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SiN Episodes - Emergence Review

Along with pale imitations, it seems the destiny of genre-defining games to provoke a reversal in design decisions. The success of 3D platformers has lead to a renaissance in 2D gaming, World of Warcraft has pushed online game designers away from the fantasy genre, and Half-Life 2 has prompted a lot of story-light brainless shooters. It's this last genre that houses SiN Episodes: Emergence. A traditional run and gun First Person Shooter (FPS), SiN is a blood-soaked five hour jaunt you can download from Steam for about twenty bucks. At that price and that length, this Aeon Fluxian gorefest may just be a happy start for the age of episodic content. Read on for my impressions of a good-looking throwback that proves you don't need millions of dollars to make a fun title.
  • Title: SiN Episodes: Emergence
  • Developer: Ritual Entertainment
  • Publisher: Valve
  • System: PC

Calling SiN story-light might not be fair. It would be more accurate to say that this first episode of the 'season' isn't heavy on plot elements. Ritual plans on making these 5-8 hour gameplay releases a regular event. A 'season' will be a complete story made up of three episodes: a beginning, a middle, and an end. You're awakened at the start of this episode staring into the um, eyes of an attractive woman and a well-dressed guy. You're strapped onto a table, and have apparently been injected with something. Before you can really understand what's going on, another attractive woman comes to your aid, spiriting you away in her auto.

What follows is a textbook-standard FPS. You make your way through the grubby urban environments, a secret underground lair, and moist crawlspaces, shooting the faceless bad guys that get in your way. Weapons are fairly limited in this first episode; For most of the game you have a pistol, a shotgun, and grenades. Really, though, what else do you need? Enemy models and map creation are fairly generic, though they are competently executed. There's a couple of nice action set-pieces, such as a fight against jet-pack wearing baddies from inside a cargo crate being lifted over a body of water. The few explanatory plot moments are used with the in-game engine, as in cousin Half-Life.

If there is a differentiating element to SiN, it is the adaptive AI and stat-tracking that haunts you throughout the game. Every bullet you fire, which gun you use, whether it hits or not, all are tracked as you move through the title. The enemies will start off fairly dumb, but if you find yourself having an easy time of it you'll start to notice the enemies beginning to adopt new tactics. If you pwn the bad guys hard enough in the first few levels, you may even find yourself outclassed when the action gets fast and furious later in the episode. This intelligent adaptation to your gameplay is a little spooky once you start noticing it. The first time you find yourself in the middle of a well-executed pincer maneuver, with soldiers on all sides closing in, you'll know you've gotten the AI's attention.

Visually, SiN looks a lot like cousin Half-Life, which only makes sense; Emergence was created with Valve's Source engine. All the 'fun with physics' moments you can have in Half-Life 2 are here in SiN, with some extra surprises. Despite what the Mythbusters had to say on the subject, compressed air tanks make surprisingly good weapons here. The polish on the game's look is less pronounced than it was with Half-Life 2, the result of a smaller budget and shorter development time. The audio is run and gun standard, but the weapon sounds are surprisingly satisfying. They have a lot of heft, which partially makes up for the very few weapons you'll have access to in the game.

If Emergence was $15, this would be a sure thing; At $20 I'm not sure this particular ride is worth the price of admission. Just the same, if you've got the money lying around and are a fan of the FPS genre, you're probably going to enjoy SiN There's nothing particularly wrong here, just a general sense of 'been there, done that'. At only five or six hours play time, you probably won't even have time to get bored before the episode is over. Future episodes will elaborate on the plot, give us more enemies to fight, and more weapons to fight with. As such, the pricetag may be more justified for future episodes. For right now, though, here's hoping they drop the price to make this bite-sized FPS morsel taste just right.

198 comments

  1. Ummm... Air tanks do make great weapons by technoextreme · · Score: 2, Informative
    Despite what the Mythbusters had to say on the subject, compressed air tanks make surprisingly good weapons here.

    Ummmm... They didn't say that compressed air tanks don't make good weapons. They said that they don't make good IEDs. They make great missles.
    --
    Ooo man the floppy drive is broken. No wait. The computer is just upside down.
    1. Re:Ummm... Air tanks do make great weapons by __aaclcg7560 · · Score: 1

      I was playing last night. Shot the end off of a tank and it floated upward while still in the horizontal position before exploding. Not quite a bouncing betty to be sure.

  2. can someone explain the second sentence? by taxman_10m · · Score: 4, Interesting

    The success of 3D platformers has lead to a renaissance in 2D gaming,

    I guess I don't follow games that closely anymore. What 3d platformers have I missed, and what games defined the 2d renaissance that followed?

    1. Re:can someone explain the second sentence? by grammar+fascist · · Score: 1

      I guess I don't follow games that closely anymore. What 3d platformers have I missed, and what games defined the 2d renaissance that followed?

      The 3D ones I can think of offhand are Super Mario 64 (and Sunshine) and Metroid Prime. Metroid Prime is more an adventure than a platformer, but it does have a ton of platformer-type puzzles.

      I don't know what games were involved in the 2D renaissance either.

      --
      I got my Linux laptop at System76.
    2. Re:can someone explain the second sentence? by sesshomaru · · Score: 2, Informative
      No, it's ok, I follow games pretty closely and I find that sentence to be pretty meaningless myself. 3D platformers have mostly been intended to replace 2D platformers. Which is why you can't get a decent 2D Castlevania game on a TV based console anymore (tons of crummy and awful 3D Castlevanias, though).

      Now, you could argue that there has been a 2D rennaissance, on portables. This is because portables have finally caught up to (or surpassed) the graphical abilities of the Atari Lynx. So, both the Nintendo portables and the PSP have some killer 2D games. ( Extreme Ghouls 'n Ghosts , Castlevania: Dawn of Sorrow , Sigma Star Saga ).

      However, this has nothing to do with 3D platformers. In fact, I'm not sure how much longer 2D games are going to be available on portables. We're safe for the current generation, but as I look into my crystal ball, I see nothing but hard to control, ugly, dirty polygons as far as the eye can see. Of course, I suppose I'll be better off because I also see myself reading a lot more...

      --
      "MIT betrayed all of its basic principles."
    3. Re:can someone explain the second sentence? by grammar+fascist · · Score: 0, Offtopic

      -1, Troll???

      Can someone slap the moderator who's doling out negative points like Santa Claus? This is a good, honest question.

      Sheesh.

      --
      I got my Linux laptop at System76.
    4. Re:can someone explain the second sentence? by Evangelion · · Score: 3, Interesting


      Polygons aren't that bad, when used appropriately

      BTW, all the character models in the New SMB were 3D models.

    5. Re:can someone explain the second sentence? by theStorminMormon · · Score: 1

      Agreed.

      --
      The Southern Baptist Convention has creationism. On Slashdot, we have porn.
    6. Re:can someone explain the second sentence? by Anonymous Coward · · Score: 0

      I'm fixing the bad mods! (at least its a good way to spend my points)

    7. Re:can someone explain the second sentence? by Anonymous Coward · · Score: 0

      I guess I don't follow games that closely anymore. What 3d platformers have I missed, and what games defined the 2d renaissance that followed?

      After cancelling the 3d version, you missed the release of Duke Nukem Forever 2d (2008).
      This game lead to the renaissance of 2d games.

      Future Regards,
      Psychic Madman

    8. Re:can someone explain the second sentence? by Blakey+Rat · · Score: 1

      That's all you can think of? What about all the Tombraider games? What about Spyro the Dragon? What about the PS2 game with that raccoon who steals stuff, Sly Cooper? There are tons and tons of 3D platformers out. Heck, there's a 3D platformer version of Pac-Man and Frogger out right now.

      As for the 2D renaissance, there was a rather critically acclaimed game called Viewtiful Joe out a couple years ago, although I didn't personally play it. Also one called Alien Hominid.

  3. Really? by Nos. · · Score: 3, Insightful

    Half-Life 2 has prompted a lot of story-light brainless shooters

    IMHO, HL2 wasn't about being a immersive story-telling game. It was about showing off the new engine until mods that made the first HL (Counter Strike, Day of Defeat, etc) so popular were released under source.

    That being said, I did enjoy HL2, but I didn't buy it for the story line. From what I've seen, most FPS shooters aren't built for the story line. They're built for action. And guess what, we got action with HL2 and the various mods.

    1. Re:Really? by OmegaBlac · · Score: 1

      Oh why in the world is the parent poster marked troll? Someone needs their mod privaleges revoked. What the parent posted was insightful.

    2. Re:Really? by Anonymous Coward · · Score: 0

      Actually, from most reviews i've read, the only department where hl2 was lacking was the multiplayer, however as soon as the candy like hl2 deathmatch came, they found nothing wrong with the game.
      And if i don't remember wrong, cs: source was out before hl2.
      Hl2 was indeed a great game storywise, compared to most other shooters, especially fps-games.
      And you can see that they really put time into telling the story. The "cutscenes" are quite unique and the story is told in a fairly unusual way.

      As for 3d platformers. You definitely should try out the Jak series, especially Jak 2 and Jak 3. And don't forget Prince of persia 4-6 (sands of time, warrior within and the two thrones)

      There you have your platformers ;)

    3. Re:Really? by spyrochaete · · Score: 5, Interesting

      I DID buy HL2 for the storyline and I wasn't disappointed. The game isn't narrated, per se, but the story is there for those who look for it. It's a Pulp Fiction of games, requiring you to play it a few times to catch some of the subtle hints.

      For instance, at the beginning when Gordon's teleportation goes wrong he winds up in the office of the nefarious Dr. Breen who is talking to SOMETHING on a video display.

      In one level you find an evolutionary poster showing the transparent skeletal heads of an ape, a human, and a strange human\alien "combine".

      In the opening sequence the G-man tells you "The right man in the wrong place can make all the difference in the world," and he goes on to make repeated and illogical appearances all over the game, talking to unexpected people, strolling through areas you've infiltrated while barely outrunning death itself, having just done who knows what.

      Even the graphical textures and level designs hint at a personal history of inanimate objects. The meticulous totalitarian dystopia of City 17 is complemented by the spotless streets and gleaming buildings in perfect repair. You can only speculate how much work Civil Protection, or likely the citizens themselves, put forth to keep the city clean - especially in contrast to how filthy the rest of the game is, by in large. HL2 has story all over the place in little chunks. Whether the story is cohesive is irrelevant to me, personally.

      SiN, on the other hand, is a brainless blast-a-thon that wasn't worth the effort pirating. I deleted it in 20 minutes. Nice boob physics though.

    4. Re:Really? by zr-rifle · · Score: 3, Interesting

      Half-Life's story is about videogames. More specifically, it can be read as an insight in the life of a videogame character. Note that Gordon Freeman is resurrected "on request" and placed inside the context of the game without any recollection of the previous years. Also note that the G-Man always appears to help Gordon/The Player continue through his quest. Gordon Freeman never speaks, an empty shell that encases an external entity. Furthermore, the G-Man is the only person that can pierce the fourth-wall and reach the player.

      At the end, the player is left with a very important question: "Who is Gordon Freeman?".
       
      I wish there were more games with stories like these.

      --
      Hack your mind out of its sandbox.
    5. Re:Really? by Blakey+Rat · · Score: 1

      HL2 is a pale comparison to Halo 2, as far as I'm concerned. Sure it sets up tons of questions, but where are the answers? At least it's better than Half-Life 1, which was basically "repair a generator. Now repair another generator." Generator Repairman: The Game!

      I prefer my story Halo 2-style, with cut-scenes that almost bring you to tears, and when it ends you jump off the couch and run around the room because it's so, just... great. And of course it's from the company that brought you Marathon, perhaps the best story a FPS game has ever had.

    6. Re:Really? by spyrochaete · · Score: 1

      You get my pretend +1 insightful mod. That was extremely interesting. I never really thought of it that way.

    7. Re:Really? by spyrochaete · · Score: 2, Interesting

      Haven't tried the sequel, but Halo's cut scenes were indeed very well done. However, they didn't really do anything new. I love how Half Life revolutionizes the concept of cut scenes by showing absolutely everything from the player's eyes in "real time". It's possible to see the same sequence over and over and notice new things every time. You're rewarded for being perceptive.

      For instance, in Half Life 2 when you arrive at Eli Vance's laboratory you're taken through a pretty thorough spiel bringing you up to speed. When he's done blathering, Eli invites you to have a look around and he shadows you. Depending on where you walk and how much time you spend in some places, Eli tells you about what you're looking at. I'm replaying the game to get in the mood for Episode 1 and I just found a new bit of dialogue here when I stood and looked at a picture of a woman on his workbench! And it's my 4th time through the game!

