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Nolan Bushnell Disappointed With PS3

An anonymous reader writes "Atari founder Nolan Bushnell points out that PS and PS2 got lucky with their release, 'It wasn't anything brilliant that they did. With the PS and PS2 it was timing. They had the right pricing at the right time [and were] almost the accidental winner.' But he sees things differently this time around. 'It would not surprise me if a year from now they'll be struggling to sell 1 million units.'" I find that kind of hard to believe, but he raises some more salient points in the other parts of the article.

124 comments

  1. 1 Million In A Year? by JordanL · · Score: 1, Interesting

    They have almost half of that sold in pre-orders/campers already...

    Is this guy like the Dvorak of video games or something?

    1. Re:1 Million In A Year? by sokoban · · Score: 4, Funny


      Is this guy like the Dvorak of video games or something?


      No, he's the fucking Nolan Bushnell of videogames.

      http://en.wikipedia.org/wiki/Nolan_Bushnell

      I'd say he has a little bit more credibility about videogame-related matters than you do.

      --
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    2. Re:1 Million In A Year? by JordanL · · Score: 1, Insightful

      I know who he is. Plenty of famous and important people can be complteely retarded. Lapsing into utter stupidity is not something limitted to the weak among us.

    3. Re:1 Million In A Year? by davFr · · Score: 1

      Common', this guy spent more time selling pizza than in the videogame industry!
      To have both sides of the story, Red Herring would certainly have to interview the manager of a japanese restaurant...

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    4. Re:1 Million In A Year? by Anonymous Coward · · Score: 0

      In other news, Thomas Edison reportedly unimpressed by blue-LED keychain flashlights sold by ThinkGeek.

    5. Re:1 Million In A Year? by bumchick · · Score: 0

      Parent modded redundant? Why?

      BTW I'm tired of Zonk's selective reporting. How about reporting that people who actually have seen/used the PS3 love it? Here: http://www.businessweek.com/ap/financialnews/D8L73 QB00.htm

    6. Re:1 Million In A Year? by kfg · · Score: 2, Funny

      Thomas Edison reportedly unimpressed by blue-LED keychain flashlights

      It would be more correct to say that he has failed to respond.

      KFG

    7. Re:1 Million In A Year? by Brigade · · Score: 1

      Actually .. there's only 175k slated for US, and 400k worldwide before X-mas. That's from my buddy the manager of a local chain store. Not to mention that he's told me that at least 1/2 of his pre-orders are destined for E-bay. I'd say something about that devious plan, but I'm under an NDA .. suffice it to say it'll be an interesting Friday.

    8. Re:1 Million In A Year? by kfg · · Score: 1

      You had the perfect post with the first sentence; then you went and added more.

      KFG

    9. Re:1 Million In A Year? by falcon5768 · · Score: 1
      Yes but if anyone know how to both run a company to becoming the biggest system manufacturer in the industry, AND THEN run said company into the ground its Bushnell.

      If HE says Sony is setting themselves up to come crashing down, you better believe they are.

      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

    10. Re:1 Million In A Year? by pdboddy · · Score: 1

      Yes, and the world only needs five computers. :P

      --
      Julie Moult is an idiot.
    11. Re:1 Million In A Year? by AKAImBatman · · Score: 2, Insightful
      How about reporting that people who actually have seen/used the PS3 love it?

      Funny. I saw that same story on the apwire the other day. Now where did I find that link... ? Oh yeah! On Slashdot!
    12. Re:1 Million In A Year? by JordanL · · Score: 3, Insightful
      If HE says Sony is setting themselves up to come crashing down, you better believe they are.

      Because Atari was diversified in nearly every consumer electronic product in existence, had holdings in intellectual property markets and a market cap of $41 billion.

      Sorry, Sony is a different boat than a company who created a market by convincing people that a new type of product was something they wanted.

      Bushnell is respectable, and he has experience in the field, but the industry is an entirely different game now. Markets, and products are merging. How many people thought consumers would pay $300+ for a music device? Jobs did, and that's all that mattered evidentally.

      Bushnell is, erroneously, using experience from a younger, less mature, less saturated market, to make prediction about a market which has merged with several other markets and a company which he is neither privvy to, nor had comparable experience or resources to when he was running the show.

      This is just like someone quoting Einstein on philosophy. The man was an expert in math and physics... that doesn't make him an expert on everything.
    13. Re:1 Million In A Year? by JordanL · · Score: 1
      Actually .. there's only 175k slated for US, and 400k worldwide before X-mas.

      Oh? Because EVERY respectable place I've heard so far is still saying 400k.

      That's from my buddy the manager of a local chain store.

      Yeah, because I have TONS of experience assuring me that the manager of a retail store is an expert on corporate politics and electronics manufacture numbers.

      Not to mention that he's told me that at least 1/2 of his pre-orders are destined for E-bay.
      And how exactly does he know this?

      I'd say something about that devious plan, but I'm under an NDA .. suffice it to say it'll be an interesting Friday.

      Ah "under NDA"... surrrrre....
    14. Re:1 Million In A Year? by pdboddy · · Score: 1

      You do have a point there, video game consoles have been climbing in price with every generation. It used to be that 200 dollars was the magic line, and that line has shifted. Perhaps Sony is just the unlucky first to climb over the 600 dollar mark.

      But, you can't totally discount Bushnell's comments, as he has gone on to start a couple dozen successful companies, he does have experience and he has stayed on top of the video game market from the sounds of things. He says (along with others in the industry) that Sony is going to have this one bite them in the ass. Only time will be the judge.

      --
      Julie Moult is an idiot.
    15. Re:1 Million In A Year? by ravenshrike · · Score: 1

      Ahem. The Commodore CDTV. He's got about as much credibility in the modern market as a giant panda.

    16. Re:1 Million In A Year? by lordmatthias215 · · Score: 1

      How is comparing the circumstances of the PS and PS2's release to that of the PS3's release "erroneaously using experiennce from a younger, less mature, less saturated market"? Look at the PS2 from an innovation standpoint. They didn't do anyting new with their system, besides allow you to watch DVDs on it. The fact of the matter is that they released an increase in prcessor and graphics power, and their timing allowed them to charge $300 for them. The Gamecube released more power a year later for less money, and people still bought the PS2 because it had been able to get the jump on the competition and build up a decent library. PS3 doesn't have this advantage. It's a year behind the 360, barely releasing before the Wii, and again is basically an increase in power (albeit a large one). And in reply to my sibling post, I find it unlikely that the price-cap consumers are willing to pay would jump from $300 to $600 within a generation. While there will of course be people willing to pay that much for a system, especially one as powerful as the 3, I've found that in my area at least (and we're not exactly low income), the price is actually turning people away from Sony fandom long enough to discover the Wii, which is relatively affordable, and has a control scheme interesting enough to draw people's attention. In fact, I know of several nongamers who are planning to buy the new Nintendo system for Christmas, while only one or two of my friends are still holding out for that PS3.

    17. Re:1 Million In A Year? by Anonymous Coward · · Score: 0

      and yet oddly, it was one of the few articles in the "Games" section, not posted by Zonk.

    18. Re:1 Million In A Year? by KDR_11k · · Score: 1

      It's 400k for the US on a total shipment of 480k. Perhaps that guy meant 175k go to his chain. Because 175k to the US and 80k to Japan would leave a big discrepancy with that 400k total shipment you claim.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  2. Re:Weird by AKAImBatman · · Score: 2, Insightful
    Funny coming from a guy that works at one of the biggest failures in console hardware

    Oh? Where would that be? I seem to remember that the Atari 2600 was anything but a huge failure.
  3. Re:Reliable Opinion? by AKAImBatman · · Score: 4, Informative
    Not sure if I'd trust a person whose company was responsible for multiple failed consoles (Jaguar, 5200, ET the game, to name a few)

    Bushnell left Atari in 1978. Methinks he didn't have anything to do with the Jaguar, 5200, or E.T.

    Doesn't anyone pay attention to history?
  4. Re:Reliable Opinion? by LearnToSpell · · Score: 1

    ET was a console? What planet are you from?

  5. Re:Reliable Opinion? by Brothernone · · Score: 1

    I'd have to agree that Atari has failed enugh times he's probably very capbable at telling what will NOT suceed. However, the name brand "PlayStation" is still very strong and will probably keep it going.

    --
    He whom you called four-eyes yesterday, you call Sir tomorrow.
  6. Re:Reliable Opinion? by jsrlepage · · Score: 0

    I'd be more enclined to beleive a guy who WANTED to do consoles, than a marketing/PR department who doesn't give a flying fkuc about the console and only cares about the paycheck. And the statistics.

    --
    This is my opinion. Everyone has a right to my opinion.
  7. Re:Reliable Opinion? by Rosyna · · Score: 1

    Doesn't anyone pay attention to history?

    Note that I didn't say he had many failures, I said that the company he founded did. Atari basically had one major success, the 2600. Bushnell, as a person, seems to have had two. The first part of Atari's life, and Chuck E. Cheese's. His other things seem to be failures as well. And the 2600 was definitely an instance of nothing but good timing. As his first computer game box (Computer Space) was considered a commercial failure because it was too far ahead of its time.

  8. Re:Weird by __aaclcg7560 · · Score: 1

    Actually, from a business perspective, he was quite successful. He sold Atari to Warner Brothers. He wasn't around when Atari was burying E.T. game cartridges into a landfill.

  9. Re:file that between... by ImaNihilist · · Score: 3, Insightful

    In real [2006] dollars, most of the consoles that have ever existed cost more than $300, save for maybe the N64.

  10. Re:hehe by Higaran · · Score: 0

    "I think the ps3 will do fine, its going be a good system, the others out there are just too, well "uncool" the Wii is well just lame, the Xbox360 is from M$ nuff said, Thats just my view tho" I really don't want to start a flame war, but dude get off the $ony fan boy suff, like it or not the guy is right, everything sony is doing is pushing away everyone but the hard core gamer. Seriously its not like people have millions of dollars to go and buy every video game thing for themselves or their kids, like it or not $ony is gonna take a big hit this time around with everyone. The PS2 and PS1 sold because they were what like 300 at first and now are barely over 150, which is relativly cheap, but unless they live in Beverly Hills or something, I doubt most kids see a PS3 under the christmas tree this year or even next, untly $ony decides to take a huge hit, which would probably bankrupt them and drop it the the same price as the Xbox360. Just my $.02

  11. Re:Reliable Opinion? by abaddononion · · Score: 3, Insightful
    Bushnell left Atari in 1978. Methinks he didn't have anything to do with the Jaguar, 5200, or E.T.

