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Microsoft Giving Xbox Live Users a Free Game

Earlier this week we covered the Xbox Live outages over the holidays. Several users have pointed out that Microsoft has acknowledged its lack of performance, and is now offering a free game to compensate its users. Unfortunately for Microsoft, disgruntled patrons have already filed a class action lawsuit over the recent difficulties. Quoting the PC World article: "Xbox Live general manager Marc Whitten said that the problems with Xbox Live downtime were caused by an influx of new users who had gotten an Xbox 360 over the holidays. It's been a record-setting season for Xbox Live. 'This included our largest sign-up of new members to Xbox LIVE in our 5 year history and just yesterday you broke the record for the single biggest day of concurrent members ever on the service,' said Whitten."

265 comments

  1. Free Game by SirLurksAlot · · Score: 5, Funny

    I'm guessing the free game is going to Pong Advanced.

    --
    God, schmod. I want my monkey man!
    1. Re:Free Game by Warlock7 · · Score: 1

      Nope, Yaris.

    2. Re:Free Game by Matt867 · · Score: 1

      Pong advanced? Have you lost your mind?! We might actually be able to sell that!

      We are Microsoft are pleased to offer you Pong classic alpha edition! There are promises of the bug where the ball goes through the "paddles" being fixed next version, look to purchase it on 1/10/08!

    3. Re:Free Game by Lueseiseki · · Score: 1

      And different colored balls in 400MS point DLC each.

  2. dodge the chair by kie · · Score: 4, Funny

    will it be a game of dodge the flying chair?

    don't flame me please, it was just a thought!

    --
    living the dream
    1. Re:dodge the chair by beckerist · · Score: 4, Insightful

      Because I'm typing this on a legal XP box that has never failed on me in the 3 years I've owned and upgraded it.
      Because this is the first time I've ever experienced this on XBLive and I've been playing since Halo 2 was released.
      My Xbox red-ringed last year. Without a penny paid they shipped me a box in 2 days, and I had a working Xbox in 5 business days. Did it suck? Yep, but they took care of it as they will (and are) this. If people really needed the entertainment THAT BAD then they should have maybe played a card game with their parents. This lawsuit is dumb.

    2. Re:dodge the chair by Anonymous Coward · · Score: 0

      There must be a script running on slashdot that if a topic includes the word "Microsoft", and a reply includes the word "chair" it automatically gets motted +5 funny.

      Seriously, 100+ MS related threads in the past 6 months and right at the top of every one is a stupid chair reference modded +5. Are the admins retarded? This stopped being funny years ago, now it just makes me want to punch my monitor. Slashodot get some new jokes!

    3. Re:dodge the chair by Anonymous Coward · · Score: 0

      Hello, Twitter. Insane as usual, I see.

    4. Re:dodge the chair by Drgnkght · · Score: 1

      You must be new here. ;-)

    5. Re:dodge the chair by Daniel+Phillips · · Score: 0, Redundant

      100+ MS related threads in the past 6 months and right at the top of every one is a stupid chair reference modded +5 That is because your chief executive threw a chair and got caught. Live with it.
      --
      Have you got your LWN subscription yet?
    6. Re:dodge the chair by Allador · · Score: 1

      Mostly because the Xbox360 is a pretty darn nice console. XBox Live is quite excellent, other than downtimes like around the holiday.

      There are a number of great exclusives, and nearly all the big sellers.

      It's a good platform, and MS is standing behind the failures they have with them, so you're out a little inconvenience, rather than money (ie, red ring of death).

      Mind you, the PS3 looks like it'll probably be a workhorse, and last 5+ years. Not sure if the 360 will.

      But its a good platform, good games, great online. No need to bring religious stuff into it.

      And its not like the sony consoles dont have a history of hardware failures as well. We'll see how the PS3 lasts, though it looks like they did a better job on this than the PS2.

    7. Re:dodge the chair by Anonymous Coward · · Score: 0

      HURRR U MUST BE KNEW HEAR

      Fucking hate this faggot ass joke too. Drgnkght, go fuck yourself you unfunny pile of shit.

    8. Re:dodge the chair by Raenex · · Score: 1

      If people really needed the entertainment THAT BAD then they should have maybe played a card game with their parents. This lawsuit is dumb. Paying for something that you cannot use is dumb. The only just compensation is either a month's refund or a month's free extension of the service. Tossing people some worthless Live Arcade game doesn't cut it.
  3. Problems still not resolved as of last night... by toupsie · · Score: 5, Informative

    Last night was another terrible night of XBOX Live gaming. COD4 was unplayable online. At one point, while designated as host, my XBOX froze, unfroze, froze, unfroze and so on for 10 minutes. I couldn't even back out being host. The only way i would have been able to get control over my system was to turn it off. I didn't just to see how long XBOX Live was going to keep my XBOX 360 hostage to its poor performance while surfed for prices for SONY's PS3 gaming system. Now that nearly every major motion picture company has abandoned HD-DVD for BluRay and it appears Apple is going BluRay, the PS3 is looking to be a more desirable platform. I am really not satisfied with the response that Microsoft has put out and giving me a P.O.S. XBLA game I will never play for losing two weeks of paid service that still doesn't appear to be fixed isn't convincing me to stay with Microsoft -- not to mention the three times I have sent my XBOX 360 in because of the Red Ring of Death.

    --
    Strange women lying in ponds distributing swords is no basis for a system of government.
    1. Re:Problems still not resolved as of last night... by Anonymous Coward · · Score: 4, Interesting

      You think that's bad? I was playing Geometry Wars last night, and FINALLY got over a million points, something I've been trying to do for well over a year.

      I scored 1.5 million points, got two achievements...

      and the leaderboard wasn't updated. It still has me at 700,000.

      Imagine if you actually made it through some CoD4 and didn't get the experience points/challenges marked done and had to start over....

