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Spore Dev Down On the Wii

An anonymous reader writes "As reported by IGN, Spore developer Chris Hecker made a very quotable statement at a traditionally contentious GDC panel. At the 'Game Publishers Rant' event Wednesday morning, Hecker stated that he thought the Wii is a piece of sh*t. He went on to refer to it as 'two GameCubes stuck together with duct tape.' He also took Nintendo to task for not taking games seriously enough. 'It's not clear to me that Nintendo gives a s*** about games as an art form.'"

315 comments

  1. sony? by Lehk228 · · Score: 3, Funny

    how much did sony have to pay him to say THAT?

    --
    Snowden and Manning are heroes.
    1. Re:sony? by DDLKermit007 · · Score: 4, Interesting

      Probably not very much. This guy is a loon. I've shipped more videogames than this joker (hes shipped ZERO) and I couldn't hope to be half as opinionated as this pompus prick. Doesn't seem he can commit to a project long enough to actually ship the game as it stands. Find it amusing how hes bitching about the Wii when he pisses & moans elsewhere that there is a lack of creativity in the industry, while wanting alternative markets and models for small-scale video game production. I could have sworn thats what the Wii has going for it most. Guess hes sold out too far to, "the man".

      Something I find odd is that a Wiki Admin deleted his bio barely an hour after this article went live.

      Wiki Deletion

      Google Cache

    2. Re:sony? by moonbender · · Score: 2, Informative

      FOr what it's worth, the deletion log message "CSD A7" refers to Criteria for Speedy Deletion: Unremarkable people, groups, companies and web content. Warrented in this case, in my opinion, but I think an AfD discussion would have been more sensible.

      --
      Switch back to Slashdot's D1 system.
    3. Re:sony? by Anonymous Coward · · Score: 0, Funny

      Fuck you, you shitcock deletionist.

    4. Re:sony? by 91degrees · · Score: 1

      Nothing. People are entitled to their own opinions.

      And it's true. The Wii is an underpowered console that for all practical purposes only has its controller to distinguish it from the previous generation. Personally, I quite like it but some people want CPU hungry games.

    5. Re:sony? by Anonymous Coward · · Score: 0

      If anything, it is more likely that Microsoft is the one that paid him to say that. Take off the blindfold that makes you think that Sony is killing the industry.

    6. Re:sony? by fistfullast33l · · Score: 1

      Putting aside the rest of the comments at your thread level that are discussing who's killing gaming more, Microsoft or Sony, the guy does have a point. CPU power is used for more than graphics these days, especially now that GPUs are so powerful. Multithreading applications are extremely necessary for even the most supposedly rudimentary tasks, particularly as multiplayer gaming becomes more popular. How do you handle 3 and 4 players in the same game displayed at the same time in split screens if you don't have the CPU power? Add in the AI (Pathfinding anyone?), 3D sound effects, networking, and the operating system overhead and you don't have much to work with. CPU power matters for more than just pretty graphics, you know.

    7. Re:sony? by IrquiM · · Score: 1

      Food coupon from some japanese news paper?

      It really is a piece of s***! Nothing new with it!

      --
      This is blinging
    8. Re:sony? by Anonymous Coward · · Score: 0

      riiight, because the guy you replied to deleted the article.

    9. Re:sony? by Anonymous Coward · · Score: 0

      Spore isn't even coming out on the PS3 dipshit.

  2. I'm impressed by robbywalker · · Score: 5, Funny

    It must have been hard to build an industry changing motion sensing controller with spare GameCube parts and duct tape. Nintendo must have hired MacGyver!

    1. Re:I'm impressed by pembo13 · · Score: 1

      So that's what he's been doing after Stargate SG-1

      --
      "Thanks for all the money you paid to us. We've used it to buy off ISO among other things" -Microsoft
    2. Re:I'm impressed by Anonymous Coward · · Score: 0

      "industry changing motion sensing controller"

      similar "motion sensing" technology was available for the cube

      astroturf is what changes/drives the console industry - always has, always wiil

    3. Re:I'm impressed by Drooling+Iguana · · Score: 1

      No, they'd need NES parts as well, specifically the Power Glove.

      --
      ... I'm addicted to placebos
  3. Can game developers be Divas? by ClosedSource · · Score: 3, Insightful

    It sounds like some game developers take themselves way to seriously.

    1. Re:Can game developers be Divas? by Anonymous Coward · · Score: 0

      only John Romero (ok maybe Peter Molyneux too)

    2. Re:Can game developers be Divas? by Don_dumb · · Score: 5, Insightful

      It sounds like some game developers take themselves way to seriously
      This is especially true considering that he hasn't actually ever released a game himself. I mean the man is working for Maxis, they released a really fun game (The Sims) and then 'true to their art' made the biggest selling game of all time by releasing endless ripoff expansion packs, they released The Sims on mobile phones for fecks sake, surely they had to compromise on power there didn't they.

      Perhaps this is an admission that Spore wont be any fun? But that will be OK because it's art and we will buy it for that.
      --
      If this were really happening, what would you think?
    3. Re:Can game developers be Divas? by Nasarius · · Score: 1

      I don't agree with his idiotic statements, but:

      1) He has apparently been involved with a number of successful games.
      2) Maxis did some great stuff, pre-Sims. Sim{City 2000,Ant,Farm,Earth,Tower} were all unique, enjoyable games.

      --
      LOAD "SIG",8,1
    4. Re:Can game developers be Divas? by Mongoose · · Score: 1

      You don't take your job seriously? A lot of game developers are very passionate about theirs.

    5. Re:Can game developers be Divas? by Don_dumb · · Score: 2, Insightful

      1) He has apparently been involved with a number of successful games.
      Good link, but a closer inspection of the titles Chris Hecker is on the credits for, shows that he is only ever listed as "Special Thanks" - meaning he had as much involvement as Dolby Labs Or IBM.

      2) Maxis did some great stuff, pre-Sims. Sim{City 2000,Ant,Farm,Earth,Tower} were all unique, enjoyable games.
      Agreed, they made fun games. They obviously want a change of direction (the Sims wasn't that successful) and have employed the Salvador Dali of the gaming world.

      I will bet that Spore does end up making it to the Wii. Let us not forget what Chris Hecker said now when that happens.
      --
      If this were really happening, what would you think?
    6. Re:Can game developers be Divas? by rlp · · Score: 1

      > It sounds like some game developers take themselves way to seriously

      Clearly he doesn't view himself as a mere game developer, he's an artiste!

      --
      [Insert pithy quote here]
    7. Re:Can game developers be Divas? by Anonymous Coward · · Score: 0

      The Sims is the best selling PC game of all time. Or were you being sarcastic?

    8. Re:Can game developers be Divas? by ProppaT · · Score: 4, Interesting

      I think it's fairly ironic that the guy works for the company that makes The Sims, one of the ugliest, most technologically behind games I know of that just happens to be addictive and have a crazy following, yet he blasts Nintendo, company that makes the most technologically behind game systems that just happens to be addictive and have a crazy following.

      Foot, meet mouth.

      --
      Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
    9. Re:Can game developers be Divas? by Aladrin · · Score: 3, Informative

      The other response said The Sims was the best selling PC game of all time, but didn't bother to cite it.

      http://en.wikipedia.org/wiki/List_of_best_selling_ computer_and_video_games

      It is, but it doesn't come close to the best selling console games of all time, sadly. (16mil vs 30mil and 40mil)

      Having said that, The Sims -is- a great game, but aimed at a different audience than their old games. I'm amazed at how many expansions they've managed to sell. Seasons? Pets? WTF?

      Wright has said that all his Sim games are different, but in the same vein. The Sims was just a natural progression of it. Spore takes all this Sims games, plus some games like Civilization, and wraps them all into one. I find this amazingly hard to believe (even after seeing the videos) and I'm very much looking forward to finding out exactly how well it was all put together. If I tried it, I think it'd be amazingly disjointed and it would be like 8 seperate games, 1 after the other, instead of smoothly moving from stage to stage.

      We'll see how it comes out.

      As for the Wii... Wright has already said he plans to have it on ALL consoles, the PC, and even phones, I believe. There's not much change he'll ignore the Wii.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    10. Re:Can game developers be Divas? by ClosedSource · · Score: 1

      I was a game developer in ancient days and took myself a bit too seriously as well, but I didn't whine about the limitations of gaming consoles.

    11. Re:Can game developers be Divas? by Calinous · · Score: 1

      Too funny and too true :)

    12. Re:Can game developers be Divas? by teflaime · · Score: 1

      Clearly he doesn't view himself as a mere game developer, he's an artiste!

      And as we all, know, artiste is another work for poser.

    13. Re:Can game developers be Divas? by vandon · · Score: 3, Insightful

      I think it's fairly ironic that the guy works for the company that makes The Sims, one of the ugliest, most technologically behind games I know of that just happens to be addictive and have a crazy following, yet he blasts Nintendo, company that makes the most technologically behind game systems that just happens to be addictive and have a crazy following.

      I think it's funny that a game developer sees really awesome graphics as mandatory and fun as optional. It kind of reminds me of a lot of game review sites that will give a game a high rating just because it looks pretty and has shiney bits.

      I've seen this way too many times to count:
      "Although the controls are sluggish and unintuitive and the game play is repetitive and tedious, the graphics really well done....9 out of 10."
    14. Re:Can game developers be Divas? by Horace+Noogie · · Score: 2, Interesting

      For what it's worth, everyone I know that's working on Spore thinks Chris is a total idiot for saying this. If anyone on Spore fits the Diva profile it's him. He thinks games have to be about expensive hardware and fancy math. God forbid that games should be cheap easy and fun to play. Chris is an "artist" who is too busy doing his art to actually ship a game.

    15. Re:Can game developers be Divas? by Doctor+Faustus · · Score: 2, Funny

      Pets? WTF?
      I suspect that one's mostly for kids. My nine-year-old loves it.

    16. Re:Can game developers be Divas? by swerk · · Score: 0

      Diva? Definitely. I mean, sure the guy's entitled to his opinion, but he's also full of it, and full of himself.

      I find it enormously ironic that here's a guy passionate about gaming as an art form, but very very narrow-minded about what "art" is. WarioWare is art. It's every bit as much a work of art as ICO is. He can't tell me it's not "art" just because it's "fun". Art can be fun. In fact, if it's a video game, maybe it even SHOULD be fun.

      What the guy's really pissed off about is that his preferred art form and style is very CPU and GPU hungry, which could lead him to a valid criticism of the Wii. Come on fella, just say it's an annoyingly weak machine and quit whining. A creative developer can deal with that and still get quite a bit of number-crunching and pretty pictures out of the Wii, and if such creativity is too hard for this guy, then it's time to stop throwing tantrums about games as an art form.

      Reality just doesn't support this guy's opinion. The PS2 was the weakest of the last-gen machines, and it had Okami, Shadow of the Colossus, ICO, God of War, Katamari, all these games that are widely regarded as "art". Nintendo's no stranger to art either: Odama, Killer 7, Pikmin, Eternal Darkness, Trauma Center, Electroplankton, even Wii Play.

      There are many kinds of art. We get it, Spore eats CPU cycles for breakfast. Great. Electroplankton doesn't. Michaelangelo's David doesn't either. Must not be art then, huh? ;^) Diva.

    17. Re:Can game developers be Divas? by Bobartig · · Score: 1

      Maxis was only involved with the original Sims game. Soon after, a 'Sims Business Unit' was spun off at EA which has been responsible for churning out expansion after expansion, along with the development of The Sims 2, the console titles, and the current development of The Sims 3. Maxis hasn't touched The Sims in a very, very long time.

      --
      This is where I get my recommended daily allowance of "Foot in Mouth."
    18. Re:Can game developers be Divas? by Bobartig · · Score: 1

      Spore was already announced for Nintendo systems a while back. Sooo.. I wouldn't be too surprised if it came out for the Wii either...

      --
      This is where I get my recommended daily allowance of "Foot in Mouth."
    19. Re:Can game developers be Divas? by Anonymous Coward · · Score: 0

      Cowardly anonymous for this redundant correction: Pot, Kettle, black.

    20. Re:Can game developers be Divas? by airhed13 · · Score: 1

      Have you been reading reviews for "Splinter Cell: Double Agent" again? The metacritic rating for the PC version of that game is great. Pro reviewers hit it up for 8/10. User reviews are more in the 3-4/10 range. A game isn't very good when they can't even get the savegame menu to work properly 6 months later.

    21. Re:Can game developers be Divas? by DanTheLewis · · Score: 1

      It is, but it doesn't come close to the best selling console games of all time, sadly. (16mil vs 30mil and 40mil)

      Same wiki article says that they deliberately didn't count expansion packs. If you consider them all one game, The Sims is probably tops.

      --

      Q: What did the comedian say to the crowd?
      A: If I knew, this joke would be funny.
    22. Re:Can game developers be Divas? by lord+sibn · · Score: 1

      Well, yeah. After all, "Reviewing" games is an industry. You don't think that EGM says to SCEA "hey guys, can we buy a copy of this game before it hits the market?" Do you? Sure, they probably buy some of the games they review (they'd never get copies to review otherwise), but giving bad reviews for a living is a good way to make the vendors hate you. This is not a very good business strategy.

      I would wager most games released are pure crap, but very, very few are ever rated below "average" (which I suppose is technically correct), but why have a 10 point system if you're only ever going to use the upper 5 points? EGM once said that they wanted to be honest about their ratings, so they would strive to give the very best games a 10 even if there were a couple of minor flaws, because they wanted to make use of all 10 points. Well, I've seen plenty of 10.0 ratings, but I've never seen a 0.0 rating.

      Standard disclaimer: I don't really play video games any more. All of what I just said applies to the way things were 10 years ago (when I more or less quit), and of course that was when I stopped reading EGM. You can hate the magazine all you want, because it's not perfect and never was, but I provided it only as an example. If you want another:
      http://www.boingboing.net/2007/03/01/sony_to_kotak u_youre.html

      This happened just this year, which tells me that the more things change, the more they really do stay the same.

  4. News At 11, Industry Insider Hates Nonconformist by Stickerboy · · Score: 3, Interesting
    This pretty much says it all:

    "Hecker also took Nintendo to task for not taking games seriously enough. "It's not clear to me that Nintendo gives a s*** about games as an art form," he said. To illustrate his point, he searched for references to games as art on all three console manufacturers web sites. While he found numerous such references on both the official PlayStation 3 and Xbox 360 sites, Wii.com had none at all. He then shared quotes from executives at Sony and Microsoft talking about games as a serious artistic medium, and then a quote from a Nintendo executive saying the company only wanted to make "fun" games." God forbid Nintendo would want to make FUN games, instead of exclusively games that take 5 years of development, a hundred different visual artists, and [insert generic Save The World/Universe epic scope] breadth and gameplay.

    Chris Hecker & his coworkers look like he's putting out a great game, but he needs to take himself and what he does a little less seriously. As a games consumer I care less about what neato tricks a developer can contort the console CPU into doing and more about how much fun it is. Which is why I'm getting a Wii, as soon as, well, I can find one locally!
    --
    Light a fire for a man and he'll be warm for a day. Light a man on fire and he'll be warm for the rest of his life.
  5. it all depends... by User+956 · · Score: 4, Insightful

    Hecker said the console isn't powerful enough to provide the next-gen experience he has been waiting for ... Although he stated the system is "severely underpowered," Hecker noted that he wasn't simply referring to the Wii's graphical capabilities. He wants to spend a console's CPU making games more intelligent, and he has found the Wii doesn't have the power to process things like complicated AI.

    I guess it depends what makes a good game. Tetris was great, and didn't require complicated AI.

    --
    The theory of relativity doesn't work right in Arkansas.
    1. Re:it all depends... by willisbueller · · Score: 2, Insightful

      Tetis was not great. Tetris was definitive. I don't even know of what. it just was. And anyone else notice any correlations between tetris performance, and academic performance on the same day?

    2. Re:it all depends... by pembo13 · · Score: 1

      Tetris is a great game.

      --
      "Thanks for all the money you paid to us. We've used it to buy off ISO among other things" -Microsoft
    3. Re:it all depends... by madprof · · Score: 1

      Tetris left me going around in a daze wondering how to get the blocks in my head lining up.

    4. Re:it all depends... by Kjella · · Score: 2, Interesting

      Hecker said the console isn't powerful enough to provide the next-gen experience he has been waiting for ... Although he stated the system is "severely underpowered," Hecker noted that he wasn't simply referring to the Wii's graphical capabilities. He wants to spend a console's CPU making games more intelligent, and he has found the Wii doesn't have the power to process things like complicated AI.

      I take it that no Xbox, PS2 or pre-2k PC game had complicated AI, then. Yes, you can run into CPU limits but I'm betting 90% (WAG) of AI problems grow exponentially in which case it'll hardly matter. With dual core CPU most games should be able to dedicate a full core to "everything else" including AI, did games get a lot smarter? No? Sure, sometimes throwing enough power at it works, we now have 3000++ rated chess computers that no human can beat, but it's usually the least efficient way...

      --
      Live today, because you never know what tomorrow brings
    5. Re:it all depends... by AmIAnAi · · Score: 1

      Exactly! No one will ever agree on what makes a great game, but Nintendo are going after a different market. This is the first console I've really wanted to own and one of the appealing features for me is the fun, multi-player games. You don't need complicated AI for that.

      --
      Any sufficiently advanced bug is indistinguishable from a feature.
    6. Re:it all depends... by Nazlfrag · · Score: 2, Insightful
      I'm sure you meant didn't require AI at all.

      This guy should pull his head out of his arse. Serious artistic medium is all fine and dandy, but people get games to have fun playing them, not to sit back and appreciate the aesthetics of the artform, or the complexity of the AI. That's what developers do, not players. Nintendo understands this difference, while MS and Sony take the highbrow road to their detriment. His game isn't headed for the Louvre, it's headed to someone who wants entertainment and enjoyment. The Wii caters for players in this regard perfectly.

    7. Re:it all depends... by sid0 · · Score: 1

      With dual core CPU most games should be able to dedicate a full core to "everything else" including AI, did games get a lot smarter? At least one game did. Galactic Civilizations 2 http://www.galciv2.com/ has perhaps the best TBS AI ever. In the expansion, there is an option to turn on even better AI algorithms, and there is no CPU cost for dual core users.

    8. Re:it all depends... by Anonymous Coward · · Score: 0

      Yes, it really does. Personally, I can't find a good reason to spend $250 for a system that lets me do what I can in real life for free. I don't see the point in paying for a system that DOESN'T take games seriously. I find it odd that the only folks who are really touting the Wii are people who stopped playing games several generations ago. Who don't care about games as an art. They just want something fun. That's not a bad thing, but it's also limiting. I can have just as much fun playing Mafia or Uno or Poker with a group of buddies. But I want MORE than just fun. Fun is only the basics of a game. It's the first level. If you don't have it, everything else is fluff. However, why stop there?

      Nintendo could have and should have produced a more powerful system. And from a developer's standpoint, the Wii IS two Gamecubes duct taped together. And I quite honestly don't give a shit if your grandparents, parents and little sister finally played video games with you. They'll still consider it a toy, and your hopes of getting a girlfriend because of a Wii still hinges on her being cool with you playing with a toy. The trendiness of it wears off for people who don't care about video games. To them, it's just another toy.

      Understand this. Nintendo, just like every other company, does not care about you. They care about your money. They were extremely smart in choosing to create a system for casual gaming. It means non-gamers will be more likely to be interested in it. It is a system for non-gamers, and some damn fanboy stated that only people into the Wii are real gamers.

      Get out of your parents' basement, get your degree, and get a real job. Maybe then you could afford a system for mature, real gamers (take your pick, there's two of 'em.)

    9. Re:it all depends... by grumbel · · Score: 1

      ### I guess it depends what makes a good game. Tetris was great, and didn't require complicated AI.

      And Tetris provides the next-gen gaming experience he has been waiting for exactly how? Just because there are games that are fun without AI, doesn't mean that games with AI are any less fun, even for casual gamers, just look at The Sims.

    10. Re:it all depends... by UbuntuDupe · · Score: 1

      I'd agree in that innovations in AI have required, and will continue to require, more of a "paradigm shift" (for lack of a less trendy phrase) than simply giving it more computational power. One example I like to give is Republic: the Revolution. In that game, there are several regions within a city, and the game brags about how your "support level" for each region is determined by modeling each individual person and their reactions to your campaigning. The problem is, however, that the actual *results* of this are indistinguishable from what you would get from old-fashioned dice rolls with modifiers. All the AI does is make the game very slow, and require 100 megs to save a file.

      So, giving more computational power is necessary for rigorously implementing a more complicated algorithm, but that doesn't make it proportionally better AI.

    11. Re:it all depends... by MeanderingMind · · Score: 2, Insightful

      Maybe then you could afford a system for mature, real gamers (take your pick, there's two of 'em.)


      The DS and the Wii. ;)

      I tout the Wii not because I stopped playing games years ago, but because the message it sends is necessary to the industry for survival. It's the same reason I laud the DS. The industry was suffering from internal hemmorhaging, losing gamers yearly. Most causal players had been shed, and the hardcore were even beginning to be shed (see the incredible decline in Japan prior to the DS). The Wii and the DS are harbingers of the message that our previous notion of what the game industry should be is wrong. It was a self-destructive idea, an iterative process that ostracized all but the top eschelons of the 1337.

      Nintendo could have produced a more powerful system, and there is definitely a place for such systems in the industry. However, these systems are the Ferraris of the industry. They are undeniably powerful, but they are also the least necessary. There is a market for them, and it is a good market, but it is not the majority market. Like it or not, far more revenue is made on cheaper cars. The games industry was attempting to sell nothing but "Ferraris" such as the Playstation 3 and the Xbox 360. This left the vast majority of potential untapped, as most people aren't obsessed with games enough to spend that kind of money.

      I think this is a message that frightens some of the hardcore crowd, and possible the developer in this article. For a long time now games have been a semi-elite club, and systems like the Wii appear to be inviting all the losers to the party. The reality is, just as Ferrari doesn't go out of business simply because the Toyota Corolla is cheaper, hardcore gamers will not lose their part of the market simply because it expands.

      The only point which I will agree with you one is that people do forget that Nintendo is a company, and companies want to make money. They aren't some non-profit saviour organization aimed at purifying the market. However, as far as anyone can tell they make money by trying to give gamers what they want rather than tell them what they want.

      I have a degree, a real job, and I'm a couple thousand miles from my parents. I'm well classified as a hardcore gamer, I own a 46" HDTV, a brand new car, an Xbox 360, a Wii, a PS2, a DS, a nice PC, and live in a comfortably sized apartment by myself.

      Lastly, "Mature" is possibly the most loaded term that can be brought into a discussion of video games.
      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    12. Re:it all depends... by -=[Dr.+AJAX]=- · · Score: 1

      I guess it depends what makes a good game. Tetris was great, and didn't require complicated AI. I beg to differ. That damn game always knew which piece I *didn't* want.
    13. Re:it all depends... by evilbessie · · Score: 1

      Here's a thought if you want complicated AI how about just going for I and ignoring the A that way you can play with/against your friends and have a whale of a time. Alternatively you can pay over the odds for something which is basically just a shiny version of the last console you had, but you know it's not as if I can actually buy a PS3 yet (in the UK) although that the Wii is continually sold out perhaps just means this guy is talking out his butt.

    14. Re:it all depends... by nuzak · · Score: 1

      > just look at The Sims.

      I know that AI is a moving target and all, but precisely what was advanced about the AI of The Sims? Or even intelligent for that matter?

      You could perhaps have made a case for the creature in Black and White. Far more complex emergent behavior came out of that than the Sims, who were generally unable to even use the toilet without being directed to.

      --
      Done with slashdot, done with nerds, getting a life.
  6. Eek! by RyanFenton · · Score: 4, Interesting

    "It's not clear to me that Nintendo gives a s*** about games as an art form."

    Listen - I love insult comics. But look at you - stringing together accusations and a couple expletives and acting like you gave Nintendo a thrashing? Hmph - it's clear to me, you don't give a s*** about insulting as an art form.

    Go listen to some Lisa Lampanelli, and THEN try it again, you miserable excuse for console troll.

    Ryan Fenton

    P.S. As you may have noticed, though I do like my insult comics, I personally suck quite badly at the game myself. You should see me in traffic - a dejected 'dude, you suck' is about at far as I can manage. Just saw the insult, and thought I'd give Lisa Lampanelli a plug.

    1. Re:Eek! by meatflower · · Score: 1

      ...thought I'd give Lisa Lampanelli a plug.

      Well, you wouldn't be the only one.


      *BA-DUM-TSHH*

    2. Re:Eek! by KDR_11k · · Score: 1

      You could just as well have linked to Penny Arcade, at least that's videogame related.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:Eek! by jfodale · · Score: 1

      I enjoy a good insult comic.

      Maybe it was just the Comedy Central special I saw of her, but Lisa Lampanelli was completely awful in it. Is there something else I should be watching before passing judgment?

