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Videogames Really Are Linked to Violence

ahoehn writes "Amanda Schaffer has written a refreshingly balanced piece about the connection between video games and violence. Instead of regurgitating the typical reactionary voices in this debate, she looks at what scientific studies suggest about the issue. From the article: 'Pathological acts of course have multiple, complex causes and are terribly hard to predict. And clearly, millions of people play Counter-Strike, Halo, and Doom and never commit crimes. But the subtler question is whether exposure to video-game violence is one risk factor for increased aggression: Is it associated with shifts in attitudes or responses that may predispose kids to act out? A large body of evidence suggests that this may be so ... Given this, it makes sense to be specific about which games may be linked to harmful effects and which to neutral or good ones. Better research is also needed to understand whether some kids are more vulnerable to video-game violence, and how exposure interacts with other risk factors for aggression like poverty, psychological disorders, and a history of abuse.'"

204 comments

  1. maybe violent people like violent video games by Anonymous Coward · · Score: 5, Funny

    I'm not a scientist, but I've played one in a video game.

    1. Re:maybe violent people like violent video games by bradkittenbrink · · Score: 5, Informative
      For once, that sentiment was actually expressed in TFA:

      Each of these approaches has its flaws. The first kind of correlational study can never prove that video-game playing causes physical aggression. Maybe aggressive people are simply more apt to play violent games in the first place. Meanwhile, the randomized trials, like Anderson and Dill's, which do imply causation, necessarily depend on lab-based measures of aggression, such as whether subjects blast each other with noise. This is a respected measure, but obviously not the same as seeing whether real people hit or shoot each other.
    2. Re:maybe violent people like violent video games by Anonymous Coward · · Score: 0

      Sooooo, Dr. Freeman I presume.

    3. Re:maybe violent people like violent video games by oliverthered · · Score: 2, Insightful

      and maybe violent video games let them vent their frustration in a virtual world instead of going out in the the real word and venting it.

      --
      thank God the internet isn't a human right.
    4. Re:maybe violent people like violent video games by Spy+der+Mann · · Score: 1, Interesting

      and maybe violent video games let them vent their frustration in a virtual world instead of going out in the the real word and venting it.

      And teaching the kids it's ok to vent their frustrations like immature children instead of dealing with them in a constructive way. What will happen in a situation where they DON'T have a videogame available to "vent out" their frustrations?

    5. Re:maybe violent people like violent video games by Cranky+Otter · · Score: 1

      It might be nice to look more closely at what we mean by violence and its role in society. I work in a busy, downtown cafe. One morning, a street person assaulted a woman on a front step. Nothing too serious, just grabbed her and wouldn't let her go. This happened in full view of maybe 20 people. Most didn't even seem to really register what what happening. Those that did, froze up. I was the only one to do anything. I ran across the cafe, got between them, pushed the man back to separate them. I didn't think about it, I just did it. The whole thing was over in less time than it would have taken to call 911. My combat training? Half-Life. Neverwinter Nights. Fallout 2. Obviously, this isn't scientific, but it's just possible that there is a significant link between playing the hero and being the hero. Maybe we need to examine the roll of videogames in crime prevention. Or maybe the roll of television in passivity when our fellow humans are in danger. Cranky Otter

  2. Bullskeet. by supasam · · Score: 2, Insightful

    I like how the blurb says absolutely nothing new about the topic.

    --


    Suck a lemon?
    1. Re:Bullskeet. by SphericalCrusher · · Score: 2, Insightful

      Yeah, that tends to really get on my nerves. The title seems like it's stating a fact, although the article is based on opinions and "Scientific research." I would appreciate it if they would not make their titles jump to conclusions in order to pull reader's attentions. But I guess that's business, right?

      --
      "Instant gratification takes too long." - Carrie Fisher
    2. Re:Bullskeet. by seaturnip · · Score: 1

      So what's your criteria for determining what's a fact then? This "science" business isn't good enough for you?

    3. Re:Bullskeet. by Khisanth+Magus · · Score: 1

      How about something that is proven beyond a reasonable doubt? That article doesn't seem to say that they have proven that video games cause real world violence.

    4. Re:Bullskeet. by seaturnip · · Score: 1

      Where does the headline say "cause"? God, the reading comprehension of slashdotters...

    5. Re:Bullskeet. by SphericalCrusher · · Score: 1

      Facts. Proof. Nuff said.

      --
      "Instant gratification takes too long." - Carrie Fisher
  3. In other news, my butt is linked to my nose by unity100 · · Score: 5, Funny

    But what is important is, which one of them is the major culprit in the process of "farting".



    with the fantastically loose relation-establishing logic of this article, correlation between snooker, billards and 3-pool and violence can be established too. But, we then need to discern which of these billards game types are a major factor in committing violent crimes.

    1. Re:In other news, my butt is linked to my nose by Anonymous Coward · · Score: 5, Funny

      But what is important is, which one of them is the major culprit in the process of "farting".

      Well, conventional wisdom suggests that "he who smelt it, dealt it" so I'd say the nose plays a pretty important role.

    2. Re:In other news, my butt is linked to my nose by Anonymous Coward · · Score: 0

      WTF is wrong with you people? Just because violent video games is not the main cause of violence does not mean it cannot be a contributing factor. Why else do you think the military makes people practice shooting targets over and over again?

      Go ahead, come back with some asinine comparisons. Bah.

    3. Re:In other news, my butt is linked to my nose by Anonymous Coward · · Score: 1

      Damn. I'd blame it on the dog, but he has no nose.

    4. Re:In other news, my butt is linked to my nose by Anonymous Coward · · Score: 0

      Go ahead, come back with some asinine comparisons.
      Asinine: I'd give her face a two, and her asinine.

      Like that?
    5. Re:In other news, my butt is linked to my nose by Anonymous Coward · · Score: 1, Funny

      I disagree.

      Clearly, he who denied it supplied it.

    6. Re:In other news, my butt is linked to my nose by warewolfe · · Score: 5, Insightful

      I hate replying to ACs, but...

      There is another and more logical reason for the army to have it's soldiers practice shooting at targets and that is to become better at hitting their targets. I'm guessing that is why it is called "target practice" and not "desensitisation drill".

      Frankly the idea that violent people like violent things makes a lot more sense than being brain washed by computer games.

      Here is my "Asinine comparison". Opening umbrellas causes rain as there is a strong correlation between rain and the people opening their umbrellas. Well, maybe I can not prove it "causes" rain but I think I can get away with saying that it is a contributing factor.

      --
      Then again, I could be wrong.
    7. Re:In other news, my butt is linked to my nose by fractoid · · Score: 2, Funny
      So how does he... waiiiiit, I'm not falling for that one.

      Not again.

      Not after last time.

      <.<
      >.>

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    8. Re:In other news, my butt is linked to my nose by UncleTogie · · Score: 2, Funny

      Nay, Sir....
      Ya said the rhyme, ya did the crime...

      ...and thanks for the 30-year flashback!

      --
      Don't tell me to get a life. I'm a gamer; I have LOTS of lives!
    9. Re:In other news, my butt is linked to my nose by mightyQuin · · Score: 1

      How's this for a comparison: decrease in number of pirates contributing factor to increase in global warming.

      --
      Now, if you'll excuse me, I've got some idea balls to remove from a manatee tank.
    10. Re:In other news, my butt is linked to my nose by Zero_DgZ · · Score: 2, Insightful

      "Why else do you think the military makes people practice shooting targets over and over again?"

      Uh. Because a large part of what the military does involves making you shoot at things? Notice that as part of your training the military does not make you play a bunch of Unreal Tournament. If you were becoming a truck driver they'd make you drive a lot of trucks. If you were becoming a pilot they'd make you fly a lot of planes, &c.

    11. Re:In other news, my butt is linked to my nose by Spudtrooper · · Score: 1

      Well, conventional wisdom suggests that "he who smelt it, dealt it" so I'd say the nose plays a pretty important role.

      Not according to the Mythbusters.

    12. Re:In other news, my butt is linked to my nose by Debug0x2a · · Score: 2, Interesting

      Strange, according to the **AA there has actually been an increase in the number of pirates. So do pirates cause global warming? Sounds like an argument the **AA would have a field day with.

      --
      First post = troll. Cleverly worded post designed to enrage others = flamebait.
    13. Re:In other news, my butt is linked to my nose by Anonymous Coward · · Score: 1, Interesting

      Well, I can say anecdotally (which is not data) that I don't play FPS games. However, I did have a spell where I went online and played some Quake with a couple of friends (and did it in person, as well). I can say the first few days, my dreams and thoughts were a bit scary (think going postal). This has happened to a friend of mine as well. Both of us are somewhat well adjusted, and I can say I won't be handling guns and going on a rampage. However, this does not mean there aren't ill effects or that I wasn't influenced. There may be some small element of truth, or some tiny effect that happened. For those "on the edge", this may push them over. For the rest of us, nothing happens, except that a few suddenly get started by these new thoughts, feelings and dreams.

      And violent games are used by some miliaries to help train soldiers so that if they have to kill, they will kill, and not hesitate (which will get them killed). Even if it means they end up a bit maladjusted for normal society (there are anecdotal reports of ex-military men doing things like tearing up bars and other such matter). It's based on the fact that people become desensitized to it. Kill a million virtual beings on screen, makes killing a real one less... real (may regret it afterwards due to regular conscience, but during the heat of the moment, bang, they're dead, you're the hero of the second). Add a little bravado, a little hero worship (gee, he killed 10 people today!), and it'll become a Good Thing, at least when it comes time. Afterwards, when the mission is over... who gives a damn? A few beers will wipe away whatever the conscience says.

      Of course, none of this is conclusive because they're all anecdotal. But there may be some small link somewhere. I'd certainly like to know the relation between me playing Quake for a week then having dreams of shooting stuff. To deny it is just as bad as to say it's true - there's just too many variables to make it a causal effect.

    14. Re:In other news, my butt is linked to my nose by Fordiman · · Score: 1

      I don't take offense to that conclusion. Violent videogames give an adrenaline rush, and quite possibly a short term burst of increased agressive behavior.

      I question the wisdom of creating a whole media stink around the affair, when videogames were clearly a minor factor in things like Columbine and Virginia Tech.

      Those kids were fucking crazy to start with. Don't screw the rest of us because they had a skewed view of reality.

      --
      110100 1101000 1101000 1100110 0 1101111 1101000 1100011 1
    15. Re:In other news, my butt is linked to my nose by KDR_11k · · Score: 1

      If you do something for a while it shows up in your dreams. I've often had elements of games or movies I watched/played before sleeping in my dreams. Nowadays I get nightmares about my daily commute. Your brain just reviews the happenings of the day in some way.

      I have this hunch that videogames make people hesistate less in firefights because they have learned that being shot at is dangerous whereas our normal instincts don't think that something flashing up across the room can kill us. Somehow I doubt the hesistation seen with guns was present with melee weapons as well since a soldier could see his enemy and his weapon and his instincts knew that it's kill or be killed. In videogames you die from being shot at and thus learn to instinctively equate shots with danger. From what I heard videogamers tend to have their "first kill shock" after the battle is over whereas untrained people have it immediately after their first kill, often leaving them vulnerable to enemy fire. I think it's less about the reality of the situation and more about the knowledge that the battle is still ongoing.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    16. Re:In other news, my butt is linked to my nose by KDR_11k · · Score: 1

      Actually the **AA is secretly plotting to throw the world into a new ice age and then demand one million dollars to reverse it.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    17. Re:In other news, my butt is linked to my nose by Atheose · · Score: 1

      They wear lots of jewelry, or "pirate booty", which is shiny and therefore reflects sunlight back into outer space!

      Without Pirates, only the Great Noodly One can save us.

    18. Re:In other news, my butt is linked to my nose by Hydian · · Score: 2, Funny

      Why else do you think the military makes people practice shooting targets over and over again? Because targets don't run off screaming or fall over after you shoot them the first time?
    19. Re:In other news, my butt is linked to my nose by indiechild · · Score: 1

      Nowadays soldiers don't just shoot at paper targets. They also shoot at human silhouettes, or at real human actors on a large projected screen. This alone doesn't necessarily desensitise you, but it's all part of a larger package. Most human beings (especially conscripts) are loath to fire a weapon, so you have to desensitise them to it.

      Desensitisation can be done in a variety of ways, including: hazing and other brutal initiations, propaganda classes that degrade your enemy, brutal boot camp training (as seen in Stanley Kubrick's "Full Metal Jacket"), repeated simulation shooting involving projected human actors and so on. Most people (fortunately) don't have the killer instinct, so you need to bring it out somehow.

  4. Irrelevent by wframe9109 · · Score: 3, Insightful

    We've known from past studies that gaming is one of many, many factors influencing aggressive behavior. The extremely limited extent of this effect, and the fact that it's far more subdued in the vast majority of the population makes it a non-issue.

    A decent ratings policy, combined with enforcement for some of the more mature games w/ younger children should suffice...

    Anyhow, today I did two things apart from study: play counter-strike, and play tennis. I have to say, I was *far* more ready for a throwdown after playing in 15-30mph wind for a few minutes. Stressors happen. So do idiots who blame them for everything.

    1. Re:Irrelevent by snowgirl · · Score: 1

      I think anyone doing even a cursory examination that a major contributor to aggressive and belligerent behavior is TESTOSTERONE...

      But you don't see Thompson suing steroid makers for making violent people...

      --
      WARNING! This girl exceeds the MAXIMUM SAFE standards established by the FDA for BRATTINESS
    2. Re:Irrelevent by Doug+Neal · · Score: 1

      I think anyone doing even a cursory examination that a major contributor to aggressive and belligerent behavior is TESTOSTERONE... Yeah, let's ban testosterone! It'll be like the Teletubbies!
  5. What I would like to see.... by NeutronCowboy · · Score: 3, Interesting

    ... is a study that can differentiate between videogames increasing the violent tendencies of the player and increasingly violent people playing violent videogames. Anything else is just trying to translate correlation into causation with a lot of handwaving.

    Can videogames affect the mindset of people? Sure - I'm sure I'm not the only one who, after a particularly intense multi-player session of burnout ponders the best way to force the slowpoke ahead of you off the road. But I'm also sure that I'm not the only one who has realized that this is not the proper way to deal with a slowpoke ahead of you blocking traffic. What I'd like to see in one of these studies is the establishment of the direction of the link, and whether the increase in violent thought patterns translated into action. If someone can actually show that, I'll be all on-board the "violent videogames are bad for you" band-wagon. Anything short of that, and I'll fight for my right to play the latest Doom-incarnation without censor interference.

    --
    Those who can, do. Those who can't, sue.
    1. Re:What I would like to see.... by Kenshin · · Score: 4, Interesting

      Last year I was discussing something similar with a friend.

      They say people who watch wrestling are more likely to be violent.

      I ask, is it not the other way around?

      Perhaps people who are naturally violent are more likely to watch wrestling?

      --

      Does it make you happy you're so strange?

    2. Re:What I would like to see.... by SirSlud · · Score: 1

      In psychology (hell, in science), the difference between coloration and causation is what you are taught on the very first day you go to class at university. If a study is conducted properly (and of course, people who study psychology and science will sometimes disagree if one is,) it renders your question moot. This is the very purpose of conducting studies, to isolate causation rather than correlation.

      Perhaps people who are naturally violent are more likely to watch wrestling?

      Surely you don't think that psychologists are totally unaware of this possibility?? Studies are specifically designed to attempt to remove all possible ambiguity of the conclusion? Chances are, if it comes up in a conversation between two friends, the people who go to school for this stuff for 5 to 9 years have probably given it a thought too. Thats their job, to ensure that psychology, physics, science, art, etc rises above what a few people sitting around a lunch table can come up with.

      --
      "Old man yells at systemd"
    3. Re:What I would like to see.... by pdabbadabba · · Score: 1

      Unsurprisingly, this has been done. (I say unsurprisingly because psychologists are not stupid and are generally well trained in statistical analysis - something we could all do well to remember). Indeed, had you read the article, you would know that these sorts of studies are mentioned in the very article you are criticizing.

      In the study they mention [http://www.psychology.iastate.edu/faculty/caa/abs tracts/2000-2004/00AD.pdf], *random* college students are asked to play a video game. Half play Myst, the other half play Wolf 3D. Guess which group exhibited more violent behavior afterwards? So, yes, "the direction of the link" has been established. You, and other Slashdot readers, are not the first to think of this question.

      Now, I'm not saying that this means we should regulate violent video games - lots of things spur violent behavior and we cannot and should not outlaw them all. But, when people claim that violent video games breed violence, they *are* in fact supported by experimental evidence.

    4. Re:What I would like to see.... by NeutronCowboy · · Score: 1

      Unsuprisingly (because people know that human behavior is complex and rarely traceable to a single cause), the author also says "This is a respected measure, but obviously not the same as seeing whether real people hit or shoot each other." We're talking about trying to figure out whether violent videogames like Postal change people from law-abiding citizens to mass-murderers. Or at least, make them dysfunctional. What is being tracked is whether the violence on-screen translates into similar actions/violence in real life. As a lot of other people pointed out, the increase in aggressiveness is similar to what is seen after a lot of other high-energy activities. That's not nearly the same thing what's being advocated by the Tipper Gores of the world, or what people mean when they say "violent videogames cause violent behavior".