    8. Re:Really? by Altima(BoB) · · Score: 2, Interesting

      I didn't play HL2 for the story at first, because when I eventually got to Half Life 1 on the PS2 release, I really didn't see a remarkable story like what everyone was clamoring about. To me, the absolute pinnacle of early FPS storytelling was Marathon, and HL1 didn't come close to any of the Marathon games in terms of story telling. I ultimately didn't care because it was, after all, fun.

      HL2 actually surprised me by how sophisticated its narrative style was. You were thrown into its world without any initial explanation, and you are never flat-out told why the world is the way it is. All of the answers, though, can be discovered by the player if they examine the world enough. I really, really liked that, the world of City 17 and its outlying areas was so much more effective when it was so jarringly out of context, and the depiction of the planet in thrall to an occupying alien force with no intention of keeping humanity alive much longer on Earth (Human sexuality was inhibited by the Combine's technology, and it's implied that some sort of wormhole such as those seen in the first game was opened beneath the Earth's oceans, and that the Combine were sapping Earth of all its water, hence many sections along the highway show beached ships and docks far away from water, as the oceans have receded. Also, the only form of humanity being preserved is the genetically mutilated half-human Combine soldiers who are being sent to other worlds the Combine are attacking) was very bleak and actually a bit disturbing.

      Ultimately, Half Life 2 has a really intriguing story and setting (not so much in the way of characters though, its one real weakness) and is all the better for it by not spelling it all out for the player.

      --
      Yup...
    9. Re:Really? by MMaestro · · Score: 1
      You can only speculate how much work Civil Protection, or likely the citizens themselves, put forth to keep the city clean - especially in contrast to how filthy the rest of the game is, by in large.

      That alone shoots down your own argument and underlines the problem with HL2's storytelling. At the very least in HL1 you told the very bare bones of what was going on (experiment gone bad, need to get out) but in HL2 all you know is that aliens invaded Earth and for some unknown reason after several years of fighting the entire underground resistance are worse fighters than the French.

      Where did the Antlions come from? What happened to the Earth's military forces? Why hasn't Earth turned into an oversized model of Iraq? Why aren't the resistance putting IEDs in the street? Where are my machine guns? My sniper rifles? Why the hell am I using a damned crossbow as a sniping weapon?

      What happened to Corporal Shepard (from HL: Opposing Forces)? Where has Barney been? Shouldn't the Combine have known that he was at Black Mesa in HL1? Where did Dr. Breen come from? (He is never mentioned in HL1.) Etc, etc etc.

    10. Re:Really? by Jorkapp · · Score: 2, Informative

      What happened to Corporal Shepard (from HL: Opposing Forces)?

      Play the game to completion - the Gman put him in an alternate dimension (or something of the like) for all eternity to prevent him from letting the world know about Black Mesa.

      Where has Barney been?

      He escaped at the end of Blue Shift. More than likely he blended in with the crowd - so to speak - after escaping the BMRF.

      Shouldn't the Combine have known that he was at Black Mesa in HL1?

      Don't forget, the BMRF turned into a smoldering crater after the Black Ops set off a Thermonuclear device. Because he escaped, his body would not have been found in the wreckage of BMRF (if any), and he was likely assumed to be Vaporized.

      Where did the Antlions come from?

      Could be from one of many places. Either way, resistance discovered a way to turn them against the Combine. Ah, sweet justice.

      What happened to the Earth's military forces?

      When you are in Eli's lab at Black Mesa East, there is a newspaper headline clipped that reads "Earth Surrenders". Most likely, the military forces of Earth were disbanded. There are remnants, as Colnel Cubbage gives you an RPG launcher to shoot down gunships.

      Why aren't the resistance putting IEDs in the street?

      All those explosive barrels do a rather excellent job of functioning as IED's. If some stupid combine soldier gets too close, you peg the barrel a couple times and he gets taken out. If you have the gravity gun, you can pick them up and throw them at any number of targets.

      Those "hoppers" also work nicely. Pick them up, and they reprogram to take out the combine.

      Why hasn't Earth turned into an oversized model of Iraq?

      In this dystopiatic Earth, there are more forces involved than those in Iraq. Human sexuality is being supressed by Combine technology, so the population is naturally dwindling. The combine also have much greater technology - accurate strafing on gunships, cruise missile launchers on APC's, giant walking armor that can vaporize buildings and people with a single beam, you name it.

      Iraq vs America is still a one-to-one fight. Despite it's age, an AK-47 can still take down American soldiers with the same efficiency an M4 can take down Iraqi insurgents. In Half-Life 2, the combine soldiers have pretty decent armor, and can take several hits, even from their own weapons, while resistance can only take a limited number of hits. Unless you start throwing heavy weapons at them (RPG rockets, well-placed grenades, IED's, Combine plasma balls), a group of Combine soldiers can easily take down an equal-sized group of resistance.

      Why the hell am I using a damned crossbow as a sniping weapon?

      Simple, they can be built in an underground environment with improvised materials and equipment, and aren't as noisy as a rifle. Certainly, the strings releasing the tension creates some noise, but not nearly as much as a high-powered rifle. They make an excellent improvised stealth weapon.

      --
      Frink: Nice try floyd, but you were designed for scrubbing, and scrubbing is what you shall do.
    11. Re:Really? by bri2000 · · Score: 1

      Nice interpretation, I've not seen that one before. And I had always thought Gordan didn't say anything because of the huge quantities of morphine flowing through his veins (at least the way I played...)

    12. Re:Really? by spyrochaete · · Score: 1

      Where did the Antlions come from?
      Either an earth or alien species. They run amok outside but are kept out of cities by border checkpoints and snipers.

      What happened to the Earth's military forces?
      Conquered by the aliens thanks to the treachery of Dr. Breen. He is granted some semblance of control by the aliens because he has agreed to hand them the Earth on a platter.

      Why hasn't Earth turned into an oversized model of Iraq?
      Uh... because Saddam was administered a headcrab? Because the combine don't like falafel? What do you mean exactly?

      Why aren't the resistance putting IEDs in the street?
      You mean the mines? Because they are combine technology I guess. Plus, the resistance has to stay together in colonies lest they be captured or killed by the combine, or devoured by ant lions. It's a jungle out there!

      Where are my machine guns? My sniper rifles? Why the hell am I using a damned crossbow as a sniping weapon?
      Creative license? Granted, some guns are a little silly in context, but they had to do some play balancing in lieu of story cohesiveness I suppose. You don't snipe a lot in the game, so an insta-kill sniper rifle with high-speed bullets would have made it too easy I suppose. It's hella cool stapling some poor shmoe to the wall anyway!

      What happened to Corporal Shepard (from HL: Opposing Forces)? Where has Barney been? Shouldn't the Combine have known that he was at Black Mesa in HL1? Where did Dr. Breen come from? (He is never mentioned in HL1.) Etc, etc etc.
      You ready for my cop out? Good! Here it comes!

      "I trust it will all make sense to you in the course of...well... I'm really not at liberty to say. In the meantime... This is where I get off." - G-man

    13. Re:Really? by spyrochaete · · Score: 1

      Ultimately, Half Life 2 has a really intriguing story and setting (not so much in the way of characters though, its one real weakness) and is all the better for it by not spelling it all out for the player.

      For better or worse (more likely the latter), I think Valve left about 50% of the character development up to their snazzy new facial expressions engine. A lot can be said about a character (like Alyx) who not only says something, but does so with a knowing smirk or with a furrowed brow indicating true concern.

      I think we could probably attribute another 25% to the voice acting which was excellent overall, although it's damn annoying that every male NPC has the same voice.

      So that leaves 25% for the writing itself. I guess that's why most video games aren't transcribed verbatem into novels. I agree with you for the most part, though, and I hope that Episode 1 has some more charcter development. Guess I'll find out tomorrow!! Woohoo!!!

    14. Re:Really? by tehcyder · · Score: 1
      Nice boob physics though
      Best short review ever.
      --
      To have a right to do a thing is not at all the same as to be right in doing it
    15. Re:Really? by Blakey+Rat · · Score: 1

      I thought that was extraordinarily boring. At least traditional cut scenes:

      1) have dynamic visuals and editing, so they're not dull to watch
      2) are skippable.

      The first-person-cut-scenes in HL2 were just dull, IMO. Especially the seemingly hour-long one in that lab. Of course, opinions vary.

    16. Re:Really? by spyrochaete · · Score: 1
      I thought that was extraordinarily boring. At least traditional cut scenes:

      1) have dynamic visuals and editing, so they're not dull to watch
      2) are skippable.


      Perfectly valid points, and this model definitely represents what people expect from video games. However, traditional cut scenes have their flaws as well:

      1. They usually can't be paused
      2. They're a non-interactive element interrupting an interactive medium
      3. They're the same every time you view them
      4. Halo's cut scenes are third-person diversions to a first-person game

      That last point is the one that hits home for me. When the camera pans out of your helmet in Halo you are reminded that you are temporarily filling the shoes of someone else. Sure, in Half Life everyone refers to you as Gordon, but your perspective never leaves his eyes. You are Gordon Freeman from start to finish without interruption. This absolutely has huge limitations in terms of scope of storytelling and narration, but it also empowers players since they themselves are their own narrators.

      I think there's a place for games that follow both methodologies. I appreciate games that do cut scenes as well as Halo since they add to the drama and understanding of the story, but I appreciate Half Life as well since its method adds to the immersiveness.

      Strangely, this reminds me of my opinion of MMORPGs. I play Guild Wars all the time and I recently tried out Dungeon Siege 2. I enjoy both games, but I feel the immersiveness of Guild Wars is superior simply because you can't pause the game. Similar to Half Life where you cannot leave Gordon's head, the fact that you are pigeonholed into playing the game a certain way just makes the situation feel more URGENT to me, if that's the right word.
    17. Re:Really? by Blakey+Rat · · Score: 1

      We'll have to agree to disagree on this point, except for a few things:

      1) There's no difference between everybody in the game calling you Gordon, or everybody in the game calling you Arbiter/Master Chief. Additionally, I don't think there's a difference between everybody calling you Gordon or the camera pulling back to show that you are controlling Arbiter/Master Chief... either way immersion is busted, because you're reminded that it's not YOU in the game, but just a character you control.

      If you really want to be the character, a game like System Shock 2 is superior because it makes no assumptions about what your character is (unless you're doing multiplayer.) Doom 3 only makes the assumption that your character is male and Caucasian, but nothing more than that (and the part that shows that is about 15 seconds at the very beginning that they should have cut.) All the Elder Scrolls games are excellent at this, as well, with fantasy races to represent almost every race, and many appearance options to change.

      2) MMORPGs? Yikes. I've never seen a MMORPG with even the slightest bit of immersion. Partly because characters can clip right through each other willy-nilly. Partly because the games are so focused on numbers and dice rolls. But mostly because most of the players are morons who shout, "WTB ELVIS WIG HAHAHA" on global chat channels.

  4. For 20 bucks by grammar+fascist · · Score: 0, Troll

    For 20 bucks, I could get myself a couple of used GameCube games and have at least 50 hours of fun. Or one new one minus a tenner - Mario Kart Double Dash has dropped in price, and I know I'd spend at least 100 hours playing it with my kids.

    Anything above ten is definitely out of range.

    --
    I got my Linux laptop at System76.
    1. Re:For 20 bucks by B'Trey · · Score: 3, Insightful

      For nothing (other than the cost of the electricity), you can play Solitaire for 50 hours. Or 100 hours.

      My point is that yes, you can find other ways to spend your time for more or less money. But it isn't the same experience you'll get playing this. The real question is whether or not this game is worth the money, not what else you could do with that money.

      I agree with the reviewer that at 20 bucks, it's probably slightly overpriced. If it were a little longer or a little cheaper, it'd be a great deal. But, having played the entire game, if I could get in a time machine and go back and advise myself on whether or not to buy the game, I'd tell myself to go ahead. I'd probably grumble about it, but I'd give it a nod.

      --

      "The legitimate powers of government extend only to such acts as are injurious to others." Thomas Jefferson.

    2. Re:For 20 bucks by grammar+fascist · · Score: 1

      How is this offtopic? Really? I'm talking about the price of a game versus its length, which the article has a whole paragraph devoted to, and I said it wasn't worth it because I could get much more bang for my buck elsewhere.

      What the heck?

      --
      I got my Linux laptop at System76.
    3. Re:For 20 bucks by TheAntiCrust · · Score: 1

      If you really want the most for your entertainment dollar: masterbate.

      Your counter-examples of cheaper games aren't even in the same genre or platform!

    4. Re:For 20 bucks by GigG · · Score: 1

      By BF2 stats say I'm down to less than $0.15 cents per hour.

