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Sid Meier On Industry State

Gamespy had a talk with Sid Meier and Soren Johnson at the DICE event last month, and they've got some interesting commentary on the current state of the gaming industry. From the article: "I think the thing is, if you're going to make a multiplayer game, the days of trying to 'shoehorn' in multiplayer are over. As an aside, I think we're almost reaching a point where single-player games are getting under-served. One reason I really enjoy World of Warcraft is that there's so few good single-player RPGs for the PC right now. I mean, I play with my friends, but I also like to solo -- I have separate characters for each -- because there aren't really any good single-player RPGs out there to play! But anyways, if you're going to make a good multiplayer game, you need to make that a priority from the beginning."

121 comments

  1. Maybe My First First Post by kniLnamiJ-neB · · Score: 3, Insightful

    I think the game industry is pretty healthy. I think it's changing rapidly, but there are a lot of good examples as to what's good about gaming. Zonk's comment about ww2 games in the "department" shows one problem, however... a lack of creative ideas. World War 2 games are great, I'm a big-time Call of Duty player. But we do need some inventive ideas. However, if ww2 games were all made like CoD and CoD2, I'll play 'em just the same. Those are awesome.

    --
    Windows isn't the answer... it's the question. NO is the answer!
    1. Re:Maybe My First First Post by truthsearch · · Score: 1

      The industry as a whole may be "healthy" but it's lacking innovation. Most new games are far too similar to their predecessors. There hasn't been a whole new genre introduced for at least a decade (at least none I can think of, correct me if I'm wrong).

      I love WWII games and there are often fun new things in each game. But they're still all basic FPS. Sure we can now talk with our comrades in arms, but it's still the same game. I'm not seeing much rapic change in anything except graphics.

    2. Re:Maybe My First First Post by Chosen+Reject · · Score: 2, Insightful
      New genres don't necessarily mean anything. Or I should say, a lack of new genres doesn't mean no innovation. Spore looks to be the same as Civilization just starting a little further back in time. I wouldn't really call this a new genre. Take a look at the gravity gun in Half-Life 2. Same old FPS? Not really. That was a simple innovation that really added to the life of the game.

      What I'd really like to see is more co-op play. I'm slowly developing a mod for Half-Life 2 like this. I just wish I had more time to develop it.

      Stupid school always getting in the way. I don't want to know recurrence relations. I want to know how to make a mod for Half-Life 2./rant

      --
      Stop Global Warming!
      Just say no to irreversible processes!
    3. Re:Maybe My First First Post by OldAndSlow · · Score: 2, Funny
      Stupid school always getting in the way. I don't want to know recurrence relations. I want to know how to make a mod for Half-Life

      But you see, grasshopper, you will make one mod for Half-Life. Recurrance relations you will have to deal with over and over and over again.

    4. Re:Maybe My First First Post by AvitarX · · Score: 1

      The hybryd FPS/RTS is new to a point.

      I think it was started by Tribe, then there is also Savage and that mod for Half-Life.

      Wario Ware is a new genre too I would think.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    5. Re:Maybe My First First Post by gstoddart · · Score: 1
      But you see, grasshopper, you will make one mod for Half-Life. Recurrance relations you will have to deal with over and over and over again.

      Said Wen Shu to the wiseman: the recurrence relation does not affect the lives of everyone. Not all people will ever use them again after school.

      Said the wiseman to Wen Shu: But what of the half-life mod?

      Said Wen Shu to the wiseman: Mu.

      The wiseman smiled.
      --
      Lost at C:>. Found at C.
    6. Re:Maybe My First First Post by Jace+of+Fuse! · · Score: 1

      The gaming industry is NOT healthy. It's dishing out too many sports game and war-themed FPSs. Those are niche markets and industry wide profits are down.

      Just because the niche you happen to like is plentiful doesn't mean the industry is doing well. Many have been predicting a video game crash for a while now and more and more it's starting to look just that way.

      Oh, and you can add MMOs to the list of genres that are being focused on too much by the industry. I mean, I love WoW just like the next person but that doesn't mean I'm ready to try out every new MMO that someone shits out onto market.

      Oh well, at least we have Spore and Supreme Commander to look forward to.

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
  2. How about this - mutliplayer, but not massive. by Spy+der+Mann · · Score: 2, Interesting

    Make the games so that you can fight with some comrades online (like good ol' dungeoncrawlers), but there's no interaction with other players / guilds / etc. That'd really simplify things. Or make it in a way that the only interaction with "outsiders" is when you're not in a quest, and players cannot harm each other.

    1. Re:How about this - mutliplayer, but not massive. by mmalove · · Score: 1

      Yep, that kinda sounds like Diablo. Did that (twice even), made a lot of money, moved on to cover another genre.

      --
      You can get 15 minutes of fame, but you can go down in history for infamy.
    2. Re:How about this - mutliplayer, but not massive. by n3k5 · · Score: 1
      Make the games so that you can fight with some comrades online (like good ol' dungeoncrawlers), but there's no interaction with other players / guilds / etc.
      You mean, like Guild Wars?
      That'd really simplify things.
      And that would be good ... why?
      --
      but what do i know, i'm just a model.
    3. Re:How about this - mutliplayer, but not massive. by ZombieRoboNinja · · Score: 1

      Congratulations, you've just described a PvE server on World of Warcraft!

    4. Re:How about this - mutliplayer, but not massive. by Spy+der+Mann · · Score: 1

      Congratulations, you've just described a PvE server on World of Warcraft!

      Thanks! :-P

      Actually I was just curious if such a thing existed, I've never played multiplayer RPG's. Anyway I do agree with Meier in that we need more single player RPG's.

    5. Re:How about this - mutliplayer, but not massive. by gclef · · Score: 1
      And that would be good...why?

      Two reasons:

      • Because it will help avoid The Internet Fuckwad Theory
      • Because really complex games are often not very much fun. I'd rather just play than have to spend days and days figuring out a game's playsystem.
    6. Re:How about this - mutliplayer, but not massive. by Ruprecht+the+Monkeyb · · Score: 1

      That's pretty much what Dungeons and Dragons Online is. MMO in the city, so you can meet up with others, trade, etc. But the dungeons are instanced classic dungeon crawls, you and your party alone against the dark. The game is SLTMMORPG (Somewhat-less-than Massively Multiplayer Online Role Playing Game)

    7. Re:How about this - mutliplayer, but not massive. by n3k5 · · Score: 1
      really complex games are often not very much fun.
      That's right, even more so when you s/complex/complicated/. And there are online role playing games suited to smaller groups, with lots of players enjoying them, so it'll make sense to make more of them. But massively multiplayer games aren't inherently complicated, and they have interesting aspects unique to them. I don't think it's a good trade-off to lose those by severely cutting back player interactions in all of them. There surely are other ways to deal with the internet fuckwad phenomenon. I would like having the option of playing a truly massively multiplayer game, and having a large number of players just share the same space, in which they play solo or in small groups, seems pointless to me. I'd rather have the massive aspects be done right or not at all. Not that I think that any currently popular MMORPG does them right ...
      --
      but what do i know, i'm just a model.
    8. Re:How about this - mutliplayer, but not massive. by mtdenial · · Score: 1

      You know, that's actually something I've been pining for for quite some time... My ideal multiplayer RPG would be something like Morrowind, with a cap of 10 or so real people able to be in the world at one time. If you feel like playing with other people, that's great, but it is by no means required.

      The whole concept of the 'main quest' is something that I always enjoyed about RPGs and being able to play through them with a couple of friends is really nice.

      --
      I assert reality.
    9. Re:How about this - mutliplayer, but not massive. by SatanicPuppy · · Score: 4, Insightful

      The ideal is not to have a simple or a complex game...The ideal is having a game that is simple to play and enjoy, but with depth and complexity to keep it from getting stale.

      Not to jump on the current "World of Warcraft rulez" bandwagon, but WoW did that very well. It's an MMORPG that is very simple, without the kind of ridiculous learning curve associated with EQ or AO, or any number of older MMO's, but has enough depth and complexity to keep people playing. I think a lot of people would prefer more depth and complexity (myself included), but I think that their model is clearly working out great for them, so I understand why they're not rushing to screw things up.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    10. Re:How about this - mutliplayer, but not massive. by Anonymous Coward · · Score: 0

      Then buy Oblivion. SP only, no MP, but if it is close to the exceptional game its prequel, Morrowind, was, then it's going to be incredible, and everything seen so far is suggesting that'll be the case!