      --
      Those who can, do. Those who can't, sue.
    5. Re:What I would like to see.... by MonkeyBoy · · Score: 1

      Personally, I beat the ever living shit out of kids who screwed with me when I was a young brat. Got sent around to a couple schools because of it. Other kids would push my buttons, get the shit kicked out of them, then smirk as I'm getting punished. Well, at least they were only smirking out of the side of their face that still worked.

      Didn't play a video game in the world back then. Because video games didn't exist. I'm like old 'n stuff.

      These days my favorite games are Pikimin & Pikimin 2, and though I play Desert Combat from time to time, that doesn't mean I only play violent games...my violent streak was established lonnnnnnnng before video games were even around.

      Similarly, I highly doubt that violent people are being made more violent or even being MADE violent by games. People are what they are long before games ever enter the picture.

      --

      Moof!

    6. Re:What I would like to see.... by Sigma+7 · · Score: 1

      In the study they mention [http://www.psychology.iastate.edu/faculty/caa/abs tracts/2000-2004/00AD.pdf], *random* college students are asked to play a video game. Half play Myst, the other half play Wolf 3D. Guess which group exhibited more violent behavior afterwards? [...] But, when people claim that violent video games breed violence, they *are* in fact supported by experimental evidence. To be supported by experimental evidence, the results must be repeatable even when you change variables. For example, replacing Wolf 3D with BattleChess or replacing Myst with Juiced.

      If the "violence theory" is true, then such a change shouldn't affect the results. As you know, the game of chess is violent - you have to destroy the enemy's army (Battlechess in particular also uses violent animations whenever a piece is captured). Likewise, Juiced isn't violent (and attempts at violence impedes game progression), as it's merely a racing game.

    7. Re:What I would like to see.... by smartr · · Score: 1

      Yes, they are supported by some psychological experiments that were set out to pinpoint violent games as the culprit of increased violent potential. Still, the results were rather shaky and the one mentioned in particular apparently did not believe in control groups. In fact, from the study done, an equally likely conclusion could be that Myst has an incredible calming effect and deters violence, while the Wolfenstein players were acting at normal levels of aggression. To get there, you have to scroll past the study into the violent potential of Mario. I don't know though, I think another good control group might be people playing a high intensity racing game and the effects of playing sports. In fact, it might just be that adrenaline increases violent potential.

    8. Re:What I would like to see.... by Anonymous Coward · · Score: 0

      I did a project, 5 years ago, in high school that negatively correlated parental involvement with the degree of violence present in video games that children play.

      FOR THOSE INTERESTED: I was a pissed off 11th grader (and avid video game player) who read way too many "studies" that correlated violence in video games with violence in real life and none that said anything about WHY this happens. My project was a purely stasticial study on 6th and 7th graders (as well as their parents). I was an Intel semifinalist my senior year with that project. I should have published it, though it probably wouldn't have made a difference because there will just be another group of ignorant people who want to blindly point fingers...

      Funny, I still have all my data and the report. I wonder how the results would have changed if I performed the exact same study again.

    9. Re:What I would like to see.... by Cryssen · · Score: 1

      Just like the study showing a large number of Oprah's viewers are depressed. Do they watch Oprah because they are depressed, or are they depressed because they watch Oprah?

      --
      "Frisbeetarianism is the belief that when you die, your soul goes up on the roof and gets stuck." -George Carlin
    10. Re:What I would like to see.... by teh_chrizzle · · Score: 1

      What I'd like to see in one of these studies is the establishment of the direction of the link, and whether the increase in violent thought patterns translated into action.

      here is my purely anecdotal non-scientific take on that very subject.

      there are a number of people in this world that don't think. i have two daughters, one is a thinker and one is not. my oldest is thoughtful and respectful and the other is constantly being lectured and punished for doing something without thinking. i don't want to go into a huge nature vs. nurture argument, but based on the past 11 years of having kids of my own, along with nieces and nephews, i have to say that there must be some sort of "thought gene" that enables people to see their place in the world around them.

      in the case of video game inspired violence, if the person is missing the necessary "thought gene" that makes them aware of the consequences of their actions, aren't video games just the trigger for the tendencies that are already in place? wouldn't alchohol or drugs do the same thing?

      my hypothetical question is can you identify the "thought gene" or whatever it is and see how games (or any addictive or potentially destructive behavior) affects those that have it versus those that don't?

      --
      sarcasm:
      -noun
      1. harsh or bitter derision or irony.
    11. Re:What I would like to see.... by C0rinthian · · Score: 1

      Have you ever played Myst? That game made me violent with frustration on numerous occasions.

    12. Re:What I would like to see.... by dajak · · Score: 1

      As you know, the game of chess is violent - you have to destroy the enemy's army (Battlechess in particular also uses violent animations whenever a piece is captured).

      My guess: game of chess linked to increased contemplation. Correlational studies shows that chess players are more thoughtful, randomized ones that people playing chess end the game in a more contemplative mood (one for instance rarely sees the winner jumping up and down and cheering, or the loser kicking against stuff).

      Obviously many games are linked to adrenalin rushes. They would be bad games if they weren't. Trying to prove this connection is taking down a straw man. What needs to be addressed is firstly that playing games is a sine qua non cause of some violent crimes (like having possession of a bomb is sine qua non cause of a bomb attack), and secondly that legislative action against the games is a proportional instrument for curtailing violent crime (as opposed to for instance proper gun control in the case of the US).

    13. Re:What I would like to see.... by mr_mischief · · Score: 1

      So what you're saying is that among the Middle School crowd at least, there's a correlation between parents who don't get involved with what their kids are doing and violent video games. There's also a strong correlation between lack of parental involvement and rates of violence.

      Kids with uninvolved parents often feel alienated and lack the level of impulse control typical of their peers. They are more greedy, more self-centered, and less empathic. They tend to use hostility and aggressive acts as means to get what they want more than other kids their age.

      So perhaps the correlation between violent video games and real-life violence really should be studied more closely. It seems they are probably completely linked, although not so much by causation in either direction. It seems to me the main link would be that they are both symptoms of parental neglect and impulse control disorder. ICD is also known to have higher rates among the neglected (but also those with head injuries).

      It seems to me that kids also develop a lack of impulse control when they are incessantly spoiled and allowed to have anything and do anything they want. Crying and tantrums as an effective means of controlling parents is an early form of bullying -- using hostile and aggressive acts to manipulate people. It's good to have happy kids, but it's necessary to set boundaries for them.

      So, in short, I'd say lack of parental involvement is most likely a leading cause of both excessive playing of violent video games and of real-world violence. Anything that happens in the real world is likely more involved than a single cause, and there may be reinforcing issues between real aggression and playing violent video games. I still think these are minor compared to the effect of having uninvolved parents.

      I am not a counselor, therapist, psychologist or psychiatrist nor a researcher in those fields. These things should be considered, though. The personality and disorders of the perpetrator of an act are always to be considered before their surroundings.

    14. Re:What I would like to see.... by AppleButter · · Score: 1

      How did playing videogames become a risk factor in committing violence? What about testosterone driven sports? Violent videogames "desensitize". Violent sports actually numb their participants.

    15. Re:What I would like to see.... by fredgiblet · · Score: 1

      Well speaking for myself, if I watched Oprah I would sure as hell end up suicidally depressed within a couple days.

    16. Re:What I would like to see.... by Gulthek · · Score: 1

      ...people playing chess end the game in a more contemplative mood (one for instance rarely sees the winner jumping up and down and cheering, or the loser kicking against stuff).

      You, sir, have obviously never seen young siblings play chess.

    17. Re:What I would like to see.... by AdamThor · · Score: 1

      I see a lot of people on here argue that correlation is not causation.

      Perhaps that is really how they feel, and is the argument they truely mean to make.

      Another argument is that this is a personal freedom issue. Games may statistically increase violence among the population, but the authorities can not curb a persons right to play video games if they have not yet done anything wrong.

      I feel like the correlation / causation argument is based on a technicality. When those who would restrict our freedoms find a logical way through this stumbling block* then what will you say?

      * I guess I believe that seeing enough realistic violence actually does conceptually prepare you to see it in reality, and may improve your functioning in the case of a violent event. If you are the one instigating violence then one may say that your capacity for violence has been increased. If, however, you are witnessing another's violence you may be better prepared for it as well, at least in the short term.

      --
      -- "Oh. This guy again."
    18. Re:What I would like to see.... by pdabbadabba · · Score: 1

      Oddly enough, I agree. There is, as far as I know, no evidence to indicate that video games spur killing sprees. Furthermore I think it is very unlikely that there is even a *correlation* between mass murder and video games, when you think of the full spectrum of people who commit these sorts of crimes. This part of the debate seems open and shut.

      So, the issue that remains is whether video games have *any* effect. My point is that, contrary to popular Slashdot belief, psychologists do know what they are doing and have indeed executed many experiments that test this hypothesis (without begging the question of the direction of the causation). And it looks like they do. Fankly, I do not understand why people are so resistant to this conclusion. (I'm actually reminded of the willful ignorance in some quarters of the causes of global warming)

      But, as I said, that violent video games increase violent behavior simply puts them in the company of many many many other everyday activities that foster violence. Regulating on these grounds would be a travesty.

    19. Re:What I would like to see.... by SirSlud · · Score: 1

      I wish it wasn't my comment you were replying to; that wasn't flame baiting. I'd give you a mod point in the opposite direction. I can't mod you tho. It wasn't much funny, but I don't consider it to be an insult or a racist comment. Maybe one day, slashdot will grant us with a 'needed to see his name up in writing' moderation.

      --
      "Old man yells at systemd"
  6. Hmmm.. maybe... by Thangodin · · Score: 3, Informative

    ...but maybe not. All of these studies are by the same researcher, a guy named Craig Anderson, who has been pushing his conclusion long before he had any data for it. There is a strong confirmation bias at work here. His latest study argues that people who play games like Halo are more aggressive at the end of the school term than people who play something like Myst.

    But here's the complication. Myst appeals to casual gamers--people who play games in their spare time. Halo appeals to hardcore gamers, who do it as a hobby. That means they make time for it. Given that the time they make for it may be time taken from their studies, and their work load may be piling up, is this result due to the aggressive influence of gaming, or due to the impact of the stress of having their workload pile up at the end of the term? Too much work, and too little time to do it, will make anyone irritable, impatient, and aggressive. All he has demonstrated here is that the people who play Myst are different from the people who play Halo. Duh! The industry could have told him that years ago.

    Recent research into human behaviour finds too main causal factors: genetic predisposition (measured in twin studies), and peer influence (for example, why do children speak with the accent of their peers and not that of their parents.) These probably account for as much as 90% of variance. The remaining 10% includes parent, teachers, life experience, and all media. So how much influence is left for video games? Not a lot.

    1. Re:Hmmm.. maybe... by Kraeloc · · Score: 3, Funny

      You clearly never played Myst. I spent a good solid year at that game, and filled many notebooks. I was NOT what you'd call a casual gamer.

    2. Re:Hmmm.. maybe... by Short+Circuit · · Score: 1

      I remember those days.

      You wouldn't happen to know of anything recent like that, would you? Preferably something that'll run on Linux?

    3. Re:Hmmm.. maybe... by Anonymous Coward · · Score: 4, Funny

      sendmail.cf

      It's quite a puzzle.

    4. Re:Hmmm.. maybe... by triso · · Score: 1

      You clearly never played Myst. I spent a good solid year at that game, and filled many notebooks. I was NOT what you'd call a casual gamer. What! A "solid year" to complete Myst? What did you fill the "many notebooks" with? A week with a page of scribbles was the longest I've heard from my mates. It was a simple game behind the fancy graphics.

    5. Re:Hmmm.. maybe... by Short+Circuit · · Score: 1

      Already figured that one out when a friend needed someone to set up spam filtering. Fun game, that.

    6. Re:Hmmm.. maybe... by illaqueate · · Score: 1

      that blog post isn't balanced. it's an uncritical regurgitation of of "findings" in a field riddled with errors and wishful thinking driven research. even craig anderson himself is more careful in his claims today.

      i like the part on anderson's web page where he admits that there isn't any evidence that video games have any more effect than any other violent media even on his terms (the badly designed studies he published leading up to the nature article that was full of ridiculous overstatements even if you uncritically grant the leaps of logic about weakly observable effects)

    7. Re:Hmmm.. maybe... by seaturnip · · Score: 1

      Try the Myst sequels maybe? To my knowledge there don't really exist any other game quite like it.

    8. Re:Hmmm.. maybe... by 644bd346996 · · Score: 1

      Granted, I was only in first grade when I first played Myst, but it took me several months to figure out all the ages, and I still have dozens of pages of notes. I didn't figure out the solution to the selenitic age tram until after solving it by brute force, so I have one sheet of paper consisting of just a map of that maze. Riven didn't take me that long, but it was still tough. I had to learn base 25 D'ni numbering on my own. The later games weren't as tough, though.

    9. Re:Hmmm.. maybe... by Kraeloc · · Score: 1

      Aura looks pretty good, but I haven't played it. Other than that, there doesn't seem to be anything recent that's very close to Myst. Try realMYST if you're looking for a spot of nostalgia, or a clone that isn't based on Hypercard. I've played the demo, and it seems pretty good.

    10. Re:Hmmm.. maybe... by jpfed · · Score: 1

      Recent research into human behaviour finds too main causal factors: genetic predisposition (measured in twin studies), and peer influence (for example, why do children speak with the accent of their peers and not that of their parents.) These probably account for as much as 90% of variance. The remaining 10% includes parent, teachers, life experience, and all media. So how much influence is left for video games? Not a lot. Behavior is not a scalar quantity, so it does not have scalar variance. One can devise scalar measures for particular aspects of behavior, and it may then be possible to account for the variance in those measures, but it is completely nonsensical to speak of accounting for 90% of variance in behavior overall. This much, any psychology researcher worth their salt could tell you. But let's pretend you have a scalar measure of behavior and you want to start accounting for the variance in your measurements to develop explanations for where the variance "comes from". It's a lot trickier than you think. Let's say we have a data set with a bunch of variables. How much variance in, say, lung capacity does alcohol consumption account for? That depends. You could just look at their correlation (r squared) and take the square root. Or you could "partial out" other variables first (like cigarette smoking) using partial correlations or stepwise regression. The amount of variance accounted for by a particular variable depends on what other variables you're taking into account. When our predictor variables are linked, the order of predictors in the regression makes a big difference (what if we had data on time spent at bars, which would be correlated with secondhand smoke and with alcohol consumption?) In short, to say that two variables account for 90% of the variance in behavior is simplistic at best and nonsensical at worst.
    11. Re:Hmmm.. maybe... by Kraeloc · · Score: 1

      I was 8, and I was working on a Performa 500-something. I not only got to the end of the game, but finished ALL the puzzles on ALL the ages. I was also limited in my computer time by my parents, who thought my obsession was a bit unhealthy.

      Of course, now they've embraced it, knowing that it's going to be paying for a chunk of their retirement.

    12. Re:Hmmm.. maybe... by LWATCDR · · Score: 1, Insightful

      Here is the problem. Just as some people see violent video games as an easy scapegoat other refuse to consider the possibility that they do contribute to violence.
      I have played video games for 30 odd years. I am now what I consider a casual gamer but in the past I was pretty hard core for the time.
      A video game will not make a good Quaker in to a mass murder. However they do influence you mood. I can remember going to Malibu Grand prix and driving a few laps. I soon learned that I need to wait a little while to drive home because I was wired that my driving tended to be a little aggressive.
      Like alcohol violent and intense video games probably can cause problems for people with a certain predispositions and or a lack of life experience.
      Should parents worry if teens and pre-teens are playing to many violent video games? Probably, but I would worry if they where reading too many handgun magazines and or apocalyptic literature as well. It could very well be that playing a lot of violent video games is a possible symptom and not cause. Or it could be a contributing factor.

      BTW the reason that violent crime was so low around late nineties was because of an economic boom.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    13. Re:Hmmm.. maybe... by C0rinthian · · Score: 1

      That D'ni number puzzle broke my mental block dealing with number systems other than base-10. (Although I can't remember why now, need to pull that out again)

    14. Re:Hmmm.. maybe... by Thangodin · · Score: 1

      First of all, this is precisely my point with regard to Anderson's research. The predictor variables are linked for aggression. The kind of person who likes Myst (and will therefore play it a lot if assigned it) is different from the kind of person who plays Quake (and will play it a lot if assigned it.) They will also react to the games in different ways. Again, the conclusion is that people who enjoy Myst are different from those who enjoy Quake.

      The studies on which I based the claim are not studies which address ALL behaviour, but a large number of sociological, psychological, and economic studies which addressed different behaviours and different predictors. The picture emerging from all of these studies, when seen together, is that a growing list of behaviours are innate, well predicted by genetic traits, or well predicted by peer environment, while other factors continue to fall in predictable influence. The examples are too numerous to mention, and could (and have) filled several books and dozens of journals. All of this research is being done in a field where the dominant assumption has been that people are shaped directly by their society and culture. It turns out that two people can live in the same society, the same culture, with the same education, and even live in the same household, but vary widely in nearly all behavioural traits depending on different birth parents or different peer sets. Correlations found in behaviour within a family probably have little to do with actual parenting techniques and a great deal to do with shared genetics and peer environment. The chief societal and parental influence seems to be in control of peer group association. The most important decision a parent may make is in what neighbourhood they raise their kids. Even the theory that criminality is caused by low self-esteem has fallen--prison populations actually have higher self-esteem than the general average. The media continues to decline in the estimation of influence.