      --
      Is buying a Harley Davidson as your first motorcycle since you were 16 at age 49 a midlife crisis issue?
    5. Re:For 20 bucks by KDR_11k · · Score: 1

      Yes but comparing brand new vs. old or used is kinda unfair in the price dept. Of course the older and used games are going to be cheaper. A more apt comparison would be something like Perimeter: Emperor's Testament which goes for twenty as well and has just been released (at least here). Granted, it's a stand-alone expansion pack (by my standards that means it's 0.5 games) but I wouldn't say episodic content should count as a full game either.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    6. Re:For 20 bucks by Bieeanda · · Score: 1
      Note that for that $20, you also get the full version of the original Sin, which does definitely play on modern machines. It's spectacularly dated, but if you're into that sort of thing it's definitely worth poking at.

      Your $20 also gets you a few different multiplayer modes, but with one small snag: they're being patched in at an undisclosed date. Not exactly my cup of tea, on the multiplayer or "ship now, patch later" front, but different people have different tastes and tolerances.

      I'm not sure if I'll pay $20 for the other two episodes, though. If they have more value-added stuff, like the Wages of Sin expansion and additional gameplay modes, then sure. Otherwise, I'd feel much more comfortable paying $15. Ten bucks is just insulting, though.

    7. Re:For 20 bucks by merreborn · · Score: 1

      I agree that $20 for 5 hours is a bit steep.

      Then again, the last liesure suit larry was just as long, and probably cost twice as much at release. That was a real rip for those foolish enough to have paid for it.

      I guess for those of us who are hesitant to pay $4/hour for a game can always wait til they relase the "SiN episodes 1-5 megapack" for $30 in a year.

    8. Re:For 20 bucks by tapo · · Score: 1

      Personally, If I had a time machine, trying to save myself 20 bucks would be the last thing on my mind.

      --
      "Joy is contagious," he said, peering into the microscope.
    9. Re:For 20 bucks by mooncaine · · Score: 1

      Grammar fascist, your English code is still a bit buggy. Try this: "I'm talking about the price of a game versus its length, to which the article devoted a whole paragraph, and I said it wasn't worth it because I could get much more bang for my buck elsewhere."

    10. Re:For 20 bucks by Anonymous Coward · · Score: 0

      I really don't understand the pricing on this game. For $10, I would have picked it up even if it got a mediocre review. But $20 is just expensive enough that I'm really thinking about it.

      Can someone explain to me why they decide for such a high price? Is their margin so low, that at $15 they can't make their money back even if it increases sales by 50% or more?

    11. Re:For 20 bucks by Anonymous Coward · · Score: 0

      Mine Sweeper Is More Fun Than Mario Cart

      Just Go With The Other 10,000,000,000 Windows Based Steam Users

      and at least try it.

      **and if 20 bucks it out of your range ...
      bit torrent always has worked nicely for me
      =)

      -------------------
      I'm T3h 31337 h4x0r
      +++++++++++++++++++

    12. Re:For 20 bucks by srk2040 · · Score: 1

      I can get a lap dance for 20 bucks.

  5. Where's the damn flashlight... by __aaclcg7560 · · Score: 4, Informative

    The game doesn't have a flashlight, unlike HL2/DOOM3/QUAKE4. There are some darks aeas where I could've used a flashlight. I think every law enforcement officer should has some kind of flashlight, either the small pen variety or the large billy club type. Not having one is inexcusable. Otherwise, I love the game.

    1. Re:Where's the damn flashlight... by Traiklin · · Score: 1

      if anything that's what next gen FPS' have taught us.

      They just don't have the power to handle a flashlight and everything else at the same time.

    2. Re:Where's the damn flashlight... by __aaclcg7560 · · Score: 1

      If that was true, why did Half-Life 2, Doom 3 and Quake 4 had flashlights? Unless you're still running a pair of Voodoo 2 (add-in video cards from the 90's), flashlights are not a problem.

    3. Re:Where's the damn flashlight... by beavis88 · · Score: 1

      I think GP was poking fun at the fact that in games like Doom3 you can't hold a flashlight in one hand and a pistol in the other - it's either, or.

    4. Re:Where's the damn flashlight... by grammar+fascist · · Score: 1

      -1, Troll, for an informative post on the game's ACTUAL CONTENT? What the HECK??

      This is the fourth comment I've seen unfairly modded down in this story in the same timeframe. Whoever's doing this needs his moderator privileges revoked.

      --
      I got my Linux laptop at System76.
    5. Re:Where's the damn flashlight... by __aaclcg7560 · · Score: 2, Funny

      The secret is to hold the flashlight between your legs while shooting your weapon. Just don't pee your pants since that might short circuit the flashlight. :P

    6. Re:Where's the damn flashlight... by MrSquirrel · · Score: 2, Funny

      I like my solution better: a flashlight gun! It shoots flashlights. Better yet, you have small AAA flashlights for standard baddies... and for big baddies you whip out the extra large double-D-battery-flashlight bullets. I think, if anything, it would make for some amazing lighting affects.

      --
      A computer once beat me at chess, but it was no match for me at kick boxing.
    7. Re:Where's the damn flashlight... by The+Ultimate+Fartkno · · Score: 1


      http://www.hlcomic.com/index.php?date=2005-06-22

      (sorry, my html is awful here...)

    8. Re:Where's the damn flashlight... by KDR_11k · · Score: 1

      There really is nothing new under the sun: Descent allows you since the first game to fire flares and light up the rooms with them. You don't even have to select them! I've heard they are popular for humiliating opponents in multiplayer.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    9. Re:Where's the damn flashlight... by __aaclcg7560 · · Score: 1

      If they weren't sold out, you get your own headcrab for your desktop. :P

    10. Re:Where's the damn flashlight... by sf2turbomaster · · Score: 1

      There is a flaslight but you can only hold it while carrying the pistol.

    11. Re:Where's the damn flashlight... by MarsLander · · Score: 1

      Look, this is pretty much what duct tape was invented for. Duct tape the damned flashlight to your gun. This is precisely the kind of thing soldiers did all the time in Vietnam. Now all we need is a game that has duct tape as the most valuable item in your inventory ;)

    12. Re:Where's the damn flashlight... by Anonymous Coward · · Score: 0

      Actually, I wondered about this myself and then I took a look at the settings for brightness in the game. Turned out the default setting is way to dark for my monitor/card. Even on maximum brightness the test image below the slider is a bit too dark.

      After fixing this the game got a lot better for me.

    13. Re:Where's the damn flashlight... by __aaclcg7560 · · Score: 1

      You must be thinking of a different game. I check the config for Sin Emergence last night and there was no key mapping for the flashlight.

  6. yawn ... zzzzz by Horatio_Hellpop · · Score: 0, Troll

    run-n-gun-n-shoot-n-blood-n-boring

    wake me when Bioshock releases.

    --
    Frammin' on the jim-jam, frippin' at the krotz!
    1. Re:yawn ... zzzzz by corky842 · · Score: 1

      http://sapphirescar.marsmodule.com/site/ Here's a total conversion mod for Doom 3 that's similar to Bioshock.

  7. Far too slippery by Spad · · Score: 3, Insightful

    I couldn't help but notice that whenever you're running (which is almost all the time since you run by default), any semblance of control goes out the window. It's like playing on ice half the time - you pretty much have to use "walk" for any kind of controlled navigation or platform jumping, which is annoying as you have to be running to make it across most of the gaps.

    It's also pretty buggy, with the game actually stopping at one point because the AI had "forgotten" to blow a wall that I needed to pass - thankfully there was a workaround, but I suspect that the short turnaround planned for this series will result in more bugs that usual.

    That said, aside from the length (under 4 hours playtime) it was an enjoyable FPS - although I did find myself getting by almost entirely with my pistol until the ammo started to become scarce in the later levels. One headshot will happily take out 90% of the enemies you face.

    1. Re:Far too slippery by Anonymous Coward · · Score: 0

      Yeah if you beat the game in under 4 hours you must have started it at the lowest difficuulty. Try putting both the sliders past halfway at start. I put them both at halfway and had quite a time working through the game. I had to blast anywhere from 1-6 of the heavy gunners at a time while fending off waves of the peon 1 shot kills. The AI adapted enough for the game to be challenging and last at least 6-8 hours unless you make the computer dumb the down the dffculty as soon as you die. Not to mention it comes with the orginal Sin game and multiplayer. Now that they have the AI made (which being a programmer i know is a dmn hard thing to prgram) i am sure the next empisodes will have more content. Maybe even the next episode will have better AI. I found bugs in the game, but you find those in any game. As for the price sure i would have liked it to be a few bucks cheaper but consider a game like max payne 2. Great game but only 8 hours of game time and it costs you 50 bucks, what about Project Snowblind, Republic Commando. This game also has replay value being that after you beat it the first time you unlock a Ultra hard mode i which you fight throught the game as long as you can before you die.

    2. Re:Far too slippery by fistynuts · · Score: 2, Informative

      I couldn't help but notice that whenever you're running (which is almost all the time since you run by default), any semblance of control goes out the window. It's like playing on ice half the time - you pretty much have to use "walk" for any kind of controlled navigation or platform jumping, which is annoying as you have to be running to make it across most of the gaps.

      I have to say that I didn't notice this at all. I've jumped across the gaps no problem and never had to use the 'walk' key.

      That said, aside from the length (under 4 hours playtime) it was an enjoyable FPS

      The length is at least 5 hours. If it took you significantly less then you must've been playing on super-easy mode. Did you set the challenge level before you began the game?

      although I did find myself getting by almost entirely with my pistol until the ammo started to become scarce in the later levels. One headshot will happily take out 90% of the enemies you face.

      This is pure SiN - the pistol is a great weapon. However you have to be pretty sh!t hot to headshot every enemy (again, maybe you were playing on easy mode). The shotty is a great weapon for quick close-up takedowns. Ammo is always at a premium. These weapon characteristics have been kept faithful to the original game.

      It's a great title that's easily worth £11 of anyone's money. Take a look at the shareware game market - I've never seen such a good game available for so little cash.

      --
      "You heard the man, Tubbs.. get undressed."
    3. Re:Far too slippery by Some_Llama · · Score: 1

      "These weapon characteristics have been kept faithful to the original game."

      I always found ammo for the pistol, machine gun and shotgun to be in plentiful supply in the original SiN game... seeing as how killing any character made them drop ammo.

    4. Re:Far too slippery by dustooff · · Score: 1

      I found one 'bug/feature' where you are scaling the outside of the building, and out on a ledge, turning left and there is bot breaking cover back on the walkway, you snipe him and are waiting for the next one that comes along inevitably, and he does(bang/splat), anyway I wait another 3secs another bot appears in the same way, and dies in the same way... 50 bots later I'm fairly sure that its a bug not a feature. ....... I live for FPS .......

      --
      ...... I Live for FPS ........
    5. Re:Far too slippery by Anonymous Coward · · Score: 0

      if you like a challenge and you like half life 2, try installing the japanese-made SMOD. It's highly configurable. it adds challenge with things like riot shields on combine, stealth camouflage, brutal weapons, very mean ai, more enemies on maps(all properly scripted and placed), new types of enemies, old xen enemies (remade), different coloured guys that take a massive pounding before dying, altered level layouts etc. If that sounds a bit hard you do get a bullet time feature and tons of new weapons, and you will probably need them.

      it adds shaders and effects and all that stuff and makes the game look much better. It's much bloodier, you can gib enemies and eat the gibs to go over 100 health. you get a button to do an uber kick that just punishes whatever you hit. it adds about 20 very cool weapons like the stuff launcher, which absorbs stuff with secondary fire then blasts it out with primary fire, works well with striders and cars and hoppers and pretty much everything), the gravity grenade (complete with scary screen effect), bla bla bla

      ok so you get it at http://www.geocities.jp/faster_down/smod_bak/ (the site is in japanese but the mod is in english), go down to the bottom and download smod36, and smod36b. Then extract smod36 to your sourcemods folder, so it looks like sourcemods/smod. Do the same and overwrite with smod36b, then restart steam. Look for half-life 2 SMOD in the games menu and enjoy probably the best mod for half life 2 out so far.

      for too much info on smod, try http://forums.facepunchstudios.com/showthread.php? s=fe60962945eb6aa9c68c4245ff45e2d3&t=70774

  8. I bought it.. Not worth it.. by inkdesign · · Score: 2, Informative

    I got it, mostly because it came with the first SIN game for free. Anyways, I played through the episode in about 5 hours.
     
    As for the game, it felt like a poor-man's half-life 2, and I can't think of anything remarkable about it.
     
    I definitely won't be buying any future episodes.

  9. MOD INSIGHTFUL by Go+MSFT,+stop+Linux! · · Score: 0

    I would mod this up. Damn smelly, jobless gamers like these boring games because they are losers.

