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Coding is a Text Adventure

Wired News is running a story about a new approach to crossover working and gaming turning your coding into a MUD-style adventure. Playsh is a "narrative-driven 'object navigation' client, operating primarily on the semantic level, casting your hacking environment as a high-level, shell-based, social prototyping laboratory, a playground for recombinant network toys." Great, now they are combining two of the most horrible addictions in my life.

122 comments

  1. Usability and Games: 17 Excellent References by webword · · Score: 1, Offtopic

    Usability and Games: 17 Excellent References -- "If you're interested in video games and computer games, as well as usability and user experience (UX), this is exactly the list of references for you."

    1. Re:Usability and Games: 17 Excellent References by webword · · Score: 0, Offtopic

      D4mn. I did *not* intend to link to the article through Digg. Here's how it happened. I had Digg open at the same time as Slashdot, went to my Diig profile, grabbed the link, then came back here and quickly slapped the post together. (Note: First post.) By the time I realized what happened, it was too late.

      Mea culpa. And yes, I feel the (current) -1 Offtopic is deserved.

      The 17 game and UX references are still useful, despite my faux pas.

  2. Restart? by jyuter · · Score: 4, Funny

    I've already been eaten by a grue.

    1. Re:Restart? by Guppy06 · · Score: 4, Funny

      You are in a small cubicle. You are likely to be eaten by a middle manager.

    2. Re:Restart? by __aaclcg7560 · · Score: 1

      Assuming that the CEO Admin Dragon doesn't smoke you out first.

    3. Re:Restart? by Anonymous Coward · · Score: 0

      Assuming that the CEO Admin Dragon doesn't smoke you out first.

      There will be no talking about drug use here. Kids read slashdot too.

    4. Re:Restart? by __aaclcg7560 · · Score: 1

      I wrote smoke, not snort. Get your mind out of the gutter, text-boy!

    5. Re:Restart? by DaChesserCat · · Score: 2, Funny

      O.k. I'm sitting in my small cubicle. Is she attractive?

      Oh, THAT definition of "eaten." Nevermind.

      --
      ... by the Dew of Mountains the thoughts acquire speed, the hands acquire shakes, the shakes become a warning
    6. Re:Restart? by Chris+Mattern · · Score: 2, Informative

      > Assuming that the CEO Admin Dragon doesn't smoke you out first.

      Bah. I'll kill him with my bare hands!

      Chris Mattern

  3. I can just see it now... by Perseid · · Score: 4, Funny

    "PUT KEY ON HASH TABLE" Segmentation Fault: Wumpus Detected

    1. Re:I can just see it now... by Mayhem178 · · Score: 5, Funny

      No no no, you're doing it all wrong.....

      "INSERT INTO Door (Keyhole) VALUES ('KEY') WHERE Door.Locked = 1"

      "UPDATE Monster SET Monster.Dead = 1"

      "INSERT INTO Inventory (SELECT Loots FROM Monster WHERE Monster.IsDead = 1)"

      "UPDATE Princess SET Princess.Saved = 1"

      I win! That means...

      "SELECT Baby FROM Hero INNER JOIN Princess"

      --

      "You will pay for your lack of vision..." - Emperor Palpatine to Ray Charles

    2. Re:I can just see it now... by Doc_NH · · Score: 5, Funny

      "SELECT Baby FROM Hero INNER JOIN Princess"


      Am I the only one here that has never seen SQL porn before?

      --
      if vegetarians eat vegetables why are cannibals not humanitarians.
    3. Re:I can just see it now... by Anonymous Coward · · Score: 1, Funny

      Yes.

    4. Re:I can just see it now... by Anonymous Coward · · Score: 5, Funny

      would the join clause details be considered pornography?

      (the following contains pornographic material, viewer discretion is advised)

      SELECT Baby FROM Hero INNER JOIN Princess ON Hero.Sausage = Princess.Taco

      I suppose that wouldn't quite be right, since we all know that sausages do not equal tacos. Well... I suppose some people might be confused.
      Maybe it would be better written as

      INSERT INTO Princess (Taco) SELECT Sausage FROM Hero WHERE Hero.id = 'me'

      This also has the advantage of not producing a Baby result.

      Additionally, for those of you who don't have a Princess, you can create one by using the SELECT...INTO statement. But this method suggests transvestite/transgender properties, as explained below.
      SELECT Sausage INTO Princess FROM Hero WHERE Hero.id = 'me' (results in Princess having a Sausage, transvestite results)
      or
      SELECT Sausage AS Taco INTO Princess FROM Hero WHERE Hero.id = 'me' (results in Princess having a Taco, but you're calling your Sausage a Taco, transgender indications)

    5. Re:I can just see it now... by HolyCrapSCOsux · · Score: 1

      If people wrote "Learn SQL in [x] Days" books like this, that would kick ass!