    Thank you!!
    Jesus H. Christ, Slashdotters are driving me nuts on this one. "His company had failure ehe he stupid me smart him not know so much pblblblbl".
    In Atari's early days, when Bushnell actually WAS there, they were a staple of the technology industry as a whole. Heck, Steve Wozniak got his start there (and his education, as much as he ever had one. the man seems to have just been born brilliant), and anyone who knows much about Apple knows the name Wozniak.
    Also, Id like to point out from the article:

    Mr. Bushnell is the founder of more than twenty companies and a member of both the video game and consumer electronics association hall of fame.
    In short, I dont care if he HAD still been in Atari when the Jaguar and other failures happened, the man is more accomplished that Id say easily 95% of the people here at slashdot, and did more for the technology industry than most of us will probably ever be able to claim. When he speaks out, even if he's not entirely correct (which I have no problem conceding to), he deserves more fscking respect than this.
  12. Re:Reliable Opinion? by ClosedSource · · Score: 3, Interesting

    "And the 2600 was definitely an instance of nothing but good timing"

    As a former 2600 game programmer I disagree. It was the brilliant low-cost, deeply flexible design of the 2600 that kept it dominant when there were plenty of competitors around.

  13. Re:file that between... by tomstdenis · · Score: 1

    IIRC my xbox was ~190 or something in around 2003 [I know it was less than 200]. My DS was 120$.

    The SNES was 400 when it first came out but quickly dropped down over a few years.

    The xbox360 is way too expensive as it is, the PS3 costing more just makes things worse.

    I'd gladly do without either to know I'm not shelling out tons of money for a platform I can't legitimately hack.

    Tom

    --
    Someday, I'll have a real sig.
  14. Re:file that between... by Anonymous Coward · · Score: 0

    "That said, I don't really care what some random asshat says about a yet-to-be-released console. What? Will slashdot start posting articles about my opinions?"

    You know, that's pretty funny, given the usual content of /.

    But it would help if you put your opinion on a blog first :-)

  15. Re:hehe by Crasty · · Score: 1

    "Wii is well just lame"
    "Xbox360 is from M$ nuff said"


    Can you please expand on your thoughts? I don't see how the Wii would be considered 'just lame' or how the 360 suffers the horrible affliction of having one of the world's most successful companies behind it.

    You sound like a Sony fanboi, but seriously, I do want to know if you can justify your feelings on the matter, or if it's just blind devotion.

  16. Re:Reliable Opinion? by Robot+Randy · · Score: 1

    Hmm, If I remember correctly the Atari 400/800/XL/XE/ST/etc computers sold OK... (And yes, he didn't have much to do with a lot of these, but the company did.)

  17. Re:hehe by hawkbug · · Score: 1

    I agree with the upper poster there and I'm not fanboi of any company. I don't like Microsoft, but Sony hasn't been impressing me either. I'd love to go get a Nintendo, but graphically, the Xbox 360 and the PS3 are doing to kill that Wii thing. I don't use consoles for movie players, so I could care less about the blu ray or the HDDVD aspect of things. That's why I'm actually leaning more towards an Xbox 360, but it's Microsoft and I hate them. I already own:

    NES
    Super Nintendo
    Playstation
    Playstation 2
    Xbox

    So, once one of the two major competitors, ie Sony or M$, come down in price, I'll consider buying one. But more than likely it will be the PS3 since I'm guessing again that it will have a wider game selection and again, I won't be helping Microsoft.

  18. SNES was $200 by tpjunkie · · Score: 1

    The SNES was 200 when it first came out. http://en.wikipedia.org/wiki/SNES

    1. Re:SNES was $200 by technos · · Score: 1

      Other countries use the 'dollar' too.

      Like New Zealand. Where a $200 USD SNES would indeed have sold for $400 NZD. (Based on US launch price of Wii at $249.99 before taxes and $499 NZD launch price after taxes.)

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    2. Re:SNES was $200 by Babbster · · Score: 0, Flamebait

      Go suck a kiwi. Slashdot is based in the US and when the dollar sign is used it is presumed to mean US dollars unless otherwise noted - unless, of course, you have a good reason for thinking that the post referencing $400 meant NZ$, AU$, CA$ or some other currency. If someone DOES mean another country's currency when using a bare dollar sign on Slashdot, then that person is being unclear, either purposely or stupidly.

    3. Re:SNES was $200 by technos · · Score: 1

      unless, of course, you have a good reason for thinking that the post referencing $400 meant NZ$, AU$, CA$ or some other currency

      I had two very good reasons to think so, which obviously you glossed over in your hurry to flame.

      1. The prices quoted were far too high to be in USD.
      And the important one, in bold so you notice it.
      2. The user has a Canadian email address.

      See it? Right there, at the top of his post, under his user name. Can't miss it. Wait. You did.

      --
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    4. Re:SNES was $200 by Babbster · · Score: 1

      Only the ONE price (that of the SNES) was out of line with US pricing. The other two he mentioned - an Xbox at $190 in 2003 (I believe the actual retail at that time was $200 in the US) and a DS at $120 (the DS Lite is priced new at $150 Canadian at amazon.ca) - are both in line with US prices. It's also worth noting that the exchange rate between USD and CAD in 1991 (the year the SNES was released in North America) hovered around 1.00:1.15, meaning that $400 would have been way out of line with reality for an SNES in Canada.

  19. Re:hehe by thejrwr · · Score: 1

    one of the main resons i like sonys consoles is the fact that they make is easy to make games for it, if you look, the ps2 (rigth next to the NES) has had the most games ever made for it, the Wii, well the controller is well, odd i dont like it, too weird, and the xbox360 just doesnt suite my taste in the games that are made for it,

  20. Re:Reliable Opinion? by Anonymous Coward · · Score: 0

    That's exactly what Sony thinks - they've actually said that a significant number of people will buy the console just because it's a Playstation, no matter how good or bad it is.

    That's the same kind of hubris that a certain administration had a few days ago. See where that got them?

  21. Re:file that between... by Anonymous Coward · · Score: 0

    That said, I don't really care what some random asshat says about a yet-to-be-released console. What? Will slashdot start posting articles about my opinions?

    Nolan Bushnell is not "some random asshat". He is the founder of Atari, the most venerable game company in the world, and knows (from both sweet and bitter experience) what can make a console succeed or fail.
    And if you by some miracle eventually gain that kind of stature in the video game developer community, I'm sure that slashdot will gladly post an article about your opinions.

  22. Re:file that between... by drinkypoo · · Score: 1

    2006 dollars are the least real dollars since the civil war ended. Inflation has outstripped the minimum wage for like two decades now. The only metric that makes sense to use even given all that is the value of the dollar at the time of sale - which is why we use the MSRP. By THAT metric, no console over $300 has been successful since the first generation or so. Think about it: Neo-Geo, TG16 with the CD addon, Jaguar with the CD addon, Sega Saturn, 3DO, CDi. All over $300, all flops. (N64 was $199, by the way.)

    --
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  23. Meta-Criticism by AKAImBatman · · Score: 4, Insightful
    What an interesting thread. The number of inaccuracies and outright falsehoods is amazing. For example:

    Is this guy like the Dvorak of video games or something?

    No, he's the guy who founded Atari, and single-handedly created the Video Game industry.

    That said, I don't really care what some random asshat says about a yet-to-be-released console. What? Will slashdot start posting articles about my opinions?

    Depends, did you invent the Video Game Industry? No? Then STFU.

    Funny coming from a guy that works at one of the biggest failures in console hardware

    Busnell was responsible for Atari's early arcade games, their Pong machines, and the Atari 2600. Save for the poor showing of the Space War arcade game, none of those were abject failures.

    Not sure if I'd trust a person whose company was responsible for multiple failed consoles (Jaguar, 5200, ET the game, to name a few).

    Bushnell left Atari in 1978, partly because of a disagreement over the 5200 strategy. Warner wanted to branch out into computers (the Atari 400/800) while Bushnell wanted to keep the 8-bit technology for the next game console. Warner effectively pushed him out of the company, at which point he went on to dedicate his energies to the highly successful Pizza Time restaurant. (Known today as "Chuck E. Cheeses".)

    Warner continued with their 8-bit computer plans, while developing new technology for the next console. Unfortunately, the technology for the next console failed to work out, causing Atari to repackage an 8-Bit computer as a game console. (The 5200.) At that point, however, the 5200 was late to the market, overbuilt for being a game console, and had these poor analog controllers which failed within hours of use. It was absolutely nothing like the original vision for the console, and failed from a combination of consumer pushback and Atari's own failure to support it.

    E.T. was a rush job to get an E.T. licensed game out for Christmas 1982. That was another Warner/Atari failure. The video game crash caused the company to be sold to Jack Tramiel (of Commodore fame) who gutted the company. Tramiel's legacy was the poorly supported Atari 7800, the Atari Lynx, and the Atari Jaguar.

    Oh? Where [was Bushnell's failures]?
    Three words: Jaguar and 5200

    *sigh*

    Bushnell Leaves Atari: 1978
    Atari Releases 5200: 1982
    Warner sells Atari: 1984
    Jaguar Released: 1993

    Actually, from a business perspective, he was quite successful. He sold Atari to Warner Brothers. He wasn't around when Atari was burying E.T. game cartridges into a landfill.

    Hallelujah! Someone who actually got it right!
    1. Re:Meta-Criticism by kinglink · · Score: 1

      *applauds* kudos for explaining why Bushnell is a god of the industry. This is actually incredibly helpful. I forgot he's was one of the owners of Chuck E. Cheese up til around 1984 (though that end was a little bad) But Bushnell is still considered the grandfather of the video game industry (or God to some, personally I like Warren Spector more but that's me)

      In other news, I got a ET cartridge the other day for 2 bucks, I feel I paid 5 bucks more than I should have.