  10. It's not so much the $20... by sdhankin · · Score: 1

    ... it's $20 for 5-8 hours of gameplay. I often spend $40-50 for a 40 hour game. Through the joys of episodic content, that 40 hours is going to cost me $100-160 based on their estimates. No wonder they like it!

    1. Re:It's not so much the $20... by kannibal_klown · · Score: 1

      Name some FPS games released within the last year or 2 that were 40 hours? And don't say "Oblivion" like every other critic of SiN says. Usually it's like 15 or 20 hours. I beat FEAR really quickly, and Half-Life 2 didn't take me long either. And I don't plow through games, I try to explore and check out the scenery and effects.

      Sure, the price/time ratio is a little high but not that much. That is, unless you start getting into RPG's and such. Then yeh, the ratio looks horrible.

    2. Re:It's not so much the $20... by Tankko · · Score: 1

      Yeah, but how many of those hours are "quality" hours. I can make a game that takes 1000 hours to play, but it's not going to be very fun.

      I'd rather play a 5 hour game that was great from start to finish than a 40 hour game with a bunch of filler and save/load sessions.

    3. Re:It's not so much the $20... by sdhankin · · Score: 1

      Really? Half Life 2 took me a very long time to complete. Maybe I'm just slower at these things, but I felt like I got my money's worth out of HL2. Of course, I got the original HL, and Counter Strike, and a few other things with it, giving it even more value. To be fair, I don't consider either HL2 or this to be a standard FPS.

      Clearly value is subjective - 5 hours of pure bliss would certainly be worth more than 40 hours of ho-hum play. But I haven't read any reviews of Episode 1 that said it was anything more than above average. $20 for a very short, just above average game is still pretty pricey.

  11. Gameplay time & price way too unproportional by IAstudent · · Score: 1

    To refer to another /. story from earlier today, this reminds me of the .Hack series of RPGs Bandai put out. You payed the price of an average PS2 game for about 15-20 hours of game content. That means that at 4 games to the series, you got about 65-80 hours of gaming for $120. If SiN really takes only 4-5 hours for an episode, they seriously need to reconsider the price per episode before I start handing moolah over Steam.

  12. plots in FPS by OmegaBlac · · Score: 3, Insightful
    ...and Half-Life 2 has prompted a lot of story-light brainless shooters.
    Wolfenstein 3D, Doom, Quake, Duke Nukem 3D and a host of other FPS that were released way before Half-Life 2 have had little to no story at all. HL2 changed nothing.
    1. Re:plots in FPS by koko775 · · Score: 1

      F.E.A.R and System Shock 2. 'nuff said. FPSes with shooters *do* exist.

    2. Re:plots in FPS by Vokbain · · Score: 1

      FPSes with shooters?

    3. Re:plots in FPS by CFBMoo1 · · Score: 1
      --
      ~~ Behold the flying cow with a rail gun! ~~
    4. Re:plots in FPS by Blakey+Rat · · Score: 1

      (Assuming "shooters" is a typo for "stories"...)

      Don't forget the Marathon series, perhaps one of the best FPS stories ever. And Bungie's previous game, Pathways Into Darkness.

    5. Re:plots in FPS by petermgreen · · Score: 1

      yeah who needs more story than "the time has come to prove you are the best, to crush your enemies, to win the tournament"? ;)

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
  13. This sounds a little fishy to me by smwoflson · · Score: 3, Interesting

    First, I just have to write that I really miss good, old fashioned 2D games. Sure, there may be a bit of a rebirth of the genre, but nothing with the shear fun/greatness of those old Konami games (the up, up, down, down crowd) like Contra and Lifeforce. Does anyone else remeber Rush 'n Attack? That game was awesome, and all you did was run and stab. A game company could never make something like that now adays. Gamers everywhere would say "what, only 1 knife? And no camo changes? And what's with all the lineral movement?" But I digress. Part of me actually likes the idea of an episodic game. Not only does it allow a company to develop a game and its story over time. But it also allows the designers to correct gameplay issues or shortcommings as they develop. The Gamer effectively becomes a test market. As much as Blizzard annoys me with their constant server screw-ups often related to patches and tinkering with their systems, I do love the fact that WoW is continually developing. When weaknesses are shown, they can be fixed. At the same time, another part of me I really doesn't like the idea of episodic gaming. Do you have to buy all of the episodes to play one? What if I get to the game late, do I have to start from the beginning? Or what if I just don't want to shell out the $15 some month? My WoW fee annoys me enough, but this seems somehow even more insideous. It could be like those micro-payment systems that are comming around that are designed to get people comfortable with many small payments, rather than just one big initial payment for the game. And in the end you spend more than you ever would have initially. Somehow WoW's subscription fee feels less creapy to me... I guess I just don't know... we shall see...

    1. Re:This sounds a little fishy to me by kannibal_klown · · Score: 1

      Episodes don't come every month, but every 6 months. Also, they've said they're toying with the idea to offer "bundles" at reduced prices. Like if you don't get on the wagon until episode 2 or 3 they'll knock some off the total price so it's easier to get.

      So, if you don't want to pay $40-$60 USD per year (depending if they accelerate their schedule) then simply don't buy the game.

    2. Re:This sounds a little fishy to me by Isotopian · · Score: 1

      The game shadowgrounds, also released on Steam, is pretty fantastic, if a bit short. Good fun for the 20 bucks.

      --

      It's poetry with a beat behind it! And guns! They're like beatniks with automatic weapons.

    3. Re:This sounds a little fishy to me by Anonymous Coward · · Score: 0

      > First, I just have to write that I really miss good, old fashioned 2D games.

      Google for "shmup". Indie developers are cranking them out by the hundreds every year.

    4. Re:This sounds a little fishy to me by drinkypoo · · Score: 1

      Look, Contra and Lifeforce were both totally rad, using the parlance of the times, when they came out. Both are pretty lame games. They are very much games that you just memorize and play through. The only reason you think they're cool now is the nostalgia factor. I mean, I played the living SHIT out of both of 'em and enjoyed them tremendously, but the fact is that the game mechanic is too simplistic to hold my attention today.

      If you had gone for Ninja Gaiden, I might have bought it, although it's pretty cheesetacular itself. Now Goonies II, THAT was a game...

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  14. the full 9 episodes will cost ~$180 by Anonymous Coward · · Score: 0

    I played episode 1 and it was not very impressive. For the most part it felt like a 3d version of whack-a-mole with lots of "triggers" that spawned more enemies. It was good for mindless blasting away at enemies, but it lost its fun after a few hours.

    I eventually got bored and used god mode to sprint through the last few levels just to see the last cut-scene.

    I am not saying it was a bad game; I'm just saying that there is no way in hell i am paying for more episodes (especially not all 9 for $180!).

    It looks like episodes might be a successful way to sell many many hours of nothing.

  15. EULA nastiness by squiggleslash · · Score: 3, Interesting
    I saw the original SiN Episodes box for about $20 at a local store and almost bought it, before reading on the box that I have to have an online connection and sign up with Steam in order to play the game I'd have paid for. Not because it needs it (it's not a network game), but, well, no reasons given, let alone good ones.

    I don't care if Steam's a useful service or not. This whole "We'll package something in a box that you'd expect to be a more-or-less standalone product" - ok, it needs a compatible computer, but that's it - "but then we'll add strings so you can't use it without giving us enough information to sell you more crap" is getting out of control.

    No thanks, Ritual. I loved the original SiN, but I don't "subscribe" to games, I buy them.

    --
    You are not alone. This is not normal. None of this is normal.
    1. Re:EULA nastiness by squiggleslash · · Score: 4, Informative
      No, I BUY games. Few people license any software (though most of us agree to EULAs at some point, but EULAs are not licenses.) Virtually nobody licenses music who isn't redistributing copies in some shape or form.

      The "You only license software" line is bullshit peddled by certain groups in the software industry. The copyright laws are the same for software as for books, music, and movies. If you've bought a copy, that copy's your's. Copyright prevents you from copying it (except under limited circumstances), but the physical media and copy is yours to use.

      In any case, your point is completely irrelevent. There is no reason to force your customers to register with a third party (or even you) in order to use the product they've bought.

      --
      You are not alone. This is not normal. None of this is normal.
    2. Re:EULA nastiness by Anonymous Coward · · Score: 1, Insightful

      Yes. Because it's WRONG.

      I've licenced things before. There are lawyers and contracts involved. You sign things.

      Exchanging a 20-note for a box is NOT licencing something. Putting the plastic disc from inside the box into your CD player or PS2 isn't either.

    3. Re:EULA nastiness by YU+Nicks+NE+Way · · Score: 0, Troll

      Wow! What color is the sky on your planet? What's the solar year length? DO you have an oxygen-nitrogen atmosphere like we on Earth have?

    4. Re:EULA nastiness by 26reverse · · Score: 2, Informative

      Actually - you do license the right to run the software. If you ever read any of the "click-through" EULAs, that would be apparent. I, personally, disagree with this and agree with you that you SHOULD "buy" your game. Unfortunately, by clicking through (and accepting the EULA), you've already waived your rights. What you've actually "bought" is the packaging and distribution methods - not the stuff on the disk.

      To be fair to the manufacturers, the Steam method is an "interesting" business method. It's an immediate anti-piracy check for their software. However, it's a very intrusive method. As an example - you're supposed to be able to play through single player HL2 without being online (you do have to connect online when you install the game, after that it's fine disconnected). A couple weeks ago, my DSL was down and I was in the mood for some run-n-gun since I couldn't get into World of Warcraft. Steam, however, felt differently - and insisted that I first connect to them to check for updates before playing HL2 offline, since it had been a while since I had played it. No ethernet, no update check. Which meant that Steam bombed out and refused to play.

    5. Re:EULA nastiness by Schnapple · · Score: 3, Informative

      It's true that you have to go with Steam in order to play the game, store-purchased or not. It's true you have to have a Steam account and you have to associate your purchase with Steam using an Internet connection. If these are deal-breakers for you then that's a position you're free to take. The number of people who take issue with this notion to the point of refusing to partake in HL2 or SiN:Ep is small enough to ignore.

      However, a few points to make:

      - You have to have an Internet connection all of once. If you only play SiN:Ep then you never have to have Steam online again. Like HL2, it can be played offline. Actually until the multiplayer addon is released, it's offline-only. It's not like CSS where Valve can reserve the right to ban you for cheating.

      - The main logic of having it done through Steam is to unify future updates. This way when they release new contents or patches, they do it through Steam and everyone gets it, no matter how they bought it. Ask anyone whose Direct2Drive copy of Oblivion is impossible to update how much this notion is convenient.

      Their use of Steam is less devious than you give them credit for. I think you may be confusing software licensing and episodic content.

    6. Re:EULA nastiness by dotdevin · · Score: 1

      Sure there is...to keep you from installing that one copy you purchased on 1,000,000,000 computers. Steam does that. You can debate if it is a good thing or not but that is why they do it and it is, for them, a VERY good reason.

    7. Re:EULA nastiness by rabbit994 · · Score: 1

      Not to mention, many gamers (not the slashdot reader type) generally don't mind steam because it keeps everything up to date. I have to find with the exception of when I lose my internet for extended period of times (extremely rare) that Steam does a pretty decent job of keeping everything up to date and playable for me.

    8. Re:EULA nastiness by goarilla · · Score: 0, Offtopic

      I loved the original SiN 2. But Valve makes me truelly angry
      First they succeed in making a mainly c/c++ and opengl based engine (quake - quake 2) in their own
      bastardised form and then they publish a game
      i was silently hoping for for quite some time
      in very expensive episodes
      truelly that episodes thing is just another way to squeeze customers
      Truelly i'm gonna boycot them for many years to come.
      It's 2 bad tho i truelly think that if the last part of SiN wasn't so bug ridden
      it would have powned Halflife ass by miles
      do you recall the awesome stealth missions??? the underwater levels
      The ability to only shoot headies and wear the armor of your foes
      The awesome ctf and deathmatch modes with that cool grappling hook
      and offcorse the awesome levels at the beginning - middle of the game
      -- thank levelord (duke nukem 3D) for those tho

    9. Re:EULA nastiness by Anonymous Coward · · Score: 0

      you bastards I want you all to know that I still hate steam! I've hated steam since it came out and demanded that I have to run something that isn't the game I wanted. halflife was so good. but even though someone bought me hl2 for a holiday steam pisses me off too much to even have finished it. i'm fine with buying a game - this outburst isn't because i'm itching to pirate. i'm not fine with giving up another little bit of control i have over my computer and the software installed upon it.

      steam and your eula can both go up your ass!
      *rabid foaming*

    10. Re:EULA nastiness by Anonymous Coward · · Score: 0

      What they've put into the EULA is largely irrelevent. Most of it is covered by existing copyright law, and in many places you CANNOT sign away certain rights. The local laws will override anything in a EULA if there is contradiction.