      --
      Waiting for Warhammer Online.
  7. At least they shipped something.. by QuantumG · · Score: 3, Funny

    we're still waiting for Spore... of course, once you do ship, all is forgiven.. at least until I get bored with the game and wonder why there's no multiplayer (and don't give me that "asynchronous multiplayer" crap).

    --
    How we know is more important than what we know.
    1. Re:At least they shipped something.. by Anonymous Coward · · Score: 0

      Passing the sticks is a big part of group gaming though. It teaches you to share. And that if you die a lot, your turn will be short and sucky.

  8. Nintendo doesn't support games as art? by raisedbyrobots · · Score: 2, Insightful

    Obviously he's never seen the envelope art in Nintendo Power.

  9. And you know what's sad about this? by Daimando · · Score: 2

    This is the same guy who blasted the PS3 and 360 for being graphical powerhouses.

    I've got one word for this guy: HYPOCRITE!

    1. Re:And you know what's sad about this? by rbarreira · · Score: 1

      Not really, since it seems he was criticizing the CPU power more than the GPU power... But I'd have to look up his other statements.

      PS: What I've written above doesn't mean that I don't think the guy's probably an asshole.

      --

      The AACS key is NOT 0xF606EEFD628B1CA427BEA93A9CA9773F
    2. Re:And you know what's sad about this? by Headcase88 · · Score: 1

      Well, he's not a hypocrite. Self-contradictory maybe, but the real term we're looking for here is attention whore.

      --
      "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
  10. Who? (nm) by Anonymous Coward · · Score: 0

    Death Jr. Limited Edition (2005), Konami Digital Entertainment, Inc.
            Serious Sam II (2005), 2K Games
            Serious Sam: The First Encounter (2001), Gathering
            Icewind Dale (2000), Interplay Entertainment Corp.
            Descent 3 (1999), Interplay Entertainment Corp.
            Hot Wheels: Turbo Racing (1999), Electronic Arts, Inc.
            Quake (1996), id Software, Inc.

    1. Re:Who? (nm) by Don_dumb · · Score: 1

      I have posted this above but as the actual list is here and not the link. The list looks impressive (I am sure this list is used on his resumé), look closer - he is credited on these but only as "Special Thanks". He has as much to do with these games as Dolby or IBM.

      This 'developer', has developed no games.

      --
      If this were really happening, what would you think?
    2. Re:Who? (nm) by Anonymous Coward · · Score: 0

      Credited as "special thanks" which doesn't tell you much though.

  11. Wikipedia? by Ecuador · · Score: 2, Interesting

    Strange, I read about this a few hours ago and checked this guy's wikipedia entry, which for some reason got deleted a couple of hours ago.
    According to the deleted article Spore will be this guy's first game to be released. Apparently he is known in the dev circles, but he has never released any game he has worked on, and he is probably part of a large team developing Spore.
    And I would not be nitpicking here if his arguments made a lot of sense. No fanboy of any kind here, just someone who does not really like lazy or incompetent devs bashing things for the wrong reasons.

    --
    Violence is the last refuge of the incompetent. Polar Scope Align for iOS
    1. Re:Wikipedia? by FirienFirien · · Score: 1

      To clarify - the entry was deleted for falling into the category of "...unremarkable people, groups, companies and web content. An article about a real person, group of people, band, club, company, or web content that does not assert the importance or significance of its subject."

      You can read the old entry at Google's cache until googlebot realises it's not there any more. The article is kinda miserable, and you can see why it was deleted; he simply isn't notable. Too many others like hime.

      Personally, I laugh at the idea of games as art; art gets paid attention to for the first 15 minutes, or during comparisons. After that the only thing that matters is gameplay, and fun. That's why the Wii has been selling like hot cakes - who cares about the art? Gaming is a platform, not an artform.

      --
      Browsing with +2 to insightful posts and a higher threshold makes the average post seen seem a lot more ingenious
    2. Re:Wikipedia? by kisrael · · Score: 1

      Oh, he did the Indie Game Jam? Interesting

      http://en.wikipedia.org/wiki/Indie_Game_Jam

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    3. Re:Wikipedia? by Sj0 · · Score: 1

      Oh, Gaming is an art form, but most people mistake the other artforms that go into making it for the art form itself. It's like saying that the art of a film is the costumes, sets, and musical accompaniment. The art of film is separate and distinct from these things, things like the acting, the editing, the writing in the context of a film. These things don't just make a movie noteworthy for snobs, they're important if you'd like to have a film that's fun to watch.

      Game design has a similar art all it's own. If you had to play as many games by amateurs as I have being part of an indie game development community, you'd see that there's a lot more art than meets the eye. In order for a game to be comfortably playable, it takes more than a physics engine and a few nice sprites.

      What I ended up learning as I made more games is that you don't need to model a universe to make the player thing you have. The Elite series, for example, had a pretty convincing picture of an entire universe on a 386, but it does so through design, rather than through horsepower.

      Really, sit back and think about it, and you'll see that besides major paradigm shifts in graphics tech which allowed new worlds to be created(Atari->nes, 2d->3d), most really fun and new game experiences didn't rely on heavy CPU power to pull through. Half-Life 2 was a great game, but the physics stuff that everyone loved so much was old hat to people who had seen "Trespasser" a decade prior, running on a P133. The important difference wasn't in the amount of CPU power being used for the game elements, it's how those game elements are used to create an experience. Trespasser took an amazing physics engine and basically used it in a bad Wolf 3D clone. It was a terrible game. Half-Life 2, on the other hand, takes those elements and throws them at an interesting world, letting you do some things that are really fun and cool.

      --
      It's been a long time.
  12. finally someone said teh truth... by Sundawn · · Score: 1, Troll

    not like everybody else a..licking & brown nosing not to harm any publishing rights on any future games... wii is a piece of sh.t . that thing has been out for more than half a year.... where are the fun games? how long are we supposed to play wii sports or zelda... don't get me started on the other crappy launch titles... not even worth mentioning. the wii is on par with the DC/xbox1 at best... and those things are 5 and more years old. 720p support with some decent hardware to bring the wii on par with sub 500$ PC would not have pushed production costs. the wii is about moneymaking. not about fun games. jeez one friggin controller is 40 bucks and its only half a controller. the people playing the fun games in the next few months will see what the other consoles are capable of and hoq much support they get wishing they had gone for them. even without hd screens

    1. Re:finally someone said teh truth... by eboot · · Score: 0, Flamebait

      What the fuck are you talking about? Its been out FIVE months and if you look at the Xbox 360 in the same period... NO GOOD GAMES.

      --
      Two tears in a bucket. Motherfuck it.
    2. Re:finally someone said teh truth... by kv9 · · Score: 1

      and if you look at the Xbox 360 in the same period... NO GOOD GAMES.

      Gears of Wars is no good?

    3. Re:finally someone said teh truth... by eboot · · Score: 0, Flamebait

      What are you retarded? That did not come out in the first five months, nay even the first 8 months. Gears of War was relaeased almost a FULL YEAR after the xbox 360 came out. Stupid Fanboy.

      --
      Two tears in a bucket. Motherfuck it.
    4. Re:finally someone said teh truth... by kv9 · · Score: 1

      What are you retarded? That did not come out in the first five months, nay even the first 8 months. Gears of War was relaeased almost a FULL YEAR after the xbox 360 came out. Stupid Fanboy.

      no need to start foaming at the mouth, because other consoles have good games, yet yours is just... gimmicky. OK, so you meant the same 5 months from launch for the three shitty. let's see, Oblivion, FFXI, PGR3, Prey (okay, this was 8 months after release), Perfect Dark Zero, Q4 and Ridge Racer 6. are these any good? what do you have on your precious wee? another zelda and nekoneko pets?

      disclaimer: I don't own any consoles, I'm no fanboy of any of them but this guy is obviously nuts.

    5. Re:finally someone said teh truth... by eboot · · Score: 1

      FFXI, PGR3, Perfect Dark Zero, Q4 and Ridge Racer 6. are these any good? Ummmmmmmmm No? At least no better than the Wii games out at the moment. They are either better on the PC or not good at all. I'm sorry I was right. I wasn't foaming at the mouth, I was clearly replying to a stupid troll. And I still am. What am I doing here?

      --
      Two tears in a bucket. Motherfuck it.
    6. Re:finally someone said teh truth... by eboot · · Score: 1

      Bugger forgot to close my italics. Should of previewed.

      --
      Two tears in a bucket. Motherfuck it.
    7. Re:finally someone said teh truth... by VJ42 · · Score: 1

      the wii is about moneymaking. As is the XBox 360 and the PS3. Nintendo, Sony and MS are companies, not charities, of course their products are about moneymaking. It seems that Nintendo just happen to be best at it, and good on them too. (Disclaimer, I own a DS and Wii; it's my first console since my Sega MegaDrive. I'm no fanboy, but I am a satisfied customer).
      --
      If I have nothing to hide, you have no reason to search me
    8. Re:finally someone said teh truth... by Jarlsberg · · Score: 1

      Also, Need for Speed: Most Wanted and Condemned was two very good launch titles for the X360. NfS:MW is even better than the most recent NfS. Even King Kong had its moments.

      It certainly had a much better lineup than the PS3, and IMO, better than the Wii. The Wii has Zelda. That's it. Everybody raved about Rayman, but I found that particular game a huge disappointment. Wii Sports was fun for a couple of days, but the novelty has worn off. If not for the virtual console, I wouldn't boot the console as often as I do (my kids love those old classics).

    9. Re:finally someone said teh truth... by Sundawn · · Score: 1

      how about you just go back to your favourtite fanboi site of choice. you are just ridiculous. i own pretty much every major console and i am playing fun games on all of em. but peewee is just a rip off. stuff they are doing with the wii could have been done exactly the same with the cube... include a friggin gimmick controller ... and provide some games to play with it. all the fun you need. a minor upgrade cpu and 1.5x gc gpu ... great cant believe the amount of development that went into that... i feel sorry for spending money on a piece of hardware that got two or three good games in FIVE friggin MONTHS. hell even n64 (at least in europe) had a better launch title lineup. after 5 Months n64 had roughly 20 games out ... and most of them being AAA titles made it rather hard to choose. there was turok, wave race, pilot wings, super mario, blast corps, starfox, shadows of the empire yadda yadda yadda ... in the first year there were 40 releases for the n64... and see how fast that died ... i start to wonder how fast our beloved gimmick will go down to memory lane. wii maybe best selling right now and it might have high acceptance with non-gamers. but those people normally think alot more before spending money. so whats in there for 3rd party? 3rd party development needs to fully focus on wii development to get it right. cheap conversions or doing the gameboy advance trick with old 16bit games ... arcade or maybe old xbox1/ps2 conversions for wii wont help in reaching the masses that play for the fun with the "gimmick" thats somethin they can only do with wii exclusives. and as of now there have been 2 tops 3 fun wii exclusives. zelda is not one of them as it is a gc game with stupid tagged on wiimote controls. that leaves wario ware, wii sports and "choose your favourite other title" .... i wish it would be different , i wish the wii were a piece of advanced hardware... hell it doesnt even provide digital audio out... but it is not... it gathers dust ... and the wii sports disc in there for the past 3 months...

    10. Re:finally someone said teh truth... by eboot · · Score: 1

      Why don't you stop playing so many videogames and, I don't know, learn to write. And while you're at it you could learn to think for yourself and not be such a graphix whore. I have enjoyed all the games I bought for the Wii and I'm still enjoying them. I'm sorry you aren't, but then again maybe they require some extra thinking to learn the new control scheme. Excite Truck is a hell of a lot of fun, Sonic is a little frustrating but enjoyable. Conversely the games you named for the N64, with the exception of Pilot Wings, I hated. Yes that includes Super Mario, I dislike all 3d platformers, my spatial awareness is pretty poor though (Also, Shadows of the Empire was CRAP!!!)
      And as for wasting you're money, I'm sorry but every console ever has a spotty selection of launch games. Took the 360 6 months to get good games, it took the PS2 12 months if you ask me. 5 months is nothing, just ask the PS3! Since I don't actually game in the summer much I'm personally not worried about anything coming out for it till after August which should be just about the right time to get the slew of 1st party titles that will be available by then (if not, then I'll start complaining). However, clearly you have never been an early adopter before, if you wanted a large selection of games, you should of bought an xbox 360. In fact I'd say you should of bought one anyway, it's clearly more you're style of gaming and Nintendo isn't going after you this generation, so go buy a 360. But please stop posting crap like this, people might think you are a genuine consumer rather than an idiot who buys a console because it's in the news without thinking if the games on it are really going to be for him. Really, if you looked at the specs for the Wii you would of known exactly what the graphics on it would be like, and you could of looked at the release schedule to see what would be out for it.
      So please sell you're Wii right now! Buy an xbox 360, be happy,the Wii isn't for you!

      --
      Two tears in a bucket. Motherfuck it.
  13. I may be mistake, but I don't think it sucks..... by joeshabazz · · Score: 2, Insightful

    Make a system that doesn't suck? This guy has got to be high or something. How could something so successful suck? Not to mention the fact that the moron has completely disregarded the DS for all it's artistic content (A little game about a little hotel comes to mind). Finally the system has been out for what, 5 months now? You want art? Art takes time, and for the record, dogs playing poker is not art, spore, although cool, not art, Killer 7.... a pain in the ass, but probably art. Send this arse back to highschool where he belongs

    --
    but that's just my opinion -Mr. Miller
  14. Oh Really? by Anonymous Coward · · Score: 0

    Developers aren't paid to be Nintendo fanboys. If you ever had to deal with Nintendo compared to Sony or Microsoft to develop a console title you'd bitch as well. Just look at how they flood their console with crappy movie licenses and treat 3rd parties like they're compeition. Nintendo will jerk you around in meetings for months, and then tell you "hey, will you make an XXX title" we don't care for you to make titles that are of YYY genre it's for kids! Only a very few titles like Capcom's RE4 are able to break the Mario ceiling. =(

    Most developers I know hate Nintendo, but these are the same developers that make the longer playtime and story driven games -- odd huh? It's not about the gimped console as much as the asshats you have to deal with on top of it. Also the Wii is better for DS style games than PC style games, which are taking consoles by storm now on 360 and PS3. eg Networking = extended content + multiplayer and tons and tons of content. I don't actually dislike Nintendo, but I would never have to worry about cranking out a crap movie game. I just see them as dragging the overall quality of games down. Just look at Wii game scores on metacritic.

    1. Re:Oh Really? by Anonymous Coward · · Score: 0

      Sounds like you've never had to deal with EA.

      They could out-asshat Nintendo in a month long meeting about movie licenses any time.

    2. Re:Oh Really? by MeanderingMind · · Score: 1

      To my knowledge, a fair number of the crappy movie licenses end up on other consoles as well.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    3. Re:Oh Really? by KarmaMB84 · · Score: 1

      The crappy movie license games usually end up on all the consoles AND PC.

  15. Unbelievable responses by buzzzz · · Score: 2, Insightful

    I am amazed how good news for Sony is ridiculed in post after post and bad news for Nintendo is dismissed with complete one sidedness.
    While Sony Home may not be the greatest thing, it is definitely a big announcement and a good step forward. Similarly, the rant against Nintendo probably arises from a disgruntled company but it is something to think about.

    There is an utter lack of objectivity in gaming related discussions on Slashdot. With what I would expect the demographics here to be, it definitely surprises me. For someone like me, who is trying to decide which console to buy, these discussions are extremely frustrating for their lack of objective analysis.

    It is truly sad that a good post about PS3 is tagged "fanboy" just because it is about PS3

    1. Re:Unbelievable responses by KDR_11k · · Score: 1

      The problem is that this complaint comes from a guy who just a year ago complained about "next gen" being too much about pretty graphics. If he was consistent with his complaints he might have more credibility but right now he looks more like he just loves to bash anything popular to make himself look more "discerning".

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:Unbelievable responses by pembo13 · · Score: 1

      If you're amazed then you're ignorant. Would you assume a liar's statement to you was true or false? Well Sony has a track record of nonsense, Nintendo doesn't - at the very least not within the last 5 years.

      --
      "Thanks for all the money you paid to us. We've used it to buy off ISO among other things" -Microsoft
    3. Re:Unbelievable responses by Stevecrox · · Score: 1

      If your looking for my two cents (admittedly as a Sony Fan boy) reading everything I've come to the following conclusions.

      Nintendo Wii is a gimmick, its really well put together but has no staying power, games like Buzz and Singstar are great games on the PS2 but you don't play them often, the entire Wii game list so far seems to be games like that. It is massivily underpowered but sells itself on the idea of the Wiimote, which everyone thinks is brilliant. I think the console can be best summed up this way: My dad and my little sister have both seen the Wii in action and want one, we have a PS2 hooked up to the tv downstairs and they both play Colin Mcrae rally, GTA SA, Tekken, regulary. When I asked them if they would play Wii Sports/Zelda regulary and get rid of the PS2 they both admitted no. This is an example of a more serious game dev getting fed up that Nintendo don't seem to have done much other than marketing for the Wii

      The Xbox360 is a nice idea but personnally after looking at the games library and then looking at my PC library there is nothing it can offer me that my PC can't already provide. I'm currently building a XP MCE machine capable of running all the XBox360/PC games that I like and all I'm missing is the cool white box of the 360. Then again I do know people who love the exclusive library so its a question of your gaming tastes. I'm actually quite impressed with the 360 as a unit, just lacks any games for me to get one.

      Personnally I'm looking at the PS3 european realise and I can see four games I quite want, its the most powerfull of the three but, that doesn't mean much, it has blue ray (but then I only have a standard TV) and sony look like they've understood what people are after and that singstar, guitar hero and Buzz are their way into the market that Nintendo is after. The singstar online thing does show they've thought about it as well(its actually something I can see my mum and little sisters using.) The Playstation home thing is an interesting idea but not something that would sell the console to me. But is costs £425!

    4. Re:Unbelievable responses by KDR_11k · · Score: 1

      If you can't see the utility in having a pointing device on a console there's not much help for you. Currently many game ideas cannot be executed on consoles because their inputs are useful only for direct controls, not so much for pushing a cursor across the screen. While it would still be possible to make a game that uses a cursor the interface will be clunky, ruining the user experience. And quick pointing is just one of the ways that controller can be used.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    5. Re:Unbelievable responses by grumbel · · Score: 1

      ### The problem is that this complaint comes from a guy who just a year ago complained about "next gen" being too much about pretty graphics.

      Just because he might have complaining about to much focus on graphics doesn't mean that he thinks its a good to just completly give up on graphics, which the Wii however pretty much did. The problem with the Wii is that Nintendo completly gave up on advancing the hardware, they upped the Mhz a bit, added a bit more RAM, but not even close to the amount that would have been needed to keep up with the advancements in hardware that have been made since the Gamecube. In some aspects (lack of shaders) the Wii is even worse then the XBox1 and that just can't be a good thing.

      Beside, more power also means more AI, more physics and other stuff that actually matters a lot for the gameplay and the fun. Have a look at LittleBigPlanet on PS3 for a nice example for how to but all that new power to some good use. When I see games as good looking (not just gfx, but also gameplay) as LittleBigPlanet I just can't get excited about un-Anti-Aliased Miis running around on a tennis court without a way to actually control there movement.

    6. Re:Unbelievable responses by Panzergheist · · Score: 1

      I think the gp's objection wasn't in the wiimote. He stated that everyone thinks it's brilliant. I'm not one of them, but I did own the system and was objective about it. I didn't think it was going to be fun, but I played it, and it was. I then got bored. That is the problem the gp is noting. The games that have been released and those in development are light play, casual gaming experiences. And to answer your burning question, I don't think the wiimote is brilliant because I remember a little thing called the Power Glove. Nintendo finally got that idea to work right, but it is far from something new and brilliant.

      You give and you get with the change to a pointing device. You lose ways that games can be played and gain new ones. It does not make every game better. It makes every game different. I still prefer playing Twilight Princess on the Game Cube's controller versus the Wiimote. In the two versions of that game, you can point and shoot the bow and arrow much quicker, while I can rotate my view to gain a tactical advantage. Each has it's own strengths and weaknesses.

      There is something else that I alluded to in one of my old posts. Not everyone can use the Wiimote without waving their arms around. I am one of those people. My wrists are badly damaged because of a motorcycle accident. To play with the Wiimote, I have to make motions using my arms. Using my wrists for more than a few minutes causes me intense pain. That control scheme is not better for me. So my point that every control scheme alienates someone still stands.

      Just because you think something's great, don't assume that it's always the best choice for everyone.

    7. Re:Unbelievable responses by cowscows · · Score: 4, Insightful

      I don't understand why you feel so comfortable just dismissing the Wii as a gimmick without offering any sort of reasons why that's the case. I love my Wii to death, much of my free time is spent playing it, yet I still wouldn't get rid of my Xbox. This whining game dev isn't any more serious than anyone else. Are you claiming that Miyomoto, who's developed many of the most highly regarded games of all time, for decades, often games that were vital to the long term viability of an entire company... are you claiming that he's not a serious developer? This whining guy has his own agenda for where he wants to take his games, and that's fine, but to expect that the rest of the world is going to bend over to fit the master plan in his mind does not make him a serious guy, it makes him an unreasonable fool. And the fact that's he loudly bitching about it, rather than just saying "no thanks, not my thing." probably means that he's a little starved for attention.

      Guitar hero is totally awesome, but as far as I know, it's on its way to other platforms. I haven't heard about Buzz. If Sony really wants into the casual market that Nintendo is after, they need to chop about 60-70% off of their console price. Of course, that's not really feasible for them in any sane economic sense right now. Sony may really have understood what "people" are after, but if that's the case, it's a new revelation for them. And sadly they've painted themselves into a corner by designing a console less for the generic "people", and more for the "hardcore gamer".

      That was their decision to make, and there's plenty of money to be had in that market. The occasional frothing Nintendo fanboy aside, most of the generic people who have been having fun with the Wii are perfectly happy to let the powergamers quietly play whatever they want. It's too bad the "hardcore" crowd can't show us the same curtesy, instead feeling the need to constantly remind us that they think we're playing with a gimmick, and all of our fun is going to suddenly dissappear one day.

      --

      One time I threw a brick at a duck.

    8. Re:Unbelievable responses by Stevecrox · · Score: 1

      My dismissal is simple, The Wii is a slightly upgraded Gamecube from what I have read you can use the gamecube development packs to make games for it. The one real difference I see is the 'Wiimote' it wasn't realised for the gamecube but for the Wii. A new controller for gamecube would not have grabbed headlines. The device itself is much like the buzz,singstar,eyetoy,guitar hereo controllers in that it grabs peoples attention and they want to pick it up. They enjoy using the controller the game itself is secondary this applies to all the previous controllers as well. I've used the Wiimote and I don't see it as a 'revolutionary new way to play'I see it as nice controller that kinda works with Wii Sports and Zelda but does make them much much easier to play. Within Minutes I was getting strikes with theh controller. When a game really requires a new controller they are starting to be made If I had a choice between a Wiimote and a standard gun accessory I'll go for the gun accessory it does the job better and most of the time these controllers come included in the price of the game (Buzz off with controller is £30 cheaper than a normal ps2 game) To win on a console your games should do the talking, PS2 currently has the monopoly for me and the third generation looks to be spreading this to anouther console. The Wii so far has sold itself pretty much soley on its controller Wii sports isn't on the adverts I see in town the Wiimote is.

    9. Re:Unbelievable responses by KDR_11k · · Score: 1

      You give and you get with the change to a pointing device. You lose ways that games can be played and gain new ones.

      I don't think you lose any with the Wii since "regular" controllers are available and games are allowed to require them. You don't gain the ones bigger performance would bring but you don't lose any compared to the last gen. Technically the lost features in Zelda TP Wii could have been in there but it seems Nintendo decided that what was good enough for N64 gamers is good enough for Wii gamers.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    10. Re:Unbelievable responses by j00r0m4nc3r · · Score: 1

      While Sony Home may not be the greatest thing, it is definitely a big announcement and a good step forward.

      What's sad is that to you, all Sony has to do is throw some stupid social networking garbage in your face and you immediately forgive them for all their past evils. All you care about is the product and what it can do for YOU, and not the company behind it and how they affect everyone else. SONY == RIAA == MPAA == EVIL. So Fuck Sony. Nintendo never rootkit'ed my computer. Nintendo was never found guilty of price-fixing. Nintendo never sued or tried to sue me for copyright infringement. And so on and so forth. All Nintendo has ever done is given me fun things to play with for a reasonable price. So yeah, I don't HAVE to be objective. Fuck Sony.

    11. Re:Unbelievable responses by MeanderingMind · · Score: 1

      The other problem is he didn't really articulate anything. If he had thought out statements such as yours he might be taken more seriously. Unfortunately, all he did was throw a few insults at the system and Nintendo without anything to back them up.

      If this had been Will Wright, it would definately have been news. This guy isn't Will Wright, and his only crediting is in the Special Thanks section of games. This is why he's being dismissed.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    12. Re:Unbelievable responses by Rycross · · Score: 1

      Nintendo was never found guilty of price-fixing.

      Ummm...

