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Games and Fear

Happy Halloween, game folks. There are a couple of creepy-themed game articles floating around the web today, and they're all lists ... disturbingly. eToyChest gives us the top five most horrifying moments in games. Next Generation offers a ten-point guide to inspiring fear in games. And finally, GameTrailers.com has an entertaining top ten scariest games list, complete with video. Even if I don't agree with some of their placements within the list, I think their #1 is a pretty accurate pick.

145 comments

  1. Scariest game moments by RingDev · · Score: 1

    Max Payne, the crying baby hallucination level... scares the crap out of me still.

    And the first time I played Quake 1 home, alone, in the dark.

    -Rick

    --
    "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
    1. Re:Scariest game moments by justkarl · · Score: 1

      Quake was pretty scary the first time. Diablo, when I played it for the first time, seemed pretty scary(I think it came out when I was only about 14.)

    2. Re:Scariest game moments by daranz · · Score: 1

      The scariest level for me would have to be the Shalebridge Cradle in Thief 3. The neat thing about is is that you start it with no idea of what awaits you ahead. You don't know if there's any actual physical threat, and you don't know how to deal with it at first. Throughout the entire level, I just wanted to get the hell out, as soon as possible.

      --
      This is a sig. It is appended to the end of comments I post.
    3. Re:Scariest game moments by sammy+baby · · Score: 1

      The sound was all that level had going for it, though. The "running through the trail of blood" puzzle was just annoying.

      On the other hand... man, the sound was freaky.

    4. Re:Scariest game moments by Anonymous Coward · · Score: 0

      One word: Redead

    5. Re:Scariest game moments by Kouroth · · Score: 1

      Hell yea! That level was very scary and ranks right up there with the max pain baby one. The cradle level takes the cake though because of how the atmosphere was designed. Thief 3 was a great game and that was a great level. I only wish it was more open ended. I'd love to see a much bigger city to explore with more non-story line driven sneaky-thief fun.

      --
      Thermal depolymerization - Lazy recycling.
    6. Re:Scariest game moments by Das+Modell · · Score: 1

      System Shock 2 is very scary. One of the things that makes it scary is the fact that enemies spawn randomly. You're always on guard because they could come from anywhere at any time. Then there's the spiders (including but not limited to stealth spiders), zombies and creepy CP30-esque droids ("sir, where are you?" and so on).

  2. Remember the Alien TC for Doom? by El_Smack · · Score: 2, Informative

    I don't think you hit an alien till about the 3rd level, but it was in a dark hallway and he came out of a hidden spot.
    I think I crapped my 256 color, 320 x 240 pants.

    --


    There are 01 kinds of cars in the world. The General Lee, and everything else.
    1. Re:Remember the Alien TC for Doom? by Anonymous Coward · · Score: 0

      That was the BEST mod for DOOM, hands down. Created an excellent experience. Really drew you in.

    2. Re:Remember the Alien TC for Doom? by EnderGT · · Score: 1
      Absolutely best mod ever. My roommates in college made me play with a surround sound system and in the dark...

      For anyone who's interested, I found a link for it here, although it doesn't seem to be working, at least not from my job.

      If anyone does find a working link, share with us please?

    3. Re:Remember the Alien TC for Doom? by rvw14 · · Score: 1

      Same here, I actually went over backwards in the chair I was in, much to the amusement of my roomates.

  3. Fear the F.E.A.R. by __aaclcg7560 · · Score: 1

    F.E.A.R. is a scary FPS. The horror did sag a bit in the middle by not being there as much. I'm going to finish playing and get the expansion pack.

    1. Re:Fear the F.E.A.R. by Jesterboy · · Score: 1

      I think the main problem with F.E.A.R. in the middle point is that damn office level that lasts forever. Go up the office building, go down the office building, through cubicles that all look the same.

      Maybe they were going for some high brow horror by evoking all that "scary" symmetry and uniformity, but they should have at least added some computer programmer ghosts into the cubicles or something.

      "Ooooooooh, I'll be using Windows 3.1 FOREEEEEEVVVVEEEEERRR!!!"

      "We do all our accounting software in COBOL!!!!"

      THAT would've been scary.

    2. Re:Fear the F.E.A.R. by witte · · Score: 1

      "Ooooooooh, I'll be using Windows 3.1 FOREEEEEEVVVVEEEEERRR!!!"

      "We do all our accounting software in COBOL!!!!"

      Tsk tsk ! Displaying such heinous crimes against humanity in a game is not done !

    3. Re:Fear the F.E.A.R. by Odin_Tiger · · Score: 1

      The best was when you go down that ladder and as your POV swivels around you see that creepy little b**** coming towards you. You -know- you're on a ladder and have no chance of defending or evading in time...best 'jump' I think I've had from a game in a long time.

      --
      Unpleasantries.
    4. Re:Fear the F.E.A.R. by PaganRitual · · Score: 1

      Totally. I was actually more afraid of using ladders than anything else in that game after than point.

      Although I have to admit the full screen bloodied face didn't exactly do me any favours either. But that was a cheap scare, and it more pissed me off than proper scared me.

    5. Re:Fear the F.E.A.R. by master_p · · Score: 1

      F.E.A.R. was a joke of a game; the so called horror bits where a good laugh, and they where totally irrelevant to the rest of the game.

    6. Re:Fear the F.E.A.R. by Syrrh · · Score: 1

      WHAT?! How dare you say that! Our marketing department gave very specific numbers and the focus groups we were paying found creepy disappearing ghost girls to be 63% scary! Oh, and um- also to be 95% cliche, but we ignored that.

      Bleh. FEAR sucked. No more scary than Doom3, and that ain't saying much. It's obviously built to be a title with followup sequels, maybe one of those will get it right.

  4. my scariest video game moment by JeanBaptiste · · Score: 3, Funny

    looked something like this

    .......
    .......
    ..@.c..
    .......
    .......


    Your comment has too few characters per line (currently 3.6).

    1. Re:my scariest video game moment by ConceptJunkie · · Score: 3, Funny

      Pshaw! Now this is scary: ....... ...D... ..@D... ..DD... .......

      Now I have to add a whole bunch of text to get around the lameness filter. Of course, if it were truly a lameness filter it would, in fact, filter itself.

      --
      You are in a maze of twisty little passages, all alike.
    2. Re:my scariest video game moment by Snowspinner · · Score: 1

      Oh whatever. Slap on some gloves and swing the rubber chicken.

    3. Re:my scariest video game moment by JeanBaptiste · · Score: 1

      to get that to work I had to use 'html formatted' with the option

    4. Re:my scariest video game moment by rootEToTheIPi · · Score: 1

      Mine: ######### #@.dOQ$.# #.S.A.!J# #gs.imM.# #gPGxL.n# #.a.%K.># ######### I was actually scared.