      Seriously, it's been over two weeks and MS keeps saying that this stuff is fixed. I'm on my 3rd 360, and it's about to be the fourth...for as fun as its games are, MS seems determined to ensure that the 360 inconveniences its owners and push them towards the Wii and PS3.

    2. Re:Problems still not resolved as of last night... by toupsie · · Score: 1

      Dude, I feel for you! I read about several Geometry Wars players that experienced the same issue. I didn't have to worry about losing achievements. I couldn't play long enough to achieve any.

      --
      Strange women lying in ponds distributing swords is no basis for a system of government.
    3. Re:Problems still not resolved as of last night... by Peil · · Score: 2, Interesting

      Got to say last night was the first time in about 2 weeks I've had a chance to even look at Live, and boy was it painful.

      Took about 10 minutes, and several dozen attempts to even get signed in, once in the whole thing was running painfully slowly. Generally not very good, especially as I was seeing lobby issues on PGR4 BEFORE Christmas.

      Looking around the forums there are a lot of guys over on PA who are maning that every live user will get the free download, and complaining that Silver members will get the same 'compensation' as Gold. You have to agree that at some point the users who pay to play (roughly £40 a year over here on Airstrip One) are going to complain more loudly as they are the ones who cannot play online, as opposed to accessing marketplace content, but to moan about a 400 point XBLA POS does seem a bit cheap.

      What is worrying is that these issues have been going on for so long (4 weeks is a figure I'm hearing a lot), surely even MS would think that they should maybe chuck a bit more coal on the boiler?

    4. Re:Problems still not resolved as of last night... by noidentity · · Score: 3, Insightful

      'This included our largest sign-up of new members to Xbox LIVE in our 5 year history and just yesterday you broke the record for the single biggest day of concurrent members ever on the service,' said Whitten.

      With all that influx of cash, couldn't you divert some of it to funding, you know, new servers and stuff like that?

    5. Re:Problems still not resolved as of last night... by MSZ · · Score: 1

      Nah, there were more pressing concerns, like xmas bonuses for the management.
      Once they go back from vacations and finish all that duty free booze, they're going to look into it. Really.

      --
      The moon is not fully subjugated. I demand a second assault wave preceded by a massive nuclear bombardment.
    6. Re:Problems still not resolved as of last night... by nuzzy · · Score: 1

      I think you should aave your money for tissues and a TON of cheese to go with your whine...

    7. Re:Problems still not resolved as of last night... by Anonymous Coward · · Score: 0

      I am really not satisfied with the response that Microsoft has put out and giving me a P.O.S. XBLA game I will never play for losing two weeks of paid service that still doesn't appear to be fixed isn't convincing me to stay with Microsoft -- not to mention the three times I have sent my XBOX 360 in because of the Red Ring of Death.

      As a Slashdot reader, you should know better than to buy a Microsoft console and be surprised when it crashes, dies and lets you down when you most need it.

    8. Re:Problems still not resolved as of last night... by FCAdcock · · Score: 1

      I know exactly how you feel. Every time I gain a new rank in COD4 lately it kicks me out of the game at the end and I loose my points. I've had to quit games as soon as I unlock anything to keep it. That kinda blows though, leaving your team in the middle of a game just so you can have a scope for your m14.

      --
      --Forest C. Adcock--
    9. Re:Problems still not resolved as of last night... by epiphani · · Score: 1, Informative

      I copied the data and sent it to a friend. Lucky for me, I was able to find the source again.

      here

      There are several other references to it onliine as well.

      --
      .
    10. Re:Problems still not resolved as of last night... by Anonymous Coward · · Score: 0

      Of course you misplaced the source! It couldn't be that Christmas sales data hasn't been released yet. Let's look at it like this: November sales data wasn't released until December the 16th. It's only the 6th of January.

      So, either you're from the future or you're a fucking liar. I'm going to go with the latter.

    11. Re:Problems still not resolved as of last night... by Anonymous Coward · · Score: 0
      I'm on my 3rd 360, and it's about to be the fourth...for as fun as its games are, MS seems determined to ensure that the 360 inconveniences its owners and push them towards the Wii and PS3.

      You're on your third 360 and they're pushing you away? Sounds like their plan isn't working.

    12. Re:Problems still not resolved as of last night... by Anonymous Coward · · Score: 0

      So, Geometry Wars: Retro Evolved for the 360 is supposed to sync your score automagically? The Wii version, it keeps a local list, that you can then sync into the internet leader boards via WFC manually. That seems a little more smart, really, since if that happens you could always try again.

    13. Re:Problems still not resolved as of last night... by janrinok · · Score: 1

      How convenient.

      I copied the data and sent it to a friend. Lucky for me, I was able to find the source again. here [vgchartz.com] It seems that an apology might be in order, or at least a thank-you? No, of course not, not from an AC.
      --
      Have a look at soylentnews.org for a different view
    14. Re:Problems still not resolved as of last night... by Macthorpe · · Score: 1
      The numbers from your post and the numbers on your linked page are different.

      Even better, they don't even run with real numbers. From the 'Methodology' page:

      Sales figures are determined through two important methods:
      Data Sampling - VG Chartz gathers random data from a sample of the total number of retailers.
      Shipment information - VG Chartz has contacts with publishers who give their best estimates on number of products shipped.
      Because the number of retailers selling videogames is quite large, it is possible to attain statistically valid results from a small sample.

      It then becomes a matter of working backwards by having:

      The approximate number of retailers.
      Historical sales figures.
      Data from sales tracking agencies as reference points in accuracy.
      There are obvious limiting factors as well - few games have above a 40% attach rate, a game will never sell more than the console user base, publishers do not ship significantly more or less than they expect to be sold So, your numbers are not sales data, they're sales estimates. You would do well not to misrepresent your sources as factual.
      --
      "It does not do to leave a live dragon out of your calculations, if you live near him." - Tolkien
    15. Re:Problems still not resolved as of last night... by Stolovaya · · Score: 1

      Unfortunately, VGChartz is really the best that we (the consumer) have access to. NPD seems to be locking up its numbers more and more to make a profit off them.