  3. MP first, SP second by jdduke · · Score: 2, Interesting

    Surely it makes sense to develop the multiplayer portion of a game first, and then get a bunch of people playing it to see what kind of strategies work well and should be implemented in the AI for the single player. I'm sure I rememeber Peter Molyneux saying that's how Populous was developed all those years ago, and that was about as good a 2-player game as there has ever been.

    1. Re:MP first, SP second by BecomingLumberg · · Score: 1

      I believe square-enix is now doing that (effectivly). They used their lessons from Final Fantasy XI to make the battle engine for Final Fantasy XII...

      --
      If a nation expects to be ignorant and free, in a state of civilization, it expects what never was and never will be.-TJ
    2. Re:MP first, SP second by rabiddeity · · Score: 1

      Unfortunately, the way games are developed now, they almost always run over time and budget, and get rushed out the door. It's no wonder that "multiplayer first, single player second" devolves into "multiplayer works well, and single player seems tacked on" because the latter parts of the process are unpolished. It's been a disturbing trend in PC games for the past several years, and it's only going to spread to the newer consoles with Internet capability.

      Doesn't anyone else think this is a bit sad? I think the novelty of "Wow, we can fight each other... over the INTERNET!" is starting to wear a bit thin. While games like WoW break this mold to some extent, story quickly gives way to "kill x boss fifty bajillion times until he spawns the armor/weapon/item you want". No explanation as to how this named boss mysteriously keeps coming back from the dead just for you and every other player in the world to kill him again. Congratulations, you just destroyed any semblance of continuity.

      Give me back my story and gameplay. START with story and gameplay.

  4. Civ 4 - How in touch really? by dsraistlin · · Score: 2, Insightful

    I would much rather have a game with great game play that does not require FPS graphics. Which one use to be able to rely on the Civ series for, not anymore apparently. I guess he should know if there are not any really good single player games, since the most recent version of Civ sucks due to the graphics engine they decided upon using.

    1. Re:Civ 4 - How in touch really? by msbmsb · · Score: 2, Insightful

      True. I love the civ series, played civ2 for a very long time until switching to civ3. After looking at civ4 with the horrible graphics bugs and the unnecessary usage of 3D, I'm not in any hurry to pick it up, I'll stick with civ3.

    2. Re:Civ 4 - How in touch really? by Clock+Nova · · Score: 1
      the most recent version of Civ sucks due to the graphics engine they decided upon using.


      How do you figure that?
      --
      There they were, sitting in the van with all those dials, and the cat was dead. -V. Marchetti, CIA
    3. Re:Civ 4 - How in touch really? by dsraistlin · · Score: 2, Insightful

      Eve-online works great on my computer that still has fog of war black tile problems in CIV4. If they would have went with a regular engine that is well used like Q2, Q3 they would have been able to incorporate all the 3d they wanted with out all of the chipset problems. The chipset I have falls under the initial minimum specs but none of the patches have corrected the problem. Really the basic game play has no need for the 3D enhancements they are just fluff to try and bring in some of the graphics Nazis that are out there in the gaming world rather than keep it simple and play to the loyal fan base that has been with them since the beginning. That is what pisses me off about the whole situation.
      I for one will not buy any more games by Sid's group now that they have sold out. A Civ game should not have more graphics requirements than Morrowind!!! WTF!!

    4. Re:Civ 4 - How in touch really? by Damvan · · Score: 1

      "A Civ game should not have more graphics requirements than Morrowind!!! WTF!!"

      WTF are you talking about? First, lets assume you meant Morrowind Oblivion. Per their site, the minimum requirements for Morrowind Oblivion are :

      Windows XP, Windows 2000, Windows XP 64-bit
      512MB System RAM
      2 Ghz Intel Pentium 4 or equivalent processor
      128MB Direct3D compatible video card
      and DirectX 9.0 compatible driver;
      8x DVD-ROM drive
      4.6 GB free hard disk space
      DirectX 9.0c (included)
      DirectX 8.1 compatible sound card
      Keyboard, Mouse

      The minimum system requirements for Civilization IV are:

      Operating System:
        Windows® 2000/XP
      Processor:
        1.2 GHz Intel Pentium 4 or AMD Athlon processor or equivalent
      Memory:
        256 MB RAM (Windows 2000) / 512 MB RAM (Windows XP)
      Hard Disk Space:
        1.7 GB Free
      CD-ROM Drive :
        4X Speed
      Video:
        DirectX 9.0c-compatible 64 MB video card with Hardware T&L support ( GeForce 2/Radeon 7500 or better)
      Sound:
        DirectX 9.0c-compatible sound card
      DirectX®:
        DirectX® version 9.0c (included) or higher

      Hmm, 1.2 ghz vs 2 ghz, 64 mb vs 128 mb video memory, and so on.

      Looks to me like the system requirements for Morrowind are much higher than Civ IV. In fact, they recommend at least a 3.0 ghz processor for Morrowind.

    5. Re:Civ 4 - How in touch really? by yassax · · Score: 0, Flamebait

      So what you are saying is that a game that has a thousand or so small animated characters on screen would not benefit what-so-ever from hardware and programming APIs designed solely to remove most of the graphics processing from the CPU? You do realize how much calculation is going on behind the scenes? I think any amount more that they can free from the cpu would benifit the game tremendously. *sarcasm*Plus I mean we get globe view. I mean that is by far the most useful feature of the game.*/sarcasm*

      Also, I really do not see how any of the Quake engines, or the Unreal engines, or actually any FPS engine could possibly be used with a topdown/isometric style strategy game. I think the only thing in common would be actual direct3d/opengl libraries. Of course I could also be pulling this out of my ass.

      On a side note, what is the deal with gaming companies releasing games that do not run right on ATI cards? Civilization 4 is by far an excellent example. I'm guessing thats what chipset you are using, no?

      --
      The answer to your next question will be 'not likely'.
    6. Re:Civ 4 - How in touch really? by Damvan · · Score: 1

      I use a ATI X800xl to play Civ 4 and have not experienced any problems. What have other people been experiencing?

    7. Re:Civ 4 - How in touch really? by dsraistlin · · Score: 2, Insightful

      Uh, I meant Morrowind, if I was going to reference Oblivion I would have said so. I refer to the first iteration of Morrowind that came out several years ago. On the computer in question I have played Morrowind, NWN, Eve-Online, Guild Wars, Civ 3 and other games of the same and previous eras. Now the graphics and 3Dness in Civ 4 does not seem as it should be much more elobrate than any of the games above yet the are graphics problems even when tuning down the graphics to the bare minimum. Now I can play Civ 4 on another computer that I have however I do not wish to spend 4-8 hours in front of said computer. From playing the game the graphics are just a bunch of fluff that are not really needed for the game play. So I indicate this as another miscalculation of the programming and design staff. Hence Sid's name is on the box so he has some responsiblity in thte matter. The question that game desingers should be asking themselves now is not what can we do with all of these new graphics breakthroughs but do we need them for the game and gameplay we are trying to create? Much like WotC and WW should be asking themselves when it comes to a new fluffy book to print for the sake of printing.

    8. Re:Civ 4 - How in touch really? by dsraistlin · · Score: 1

      Yes I am running an ATI chipset on a laptop. But here is the kicker, I know the chipset can render the graphics because in the world editor everything looks right. That is what is the most frustrating of it all. Yes you can see the board and everything fine except in play mode? That is why I blame the programmers and designers.

      I do not program games or graphics so I admittedly only know the generalities of the subject. But I am a programmer and this really seems like a simple logic switch FUBARed somewhere, dealing with the fog of war settings.

    9. Re:Civ 4 - How in touch really? by Anonymous Coward · · Score: 0

      What the fuck is "Morrowind Oblivion?" Morrowind and Oblivion are both iterations of the Elder Scrolls series. So, that makes it Elder Scrolls 3: Morrowind and Elder Scrolls 4: Oblvion. Make sense now?