      This is typically why you won't see EULA cases argued to completion. The companies will offer to settle before that happens.

    11. Re:EULA nastiness by Zaplocked · · Score: 0

      Hell, my computer didn't have internet access from july to september last year, and I was able to keep playing my Steam games all the way through.

    12. Re:EULA nastiness by Anonymous Coward · · Score: 0

      It doesn't matter. From a legal standpoint, EULA's are unenforcable. Anyone who tries would get laughed out of court so quickly their head would spin. Un-negotiable contracts arn't worth the paper they're printed on (at least in the USA).

    13. Re:EULA nastiness by Anonymous Coward · · Score: 0
      EULAs are not licenses

      End User License Agreement.

      I think you lose.
    14. Re:EULA nastiness by swv3752 · · Score: 1

      EULA's are not legal as they are a contract presented after the time of sale. It is possible to run a game from cd only if the publisher's really wanted to do that. I have played Tuxracer and other games from a Linux LiveCD. A judge should be able to see that installing to a hard drive is only an option and not neccissity. Besides EULA's are not an equal bargain. I don't remember the legal term but they only take away rights and grant a right that you already had by purchasing the software.

      --
      Just a Tuna in the Sea of Life
    15. Re:EULA nastiness by Schnapple · · Score: 1
      What you've actually "bought" is the packaging and distribution methods - not the stuff on the disk.
      I think the idea goes like this

      I go buy an Xbox. I open it up and take it apart. I take the DVD-ROM drive out of it. I put the DVD-ROM drive in another computer. I sell that computer. Have I done anything wrong? Unless MS has some whack-ass EULA, no. Since I own the Xbox, I can take it apart, take a component from it, put it in something I made, and sell that. Microsoft may be scratching their heads as to why I didn't just buy some DVD-ROM drive (and kinda pissed that they won't see game sales for that Xbox) but as I own the hardware, I can do what I want.

      However, I can't take the graphics and models from a game I bought and use them in a game I made and sell. If I "owned" the game it might imply that I can take it apart, put parts in something else, and sell that. This is why you "license" games instead of "own" them - they don't want to set the precedent of claiming you own the game and then be able to use assets in something you sell.

      I know copyright law covers some of this but when you're trying to protect your content, you pretty much cover your bases. Just be glad they're not patenting shit.
    16. Re:EULA nastiness by drinkypoo · · Score: 1

      The fact remains that they do not have a right to my information, or even to know I am playing it on a given computer; I have paid for the game and it's mine to do what I will with provide I'm not redistributing it without including any and all copies. I, too, will not purchase a single-player game that requires me to get online even once. Why do updates need to be unified? I want an update I can burn to a CD and put into the game box so I know where it is.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    17. Re:EULA nastiness by drinkypoo · · Score: 1

      Actually - you do license the right to run the software. If you ever read any of the "click-through" EULAs, that would be apparent. I, personally, disagree with this and agree with you that you SHOULD "buy" your game. Unfortunately, by clicking through (and accepting the EULA), you've already waived your rights. What you've actually "bought" is the packaging and distribution methods - not the stuff on the disk.

      Shrink-wrap EULAs have not been shown to hold up in court. Unless someone has a document signed by me that says I won't do things, they can fuck right off.

      First sale doctrine says that what you bought was whatever you bought, including the stuff on the disc. (Disks are hard disk drives, compact discs are discs. Even hard disks contain discs.) You have the right to resell it, et cetera. Copyright law says you can't give away copies of it, but you can make your own copies for format shifting or for backup purposes. Well, that last part is in fair use.

      Either way, you're wrong. We have rights guaranteed to us by law that cannot be superseded by any EULA, especially one which I haven't signed. A digital signature is legally equivalent to a normal signature, but a click is not equivalent to a signature. Or at least no one has yet shown it to be, and I do not believe it will ever be shown to be.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    18. Re:EULA nastiness by drinkypoo · · Score: 1

      Actually, it's going to stop me from installing it on any computers, because I won't buy it. Right now it would prevent me from installing it on my computer anyway, because I don't have a modem for it, and I can't get broadband where I live. Thus I would have to take my computer into another room to even install. (Okay, sure, I could, but most anyone else in my position is screwed.) It's a stupid idea, and besides, someone will rip out the protection and make it available sooner or later anyway, just as they did with HL2. This will accomplish nothing.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    19. Re:EULA nastiness by Macadamizer · · Score: 1

      "Shrink-wrap EULAs have not been shown to hold up in court."

      In the U.S., at least, shrink-wrap EULA's have been tested, and are largely enforceable. See, for example, http://www.fenwick.com/docstore/Publications/Litig ation/Litigation_Alert_04-21-06.pdf

      "Either way, you're wrong. We have rights guaranteed to us by law that cannot be superseded by any EULA, especially one which I haven't signed."

      There are all kinds of rights "guaranteed by law" that can be "superseded" by contract. Unless a contract would be against public policy or result in an illegal act, a contract that restricts the legal freedoms of a person can be a valid contract. Let's say you write a book -- as the author, you hold the copyright. I could pay you some money for the exclusive right to publish and distribute copies of your book. That's a publishing contract, and it's done all of the time. Yes, the "right" to publish and distribute your book is granted to you by U.S. copyright law, but you are free to contract away that right, and if you then made copies of your own book after signing such a contract, you would be in breach of contract. So yeah, it's possible for a EULA, or any other contract, to "supersede" rights granted to you by the government.

      You don't have a "right" to the software, they don't have to sell it to you. If they do sell it to you, they can put their own terms on the sale. If you don't like the terms, don't buy it.

      --

      "That's not even wrong..." -- Wolfgang Pauli
    20. Re:EULA nastiness by Anonymous Coward · · Score: 0
      This a distinction many people dont understand with music or games.

      Including every single store that sells them. If what you're saying is true then there is an amazing amount of false advertising.

    21. Re:EULA nastiness by Anonymous Coward · · Score: 0

      > No thanks, Ritual. I loved the original SiN, but I don't "subscribe" to games, I buy them.

      Then don't fucking buy it, faggot. They laid it all out for you in nice black and white when you saw the box, so don't come in here whining like some fucking martyr because you don't like the terms of the deal. You like it, buy it. You don't? Then don't. But don't expect some sort of open-source circle-jerk in here because you're striking a blow for Joe Everyuser by refusing to bow down to Big Brother Steam and the Fascist Co. It's a goddamned game and the world doesn't give a deep-fried rat cock over whether or not you want to play along.

      You douche-faced fuckstain... /posting drunk and AC because I hate your mother.

    22. Re:EULA nastiness by Scudsucker · · Score: 1

      In the U.S., at least, shrink-wrap EULA's have been tested, and are largely enforceable.

      Um, no they aren't, and that's from looking at your own link. Federal courts have gone both ways on the issue, and it has yet to be settled before the SCOTUS.

      EULA's aren't worth the paper they are printed on, and the judges that ruled otherwise were idiots. This is because EULA's try to enforce terms after the sale, which is complete bs. Besides, not even software comanies are bound by their own EULA's - see Windows Refund Day for an example.

    23. Re:EULA nastiness by dupont54 · · Score: 1

      It's not like CSS where Valve can reserve the right to ban you for cheating.

      However, in the Steam Subscriber Agreement, Valve precisely reserves the right to cancel any of your subscription (which means access to the game, no matter if they are online or not) for any reason. "Either you or Valve has the right to terminate or cancel your Account or a particular Subscription at any time." This is in no way limited to cases when you breach the rules, like in standard EULA.

      Offline mode ? Sorry, I don't believe in it after seeing numerous report of "my DSL is down and I can't play". Last time, I checked, it was not even recognized as a "feature" and the SSA has no trace of it.

    24. Re:EULA nastiness by rufo · · Score: 1

      Then burn it to a CD. Steam lets you do that, and will even create nice CD/DVD-sized chunks and an installer for you.

      --
      My English teacher once told me that two positives don't make a negative. Two words for her: Yeah, right.
    25. Re:EULA nastiness by rufo · · Score: 1

      I'm not sure if you've ever looked at the legalese behind other subscription services, but most of them have that in their agreement.

      Offline mode works fine, and the reason some people don't get it to work is because they turned off Offline Mode or one of the features associated with it (you may want to do this if you have a shared computer and don't want to share your account information with other people). If you don't do that, and leave it the way it is when you get it, offline mode works fine.

      --
      My English teacher once told me that two positives don't make a negative. Two words for her: Yeah, right.
    26. Re:EULA nastiness by GeckoX · · Score: 1

      FUD FUD AND FUD.

      NO one is forcing you to do ANYTHING against your will. Who put the damned gun to your head and asked for any info at all?

      Don't like it? Then tell them to fuck off by NOT PARTICIPATING.

      Want to have your cake and eat it too? Too fucking bad.

      However, if the game interests you, and you're not a paranoid FUD spewing attention seeking tool, then please, shut it and go play the game.

      --
      No Comment.
    27. Re:EULA nastiness by GeckoX · · Score: 1

      I played HL2. I purchased it via Steam. My bank account was drained. My house was transferred into someone elses name. I get a million spam messages a day. I get sex line callback charges on my phone constantly. My identity was used to assassinate the president. I've developed rectal cancer and my eyes are falling out of their sockets...

      Oh, wait, that wasn't me. That was the other guy that didn't listen to you. No? Didn't happen to him either?

      That's right! I downloaded it effortlessly, patched it effortlessly, had a BLAST playing it, and have been enjoying additional features and the like via steam ever since. Hmm, must be just me, that evil corp must have just forgotten to screw me this time...I'll be sure to drop them a line to let them know I'm all bent over and waiting for it.

      This is not a public service. Do whatever you think is right, but shut up already with the constant spewing of crap if you wouldn't mind. A company actually manages to do something innovative and value adding, and all people like you can do is scream foul.

      Here's a hint: They've never heard of you. Even if they had, they don't give a flying fuck about you, you aren't even a customer, so fuck off already and quit shitting in my yard.

      --
      No Comment.
    28. Re:EULA nastiness by dupont54 · · Score: 1

      "I'm not sure if you've ever looked at the legalese behind other subscription services, but most of them have that in their agreement."

      Indeed, online subscription-based (or free) services always have something like that. But with Steam, we are also talking of "buying" offline games. And what is a natural limitation in one case is really a deal-breaker for me. Their legalese are just too wide opened and give them no obligation.

      Now regarding the online mode, this thing is really really shaddy and well, offline mode or not, if you want to re-install, you'll still need activation. Unless Steam get a clear and maintained "Backup a standalone version" feature, it will be without me.

    29. Re:EULA nastiness by drinkypoo · · Score: 1

      You know, I shouldn't feed trolls like you, but maybe you're not a troll, and you're just a fucking idiot. As a consumer I reserve the right to complain and spread the word in an effort to influence others to not purchase it because I do not approve of the business model. You, of course, have the right to attempt to be a total asshat, which you are exercising, but you can not and will not shut me up.

      I was explaining why I would absolutely not pay for this game. It is a feeling shared by thousands of others. You are an unwitting corporate shill. This is a state shared by millions of others. Welcome to the greater collection of sheeple, troubleshooter.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    30. Re:EULA nastiness by GeckoX · · Score: 1

      Maybe if you would stick to stating your opinion and not condemn others for not sharing the same opinion as yourself.

      But you don't, which is your right. However, it's my right to call you on that. Interesting how it works both ways isn't it?

      How many names did you call me there? And yet you label me a troll? Righto, carry on then dickweed.

      --
      No Comment.
    31. Re:EULA nastiness by Some_Llama · · Score: 1

      "Sure there is...to keep you from installing that one copy you purchased on 1,000,000,000 computers."

      You can install your steam account (which loads all of the games you have unlocked) on 1,000,000,000 computers, this is allowed through steam, you can then make all of those computers in offline mode and play with them on a lan, I do this all the time at home (well with 3 systems not 1,000,000,000).

      You CAN'T play ONLINE with all of those installations at the same time.

      That's the difference.

      There are some difficulties getting it to work, but yah it can be done on a lan.

  16. Excellent game by Anonymous Coward · · Score: 0

    I found this game well worth my money. There are some things you left out on the review. There's 3 weapons each with secondary fire options. Magnum pistol, Shotgun, & Assault Rifle.

    Also, you get the original Sin game with multiplayer that was released back in 1998. Later on they're going to release a Arena & Multiplayer mode for Sin Emergence.

  17. So right! by sammy+baby · · Score: 3, Insightful

    HL2 was only the latest in a long line of games to exhibit this behavior, but since it's the one I last played I'm gonna pick on it.