      The thrust of Anderson's argument is that we should limit what is available to the general population because certain unstable or anti-social personalities might be pushed over the edge by them. He readily admits the influence is marginal and insignificant for the vast majority of the population (even he isn't contesting this--I'm not sure why you are.) The same argument can be made for many books (including the Bible), religion, sports, political ideas, alcohol, pornography, or anything that can become addictive--in other words, pretty much everything. It's an old argument, and it's always been wrong for the same reason: the list of things you would have to ban to make everyone safe would eventually include the sum total of human culture.

    15. Re:Hmmm.. maybe... by jpfed · · Score: 1

      The thrust of Anderson's argument is that we should limit what is available to the general population because certain unstable or anti-social personalities might be pushed over the edge by them. He readily admits the influence is marginal and insignificant for the vast majority of the population (even he isn't contesting this--I'm not sure why you are.)


      I was not making any statement specific to video games or violence. I'm making a statement about what can be sensibly said about accounting for variance. It makes no sense to speak of 90% of the variance in behavior, unless you are talking about a specific measure of behavior (but you were explicitly not doing so, by mentioning seemingly unrelated behavior such as accents).



      In order to make a claim about behavior as broad as yours, one would have to have access to a meta-analysis (and it would be hard to imagine a meta-analysis of the scope required). Since no such meta-analysis was referenced or even hinted at in the original comment, I concluded that you were not using a meta-analysis as the basis of your statement.



      On a note more specific to the content of your claims, to say that genes and peer groups take 90% of the behavior-variance-cake requires us to enter those into the analysis first. It is not hard at all to imagine that parenting practices or at least parental SES (which would affect what schools the child attends) would have an influence on the child's peer groups. The correlated-predictors problem would then rear its head when attempting to use genes and peer groups to explain variance in behavior data.


      First of all, this is precisely my point with regard to Anderson's research. The predictor variables are linked for aggression. The kind of person who likes Myst (and will therefore play it a lot if assigned it) is different from the kind of person who plays Quake (and will play it a lot if assigned it.) They will also react to the games in different ways. Again, the conclusion is that people who enjoy Myst are different from those who enjoy Quake.


      I'm not sure about the entirety of Anderson's work, but the paper linked to in the article (Anderson and Dill, 2000), contained two studies- one correlational and one experimental. The experimental study was described by Slate in a way that may have misled people- "...when the students went on to play a second game, the Wolfenstein 3-D players were more likely to behave aggressively toward losing opponents." Slate makes it sound as though the experimenters allowed players to choose whether they would play a second game or not, and those people that did play a second Wolfenstein game were more aggressive than those who played a second Myst game. But reading the original paper shows that all of the players (regardless of their predispositions or preferences) played two games- and the ones that played the Wolfenstein exhibited the more aggressive behavior on a later competitive task. So no, there is no issue of correlated predictors here.



      Lastly, I apologize for the terrible formatting of my above post. It was my first at slashdot, and was made without previewing first.

  7. Shenanigans! by Misanthrope · · Score: 0, Redundant

    Millions of people but some of those people , conclusion why should we be worried again?

    1. Re:Shenanigans! by Anonymous Coward · · Score: 0

      wait...what?

    2. Re:Shenanigans! by Misanthrope · · Score: 1

      Millions of people *do random activity* but some of those people *activity we don't like*, conclusion why should we be worried again?
      *stupid formatting problems*

    3. Re:Shenanigans! by fractoid · · Score: 1
      Millions of people but some of those people , conclusion why should we be worried again?

      ;)

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
  8. WHAT??? by Anonymous Coward · · Score: 2, Funny

    i play CS:Source almost every day and i'm NOT FUCKING VIOLENT oke??? I will CRUSH YOUR HEADS if you ever bring this topic up again.

  9. Agression vs. Violence by mandelbr0t · · Score: 3, Insightful

    The study in TFA basically compares the way players of Myst and Wolf 3-D treat each other. Amazing! In a game that deliberately increases adrenaline through various means (play Wolf 3D if you haven't, you'll jump out of your skin in some places even though the graphics are really low-tech), players show aggressive behaviour toward one another. I bet we'd see this effect in other competitions that are heavy on the adrenaline, such as football or hockey.

    Myst, on the other hand, does not involve anything of the sort, focusing instead on intellectual puzzles. There's no real time pressure except for the other players. An RL analogue I suppose would be Chess. Not surprisingly, highly intellectual activities where the players are not directly competing with each other leads to a more patient sort of competitive behaviour. Less adrenaline means more reasonable discourse.

    The question, of course, is whether activities that cause high adrenaline actually do cause violence. I'd say yes, though in many cases the violence is contained to a particular activity, say sacking the quarterback. I'd say I'm a violent, aggressive person. However, I'd also add that I try to keep those tendencies away from places where it's not appropriate. I love a good adrenaline rush, and I'd rather not take cocaine or meth to get one. Just because WoW and football bring out my overly dominant tendancies doesn't mean that WoW and football are bad, nor WoW players and football players.

    For some real news, try finding a causal link between people who have high-adrenaline outlets (don't forget competitive sports!) and violent criminals (as determined by conviction rate). I doubt that we'll find anything significant there.

    --
    "Please describe the scientific nature of the 'whammy'" - Agent Scully
    1. Re:Agression vs. Violence by rjhubs · · Score: 1

      So how is it that in chess you are not directly competing against each other? I actually get quite heated in a chess game.. but on to the bigger point. While adrenaline might be a factor, it is really a small factor compared to the bigger picture. Countless studies have shown that even after just viewing violent content people have a greater tendency towards agression or mimicking behavior. (The bobo doll experiment has been done again and again with the same results with children, just to name one experiment) Personally I don't believe this means that violent games or movies should be banned, in the end it is the person's own choices and mental state that make the decision to harm someone. But I think it is worth a look to see if one can identify any more possible influences that could be identified by observing how one plays violent games that might help identify unstable people so they can be helped.

    2. Re:Agression vs. Violence by JohnFluxx · · Score: 1

      Thanks for the bobo doll comment. Just read the wikipedia link on it - very interesting!

    3. Re:Agression vs. Violence by mandelbr0t · · Score: 1

      Well, I definitely have as much a struggle with myself as with my opponent when I play Chess. I usually lose the game myself, and don't really have much to get angry at my opponent about anything except taking advantage of my blunders. I can certainly see that Chess could lead to very heated arguments, and yet I rarely see things like this happening.

      --
      "Please describe the scientific nature of the 'whammy'" - Agent Scully
    4. Re:Agression vs. Violence by God+Of+Atheism · · Score: 1

      Of course the link you mention in the last paragraph isn't relevant either, a successful violent criminal covers up his tracks and won't be convicted.

      I think violent video games are just one method to prevent violence. Killing a lot in video games prevents me from killing a lot in real life. The same goes for sport, it is an other outlet for violence.

      Any correlation can only be discovered if one researches a representative part of the population, and let all of them engage in the same activities. Any research done only on the people that already play violent video games, or even only on those that sign up to participate in research is worthless.

    5. Re:Agression vs. Violence by Alsee · · Score: 1

      I have a modest proposal.

      Lets do one study on videogames and violence, and a second study under the same terms on football and violence. Then we ban the one with the higher violence result. Oh... and we don't ban the other one... in fact from that point on anyone who so much as suggests banning the other one gets a boot to the head.

      Sounds like a fair deal to me.

      Someone get Jack Thompson on the phone and get him on the plan... assuming he's not too busy firebombing the Florida Bar Association and some godless judge.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
  10. some people are just wired wrong by grapeape · · Score: 4, Interesting

    How is this any different than Joe Six-pack who gets pissed off after his team looses on Monday Night Football and decides to beat his wife to take out his frustrations, or the guy that has a bad hole on the golf course and wraps his driver around a tree? There have been losers like that since Ally Oop lost 20 clams on a Mastodon race, went back to his cave and clubbed his wife. Some people just can't handle things not going their way. If there was a way to screen them and take them out of gene pool I'd be all for it, but to try and point the root cause to some external influence is just shifting the blame. The problem isn't that Johnny plays counterstrike; it's that Johnny has a violent temper and lack of self control. You can plug any anything in place of video games, the stock market, sports even jobs, basically anything that can involve a positive or negative outcome can lead to violence in a person inclined to be violent.

    1. Re:some people are just wired wrong by wellingj · · Score: 4, Insightful

      I wanted to Parent as insightful but I'd like him to consider the fact that it is a very similar
      aggression that allows people to see an injustice and actually do something about it rather than
      sit on the sidelines. Also if it wasn't for this kind of aggression do you think we'd of had a civil
      rights movement? Some times the only way to make things 'right' is by aggression. I'm not saying that
      every one should as aggressive as they are in a video game. I'm just saying that you can't totally
      decry this part of our humanity(or is that instinct?) because it is very vital to your own personal
      continued existence when it comes to actual injustice. The problem as I see it is that no one taught these
      kind of people what to expect from life. And there is the rub, because not many video games teach you how
      to loose graciously, where life sometimes demands it.

    2. Re:some people are just wired wrong by Deliveranc3 · · Score: 1

      You made me sad, send me a million bucks.

      What people don't seem to get about civil rights movements is they require 3 things, people who feel there is an injustice, people who feel guilty and people in power who believe justice isn't being served.

      People who feel there is an injustice are arguably the smallest part of the equation, homosexuals and slaves had little or no voice before their civil rights movements were born. The guilt is a product of "White Civility" and while spreading isn't universal (See South Africa's battle with sexism and homophobia after apharteid). The third relies on the second one, defining fair is always complicated (people would like to think it means treating everyone equally, which is rarely the case and wouldn't have helped racism) but usually boils down to "giving to each according to their needs."

      As far as videogames contributing to school violence (Which is the link they are trying to establish) I agree there is probably a causative element, however gun control and anti-bullying measures in schools would be far more effective and really wouldn't harm anyone.

      Your assumption that people should unilaterally pursue injustice is the root of the problem, most bullies come from broken/poor/disenfranchised homes and feel that there is no justice therefore violence is an acceptable root to power. The same kind of thinking which leads to people wanting to own guns.

      Lets assume this is a problem of the U.S.A. and created by the U.S.A. (They seem to have more shootings than anyone else). To produce gun control you need to have a reasonable government which strikes a balance between anarchy and facism. People should realize that civilization is damn hard to maintain only about 20% of crimes are solved and when that number reaches about 15% you get total anarchy (People don't think the government can catch/protect them) whereas when it reaches 40-50% it rapidly degenerates into the 70-80% range (as people stop commiting crimes and therefor feel justified in treating criminals more harshly). The U.S.A. has stopped citizens from having unliscenced weapons while at the same time divorcing the military from the will of the people, encouraging conservative gun ownership. Meanwhile the divide between rich and poor is growing and opportunities are disapearing, creating people who feel disenfranchised (and in that situation like you said feel justified resorting to violence and other forms of crime).

      As far as "What you should expect from life" that pretty much singles you out as middle class in that you feel the depictions of wealth on TV are unreasonable, if you live in the ghetto you can't tell truth from fiction because the happy rich people all look like they stepped off the screen.

      The nature of these crimes isn't in that these guys are trying to fight for a better place in society, they are lashing out against a society they feel is against them. Video games often depict such scenarios, while this might seem dangerous its a good element in society to have depictions of utopias that reflect the flaws in society and distopias that magnify them. And since the government doesn't care about most minorities (Glasses wearers, youth etc) they're right to get pissed.

    3. Re:some people are just wired wrong by Kwesadilo · · Score: 1

      I don't think that aggression is what people are upset about video games causing. Aggressive behavior, the determination to achieve a goal in the face of opposition, is not necessarily unhealthy. Many people realize this.

      Violence is what upsets video game critics. violence is aggression directed toward a certain type of socially unacceptable goal. Video games causing violence is more disturbing to people than video games causing aggression, and rightly so. Aggression has many beneficial applications. Violence has but a few, and these problems are often better solved by less violent (but possibly still aggressive) means.

      --
      This space reserved for administrative use.
  11. Presenting these studies: Smarmy McJunkscience by ductonius · · Score: 5, Insightful

    Two of the studies use kids - who the entire video game industry agrees shouldn't play violent games, and to that extent has developed a rating system to help *parents* control this.

    The third study simply says that the college undergrads were more aggressive after engaging in a mentally stimulating activity. People tend to be more aggressive right after watching sports too. We've known this for years.

    So, what we have here is two studies that have very low validity because they have nothing to do with reality and one that's deliberately designed to come to the conclusion 'video-games make people aggressive'.

    Can we have some real science now, please?

    1. Re:Presenting these studies: Smarmy McJunkscience by ClassMyAss · · Score: 1

      People tend to be more aggressive right after watching sports too. We've known this for years.
      Not to mention those who play sports! Quick, compare how many times in high school you were physically threatened or hurt by a jock versus a video game nut. Can anyone honestly say that the videogame kids are more dangerous overall? The football players I knew were (and to my knowledge, have been as long as the damn sport has been around!) always the most obnoxious, arrogant, and physically abusive people around. Yet you never hear people trying to get football banned from our schools, though the ultimate price that everyone pays is likely much larger than that from video games.
    2. Re:Presenting these studies: Smarmy McJunkscience by servognome · · Score: 2, Insightful

      The football players I knew were (and to my knowledge, have been as long as the damn sport has been around!) always the most obnoxious, arrogant, and physically abusive people around.
      Other than the physical part, I've found there are always people who are arrogant, obnoxious, and abusive when they are in an element they feel they control. Try playing as a noob on WoW, and you'll enjoy a few people who "have 4 level 60 chars" and spew out obscenities and verbal abuse.
      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    3. Re:Presenting these studies: Smarmy McJunkscience by Alsee · · Score: 1

      Can we have some real science now, please?

      Probably not, but I admire your optimism.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    4. Re:Presenting these studies: Smarmy McJunkscience by Abcd1234 · · Score: 1

      Nah, that's just people hiding behind a veil of digital anonymity.

      Or, to put it another way, this is just another example of the Greater Internet Fuckwad Theory.

    5. Re:Presenting these studies: Smarmy McJunkscience by catch23 · · Score: 1

      four level 60s? Cmon level 60 is so last year. He'll be the noob in outlands asking what the heck are those fel reavers walking around for.

  12. What I don't understand... by Anonymous Coward · · Score: 1, Interesting

    If videogames cause violence, why have the years that have whitnessed the birth and rise of videogames seen the sharpest drop in violent crime rates. Particularly when something which has been acknowledged to increase crime, wealth disparity, has grown so profoundly. Looking at these trends I'd be tempted to conclude that videogames confer a protective effect.

    1. Re:What I don't understand... by fractoid · · Score: 1
      What do you mean? Crime rates for all violent crimes are up by a hundred bazillion percent over here in Liberty City...

      you insensitive clod. :P

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    2. Re:What I don't understand... by digitrev · · Score: 1

      Actually, the best theory I've heard on that was the prevalence of legal abortion in the 70s, leading to less situations where children are born (where they probably shouldn't have) and thus less of them turning to crime. Of course, that's just a theory.

      --
      Cynical Idealist
  13. pffffffft! by thegnu · · Score: 0, Troll

    Video games cause violence? PFFFFFFFT! I'll meet any m+f-er who tries to pry my controller from my fingers with a hail of bullets.

    A m-f-ing hail, my bitches. Of bullets. That's right. ;-)

    --
    Please stop stalking me, bro.
  14. No different than "risk factors" for anything else by psu_whammy · · Score: 1

    There are a lot of various diseases and psychological states that have a medium-to-long list of risk factors. Who says that violent video games CAN'T be one?

    For example, risk factors for a heart attack include high blood pressure, a bad diet, family history, and lack of exercise. Obviously, having any one of those isn't necessarily a bad thing by itself. It's when you combine a whole bunch of them that you need to be worried.

    I mean, all the people who buy Grand Theft Auto can't be all psychopaths. But a few might be... and more than likely there are a bunch of other signs that the rest of those buyers aren't going to share.

  15. New study by Joe+U · · Score: 3, Funny

    And a new study conducted by me says everyone is unique in their own way and reacts differently to different situations.

    Yay, I saved billions in research, someone send me a new gaming rig, my old P4 is showing it's age.

    (If you don't, I'll play a few levels of Doom at you.)

  16. The burden of proof is against the author's side by earthbound+kid · · Score: 4, Insightful

    Given that violent crime dropped dramatically from the mid-90s on (during the same time period in which the first generation to grow up with violent videogames came of age) the burden of proof for this lies on the side that proposes a link between videogames and violence. Unless there is really clear proof that violent crime would be even lower than it already is, I don't see much of a positive correlation between the two in the real world.

  17. Books? by Toonol · · Score: 2, Insightful

    I haven't seen any studies that indicate one way or another whether violent books contribute to violent behavior. Why is nobody concerned about this?