    10. Re:Civ 4 - How in touch really? by DonChron · · Score: 2, Insightful
      You have a point. I was using an Athlon 2800+, 512MB, GeForce3 (64 MB) setup and the game was too slow. Added 512 MB, upgraded to a GeForce 6200 with 128 MB (plain-Jane, no memory-sharing nonsense). But I still have to turn down the graphics features in the game and in the nVidia driver controls to make it playable (note: sure, there are faster video cards, but I need AGP and no extra Molex power connector because the SFF PC has a 275 Watt power supply).

      Civ3 never had any problems with the previous setup, but 512 MB isn't nearly enough to play Civ4 and it still slows down during some of the zoom-way-in sequences.

      This is not a game about pretty, shiny models. Or, at least, it hasn't been for the past 10 years. Don't get me wrong, I love the franchise and will keep playing it, and many game-play features have improvedbut the system requirements for this game are a bit ridiculous.

    11. Re:Civ 4 - How in touch really? by Shadarr · · Score: 1

      Civ IV is better than Civ III in every way. It's worth dealing with the crappy framerate and the occasional CTD. Plus, they've released a couple patches that fixed a lot of the bugs and cleaned up some of the memory issues. I agree that the 3D engine is unnecessary, and a game like Civ should run better on a low-end box than it does. If there was an option to turn off 3D and use static sprites, I would use it in a heartbeat. However, the game underneath that needlessly shiny exterior is still the best Civ game ever, and if your machine will physically run it, however poorly, there is no reason to keep playing Civ III. Just make sure you bring enough catapults when you attack a city.

    12. Re:Civ 4 - How in touch really? by C0rinthian · · Score: 1

      Eve-Online isn't exactly the most graphically intensive game out there. Using that as a basis for comparison is a bad idea.

      Not saying the game doesn't look great, it does. However it is very easy on the video card. An 8000 series Radeon can run it fine.

    13. Re:Civ 4 - How in touch really? by msbmsb · · Score: 1

      Maybe I'll consider checking it out then, thanks. I saw a long list of aquaduct graphics errors, with them leading off here and there all over and that really didn't look good. I am intrigued by new gameplay aspects, but wasn't sure it was really worth it.

    14. Re:Civ 4 - How in touch really? by Reignking · · Score: 1

      Sure, the game is great. But it is too damn slow. They should have a patch soon, but until then, I'm not playing it. It is just too tedious to be fun, while waiting for the AI to take its turns.

      --
      One man's Funny is another man's Offtopic.
    15. Re:Civ 4 - How in touch really? by Damvan · · Score: 1

      Morrowind was released in 2002. You are complaining that a game released in late 2005 has higher system requirements than a game released in early 2002? Ok.

  5. non-massive multiplayer RPGs by tepples · · Score: 1

    Make the games so that you can fight with some comrades online (like good ol' dungeoncrawlers), but there's no interaction with other players / guilds / etc.

    You mean like Diablo 2 or Neverwinter Nights or a hypothetical DS port of Final Fantasy: Crystal Chronicles?

  6. Time and Money by under_score · · Score: 1

    I haven't yet played a MMORPG for a very simple reason: I have neither the time nor the money to dedicate to an ongoing game. I do still buy new games from time to time, particularly fantasy RPG or simulation (e.g. Civ IV). I am glad to hear someone mention that the single-player game market is being under-served. I for one find myself browsing through all the games and wishing that the MMORPGs had single-player versions that didn't require any sort of subscription. There may be some out there, but it certainly isn't obvious from the packaging!

    1. Re:Time and Money by Chimera512 · · Score: 2, Insightful

      I find myself with the same predicament.
      it might be nice to have something enjoyable to just hop into for a couple hours that doesn't have a steap learning curve or require the massive time commitment of a massive or require 9 years to load on my 1.7 ghz amd that's starting to feel more and more dated. Guess this is why I find myself tending toward playing older games whenever i find a few free hours to play games.

    2. Re:Time and Money by under_score · · Score: 1

      Indeed! I still love playing Alpha Centauri, Max Payne II, Age of Empires, and even a bunch of older ones. I have a 1.7 Pentium M laptop as my primary computer including for gaming. It's got a great screen (1920x1200), but the graphics processor is getting a little dated (ATI Mobility Radeon 9600 Pro). Hmm... I wonder if I can upgrade it?

    3. Re:Time and Money by dsraistlin · · Score: 1

      I have been of similar opinion about MMORPGs and the three that I like only one of which has a monthly fee are as follows: Guild Wars, World of Pirates and Eve-Online. The last one is actually my new favorite because it has the functionally of being able to train and accomplish automated tasks while not being logged on to the server. This makes it great for those of us that do not have the High School or Early College 40+ hours of gaming time. With Eve I can log one once or twice a day to once every couple of days and not be behind. Just some food for thought.

    4. Re:Time and Money by Chimera512 · · Score: 1

      Alpha Centauri is one of my favorite games of all time. great game. I'm pissed i can't find the cd anywhere. there's also a linux port i beleive. i'm also about ot get back into Diablo II also.

  7. I bow to thee, o Sid! by WidescreenFreak · · Score: 4, Interesting

    He echoed exactly what I've been completely frustrated with for YEARS. He is absolutely right that there are few, quality single-player games out there of recent release. Yes, I can always go "back" to games like NeverWinter Nights, the Splinter Cell or Thief series for first-player immersion, but there have not been a lot of games as of late that are single-player and provide the depth of games like the single-player games of the past.

    If I may somewhat add to his statements, however, I am particularly frustrated by the notion that somehow it has become impossible to allow human team vs. bots in multiplayer. I really was frustrated by this with Return to Castle Wolfenstein and more recently Battlefield 2. The notion that multiplayer in a LAN environment where it's just you and friends on a team versus a number of bots seems to be an anathema in gaming circles any more. Apparently, the rest of the gaming community wants deathmatch or team deathmatch against other humans, and that's all - or so the developers seem to think.

    It's ridiculous to me that a game like Battlefield 2 will allow me to go single player, which is made of me and my team bots vs. enemy bots; but God forbid that anyone would have thought to allow me and my human team against enemy bots in a BF2 LAN session*. No, no! No one ever does that any more! And don't tell me that programming the AI is an issue. Games have been allowing team LAN for over a decade. If the enemy AI can go after one person (me) and my team bots, I can't believe that it's so difficult to add another human target for the enemy to go after.

    * Actually, you can get limited LAN play in BF2 by starting a single-player game and having other LAN members connect directly to the "server" via the Connect to IP function. Works fairly well. That doesn't explain why such a feature was never officially supported by EA.

    So, he really hit two critical points with me: the lack of immersive, single-player games and half-thought-out multiplayer games that do not provide the full options that multipler games should have. It's so nice to hear a heavy-hitter in the industry say what I've been saying for years. Maybe that will give the issues some credibility with game designers.

    --
    The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
    1. Re:I bow to thee, o Sid! by Damvan · · Score: 1

      People don't like to play against bots because they suck. The fun and challenge of Battlefield 2 is the coordination and teamplay required to be sucessful.

    2. Re:I bow to thee, o Sid! by HunterZ · · Score: 1

      The notion that multiplayer in a LAN environment where it's just you and friends on a team versus a number of bots seems to be an anathema in gaming circles any more. Apparently, the rest of the gaming community wants deathmatch or team deathmatch against other humans, and that's all - or so the developers seem to think.

      I, too, am frustrated at the complete dearth of cooperative multiplayer games on the market. For a while, most games were single-player with a deathmatch multiplayer mode tacked on; I think this was largely thanks to the Quake 3 engine, which spawned a whole bunch of FPS games fitting the previous description. Developers then let themselves slip into a rut with regards to what multiplayer features games should have. Now, MMORPGs have come along and polarized everything, and we're seeing nothing but single-player FPSes and MMORPGs.

      --
      Arguing about vi versus Emacs is like arguing whether it's better to make fire by rubbing sticks or banging rocks.
    3. Re:I bow to thee, o Sid! by Rapter09 · · Score: 1

      In regards to the parent, If you think that Neverwinter Nights was a quality single-player experience, then I would be inclined to say that Sid's statement is indeed overtly correct, and the last few years have indeed been dismal. IMHO Neverwinter Nights probably represents the biggest failing in Bioware's great RPG career. The last truly great, epic single-player game i've played was Baldur's Gate (in reference to the entire series, not just the original). Then again, I must admit I was among those truly frothing at the mouth at the thought of realizing my 2D papier-mache Baldur's Gate 2: ToB in glorious 3D, and then being swiftly smacked atop the head and reduced to such a bad character creation schema.