      --
      When it comes to pastry theft, I take the cake.
    5. Re:my scariest video game moment by Anonymous Coward · · Score: 0
      > ..@.c..

      On a more modern note -- a few game-hours after making a mistake, the blank screen in Uplink going completely black, informing me that my machine had been seized by the Feds.

      Just like in real life, no warning, no idea what you did wrong nor what you could have done to prevent it (until after the game is over), just *blink*.

    6. Re:my scariest video game moment by GrumpySimon · · Score: 1

      you know you've been playing nethack too much when email addresses give you flash backs about being trapped in a corridor, surrounded by monsters.

      (not mine, saw it in a signature somewhere)

    7. Re:my scariest video game moment by Kingrames · · Score: 1

      that's why my email address is ddddd@ddd.ddd

      --
      If you can read this, I forgot to post anonymously.
  5. Still waiting on GT by XxtraLarGe · · Score: 1

    But a couple of the scariest moments I can think of come from first person shooters. Like the discovery of the Flood in Halo, or in Unreal where you walk down a hallway and all of the lights systematically shut down, leaving you to face a Skaarj in the dark!

    --
    Taking guns away from the 99% gives the 1% 100% of the power.
    1. Re:Still waiting on GT by SQLGuru · · Score: 1

      I'd say in Half-Life in the reactor with that gigantic green spiked tentacle. With the lights off, speakers on full, and no one else in the house. I spent a good bit of time cursing that stupid thing.....I was out of grenades and couldn't distract it, so I had to do it the hard way.

      Layne

    2. Re:Still waiting on GT by Barny · · Score: 1

      Pfft, try doing the same in Zork.

      --
      ...
      /me sighs
  6. My personal scariest by Red+Flayer · · Score: 1

    Well, one of TFAs is not responding, another requires flash...

    But I will say that there is NOTHING scarier than "It is dark. You are likely to be eaten by a grue."

    Because eventually, if you keep messing around in the dark, it's going to happen... and only your imagination limits how terrible a grue is. This game experience was why I demanded my parents install a nightlight.

    --
    "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    1. Re:My personal scariest by HiVizDiver · · Score: 1

      LOL - I have to admit, that to this day, if I ever walk into a dark room (I'm a "turn the lights on only if absolutely necessary" kind of guy), that EXACT phrase always runs through my head.

  7. I'm afraid of... by Anonymous Coward · · Score: 0

    OMG Ponies!!!

  8. to name a few by otacon · · Score: 1

    The little shadow child in the first Silent Hill, you couldn't kill it, and it didn't hurt you, it just followed you around. Creepy.

    --
    In a world of acronyms, the words are the real victims.
    1. Re:to name a few by curecollector · · Score: 1

      ...and it squeeked, if memory serves, which just added to it....

  9. Last Half of Darkness by schnits0r · · Score: 1

    When I was in grade 4, I got addicted to last half of darkness. that game scared the shit out of me, especially with it's PC Speaker sound effects...which were eerie on their own.

  10. Silent Hill by Admiral+Frosty · · Score: 1

    You know, a game doesn't have to make you jump to be scary.

    A great example would be Silent Hill. Oh sure, I jumped here and there, but nothing big. It wasn't until hours AFTER the game, that I got creeped out. It affected me for DAYS afterword.

    I stopped when I got to that sick and twisted school-house. I kept expecting things to jump out at me. I was convenced that just around the next corner, I would run into a hidious boss that would take all 5 of my bullets and then eat me alive.

    I just can't get up the courage to play it again.

    On the other hand, I no longer find Doom 3 scary after Silent Hill.

    1. Re:Silent Hill by antime · · Score: 1
      When I first bought my Playstation I didn't have money for a memory card, so I played Silent Hill for three days straight until my nerves became so fried I simply had to shut it off.

      More scary games: Alien: Resurrection for the PS1 and the Ravenholm level in Half-Life 2.

    2. Re:Silent Hill by Reapy · · Score: 1

      Haha yeah the school house is waht killed me too! I don't think I've ever been that creeped out before during a video game before in my life. I was handling version 1 of the school reasonably well. But then when it get all metalic and demonic, *shiver*.

      But man, downstairs on the "big tv" after everybody is in bed, with the lights off round 12am. That damned STATIC getting louder and louser! WHERE THE HELL IS IT?!?! DAMNED PS1 CLIPPING PLANE!! AHHHHHHHHHHHHH Great game :)

      Reapy

  11. Bloody flash sites! by Deagol · · Score: 1
    Oh well.

    I haven't gamed in a good many years (the occasional hop onto the 'family' PC to play my kids' copy of The Sims doesn't count), so I'm sure I've missed out. However, the only *truly* frightening experience I ever had was while playing the Doom TC Aliens conversion, in the dark, with a good set of headphones. I can't count how many times I jumped while playing that game, or held my breath while I hesitated to turn a certain corner.

    So, to anyone who remembers the Doom mod I mentioned above.. do many modern games stack up to that experience?

    1. Re:Bloody flash sites! by Anonymous Coward · · Score: 0

      I replied to your comment above.
      One I seriously recommend is System Shock 2.
      Unfortunately, the GT trailer contains a spoiler.

    2. Re:Bloody flash sites! by Anonymous Coward · · Score: 0

      The SS2 footage is actually taken from a speedrun from Archive.org.

    3. Re:Bloody flash sites! by Anonymous Coward · · Score: 0

      The creepy children's hospital level in Painkiller is about the only thing I can think of...

    4. Re:Bloody flash sites! by grgyle · · Score: 1

      Yep, the Doom TC Aliens for me also. There were several levels where you walk deeper into the complex, deeper, deeper, but don't see or shoot a thing, just Apone whispering in your ear. Then, you notice the encrustations on the walls. Then, screeee! Headcrabs! Aliens! You empty clip after clip, your counter running low, lights flickering, aiaiaiaiaaaaggghhhh!!!!

      --
      ----- And all that the Lorax left here in this mess was a small pile of rocks, with one word...UNLESS.
  12. Half Life 2, Ravenholm by El_Smack · · Score: 1

    Hearing those skinless howler money things come ratling up the drainpipes *still* freaks me out a little.

    --


    There are 01 kinds of cars in the world. The General Lee, and everything else.
    1. Re:Half Life 2, Ravenholm by sdaemon · · Score: 1

      no freakin' kidding.

      HL1 was, until HL2, the most immersive, pulse-pounding FPS-with-a-storyline I'd ever played. HL2 outdid it in every way.

      Ep 1 was pretty darn good as well. Looking forward to Ep 2!