    2. Re:Meta-Criticism by MBraynard · · Score: 1
      Those are good points - but what has he done lately in the business to give you the idea that he knows what he is talking about now?

      I would think that the PS's success is due to the kind of games they had and relationships Sony made with developers/publishers.

    3. Re:Meta-Criticism by falcon5768 · · Score: 1
      He runs Atari Games, still one of the biggest arcade manufacturers in the industry as well as a company who makes system games and has had to deal with Sony on many occasions.

      He also is the developer and owner of a new line of upscale Dave and Busters type adult arcades.

      He knows the market who is going to be buying the PS3. They are the people who buy his games.

      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

    4. Re:Meta-Criticism by PaulMorel · · Score: 2, Interesting

      I would think that the PS's success is due to the kind of games they had and relationships Sony made with developers/publishers.

      Right, and the reason they were able to craft these relationships was that they had the biggest installed user base. Bushnell wisely points out that even if Sony's current production estimates are accurate, and they instantly sell every one that they ship (highly unlikely), then they won't be the market leader until mid 2007. That's assuming that Microsoft doesn't sell a single other 360.

      Assuming that 360 sales continue to at the pace they are at now (an underestimate, to be sure), then we're looking at January 2008ish as the earliest that Sony can feasibly be the market leader.

      So, for developers to cling to Sony like they did with the PS1 and PS2, they will need to take a pretty big leap of faith that MS is going to stumble and Sony is going to surge. Bushnell sees how unlikely this outcome is, hence his prediction.

      I think that if you change his number to 2 million, then it will be an accurate estimate.

      --
      burrocrisy
      and that would be what? Ruling by jackasses? Never has a slashdot misspelling been more apropos
    5. Re:Meta-Criticism by AKAImBatman · · Score: 1, Interesting
      He runs Atari Games, still one of the biggest arcade manufacturers in the industry as well as a company who makes system games

      I don't think so...

      He also is the developer and owner of a new line of upscale Dave and Busters type adult arcades.

      I still don't think so...

      He knows the market who is going to be buying the PS3. They are the people who buy his games.

      Nobody buys his games anymore. They just play them.

      The real answer is that through the years Mr. Bushnell has founded over a dozen companies related to video games. In most cases, he was quite successful. Just because he no longer develops for the mainstream console market doesn't mean that his opinion is worthless.
    6. Re:Meta-Criticism by HappySqurriel · · Score: 1

      Those are good points - but what has he done lately in the business to give you the idea that he knows what he is talking about now?
      I would think that the PS's success is due to the kind of games they had and relationships Sony made with developers/publishers.


      Has the gaming market changed all that much over its entire history?

      The fact is that there is a certain similar strategy which made the Atari 2600, NES, Gameboy, SNES, Playstation, Playstation 2, Gameboy Advance and the Nintendo DS more successful than any of their competition. At the same time there are many systems (3DO, Atari-Jaguar, Turbo Graphics 16, Sega Saturn and Neo-Geo) that had similar strategies which lead to failure. The question is whether the PS3's current strategy is more similar to the successful systems or the unsuccessful systems?

      Personally, I would say that the PS3 is similar to both categories in various ways ...

      Ultimately it will be interesting to watch the PS3 over the next year or two.

    7. Re:Meta-Criticism by Anonymous Coward · · Score: 0

      tl;dr version: OMG HE SAID TEH PS3 SUX & WII ROX, I WOV HIM. *flap**flap**flap**flap**flap**flaaaaaaaaaaaaaaaaa ap* I CAME!!!!11!!~~!!!

      But I do have to ask, what else -- besides the restaurant -- has he been doing since leaving Atari? Sure is in-the-know for someone who apparently hasn't been in the industry for a while...

    8. Re:Meta-Criticism by retrorogue · · Score: 1

      The number of inaccuracies and outright falsehoods is amazing

      While I agree that there's been a lot of that here, you're not immune your self.

      No, he's the guy who founded Atari, and single-handedly created the Video Game industry.

      Actually, he's the guy who *co-founded* Atari and jumpstarted the video game industry. He did not "single-handedly create the Video Game Industry". He did create the video game *arcade* industry, however the console industry was created by Ralph Baer and Magnavox. PONG arcade sales simply helped sales of the Magnavox Odyssey, and later home PONG sales helped jumpstart the console industry (which existed beforehand).

      Busnell was responsible for Atari's early arcade games, their Pong machines, and the Atari 2600. Save for the poor showing of the Space War arcade game, none of those were abject failures.

      Actually, he was responsible for none of those save Space War and partiall PONG. He assigned the PONG concept to Alan Alcorn after visiting the Magnavox Odyssey preview, and Alan was responsible for PONG then. The PONG consoles were conceieved by other engineers (Bob Brown and Harold Lee) and finished by Alan Alcorn. The 2600 was conceived and designed by Cyan Engineering (Steve Mayer and company) with further development by Jay Miner and Joe Decuir. As reported by Alan in Steve Kent's book, if anything people had to *ignore* Nolan than listen to him or go to him for direction because he was often looking over people's shoulders and contradicting himself in his directions.

      Bushnell left Atari in 1978, partly because of a disagreement over the 5200 strategy. Warner wanted to branch out into computers (the Atari 400/800) while Bushnell wanted to keep the 8-bit technology for the next game console. Warner effectively pushed him out of the company, at which point he went on to dedicate his energies to the highly successful Pizza Time restaurant. (Known today as "Chuck E. Cheeses".)

      No, 5200 was a much later system (are you assuming that was the proposed console because of hindsite?) and that's incorrect about the computers (probably just repeating stuff on fan sites). Nolan wanted to do computers as well, and according to Joe Decuir the 400/800 project was started immediately after the 2600 - i.e. during Nolan's tenure. Where Nolan differed was on the lifespan of the 2600 (which was also 8-bit, your quote is missleading). The 2600 was intended for a short lifespan to create a more cost effective method of delivering Atari's then (1975-1976) popular arcade games to the home. It was only supposed to be on the market for a few years and replaced by a more capable console (and the design shows this). The plan (under his watch, and partially concieved by Jay Miner) initially called for a low end computer/game console to replace the 2600 as well as a higher end full fledged "business" computer. The idea of having an attached keyboard, etc. on the low end model was to allow game input and possibly direct programming on the console by game developers (which Jay later pursued after leaving Atari with his initial Hi-torro/Amiga concept). Warner management didn't want to simply throw away the 2600 and wanted to extend its life. So they changed the project to a regular low end "gaming computer" and a higher end "business" computer which became known as the Atari 400 and 800 PCS's respectively. That's where the differences occured. After the launch of the PCS's, creation of a higher end game console to compliment the 2600 (rather than replace it) was pursued. Initially this was the Atari 3200 (a 10-bit system also refered to as System-X), and eventually became a retooling of the Atari 400 - the Atari 5200. In fact it was at the release of the 5200 that the 2600's name (Atari Video Computer System) was actually renamed to the Atari 2600.

      Unfortunately, the technology for the next console failed to work out, causing Atari to

    9. Re:Meta-Criticism by retrorogue · · Score: 1
      Just reposting my response, had a messed div closing tag. This should be easier to read.

      The number of inaccuracies and outright falsehoods is amazing

      While I agree that there's been a lot of that here, you're not immune your self.

      No, he's the guy who founded Atari, and single-handedly created the Video Game industry.

      Actually, he's the guy who *co-founded* Atari and jumpstarted the video game industry. He did not "single-handedly create the Video Game Industry". He did create the video game *arcade* industry, however the console industry was created by Ralph Baer and Magnavox. PONG arcade sales simply helped sales of the Magnavox Odyssey, and later home PONG sales helped jumpstart the console industry (which existed beforehand).

      Busnell was responsible for Atari's early arcade games, their Pong machines, and the Atari 2600. Save for the poor showing of the Space War arcade game, none of those were abject failures.

      Actually, he was responsible for none of those save Space War and partiall PONG. He assigned the PONG concept to Alan Alcorn after visiting the Magnavox Odyssey preview, and Alan was responsible for PONG then. The PONG consoles were conceieved by other engineers (Bob Brown and Harold Lee) and finished by Alan Alcorn. The 2600 was conceived and designed by Cyan Engineering (Steve Mayer and company) with further development by Jay Miner and Joe Decuir. As reported by Alan in Steve Kent's book, if anything people had to *ignore* Nolan than listen to him or go to him for direction because he was often looking over people's shoulders and contradicting himself in his directions.

      Bushnell left Atari in 1978, partly because of a disagreement over the 5200 strategy. Warner wanted to branch out into computers (the Atari 400/800) while Bushnell wanted to keep the 8-bit technology for the next game console. Warner effectively pushed him out of the company, at which point he went on to dedicate his energies to the highly successful Pizza Time restaurant. (Known today as "Chuck E. Cheeses".)

      No, 5200 was a much later system (are you assuming that was the proposed console because of hindsite?) and that's incorrect about the computers (probably just repeating stuff on fan sites). Nolan wanted to do computers as well, and according to Joe Decuir the 400/800 project was started immediately after the 2600 - i.e. during Nolan's tenure. Where Nolan differed was on the lifespan of the 2600 (which was also 8-bit, your quote is missleading). The 2600 was intended for a short lifespan to create a more cost effective method of delivering Atari's then (1975-1976) popular arcade games to the home. It was only supposed to be on the market for a few years and replaced by a more capable console (and the design shows this). The plan (under his watch, and partially concieved by Jay Miner) initially called for a low end computer/game console to replace the 2600 as well as a higher end full fledged "business" computer. The idea of having an attached keyboard, etc. on the low end model was to allow game input and possibly direct programming on the console by game developers (which Jay later pursued after leaving Atari with his initial Hi-torro/Amiga concept). Warner management didn't want to simply throw away the 2600 and wanted to extend its life. So they changed the project to a regular low end "gaming computer" and a higher end "business" computer which became known as the Atari 400 and 800 PCS's respectively. That's where the differences occured.