      Nintendo never sued or tried to sue me for copyright infringement.

      Nintendo has been pretty active in shutting down ROM sites and so forth, so this one doesn't hold either. Plus for the longest time they liked to hint that renting games might not be legal... they called it the "grey market."

      I guess 1 out of 3 isn't too bad... Nintendo haven't been angels in the past. They are a much nicer company after having been smacked around by Sony.

    13. Re:Unbelievable responses by MeanderingMind · · Score: 1

      Actually, new controllers grabbed a number of headlines last generation. The Wavebird and also the Xbox Controller-S generated buzz when they were announced and released. Not "ZOMG" buzz, but buzz none the less.

      The problem is, for games to do the talking people have to sit down with them first. You can't have a conversation on the phone if the other person doesn't pick up. While hardcore gamers always have and probably always will be able to see the input device as secondary to the game itself, everyone else doesn't. There is little or no difference in the mind of the uninitiated between a confusing airplane dashboard full of lights and switches and a game controller. They both are unintuitive and forbidding. However, everyone is already familiar with their TV remotes.

      The Wiimote brings people into the conversation, people who otherwise wouldn't even consider joining in. The games we see for the Wii at this point are directed to them, games that simultaneously introduce them to the controller and train them in its use. Games such as Wii Sports and Wario Ware. Some of these people may transform into hardcore gamers, most won't but they'll at least be a part of the system now.

      Eventually the Wii will need more than that, especially if they want the the #1 spot in the industry. However, what they have now is sufficient for what they're trying to do.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    14. Re:Unbelievable responses by cowscows · · Score: 1

      First off, I'm going to assume that english is not your first language. If this is not the case, don't tell me, I'm happier giving you the benefit of the doubt.

      Anyways, I think you're being a little too general. For example, the Wiimote does not make Wii Sports easier to play, it is essential to the game. Not that you can't make a baseball game or a bowling game or golf or whatever with a traditional controller, just that those games will play nothing like Wii Sports, even if you made the graphics identical. If Wii Sports was played only with a gamecube controller, it would be a weak and uninspired collection of shallow games. But with the remote, it's a handful of very new playing experiences that lots of people find to be very fun. Your comments with Zelda are certainly more accurate, it is admittedly a gamecube game that received some minor adjustments to take advantage of the Wiimote. Still an awesome game.

      As for lightguns and such, even if you might personally be willing to buy a separate accessory controller for each and every new game type that comes out, past history has shown that to not be the case for the majority of console owners. If someone wants to pack in a nice gun controller with their game without increasing the cost, I'll be more than happy to buy it as well, but the added costs and risks inherent in that approach limits the number of developers that will take that route. With guitar hero, you're paying extra to get that controller. If you think it's worth the money, that's great, I think in that case it is. But I can't imagine a future where there are 50 games out with 50 different bundled controllers, each of which is designed for one or two specific games. The economics of it don't work.

      Both traditional controllers and the Wiimote are compromises, in that they're simplified and generic approaches to control input, attempting to provide flexibility to game designers. Traditional controllers' greatest strength is that they are well established and understood, but they've really reached their limit. Their evolution has pretty much revolved around adding more buttons, and more sensitive buttons, but there's only so much a person can handle with just two thumbs. The wiimote lets us use our thumbs just the same, but it also allows the console to understand movements by other parts of our bodies. There's so much more possibility there.

      And finally, in terms of marketing, regardless of what you're seeing on billboards or posters or whatever; Wii Sports is precisely why the Wii is still selling out in minutes everywhere. It could not People are playing it with friends or family or whatever, and it's really infectious. This "word-of-mouth" advertising is very powerful, the best way to show how the Wiimote is different from past video games, and also has the benefit of being free for Nintendo. Packing in Wii Sports was one of the best moves that Nintendo could've made.

      --

      One time I threw a brick at a duck.

    15. Re:Unbelievable responses by Headcase88 · · Score: 1

      "If [Super Mario Galaxy is] not a launch title it will definitely be there within the first six months" -- Miyamoto (emphasis mine)

      Well, they've got one month to make a surprise release, or that's one example. I believe they also promised multiple Wii colours at launch. Not big lies, but yes, looks like they do have a track record.

      --
      "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
    16. Re:Unbelievable responses by apoc06 · · Score: 1

      dont forget that while sony may have tipped lik-sang into going out of business, it was nintendos' suit that put them on shaky ground in the first place.

    17. Re:Unbelievable responses by Anonymous Coward · · Score: 0

      You really think it's just Zonk? He's just posting the stories that are submitted. The entire internet has turned against Sony. We want to see them fail and they have not disappointed us.

    18. Re:Unbelievable responses by Panzergheist · · Score: 1

      I don't think you lose any with the Wii...

      I was talking about the Wiimote in that sentence, not the Wii. I see you managed to miss that. Again.

  16. While quite rudely put by snuf23 · · Score: 2, Interesting

    There is SOME truth. I own a Wii and hardware wise it isn't a graphical and processing monster. The core enjoyment comes from the controller. As a long time PC gamer (although I own all 3 last gen consoles) I have never felt comfortable with FPS controls on a gamepad. The Wii controller on the other hand is very intuitive for me to use.
    I've purchased 6 games for the Wii (not including Wii Sports) and all have offered something interesting but a couple have shown limitations in the hardware. I really enjoyed Elebits but the last levels have some severe frame rate issues when you start flinging around vehicles and buildings. I also enjoyed (after turning the sensitivity WAY down from default) Call of Duty 3 but the graphics were inferior to Call of Duty 2 when played on a PC. COD 3 perhaps suffers more because the game needs to look more realistic than Elebits. Despite the issues I still feel that the control scheme for FPS style games is better than a gamepad and will get better as developers get used to the Wii remote. Here's hoping the next Metroid shines.
    I am also disappointed that games like Rayman and Super Monkey Ball don't have well fleshed out multiplayer modes. The Wii really shines when you have a couple friends over and some sort of overall multiplayer mode structure around the mini-games would make this even more fun. I look forward to Mario Party but I would love to see something with a less inane board game component. Even something like the old Epyx Summer Games/Winter Games titles would be great.
    I don't honestly think the Wii competes directly with Xbox 360 or PS3. It isn't trying to beat those consoles in the areas they have carved out. Much like the DS versus the PSP I think we will start to exclusives on the Wii that just wouldn't be much fun on a system without a Wii style controller. We are already seeing updates of DS games like Trauma Center and Cooking Mama. We have heard vocal support from companies like EA and Activision for Wii games. If the Wii continues to sell well I think we will see a lot of games developed to cater to this different, more casual market.
    The Wii isn't the end all be all of game consoles, it's an interesting tangent that hopefully will continue to bring us new ways to play.
    I currently don't own a HDTV and I do most of my "hardcore" gaming on a PC. I have a couple kids and Nintendo family friendly games are a good thing. I certainly don't rule out purchasing a PS3 or Xbox 360 a couple years down the road but right now for how I game and how my family games there isn't a point. But that's just my situation - I know there are a bunch of players who want Resistance or Halo 3 and couldn't care less about Mario.

    --
    Sometimes my arms bend back.
    1. Re:While quite rudely put by king-manic · · Score: 1

      Can't say support from EA and Activision will mean much. Sports sequels and repatative comic licence games? I'd liek Square/enix, konami, capcom, namco, and bioware throw their hat in. I prefer if EA and Activision go bankrupt tommorow.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    2. Re:While quite rudely put by astrokid · · Score: 1

      I'm not sure it's a good idea to make the assumption that developers have already reached the console's limitation based on the first generation of games.

      --

      Chewie does not get a medal. Come on, George. Can a Wookie get a medal?
    3. Re:While quite rudely put by cowscows · · Score: 1

      I don't think that anyone reasonable would disagree that the Wii is packing less powerful hardware than the Xbox360 or the PS3. The wii is certainly not 100% perfect, and I'm sure that if it had a faster processor and more ram or whatever else that developers would eventually use it all and the games could be even better.

      But this guy is just being a little nuts, ignoring the fact that designing a console is a little more involved than just cramming as much hardware as you can into a box, and saying that the longest running major console maker released a total piece of crap.

      Basically, he's not contributing anything new or even interesting to the conversation. He's just taking a fact that everyone already knows, reading too much into it, acting like it's some personal insult against him, and then going on a noisy rant about it. He's still not worth listening to, and his fellow devs working on Spore should be embarrassed to be associated with such a jackass.

      --

      One time I threw a brick at a duck.

    4. Re:While quite rudely put by snuf23 · · Score: 1

      No I'm sure they haven't and launch titles tend to be rushed. One thing to note though is that the Wii is an update to the GameCube architecture. As such former GC developers probably have a better handle on the Wii hardware than say PS2 devs do when working on a PS3 game.

      --
      Sometimes my arms bend back.
  17. Art vs. Fun by pembo13 · · Score: 3, Interesting

    and then a quote from a Nintendo executive saying the company only wanted to make "fun" games.

    I know pro sports people do infact play what is essentially a game - but I thought that didn't apply to video games and that games were still supposed to be fun.

    So are game developers not even trying to make games fun these days then?

    --
    "Thanks for all the money you paid to us. We've used it to buy off ISO among other things" -Microsoft
    1. Re:Art vs. Fun by bky1701 · · Score: 1

      The simple answer is... no. Competitive games are what companies make now, because they are one of those things that keeps paying and paying and paying with little input.

      WOW isn't popular because it's fun. It isn't. It's popular because people get sucked in and have to become "the best" even though that is physically impossible, and while you try to do that impossible, you pay your game tax monthly... most MMOs are like this, but it's not limited to them.

      Compare to a good RTS- it takes planning, good design, debugging, balancing and it's a one-time payoff (not counting expansions). Even FPS is falling out of favor because it isn't the cash cow it was compared to "gotta be the best" games, though most that exist now have elements of that in them, like BF2.

    2. Re:Art vs. Fun by pembo13 · · Score: 1

      That's really sad.

      --
      "Thanks for all the money you paid to us. We've used it to buy off ISO among other things" -Microsoft
  18. SS Sporetanic by Reason58 · · Score: 5, Funny

    He then shared quotes from executives at Sony and Microsoft talking about games as a serious artistic medium, and then a quote from a Nintendo executive saying the company only wanted to make "fun" games. "Rest assured," he went on to say, "we won't fall into the stupid design trap of making our game fun. We'll leave that for the amateurs at Nintendo."
  19. This guy always hates everything anyways... by Anonymous Coward · · Score: 4, Insightful

    "It pains me to say this but I recently just took a job at EA. However, I worked for Will on the game you just saw, so.. [laughter] I'm going to rant about How Sony And Microsoft Are About To Screw Your Game Design. Look, how are we going to get where gameplay, graphics and physics are all evenly well balanced? At the moment we're the 120lb weakling, except nowadays his right arm here, graphics, is enormous."

    --Chris Hecker, GDC, 2005

    To paraphrase his annual edgy developer commentary:

    "Game consoles aren't designed exclusively around my own personal favorite part of game design at this point in time."

    This is notable? This is news? 95% of game developers probably feel this way. User interface people adore the Wii for exactly the same reasons next-gen artists and AI/physics programmers are frustrated by it. Parents adore the Wii's price for the same reason that high-end next-gen developers abhor it (because big honkin processors, it turns out, are not particularly cheap).

    The real problem with his claim is the idea that serious and/or artistic games need massively powerful AI or physics routines in order to affect players. I do not agree that powerful technology is the only key to making an artistic game, or a game that has an emotionally powerful effect on people, or a fascinating narrative. Art direction and writing and getting rid of the publisher committee-approval ideology is a lot more important than neural networks. I am sure that there are certain types of artistic games that will become more prevalent as computing power increases, but to pigeonhole artistic games as games that have really good AI...isn't that just a little self-centered?

    1. Re:This guy always hates everything anyways... by Anonymous Coward · · Score: 0

      No kidding, considering the original video games were quite fun and original despite running on 1 Mhz or whatever processors. Games that are still fun to this day. The C64 did great things on 1Mhz. The Amiga, arguably a pinnacle of artistic development back in the 80's did it on 7Mhz when 1MB of RAM was a crapload of memory.

  20. Hard on Chris Hecker by king-manic · · Score: 0

    You don't know the back story. Nintendo has the arrogance thing too, and earlier. Remember Nintendo circa SNES/NES. Tyranical ball busters. The Wii's a hit and soon they will go back to that. Don't forget they are a business. They aren't cut elittle mario. They will play hardball. Who knows maybe Chris had three meetings. Sony is shitting themselves because they're falling behind so they kissed his ass and asked politely for spore to use there cell chip like a $2 whore. MS needs help keeping up as well so they kissed his ass and asked spore be multiplayer with rockets. Nintendo thought their back in the SNES/NES days and told him they'd licence him if they would just let them sleep with Chris's wife. Who knows.

    --
    "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    1. Re:Hard on Chris Hecker by Anonymous Coward · · Score: 0

      newsflash: Hiroshi Yamauchi has taken a back seat since then.

  21. What is art? by Rafajafar · · Score: 5, Insightful

    What was disturbing to me about his rant was not what he said, but how ill-defined his terms were. He professed that Nintendo does not take gaming seriously as an art form. What is this "art" he speaks of? As someone who studies philosophy, it's very important to me that such an objective argument as "Nintendo hurts art" is defined properly.

    When one speaks of art, they speak of aesthetics. What he argues is that function possesses the highest form of aesthetics. This is an extremely shaky ground for argument. One could easily weigh other factors of a game in with beauty... graphics, challenge, and enjoyment seem to be the pervasive accounts of beauty in gaming. Let's focus on these three and see if we can try to understand why Nintendo chose to focus on enjoyable rather than pretty and smarter games.

    Graphics: Since the PS1, graphics seems to be the focus of most games. Higher texture density, more polygons, faster processing. These were what made a game "good" for a very very very long time. And while game sales were still increasing, more and more gamers were complaining that games seemed too much like their predecesors. Racing games were prettier, but they were still racing games. Fighting games had more characters with greater detail, but they were still fighting games. Sandbox games like GTA were getting sharper graphics and interfaces, but they were still GTA. Gamers were catching on that the industry is merely eating glitter to make the same old crap sparkle more.

    Smarter: With the same old games comes the same old play. The only way to improve this is through design changes, which serves for temporary "newness" but quickly becomes associative in a near one-to-one nature from previous games in the genre. Final Fantasy games, for example, had a completely different play style from game to game, but functioned on the same basic prinicples as the last game (until 12). Fighting games may have different dynamics of button mashing and combo systems, but they were still button mashers. And racing games? Pfft. So in lieu of breaking the mold and trying to make games that challenge the mind in new ways, developers ... dare I say "in the box" developers... improve AI so that the same old game is harder to the same old player. While this may be nice when playing a genre game, I fail to see the argument that it has been applied artfully from system to system. Granted, it can be. It just has not thus far and I do not see a majority of developers as taking full advantage of it any time soon.

    Enjoyability: Remember the first time you played a side fighter? Remember the first time you played a virtual fighter? Remember the first time you played an RPG? Remember the first time you played GTA? Wow, wasn't that fun? And so much so, it's had many gamers chasing the carrot on the stick for the companies that put out those games ever since. Remember the first time you played a 3D game with an analog stick? Do you remember all the other games you played using the same analog stick? That was enjoyment you got out of EVERY SINGLE GAME from a simple interface change. Nintendo has been the pioneer in that market since the Super Nintendo (and arguably sooner). Sure, they made a lot of sacrifices to graphics and processing power. But let's face it, the Wii is enjoyable. They chose a different definition of "art". To Nintendo, making games a social experience, making them widely available, and making them "fun" was what "art" is. To Nintendo, their system is THE system to progress video games as an "art form".

    To say that Nintendo does not do for gaming as an art form as much as the other two major systems does is rather blind, I think. No other company has been as influential on the other two systems as Nintendo. Top buttons on the d-pad? Sony used it. Trigger buttons? XBox. Analog sticks? Sony and XBox. Force feedback through controller rumble? Sony took it again.. this time illegally. And now, full motion sensing capabilities... SONY TRIED TO COPY IT. So my question to this man would be,

    --
    Finder of the any key.
    1. Re:What is art? by Trillian_1138 · · Score: 1

      I'm really too tired to reply as much as I'd like. I just wanted to echo your frustration at his vague definition of 'art.' I guess my problem is he didn't stress enough that the Wii didn't work for what he wanted to do, not what is possible to do. Like you said, just because you're not interested in using a medium which is limiting in one aspect doesn't mean others can't use it to great effect. To make an analogy (a shakey, tired analogy...) just because you're interested in clay because, dammit, you can walk around a sculpture and have to think about three dimensions doesn't mean paint is worthless just because you're not interested in a 'flat' canvass. Taking my already silly analogy further, it doesn't even mean something 'cheap' like fingerpaint is worthless or unable to produce 'art.'

      Anyway, I've already said more than I probably should at the level of sleep I'm currently at...Apologies for my ridiculous analogy and I hope someone else can get something good out of it...
      -Trillian

    2. Re:What is art? by Omestes · · Score: 3, Interesting

      I've spent considerable time pondering the possible aesthetics of video games, and agree with you that any list of pure specs cannot lead to higher aesthetics. Tetris was simple in every possible criteria, but still could be seen as one of the more beautiful games ever, much like primitive cave paintings. Your last paragraph captures this perfectly.

      That said, though, no one really has analyzed the aesthetics of games, and many people say that they cannot be aesthetic since they are A) mass produced for market, and B) interactive. I disagree with both of these premises, btw.

      Its late, and I'm lazy, so I'll just link to articles I wrote about this topic:
      http://nonservium.blogspot.com/2006/09/prelude-to- interactive-art-aesthetic.html
      http://nonservium.blogspot.com/2006/12/video-games -as-art-revisited.html
      Yeah, self promotion AND laziness, I now embody the modern internet.

      Obviously his idea of art revolves around complexity, and not the limitations of the medium. If he was a poet he would be Kerouac with massive free-flowing strings of consciousness, and his haiku would be as broken and unstructured as Kerouac's too. This is a relatively routine distinction in art, some people think that the limitations of a medium or style increases its merit, while others are too lazy, limited, of whatnot, to see the point. This is becoming more and more common in digital media, we're spoiled by ever increasing power, and have a hard time respecting even out current low limitations. Imagine this guy developing on a 8-bit system, or worse a text adventure!

      I personally think that good are is a sort of metaphorical collaboration between the artist and the medium. /. has been inundated with philosophers lately! I'm very happy that the esoteric crowd is ranting too!

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    3. Re:What is art? by Panzergheist · · Score: 1

      Leave it to a philosophy student to completely miss the point. In both cases, Chris was lamenting about the SAME DAMN THING. He didn't like the fact that the latest powerhouse consoles focused almost exclusively. He's bitching at Nintendo for making the Wii underpowered in the CPU. In neither case did he lament lack of graphical power. He was stating that it's out of balance. The new powerhouse consoles don't balance the incredible graphical prowess with equally capable CPU ability. The Wii is even worse, CPU wise. And Nintendo doesn't appreciate games as an art form. They never have, they never will.

      The focus on graphics existed since the NES squared off against the Master System (actually before this, but going too far back might make your head hurt.) Remember the sprite wars? The color palette wars? Hell, I remember the sound channel wars. There were storage space wars as well (which cart format could hold the most Megabits.) I also remember sweet, innocent Nintendo charging 50-90 dollars for games in the Super Nintendo era. Especially for the RPGs.

      And a little FYI, good old Microsoft copied the analog shoulder trigger idea from SEGA, not Nintendo. Nintendo copied having more than two buttons on a controller from SEGA. Nintendo copied the concept of a joystick, shrunk the stick, and added more buttons. OH NO!! Please, all these companies have been innovating on others ideas since the beginning. That's the meaning of innovation. You take something and make it better or somehow new.

    4. Re:What is art? by KDR_11k · · Score: 1

      I think we should not mistake art as aesthetic, using videogames as art requires leveraging the advantages the medium gives you. In a videogame you don't preach what you believe to be the truth, you let the player find it (by letting him act against it and showing him the outcome if he chooses to do so). In videogames you gain the power to show the player alternative pathes and outcomes, if you pull the player along one path and show him a game over screen otherwise you are doing it wrong (unless the only consideration for your work is the gameplay and you aren't out to tell much of a story). A game can be either only interactivity or interactivity intermingled with other things, it should never be other things with interactivity added as an excuse to call it a game.

      One game that struck me ass a failure to use the interactive medium was some anti-Bush game (granted, you shouldn't expect much from a flash game but it's still an example of how to handle this wrong). It was a crappy jump and shoot with a silly storyline that had the player fight Bush while the most insane things happen (let's just say the final battle was John Kerry turning into Voltron to fight a giant mutant Bush) and at certain points you are interrupted with text messages and slides about the bad things bush does (debt, war, etc). That was basically a text about the faults of Bush with a stupid game tacked on for no apparent reason.

      Whether you have an agenda or just a story to tell, you should never make it uninterative while throwing almost unrelated bits of gameplay at the player between the "preaching" scenes. Final Fantasy games are also a big example, the story and gameplay have very little to do with each other most of the time with the game having no influence on the story other than interrupting it until you reach the condition to trigger the next scene and it feels like the game was planned as two separate products originally (a movie and a game).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    5. Re:What is art? by Anonymous Coward · · Score: 0

      So are you saying that since Nintendo has never been about "awesome cutting edge graphics" they are against or stifling art. It seems you defining art only by the visual aspect, which IMO isnt right.

      Anyways I like games and systems with power as well, i'll end up getting a 360 next but I love my Wii and I look forward to where the system will take gaming with its control style.

    6. Re:What is art? by Das+Modell · · Score: 1

      Gamers were catching on that the industry is merely eating glitter to make the same old crap sparkle more.

      Do people still think that they'll appear oldskool and hardcore because for the billionth time they make that tired old predictable speech about games being unoriginal and all about the graphics, as if nobody cared about graphics prior to the PS1 or made copies of other games?

      But let's face it, the Wii is enjoyable. They chose a different definition of "art". To Nintendo, making games a social experience, making them widely available, and making them "fun" was what "art" is. To Nintendo, their system is THE system to progress video games as an "art form".

      Any good game is fun. If a game isn't fun, it's a bad game.

      To say that Nintendo does not do for gaming as an art form as much as the other two major systems does is rather blind, I think. No other company has been as influential on the other two systems as Nintendo.

      Sure, but I believe the rant was about the Wii, not about what Nintendo has done in the past.

      In all fairness, the system has nothing to do with the art of a game. Shadows of the Colossus is a great example of a fun game, that was pretty, and used a system that was not Nintendo. If you think your art is hindered by what paint you use... you sir, are no artist.

      If you're comfortable playing Space Invaders and Pacman for the rest of your years then I guess it doesn't matter what hardware you have, but it's a cold hard fact that hardware dictates what kind of games you can and can't do. Unlike painting, game design is heavily dependent on the tools you use.
    7. Re:What is art? by demi · · Score: 1

      Like... paintings and stuff.

      Roll credits!

      --
      demi
    8. Re:What is art? by bjb · · Score: 1
      Actually, you could claim that Sega copied the concept of more than more than two buttons on a controller from the Atari 5200 which copied it from the ColecoVision which copied it from Intellivision...

      <ducks>

      --
      Never hit your grandmother with a shovel, for it leaves a bad impression on her mind...
  22. Re:I may be mistake, but I don't think it sucks... by KDR_11k · · Score: 2, Informative

    According to him, the XBox 360 and Playstation 3 suck because they push graphics over gameplay and Nintendo sucks for pushing gameplay over "art".

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  23. He misses a few points by DarkDust · · Score: 4, Insightful

    First off, I have to question Chris Heckers developer quality, since he's one of the I need more power because I can't get my stuff run fast enough people. Quite often the issue is that the resources at hand aren't used optimal, either because the tools at hand lack the quality or the developers lack the quality. For example, I'm really impressed with Final Fantasy XII: the developers managed to squeeze quite nice graphics out of the total of just 36MB RAM they have at hand, especially the level of detail implementation is really good. Overall, the PlayStation 2 is a very good example at how developers had to learn to use the resources they have available: the first generation PS2 titles looked awful compared to the games that hit the market in the last few months. And I also remember playing around with graphics programming on my 80386. I never managed to have it do smooth animations, let alone smooth scrolling. Yet others proved that the hardware was not the problem (e.g. Doom), so the problem wasn't that the machine wasn't fast enough, the problem was that I didn't understand to use the resources adequately.

    Also, the guy completely ignores Nintendo's situation: unlike MicroSoft and Sony, they don't have money to burn. They have to make a profit off their consoles from day one since that's all they do. They don't have other businesses with which they can make money (apart from licensing, of course). So they can't subsidize their consoles like MicroSoft and Sony do (they sell their consoles for less than their production costs).

