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Playing The Escape

erich666 writes "Wired reports on 'La Fuga' (The Escape), a real-world game. You overcome physical and mental challenges to escape a prison. Not just any live-action role playing game, this one is run in a $20 million facility in Madrid. A networked PDA and RFID tag keep you in touch while you play. The company is now building a 30,000-square-foot game center at 49th and Broadway in New York City." From the article: "The screen goes static and then switches to a view of a sweaty prisoner with a 5 o'clock shadow who tells me that I can liberate myself and all the other drones stuck in the prison. Those who have escaped before me will contact me to assist in my quest. The door opens, and I enter a sort of closet before another door opens to reveal a metal air duct. I try to step in, but I slip, fall hard on my ass, and slide down the chute into a room containing a baggage carousel surrounded by screens."

154 comments

  1. With the state of gaming hacks by Foo2rama · · Score: 5, Funny

    I wonder how fast someone will hack this! Does padding on your rear count?

    --


    ---In a time of Chimpanzees I was a Monkey.
    1. Re:With the state of gaming hacks by eMartin · · Score: 2, Funny

      Just wait until people start selling X-Ray Specs again as wallhacks.

    2. Re:With the state of gaming hacks by sharkey · · Score: 5, Funny
      Does padding on your rear count?

      It HAS to, when you're in prison.




      More cushion, less pushin'!!

      --

      --
      "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
    3. Re:With the state of gaming hacks by Anonymous Coward · · Score: 0

      Finally an advantage to being incontinent? (padding, eh)

    4. Re:With the state of gaming hacks by Anonymous Coward · · Score: 0

      Rape is only bad if it happens to a woman, remember? That's how the "intellectual elite" tend to present it.

    5. Re:With the state of gaming hacks by Anonymous Coward · · Score: 1, Insightful

      You god-damned fucking hypocrite.

      I guarantee at some point in time you have laughed at or even told a joke that highlights somebody's unfortunate fate, be it murder, car crash, amputation, blindness, deafness or similar things. Yet you wouldn't wish any of those things on your loved ones would you? Snort.

      Why the special treatment for rape? What is it about rape that gets certain people's panties in a twist (pun only half-intended) more than worse fates such as death? If the grandparent had made a joke about getting shanked in the prison showers, would you be so quick to complain about murder jokes? I doubt it. I must say that the sound of the word does come across as somewhat strange. Say it with me, RAPE. It's similar to 'race' I suppose, another subject that gets people into emotional hysterics.

      Since when does joking about something equate to condoning it or wishing it on someone else? When I tell a joke about a hedgehog crossing the road and getting flattened, does that mean I wish for this to happen to hedgehogs the land over or that my own pet hedgehog deserves to be run over in some karmic act of just deserts? No it bloody well doesn't.

      Yes, rape is a terrible thing. It's terrible when it happens to women. It's terrible when it happens to men. This all goes without saying; nobody actually likes rape beyond rapists so this disclaimer paragraph is redundant, yet I include it because your logic and reasoning capabilities seem to be corrupted.

      A funny joke is a funny joke. Unfunny jokes are unfunny. Sick humour for the sake of sick humour is generally unfunny. But sick humour CAN be funny. The grandparent's example is not actually that amusing but I have seen prison rape jokes that are hilarious because they employed creative observations, witty puns and/or clever twists. I can laugh at distasteful jokes because I can see them for what they are: a fucking joke. Sure, they're insensitive but seriously, get over it, what good joke isn't insensitive to some group, be they chickens, Irishmen, quadraplegics or genies?

      Jesus, it's like some bastardised Godwin's Law: for every Slashdot story that references prison there will always be at least one prison rape joke, however funny or unfunny, and there'll always be some high-horsed twat replying to said joke with the typical 'Do you think prison rape is funny?' retort.

      Can we leave the absolutist bollocks to the politicians please?

    6. Re:With the state of gaming hacks by Impy+the+Impiuos+Imp · · Score: 0

      > The door opens, and I enter a sort of closet before another
      > door opens to reveal a metal air duct. I try to step in,
      > but I slip, fall hard on my ass, and slide down the chute

      I contact my lawyer. In spite of my waviers I signed, I will be earning money this day. Oh, the bruising and humiliation. I am unable to work for the rest of my life due to psychological damage.

      > I wonder how fast someone will hack this!

      I wonder how fast someone will sue this!

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    7. Re:With the state of gaming hacks by Anonymous Coward · · Score: 1, Insightful

      I can't decide if this is an incredibly insightful comment or if you bit hard on a troll. Or both.

  2. Obliged by Anonymous Coward · · Score: 0, Troll

    -insert bumrape joke here-

    -insert Running Man joke here-

  3. hmmmm........ by tonyr1988 · · Score: 2, Funny

    The real question on everyone's mind: How long until VR pr0n?

    1. Re:hmmmm........ by ShaneThePain · · Score: 3, Funny

      we call that "prostitution"

      --
      Fascism is the greatest political ideology ever conceived. Sorry.
    2. Re:hmmmm........ by martinultima · · Score: 1
      Only appropriate that this would be the random quote today:

      ...and scantily clad females, of course. Who cares if it's below zero outside. -- Linus Torvalds
      --
      Creative misinterpretation is your friend.
    3. Re:hmmmm........ by Jafafa+Hots · · Score: 1

      Since this is a "real prison" there already is a pron analogue - prostitutes.

      --
      This space available.
    4. Re:hmmmm........ by Firehed · · Score: 1

      Actually, we call it lucid dreaming.

      --
      How are sites slashdotted when nobody reads TFAs?
    5. Re:hmmmm........ by SpasticWeasel · · Score: 2, Funny

      As most slashdotters are aware, we already have the manually operated version now.

