and it lists LCD tweaks as one of the things they've done.

      That's an absolute load of rubbish. Yes, it's made of plastic--show me a console that isn't. The finish is just as good as any other handheld.

      Okay. Maybe I was overly harsh when saying it was poorly finished. It isn't the worst finish in the world and neither is it the best. I've personally got various Game Boys, a PSP and a DS. All of them feel nicer than the GP2X.

      Things that I would judge to be poorly finished: The below mentioned sharp edges. The sharpish edges of the joystick. The rubber bungs that don't quite fit into the ports properly and of which, the USB/DC one fell off.

      The price of a GP2X is between that of a DS and a PSP so you can't argue that they're aimed at different markets or price points.

      The edges on the shoulder buttons are rounded and not sharp at all. The console is a very nice size and easy to hold. It looks and feels sturdy, and is very comfortable.

      No. Not the shoulder buttons themselves.

      Look at the logo on the top right side of the GP2X. Left of the line that says "PERSONAL ENTERTAINMENT PLAYER" is the gap I am referring to. The corners on the bottom half are sharp.

      It is easy to brick the unit since there is no way to save yourself after improperly flashing the firmware, but provided you don't do that, you won't have a problem.

      I am judging this on reports on the various forums about people who have applied the firmware upgrade and it has killed their device. I've tried to do the normal method myself and it just failed but the GP2X was still fine afterwards. Repeating it also made it fail. The only way I could get it to upgrade the firmware was using Rob Brown's utility.

      I'm not a Windows user, and I assume that these problems have to do with some software you're using on your PC. I have a card reader and I load everything onto the card, which does indeed need to be formatted. No problems with this.

      Yes. I use a card reader to load it on as using it via USB doesn't work for me. I've tried it on multiple PCs and it just doesn't work properly. There have been reports of odd interactions with certain USB2 controllers which may be the cause of this however, I've not had the time to investigate.

      This is another load of rubbish. The battery compartment sticks out only a tiny bit, and it doesn't affect how easily you can handle the device. Sure, it's not totally flat on the back, but I can't see why this even matters.

      The way I hold the GP2x means my fingers are against the side of the battery lump. It matters because it gets uncomfortable. You may hold your GP2x differently, this is how I hold mine. Other people I've shown the GP2X have remarked about the battery lump so it appears to be fairly noticeable.

      In my experience, the biggest flaw is the joystick, which is not necessarily that large of a flaw. The problem is that it is not an analog stick, which can make handling difficult sometimes; I believe they should have just used a d-pad.

      Agreed that they should have used a D pad of some kind.
    3. Re:Some flaws by Anonymous Coward · · Score: 0

      load of rubbish? your talking class A shit here then if he is talking rubbish. i got one of the first units and they're flakey as hell. i've already had to send it back to be replaced due to problems with uboot being corrupted. whoever thought it was a good idea to leave the NAND flash partition R/W during normal operation along with atime modification enabled should be shot.

  38. mobile linux doesn't sound so good anymore by cg0def · · Score: 1

    I am sure that the hardware of the device is great and could easily kick nintendo's butt and probably psp too. However, linux is highly experimental by nature and the programs that this device relies on have a lot to be desired from. Linux's weakes side is gaming and that's a fact. Several years back I bought into the whole Zaurus - linux pda thing and I can tell you tha the openes of an OS does not mean that the device will get support for a long time. As some of you know Zaurus is pretty much dead outside Japan. Yes there is OpenZaurus and other projects but even those do not really like to support older hardware. ( and Zaurus has a relativelly large userbase compared to this device ) I hope I am wrong but I think that a linux gaming device is doomed for failure. It seems like there isn't any strong corporate support or community support for the device and the platform and I am very reluctant spending close to $200 on a device like that. After all when I play games the last thing that I want to do it troubleshoot software problems or debug poor code. This is where Nintendo and PSP are way ahead and after all ( judging from PS2 vs. Xbox ) software matters a lot more than hardware when it comes to gaming. Oh, and I still use my zaurus though it has some problems syncing with my pc.

    1. Re:mobile linux doesn't sound so good anymore by vga_init · · Score: 1

      I am sure that the hardware of the device is great and could easily kick nintendo's butt and probably psp too.