    That's rhetorical... the answer is that video games are new and scary to a large group of relatively influential people. In a few decades, nobody will worry about this issue at all.

    And, as another poster mentioned, how about the catastrophic number of injuries and deaths throughout the nation caused by sports? Why aren't people enacting panicked legislation banning sports? It's because they are familiar with sports, they played sports when they were young.

    All we have to do is fight a delaying action... stop as many inane laws as possible for another 10-20 years. After that, nobody will care.

    1. Re:Books? by cdrguru · · Score: 1

      Silly.

      There should be no question by now that if you expose a vulnerable/suggestable person to the right kind of stimulus that you can get them to do things. Clear example is the "Stockholm Syndrome". It should not be surprising that by repeatedly play-acting killing people and creating general mayhem that some people are going to be influenced to go out and kill people.

      The real question is if this affects more than just particularly suggestable people or if over time people become more open to this kind of influence. Right now, the jury is out. Some folks would rather take precautions against this sort of thing happening. Whether or not this is a paranoid delusion or simply common sense has yet to be worked out.

      I have no doubt that if you took a three year old male child and had them do nothing but play GTA 3 all day long until they were 16 you would have a seriously screwed up person at the end of this experiment. But until that experiment is actually performed it is really difficult to say how screwed up they would be. So far, parents have been reluctant to volunteer their three-year-olds.

      We have seen some people kill over games already. They become so deeply involved in the game and are unable to discern a life outside of the game world.

      So perhaps there is a question of degree here as well. Obviously, with enough exposure you can have problems. Heck, with enough exposure to ice cream you will die. Saying the danger level for exposure is zero is just as silly as saying it is infinite. But, there are no facts currently available to say what sort of people are at risk and what levels of exposure might be risky.

  18. Furthermore... by The+Living+Fractal · · Score: 3, Funny

    Football, baseball, hockey, basketball, dodgeball, foosball, ping-pong, bocce ball, lawn darts, beer pong, soccer, racing, raquetball, handball, volleyball, wrestling, javelin and frisbee golf have been linked to violence.

    This can mean only one thing! Video games are at fault! Down with teh gory bits! Er.. wait...

    TLF

    --
    I do not respond to cowards. Especially anonymous ones.
    1. Re:Furthermore... by vascy · · Score: 2, Funny

      All video games are violent.
      Even Tetris... http://sphere.sourceforge.net/flik/images/20071002 .png

  19. This is a great topic for discussion. by The+Living+Fractal · · Score: 2, Insightful

    I really like this topic. So I am wondering if I should use my 4 remaining mod points or post something here... Any thoughts?

    Ahh.. damn.

    But seriously. We've known there's a link to pretending to do something and actually ending up doing it. Look at the prisoner vs. guard studies in that college of which the name I forget... Basic idea: normal people pretended to be prisoners and other normal people pretended to be guards. After a while, the people who were pretending to be prisoners actually FELT like prisoners (even though they could leave whenever they wanted in reality) and the Guards.. oh man the guards... they started getting violent and abusive. We're talking college students.. I mean, they're the epitome of maturity, I don't understand how this could've happened :)

    Ok so that wasn't entirely serious. Let me try again. People who like violence will play violent video games. This does not mean the game turned them violent. It was already in them. It's human nature. Really.

    TLF
    TLF

    --
    I do not respond to cowards. Especially anonymous ones.
    1. Re:This is a great topic for discussion. by Echnin · · Score: 1
      You are thinking about the Stanford prison experiment.

      Interesting experiment.

      --
      Lalala
    2. Re:This is a great topic for discussion. by merreborn · · Score: 1

      You're thinking of Zimbardo's Stanford Prison Experiment

      http://en.wikipedia.org/wiki/Stanford_Prison_Exper iment

    3. Re:This is a great topic for discussion. by Kelbear · · Score: 2, Interesting

      "People who like violence will play violent video games."

      That statement is fine, but I'd also like to add that people who like games will also play violent video games. There's two attraction factors being addressed here. Violence, and gaming. The vast majority is being drawn by gaming. The goal in Counterstrike is to win, or get points. Violence is just being painted over what is really just people playing a form of "tag" at a distance...virtually. The violence is hardly worth mentioning, and goes unnoticed by a player, but is readily apparent to an observer. The observer isn't seeing the game, the player is all about the game.

      That said, even if people could die from violent video games, that still doesn't mean we shouldn't get to play it. People die from freedom, computers, security, movies, books, sports, etc. These are all things we can jettison from our lives to preserve the lives of others. It's simple to see how you can reallocate the resources expended on these things to save a life. Hell, a fistula costs what, a few hundred USD? This computer alone costs more(and yours too probably). But the fact is that we're ok with not spending that $200 on a fistula. How much in your life would you trade to save a life? How much of a society's life would you trade to save a life? How much should the world be willing to sacrifice to save 1 life? How about 2? A million dollars? How about 100 million? A billion? Or on a personal level, how much poverty are you willing to endure to save a life? Anyone can find the few hundred dollars necessary to save a life but they haven't paid that money out. There is a price tag on lives and the fact is that the /vast/ majority don't want to pay it.

      And here's the extreme statement with respect to the above. Even if Columbine's primary and sole source of motivation was a video game...I'd be ok with it. Virginia Tech had nothing to do with games at all, but if it did? I'd still be ok with it. That says something about my morals with respect to the things I'd rather have instead of a life being saved. But so do our cars, vacuum sealed foods, computers, pretty much everything makes a similar statement.

      So who gets to decide where the cut-off point is in terms of morals for luxury? Who is the man without sin who gets to cast the first stone? Because I'm damn sure anybody who qualifies is already too poor to have even heard anything about videogame violence controversy.

    4. Re:This is a great topic for discussion. by The+Living+Fractal · · Score: 1

      Your point about the difference in perspectives between a player who simply has a competitive goal and an observer who is more focused on the violence is a good one.

      It seems to me the problem isn't video games, but rather that some people are impartial to violence. If that's the case then I doubt that video games have anything but a positive effect on society at large. Why? Because instead of going out to the Mall or some social scene and getting physically violent the impartially violent are now unleashing their violence in video games, which only recently have been able to really portray violence and put you "in there" and possibly only recently quell the urge to commit it "out there."

      TLF
      TLF

      --
      I do not respond to cowards. Especially anonymous ones.
  20. Beware the Irish by Anonymous Coward · · Score: 0

    So I take it "reactionary" is one of those terms that is going to lose any useful meaning because everyone uses it wrong, like what happened with "begs the question". Oh well, language sucks anyway.

    Can you regurgitate a voice? That sounds like some kind of spiritualist trickery.

  21. One word by Anonymous Coward · · Score: 0

    Duh.

  22. Linked to violence? by Cadallin · · Score: 1
    What the hell is that supposed to mean? Videogames and taking a shit are "linked," I guarantee you that 100% of people who play games also take a shit at some point. That doesn't mean that videogames cause bowel movements.

    The reality is that people who commit acts of violence can be shown, either by previous diagnoses or by forensic analysis to have very severe personality disorders. Those personality disorders can develop due to a variety of causes, physical/sexual abuse are strongly implicated, as is poverty and a number of other situations, there may even be genetic predisposing factors. These people claiming a causative link between between playing games and the development of the kinds of personality disorders linked with violent behavior. Pointing out that guy who went on a killing spree played Counterstike, when he also had a long history of Schizophrenia and Antisocial Personality Disorder just isn't going to cut it.

    In every one of these events there are warning signs, which often are ignored by family, peers, and educators (or as was the Case in the VT shooting, botched by the piss poor mental health system in the United States, the shooter had been previously committed, I think they clearly failed to make sure he was stable and on an adequate treatment regime before release.) Show me even one, ONE, case, where a kid is perfectly normal, without clear predisposing factors, and then discovers games and becomes a violent sociopath. Until that happens I remain convinced that Videogaming is no more harmful than a heated game of Checkers or Battleship.

    1. Re:Linked to violence? by Anonymous Coward · · Score: 0

      That's true but it's a lot cheaper to ban video games than it is to make the poor people not poor.

    2. Re:Linked to violence? by drb_chimaera · · Score: 1

      Oh I don't know - there have been more than a couple of occasions when a game has made me shit myself :)

    3. Re:Linked to violence? by Reziac · · Score: 1

      Also consider that such shooting sprees are hardly new. The first one that I know of in the U.S. happened in the 1800s, when someone went to a school and started blazing away. (I don't recall the details.) Unless he was a time traveller, I doubt video games had anything to do with it.

      The only same comment I've ever seen on these shooting sprees came from a priest in SoCal who works with neglected teens. He said quite bluntly that these incidents are NOT murders. They are LOUD, MESSY SUICIDES, where the idea is to make everyone suffer the same way the shooter feels he has suffered, so that everyone will know and share his pain.

      Many kids who have contemplated suicide have also considered "taking them all with me, because that'll teach 'em". But most kids don't act out their fantasies of revenge, because they never get quite that desperate (or manage to escape the situation before it comes to that). And when someone does snap, it isn't necessarily even an indication of pre-existing mental illness. It's more likely that they reached the end of their rope, and saw nowhere to go and no way for their lives to ever get better.

      --
      ~REZ~ #43301. Who'd fake being me anyway?
    4. Re:Linked to violence? by Cadallin · · Score: 1
      Yes, but I've read multiple studies that indicate clearly that purely depressed patients are not violent against other people. Only patients with personality disorders present as complications showed that kind of behavior. There are plenty of depressed people including teens out there, and of the ones that do, the vast majority take their own life without physical violence against anyone else.

      Depression, in my opinion, is not sufficient to spark a killing spree, it takes some additional predisposition to violence to actually act out that kind of behavior.

  23. There is a market... by grumbel · · Score: 3, Interesting

    Those that don't want violence in video games should just start producing non-violent ones. With all the violent games out there, you would guess there is quite a bit of a market left for non-violent onces, but except a little sports game here or a mini-game there, the market is mostly ignored by the developers/publishers. Where are the non-violent triple-AAA titles?

    1. Re:There is a market... by Kjella · · Score: 1

      Same place as the triple-AAA tv series and movies that don't rely on either violence, sex or both. Seriously, they're two common themes right from Tom and Jerry beating each other up to the fight for Daisy's favor between Donald Duck and Gladstone Gander. The only question is whether it's too adult, too soon. In the bigger picture I don't think you can stop it though, though you're welcome to try on the personal parenting level.

      What we need to instill that PC violence is not real violence, it's Tom and Jerry violence with real weapons. People don't respawn or restore from the last savegame. People aren't fixed by picking up a medikit, being treated by a field medic and perhaps not at all. Real violence is ugly, painful and often causes permanent damage that the victims have to live with for the rest of their lives. Real people have families that can be torn apart or have their lives turned upside down.

      Yes, I suppose to some it might sound like treating the influence of a bad world by introducing a worse world, but it is more important that they get a balanced view than a glorified view. The same goes for sex ed. In a recent study here in the Nordic countries the average age to start watching porn was 12-14yo. The average sexual debut is around 17yo, and by then 99% of the boys and 86% of the girls had seen pornography, which they themselves defined as what you'd call hardcore pornography. Only 5% found it difficult to get access to pornography. That means you have in reality only two choices: Let children be educated by pornography, or provide information and guidance to get a balanced picture.

      Same with violence, if 95% think it's easy to get access to porn, the figure for violence must be close to 100%. It's what the market wants. The parents can in theory buy it, but if their kids won't play it then it doesn't help. And they will have access to violent games, movies and tv series somewhere. So you can either fight the tide, or teach your child to swim.

      --
      Live today, because you never know what tomorrow brings
    2. Re:There is a market... by Turn-X+Alphonse · · Score: 1

      Wouldn't that depend how you define non-violent? For example is throwing a banana skin or a red shell in Mario Kart violent?

      And there are a few awesome non-violent games like Kororinpa on the Wii, which is just rolling a marble around by using the Wiimote as the level (you turn it, the level turns). It's really fun and everyone I know who played it loved it, but it isn't getting much marketing so it'll go pretty much unloved compared to say Halo 3 which will be over hyped and the same as Halo 1 in every single way.

      I suppose in a way we could say the Wii opens up this market, there is a lot you can do with the Wiimote that doesn't have to involve violence, hell you could have a painting game where you have to copy art starting with a stick man with a pencil up to painting full landscapes with various paint brushs. It may not be the most exciting or original idea, but then nor was DDR and look where that is now.

      --
      I like muppets.
    3. Re:There is a market... by rbright · · Score: 1

      On Wikipedia's top 20 console games of all time only two are violent: GTA:III and GTA:SA.

      If you cruise through the detailed lists for Sony and Nintendo consoles, you'll see tons of AAA non-violent titles beyond sports and mini-games. The XBoxes look pretty violent by comparison.

      On a related note: Guitar Hero II is awesome. It doesn't get much more AAA than that.

    4. Re:There is a market... by grumbel · · Score: 1

      One problem with the Wii is that while it opens a new market, it makes little to attract to the old customers. When I have the choice between rolling a marble and some nice sci-fi setting. I'll pick the sci-fi setting, not because of the violence, but simply because I like video games that allow me to explore different worlds and well, rolling a marble just isn't enough. Today there simply are almost no big titles that have some good story and lack violence, which is kind of sad, since a lot of good story telling works a lot better when you don't have to kill hundreds of bad guys in between. All that said, the DS got TraceMemory and HotelDusk, which give some hope that we sooner or later might see similar things on the Wii.

  24. You can always argue nature vs nuture by Durrok · · Score: 2, Interesting

    Does everyone who has violent tendencies who does not play video games go out and commit murder? No.

    Does everyone who has violent tendencies who does play video games go out and commit murder? No.

    Sometimes they do though. Who is to say that running over a hooker in GTA4 to get their money back did not push them over the edge? One could also argue that if running over the virtual hooker did not make him "snap" something else would have. You could also argue that being able to run over virtual hookers may have stopped him from "snapping" sooner. The possibilities for debate for this topic are endless but what it really comes down to is the person who does the act.

    Take me for example. I have not gone on a killing spree but I have picked up smoking recently. I'm 23 years old. Both of my parents and all my family members smoked or dipped and have for all of my life. Out of the dozen or so close friends I have all but two smoke habitually and the other two will do so on occasion. Did this make me predisposed to smoking? Perhaps. Did my friends and family strap me in a chair and force me to smoke cigarettes until I was addicted? Of course not. I made a decision to smoke knowing full well the consequences that could come from my actions. If I were to go pick up a gun today, point it at someone and fire it would be decision I made for myself. I can fool myself into thinking I can get away with it just as I could fool myself that I was not going to get addicted to smoking cigarettes but the issue still remains: I pulled the trigger. Whatever mind tricks I played on myself would be because I knew I was going to get caught.

    As far as being insane goes, I know if for whatever reason I did kill someone I would plead insanity and do whatever I could to pull it off. I'll take heavily medicated and alive over the needle any day. I'm sure some people who do plead insanity really are but I'm sure most are just smart enough to know how to stay alive.

    --
    I keep telling myself I'm not the desperate type.
    1. Re:You can always argue nature vs nuture by 4D6963 · · Score: 1

      Who is to say that running over a hooker in GTA4 to get their money back did not push them over the edge?

      Greetings, fellow time poster! I'm afraid you betrayed yourself by mentionning playing a game that is yet to come out. Please avoid doing such a mistake again, for if people of this time were to figure out our secret it might ruin the experience of the rest of us who decided to live in this era of time. Thank you.

      --
      You just got troll'd!
    2. Re:You can always argue nature vs nuture by Anonymous Coward · · Score: 0
      "Both of my parents and all my family members smoked or dipped and have for all of my life"

      "Did my friends and family strap me in a chair and force me to smoke cigarettes until I was addicted?"

      That's a rhetorical question, right?

  25. Studies are a primary cause of conflict by ShakaUVM · · Score: 2, Insightful

    The only thing that I've learned from the debate is that studies are a primary cause of conflict.

    Scientific debates always seem to end with a bunch of guys in nice outfits yelling at each other until their faces turn red.

    Clearly, we need to ban science.

  26. Studies Show Evidence to the Contrary by FroBugg · · Score: 3, Informative

    The author of this article fails to reference a recent study that reaches completely different results.

    An Institute in Australia studied 120 11-15 year-olds and concluded that violent games did affect children who were already predisposed to violence and aggression, but children who were not violent to begin with were unaffected.

    http://www.smh.com.au/news/National/Most-kids-unaf fected-by-violent-games/2007/04/01/1175366055463.h tml

  27. We should be careful here... by toddt · · Score: 5, Insightful

    I think we should probably be careful about hanging our hats on the argument that video games are completely innocuous, because I think there's going to be a mounting accumulation of evidence linking games to violent behavior.