      After the launch of the PCS's, creation of a higher end game console to compliment the 2600 (rather than replace it) was pursued. Initially this was the Atari 3200 (a 10-bit system also refered to as System-X), and eventually became a retooling of the Atari 400 - the Atari 5200. In fact it was at the release of the 5200 that the 2600's name (Atari Video Comput

    10. Re:Meta-Criticism by AKAImBatman · · Score: 1
      Learn to preview.

      Actually, he's the guy who *co-founded* Atari and jumpstarted the video game industry.

      Whatever happened to Dabney, anyway?

      He did not "single-handedly create the Video Game Industry".

      Ralph Baer single-handedly created video games. The Magnavox Odyssey was a complete failure, making Atari responsible for creating the Video Game industry.

      PONG arcade sales simply helped sales of the Magnavox Odyssey

      If that were true, then the Odyssey wouldn't have failed. (It was released to the market the same year as Pong.) Yet it failed. Utterly. Thanks to the Odyssey's failure, when Atari tried to market a home Pong, they couldn't find any stores that wanted to carry it! Atari eventually found an outlet for Pong through the sports section of Sears. It was a hit, thus creating the home console industry. Magnavox later released several other "Odyssey" (e.g. Odyssey 200, 1000, etc.) units that were merely Pong clones.

      Actually, he was responsible for none of those save Space War and partiall PONG.

      He ran the company. He made the decisions. Ergo, he was responsible for what the company did.

      As reported by Alan in Steve Kent's book, if anything people had to *ignore* Nolan than listen to him or go to him for direction because he was often looking over people's shoulders and contradicting himself in his directions.

      This is true. But this is way more detail than I got into above. It's also completely irrelevant to the topic.

      No, 5200 was a much later system (are you assuming that was the proposed console because of hindsite?) and that's incorrect about the computers (probably just repeating stuff on fan sites).

      Incorrect. The Atari 8-Bit hardware was intended as the next generation of game console hardware. Warner forced it to be used for the 8-bit computers, and started the 10-bit Stella project for the next game console. When the "Super-Stella" (aka Sylvia) project failed, the 5200 was born out of the 8-bit hardware.

      The 2600 was intended for a short lifespan to create a more cost effective method of delivering Atari's then (1975-1976) popular arcade games to the home. It was only supposed to be on the market for a few years and replaced by a more capable console (and the design shows this).

      Precisely. It was going to be replaced by the Atari 8-Bit hardware. That hardware was co-opted for the computer line, and the Sylvia project was started in its place.

      Warner management didn't want to simply throw away the 2600 and wanted to extend its life. So they changed the project to a regular low end "gaming computer" and a higher end "business" computer which became known as the Atari 400 and 800 PCS's respectively

      So now you're agreeing with me?

      Unfortunately, the technology for the next console failed to work out, causing Atari to repackage an 8-Bit computer as a game console. (The 5200.) At that point, however, the 5200 was late to the market, overbuilt for being a game console, and had these poor analog controllers which failed within hours of use.
      Again, not true. The technology did not fail to work out, it was developed. The problem was that the game developers complained

      And again, you disagree with me while agreeing with me in the same breath. Whatever.

      P.S. AtariMuseum is run by Curt Vendel. He's the creator of the Atari Flashback 2 system, and a bonafide Atari Historian. His site is not "some fan site", and I resent your implication that it is.
    11. Re:Meta-Criticism by AKAImBatman · · Score: 1
      Sorry, missed this part when I was sorting through your previous post:

      Likewise, the controllers did not "fail within hours of use", you're missquoting again (taken from the comment on Curt's site "the rubber around the base would turn into tatters after only a few hours"). The rubber base was the poor man's "auto-centering" of the analog joysticks, and once these went it effected the games that required that sort of precision.

      It is not incorrect, it is a simplification. I do not have all day to rant on about the oxydization of the membrane keys, the POTs not being clipped down (the POTs would often pop out, causing another failure in a very short period of time), the lack of springs, or the variety of other little issues that stopped the 5200 controllers from being decent. They could have been good controllers, but they weren't. For a one-sentence explanation, "failed within hours of use" is accurate; albeit not precise.

      BTW, is that you Martin? You're being waaaay too nitpicky.
    12. Re:Meta-Criticism by retrorogue · · Score: 1

      Whatever happened to Dabney, anyway?

      He's still around, in the middle of interviewing him in fact.

      Ralph Baer single-handedly created video games. The Magnavox Odyssey was a complete failure, making Atari responsible for creating the Video Game industry.

      Again incorrect, and more quoting from fansites rather than accurate sources. The Magnavox Odyssey sold about 375,000 units in its US release alone, with that ammount doubled including world wide released. This is during a 4 year run ('72-'75) with US sales limited to Magnavox stores only. That's hardly a "failure", and in fact is considered high sales for a pioneering product. Once again you can't claim to create an industry that was already there. If there's someone making and manufacturing a console before yours, there is an industry before yours - very simply. Actual historians actually refer to Atari as I stated - creating the video arcade indistry and jumpstarting the home console industry.

      If that were true, then the Odyssey wouldn't have failed. (It was released to the market the same year as Pong.) Yet it failed. Utterly. Thanks to the Odyssey's failure, when Atari tried to market a home Pong, they couldn't find any stores that wanted to carry it! Atari eventually found an outlet for Pong through the sports section of Sears. It was a hit, thus creating the home console industry. Magnavox later released several other "Odyssey" (e.g. Odyssey 200, 1000, etc.) units that were merely Pong clones.

      Again, more regurgitation of incorrect info. The Odyssey was not a failure (and certainly Magnavox and Ralph don't consider it that - Ralph has told me himself). And that is simply not true about not finding stores wanting to carry it because of the Odyssey (which was *only* carried in Magnavox stores and sellers), that's more heresy. They were initially looking for someone to sell the design to and none of the established arcade game companies wanted to enter the consumer market. So they went to the toy show that year in hopes of finding a toy company to OEM through and had no luck (once again, because it was considered a fad). Tom Quinn happened to visit their booth at the time. Atari approached a number of department store chains, and while at Sears (whome the executives also initially declined), ran across Tom Quinn again. Still impressed by the original demo at the toy fair, he convinced the Sears execs to let him take it on and do a Sears OEM version through the sporting goods department (which is where he was from). Likewise, the Odyssey 100 and 200 were not released later - they were already in the works and released at the same time as Atari's OEM'd Tele-Games PONG. Read Ralph's book for more info.

      He ran the company. He made the decisions. Ergo, he was responsible for what the company did.

      He was one of several who "ran the company", which initially was a small engineering firm (with a partner) and by the time of the 2600 had a full executive board and middle management that approved and dissaproved projects. Likewise, simply stating that someone elses idea can be pursued does not make you anything except responsible for the project being supported and released. The actual products themselves (including its inception, and design) are the creation of others, to which Nolan is usually (incorrectly) given sole credit for.

      This is true. But this is way more detail than I got into above. It's also completely irrelevant to the topic.

      It is *completely* relevant because of those details, which you self admittedly "left out". The show your "less detailed" claim to be irrelevant.

      Incorrect. The Atari 8-Bit hardware was intended as the next generation of game console hardware. Warner forced it to be used for the 8-bit computers, and started the 10-bit Stella project for the next game console. When th

    13. Re:Meta-Criticism by retrorogue · · Score: 1
      It is not incorrect, it is a simplification.

      If its stating that all the paddles failed within hours of play, it is not a simplification, it is incorrect and a missquote.

      I do not have all day to rant on about the oxydization of the membrane keys,

      Oxidization happens over a short (over hours) time? I'd love to see that trick.

      the POTs not being clipped down (the POTs would often pop out, causing another failure in a very short period of time), the lack of springs, or the variety of other little issues that stopped the 5200 controllers from being decent.

      Not being decent is a far cry from all the 5200 controllers "breaking down in a matter of hours". I completely agree on the "not decent" view.

      They could have been good controllers, but they weren't. For a one-sentence explanation, "failed within hours of use" is accurate; albeit not precise.

      It is not accurate or precise. Curt's comment would be more accurate, which precisely relates the failure with hours of use to the cheap rubber guard failing. Simply stating that "the 5200 controllers failed within hours of use" paints the inaccurate picture that the entire controller itself and all the controllers released at the time failed within hours of use. Unless you have some Atari Service summation that backs up either one of those, it's a gross oversimplification that missrepresents the product.

      BTW, is that you Martin? You're being waaaay too nitpicky.

      Yes, see other reply. Wanting accuracy is hardly being "nitpicky". You can be accurate without needing to "rant" or post a "ton of details".
    14. Re:Meta-Criticism by AKAImBatman · · Score: 1

      Again incorrect, and more quoting from fansites rather than accurate sources.

      In that case, fix your own damn fansite: "However, even with this initial success, the console did not fair well."

      You're spreading disinformation, Mr. Site Director.

      The Magnavox Odyssey sold about 375,000 units in its US release alone,

      Neither Mr. Baer or PongStory have upped their esitmates from 350,000 units. If you have new information, you might want to share with them so that they're not spreading disinformation from their "fan sites".

      That's hardly a "failure", and in fact is considered high sales for a pioneering product.

      A pioneering product? Yes. A market success? I see no visible signs of that. 350,000 units is not too bad, but it's not great either. If you want to say that it was a success for a pinoeering product then that's a different thing all together. That doesn't make either of us "wrong", it means we have different perspectives. A perspective you apparently shared at one point, according to your "fan site".

      And that is simply not true about not finding stores wanting to carry it because of the Odyssey (which was *only* carried in Magnavox stores and sellers), that's more heresy. They were initially looking for someone to sell the design to and none of the established arcade game companies wanted to enter the consumer market. So they went to the toy show that year in hopes of finding a toy company to OEM through and had no luck (once again, because it was considered a fad).

      So which is it? Did the companies want to carry the product or not? Was their decision impacted by the sale of the Odyssey or not? Tune in next week for absolutely no conclusion at all!

      Actual historians actually refer to Atari as I stated - creating the video arcade indistry and jumpstarting the home console industry.