    This and other issues led Nintendo to conclude that they can't compete with this generation of consoles from MicroSoft and Sony. So if you can't play in the same market as the other guys you have to find another market, and that's just what Nintendo did, and successfully so. They managed to attract people to the Wii who wouldn't play console games otherwise. I know two couples who never had a console but found the Wii to be fun and bought it. They are both in their mid-/end-twenties and only now entered console gaming through the Wii and simply don't care about the PS3 or XBox360 since they don't appeal to them. Chris Hecker simply doesn't recognize that Nintendo is targeting a completely different audience than both MicroSoft and Sony.

    1. Re:He misses a few points by Das+Modell · · Score: 1

      Also, the guy completely ignores Nintendo's situation: unlike MicroSoft and Sony, they don't have money to burn. They have to make a profit off their consoles from day one since that's all they do. They don't have other businesses with which they can make money (apart from licensing, of course). So they can't subsidize their consoles like MicroSoft and Sony do (they sell their consoles for less than their production costs).

      Nintendo has made plenty of money from their handheld consoles and games (for all their consoles), I don't think they're in any danger of going out of business. Even Microsoft and Sony eventually make a profit from their consoles, it would be crazy of them to be in the console business without getting any money at all.
    2. Re:He misses a few points by DarkDust · · Score: 1

      Well, when MicroSoft announced that they're about to enter the console business they also noted that they won't make a profit on the first generation and that they knew it and that this was okay since their goal was to get into the peoples' living rooms. And I think for Sony, it's really important for them to push Blueray with the PS3, if that ship sinks like Betamax it'll really hurt.

      A few links:

  24. Re:News At 11, Industry Insider Hates Nonconformis by dunezone · · Score: 1, Interesting

    God forbid Nintendo would want to make FUN games, instead of exclusively games that take 5 years of development Exactly, the Wii was designed to be simple and easy to develop for, so developers wouldn't have to reserve years of development time towards brand new hardware. Nintendo understands that a third party company doesn't have the resources to do this, this is why the Wii is easy to develop for and uses older hardware.
  25. Re:News At 11, Industry Insider Hates Nonconformis by Mongoose · · Score: 4, Insightful

    Honestly, I don't think he cares what you think. This was directed at other developers -- and Nintendo itself. Remember the name is 'Game *Developer Conference'. He wants Nintendo to change before it's too late for them to get out of the trap of DS and GameCube rehashes. Do you seriously want to play the same games you played since the SNES over and over -- never getting something really different and new? That's what he's arguing with just a little bit of venom turned up to be sure it gets across.

    He's just putting his foot down now before all the Wii is first party games and movie licenses. Toss in a DS and PS2 port ever so often. I think he's already too late for that personally. All Wii users seem to want is more Wii sports and mini games, and he's actually standing up and saying that's not good enough for Spore.

  26. Game Art? by Zelos · · Score: 2, Insightful

    You have to define what a game being art means. Videogames are an art form of their own, you can't judge them by the same standards as films or music. Personally, I think there is art in, for example, Mario64's level design and its perfect blend of challenge, reward and novelty.

  27. Re:News At 11, Industry Insider Hates Nonconformis by mwvdlee · · Score: 5, Insightful

    The weird thing is;

    Microsoft and Sony talk about "games as art" on their websites.
    Nintendo doesn't, but makes the most "art" type games of the three.

    Apparently Hecker equates "art" to "high budget productions". Is a movie like "Pi" any less art then "American Pie" because it didn't have "next gen" recording equipment?

    Besides; ever since slamdance(?) pulled the Columbine game, it seems the public isn't ready to accept games as an artform yet.

    --
    Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
  28. Fake controversy by LarsWestergren · · Score: 3, Insightful

    I doubt the guy even believed it himself. The conference needed a little controversy to spice things up, the online gaming rags promoted it to get more page hits, and now Slashdot does the same.

    --

    Being bitter is drinking poison and hoping someone else will die

    1. Re:Fake controversy by _iris · · Score: 1

      True. True. "Game Developer Complains About his Dev Platform" -- not news, not stuff that matters.

  29. Re:News At 11, Industry Insider Hates Nonconformis by NekoXP · · Score: 2, Insightful

    > Do you seriously want to play the same games you played since the SNES over and over -- never getting
    > something really different and new?

    Yes. And so does everyone else. The sales of Mario rehashes, Virtual Console style stuff on Wii and XBox is through the roof - much higher than any expectation. Nintendo release old SNES and NES games for the DS. They released the old Mario games on a single cart for the SNES and even bundled the console with it (I miss Mario Allstars more than you can imagine)

    Sony do the same thing with myriad rehashes of Crash, Spyro, Gran Turismo (same game, same cars, SHINIER SPECULAR HIGHLIGHTS, same lawnmower engines, MORE LEAVES ON THE TREES).

    Modern games are only an artform if you think accurately modelling the wind on the leaves individually makes your car go any faster round the track.

  30. Re:News At 11, Industry Insider Hates Nonconformis by LKM · · Score: 4, Insightful

    Do you seriously want to play the same games you played since the SNES over and over

    As an owner of pretty much all of Nintendo's consoles, I'm not sure what the hell you're talking about. Are you telling me that Twilight Princess is the same game as A Link to the Past? Or that Super Mario Sunshine is the same game as Super Mario World?

    Or are you implying that there are no artistic, fresh games on the DS? Kind of... absurd. The Wii will go the path of the DS: Some movie licenses, sure, but also a ton of innovative games you simply can't get on any other console.

    Seriously, if anyone can be accused of constantly rehashing old ideas, it's certainly not Nintendo. Ever looked at the games available for Xbox, Xbox 360, PS2 or PS3? Frankly, I feel like I'm living in some kind of bizarro alternate universe.

  31. Troll... by Anonymous Coward · · Score: 0

    How does 3 and a half months constitute half a year?

    And just because something is expensive doesn't mean that it isn't fun. Speaking of expensive, buying 4 wiimotes plus console is still only about $400 (way cheaper than a PS3, and about the same price as an xbox 360 core system). If you decide to buy 4 nunchucks (I haven't played a game yet that needed more than two), the cost would be around $475, which is about as much as an xbox 360 pro.

    And I'm arguing for the xbox 360 rather than the PS3 because it not only costs less, but at the moment has games that I believe are more fun (xbox360 had a pretty crappy launch as I recall, but they have had over a year now). Ultimately, I believe they are still competing for the same space, traditional video gamers who can devote a lot of uninterrupted time to a single game.

    High-Def still isn't common. It might be in a few years, but since you're arguing about the next few months, I don't see why I have to consider any longer period of time. Besides, if you are concerned over expense, high def probably isn't for you.

    Fun is not proportional to specs (I have more fun playing tetris than Call of Duty 3). And specs are only a rough measure of performance anyway, especially if you consider complex variables like distributed computing.

    "the people playing the fun games in the next few months will see what the other consoles are capable of and hoq much support they get wishing they had gone for them." - yikes, if I have fun games, then my console has done it's job. If a console is better than the Wii in the future, then I'll get it in the future, and if I have something fun to occupy me (which I'm sure Nintendo will produce), then I can wait until prices plummet.

    I just bought an xbox last year, and buying used/cheap games for it will keep me entertained for some time to come. Remember that not everyone cares about being on the bleeding edge (I wanted to make a Gentoo shot here).

  32. Wii is FUN, Spore aren't by Anonymous Coward · · Score: 0

    I appreciate he thinks games are an art form, but they are the Yoko Ono of the games world.

  33. A rant, pretty much by NekoXP · · Score: 1

    This guy needs to go out and get himself a new gold-plated mobile phone, $4500 laptop or something, and calm down a little.

    Gamers who want the MOST STUFF are really the worst kind. They'll play (and design!) any old shit as long as it gets a review score for prettiest, shiniest graphics or most surround-soundy audio. Gameplay? What's that anymore? We need a huge, epic storyline, that's what we need. Something that confuses the piss out of gamers and leaves them disappointed with a cliffhanger, when you spent the last 6 hours wandering through the ice level, lava/radioactive level, jungle terrain and arrid desert - token level designer staples - oh and the "totally fucked up and not necessary alien world full of pixel-accurate jumping puzzles" at the end.. but wow the STORY was great and you want MORE okay!?! And the enemies must be able to speak 3 languages including French with an convincing accent. Because better AI means a lot more fun.

    I can only be impressed a couple of times when an enemy ducks behind a barrel on a level, and I have to walk out into the open and get shot in the face to even get an aim in. He should concentrate on level design and game mechanics, and stop whining about whether the CPU will let him add layers of sparkle.

    1. Re:A rant, pretty much by nickthecook · · Score: 1

      when you spent the last 6 hours wandering through the ice level, lava/radioactive level, jungle terrain and arrid desert - token level designer staples - oh and the "totally fucked up and not necessary alien world full of pixel-accurate jumping puzzles" at the end..

      I see you've played Twilight Princess too.

      :)

    2. Re:A rant, pretty much by NekoXP · · Score: 1

      Least enjoyable Zelda adventure EVER, yeah :D

    3. Re:A rant, pretty much by Anonymous Coward · · Score: 0

      I think the entire Next Generation of game consoles can be summed up if we compare Excite Truck (Wii) with Motorstorm (PS3). On graphics, Motorstorm easily outdoes Excite Truck - many parts of the Motostorm come across as photorealistic, while Excite Truck has simple vehicle models and globby, cartoonish terrain.

      Motorstorm's drawbacks impact it as a game - it's slow, the learning curve is hard, and there are some really weird UI things. For example, while playing the demo for MS, I accidentally drove my car into what looked like the Grand Canyon, but I it didn't crash- it just magically appeared back on the track after falling about 10 feet into thin air. This is sending you a very obvious message - crashing isn't fun; stay on the track and do it *right*. Excite Truck seems to send opposite message - crashing is not only entertaining, but sometimes advantageous, giving you a boost you can use to make jumps or crash into other trucks (for points!).

    4. Re:A rant, pretty much by NekoXP · · Score: 1

      Indeed, games should reward the player for every action, even if that reward is a rather swift (but well portrayed :) death.

      The rant coming from a Spore developer is that graphics and complex artificial intelligence and storage space are more important than making a game that is actually fun. Okay, so his game IS all about complex artificial intelligence, but there is more than enough horsepower on the Wii to support this - there is also more than enough horsepower to support a 720x480 display and rather impressive graphics on it (hey, I own an HDTV, but if I need 2 million pixels on screen just so I can read some tiny fucking text and see over the horizon - and while I'm ranting here, why the FUCK would I need to see to the horizon, enemies shooting me from way over there is unfair).

      If any Spore hits the Wii, they will have unique and rather comfortable control option for it (PC with mouse and Wii with 'mote may be the best ones for it - I dunno how you will be building creatures on an XBox360 version, but I suspect it will be rather clumsy).

      But omg it's ONLY just a bit better than the Gamecube (which is ONLY just a bit more powerful than the original XBox if you think about it)!!! If that's so disgusting to him, he's too blind to be a games designer. He's a geek who ended up writing games, more than someone who wants to make entertaining products.

  34. You reap what you sow by LKM · · Score: 4, Insightful

    There is an utter lack of objectivity in gaming related discussions on Slashdot.

    You get what you sow. Sony used to be great, but they have constantly fucked with their customers for a few years now. Nintendo used to censor their games and be generally jackasses, but in recent years, they've put out great, fresh hardware and fun, innovative software, and they've shown that they've changed for the better.

    People are annoyed at Sony, and they are happy with Nintendo.

    So we have a so-so new product announcement from Sony, basically copying Miis, Achievements, Second Life, and adding an unhealthy dose of Micropayments. Big suprise, people don't fall for it.

    Then, we have some developer basically explaining that the Wii is shit. Big surprise, people don't agree.

    Both companies get what they deserve right now. So, what's your point?

  35. Talking too big by Anonymous Coward · · Score: 0

    Hey Mr "Im developing spore that is Procedural Rendering so im important but i really never shipped one game" do you really know the definition of a game? Seriously if he is thinking that games are art when he is coding Spore then i predict:

    -->The game will be graphic expensive with no playability at all.
    -->The game will have the best orchestra but it will play the wrong type of music for a specific event in the game.
    -->Also this game is coming for PC right? Its Procedural Rendering so it will generate textures and landscapes on the fly and i do not believe it will be written on the disk due to access time.
    Will this be the Windows Vista of games aka eyecandy 99%?

  36. well... by Anubis350 · · Score: 1

    How could something so successful suck?

    Two words for you: Britney Spears (Paris Hilton was an acceptable answer too :-P)

    --
    "goodbye and hello, as always" ~Prince Corwin, from Zelazny's Amber series
    1. Re:well... by Anonymous Coward · · Score: 0
      In terms of good music, yeah they suck.

      In terms of money generated, they are a success. Now let's be honest, which matters more to music execs and advertisers?

      Sucks.... success, it depends on the angle you are looking at.

    2. Re:well... by Anonymous Coward · · Score: 0

      Sadly, neither of them suck me.

  37. Re:News At 11, Industry Insider Hates Nonconformis by MoriaOrc · · Score: 1

    I would actually disagree with you there. Nintendo makes some fun games to be sure, but I wouldn't call them art by any stretch. As much as I enjoy a round of Mario Party with my friends, or a few rounds of Smash Bros with my brother, or beating Twilight Princess a month or so ago (hint: quite a lot, for all of them), it doesn't make them "artistic."

    Like it or not, artistic and fun are too different (but not mutually exclusive) things. And they aren't, generally speaking, the things that Nintendo is trying to do with first party titles or the Wii. An artistic game is the kind of game that I'd want to play just to play the game. Do something like see the interesting/beautiful scenery, follow a well-written plot, or something like that (same reasons you might want to read a book or look at a painting). Nintendo games are more of a "good clean fun" type of feeling, where I want to play them to get to accomplish some arbitrary objective (get the star, beat the boss, collect the power-ups).

    I'd say if any console can claim to be the home of artistic games in the previous generation, it'd be the PS2. Games like Okami, Shadow of the Colossus, Ico, and Katamari are the first to come to mind when I think of games that I enjoyed for their interesting takes on the environment and story-telling.

    Of course, that's probably because the PS2 had by far the largest install base in the last cycle. I'd be willing to bet that if you look at any given console generation, the most "artistic" system would also be the one that had the largest install base. Just because it's safest to make a game like that (one where you know it won't reach as high a percentage of the install base). If the Wii can grab that spot, it very well might be the next "artistic platform" (although I'd like to see what a game like Shadow of the Colossus could do with the PS3 or 360's hardware, personally).

    (side note: I haven't seen Pi, but it doesn't take much to be more artistic then American Pie)

  38. Exponential? Not really... by rbarreira · · Score: 1

    Why do you think AI problems grow exponentially? There are many problems for which the best known complexity is much better than exponential. Even for NP-Hard problems, polynomial-runtime approximation algorithms are often good enough.

    --

    The AACS key is NOT 0xF606EEFD628B1CA427BEA93A9CA9773F
  39. Bullshit by ThePhilips · · Score: 1

    He also took Nintendo to task for not taking games seriously enough.

    F*ck you. Who is responsible for state of gaming PC market??? Serious games??? Give me a break, moron.

    Games must be ... games, not some twisted brain fuck. And you can go to hell with all the elitist' "seriousness" crap for "hard core gamers" of yours.

    I want to have something just to forget about all the "dog food" I have to eat every day 8 to 5. No, I do not need your "serious" sh*t - I need games I can take half hour for a ride just forget the office' stench.

    Banana Blitz - is cool. Nintendo's WiiPlay & WiiSports - best what happened in gaming in last five years.

    --
    All hope abandon ye who enter here.
    1. Re:Bullshit by ThePhilips · · Score: 1

      P.S. And if game devel makes such comments, I can only judge that he is not up to challenge. People did near perfect (for the time) 3D graphics on 386SX@25MHz - and the games were cool & fun. Devels were not saying "486 is crap since it cannot push 1000000000 triangles we have thrown into our latest game" - they were trying to deliver best gaming experience with means available. Notice that "means available" go after "best gaming experience." Game devels need to suck less from big corporations (M$/Sony/EA) and start concentrating on the experience after all.

      --
      All hope abandon ye who enter here.
    2. Re:Bullshit by pandrijeczko · · Score: 1
      Agree. 100%.

      Unfortunately, there are far too many people out there with there heads stuck up their own asses needing to intellectualise everything to bring it up into their level of existence.

      These are the same people who like seeing pictures of naked women but are too scared to go look at them in case they get caught and are seen as seedy little people - instead, they get photos of women taken at weird angles through photo filters and call it "art" to justify it intellectually.

      Games are entertainment. You play them or you don't. You like certain games but not others.

      Most of us just get on and do it without giving a hoot what anyone else thinks - it's the intellectual-types who are so damned self-conscious that they need the approval of their peers before they find the strength of character to do anything.

      Just ignore them. They're idiots.

      --
      Gentoo Linux - another day, another USE flag.
    3. Re:Bullshit by tomstdenis · · Score: 1

      Bingo. That's basically a symptom of a larger problem. When not resource constrained people don't know how to be conservative. Give them a 3GHz processor and they'll fill it with everything and anything. Who cares if 15% of the time is spent doing [say] virtual translations [C++ overrides] or whatever. It's a 3GHz processor!!!

      Look at some of the games for the N64, that was a platform. And in the end, after people spent a lot of time figuring it out, they were able to make the graphics and AI very advanced [for the day]. Nintendo was smart with the Wii. Since most of the hardware [and probably GFX engine/etc] are based on the Gamecube developers won't have to invest as much to port to it. That the Wii has faster processors than the Gamecube gives them even more room to maneuver, but the developers will still have to smart about what they are doing.

      I think it would be a good idea if new comp.sci students only wrote programs for seriously constrained devices at first. Learn what it is to fit a program in a 4KB block of memory on an 8051. When you can master that, here's 64KB of ram and an ARM, etc. We sit kids down, who have never programmed for anything less than their parents desktop with 1GB of ram running at multiple GHz, of course they don't know better.

      The 360 and PS3 aren't not setting a good trend. Like Intel of yesteryear they want to convince you that larger numbers == better. So you should run that 400W/h console. I mean, it's just oh so much better. Along those lines the 360 version 2 will consume twice as much power, because, afterall, billions of pixels in super duper HD is all that matters.

      Tom

      --
      Someday, I'll have a real sig.
    4. Re:Bullshit by matt328 · · Score: 1

      Seriously. If this jackass had legs to stand on, I might take him seriously.

      --
      Check out the cave on the east side of lake Hylia. Strange and wonderful things live in it.
    5. Re:Bullshit by rbarreira · · Score: 1

      Amen.

      And that's a great idea that you presented about not giving new computer science students a modern machine to start programming with. It would have a good side benefit - they'd have to start programming with a lower-level language such as Assembly or C, which would make them learn how computer software (and to a lesser, but also important extent, hardware) really works.

      Some of my faculty colleagues didn't use any time thinking about what their high-level-language primitives were doing in the background. The result is painfully obvious to anyone who's using recently made programs.

      --

      The AACS key is NOT 0xF606EEFD628B1CA427BEA93A9CA9773F
    6. Re:Bullshit by kisrael · · Score: 1

      Banana Blitz... has some serious control issues in at least some of the games.

      I know you can't make an omelette without breaking a few eggs, but it feels like some of those games had no QA/Interface review whatsoever.

      There really is still a surprising lack of 4 player simultaneous competitive greatness on the Wii.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  40. it may be 2 gamecubes taped together by liquidhippo · · Score: 1

    But it's still the first video game console I've ever seen with such widespread participation from people other than boys or young men... it's amazing to go to a friend's parents' house and see them playing right along with us, or at a party seeing just as many girls get involved with bowling or something as the guys...

  41. This is funny, fanboy's in trouble by SmallFurryCreature · · Score: 3, Insightful

    You got some amazing posts today, including some kid who thinks The Sims was Maxis first big hit. HA!

    This guy is a pro and works for a company that has been making fun games when SERIOUS power was 8mhz.

    However since that day two things have happened. We have got more and mhz on our cpu's which at times seems to be only used to update the graphics. It is of no doubt that the Wii in this department cannot compete, pure polygon/texture/fps count it is going to loose to the 360/PS3 and ALL consoles will SUCK donkyballs increasingly so compared to the PC.

    BUT that is not what this guy is talking about. He is complaining about lack of power to power NOT the graphics but the game itself. The AI.

    AI is often ignored by gamers, we note it when it is bad but in most reviews a decent AI will take second place in importance to the graphics. I have no idea way I mean sure the human race has developed above such supervisial OOOH SHINY!

    Eh where was I?

    However in the background the AI code has been getting a share of the increased processing power and it shows. Today's AI in games is still nothing to worry any real human but if you ever make the mistake of playing a game from the dark ages you can see just how moronic the old ai's were that had to run on ancient hardware.

    This guys complaint is that the Wii with it's simpler hardware just doesn't deliver enough oomph to power the AI in games.

    First off, this guy works for Maxis, a game company that has NEVER produced a single OOOOH SHINY game. In fact all their games heavily depend on AI. This has been a problem for them before, their games never looked as spiffy as say your average FPS but offcourse the AI in them was still making your computer sweat. If you ever designed your own FPS level with AI monsters you know how fucking difficult it is to get them to walk straight down a corridor EVEN with massive pre-proccessing. In the sims you got easily a dozen AI all finding their way around a constanstly changing enviroment. While you maybe only seeing the effect of all your girls queing up for the same toilet and peeing themselves (Mmm, there might be a reality show in that) the fact that they even can do that requires a lot of code to be run.

    There is a reason the full sims never appeared on the consoles, they just can't do it. (Try them if you don't believe them, the console versions are extremely reduced in capability compard to the PC versions)

    Spore, if it delivers what it promises, is going to be much the same. For it to work there must be some serious number crunching going on in the background, yet ALL people see is the graphics.

    Maxis can't produce a game that don't look the part. The graphics must pass a certain level or people just won't buy it. I am sure there is a market for a game with amazing ai and 8bit graphics BUT sadly maxis is to much into making a profit to explore that segment. Shame on them.

    His claim is then that if a game is going to have passable graphics the Wii doesn't have enough horsepower left to power the AI. It is something PC owners have ALWAYS known. In some games you can alter your settings INCLUDING the ai difficulty level, lower it and performance improves. It is even simpler in the modding scene, lots of user made content mentions that you need a higher specced rig for their content then the original game simply because they upped the number of AI's in the game.

    An old example is transport tycoon. A train game from I think the 386 days. If in those days you had more then a 50 or so trains in the game it would start to grind to a halt as the CPU simply couldn't cope. Nowadays a hacked version of the game happily runs with hundreds of trains of any length using the increased horsepower NOT just for graphics (increased resolution) but to run the AI for all those extra objects.

    If you take the same game and try to port it fairly to all the gaming machines out there then the Wii is going to have to be the one with the smaller levels (less memory) fewe

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:This is funny, fanboy's in trouble by Vokkyt · · Score: 2, Interesting

      But there is a caveat that often happens with games that are CPU based at the core and fun based as a secondary feature. It's wonderful that developers are always trying to push the limits of games, but often times what happens is that a game falls into repetitiveness. A simple example is Oblivion; wonderful game, great while it lasted, but most people have moved beyond it. Is that what art is supposed to be? Momentarily glorified, but quickly overlooked?

      People love to rant on the Wii being underpowered, but there is absolutely no reason that a game has to be pumping out the highest end graphics possible when it comes at the cost of game play and replay value. I don't begrudge PC gamers or Xbox 360 gamers for the "high end" games that they get to monkey around with, but truthfully, how many of these really give a lasting gaming experience? Halo 2 got it right (to a degree) in the sense that it took the content that people wanted (the multiplayer of Halo) and put it online with a small visual/gameplay update. Huge success which people still play. Since you really can't upgrade a console once it's been purchased (storage aside), what good does it do to keep pushing how far the console will go, sacrificing gameplay until you're basically watching a movie and hitting a button to go to the next scene? Might as well just watch a DVD at that point.

      Instead of looking at the Wii as underpowered, I've personally felt that what Nintendo did with the Wii was to set a cap for the games; when deciding the architecture of the Wii, they obviously had two choices; try to compete in terms of power and put yet another extremely expensive next gen system on the market, or, put out a system which was more affordable and focused on "fun" games. (I realize that fun is really subjective, but that does seem to be their intent) The result is as you see; they went for an affordable machine which people could purchase. (Let's ignore the fact that it's sold out pretty much everywhere) IIRC, Nintendo had Dev kits out for the Wii pretty early on, so developers knew what they had to work with a long time ago, and presumably are still working on games as such with these restrictions in mind. Thus far, every single game that I have played on the Wii has been a seamless experience; no slow down, no extremely long loading times; I pop in the game, and for the most part, I'm playing right away. This isn't something that the 360 and the PS3 can claim for all of their games. I realize that there is less going on behind the scenes on the Wii which allows for this seamless loading, but consider the more average gamer or consumer; do you think they care about the numbers behind the scenes? No, they want to be able to play a game on their system without having to wait for the system to load everything. It could be a beautiful game for the system, but if it takes too long to load and all the user ends up with is a pretty picture, what's the point?