    Here's what we know from a neuropsych framework:
    1) Impulsivity and aggression are linked to activation of the sympathetic nervous system (SNS) (the "fight or flight" part, if you remember your basic psych). The more the sympathetic system is activated, the more likely we are to make rash, impulsive decisions. The racing-heart/sweaty/stressed feeling you get when you lose your temper? That's the sympathetic nervous system talking, hopping you up on adrenaline. (And noradrenaline, et cetera) Think of how much more likely people are to make stupid, impulsive decisions when they've lost their temper than when they're thinking "rationally". (e.g., road rage or bar fights)
    2) Video games, exciting movies, gambling, and the Mighty Morphin' Power Rangers (if you're five) all activate the SNS. We know this from measuring galvanic skin response, looking at pupillary reflexes, or simply measuring the level of cortisol in the bloodstream.
    3) It could be inferred, then, that video games are likely to increase your arousal which will then make you more likely to cut that guy off when you're driving home from the LAN match or escalate the trash talk into something physical. AS COULD ANYTHING ELSE EXCITING. We've seen this, somewhat less conclusively, from behavioral observations. Five-year olds are more likely to karate-chop the dog after some Power Ranger action. People are more likely to drive recklessly after playing a lot of Gran Turismo or watching Oceans Twelve.

    In short, video games *do* change the brain... and that's why we like them. We crave excitement and novelty. We like being surprised; we like scary movies; we like jumping out of planes; we like gibbing people in Quake. We *like* jacking up our SNS.

    I think we, as gamers, are setting a trap for ourselves when we say that video games have no impact on our cognition. Of course it does. Everything does. Claiming there's no mental impact of gaming is a foolish position, and when you lose this argument, it makes it that much harder to win the subsequent arguments. A more interesting question is whether games go behind the simple modulation of arousal levels. Are games fundamentally different than sky-diving, for example? I don't think so, but honestly, the jury is out. I can see the other side, too. We tend to play games for nine straight hours, when it's a rare person who sky-dives that much. When we're gaming, we actually envision ourselves in the role of Kratos, God of War, while we don't usually have that involvement with action movies. Maybe games *are* different.

    Of course, the *real* question is how much this matters. Even if there were a well-controlled, randomized study showing that the amount of game time played directly correlated with the likelihood of a violent crime, is that enough cause to ban games? I think not, but, then again, I prefer not living in a nanny-state.

    Anyway, just some thoughts... (and yes, I am a neuroscientist. And a gamer.)

    1. Re:We should be careful here... by jpfed · · Score: 1

      As someone about to finish their Psych and CS double-major, I have long been irritated by this "debate". Everyone I've talked to in our Psych department thinks "Well, duh, of course videogames are a risk factor for violence." and everyone I've talked to from CS says "Well, duh, of course videogames don't make people violent- you don't see me going off and killing everyone, do you?" It's not a discussion as long as people are married to their own viewpoints.

      Of course, the *real* question is how much this matters. Even if there were a well-controlled, randomized study showing that the amount of game time played directly correlated with the likelihood of a violent crime, is that enough cause to ban games?

      My own viewpoint is that we should go out there and find the truth. A lot of different interests are going to interpret the truth differently depending on what kinds of decisions they have power over. For example, one might look at this issue and say "as a voter, I want politicians to lay off my video games, how ever this turns out." But there are other filters through which people might decide the relevance of the issue- for example, I want to have kids someday, and if GTA is going to make it more likely that they'll have behavior problems, then I'd like to know that.

    2. Re:We should be careful here... by KenshoDude · · Score: 1

      People who push causal links between stimulus x and behavior y forget something. We are not pigeons. We are not dogs. We have all the older brain structures, granted. We can be and are conditioned to do certain behaviors all the time. But what we have that animals don't is higher cortical regions. We have parts of the brain to stop and ask: "Wait, is this really how I want to respond to this situation?" Granted, sometimes the stimulus is so overpowering it prevents us from accessing these more evolved brain functions.

      The fact of the matter is, all forms of stimulus influence behavior. The question is, how strongly do violent video games act as an influencer for violent behavior? If we look at how insanely popular games like the GTA series are, I think its pretty safe to assume that the influence is insignificant. Otherwise there would be huge problems with the car insurance industry.

      Yes gaming can arouse the SNS. So can getting cut off while you are driving down the freeway. Neither has a causal link to violent behavior. It makes you feel like you WANT to kill someone. But again, we have higher cortical functioning that can intervene on behaviors done by reflex and allow us to behave by more rational processes.

    3. Re:We should be careful here... by Reziac · · Score: 1

      Perhaps there's something else going on, tho. Consider this theory, which I made up this very instant, but is based on observation of people under various kinds of pressure:

      In everyday life, most people don't have much call for fight-or-flight reactions. So when something happens that triggers it, they really don't have any experience in how to react. Their reaction is therefore more likely to be irrational and unconsidered, or they may simply freeze and be unable to react at all.

      Whereas a violent-games gamer gets a ton of experience at dealing with their own fight-or-flight reactions. So when they encounter it in Real Life, they're more likely to be able to make a rapid and accurate judgment about the situation.

      Rather like how a SWAT team has to learn to assess the field of combat and determine on the instant who are innocent bystanders, and who are targets. A green civilian, run through the same training course, will shot as many bystanders as they will perps.

      =========

      Regardless, if you take away my violent games, I'll kill you ;)

      Seriously, I likewise do not think these sorts of risks (if they exist at all) are worth the many downsides of a nanny state. There will always be loons and losers, and if anything, the nanny state encourages their survival by coddling along these people who otherwise couldn't make it. Which is not so good for normal folk.

      --
      ~REZ~ #43301. Who'd fake being me anyway?
  28. Pirates REALLY ARE responsible for Global Warming by AbsoluteXyro · · Score: 1

    I like how the title of the article is so definitive, when really there is still a big ol' question mark. Yes, I suppose video games are linked to violence in as much as a correlation exists. Whether or not that correlation actually means anything has yet to be proven. Similarly, the decline in pirates over the past couple hundred years correlates well with the rise in global average temperature... as I'm sure you're all aware!

  29. Holds no water by pestilence669 · · Score: 1

    The author's comment about how video games aren't proven to "cause" violence is true. That she dismisses that the lack of causality or even correlation is suspect. Essentially, what she's saying: If even the most creative manipulation of numbers doesn't give you the statistics data you want, then throw it all out because the issue is more complex.

    Many other countries with violent video games do not have the high crime rates we do. As the number of violent games increases, violent crime decreases. This is a real statistical trend the author failed to address. In fact, it was only after the war in Iraq, that the 10-year decline in violent crime started to rise again in the United States. Surely war can't induce children to crime, so the cause must be video games.

    Like all bogus supposed causes of violence, video games will eventually cease to be blamed. Once upon a time, books were banned for fear of inciting the youth. Dancing was also prominently feared. Holding hands, rock and roll music, and even dating were declared to be ultimate demoralizers of society. Time has shown all of this to be wrong.

    Some people will always lie and cheat in order to impose their will on others. These people NEED prohibition of the things they don't like. They are the same people who want to burn books, censor speech, and only care about the freedoms they themselves enjoy. Anything is fair game in a witch hunt, so I propose blaming witchcraft for the decay of society. It's been done before, so it can happen again.

    1. Re:Holds no water by Reziac · · Score: 1

      When you have war, you have absent fathers, which is a known cause of violent "acting out" in young teen males.

      When you have war, parents often feel uncertain about their future, and take it out on their kids, by imposing needless restrictions "for your own safety", which would be deemed ludicrous if there weren't "terrorists and perverts lurking on every street corner". Kids chafing under unfair restrictions often overreact and express their frustrations through violence (if only by beating up their little brother).

      As to all the fads and trends that OMFG are sure to cause the downfall of society!! this is hardly new either. The ancient Greeks and Romans wrote about it in almost exactly the same terms as we see today.

      --
      ~REZ~ #43301. Who'd fake being me anyway?
  30. Mod article down by Anonymous Coward · · Score: 0

    It's disgusting that in this day and age, "not ridiculous" is equated with "refreshingly balanced." Yes, this piece isn't as bad as Jack Thompson tripe, but it's still shite. It's a meaningless feel-good piece (closes with "Meanwhile, how about a game in which kids, shrinks, and late-night comics size up all these factors and help save the world?") that has no substance and simply says "stuff is complicated and linked together and stuff."

    Life sure is complicated, but that's not what psychology or any of the social sciences are about. They're about reductionism, about finding the identifiable and predictable patterns and elucidating them. They're about linking independent and dependent variables, not as cleanly as physics, but as best as you can manage. And this "link" between videogames and violence is about as tenuous as the link between, well, *anything* and violence. Breathing is linked to violence, reading is linked to violence, sliced bread is linked to violence, *society* is linked to violence, but that doesn't really tell us a damned thing now does it?

  31. Clarification by Anonymous Coward · · Score: 0

    Overt violence and sexuality in media + Japanese kids = fetishist weirdos

    Overt violence and sexuality in media + white kids = raving, opportunistic, self-righteous, violent assholes

  32. Well at least I was waiting for it by renegadesx · · Score: 0

    I was waiting for her to accuse video games as being a front for IBM

    --
    Make SELinux enforcing again!
  33. Good discussion on the topic by Jaqenn · · Score: 1
    --
    You are awash in a sea of fiercely stated opinions. Obvious exits are: 'File->Quit', 'Reply', and 'Page Down'.
  34. Re:No different than "risk factors" for anything e by Secret+Rabbit · · Score: 1

    I think that the point is that /nothing/ shows that violent video games are a major contributing factor. At least nothing resembling an actual scientific study. And this one is no different than any other.

    As someone has said above, one must move to prove an actual causal link and not just a simple correlation.

  35. And in other news... by What+Is+Dot · · Score: 1

    ...cheeseburgers make you fat, smoking rots your lungs, and drugs are bad, m'kay?

  36. Re:The burden of proof is against the author's sid by jpfed · · Score: 1

    In general society, there may have been something other than the prevalence of videogames that has changed between then and now. That's what experiments are for- to try to set up an environment that ensures that the only systematic differences between the different groups you want to compare are those predictors that are interesting to you.

  37. Non-violent AAA titles? by Anonymous Coward · · Score: 0

    Uhhh.. *cough* Nintendo *cough*

    Unless cartoonish violence doesn't count as non-violent, but then most sports games wouldn't count either, what with all the hitting and injuries.

  38. And Babies kill people! by Renig · · Score: 2, Funny

    To add on to your argument, the birth rate has risen exponentially in recent years... and so has the death rate! Clearly we can conclude that babies kill people!

  39. Lebowski by nastro · · Score: 1

    " Yeah, well, you know, that's just, like, your opinion, man."

  40. Re:Pirates REALLY ARE responsible for Global Warmi by Sensible+Clod · · Score: 1

    Actually, the exact opposite is true (or, more precisely, the same is true in the inverse). There has been a HUGE increase in the number of pirates in the last few decades, you know.

    --

    The difference between spam and poop is that you don't have to dig through septic tanks looking for real food. -- Me
  41. Still stupid and worthless by Jimmy+King · · Score: 1

    I don't think anyone here denies that young kids playing violent video games may cause them to be more violent. The question is whether the games do more to cause violence than watching violent tv and movies, reading violent books, or playing potentially violent sports. These studies quoted do nothing to show that or if they did, the article does not mention it.

    Also, we still have to question how/why these 3rd and 4th graders in the last study got the violent games. Well, no, we know how and why but I'm sure you know what I mean. Sure, perhaps the game did cause them to be more violent overall, but guess what, the game was clearly fucking marked as being something they weren't supposed to be playing in the first place. Again, nothing learned. Mature games may not be good for young kids to play, which is why they are marked as being for 17+.

    Then of course there is the type/level of violence. The article did mention this, which is good. There is a big difference between the increased vulgar language, trash talking someone you are in competition with, shooting extra long in a game, and even punching someone and the much more violent action of grabbing a gun and shooting someone in an attempt to kill them.

    So basically, they've done a bunch of studies that when combined together suggest what we already know. Violent games may or may not cause extra violence if played by young children who the game is clearly marked as not being for. Way to go.

  42. Stupidity by Spazmania · · Score: 1

    No one blames the Bible for David Koresh. Why is that do you think? It seems pretty obvious to me: Koresh was a crazy loser and if he hadn't picked the bible as his poison, he'd have just picked something else. That's what crazy losers do: they latch on to something and turn it destructive.

    The Bible is not causitive to insanity. And regardless of how you may massage the numbers, its not correlative either. Neither are slasher flicks, ghost stories, football, rock and roll, cops and robbers, or, yes, video games. Got it?

    --
    Moderating "-1, Disagree" is simple censorship. Have the guts to post your opinion.
  43. More personal experience... by SanityInAnarchy · · Score: 3, Insightful

    First, I want to establish something: I am not in favor of censorship in this area, ever. In fact, I'm not in favor of pretty much any kind of censorship, even kiddie pr0n -- go after the psycho who made it, not the pervert with a stack of DVDs.

    No matter what the effect of a piece of information, it is the effect that should be policed, not the information. In other words, if violent video games cause people to be violent, then police those people, not the violent games themselves. A game can't make you violent unless you let it.

    With that out of the way...

    Videogames have not made me more violent, measured in acts of violence. I'm actually not that aggressive. But violent games, anime, and movies probably have given me more of a capacity for violence.

    For example: I am completely desensitized to the games I play: Counter-Strike: Source, Quake 3, etc. CS:S, for example: I can shoot a fairly realistic-looking human in the face, watch them crumple to the ground, blood splattered on the wall behind them, and feel nothing at all. I can do this all day -- in general, games, especially multiplayer ones, do not give me any kind of adrenaline rush.

    I've also been to the arcade, so in a basic sense (Time Crisis 2, House of the Dead), I know how to pick up a gun, aim, and fire.

    I do occasionally listen to the news, and oddly, I felt worse for certain characters who die in certain movies (Serenity, spoiler alert, etc) than I did when I heard about the Virginia shooting. I'm talking purely on a feeling level here -- the movie almost brought me to tears, but the news simply made me go "meh" or "wtf". Intellectually, I understand that one is real and the other isn't, but I think I would have to know the kids who died to be able to mourn for them.

    Still, I can't say that it's fundamentally changed me. If I was the kind of person who would solve problems by punching someone, well, I now know how to point and shoot, and clean up after. But I'm not that kind of person -- sure, it does occur to me that it might be easier if I could just spray an Uzi across the room, but I choose not to.

    So it comes back to, guns don't kill, people do. The videogames and guns may have enabled that student, but they weren't the root cause. Certainly, we could react by tightening gun laws, or tightening security at schools, but we should also be trying to create a world where, given the choice, people won't choose to kill each other. On an individual level, especially -- were that kid's parents there for him? Anyone in his dorm?

    Stupidly idealistic, I know. But it's a start, I hope.

    --
    Don't thank God, thank a doctor!
    1. Re:More personal experience... by Anonymous Coward · · Score: 0

      I've also been to the arcade, so in a basic sense (Time Crisis 2, House of the Dead), I know how to pick up a gun, aim, and fire.

      I've played Operation, so in the basic sense, I know how to perform sugery.

    2. Re:More personal experience... by SanityInAnarchy · · Score: 1

      I've played Operation, so in the basic sense, I know how to perform sugery.

      Great analogy, if you believe that shooting a gun is as delicate and precise an activity as surgery. (Hint: It's far easier to hurt someone than to heal them.)

      --
      Don't thank God, thank a doctor!
    3. Re:More personal experience... by Anonymous Coward · · Score: 0

      Since I've never performed surgery and it appears you've done neither, we'll have to go with it being a good analogy (hint it's easier to hit your target with the piece of plastic attached to the video game than it is to hit it with actual gun).

    4. Re:More personal experience... by Cornflake917 · · Score: 2, Interesting

      For example: I am completely desensitized to the games I play: Counter-Strike: Source, Quake 3, etc. CS:S, for example: I can shoot a fairly realistic-looking human in the face, watch them crumple to the ground, blood splattered on the wall behind them, and feel nothing at all. I can do this all day -- in general, games, especially multiplayer ones, do not give me any kind of adrenaline rush.

      You know, the whole "video games desensitizes players to violence" arguement never really made to sense to me. Would you be completely comfortable if you watched some one get shot in the face in real life? I've been playing Counter-Strike and other violent fps's for the better part of my life, and I still feel faint at the sight of signficant amounts of blood. I know if I personally saw someone get shot in the head, I would probably pass out. I've seen real people getting shot and killed on videos before, and I didn't like it one bit, and I got sick to my stomach.

      Maybe some people who aren't sane enough to realize the difference between fantasy and reality will be affected by video games, but I have yet to see proof the video games actaully desensitizes us to actaul real-life violence.

    5. Re:More personal experience... by erik_fredricks · · Score: 2, Insightful

      I've also been to the arcade, so in a basic sense (Time Crisis 2, House of the Dead), I know how to pick up a gun, aim, and fire.

      Not to call you out on this one, but I'd like to address the underlying mentality.

      I carry a gun. I drill with guns frequently, and I teach others. I enjoy gunning down people in GTA, I love the visceral chainsaw in Gears of War, and the ragdoll physics in Crackdown are a total blast.

      But the real thing is a different arena completely. Trust me, videogames don't teach you how to handle a gun. In fact, most gamers do very badly at the range, as they've got ingrained misconceptions that have to be unraveled. Light-guns, force-feedback and hi-res graphics don't prepare you for the real thing. I've had countless people fire a real gun, flinch, and remark something to the effect of, "I didn't expect that...it's not like games at all."

      Real guns are much louder (~150db), recoil is more pronounced, people in real life don't just grunt, fall down and melt into the floor when shot or stabbed. I've seen (but not inflicted) both in real life, and trust me, it's completely different in reality. Real blood has a smell.