      --
      No sooner do I get over one, then you put a better one right next to me. Bastards.
  4. Any allusions to the Prisoner? by Quirk · · Score: 4, Interesting
    There's been chatter off and on about a game based on the TV show The Prisoner. Patrick McGoohan's portrayal of prisoner six of one is great in a British understated way. The idea of a prisoner incarcerated because he knows too much sensitive government information may not be too fictional today. Maybe Guantanamo Bay is soon to be a "retirement" centre.

    The Escape sounds like it has the Kafkaesque, byzantine plot lines reminescent of the Prisoner.

    --
    "Academicians are more likely to share each other's toothbrush than each other's nomenclature."
    Cohen
    1. Re:Any allusions to the Prisoner? by murderlegendre · · Score: 1

      As much as I love The Prisoner series, this game "Escape" sounds more like Prince of Persia , to me.

      --
      There's a Starman, waiting in the sky / He'd like to come and meet us, but he hasn't got the time.
    2. Re:Any allusions to the Prisoner? by mikew03 · · Score: 1

      There actually was a game based on "The Prisoner" for the Apple ][ around 1980 or so. It used ascii graphics and had very unusual gameplay. It was very open ended for the time and quite interesting. I had trouble finishing it but it was written in basic so you could actually look at the source code to get hints on what to do.

    3. Re:Any allusions to the Prisoner? by mOdQuArK! · · Score: 2, Insightful
      The idea of a prisoner incarcerated because he knows too much sensitive government information may not be too fictional today.

      Dunno, doesn't sound very practical for a ruthless government. It'd be a whole lot safer, easier & more efficient to kill such a person & "disappear" the body.

      The Prisoner story makes a lot more sense if you need something special from that prisoner, or for them to do something special.

    4. Re:Any allusions to the Prisoner? by Gordonjcp · · Score: 1

      I *think* the premise of The Prisoner is that they want to find out *what* he knows and how he has come to know it. It's not altogether clear. I mean, the series has three endings.

    5. Re:Any allusions to the Prisoner? by Bayleaf · · Score: 1

      The impression I was left with at the end was the number 6 actually had a hand in the design of the Vilage, and was in there to test if it really was escape proof. Could be wrong - interpret it as you will.

      --
      I might not be a wit, but at least I am more than half way there.
    6. Re:Any allusions to the Prisoner? by Gordonjcp · · Score: 1

      Ooooh. Never though of that, but I can see how it works.

  5. And by Anonymous Coward · · Score: 1, Funny
    1. Re:And by FerretFrottage · · Score: 2, Funny

      Actually this would be interesting.

      --
      "Look Lois, the two symbols of the Republican Party: an elephant, and a fat white guy who is threatened by change."
    2. Re:And by Anonymous Coward · · Score: 0

      are you nut? pepole get kill in a cube!

    3. Re:And by JCCyC · · Score: 2, Funny

      I'll see your Cube and raise you this.

    4. Re:And by galgon · · Score: 2, Funny

      I'll raise you This

      And dont even try to raise me This

      I am on to your game.

    5. Re:And by 21st+Century+Peon · · Score: 1

      Then allow me to add this to the table.

      --
      "Knowledge, sir, should be free to all!"
      ~Harcourt Fenton Mudd
    6. Re:And by Anonymous Coward · · Score: 0

      Would you like to play a game?
      http://www.imdb.com/title/tt0086567/

  6. So then Version 2.0 is... by Chuqmystr · · Score: 4, Funny
    Running man - the real deal?

    My bad, couldn't resist

    1. Re:So then Version 2.0 is... by Anonymous Coward · · Score: 0

      In my misspent youth I played a game of running man at school. We'd all gather in large groups and choose a handful of runners, give them ten minutes to hide/run, then hunt them down and kick the crap out of them. Gave them incentive to really hide or run. Kinda like an extreme hide-n-go-seek.

    2. Re:So then Version 2.0 is... by MyLongNickName · · Score: 2, Funny

      And you believed that it was really random after the tenth time you got picked to be a runner?

      --
      See my journal for slashdot ID's by year. Mine created in 2005. http://slashdot.org/journal/289875/slashdot-ids-by-year
    3. Re:So then Version 2.0 is... by bsytko · · Score: 2, Insightful

      No, last seasons loosers

  7. sweet by Anonymous Coward · · Score: 0

    I've really wanted to do something like this for a while. I have the unfortunate luck not to have the $400 million that those people have though.

  8. A good idea if... by sumdeus · · Score: 4, Interesting

    This sounds like a reasonably fun concept given they keep the price down. I think that a team atmosphere in this type of game would be great as well. If you could show up with a group of friends and have a task to complete as a group. Perhaps that's version 2!

    --
    Peter: I got an idea, an idea so smart my head would explode if I even began to know what I was talking about.
    1. Re:A good idea if... by JazzCrazed · · Score: 1

      Agreed... I've always been big for cooperative video games.

      But the biggest attraction for me is the adventure aspect of the game, which differentiates it in a good way from real-life shooters like paint ball. I look forward to the theme they set with the Manhattan site; it'd probably be a lot more cyber-punkish than the Spanish prison.

      The article states 15 euros to get in, which doesn't sound too bad. I just wonder how long the "level" is. Of course, lacking in Gordon Freeman's HEV suit, I doubt I'd survive the length of a typical single player level of today without collapsing in exhaustion.

    2. Re:A good idea if... by thparker · · Score: 1
      But the biggest attraction for me is the adventure aspect of the game, which differentiates it in a good way from real-life shooters like paint ball.

      Paintball doesn't have an adventure aspect to it? You'd have to define "adventure aspect" for me. I've seen the small paintball parks that were just a field with some obstacles to hide behind, but I've also been to a paintball park with huge game areas, streams to ford, small villages to invade/defend, etc.