    2. Re:Half Life 2, Ravenholm by Lazbien · · Score: 1

      Definitely. The rest of HL2 was a hoot. This level was not. Especially with the venomous headcrabs coming out of nowhere.

      The level title "we don't go to Ravenholm any more" is pretty self explanitory.

    3. Re:Half Life 2, Ravenholm by sammy+baby · · Score: 1

      Yeah... although I have to say that as soon as the level started, I groaned a little. "Crap. Another one of these "scaaaaary" levels." I'm tired of them.

      And since my computer is pretty much obsolete, the worst thing about the steroid zombie things for me was that by the time I heard one, I knew that my framerate was going to drop to 1 frame every other seconds. *Screeeeech* *rending and slapping sounds, with accompanying slide show*. "Whoops. Guess I'm dead."

    4. Re:Half Life 2, Ravenholm by Anonymous Coward · · Score: 0

      Definitely.
      And hearing the poison headcrabs' hiss and going "HOLYSHITOMGWTF" while spinning round in circles, firing your shotgun in all directions.

    5. Re:Half Life 2, Ravenholm by Dr.+Eggman · · Score: 1

      Their is only one chapter I don't play in HL2 anymore: Ravenholm. I play the intro chapter, the boat chapter, and the jeep chapters much much more. The howlers...grabbing onto my car in ep 2? That'll be frightening!

      Not surprising, Father Grigori is by far my favorite character...

      --
      Demented But Determined.
  13. Slashdotted by Hillgiant · · Score: 1

    So scary!

    --
    -
  14. Re:glad to see someone else had the same problem by otacon · · Score: 1

    Silent Hill affected me for days too, I was like 12, I played it late at night with the lights off, by myself...I didn't want to go in my room for weeks

    --
    In a world of acronyms, the words are the real victims.
  15. Ravenholm by sdaemon · · Score: 1

    We don't go there anymore.

    Alone. In the dark.

    Nuff @#$%ing said.

  16. Eternal Darkness by MeanderingMind · · Score: 1

    Scariest moment for me was walking into a room and seeing 8 huge zombies lumbering towards me. It wasn't the zombies that scared me as I found myself completely unable to attack them. I could run around helplessly, but I couldn't fight back. I freaked out thinking my controller had broken and swapped in a matter of seconds. When that one didn't work I became terrified that my first player port was broken. I had iterated through my controllers twice before I finally died.

    Flash, "This can't be happening!"

    Great, now I have to go play the game again.

    --
    Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    1. Re:Eternal Darkness by zentu · · Score: 1

      I can beat you though, I was playing it on a TV that had the CRT failing, so not only was the game screwing with my head, but the Screen was Randomly Moving the picture on the x and y axis... I thought it was the game, GO figure it was doing it when the TV was dying... Actually, it took us around a month to figure out it was the TV. My brother was playing conqure's bad fur day on the N64 and noticed that either the TV was bad, or the Eternal Darkness had infected all of our games. (I am still not sure that it wasn't the latter j/k)

  17. My top 5 clasic moments by Anonymous Coward · · Score: 0

    5. 7th Guest
    The maze section frayed your nerves like nothing else. The kicker? Unlike the rest of the game, there were no cheap scares. Just you, concrete, and 10 feet of visibility.

    4. Last Half of Darkness
    Dear lord, there were so many creepy moments and genuinely horrifying images. The little girl in the attic, the "GET OUT OF MY CHAIR!!"... too many to count.

    3. From what people tell me, System Shock would be here... if I had actually played it. For now, Silent Hill 2 will suffice.

    2. Half Life 2 (Ravenholm)
    Not as scary as the other stuff here, but there's an honest kind of dread that occurs when you hear the slither of those poison headhumpers. Damn, I hate those things.

    1. Doom (Cyberdemon)
    Doom was probably the first game to transport me completely inside it-- and if the plentiful dark hallways and invisible demons weren't enough, you reach the Cyberdemon level where you learn the hard way the meaning of "blink and you're dead".

  18. WTF? by Anonymous Coward · · Score: 0

    Since when has the "iD" in "iD Software" been pronounced like the word "it" with a "t".

    1. Re:WTF? by otacon · · Score: 1

      since.....always

      --
      In a world of acronyms, the words are the real victims.
    2. Re:WTF? by sdaemon · · Score: 1

      so how do they pronounce "id" on your planet?

  19. I've got your scary right here... by Morphine007 · · Score: 1

    Picture it: 2am in a thunderstorm after having drank WAYY too much coffee. It's exam routine for finals, and you're playing Metal Gear Solid 2:Sons of Liberty... you're hopelessly addicted to it, and desperately need to finish the damned game so you can get some studying done... you're near the end and... the game starts going all crazy.

    Suddenly the screen turns itself off and then on, and then the colonel says "You've been playing the game a long time, haven't you?"

    I nearly had a fucking heart attack...

    1. Re:I've got your scary right here... by DarkJC · · Score: 1

      FISSION MAILED.

      TURN OFF THE CONSOLE! RIGHT NOW!

      Lameness filter encountered. Post aborted! Reason: Don't use so many caps. It's like YELLING.

    2. Re:I've got your scary right here... by drinkypoo · · Score: 1

      Yeah that freaked me out a bit when the guy says "haven't you been playing too long" and "seriously you need to step away from the console" or whatever. I thought the game was going to quit because I played it too long or something, I was having virtual boy flashbacks and I had been playing for about 10 hours without getting up. I just did this like a week ago, and only on very easy, because I am big dumb gaijin, or more to the point since I hit the age of about 13 or 14 I had better things to do than to play the same part of a level over and over and fucking over again so I can make it with enough ammo and life blah blah blah. I guess I have to hand in my hardcore gamer badge...

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:I've got your scary right here... by Morphine007 · · Score: 1

      Don't get me wrong, there are tons of games that scared me in the same way that someone jumping out behind me yelling "GOTCHA!!" does... but never has a game actually freaked me out more than that... I think maybe it was the stress, the lack of sleep and the retarded amounts of coffee I was drinking... but I was like "ZOMG MY PS2 IS POSSESSED!!11oneone" ... sounds stupid, but I've never been more freaked out by a video game than that time.

    4. Re:I've got your scary right here... by drinkypoo · · Score: 1

      That was pretty much my experience too. Playing that game for too long makes you paranoid, for obvious reasons - the whole "government agent" genre always includes plentiful fucking-overs and backstabbings. So there I sit in the dark, having played for far longer than is healthy, and the console starts babbling at me in crazy people talk.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:I've got your scary right here... by Chardish · · Score: 1

      Oh, it happened to me at 1 AM. The worst part was: I thought I was about to fight the final boss so I figured I would beat it before I went to sleep even though I was way too tired. Because I was tired and it was late, I was sitting far closer to the TV than usual. and then the game tells me..."You'll ruin your eyes playing too close to the TV!" Unbelievably scary.