      Indeed. They had such a profound effect on the market that you could almost say they created the home console industry. :-/

      He was one of several who "ran the company", which initially was a small engineering firm (with a partner) and by the time of the 2600 had a full executive board and middle management that approved and dissaproved projects.

      So what you're saying is, founders should shoulder all the blame when something goes wrong, but receive none of the credit when things go right? Remember, I was responding to attempts to pin responsibility for the 5200, ET, and the Jaguar on him. He could not have been responsible for those failures, because he was not at the company. However, the 2600 did happen under his watch, making him partly responsible for it. I did not give him complete credit for the 2600, nor does he deserve it. But apparently, you wish to put those words in my mouth.

      It is *completely* relevant because of those details, which you self admittedly "left out". The show your "less detailed" claim to be irrelevant.

      No, it is not relevant. Again, I gave a two paragraph summary of events that described Bushnell's reign. I'm sorry if not everyone wants to write a book on the subject so that they can ensure that every little detail is communicated.

      please call it what it is: 8-bit *personal computer* hardware

      The common name for the collection of 8-Bit computers from Atari are collectively known as the "Atari 8-bits". Complaining about that is disingenuous. You know exactly what's being discussed, as does anyone else who knows what the 5200 and 8-Bit computer lines were.

      You said specifically one of the reasons he quit because they wanted to release computers and he didn't want to.

      Actually, I never said that he did

    15. Re:Meta-Criticism by blahplusplus · · Score: 1

      "Assuming that 360 sales continue to at the pace they are at now (an underestimate, to be sure), then we're looking at January 2008ish as the earliest that Sony can feasibly be the market leader. "

      As always the system selling games, wide library and their exclusivity will determine the sell through of the console. Most people who aren't gamers and who have a good grasp of gaming history are not really able to comment on why something is or isn't successful. Gamers get consoles to play games, before PS1 hit, Nintendo was #1 for two consecutive generations, they would have been just as big as the PS1 was if they hadn't screwed up the N64 technologically by chaining it to a cartridge based system.

      Ultimately developers knew where they wanted to go to make the money and that was with graphically enhancing games, and so the PS1 was a no brainer with the huge storage capacity for games like FF7. The problem is now for competitors is brand dominance, Playstation as a brand = "I don't have to worry about the games I want not being available".

      That's ultimately what gamers want, gamers give their money to those who serve their interests.

    16. Re:Meta-Criticism by KDR_11k · · Score: 1

      You say Nintendo failed because they made a mistake despite brand recognition and that Sony will succeed because of brand recognition despite making a mistake (high price and low shipment volume making it hard to make a profit on the PS3).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    17. Re:Meta-Criticism by AtariKee · · Score: 1

      Nolan is founder and CEO of uWink. From their website:

      "uWink, Inc. (OTCBB: UWNK) is a digital entertainment company based in Los Angeles, California that develops interactive entertainment software and platforms for restaurants, bars, and mobile devices. Led by entertainment and restaurant visionary Nolan Bushnell, founder and former CEO of Atari (NasdaqNM: ATAR) and Chuck E. Cheese (NYSE: CEC), uWink is currently building a new entertainment dining experience called uWink Bistro (working title) which leverages uWink's proprietary network and entertainment software, including the uWink Game Library.

      uWink is currently building a new entertainment dining experience called uWink Bistro which leverages uWink's proprietary network and entertainment software, including the uWink Game Library."

      Hope that helps :)

      --
      "You're getting brutal, Sark. Brutal and needlessly sadistic."
      "Thank you, Master Control"
      -Sark and the MCP
  24. Re:Weird by nuzak · · Score: 0

    > Oh? Where would that be? I seem to remember that the Atari 2600 was anything but a huge failure.

    And what was the PS2?

    Most of the interview wasn't about the PS3 anyway. Zonked again!

    Really, it's Zonk that actually has me rooting for the PS3 to be a roaring success, just so I can shove the fact into his smug pimply face.

    --
    Done with slashdot, done with nerds, getting a life.
  25. Re:Weird by AKAImBatman · · Score: 1

    Sorry, dude. I hate to do this to someone who's friended me, but you really need to bite your tongue on this one. Especially since this was already discussed. :(

  26. Gaming PC? No thanks. by Yvan256 · · Score: 0
    Any console that costs more than 300 is not worth getting. It's a fucking toy, nothing more. If I wanted a souped up gaming box I'd buy another PC and dedicate it to gaming...
    And buying a more expensive PC simply to play games on it is better how? Not to mention all the usual Windows problems that goes with it? Service Pack 2 or not, there's always new holes being discovered and you'll never been 100% safe (or, in the case of Windows, even 50% safe I guess).

    I'd rather use consoles to play games, thanks. And with the Wii coming up, it might even beat the old keyboard+mouse combo for some games. As for "PC games", well, there's the Xbox 360.
  27. is there a slashdot editor in the plane?? by davFr · · Score: 3, Insightful
    title: Nolan Bushnell Dissapointed with PS3
    Where did you read that? He said that he was not confident with Sony marketing and pricing strategy. Which is slightly different ...
    I find that kind of hard to believe, but he raises some more salient points in the other parts of the article.
    Sorry, I did not find any valid points...
    --
    RIP Slashdot. I used to love you. dead account - but slashdot wont let me delete it.
  28. Re:Gaming PC? No thanks. by Endo13 · · Score: 2, Insightful

    >And buying a more expensive PC simply to play games on it is better how? Not to mention all the usual Windows problems that goes with it? Service Pack 2 or not, there's always new holes being discovered and you'll never been 100% safe (or, in the case of Windows, even 50% safe I guess). Very few people buy a PC "simply to play games on." In fact, almost every household that has a recent game console also has a PC. So it's not so much a matter of buying a PC or a game console. It's a matter of buying a game console in addition to your PC, or saving your money and just playing games on what you already have. And yes, for most people the cheap wimpy computer they use to do their email and web-browsing is also good enough to play the games they want to play. And regardless, when you upgrade your PC and spend more money on it, you get just that many more functions that a console can't do. >I'd rather use consoles to play games, thanks. And with the Wii coming up, it might even beat the old keyboard+mouse combo for some games. As for "PC games", well, there's the Xbox 360. That's great. For some games, I'd rather play them on a console too. And I'm really excited about the Wii. But consoles are not a replacement for PCs, and no console controller will ever beat a keyboard+mouse for games that keyboard+mouse have always been better at. They might come close for FPS games, but that's still a ways off. For RTS games, not a chance. The huge amount of keys and keyboard shortcuts used by good RTS players completely excludes console controllers from ever coming close to being as useful. And why play stripped-down versions of PC games on a console when you can play the real version?

    --
    There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
  29. 0023 Have you ever wanted to download pizza? by Anonymous Coward · · Score: 0

    Best known for founding .... the Chuck E. Cheese restaurant chain -- which brought kids, pizza and video games together...

    Maybe he could pair up with Sony's On-line Service to make a pizza ordering service you can use while you're playing? ... In fact, why haven't any of the online services done this already?

    1. Re:0023 Have you ever wanted to download pizza? by CapnRob · · Score: 1

      Your comment is on the ragged edge of possibly-being-a-joke-or-not, so I might be being trolled, here. However; Sony has, indeed, teamed up with Pizza Hut to do that in at least one SOE game.

  30. Re:hehe by Fozzyuw · · Score: 2, Insightful
    one of the main resons i like sonys consoles is the fact that they make is easy to make games for it

    You'll have to explain what you mean by 'make games'. Fact is, the PS2 was not 'easy' to develop for. It was more difficult to develop for than the GameCube, due to it's hardware (also, why the PS2 was 'more powerful'). The GameCube's simpler (and less powerful in some regards) hardware also made it easier and faster to develop on. The XBox was "easier" as well as it used DirectX which was already being used by lots of programmers for computer games.

    Otherwise, I think that the licensing fees where pretty comparable for both systems, but I cannot recall ever reading an article that made developing games easier for the GameCube/PS2 due to company licenses. I do recall reading that Nintendo lost a large 3rd party support with it's NES due to their Monopolistic license fees, which carried over the SNES (as well as it's late release) and caused plenty of people to jump ship to Sony when they released their PSOne and had very relaxed fees. That was the foundation for the whole PlayStation empire.

    Just the number of games a console has, is not a very strong indication of how easy it is to develop for. In fact, the reason Sony has so many games is simply because it has the largest market share. It's the same phenomenon that the NES had in it's day. The NES had tons of crappy games with a few real winners, much like the PS2. Of course, that's an overly simplistic view, as I'm sure there are a lot more market factors, but for the most part, this would be the biggest reason.

    Of course, once a system gets so many people working on it, soon code gets shared and libraries get built that make it easier to take advantage of the hardware. It's one of the reasons why game engines such as Unreal get sold to other developers. They did the 'hard' part already, so the development teams can focus on other things.

    Cheers,
    Fozzy

    --
    "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
  31. I'd Mod you up by Gr8Apes · · Score: 1

    Even with the invective. Spot on.

    --
    The cesspool just got a check and balance.
  32. Re:Gaming PC? No thanks. by Endo13 · · Score: 1

    Ugh... when will /. catch up with 1999 and give us an effing EDIT button?

    >And buying a more expensive PC simply to play games on it is better how? Not to mention all the usual Windows problems that goes with it? Service Pack 2 or not, there's always new holes being discovered and you'll never been 100% safe (or, in the case of Windows, even 50% safe I guess).

    Very few people buy a PC "simply to play games on." In fact, almost every household that has a recent game console also has a PC. So it's not so much a matter of buying a PC or a game console. It's a matter of buying a game console in addition to your PC, or saving your money and just playing games on what you already have. And yes, for most people the cheap wimpy computer they use to do their email and web-browsing is also good enough to play the games they want to play. And regardless, when you upgrade your PC and spend more money on it, you get just that many more functions that a console can't do.

    >I'd rather use consoles to play games, thanks. And with the Wii coming up, it might even beat the old keyboard+mouse combo for some games. As for "PC games", well, there's the Xbox 360.