  9. dreampark by headonfire · · Score: 5, Interesting

    sounds like a step closer to 'Dreampark', as in the novels by Steven Barnes and Larry Niven. Immersive real-life roleplaying games. If you haven't read the series yet, go do it. A neat idea, well-executed on paper.

    1. Re:dreampark by TrappedByMyself · · Score: 4, Funny

      sounds like a step closer to 'Dreampark', as in the novels by Steven Barnes and Larry Niven.

      Wow, futuristic sci-fi AND there's a dragon on the cover! That's some hardcore geekerature there.

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      Help me take back Slashdot. When did 'News for Nerds' become 'FUD and Conspiracy Theories for Extremist Nutjobs'?
    2. Re:dreampark by headonfire · · Score: 1

      sounds like a step closer to 'Dreampark', as in the novels by Steven Barnes and Larry Niven.

      Wow, futuristic sci-fi AND there's a dragon on the cover! That's some hardcore geekerature there.

      Dude, not only that... It's about roleplaying and roleplayers. I mean, dorkier is hard to summon... At least on a roll of 17 or less on 3d6..

    3. Re:dreampark by natedog44 · · Score: 1

      ... says the guy who posted on slashdot.

    4. Re:dreampark by Anonymous Coward · · Score: 0

      Wow, futuristic sci-fi AND there's a dragon on the cover!

      You act like this is some breakthrough in "geekerature"; surely you're well-versed with "Principles of Compiler Design"?
      http://www.amazon.com/gp/product/0201000229/002-99 15101-3712033?v=glance&n=283155

  10. Awesome! by scwizard · · Score: 1, Funny

    This gives me the perfect opportunity to practice. Next time I won't be in for nearly as long.

    --
    ~= scwizard =~
  11. Woo! by electrichamster · · Score: 4, Interesting

    I've been wanting something like this for YEARS!

    In my imaginary version I wanted a real-life CTF situation based on paintball or similar that took place in a massive area full of buildings and the like - similar to normal paintball, but over a number of days and a much much larger playing field.

    If you took the tech from this game and combined it with a much larger playing field, teams, a much longer game time (in the order of a weekend) and some form of decent forfeit for losing (say, a deposit), you'd have my perfect game!

    1. Re:Woo! by Monkeys!!! · · Score: 1

      When I went paintballing a while back one of the workers was talking about something similar. It was basically a day long battle royale. Things like rocket launchers, tanks and grenades were mentioned. All done with paintball.

      P.S I consider fist size bruises punishment enough for losing at paintball.

    2. Re:Woo! by soibudca · · Score: 4, Funny

      You should seriously consider an exiting and rewarding career in the US armed forces.

    3. Re:Woo! by adimiron · · Score: 5, Informative

      You should look into Airsoft then. It's military simulation with pellet guns, and some games run entire weekends. There are different goals (depending on the organizers - some are just basic CTF) and all are encouraged to make the game as realistic as possible (i.e. smoke bombs, uniforms, unit-style tactics/movement). It's also based on honor, so if you get hit, you call yourself out. There is usually a regeneration period of some length and then you're back in the game. Check www.airsoftplayers.com or www.cimmerians.com for more information.

    4. Re:Woo! by Cheapy · · Score: 1

      I know! You and a group of friends go invade a nation! That should give you your large battlefield and long playing time!

      --
      Would you kindly mod me +1 insightful?
    5. Re:Woo! by Anonymous Coward · · Score: 0

      They did...and you're in it...

    6. Re:Woo! by colmore · · Score: 1
      --
      In Capitalist America, bank robs you!
    7. Re:Woo! by Anonymous Coward · · Score: 0

      You should look into Airsoft then. It's military simulation with pellet guns, and some games run entire weekends.

      Interesting. Hadn't heard of this before. However, both sites you reference refer to BB guns and not pellet guns. Big, big difference.

    8. Re:Woo! by Myopic · · Score: 1

      i didn't know what CTF is, so i googled it. why are you guys talking about children's trust funds?

    9. Re:Woo! by ebuck · · Score: 1

      Well, you might be pulling my leg, but if you're not... CTF = Capture The Flag

    10. Re:Woo! by somersault · · Score: 1

      if you want to find out what something means on google, put define: before it, like so http://www.google.co.uk/search?q=define%3Actf&star t=0&ie=utf-8&oe=utf-8

      I didnt realise that CTF was 'commonly played by children', I'd never heard of it til Quake hehe..

      --
      which is totally what she said
    11. Re:Woo! by Pyrosz · · Score: 1

      What you are looking for are called Scenerio games (paintball). They run 12 - 48 hours and there can be upwards of 2000 players in the biggest and best games. You are given missions and sometimes special roles (medic, spy, etc). They go non stop day and night, your choice if you want to sleep or not... look them up, there are lots of them around during the year depending on your location.

      --

      An optimist believes we live in the best world possible; a pessimist fears this is true.
    12. Re:Woo! by Anonymous Coward · · Score: 0

      They exist they are called Scenario games and vary in length from a few hours to 5 days. I would cast dispersions at you for not looknig for them but why state the obvious.

  12. Closer to fiction by NorbrookC · · Score: 1

    20 years ago, the novel Dream Park came out, where people played in a virtual reality combined with D&D style gaming. This is a step towards that, although not with all the cool toys in the novel.

    Still, I think this is something we're going to see evolving. This isn't going to replace computer games, but might work as a supplement or a "next step up." I know there are times when I've wondered what it would be like to "play it the a real setting", and see if I could figure it out in real time, without "saves" or "replays". There are already "adventure role-playing games" being run like this, and adding the higher-tech might just be what the hardcore gamer would graduate to - and get them actually doing something besides exercising their fingers. :-)

  13. Lame by JRGhaddar · · Score: 1

    Looks like a really expensive playscape from Burger King. Now the light box code area looks kind of cool, but I think laser tag is vastly superior to this "vitual game" IMHO.