      --
      0xB315AA8D852DCD3F3DCA578FD2E0BF88
    6. Re:I can just see it now... by Mayhem178 · · Score: 1

      I can fix the first one. Instead of:

      SELECT Baby FROM Hero INNER JOIN Princess ON Hero.Sausage = Princess.Taco

      ...use this:

      SELECT Princesses.Baby FROM (Heroes INNER JOIN Sausages ON Heroes.oid = Sausages.HeroID) INNER JOIN (Princesses INNER JOIN Tacos ON Princesses.oid = Tacos.PrincessID) ON Sausages.Location = Tacos.Location WHERE Princesses.Saved = 1 AND Heroes.oid = 'me'

      Of course, this still tends to result in at least one row containing a Baby. To fix this, you should probably run this prior to the previous statement:

      ALTER TABLE Princesses DROP COLUMN Baby

      The exact number of Babies really depends on how many Princesses you've saved, but at least we've solved the "sausage is not a taco" cunundrum without introducing transgender properties.

      --

      "You will pay for your lack of vision..." - Emperor Palpatine to Ray Charles

    7. Re:I can just see it now... by Tongo · · Score: 2, Funny

      I just learned more about JOINS in the past few minutes that I have in months of reading manuals/books.

      Thank you! ;o)

    8. Re:I can just see it now... by enjerth · · Score: 1

      Unfortunately, you can't take what you've just learned and repeat it on broadcast. I'd have to say, in just text alone, it'd probably get a R rating.

    9. Re:I can just see it now... by Anonymous Coward · · Score: 0

      That would depend on what manuals/books you're reading. Don't tell me you've never stolen one of your dad's magazines! I suppose you might come by that if your reading material consists only of romantic novels.

    10. Re:I can just see it now... by PaganRitual · · Score: 1

      I don't know, but INNER JOIN just takes out all the romance to me.

    11. Re:I can just see it now... by superid · · Score: 4, Funny

      better than a SELF JOIN

    12. Re:I can just see it now... by Tablizer · · Score: 4, Funny

      [SELECT Baby FROM Hero INNER JOIN Princess] Am I the only one here that has never seen SQL porn before?

      Just don't do a Cartesian Join, or else you better buy a diaper company.

    13. Re:I can just see it now... by waif69 · · Score: 1

      I don't know which is worse, that it was written or that I understood it right away...

  4. Sounds familiar by Daysaway · · Score: 3, Funny

    I had always wondered if somebody would attempt to make a mud out of programming. Everytime I start stepping through my debugger, it feels like I am on an adventure.

    --
    Colonel Cranium this is Rectal Reconnaissance, we are on a collision course sir, Abort Abort!
    1. Re:Sounds familiar by Rei · · Score: 4, Interesting

      I agree; this is just so perfect. Some of my most fond coding memories were coding for an lp mud. The ability to "see" every object that you have, and at the same time to be able to, say, call functions on the body of the person that you're talking to, was just so much fun. I loved to patch myself to impersonate a message board or hide inside other objects. And don't get me started on "coding wars", when someone creates an object to dest you, you create a counter for the dester, they work around the counter, you come up with a convoluted counter-counter, etc.

      From a practical standpoint, it makes a lot of coding intuitive and makes "plugins" nearly automatic. For example, objects can look at what is in their "environment" (i.e., what is holding them). If you have an object that calls "insert_foobar()" on every object sitting inside a message board object when someone tries to foobar the board, if you were to take it out of the message board and stick it in a player's inventory, it would try and foobar their inventory when someone foobars the player.

      The fact that you can simply pick up and move objects around makes visualizing your tasks so simple. You can even have fun with how people interact with your objects; if you want an object that will perform some actions on someone's player object, for example, you could make it be a bread that they eat. You could have an object that displays information be a firework that you light and launch into the sky. The possibilities are endless.

      --
      By a scallop's forelocks!
    2. Re:Sounds familiar by vleo · · Score: 1

      I remember one of the best times I had in my life was back then in 1985 when I was playing "Collosal Cave Adventure" on 8086 and since I could not figure the game out I started disassmblying the game and patching the binary executable image to get to the next room... or get en extra object...

      I still remember the unwelcome sunrise and amber glow of monochrome Hercules terminal... "Plugh"...

      --
      Vassili Leonov ...it is the actions that affect us, not the motive...RMS
  5. The only game I play is "vi" ... by specht · · Score: 4, Funny

    ... that's what I usually tell people when they ask me if I'm into games. Most people don't know what this is, so I add "it's a text adventure" :)

    1. Re:The only game I play is "vi" ... by eln · · Score: 4, Funny

      You must be a riot at LAN parties.

    2. Re:The only game I play is "vi" ... by Rob_Warwick · · Score: 1

      I only play SubEthaEdit at LAN parties.

    3. Re:The only game I play is "vi" ... by Mayhem178 · · Score: 1

      I beat VI a long time ago, it's easy, just do :q! to enable God mode!

      --

      "You will pay for your lack of vision..." - Emperor Palpatine to Ray Charles

    4. Re:The only game I play is "vi" ... by Anonymous Coward · · Score: 0

      SubEthaEdit

      Best. Game. Evar!