    It doesn't matter that the HL2 takes place in a future society where teleportation devices are becoming reality, self guided robots follow you around in order to either take your picture or slice you into ribbons, and we see a variety of directed energy weapons including a "gravity gun" (not to mention personal force fields!). Why? Because apparently, in this reality, nobody can figure out how to build a fucking flashlight with as much candlepower and battery life as the headlamp I bought at EMS in real life for about thirty bucks.

    Game designers, get the hint. Limiting the battery life of the flashlight is stupid.

    1. Re:So right! by Jett · · Score: 1

      I'm finally playing through FEAR and ran into this - the stupid flashlight runs out of power after a minute! It doesn't make any sense...

    2. Re:So right! by PrescriptionWarning · · Score: 1

      It must be powered by hand crank. Either that or the heat that comes off the barrel of the gun.

    3. Re:So right! by Makarakalax · · Score: 1

      So it's more important the game be realistic than it have balanced gameplay?

      Although in this case I can't see what the purpose of limiting the flashlight battery is, I'm sure they gave it consideration, it's a polished game.

    4. Re:So right! by sammy+baby · · Score: 1
      So it's more important the game be realistic than it have balanced gameplay?

      Although in this case I can't see what the purpose of limiting the flashlight battery is, I'm sure they gave it consideration, it's a polished game.


      Perhaps a better question would be, how fragile is the game balance if it can be upset by w flashlight battery which will hold a charge for longer than one minute of continuous use?

      I mean, I'm willing to accept that an enemy soldier in HL2 can take five rounds from a submachine gun directly to the head before going down. Game balance, suspension of disbelief, armor, all that stuff. But the flashlight? I mean, I'm sure they gave it consideration too - after all, they made the flashlight battery run out faster if you're sprinting or underwater.

      Yeah.
    5. Re:So right! by GeckoX · · Score: 1

      I know, you just want a long corridor with bright lights and a row of 10 000 various monsters to hack your way through.

      The only reason flashlights are a staple is because whiny gamers want the 'easy' way, for the most part.

      I love how HL handles this, lighting is a HUGE gameplay element. Sure, they COULD give you a permanent high discharge spotlight, but where's the CHALLENGE and FUN in that?

      Maybe this would be a good standard cheat for you pussies that just can't help the ole ~ /god key combos, but for me, I'd rather be challenged.

      Not to say that lighting and flashlights are not handled badly, or even horribly in some games. But when done correctly...I personally prefer no personal lighting and really like this idea in Sin.

      --
      No Comment.
    6. Re:So right! by he_the_great · · Score: 1

      I agree that there is an element to lighting that is lost when the flashlight is in use. What I don't agree with is removing the flashlight from the game. The reason, some computer monitors display things dark and there is no way to increase it to be able to see the world. And I can tell you walking through pitch black may be a challenge, but it is not a challenge I can enjoy. (And don't even say, "get a new monitor" BS)

      Maybe with HDR they can get away with this, and personally I didn't find much need for a flashlight in HL2, but in SiN it was need (that includes both games)

    7. Re:So right! by GeckoX · · Score: 1

      Your gfx card has no brightness settings? Heck, pretty sure they're exposed VIA the HL2 engine, are they not?

      --
      No Comment.
    8. Re:So right! by he_the_great · · Score: 1

      Yes, but it is either too much work to be changing the brightness all the time just for what I'm doing. And some times it just makes it look like crap, because it acts like artificial lighting.

    9. Re:So right! by GeckoX · · Score: 1

      Then it's by design. Suck it up and play the game it was meant to be played :)

      --
      No Comment.
  18. Delicious AI Pie by MrSquirrel · · Score: 4, Interesting

    My spirits were dampened when I stormed through it in 5 hours, but I still came away from the game with a feeling of satisfaction. The idea to go with an adjusting AI that tailored itself to your gameplay was GREAT. Too many shooters have an element where you find one good technique and use it on every single enemy: "headshot...headshot...headshot", but in SiN, after a few headshots the enemies come equipped with helmets (the weapons they carry, body armor, and even their numbers differ on how you're playing). I wish more companies would take this approach -- it seems like it makes for a very versatile experience.

    --
    A computer once beat me at chess, but it was no match for me at kick boxing.
    1. Re:Delicious AI Pie by Anonymous Coward · · Score: 0

      I just thought about game difficulty the other day, and my conclusion was that with all the advanced hardware in consoles (though I am aware that this is a PC game), it shouldn't be hard to make a much more rewarding difficulty system - something which adapts itself to how you play.

      For example, I have pretty poor reflexes, so I suck at some games, like shooting, racing, and fighting games. I want to play these games, but it's frustrating when I can't get past the first few levels. It detracts from my gaming experience - an experience I paid money for.

      A dynamically adjusting difficulty level is just what I'm looking for. Instead of absolute difficulty settings, "super hard" will now mean "super hard *according to your skill*".

      I hope this will find its way into more games.

    2. Re:Delicious AI Pie by nuzak · · Score: 1

      A headshot to a guy wearing a helmet is still pretty effective. It just decreases the probability of outright killing them. Try it sometime -- if you don't give yourself a concussion or a fractured skull, your ears will still ring for days.

      It's still a plain old FPS like any other where your aim as as perfect as lining up the mouse dot, even while running flat out, since your gait is about as even as a hovercraft and you never ever slip or stumble. Yippee, it's Hogans Alley except you move a little more. They're all that way.

      --
      Done with slashdot, done with nerds, getting a life.
    3. Re:Delicious AI Pie by GeckoX · · Score: 1

      So you're not a fan of the FPS. This game wasn't made for you. They even state so. They make no bones about it. This is not about redefining gaming, let alone the genre.

      But you know that, you just like listening to the sound of your own voice don't you?

      --
      No Comment.
    4. Re:Delicious AI Pie by GeckoX · · Score: 1

      It's a very interesting topic. I too love the idea. Auto balanced gameplay. It's a revolutionary idea in gaming really.

      Unfortunately, look at the flak that Oblivion is getting for just that. For me, it's one of the single best features of the game, and not once have I heard a cohesive reasonable argument against it, but yet a staggering number of people can't stand it. One of the hottest mods for Oblivion does nothing more than completely remove that feature from the game.

      Even better, in a linear FPS, the arguments being used against this feature in oblivion have absolutely ZERO basis, so I really hope this takes off in the fps genre.

      (One of the biggest arguments against this in Oblivion is that it destroys replayability. This is complete bullshit for a couple of reasons. A) You'll NEVER find the exact same things at the exact same place, unless you play through the entirety of the game 100% identically to how you did the first time...and even then there's the RNG. And more importantly b) THE GAME HAS OVER 200 FREAKING HOURS OF GAMEPLAY!!! Who NEEDS to replay it? Anyways, as you can see this is completely irrelevant to something like SiN, short of being indicators that this is the kind of feature that can actually make a linear FPS replayable at all! What FPS have you ever played that was really replayable short of nostalgic value?)

      --
      No Comment.
    5. Re:Delicious AI Pie by nuzak · · Score: 1

      > But you know that, you just like listening to the sound of your own voice don't you?

      Aww you're so cute. Yes I do. So do you, apparently.

      --
      Done with slashdot, done with nerds, getting a life.
    6. Re:Delicious AI Pie by default+luser · · Score: 1

      Unfortunately, look at the flak that Oblivion is getting for just that. For me, it's one of the single best features of the game, and not once have I heard a cohesive reasonable argument against it, but yet a staggering number of people can't stand it.

      I have to agree. Up until now, when I played an RPG, random battles would go up or down in difficulty and loot / experience as a function of geography. If you went through previous areas, it was largely boring, beause the enimes were predictably easy.

      In Oblivion, it is a function of your level. If you're higher-level, it means a tougher wolf/bear/boar/bandit/etc attacks you. This isn't just increased toughness and strength, it involves improved tactics.

      Since your experience is based on actual use of skills, this is great, because, not only do you boost your blade/blunt, athletics, block, light/heavy armor, sneak, you also end up using your magika, or possibly potions. After encounters, you take advantage of the mayhem to boost your precious armorer skill.

      I have noticed that QUESTS don't scale up in difficulty as your level increases (or at least I've gotten that impression so far), and for this my hat's off to Bethesda. I mean, if you're having issues finishing a quest...WAIT! You can always go back later.

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

  19. It was odd to hear Cortana swearing by emarkp · · Score: 1

    That is, the actress who does the voice for Jessica also does Cortana. Only difference is the swearing in SiN. The review is basically right. $15 is a more reasonable price point. My TTGM (Time-Till-God-Mode) review is pretty good. I got through the game on hardest all the way to the final level before turning on God-mode. More variety in the enemies might have improved that. (For comparison, I've completed HL2 and Halo multiple times without God-mode, and Doom3 was so unengaging that it took less than an hour for God-mode to be switched on.)

  20. 8/10 by mobby_6kl · · Score: 4, Interesting

    Hey, where's the rating!?

    I wanted to post some screenshots (see last paragraph), but instead I'll write a few sentences about the game to make this post at least somewhat useful.

    Boobies! Here's the attractive woman from the first scene. They have realistic shake physics, that's probably what Zonk meant by "fun with physics". There are some other fun aspects, like the warning signs which say "When all else fails, use crate" or com-stations (basically phone booths) where you can dial a number you see on ads.

    Shooting stuff is, I'd say, quite satisfying, although there are only 3 weapons. A very accurate and powerful piston, a shotgun, and an assault rifle. They all have alternative fire which you often have to use to kill off tougher enemies. The ones at the beginning go down with a headshot, or a shotgun blast from a close distance will send body parts flying, so that's always fun to watch. Some heavily armored fuckers at the end require a good portion of the AR mag.

    To the whole episodic concept, well I didn't find it too unreasonable. Not unlike HL2, it leaves the story hanging, but it's not much (if at all) shorter than Max Payne. Considering it's not full price, that's not very bad, although of course cheaper would be even better.

    I have a screenshot gallery with over 60 shots in it, but I decided not to post it here for two reasons: 1) I host it on my DSL line 2) I wrote the gallery perl script myself, so it's probably quite dangerous. I'll try to get a static version online, though.

    1. Re:8/10 by MrSquirrel · · Score: 1

      I thought the use of the phone was GREAT. I didn't write it down, but one of the numbers you can dial is for "bacon soap" (the "poster" is underneath a box on top of a desk in the big office building)... dialing the number treats you to a rendition of part of an Invader Zim episode (obviously the "bacon soap" episode). In addition to Invader Zim, there were many other pop-culture excursions found through the use of the phone. One final thought -- I'm totally with you on the greatness of the body parts flying (if only 'sploding bodies were in every game!).

      --
      A computer once beat me at chess, but it was no match for me at kick boxing.
  21. Multiplayer. by JavaLord · · Score: 2, Informative

    I was a huge fan of the original SiN, but I won't even think about picking up SiN episodes until the Multiplayer is up.

    1. Re:Multiplayer. by fryguy451 · · Score: 1

      That would be what, a SiN skinned HL2 multiplayer mod at best?

      So far as I can tell, all multiplayer FPS mods are merely visual themes ontop of the engine with the same old punks, whiny brats and hard cases one has to deal with in them all. At least with a story line, even if it is 'light', it's an actual story and not just someone else yelling through the voice line about how they're gonna blah blah...

      Ugh!

    2. Re:Multiplayer. by JavaLord · · Score: 1

      That would be what, a SiN skinned HL2 multiplayer mod at best?

      That would be pretty cool actually. The original sin, and the expansion pack were a great deal of fun if you played multiplayer. There was a good varity of guns that made for some unique gameplay. I still haven't found any other fps with something as cool as the original SiN's spider mines for laying traps that other players could fall into.

      So far as I can tell, all multiplayer FPS mods are merely visual themes ontop of the engine with the same old punks, whiny brats and hard cases one has to deal with in them all.

      Pretty much every multiplayer game is like this, it's not unique at all to FPS games. Hell, my subway rides home are like this, so I guess I'm a bit immune to it.

      At least with a story line, even if it is 'light', it's an actual story and not just someone else yelling through the voice line about how they're gonna blah blah...

      True, but if you really want a challenge you have to play against other human players.

  22. Ladies and Gentleman.... by JoeLinux · · Score: 1

    I give you the industry shill...

  23. Worst sentance ever by Aqua+OS+X · · Score: 2, Funny

    Don't worry, that sentence was awful. Both structurally and contextually. If someone is going to make statements like that they needs to provide some examples.

    But on a side note, did you know the success of Pong relates to the success of unicorns in modern games?
    Why? Just 'cause.

    --
    "Things are more moderner than before- bigger, and yet smaller- it's computers-- San Dimas High School football RULES!"
    1. Re:Worst sentance ever by atari2600 · · Score: 1

      You do mean "sentence" don't you?

  24. WoW is genre-defining? by Guuge · · Score: 0, Offtopic

    World of Warcraft has pushed online game designers away from the fantasy genre.