    When we get Battle Royale then you've got my attention.

  14. This sounds really familiar... by ROMRIX · · Score: 5, Funny

    It reminds me of trying to find my way out of the club the other night after six boilermakers five shots of tequilla and something called a New York nipple twister...

    1. Re:This sounds really familiar... by Khyber · · Score: 1

      Just to let ya know, it's a 'Texas Titty Twister' and it's 4 parts tequila, one part Tabasco sauce. Yay for bartending school! :)

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    2. Re:This sounds really familiar... by ROMRIX · · Score: 2, Funny

      "Just to let ya know, it's a 'Texas Titty Twister' and it's 4 parts tequila, one part Tabasco sauce."

      I don't know what was in it but I couldn't wear a shirt for days...

    3. Re:This sounds really familiar... by Anonymous Coward · · Score: 0

      Next time, try a cement mixer...

  15. Chuck E. Cheese by thehickcoder · · Score: 5, Funny

    From the Article:
    ...and burrowed through a mass of grapefruit-sized plastic spheres.

    What, he went to Chuck E. Cheese?

    1. Re:Chuck E. Cheese by Klowner · · Score: 1

      He didn't mention finding any used diapers in the "Bola Arrastre" at La Fuga, so no, apparently it's not Chuck E. Cheese ;)

    2. Re:Chuck E. Cheese by smoker2 · · Score: 1
      ...and burrowed through a mass of grapefruit-sized plastic spheres.
      Sounds more like the set of Baywatch...
    3. Re:Chuck E. Cheese by Lord_Dweomer · · Score: 1
      "What, he went to Chuck E. Cheese?"

      That, or a breast implant factory...not sure which would be more fun...

      --
      Buy Steampunk Clothing Online!
  16. Not the Real Deal by Anonymous Coward · · Score: 0

    Bah.
    Anyone who's been in the joint will tell you this ain't nothing the real thing.

    1. Re:Not the Real Deal by Jafafa+Hots · · Score: 1

      Heck. Just one night spent in the Erie County Holding Center (a few months before a 35-year veteran prison inspector called it the worst he'd ever seen) is all I need to have experienced to know that this is NOT real, unless there's shit smeared all over the walls of your cell.

      --
      This space available.
  17. Paintball by Zibara · · Score: 2, Interesting

    Viper Paintball,http://www.viperpaintball.com/, came to mind when I saw this article. It's a RTS Paintball event. A paintball game with missions and a storyline lasting up to 26 hours, even during the night.

  18. Sounds like typical video game designers... by Malor · · Score: 5, Funny

    This sounds like a solid design effort, worthy of most video game levels.

    After all, I see prisons with baggage carousels _all the time_.

    1. Re:Sounds like typical video game designers... by niXcamiC · · Score: 0
      After all, I see prisons with baggage carousels _all the time_.

      In what line of work are you?

      --
      Chances are any disscution on Slashdot will degrade into a flamewar about ID/Christianity within 14 posts.
    2. Re:Sounds like typical video game designers... by pamar · · Score: 1


      This sounds like a solid design effort, worthy of most video game levels.

      Dunno. Do they have crates in it?

    3. Re:Sounds like typical video game designers... by smoker2 · · Score: 1
      Just like any international airport in the USA ...

      Fingerprinting, armed guards, intrusive searches ...</troll>

    4. Re:Sounds like typical video game designers... by patio11 · · Score: 1

      Pishposh. It can't be a video game level -- where is the mention of crates and barrels?

    5. Re:Sounds like typical video game designers... by niXcamiC · · Score: 1

      wtf? mod me overrated with a +1 comment? I mean it wasnt great, but do you hate me or something?

      --
      Chances are any disscution on Slashdot will degrade into a flamewar about ID/Christianity within 14 posts.
  19. Sounds great, sign my boss up! by beoswulf · · Score: 2, Funny

    I hope this company has henchmen erm actors playing the role of henchmen that blindfold, kidnap and drops your unsuspecting bosses and coworkers into this prison, where they only find out its a game when I'm waiting for them behind plexiglass at the end.
    I'll even order a dvd of that.

    1. Re:Sounds great, sign my boss up! by FLEB · · Score: 1

      Call it "team-building" and put it on the company tab.

      --
      Information wants to be free.
      Entertainment wants to be paid.
      You just want to be cheap.
  20. Strange people are comparing this to video games.. by ShyGuy91284 · · Score: 0

    Considering this sort of "technology" isn't technology at all. This could have been done a century ago (different plot of course).

    --
    In undeveloped countries, the consumer controls the market. In capitalist America, the market controls you.
  21. Er.. by AWhiteFlame · · Score: 5, Interesting

    And we thought Flight Sim was bad for the Terrorists.. Now virtual training for prison escapees!

    --
    "Everything worth innovating today will go to court tomorrow."
    1. Re:Er.. by deliciousmonster · · Score: 0

      Assuming, of course, that prisoners can get a furlough, go to Times Square, get some cash to pay the fee, and refine their new escape skillset before they have to back in prison...

      If they're on the outside practicing how to escape prison the next time they're in, however:

      It seems like there should be two distinct ends of this game: one for people with no prison records- they exit to the real world for a cocktail- and another for potential recidivists- they emerge only to realize the floor is electrified and they feel a tingling sensation before all goes black and they are eaten by a grue.

      --
      I have a plan. Using mainly spoons, we'll tunnel our way out of the city...
    2. Re:Er.. by tdvaughan · · Score: 1

      Yeah, because we all know how important getting 200 bonus points is to a convict when he's trying to escape. Otherwise, y'know, he might not be able to get his "cloak of invisibility".