    4. Re:I bow to thee, o Sid! by WidescreenFreak · · Score: 1

      I've heard that from a lot of people, but I've never played Baldur's Gate, so I have no basis for comparison. I enjoyed NWN a great deal and spent many an hour going through that, trying to complete every subquest. YMMV, of course.

      --
      The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
    5. Re:I bow to thee, o Sid! by ObsessiveMathsFreak · · Score: 1

      ....but there have not been a lot of games as of late that are single-player and provide the depth of games like the single-player games of the past.

      Pick up Shadow of the Colossus. Have fun.

      --
      May the Maths Be with you!
    6. Re:I bow to thee, o Sid! by arivanov · · Score: 1
      People don't like to play against bots because they suck

      This is solely a matter of the AI in use. Most modern computers have enough CPU to keep operational 5-10 bots that do not suck, more for some games.

      Granted, the industry has followed the steps of Doom having cretinous monsters that march with zombie steps left and right and no real AI behind them. This is the "industry standard" at the moment, but there is no need for it to be this way. At all.

      --
      Baker's Law: Misery no longer loves company. Nowadays it insists on it
      http://www.sigsegv.cx/
    7. Re:I bow to thee, o Sid! by mbourgon · · Score: 1
      Odd, I'm annoyed at all the games that are due out in the next month or two.
      • NWN2 - Single Player/Co-op. Sometime this spring
      • Elder Scrolls: Oblivion. Single Player. March 20th.
      • Guild Wars: Factions. MMO-lite. April 28th.
      • Dreamfall (Longest Journey 2). Single-player adventure. Spring.
      That being said, 3 of those are fantasy RPGs. Where are the good Sci-Fi RPGs? Where are some more Adventure games?
      --
      "Sometimes a woman is a kind of religion, she can save your soul & set you free from all your sins" - Bad Examples
    8. Re:I bow to thee, o Sid! by dargndorp · · Score: 1

      Just stumbled on this little gem in the rough and thought I might share it http://www.taleworlds.com/

    9. Re:I bow to thee, o Sid! by donweel · · Score: 1

      In some ways I wish I had never played Baldur's Gate because I been nothing but disappointed by rpg games since then. Guild Wars is great but I don't always have the time to get into an online rpg, although you can pick up an npc party and sally forth in the countryside. I was hoping Dragonshard might be something but it was only a mutant rpg / rts abortion. At this point I'd be happy if Bioware or someone just came up with some expansion packs for Tales of the Sword Coast I would be ok with the 2d If I could get a good story with good character voice acting, for that matter, throw some Planescape in there while you are at it. ... What happened, did all the good folks that wrote those games die, or was it Atari that produced too many steaming piles so the smell made everybody run away.

      --
      Many a long talk since then I have had with the man in the moon; he had my confidence on the voyage. Joshua Slocum
    10. Re:I bow to thee, o Sid! by Bongo+Bill · · Score: 1

      Not that Shadow of the Colossus isn't great, but TFA and the grandparent were talking about PC gaming, primarily.

      --
      ...but is it art?
  8. Adventure Games by AKAImBatman · · Score: 4, Insightful

    As an aside, I think we're almost reaching a point where single-player games are getting under-served.

    Amen! What the world today really needs is more Guybrush Threepwood! Which is to say, more adventure games chock full of puzzles, humor, and living environments to explore. The recent fan game Stargate Adventure really reminded me of how much fun those old games were. Sure, they didn't have "Three-Dee", but that was okay. They had distinctively attractive artwork that gave a much more organic feel to the game than today's 3D-based games. They also provided the perfect viewpoint for playing out a television or movie in a game.

    In fact, many of the more serious adventure games were spinoffs of movies or television. Star Trek 25th anniversay is an example that comes to mind, as is Star Trek: A Final Unity. Another good example is Indiana Jones. The Dig even had a book version of the story!

    Today, all that creativity has been shunned in favor of more action and 3D graphics. (Not to mention "adult" themes.) Can we have back a few games that are actually games rather than "entertainment products?" Please?

    1. Re:Adventure Games by Anonymous Coward · · Score: 0

      Check out Psychonauts; it's fairly recent and is the closest I've seen to a Lucasarts adventure in ages.

    2. Re:Adventure Games by yetdog · · Score: 1

      Since Sierra On-Line stopped making the *Quest Games (King, Space, Police, Quest for Glory), things have gone down the tubes pretty hard.

    3. Re:Adventure Games by SuiteSisterMary · · Score: 1

      Sheesh, I *still* play through the Quest for Glory series about every eight months or so, because they're just so damn fun.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    4. Re:Adventure Games by SatanicPuppy · · Score: 1

      I had to set up a bigass VMware system to mimic the correct environment to play 3,4, and 5, because they got so damn buggy on anything faster or more modern than the EXACT system they were designed for. 1 and 2, of course, play fine.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    5. Re:Adventure Games by LarsWestergren · · Score: 1

      I agree with the AC above, check out Psychonauts if you love Tim Schaefer. I've gushed about it here on Slashdot before.

      --

      Being bitter is drinking poison and hoping someone else will die

    6. Re:Adventure Games by SuiteSisterMary · · Score: 1

      Try DosBox. Works perfectly for the QFG series; I do have 4 crash out occasionally with a DOS error, but I suspect that's 4.

      I got that game when it first came out, on floppies, couldn't beat it. Found out a few years later, when I was on the Internet and was thinking about it, and decided to check for a FAQ, that the game shipped with a plot bug that wouldn't trigger a visit from Katrina at a certain time to propel you into the end game.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    7. Re:Adventure Games by SatanicPuppy · · Score: 1

      Yea, I ran afoul of that bug as well, the first time I played through. You get 4/5ths of the way through and then stuff stops progressing. Thanks for the emulator link...Running DOS in VMware is kinda overkill.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
  9. Guild Wars by edremy · · Score: 1
    I'm in the same boat- I've got a job, a wife and two young kids. I can't play a standard MMORPG- I can't play enough to make it worthwhile, it's tough to really be in a guild when you can't play a lot and have to stop in an instant when the baby wakes up, etc. For that matter, I can't play competitive online games of any kind- I'm going to get owned by the 15-year-olds who do nothing but play every non-school moment.

    I got quite a few hours of fun out of Guild Wars though. No subscription fees. You can basically play it single player using henchmen for much of the game, and even when you end up having to team with humans because the henchies aren't smart enough you're only with them for an hour or so since few missions last longer. You can ignore the PvP side entirely if you want, although it's a lot of fun. Play a healer and you'll never lack for a group, although it gets boring long term.

    Still waiting on Oblivion though. My wife commented last night that she doesn't expect to interact with me for the next month or so :^)

    --
    "Seven Deadly Sins? I thought it was a to-do list!"
    1. Re:Guild Wars by Damvan · · Score: 1

      "For that matter, I can't play competitive online games of any kind- I'm going to get owned by the 15-year-olds who do nothing but play every non-school moment" It isn't that you can't play, you don't want to because you lose. Anyway, if you actually play those competitive games, you will quickly realize that the 15-year-olds, despite playing alot, generally suck. If you use your brains a bit, you can outwit them easily. They rely on their reflexes, not brains.

    2. Re:Guild Wars by edremy · · Score: 4, Insightful
      I don't mind losing. Losing a good game is fine. Back when I played board games I lost more than I won since I played with a smart group and still had a blast. When I play something like Unreal I crank the bots up to "Inhuman" and lose about 80% of the matches. I play Alpha Centauri at Transcend and win maybe one out of five.

      I *do* mind playing when the competition level isn't even remotely even. I can't practice ten hours a day, and someone who does is going to be vastly better than I am, even if I'm smarter. (Hardly a given- hard core players know every advantage, every strategy, etc) When the final score is 150-0 what's the point of even playing, especially when I know that I can't improve enough given my limited play time to eventually even things out? Perhaps if I devote all my spare time I might be able to make it 149-1. What's worse is that the guy on the other end isn't having any fun either- it's damn boring to win 150-0.