    That's great. For some games, I'd rather play them on a console too. And I'm really excited about the Wii. But consoles are not a replacement for PCs, and no console controller will ever beat a keyboard+mouse for games that keyboard+mouse have always been better at. They might come close for FPS games, but that's still a ways off. For RTS games, not a chance. The huge amount of keys and keyboard shortcuts used by good RTS players completely excludes console controllers from ever coming close to being as useful. And why play stripped-down versions of PC games on a console when you can play the real version?

    --
    There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
  33. Uhh, No he didn't. by Saint_Waldo · · Score: 0

    I find that kind of hard to believe, but he raises some more salient points in the other parts of the article. No he doesn't. Not about the PS3 at least, which is the ostensible topic which the submitter claims gets more treatment in the article. This submission is based on his answers to the LAST TWO questions, the only questions about anything but Bushnell's new gamer bistros. WTF, this isn't a submission, it's agit-prop.

  34. Re:Reliable Opinion? by Hazrek · · Score: 1

    However, the name brand "PlayStation" is still very strong and will probably keep it going. That's what Atari used to think. And Nintendo. Both had what seemed to be an unbeatable combination of market share and brand recognition...until they bought into their own perceived invulnerability and started making bad decisions. Sound familiar?

  35. You forgot the NeoGeo and the 3DO by Svartalf · · Score: 1

    Actually, it's more than just the N64.

    Atari 7800
    SNES
    Dreamcast
    Gamecube

    I'd say it was more of a majority of them were more than $300 in today's dollars.
    Of worthy note is that the Genesis ALMOST makes it into that club (~$306) and the
    PSX is bumped out of it by $48 in today's values...

    Right now, Sony's making the NeoGeo play (In terms of the then dollars, it was about
    the same price and had a vast leg-up over the other consoles in terms of power and
    display capabilities, etc...)- and we all know how well that worked for SNK;
    while they stayed afloat, it was more due to the Arcade unit sales than the
    console ones...

    --
    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
  36. Re:hehe by Fulg · · Score: 2, Informative
    one of the main resons i like sonys consoles is the fact that they make is easy to make games for it
    Did you ever ship a game for a Sony console?

    I don't know where people get this idea from (you're not the first one to say it), but it's much harder to write for Sony's and Nintendo's consoles than for Microsoft's. Even the president of Sony was spinning "if it's easy it's not next-gen" (paraphrased, I can't find the link) to try to justify this.

    I can't go into details without breaking NDAs, but the reality is the exact opposite of what you're saying.
    --
    gcc: no input sig
  37. Re:hehe by KlomDark · · Score: 1

    Way to buy American there. All we need, more of our money flowing out of this country.

  38. Re:hehe by thejrwr · · Score: 1

    i am kinda anti-mircosoft / pro-liunx guy

  39. Re:Gaming PC? No thanks. by Brigade · · Score: 1

    Not to mention, I used to spend $500-$300 on JUST upgrading my graphics card .. every other year .. A decent gaming PC will run you $2500 minimum, maybe less if you can swap the mobo, have decent RAM already, and you monitor isn't a junker. A high-end gaming system is upwards of $4000 out of the box. OR .. I could spend $400 on my 360, $1700 on a 42-Inch HDTV (with a VGA input for my computer), and have a machine that I never have to fiddle with drivers or rebooting to do anything, and there's that whole video-on-demand and HD-DVD for another $200 on Friday .. Yea .. it's not worth getting at all. Granted, it's a 'toy' .. but now I can watch the shows I capture to my Media PC on my home theatre through a Cat-5 .. (used to have a DTS encoder, DVI-HDMI, wireless keyboard + mouse, 25' USB cable/hub, all hooked up to my 6-fan PC under the entertainment center), play awesome games (I never got Farcry to work with my graphics card, and Quake 3 looks fantastic) @ 720p/1080i x 42" .. and downloadable TV shows/HD movies by the end of the month .. probably one of the best investments in 'Toys' I've ever made. Not to mention that the visualization tool + my 50GB MP3 library is a fantastic DJ for parties. Oh yea .. 'just a toy' .. forgot.

  40. Re:Reliable Opinion? by damiangerous · · Score: 1
    Note that I didn't say he had many failures, I said that the company he founded did. Atari basically had one major success, the 2600. Bushnell, as a person, seems to have had two.

    That's two more billion dollar successes than you've had, I wouldn't brush it off so lightly. Most business ventures fail. Very rarely is a runaway success that entrepeneur's first project (if it was it was probably a fluke), and once they do get a success their "next big thing" doesn't usually pan out either.

    Dismissing the man because he's "only" had two success is completely ignoring the realities of being an entrepeneur. People who are successful are persistent, and they are optimistic. They don't let a failure stop them. They learn from it and move on the next project.

  41. Re:Reliable Opinion? by nomadic · · Score: 1

    As a former 2600 game programmer I disagree.

    Wow, you guys are still around? What was it like carving circuit boards out of sandstone?

    Ahhh I'm just kidding, actually I was part of the Atari generation too...

  42. Idol Worship? by Anonymous Coward · · Score: 0

    Excuse me, but teenage slash-dorks aside, can anyone really tell me they'd put a black chip on ol' Nolan's foresight here?

    Reading the Wiki someone referred me to, it seems that he's had more success in food service software. Almost nothing I find here game-wise seems creatively challenging or notably popular. Name that Tune? Can I get a witness on this?

    Speaking as a casual geek, Nolan comments do seem a little out of touch, as can be expected with mostly managing a pizza restaurant with Skee-Ball since selling a failing toy company.

    His new restaurant wants to lure in gamers by making this obliquely "hip" cafe wall to wall terminals with what his comments allure to being 'simple' games. I can't remember the last time the promise of Tetris sold me a chicken sandwich. I'm pushing 30. Arcades are kiddy-bait, or haven't you been to a Dave and Busters, forgotten it was 'bring the sprouts Friday' and left immediately?

    Finally, completely aside, uWink's website implies that you'll order food through a machine at your table. This concept has proven a nearly universal failure for a chain.

    In other news Uwe Boll said that the Halo movie would probably fail. (True) Consider the weight of that opinion, (remembering that he's referring to box-office sales. ;)

  43. Misleading article title... by pdboddy · · Score: 2, Interesting

    From reading the article, Bushnell is forecasting that Sony will not do well with the PS3. He's not dissing the machine itself, he's dissing Sony's marketing scheme and price point. No mention of him being "disappointed" by the PS3 at all.

    --
    Julie Moult is an idiot.
    1. Re:Misleading article title... by Anonymous Coward · · Score: 0

      Price is an intrinsic part of the machine. If it is overpriced, people will not buy it. They do not perceive the PS3 as being that valuable. Sony is representing that it is that valuable. Thus, to most consumers (I and Bushnell predict) the Sony PS3 will be a disappointment. Whereas, if it were to be sold for $10 about nobody I know would be disappointed with it. *sigh* You cannot separate Sony's (misguided) pricing strategy from the machine itself. I know how much you want to. But you can't.

      Put a little differently, would the PS3 be a disappointment to you if it sold for $1,500 (low-end model)? I expect it would be a disappointment to you. Unless you chose to split hairs and pretend price is not an important characteristic of any new technology buy.

    2. Re:Misleading article title... by pdboddy · · Score: 1

      Who's pretending pricing is not an important characteristic of a technology purchase?

      And, hypothetically, if the PS3 was $1,500, it would have to do a lot more than it does currently for people (myself included) to rationalize buying it over say, a new computer.

      But the PS3 isn't priced that high. $1,500 is three times more than the $500 the base model is going for, your point might be valid at $1,500, but less so at $500.

      And, how can one call it a disappointment until one has, you know, played it? I don't see Bushnell saying he's played it anywhere in the article, do you? Everything I've read so far on the PS3 says it's a great machine. Worth its higher price? Can't say til I've tried it. Yes, the price is tied to the machine... but how does that make the title of the original post here on Slashdot less misleading? Bushnell simply says Sony will not succeed with the PS3, he doesn't say the machine is disappointing. "Bushnell disappointed with Sony's price point..." would make for a more precise title of the article.

      Oh, incidentally... here is just one example of the PS3 going for .... more than the $1,500 you used as an example. I'll leave it to you to find the ones going for more than $2,000.

      --
      Julie Moult is an idiot.
  44. Re:file that between... by Anonymous Coward · · Score: 0

    What actually matters is that in "real 2006 dollars", all of the PS3's competitors are significantly cheaper. It's irrelevent what a loaf of bread sold for in China 50 years ago. If someone sees 3 consoles that do the exact same thing, and one costs hundreds of dollars more than the others, you're expending a metric shit-ton of "real 2006 brand loyalty" trying to bridge that gap.

  45. Re:hehe by Blaaguuu · · Score: 1

    I find it particularly funny/ironic when people say they buy Sony products over Microsoft, because they hate Microsoft as a company. Now last time I looked, Sony wasn't a bunch of saints. They are an enormous company, and as i understand they have done pretty much all the same crap that Microsoft has... probably to a greater extent. Sony is not a happy little company whos sole purpose is to make toys for people to enjoy. They are out to get your money, in any way possible. And apparently they are doing an even better job of tricking consumers into giving it to them than Microsoft.

    --
    My hand touched her hand. Her hand touched her boob. By the transitive property, I got some boob! Algebra is awesome!
  46. Re:hehe by hawkbug · · Score: 1

    Are you kidding me? There isn't anything left in this country that is truly made in the USA. Where do you think Microsoft employs these whiz bang engineers and programmers who write the code and design the hardware. Hint: It's not in the U.S. The only people profiting in the U.S. from buying Microsoft are the executives like Steve Ballmer and Bill Gates.

  47. Another one for the 'zonked' tag by SuperKendall · · Score: 2

    This spin is pretty silly - Nolan said he didn't think Sony's pricing or timing on the PS3 were as good, he didn't say anything about not liking the PS3 itself.