  22. Id doesn't buy game engines by Anonymous Coward · · Score: 0

    From TFA:

    > "For video RPGs, you can use an off-the-shelf game engine, the way EA or Id does..."

    Except, of course, that Id doesn't use off-the-shelf game engines.

    > "...But there's nothing that could handle all the kinds of data we need to use, so we had to build it ourselves."

    Wow. They made a database. Cool.

    Methinks someone's trying to pretend they have a technological competitive advantage, when all they have is a playground for grown-ups.

    Now Id: those guys actually *have* a technological advantage.

    1. Re:Id doesn't buy game engines by Anonymous Coward · · Score: 0

      Id fucking invented the 3D game engine!

  23. The game's most compelling aspect by Dr.+Derail · · Score: 1

    "the game's most compelling aspect - its physicality - could be too much for gamers used to moving only their thumbs."

    Apparently this guy has never been introduced to DDR.

    1. Re:The game's most compelling aspect by Dachannien · · Score: 4, Funny

      If you have DDR for Playstation, you can plug in a regular Playstation controller instead of using the DDR mats and play it that way. None of that pesky exercise, plus it's way easier to win.

    2. Re:The game's most compelling aspect by MyLongNickName · · Score: 1

      I, for one, use more than just my thumbs! Wrist action is also very important. Wait... that's while I am surfing the net. Never mind!

      --
      See my journal for slashdot ID's by year. Mine created in 2005. http://slashdot.org/journal/289875/slashdot-ids-by-year
  24. Re:All fun and games till someone kills themselves by WilliamSChips · · Score: 1

    Under that logic, all games and movies based on war would be wrong as well.

    --
    Please, for the good of Humanity, vote Obama.
  25. Not the first, but nonetheless impressive! by hethatishere · · Score: 2, Insightful

    Interactive experiences for adults have been around for awhile and aren't anything new, and have been popular in several cities for a long time [5-wits.com], for example. This one sounds pretty damn cool and seems really reminiscent of those awful (but curious) Cube movie they play constantly on the Sci-Fi channel. I've gotten used to the fact that when anything comes to NYC, even if it's not new it automatically becomes newsworthy. Hopefully, it will get more people going to these places and build up more of an industry for something that is really just on the cusp of becoming popular. Lord knows, we could use more interactive (read: physical) forms of entertainment in this country.

    --
    Something intelligent here.
    1. Re:Not the first, but nonetheless impressive! by nedaf7 · · Score: 1

      I did the 5Wits Tomb show in Boston last year, and while the set design was great, it was far too short (40 minutes) to be immersive. The puzzles were not very challenging, and the large group (8 people I think) meant it was impossible to get spooked as they intended. A much longer, individualized version of the same concept sounds fantastic.

  26. But... by i.r.id10t · · Score: 3, Funny

    ... do you wake up disoriented and have to take analgesic to do anything useful?

    --
    Don't blame me, I voted for Kodos
    1. Re:But... by Macgrrl · · Score: 1

      Open Eyes

      Get out of Bed

      Get Robe

      Put on Robe

      Look in pocket

      Eat analgesic

      Get toothbrush

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
    2. Re:But... by Petrushka · · Score: 1

      Open Eyes

      They are.

  27. Re:All fun and games till someone kills themselves by Anonymous Coward · · Score: 0
    > Honestly thou, is life so mundane you have to drop yourself into a situation like this, almost belittling the actual people who have gone through situations like this..

    Au contraire, mon AC.

    I'd much rather drop myself into a situation like this while my life is still mundane because of people who have gone through situations like this.

    According to people who've won international tournaments in massively-multiplayer competition, the prizes for winning suck, but the booby prize for losing really blows - plus, adding injury to insult, the losers don't get to learn from their mistakes and are permanently barred from the sport.

    Some of the winners don't want to play in the big leagues again, and I can't say I blame them.

    As for me, I'm bush league. So I'd like to get in as much practice as I can - where my mistakes only cost me a few green pieces of paper - before folks in the Homeland start playing for keeps.

    SHALL WE PLAY A GAME?

  28. That reminds me!! by NoData · · Score: 1

    Speaking of "The Game" the movie, does anyone remember this muched hyped about "real life" game that was ACTUALLY pitched in the mid-late 90s? It was like half RPG for the computer, half "real life" drama, where supposedly you'd get dramatic phone calls, messages, etc. I remember the organizers were very cagey and mysterious about what it would involve and how deeply it would "infiltrate" your life, but I certainly don't remember any fall-out or follow-up or if it actually happened? I can't for the life of me remember what was called or I'd just google for it.

    1. Re:That reminds me!! by Jerf · · Score: 1

      You're thinking of one of the alternate reality games. I give you a google link not to be a smartass, but because I really don't know much more than the fact that that's the keyword you'll want, so that should help you. They don't really appeal to me, so I don't pay much attention.

    2. Re:That reminds me!! by PacerGuy · · Score: 1

      You're probably thinking of Majestic, by EA. It was cancelled after only a few months due to limited sales.

    3. Re:That reminds me!! by bitrate · · Score: 2, Informative

      I think the game you're referring to was 'Majestic', by EA. The game was set up in such a way that you'd receive phone calls, faxes, IM's from people, etc, etc. all in the intent of solving mysteries and conspiracy theories and the like.

      EA charged $9.95/month for this setup and I don't think it lasted beyond a couple months before they shut it down as a complete failure and shelved the whole thing.

      Of course, there could be another similar one from the late 90's but this one was in mid-2000 or 2001.

      --
      Anyone can walk on water....think WINTERTIME.
    4. Re:That reminds me!! by Anonymous Coward · · Score: 0

      You're thinking of an Alternate Reality Game. The most famous (and first) was called The Beast and a group of people calling themselves the cloudmakers met to solve it. The I Love Bees game was a promo for the xbox, and now there are a number of games running, more recent ones including The Art of the Heist and Last Call Poker. Try checking at argn.com and look at the forums for more detailed info...