      So I play different sorts of games, most which rely less on twitch and more on strategy/skill. Back when I played Guild Wars I was a pretty good Monk- not top competition level, but enough to keep a team alive even at the highest PvE levels provided Leeeroy wasn't playing. I like Puzzle Pirates a lot- the games involve enough strategy that I can keep up with most folks. (Even if I can't seem to get a handle on Bilging.)

      Games should be fun. If it's not fun, why play?

      --
      "Seven Deadly Sins? I thought it was a to-do list!"
  10. He's mostly right... by mackil · · Score: 1

    ... but there is some light in the otherwise dark single player rpg experience. Morrowind and Fallout were the first and only RPGs I really played. I had never touched them before because of the complexity and incredibly boring combat modes. Fallout had an incredibly engaging story and Morrowind provided a huge and beautiful world to explore. Combat was also done in a way that was comfortable to a FPS person like myself.

    The new Elder Scrolls promises to be even better after watching the demo videos. So it's not all dark out there, just mostly.

    1. Re:He's mostly right... by Quince+alPillan · · Score: 1

      And maybe he just didn't wait long enough because Oblivion is scheduled to come out next week according to Gamespot.

  11. The Elder Scrolls? by dslbrian · · Score: 1

    because there aren't really any good single-player RPGs out there to play!

    Apparently he hasn't heard of Morrowind or Oblivion... At least I thought the elder scrolls series were pretty good RPGs.

  12. No RPGs? by Conception · · Score: 2, Interesting

    Buy a PS2?

    Shadow Hearts Series
    The Nippon Ichi Games (Disgaea, Eternal Mana, Phantom Brave, etc etc)
    Dragon Quest Series
    Grandia Series
    Wild Arms Series
    Tales of Games
    Shining Tears/Force Neo
    Sukisomething or another
    The Shin Megumi Tensen games
    Elder Scrolls, Baldur's Gate Games...
    Final Fantasy 12 is coming out pretty soon...

    There are hundreds hundreds of hours of single, mind numbing, no girlfriend having gameplay out there to be had. Costs about 150 bucks + games to get started. To say there is a darth of single player gaming is to ignore the easiest way to play said games.

    1. Re:No RPGs? by tengennewseditor · · Score: 2, Insightful

      Console/Japanese RPGs almost all have completely different gameplay and feel from PC RPGs. Soren Johnson must only like the PC kind, and there really aren't many good ones that have come out since Morrowind.

    2. Re:No RPGs? by Y-Crate · · Score: 2, Insightful

      The console RPGs coming out of Japan at the moment tend to be incredibly linear and overloaded with cutscenes and really don't come close to the depth, freedom or gameplay style offered by domestic PC RPGs.

    3. Re:No RPGs? by Anonymous Coward · · Score: 0

      The problem in the article and discussion here is a significant lack of single-player PC games (RPGs in particular). The PC platform continues to have advantages over consoles, although they are becoming more comparative than absolute these days.

      First off, some folks don't like controllers and the clunky, underpowered interfaces they spawn. There are other reasons why Deus Ex was a hit and its sequel tanked, but the horrid interface in the second game was a significant part of the equation. Nevertheless, a lot of console rpg games continue to have cartoony, simplistic, or over-layered menus simply because the player has only a dozen or so buttons available, with no mouse or keyboard.

      For another issue, some folks like user-customizable content. Morrowind for consoles suffered from the lack of a command console and mod support. Morrowind for PC was literally saved by those features. The default artwork was atrocious and the combat system was all but broken; modifications allowed users to replace the ugly faces and bodies with better-looking, lower-poly models and to modify the combat system to give merit to other options besides maxing Strength, nabbing a Daedric sword, and killing any critter in 2 hits.

      One more fact remains that up-to-date PCs (almost) always have superior rendering capabilities as compared to current consoles. So far, consoles have simply played a continuous game of "catch-up" to PC capacities. To heck with HDTV gaming; my 23" monitor (or the LCD projector I've occasionally borrowed from work -- yes, with permission) supports higher resolutions and is backed by a much more capable gpu. Unfortunately, there haven't been tons of PC RPGs around that make use of the technology. So, I'm back at square one and playing WWII sims while I wait on the 2006 crop to ripen.

    4. Re:No RPGs? by donscarletti · · Score: 1
      The console RPGs coming out of Japan at the moment tend to be incredibly linear and overloaded with cutscenes and really don't come close to the depth, freedom or gameplay style offered by domestic PC RPGs.

      At the moment? The gaming world was playing squaresoft final fantasy series and chrono trigger 13 years ago on the snes and you just described them pefectly. In hindsight I don't know what the hell I was thinking back in those days.

      --
      When Argumentum ad Hominem falls short, try Argumentum ad Matrem
    5. Re:No RPGs? by Y-Crate · · Score: 2, Informative
      "At the moment? The gaming world was playing squaresoft final fantasy series and chrono trigger 13 years ago on the snes and you just described them pefectly. In hindsight I don't know what the hell I was thinking back in those days."
      I was trying to wrap the bitterness of truth with a little restraint to make it more palatable and thus avoid charges of trolling and/or racism.

      The PS2 and the PS3 simply do not interest me at all due to the fact that their respective game libraries are so heavily populated by $50 cutscene collections masquerading as games. When Japanese developers balked at the Xbox 360's inclusion of a standard DVD drive because it prevented them from including more cutscenes, I really gave up hope that actual gameplay would overtake self-indulgance in the development studios in Japan anytime soon. Playing a Japanese RPG is comparable to being strapped into a ride at an amusement park. You ride along the same familiar track every time, where you are faced with endless examples of the art team trying to impress and thrill you with how cool they are. The ride ends, and you realize that you didn't really have any impact on where you would end up, and the whole thing was pre-planned years ago by people you never met.
  13. Ghost Recon : AW by E-Rock · · Score: 4, Informative

    The new Ghost Recon has on-line co-op modes where it's the human players versus bots. That's one of the reasons I bought it. I'm tired of running around shooting my friends (we've been doing it since doom). I'd like to play with my friends instead of against them.

    1. Re:Ghost Recon : AW by WidescreenFreak · · Score: 2, Informative

      It's somewhat ironic that you say that because every Saturday (for the past two or three years) I've been playing "us vs. bots" Ghost Recon (the original version plus Desert Siege/Island Thunder and various mod packs) with my nephew and a friend of mine in North Carolina. Strategic team play vs. bots (plus respawn) is exactly why we keep going for GR, rather than try to find a BF2 server that can fit all three of us and hope beyond hopes that we all somehow end up on the same team. Screw that.

      Ghost Recon gives us a strategic FPS that lets the gameplay be "us versus the rest of the world", which is exactly what we like. Hopefully, GR:Advanced Warfighter will continue that trend. Otherwise, it will sit on the shelf as far as the three of us are concerned.

      Glad to see that I'm not the only one who (horrors!! ) actually likes team play other than deathmatch.

      --
      The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
    2. Re:Ghost Recon : AW by Sylver+Dragon · · Score: 1

      Similar enough of a thought: A few friends and I get together on occasion and play Rainbow 6. We played through all of Ravenshield, plus the Athena Sword expansion, and played quite a few community made maps. We recently played R6:Lockdown, and I'm seriously considering going back to user made maps in RvS for the next LAN. That said, we are looking forward to the release of GR:AW, but we are somewhat concerned that, like R6:Lcokdown, it will be a consolified version of a tactical shooter (read as: it sucks).
      It's the lack of co-op that drives me nuts too. When Doom 3 realeased without it, I though, how stupid is that? Then Star Wars: Republic Commando came out, again without co-op support, and I just couldn't understand how companies can miss the bleedingly obvious: you've got network playability, you have all these nice maps, why won't you let me play them with my fiends, insted of some dumb bots?

      --
      Necessity is the mother of invention.
      Laziness is the father.
    3. Re:Ghost Recon : AW by Norfair · · Score: 1

      Republic Commando would have been the perfect game for this, seeing as the whole game is about co-op anyway. Sometimes I see why bots are better, especially in situations where you need the commandos to perform some maneuver like sniping. Humans just couldn't be as efficient as the bots for that kind of thing. I know, it probably makes the game less fun than it could have been. It's still one of my favourite SW games though. The banter between the commandos was just cool, especially given that the original Jango actor did the voice for the team leader.