    5. Re:The only game I play is "vi" ... by hcdejong · · Score: 1

      He'll cause a riot if there are any Emacs users there...

    6. Re:The only game I play is "vi" ... by Anonymous Coward · · Score: 0

      <escape>:q!

  6. Wonderful by IflyRC · · Score: 5, Funny

    So the "Person" class is the main adventurer. While he is running through the tunnel to the mainframe lands, he hear's a request from someone calling themselves "User" that states he must first solve a puzzle for reformatting these characters to the one expected by the mainframe giants. 10/14/1999

    Later, our hero Person signs up for a banking account and pays his credit card bills using the AutoBillPay spell. Person is then kiilled by the surcharge monster.

  7. Was it so difficult? by XMilkProject · · Score: 1

    I guess it was just too difficult to look at your code in a nice editor with color coding and intellisense.

    I'd much rather navigate to my function with:
    North
    North
    East
    North
    Look

    --
    Big ones, small ones, some as big as yer 'ead!
    Give 'em a twist, a flick o' the wrist...
    1. Re:Was it so difficult? by digitalgiblet · · Score: 2, Funny

      You are on a plain that stretches as far as the eye can see. There are many ones and zeroes whizzing by above your head.

      Obvious exits are:
      formatData(scroll),
      writeData(scroll),
      deleteData(scroll).

      You see:
      a scroll with writing on it.

      Email Man, Printer Guy and Browser Boy are here.

    2. Re:Was it so difficult? by arose · · Score: 2, Funny
      Browser Boy
      The sidekick of FireFox?
      --
      Analogies don't equal equalities, they are merely somewhat analogous.
  8. addictions? by gEvil+(beta) · · Score: 4, Funny

    Great, now they are combining two of the most horrible addictions in my life.

    Hate to break it to you, but heroin and hookers were combined a loooong time ago...

    --
    This guy's the limit!
  9. What fun! by Geldon · · Score: 5, Funny

    Unhandled Exception: You have been eaten by a grue.

  10. I always knew my job would turn out like this by greg1104 · · Score: 5, Funny

    You are in a maze of twisty subroutines, all alike. You may be eaten by a deadline.

    1. Re:I always knew my job would turn out like this by Catiline · · Score: 4, Funny
      How about a little more context?

      Code Maze
      You are in a maze of twisty little subroutines, all alike.
      > N

      Conference Hall
      You see a pointy haired manager here.
      Your torch has been extinguished!
      >look

      It is dark. You are likely to be eaten by a deadline.

  11. Uh oh by Pearson · · Score: 3, Funny

    I hope Gibson was forward thinking enough to take out a patent on this!

    1. Write futuristic novel
    2. Patent every concept in the book
    3. Wait for people to make it happen
    4. Blind-side them with your 1337 patent!
    5. Profit!!!!

    --
    I...I'm attacking the darkness!
    1. Re:Uh oh by Anonymous Coward · · Score: 0

      Someone already did that, it's called Scientology.
      http://tinyurl.com/z8xc2

  12. One Small Step by MooseByte · · Score: 4, Funny

    "Great, now they are combining two of the most horrible addictions in my life."

    Now imagine how the productivity numbers would skyrocket if they managed to mix programming and pr0n.

    (Granted, I've already written plenty of obscene code in the past...)

    1. Re:One Small Step by Randolpho · · Score: 4, Funny

      "Now imagine how the productivity numbers would skyrocket if they managed to mix programming and pr0n"

      Well, it's not exactly programming, but there's always:

      talk, date, cd, mv, unzip, strip, look, touch, touch, condom, fsck, fsck, more, yes, yes, fcsk, uncondom, condom, more, yes, yes, uptime, gasp, more, more, yes, unmount, make clean, shutdown now

      --
      "Times have not become more violent. They have just become more televised."
      -Marilyn Manson
    2. Re:One Small Step by insanehomelesguy · · Score: 1

      I always wondered why "sudo rm -r clothes and sudo kill all lights" never worked in real life.

      --
      Of all the things I've lost. I miss my keys the most.
    3. Re:One Small Step by arose · · Score: 1

      Because you are not a sudocer?

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    4. Re:One Small Step by ThousandStars · · Score: 2, Funny
      talk, date, cd, mv, unzip, strip, look, touch, touch, grep condom, fsck, fsck, more, yes, yes

      Fixed that for you.

    5. Re:One Small Step by Anonymous Coward · · Score: 0

      more, yes, unmount,
      Only if that last "yes" indicates that the "fsck" is finished. If "more"
      is still expected, you would cause an exception.

  13. How about a simple shell? by kisrael · · Score: 2, Interesting

    I always thought it would be interesting to attach a Infocom/Inform like parser to a File Explorer / DOS shell type thing, so you could type stuff like
    > move all files from c:\wherever\ and below that end with .jpg to c:\backup\, preserving the directory structure

    That shouldn't be too hard, actually, we have systems that can speak Turing-able English so long as you restrict the subject domain...and once you had that, it should be trivial-ish to get the right speech recongnition component in place, if you wanted to go that route...