    His claim they are going to have trouble selling a million within a year ignores the early preorder prices systems are going for on eBay. They could sell a million by Christmas if they had them - in the US they should have around 600k-800k by the end of the year, and people will be snapping those up.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Another one for the 'zonked' tag by amuro98 · · Score: 1

      Yes, I don't understand Nolan's comments at all where he says there's only 300k early adopters, yet it's a foregone conclusion that 100% of 400k units making up the initial launch allocation have already been spoken for (with eBay on standby) So the PS3 has already outsold his predictions?

      It'll sell 1 million in the US easy. But over taking the 360 which is ahead in sales and price, is going to be the hard part. Especially since the majority of the PS3's launch games are cross-platform.

  48. Re:Gaming PC? No thanks. by kalirion · · Score: 1

    A decent gaming PC will run you $2500 minimum, maybe less if you can swap the mobo, have decent RAM already, and you monitor isn't a junker. What exactly do you mean by decent? Lets see. By ballpark figures: CPU - $300 Mobo - $80 Graphics - $300 Case - $60 PSU - $100 HD - $100 Memory - $250 OS - $150 Monitor - $300 Sound - $100 That would get you a VERY decent gaming rig by my book for $1740, if you salvage networking/keyboard/mouse from your current computer. Of course it's still more than twice the price of a PS3....

  49. Re:Gaming PC? No thanks. by Yvan256 · · Score: 1

    You could also use [blockquote]blablabla[/blockquote], it prevents newline messes.

  50. Meta-Meta-Criticism by Anonymous Coward · · Score: 1, Insightful

    Did you even bother to read what you linked to?

    uWink *is* the "upscale Dave n Busters clone" that you don't think exists.

  51. Re:hehe by sm4kxd · · Score: 2, Insightful

    one of the main resons i like sonys consoles is the fact that they make is easy to make games for it...

    No, in fact, the PS2 was the most difficult to program for in the previous generation. Xbox and Gamecube were designed around familiar architecture and established standards so that it was easy for developers to embrace the platform. Sony did what it has always done and took its own completely untraveled path.

    The number of games available on PS2 has WAY more to do with the large established user base of the PS1, and a combination of the timing and price of the PS2 (it was a "cheap dvd player" for so long, that lead to a large PS2 ownership). There are more games for it simply because there are more units out there. It's a much bigger group of fat wallets to grab money from than say the nGage and its measly unit sales. Nintendo didn't have such a large group of loyal fans coming off the n64, and Microsoft had the skepticism of the entire industry to battle.

    As for discounting the Wii, I think unless you are one of the lucky few that has had a chance to use it already, you have no idea what you are really in for. You can do what you want, but I bet once you try one you will like it. Even Sony is nervous about it, else they wouldn't have added the tilt sensors to the PS3.

    It sounds more like you are discounting the alternatives because they aren't the choice you have already made.

  52. Re:Weird by retrorogue · · Score: 1
    Actually, from a business perspective, he was quite successful. He sold Atari to Warner Brothers.


    Actually he sold it because he was unsuccessful from a business perspective because of that. He sold to Warner *because* Atari was having financial problems at the time (1975-1976). The arcade division (the main source of income) was having problems (mainly due to a deluge of PONG sequels) and the consumer prouct line was just starting out. Warner was at the end of a list of companies to sell to, to get some cash influx and try and save it.

  53. Re:hehe by twistedsymphony · · Score: 3, Insightful

    There's a reason the PS2 has a larger catalog then the other consoles... The PS2 had over a year head start on the Xbox and Gamecube in the US, and closer to 20 months in Japan.

    Consumers and game makers alike had the choice of: Buy/make games for PS2 or don't do anything at all. This is what Bushnell meant when he says it was a success based on timing.... Sony owned the market because they had no competition.

    This kind of lead built on itself, companies made all of their games for the PS2 because it was the only console around, gamers all only bought the PS2 because it was the only console around, and then once Nintendo and Microsoft showed up it didn't matter because Sony already had an insurmountable install base, companies continued making all of their games for the PS2 because that's where the gamers were and gamers kept buying the PS2 because that's where all the games were. It had nothing to do with the ease of programming and everything to do with market share and the lack of options to consumers.

    The tables are turned this generation, Basically MS and Sony find their positions swapped. MS has the market to itself and Sony and Nintendo are launching a year later. It's not exactly the same though, because many people were turned off by the $400 price tag of the 360, last gen consoles are still worth while (while the PS1 and N64 were showing their age when the PS2 rolled out) and based on the creeping market share by the Xbox and Gamecube by the end of the last generation people are more likely to wait to see what the PS3 and Wii have to offer. Even still a full year lead is a full year lead, and it would seem that Sony's tech while powerful isn't as far ahead of MS this generation as MS was ahead of Sony last generation, nor is Nintendo's new offering as boring as the GC was in terms of innovation.

    I don't think anyone will run away with a market lead this time around, and I don't think Sony's consoles are popular because they did anything particularly well.... just released at the right time.

  54. Re:file that between... by heli0 · · Score: 3, Informative

    Here are the prices of most consoles, adjusted for inflation.

    http://curmudgeongamer.com/2006/05/history-of-cons ole-prices-or-500-aint.html

    --
    Whenever the offence inspires less horror than the punishment, the rigour of penal law is obliged to give way...
  55. Re:Reliable Opinion? by Anonymous Coward · · Score: 0

    ET was one of the best selling games ever at the time! 1.5 million copies was nothing to be sneezed at.

  56. Re:Reliable Opinion? by retrorogue · · Score: 2, Informative
    And the 2600 was definitely an instance of nothing but good timing

    I don't know where you got that idea from - the 2600 was released at a time that was anything but good. The winter of '77 saw the first video game crash, with a deluge of low end Pong consoles at closeout prices in stores as well as big competition from the emerging electronic handheld market. Within the next year it also faced competition from the Odyssey 2, APF M1000, and Bally Professional Arcade. There's a reason in fact that the release of Space Invaders (also the first licensing of a game) for the 2600 was considered the savior of the console, giving players a reason to buy it.

    As a former 2600 game programmer I disagree. It was the brilliant low-cost, deeply flexible design of the 2600 that kept it dominant when there were plenty of competitors around.

    As someone whose spoken with and interviewed some of the designers, I have to say I partially disagree with you. It was not seen as a deeply felxible design at the time of its inception - it was created for a limited scope of games. If anything it was the brilliance of later programmers (such as your self) to squeeze more out of the hardware and realize its limitations also included latent flexibility, that kept it a dominant development platform.
  57. Re:hehe by Manmademan · · Score: 2, Informative
    Consumers and game makers alike had the choice of: Buy/make games for PS2 or don't do anything at all. This is what Bushnell meant when he says it was a success based on timing.... Sony owned the market because they had no competition.

    Why does everyone forget about the Dreamcast when making statements like this? The DC was very much alive and competitive up to a full year before the PS2 launched with comparable hardware and some pretty stellar games. (Soul Calibur 1, Shenmue, Sonic Adventure, Seaman, Rez...)Even AFTER SEGA threw in the towel after the Christmas 2000 Season, the console was an excellent deal and could be had for a THIRD of the cost of a retail PS2 for some time- at least until the Xbox and GC launched, IIRC.

    The PS2's success is due to many factors, but "lack of competition" was not one of them.

  58. Re:Reliable Opinion? by Stormwatch · · Score: 1
    ET was one of the best selling games ever at the time! 1.5 million copies was nothing to be sneezed at.
    If only they hadn't produced 4 million copies... or had taken the time to make a good game, then it would have sold the whole 4 million copies.
  59. Re:Gaming PC? No thanks. by Nightspirit · · Score: 1

    1. Oblivion (the PC version is modable)
    2. Star Trek Legacy (the PC version is modable)
    3. Neverwinter Nights 2 (well, when they patch it, but consoles get patched too)
    4. Spore
    5. Nearly any RTS game: galactic civilizations II for example
    6. Tycoon games: just picked up railroad tycoon 3 for $9 and had a blast

    The console wins in sports and racing games, which in my opinion are fun too. However, the recent version of madden sucked, and the 360 version of burnout takedown isnt that much different than the xbox version, so I really have no reason to go next generation at this point. Consoles also have more j-rpgs but I'm sort of out of that phase. The Wii may be a blast, but I'm taking a wait and see approach. I figure after 2 years they will release a version with more precise controls and then most of the Wii games will be $10-20. And before you discount modding, the mods for oblivion have made the game so much better IMO, from improving the interface to the textures.

  60. Re:hehe by HappySqurriel · · Score: 2, Informative

    Don't forget that the original Playstation launched at (basically) the same time as the Saturn did, and sold at approximately the same rate as the Saturn (a system with no games) until the N64 launched 18 months later; the N64's launch (essentially) killed the Saturn and the Playstation began selling at a remarkable rate. I don't have North American data, but here are some charts showing what I mean:

    http://www.vgcharts.org/japconscomps.php?name1=PS& name2=SAT&type=2&align=1
    http://www.vgcharts.org/japconscomps.php?name1=PS& name2=N64&type=2&align=1

    Had Sega delivered a reasonable system with the Saturn, or had Nintendo released the N64 9-12 months earlier, the Playstation may never have had the opportunity to build steam.

  61. Re:hehe by Anonymous Coward · · Score: 0

    Man... both of you guys lost all credibility when you started using the $ in MS and Sony. Guess you cancel each other out rather niceless in background noise.

  62. Re:Reliable Opinion? by Manmademan · · Score: 1

    To be fair, Atari didn't have anywhere NEAR the brand success Nintendo and Sony currently have. Nintendo's been a dominant player in the field since 1985 with no less than four profitable consoles. An argument can be made that they've been substantially less successful in that area since the SNES, but even so the SNES and NES and the properties established on those systems were so popular it can be argued they've been coasting on them ever since. I remember reading an article once where Mario had surpassed mickey mouse worldwide in terms of recognizability. You can't buy that kind of brand loyalty and recognition.

    Until the PSP launched, The Gameboy had virtually no competition at all and was practically a money factory. Other attempts at competition (Lynx, N-Gage, Turbo Express, Game Gear..) quickly became niche handhelds and died quick deaths, regardless of technical superiority. Simply put, You had a handheld system from 1990-2005, you had a Nintendo. End of Story.

