Zombie MMORPG in the Works
Warcry has a very short blurb about a just announced Horror-genre Massively Multiplayer game. Titled Exanimus, the game looks to be set in a post-apocalyptic zombie setting. From the piece: "While most of the world is dead, there are small pockets of survivors that exist in barricaded cities across the globe. Players of Exanimus will have the option of playing as a living survivor or as one of the dead roaming the earth. Exanimus will allow players to experience a MMO based in a horror genre by creating a dark and visually "intense" environment. Exanimus is expected to be rated "Mature" and not intended for anyone under the age of 18."
Sounds like a beefed up version of Urban Dead.
Smoke me a kipper, I'll be back for breakfast.
Players of Exanimus will have the option of playing as a living survivor or as one of the dead roaming the earth.
It is based off of my experiences at work. I demand royalties!
See my journal for slashdot ID's by year. Mine created in 2005. http://slashdot.org/journal/289875/slashdot-ids-by-year
Players of Exanimus will have the option of playing as a living survivor or as one of the dead roaming the earth.
Sheesh, how many times is this? Undead, not dead! Zombies care very much about these things. You should too if you like your frontal lobe.
Guy asked me for a quarter for a cup of coffee. So I bit him.
Given that the zombies will not breed (except by converting the living), there would be a finite number of them.
Would it be possible to "win" this by killing 6 billion + zombies?
Before you start laughing, remember, we're talking an online game here. It is possible to kill thousands and thousands of "monsters" in other games. Five years into this, will the few remaining living be searching for the few remaining zombies?
So they finally found a solution to pkers eh? It's pretty hard to kill something that is already dead.
Religion for nerds. Stuff that really matters
At last! A reasonable explanation of the creepy moaning, thumping, and gunfire sounds coming from my neighbors apartment! They're beta testers! Still doesn't explain the polka music though, or does it.... What is the sound track like for this thing?
Here's to losing my Karma Bonus again....
Given the soullessness of much of modern life and the life-sucking cubicles and jobs found throughout the current economy, along with the 60+ hours that many of fresh-out-of-college employees and others are working already, how far are we from being basically a nation of better-groomed zombies who don't bite each other?
As long as there is a Second Amendment, there will always be a First Amendment.
If the zombies are losing badly, that would work also as the living would have to go searching for them. And you're most vulnerable when you're searching. Do you risk being killed for the chance to be the one who kills the last zombie?
a game version of Shaun of the Dead, since most of their game designers are actually located in Britain, and mindless zombie violence is only half as fun as very silly British mindless zombie violence.
-- Tigger warning: This post may contain tiggers! --
How many other MMOs are out there that featured websites before they had anything to post on them? This game sounds like a cool idea, but any random person could just as easily create a website and call their game "in production".
Shame on you, you should know better than to call them "Zombies"... what is this, 1965?
They prefer to be called the living impaired
I suppose you think they should stick to eating the back of the head, too..
There's a Starman, waiting in the sky / He'd like to come and meet us, but he hasn't got the time.
That it sounds to me more like MySpace
You have to wonder what non-combat / non-quest additions they could add to the game to give it a bit more depth.
Without the underlying trade skills and the like, will this ever have enough attraction?
Just let me have a cricket bat, and I'll be the first in line. :D
Is it just me, or are MMO's like totally antithetical to the idea of a zombie apocalypse and stuff? Unless they're not designing this in line with George Romero's rules, how on earth are they going to create a plausible suspension of disbelief? Would be kind of hard to get the panicked feel of a ragtag group of survivors against an unstoppable army of the dead if there's a hundred noobs farming zombie rats around you or something. That is, unless players can become shambling brain munchers themselves. But that would hardly be fun for long....
One of my favourite games of all time is Microprose's "UFO: Enemy Unknown" (aka XCOM: UFO Defence). I used to spend many hours developing complex bases, with dedicated research, production and tactical types placed at strategic points. I recently saw Land of the Dead and thought it was great (also enjoyed the Dawn of.. remake). The concepts of pockets of survivors battling it out against the enemy also reminded me of "V".