    Can someone with knowledge confirm this? The MMORPG wikipedia entry tells a slightly different story. According to this article, the major non-fantasy MMORPGs were all released after Everquest but before WoW. I have myself played neither of these games, but from what I understand EQ is closer to a genre-defining game. It was followed not only by clones (ultimately including WoW) but by a plethora of non-fantasy games like Anarchy Online, City of Heroes, and Star Wars Galaxies.

    1. Re:WoW is genre-defining? by Xugumad · · Score: 1

      While almost all the MMORPGs I can think of recently (Auto Assault, Huxley, RF Online, Seed, Star Trek, Tabula Rasa) are non-fantasy, I think suggesting WoW is responsible massively underestimates the production time on a MMORPG (around 5 years, from what I hear). What I mean is, sure, there are less fantasy MMORPGs coming out, but I think that was because people wanted something different to Everquest, as opposed to avoiding the genre because WoW it's so difficult to compete with WoW...

  25. But in comparison... by Ragnarrokk · · Score: 1

    How many of you will give out $20 for Half-Life 2 : Episode 1?

    In many respects, after all, Half-Life 2 is also just another FPS.

    Personally, I will be buying Episode one due to exchange rates, and a love of the Half Life series. Let me explain, the game costs $20, with 10% off special offer means 4-6 hours of game play, which I'll likely replay for:

    17.95 USD United States Dollars = 9.53067 GBP United Kingdom Pounds

    In the UK, that's very little in comparison to a new game (£40, or £50/60 for newer x360 titles) and I don't know where you get those ultra cheap second hand copies but due to there basically being a lack of any independent stores around here, second hand copies get, at most, 25$ knocked off their price.

    £10 sounds good enough to me.

    ``Ragnarok

    1. Re:But in comparison... by colonslashslash · · Score: 1
      Aye, I recognised the good deal on that one too. It makes a nice change for us in the UK to be able to get in on a world wide release and not get screwed on the price. I pre-ordered and pre-loaded HL2:E1 the other day, it cost me the equivilent of about 2 pints of beer and a pack of smokes :) . I can't wait to play it.

      I'm not really much of a gamer these days, but Half Life 2 was absolutely brilliant in my eyes. I think I've played it through about 10 times now, and still enjoy going for a bit of a rampage around City 17 every so often.

      --
      She's built like a steak house, but she handles like a bistro....
    2. Re:But in comparison... by ocbwilg · · Score: 1

      Personally, I will be buying Episode one due to exchange rates, and a love of the Half Life series. Let me explain, the game costs $20, with 10% off special offer means 4-6 hours of game play, which I'll likely replay for:

      I agree, the price is key. I will probably pre-order the first episode of theHalf-Life 2 episodes and pay $17.95 (though I'd rather pay $15), but I can't really justify $20 for such a short game. Sure, I've spent way more than $20 for 5-7 hours of entertainment before (theme parks, sporting events, etc), but I think that for the gaming market it's just too high.

      I can understand that if they want to put the box in stores then there must be a certain minimum price point to meet, but since Steam is required for the game I see no reason to bother with the stores to begin with. Or if they must, sell the box for $20 in stores and let us purchase it for $15 over Steam. I suspect that they would still make more money off of a $15 Steam download than they would from a $20 retail box.

    3. Re:But in comparison... by easychord · · Score: 1

      My credit card bill says £12 for my preorder of the SiN episode. I think that Valve are being good boys and adding tax onto the bill for UK/EU customers.

      Still good value for money. A lot cheaper than Tomb Raider: Legends for the 360 which doesn't last much longer and not and a complete rip off at any price like Horse Armour for Oblivion.

  26. Sin-tillating by kin242 · · Score: 2, Insightful

    Despite the comedy breasts and the paper-thin plot, I found the game an excellent waste of not only the 7 hours at least it took me to first complete it, but the equally enjoyable 4/5 hours I took to play it again. Its not rocket science. Its not hugely original. But it is damn good fun! Yes its priced $5 too high but still- if you are looking for something fun I can heartily recommend it. I also very much enjoyed the sound- all the way through the game the sound production is excellent, and there is even a theme tune which plays on the menu screen which is absolutely fantastic! Anyone know who that is by the way?

    --
    kin242.net
    1. Re:Sin-tillating by kannibal_klown · · Score: 1

      It's available on iTunes. I forget the title and the artist but type SIN EMERGENCE into the search box and you'll find the sound track. The menu song appears 2 or 3 times: main song, remix, (and I think) instrumental.

      It's not bad.

    2. Re:Sin-tillating by Spad · · Score: 1

      The soundtrack info is available on the official site: http://www.sinepisodes.com/index.php?soundtrack

      As has already been mentioned, the whole "album" is available via iTunes.

    3. Re:Sin-tillating by jalefkowit · · Score: 1
      Despite the comedy breasts and the paper-thin plot...

      Am I the only one who thinks that "The Comedy Breasts" would be a great name for a band?

  27. I'm also interested in the budget assumptions made by Bamafan77 · · Score: 1
    "proves you don't need millions of dollars to make a fun title."
    Is this quote actually valid, or is it speculation? I find it hard to believe that you can make a AAA title (of any length) without at least several hundred thousands. Anyway, is there anyone who knows what kind of resources were put into this?
  28. Re:I'm also interested in the budget assumptions m by Anonymous Coward · · Score: 0

    Yeah, just paying a team of 10 people for a year is already going to set you back quite a bit. Sure, there's still some impressive two-person teams writing games, but it's becoming increasingly less practical if you want to develop a blockbuster game.

  29. poor as s by Anonymous Coward · · Score: 0

    The game is really poor, as another poster said it's buggy and feels like you are walking on ice throughout the game.

    The whole episode feels cheap and not put togeather well at all. The levels were badly constructed and of poor design.

    A couple of years ago developers would have released this "episode" for free as a demo of the full game, it's a sad state of affairs that we are now reaching a period in gaming we have to pay for the demos. And because of the buggy, poor design i wouldn't even say that's a demo more like a beta.

  30. From under my rock by RoaneSky · · Score: 1

    I've been playing HL since the early days, and I loved HL2 when it came out. But, I have to admit, I've been too bizzy to see any of the other things that's been going on. This is the first I've heard of episodic games. I think the idea rox, even if everyone thinks SiN is week. I'm a filmmaker, and video games are giving the movie industry a run for it's money (It could overpower it with better stories). Man, I'm getting all kinds of bad ass ideas just thinking about the prospect.

  31. Re:I'm also interested in the budget assumptions m by PopeRatzo · · Score: 1

    Except I understand this game cost a few million to make. All in all, this article is a decent review of a game, but a poor discussion of the "state of games".

    --
    You are welcome on my lawn.
  32. Re:Gameplay time & price way too unproportiona by SScorpio · · Score: 1

    I don't know. I did the side quests and my timer was over 120 hours after beating all four games, and thats without doing the boring collect one of every item quest you unlock at the end of the game. Still I got over 120 hours from just Oblivion by itself though.

  33. Rachet & Clank, Jax & Daxter by SuperKendall · · Score: 1

    The two big ones I can think of offhand are Rachet & Clank & Jax & Dakter (both for PS2).

    If you want to confine the choices to PC games, Rayman 3 may have been out for the PC, I forget... but 3D platformers have been very popular on consoles.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  34. episodic gaming by abigsmurf · · Score: 1

    the .hack series put me off of episodic gaming for good.

  35. Good! by DimGeo · · Score: 1
    SiN is a blood-soaked five hour jaunt you can download from Steam for about twenty bucks. At that price and that length, this Aeon Fluxian gorefest may just be a happy start for the age of episodic content.


    Excellent! Just as I want from 3D FPS'es! That's why I still play Doom1/2, after all (think: http://www.3dgamers.com/about/archives.html).
  36. Flashback to the other weekend.... by Arricc · · Score: 1

    SiN is a blood-soaked five hour jaunt

    Almost, but not quite like SiN!

  37. Gotta stop ENCOURAGING Piracy. by Anonymous Coward · · Score: 0

    "...I know I'd spend at least 100 hours playing it with my kids."

    Yeah, but that's not a fair comparison. You put a $20 limit on the cost of the fun under discussion. Kids cost a whole lot more than $20 -- even if you make them yourself.

  38. Ecole Dan Brown? by Anonymous Coward · · Score: 0

    What is this, the Dan Brown School of Writing?

    Zonk write: "Along with pale imitations, it seems the destiny of genre-defining games to provoke a reversal in design decisions."

    This prose contortion reminds me of nothing so much as that most infamous extract from the Da Vinci Code: "Almost inconceivably, the gun into which she was now staring was clutched in the pale hand of an enormous albino with long white hair."

    This style is really awful. But the worst of it is that it's still a marked improvement over the barely literate IM-speak while pollutes so much of the internet.

    Al Gore, I want my money back!

    1. Re:Ecole Dan Brown? by Anonymous Coward · · Score: 0

      I'm sorry, I should know better than to post when drunk.

  39. Slashdot's EULA. by Anonymous Coward · · Score: 0

    So I presume you read and agreed to the terms of service for Slashdot? (Which is linked to from the bottom of every Slashdot page).

    How is that different?

    1. Re:Slashdot's EULA. by Anonymous Coward · · Score: 0

      It's different in about six billion different ways, FWIW, and has nothing to do with the GP's complaints.

  40. Two words... by PHanT0 · · Score: 1

    "If Emergence was $15, this would be a sure thing; At $20 I'm not sure this particular ride is worth the price of admission."

    PRE LOAD saved me two or three bucks... it was palatable at $17.95. All the same, I'm not sure it was worth the price.

    The adpative AI thing screwed me over. On minute I'm poping off headshots and the next I can't round a corner without someone having a bead on my toe as it crossed the thresehold of view. It got stupid hard _very_ quick and made me get bored of the game in no time.

    One more thing... I wasn't expecting a full game, but I was expecting at least four guns and 6-7 hours not 3 guns and 5 hours.

  41. Attention Moderators by Blakey+Rat · · Score: 1

    Attention moderators:

    What makes this paragraph-less rant "Interesting?"

    Not only is it pretty much utterly off-topic, but we've all seen it before here on Slashdot about a billion times. Yes, a lot of Slashdot Games posters have tons of nostalgia for 2D games, we get it already. Stop posting it.

  42. light on plot? by hdh · · Score: 1

    Half Life 2 has one of the best game plots I've ever seen. The dudes at Valve have redefined what a good FPS can be. What rock did you just crawl out from?

    --
    I like toast!
    1. Re:light on plot? by Tidal+Flame · · Score: 1

      The Half-Life series does have a pretty interesting plot, but absolutely none of this plot is presented to the player in Half-Life 2. I hardly think it's fair to say that the game had a "good plot" when it's impossible to know what that plot is without seeking external sources of information.

    2. Re:light on plot? by Roguelazer · · Score: 2, Insightful

      I never had trouble finding the plot in HL2. I read all the exposés after I finished the game and found very little that I hadn't already figured out... Maybe you are just too used to having some sort of deus ex machina come down from the sky (or out from a chair in front of a bank of video monitors) and explain everything away and you are out of practice at analyzing fiction?

    3. Re:light on plot? by Tidal+Flame · · Score: 1

      Analyzing fiction involves finding deeper meaning or hidden clues in what you're presented with, not trying to extrapolate facts out of a very bare framework of events. Given enough knowledge of Half-Life 1, it's easy to come up with a rough timeline of events, but none of the details are presented to you and you can't know for certain unless you look them up. If every novel presented its plot in the same manner that Half-Life 2 does, no work of fiction would be longer than 100 pages. Sparsity of detail a good plot does not make. Let me ask you this: if you were so confident that you'd figured out all the details, why did you go read the exposés?

  43. Wha?! by Anonymous Coward · · Score: 0

    Wow... Just, wow. Where to even begin? Others have address the incorrect sweeping generalizations regarding FPS & 3D/2D platformers (for the record though, Alien Hominid + a half-dozen robotron-style games on xbox live arcade a renaissance does not make); so I'll stick to asking, yet again, that you monkeys stay away from the video game reviews. It would be one thing if you were enthusiasts rather than consumers, but judging by the way you talk about games, your limited knowledge of them, indeed the quality of the reviews themselves, I'm guessing you're just players?

    Please stop. It's depressing that an otherwise excellent tech blog would sully itself with game-reviews, and half-assed ones at that...

  44. Secrets by NFNNMIDATA · · Score: 1

    One thing I enjoyed was the secrets, although most were pretty easy some still have me scratching my head. I will probably play it again just to try and get the ones I couldn't figure out the first time (where you see something you can't access but you know there is a way).