    --
    SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    1. Re:How about a simple shell? by British · · Score: 1

      Literal english commands, just like you described would be great for tech support. No more fuss & muss with exact syntax.

    2. Re:How about a simple shell? by rubberpaw · · Score: 1

      It has already been done. Check out infodos.

    3. Re:How about a simple shell? by Carthag · · Score: 3, Insightful

      Looks kinda like AppleScript.

      *insert examples here*

    4. Re:How about a simple shell? by moonbender · · Score: 1

      There's a reason programming and shell script languages look like they are. Well there are multiple reasons, of course. But one problem with a sort of natural command language like that is that it tends to be ambigous at times. I'm too lazy to come with examples at the moment, but still. The only way I can imagine this working at the sort of complexity you describe is when there's an explicit confirmation listing the changes the command entails. If you've seen the confirmation of a complex refactoring command in Eclipse, IntelliJ IDEA et al, that's what I mean.

      --
      Switch back to Slashdot's D1 system.
    5. Re:How about a simple shell? by Forbman · · Score: 1

      Probably apocryphal, but I remember a story of a Compaq being demo'd with its mostly unique, but primitive, voice command interface. Somewhere in the speil, someone in the audience yelled out something like this after the demodroid opened a DOS window:

      "C-colon-backslash, enter" ...promptly followed by someone else of like mind:

      "delete star-dot-star, enter, yes" ...with much humor and glee by most of the audience, and who-knows-what on the demoer's face...

      This was, of course, in the Windows 3.1 days. Security? Who needs that?

    6. Re:How about a simple shell? by Jesus_666 · · Score: 2, Funny

      *insert examples here*

      I think if you remove the asterisks that already is a valid AppleScript example...

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    7. Re:How about a simple shell? by kisrael · · Score: 1

      I think it might not be as ambiguous as you imply...frankly I think the problem is the extra typing, shell languages tend to be pretty concise (especially Unix...) and like you say if there is ambiguity, it could ask for clarification...and ideally you'd be able to say "the latter, and remember that as the default for that phrase"

      Of course not all shells are created equal...I heard in some you can do something like "move *.log *.log.bak" and it knows you mean. (Admittedly I'm playing fast and loose with shell, built-in shell commands, and then commonly available commands, but still.)

      I haven't looked into it much but the previous poster may well be right that Apple Script is similar to what I'm thinking of.

      Actually, I think I already came up with a decent example of where both GUIs and CLIs falter in file manipulation, working with a certain files in a tree, but preserving the directory structure...off the top of my head, I couldn't figure out how to do that without writing a perl script.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  14. Slightly OT... by DarthChris · · Score: 2, Interesting
    FTFA:
    "Imagine using a bank where you move transparently between the automated and human-assisted interface because they occur in the same mode," says Webb. "The human can show you how to use the ATM, which is over at the side of the room".
    And the phishers can watch as you enter your PIN...
    --
    Don't you just hate it when people reply to your signature?
  15. MUDdy adventure by digitaldc · · Score: 2, Funny

    Wired News is running a story about a new approach to crossover working and gaming turning your coding into a MUD-style adventure.

    Go North
    Find Door
    Open Door
    Leave Work
    Find Home
    Go Home
    Find Bed
    Go to Sleep
    END


    Did I win?

    --
    He who knows best knows how little he knows. - Thomas Jefferson
    1. Re:MUDdy adventure by MyLongNickName · · Score: 1

      No. You forgot.

      Drop cellphone in toilet
      Give crackberry to homeless man


      Very obscure, but that just helps out the Hint Guide department make more sales.

      --
      See my journal for slashdot ID's by year. Mine created in 2005. http://slashdot.org/journal/289875/slashdot-ids-by-year
    2. Re:MUDdy adventure by Anonymous Coward · · Score: 0

      No, you forgot to place it in a while loop:
      while (Alive)
          Go North
          Find Door
          Open Door
          Leave Work
          Find Home
          Go Home
          Find Bed
          Go to Sleep
          Wake up
          Leave Home
          Go To Work
          Pretend to do work
      loop

    3. Re:MUDdy adventure by Jesus_666 · · Score: 1

      No, you lost the instant you typed "GOTO Sleep". GOTO is considered harmful, and now you know why: You have been eaten by a BASIC developer.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
  16. Novel enhancement to an old idea by rubberpaw · · Score: 4, Informative
    This is not a new idea...

    (Mud Shell, now defunct, was featured on Slashdot in 2001.

    There's also the New Adventure Shell, based on Doug Gwyn's Advshell, and John Cocker's Advsh, both written in 1984.

    The basic concept also shows up in the adventure game found in Emacs.