  14. Baldur's Gate and Icewind Dale by terrisus · · Score: 1

    Baldur's Gate and Icewind Dale.
    That's what we need some more of.

    1. Re:Baldur's Gate and Icewind Dale by js92647 · · Score: 1

      Not necesseraly. Just because those games we're excellent (and yes, they still are) doesn't mean we should keep making them (that is, after all, the problem!). The way that the Temple of Elemental Evil took on the use of the AD&D engine really spruced things up a bit. Now, Baldurs Gate 3 using the same style of ToEE doesn't sound all that bad....

      Another reason why BG3 or IWD3 is improbable is because those games use a chronological storyline that keeps things going from the last game to the next (Think BG1->BG2 connection).

  15. The Problem with Civ IV by ELProphet · · Score: 1

    Well, most of the article ended up talking about it, so I might as well go along (I still think he has better ideas, but hey).

    1. Graphics. Overdone, didn't work on three seperate systems I tried.

    2. AI. I still think Civ 2 was their best in AI; Civ 3 was too big and slow, Civ 4 was (to me) the exact same AI.

    3. The mod system. Definately the biggest failure. XML and Python is great, but my big reason for staying with Java and PHP is simple, documentation. Javadocs for java.* and javax.*, and the PHP amnual are huge documents that cover every nitty-gritty of the the functions, the unexpectued results, and the plain hacks. While I don't expect the guys at Firaxis to write a full-fledged tutorial on Python, but I at least expect documentation of their functions/classes IN THE BOX. They might be online somewhere, but if it doesn't come with the package, it doesn't exist.

    I don't care if they open up the AI, Graphics, whatever code they have; they already blew it. I've already uninstalled Civ4 to make a bit more room for the mods I'm planning on making for Oblivion, and I won't be pre-ordering, or ordering, or late-ordering Civ 5.

    1. Re:The Problem with Civ IV by Politburo · · Score: 1

      They might be online somewhere, but if it doesn't come with the package, it doesn't exist.

      So when the game gets patched.. it doesn't exist?

    2. Re:The Problem with Civ IV by ELProphet · · Score: 1

      Nope. If they didn't build it right the first time, and don't have Auto Update features, I won't a)know about or b) install the patch. I spend my comp time programming, reading slashdot, and playing games. As a gamer, I just use windows, and as a geek, I leave auto update on, I've never been hit with a virus or spyware. If you can't release a perfect (in my experience) product that I'm paying >$50, I won't come back.

    3. Re:The Problem with Civ IV by Shadarr · · Score: 1
      3. The mod system. Definately the biggest failure. XML and Python is great, but my big reason for staying with Java and PHP is simple, documentation.
      Do you want some cheese with that? It's their "biggest failure" because you don't like the language they chose? Well, I guess this is Slashdot.

      Since when are developers required to provide documentation for modders? As I recall, Total Annihilation had a whole whack of user-created units, and there was no documentation or support. They cracked the file format the old fashioned way, with a decompiler and a hex editor. And you're whinging about having to go online to find documentation. Boo freakin' hoo. Firaxis sold you a game, not an IDE.
    4. Re:The Problem with Civ IV by ELProphet · · Score: 1

      No, they advertised to gamers that it would be based on mods; I was expecting at least something as powerful as the CivIII world builder. They didn't provide what they hyped, and they lost my support over it. I don't care that they chose Python; in fact, I was looking forward to practicing Python with Civ IV, but when they don't give me somthing as simple as a reference card of functions, I can't do jack. It's one thing when a community wants to mod the game, it's something else the game wants the community to mod it.

    5. Re:The Problem with Civ IV by cswiger2005 · · Score: 1

      Um, I don't have the Python code from Civ4 immediately handy (I could check later tonight), but the language conventions in Python for triple-quoted strings and suchlike tend to result in code with good embedded documentation, much like what JavaDoc will give you.

      Call help(foo) for pretty much anything in Python and you will get good module or class documenation...

      --
      "The human race's favorite method for being in control of the facts is to ignore them." -Celia Green
  16. Nice attitude. by WidescreenFreak · · Score: 1

    People don't like to play against bots because they suck.

    That's your opinion - not undisputed fact. If you don't like it, then don't use it! Just because you don't like it doesn't mean that it sucks nor does it mean that others who DO like it should be deprived of the ability to play it that way.

    The fun and challenge of Battlefield 2 is the coordination and teamplay required to be sucessful.

    R-i-i-i-i-ight. Because there is absolutely no need for coordination or team play in the single-player mode or any potential LAN team mode against bots. Nuh uh. Nope. None at all.

    { roll eyes }

    At least computer opponents don't bunny hop*, dolphin dive*, base camp, intentionally team kill, punish for completely accidental team kills, or hover over the enemy helicopter pad for the sole purpose of blowing up the enemy helicopter the instant that it appears. Yessir-ee! Lots of successful, team coordination there, boy.

    And you wonder why some people actually prefer bots from time to time?

    * Removed or severely hampered in recent patches -- thankfully.

    --
    The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
    1. Re:Nice attitude. by C0rinthian · · Score: 1

      Jumping needs to be removed from FPS'es. Bunny-hopping is absolutely rediculous.

    2. Re:Nice attitude. by Damvan · · Score: 1

      "Because there is absolutely no need for coordination or team play in the single-player mode" Exactly...who are you going to coordinate with? Yourself?

    3. Re:Nice attitude. by Damvan · · Score: 1

      "At least computer opponents don't bunny hop*, dolphin dive*, base camp, intentionally team kill, punish for completely accidental team kills, or hover over the enemy helicopter pad for the sole purpose of blowing up the enemy helicopter the instant that it appears. Yessir-ee! Lots of successful, team coordination there, boy."

      That's your opinion - not undisputed fact.

      "Just because you don't like it doesn't mean that it sucks nor does it mean that others who DO like it should be deprived of the ability to play it that way."

      Well, obviously I am not the only one, or the game companies would be putting bots into their games.

    4. Re:Nice attitude. by WidescreenFreak · · Score: 1

      I you feel the need to make such a RIDICULOUS statement, you obviously have never assumed the Commander role in BF2, which is pretty much required in single-player mode.

      Next time, know of something before you speak it.

      --
      The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
    5. Re:Nice attitude. by WidescreenFreak · · Score: 1

      HA! And now you're so upset that you made me a foe? That's funny! Oh, please grow up. If you can't take an opposing view, what the hell are you doing on Slashdot? Yeah, watch me lose sleep because you're acting like a spoiled child.

      --
      The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
  17. Guild Wars! by AuraSeer · · Score: 1

    Your second suggestion is exactly what Guild Wars does. The whole game is instanced, except for towns and such.

    When you're in town between quests, you can interact with all other players, trading goods and joining guilds and all that stuff. As soon as you leave town, you enter your own instance of the outside world, and the only people in it are you and your party members. It's impossible for other players to steal your kills or otherwise screw up your adventuring, because they're not in the same instance.

  18. Like COH or PSO? by Moraelin · · Score: 1

    1. Sega's PSO Blue-Burst:

    A pretty nice Diablo with lightsabers and blasters, only in an over-the-shoulder view. In fact, I dare say that if you want to wear a stormtrooper outfit (without the helmet) and wield a lightsaber, or play a nasty droid with a blaster carbine/sniper-rifle/dual-pistols, PSO might even be as close to Star Wars as you can probably get without an official license from Lucas. (And a better game than the officially licensed SWG. Not that that says much, SWG being crap at the moment.) Or play a Force character with a lightsaber, shooting lightning from your fingertips. Gotta wonder how Lucas didn't pick on them yet.

    You do get to meet other people in the lobby, but once you've created a multi-player game, the planet section is instanced just for you and your team. Up to 4 people may be in a team, yourself included.

    A nice touch is that they have a second set of single-player missions, instanced only for 1 character: you. It's not just the same as the multi-player ones, but really a completely different set of optional missions.

    Only the multi-player missions advance the "story" and unlock further sections of the planet, but if you truly feel anti-social you can start a multiplayer game and password-protect it.