    16. Re:Problems still not resolved as of last night... by Anonymous Coward · · Score: 0

      Well, it does appear that the PS3 has made quite a jump in sales over the holidays. I guess the price drop helped a bit with that. However, your figures are a little misleading. It seems that you start your holiday sales period on Dec. 9th. In the US, a large percentage of sales occurs on the day after Thanksgiving. If you broaden the sales period to start on Nov. 25th, you get the following results:

      Console Total
      Wii 5,125,150
      PS3 2,651,127
      X360 2,630,654
      PS2 2,633,510

      While the PS3 still outsold the Xbox by appr. 20,000 units, the numbers for the Wii are much higher. Another interesting factor is the number of PS2 consoles sold worldwide during this period.

    17. Re:Problems still not resolved as of last night... by MobileTatsu-NJG · · Score: 2, Insightful

      'This included our largest sign-up of new members to Xbox LIVE in our 5 year history and just yesterday you broke the record for the single biggest day of concurrent members ever on the service,' said Whitten.


      With all that influx of cash, couldn't you divert some of it to funding, you know, new servers and stuff like that?

      Over the space of a couple of weeks?
      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    18. Re:Problems still not resolved as of last night... by TheThiefMaster · · Score: 2, Insightful

      Unfortunately money can't be turned directly into servers. They need to be built and delivered, and have software loaded and configured. Give it a few weeks.

      At a guess, they might even need so many new servers that they need to hire or buy a new location and have it rigged with power and internet. That could take months.

    19. Re:Problems still not resolved as of last night... by Anonymous Coward · · Score: 0

      Look above and you will see my reply acknowledging his source. However, I still had issues with his sales period.

      In addition, it looks like the "Sales Data" gathered by this site is not exactly concrete either.

      Even as an AC, I will acknowledge when I am wrong. Still, he found the source quickly enough when called on it. Why didn't he include it with his original post?? Then, there would have been no question.

    20. Re:Problems still not resolved as of last night... by janrinok · · Score: 1

      Thank you for your reply - and I willingly withdraw my criticism of ACs and their ability to acknowledge when they are wrong. I stand corrected, and happily so.

      I agree that the site might not be the most authoritative, but he poster simply quoted it without making any claims that it was an impeachable source. I too do not know whether the dates that are quoted are correct or even feasible but as I have no better data with which to challenge it then I must accept it at face value whilst agreeing with your own analysis.

      Oh, and a Happy New Year to you..... :-)

      --
      Have a look at soylentnews.org for a different view
    21. Re:Problems still not resolved as of last night... by Kalriath · · Score: 1

      I've heard from several places that VGChartz numbers are the most made up crap ever seen too - rather, they have no inside knowledge to allow them to actually determine sales figures. This lines up quite well with their charts for MMO players (which are obviously fabricated, just based on WoW's numbers alone)

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    22. Re:Problems still not resolved as of last night... by Anonymous Coward · · Score: 0

      I had the same thing happen to me last night too. I have been on XBL since its inception. I am a huge halo fan, all of them rock. Halo 3 has gotten to where it is just about unplayable. I used to play on XBconnect, at least there I knew the lag was a problem so I planned for it and adjusted accordingly. I have 2 XBL account and use both of them regularly, but if this problem keeps happening I might just file my own suit. LOL probably not, but still. Just think about it $50 a year times a million people. Come on!!!! With that kind of money plus the fast it is MS, give me a break.

    23. Re:Problems still not resolved as of last night... by anti-human+1 · · Score: 1

      You went out and bought a PS3 after reading on /. about an analyst claiming Blu-ray "won" the format war? Linux running media center or not, I'm still not buying any player that doesn't play both types of discs. GL HF.

    24. Re:Problems still not resolved as of last night... by afidel · · Score: 1

      Yeah, when I call my CDW rep I can have a system built to order the next business day if I call early enough and the base system is something they have in stock. Hell if I choose right I can have a truckload of servers the next day. Imaging them takes about 4 hours for up to 32 servers (more than that and it slows down due to disk resources on the SAN that pushes the images). Of course if the crunch is bandwidth that takes a lot longer because the telcos suck, but you should be able to get a line in a couple weeks as a rush order if you are as big as MS.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    25. Re:Problems still not resolved as of last night... by rtaylor · · Score: 1

      Yes. Surely the software is clustered and scalable after 5 years of continual growth.

      Lots of companies can drop ship a rack of servers preconfigured to spec (network configured, images loaded, etc.) well inside of a week.

      The only excuse is if they're out of datacenter space and even that is a really bad excuse unless the growth curve suddenly and significantly changed after July.

      In short, someone high up made a conscious decision NOT to upgrade the system to stay ahead of demand. If I was a customer in December, I would no longer be a customer now.

      --
      Rod Taylor
    26. Re:Problems still not resolved as of last night... by tieTYT · · Score: 1

      I just want to inform you that if you owned a PS3 and tried to play COD4 (Call of Duty 4: Modern Warfare) over the holiday, you would have experienced the same problems. While the Sony Network (or wtf it's called) was up, COD4 had a huge influx of people trying to play on their PS3 servers. As a result, most people couldn't play.

      Now that I've said something on topic (at least related to your post) I want to do a little rant of my own. The way COD4 connects to games has a very annoying bug. If you connect to a game and you end up being the first person in the room, unless someone connects with you in the first second, you will be stranded in that room forever. The solution is to leave and try again.

      Here's the typical way I join a COD4 multiplayer game as of now: Try to connect, wait 45 seconds, see that I joined a game by myself and no one else is joining, repeat 6-18 times until I join a game with people in it. There are instances where I literally spend more time trying to connect to a game than I do playing it. The biggest annoyance is the amount of attention this requires. You have to keep your eyes glued to the screen the whole time.