    But, playsh looks like it includes a special enhancement which I think is pretty cool. According to the article,

    It treats the web and APIs as just more objects and places, and is a platform for writing and sharing your own code to manipulate those objects and places


    Now, that's pretty cool.
  17. Reminds me of an old story.. by mustafap · · Score: 4, Funny


    About someone who wrote a Zork styled system for configuring linux, here on slashdot many years ago. One of the comments that came back was this:

    >Take SCSI
    Cannot do that
    >Take SCSI
    SCSI did not budge
    >Take SCSI
    You got SCSI

    --
    Open Source Drum Kit, LPLC deve board - mjhdesigns.com
    1. Re:Reminds me of an old story.. by red_dragon · · Score: 1

      I was waiting for someone to bring this one up.

      Kernel configuration. It's not just a job, it's an adventure!

      --
      In Soviet Russia, Jesus asks: "What Would You Do?"
    2. Re:Reminds me of an old story.. by Anonymous Coward · · Score: 0

      someone who wrote a Zork styled system for configuring linux

      Others have replied with links, but for the lazy - that someone was ESR - Eric Raymond, the gun totin' author of the cathedral and the bazaar and co-founder of the OSI.

      The configuration in question was of the linux kernel - and yes, it was as crap and useless as it sounds.

  18. Bad design... by __aaclcg7560 · · Score: 3, Interesting

    I had a being in a castle with a vampire text adventure for the Commodore Vic-20 when I was a kid. It was so frustrating because I would get to a special door, I would type BREAK DOOR, and the computer would respond WITH YOUR HANDS? Since the instruction manual said that my commands must be a verb and a action word, typing YES never occured to me.

    In fact, I would read years later in "Hackers" by Steven Levy that the original Adventure text game would put the player in the similar position and that typing YES was the answer. I was kicking myself for not doing the obvious. Was this bad game design or was I being too literal in following the instruction manual?

    1. Re:Bad design... by Anonymous Coward · · Score: 0

      No, you were too strict in following the manual.
      And as you describe it, the answer "yes" seems obvious.

    2. Re:Bad design... by TexVex · · Score: 1
      Was this bad game design
      Yes

      or was I being too literal in following the instruction manual?
      The entire game trained you to interact with the world in a specific way, then required you to completely break with the convention, end your suspension of disbelief, and "think outside the box" in order to beat it.

      I think it's just as bad as a prose author lying to the reader. What if you got to the end of a mystery novel and then found out on the very last page that something given to you as fact earlier on was in fact a complete lie, meaning you had no chance to figure it out before the reveal?

      For what it's worth, I guess I now know why I could never beat those goddamn Vic-20 adventure game cartridges but I could always get to the end. Those bastards tricked me!
      --
      Fun with Anagarams! LADS HOST, SHALT DOS. HAS DOLTS. AD SLOTHS, HATS SOLD. ASS HO, LTD.
    3. Re:Bad design... by dusik · · Score: 1

      I say it was bad manual design, which I suppose could have been circumvented by not taking it literally ;-) I tend to take things pretty literally too though.

    4. Re:Bad design... by Anonymous Coward · · Score: 0

      You were being too literal. Granted there was bad design there too, but it was in the instruction manual rather than the game--that's where the majority of the blame lies.

    5. Re:Bad design... by Anonymous Coward · · Score: 1, Interesting

      I had that with the text-based Star Trek adventure. I tried every "open communicator" "use communicator" "contact ship" I could think of.. and the answer hit me one day.. it was "Kirk to Enterprise"

  19. Great... by Brothernone · · Score: 1

    now i can buy my code some much needed int and con.

    --
    He whom you called four-eyes yesterday, you call Sir tomorrow.
  20. Productive by EnsilZah · · Score: 2, Informative

    Well, atleast it's more productive than killing the same monsters for eight hours so that you can level up and learn a new spell which will help you kill some more monsters to get to the next level...

  21. A Cow Says "MOO!" by TexVex · · Score: 4, Interesting
    MOOs were like chat rooms, except the members of the community could create new objects by programming them into the virtual world in a dedicated programming language, shaping the game as it went along.
    MOO is interesting for a lot of reasons. It merges the concept of an object in the programming sense with the concept of an object in the game world sense, and it merges the concept of a method call with a game action.

    For example, you might instantiate a class, and the object created then becomes an in-game object that you can manipulate like any other. It inherits its data and behaviors from its parent. But, that object is also a class that you can extend, and others can be instantiated from it.

    In MOO, when you type a command, the game engine matches your command against "verbs" (methods ) found on the object representing you in the game world. The first word of the line you typed becomes the command to match, with the rest of the words being parameters. (You can also specify that verbs not be matchable, only allowing them to be called from within code). It's possible to have verbs that work either as commands or are callable from within other verbs.

    If you want to add a new command to yourself, you just add the verb and program it. If it's something to be shared, you copy it to an appropriate ancestor, then delete your own copy; you and everyone else inheriting from that ancestor gains the command. (There's security in place; if you're an administrator you can do anything but if not then you need the cooperation of the owner of that ancestor object or an administrator.)

    Ultimately, a MOO is just a scripting language and virtual machine, with a network interface and some security features to allow collaboration without granting all programmers full read or write access to each others' code and data. Implementation of the player / room / carryable object paradigm is done in the scripting language, not the engine itself. It's flexible enough to write Web servers in, and pretty damn fast for a language where everything is late-bound and weakly typed.