I'd like to see an XCOM style base building element where you develop defences (razor wire, electric fences, machine gun pill boxes), build new camps & supply stores etc. Research would be done by collecting books from libraries on tactical missions or finding dusty archives filled with CD-ROMs. The needs of the community and people in each camp would mean that you would have to venture out into the world to collect supplies, so for instance picking up bullets and new guns from gun shops or police stations, but after a tough battle to get there (e.g. Dawn of the Dead). Food supplies would be gathered from abandoned supermarkets like those in "28 Days Later" and later on harvested in the safe zones to enable survivors to reproduce. Abandoned cars could be towed back to camp and disassembled for glass, electronics and metal to be melted into new items. The game could offer a variety of ways in which to churn zombies via traps laid around the camps e.g. land mines, stake pits, fields of tar etc. The tactical element could be a combination of XCOM and Praetorians whereby soldiers are arranged into fields of fire and left to cover various choke points whilst the raid team collect supplies etc. As squad members die, it could affect the morale of the rest of the squad, causing them to drop supplies or run off to hide. Actually, I really do hope that they make a game like this, becuase it would kick a serious amount of ass.
"Exanimus is expected to be rated "Mature" and not intended for anyone under the age of 18."
So my guess is it'll be filled with 14-16 year old idiots then...
Exanimus is expected to be rated "Mature" and not intended for anyone under the age of 18.
If they can enforce this, I'll definately start playing.
my sig's at the bottom of the page.
NPC: Unnnnnnghh!
ZombiePlayer: Braaaaaaaaaains?
NPC: Braaaaaaaaaaaains....Unnnnnnngnh!
ZombiePlayer::Listening to Soft Zombie Rock that plays over the loudspeaker...it's some song about Brrrrraiiiins::
NPC: No Braaaains!
I can see this being like my old wow server. Undead to humans will be like Orcs to humans...Billion to one....No one likes the humans *sob*
What if everyone wants to be humans...Then the Ratio of Zombies to Undead is like 50 to 1. So its going to be a small pocket of Zombies striving to survive.
Don't say the "zed" word, Ed.
Shinma
The problem with having a human controlling a zombie character is they no longer act like zombies. You end up with some big metagaming issues, zombie/human alliances etc.
It will be interesting what these guys have up there sleeves to make sure that doesnt happen.
Oh and if they screw it up it and the game bombs then it will forever taint that genre for a MMORPG. Since I have been waiting for something like this to come around for quite some time, i'd be right pissed.
mmmm zombies.. how I love to hate thee.
"I am a kernel in the linux army"
I DM a regular tabletop game based around a zombie-themed variant of the D20 system called Year of the Zombie (disclaimer: I did some artwork for the book...so buy it and help a fellow slashdotter get some royalty checks) and I've found that the general theme works very well among roleplayers. Specifically, in a lot of the games that I run, I've found that people who can roleplay well get a lot from the games, though powergamers tend to lose interest quickly. I've never let a player actually play as a zombie, and I'm curious as to how the mechanics for it will work in this game (if it is included in the end). What I think could really make the game interesting is if they play up the need to survive. In most of the games that I run, the zombies are more of a complicating issue than the real problem at hand. In general, most of the conflict, and interesting gaming, comes from the need for food, water, and shelter. It would be interesting to set up a system where there are heavily infested cities, and groups of characters have to go on raids to get supplies. PVP also is particularly interesting in this scenario. In my games, players often have to choose between trying to get supplies from heavily infested cities, or try to steal food or supplies from other groups who may be smaller in numbers, but also can shoot back.
I'd love them to make a Mac or Linux port of this so that I could play it...I might even have to consider setting up a windows machine for this game if it looks promising as it gets nearer to launch.
Famous Last Words: "hmm...wikipedia says it's edible"
Will I be able to grind for brains and sell my parfumes?