  20. RE2 by Anonymous Coward · · Score: 0

    I'll never forget the "licker" jumping through the one-way mirror in Resident Evil 2. Of course I was playing late at night...thanks for the heartattack at age 16 Capcom :)

  21. Scariest games as far as i'm concerned. by Armagguedes · · Score: 1

    Feargames that completely scared the crap out of me: Alone in the Dark 4, PS1 (the PS2 was probably scarier, with better graphics?) Fear Effect 1 & 2, though iirc, the first was more intense. The first Dino Crisis. Resident Evil 2 on the PS1 (it was one of the first 3D games i ever played, back when i was 13-14) --- Horror games that were not ultra-spooky, but still outrank most games out there: Silent Hills (the first one deserves to be in the first category). Cold Fear. The remaining Resident Evils, but especially the 1st, redone for the GCN. --- Doom3 was pretty scary, for about 10 minits. Too bad it became a -rinse-repeat- sorta game. Extermination, one of the launch titles in Europe for the PS2. It had potential for _WAY_ more than that. As far as i can remember, this is it.

  22. AITD, DOOM3 by cHALiTO · · Score: 1

    Lots of scary games, but I particularly remember playing Alone in the Dark, well... in the dark, and the music and ambiance was excellent despite the old graphics. More recently, doom3 is scary in a different, monster-suddenly-jumps-out-of-the-shadows-when-you -least-expect-it kinda way.

    Alien vs. predator also comes to mind.. when the motion sensor starts beeping faster and faster and you can't see a thing and before you know some aliens are kickin' the hell out of you.. just like in the movies (first two I mean.. the good ones).

    --
    "Luck is my middle name," said Rincewind, indistinctly. "Mind you, my first name is Bad." -- Terry Pratchett
    1. Re:AITD, DOOM3 by despisethesun · · Score: 1

      Doom 3 was scary for the first little bit, but after the 50th god damned time I was walking along in the dark and a monster appeared behind me it felt pretty tiresome. The guys at id need to learn that good horror is more than a guy in the shadows jumping out shouting "BOO!"

      --
      This poo is cold.
    2. Re:AITD, DOOM3 by toleraen · · Score: 1

      doh, guess I shouldn't have quit after 15 minutes. dark + 5.1 surround + those radiod screams = esc esc esc

    3. Re:AITD, DOOM3 by macshome · · Score: 1

      BOO!

  23. Re:glad to see someone else had the same problem by LordEd · · Score: 1

    So you were 12 and played a game rated M(17+)? Somebody's parents didn't check the rating.

  24. fear by Stormwatch · · Score: 1

    I must not fear.
    Fear is the mind-killer.
    Fear is the little-death that brings total obliteration.
    I will face my fear.
    I will permit it to pass over me and through me.
    And when it has gone past I will turn the inner eye to see its path.
    Where the fear has gone there will be nothing.
    Only I will remain.

    1. Re:fear by Anonymous Coward · · Score: 0

      So, your vote is for Dune 2000, then?

  25. Thief: The Dark Project by Chuckaluphagus · · Score: 2, Interesting
    I was playing Thief on a stormy night with a cheap 4.1 speaker setup, because you need some reasonable positional audio for Thief. On the second level, where you're trying to get into the prison through the abandoned mines, I came upon a decayed corpse lying on the ground. First in the game, mind you. After waiting a moment at the edge of the room to see whether it would rise up and try and eat my brains (as decayed corpses are wont to do in such situations), I decided everything was safe and walked right over to it and looked down to see whether it was anything interesting.

    That's when it chose to jump up and take a swipe at me. I screamed bloody murder and yanked the power cable from the back of my computer, turned on all the lights in the apartment and didn't turn the damn computer back on until the next day. For serious immersion in a game, Thief is amazing. Much, much more interesting than most of your regular first-person games. Like a lot of people here, I am a huge fan of Half-Life 2 and Ravenholm, though.

    1. Re:Thief: The Dark Project by ChaosDiscord · · Score: 1

      Thief worked so well, and was even scary in the non-horrific moments because you had to simply wait, and listen. To do well, you had to pay careful attention to the slightest sound. Is the guard far enough away? No? Then you wait, and hope his patrol route doesn't find you. In many cases they would pass mere feet form your hiding spot and you'd simply have to stay still, waiting. Once he's gone, will you have time to make it to another spot to hide before he turns around? I hear another guard. Is he approaching or moving away? Do I have time to wait and listen and be sure? Is there time to fall back? The intensity of attention the game demanded made it unlike anything else. For some reason other stealth oriented games never captured this feeling of terror for me.

    2. Re:Thief: The Dark Project by Corky+Ramirez · · Score: 1

      I never had the benefit of surround audio, but I too found Thief to be quite crap-my-pants-inducing (especially that choice moment in the mine). It's still one of my favorite games. Even on subsequent plays of that level, I'd still get the creeps having to run over that zombie corpse to jump op on the ledge. The fact that Garret(sp?) made so much noise when moving added to the fear of being heard, not to mention the fact that hearing other characters (who were not in sight) leaves one wondering where they were, what direction they were facing/moving, etc. The creepiness and the fact that you simply sucked at combat (forcing you to sneak successfully), made it truly unique. Great game.

  26. Re:glad to see someone else had the same problem by Admiral+Frosty · · Score: 1

    I could only play at night, when my parents had gone to bed, so that didn't help.

  27. Doom II by Bigbutt · · Score: 1

    The Downtown level I believe. I climbed that one lone tower about half way back. I got to the top and experienced some acrophobia and a lurch of panic in my chest as I got close to the edge that first time. That's probably the only time I was actually scared in a video game.

    Man, that was great!

    Carl

    --
    Shit better not happen!
  28. SYSTEM SHOCK 2 by Anonymous Coward · · Score: 0

    I swear, every time you turned your back, a pipe wielding zombie would spawn someplace you JUST LOOKED!

    1. Re:System Shock 2 by GrumpySimon · · Score: 1

      and those *damn* nurse-maid things always popping up somewhere and yelling something about babies needing their mothers. Oh god. One of the best games ever.

  29. resi 4 by joe+155 · · Score: 1

    A true classic game and pretty scary at times, when you get into the village for the first time when the locals have killed the cops - that was scary.

    As was the bit where you have to kill the zombies who are chasing you and Ashley in the big truck, it's them getting you from behind that get me...

    Oh! and when those walking things are suffling along in a really scary way and you can shot them all you want but they just don't seem to want to die...