    A nice touch ever since the original Dreamcast version is the strictly-coop PvE theme in missions and in the lobby, though I think in the meantime they did add special PvP missions. But if you're not in one, really, another player can't harm you in any way. They can't lead monsters to you (monsters never follow through doors and gates), they can't block your retreat, they can't kill-steal (as long as you got one hit in, no matter when, you'll get your share of xp), etc. The nice side-effect is that incidentally this also tends to weed the griefers, gankers and other smacktards out, since they get bored and leave

    A plus for me, though your preferences may vary, is that it basically _is_ a console game, even if it runs on a PC. So basically you can plug your gamepad in and play it like a console game. But as I've said, preferences may vary. Playing it keyboard-only does feel more unwieldy than a proper PC MMORPG, maybe with the exception of SWG's crap new FPS-like interface brought by the NGE.

    Another downside is that the graphics still are, well, the Dreamcast graphics. A few more costume textures have been added, but it still is, well, the kind of game that would run perfectly well on a Pentium II and a Kyro graphics card. That actually doesn't do it justice, since the graphics are nicer and more colourful than the PC games from that era, but the polygon counts _are_ low. Whether that's a big problem for you, only you can choose.

    2. City Of Heroes

    This one is actually a proper MMORPG, but the vast majority of missions are instanced. You can still run around the streets beating up villains ad interact with other players, but you can also take your group into a building that's been instanced for your team only.

    On the plus side, instanced missions automatically adjust to being either soloable or apropriate for a team of 8. So it's nice for both soloers and for those who'll argue that WoW's 40-man endgame raids are the alpha and omega. Well, here you don't get 40, but 8 is still a decent team.

    More importantly is that everyone who took part in an instanced mission from the start, _will_ get the full reward for it. In effect, in WoW terms, it's like joining a team makes you automatically have that quest too. Regardless of whether you qualify or have done it before or whatever. So you _will_ get people to group with for missions at any level. You can do only 8-player missions from level 1, if that's your cup of tea.

    Another plus: the damn best character creation ever. You can choose the exact look and colour for each body part, so you can make anything from spandex, to an axe-wielding dwarf in plate mail, to a biker in jeans and leather jacket, to a samurai or martial artist, to a droid, to whatever else. Seriously.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  19. Re:Cooperative Against Bots by dch24 · · Score: 1
    Hey, too bad I'm at work and can't check this before posting, but I'll post back later when I've tried it.

    I have set up cooperative play against bots using the Battlefield 2 server. Not as convenient as doing it in-game, but it can be done.

    Just to repeat: I'll post the details here when I try it later today.

  20. Known Tech Trees = Inherent Problem? by rewinn · · Score: 4, Interesting

    Does Civ IV include tech trees that the player can know before hand?

    That, for me, is one of the big flaws of Civ, AoE, and all that ilk.

    Much of the fun of research is that it's hard to predict what you're going to get. Knowing in advance that investing X resources will result in Y improvement turns too much of such games into bookkeeping exercises.

    At the least, it would be more fun to make tech advancement based on probability, so that investing X resources gives you a Y% chance of discovering gunpowder. Better would to make research into a topic have a % chance of leading to a variety of technologies, e.g. chem research could lead to the discovery of nylon, or it could lead to the discovery of LSD. It'd raise the amount of thinking and gaming to a new level.

    1. Re:Known Tech Trees = Inherent Problem? by Anonymous Coward · · Score: 0

      Civ IV does come with a poster insert of the tech tree, as did Civ III and Civ II.

    2. Re:Known Tech Trees = Inherent Problem? by CryoPenguin · · Score: 1

      Civ IV does come with a poster insert of the tech tree, as did Civ III and Civ II
      That's not the point. Of course players can know the tech tree, whether it comes in the manual or they have to look it up on the web.
      But it have an option like in Alpha Centauri, where you don't research "laser guns", you research "military tech" and have a chance of getting lasers, or a better jet engine, or whatever.

    3. Re:Known Tech Trees = Inherent Problem? by Ekhymosis · · Score: 1

      After reading the follow-ups to your comment (regarding SMAC, god I love that game), I totally agree with you. Or even better, how about making technologies to which multiple purposes can be served, some totally not intended? Example, the Chinese and gunpowder. One group used it for pretty fireworks, the other for warfare. I think it would be incredibly interesting to see how games could progress using those types of accidental technologies.

      --
      Fighting over religion is like seeing whose imaginary friend is best.
    4. Re:Known Tech Trees = Inherent Problem? by rewinn · · Score: 1

      >how about making technologies to which multiple purposes can be served

      Yes, like the invention of the internet could lead to better communications (=massive economic increase), or to the discovery of the MMPORG gaming (=massive economic decrease, but improvement in civic moral!)

  21. Completely Agree by Fatchap · · Score: 1

    From TFA "You shouldn't think in terms of competition; the only bad thing for the industry is a bad game."

    I totally agree, if there are two great games released in a month I will buy two games that month, if all the games look rubbish I won't bother getting my money out. If only more of the entertainment industry would think like this everyone would be happier!

    --
    The only reason some people get lost in thought is because it's unfamiliar territory.
  22. Imagine that by Pluvius · · Score: 2, Insightful

    Someone complaining about the lack of single-player RPGs on the PC when he's contributing directly to the type of game that's responsible for that lack? Who'da thunk?

    Rob

  23. I've played Civ4 on a GF2 just fine! by Prien715 · · Score: 2, Interesting

    Really? I'd played Civ4 one an Athlon T-Bird 1.33 Ghz with a GF2. Worked fine, so long as you played smaller maps.

    The key with both of these is to upgrade one's NVidia's drivers. The performance difference is absolutely amazing, by a factor of 10 for me. Unfortunately, most people just try to play the game, see it not work, and then decide "Well, must be the developer's fault". Unlike a platform game, it's necessary on a PC to do things like disable AntiVirus and upgrade one's drivers. PC gaming is simply a different animal.

    --
    -- Political fascism requires a Fuhrer.
    1. Re:I've played Civ4 on a GF2 just fine! by DonChron · · Score: 1
      Yeah, smaller maps. Thanks. I'll just skip the way I like to play the game and go with the smaller maps.

      And new drivers - good hint. It's all over the readme's, and the Civ support site, and the independent Civ discussion forums, but - as I said earlier - I just replaced my video card and, seriously?, didn't update the drivers? Thanks for the insight.

      And PC games are not like console games - again, amazing! Thank you thank you thank you, a thousand times, thank you for sharing your wisdom.

    2. Re:I've played Civ4 on a GF2 just fine! by Prien715 · · Score: 1

      Not a problem.

      Yeah, smaller maps. Thanks. I'll just skip the way I like to play the game and go with the smaller maps.
      I'm sorry it's not possible for you to enjoy playing the game on smaller maps. You may also want to think about not being able to enjoy the game without a mininum of a 1600x1200 resolution with bump mapping. Seriously, the game is exactly the same strategically regardless of map size, except that larger maps take much longer to complete a game in due to increased city-level micromanagement which adds little strategic value. But who really cares if it's more fun with a smaller map?

      And new drivers - good hint
      Well, I couldn't possibly see what you were doing wrong otherwise. Again, Civ3 wouldn't play on a large map size without the modern processor of the day. This has been true since Civ2. It'd be like expecting to PS1 port of a PS2 game to have the same level sizes.

      And PC games are not like console games - again, amazing! Thank you thank you thank you, a thousand times, thank you for sharing your wisdom.
      Thank you! You make the internet a fun and wonderful place to be!

      --
      -- Political fascism requires a Fuhrer.
    3. Re:I've played Civ4 on a GF2 just fine! by SpottedKuh · · Score: 1

      Thank you! You make the internet a fun and wonderful place to be!

      Don't let him get to you. I, for one, really appreciate it when someone like you online takes the time to politely point out possible solutions to a problem I'm having, even when what they're suggesting might seem fairly obvious or non-optimum.

      I know many times I've had problems caused by something little that I overlooked, and a suggestion just like your original post helped me. Other times, the simple suggestions didn't help, but at least we eliminated them as possible solutions before trying anything more complex.

  24. Hey buddy, wanna try some SMAC? by Chris+Burke · · Score: 2, Informative

    At the least, it would be more fun to make tech advancement based on probability, so that investing X resources gives you a Y% chance of discovering gunpowder.