I think a workable way to have the human/undead thing work is to do it in a way similar to what Stephen King did in Cell. At the beginning of the book, a "pulse" gets sent out to every cell phone (or at least every one in and around New England) which wipes a person's brain. They become the typical neo-zombie if they got a full blast of the signal. People that might've just been listening in on the call get messed up, and are more mindless.
What follows next has some spoilers so if you plan on reading the book unspoiled stop here for now.
As time goes on, the "phonies" as the "zombies" are called end up getting rather strange as their mind is rebooting. They move in flocks during the day, communicate telepathically, and have a hive-mind. By the end of it the original batch can levitate too. King kind of explains it the same way he did for his Dead Zone stuff, that during the "mind rebooting process," the phonies are awaking normally unused parts of the human mind. They also set up at least one camp to convert all the normies, though by then the "pulse" is bugged and isn't working the same anymore.
Ok, spoiler over. I think what it'll take for it to work is a combination of the mindless zombies, the uber-zombies that basically can reason and function at an elementary level, and those inbetween - the purely instinctual that'll rip things to shreds, but can recognize danger. The zombie player characters could be just under the uber-zombie level, working to convert the living for some local Zombie Lord. Hell you could even explain a chat system by the humans having radio, and the undead having a hive mind. There should also be "camps" where the Zombie Lords are converting humans, which would make good instances/quest locations for the humans.
Humans bitten by zombies would become infected, and would slowly lose stats until they became one of the mindless. While mindless, they'd continue losing stats until they die (maybe require that humans need to continually eat/drink, when mindless you don't have the ability to do this), and when they die they move up the zombie chain. Make it so while mindless you can still be cured, but if you die as a mindless, you become a zombie character. Body armor, clothing, etc could be used to prevent from bites obviously.
"Trade" skills could include doctor/chemist for making the cures, medkits, healing large wounds, etc. Mechanic/repair skills to rebuild damaged equipment or vehicles. Engineer to build or reinforce structures. Some sort of technology skill to build security systems or hack into existing ones. Weapon makers/armor makers for obvious reasons.
Basically, I have a ton of ideas that could be used...
...let zombies only talk to each other, the living will only hear moaning and "brains" every once in a while. :)
Intriguing concept by a previously-unheard-of studio with no publisher (financial backing)? I'm not sure I'll be holding my breath for this one.
"I'm a leaf on the wind. Watch how I soar."
-Hoban Washburn
Wait, I just thought of something. If you're playing a human and get bit, do you become a zombie and stay that way? Or can you be turned back to a human-class by some weird medical means (anti-virus, genetic treatment, serum, whatever)?
:)
Because it might be interesting if you could say as the zombies go on a raid of a human base with 10 guys and as you kill humans your numbers increase.
"I'm a leaf on the wind. Watch how I soar."
-Hoban Washburn
I am curious on what they will offer for undead classes (if that is the route they are going)? I hear W.O.W. allows for different types of 'undead' classes - rouges, fighters, and wizards - so I wonder what type of post apocalypitic undead are available? Clearly the are the 'shambler' type - scout or fighter? Perhaps some sort of 'undead' medic? Maybe a radioactive zombie with aura effects? Clearly I am going to have to consult my zombie survival guide to help find out what might be.
Viva the Undead Revolution!
Oblig: All your brain are belong to us.
Seriously.
Nothing like a bunch of undead zombie griefers to make life hell for the living/paying players. Charge me $4 per live character I play. Make him/her randomly, with skills and equipment randomly assigned so I have a chance to be a soldier or a banker... and let the bodies hit the floor. You wouldn't need any NPCs. People playing zombies would line up to get a crack at killing some paying players... and the paying players would line up to see who could survive and live the longest.
Eventually the free zombies would want to try it on the other side, so it's the perfect demo to get them into the game.
The Zombie Apocolypse and You
A Quicktime movie
And it's Hellgate: London... Made by developers of Diablo, Warcraft, and other Blizzard games. Not sure I can watch yet another one, and I'm not skipping on HG:L as the features sounds really promising.
Beware: In C++, your friends can see your privates!