    --
    *''I can't believe it's not a hyperlink.''
  30. id Software by sYn+pHrEAk · · Score: 2, Informative

    It's not iD Software it's id Software and it has always been pronounced just like the word it comes from:

    id -noun Psychoanalysis
    the part of the psyche, residing in the unconscious, that is the source of instinctive impulses that seek satisfaction in accordance with the pleasure principle and are modified by the ego and the superego before they are given overt expression.

    1. Re:id Software by sammy+baby · · Score: 1

      In at least one or two of id's games, the second letter of the name is capitalized. By the time Doom came out, however, it was all lowercase.

      I spent a couple of minutes trying to google a reference for this, but was unable. Please take my word. :)

    2. Re:id Software by slackmaster2000 · · Score: 1

      http://www.mobygames.com/company/id-software-inc/l ogos

      Initially the logo said "ID," which lead some people, myself included, to think it was an acronym or short for "identification." Way back then a lot of people also started writing the name as "iD." I don't think it was ever officially iD though. Looks like on the Wolf 3D box, for instance, they had ID Software, but references in the game say id Software.

      Anyhow, I remember writing iD Software quite a lot when referring to the company during the pre-doom days, and probably even after that out of habit. Just a dorky misrepresentation that took off for some reason.

      It's funny, I can picture the logo itself as iD, clear as day. I couldn't find it actually drawn that way though.

    3. Re:id Software by slackmaster2000 · · Score: 1

      I just tried to SoD demo and ID SOFTWARE appears, as does id Software. No iD software. 1992.

    4. Re:id Software by Anonymous Coward · · Score: 0

      Wrong! It's an acronym of "in Demand". The Freudian id is a deliberate secondary reference, but it is secondary. Reference: Masters of Doom, by whoever wrote it.

  31. Project Zero/Fatal Frame by Roogna · · Score: 1

    I've yet to find a game (or series) that freaks me out as much as the Project Zero games.
    I mean, Silent Hill? Resident Evil? I have WEAPONS! Project Zero... a camera, a bloody old camera with no film.

    And that insane ability for them to put dolls everywhere that don't move...
    then there's that one that catches your eye, but doesn't move...
    until you finally put the camera away and decide it's just another doll.

  32. scary by White_n_Nerdy · · Score: 1

    I've been a gamer for years, and don't find much scary these days, but when I first played the F.E.A.R demo, and that bit when you go down the stairs, when you turn around and theres nothing behind you, and then turn to go down the ladder and that kid is there scared the shit out of me, and then at the bottom of the ladder that guys there.....thats really all that scared me...

    --
    If it weren't for Thomas Eddison, we'd all be watching TV in the Dark!
  33. Can't forget X-COM and its terror missions... by dtolman · · Score: 1
    Those terror missions really lived up to their name, especially when its set at night/dusk, and in real life its 3 AM, and its you're first time going through the game. Ah yes - memories - the wind blowing at my window, the pulsing soundtrack echoing from the speakers, and the expletives streaming from my mouth the first time a Chrysallid charges out of the black at me, and I just about leaped out of my chair (waking my roommate).


    Those old VGA graphics and tinny sounds had more atmosphere than most horror shooters do now. Plus it actually meant something when your Commander was mind controlled like something outta of a horror flick, when you had spent the past week building him up from a rookie...

  34. X-COM by hickory-smoked · · Score: 1

    The first one, in case that isn't obvious...

  35. Some of my moments by thoriphes · · Score: 1
    Resident Evil - Was playing this with a friend late at night. First time I entered the mansion I said "screw this, don't want to deal with the zombies" and tried to walk out the front door. That's when the dogs came through the door-opening animation. Definitely was not expecting it.

    Thief 1 - One of the last levels inside some house where the interior was all space-disoriented and whatnot. The creatures in that level freaked me out. It's been a while so sorry for the lack of details.

    Unreal - All the lights go down and all you (barely) see is this huge creature running towards you. First Skaarj encounter.

    Doom 3 - Being able to hear a zombie approach you from behind, coming from only 2 speakers!

    Fear - Various parts. When you go down a ladder and see the little girl right in front of you.

  36. System Shock 2 by Anonymous Coward · · Score: 0

    Anyone else remember the sounds?

  37. Ocarina of Time: Bottom of the Well by Incoherent07 · · Score: 1

    I'm probably the only person who was scared by this, but the first time I went into the Bottom of the Well it scared the hell out of me. False floors, enemies jumping out of nowhere, and some seriously creepy music...

    --
    This is my sig. There are many others like it, but this one is mine.
    1. Re:Ocarina of Time: Bottom of the Well by Tim_sama · · Score: 0

      Me too. The Shadow Temple was bloody and gross, but there's something genuinely creepy about the Bottom of the Well. Especially when you fight Dead Hand.

  38. Can't believe no one mentioned "7th Guest" by elrous0 · · Score: 1
    Okay, it's older--but it was damn creepy in its day.

    -Eric

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
    1. Re:Can't believe no one mentioned "7th Guest" by Gonzo73 · · Score: 1

      Here here. I loved 7th Guest, frustrating puzzles but a great classic PC game. wish I could find some other puzzle or adventure games with a great horror hook these days. I tried Raven Hill - Complete POS I thing Res. Evil 3 and 4. The first time I ran into Nemisis I nearly shat myself. And just about everything in RE4 is just nuts. Those crazy ladys with the chainsaws... some really f'd up shat...

  39. project firestart on C64.... by DohnJoe · · Score: 1

    that game scared the shit out of me and my brothers and sister. My younger brother would start to cry if we sang the theme that was played when you met the monsters, oh the memories... anyone else play this?

    See here for a review: http://www.classicgaming.com/rotw/projfire.shtml

    another scary and more recent one is System Shock II (haven't played the first one), at some point I even quit playing that game because it was to stressful....

    1. Re:project firestart on C64.... by wikthemighty · · Score: 1

      Alright, another fan of this game!

      Aside from having to swap and wait for disk loads, this game was fantastic: good (for the time) graphics, non-linear gameplay, and multiple endings...

      --
      "There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
  40. RTCW by crhylove · · Score: 1

    Ok, it wasn't that scary, but there were plenty of chances to jump and get surprised in RTCW.

    Aside from San Andreas, probably the last REALLY good single player game I've played.

    rhY

    Doom 3, halflife 2, the other ones were just "eh".

    --
    I hold very few opinions. I hold information based on observation and fact. If you wish to disagree, please use facts.
  41. Half-Life by hodagacz · · Score: 0

    In the first where you have to jump into the tank with the bad mamma-jamma fish. You know its in there somewhere...or in Power Up the first time you encounter a Garg at the underground railway.
    Ravenholm in the second (of course) but also Highway 17 and Sandblast, with the antlions erupting out of the ground. Or Anti-Citizen One, the first time you encounter a Strider.