    5. Re:That reminds me!! by skotte · · Score: 1

      Other Alternate Reality Games have been a bit more successful. Home-grown games are numerous and plentiful. Corporate engines include I Love Bees, where people were asked to answer pay-phone calls all over the country to unravel a story, and the quite successful Perplex City, which employs collectible cards and a dozen websites to tell a story.

      ARGs typically exist on the web primarily, so quite a bit different fFrom this interesting "escape" game. Really though, I hope they ask Jane McGonigal's input. She knows her stuff, yo.

    6. Re:That reminds me!! by justin12345 · · Score: 1

      I actually tangentially know some people involved in Video Games Adventure Service. They pretty much do whatever crazy ass thing you want them to. Here is a straight forward explanation of what the do: UK Guardian.

      --
      Cool art gallery, if you're into that sort of thing.
    7. Re:That reminds me!! by Pluvius · · Score: 1

      I actually played that game all the way through to its cancellation. The big problem was that EA unabashedly catered to the lowest common denominator, making everything as easy as pouring water out of a boot. And since the game came in monthly installments and had horrible pacing, you had about a week's worth of two-hour-a-day gameplay after which you had to wait for another three weeks to continue. The best parts of it were (1) the demo, which packed the gameplay of a regular monthly installment into three days and was quite a bit more stimulating, and (2) the optional side-game called "Majestic Revelations" that was ten times better than the game I was actually paying for. The free ARGs that other people have mentioned were a lot better, though less flashy and sophisticated.

      Rob

  29. Re:Strange people are comparing this to video game by Jeremi · · Score: 2, Informative
    This could have been done a century ago (different plot of course).


    What would you have used a century ago, in place of the RFID player tracking, audio/video playback, and all the other various automation? A horde of employees hiding behind the scenery? Perhaps, but I doubt it would be very profitable.

    --


    I don't care if it's 90,000 hectares. That lake was not my doing.
  30. WTF? by Brandybuck · · Score: 4, Funny

    The door opens...

    WTF? What kind of prison break is that? Give the players a spoon and ten years to dig a hole!

    --
    Don't blame me, I didn't vote for either of them!
    1. Re:WTF? by Blue+Lozenge · · Score: 1
      WTF? What kind of prison break is that? Give the players a spoon and ten years to dig a hole!

      Hmm... let's see... How about, a fun, prison break.

  31. Majestic? by taxman_10m · · Score: 2, Informative
    1. Re:Majestic? by NoData · · Score: 1

      YES. That's it. Thank you and all the other better-memoried responders in the thread.

  32. Dude, by rice_burners_suck · · Score: 1, Funny
    what the F kind of "game" is this? Why in the world would I want to get locked up in some "facility" and then try to escape from it? That sounds like something I would NOT want to do.

    Maybe they should think of something a bit more intuitive, such as a real-life game styled after Grand Theft Auto. It would take place in a facility--er, rather, a city--built for the purpose, with actors serving as cops. You steal various vehicles, have high speed chases, crash into things... There is always a goal that you try to achieve. For example, there may be a shipment of a rare vehicle arriving, and your task, working for some mob boss, is to steal that vehicle and drive it to a certain facility. The game might last several hours. You win if you succeed in bringing the vehicle. You fail if you're arrested by the cops. Each time someone plays the game, things change a bit.

    1. Re:Dude, by somersault · · Score: 1

      that would be a rather expensive game, hence why nobody is going to be playing it anytime soon. Would be better to go on a real life rampage, would probably be a lot cheaper, wouldnt have to pay insurance and stuff :p

      --
      which is totally what she said
  33. Is it worth it? by mabba18 · · Score: 1

    This looks mildly interesting, but the only real problem I have is paying $20 for about 10 minutes of entertainment.

    I could have the same amount of fun for free at the nearest McDonald's Playland with a good imagination.

    --
    The third most important thing I have learned in life: Squeeze anything hard enough and it eventually makes a noise.
  34. Join the Army by Anonymous Coward · · Score: 0

    And you can do it for real for an entire year! And you get to carry real bullets. I'm not trying to be funny. I'm here now.

  35. Not the first, but nonetheless impressive!-Peter. by Anonymous Coward · · Score: 1, Funny

    "Lord knows, we could use more interactive (read: physical) forms of entertainment in this country."

    What! You mean sex isn't enough?

  36. i can see it now by bLindmOnkey · · Score: 1

    the "escape prison rape" mini game. Run for your dignity! RUN.

    1. Re:i can see it now by Impy+the+Impiuos+Imp · · Score: 1

      Actually there's a guy who'll be happy to kidnap you for money and give you some kind of fantasy. When asked by guys on the radio if you could get f*****, he said, "No, that would be illegal."

      So yes, such an experience is possible to purchase.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  37. Not the first time... by BBrown · · Score: 3, Informative

    This actually isn't the first time that this has been done. Here in Boston, a company called 5-Wits has put out an interactive physical game that runs very much like a linear puzzle-style video game. It's called Tomb, and involves various manipulations both mental and physical in order to work your way through it. It functions for groups, though, not for individuals; in fact, as far as I can remember, most of the puzzles require at least three people to solve.

    Unfortunately, it sucks. It's dreadfully boring and easy, and there are only a few rooms. The puzzles are pretty simple too -- a 5-piece towers of hanoi is actually one of them (yay for MIT graduates designing these things). A lot of effects, which is obviously what draws people, but I can only imagine how much each room cost. Their prices are comparable to the price of a seeing a movie in the theater, but usually the 'game' only lasts about half the time of a movie (about 30-40 minutes).