    27. Re:Problems still not resolved as of last night... by ashridah · · Score: 2, Informative

      Sure, but are you working for a company with procedures regarding purchasing? You don't just wander down to your local store and say "i'd like a rackmount server plskthx" (or even give dell/whoever a call). You tell ops "we need more capacity for ." they say "okay, we've checked all of the current vendors whom we can support, and your options for spending are X, Y or Z." You go "hm, we can afford NxX or MxZ, but Y's support contract is too small. We'll go with M because it's > N."

      5-10 days later, ops has the servers. Then ops gets building services to ship them to the labs. Then ops load tests the servers. Then they set it up with management tools, setup backups, and add it to the automation pool. This is about 2-3 weeks later, at best. (remember, ops needs to do this for every other department as well as yours, which for Microsoft, is a *LOT* of departments.)

      Then you finally get your hands on it, and can roll your software out, scale test it, etc, fix bugs, make sure that it's solving the problem, go back to the drawing board, because it probably isn't, get software patches in place, etc, and then finally organise the new equipment to go live.

      By now, 2-3 months have passed. This is the same in EVERY company I've worked for, including microsoft. The process exists to make sure that people don't get screwed. The problem is, the process is slow, and that's probably unavoidable.

      Keep in mind that XBox is a loss leader. They don't have craploads of cash to throw at hardware, because they're living on what is effectively negative margins, in the hopes that licensing will catch up in a few years. Compare this to windows or office, where the profits are enough to fund multiple other new startup projects at once (Including the one I work for, thanks office! :) )

      So when someone underestimates the amount of xboxes that are going to get sold over Christmas, you're suddenly finding yourself short to the tune of N% of your required capacity, because you were saving money by operating at 80% instead of the 50% you'd be looking at if you could afford it. Keep in mind that the money from retailers doesn't filter back for a few months, as far as accounts is concerned.

      Also, I'm willing to bet that bandwidth isn't the problem so much as simple scaling. This could well be something that just requires some better thinking on the software side, but I don't know much about the inner workings of xbox live's server-side stuff.

      Anyway, to put all this into simple words. A bigger company doesn't necessarily mean that scale's an easy problem to deal with.

      ash

    28. Re:Problems still not resolved as of last night... by MobileTatsu-NJG · · Score: 1

      Yeah, when I call my CDW rep I can have a system built to order the next business day if I call early enough and the base system is something they have in stock. Hell if I choose right I can have a truckload of servers the next day. Imaging them takes about 4 hours for up to 32 servers (more than that and it slows down due to disk resources on the SAN that pushes the images). Of course if the crunch is bandwidth that takes a lot longer because the telcos suck, but you should be able to get a line in a couple weeks as a rush order if you are as big as MS. That's just the hardware. I've heard enough horror stories here on Slashdot alone to know that you can't just hook up boxes to the network and bidda-badda-bing you've got additional capacity.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    29. Re:Problems still not resolved as of last night... by pembo13 · · Score: 2, Funny

      A week is more than enough time. This is Microsoft we're talking about.

      --
      "Thanks for all the money you paid to us. We've used it to buy off ISO among other things" -Microsoft
    30. Re:Problems still not resolved as of last night... by someonehasmyname · · Score: 1

      same things been happening to me. sucks..

      --
      Common sense is not so common.
    31. Re:Problems still not resolved as of last night... by Ryan+Mallon · · Score: 0, Flamebait

      Man you really lucked out, with a score of 1.5 million and two achievements the girls would have been all over you. But with no way to prove that it really happened, I guess you are doomed to die alone. Microsoft really does have a lot to answer for.

      Tounge firmly in cheek ;-)

    32. Re:Problems still not resolved as of last night... by Torvaun · · Score: 1

      Lucky for you that Slashdot didn't have any trouble. You might have lost your post, and all the fame, fortune, and women that it has no doubt brought you would be with other people.

      --
      I see your informative link, and raise you a pithy comment.
    33. Re:Problems still not resolved as of last night... by stickyc · · Score: 1
      Unfortunately money can't be turned directly into servers. They need to be built and delivered, and have software loaded and configured. Give it a few weeks.

      At a guess, they might even need so many new servers that they need to hire or buy a new location and have it rigged with power and internet. That could take months.

      It's not like Christmas changes dates every year - They've had plenty of time to anticipate. Did Microsoft really have such low holiday sales expectations that they didn't ramp up enough servers to handle the load (conspiracy theory alert! Did they know about the Warner announcement and think it was coming pre-Dec25)? Even if it takes weeks, pre-sales figures should have been readily available with less than a few day's lag. And really, if your back-end is properly architected, you should be able to add capacity within days, not weeks. It's been 11 days and things still aren't working smoothly.

      From what I've read from the XBox Live team, the current failures are in authentication, which is handled by a different group than XBL. That sounds like either folks in the XBox sales group and XBL network operations didn't bother to let folks in Microsoft Authentication (Passport?) know to expect a heavy load and/or the folks in the Authentication group aren't skilled at quickly scaling their system.

    34. Re:Problems still not resolved as of last night... by Headcase88 · · Score: 1

      Agreed, but it's probably a little easier to cheat as well. A little OT, but I think Galaxies is many times better than Evolved. They should release it on the 360 (and PS3 for that matter) either at retail or online sooner rather than later, because non-Wii-onwers are missing out right now and 360 was what made GW popular in the first place. OTOH, it's more expensive, but I find Evolved painfully slow and frustrating in comparison.

      --
      "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
    35. Re:Problems still not resolved as of last night... by NeMon'ess · · Score: 1

      Why not shorten that process by getting the same hardware as the other servers, and ghosting the software on them, then adding them to the load-balancing network?