      That is wrong in the sense of gaming. Hardware-wise, the GP2X doesn't come close to what the PSP has got, though it does have such niceties as a large amount of memory (64M of RAM, 64M of flash) and 2D acceleration (hardware video decoding, hardware scaling and bliting, etc..).

      However, linux is highly experimental by nature and the programs that this device relies on have a lot to be desired from.

      That is not the nature of linux. The programs this device relies on come from the GNU project, which is quite old and mature. GNU utilities have been preferred by commercial unix sysadmins working on commercial unix systems even before there was such a thing as linux. The linux kernel is the product of an immense amount of work recently and is quite stable and reliable.

      As for the GP2X itself, some of the included apps are more or less beta. There are some things to be desired, but not "a lot."

      Linux's weakes side is gaming and that's a fact.

      Depending on how you want to interpret that statement, it may be a fact, but even so you have presented it horribly. There is nothing about linux that makes it bad for gaming--the system is quite capable of doing more than what's necessary. Also, there are a wealth of wonderful games developed natively for GNU/Linux, and many more gems have been ported. Linux does not have much support from the gaming industry, but are you really interested in 90% of the crap they're turning out these days?

      I hope I am wrong but I think that a linux gaming device is doomed for failure.

      It depends on how you measure success. The GP2X is already successful in its own right in the sense that we (the community) have done a good job of embracing it. Lots of development is happening right now, and we have good people.

      It seems like there isn't any strong corporate support or community support for the device and the platform and I am very reluctant spending close to $200 on a device like that.

      I totally understand; we GP2X owners are basically hobbiests, but we like it that way. I think anyone should do a bit of research into what the device is really about before they drop the cash, but I can assure you that owning one is a lot of fun. Corporate support exits, but it's pretty shoddy if you ask me; on the other hand, community support is great actually.

    2. Re:mobile linux doesn't sound so good anymore by ClamIAm · · Score: 1
      However, linux is highly experimental by nature and the programs that this device relies on have a lot to be desired from.

      Judging "mobile Linux" on the quality of the apps that are on this thing isn't fair to either. Linux is a kernel. It doesn't do much other than, well, be a kernel. The programs that come with this device don't get their quality (or lack of quality) from running on Linux. They get their quality from the people that wrote them. If they're bad apps, it's not fair to blame it on Linux, unless you have real, technical reasons why this is so.

    3. Re:mobile linux doesn't sound so good anymore by DreadSpoon · · Score: 2, Insightful

      "but are you really interested in 90% of the crap they're turning out these days?"

      No, definitely not, I'm interested in the other non-crappy 10%.

      Which also do not run on Linux. :-/

    4. Re:mobile linux doesn't sound so good anymore by vga_init · · Score: 1

      No, definitely not, I'm interested in the other non-crappy 10%.

      I here you. ;_;

      Lucky for people like me, I usually prefer to just revel in the past. Playing games from my childhood keeps me from lusting after new titles. When there are exceptions, I just thank my stars for consoles, which lets me keep linux on my desktop.

    5. Re:mobile linux doesn't sound so good anymore by Anonymous Coward · · Score: 0

      god damn fanboy. go get a fucking life will you? oh sorry. you can't. BWAHAHAHAHA.

    6. Re:mobile linux doesn't sound so good anymore by warith · · Score: 1

      Just so you know, there is a dedicated group of devs working on what they call "HH" or "Hardcore Homebrew" for the GP2X, basically a micro OS that will skip Linux entirely and run directly on the bare hardware.

      That would be pretty nice if it gains some traction, lose Linux's overhead, and the 20-second boot time as well.

      Look for a thread on the GP32x.com gp2X dev forums called "The Penguin Must Die" :)

      It is somewhat amusing that we finally get a sweet little Linux handheld, and people are instantly trying to remove Linux. :) On the other hand, I think Linux has been a major benefit so far, it is amazing how quickly things are being ported to this device.

  39. More details from an owner point of view by Anonymous Coward · · Score: 2, Informative

    I own one and i can give my opinion (and some facts) about it.

    Some things good and some things bad about it:

    Bad:
      - Heavy interlaced screen (can be fixed by software: i added it to the profile script and now its OK)
      - Long startup time, about 20 secs (think it have lo load a linux kernel)
      - Troubles reading some SD cards (erratic, will be improved in next firmwares)
      - Analog like feeling joystick (i prefer the less hard to move joystick of the GP32, but this seems more durable)
      - Low battery life (hope with dynamic clock increase/decrease will improve this). Note: You can, for example, play perfectly some videos and games at half clockspeed.