    Interestingly, while most MOOs used internal mail and public forums, and would send email for various purposes (coded right in the scripting language), and many of them listened for HTTP connections and translated part (or all) of the game world into HTML, none of the efforts to create large MOO networks (a la IRC) ever got very far.
    --
    Fun with Anagarams! LADS HOST, SHALT DOS. HAS DOLTS. AD SLOTHS, HATS SOLD. ASS HO, LTD.
    1. Re:A Cow Says "MOO!" by Anonymous Coward · · Score: 0

      the network programming model in moo was the the only difficult thing to work with,
      first off everything had to be line oriented, you couldnt do uncooked/raw input.

      also creating something that received incoming network connections was a big pain in the neck since it had to essentially be a 'player' object and you had to override those login methods...

      the whole idea of collaborative simultaneous development was a great one, but the paradigm for network communication left something to be desired.

      there are better systems for doing this stuff now (coldc comes to mind) that have much better api's for doing network code, but it seems that unfortunately the idea has lost mindshare. at least until we can hook something like this up behind a 3d environment/mmorpg. WoW, everquest and friends are great but dynamically changing the implementation is not possible from what i understand.

    2. Re:A Cow Says "MOO!" by nuzak · · Score: 2, Interesting

      Funny thing about MOO's command/method equivalence, I always considered it one of the weakest features. One of the very first things we did elseMOO was decouple the command interpreter from methods. We pretty quickly got a pattern matcher with arbitrary predicates (not just "any" or "this") and any static strings you wanted, not just hardwired prepositions (regexes were also doable). Programming the method the command was linked with became easier, because the command matcher would take care of resolving objects and generating appropriate errors -- no more $command_utils:object_match_failed.

      As for networks: it was never all that big a community in the first place, so it coldn't have made a terribly big network. Many MOOs and other MUDs treasure their isolation, and don't want to be agglomerated into a network in the first place. MOOnet actually got quite a few nodes, with some decent topology management, but cores just weren't designed to handle remoting, so everything felt glued on. Heck, there's *still* problems with seamless distribution in today's virtual worlds. EVE Online manages it, but most MMORPG's have punted and just stick with shards and instances within shards.

      --
      Done with slashdot, done with nerds, getting a life.
    3. Re:A Cow Says "MOO!" by Anonymous Coward · · Score: 0
      In your .sig you forgot:

      OLD SHATS

      You're welcome.

  22. A hollow voice says "plugh" by Ranger · · Score: 3, Funny

    It's dark. You light a lamp and you see a slashdot poster doing something with his hand. It's moving back and forth rapidly. Suddenly you are blinded by a white sticky substance. You drop the lamp and the light goes out.

    Colossal Cave Adventure

    --
    "You'll get nothing, and you'll like it!"
  23. Re:Reminds me of an old story.. (link) by Anonymous Coward · · Score: 0
  24. So....... by Anonymous Coward · · Score: 1, Funny

    Does anyone have screenshots?

    1. Re:So....... by conteXXt · · Score: 1

      I think this should be modded up +5 funny.

      (It was a joke right? I think it's text based no?)

      --
      The truth about Led Zep should never be told on /. (Karma suicide ensues)
  25. Text Adventure! by Martindale · · Score: 0, Offtopic

    Talking about text adventures, coding GWing.net has been an extraordinary text adventure... then again, that's the whole point. (We're making an animation out of the users' forum-based text adventures... =D)

    --
    $signature_views++;
  26. A real world experience ... (very old BeOS story) by Anonymous Coward · · Score: 0
  27. Random rewards by Lord_Dweomer · · Score: 4, Insightful
    For visualizing code, I'd say this is something very interesting...however when it comes to making work fun by combining it with a game....

    The thing people need to understand is that the reason games are fun is because of the random reward structure in them. You don't get random rewards when you code...only random problems with sometimes unlikely solutions.

    --
    Buy Steampunk Clothing Online!
    1. Re:Random rewards by Forbman · · Score: 1

      Remember the guy who was doing some system administration with his hacked Doom/Wolfenstein3D? Processes would be cast into the room as bad guys, with some logic to factor in exactly which picture to use. To kill a process, he shot the image of the bad guy. Seem to recall he wrote a thesis on it as well...

    2. Re:Random rewards by vleo · · Score: 1

      My experience with programming is like this:
      First, you make an estimate that to code this you would need about a week. Out of your lifetime of experience you know that it would be prudent to say 4 weeks to the customer. Then, in 4 weeks you figured about 4 problems. But, shit, you got one left. It should take about a week. In a week you solved that problem, but, shit, you got one left. It should take about a week. In a week you solved that problem, but, shit, you got one left.... Repeat previous 2 sentences with probability 0.69 ... And all of a sudden a day comes when you can call for a demo... Wow! How come that's not "random reward" ? And, as a matter of fact this model is simplified - the probability is not fixed at .69 And, while coding, the structure of rewards is similar.