    36. Re:Problems still not resolved as of last night... by TheThiefMaster · · Score: 1

      This could nearly be a reply to your post: http://games.slashdot.org/comments.pl?sid=407552&cid=21933006

    37. Re:Problems still not resolved as of last night... by apt142 · · Score: 1

      Well, maybe they could have anticipated it better. It's not like Christmas just randomly showed up one day. And there were plenty of statistics on how well each of the consoles were doing pre-Christmas sales. The writing was on the wall.

      Not that I'm trying to be snotty about it, but if I'm working for a small organization and have to have plans for 3 months, 6 months, 1 year and 3 years in the future, you'd hope that a larger company like Microsoft could.

    38. Re:Problems still not resolved as of last night... by zdickinson · · Score: 1

      "nearly every major motion picture company has abandoned HD-DVD for BluRay" I don't think so: http://en.wikipedia.org/wiki/HD_DVD Both - Warner Brothers, New Line HDDVD - Universal, Paramount BluRay - Sony, 20th Century Fox, Buena Vista Looks pretty even to me.

      --
      I hate ethics, I avoid them on principle.
    39. Re:Problems still not resolved as of last night... by geminidomino · · Score: 1

      Tell me about it... combine it with crappy game design, and this becomes a headache even when you're NOT playing online.

      Saturday night I finally got around to popping in Blue Dragon, fighting my way through the early stages of the game, and am just about to fight the first real boss (the dragon). Then I get the popup telling me that the connection to XBL was lost. I shrug and keep playing for a few seconds, since I'm not an achievement whore anyway. Then the game screen turns black and the lovely message "A Sign-in change was detected. Returning to title screen." There goes my last half-hour from the save point (I searched every tree, rock, and chest).

      Stupidity...

    40. Re:Problems still not resolved as of last night... by ashridah · · Score: 1

      You can't really make the assumption that the 'same' equipment is even available. The original set of servers for xbox live would have been purchased several years back. Even with new equipment every 3-6 months, you get your vendors constantly changing hardware.

      Sure, you could be on a contract that gives you specific hardware for a year or so, but eventually those change, and you want them to, so that you get those shiny new quad-core systems at almost twice the speed as your old stuff.

      Again, now consider maintaining contracts like these for a company that supports 80,000 people worldwide, plus however many billion customers for all of it's product base...

      ash

    41. Re:Problems still not resolved as of last night... by Chosen+Reject · · Score: 1
      From your own link:

      Note: Warner Bros. and New Line are withdrawing support for HD DVD as of Jun '08
      --
      Stop Global Warming!
      Just say no to irreversible processes!
    42. Re:Problems still not resolved as of last night... by Skv00 · · Score: 1

      Do you realize that you are complaing about $1.60 that you spent. Yeah one free game will never pay for a $1.60 what a moron you are.

    43. Re:Problems still not resolved as of last night... by Brianech · · Score: 1

      According to your source the 360 beat the PS3... 360 - 1,937,752 PS3 - 1,932,821 Am I missing something? Thats from "VGChartz Hardware data for the period 09th Dec 2007 to 30th Dec 2007:" and I used the TOTAL numbers, so that includes Japan.

  4. No Thanks. Just fix Xbox Live already by bogie · · Score: 1

    I've been having hanging and intermittent logon problems for weeks now. I keep hearing they have everything under control and yet myself and friends in different geographic locations are still having problems.

    --
    If you wanna get rich, you know that payback is a bitch
  5. uptime by commo1 · · Score: 1

    Ha... so where's the "five nines" here?

    They should be running at least the authentication servers on a flavour of Linux like the rest of their network.

    1. Re:uptime by qbzzt · · Score: 4, Funny

      9.09999% Five nines, as promised. ;-)

      --
      -- Support a free market in the field of government
  6. Class Action!? by 91degrees · · Score: 3, Insightful

    Okay - I realise it's annoying when a service doesn't work, but only a little bit. Considering every single user of the service likes to play games, a free game seems a perfectly good level of compensation.

    1. Re:Class Action!? by Anonymous Coward · · Score: 3, Insightful

      "Considering every single user of the service likes to play games, a free game seems a perfectly good level of compensation."

      A good level of compensation would be making the service work, dammit. "Hey, Xbox LIVE isn't working, so here, have a free LIVE game. What do you mean you can't play it?". LIVE isn't working, the article says they're offering a free Xbox LIVE Arcade game. Could someone explain the logic behind this?

    2. Re:Class Action!? by MattBurke · · Score: 1, Insightful

      They're not giving away anything really. XBox Live Arcade is a collection of cheap and nasty games like Frogger which probably took a single guy 2 hours to code including drawing the sprites. Think bargain bucket games from the early 1980s.

    3. Re:Class Action!? by UbuntuDupe · · Score: 4, Insightful

      ... until it crashes the Xbox Live servers when everyone tries to download that game ;-)

    4. Re:Class Action!? by SirLurksAlot · · Score: 1

      I don't know, they DO have Street Fighter 2, how do you pass that up? I'm pretty addicted to Lumines and Carcassone as well. There were a lot of games from the 80's and early 90's that had gameplay that blows many current games out of the water. I think that game publishers need to go back to their roots, and they need to realize that more pixels != better games.

      The service itself really isn't that bad, when it's working, and really it was only the last couple of weeks of December that XBL was having issues. I like the fact that you can shell out a few bucks and get access to arcade and boardgame style games. Granted that those bucks are translated into Live points (read: M$ bucks), and there are some obvious issues if the network goes down. As far as giving out a free game for the network issues, why not? I'd be happier if they fixed the service, but hey, they want to issue a free game, that's fine with me. My life certainly doesn't revolve XBL.

      --
      God, schmod. I want my monkey man!
    5. Re:Class Action!? by Maradine · · Score: 1

      XBox Live Arcade is a collection of cheap and nasty games like Frogger which probably took a single guy 2 hours to code including drawing the sprites. Think bargain bucket games from the early 1980s.