      Ingenuity is not something that can be measured in terms of processor power or video ram; neither is fun. You don't need to sacrifice AI for ingenuity and fun. Yes, there's going to be a trade off between graphics and AI, but as to which to chose, you simply figure out which adds more to the gameplay and overall fun. The focus of games, first and foremost at this point, is to be just that; games. Can they be other things? Yes. Do they have to be other things? Not really.

      By calling the Wii a "piece of s---", Hecker is in fact limiting what games can do by creating an unreasonable standard for gaming. Not everything is going to be a visual masterpiece. Not everything needs to have a runaway budget to be great. Though at this point it's just personal opinion, consider the game Chibi-Robo. Incredible game in terms of it's use of perspective to give the illusion of a really freaking big place. That sounds pretty artistic to me, playing with perspective and depth in a 3-D environment to enhance the visual features. Or Katamari, everyone's favorite ball rolling game. There is nothing special about the graphics, but the fact that it plays with perception and depth makes it an incredible game.

    2. Re:This is funny, fanboy's in trouble by me_lucky_charms · · Score: 1

      You make some outstanding points, and overall, I loved your post. But you were a little hard on the people coming to Ninteno's defense.

      The Wii is what it is. And it is an outstanding example of what it is.

      I'm mostly a computer gamer (Vic20, C64, Amiga 500, PC), yet I purchased a Wii day one. Do I love the Wii? Hell yeah. Do I want to play the Wii every time I play video games? Hell no. I still love my PC games. They give me what the Wii cannot. What any console cannot, IMO.

      But you know what? The Wii gives me what PC games cannot. Or the other consoles.

      Point? Let the Wii be what it is. Not what everybody thinks it should be.

      Oh yeah, and the Wii is by no means "... a piece of shit."

      "They're always after me_lucky_charms!"

      --
      "They're always after me_lucky_charms!"
    3. Re:This is funny, fanboy's in trouble by mdielmann · · Score: 1

      I don't think the "Wii fanboys" are arguing about what the Wii clearly isn't. Well, maybe they are. But there are also those who think the Wii is a great, innovative system, just on the UI side, not the graphics/processing side. Like the PC, there are things the Wii does that the other consoles don't. There are also things the other consoles do that the Wii will never be capable of. This strikes me as being 'different' or a 'design choice', not a 'piece of shit'. To use your analogy, I need a car that is reliable and gets decent mileage, not something that does 300 mph and needs to be rebuilt on a regular basis.

      Having not bought a console since the NES days, I'm very happy with my Wii. I can buy GC games, VC games, and Wii games. I have an interface that is (mostly) intuitive. It's economical. And if I really want to play the other games I can get a kick-ass PC (my laptop doesn't count as kick-ass), or I can go visit my buddy with the XBox 360. ;)

      --
      Sure I'm paranoid, but am I paranoid enough?
    4. Re:This is funny, fanboy's in trouble by Das+Modell · · Score: 1

      If you ever designed your own FPS level with AI monsters you know how fucking difficult it is to get them to walk straight down a corridor EVEN with massive pre-proccessing.

      Well I don't know what games you've been mapping for, but in Half-Life it's as simple as putting down some waypoint nodes, which the AI will follow obediently. Also, we've had some pretty stellar AI for multiplayer bots for a while now. Quake had some pretty competent bots, and Unreal Tournament's own bots are very good too.
    5. Re:This is funny, fanboy's in trouble by jim3e8 · · Score: 1

      We have got more and mhz on our cpu's

      Mhz, known colloquially as "thermal transfer compound". If you get too much mhz on there, the chip could overheat. So take great care to keep a thin, even layer of mhz on your CPU.

    6. Re:This is funny, fanboy's in trouble by falcon5768 · · Score: 1
      great points but this...

      This guy is a pro and works for a company that has been making fun games when SERIOUS power was 8mhz.
      He's not a pro beyond he has his name in the media, thats all, and while working for Maxis he only recently was hired, and he has NEVER shipped a game ever in the years he's been in the gaming world. If this was Will Wright I would take notice, but he is infact just a chode who ALSO recently slammed the other systems for having too MANY prossesors...
      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

    7. Re:This is funny, fanboy's in trouble by dgw1 · · Score: 1

      While I understand they argument you're trying to make here, using Spore as an example of why more processing for AI is a good thing is somewhat undermined by the fact that EA recently announced a version of Spore for the DS. I have to assume that if Spore can run on the DS then it's AI requirements aren't something that the Wii could also handle.

  42. RTFC by Don_dumb · · Score: 2, Insightful

    You don't take your job seriously? A lot of game developers are very passionate about theirs.
    The parent said they take themselves too seriously. Not their jobs.
    --
    If this were really happening, what would you think?
  43. Turns out that by Gideon+Fubar · · Score: 1

    his homepage is both highly graphical and innovative.. slashdot effect, plz. ;)

    --
    http://www.xkcd.com/354/
  44. L.A.M.E. by tomstdenis · · Score: 0, Flamebait

    Look at the DS compared to PSP. Comparably "underpowered" yet while I own both, only one sits in a box, unplayed for months (hint: the PSP). Graphics are not the be-all for most people. Only lame undersexed gamers think they need a billion polygons/sec to make a "game fun."

    As to his comment about the CPU not being fast enough for AI I guess we'll have to wait and see. Maybe he's used to bloatware or being inefficient. I'm sure Wii developers will figure it out.

    Besides, I think the Wii has already proven it's not in the same track as the 360 and PS3. The games for the Wii will be much different in that they actually promote you to get into the game and not be all sloth-like on your couch with a remote...

    Tom

    --
    Someday, I'll have a real sig.
  45. Console fanboyism brings out kneejerk reactions by iapetus · · Score: 3, Insightful

    Seriously, I wonder whether people even bother to read things before leaping to the defence of their console of choice. "Oh no! He said bad things about Nintendo! Quick - to the ad hominem arguments and Chairman Miyamoto's Big Book of Wii Talking Points!"

    For those who take a slightly more settled approach to life, it's easy enough to look at the title of the session. It's the Game Publishers Rant. This isn't supposed to be about rational discussion - it's throwing out exaggerated bile-fuelled versions of reality for the sake of engendering discussion. Look at the previous rants from the Game Developers Rants sessions in the last couple of years. The games industry is dead. Too many people whine about games not being innovative enough. Sony and Microsoft are going to screw your game design. Gaming has degenerated into a procession of Hot Babes - Sexy babes! Lesbian babes! Killer babes!

    Do you think all of those things were intended as true statements? Of course not. Taking these rants as a genuine representation of the opinions of these developers/publishers is like assuming [url=http://maddox.xmission.com/]Maddox[/url] is an in-depth social commentator putting forward a model for how we can change life for the better. Take a chill pill, remove that radish from its current uncomfortable location, ignore the agenda-laden reporting from certain sites and enjoy the rant for what it is.

    --
    ++ Say to Elrond "Hello.".
    Elrond says "No.". Elrond gives you some lunch.
  46. Re:News At 11, Industry Insider Hates Nonconformis by tomstdenis · · Score: 2, Insightful

    Um rehashes? Like Halo, Halo 2, Halo 3? Like the 7 versions of Ghost Recon? What about GTA? ...

    Nintendo is hardly the only developer with rehashes.

    And besides, sales of the DS are um, a bit higher than that of the PSP.

    If Nintendo decided the DS2 [or whatever] would basically be the DS + faster cpu + more ram and say motion sensors :-), I think I'd go for it. "faster" doesn't mean 3GHz PPC, currently [iirc] it has a 66 and 33 MHz ARM processors. Bump those to 133 and 66, give it 16MB of ram instead of 4MB and it will have plenty of room to grow.

    Tom

    --
    Someday, I'll have a real sig.
  47. Re:News At 11, Industry Insider Hates Nonconformis by r3m0t · · Score: 1

    Here are some games which I would consider "art". I haven't played all of them.

    Rez (PS1/DC)
    Lumines (PSP/mobile phones etc)
    Every Extend (freeware PC version/commercial PSP version)
    Elebits (Wii)
    Katamari Damacy (sp?) (PS2)
    LOOM (DOS, Mac OS, Amiga, Atari ST, FM Towns, TG16)

    I don't see any Nintendo games. Nintendo games are "good clean fun" as another poster said, but they aren't art.

  48. Re:News At 11, Industry Insider Hates Nonconformis by seebs · · Score: 1

    You're right, I shouldn't just play the same damn games over and over. I should get a console that has Ridge Racer 7, Virtua Fighter 5, Metal Gear Solid 4, Gran Turismo 5, and other TOTALLY NEW game experiences.

    I dunno, but I don't see any evidence at all that "the same games we played on the SNES" or even on the Gamecube are at all on the table.

    Nintendo has provided a controller that pretty much guarantees a rethink of the game. Sony has provided the same thing as last time, only faster.

    --
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  49. Re:News At 11, Industry Insider Hates Nonconformis by Anonymous Coward · · Score: 0

    Electroplankton for DS. Art.

  50. Overgeneralizations by Tridus · · Score: 1

    Just becausae you don't find WoW fun doesn't mean its not.

    --
    -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
  51. Re:News At 11, Industry Insider Hates Nonconformis by Digital+Vomit · · Score: 1

    Do you seriously want to play the same games you played since the SNES over and over -- never getting something really different and new?

    If the rehashes are fun, then sure. That's why I play games, after all.

    I don't play games to experience art. I go to the museum for that.

    --
    Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
  52. Hecker is not a developer. by Jartan · · Score: 4, Insightful

    I believe there is some confusion over the term developer here. A lot of people use it to mean a company that creates games. In this context Hecker is working for the developer of Spore.

    I don't think Hecker is even a Jr. Developer or anything of the sort of the actual game though. He's just another indie hack who wants to think games are some art form (as if we need that particular elitist disease in video gaming).

    He's got a bit of a reputation as a ranter about this sort of thing. It's no surprise he'd take this sort of position because Nintendo's mantra of "just make it fun!" is pretty much directly opposed to the idea of games as an art. It's kind of amusing he works for Will Wright though considering Will is probably the most likely dev in the industry to throw art out the window and worry about fun factor first.

    1. Re:Hecker is not a developer. by mlk · · Score: 1
      Games as Art, and Games as fun are not mutual exclusive. I don't know about Hecker, but most "Games as Art" people do not believe that all games should be "art". The Games As Art "movement" is split into three groups:
      1) People who believe that [i]some[/i] games are art.
      2) People who believe that some elements of games are art.
      3) Extremists that seam to believe that all games must be art.

      Not many people fall into the final group, they are however very vocal.

      A lot of people use it to mean a company that creates games

      I find "games developer" normally means "a person who works on creating games". From sound artist to AI programmer to pointy haired boss.
      --
      Wow, I should not post when knackered.
    2. Re:Hecker is not a developer. by Jartan · · Score: 1

      3) Extremists that seam to believe that all games must be art.


      Yes from the various things I've read it's been implied that he is indeed an extremist who thinks the game industry is screwing up all over the place by not making everything about "art".

      Also your stipulation that art and fun are not mutually exclusive is somewhat questionable. From an idealists point of view it's true that they are not exclusive but the people who pay for and critique art are very unlikely to attribute the title "art" to anything popular among the masses. The elitists can't be elite about their "refined taste" if everyone has the same tastes after all.

      Plus for a lot of us art and fun ARE mutually exclusive. I don't need some dumbass artiste who can't even balance his check book impressing his "inspirational" views on whatever he wishes to pontificate on into my entertainment.
    3. Re:Hecker is not a developer. by mlk · · Score: 1

      Plus for a lot of us art and fun ARE mutually exclusive.

      I (as do others) consider chunks of Doom (the video game) art.
      I (as do others) enjoy, and have fun walking round the Tate Modern.

      Your post is about extremists. They exist in every field, and almost universally should be ignored. Some art is "for the masses". Sometimes art and entertainment work well together.
      --
      Wow, I should not post when knackered.
  53. "WhatEv" by Private.Tucker · · Score: 2, Funny

    He's just mad because they're selling like hotcakes and he can't make a game work on it.

  54. Re:News At 11, Industry Insider Hates Nonconformis by macshit · · Score: 1

    And keep in mind where this guy Heckler works -- Spore is being developed at EA, which is pretty much the ultimate master of uninspired rehashes and artless greed-centered game development these days. Whatever you think of the Wii, Nintendo pretty much wipes EA all over the floor when it comes to gaming as an "art form."

    --
    We live, as we dream -- alone....
  55. Narrow definition of art by HappySqurriel · · Score: 5, Insightful

    I think you are using a very narrow definition of art ...

    You're saying that for an author to produce art it has to be a novel or epic-poem, for a painter to produce art it has to be a grand mural, or for a composer to produce art he has to produce an opera.

    A haiku can be art, graffiti can be art, and a pop-song can be art ...

    Sometimes the most important way to define art is that it changes the medium after it has been produced ... Games like Donkey Kong, Super Mario Bros, The Legend of Zelda, Star Fox, Mario Kart, Mario Party, Brain Training, Nintendogs, and Wario Ware have all changed how the industry sees games or how a genre is seen.

    Whether some people would like to admit it or not, Wii Sports could be seen as art because it was produced by the artists frustration with complicated control mechanics and massive budgets; and the industry will never be the same for having experienced it.

    1. Re:Narrow definition of art by Daetrin · · Score: 4, Interesting
      I think you are using a very narrow definition of art ...

      I think that may be Christ Hecker's problem as well. I'm just gonna copy my comment from gamesarefun...

      How is it Nintendo's job as a console developer to push games as a "legitimate art form?" Or Sony's? Or Microsoft's? Criticizing the development side of their buisness for the type of games they produce would be valid, however the job of the console side of their business is to produce a machine that will sell well and will enable developers to easily produce games that will sell well.

      Microsoft and Sony produced consoles with lots of graphical power and a high price tag. Nintendo produced a console with a new method of control and a cheaper price tag. It is now the developers' jobs to produce whatever type of game they want, "artistic" or not, for whichever consoles they want.

      If Chris Hecker feels that the type of games he wants to develop require the horsepower of the PS3 or 360 that's fine. If however he feels that the higher level of graphics is a _requirement_ to produce "art," then he clearly doesn't have any notion of what art really is.

      (I would certainly have trouble defining what art really is myself, but i'm not so deranged as to try to claim that it requires a high definition display or any other specific kind of media to produce.)

      --
      This Space Intentionally Left Blank
    2. Re:Narrow definition of art by MoriaOrc · · Score: 1

      You're saying that for an author to produce art it has to be a novel or epic-poem, for a painter to produce art it has to be a grand mural, or for a composer to produce art he has to produce an opera. I certainly didn't mean to say this. I just didn't think to put in a few lines (and the post seemed long enough already). I should have said that (a) A game doesn't always need an amazingly epic plot (or any one given thing), but it needs to do a significant chunk of different things well and (b) what is "good" in any one area is fairly subjective.

      A haiku can be art, graffiti can be art, and a pop-song can be art ... Anything can be art, but some genres and fields tend to have a higher art:not ratio, while others tend to have a lower one.

      Whether some people would like to admit it or not, Wii Sports could be seen as art because it was produced by the artists frustration with complicated control mechanics and massive budgets; and the industry will never be the same for having experienced it. Almost the exact same thing could be said of Katamari, except the part where very little actually changed in "the industry."
      (And if you're going to measure artistic value by the way it changes a medium, isn't it a bit early to be declaring Wii Sports art?)
  56. so he works on a console by octal666 · · Score: 1

    and he must adapt his code to this limitations, obviously with more horsepower many problems can be solved (an AI is very cpu consuming) but you gotta do what you can with the machine you're given, and you gotta make it fun. I've read recently a quote from Mizuguchi in the Art Futura of Barcelona last year, "If a game isn't fun, you've lost the path"

    --
    DON'T PANIC
  57. Re:News At 11, Industry Insider Hates Nonconformis by KDR_11k · · Score: 1

    I'd say any game has to have the gameplay and interactivity, otherwise it's just a book/painting/movie made in the wrong medium. Art also means to choose the right medium and use it. I'd argue that a game with a great story but gameplay that becomes a nuisance isn't deserving to be called (good) art because it failed to consider the medium it uses. For a game to be proper art it has to use the fact that it's a game to further its purpose (usually the expression of something although a lot fo art expresses nothing and just has interpretations tacked on to make critics feel more important). A good example for a bad art game is Killer 7, that would have worked better as a movie or something because its gameplay is pretty much just filler.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  58. Re:News At 11, Industry Insider Hates Nonconformis by Sj0 · · Score: 3, Insightful

    You misspelled 'Riiiiiiiiiiiiidge racer!'.

    All Sony really has to do is use the real time weapon swap to flip the DS and the Wii and hit the weak point for massive damage. I think maybe Sony's brother spilled coke on the controller so it's L and R buttons aren't working.

    --
    It's been a long time.
  59. Re:News At 11, Industry Insider Hates Nonconformis by Anonymous Coward · · Score: 0

    Uhhhh --- didn't you just point out Elebits? Isn't the Wii from Nintendo? One of us is missing something, here...

  60. Re:News At 11, Industry Insider Hates Nonconformis by mwvdlee · · Score: 2, Insightful

    Music isn't art because of how the sleeve looks.
    Movies aren't art because of the type of special effects it has.
    Literature isn't art because of the font and page layout.
    So why should games' artistic value be judged by their visuals? If anything can make a game art, it's the gameplay.

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  61. Re:News At 11, Industry Insider Hates Nonconformis by grumbel · · Score: 1

    ### Yes. And so does everyone else. The sales of Mario rehashes, Virtual Console style stuff on Wii and XBox is through the roof - much higher than any expectation.

    Do you have any numbers on this? Sure, the VC and XBoxLive do sell stuff, but I think a large part of that is because it is cheap, not because the games are old rehashes. A bit nostalgia is always a nice thing, but Zelda:TP already had for to much of it and felt like a rehash, not like a good game and my interest in rebuying all the old NES and SNES is also rather limited.

    ### Gran Turismo (same game, same cars, SHINIER SPECULAR HIGHLIGHTS, same lawnmower engines, MORE LEAVES ON THE TREES).

    GT is a simulation which tries to be realistic, so its natural that with each release it gets a little closer to its goal, they can't just be innovative and add turtle shells, since that would totally break what the game is about. That said, its really time for a damage model in GT, kind of miss that since GT3.

    ### Modern games are only an artform

    Have a look at LittleBigPlanet for the PS3, that game looks amazing on a lot of levels and its exactly the game that I would hope Nintendo would do, but they simply don't do innovative stuff any more, instead we get a tennis game in which you can't even control the player, good for capturing the casual gamers, boring for everybody else.
    A motion controller is a nice thing, but if all Nintendo does with it is a bunch of casual gamer games and yet another Mario, Zelda, Metroid, than I seriously couldn't care less.

  62. Art? Wii dont give a FUCK! by xtracto · · Score: 1

    Really, read the subject.

    They are game console systems, to play games. Yeah! you play games to have FUN, you go to the museum to be entertained and to get insight. I love museums, all of the types. I love art (hint: when you go to UK the museums are almost always Free [as in beer... but no, no free beer]!) and I love also street art (Have any of you heard about Gaudí?).

    But when I am at home and turn on my game console is because I want to have FUN, to have fun with my friends, to have fun with my family and to have fun myself. It doesnt matter if I have to shoot ducks, balloons, or move like an idiot (just record yourself while playing the Wii =o)) or slap some bitches (GTA), I am just having FUN.

    If I want to see art at my home I will go to my computer and browse for some art. And If you try to sell me the idea that some games are also art. Oh fucking well, there are games that are a form of art. But those are games that are transcendental, not any of those hundreds PS2 games that you played once and now you dont even remember you played.

    Games like Pong, Arkanoid, Tetris, Lemmings (beautiful), Mario (1 and 3), Super Mario World, Duck hunt, Thousand Arms, Final Fantasy (from 1 to 5... maybe 7 which I never played but not from 8 to 20 or what is the last one?). And so long, some games that *really* marked a new trend on games... The Sims is another of them, but I would be *more* inclined to think Sim City IS the one to be considered art.

    But if we visit the main definition of art:
    "Something is not considered 'art' when it stimulates only the senses, or only the mind, or when it has a different primary purpose than doing so." From the so used wikiedia

    So yeah, all of those games whole purpose is to suck cash of we the innocent buyers, so you might state they are not really art.

    --
    Ubuntu is an African word meaning 'I can't configure Debian'
  63. Re:I may be mistake, but I don't think it sucks... by Panzergheist · · Score: 1

    How could something so successful suck?

    I don't know. Ask Tom.

  64. is your name Smoketoomuch? by Anonymous Coward · · Score: 0

    Announcer: And now, here is a magnificent recording made in the Wide Valley, of an ordinary travel agents office. Note the huge-breasted typist in the background. Smoketoomuch: Good morning. Secretary: Oh, good morning. (sexily) Uhm, do you want to come upstairs? Smoketoomuch: Beg your pardon? Secretary: (sexily) Do you want to come upstairs? (brightly) Oh, or have you come to arrange a holiday? Smoketoomuch: Uuh..to...to arrange a holiday. Secretary: Oh, sorry. Smoketoomuch: What's all this about coming upstairs? Secretary: Oh, nothing, nothing. Now, where were you thinking of going? Smoketoomuch: India. Secretary: Ah, one of our adventure holidays. Smoketoomuch: Yes. Secretary: Well, you'd better see Mr. Bounder about that. Uh, Mr. Bounder, this gentleman is interested in the "India Overland". Bounder: Morning, I'm Bounder of Adventure. Smoketoomuch: Hello, I'm Smoketoomuch. Bounder: Well, you'd better cut down a little then. Smoketoomuch: I'm sorry? Bounder: You'd better cut down a little then. Smoketoomuch: Oh, I see! Smoke too much so I'd better cut down a little then! Bounder: Yes, ha ha... I expect you get people making jokes about your name all the time, eh? Smoketoomuch: No, I never noticed it before. Bounder: So, you are interested in one of our adventure holidays, are you? Smoketoomuch: Yes, I saw your advert in the bolour supplement. Bounder: The what? Smoketoomuch: The bolour supplement. Bounder: The colour supplement. Smoketoomuch: Yes, I'm sorry, I can't say the letter 'B'. Bounder: C? Smoketoomuch: Yes, that's right. It's all due to a trauma I suffered when I was a sboolboy. I was attacked by a bat. Bounder: A cat? Smoketoomuch: No, a bat. Bounder: Oh...can you say the letter 'K'? Smoketoomuch: Oh, yes. Khaki, kind, kettle, Kipling, kipper, Kuwait, Keble Bollege Oxford. Bounder: Yes, yes but why don't you use the letter 'K' instead of the letter 'C'? Smoketoomuch: What, spell bolour with a 'K'? Bounder: Yes! Smoketoomuch: Kolour! Oh, thank you! I never thought of that. What a silly bunt. Bounder: Anyway, about the holiday... Smoketoomuch: Well, yes, I've been on package tours many times, so your advert really bought my eye. Bounder: Ah good. Smoketoomuch: Yes, you're quite right, I'm fed up with being treated like a sheep, I mean what's the point of going abroad if you're just another tourist carted round in buses, surrounded by sweaty mindless oafs from Kettering and Boventry... Bounder: Absolutel.. Smoketoomuch: ...in their cloth caps and their cardigans and their transistor radios and their 'Sunday Mirrors', complaining about the tea, 'Oh they don't make it properly here do they not like at home' stopping at Majorcan bodegas, selling fish and chips and Watney's Red Barrel and calamares and two veg... Bounder: Yes. Smoketoomuch: ...and sitting in their cotton sun frocks squirting Timothy White's suncream all over their puffy raw swollen purulent flesh... Bounder: Yes. Smoketoomuch: ...cos they 'overdid it on the first day'! And being herded into endless Hotel Miramars and Bellevueses and Bontinentals... Bounder: Yes, yes... Smoketoomuch: ...with their modern international luxury roomettes and draft Red Barrel and swimmingpools... Bounder: Yes. Smoketoomuch: ...full of fat German businessmen pretending they're acrobats, forming pyramids and frightening the children and barging in the queues and if you're not at your table spot on seven you miss the bowl of Campbell's Cream of Mushroom soup,... Bounder: Shut up. Smoketoomuch: ...the first item on the menu of International Cuisine,... Bounder: Shut up, please! Smoketoomuch: ...and every Thursday night the hotel is a bloody cabaret in the bar featuring a tiny emaciated dago... Bounder: Please, will you shut up. Smoketoomuch: ...with nine-inch hips and some bloated fat tart with her hair Brylcreemed down and a big arse presenting Flamenco for Foreigners. Bounder: Shut

  65. So what does that say about the Wii and innovation by badboy_tw2002 · · Score: 1

    The thing is, more power makes a platform easier to program for. I personally haven't used the Wii devkits before, but from what I hear this guy's discription is pretty accurate "two GC's stuck together" indeed. And there's nothing wrong with that given their focus isn't graphics. The thing is, why is Nintendo automatically labeled "enabler of innovation"? If anything MS and Sony are at least trying to open up their platforms to non-industry developers (more so on MS's part with XNA). By making their platforms more accessable to indy developers, and making it easier for the non-Carmacks of the world to put out something professional looking, MS and Sony are tapping into a source of talent and creativity that frankly it seems Nintendo could care less about.