      There is a level of detachment in vicarious media, no matter how "realistic" it may be, and no amount of "desensitization" will prepare someone to cross the line into real-world violence. Plenty of two-legged predators never play videogames. The factors contributing to real-world violence are completely different. You can play Bonestorm 3D 18 hours a day, but essentially, you're just interacting with pixellated content. There's still a "leap of faith" (I can't think of a better phrase) from that to inflicting violence on living things.

      IIRC, Seung-Hui Cho wasn't a big gamer. Neither were Charles Whitman or George Hennard. Sure, videogame violence can look shocking and visceral, but I've yet to see credible evidence that it crosses over into physical violence.

      --

      THE GOOD HUMOR MAN CAN ONLY BE PUSHED SO FAR
      Bart Simpson on chalkboard in episode 2F18

    6. Re:More personal experience... by Reziac · · Score: 1

      "I'm actually not that aggressive. But violent games, anime, and movies probably have given me more of a capacity for violence."

      Same here. However, from these same sources, I've gained a larger measure of self-control.

      What it works out to is that thanks to being attacked by and killing countless pixels, I've developed more skill at rapidly assessing a situation and reacting appropriately. If the correct reaction is violence, then I'm more able to react that way without hesitation. On the flip side, since I'm less likely to react without such an assessment, I'm also overall less likely to react aggressively.

      --
      ~REZ~ #43301. Who'd fake being me anyway?
    7. Re:More personal experience... by Creepy · · Score: 1

      Having a sister-in-law that was sexually abused as a child (in the 1980s) to produce kiddie pr0n, and who is now suicidal and suffers constant anxiety, I'd say throw them all in jail, SPECIFICALLY the users. If you want to kill a problem, you have to control demand, not supply - reducing supply only increases demand, as anyone that has had Econ 101 should know (has stopping the supply of drugs or prostitutes ever worked?). Not that I don't think the suppliers should be strung up by their own intestines, and my father-in-law certainly deserved that, if not worse, but he did get jail time and psychological treatment. If the kids knew what they were doing and voluntarily did it, I wouldn't have a problem, but creating or viewing film of a child forced to have sex is wrong in so many ways. I have the same opinion of drugs - if you voluntarily want to do acid and know the risks, go ahead, but when you put other people at risk when you decide to drop 16 tabs all at once and then go joyriding in your dad's Porsche, you should go to jail for 6 lifetimes.

      I can understand being desensitized, but you're distant from the subject matter and I think that makes a huge difference - standing over a bloody virtual corpse is NOT the same as the real thing. I wasn't really playing video games when Challenger blew up (I was pretty young), and I cheered and thought it was great. People dying didn't sink in until later when I got to know the astronauts through news, but it certainly never had the same impact as seeing real people dying or knowing someone that died. I didn't weep for the victims of the World Trade Center or Tsunami victims or anything like that, either, because I didn't know them. Those events are a far cry from a guy having a heart attack right in front of me at a shopping mall, and even though paramedics were there within minutes, it still was a complete shock to me. The event didn't even make the local news, and I didn't know the guy but he basically died in my arms and I was a serious wreck for several months. Another case - even though I never saw the body I was deeply impacted by a friend that blew his brains out with a .38 while he was in his last year of high school (I was in my first in college), and I was well desensitized to violent games by then.

      Movies are a different beast - the ones that stick most vividly in my head are the ones like the guy being torn apart in Shawn of the Dead. For some reason the gore in that got to me, but much gorier horror movies like Texas Chainsaw Massacre or war movies like Hamburger Hill never do - heck I barely remember the movie. It really is how well you relate to a character, I think.

      I can't imagine going into a public place and starting firing away with a gun at unarmed people - or even a mercy killing for someone that is dead anyway but begging for their life - I just couldn't do it. Heck, even when the main character in Robocop was basically mercy-killed I almost barfed the first time (later viewings I had no problems watching, but that scene always has disturbed me).

      As far as that kid goes, his parents and sister were completely surprised and I'm able to completely relate with them. I've found out through my sister-in-law's troubles that unless the person is committed by a court order, it's almost impossible to get help since they usually won't voluntarily go. Even if they voluntarily commit themselves, most insurance companies cut them off at one month per year, even if they need help for longer (and at rates around $2000 a day it's a tough out-of-pocket expense). I can fully see family or friends not knowing, as well - my sister-in-law is two-faced - always smiling and happy when she visits us and always smiles and happiness around her husband and kid while secretly she's looking around the room for something to kill herself with. None of us knew when she attempted the first time - even her husband didn't have a clue until he saw blood running out from under the bath

    8. Re:More personal experience... by SanityInAnarchy · · Score: 1

      In fact, most gamers do very badly at the range, as they've got ingrained misconceptions that have to be unraveled.

      I don't doubt it. My point is not that I would be skilled, but rather, that I'd sort of know what to do -- I'd know how to sight it, maybe even lead/compensate a bit, and I'd probably at least get the first shot right. If anything, I imagine paintball is as close as it gets without actually having a real gun.

      Real blood has a smell.

      Probably the first significant difference; most of the rest has already been covered at some point. Also, consider that with levels like "knee-deep in the dead", I'd imagine gamers could be much more prone to want to bridge that gap, whether or not they actually intend to harm actual people. Kind of like owning a gun, even if you never intend to shoot another person -- the mentality of it being there for your protection.

      There is a level of detachment in vicarious media, no matter how "realistic" it may be

      I'd argue that at least some of that can and will carry over into real life. As in, I could shoot someone in the head, watch them go splat, and it could be several seconds before the smell hits me and has whatever effect it would (not claiming I know how I'd react).

      And if I were planning to inflict real violence, I would use videogames, paintball, laser tag, super soakers, and real shooting ranges to prepare -- or I'd go military.

      --
      Don't thank God, thank a doctor!
    9. Re:More personal experience... by SanityInAnarchy · · Score: 1

      reducing supply only increases demand, as anyone that has had Econ 101 should know

      And as anyone who made it out of Econ 101 should know, there's more to the story. For example: Reduce supply of oil, and you increase demand, until it's no longer sustainable. At a certain point, more and more people simply stop using oil, because it's too expensive. Eventually, even the price might settle back, as either new sources of oil are found, or more and more things move to alternative forms of energy.

      So, if they were to severely crack down on kiddie pr0n, pedophiles would probably move to lolicon or away from it altogether. And there are almost certainly fewer suppliers than users, so it should be easier to crack down on the suppliers.

      has stopping the supply of drugs or prostitutes ever worked?

      You assume that the goal is to eliminate drugs or prostitutes forever. I don't think that's possible. As for whether it worked, I'd say, with that particular dealer or prostitute or kid pornographer, it did.

      If the kids knew what they were doing and voluntarily did it, I wouldn't have a problem, but creating or viewing film of a child forced to have sex is wrong in so many ways.

      I would argue that the truly offensive act here is rape, then, not child pornography. Of course, the law requires informed consent for it not to be rape... but then, there was a really interesting Law & Order about a 25-year-old girl (roughly) with the mind of a five-year-old (retarded), and they concluded that her statement of "It made me feel pretty" meant that she liked it, and thus, it was legal consent.

      That was a bit disturbing to me. At what point is it really consent? What level of understanding is required? Certainly, there's nothing magical about the "age of consent"...

      Even if they voluntarily commit themselves, most insurance companies cut them off at one month per year, even if they need help for longer (and at rates around $2000 a day it's a tough out-of-pocket expense).

      So talk to them yourself. As far as suicide goes, by the way, it usually doesn't matter what you say, as long as you're there.

      I understand that actual, "professional help" is expensive. What always amazes me is hearing that either people had no idea, or that they knew someone needed help, but did nothing.

      I can fully see family or friends not knowing, as well - my sister-in-law is two-faced - always smiling and happy when she visits us and always smiles and happiness around her husband and kid while secretly she's looking around the room for something to kill herself with.

      Someone was not connecting with her. The smile was fake, would have fooled me, too, but I don't know her.

      None of us knew when she attempted the first time - even her husband didn't have a clue until he saw blood running out from under the bathroom door.

      As far as I'm concerned, any failed suicide attempt is a "cry for help". If you're really trying, there are so many easy ways to kill yourself. Rig a hanging, shoot yourself in the head, take a kitchen knife and stab yourself in the throat, hard (lean on it, point towards you)... My friend's brother locked himself in a warehouse (I think), hung himself from a stepladder, rigged it so that it snapped his neck right away -- probably nice and clean, no pain. Because really, if they are still alive, they weren't really trying.

      So, after that first attempt, you know the smiles are fake, and now you can do something about it. What that is depends on the person, but there's definitely something.

      As the idiom goes, hindsight is 20-20.

      My intent here is not to judge what anyone could have done, or make them wrong for it. I just want to wake people up to what you can do, now, to prevent this from happening again.

      --
      Don't thank God, thank a doctor!
    10. Re:More personal experience... by Creepy · · Score: 1

      And as anyone who made it out of Econ 101 should know, there's more to the story. For example: Reduce supply of oil, and you increase demand, until it's no longer sustainable. At a certain point, more and more people simply stop using oil, because it's too expensive. Eventually, even the price might settle back, as either new sources of oil are found, or more and more things move to alternative forms of energy.

      So, if they were to severely crack down on kiddie pr0n, pedophiles would probably move to lolicon or away from it altogether. And there are almost certainly fewer suppliers than users, so it should be easier to crack down on the suppliers. the problem with something like that is any "demander" can also be a supplier, as long as they got a supply from somewhere. It's more like a book than oil - with a book anyone can copy and reprint it until the last copy of the book is destroyed. The other option would be control the printing and copy media, but that infringes on other rights (in America, at least).

      As far as I'm concerned, any failed suicide attempt is a "cry for help". If you're really trying, there are so many easy ways to kill yourself. Rig a hanging, shoot yourself in the head, take a kitchen knife and stab yourself in the throat, hard (lean on it, point towards you)... My friend's brother locked himself in a warehouse (I think), hung himself from a stepladder, rigged it so that it snapped his neck right away -- probably nice and clean, no pain. Because really, if they are still alive, they weren't really trying. Yeah - sometimes it's a "cry for help," other times it just is a screwup. I heard a story about a guy that tried to kill himself using the old carbon monoxide in the closed garage trick, apparently doing everything right to successfully do it, but the car ran out of gas sometime after he passed out and his wife found him (still alive) when she opened the garage in the morning. Is that a "cry for help" or just screwing up in a bad way? My sister-in-law's case is similar - had she cut a hairs-breadth deeper or at a slightly different angle, she would have bled to death in minutes from her wound - if that's a cry for help, its a pretty serious cry. If you mean by "cry for help" that it was an impulsive attempt vs a planned attempt, then I totally agree. My friend who shot himself in the head had bought the gun about a month before, likely planning it the whole time. Nobody except him knew about it and he never mentioned it when I saw him last a couple of weeks beforehand and he even made some future plans (we were gonna play paintball during midterm break - we did play, albeit without him as a memorial of sorts). If you could predict he was gonna kill himself, you're more psychic than I am. OTOH, if it were any of that group of friends, it would be him, so maybe I did secretly know.
  44. Games don't explain violence surge after VT news by Anonymous Coward · · Score: 0

    The number of video games was essentially constant. The number of copycat shootings increased in proportion to news coverage. Why? The number of nutjobs inclined to think they could get their story on NBC increased. These nutjobs think violence is the answer. why? The news is constantly telling us that violence is the answer, that terrorists are heroes. These guys think that the media will treat them with similar respect, and apparently they are right.

  45. A direct link by Nazlfrag · · Score: 1
    So when I was a kid, my brother and I would play Double Dragon together. We worked as a team and became so good we got to the end. After you defeat the final boss, you then must fight each other for the girl. Well I managed to get a baseball bat and stand over his body swinging, making it impossible for him to retaliate. You know what happened next?

    He hit me.

    There you are, the direct link between people being annoying bastards and violence. I mean playing video games.. yeah.

  46. WTF??? by rts008 · · Score: 0, Flamebait

    I love these studies by ignorant assholes that have never been even close to the subject matter.
    This has been a "subject matter" since society has been able to define the problem.....nothing new to see here for the past 12 centuries...Yes, you have outsmarted yourself beyond redemption...jack-off and cut your own carotid....it's the only way to redeem yourself!

    --
    Down With Slashdot BETA!!! I've been around the corner and seen the oliphant; you can only abuse me from your perspecti
  47. How come nobody answers this: by ChaoticLimbs · · Score: 1

    Ok, simple logical question: Do video games cause violence, or do violent people seek out video games? Which is the cause and which is (an) effect? So numerous studies show that people who commit major crimes statistically tend to play violent games. How do we know that they didn't play the games because they enjoyed (or were obsessed by) violence a bit more than average? People enjoy violent entertainment. Violent stories through oral tradition, Punch and Judy, violent books, violent movies, violent games on the playground, etc. It's part of being human. We like things that are exciting. Maybe some people enjoy video games because they're dynamic and exciting, and some people like them because they want to harm something and society won't let them? Something tips them over the edge til the consequences are not real (since they plan to kill themselves) and they kill people because they're angry, sadistic, selfish bastards? Maybe being one of those people makes team sports not so much of an option and they end up playing first person shooters because people don't want to interact with psychopaths, sociopaths and malcontents? Just a thought. Your politician may wish to boil the whole situation into a 20 second sound byte that drastically oversimplifies everything. Be warned. I'm not an expert in ANYTHING.

  48. Why listen to idiots with degrees by yoprst · · Score: 1

    The story is simple. People are hardwired to climb up the social ladder, men more so than women. Both sexes dig folks at the top of social ladder, and women do so in sexual context. When we make another step - win, kill, debase someone - the instinct that makes us climb up the social ladder makes us feel good, it rewards us. Naturally, we try so supress dangerous ways to satisfy this instinct with cultural indoctrination. When you win a chess game, or kill an opponent in video game, or beat the crap out of a real person - it's all the same to your instincts. If you've been brought up properly, you'll also feel bad in a later case (overall, there'll be a mixed emotion), because you've been trained to. Idiots who "think of the children" fall for the similarity betweed how the brain works in both vidiogames and real violence. Chess are out of the picture because they're either too stupid to play, or too stupid to win. Those few who can cannot influence the crowd. Feel free to forward this text to those morons, if you wish. May be some less brain damaged of them will stop fighting what is hardwired into the brain, and concentrate on proper bringing up - the only way to control the monkey in you.

  49. Like you know what your talking about.... by Anonymous Coward · · Score: 2, Insightful

    I have been reading this thread for less than 5 seconds and I know much more than the people who have been studying for 9 years. Trust me, I'm not the dumb one here.

    I also believe I can fix all the terrorist and intelligence problems the U.S. has, plan a national attack, develop nuclear weapons, and fix your car, I have watched two episodes of "24" and I know Jack! ...Don't even bother replying... I watched MacGyver man, don't mess.

  50. What about other activities? by ArcticCelt · · Score: 1

    I would like to see other activities analyzed. What about playing football? Does it make kids more aggressive? Do the percentage of violence perpetrated by members of the football team is higher? If its the case, should then Football be banned?

    --

    Yahh, hiii haaaaa! -Major Kong, from Dr. Strangelove
  51. there's a huge hole in the author's argument... by mshurpik · · Score: 1

    ...which is that aggression can be a good thing. After all, this is why we teach kids to play football, because we want them to learn how to tackle.

    But she dismisses this idea in a 3-sentence paragraph:

    "Critics counter that some kids may use games to vent anger or distract themselves from problems...but other studies suggest that venting anger doesn't reduce later aggressive behavior, so [i'm still right, let's move on.]"

    Overall this article assumes that aggression==crime, and that's an axiomatic flaw. Agression is the extent to which people try to get what they want; some people try too hard, some people not enough.

  52. Confirmation bias all over again by Moraelin · · Score: 1

    So basically your whole confirmation there is that you, yourself, were _worried_ that you _might_ drive aggressively.

    First of all, that doesn't say anything about actually driving aggressively, it just says you had a thought about it. I thought "heh, if this were City Of Heroes I'd jump out the window instead of taking the stairs" but it doesn't mean I'd actually do it. If anything, all that _really_ proves is that you've been influenced by the media/peer hype, not by the game itself. You were told that games might affect you and you proceeded to worry.

    Even if you said "I noticed that I'm more aggressive", that's still flawed. That's self-fulfilling prophecy and confirmation bias most of the time. People notice more whatever supports their pre-conception, and conveniently skip or forget that which doesn't. E.g., if I wanted to believe, say, "I'm teh greatest fps player ever", I'd notice every time I won or shot someone, but promptly forget every time I got pwned badly. Even a thoroughly mediocre player can feel great that way, and is one reason why competitive games are popular. The same here: if you worry enough about driving badly, you'll notice and blow out of proportion stuff that happens daily to non-gamers too.

    I.e., the only way to really know if you were driving more aggressively, is if people who don't know about your gaming started noticing that you drive aggressively. Otherwise, it could be all in your head.

    It gets funnier when you're the actor too, because you can often just fulfill your own prophecy. If you think you must fail an exam, it's often an easy way out to actually fail it. If you think you have to have an accident, you might subconsciously go ahead and just cause it. Etc.