  42. What??? by triffid_98 · · Score: 1

    No mention of My Little Pony Runaway Rainbow or Strawberry Shortcake: Summertime Adventure? Inconceivable.

    1. Re:What??? by MeanderingMind · · Score: 1

      That's not scary, that's mind destroying torture. There's a difference:

      One makes you kill yourself out of terror, the other out of sheer pain and the destruction of one's will to live.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    2. Re:What??? by Anonymous Coward · · Score: 0

      I realize you jest, but you are on to something here. The posters in this thread would be terrified of human females, if they ever encounter any.

  43. Silent Hill 2 by PoderOmega · · Score: 1

    I played SH2 before SH1, so I was freaked out more by it. I was expecting a Resident Evil "jump out and scare you" type game but I got something totally different. There really wasn't a specific scary part, but the audio really helped. The whole freaking game scared me. Even at the start when you are walking down the path in the fog I could swear there were footsteps following me... but when you stop, they stop.

    Sometimes while playing I couldn't tell if the controller was rumbling or if I was shaking...

    1. Re:Silent Hill 2 by JimmehAH · · Score: 1

      YES! I thought I was imagining the footsteps.

      The Otherworld creeps me right out too.

  44. Alien Vs Predator by KloA · · Score: 1

    now THAT was creepy, playing the marine, walking around with that hyper-sensitive motionsensor that would bleep everytime a door opened, scared the crap out of me. that, and ravenholm. oh, and xcom.

    1. Re:Alien Vs Predator by alexhard · · Score: 1

      I was about to give up in my quest to find someone that mentioned AvP...that game really managed to freak me out when playing as a marine..

      The worst part is when you get plings from everywhere and they don't come...and then 2 minutes later they jump at you from everywhere..scary shit i tell ya!

      --
      Infinite time means everything that can happen, will. You being you is absolutely incidental. You do not exist.
  45. System Shock 2 by scoser · · Score: 1

    I started playing this at 2 AM on a Saturday night with the lights off, thinking it wasn't going to be bad. I was busy running around until I heard something yelling "Kill me! NyaaaAAGGH! *whack*". I turn around and nearly jump out of my chair as this crazy hybrid is beating me with a wrench.

    After another hour of the game, I was looking over my shoulder in real life every few minutes to ensure no hybrids were after me.

  46. Vampire: The Masquerade - Bloodlines by balthan · · Score: 3, Insightful

    The Ocean House Hotel was one of the creepiest areas I've ever played in a game.

    1. Re:Vampire: The Masquerade - Bloodlines by JimmehAH · · Score: 2, Informative

      There's so much attention to detail and care put in to that level. It's excellent.
      The whole game is.
      Terrible shame about what happened to Troika, really.

  47. Fatal Frame 2 by Gonzo73 · · Score: 1

    My wife was really into Fatal Frame 2 on the PS2. I usually watched, and I have to say that is one scary game. Hard as hell to find, but a gem if you like scary.

    1. Re:Fatal Frame 2 by tapo · · Score: 1

      Oh dear god, how I agree. Monsters are one thing, but ghosts you can't escape from, appear randomly, and they give you a camera for a weapon? Jesus monkey christ. I had nightmares about Fatal Frame 2.

      --
      "Joy is contagious," he said, peering into the microscope.
    2. Re:Fatal Frame 2 by Anonymous Coward · · Score: 0

      And the ending. My god. I finished it yesterday, and I'm still practically curled up in a ball sobbing.

  48. AvP people! by cptnapalm · · Score: 0

    Doom.

    Unreal => and the lights go dark... (that was actually the only good gameplay in the whole thing, but it was damn good.)

    Aliens vs. Predator -> as the Marine... I was low on ammo, had no armor. Those things I could hear... in the air ducts... in the hallways. Sometimes a door would spontaneously open, but nothing was there. I backed myself into a corner in a large room and waited. I stayed there for half an hour of real time. And I was not bored.

  49. Undying? by gothzilla · · Score: 1

    Nobody has mentioned Undying yet. That game scared the crap out of me. The first time I played it my wife made me turn the lights back on because it was scaring her and she wasn't even watching the thing.

    1. Re:Undying? by CaseyB · · Score: 1

      The ghost-in-the-mirror bit still freaks me out.

  50. Needs to be first person ... by PaganRitual · · Score: 1

    ... for me personally to find it even remotely scary. I can get creeped out by games in third person, sure (Fatal Frame for example), but I can't get scared to the point I wanna turn the lights on or put the game down unless I'm playing first person, and preferably on a PC (I sit a lot closer to my monitor than I do to my TV, and generally wear headphones).

    Games like FEAR and Thief and Arx Fatalis genuinely scare me (Arx Fatalis is a highly under-rated game, and much creepier/downright scary than has been reported), because they are all in first person and presumably because I can much more easily feel like I'm actually there, instead of watching someone else I happen to be controlling. If something happens in the corner of the screen in a third person game, it's more 'off screen' than 'not where you happen to be looking'. If it happens in a first person game, it's 'out of the corner of your eye', and you freak out and spin around to see what it is.

    I can get anymore than creeped out while playing a third preson game. There is too much of an obvious "this is just a game" going on. Except of course for the examples like Fatal Frame where you change to first person to take photos. That can get scary, otherwise all they can really do is diturb me.

    1. Re:Needs to be first person ... by l0cust · · Score: 1

      Totally agree. Third person by definition puts you in a position of 'observer' which kind of destroys the illusion a bit. (Although I must admit I have not player Fatal Frame so that one may be an exception)

      I really should get a new system and catch up on the gaming backlog :)

      --
      Politicians and Pedophiles: Two groups of exploitive bastards who are most dangerous when they're thinking of children.
    2. Re:Needs to be first person ... by kjdavidson · · Score: 1

      The "Director's Cut" of Fatal Frame 2 on Xbox added a first-person mode to the game, so you can go through the whole thing using that perspective and not just when you're taking pictures.

  51. Rescue on Fractalus by benbean · · Score: 1

    LucasArts' Rescue on Fractalus - every time the rescued pilot turned out to be an alien and you couldn't see his little green head running towards the ship. A brief silence where you expect the pilot to knock on the door and BAM - he'd jump up in front of your ship's cockpit and scare the bloody life out of you.

    Fabulous.