    Anyways, for those interested and/or in Beantown:

    http://5-wits.com/

  38. We need a real life game like this! by ZoomieDood · · Score: 2, Interesting

    I recall seeing a cool experiment involving a person who is supposedly hypnotized (or put asleep) while playing a first person shooter involving zombies. He gets put under, transferred to a building with a layout EXACTLY like the game, and he is woken up. He sees the zombie chick he just killed, and before long is trapped with zombies pouring in from all around him. He freaks out near the end, where he is "put under" again, put back in front of the video game and he wakes up thinking he's just had one hell of a game.

    Here's the video.

    1. Re:We need a real life game like this! by SpasticWeasel · · Score: 2, Insightful

      That is a complete load of shit

      --
      No sooner do I get over one, then you put a better one right next to me. Bastards.
    2. Re:We need a real life game like this! by Anonymous Coward · · Score: 0

      You, sir, are astoundingly stupid.

    3. Re:We need a real life game like this! by bcmm · · Score: 2, Insightful

      Obvious fake. You can't put someone in a trance that easily, and it's not very legal to abduct an unwilling participant like that, especially without first checking if he has any kind of cardiac or neurological disorder. Sorry.

      --
      # cat /dev/mem | strings | grep -i llama
      Damn, my RAM is full of llamas.
    4. Re:We need a real life game like this! by Lord_Dweomer · · Score: 1
      "Obvious fake. You can't put someone in a trance that easily, and it's not very legal to abduct an unwilling participant like that, especially without first checking if he has any kind of cardiac or neurological disorder. Sorry."

      Very good point...I'd also like to point out some very odd behavior that was observed in the video...lets just run down the list shall we?

      1. His friends don't react. If all of a sudden your friend is playing a video game in a pub and passes out and some strange men come and tell you to do what they say and come with them as they drag your friend out what would you do? Follow them blindly? I know I'd start swinging first and ask questions later.

      2. Why didn't his friends also go into the trance?

      3. If you find yourself in a game...and see a weapon on the ground that doesn't look familiar what would you do with it? You fire a couple shots to guage the effectiveness, check for ammo...and most importantly, try to figure out why the thing looks like a damn paintball gun.

      4. You encounter the zombie chick. It appears you are shooting paintballs...and while they are effective...wouldn't grabbing the gun by the barrel and using it as a bludgeoning weapon be even MORE effective? Also...why isn't this guy shooting these zombies in the head? And if he was, how in the HELL were they not reacting like humans. Paintballs HURT dammit!

      5. Why did he not violently attack the guy who was running this at the end when he went to put him back into a trance? If I was that freaked out, I'd be shooting first and asking questions later.

      Anybody have any backup info on this to confirm whether it is a fake or not?

      --
      Buy Steampunk Clothing Online!
    5. Re:We need a real life game like this! by Myopic · · Score: 1

      i'm watching this, and i'm not sure i believe it. in fact, i'm pretty sure i don't believe it. but it's interesting.

    6. Re:We need a real life game like this! by slippyblade · · Score: 1

      Um... The "gun" he "wakes up" with has a freakin CO2 tank on it and a big white "Flash Suppresor" on the end. A guy would have to be a freakin moron to think it was a real gun.

    7. Re:We need a real life game like this! by somersault · · Score: 1

      err, I've never seen it, but it doesnt take any more than the reasons you just said to show how it's a load of crap.

      --
      which is totally what she said
  39. 30,000 square feet? by Anonymous Coward · · Score: 0

    Wow, where does one find 30,000 square feet available in NYC of all places? Are they planning to charge $100 a game or something?

  40. Where the concept falls... by McFadden · · Score: 1
    From the article: Minutes ago, a pictogram flashed up at me on a video monitor. Now I have to match it to one of a dozen symbols on a column between the two doors.

    When was the last time someone breaking out of prision had to match a pictogram on a monitor against a bunch of symbols on a column in order to open a door?

    It might be mildly entertaining, but I want realism. If there are going to be puzzles, I want a storyline where there's a genuine reason for them to exist. Not just because they had to come up with an unrealisitc mini-game to slow me down, or give me something to do to progress. For me this 'solve a puzzle and move onto the next room' concept falls flat when it comes to total immersion or suspension of disbelief.

    1. Re:Where the concept falls... by Zibara · · Score: 1

      I belive the idea was that it was a "futuristic prison," which explained the puzzles.

    2. Re:Where the concept falls... by RowdyReptile · · Score: 1

      Right. I was hoping the player would actually receive a circuit-welder that he'd have to carry around until he needed it, rather than just see the icon on his display.

      --

      You want a sig? I can get you a sig... Hell, I can get you a sig by 3 o'clock this afternoon... with nail polish.
    3. Re:Where the concept falls... by Anonymous Coward · · Score: 0

      I've played Negone several times, and I agree. The set-up is great, but the narrative needs some real work by a proper storytelling with videogame experience to make it go beyond feeling like a giant adventure playground.

      Also, The Guardian published a piece on the whole thing back in November.

      http://technology.guardian.co.uk/weekly/story/0,16 376,1643772,00.html

  41. Re:McDonalds by Anonymous Coward · · Score: 0

    Damnit now I can't stop thinking about jerking off in a McDonald's Playland, possibly several...

  42. So... by kaptron · · Score: 1

    if you die in this game, does that mean you die in real life too?

    1. Re:So... by Anonymous Coward · · Score: 0

      Naah, you just get dumped into the gift shop. Make of that what you will.

  43. Weed out the "don't hurt me!"-level players by Jerry+Smith · · Score: 1
    I wonder: what if you make it more realistic, and more difficult? Suppose the first 3 rooms are with activated sprinklers, the next ones with 5 degrees Celsius heating, then some dry ones, but with 95 dB of Britney Spears, backwards, echoing. Puzzels to open a door? Heck, even with a key and a lock it will take a looong time to get those frozen fingers to unlock the door! Randomise the rooms and I think it will be very unpleasant to play, yet very pleasant to finish.
    Shouldn't be much more expensive, but the game probably would last longer, and when every move was recorded on DVD the player could buy that as a souvenir, for extra 10 bucks of course.