    Good:
      - Good comunity (every day there are one or more releases of home made software)
      - Linux based (easy software porting, easily scriptable/configurable)
      - Great desing and low weight than i expected (even with batteries)
      - Ability to easily develop for it

    Emulation status:
      - Play perfectly Megadrive/Genesis games, NeoGeoPocket, NES, Sega Mastersystem, GB and GB Color.
      - Play 904 MAME Games (0.34 version), some NeoGeoCD games, SNES
      - See some Gameboy advance and PSX games loading, but unplayable

    Keep in mind that most of this emulators are near direct portings and none of them (as far as i know) use the second processor. Due the machine power we can expect to play perfectly GBA games in mid term. It is just a mather of time :)

    Regards,
        Ego

  40. another open development cul-de-sac? by Anonymous Coward · · Score: 0

    well, as an owner of many other obscure platforms which once were a coders dreamland - Amiga,
    Dreamcast, Zodiac2 I wonder if the GP2x will become the same. These systems all live on
    hand-me-down ports of emulators that get ported from the x86 world, these systems are owned
    by avid alternative platform geeks....and these systems all could have been 'the ones'. turns
    out otherwise. I still use, play and code these systems on a weekly basis. I still see more
    and more Windows x86 boxes being installed (then hax0red ;-) ), the next gen MS and Sony consoles
    coming out. and all three of them play the 'next quake' , the 'next C&C clone'. One thing I can
    say... all of these alternative systems spawn unique games and unique ideas. they just never
    have the CPU grunt at that time to make the required difference.

  41. Re:Alive? by sperdich · · Score: 1

    Who's thinking this things are going to die? I have a friend who still plays at his atari... You never know!!! Ser www.salvaneschi.com.ar

  42. I got one. by NidStyles · · Score: 0

    Waiting for it to arrive, and plan on deving some ideas I've been throwing around for the past few years. Just think, this might be a way for Linux to break into the game market. Having a handheld that can carry games that are ported from the computer version done on Linux on your PC. I just wish it had rechargable batteries rather than AAs. Those things get expensive after a while. Not to mention how bad they are for the environment.

    --
    Yes, I said it.
    1. Re:I got one. by warith · · Score: 1

      Dude! Rechargable NiMH AAs! I haven't used disposable AA's in years.

  43. Linux + Sonic = Crazy Delicious by skynetos · · Score: 1

    I know it's going to have its problems... I have the Nokia 770, love it, checks e-mail, IM, web everything I want in the palm of my hand. It has bugs sure, but do I care? Nahh.. it's not that bad.

    I just bought the GP2x because I want as many of my old classic Sega/NES/SNES games in my hand, with the D-PAD and those buttons it's made for this... This device was meant to be a game machine first, and a multimedia machine second. It doesnt even have wireless of any kind!

    As long as I get my Sonic the Hedgehog, my LucasArts games, and my Mame in my hand.. It's worth the 299.99.

    After 4 years, the development can die, as long as I have my hardware and my Sonic, it won't matter much.

  44. Re:Alive? by jberesford · · Score: 2, Informative

    outdated? it's using the latest non-specialty hardware for it's price range. old? it just came out. rather crappy? how so? if you're talking about the problems it has, all it takes is a simple firmware update to fix it up. i've dropped mine a couple of times and it runs great, so it can't be the build quality. it runs correctly and as i expect it to, so it can't be the software. where's the crap factor? do you even own one? better think before making such rash remarks =] the point of the gp2x was to never be successful or popular on a global scale. but for something that has had no corporate advertisement or promotion it's doing pretty good. does it matter? well that depends if 1000's of retro games, new homebrew games, wide-range movie playback, mp3/ogg playback, picture viewing, and textbook reading matter to you.

  45. Obligatory Links by vga_init · · Score: 2, Insightful

    I invite those who are interested to check out the GP2X wiki. It has a lot of good resources. Also, please visit us on EFNet at #gp2x and #gp2xdev. The more the merrier!