      --
      Vassili Leonov ...it is the actions that affect us, not the motive...RMS
  28. I saw a presentation of Playsh by yppiz · · Score: 3, Informative

    I saw Matt Webb and Ben Cerveny demo Playsh at O'Reilly's ETech conference. The demo was pretty neat. I wrote up the talk and took some photos of the slides. You can see more here on my blog.

    http://ptufts.blogspot.com/2006/03/playsh-playful- shell.html

    Matt coded 90% of the Playsh environment in-game. Pretty cool.

    --Pat

  29. You are sitting at a desk... by RyoShin · · Score: 4, Funny

    Your monitor glows brightly in front of you. (You also have a small headache, which you've attributed to being stuck with a CRT. However, accounting always tells you to "man up" when you request a flat panel.)

    A coworker, Jeff, comes by and mentions that there's a bug in the program you wrote for the company. Seeing as how it's been six months since the last bug report, you eye him cautiously and ask him what he does before the bug appears. "Click a button, or something" is his resposne. You're suddenly reminded that you have a doctor's appointment to check your blood pressure on Monday.

    You have:
    -a headache
    -pencils
    -potential high blood pressure
    -a nagging coworker
    -a deadline

    Action:> Attack co-worker

    Jeff, who moves around the office as opposed to sitting in a chair for eight hours like yourself, nimbly dodges as you attempt to fling a pencil into his eye. "Uh, sorry," you say. Jeff shrugs.

    Action:> Look at Jeff's computer

    You follow Jeff over to his computer, where he sits down and violently moves the mouse to wake it up. "Why didn't you leave the screen as is when you came to get me?" you ask. "Oh, this problem is from last Tuesday," he answers. You wonder if you can move the Doctor's appointment up. "Okay," he says, as he opens Acrobat Reader. He presses some buttons, not caring if you're able to see what he's doing, and suddenly gets a blue screen of death. "See?" You realize that all he did was somehow hard crash Acrobat Reader- a program completely unrelated to your work.

    Action:> Ponder homicide

    There's not a jury in the world.

    Jeff is looking at you expectantly.

    Action:> give up

    As Jeff stares at you expectantly, you suddenly burst into tears. Leaning against the wall of his cubicle, it cracks and sags backwards as you slow sink to the floor and assume the fetal position. The men in white suits arrive a half hour later.

    Total score: -2
    Play Again? y/n: n

    1. Re:You are sitting at a desk... by bmalia · · Score: 1

      You follow Jeff over to his computer, where he sits down and violently moves the mouse to wake it up. "Why didn't you leave the screen as is when you came to get me?" you ask. "Oh, this problem is from last Tuesday," he answers. You wonder if you can move the Doctor's appointment up. "Okay," he says, as he opens Acrobat Reader. He presses some buttons, not caring if you're able to see what he's doing, and suddenly gets a blue screen of death. "See?" You realize that all he did was somehow hard crash Acrobat Reader- a program completely unrelated to your work.

      Action:>blame problem on Jeff surfing porn at work

      Jeff offers $20 to not tell anyone about his web surfing habits. You accept it and walk back to to your desk to continue your work. Susan, a hottie from sales calls you 10 minutes later and asks if you have plans for lunch.

      You have:
      -a headache
      -pencils
      -potential high blood pressure
      -a deadline
      -$20

      Action:>

      --
      There's no place like ~/
  30. too much NetHack, too much NetHack... by Tired_Blood · · Score: 3, Funny

    >r
    What do you want to read? [ijk or ?*]

    >?
    Variables
    i - tmp
    j - tmp2
    k - tmp3

    (to self): "Wait, what were the variable types for each? hmmm... how about "

    >j
    As you read the variable, they ALL disappear. Your fun weekend plans crumble into tiny threads and fall apart! Debug this five-year-old garbage you wrote instead - oh look, you didn't use comments or naming conventions!

    (to screen): "ARRGGHH!! I KNEW I should have dropped everything on the Simulated Altar when I passed it!"

    --
    This is not my sig.
  31. Re:Reminds me of an old story.. (link) by mustafap · · Score: 1

    That was the one!

    laughed my socks of at it first time round :o)

    --
    Open Source Drum Kit, LPLC deve board - mjhdesigns.com
  32. Don't RTFM by airship · · Score: 1

    Your problem is that you read the manual.
    Nobody ever reads the manual.

    (And I'm a tech writer... *sigh!*)

    --
    Serving your airship needs since 1995.
  33. No, the cat does not "got my tongue." by Impy+the+Impiuos+Imp · · Score: 1

    > turning your coding into a MUD-style adventure...
    > Great, now they are combining two of the most horrible addictions in my life.

    And if, by coding, you gain access to an object room and open the chest, and there's pr0n goldpieces in there, you'll really be in for it!

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  34. Great! by wootest · · Score: 3, Funny

    Now all I need to write is xyzzy!