  45. Easter Eggs (Spoilers) by The+Mad+Duke · · Score: 1

    Hey, it's got Dopefish in the very first level! http://www.dopefish.com/fishinfo.html/ Commander Keen's nemesis appears several more times in secret areas.
    In the Docks level in a building full of large chemical tanks are many warning signs not to inhale or ingest chemicals. One of them has an urban translation at the bottom, "Do Not Attempt To Get Crunk In This Bee-otch"
    There is a secret room in the Highrise level where you can find a sign that says, " OH SNAP - We Beat DNF Out Twice!"

    I love games that reward exploration. Sorry folks, but 20 bucks is the price of a nice lunch. If you explore the levels you get a lot more entertainment for your money. I also like Steam - when WinXP becomes unuseable because of the usual bit rot I can easily reload all my Steam games just by logging back in to my account.

    --
    -The Mad Duke
    1. Re:Easter Eggs (Spoilers) by MamiyaOtaru · · Score: 1

      Agreed on the exploration bonuses. I'm not convinced though by your reason for liking Steam. In fact, it is my reason for not liking steam. Post bit rot, I'd rather load in a CD and reinstall than log in to steam and wait for several gigabytes to download. Then again, It would be nice to have it all automated. After the CDs, one would have to install patches etc. With a fat connection, the Steam way would be more fire-and-forget. beh. Lost an argument with myself.

    2. Re:Easter Eggs (Spoilers) by The+Mad+Duke · · Score: 1

      Like you I had mixed feelings about Steam. I expected it to be abused, but so far Valve has behaved. It's also cool that this is the first wave in the revolution against Big Ugly Publishers. On line downloads may become the only way to get a grown up game that hasn't been cleaned up to be Wal-Mart acceptable. After my reloads I just kick off the automated downloads and go to bed. Getting a currently patched version of a game in one iteration with no need to hunt up CD's is a nice bonus.

      --
      -The Mad Duke
  46. the new Super Mario Brothers counts as a 2D game by gcnaddict · · Score: 1

    The new Super Mario Brothers for the Nintendo DS seems to define the "2d renaissance" quite well if you ask me.
    br> Same goes for SSB, Viewtiful Joe (as mentioned earlier), and others.

    --
    Viable Slashdot alternatives: https://pipedot.org/ and http://soylentnews.org/
  47. WRONG by Frightening · · Score: 1

    You, sir, are a complete fool. An idiot, in fact.

    Duke Nukem 3D had plenty of story to it. You fought aliens, saved the world and got chick-bellies for pillows. Plus, you were Duke Nukem, which is like a novel on its own. Don't argue, just listen.

    Half-Life 2 (and this goes to the other moron you replied to) was so much of a story that Freeman doesn't even talk the whole way. That's freakin awesome, dooode. How could you miss subtle elements of storytelling like that? When he started leading the revolution my GF passed out, and when she woke up I was inside the tower ruining alien shit, so she passed out again. Tip: when your GF passes out during a game, there's a story.

    Now Doom 3, that was like the closest you got to not being an idiot..but alas, you still suck: Doom 3 had the same great story as Doom 2, which was the same as the original Doom, and that rocked. Just because it had the SAME story as all the other FPS out there doesn't mean it had NO story. Be specific.

    Wolf 3D: You're back to being a complete sod again. No story? There were people being ripped apart and made into fighting machines you insensitive clod! Germans staying Achtueng!!! Will nothing move you? I won't go on. You are hopeless.

    P.S: Do you know why Doom 3 and Half-Life were a dissapointment? It's difficult to believe, but it wasn't the story, or the repetition, or the other half-assed reasons people like you give.

    It was the physics.

    Your game can have amazing gfx, but if the enemies dont feel like they're getting hit...if they just dissappear when you shoot floating cotton-like balls at them..if they look like rag-dolls instead of bad-ass mofos when you gun them down, it just isn't satifying. The theory of fun in games revolves around the satisfaction of killing the turd in front of you, watching the bullet( yes we like bullets, not yummy looking marshmallow balls) lodge into his head, driving it into nearby walls.
    They failed in that respect, thus they fail ultimately.

  48. AI killing boring. by MrGrey1 · · Score: 1

    I'm sorry but I just don't get it. What is the appeal of killing AI? Since I have played fast paced shooters like the Battlefield or CS series I have lost all interest in bot killing. It's boring, predictable and totaly joyless. Playing against AI is like sitting in the corner playing patients when there's a 20 chick no guy, ecy rampaged strip poker game going on in the next room. Why?! (Noted if u don't have a net connection but who's reading this without one?)

    1. Re:AI killing boring. by GFree · · Score: 0

      The appeal comes from the fact that you don't have to deal with retarded and immature kids who say things like "gay", "fag" and "lol" all the time. You can immerse yourself in another universe and keep it that way, without being ripped out of the experience by said kids. The exception of course is when playing with people you know to be mature. Still, I enjoy experiencing a game where a world and story is created from the minds of others and is waiting to be explored, and that's were the AI enemies come it.

  49. Personally by rabbot · · Score: 1

    I wouldn't pay more than $5 for an episode of any game. 5 hours of gameplay is worth about $5 bucks in my opinion. So, in response to your statement that this might be a "happy start for the age of episodic content", i'll have to say no Zonk, no it's not.

    1. Re:Personally by GFree · · Score: 0

      I can appreciate someone not liking the episodic format, but I notice you say how 5 hours of gameplay is worth $5 in your opinion. By this logic, there are very few games (particularly FPSes) that would provide this kind of value. Can't really blame the episodic nature of the game for this lack of value you are suggesting. In any case, I expect future eps to probably be $15, given a lot of material and content can be shared between eps. Also, keep in mind that multiplayer and a special Arena mode will be added to Emergence later on in the year, so you are getting even more after the initial cost.

    2. Re:Personally by rabbot · · Score: 1

      If Emergence has multiplayer then sure, it might be worth $20. They will add it later as you say, and by that time you've most likely paid more than a game that was completed and sold for $50. Congratulations. You're a victim of episodic content.

      Trust me, companies aren't doing this for the consumer, they're doing it to make more money without you noticing as easily.

      I think you misunderstood about the $5. If I am to buy a finished game, I will gladly pay $50 even if it falls shy of 50 hours of gameplay. What isn't worth my money, is paying $20 for a piece of the $50 game, only to be sold the rest of it over time for ultimately more money. So yes, $5 for an episode is about all I would pay since it's only a small fraction of the game. I'm not sure what kind of games you play, but most games i've purchased have anywhere from 15-100+ hours of content. Even 15 hours (God of War comes to mind) is worth $50 because I know it's a one time price for a finished game.

  50. Piercing the 4th wall in HL2 by Cybrex · · Score: 2, Interesting

    If you're willing to explore and interact with the characters enough, the Vortigaunts know and acknowledge that Gordon is under someone else's direct control (aside from the G-Man). The "All-Knowing Vortigaunt" makes a couple of statements to this effect, saying things like "distant eyes look out through yours" and the like. You can find out how to reach him here: http://en.wikipedia.org/wiki/Vortigaunt

    I think that Gordon doesn't speak for two reasons- one plot related and the other game-related. Plot-wise, despite the angel-of-crowbar-death role into which he's been unwillingly thrust, Freeman is at heart a quiet physicist. His willingness to take a job at the reclusive Black Mesa facility implies that he doesn't date much, and he's probably only really comfortable in a lab or research environment. Alyx mentions at one point that he's not the talkative type. Game-wise, I think that having him not speak is a good idea, as it would reduce the level of immersion in the game. What does Gordon's voice sound like? When I'm playing it sounds like me.

    --
    Boundless Expansion, Self-Transformation, Dynamic Optimism, Intelligent Technology, Spontaneous Order- BEST DO IT SO!
    1. Re:Piercing the 4th wall in HL2 by Anonymous Coward · · Score: 0

      If you're willing to explore and interact with the characters enough, the Vortigaunts know and acknowledge that Gordon is under someone else's direct control (aside from the G-Man). The "All-Knowing Vortigaunt" makes a couple of statements to this effect, saying things like "distant eyes look out through yours" and the like. You can find out how to reach him here: http://en.wikipedia.org/wiki/Vortigaunt

      I had a bit of trouble finding the text, here if anyone's interested is most of what the vortigaunts have to say in half life 2. slight spoilers (mainly for hl1)

      We remember the Freeman. We are coterminous.
      There is no distance between us. No false veils of time or space may intervene.
      We see you still in Black Mesa. Clearly we see you in the Nihilanth's chamber.
      We bear witness to the bright eternity of the Nihilanth's demise. You leap, you fall, we see you flash between the barriers.
      For a brief time you joined with us. You are one. Between the worlds.
      Communion of the vortessence. And that other: a deeper mystery. No deeper than the void itself.
      We cannot forget those whose cords you cut. Forgiveness is not ours to bestow.
      Unity of purpose, the shattering of common shackles, a single road we tread.
      Your song we sing and shall sing for eternity. No matter the consequence of this struggle.
      You have brought us grief and jubilation beyond measure.
      We are there still, in observance of your final stroke.
      While our own lay scattered at your feet, you severed the vortal cord that bound the Nihilanth to life, and to us.
      That sharp spur of hope has not dulled to this day. For once the lesser master lay defeated, we knew the greater must also fall in time.
      With you besides us, a talisman of victory, the day of freedom draws nigh.
      Your bright face obscures your darker mask.
      We call you sib, although your mind and meaning are a mystery to us.
      Far distant eyes look out through yours.
      Something secret steers us both. We shall not name it.
      We have endured these chafing bonds for eons, yet a single moment of further servitude seems intolerable! How often have we slipped our yoke, only to find its choking us again.
      Let this war end in either total victory or our extinction. No further compromise shall we allow. We take our stand beside you, here, upon this miserable rock.
      The way ahead is dark for a moment.
      What seems to you a sacrifice is merely, to us, an oscillation. We do not fear the interval of darkness. We are a tapestry woven of vortessence. It is the same for you if only you would see it.
      How many are there in you? Whose hopes and dreams do you encompass?
      Could you but see the eyes inside your own, the minds in your mind, you would see how much we share. We are you, Freeman. And you are us.
      Where to now? And to what end?
      We have sacrificed worse across the ages.
      This is more than anyone can bear, but we will persevere.
      Our finest poet describes it thus: Gallum galla gilla ma.
      We shall prevail.
      Our cause seems hopeless.
      Our life is worthless unless spent on freedom.
      We have lost all dear to us.
      We are still here.
      You must remember us from Black Mesa.
      We cannot read the Freeman's optical buds.

  51. Pre-Ordering HL2: Ep1 by Cybrex · · Score: 1

    I will probably pre-order the first episode of theHalf-Life 2 episodes

    Better hurry. The game comes out tomorrow. I expect that the pre-order download traffic is pretty high right now.

    I wonder what time zone they're releasing it from? If it's the one I'm in (EDT), then I could be in for a late night tonight. :-)

    --
    Boundless Expansion, Self-Transformation, Dynamic Optimism, Intelligent Technology, Spontaneous Order- BEST DO IT SO!
    1. Re:Pre-Ordering HL2: Ep1 by ocbwilg · · Score: 1

      I already downloaded it, I just need to pre-order and unlock. I doubt that you would have to have downloaded before the release to get the price, as long as you paid for it before the release.

    2. Re:Pre-Ordering HL2: Ep1 by Cybrex · · Score: 1

      You're absolutely correct. Enjoy!

      --
      Boundless Expansion, Self-Transformation, Dynamic Optimism, Intelligent Technology, Spontaneous Order- BEST DO IT SO!
  52. I'll be playing HL2, Ep 1 instead by Cybrex · · Score: 1

    I share your love of the Half-Life series. I'd suggest getting Half-Life 2: Episode One instead. (No, I don't work for Valve or any related company.) It's the same price and continues the HL2 story, and initial reviews are positive.

    Episode One comes out tomorrow (6/1), but if you pre-load it today it's 10% off.

    --
    Boundless Expansion, Self-Transformation, Dynamic Optimism, Intelligent Technology, Spontaneous Order- BEST DO IT SO!
  53. My Impressions by Mantrid · · Score: 2, Informative

    This SiN episode was a waste of money. Just was really medicore and I'm a touch bitter that it actually cost me MORE to buy it through STEAM than at the store.

    Big PASS from me!

  54. Note to developers by Some_Llama · · Score: 1

    Please don't be greedy, i'd buy the "episode" for 10 bucks, maybe for 15, I won't buy it for 20.

    I can go buy a full game for 20 bucks (just got startship troopers which is turning out to be decent but fun) and often wait until they are that price until I do buy a game.

    20 x 5 episodes = 100 bucks for the "full" game?!?! um no, i'd rather buy 5 different games, or 2 gotta have games as soon as they are released and enjoy years of mod enjoyment...