  66. Re:News At 11, Industry Insider Hates Nonconformis by Anonymous Coward · · Score: 0

    Nintendo made the "bit generations" series for GBA, which is just as arty as Okami or Rez. Orbital in particular is great. I'd agree with you that that Nintendo's big games tend not to be so arty - except Wind Waker which got heavily criticised and sold badly simply because it was arty...

  67. Re:News At 11, Industry Insider Hates Nonconformis by Anonymous Coward · · Score: 0

    And if the museum should happen to be the Tate Modern, you can ride on a giant slide while you're there. Now THAT is art.

  68. Nintendo doesn't care about games? by flaknugget · · Score: 0

    "not clear to me that Nintendo gives a s*** about games as an art form"

    Well Spore had better really kick some ass... lest this guy earn the title 'John Romero Jr.'

    No one can seriously argue that Nintendo doesn't consistently churn out some of the best, most innovative and entertaining titles on any system. And has done for decades. It doesn't even matter what hardware they are designing for it seems. GBA, NDS, and the Wii are technically inferior to current Microsoft and Sony products, sure... but are they really less fun to play game on? Oddly enough, no.

    Look at any top-## games of all time, and Nintendo usually 30-50% of the top 10.

    I know this guy is taking Nintendo on for its hardware design, but I think he choose his words very poorly.

    1. Re:Nintendo doesn't care about games? by grumbel · · Score: 1

      ### And has done for decades

      Yes they have, but they also failed to do so for the complete last generation of consoles, i.e. their last big innovations where years ago and true innovation is happening elsewhere these days. Shadow of the Colossus, Katamari and Resident Evil 4 where the games that had an impact in the last years, none of them Nintendo property. The only area where Nintendo did innovate where the non-games or casual gamer games, they where nicely done, had some successful marketing, but where void of almost any depth. Those puppies in Nintendogs are cute, but the gameplay is totally lacking in that game. Same with Brainage, while interesting, it really isn't much more then what you can get in the dozens as Flashgame on the internet, it surely is nicely packaged, but its not the game which I will care about in a year, let alone in five or ten.

      Nintendo certainly found yet again a niche to make some money, but they are no longer those that show others how to write good games. Instead they fail to even keep up with what has been standard in the industry for years (lack of speech in Zelda:TP, lack of orchestral music, seamless terrain, etc.).

    2. Re:Nintendo doesn't care about games? by apoc06 · · Score: 2, Insightful

      nice choice of platforms to support your argument. what about the n64 and gamecube?

      he is simply an artist working on a masterpiece and wants a bigger canvas to work on. nothing new here. this is the exact same argument people complain about every generation: "the ps2 doesnt have enough ram", "the NES only supports x amount of colors at once", "this gamecube's disc size is too small". developers need resources. you arent going to make developers happy by limiting what they are capable of creating.

      as for nintendo game sales... lets say you have 20 million consoles available, but you only release two games a year. as long as every consumer buys one game a year, you have one game thats guaranteed to be at least a 10 million seller.

      in reality, you are dealing with consumers that buy ~4-10 games a year. if there are only 50 or so games available, you get some tremendous overlap and high sales, because of the lack of options.

      right now wii releases have been throttled [whether deliberatly or not, i dunno] so whats happening? vc sales are skyrocketing. nintendo is making nearly [guesstimation here] 80% profit off of virtual console sales. they are selling to a captive audience. 5 million wii owners dont have anything new to buy, so why not push them to buy virtual games that are basically instant profit for nintendo? its crappy that consumers get the short end of the stick and less options, but either way... its good business.

    3. Re:Nintendo doesn't care about games? by Anonymous Coward · · Score: 0

      Love the Wii, hate the Wii, whatever. It doesn't really matter.

      All that does matter is that this guy is a jackass has obviously eaten too many retard sandwiches.

      And my reply to him, "Yeah, well your mother makes shitty games."

      Ohhhhhhh! Burn!

  69. Fun vs Art by x3rc3s · · Score: 1

    He then shared quotes from executives at Sony and Microsoft talking about games as a serious artistic medium, and then a quote from a Nintendo executive saying the company only wanted to make "fun" games. Interestingly I'm really only interested in playing games that are fun, and sick of wandering thorugh endless levels of art looking for a save point.
    1. Re:Fun vs Art by tkrotchko · · Score: 1

      "and sick of wandering thorugh endless levels of art looking for a save point"

      I've always thought that "save points" were essentially a way to lengthen a game. If you have a game that's good, but too short, the most common things to do is to make enemies more difficult (more health and/or attack strength), and stop you from saving anywhere you want. The good games are the ones where you turn off the game if you run out of time, and it picks up where you left off when you turn it back on.

      --
      You were mistaken. Which is odd, since memory shouldn't be a problem for you
  70. A Matter of Delineation by ryanhornbeck · · Score: 1
    Seems to me the problem comes down to the fact that there's no real way for the industry to differentiate between a short-form game like Tetris and a long-form game like Half Life 2.

    At the Academy Awards, you don't see a cartoon going up against a documentary or a full-length motion picture (typically, of course). Why even bother stating that a system is underpowered?

    This guy complaining about the lack of processing power in the Wii is like someone complaining that an apple isn't an orange. It never was supposed to be.

    --
    Vocal minorities are often confused with silent majorities.
  71. Re:I may be mistake, but I don't think it sucks... by jfodale · · Score: 1

    "How could something so successful suck?"

    Welcome to your new job at EA. I think you'll fit in perfectly here.

    --
    Waiting for Warhammer Online.
  72. Re:News At 11, Industry Insider Hates Nonconformis by Anonymous Coward · · Score: 1, Insightful

    Probably not, but Super Mario Sunshine is pretty similar to Super Mario 64, for example.

  73. Re:You are misinformed. by Anonymous Coward · · Score: 0

    >Also, the guy completely ignores Nintendo's situation: unlike MicroSoft and Sony, they don't have money to burn.

    Nintendo has over 4 billion dollars in cash in the bank, and carries no debt. Meanwhile, sony is in heavy debt. Nintendo has this buffer to weather another "virtual boy" level failure. Not only do they have money to burn, but they purposefully keep it accessable.

  74. Re:News At 11, Industry Insider Hates Nonconformis by Wdomburg · · Score: 1

    Do you have any numbers on this? Sure, the VC and XBoxLive do sell stuff, but I think a large part of that is because it is cheap, not because the games are old rehashes.

    Microsoft's latest numbers show 25 million downloads from XBox Live Arcade. Nintendo's last released numbers were 1.5 million downloads from the Virtual Console channel, and that was back in January - only a couple months after launch and before most of the top tier titles (Mario Kart 64, LoZ: Ocarina of Time, Super Mario World, etc).

  75. Re:News At 11, Industry Insider Hates Nonconformis by MeanderingMind · · Score: 1

    Similar only in the most basic sense. That's like saying Quake is similar to Counterstrike. They're games of the same genre, of course they're going to be similar on some level.

    The actual gameplay and goals for Sunshine were very different from 64. Sure Mario jumped around, collected shiny objects, and saved the princess (yet again) but that's where the similarities end and the new begins.

    --
    Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
  76. Re:News At 11, Industry Insider Hates Nonconformis by LKM · · Score: 1

    Dunno, the difference between Sunsine and and 64 is a lot bigger than between a typical N64 platformer and a typical Cube-era platformer. It's also a lot bigger than the difference between most FPS games, or between versions of most sports franchises. In fact, other than Mario jumping around in a 3D world, Mario 64 and Sunshine aren't all that similar... The Water thing in Sunshine kinda changes the game mechanics quite a bit.

  77. ROFL! by Dr.Boje · · Score: 1
    People like this man right here disgust me. Clearly, he has no idea what he's talking about. Of the three big consoles, Nintendo's Wii is by far the one that really pushes developers to be artistic. How can you possibly argue this:

    Hecker ended his spirited rant with two demands for Nintendo: First, recognize and push games as serious art. And two, "make a console that doesn't suck ass."
    Just look at Nintendo's staple franchises! Almost every single game they release is one of the most fun and polished you can find for any platform and on top of that, each one does something fresh and innovative. Now, when will they start making developers that don't suck ass...
  78. Re:News At 11, Industry Insider Hates Nonconformis by Headcase88 · · Score: 1

    I'll bet you $573 that Elebits is not made by Nintendo.

    (Since about 1 out of 100 people will get that reference... it's by Konami)

    --
    "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
  79. Someone should tell Sony... by Anonymous Coward · · Score: 0

    "the wii is about moneymaking"

    I'll bet the guys who developed the PS3 wish they could make the same statement...

  80. Re:So what does that say about the Wii and innovat by Anonymous Coward · · Score: 0

    First, you mean "couldn't care less." Oh, and they have announced that they intend to support indy developers with their Virtual Console, but not many details are out yet. Opening up your platform to more developers may be a good idea, but it's not innovative, unless you're using some dictionary that nobody else is familiar with.

    The reason they're labeled as an "enabler of innovation" is because they innovate. Practically every single change in the modern controller since the days of the Atari was created by Nintendo. Everybody else has been copying their ideas since then. They're also the only company that is focusing on making a gaming platform rather than some crazy multimedia hub.

  81. Re:I may be mistake, but I don't think it sucks... by ACE209 · · Score: 1

    How could something so successful suck?
    Who else thought of the OS with the highest marketshare here?
    --
    "we are all atheists about most of the gods that societies have ever believed in. Some of us just go one god further."
  82. Re:News At 11, Industry Insider Hates Nonconformis by FishWithAHammer · · Score: 1

    More importantly, give the frigging thing a file system instead of pinging random points in memory. We've gone beyond that these days, I would think.

    I'd also like to see them go with a form of SD memory in the cartridges (if they stick to cartridges), as it's gotten cheap enough that you could easily get quite a bit more space than the traditional PROMs.

    --
    "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
  83. I agree with the sentiment but... by Neo_piper · · Score: 3, Informative

    I have to point out that the only two games that are REALLY breakaway sellers
    ie. MUCH More than 16 million copies
    are Super Mario Brothers (NES) and Tetris (GB) both of which were pack ins with their respective systems and not ACTUALLY sold.

  84. 2 years from now by Anonymous Coward · · Score: 0

    Let's see how he feels two years from now when Spore is released on the PC and nobody buys it since PC gaming is effectively dead by then. So EA pressures Maxis to port it to the winner of this gen's console race the Wii(speculatively of course), due to it's low development costs. Let's see who's laughing then.

    1. Re:2 years from now by Anonymous Coward · · Score: 0

      PC gaming is dead?

      Dude, you need to back off the ganja.

  85. Re:So what does that say about the Wii and innovat by digidave · · Score: 1

    The Wii SDK costs about $2000, which is thousands of dollars cheaper than for the 360 or PS3. Who cares about indie developers, again?

    --
    The global economy is a great thing until you feel it locally.
  86. Re:News At 11, Industry Insider Hates Nonconformis by ajlitt · · Score: 1

    Uh... DS carts do have a filesystem. If you're asking about why the DS doesn't support off-cart storage of game data and media, well, that's one reason the DS is $70 less than the PSP, is two-thirds the size, and runs about three times as long on a charge.

  87. Perhaps... by argStyopa · · Score: 2, Insightful

    Perhaps it could be stated more simply: a console (no matter what console) isn't a personal computer. It just ISN'T. It's a video-optimized, hard-coded processor with extremely limited inputs which usually uses the extraordinarily-shitty "standard TV" as display.

    Duh?

    And yes, products can be developed that will run on both, but the compromises required to make it a 'console-able' game are immediately obvious on any PC - look at Oblivion. The most popular (and one of the quickest-released) mods take advantage of the better resolution of a monitor to immediately make the bag/inventory system 100% more useable, with more data displayed, clearer/smaller text, etc.

    So when he says "the WII is crap" what he's really saying is that "we're pissed that they optimized this for something other than controlling our game, because we're having to make ridiculous, possibly fatal compromises to try to sell into that market".

    Is this a shock to anyone who's played a RTS on a PC and then on a console? No mouse = serious suckage. Spore = RTS strategy = (WII+no mouse) = suckage.* Brilliant insight, dude.

    * yes, I know the WII has the point-click thing going, but watching people play at length, first their click targets are HUGE because it doesn't have nearly the precision of a mouse, the response-time of a mouse, nor (apparently) the sample rate of a mouse. WII controller is only a feeble mouse-emulation at best.

    --
    -Styopa
    1. Re:Perhaps... by grumbel · · Score: 1

      ### So when he says "the WII is crap" what he's really saying is that "we're pissed that they optimized this for something other than controlling our game,

      No, thats really not what he is complaining about. Unless I overlooked something he never even mentioned input devices at all. Beside the Wiimote would probably superior or at least equal to something like a mouse, since it allows object manipulation in 3D, not just 2D. The controller is really the least of the Wiis problems.

      The real problem is the lack of Wiis GPU and CPU power. The Wii simply can't keep up with some of the improvements that todays games try to achieve. Better AI won't work without some spare CPU cycles, larger worlds won't work with a bit more RAM and lack of shader support certainly won't improve the graphics either. The Wii basically locks down the developers five years behind the rest, that of course isn't something to celebrate about, since it makes a lot of games impossible to create on the Wii.

      Unlike Nintendo wants you to believe gaming innovation hasn't stopped, its still happening, not in such big leaps as when we went from 2D to 3D, but its still there and often something that takes some power to use. A Katamari or a Shadow of the Colossus wouldn't have worked on a Playstation1 or on an N64 and this generation will have similarly innovative games as well which just couldn't work on a last gen console, which the Wii however basically is.

      As a recent example have a look at LittleBigPlanet on PS3, that game looks fantastic, but not in the first person shooter kind of way, its a cooperative multiplayer jump'n run after all, it however shows very well how one can make some creative use of additional computing power, something that will either be a impossible or a lot harder on the Wii, since there simply is no additional power.

      To throw in some random quotes from Steve Nix from id Software: "But our new stuff, the next-generation stuff we're doing, there's no way that it could run effectively on the Wii.". Now this is just id Software, but I bet it doesn't look much different for Epic, Crytek and a whole lot of other developers, the Wii simply can't do what those guys are doing and that is certainly not a good thing.

  88. Re:News At 11, Industry Insider Hates Nonconformis by Anonymous Coward · · Score: 0

    "Do you seriously want to play the same games you played since the SNES over and over -- never getting something really different and new?"

    So let's see, countless first person shooters, racing games, and gangster hoodlum culture games... this is the answer? That's mostly what we see on the other 2 platforms. So he wants Nintendo to also keep churning out THOSE peices of shit?

  89. Rant by Headcase88 · · Score: 1

    Tetris has a flawed scoring system. Getting doubles and triples probably takes more talent (or at least, a larger talent-to-luck ratio) than keeping one deep gap open and waiting for I-pireces, but Tetrises are worth like four times as much as triples.

    The game itself is ok, but it's no Tetris Attack / Pokemon Puzzle League (the two are pretty much the same)

    --
    "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
  90. Re:News At 11, Industry Insider Hates Nonconformis by n3k5 · · Score: 1

    Rez is PS2 / DC.

    --
    but what do i know, i'm just a model.
  91. Re:News At 11, Industry Insider Hates Nonconformis by Anonymous Coward · · Score: 1, Insightful

    The line you quoted from the article, "He then shared quotes from executives at Sony and Microsoft talking about games as a serious artistic medium, and then a quote from a Nintendo executive saying the company only wanted to make "fun" games." says it all.

    I've heard Wii fans time and time again touting the fun they've experience when playing the Wii and pointing out that's a key difference between the Wii and other platforms. Awesome. Fun is great, and I'm glad you like it, but in and of itself, that's not art. In fact, if you restrict yourself to fun, you place real limits on the types of art you can express. If you do it with a visually restrictive medium, you place limits on the quality of art you can express.

    Art is notoriously difficult to define, and a couple of it's components can certainly be minimalism and fun, but I like to think of this argument as more of a "what canvas do you use" kind of an argument. You can create art with a notebook page and a #2 pencil, but many artists choose to use large canvases and paints because they believe they have a greater range of color and beauty to work with . You can create art with an old 110 camera, but many artists choose to use large format cameras because they believe they have a greater visual quality for their artistic expression.

    They Wii expanded the potential for art in one direction, the controller, but they severely restricted it in another, the visuals. They went on to release a bunch of games that rate high on the fun scale, but quite low on the art scale, such as the copy of Wii Sports included in every box. Mario Galaxies is one of the first games I've seen on the Wii from Nintendo itself that I think has the potential to go in the art direction without needing more power to express that art. Zelda, on the other hand, had the potential to be much better had it had a state of the art graphics engine to work with. It was artificually limited by the hardware. It was, relatively speaking, working with pencil and paper when the artistic vision was crying out for canvas and paint.

    When you say the Wii is fun and you want fun, then you're comparing oranges to the article's apples. He's right, the Wii is restricted in it's potential for art creation and Nintendo has more or less stated that they don't really care about that. Much like quite a lot of TV, the fans are saying that's ok with them, as art wasn't really what they're looking for. More power to you, but some of us want to have more emphasis on the equivilent of "Apocalypse Now" instead of the equivilent of "Teletubies". Though it's possible to get the former on the big screen, it's impossible to truly feel the power of the former without a theater (or an awesome home theater). The author wants this potential, and I'm pretty darn happy that he's demanding it.

  92. Re:You are misinformed. by c00rdb · · Score: 1

    Your argument is flawed. Consider this: who has more money, you or Mike Tyson? Tyson is millions of dollars in debt while you probably have a positive net worth. Now, which one of you could go out tomorrow and buy a new Lamborghini? The answer is Tyson and not you. It's like that.

  93. Average Devs want more horsepower by Anonymous Coward · · Score: 0

    Seriously (not trying to troll), it is usually a sign of a very average developer when they feel they need to rely on pure horsepower to achieve anything remarkable. There have been coders like this throughout game dev history, and the thing to note is most of them end up OUT of game dev, doing something more standard like database development. It takes a certain "special" kind of programmer to appreciate and meet the challenge of systems with restrictions (which includes ALL consoles--They all have restrictions in some form or another that are far from the "ideal").

    These people don't belong in game dev. Go work for oracle Mr Hecker. Go work in an industry where you can just scale the server specs to meet your short-sightedness and level of programming incompetence.

  94. Re:News At 11, Industry Insider Hates Nonconformis by timster · · Score: 1

    In your rush to make analogies between gaming and the visual arts, you've forgotten that gaming isn't a visual art. You're missing the symphony, complaining that the violin isn't a Stradivarius. (Don't ask me to spell it right -- the point is that I don't care.)

    Gaming is an aggregate art form so it's easy to make the mistake. Consider film -- while it may have music, the purpose of film isn't the music. While each frame is technically a photograph, the meaning of film isn't the same as photography.

    Where it comes to games, the core of the form isn't story, or sound, or visuals, though all of these may be present. The purpose of gaming -- the reason we have a new art form in the first place -- is the "constructed experience". Who cares that the court in Wii Tennis doesn't look like real grass? The point is the sensation of playing tennis. Who cares if Twilight Princess isn't cinematic? The point is playing out what it feels like to be the legendary hero who ventures into the dungeon and rescues the princess.

    Consider FFX -- cinematically impressive, but as a game I feel that it falls flat, because it doesn't capture any particular experience -- it isn't fun. You can trivialize the word "fun" all you want, but I think to seasoned gamers it can really have quite a deep meaning. If fun is so trivial, why is it so common for a game to fail to be fun?

    The Wii allows for new experiences to be constructed in a new way. That's why it's an important advancement in the state of gaming art.

    --
    I have seen the future, and it is inconvenient.
  95. Misleading article by Funk_dat69 · · Score: 3, Informative

    This article mentions it, but it's easy to miss. Chris was talking in the annual "Developers Rant" forum, which is sort of an tongue-in-cheek, humor-laced exaggeration-fest. I'm sure he doesn't hate the Wii *that* much. His point was he wishes it was a faster, basically. You have to be able to see through the satire and wit, to understand what he's talking about.

    Of course I wasnt there though - it's possible he could have taken it too far, it's always hard to judge where that line is and this guy seems to enjoy pushing that line.

    --
    FUNK!
  96. Re:You are misinformed. by fotbr · · Score: 1

    But Tyson wouldn't OWN the Lamborghini, the bank would.

  97. Pathfinding? by Ahnteis · · Score: 3, Insightful

    Pathfinding and physics are all well and good -- indeed, I would love MORE processing power for pathing on Supreme Commander (fex). However, just because the Wii can't do EVERYTHING doesn't mean it can't to SOMETHING -- and do it well. I'm enjoying the Wii immensely, and that's all that really matters to me.

    1. Re:Pathfinding? by GoodbyeBlueSky1 · · Score: 1

      Exactly. This guy's statements are like saying a Honda Civic is a piece of shit because it doesn't have the same engine as a Ferrari.

      --
      why? forty-two.
  98. Re:News At 11, Industry Insider Hates Nonconformis by Secret+Rabbit · · Score: 1

    """
    Do you seriously want to play the same games you played since the SNES over and over -- never getting something really different and new?
    """

    You could actually insert SNES with ANY console (or really company) and it'd still be true. The GAMES INDUSTRY itself is nothing but rehashes. Why? Because companies don't like this thing called risk. So, they beat to death anything that works.

    But, then again, Nintendo IS actually doing something. Spore may be one game, but the Wii itself has is an innovation which will bleed into ALL its games.

    """
    All Wii users seem to want is more Wii sports and mini games, and he's actually standing up and saying that's not good enough for Spore.
    """

    And where the hell are you getting that? Because that's exactly wrong (btw, I'M a Wii user).

  99. Re:News At 11, Industry Insider Hates Nonconformis by springbox · · Score: 1

    If they make a DS2 they had better give it the ability to do linear texture filtering. That's just driving me crazy. The DS can currently do antialiasing but not linear filtering!

  100. Re:News At 11, Industry Insider Hates Nonconformis by Fozzyuw · · Score: 2, Insightful

    Do you seriously want to play the same games you played since the SNES over and over -- never getting something really different and new?

    With all due respect, I picked up a DS < 2 weeks ago and I'm currently addicted to Final Fantasy III. My fiancee and I have logged more hours on the Wii playing Super Mario Bros., Super Mario World, The Legend of Zelda, Columns, Donkey Kong Country, and Zelda:Links Awakening than we have playing Wii Sports, Zelda:Twilight Princess, Red Steel, Dragon Ball Z, Rayman, and Marvel Alliance.

    So, do we really want to play those games? Yes, yes we do. And I've been emulating games on my PC since 2000 (since I could play some of my arcade favorites that never translated to consoles very well or at all). I STILL buy VC games when I can get (or have) them on the PC for free. Playing these games on the PC just isn't as fun, or I'd rather be playing WoW than Mario on my PC. The Wii is for family, party, and retro gaming for me mostly and it's priced right for it.

    Does that mean I don't want to see good new games? Of course not. I'm still looking to play Trauma Center, Excite Truck, and Elebites. I look forward to Mario Party 8 as it's a simple game I can play with my family. I look forward to Metroid as well. Other than that, I'm just biding my time for some real killer 3rd party titles that will probably start popping up in a year or 2, since the Wii is getting super market penetration and developers won't ignore that, despite being 'two gamecubes taped together'.

    Of course, it seems that Chris Hecker's idea of 'art' is the latest photo-realistic graphics. Less he forget, that Nintendo had some very good 'artistic' attempts at games. Heck, they had a game called "Mario Paint" where you could be your own artist. *chuckle* but seriously, the Wind Walker was one of Nintendos attempts at focusing on artistic design into a game and it was criticized by so many who think along the same lines that 'art' = 'photo-realistic'. I guess not to many people visit the art museums. Lets just say, there's a lot of interpretive paintings hanging on the walls, not just photographs.

    All Wii users seem to want is more Wii sports and mini games, and he's actually standing up and saying that's not good enough for Spore.

    Allow me to point out your earlier comment...

    Remember the name is 'Game *Developer Conference'.

    First, why would Mr. Hecker care what other people are releasing on the system in relation to how it would effect the release of Spore? It's arguing that "Hey, someone made a crappy game on the Wii so my game is now incapable of being played on the Wii". Which, of course, isn't logical. And why would Mr. Hecker care what 'all Wii users want' when he's suppose to be addressing game *Developers and convincing them to design 'outside the box'?

    Mr. Hecker is simply bitter. He's crying about customers buying habits and he's blaming it on Nintendo and developers. Why? Probably because he's mad that Nintendo decided to not go down the 'more power is better' route and that the consumers liked this and responded with their dollars. Probably because they cannot have Spore do what they want it to do on the Wii and the Wii is the hottest system at the moment. This means that Spore will either have to 'slimmed down' to fit on the Wii structure to tap that huge and increasing market or they don't release it on the Wii and lose all those potential sales.