  46. Battery issue by Cadallin · · Score: 1

    I've done some research into the device, the current firmware has a bug that causes all the processors to run at max speed even when not in use, this causes the rapid battery drain, it is fixable with a simple update.

  47. Zaurus! by Anonymous Coward · · Score: 1, Informative

    I considered buying one of these for $180. Instead I paid $380 for my Zaurus C1000 (shipped from Japan).
    Ignoring the non-gaming aspects of it... with the Z I get the following for emulation:
    full keyboard
    better emulation (snes9x runs at full speed, for example)
    compact flash
    CPU which is twice as fast (and can be overclocked to be 3x as fast)
    VGA resolution.

    This, when combined with the PDA and pocket workstation type functionality made the choice a no-brainer.

  48. Mine is on the way by wobedraggled · · Score: 1

    I personally can't wait, I know there are little issues to be worked out, but it'ss get better with time just like the original unit.

    --
    Ubuntu- Linux for human beings.
  49. -1, Troll! by Anonymous Coward · · Score: 0

    Yet another clueless attack on Microsoft - just because it's not your favorite hosting platform doesn't make it bad or lesser.

    There could me MANY issues to look into first:
    -Is IIS and SQL Server configured properly?
    -Perhaps the server is some old thing that can't handle a significant load regardless (we never see this around here, do we?)
    -Perhaps the ASP page was made by yet another clueless dreamweaver "wizzard"; i.e. using ODBC with a DSN instead of OLEDB, leaking connections (not closing them properly will cause this and we see this often), not using the right cursors (firehose is fast) when they should, not using things like .GetRows to speeds things up dramatically, nor doing efficient record seeking (DW's and most of those auto-page table solutions SUCK with regards to that), poor (or non optimized) SQL queries overloading the DB, perhaps they could use some caching, perhaps they still use the old/ugly/outdated adovbs.inc include (like DW and n00bs do) instead of referencing the object (GUID), page optimizations of all kinds, etc. This list could be about 600 pages long.
    -Perhaps move away from old ASP classic to ASP.Net...

    LAMP isn't the solution to everything, cancer, AIDS and world hunger. It won't magically fix the kind of problems that happen when a million of visitors hammer your site in an hour. No matter what you use it'll have to be efficient, well comfigured/tuned and such, do some load tests, or you will have such problems. You need to know and understand every aspect of it very well. You've spoken like a clueless PHP-fanboy.

  50. If only it had a touchscreen.. by Egregius · · Score: 1

    If it had a touch screen ala the DS, it could emulate the mouse, and suddenly you could play Starcraft via WINE on a handheld (/very wishfull thinking).

    I'd buy one then.

    1. Re:If only it had a touchscreen.. by tuppe666 · · Score: 1

      To run starcraft in wine you need quite a powerful chip(lots of battery needed), also for such a game small screens are a little poor. I would expect a port of statagus in the future, but still...such things are best left on a laptop.

    2. Re:If only it had a touchscreen.. by tedwilliamsis · · Score: 1

      WINE requires Linux running on an x86 CPU and using X11. I'm pretty sure this device is ARM, and I'm not sure if it uses any form of X for graphics. I'm also pretty sure that Starcraft ran at 640x480, while this thing only has a 320x240 screen.

      If you're really jonesing for portable Starcraft on a touchscreen, I think your only viable option is a tablet PC. (And given the current state of "right-clicking" with a stylus, which is so bad on every tablet I've used that it hurts, I'd hesitate to call even that a viable option.)

      I, too, dream of having a solid, portable RTS on a handheld gaming system. Sadly, though there's some stuff out for the DS that tries, that dream doesn't look like it's coming true any time soon.

  51. What is this? by DF5JT · · Score: 1, Redundant

    http://wiki.gp2x.org/wiki/Linux

      Drawbacks of Linux on the GP2X

            * Does not expose the full power of the hardware - Linux does not see the second processor or the upper 32MB of memory.

    Huh?

    If I were their marketing department, I'd fling a couple of these things among kernel developers.

    1. Re:What is this? by DreadSpoon · · Score: 1

      The second processor is not identical to the first processor. It's also MMU-less. Stock Linux can't use the processor, and the various no-MMU versions of Linux have all been rejected by Linus for inclusion. (Note: My understanding of Linux MMU-less CPU support may be out of date.)