      I hate to yank your hyperbole-bubble back down to one standard atmosphere, but XBLA contains, amongst other things, the two best computer ports ever produced of two of the best board games ever produced, a complete and well-executed Smash Brothers clone, a number of excellent arcade-perfect translation of classics, fucking Symphony of the Night, and numerous first-time attempts from indy developers showcasing a several consumer game development engines.

      If you could execute any one of the above in two hours, you're too talented to troll.

      M

      --

      trustedworlds.net - gaming, security, and the gunk that lives in between

    6. Re:Class Action!? by Shetan · · Score: 1

      Considering every single user of the service likes to play games, a free game seems a perfectly good level of compensation. That might be true if the game in question was a game that the people inconvenience actually wanted to play. If they are crediting every account with enough points to purchase a game so the subscriber can pick a game they like, then it's probably reasonable compensation. If they picked the game with the worst sales record on Arcade to give away so that they can say that they can rave about it in a press release, it's nothing but empty PR spin.
    7. Re:Class Action!? by stuboogie · · Score: 5, Insightful

      "Could someone explain the logic behind this?"
      This is Insightful???

      So, you must think that the technical issues with Xbox Live are all part of Microsoft's evil plan? Yes, if you listen carefully in the direction of Redmond, you can hear a faint "Eeeexcellent!"

      They are providing an Xbox Live game as compensation because they expect the technical issues to be resolved soon. Is that logical enough for you?

      Really, I'm quite sure that those responsible for Xbox Live are working overtime trying to get the issues resolved. Do you REALLY think MS wants bad PR over the online service for their console?? They have taken it in the shorts financially trying to get the Xbox into the console market. Now that they are actually seeing some improvements in market share, they're just going to alienate their new found customers?? It seems that they had a much higher than anticipated growth in the 4th quarter of '07. Maybe someone dropped the ball in being prepared, but they will get the issues resolved as quickly as possible.
      Why? Because it is good for business. Xbox Live is a huge selling point for their console.

      As a consumer, I would be upset if the service I paid for did not work. In this case, MS is offering a form of compensation. Is this form of compensation adequate for all users? I would say probably not. I'm sure many would prefer a refund. Well, how much is MS required to refund to all users? Do they just give everyone $5 back? In my opinion, extending each users subscription by a month would be a more equitable compensation than an arcade game that many may not even want. Still, I'm not sure MS is legally bound to provide any compensation for these issues, but they have. To file a class-action lawsuit is a bit over the top though, and I doubt it will go anywhere.

      On a side note. How are the online services for the other consoles doing????

    8. Re:Class Action!? by badboy_tw2002 · · Score: 2, Funny

      Uh, lawyers can't feed their families on video games! Geez, won't someone think of the lawyers? If companies could premtively fix things by giving out the refunds or bonuses or rebates they would probably be forced to give out from a class action lawsuit, then by God, the _LAWYERS WOULD NOT MAKE MONEY_. Do you want to live in a world like that? Do you?!?! I didn't think so.

    9. Re:Class Action!? by -noefordeg- · · Score: 1

      No it is not.

      What has an inaccessible service to do with a free game? Nothing at all really.

      This is close to being a fraud. Not being able to play CoD4 -AT ALL- during the holidays is just ridicules from a gamers perspective.
      When else do I have time to play? Not during ordinary weekdays because then I'm busy with work/family, and my weekends are not really free for that much playing either.
      Had I continued to use a computer to play games I wouldn't be faced with this problem at all -that some central system is not robust enough to provide paying customers with the service they are paying for. This is the symptoms of pure greediness. They could easily ha upgraded XBox Live to provide flawless service for their games (if not, how will they ever be able to support the current number of users?), but they choose not to. And when they see that people actually get mad for not being able to play with the hardware and subscriptions they have paid a lot for, they start to offer some shitty game as compensation. No what the fuck?
      I've got the game I want to play. I don't want another game. But for over two weeks now, it's been impossible to play the game online. And it's STILL NOT FIXED!
      This should bring some pain to Microsoft and MS shouldn't be allowed to decide for themselves on how to reimburse their customers.

    10. Re:Class Action!? by MattBurke · · Score: 1

      Most of the people who buy 360s don't exactly buy £2-300 worth of cutting edge (ish) tech to play 80s games on. If I wanted to re-live my childhood I'd just download an emulator or better yet get the old 8bit machines down from the loft and do it properly.

    11. Re:Class Action!? by Anonymous Coward · · Score: 0

      stop your fucking whining bitch. nothing in this world is perfect. it never will be. deal with it.

    12. Re:Class Action!? by Blakey+Rat · · Score: 1

      I don't know how serious your post is, but Xbox Live Arcade is working just fine. In fact, most of Xbox Live is working fine, the only part that really isn't is the matchmaking service. (Making it hard, not impossible, to match-up with other players and get in a game.)

    13. Re:Class Action!? by Anonymous Coward · · Score: 0

      You got called on the rubbish you posted and you've come up with a rubbish excuse to defend it. Go back to sucking Steve Jobs cock.

    14. Re:Class Action!? by Blakey+Rat · · Score: 1

      Yes, it does have Frogger. It also has tons of custom-developed games from indie studios. My favorite is Marble Blast Ultra.

      If you want bargain basement from the 80s, you want the Nintendo virtual console. It doesn't do anything *but* emulation. Xbox Live has the emulation, but it also has tons of new original games.

      I don't know how your post got marked "Insightful". Maybe "Ignorant."

    15. Re:Class Action!? by TriezGamer · · Score: 1

      I've bought about 20 XBLA games, and Marble Blast Ultra was the biggest disappointment for me. And even it was not a bad game. The level of anti-microsoft trolling in this article is just absurd.