    Guess what? Developers make games for a system. Companies don't make a system for a developer. If your game idea won't fit on the most popular system then you're out of luck. If you're game is so good, make it as you want it, on the system that can support it, and it will sell that system (think GoldenEye). When all else fails... there's always the PC. =)

    Cheers,
    Fozzy

    --
    "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
  101. He's right.* by Purity+Of+Essence · · Score: 3, Insightful

    * Before you hit the flame button, lemme say I love the Wii, I think it's great. I don't think it's shit at all. In fact, the potential of all of the consoles impresses the hell out of me -- and for my money, the Wii takes the lead by a mile in that race.

    However, from the perspective of a developer who is doing cross-platform development for PC, Xbox360, PS3, and Wii ... well it doesn't take a rocket scientist to notice that one of these things is not like the other. This is why I've repeated said (and have been repeatedly "corrected") that Nintendo made a big mistake not making the Wii more powerful. Nintendo has totally dropped out of the Next Gen race and are off doing their own thing. I think it's great, but it isolates the Wii from mainstream console development. And that unfortunately means that the Wii isn't going to see many triple-A titles, titles whose budgets are usually only justifiable to publishers when they can count on them being cheaply ported to multiple platforms. Wii doesn't make it so easy to stuff a PC, Xbox360, or PS3 experience into it's cute little innards. Multi-platform development takes a lowest common denominator approach in order to get a consistent experience on all platforms. The Wii is so backwards in terms of CPU and GPU power that such an approach seriously hampers what's possible on all other platforms. At the end of the day, you want your product to look as good as possible and if that means cutting the Wii out of your plans, so be it, it will happen. Sure, if the Wii continues to sell, you can count on plenty of Wii-only titles, just like there are plenty of GameBoy-only titles. But what you won't get is all the PC/360/PS3 titles. In terms of installed units (PC+360+PS3) > Wii and publishers know that.

    That's why I think Nintendo made a mistake with the Wii, why I agree with Chris Hecker about the anemic Wii specs, and why I hope for a shorter-than-average life-cycle for the Wii with the imminent release of a Next Gen Wii that offers the best of BOTH worlds in terms of graphics zazz and gameplay spazz, hopefully sometime in the next three years.

    --
    +0 Meh
  102. I view it a bit differently by tkrotchko · · Score: 1

    I think Nintendo made some shrewd choices; the Wii is clearly an interim step because (in my opinion), the time is not quite ripe for a "next generation" console. I say this because two features that would define the new generation, ubiquitous High Resolution TV and cheap high density optical storage (HDDVD and/or BluRay) are still too expensive to be included (or assumed) in a consumer device. It seems to me 2 years would have been ideal. But Sony and Microsoft are kind of stuck with their hand at this point. Nintendo, by evolving the game cube is in a position in the next generation to offer backward compatibility, better graphics, and better storage cheaper in 2-3 years. Those technologies will be common, and because they've charged "only" $250, consumers won't feel ripped off when the next shiny thing comes out.

    That said, Nintendo has got to execute to pull this off. There's the engineering challenge of creating this next generation, and more importantly, they've got to get the developers on board. Their big strength now is that they have this great input device that people are expecting new games to actually use. Wii Sports hints at what's possible, but I really want to play a good Tennis Game, or a good Baseball Game, or whatever, not the demos they throw into the box.

    --
    You were mistaken. Which is odd, since memory shouldn't be a problem for you
  103. Art? by dj_tla · · Score: 2, Insightful

    Man, I'm sick and tired of every creative pursuit being labelled 'art'. Programming is art, drinking tea is art, playing soccer is art... Fine art is art. Applied art is craft. Once you create something for a specific purpose other than aesthetics (anything with utility, basically) it ceases to be art.

    1. Re:Art? by nuzak · · Score: 1

      Once you create something for a specific purpose other than aesthetics (anything with utility, basically) it ceases to be art.

      There's an entire discipline of industrial design that begs to differ.

      --
      Done with slashdot, done with nerds, getting a life.
    2. Re:Art? by pNutz · · Score: 1

      It can beg all it wants, but it's still a creative design field. My new car is pretty, but it ain't art. It's beautifully designed.

      --
      Death and danger are my various breads and various butters.
    3. Re:Art? by nuzak · · Score: 1

      Why yes, you would be the very first person ever to demand a normative definition of art.

      *rolls eyes*

      --
      Done with slashdot, done with nerds, getting a life.
  104. Hecker is a tech guy by LordZardoz · · Score: 0, Redundant

    Hecker, as far as I know, is mostly interested in doing cutting edge system level stuff, physics in particular.

    The Wii is not a bleeding edge console in terms of CPU power, and it lacks HD. Any developer who is primarily interested in those areas is going to hate working on the Wii.

    END COMMUNICATION

  105. Not Artificial Intelligence, Artificial Humanity by Alzheimers · · Score: 1

    What they're trying to design isn't smarter systems, or better systems -- hell, it's not difficult to beat a system that will beat a human player every time. The computer has faster reflexes then you, better aim then you, better environmental awareness than you, and can compute the most efficient methods of taking you down.

    What is trying to be done is to make the computer more "Human" -- more unpredictable. Balance their strengths with artificial handicaps that the player is forced to endure: line of sight, reaction time, and compasson for teammates.

    It isn't that the system isn't smart. It's that it's too smart.

  106. Re:News At 11, Industry Insider Hates Nonconformis by steveo777 · · Score: 1

    Sony do the same thing with myriad rehashes of Crash, Spyro, Gran Turismo (same game, same cars, SHINIER SPECULAR HIGHLIGHTS, same lawnmower engines, MORE LEAVES ON THE TREES).

    Funny you should mention that. I agree completely. I'm still playing the original Gran Turismo. I own GT3, but I don't have a PS2 (long story), but I like GT3 better because the load times are faster. Not so concerned about how shiny the cars are or the leaves on the trees. I like being able to tune my cars the way I want. Not a chance in hell I'll be getting a PS3 for GT5 or whatever they have. Prohibitally expensive. What do I get? Like you said, leaves on trees, but also a physics engine that has been marginally tweaked since the last iteration, but it basically the same as the first. Not worth the 700 bucks (I wouldn't buy the 'base' system).

    --
    This sig isn't original enough, it's time to come up with something witty...
  107. Re:News At 11, Industry Insider Hates Nonconformis by Anonymous Coward · · Score: 0

    Do you seriously want to play the same games you played since the SNES over and over -- never getting something really different and new? Right... because that cool touchscreen on the Gamecube is so tired now... And remember how well leaning to one side with the SNES controller made the car turn just a tad bit sharper? Such rehashed concepts....
  108. The SNES/NES days are long gone. by Viewsonic · · Score: 1
    It's time to move on, man. Yeah we know your beloved Sega doesn't make consoles anymore, and it could do what Nintendo couldn't. But you need to get to grips with whats going on today. Nintendo has shed its skin, and learned from its mistakes. They're not reverting to playing hardball anymore.

    Simply because they don't need to. They have created their own separate markets, and Sony and Microsoft are not a part of it. Maybe next generation when they come out with their own wands and touchpads, but this time they're all alone. There is no reason to play hardball. Either game companies want money or they don't. It's that simple.

    1. Re:The SNES/NES days are long gone. by king-manic · · Score: 1

      Actually I was a die hard Nintendo guy. I dispised Sonic and played every FF/Dragon quest/megaman game I could get my hands on.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    2. Re:The SNES/NES days are long gone. by Chris+Burke · · Score: 1

      Actually I was a die hard Nintendo guy. I dispised Sonic and played every FF/Dragon quest/megaman game I could get my hands on.

      Same here (except I loved Sonic), but like you I was able to see Nintendo's maniacal behavior. Yet like Viewsonic said, they have changed. They were abused badly during the 90s, and being knocked from their pedestal resulted in them finding humility. They emerged a smarter, kinder, but of course still business-oriented company. A similar thing happened to IBM, turning them from Big Blue, the Evil Empire of computing long before anyone had heard of Bill Gates, into the open-source-loving free-patent-licensing company they are today.

      I've often wondered what would happen if the MS monopoly really broke and the company went through a decade of hard times. They aren't complete idiots... without their "control at all costs" mentality they might actually be a pretty damn good software company.

      Yet I think Sony is next up for a dose of humility. It does appear that a large part of their PS3 business plan was "people will buy it because we're Sony" and they're being proven wrong. Unless things get really bad I doubt this will cause some fundamental paradigm shift in Sony, but maybe at least their games division will get knocked down a peg and enter the next generation with vision unclouded by their own success.

      --

      The enemies of Democracy are
    3. Re:The SNES/NES days are long gone. by king-manic · · Score: 1

      I wouldn't argue about Sony. They have made some significant blunders. But I think we're a bit harder on them for inane reasons. The price of the 20 gb ps3 is almost exactly the same as the PS2 in Canada when adjusted for inflation. Part of the price criticism is actually a weak US dollar compared to the Yen/Yuan. The Ps3 isn't that bad. Although I'd prefer it with rumble, with a ps2 memcard slot instead of the CF/SD/memstick ports. Otherwise it isn't too bad. I actually have a Ps3, DS and a Wii. Ninty got most of those features right although the shallowness fo the current library is disconcerting for a "mediumcore" player like myself. I have a fairly modest amount of time to spend on games but like my games deep and full of story. Like FF tactics, disgea etc... So far ninty has given me minigames and odd control experiments. so I got a PS3 and am holding my breath for MGS4/FFXIII while playign my exstensive back library of ps2 games on the PS3.

      I have to sigh everytime a sony exec speaks and puts his foot in his mouth. Even this whole "home" thing isnt' that exciting. They dont' seem to have a good plan although it seems to be a good product. I think the product is good. They just need to shut up. Stay the course they set and throw some neat features at us. The PSP downloadable games are neat. The Ps1 games comign are good. They just need to shut up and develope. It's when marketroids geta microphone that sony completely fucks themselves.

      I like the Ps3, I like the wii. I hope neither of them lose. I'm indifferent to the 360.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  109. Let him vent... by duffolonious · · Score: 1

    If the guy wants to go off on a Dennis Miller rant, let him. Nintendo isn't (and hasn't been for a long time) the high end system. Nintendo has decided to go a different route - which I think is pretty cool, and give more choices. Nonetheless, I'm guessing him (and perhaps other devs) are finding the Wii to be a bit lower-end than they thought. And remember he's a developer not a game designer - so the "art" for him is pushing the envelope in the technical sense, which I could see that as something worth bitching about (this is slashdot, isn't everything? :).

  110. The problem is... by Viewsonic · · Score: 1
    The Wii wasn't designed with the thought of cross platform titles in mind to begin with. Nintendo purposely made the system entirely different because they want the games available to it to be entirely different. They weren't expecting developers to make exact copies of their PC/360/PS3 games on it. They were expecting developers to make an entirely new and unique version of that game if possible. I can understand the ranting, but if the developers can't see that the Wii is in its own market, and simply CANNOT be lumped next to the PC/360/PS3, then it is the developers own fault. You need to step back, take a deep breath and look at the Wii for what it is, not for how you want it to be.

    Saying the Wii isn't going to see many triple-A titles is a bit ignorant. The Wii will see plenty of them, but they will be unique and exclusive to only the Wii. I think what you meant to say was that it more than likely wont be seeing many PC/360/PS3 Triple-A titles ported to it. Which isn't a problem, because gamers are not buying a Wii to play those games. They are buying a Wii to play Wii games. Why do you think the "Wii60" term is so prevalent? It's not because we buy both systems to play the same games! Think again!

    1. Re:The problem is... by Steve525 · · Score: 1

      I think you are absolutely right. To develop a good game for the Wii you need to have the Wii and its controller in mind right from the beginning. So, the question is, are third parties going to develop games with the Wii in mind?

      So far, I think most developers haven't and weren't going to. However, we all know the Wii's selling as fast as Nintendo can make them, and they are making a respectable amount. Developers are now caught with their pants down, with little in the pipe for what will likely be the best selling console this year. They'll go were the numbers are, so we'll probably see the tide turn soon. However, I am worried because developing a good game takes time, and it'll likely be a year or so before the Wii can really hit its stride. There could be a lull in good games for the Wii come next holiday season. If Sony or Microsoft manage to get a few killer apps out for their systems during that lull, it could knock the wind out of the Wii's sales (pun intended).

    2. Re:The problem is... by Purity+Of+Essence · · Score: 1

      Saying the Wii isn't going to see many triple-A titles is a bit ignorant. The Wii will see plenty of them, but they will be unique and exclusive to only the Wii. I think what you meant to say was that it more than likely wont be seeing many PC/360/PS3 Triple-A titles ported to it. Which isn't a problem, because gamers are not buying a Wii to play those games.


      Let me clarify. There are triple-A exclusives and there are triple-A ports. Each platform is going to get its fair share of triple-A exclusives (read: an equal number of them). But only PC/360/PS3 are going to get triple-A ports, of which there will be a far greater number than exclusives. That means less triple-A titles for Wii. People aren't buying a Wii to play ports, you say, but they could have been if Nintendo wasn't stuck back in 2001. I'm not saying Wii should be a powerhouse, I'm just saying it's a shame it's so backwards that ports are not even worth trying. What's ignorant is saying it's not a problem if someone doesn't buy a Wii because some port is not available on it.
      --
      +0 Meh
    3. Re:The problem is... by grumbel · · Score: 1

      ### Saying the Wii isn't going to see many triple-A titles is a bit ignorant.

      Ignorant? A look at the release list actually makes it looks like a simple fact. Nintendo will for sure do some decent games this year (Mario, Metroid, etc.), but from third parties there is little to none that gets even near Tripple-A quality, no Assassins Creed, no Bioshock, no Dead Rising, no Resident Evil 5, no GTA4, no Alan Wake, no Oblivion, etc. Now there might be hope that some more third parties jump on the Wii train in the future and will release more stuff in 2008, but seriously, I wouldn't count on it.

      Currently the Wii is way behind when it comes to serious tripple-A third party support (the Prince of Persia from last year with added motion controls doesn't count) and there simply is no sign of that ever changing. The technical gap between Wii and XBox360/PS3 will only widen in the future, since with XBox360/PS3 there are still a lot of areas to explore, while Wii is pretty much the same as a Gamecube programming wise. Even worse, there aren't even games that proof that the 'motion control' really add much, sure you got Wii Sports, but in terms of classic first person or third person games there really isn't much of anything that shows what the controller is actually good for them, let alone worth completly giving up on graphical/physical/AI improvements.

  111. Don't blame the hardware by mabu · · Score: 2, Insightful

    He wants to spend a console's CPU making games more intelligent, and he has found the Wii doesn't have the power to process things like complicated AI.

    With all due respect, this is bullshit. Don't blame the hardware if you aren't a good enough programmer to make it work. This is the problem with today's developers. They expect computers to get faster and faster and need more and more memory because they're too lazy or not resourceful or creative enough to write efficient code.

    One of the reasons why most games suck nowadays and are so boring is because of this very issue. Developers rely too much on hardware, faster graphics and better texture mapping in lieu of actual creative game design. Stop blaming the hardware because you have no creativity and can't program your way out of a paper bag!

  112. Art form? by alcmaeon · · Score: 2, Insightful

    I haven't seen any games I would consider art, but I have seen a lot that would have been more useful stuck to a wall or sitting on my table as a coaster than in my CD ROM drive.

    1. Re:Art form? by Gulthek · · Score: 1

      What is art?

      If, like I, you consider it a medium to express emotion then every videogame is art. Most videogames are just designed to convey happiness and enjoyment.

      If, like I suspect, you think of art as a very serious and reserved undertaking that must be intellectually appreciated then check out 'Grim Fandango' if nothing else.

  113. Re:News At 11, Industry Insider Hates Nonconformis by SetupWeasel · · Score: 0, Flamebait

    Have a look at LittleBigPlanet for the PS3, that game looks amazing on a lot of levels and its exactly the game that I would hope Nintendo would do, but they simply don't do innovative stuff any more, instead we get a tennis game in which you can't even control the player, good for capturing the casual gamers, boring for everybody else.

    So you are saying that a tennis game where you cannot move the player isn't innovative. Every tennis game I remember playing allowed you to move the player.

    You also ignore another game on that very disc. Wii Sports Bowling is the greatest bowling game ever made thanks to Nintendo innovation. Without question. It is not up for argument.

    And this is on the disc you get with the damned system.

    Sony shows one mildly interesting game, and everyone is ready to jump on their cock. I will go on the record right now, and say that Little Big Planet is nothing more than Mario Vs DK 2: March of the Minis with tarted up graphics. That game supports Wi-Fi and online sharing of user created levels too.

    I have yet to see this Sony innovation you speak of.

  114. Re:News At 11, Industry Insider Hates Nonconformis by lardbottom · · Score: 1

    All I have to say is.. Have you ever even heard of the BLUE RAY? Hi definition! A viewing experience like you've never seen!! (and I never will) "I like GO CARTS! VROOM VROOM!"

    --
    Give me a fish, I shall eat well for a day. Teach me to fish, and I will eat well until some idiot patents it.
  115. I know what I like, and I like Dogs at Cards! by steak · · Score: 1

    It seems that this guy doesn't understand what "art" is. Besides being in the eye of the beholder it is also working with what you have. An good artist should be able to create something artful with nearly anything he or she has at hand. Saying that Nintendo doesn't care about games as an art form because their machine is not as powerful as someone else's is just admitting one's own weakness. As Frank Costello pointed out in The Departed "Lennon said, 'I'm an artist. You give me a f*cking tuba, I'll get you something out of it.'"

    Further more what qualifies this joker to say nintendo and the wii are incapable of making artful games. Until he has had the same successes as someone like Shigeru Miyamoto or especially in this case Will Wright maybe he should keep his trap shut and do his bosses bidding.

  116. Re:News At 11, Industry Insider Hates Nonconformis by grumbel · · Score: 1

    ### So you are saying that a tennis game where you cannot move the player isn't innovative. Every tennis game I remember playing allowed you to move the player.

    Tennis games were the player moves around automatically isn't something new, Jimmy Conners Pro Tennis Tour on the SNES had an option for that and I think some tennis games that I played on the C64 had that as well. The thing is it was on option there, while its the only way to play Wii Sports Tennis. Wii Sport Tennis has some new controls, but is otherwise deliberately dumped down.

    ### Wii Sports Bowling is the greatest bowling game ever made thanks to Nintendo innovation.

    Yes, Wii Sports bowling is one game that is a perfect fit for the Wiimote and wouldn't work much at all with a classic controller. However for how many games do bowling controls work? Not very many.

    ### I will go on the record right now, and say that Little Big Planet is nothing more than Mario Vs DK 2: March of the Minis with tarted up graphics.

    From what I understand Little Big Planet is a multiplayer cooperative jump'n run, while MarioVsDK2 is more a Lemmings inspired puzzle game. Now jump'n runs alone are not new, but I never ever played a cooperative multiplayer one, let alone on the big consoles.

    ### I have yet to see this Sony innovation you speak of.

    Well, that MMO-network thing that Sony will do look pretty interesting, you might call it a SecondLife ripoff, but they are at least trying something new. While Nintendos online offering isn't exactly doing much of anything at the moment. I am not claiming that Sony is a large innovator, but when I see on Nintendos release list with yet another Mario, yet another Metroid and yet another Zelda I just can't get excited, its the same stuff I already played for the last 20 years, LittleBigPlanet on the other side is exactly what Nintendo games these days should look like, innovative, fun and *not* dumped down.

  117. Re:So what does that say about the Wii and innovat by Anonymous Coward · · Score: 0

    I suppose you could think of turning a gaming platform into a multimedia hub as innovative. Even more so if it's a "crazy" multimedia hub.

  118. Re:News At 11, Industry Insider Hates Nonconformis by Chris+Burke · · Score: 1

    Yeah, because Halo and Resistance are real ground-breakers having single-handedly created the shoot-at-aliens genre, while Pikmin is the same ol' raise-a-small-army-of-vegetable-creatures-and-hurl -them-at-giant-monsters rehash I've been playing since the SNES, and don't get me started on how many move-common-objects-with-gravity-beam-to-find-hidd en-creatures games I've played.

    Yes, there are lots of mini-game collections for the Wii. Just like for the DS. And similarly to the DS, it's a new challenge for developers, so they go slowly at first. It isn't surprising that we see a lot of mini games as they try to figure out the controller and what works and what doesn't. When they try to jump off the deep end too quickly, we get Red Steel. Over time, you should see more creative and full-fledged games based on the early learning, just like we've seen for the DS. That doesn't help the current selection of Wii games, to be sure, but it does suggest that his fear that no creative, artistic games are going to come to the Wii is unfounded.

    P.S. It isn't clear to me that you couldn't call Spore a mini game collection, but that doesn't lessen my interest in the game.

    --

    The enemies of Democracy are
  119. Re:News At 11, Industry Insider Hates Nonconformis by nuzak · · Score: 2, Funny

    > GT is a simulation which tries to be realistic

    Which is why when you hit the wall at 180MPH, you bounce right off.

    --
    Done with slashdot, done with nerds, getting a life.
  120. Re:News At 11, Industry Insider Hates Nonconformis by Predius · · Score: 1

    Now jump'n runs alone are not new, but I never ever played a cooperative multiplayer one, let alone on the big consoles. Never played Contra, Ikari Warriors, etc then eh?
  121. depends on what you mean by owned by Anonymous Coward · · Score: 0

    Not only will Tyson's name be on the title, Tyson will have complete control over the vehicle. The only control the bank would have would be if there is a lien then Tyson would have to pay off the loan prior to selling the car or if Tyson falls behind on the payments the bank can repossess. Here's a hint. It's called repossession for a reason. The bank is not currently an owner. And this assumes that there is a lien on the vehicle. If there is no lien, then the bank doesn't even have that much say. Someone with the financial clout of Mike Tyson can probably get an unsecured loan at a lower interest rate than you or I can get with a lien.

    But none of this is really relevant to the dispute at hand. The original post was pretty ignorant. Nintendo blows through about a billion dollars a quarter and has cash reserves pushing eight billion dollars. Then there are other current assets and fixed assets. They could stay in operations for the next two years without seeing another penny in revenue and far longer than that if they decided to go into debt to finance their way through a dry spell.

  122. Re:News At 11, Industry Insider Hates Nonconformis by Shadow+Wrought · · Score: 1
    I wish I hadn't spent the last of my mod points yesterday. You are exactly right. Each medium has to be judged according to what's important for that medium. What defines an "artistic" game is far different than what constitutes art for a painting.

    Although I've never seen him, I can't help but wonder if he looks like a caveman?

    --
    If brevity is the soul of wit, then how does one explain Twitter?
  123. Re:News At 11, Industry Insider Hates Nonconformis by grumbel · · Score: 1

    ### Never played Contra, Ikari Warriors, etc then eh?

    I don't call those things "jump'n runs", instead I call them "run and gun" games. While they share a lot of aspect with jump'n runs, they are also very different in there use of weapons. The only real coop jump'n run that I can remember was Chip & Dale on the NES, but even then, that was just two player at once, not five or more over network. So while there have been some coop jump'n runs in the past, its not exactly an overcrowded genre, especially not on the big console, which don't really get much decent 2D games to begin with (well, 2.5D or however one wants to call it here).

  124. Double standard? by porcupine8 · · Score: 1

    So Nintendo doesn't get credit for an artistic Wii game because it was made by Konami, but Sony gets credit for Lumines and Katamari Damacy??

    --
    Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
  125. Re:News At 11, Industry Insider Hates Nonconformis by Mortanius · · Score: 1

    GT is a simulation which tries to be realistic, so its natural that with each release it gets a little closer to its goal, they can't just be innovative and add turtle shells, since that would totally break what the game is about. That said, its really time for a damage model in GT, kind of miss that since GT3.


    A damage model would be nice, sure, but how about an AI for the other cars? I'm getting tired of constantly being rear-ended into the dirt because I happened to be on the other cars' track at the wrong time.
  126. Re:News At 11, Industry Insider Hates Nonconformis by apoc06 · · Score: 1

    fun and art are not the same thing. they both can be the other, but are not mutually exclusive. to move along in the direction of equating games with movies. games should be held to the same standards as film. the difference is that you add in nonlinearity and interactivity.

    i personally feel that games, like movies are an artform. whether a particular movie has significant artistic merit is up to the critic or in the case of games, the player.

    when you critique a film, you examine its artistic direction, themes, plot, dialogue and emotional impact. due to the nonlinearity and interactivity of games, you must factor in cohesiveness in relation to the plot [are you wandering around aimlessly simply because the game does not set coherent goals?, do said goals make sense in relation to advancing the plot?], precision of the form of interaction [does your interaction with the game have a profound effect on the game environment?].

    with nintendo you have a company that is focused only on one aspect of emotional impact: fun factor. emotional impact is something inherent in all video game consoles. they all have the capacity to be just as fun. changing the form of interaction does not automatically make something more fun; it makes for innovative interaction. thats it. [note the general low scores for non first-party wii titles.] they are not automatically more fun than the exact same game released using traditional controls. if nintendo released the wiimote back in the 80s instead of the control pad, we would all be clamoring about how the new control pads are so great: "wow, i can control the actions with just a press of a few buttons instead of moving my whole arm/hand. this is great and simplifies interaction to allow me to concentrate on the actual game!". the wiimote is still not a completely precise 1 to 1 input device, so interaction is still not perfect and /may/ be a degradation of control in certain genres.

    so as a developer for a nintendo platform you have this corporate philosophy that pushes for solely fun games. pushing for one single genre does not move the industry ahead. nintendo should have learned this from the rise of the playstation. limiting your emotional impact to general light-hearted romps around fantasy spaces loses its appeal as gamer tastes change and evolve. sony platform developers latched onto this and released a wide variety of games that covered every genre, theme and touched upon multiple emotional aspects: pure fun [crash], suspense [resident evil], mystery [metal gear solid], sadness [death of aeris in FFVII] et al. nintendo has always been limited in this respect.

    given that limited scope of games that nintendo [and therefore their consumers] prefer, you also have the new limited focus on providing a solid environment to expand; due to processing and graphical constraints. great art can be made anywhere, but if you give the artist a bigger canvas, at least he has the 'ability' to paint a much more grand scene. by limiting the graphical output, you potentially hinder the artistic direction of the artist. by limiting the processing power you potentially hinder the level of interactivity in the environment itself [physics issues, AI]. limiting interactivity on one side of the fence undermines the strides that they claim motion control will usher in on the other side of the fence.

    picasso could paint a masterpiece only using the color blue, but you always want to give him the freedom to choose additional colors should /he/ so choose to use them.