      As much as I like Linux, I'm not sure that it's the best thing to put on this device. As someone highly interested in developing games for the system, I really don't care which OS is on it (or if there is an OS at all), so long as the SDK is complete and easy to use. From a gaming standpoint, I'd actually rather that there not be a full-on OS (when running games at least), I'd rather have the system boot straight into the game at ring0 and simply use a standpoint library for accessing the hardware features.

      Granted, I also think the second CPU is kind of pointless anyway. The cost/space/power loss is pretty big for what the CPU could potentially give you; I'd much rather have seen those resources go into wireless support or a touch screen or a better GPU.

    2. Re:What is this? by imroy · · Score: 1

      The spec page lists the ARM940T as a "video coprocessor", so in a way it is a GPU. It might not have very high performance compared to a real GPU, but it uses very little power. And it can probably be used for other things as well. Sound perhaps.

      And the MMU-less uClinux looks to be doing well, with the uCsimm and uCdimm devices. I agree there's not much point in having an MMU and modern multi-user OS in a gaming platform that's only going to be running one thing at a time. But the hardware is becoming ever more capable and the OS features are certainly very nice, saving development time. So why not use an OS like Linux?

  52. Legality? by rtechie · · Score: 2, Interesting

    Umm, call me crazy but doesn't the fact that the vast majority of the games on the platform seem to be provided through emulation throw the entire legal state of this console into question? Does this thing come with lots of ROMS pre-loaded? Apparently not (from reading their website). Nor do they seem to offer any way to download ROMS through their website? So I'm assuming the only way to get the ROMS is through the usual sources (piracy).

    How practical is this for consumers? "Sure, it can play zillions of games but you have to download them from warez sites." So while this might hold some interest for the /. hacker crowd capable of doing this, this is hardly practical for kids (as suggested by some posters) or the general public.

    1. Re:Legality? by ClamIAm · · Score: 1
      Umm, call me crazy but doesn't the fact that the vast majority of the games on the platform seem to be provided through emulation throw the entire legal state of this console into question?

      Umm, call me crazy but doesn't the fact that the most reported-on use of guns is their use in killing people call the legality of guns into question? Just because something can be used for an illegal use does not make the thing itself illegal.

      So I'm assuming the only way to get the ROMS is through the usual sources (piracy).

      I own many console games. Fair Use provisions in copyright law allow me to make backups of these games, as well as reverse-engineer things like microprocessors to create emulators. These two things together allow me to play games that I own on computers other than the ones the games were originally designed for. So no, it's not piracy, and it's not illegal. Your opinion is one that is so often parroted, I think some people believe it. This is not a good thing, as it is not correct.

    2. Re:Legality? by daOrR · · Score: 1

      Emulation is legal. Where you get your roms is your problem. There are legal ways like copy devices. Also, quite a number of old games have been released as freeware and some roms you can even buy (legaly). Don't forget the many ports that simply let you use the files of the PC version. Buy Quake at the ID online store, play it on your 2X.
      In the future you can expect more freeware and also some commercial independent games so there will be enough legal stuff to play even if you are afraid of roms.

    3. Re:Legality? by Slashcrap · · Score: 1

      "Sure, it can play zillions of games but you have to download them from warez sites." So while this might hold some interest for the /. hacker crowd capable of doing this, this is hardly practical for kids (as suggested by some posters) or the general public.

      Good point. I certainly can't imagine kids or the general public doing anything of dubious legality.

      Seriously dude, I'm going to track you down and slap you repeatedly in the face with the real World. I suggest you brace yourself, because I think it's going to be a shock.

    4. Re:Legality? by Eli+Gottlieb · · Score: 1

      "Hardly practical"? I've been getting ROMs off the web since I was in 5th grade! Want a copy of Kirby Superstar?

    5. Re:Legality? by rtechie · · Score: 1

      I own many console games. Fair Use provisions in copyright law allow me to make backups of these games, as well as reverse-engineer things like microprocessors to create emulators. These two things together allow me to play games that I own on computers other than the ones the games were originally designed for. So no, it's not piracy, and it's not illegal. Your opinion is one that is so often parroted, I think some people believe it. This is not a good thing, as it is not correct.