    And finally, I don't know if you realize it, but in the end what you say there is: so you're actually a more careful driver, then. I don't know if it's the games or your natural temper, but what you're saying there is that you actually worried about driving too aggressively, and tried not to. Right?

    That's head and shoulders over some non-gamers I know, for which driving is a penis size thing. They don't just drive to get from point A to point B, they drive to prove that they're Real Man. They drive with the aggressivity of someone who thinks that if, god forbid, they're doing less than 120 km/h in a 100 km/h zone, the next day the Manhood Police will show up at the door with some big scissors and revoke their right to pee standing. But I digress.

    At any rate, from what I gather, (A) it made you try not to, and (B) even believing that such an influence existed, it went off after a short break, right? I mean, otherwise there would be no point in waiting a bit. That's a far cry from the premeditated murders that get blamed on gaming. It seems to me that even if violent games affected moods that way, after a round of quake, you might similarly (A) worry about being too aggressive and take a break while adrenaline wears off, and (B) by the time you went to school/work tomorrow the whole thing would have died down anyway. You don't end up shooting the school or office because of what mood you had yesterday.

    Especially point A tells me that games would actually make you a better person, or made you a better driver, if games are really the cause there.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  53. IMHO by ifknot · · Score: 0

    I've never played a scientist in a video game but in my 1st life I do research and a couple of years we looked at this by wiring ecg (ekg) monitors to groups of people playing a LAN game FP shootem-up and collecting their spit for hormone levels before and after. We had done a fairly long winded personality and mood profile on them too. (The control was watching a video of video game walkthroughs) The results? Violent people play violent games violently, dump loads more cortisol and have higher more variable heart rates and feel more tense and wound up afterwards. It seemed to us that the effects of the game playing depended on the personality and mood at the time of the person playing the game. This piece of work reminded me of 'research' that proves putting shampoo into rabbit's eyes gives them sore eyes. We moved on.

    --
    we are all cosmic nuclear waste
  54. WHAT?! by Anonymous Coward · · Score: 0

    The correlation between video game violence and real violence is like the correlation between a hotdog eating contest and cannibalism.
    Or being a chef and being a mass murderer.
    Or being a vegan and being someone that cuts down rainforests.
    Or writting a report on how video games produce a more violent society and being an idiot. ...wait, that last one might have something going for it, it shows promise.

  55. Here's an experiment by jimstapleton · · Score: 1

    Thesis: Videogames don't cause violence, but are rather a indicator of tendancies.

    1) Get a group of people that don't normally play much in the way of video games.

    2) Perform a psychological analysis on the people, and split them into three categories:
    [A] nonviolent, [B] intermediate, [C] violent tendancies

    3) Find a number of games, and fit them into the three categories that the people were in.

    4) Split each of the three groups up into sets:

    [a] Control set - they are simply observed
    [b] This set is introduced to nonviolent games, and required to play 4-6 hours a week.
    [c] This set is introduced to intermediate games, and required to play 4-6 hours a week.
    [d] This set is introduced to violent games, and required to play 4-6 hours a week
    [e] This set is introduced to all games, and required to play 4-6 hours a week, the categories and amount of play from those categories will be recorded.

    Preiodic pyschological analysis will also be done (once every one to six months, to be determined at the time of the experiment)

    The researchers will examine the criminal records of the subjects for the duration of the experiment, and a total of 10 years afterward.

    Prediction:
    A) No correlation between type or lack of game play, and violence.
    B) The type of game chosen by members of set [e] /will/ correlate to violence and crime.

    A: true
    B: true
    This will indicate that violent games do not cause volence, but rather are an indicator of a person predisposition towards violence. This is the expected outcome.

    A: false
    B: any
    This will indicate that type or lack of game play does influence violent tendancies in individuals.

    A: any
    B: false
    This will indicate that type of game play is a poor indicator of violent tendancies.

    --
    34486853790
    Connection too slow for X forwarding? Try "ssh -CX user@host"
  56. It's a good point... by Banarak · · Score: 1

    Growing up, stressed out, I used to stare at walls. In between gaming sessions. After a bad game of poker, I snapped my phone in half. After 4 deaths on 2 different boss fights in FF3 DS, I dang near snapped my DS in half. It's a bit more expensive then my cell phone however. I don't think I'd be that angry if not for all the games I've played in the last 10 years. I don't think I'd be this smart if not for all the puzzle games I've played either. (Pardon me while I laugh at myself.) I think they need to look at outside factors more then just a straight 1:1 ratio of games to violence. When my DS nearly suffered? I was drunk. When my cellphone cried? Same thing. When I played Myst, 7th guest, or close to hundreds of other puzzle games? If I was drunk, the game taught me that I'm not going *anywhere* at that time. Sure I wanted to break it, but I knew if I did, I couldn't try with a clear mind tomarrow. (I bring those up since I had just turned 21 at the time. Recent example? Puzzle Quest. grrrrr.) I think researchers need to look at more then one correlation before they start pushing blame around. I'm living proof. (And maybe, I'm not as dumb as I feel when I'm drunk. Haha.)

  57. All Craig Anderson all the time... by bigbigbison · · Score: 1

    The article is NOT balanced. All of the sources that it mentions are from Craig Anderson who has never met a medium that he didn't think caused "agression." The problem with Anderson is, at least in the Anderson studies I've read, he never defines what "aggression" is. In one study he gives the example of saying something mean as being aggressive. So for Anderson aggression can mean anything from killing someone to saying, "You suck!" Regardless of the type of media he has studies Anderson has consistently found what he says is a correlation between media and violence. He uses his own techniques and standards as if they were seen as common, valid, and reliable within the field and yet I've not been able to find anyone else that uses them. Now I'm not an expert in psychology by any means so maybe there are people using his techniques and maybe in some article he defines his terms, but I've read a few articles co-authored by him and I've searched for people using his techniques and came up empty.

    Without citing studies by people not associated with Anderson the article isn't much more than a step above Jack Thompson (and it does include the notion that Lee Malvo played Halo which was started by Thompson and I've never been able to find any solid evidence that it was true.).

    --
    http://www.popularculturegaming.com -- my blog about the culture of videogame players
  58. Social climbing by Anonymous Coward · · Score: 0

    People are hardwired to climb up the social ladder, men more so than women.
    One day you're actually going to meet a woman, and the embarrassment at having said this is going to be almost to much to bear.
  59. What you would like to see.... by Half-pint+HAL · · Score: 1

    If the studies in TFA are not enough for you, are you asking for scientists to generate a homocidal maniac? Is that the only proof you'll accept?

    'm sure I'm not the only one who, after a particularly intense multi-player session of burnout ponders the best way to force the slowpoke ahead of you off the road. But I'm also sure that I'm not the only one who has realized that this is not the proper way to deal with a slowpoke ahead of you blocking traffic.

    This smacks of "user error" syndrome. A bad programmer writes an app with an unintuitive user interface, and when users mess up he blames them.

    Any good programmer will indulge in user-oriented design. He would assume the user might hit Ctrl+F on autopilot, expecting a search box to pop up, so he wouldn't use Ctrl+F as the keycode for formatting the PC's hard drive and wiping all data.

    You acknowledge that playing games makes you want to drive faster and more aggressively, and accept that this probably goes for others, but you say it's down to the user to control his urges and absolve the designer of all responsibility.

    I sick fed up of people blaming the users.

    Oh, and I don't believe that you keep all those negative feelings completely in control on the road. You must recall hearing of studies that show that people just off driving games end up driving closer to the car in front than they would otherwise...? And you know what? they aren't even aware they're doing it.

    HAL.

    --
    Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    1. Re:What you would like to see.... by reachums · · Score: 1

      Yeah, but the same thing goes for movies about driving fast, hell, after I watched the Italian Job I wanted to go out and buy a mini and drive it fast, but I didn't. I did notice that on the way home I was driving faster than I normally would have. And the Italian Job isn't even really about driving fast!

      When I play Zelda or Paper Mario and and I get stuck on a level because my timing is just a little off I get pissed around the 4th time I try and fail and I start cussing and throwing the controller down But I don't go and punch my Husband or kick the cat! I get more aggravated by games like Zelda than games like Counter Strike. I'm more likely to be violent towards others when I'm frustrated than if I've been playing a FPS or a Hack and Slash.

      --
      "Just call me Girly Blank"
    2. Re:What you would like to see.... by 7Prime · · Score: 1

      Yes, but you're probably not a die-hard FPS and hack&slash fan, are you? I'm not. When I play Counterstrike, I kinda, subconciously, except the fact that everyone around me is a good bit better than me. So when I end up dieing a lot, I'm frusterated, but not in the same way a die-hard FPS player would get on a bad day.

      Also, this is not about the momentary hightening of aggressive tendancies after a particular game. We all know about that. Immediately after playing F-Zero or Excite Truck (especially), my driving sucks (ie: I have to concentrate a lot harder to not hit people). I think a lot of us have felt this once in a while (most of the people I've talked with have). But what we're talking about is a long-term, overall hightened aggressiveness that comes from constantly batting with yourself and others in video games.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    3. Re:What you would like to see.... by reachums · · Score: 1

      true, I'm no longer a die-hard FPS hack and slash fan, but back in the good ol' days of Golden Eye they were my favorite. I still enjoy Halo and Halo 2. I played a lot of Unreal Tournament when I was in college too. I think that the fact that if I died I'd re-spawn in a few seconds is what kept me from getting angry at the game, it wasn't as if I was going to have to start all over again, or at least from my last save point, if I died. With other games if I didn't remember to save after I got that last item, I'd have to go in and do it all over again, and that's whats frustrating.

      And I totally agree, these games heighten aggressive tendencies momentarily. I'm not still angry in half an hour, and by the next day I barely remember I was upset at all. I'm not saying that violent games or even the games that get me all frustrated and angry cause any kind of long term anger/violence problems. I believe one must be predisposed to that kind of behavior for video games to have any kind of effect in the long term.

      --
      "Just call me Girly Blank"
  60. This is news?! by macduffman · · Score: 1

    This is ridiculous. I can't believe it's making a headline. Of course playing aggressive video games can contribute to aggressive behavior. This is the same thing that has been scientifically shown with violent TV.

    I can't recall the name of the study, but the control group watched shows like Teletubbies, and the experiment group watched shows like Power Rangers, and guess what? By the start of the very next day, the kids who watched the violent TV show were more aggressive on the playground.

    This is not news.

    --
    Don't cry "Oust Bush," cry "Restore Freedom!" Don't support a candidate who isn't doing anything to unravel Bush's web.
  61. Losing tied to violence? by Anonymous Coward · · Score: 0

    I would also like to see some of these studies take into account the effect on the losers. I have a friend who gets extremely mad when he loses at anything. Videogames, racketball, or even when I would do better on a college exam then him. When I was a kid I also knew people who broke controllers for their nintendo when they would lose.

    These things may have been the trigger, and I'm not the same way, but it doesn't mean those triggers should be changed, it just means he has to learn to not take it so personally.

    But I wonder if the studies show that winning reduces that violent tendancy, it certainly does in my friend.

  62. Umm, do you understand controlled experiments? by Dr.+Spork · · Score: 1

    Sorry, you're wrong. TFA described a controlled experiment, where the FPS and Myst players didn't choose what to play. They were assigned their game randomly. There are different ways to criticize their conclusions, but yours misses the point.

  63. Short Sighted Navel Gazing by tbannist · · Score: 2, Insightful

    There is a big problem with this article and others like it. It is very difficult to get reasonable results out of them. There is no single causational trigger for violence. If there were, we'd see armies of 28 days style zombies everywhere.

    The evidence pretty clearly indicates that all media has a weak influences on violent behaviour whether it be comics, novels, newspapers, music, movies, television, or video games, but real life has the largest impact. The violence we witness or participate in is more important than any other factor.

    For young children, parents tend to play the pivotal role in their development. The parent's reaction to violence can be more important than all of the media that the child consumes. But a parent actually has to be there. They have to talk to their children. They have to make sure that their children are understanding the context of what they see and hear.

    I think the "protect the children" crowd has it terribly, terribly wrong. They want to protect children from seeing the consequences of violence. That might be worse than teaching children self-confidence instead of knowledge, which everyone should know by now was disastrously bad. Children learn from what they see and hear, when violence is portrayed as having no consequences they learn that violence has no consequences.

    --
    Fanatically anti-fanatical
  64. Desensitation is real ... by AHumbleOpinion · · Score: 2, Interesting

    There is another and more logical reason for the army to have it's soldiers practice shooting at targets and that is to become better at hitting their targets. I'm guessing that is why it is called "target practice" and not "desensitisation drill".

    Actually they call it "marksmanship training", "target practice" is for your local civilian range. Also, there is a VERY STRONG desensitation element. They do not use round bulls-eye targets like a civilian range, they use human silhouette targets. Furthermore, these human silhouettes are then made to move, pop up and drop down as if taking cover, and fall over when hit like human beings; not remain static like in target practice. Even hunters use static target, they don't (well are not supposed to) take a shot while an animal like a deer is moving. Finally, some training is going digital and are effectively serious video games. These simulation allow for even more realistic movement and situations. We have moved beyond desensitation and have moved into stimulus/response and muscle memory, things that formerly had to be learned in the mud not in front of the computer.

    The military believes in desensitation. In a ROTC class we were shown color combat footage shot by Navy combat camermen who went ashore with Marines during the invasion of the island of Tarawa. Numerous Navy cameramen were killed, they were in the middle of this assault. Think of the opening scene in Saving Private Ryan, now think more graphic, more blood. Now dwell on the fact that it was real. We were told that the purpose of these training films was desensitation. That we weren't immunized in any way, that the goal was to shorten the duration of the initial shock of combat should we find ourselves in such circumstances. Now keep in mind that this was a passive activity. A video game is interactive, you participate, your actions have results - this have even greater effect for desensitation.

    All that said, we have the right to play a violent video game just as we have the right to read a violent book or watch a violent movie. In defense of these rights, do not undermine your credibility by dismissing desensitation, it is real.

    1. Re:Desensitation is real ... by Anonymous Coward · · Score: 0

      Also, there is a VERY STRONG desensitation element.
      Really?

      They do not use round bulls-eye targets like a civilian range, they use human silhouette targets. Furthermore, these human silhouettes are then made to move, pop up and drop down as if taking cover, and fall over when hit like human beings; not remain static like in target practice.
      Um, yes, so the military tries to train people to be able to hit specific parts of the human shape, because in some cases you have to be able to kill the bad guy with one shot while in other cases you might want to try to disable them non-lethally. And they train them to hit moving targets, because, unlike hunting, in a combat zone you don't get to stalk the terrorists all day and you can't just shrug and go home empty-handed if you didn't get a good shot, because if you didn't shoot first you're probably dead.

      Merely making the simulation more realistic in no way proves that it is intended to desensitize. It just proves that it is intended to be more effective. Desensitization may be a part of that, but you have not provided any evidence that supports such a claim.
    2. Re:Desensitation is real ... by Anonymous Coward · · Score: 0

      "They do not use round bulls-eye targets like a civilian range, they use human silhouette targets. Furthermore, these human silhouettes are then made to move, pop up and drop down as if taking cover, and fall over when hit like human beings; not remain static like in target practice."

      Um, yes, so the military tries to train people to be able to hit specific parts of the human shape, because in some cases you have to be able to kill the bad guy with one shot while in other cases you might want to try to disable them non-lethally ...


      Movie and video game nonsense. The human form is used to desensitize the shooter, riflemen are not trained to shoot specific parts of the body. They are trained to shoot at the center of mass of the body to maximize the probability of a hit. If they specifically shoot at a head that is because only a head is exposed. They have a target for that too. Selectively shooting at a head is something that a sniper might do, but that is an extremely rare situation. Disabling an enemy is also nonsense. You may use speed and aggression to surprise and shock an enemy so that they surrender rather than fight, but if you shoot it is to kill. Doing otherwise endangers yourself and your buddies.

      ... And they train them to hit moving targets, because, unlike hunting, in a combat zone you don't get to stalk the terrorists all day and you can't just shrug and go home empty-handed if you didn't get a good shot, because if you didn't shoot first you're probably dead.

      No one is claiming accuracy under various circumstances is not the primary goal of training, however desensitization is also a goal contrary to the GPs claim. For example the target falling over after being hit. If you are used to a target staying in place, the actual human behavior might gain your attention and distract you. That is undesirable, you should be looking for a new threat.

      Desensitization is real, they even tell you so in training.

  65. First off there is violence, and there is violence by SmallFurryCreature · · Score: 1

    Counterstrike is NOT that violent. Yeah you can unload a gun pointblank into a "persons" face BUT the effect is cartoonish. They just crumple to the floor with fake and totally unconvcing blood and a fully intact body (unless new damage modelling has been added).

    Soldier of Fortune and a game I don't remember had location damage. Shoot someone in the groin and they react to that.

    In Mafia death was far from instant. People would fall to the floor and attempt to crawl away begging for their life.

    In CS your kills are mainly enemy soldiers. In SoF I believe there were civilians but they were NOT your main target. In Mafia they often were.

    So wich game is the more violent? You could play Mafia nicely offcourse but shooting an unarmed innocent women who is begging for her life trying to scramble to safety is a tad different from shooting an enemy soldier carrying a loaded weapon in combat.