  127. Re:Console generations by Steve525 · · Score: 1

    I agree with your comments. In addition, your statement "Graphics: Since the PS1, graphics seems to be the focus of most games." made me think about something. One could, perhaps, break gaming consoles up into generations. (I'm sure I'm the first to do this, and in fact this repeats some of what you said).

    Generation one: Atari to mid 80's (Collecovision?).
    There was no one type of game that dominated here, but in general games were simple do to the limitations of the devices. Graphics, of course, improved between the first of this generation (Atari and Oddesey II) and the end (Colecovision), but there was no change in the type of games played. Of course, we all know this generation ended with a crash.

    Generation two: NES to SNES
    Here sidescrollers dominated. Graphics (along with adding complexity) are probably the only signficant differences between the first of this genration (NES) and the last (SNES).

    Generation three: PS1 to PS2
    Now, 3D games dominate. Again, no real change in the type of games from the first to the last of this generation. Just better graphics and more complexity.

    Generation four???
    We are due for something new. As you and others have said, people are starting to get tired of the same old games with better graphics. In the past, better technology has not just simply allowed better graphics; improvements in technology allowed new types game types which weren't even possible before. However, there's not much you can do with a PS3 that you couldn't have done with a PS1, (with simpler graphics and scaled backed AI). The only difference in gameplay between PS1 games and PS3 games is networking. This, together with improved graphics, may be enough for people. Or, people might start to get bored.

    Nintendo realized that brute force wasn't going to allow them to do anything that hadn't been done before. So, they decided that the way to create a new (4th generation) experience was to work on the controller. It seems they were right, although we won't really know for probably another year or so.

    Although I don't agree with all of what Chris Hecker said, it is perhaps a shame that Nintendo didn't push the graphics and CPU in their new console a little bit harder than they did. Perhaps it won't matter, but people do like their shiny things.

  128. Quick question on Hecker by hantak · · Score: 1

    Is this the same Chris Hecker that did all the (really good) articles on rigid body dynamics?

    http://www.d6.com/users/checker/

    1. Re:Quick question on Hecker by Purity+Of+Essence · · Score: 1

      Yes, the former Game Developer magazine columnist.

      --
      +0 Meh
  129. Re:News At 11, Industry Insider Hates Nonconformis by kisrael · · Score: 1

    Electroplankton (DS)

    Oh wait that's art, but not a game. Never mind...

    --
    SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  130. Re:News At 11, Industry Insider Hates Nonconformis by SetupWeasel · · Score: 1

    That "MMO" looks BORING. Like FFXI without the FF name.

    Aside from that...

    You can split hairs about Little Big Planet, but it is a basic platform style puzzle game. You can control each character co-operatively sure, but that doesn't nearly the standard of innovation you demand of Nintendo.

    Unfortunately for the Wii, most developers don't understand the strengths of the Wii Remote yet. Mark my words. Pointing is where it is at.

    I could go on and on and on about specific Nintendo innovations, but it will never be enough for the haters, so I will stop here. Look back and see for yourself what Nintendo has done for video games, both good and bad. They have made mistakes. They have flogged a few franchises, but if you look, the net gain is substantial. Very substantial.

  131. Art allegories... by 7Prime · · Score: 1

    This type of comment strikes me as increadibly unartistic when you really get down to it. Artists, since the beginning of time, have made incredible works using very simple, and seemingly "underdeveloped" mediums, and in some cases, they were able to do so because the medium was underdeveloped. It's like saying Black & White photographs are inferior to color photos, because they do not contain hues... while I happen to think B&W photography to be incredibly artistic, since it focuses the attention on form and texture, things that we aren't always aware of in everyday life. I don't see any difference here. Nintendo's system refocuses itself away from high quality graphics in order to capitalize on less traditionaly commercialized aspects of gaming, in order to bring attention to things like user involvement and gameplay design. I have no problem with graphically beautiful games. But after a while, their artistry ceases to stem from the "game" side of the equation, but from a "computer art" standpoint, which is a different art entirely. Video games, as art, is a marriage of different media... and I would agree that the focus has been, for far too long, been on technically perfected photorealistic visuals. Simply because it's an area of game developement that has some similarity to other artistic genres, doesn't mean that it's the only artistic area that can be developed in games. On the contrary, artistry in games comes from building something that isn't simply an offshoot from another commonly quoted genre.

    I find it interesting that I believe the most visually artistic game of our day is Okami, a game that the GameCube could have easily done, but was, instead, done on the most underpowered system of its generation.

    Now, as for Nintendo's attitude? There may be a hint of truth in the idea that Nintendo is pretty far off base in terms of thinking about games as high art. But that's sort of expected, seeing as though their first priority is to sell their system to mass audiences. Those with an artistically discerning philosophy are actually fairly few and far between. Hell, most of the populous finds "art" to be intimidating and unneccessary. Yet, the canvas is not yet a work of art until the artist makes his first stroke. Similarly Nintendo, as a hardware developer, isn't responsible for the artistry in games; although I'll give them that their game developement side is second to none in that area.

    In closing, this guy sounds like a hack. If he can't figure out how the Wii can be used in an artistic manner, than he's a sorry excuse for an videogame artist.

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  132. I can't tell if yer pushing sarcasm or not by way2trivial · · Score: 1

    breaking consoles into generations///the first to do this?
    NO, and your scale is way off....

    http://en.wikipedia.org/wiki/History_of_video_game _consoles_(seventh_generation)
    for a start....

    --
    every day http://en.wikipedia.org/wiki/Special:Random
    1. Re:I can't tell if yer pushing sarcasm or not by Steve525 · · Score: 1

      No, not sarcasm, I just left out the all important "not". Next time I need to proofread.

    2. Re:I can't tell if yer pushing sarcasm or not by Steve525 · · Score: 1

      Oh, and also, my scale was off intentionally. I group some generations together because there was no inovation in gameplay between the third and fourth, and between the fifth and sixth generations. Things merely got prettier between these generations, so I didn't count them as full generations. This was really my point, not counting the pong type games that came before Atari, there has really been only three types of consoles: early 8-bit, side scrollers, and 3-D. We've already had two of what most people call generations of 3-D consoles. We are due for something really new.

  133. In my day, we had to walk 5 miles in the snow ... by ClosedSource · · Score: 2, Informative

    He should try writing a game for the Atari 2600. That would make him appreciate the hardware riches he has:

    CS: The 2600 doesn't have a two-dimensional bitmap.
    Chris: What!? You mean the bitmap can only hold one scan line worth of image?
    CS: Well, not a whole scan line.
    Chris: What?
    CS: Did I mention that background pixels are about 1/4 inch in width.
    Chris: Arrgh! Give me a Wii, give me a Wii!

  134. Re:News At 11, Industry Insider Hates Nonconformis by teh_chrizzle · · Score: 1

    i disagree. i think nintendo's strength has always been making unique game experiences. sony and MS would do well to treat nintendo as free R&D. sony and microsoft can battle head to head over technological superiority since they have the money to do so. MS is especially focused on delivering a highly polished titles from well established genres that appeal to hardcore gamers (shooters, GTA clones, major league sports... etc.) nintendo is much smaller, and does well making fun and quirky games with familiar characters that we fall in love with.

    halo is a great game, but at the end of the day, it's just a highly evolved first person shooter. nintendo invents whole new categories of games, such as the party game or the team racer, using it's extensive library of characters to promote it. thier games appeal to more casual gamers like kids.

    the only reason the wii fanbase currently loves sports and minigames is because those titles are so unique right now. once a new unique title comes out there will that will become the new fanbase favotite.

    --
    sarcasm:
    -noun
    1. harsh or bitter derision or irony.
  135. Re:So what does that say about the Wii and innovat by Abcd1234 · · Score: 1

    The thing is, more power makes a platform easier to program for.

    Holy crap, what crack are *you* smoking?? The PS3 is, by all accounts, the most difficult to program platform yet, and the PS2 held the same title during it's generation. And the only reason the XBoxes are relatively easy to target is because they're so similar to a PC, and Microsoft writes fairly decent devkit. Meanwhile, the GC, GBA, DS, and Wii are all reported to be incredibly easy to dev for, with very solid, inexpensive kits.

    Hell, my own experience is that the GBA and DS are paragons of simplicity. If the GC and Wii are at all similar, I'm sure they're an absolute dream to develop for.

  136. Re:News At 11, Industry Insider Hates Nonconformis by Anonymous Coward · · Score: 0

    Wow, those jokes haven't been funny since... well, ever. Congrats on your originality! I'm sure your mother is proud of you.

  137. Re:News At 11, Industry Insider Hates Nonconformis by wave-E · · Score: 1
    I'm a staunch supporter of the wii/ds strategy, and not because I particularly care about Nintendo's horribly marketed non-gamers motif or because I prefer cartoony, simplistic games to the latest breathtaking first person world. For me, behind the curve is the point.

    I must extrapolate on what he means by artistic games, and it's hard not to take liberties with such a loaded phrase. But that we still attach such significance to names like Kojima and Wright is quite valuable for the artistically inclined gamer. It suggests game development isn't completely dictated by the whims of corporate boards and target sampling. If anything, the biggest threat to "artistic" gaming is the rapid increase in development costs. When every game takes 10s a millions of dollars to produce, every company must incorporate as much risk negation as possible into every product. They'd be fools not to. So what's that leave us with? The continuation of the trend to put out sequels and rehashes.

    The ds is so interesting precisely because it's allowed brilliant young developers to put out incredibly compelling niche games. If the wii continues it's early success, undoubtedly we'll see more of this risk taking in the console space than we would in another sony dominated generation. That's not to say big 360/ps3 games are bad, it's just to say the wii offers a development space with unique attributes that would not be served by a more technologically advanced console.

    That he's attaching value to how the company talks about art is pedantic and asinine. I don't even know where to begin arguing the point accept to say it means nothing. Tell me what you want when you say artistic. What fundamental attributes make Spore more artistic then Twilight Princess or Hotel Dusk or fing Halo 3? Do you really think Sony and Microsoft (and Nintendo) give a damn just because they put it in a list? As an "artistically" inclined gamer, I'd love to believe it true.

  138. Re:News At 11, Industry Insider Hates Nonconformis by CandyMan · · Score: 1

    > "Hecker also took Nintendo to task for not taking games seriously enough. "It's not clear to me that Nintendo gives a s*** about games as an art form," he said. To illustrate his point, he searched for references to games as art on all three console manufacturers web sites. While he found numerous such references on both the official PlayStation 3 and Xbox 360 sites, Wii.com had none at all.

    Then again, if you follow games as art, you don't need to look up anywhere to know that Nintendo has published a retrospective of Toshio Iwai's seminal interactive toys for the DS under the name of Elektroplankton. If that is not taking the medium seriously enough, I don't know what is.

    --
    http://barrapunto.com/ - News for nerds, en español
  139. Re:News At 11, Industry Insider Hates Nonconformis by grumbel · · Score: 1

    ### You can control each character co-operatively sure, but that doesn't nearly the standard of innovation you demand of Nintendo.

    Actually I would love to see a networked cooperative Mario game from Nintendo. But since Nintendo is still avoiding network gaming for most part and I haven't seen Luigi in Galaxy yet I doubt it will happen any time soon.

    ### Look back and see for yourself what Nintendo has done for video games, both good and bad.

    I know what Nintendo has done for video games in the past and I love them for that. The problem is, what are they doing for the games I care about today and in the coming years? So far the answer is simply: Not much at all. Nintendogs, BrainAge, Wii Sports and friends are just not the games that get me interested. Mario always was good or ever great in the past, but after NewSuperMarioBros, YoshisIsland2 and MarioSunshine I feel that Nintendo lost its edge, still ok games, but just a shallow shadow of their predecessors greatness, same with Zelda, StarFox and many other things. MetroidPrime is probably the only exception, while I don't like the Prime games at all, they at least tried to do something new with them and most people seem to be happy with the results. Might just be that I had hoped for something different/better.

    Watching Miyamoto's keynote today just confirmed the issues I have with the Wii: Its a console build for non-gamers. I am no longer in the target audience for Nintendo and this is not because I changed, but because Nintendo simply changed focus.

    ### Unfortunately for the Wii, most developers don't understand the strengths of the Wii Remote yet. Mark my words. Pointing is where it is at.

    Where is the strength in pointing? I mean, its sure a nice thing to have and useful in some games, but we had lightguns for years and they haven't really revolutionized the gaming much at all.

  140. Re:So what does that say about the Wii and innovat by DarkDust · · Score: 1

    The thing is, why is Nintendo automatically labeled "enabler of innovation"?

    Because they innovate and inspire others. A few the things they've invented about joypads and that you now take for granted:

    • The cross on your joypad (sorry, I'm not a native speaker, I don't know the english name for it).
    • Shoulder buttons.
    • I'm not sure about the trigger button.
    • Analog stick.
    Since Wii:
    • Acceleration/motion sensors.

    So, that's why they're labeled "innovative" and enable others to be innovative: they allow for new types of games and gameplays that previously were impossible or awkward.

  141. Re:News At 11, Industry Insider Hates Nonconformis by Anonymous Coward · · Score: 0

    > He wants Nintendo to change before it's too late for them to get out of the trap of DS and GameCube rehashes.

    Huh? Yes, true, they've redone a lot of old, popular games (e.g. Final Fantasy), but it's not like they don't have Phoenix Wright, Trauma Center, Nintendogs, etc. on the DS and a whole bunch of crazy-ass games on the Wii.

    So they have lots of innovative games we haven't seen the like of, as well as plenty of old rehashed ones. I don't see why there isn't room for both, given that there's apparently a lot of interest in them. I mean, it's not like the X-Box and PS3 have don't have crappy remakes, either.

    And lastly, what does he have against fun games? It's the entire point of a game. If he thinks I actually care about the "art" of game making, well, tough. I want to have a good time. If you can do that with impressive visuals, great. If you can do that with ASCII (like, say, nethack), great. I don't really care, but if it's not fun in some way, there's no way in hell I'll want to buy it.

  142. Re:News At 11, Industry Insider Hates Nonconformis by Izhido · · Score: 1

    Well, certainly "Pi" is less than "American Pie". By 9 letters and a space. - Izhido

  143. Re:News At 11, Industry Insider Hates Nonconformis by stratjakt · · Score: 1

    What you consider "art" and what someone else considers "art" and what heckler considers "art" and what Sony considers "art" are all different, and all irrelevant.

    "Too Drunk to Fuck" by the Dead Kennedies is every bit as much art as anything Mozart composed.

    The Legend of Zelda is every bit as much art as Spore is.

    It's irrelevant, but I have to say I have absolutely no interest in Spore. It sounds like a tech demo, and not a game at all.

    --
    I don't need no instructions to know how to rock!!!!
  144. Parellel universe by Mathness · · Score: 1
    An anonymous reader from a parellel universe writes

    "As reported by IGN, Wii developer Chris Hecker made a very quotable troll statement at a traditionally contentious GDC panel. At the 'Game Publishers Rant' event Wednesday morning, Hecker stated that he thought Spore is a piece of sh*t. He went on to refer to it as 'two Sim games stuck together with duct tape.' He also took Spore devs to task for not taking gamers seriously enough. 'It's not clear to me that Spore devs gives a s*** that platforms have different goals and games/players.'"
    --
    Carbon based humanoid in training.
  145. Re:News At 11, Industry Insider Hates Nonconformis by MoriaOrc · · Score: 1

    While all that is true, at the same time, no one thing makes any of these good.

    Literature needs to have a good plot, the author needs to effectively use words to describe the scene, they need to have good pacing of their story, and appropriate character development (which can cover a wide range depending on the story they are telling).

    Music has always been a bit more abstract for me, but I hope we can agree that there isn't any one thing that makes music good.

    Movies many of the same things as literature, and in addition they need good actors, a well done score, camera work and lighting, and many other things.

    By the same token, saying "A game is art because of it's gameplay" is far too narrow. Notice that I didn't say good visuals make a great game (Otherwise I probably would have put something like Gears of War on my little list). They are, however, a part of making a great game. The visuals in a game like Shadow of the Colossus are one of the many things that come together to make it so great. And yes, gameplay is another.

    Games, like movies, build on what has come before. They need many of the things a movie does, and well done gameplay in addition. Saying gameplay on its own can hold up a game seems a lot like saying special effects can hold up a movie to me.

    Side note: I should have said in my first post that a lot of these things are somewhat subjective. "Good visuals" isn't the same as "EVERYTHING has specular highlights and bloom! And 1024x1024 textures only please!"

  146. Re:News At 11, Industry Insider Hates Nonconformis by Anonymous Coward · · Score: 0

    I agree with your list, but I would also add:

    The Legend of Zelda: Majora's Mask (N64)
    Grim Fandango (PC)
    Mario and Luigi: Partners in Time (DS)
    Electroplankton (DS)
    Psychonauts (PC, PS2, XBox)
    Pac-Pix (DS)
    Pikmin (GameCube)
    Okami (PS2)
    Super Mario RPG (SNES)
    Crono Trigger (SNES)

    I do see some Nintendo games in there, but then again, its my list. I found an elegance in Partners in Time that was akin to dancing; maybe you just don't see the same things. But that is art.

  147. Re:News At 11, Industry Insider Hates Nonconformis by MoriaOrc · · Score: 1

    I'd say any game has to have the gameplay and interactivity, otherwise it's just a book/painting/movie made in the wrong medium. Most definitely. I feel stupid for leaving that off my "list of important things" now. It seems to have gotten me into a lot of trouble with some of the other people who replied, too.

    I've played games before where all I want is the story, and all these fights or puzzles or what have you getting in the way are just a big nuisance. And when I'm playing them, I usually wish that games like that would choose a different medium to tell their story in.

    The games I mentioned all use gameplay very well, and it's a big part of the reason I enjoyed them so much.
  148. Re:News At 11, Industry Insider Hates Nonconformis by chlo310 · · Score: 1

    Where is the strength in pointing? I mean, its sure a nice thing to have and useful in some games, but we had lightguns for years and they haven't really revolutionized the gaming much at all.

    Have you ever played a FPS? The wiimote is not a lightgun, is a pointing device as capable as a mouse and more intuitive when pointing to a screen.

  149. Re:News At 11, Industry Insider Hates Nonconformis by MoriaOrc · · Score: 1

    It looks like a very interesting series, thanks for pointing it out to me. Some of them look like other games I've played (Orbital resembles looks like it resembles flow, and Dialhex reminds me of Hexic), while others are very unique and creative (especially soundvoyager looks like it would be interesting).

    I hope I can be forgiven for not knowing about a Japan-only release, though. ;)

  150. Re:News At 11, Industry Insider Hates Nonconformis by timster · · Score: 1

    I'm sorry but "fun" is not a genre, it's the form. If a game isn't fun, it shouldn't be a game. Fun is the reason for games to exist.

    You can get all that other stuff -- suspense, mystery, sadness, whatever -- in cinema. I think FF7 was great, but the death of Aeris was a cinematic moment, not a gameplay one. There's no reason to go to the trouble of making a game just to jerk around traditional emotions.

    I believe that fun has been made into an art form; High Fun if you will. I don't know about you, but when I see a big bad monster on the horizon, and I give a flick of my wrist to draw Link's sword, the feeling, the emotion, isn't the same as what I get from watching a movie or a sword-fighting cutscene. That's because I'm going to go kill that big bad monster, not somebody else. If I win, the victory will be mine directly, not mine through some character on the screen. If I lose, the agony of defeat will be mine.

    Aeris's death was tragic, and tragedy is great... but real heartbreak is when you make it all the way to the last level, and fall into a pit. There's a whole world of different experiences available through video games, and our poor language denigrates them all into "fun". So don't tell me that "fun" isn't "art".

    if nintendo released the wiimote back in the 80s instead of the control pad, we would all be clamoring about how the new control pads are so great: "wow, i can control the actions with just a press of a few buttons instead of moving my whole arm/hand. this is great and simplifies interaction to allow me to concentrate on the actual game!".

    Don't be silly. Think about it for half a minute. If the PS3 had been released in 1980, the Atari wouldn't be some sort of improvement. "Wow, I can see what's going on by only looking at three sprites instead of a whole screen of 3d figures!" Absurd.

    --
    I have seen the future, and it is inconvenient.
  151. Games as Art by muridae · · Score: 1
    Doesn't everyone know that games are only art when they are so realistic that they can not be distinguished from a TV movie? Since the Wii is incapable of such graphics prowess, it must be an inferior system.

    In other news, paintings should not be in art galleries, since paint and ink are not realistic enough to be art. Camera lens also distort what the eye could naturally see, and so photography is not art. Movies require people to 'act' and behave in ways they might not normally, and so those are not art either.

  152. Developers: Challenge Yourself, Don't Consternate by Lexor · · Score: 0

    FreshWii is still in the early stages of development but I felt the urge to post this commentary in response to a developer calling the Wii a "piece of s***" at the GDC:

    http://freshwii.com/wii_gdc2007.html

    --
    Regards, Lex
  153. What does he need processing power for? by jma05 · · Score: 1

    I followed links and came up with the game his main company is making.

    http://www.d6.com/games/pic1.jpg

    We have seen better graphics on PS1. And surely this does not need much in AI.

    Sure, he is working for the Spore project but is that all he is credible for?

    1. Re:What does he need processing power for? by Synic · · Score: 1

      If you research him you'll find out he doesn't have a single published title with his name credited.

      That said, it's part of the rant session and nobody takes that seriously (or shouldn't). Really, it's just the rampant press fanboyism that has brought this kind of thing to people's attention as the Wii seems to be everyone's favorite thing to rub on their crotch these days.

  154. Re:News At 11, Industry Insider Hates Nonconformis by zippthorne · · Score: 1

    Sometimes the font and page layout are part of the artistic work.

    Would a Bond film be worth watching without the special effects? no. They are integral to it as a work of art.
    What about Shakespeare's sonnets without all the formatting? well, maybe.. if they're read correctly anyway, but the page formatting certainly helps.
    Would you consider a tourism brochure an artistic work? Why not? Page layout and font are certainly important there.
    What about the font itself?

    I agree that if the console can't handle the graphics, that doesn't mean its games aren't art, but it does close the console to certain categories of works.

    --
    Can you be Even More Awesome?!
  155. Re:News At 11, Industry Insider Hates Nonconformis by FishWithAHammer · · Score: 1

    The DS sucks. The GBA was the last handheld I bought, and I see no reason to expect the purchase of some shitty thing with two screens and gimmicky gameplay.

    Anyway.

    GBFS is not what I'm talking about. I'm talking about an actual file system supported in hardware on the cartridge.

    --
    "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
  156. What is innovation? by Panzergheist · · Score: 1

    And I wouldn't have a problem with that claim. I ultimately don't care about who copied from whom. My point was that copying and improving a competitor's product is a part of good business. As you've helped me to point out, the assumption that any one company is the originator of all good ideas is erroneous.

  157. Skill Check Penalty: Reading Comprehension -5 by Panzergheist · · Score: 1

    To answer your question simply, no.

    I did not say Nintendo has never been about cutting edge graphics, nor did I say that they are against or stifling art. Those words came to your mind for some reason, but I never stated nor insinuated them. Nintendo fought tooth and nail with Sega during the era of 16-bit consoles. They focused heavily on graphics back then. They still did when they created the Nintendo 64, and the GameCube.

    I stated that Nintendo does not appreciate games as an art form. That is separate from anything they do with their console hardware. It's a business and design perspective. Microsoft and Sony don't care about games as an art form either. Neither did Sega when they used to make consoles. The only people who cared or still care about games as art are the developers of games and some gamers.

    I'm glad you like your Wii. Now go and spend more time playing it and less time misinterpreting my comments on /.