      I seriously doubt that the vast majority (99%+) own original copies of all or most of the games they play on emulators. And even if they did, so what? How does having the original 2600 cartridge or JAMMA rig or whatever get your software onto this console? It's not easy to rip ROMS from the original cartridge to your PC, so this option isn't available for 99%+ of those that MIGHT happent ot have some old carts lying around.

      From a strictly practical point of view, the only way to get ROMS for this console is to download them off warez sites, which is damn inconvienient. Unless Gamepark is planning on offering some sort of central download site, which is legally dubious.

      I don't think it's that crazy to question the viability of a console for which the entire library consists of emulated (and therefore mostly pirated) games.

      And finally, regardless of what you or I may think, the Corporate Masters behind Sony and other media companies seem to believe that emulation is illegal and bad for their business. And they have the money and power to make those opinions reality, to the detriment of Gamepark. Gamepark is supposedly a business, not some punk kid downloading warez. Lawsuits or even legal threats can hurt business and scare off investors. For example, media companies could halt distribution of the GP2X in the USA arguing it violates the DMCA as a "circumvention device" (case law already supports this interpretation).

      I'm not say that this is "right" or "good", simply that this is the way it IS and Gamepark needs to realize this if they hope to be successful.

    6. Re:Legality? by ClamIAm · · Score: 1

      So basically, both our arguments are valid. Your reply here doesn't actually conflict at all with what I was saying. And I agree. But aside from somehow extracting the ROMs from your cartridges, there are other options that aren't illegal.

    7. Re:Legality? by rtechie · · Score: 1

      If starroms represents the current state of legal ROMS, I feel completely validated. 3 years in operation and they've aquired 27 Atari ROMS. About the only credible argument I can see for buying this thing is the fact that it's mostly open source, so users won't be orpaned when it inevitably fails.

  53. "Console"??? by Anonymous Coward · · Score: 0

    I know this article is mostly a slashvertizement, but isn't it more than a little disingenuous to call this a console? It's obviously a handheld. I had always assumed consoles connected to your TV and didn't have a built-in screen.
    Sorry to nitpick, but this overstates the product considerably.
    Looks like a good idea, but sounds like (from other posts) it needs some work to be acceptable to the mainstream. Best of luck getting there, I'd welcome more players in the marketplace.

    1. Re:"Console"??? by ctid · · Score: 1
      I had always assumed consoles connected to your TV and didn't have a built-in screen.

      The device does have tv-out capability. We're currently waiting for the cables to become available.
      --
      Reality is defined by the maddest person in the room
  54. Yeah, that's a lot. by twitter · · Score: 1
    There is _nothing_ to live up to when you produce a cheap copy of old technology because expectations have already moved way beyond your implemention.

    Oh yeah, old technology like the video IPod, the closest non-free competitor. What exactly are you talking about? Can you point to a device that plays all the video and music formats this does AND does games and fits in your pocket? I don't think so.

    --

    Friends don't help friends install M$ junk.

    1. Re:Yeah, that's a lot. by Pollardito · · Score: 1

      i don't think it's completely fair to compare a device with add-on $120 2GB capacity (that seems to be the going rate for big SD cards) to a Video IPod that has built-in 30 or 60GB capacity for video. i'm trying to decide myself if 2GB would be enough for on-the-go TV viewing, as it seems like i'm getting about 600MB per hour encoding TV to DiVX (at standard definition, shrinking down to match this screensize would be smaller, but i'm not sure exactly how much) and that seems like it'd be insufficient for plane rides and require a lot of file transfering for daily use. i would say that the PSP is probably the closest non-free competitor to the gpx2, given that both rely on similar flash RAM capacities and both actually support game playing (unlike the IPod), or hell something like an IPAQ would be more similar

      does anyone have any other suggestions for TV to go devices, if games are only a slight priority and i don't want to shell out the $600 that the windows media player-to-go devices seem to cost

    2. Re:Yeah, that's a lot. by warith · · Score: 1

      I don't know what encoding settings you're using, but high-res (640x480) hour-long TV shows are regularly released in the "scene" at half-CD size, or 350MB. Heck, full movies are aimed at CD size. Drop 3 x 650MB DivX's on a 2GB card and you've got 6 hours of video ready to go.