    Since 1994 when the playstation launched in Japan, Sony managed to ship/sell (let's not get into that argument today) nearly 210 MILLION consoles. The Playstation is far and away the most recognizable and best selling system in history and a runaway success for nearly 12 solid years. The 2600 isn't even in the same league.

    Atari may have been a pioneer, but they didn't dominate the market anywhere near as well as These two companies have.

  63. Re:hehe by Anonymous Coward · · Score: 0

    This is always the point that I've made in a number of message boards. That the GC, like the N64 before it, launched a full 18 months after PS2 (GC launched in September 2001 in Japan, PS2 in March 2000).

    Considering that a typical console cycle lasts perhaps 5 or 6 years, launching a console a year-and-a-half after your main competitor is just too late. Particularly when your competitor happens to be Sony (pre-PS3 era) who had just built-up a brand of 100 million Playstations shipped. I don't have the link but Sony Computer Entertainment had built up a commanding lead of over 10 millions PS2's sold before even a single Gamecube console had shipped.

  64. Sony and Nintendo still are one up on MS by papaver1 · · Score: 1

    One thing alot of people don't realize is that there is a reason PS2 consoles still sell. It's because it's around 1/5 the size of an original PS2. The new ones are amazingly small. Both Nindendo and Sony improved on thier technology. They don't just throw it away like MS. The DS market is only booming because of the DS Lite. And in another coulple of years there will be another version of the DS. Nintendo is still improving on thier original gameboy. In 5 years the PS3 will be as small as the current PS2 and will still be selling well. The Xenon will still be the same xenon. And it will be thrown out the door just like the Xbox was when MS pushes the next generation of technology onto the market to early.

    1. Re:Sony and Nintendo still are one up on MS by dank+zappingly · · Score: 1

      Yeah man, if they rereleased the original xbox in a smaller form factor i would definitely buy it. Who cares if they stopped supporting it last year? Shrinking things might be nice for portables, but I really don't think anyone buys consoles based on their size. I mean maybe they do after they consider the games, the price, the graphics, the controllers, the online capabilities, memory, graphics card, how much it heats up, whether or not it is noisy, what forms of media it can play, etc. To be quite honest with you, for my money I want my console to be as huge and imposing as possible. One thing i agree with you on is that Microsoft pushes their tech out the door way too fast, but then again, they're still trying to break into the market, and if they weren't first this time around they probably would not have stood a chance.

  65. Year 2006 dollars people! by OzPhIsH · · Score: 1

    SNES didn't come out in 2006. It was released in 1991, so it cost $200 in 1991 dollars. That isn't the same as $200 in 2006 dollars.

    --

    "To lead the people, you must walk behind them"

  66. .. except the PS3 is massively larger than the 360 by jchenx · · Score: 1
    One thing alot of people don't realize is that there is a reason PS2 consoles still sell. It's because it's around 1/5 the size of an original PS2. The new ones are amazingly small. Both Nindendo and Sony improved on thier technology.
    Err, while the Wii is relatively miniscule, the PS3 is actually much larger than the 360.

    BTW - The reason why the PS2 still sells well is because it's cheap, and there are a ton of great games on that platform. Of course, this holiday season is going to be the last time we see good games launched for the PS2, as more and more development becomes focused on the next-gen consoles.
    --
    -- jchenx
  67. I know you're a troll, but I'll bite anyway by jchenx · · Score: 1
    Are you kidding me? There isn't anything left in this country that is truly made in the USA. Where do you think Microsoft employs these whiz bang engineers and programmers who write the code and design the hardware. Hint: It's not in the U.S. The only people profiting in the U.S. from buying Microsoft are the executives like Steve Ballmer and Bill Gates.
    Ehh, I work at Microsoft, specifically in Microsoft Game Studios. Your statement is FUD. The engineers in our group are almost entirely in the US. There are several thousand of us employed in Redmond. (Trust me, the parking sucks as it is)

    Even better, we're hiring. Lots of opportunities are available (and that's just for Xbox, not including PC games). Oh wait, nevermind, according to you, we don't exist. :P
    --
    -- jchenx
    1. Re:I know you're a troll, but I'll bite anyway by hawkbug · · Score: 1

      Troll? Do some research on your own company.... ask around about QuarkCity in India and the set up your company is putting there, along with Dell and some others. Then again, you're probably not privy to the information required to really find out where people are being hired etc. You just keep telling yourself that buying Microsoft some how benefits the U.S..... While your statement about people being the U.S. primarily right now may or may not be correct, there is no guarantee this will be true in the next few years.

    2. Re:I know you're a troll, but I'll bite anyway by jchenx · · Score: 1

      I actually am privy to that information. It's no secret that Microsoft, as with many other companies, does hire globally. If you re-read my comment, I never said that MS doesn't hire engineers in India and China. However, that doesn't mean there are any less jobs in the US, or that the main folks that do the work aren't in the US.

      Here's your original statement again: "Where do you think Microsoft employs these whiz bang engineers and programmers who write the code and design the hardware. Hint: It's not in the U.S."

      And my answer is that you are incorrect. I know the engineers and programmers who worked on the code and hardware for the 360 and its games, and they're in the US. If anything, there's a lack of talented personnel here, and we are constantly hiring.

      While it's true that some out-sourcing is going on (and frankly, a lot of it are the type of tasks many talented engineers DON'T want to be doing), that doesn't imply that there aren't "whiz bang engineers and programmers" in the US. It's a shame if FUD like yours prevents up-and-coming CS students from even trying to improve themselves and go job hunting, if they incorrectly assume that the jobs aren't there, when I am telling you that they are.

      --
      -- jchenx
  68. Re:hehe by twistedsymphony · · Score: 1

    Don't get me wrong I love the Dreamcast, IMO it still has some of the greatest games any console has ever offered. But Sega really didn't factor into it at that point. Consumers and Developers avoided it like the plague because of Sega's track record at that point, having earned little to no 3rd party support and subsequently dumping the Sega CD, 32X, and Saturn midlife people were expecting the same fate of the Dreamcast and it became a self fulfilling prophecy. It certainly didn't help that most of the 3rd party games that DID make it to the console were PS1 ports which in tern cause people to think it was more a competitor of the PS1 then it was of the PS2. As a result their sales in the first year weren't as much as the PS2 in the first couple of months even with the shortages.

    The reason the Dreamcast was selling so hot after the PS2 was released was because it was already announced that it was over and they were going for $50 a pop new. Sony launched the PS2 in late 2000, Sega Announced that they were canceling the Dreamcast in January of 2001. Even thought it sold better then predicted even Sega knew it was little more then a last hurrah. More of a thanks to their hardcore fans so they went out on more of a high note instead of the painful death of the Saturn.

    I love the Dreamcast but I didn't mention it because I don't think it really factored in at all. The further dwindling negative image Sega had built up over about 8 years leading up to the Dreamcast was just too great a force.. the Dreamcast was doomed for failure even if they were giving them away (and they practically were at the end).

  69. Re:hehe by Manmademan · · Score: 1
    Consumers and Developers avoided it like the plague because of Sega's track record at that point, having earned little to no 3rd party support and subsequently dumping the Sega CD, 32X, and Saturn midlife people were expecting the same fate of the Dreamcast and it became a self fulfilling prophecy....
    The Dreamcast when it launched was the fastest and most successful selling console launch to Date- better than the Ps1, N64, NES, Genesis...you name it. Customers weren't "avoiding it like the plague" by any means. Third party support was substantially higher than the N64 or (possibly) the Gamecube- and since SEGA had such strong first party development to supplement their system, this really wasn't an issue.
    It certainly didn't help that most of the 3rd party games that DID make it to the console were PS1 ports which in tern cause people to think it was more a competitor of the PS1 then it was of the PS2... As a result their sales in the first year weren't as much as the PS2 in the first couple of months even with the shortages...

    Totally False. Blue Stinger. Resident Evil: Code Veronica. Dead or Alive 2. Grandia 2. Half Life. Soul Calibur. Jet Grind Radio. Quake III Arena. Metropolis Street Racer. Power stone 1 and 2. The DC had a substantial lineup of EXTREMELY impressive exclusive third party games that simply COULD NOT be done on the Ps1 without severe compromises. Soul Calibur 1 in particular was widely considered THE 3-D Fighter to beat until it's sequel released years later. SEGA lacked support from EA, but Sega's own NFL2K1 series was a highly regarded competitor that actually managed to OUTSELL Madden that year.

    Your assumption that the PS2's sales in a couple months exceeded DC sales for it's first year are also completely off. The DC had sold 4.1 million consoles in the US and Japan (NOT including Europe) by the time the Ps2 launched. (source: www.vgcharts.org) Those sales are hardly anything to sneeze at and easily comparable to Sales of the Xbox and GC during their respective first years. The DC also did not drop to $50 us until the very end of it's lifecycle. Definitely NOT In January 2001.

    It wasn't lack of sales or games that killed the DC, but the fact that sega was bleeding money as a result of a faulty business model and in some cases poor marketing. Microsoft lost 4 BILLION on the original Xbox. Had SEGA been in a similar position to keep blowing cash as microsoft is, we likely would have seen the DC perform similarly to the GC and Xbox.

  70. Re:.. except the PS3 is massively larger than the by FordPrfct · · Score: 1
    Err, while the Wii is relatively miniscule, the PS3 is actually much larger than the 360.
    You might want to try checking some current pictures, from people who actually have the systems, rather than pre-production mockups. Looks to me like the difference in width and height are less than an inch each. Unfortunately, we can't really tell from the pictures how deep each console is.

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  71. Re:.. except the PS3 is massively larger than the by jchenx · · Score: 1

    Whoops! Fair enough. I didn't even know the pictures I linked were of mock-ups (I figured since it was September, that the PS3 was retail, I guess not).

    Now I'm curious, how large is the PS3 compared to the original Xbox? And more importantly, does size even matter? The claim as to why the original Xbox didn't do well in Japan was because it was too big. If the PS3 is close to the same size, yet still does well in Japan, then it blows that theory out of the water. (Personally, the reason why any console bombs is not due to silly things like size, but mostly due to the games available)

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