    --
    It's a Unix system - I know this.
  52. System Shock 2 by yasny_jp · · Score: 1

    By far, System Shock 2 was the scariest game I have ever played. It go to the point where I could only play it during the day because at night it was just too scary. The atmosphere in that game was incredible, however, I think it was the sounds that really did it. Walking around the ship and hearing the mutated crewmembers moaning and yelling stuff... that was just creepy. And the monkeys! Those damn psionic monkeys! I remember walking around levels and hearing the little monkey noises off in the distance but not being able to find them until it was too late... Man, that was a scary game.

    --
    Treat every day like it's your last; delete your browser cache before going to bed.
  53. Metal Gear Solid 2 by Chardish · · Score: 1

    Surprised no one's mentioned this yet. When the Colonel at the end turns into a skull face and starts ordering you to turn off the game console, and starts talking gibberish. Then you realize that the main character is simply an allegory for you, the player, and that the designer, Hideo Kojima, has spent the entire game building up to this moment to freak you out of your mind.

    At least with "scary games," you're expecting them to be scary. This was a perfectly normal game that suddenly became very different without warning.

    1. Re:Metal Gear Solid 2 by Morphine007 · · Score: 1

      I mentioned it right here

  54. What about... by Ichigo+Kurosaki · · Score: 1

    FEAR

    I played through both doom 3 and fear and I can tell you FEAR freaked me out way more then doom 3 ever did. That damn little girl gave me nightmares...

  55. Original Half-Life by Thornae · · Score: 2, Funny

    This is the only game that made me empty a whole magazine into something I knew was dead, just because it scared the crap out of me.

    Evil story: Years ago, I moved into a sharehouse with a couple of friends. One of them hadn't played HL yet, so I set it up on his machine and left him to it.
    A couple of days later, I came home late at night and saw that the door to his room was open.
    He was playing one of those freaky bits where you're crawling through badly lit ventilation tunnels, and headcrabs jump out of the dark. He was hunched over the keyboard, right into it, with headphones on, with his back to me...

    Naturally, I did what any good friend would do. I sneaked up behind him, grabbed his shoulders and yelled "Hi, Mat!" ...

    He didn't speak to me for a week.

    --
    |>
    Here be Dragons
    1. Re:Original Half-Life by l0cust · · Score: 1

      LOL you bastard!

      But I agree, original Half Life scared the hell out of me since it was the first fps where I invested so much time playing at night (summer vacation). There were bits where I was scared to play further because something nasty was lurking right around the corner. Good times.

      --
      Politicians and Pedophiles: Two groups of exploitive bastards who are most dangerous when they're thinking of children.
  56. Doom3 by Noodlenose · · Score: 1
    I don't know why Doom3 isn't mentioned that much. I still can play only about 10 minutes at the time, although with the sound turned down really low I can muster maybe 20 minutes. It's not the visuals a la 'scary monsters jumping out of the cabinet'. It's the sound. It's the scariest shit I ever heard (especially when played on my massive 5.1 setup with that enormous subwoofer that just seems to emanate low frequency, scary sounds).

    While the gameplay is rather boring and scripted, kudos to the audio engineers. The sound is the star of the game.

    D

    P.S. Oh yes, and looking at yourself in the toilet-mirror next to the marine - HQ.

    1. Re:Doom3 by Anonymous Coward · · Score: 0

      Damn that toilet-mirror, it made me literally scream out loud.

      The article mentioned Pyramid Head in SH2 but i didn't find him scary or disturbing, i just found it hilarious that a zombie would try to have sex with what looked like 2 pairs of legs stuck together at the top.

      Ravenholm has been mentioned a few times, and while it started off a bit scary, it was over too quickly, and a bit samey.

      Most disturbing game for me would have to be Clive Barker's Undying. It just has this abnormal, incongruous, but sometimes very normal feel to it, it's kinda hard to define. All the other 'fear' games feel a bit too OTT to be believable. It's the same reason The Ring was such a scary film (possibly the scariest i've ever seen), it all felt like it could have happened to you too. The 2nd one was crap though.

  57. Great idea for a good scare by jgoemat · · Score: 1

    Maybe for a game like Resident Evil... Have the game recognize a character name you enter. If you could have high-quality voice synthesis, that would be great. Maybe it could use the real name on an online account or something. Otherwise you could at least have a lot of common names pre-recorded. Imagine the game playing 2/3 the way through, then all of a sudden you hear your name whispered softly. So softly you cannot make out what it's saying at first, maybe only during a time when static is playing or something. This goes on about every 5 minutes getting louder until you can probably at least make out your name, then when you look at a monitor with static on it, a grisly face appears and shouts your name...

  58. My List by jonpol · · Score: 1

    Here's my own personal list of games that scared me:

    Haunted House (Atari 2600)
    This one is kind of dumb, but at the time I was really scared of this game. The problem was that you had really limited visibility with your flashlight, and so you were never sure when something would suddenly appear. Today, I'm sure I would laugh if I saw it, but the basic concept still scares me on modern games (Doom 3 particularly).

    The Black Cauldron (Apple IIe)
    This wasn't a scary game, per se, but there were was one part that never failed to make me jump: In the castle, a guard would appear at random, and this little tune would play. Again, I'm sure I would find it hysterical if I played it now, but for some reason I've always remembered how I hated walking through the halls and never knowing when or where he would appear. Once he was on screen, it wasn't so bad, but the waiting put me on pins and needles.

    The 7th Guest
    This was the first game that scared me with atmosphere and not jumps. In fact, due to the nature of the game, you knew that you were never in any virtual danger, which I think makes it even more of an accomplishment that it made me so uneasy. I think the best part of this game was the music, which still brings a smile to my face and a shiver to my spine when I hear it. One scene I remember distinctly was the children's play room, but the other one was when you had to go through the maze. The funny thing is that I have often wondered in retrospect what made the maze scary, since thinking about it now it doesn't seem so bad, but someone else mentioned it here in this thread, so I'm not alone!

    No One Lives Forever
    This is another example of a specific scene, rather than the whole game, but the part where you were underwater and you come upon a large room with limited visibility and see a great white shark swimming around, and then realize you're going to have to go in that room gave me the creeps.

    Half Life
    Unfortunately, when I replayed this it didn't have the same effect at all, but when I first played this the beginning completely freaked me out. Even though I played it years after it came out it was only the second FPS game I had played, and I guess the fact that I wasn't very good contributed to my fear, but I had to advance an inch at a time, and when the vortigaunts started appearing I didn't know what to do with myself. I guess it was good that I got the genuine Gordon Freeman experience, where I was pretty sure I wouldn't be able to deal with all of these monsters that were clearly better at killing me than I was at killing them.