    16. Re:Class Action!? by Anonymous Coward · · Score: 0
      Not to mention the TOS. I quote

      16. WE MAKE NO WARRANTY We provide the Service "as-is," "with all faults" and "as available." The Microsoft Parties give no express warranties, guarantees or conditions. You may have additional consumer rights under your local laws that this contract cannot change. To the extent permitted by law, we exclude the implied warranties of merchantability, fitness for a particular purpose, workmanlike effort and non-infringement. Now, how TOS's stand up in court is still a little fuzzy, but all these people saying MS has a guaranteed uptime of 99.999% might want to read the TOS. The free game also can make it a little more fuzzy, because users have already been compensated. Now whether the value of the game matches or exceeds the price of the Live subsciption's downtime is something I dont know. I think this lawsuit is just a bunch of spoiled brats hoping to make some cash. 5 million because you cant play your game ONLINE is excessive, and lets face it, even in America no judge will award a 1 million dollar per dollar lost punitive damage settlement.
    17. Re:Class Action!? by tcolberg · · Score: 1

      I just wanted to mention that I'm also loving Carcassone, but I hardly ever see anyone playing it online! I wish we were getting a choice of games to choose from, because then I'd grab up Catan.

    18. Re:Class Action!? by NoodleSlayer · · Score: 1

      Try this for annoying.

      My profile was used on someone else's xbox, so when I got back home I tried to recover it back onto my own.

      It went part of the way through the recovery process (Effectively wiping out my current profile) and then stopped. I haven't been able to do a complete recovery yet.

      For the past several days I haven't been able to play any of my save files, or downloaded content. Considering that my favorite game, Rock Band, relies on save files to be able to play 90% of the content, that means that I effectively can't play it (at least I can't play the songs I want to play).

      The fact that so much is directly hooked into xbox live to be able to work on the damn console, it needs to be a hell of a lot more reliable then it is now.

    19. Re:Class Action!? by DJCacophony · · Score: 1

      microsoft is giving a free live arcade game because it costs them virtually nothing. What they should do is indeed extend subscriptions by another month, but that would cost them a lot, and they want to get their users to shut up for a little cost as possible.

      --
      Slow Down, Cowboy! It's been 60 minutes since you last successfully posted a comment.
    20. Re:Class Action!? by Drgnkght · · Score: 1

      You do realize that you can just move your profile onto a memory card, right? It doesn't require any connections to Xbox Live. Sure it cost money (to buy a memory card), but it's a heck of a lot faster than recovering your profile via the Live service. That was painful even when the service was working properly. Granted this might not be much help now if the other Xbox is out of reach, but it is something to think about for the future.

    21. Re:Class Action!? by 10101001+10101001 · · Score: 1

      As a consumer, I would be upset if the service I paid for did not work. In this case, MS is offering a form of compensation.

      More, they're trying to bribe people to continue to use their service, since one's service being incredibly flakey to new users is a horrible first impression.

      Is this form of compensation adequate for all users? I would say probably not. I'm sure many would prefer a refund.

      Right, but then a refund would be actual compensation.

      Well, how much is MS required to refund to all users? Do they just give everyone $5 back? In my opinion, extending each users subscription by a month would be a more equitable compensation than an arcade game that many may not even want.

      Assuming that next month's service actually works and there's no extenuating circumstances, you're probably right.

      Still, I'm not sure MS is legally bound to provide any compensation for these issues, but they have. To file a class-action lawsuit is a bit over the top though, and I doubt it will go anywhere.

      It's funny. You seem to be arguing that MS may or may not be legally bound to provide compensation for failing to provide services paid for, yet you think asking a court to decide in a class-action lawsuit (ie, one lawsuit on behalf of all users to simplify the ruling/situation) is "over the top". How *else* do you suppose that people be assured the knowledge and backing to obtain adequate and correct (as legally determined) compensation? Wishful thinking?

      --
      Eurohacker European paranoia, gun rights, and h
    22. Re:Class Action!? by NoodleSlayer · · Score: 1

      Part of the fun with the recovery process is that it marks the old profile as bad too, although I might of been able to play offline with it. Who knows. I finally managed to get it downloaded, but yes, always a painful process. I don't completely understand why MS makes it so painful, and I don't really want to have to pay money for an overpriced memory card.

    23. Re:Class Action!? by Drgnkght · · Score: 1

      You're right, I'd forgotten about that. Probably too late once you'd started the recovery process.

      The reason MS makes this so hard is DRM. It is all about preventing you from having more than one (functional) copy of your profile. This is why you can't copy your profile onto a memory card. It must be moved.

      If you could copy your profile, you might be tempted to leave it on more than one Xbox and then your buddy could download and play all your purchased Xbox live arcade games and watch all your purchased videos/movies/etc for free. (And where would Microsoft be then?)

  7. Same old story... by Life2Short · · Score: 5, Interesting

    Years ago I used to play Asheron's Call. In those days, Microsoft owned the game, and instead of logging directly onto the servers you had to pass through Microsoft's "Gaming Zone." This was later extended to requiring Internet Explorer to access a Microsoft Passport account to log in to the Gaming Zone so you could get to Asheron's Call. Thanks to this convoluted system, there were a LOT of connection problems that weren't addressed until Microsoft finally sold the game back to Turbine, and you could log directly onto the Turbine servers.

    Good luck XBOX Live customers, and don't hold your breath...

    1. Re:Same old story... by MBraynard · · Score: 1

      I was on MT - what server were you on?

    2. Re:Same old story... by TommydCat · · Score: 1

      Solclaim here... I wrote the original "ByepassPort" script that showed how to automate that stupid MS Passport system via Javascript (unfortunately doesn't work anymore). Fun times back then - a truly original game, but just how many spikes can one make an hour? ;)

      --
      This comment does not necessarily represent the views and opinions of the author.
    3. Re:Same old story... by Kalriath · · Score: 1

      Holy crap, 3 AC players in a row! Well, 4 now.