    Sid Meier's Alpha Centauri -- the game with the most appropriate abbreviation ever -- has basically this. You can prioritize the four major research categories however you want, but while you'll only get technologies you qualify for which one you'll actually get once you aquire enough research points is unknown. So you have to think in broader terms, which of the four areas (Exploration, Discovery, Building, or Conquest) do you want to focus on, realizing that skimping on one area may deny you prerequisites for advances in another but without any guaranteed payoffs.

    The expansion Alien Crossfire added two alien factions to the mix who could "direct" their research, under the assumption that they were re-discovering already known advances. In my opinion this was their strongest ability and made the game much easier. I prefer playing the other factions.

    --

    The enemies of Democracy are
    1. Re:Hey buddy, wanna try some SMAC? by SatanicPuppy · · Score: 1

      SMAC was pretty much the best Civ ever. Just a damn good game.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    2. Re:Hey buddy, wanna try some SMAC? by rewinn · · Score: 1

      The Good News:
      >Sid Meier's Alpha Centauri -- the game with the most appropriate abbreviation ever -- has basically this.
      ... so's I gets my wish !!!

      The Bad News:
      >Sid Meier's Alpha Centauri -- the game with the most appropriate abbreviation ever -- has basically this.
      ... so's I adds another game to my "must get around to playing" list !!!

      Thank you ... I think?!

    3. Re:Hey buddy, wanna try some SMAC? by Omicron32 · · Score: 1

      No! Do not buy this game.

      It's more addictive than morphine, crack and heroin. It will ruin your life.

      I finished a game the other week. Had it since it came out. It's just THAT replayable.

  25. Play Nethack! by Anonymous Coward · · Score: 0

    no text

    1. Re:Play Nethack! by meringuoid · · Score: 1
      no text

      WTF? Nethack consists almost entirely of text!

      --
      Real Daleks don't climb stairs - they level the building.
  26. TACK IT ON by iridium_ionizer · · Score: 3, Interesting

    Sid Meier and Johnson may have been mainly discussing PC games (though they do mention the console release of Pirates). To change the discussion flow a bit towards consoles, I would like to disagree with them. I want an offline multiplayer aspect on EVERY game I purchase (for the consoles) and I don't care if it is tacked on (as long as it is fun).

    Why are there only 5 million PS2/Xbox owners that play games online when the install base is some 100 million (numbers may not be entirely accurate)? The first reason is because not everyone has the opportunity hook their PS2/Xbox up to DSL or cable internet. Secondly, people are averse to technical hurdles (physically setting it up, lag, user interfaces). Lastly, people dislike the social hurdles (griefers, not being able to find friends, not being able to see their faces, etc.).

    As for myself, I actively look to purchase games with split screen multiplayer (preferable a customizable split screen). For the average user playing with or against a bunch of friends or relatives while sitting on the couch is much more enjoyable than playing online friends (and idiots) over the internet.

    I spend a very limited time playing on my PS2. When I do play the PS2 it is usually with relatives or friends, either taking turns, watching each other, or simultaneously playing.

    I give two examples: Super Monkey Ball Deluxe and Dog's Life. I bought both of these for the same reason so I could have something to play with my young nephews. I grant you that Dog's Life received mediocre to good reviews. I played only the beginning of the single player and despite the game world being well-crafted and fleshed out, I soon gave up due to the story-mode's annoyingly cutesy cutscenes and too many tedious gameplay aspects. I later eBayed it for $20 (USD).

    I have never played the single-player game of Super Monkey Ball Deluxe, even though reviews say it is quite good (I don't have the time). But I bought the game BECAUSE it had about 10 totally different offline multiplayer modes (that don't require any effort to unlock them). Individually some of these modes can get a little boring after a while, but when taken together they amount to a fairly fun set of party games.

    Back to Dog's Life, I would have kept the game if it had ANY fun multiplayer because the animations, controls, and levels were pretty good and most games don't let you control a dog (even Nintendogs only lets you own it not be it). They could have put in a dog barkoff match mode or a dog chases cat mode (they already had models for both), but they didn't so I got rid of it.

    Yes, I agree that developer's should focus on either the single-player experience or the multiplayer for the thrust of their efforts, but why not throw in a simple but fun multiplayer mode as long as your creating all of these digital assets. Think about it? What if Pac-Man had a two-player mode where one player is Pac-Man and the other is the only ghost on the board (both retaining same relative speeds etc.)? What if Shadow of the Colossus had a race mode where you can stand up on your running horse and shoot arrows at the player in the lead (but risk falling off/ slowing down)? What if it had a king of the mountain (aka Colossus) mode? Sure you would have to re-optimize the engine to handle split screen and more I/O data, but other than that those modes are practically there, and would have added to the long-term enjoyment of the game.

  27. One Word on RPG...... by Anonymous Coward · · Score: 0

    Oblivion. RPG series that is very in depth, is single player and is primarily a PC game. 'nuf said

  28. I hate you all by Nasarius · · Score: 1

    Now I have to go downstairs and find my SMAC disc. I never did buy the expansion, but I have fond memories of the game. I loved the different factions, with their personalities and quotes. Oh, to nuke those annoying Believers with a planet buster. Well, there goes the rest of my week. And I was hoping to get some work done.

    --
    LOAD "SIG",8,1
  29. contact Mothers Against Great Gaming ... by rewinn · · Score: 1

    ... M.A.G.G. is our only hope ... for the children!

  30. The reason why industry prefers multiplayer by evilsofa · · Score: 2, Insightful

    The reason why the game industry is showing such a preference to multiplayer games, and MMOs in particular, is simple: subscription fees. It's the ultimate response to piracy, and bypasses the need for nasty DRM schemes entirely. Sure, you could pirate the EQ or WoW clients - so what? You still need to be able to log in, and to do that, you need to pay your monthly fees with a credit card or buy game cards with cash. To play illegally, you'd have to resort to credit card fraud or cash theft, and that's an entirely different arena that game pirates simply will not attempt. Which would be dumb anyway, since you need to be able to pay the subscription indefinitely - playing a MMORPG for 5 or more years is common.

  31. Good MMOs??? by dlc3007 · · Score: 1
    Really? They're out there? Please tell me where they are.

    I used to play "Galaxies" until they took all meaning from the game. As for "City of Heroes", "Guild Wars", "WoW" and the upcoming "Auto Assault" and "Dark and Light", they're all the same game with different shells. Do missions, bash little critters, get exp, rinse and repeat. I have hope for "Burning Seas" just because it is about pirates, but it is a limited hope.

    I think there are many more enjoyable single-player games, RPG or not. At this point, I'll only do betas and limited free passes for MMOs. They're simply too boring and redundant and boring and redundant.

  32. *gasp* upgrade your computer to play games?! by Piata · · Score: 1

    The wonderful thing about PC games is the graphics can be adjusted to suit your rig. Civ IV is great, and a much less hardware demanding game than most that have been released in recent months (i.e. F.E.A.R.). I can run Civ IV with everything maxed out and I appreciate all those little 3d touches they put in it. I already know I won't be able to do that with Oblivion, so I'll either need to scale down the graphics or buy new hardware. It comes with the territory.

  33. turn-based games and 128 graphics cards don't mix by solomonrex · · Score: 1

    Civ IV shows how out of touch Sid is. I bought my laptop less than a year ago, and I don't come close to the specs! Meanwhile, the console industry chugs along mostly on specs from 5 years ago.

    I don't mind that my computer is slow, and I understand I can't play the last Unreal or Half-Life 2, but turn based strategy games SHOULD be playable by anything running the last Windows OS.

    Also, why does Blizzard always provide Macintosh versions, but Sid's games don't? They should have broader appeal, not lesser.

    Why isn't the original civilation being sold on every platform like Tetris? This is beyond me - now I'm talking about Gameboy, cell phones, PDAs, PSP, etc. That's all I want. They could have released a joystick game with a number pad controller by now, really. I don't think 2kgames understands the real beauty of Civ.

  34. Re:Cooperative Against Bots by dch24 · · Score: 1
    Okay, the default Battlefield 2 install doesn't have any coop maps.

    Check out wccsquad for coop online play or coop maps.