    Arx Fatalis
    I was really glad to see someone else mention this game, since I think it is one of the scariest games I've ever played, and yet it never gets mentioned. The audio is excellent, and is used to brilliant effect. Many dungeons in fantasy-type games are mildly creepy, but the crypt you have to go into in this game actually made me dread going in, every time, and I was so relieved whenever I left that it took a lot of willpower to go back in. There is this evil temple-type place, with these evil monk people, and it feels perfectly evil, like you are an intruder walking around in a world you're not supposed to know about. I was _so_ glad to finally get out of there, that even though the exit led me to a goblin prison with the screams of tortured prisoners, I felt like I had emerged upon a sunny field. :)

    Doom III
    This is the big one. I have never understood why it receives such harsh criticism, but my theory is that there are two reasons I had such a different experience than many: First, I think the average gamer seems to have much more time to play than I, and consequently s/he gets used to it. Secondly, I seem to have the kind of personality where I can really put myself into a situation, and I always forced myself to play this at night with the lights off and the sound up. Whatever the cause, this game scared me more than any game before or since

    1. Re:My List by mink · · Score: 1

      The best way to play Bloodlines is as a Malk. In the city at one point you get into an argument with a stopsign.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  59. F.E.A.R. and Doom I by jgoemat · · Score: 2, Interesting
    That and when walking in the office building I turned a corner around a cubicle. It had been a long while since I had seen the girl and wan't thinking about it one bit. I swivel to check out the cube for anything of interest and BAM, she's there crawling like that creepy chick from 'The Ring', only faster.

    One of the scariest moments I've had in a video game was also playing Doom I. There was an Aliens mod that replaced the monsters with different aliens from the movies, and replaced a ton of the sounds. Instead of the groan from the guys that threw fire, if the alien that replaced them was near you would hear a couple different sounds. One that would repeat every so often was the motion sensor sound from the Aliens movie. I was running around one of those maze levels in the dark and I couldn't find the guy. I wondered if he didn't get stuck in a wall or was in a hidden room. All of a sudden I decided to turn around and there he was screaming like an alien and attacking me.

  60. Myst by plastid · · Score: 1

    One of the earliest games that ever really freaked me out was Myst. I know, that's one game where NOTHING is out to get you. It was just the isolation of walking around and seeing the insanity of Atrus' sons (who you are really helping), the minimalist soundtrack, the decay all around you... I kept thinking that something was just about to get me.

    And when you find creepy recordings in some other language? Forget about it.

  61. Eternal Darkness by Malestyr · · Score: 0

    One of the best horror games, ever. I played it with a friend, and when we went outside I was shivering. It's that good.

  62. One of the best horror games ever: Anchorhead by ChaosDiscord · · Score: 2, Informative

    It's "just" a text adventure, but it's reach, convincing, creepy, and free. I highl recommend Michael Gentry's Anchorhead . Your husband has just inherited an old family home from a relative he didn't know he had. You've just moved to Anchorhead. Your husband has gotten a position at the local college. You have a simple task: head over to the real estate agent's office and pick up the keys for your house. Unsurprisingly things go downhill as it turns out that your house and the town have a dark past.

    For anyone new to interactive fiction, you'll need a free interpreter. I recommend Gargoyle on Windows or Linux and Spatterlight on Mac OS X.

  63. Can't believe no one mentioned Roberta Williams by Anonymous Coward · · Score: 0

    Old school gamer and no mention of Phantasmagoria.

    BTW 7th Guest had a sequal (The 11th Hour).

  64. Final Fantasy by Dessert+Devil · · Score: 0

    ..Yes, really.

    The original Final Fantasy on the NES emulator.

    Remember the part when you have to cross the bridge to one of the bosses, (Tiamat I believe) and walking across the bridge you had a 1/64 chance of running into a super-powerful miniboss, Warmech? And the bridge was 64 spaces long.

    It's not a horror game, but still a scary moment.

  65. WoS by Nefarious+Wheel · · Score: 1
    Scariest moment was in Wall of Slaughter, having just run out of mana killing a named Bazu, and having Shadowhunter zorch us from the other side of the zone with his AOE and watch my air pet light out across the horizon at warp speed after it.

    My keyboard took that moment to stick, and I couldn't kill my peLOADING..PLEASE WAIT.

    --
    Do not mock my vision of impractical footwear
  66. DOOM by sam0vi · · Score: 0

    Definitely DOOM. I used to scream so much the first time i played it, that my mom almost threw away my 386. Those damn pink headless bulls ... or whatever they were

    --
    When my Karma level reaches 0 I feel in piece with the Universe
  67. Alone in the Dark by AbRASiON · · Score: 1

    Played it on my 286, scared the shit out of me.

    I've actually become more pussy over the years than I used to be.

    I played the AVP2 demo and quit on the second level - no monsters for 1 level was long enough for me.
    System Shock 2, lasted 5 minutes in the demo and quit - not a chance, scared the shit out of me.
    Doom 1, E1M5 - never forget that last room which turned dark.
    The suffering, played 5 minutes, quit that one too.
    Doom 3, lasted about an hour before using cheats - only way I could reduce the fear factor :(
    Oblivion, some of the dungeons give me the absoloute heebie-geebies, thank god for detect life :(

    1. Re:Alone in the Dark by mink · · Score: 1

      MY best freak out was in AVP2 where after you go into the part of the bas that had been converted by the aliens for the first time. No monsters, just steam, low visability and your motion tracker. Right near the exit as I was leaving, I swore I saw an alien looming out of the steam and I freaked, unloaded the pulse rifle into the area around me.

      My wife and our housemate at the time had a good laugh at that.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  68. A particular moment in Doom 3 did it for me... by Lisandro · · Score: 1

    I don't recall the particular level, but it involved ghostly voices and bloody footsteps. It perturbed me so much i had to let go the game for the rest of the day, i swear.

  69. Fatal Frame 2 by ShrikeDOA · · Score: 1

    Nice to see Fatal Frame 2 on there. That's the one game I never finished because it was just too damn creepy. The constant jolts of adrenaline just wore me down.

    --

    You are not a beautiful and unique snowflake.
  70. Witchaven by Jonah+Hex · · Score: 1

    What was up with the spooky white face that every so often would appear in the center of the screen and get larger while screaming at you? That thing scared the hell out of me, especially since it seemed to have no connection to anything going on in the damn game.

    Jonah HEX

  71. Nothng like Silent Hill by ghostunit · · Score: 1

    Every other "scary" game relied on shock/BOO! like scares or at most a layer of suspense.

    Only the Silent Hill series have been able to make me feel actual fear and dread by playing them. I actually had trouble sleeping after playing them alone at night (I was 15-17 at the time).

    You ought to try them (start with 1, maybe 2), but play in the dark, alone and with a good pair of headphones. Preferrably with more than an hour to spare.

    Avoid Silent Hill 4 though, it's not scary at all and pretty mediocre.