    You could see SoF just as realism, you don't HAVE to go for the most painfull shots that a sure the most prolonged death struggle.

    And that is what I think sets violent gamers apart from gamers who play violent games.

    Do violent games make you violent? Offcourse not. Porn does not make you horny, nobody listens to mood music and we don't read a fun novel to perk ourselves up.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  66. Re:Better Yet... by aardwolf64 · · Score: 1

    I'm not a scientist, but I've *killed* one in a video game...

  67. Could be both. by Valdrax · · Score: 1

    The most likely truth would be that it increases aggressive tendencies but lets this aggression be let out in a harmless fashion. It's not like it has to be only one or the other.

    People get way too defensive about this. I mean, really, is there any doubt in any other sphere or life from driving to watching sports to riots to shopping on the day after Thanksgiving that when people are exposed to competitive and violent stimulus, they themselves become more aggressive? Why should violent video games and movies be different in any way?

    The question which hasn't been solidly answered is whether or not the increased aggression boils over into other forms of interaction.

    --
    If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
  68. It's called a vicious cycle by Valdrax · · Score: 1

    They say people who watch wrestling are more likely to be violent.
    I ask, is it not the other way around?
    Perhaps people who are naturally violent are more likely to watch wrestling?


    The answer, which most people don't seem to see, is that it's both. Watching aggressive stimulus makes one more accustomed to aggression, and aggressive entertainment makes aggression seem more entertaining. Those who are used to finding aggression entertaining seek out stronger aggression for entertainment and many settle on wrestling.

    Very, very few relationships in life are one-way. Human behavior is very often tied to feedback loops and reinforcement.

    --
    If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
  69. Is desensitization bad? by Malkin · · Score: 1

    We just take for granted that desensitization to violence is a bad thing. I'm not so sure that I agree. Do we ever question a war veteran's character, because his war experience may have desensitized him to violence?

    People make the mistake of thinking that desensitization implies apathy. It does, indeed, imply that one has a less visceral reaction to violence. But, is a visceral reaction to violence necessary to make appropriate moral judgements, or to take action when it must be stopped? I think a visceral response may, in fact, be detrimental. I would venture to argue that when people ignore violence in front of them, it's usually not apathy that keeps them from intervening. No, it's a deep, old dread. It's the adrenaline gnawing at their stomachs. It's their senses of self-preservation kicking in. Their hands are stilled not by apathy, but by fear.

    When we are in crisis situations, we need to keep a level head and take action. When confronted with a mass shooter, would you choose to be the person petrified by fear, or would you choose to be the person heroically barricading the doors?

    We are civilized, but our world is still dangerous. People are still sent to war. People still face crime. People still face domestic violence. These threats aren't going away anytime soon. We can't afford to be shocked when confronted with danger. We have to be prepared to act with courage and strength of purpose.

  70. Here's the problem with that. by Medievalist · · Score: 1

    I'd say throw them all in jail, SPECIFICALLY the users. If you want to kill a problem, you have to control demand, not supply - reducing supply only increases demand Except... that can't possibly work. Incidentally, while you were typing on slashdot I put 100 kiddie porn DVDs in your living room media center and a roll of toilet paper next to the sofa, then called the cops. Can you hear them knocking? They'd like a word with you, pervert. It's why the army isn't deploying their autonomous killer robots, the afghan opium growers would just stencil AK-47 silhouettes on the houses of their enemies and bingo! the army has robots working to further the purposes of drug lords.

    Incidentally, I don't think the classical supply/demand stuff you're talking about really applies when the cost of shipping and reproducing goods is sufficiently minimized - as for example in electronically distributed media. I believe that relationship describes lack of producers or distribution creating a lack of physical product.
    1. Re:Here's the problem with that. by Creepy · · Score: 1

      The case you just described should not hold up in court (it's a setup). First of all, I was not caught with my pants down, the DVD player on, and a big wad of toilet paper in my hand - I could fight the charges for that in court today because the evidence is entirely circumstantial. I would expect the police to get a court order and set up surveillance if such were the case, not wily-nilly breaking down doors every time someone reported illegal activity (I mean, you're not reporting that you're watching me actively rape a hamster or anything that needs to be stopped immediately). If they did just break in and arrested me, I would insist it wasn't mine and ask for a lie detector test, and after it was done sue them for shoddy police work and false imprisonment. If I found such a stash in my house, even if it were a heap of blank DVDs I would call the police because someone obviously broke in and put them there.

      My understanding is that the traces done by the recording industry against file sharers sometimes involve a court order trace from the ISP, which is what it should be - it should not be automated or voluntary by the ISP and the FBI or local police should be involved at this point. Even that does not prove guilt - someone needs to verify that the downloads aren't being redirected to either wireless or another IP (as a bot might do). If they can catch the guilty party red handed, all the better.

      There is ALWAYS a cost in an illegal supply-demand scenario. The media cost and film/production/etc may be next to nothing but the risk of going to jail or paying a huge fine for viewing it has a real, tangible cost. It's more of a gambler's risk, but if nobody's willing to gamble, there's no sense in having dealers, right?

  71. Pool linked to Violence by rmac217 · · Score: 3, Informative

    I remember some findings by a Professor Harold Hill of Gary, Indiana that showed that Pool caused a great deal of trouble in River City, Iowa. If I recall correctly, this was evidenced by the fact that Trouble starts with a capital T which rhymes with P and that stands for Pool.

  72. Violent video games are the result, not the cause. by MMInterface · · Score: 1

    They rarely ever consider the effects on people outside the US. For example, why is the rate of violence in Japan so much lower than in the US when children in Japan have more access to violent video games and other forms of entertainment? Could it be that we have a culture that continues to glorify war and promote aggression as the most effective means of solving problems? Our history to this day is centered around war and being some kind of hero and our government is the strongest supporter of this. Americans including kids were aggressive long before video games were all that realistic. The fact that our video games are violent is more of a biproduct of the way we are, not the cause of what we have become. The late 80s and early 90s were the most violent for kids in the US, yet most of the games people were playing weren't that realistic when it came to violence. Doom was great but your average kid was playing a 3rd person 2d game on NES. The music was pretty violent but that was after it was influenced by violence in gang and drug infested communities. In the end most kids that are hardcore gamers(the ones that would be most influence by their games) don't have time to go outside and commit real world violence. Real world violence would just be seen as a hinderance to game playing.

  73. We were pretty violent before video games existed. by jrhawk42 · · Score: 0

    I have very little doubt in my mind that video games and media can affect behavoir in certain ways. Most of the time the affect is countered by the mind of the viewer even when that viewer isn't mentally stable. This is mostly done through fear of punishment in real life, which doesn't really happen in places like the internet or video games. Anyway to get back on track I don't see why violent games are even an issue. It's not like there's been a giant upswing in violent crime, or that we're raising a generation of violent kids. Personally if you ask me kids today are wusses compared to other generations. The only time the games (or media) and violence even comes up is when some psychopath goes on a rampage. Those situations are pretty much unpredictable and there's really no direct cause. Sometimes it's GTA, sometimes, it's Taxi Driver, sometimes it's Catcher in the Rye, and sometimes it's the neighbors freaking dog. I suggest you stop finding the scapegoat accept the situation as an tragic accidenct, and go on with your lives the best you can.

  74. Beware for irritating other people by Anonymous Coward · · Score: 0

    Beware for irritating other people it may lead to people yelling...screaming...and can lead to violence...perhaps more.

    So are we going to stop irritating other people? Is this a factor as well? Could this be a bigger factor then violent video games? Are we going to do anything about it?

  75. Re:Better Yet... by RockModeNick · · Score: 1

    You FOOL, you always lose points or fail mission objectives when you kill scientists!

  76. Isolation breeds violence by spectralforz · · Score: 1

    Perhaps it's not the violent content that makes gamers violent. Maybe it's the isolation that the gaming activity increases. What's important is to look at the social structure around these violent people as well as their habits. Video games don't make people violent. People are violent. Societal structure keeps them from acting their violence out.

  77. Pron by oliverthered · · Score: 1

    studies (I'm sure google will help you out) show that more liberal porn laws result in less sexual assaults.

    Why should video games / movies be any different.

    --
    thank God the internet isn't a human right.
  78. Such bullshit. by Mockylock · · Score: 1

    I think the media making a HUGE deal about all of the shootings causes people to want it to do it more for recognition when they feel as if nobody pays attention to them. How would you become known and show EVERYONE that you're pissed, than to go kill a few people. It's not like it hasn't happened since the beginning of time... serial killers.. suicide bombers.. shooters.. all before realistic shooter games came about.

    I think that your ratio for kids that get picked on in school HIGHLY outweighs the ratio of those playing video games. MAYBE they should think about paying attention to the people who started fucking with these kids in the first place, rather than how they vent their aggression.

    --
    "Please, shut up. Just when I think you can't say anything more stupid, you speak again." -Archie Bunker.
  79. Ignoring The Inconvenient Drop In Violent Crime... by nick_davison · · Score: 1

    We all know violent crime is on the increase, so what's causing it?

    Oh, wait, violent crime isn't on the increase. That's just a false assumption based off people believing what a sensationalist media feeds them. Violent crime has actually experienced a MASSIVE downturn since Doom, Mortal Combat and Grand Theft Auto all came out.

    Take one look at the DOJ's serious violent crime figures.

    From a peak at the end of the last Republican government (Clinton took power in early 93), violent crime dropped from aout 4,000,000 cases per year down to well under 2,000,000 cases per year when he left power (in early '01). Since then, the drop off has ceased but the fluctuation has still stayed relatively level.

    It's remarkably convenient to talk about how violent computer games are training the hundreds of violent criminals on our streets and certainly gets your columns attention... yet it ignores the simple fact the numbers of violent criminals on our streets have actually had a massive downturn since videogames became available as a healthier focus for people's frustrations.

    Now, I won't claim videogames deserve all of the credit. A period of relative prosperity and the greater social equality of a more centerist government, along with plenty of other factors, may have had much more to do with it...

    Still, it is utterly falacious to look at what causes the terrible violent crime wave we're under when, in fact, we're experiencing vastly less of it than any time in the 35 years the records go back.

  80. Think out of the box please.. by andr0meda · · Score: 1




    "Some people just can't handle things not going their way. "

    "The problem isn't that Johnny plays counterstrike; it's that Johnny has a violent temper and lack of self control. "


    Please! This whole thread reads like a bunch of idiots who once got bullied at school and need to take revenge. The studies are worthless because they are hunting the wrong question. Violence is a human quality. History tells us that much, and there weren't any Romans running around with Pacman hidden away in the sleeves of their tunics. Violence is not linked to video games any more than it is to reading horror stories or watching movies.

    Any human, including yourself, can be brought to the point where he will act violently. It just depends on the right conditioning and environment. And yes, certain violent video games will definitely certainly augment his finger skills, train his nerves, improve tactical reasoning. That's why they were built.

    What brings people to commit the act, though, is something completely different. I'll leave it to your wild imaginations what that something could be, but no video game ever gave any gamer the incentive to commit killing or violence. They'll definitely be better at it, but it's not the reason.

    And, as someone else noted, there is a serious bias as to the sources of the material that was used to write the article. Mental note: Refreshingly balanced pieces require rigorous inspection.

    --
    With great power comes great electricity bills.
  81. The claims in this article really amount to nothin by calore · · Score: 1

    "This work suggests that kids who are more immersed in violent video games may be more likely to get into physical fights, argue with teachers, or display anger and hostility"

    May be more likely to get into physical fights? This tells me nothing. Are these kids becoming bullies that go around and beat up everything, or are they standing up for themselves and others more often? People sometimes need to stand up for themselves and others, if games are influencing kids to do such, then they should play more violent games.

    More likely to argue with teachers? So what? Maybe the teachers are wrong, in which case someone should tell them, rather than eat the crap that is being force-fed to them.

    Displaying anger or hostility? OMGOOSES! You mean kids who play violent video games express themselves? I displayed my anger proudly every time the faculty at my school did something stupid, because I WAS ANGRY!

    It seems to me that this article is asumming all of these things are bad qualities, but I happen to find them all to be perfectly healthy...more healthy than a kid who avoids physical violence rather than defending himself, a kid who follows a teacher blindly, or a kid who fails to express himself because he is afraid of what someone else will think.

    I have always played violent video games since I was a kid. Back in Jr. High, I was picked on alot by three particular people. I wasn't small or a geek, I was simply quiet and read alot. I didn't fall into geekdom until later in High School. I put up with it for a while, and eventually decided "ENOUGH!". I put one's head through a window, got one down on the ground and started punching him in the face repeatedly while his two friends were punching and kicking me, and pushed the other down some bleachers after he kicked me in the back of the head. None of them bothered me again, and niether did anyone else from then on through High School. I have actually never been in another fight since and am not a fan of real world violence. Sure, that all sounds harsh for a guy who doesn't like violence, but so was putting up with all their crap for so long, sometimes all a bully needs is to get his ass kicked hard once or twice to help them realize what kind of pain and suffering all of their petty little crap day after day adds up to.

    Many of my teachers hated me, but I wasn't a troublemaker. I was the kid who pointed out when they said something that was incorrect during class, or asked why I was forced to work problems a certain way when I had another way that was much more efficient and ultimately got me to the right answer. I was the kid who wrote reports on American "heroes" that told the truth about them, rather than portraying them in the light that a teacher would have liked me to. I was the kid who asked about lies that we were taught in American History. For all of this, I was punished during Jr. High and High School. When I started college I was commended for these traits by nearly every one of my professors, why? Because questioning things is a good quality, I for one will not follow anyone blindly. So yeah, I argued with my teachers ALOT.

    When the faculty at my school made a stupid decision against me or anyone else, I was mad, and I expressed ANGER. When one of my friends got into more trouble for defending a poor fat kid than the guy who was giving him crap, I got mad. I expressed ANGER AND HOSTILITY towards the teacher who made that decision. I was not ashamed to act out on how I felt, nor should anyone be, because I was right. Today when I read a news story about a kid being arrested for making a map for a video game or writing a paper, I still get angry, and were I face to face with the people who carried out such an arrest I would likely get hostile, because they are America's worst enemy. While everyone else is worried about America's enemies overseas, I am worried about the freedom haters right here in America because they have already infiltrated us, and are right here on our homefront. If we co

  82. MOD UP! by Anonymous Coward · · Score: 0

    Although Final Fantasy 7 and even Super Mario 3 (I'm mostly thinking of shooting fireballs) are somewhat violent, the overall point stands. Mainstream gaming is generally non-violent. The big sellers on PC are likewise stuff like The Sims, Civilization (sort-of violent) and Myst.

  83. Hitler ,Bush ,and Stalin must have played a lot by Anonymous Coward · · Score: 0

    of video games.Hell I thought it was bread that caused problems. here the stats:
    A recent newspaper headline read, "Smell of baked bread may be health hazard." The article went on to describe the dangers of the smell of baking bread. The main danger, apparently, is that the organic components of this aroma may break down ozone. I was horrified. When are we going to do something about bread-induced global warming? Sure, we attack tobacco companies, but when is the government going to go after Big Bread? Well, I've done a little research, and what I've discovered should make anyone think twice....

    THE FINDINGS
    1. More than 98 percent of convicted felons are bread eaters.
    2. Fully HALF of all children who grow up in bread-consuming households score below average on standardized tests.
    3. In the 18th century, when virtually all bread was baked in the home, the average life expectancy was less than 50 years; infant mortality rates were unacceptably high; many women died in childbirth; and diseases such as typhoid, yellow fever and influenza ravaged whole nations.
    4. More than 90 percent of violent crimes are committed within 24 hours of eating bread.
    5. Bread is made from a substance called "dough." It has been proven that as little as one pound of dough can be used to suffocate a mouse. The average person eats more bread than that in one month!
    7. Bread has been proven to be addictive. Subjects deprived of bread and given only water to eat begged for bread after only two days.

    PROPOSED RESTRICTIONS
    Most bread eaters are utterly unable to distinguish between significant scientific fact and meaningless statistical babbling. In light of these frightening statistics, we propose the following bread restrictions
    1. No sale of bread to minors.
    2. No advertising of bread within 1000 feet of a school.
    3. A 300 percent federal tax on all bread to pay for all the societal ills we might associate with bread.
    4. No animal or human images, nor any primary colors (which may appeal to children) may be used to promote bread usage.
    5. A $40.2 billion fine on the three biggest bread manufacturers.

    REMEMBER: "Think globally, act idiotically."

  84. I actually have some experience in court on this. by Medievalist · · Score: 1

    I have testified in a court case where the totality of the evidence against the defendant was a single .jpg on a computer that was in a publicly accessible room in a shared house (the defendant's ex-wife almost certainly planted it, and called the cops too). The police had a warrant in less than 24 hours based on the tipoff and they cuffed the defendant before they even started searching.

    Your description of what you think would happen is extremely unlikely. Most likely you'd be convicted, unless a very creditable eyewitness actually saw the evidence being planted and was able to identify the culprit in a lineup. If you survived prison you'd be permanently tagged as a sex offender and child molester and your neighbors would be notified where ever you moved.

    That's how it works in the USA. Feel free to do some research and verify this for yourself; don't take my word for it.