    1. Re:Great! by Jesus_666 · · Score: 1

      I already tried that. Nothing happened.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
  35. Lions and Tigers and Bears, Oh My... by warriorpostman · · Score: 1

    After reading this, it has become apparent to me why I always feel like I'm fighting dragons and monsters at work all day.

  36. why just coding in a MUD style? how about running? by ranjix · · Score: 1

    how about running an application like it's a MUD? that would be fun.
    multiply two matrices?
    LOOK:
    - you're on the row 12, column 32, the diagonal is under.
    GO LEFT:
    - you're on the row 12, column 33... aaa, sorry, 31.
    ADD PREV:
    - prev who?
    ...

    --
    I had another sig before, but this one is better
  37. So there I was... by Warg!+The+Orcs!! · · Score: 1

    ..playing Enchanter. I'd got past the 3D maze, past the stone dragon, past the mine and the temporal puzzle and I'd worked out that I had to swim out into the bay and dive down to the seaweed but I couldn't do it. I tried SWIM DOWN, DIVE DOWN, GO DOWN, SINK DOWN and so on for h o u r s. My flatmate came in and asked how it was going and I explained. "Oh" he said and typed D. >Underwater >you are underwater. There are weeds here gaaa!stupidassgame!

    --
    Travelling forward in time at a rate of 1 second per second.
  38. Brilliant! by Jesus_666 · · Score: 1

    A coding MMORPG! You first have to spend hours leveling up your project by grinding with specification issues, then you can finally class change to Alpha and start implementing stuff (and if you're really good a high-level issue might even drop a unique solution!) - and if development takes too long you have to go gold farming in PHB territory. Once you have reached the Final class there's not much more to be done but PvP, though.

    --
    USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
  39. Dungeons and Managers by spoonyfork · · Score: 1

    I did business process automation workflow development after graduating university. I spent a fair amount of time at university playing on and creating content for MUDs. The approach I took to creating business process maps was the same as creating quests and areas for MUDs. I just had to be careful with my code comments. The director of finance probably wouldn't appreciate being referred to as the huge ugly troll guarding a pile treasure.

    --
    Speak truth to power.
  40. everyone join with me... by Anonymous Coward · · Score: 0

    *singing* your COODing is a wonderland....

  41. Nonsense by cecom · · Score: 1

    All the jokes are funny, etc, but, come on guys, you do realize that this is complete nonsense, right ? RIGHT ????

    Programming is hard enough without adding absurd layers of abstraction and indirection. This reminds me of the ridiculous 3D "programming environments" in movies like Swordfish (which I though was a very enjoyable movie, btw).

  42. Does anyone remember INFORM? by Kittie+Rose · · Score: 1
    --
    EpiAdv - if you like Pokey the Penguin, try this comic!
    1. Re:Does anyone remember INFORM? by drxenos · · Score: 1

      Remember? It never went away.

      --


      Anonymous Cowards suck.
    2. Re:Does anyone remember INFORM? by drxenos · · Score: 1

      Damn forgot the link! http://www.inform-fiction.org/

      --


      Anonymous Cowards suck.
  43. Re:A Cow Says "MOO!"... 3D OpenCroquet by goslackware · · Score: 1

    I believe OpenCroquet is a 3D OOP world, which does what the other mentioned 3D can't do, dynamically changing the implementation. Although it's still Beta...
    www.opencroquet.org

  44. Possessions... by Anonymous Coward · · Score: 0

    Run time Error! Exception! Would you like to have your exceptions identified? (ynq)

  45. Z Snake by Ragica · · Score: 1
    You can get all the text adventure I want, and then some, just with an interactive python prompt!

    Now combine that with coding/testing Zope 3 from a command line... and you've got some serious grue.

  46. Casting spels [sic] in lisp by Anonymous Coward · · Score: 0

    Ever wonder what makes Lisp so powerful?
    Now you can find out for yourself-
    And you don't even have to install anything on your computer to do it!

    Tells you how to create an adventure-type game in Lisp:
    http://www.lisperati.com/casting.html

  47. Adventure - Coding & Hacking by oaksong · · Score: 1

    Once upon a time there was Adventure http://jerz.setonhill.edu/if/canon/Adventure.htm/ which was really an analogy of the development of systems and the code required for that activity. So coding has been a game since at least 1975....about time you guys caught up.

  48. OpenCroquet by aCapitalist · · Score: 1

    Someone already mentioned it, but OpenCroquet is probably the next MOO, plus a whole lot more. I recommend watching this fairly recent video (October of last year) to see what it's all about.

  49. a mud for coding... whats next? by paullazul · · Score: 1

    this could be fun, we just have to make everything an adventure game. Shopping, working, fighting, oh christ.. it's ender's game. if you could hook it up so you controlled a robot through your text adventures actions, you could even turn cleaning a room or cooking into an experience gaining activity and have a clean room and dinner. muds are amazing! ;)

  50. GNU Screen by Anonymous Coward · · Score: 0

    I've used the nethack mode in screen for as long as I can remember using screen. :)

    echo "nethack on" >> ~/.screenrc