      As fasr as resizing goes, I've shrunken widescreen movies down to 320x172, with a one-pass quality-based XVid encoding with a quality of 3 (1 being highest, 32 lowest), with decent 160kbit sound, and can easily get a full 2 hour movie to about 300-350MB which plays perfect on the GP2X.

      At that rate, you could fit something like 12 hours of excellent quality (for a 320x240 screen that is) video on a 2GB card. I want to try fitting the entire extended Lord of the Rings trilogy on one someday. Nudge the quality down a bit more (quality 4, 128kbit sound?) and I think an entire season (say 24 episodes at 45 minutes each) of TV is completely achievable in 2GB.

      But hey, you are right, if you are looking for a video jukebox, a hard-disk based unit will definitely be more cost/capacity efficient than this. I'll keep my GP2X myself though... it is literally a solid state, general purpose palmtop computer.

  55. must be on your end. by twitter · · Score: 1
    Here is what get from their home page. Microsoft OLE DB Provider for SQL Server error '80040e31' ½Ã£ Á¦ÇÑÀÌ áǾú½ÀÏÙ. //global.asa, line 72

    Netcraft says they don't touch that M$ stuff, and it looks fine from here. Talk to your network administrator or ISP about what you see.

    --

    Friends don't help friends install M$ junk.

  56. Not quite there yet... by speedplane · · Score: 1

    Seems great... just needs wifi, a browser, email and chat client and then it would be set.

    --
    Fast Federal Court and I.T.C. updates
  57. Re:(OT) DADA21 FIRST POSTER by jcostantino · · Score: 1

    I appreciate your posts. Personally I never post here because 9 times out of 10 some jackass replies AC with an insult. Plus nobody likes my views on Linux for mainstream use.

    --
    Reviews with a twist! http://www.sardonicbastard.com
  58. Looks like the Tapwave Zodiac by stickb0y · · Score: 1

    The GP2X looks mostly like the Tapwave Zodiac, except it runs Linux instead of Palm OS.

    As a Zodiac owner, though, I have to say that running old NES/SNES/etc. emulators on it isn't such a great experience; I'd much prefer a digital four-way directional pad over an analog joystick. I don't imagine the GP2X experience would be much better.

    1. Re:Looks like the Tapwave Zodiac by ctid · · Score: 1
      As a Zodiac owner, though, I have to say that running old NES/SNES/etc. emulators on it isn't such a great experience; I'd much prefer a digital four-way directional pad over an analog joystick. I don't imagine the GP2X experience would be much better.

      What are you talking about? The GP2X has an eight-way digital joystick. Why do you think it is like the Tapwave Zodiac? Because they look alike?
      --
      Reality is defined by the maddest person in the room
    2. Re:Looks like the Tapwave Zodiac by stickb0y · · Score: 1
      What are you talking about? The GP2X has an eight-way digital joystick. Why do you think it is like the Tapwave Zodiac? Because they look alike?

      Uh, I did say it looked like a Zodiac, did I not?

      Even if the joystick isn't analog and is implemented with eight digital switches, so what? That's not the point; it's still inferior to a four-way directional pad, especially for emulating old NES/SNES games, which is one of their advertised selling points.

  59. Things to change before I'd get one by Arimus · · Score: 1

    1) Add a Compact Flash port
    2) Enable the CF port to use wireless lan cf cards
    3) Ditch 2nd cpu and replace with touch screen
    4) Provide some PDA apps (email client, browser, diary, address book, notepad, pdf reader) - I know most of these can probably be ported from their Linux equiv's but would be nice to have out of the box.

    --
    --- Users are like bacteria -> Each one causing a thousand tiny crises until the host finally gives up and dies.
    1. Re:Things to change before I'd get one by geminidomino · · Score: 1

      5) Leave it the hell alone, and let Arimus just buy a frelling PDA.

    2. Re:Things to change before I'd get one by Eli+Gottlieb · · Score: 1

      Actually, I'd agree with the WLAN thing. However, can't a USB WLAN dongle be attached by the USB port?

    3. Re:Things to change before I'd get one by Limecron · · Score: 1

      Ditto on the CompactFlash and wireless.

      When the specs were released, I was disappointed. Had they put both SD and CF, or had put CF and built in Wireless, I would have bought one in a heart beat.

      Now the only possibility for Wireless connectivity is SDIO, which is far from elegant and will consume the only SD port.