    Just my 2 cts :)

    --
    All those moments will be lost in time, like tears in rain. Time to die.
  44. Crystal Maze by drspliff · · Score: 1

    Does nobody remember a TV game series called 'Crystal Maze' that ran from the early-mid '90s.

    Basicly it's a team based game, you and about 5 other yuppies in bad early 80s fashion run around (I think) 4 or 5 different scenarios, such as a sunken ship, aztec ruins, a castle dungeon etc. and people volutneer to play in one of the game rooms on that level to win a crystal.

    If you stay in the room too long - even if you've already won the crystal, you're locked in for the rest of the gameshow unless the team captain decides to waste a good crystal getting your ass out of there.

    Just my £0.02p :)

    1. Re:Crystal Maze by tiluki · · Score: 1

      Yeah, Richard O'brian was a nutter!

      Mind you, the pre-cursor of all such TV-puzzle-action-RPG's is of course "The Adventure Game" .

      Drogna, Drogna, Rangdo!

    2. Re:Crystal Maze by Sigma+7 · · Score: 1
      Does nobody remember a TV game series called 'Crystal Maze' that ran from the early-mid '90s.


      No, but I do remember another major show: Fort Boyard. It follows the same style, where contestants have a time-limit to complete certain tasks. There's differences (e.g. only one team in one episode, and the host volunteers the contestants on their behalf), but it is generally the same. Only saw the french version, though.
    3. Re:Crystal Maze by drspliff · · Score: 1

      Yeah aparently Crystal Maze was modeled after Fort Boyard, but they couldn't find a castle to shoot it at in time for the test episode so they changed the format & did it all in large studios & aircraft hangers...

      Just my £0.02p :)

    4. Re:Crystal Maze by Tanamo · · Score: 1

      Ah, I remember the English version well, with Dirty Den, Mellinda Messenger and a dwarf.

      The episode where a well endowed female contestant in a low cut jumpsuit had to climb along a greased pole to get some kind of clue, with very interesting camera angles, still haunts my dreams...

  45. Is not. by SanityInAnarchy · · Score: 1

    Once you get to a certain level, the regular PS or PS2 controller just doesn't cut it anymore. At least, with thumbs as big as mine, I don't think I could ever get as good at that as I am at the actual dance pad.

    --
    Don't thank God, thank a doctor!
  46. Could this work?? by oldManSquad · · Score: 1
    Im thinking of something like Un..for Real.

    Imagine if you will a large warehouse space with a modular system for constructing buildings. Then all participants, carry a prop gun to fire with and wear wireless VR headsets that provide all sounds and visuals - the visuals being mapped onto the real-life constructions/props, so you can have fancy textured walls, cool avatars, weapons etc.

    Sort of like laser tag for the 00's.

    Well... I would play it. :)

  47. Also sounds a lot like by brunes69 · · Score: 1
    The Game

    Really good move, I reccomend it.

  48. I think this is coming out as a movie soon. by Animats · · Score: 1

    I just saw a trailer for some film based on that concept.

  49. It exists. Sat Cong Village in LA by Animats · · Score: 1
    Sat Cong Village, the big paintball park near LA does that kind of thing. They have theme areas: Beruit, Kosevo, Serbia.

    SC Village gets many military vets, and even some active duty Marines from Camp Pendleton. You have to learn real small unit tactics or get clobbered. Yelling and charging across an open space in a big group will not work there.

  50. just my hunch... by argStyopa · · Score: 1

    But I expect that in the US they are going to find that they need to add something a little less programmatic and a little more confrontational to keep people's interest up - guards, guns (like the army's MILES systems), etc.

    Otherwise it's a puzzle orienteering course with distractions. Not that that wouldn't be interesting, but add in the necessity of keeping watch for guards and it gets 10x more interesting.

    --
    -Styopa
  51. 5wits in Boston by Laurion · · Score: 1

    For those of you in the Boston area interested in doing something like this, check out 5w!ts production of The Tomb, at http://www.5-wits.com/

    As a part of a regional theater-style (no foam weapons, no beanbags, no mind's eye, more like actual plays and murder mysteries) organization, it's good to see people going out an using their imagination in an interactive fashion. Way better than plunking down in front of the latest crap to come out of hollywood.

    --
    "Is this not a rare fellow, my lord? He's as good at any thing, and yet a fool." -from "As You Like It", Act 5,
  52. Check out RAP by caveat · · Score: 1

    Real Action Paintball; it's a hybrid of AS and paintball. AS-style realism, but the guns fire .43 caliber paintballs. Played a bit this summer with a borrowed gun, it was all sorts of fun. Only downside is the hardware, $500 for the M4 or MP5 clones.

    --

    Facts do not cease to exist because they are ignored. - Aldous Huxley
  53. Re:Strange people are comparing this to video game by ShyGuy91284 · · Score: 1

    True that it couldn't have been done the same way. But the general idea of live role-play/game isn't new. It wouldn't be as fun, but it would probably still be fairly enjoyable if executed properly. Like those adult mystery games I have heard about when people play through the role of some people in a muder mystery.

    --
    In undeveloped countries, the consumer controls the market. In capitalist America, the market controls you.
  54. Re:Not the first, but nonetheless impressive!-Pete by somersault · · Score: 1

    I think he means paid for entertainment.. oh wait

    --
    which is totally what she said
  55. The website by Dimentox · · Score: 1

    No seems to have posted the ofical website. http://www.negone.com/web/mazzinia It looks awesome..

    --
    string sig = llGetSig("dimentox"); llSay(0,sig);