      I would think a touchscreen wouldn't be necessary for most people. It sounds like you should just buy a Zaurus. It's got all of the features you're asking for.

      As far as the software goes, I could care less. If it can run Linux, the community will take care of it. Embedded devices have notoriously bad software, with a few exceptions (ie iPod), but even those are very limited as to what you can change about them.

  60. very cool device by coquelicot · · Score: 1

    Of course, GP2X has no chance to get to steal the market from PSP and Nintendo DS, but it is something perfect for me: I can play old games (MAME, Sega Megadrive/Atari/Gameboy emulators etc), I can code myself (natively in C but also in Python, although it works pretty slow yet), I can listen to the MP3s/OGGs and view videos. There is thriving community of similar people, who code some nice stuff on it... GP2X is out for 2 months and there is tons of stuff availabel already. Like someone said, it is almost a protoype and it is not perfect but I predict it will work great in less than a year.

  61. OK, stupid question here... by RedBear · · Score: 1

    I realize many people here have been gaming for a couple of decades now and know exactly what's going on, but some of us either were never into consoles or just couldn't afford (or weren't allowed) to go out and buy a new console and a dozen new games every year for the last 20 years. I'm sure I'm not the only one who is completely out of the loop in this respect. So here's the stupid question from the ignorant side of the fence:

    Are there any actual GAMES on this thing when you buy it? Or is it just emulators and you have to actually own any particular game you want to play, and have the hardware and knowledge to get it copied from whatever cartridge or disc it's on and onto this device in order to run it in the correct emulator? (Or *cough*pirate*cough* the ROMs from somewhere for games like NES, I assume.)

    If it's the latter, how difficult is it to get the games off the various devices? Don't you need special hardware for some of this stuff? That is, if you want to do it the legal way.

    What's the skinny?

    1. Re:OK, stupid question here... by bufalo_1973 · · Score: 1

      Look here or here (Spanish) and see if this is enought for you.

  62. PSX by jlebrech · · Score: 1

    Someone forgot to mention the PSX emulator

    1. Re:PSX by geminidomino · · Score: 1

      It's not really worth mentioning yet.

      Not to disparage it, it just isn't very functional yet. I gave the author a double-sawbuck donation with promise of more to come.

      Thinking about bountying specific games.

  63. WMV videos on the site... by Anonymous Coward · · Score: 0

    ...quite strange for a Linux based console.
    So from my Linux WS at work I cannot see them.
    This increases my productivity, though.

  64. I'm just the opposite by JMZero · · Score: 1

    I loved being able to carry a few extra AAs for the GBA - and thus being sure I wouldn't run out of juice on a long flight. I use mostly rechargeable AAs; they aren't perfect, but are cheap and easy to replace. And if they run out, regular AAs are cheap and universally available.

    While I realize good Li batteries are more specialized, I'd love to see a "standard Li format" arise. That way I wouldn't be so disappointed when I learn my new electronic device has an expensive, hard-to-replace, will-barely-get-me-off-the-runway "built-in-rechargeable".

    --
    Let's not stir that bag of worms...
  65. Here's a serial cable... Re:Needs GPS! by Anonymous Coward · · Score: 0

    To get you started. The previous incarnation of the GP32 had a solderable GPS kit available from these same folks

    http://www.nigelibrown.pwp.blueyonder.co.uk/gp32/i ndex.htm

  66. i have 4xAA 2600ma Anssmanns in mine .. by torpor · · Score: 1

    and i get 3 to 4 hours of use out of it, depending on what i'm doing with it .. more than ample time to charge sets, take a break, keep playing/using. and i've got no problems with AA's .. at least this way, if you need to, you can pick up AA's and keep playing for a few hours while you wait for a re-load at the household socket, where it belongs.

    i.e. built-in rechargeables would tether you to the thing while it charges, duh .. you -don't- want that, because its a portable device ...

    anyway, i love mine, ordered a few more for gifts, they're just a too great little device for the price.

    --
    ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
  67. Advertisement by Anonymous Coward · · Score: 0

    This is the worst form of advertisment ever. The person who submitted this author is the webmaster of the www.dcemu.co.uk network, and instead of submitting links to each of the individual author's websites for the individual emulators, he posted links to his own pages which don't contain all the information, and are full of ads that are making money for him.

    Shameful is what it is.