      There were a couple of advantages back then, such as being able to sit in the lobby and bitch while the "Play" button is greyed out. I think the single greatest tool for the game was Dual Client though, with the side effect that you never even saw the gaming zone pages. The new launcher kind of irritates me though.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    4. Re:Same old story... by Draconius42 · · Score: 1

      5 now. I tried going back to AC not too long ago, having stopped playing 3 years ago.. it just isn't the same anymore, you know? Its like, I want to play the game that I played back then, not the one that it is now. And now you've reminded me of the fun of patch days on the zone, sitting in the lobby which would just be zipping text by at a mile a minute, while some poor moderator would try to bring order to the chaos.. fun times. no really.

    5. Re:Same old story... by davidsyes · · Score: 0, Flamebait

      I think Whitten's excuse is a BULLSHIT excuse. With ALL the technology at microsoft's disposal, they have to stoop to or lie that the holiday season is the reason.

      So, I, microsoft, call BULLSHIT on you. What happened to the virtualization capabilities msoft claims it has? Couldn't they have simulated an influx of 500 new Xbox 360 users? Besides, even if it is 25,000 new users, they should have known in advance there'd be this problem, and they could have pre-warned users about it. (Or, did they pre-warn the users?)

      --
      Previously: "Linux... Toward the Sunrise..." Now: "Linux... Toward the-- No, now, part of Every Sunrise"
    6. Re:Same old story... by Kalriath · · Score: 1

      Yeah, and it's getting harder and harder to deal with ol' Turbine too, since they roadblocked us with the legal department a year or so ago, and now they've hired a PR agency to stonewall us. No longer can we throw feedback willy nilly with any expectation of someone actually reading it to decide whether it gets ignored.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    7. Re:Same old story... by MBraynard · · Score: 1
      I tried to go back but they made it impossible to get my account back since I don't remember the cc number I had when I started the game at launch. I was in beta.

      It was a fun game - I had a monarchy and enjoyed managing it. Apparently now it doesn't have that Decal client that did everything for me (buffing) so I'm not sure I'd want to go back.

      Bah, no time for it now.

    8. Re:Same old story... by davidsyes · · Score: 1

      Ohh, poor microsoftie bear... I must have hurt your poor little insignificant feelings and over-valuing of self...

      --
      Previously: "Linux... Toward the Sunrise..." Now: "Linux... Toward the-- No, now, part of Every Sunrise"
    9. Re:Same old story... by Kalriath · · Score: 1

      Hmm? The Decal program, and a portion of it's old plugins, are still there and working, so I'm not sure where you got that idea from...

      Ah well, I know what you mean about no time - I swear it, MMOs are all designed to chew far too much time out of each day with menial tasks.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
  8. Class action? by ricebowl · · Score: 3, Insightful

    Given the results of the class action law suit against Sony, due to the unlawful/undisclosed root-kitting of consumers' computers, I can imagine that the free game, already offered by Microsoft, is probably going to exceed any class action payout. Unless, of course, you happen to be a lawyer.

    In which case it's probably a worth-while pursuit.

    I aren't a member of X-Box Live though, so your level of frustration may make it worth the time, though if you were frustrated by poor service over the holidays I can't imagine that a law suit will be any less frustrating...

    1. Re:Class action? by Bieeanda · · Score: 1

      Not to mention that this is going to go over about as well as the class action suits brought against MMO operators in the distant past. If there's a guarantee of uptime and usability in the Live contracts, even by omission, then I'm officially gobsmacked.

    2. Re:Class action? by Anonymous Coward · · Score: 0

      "I aren't a member of X-Box Live though"

      You sure?

  9. If this all had to do with the holiday weekend... by Anonymous Coward · · Score: 2, Insightful

    ...then why is it still happening, now?

    I don't know if it's lawsuit-worthy, but the notion that they were unprepared for an influx of new users during the holiday season is pretty much inexcusable. Besides, let's say they make the free game available tonight; we still can't sign in our profiles to get it.

    Microsoft really just had to maintain its velocity in order to handily beat the PS3. Screw-ups like this are going to send their potential customer base over to their rivals in droves. Granted, the online experience on the PS3 and Wii is fairly primitive compared to XBL, but there haven't been any of these sensationalist reports to indicate that they don't work.

    Blech.

  10. pretending they didn't see this coming? by v1 · · Score: 5, Interesting

    It's not like this was a SURPRISE to them. They SELL the units, the have absolute control over how many units are sold. If your netgame people say the current network can support 80,000 users, you DON'T SELL 200,000 UNITS until you have upgraded your network. (numbers fabricated but you get the idea)

    This was entirely their responsibility, and I cannot believe they did not see this coming. What it came down to is they wanted to do a money grab for the holidays so they made as many units as they possibly could, to hell with the network until we get past christmas then we'll divert resources from production to upgrade the net so they can USE the product.

    Not saying it's unexpected, just shameful is all. Nothing new there in business.

    --
    I work for the Department of Redundancy Department.
    1. Re:pretending they didn't see this coming? by ddrichardson · · Score: 1

      On the other hand, 80,000 users will not be online at the same time all the time - so there may be room for more but I see what you mean.

      --
      A thistle is a fat salad for an ass's mouth...
    2. Re:pretending they didn't see this coming? by Omnedon · · Score: 2, Insightful
      They sold tens of thousands of units (per day) with the majority of those units being wrapped in shiny paper.

      Network services was (probably) ingnored as "crying wolf".

      Then over the course of one day all of the shiny paper comes off and then fingers are pointed at network services.

      I have seen too many instances of one division ignoring another until a scapegoat is needed.

    3. Re:pretending they didn't see this coming? by peragrin · · Score: 1

      But that is the point. Over a holiday week as most children in the USA have off between christmas and new years, your going to have 50-75% more people online at any given time.

      But you should have the infrastructure to handle that much load anyways. What gets me is that they are still having problems a week later after all those kids have already gone back to school.

      Of course MSFT is probably running an all MSFT setup and are having problems scaling.

      --
      i thought once I was found, but it was only a dream.
    4. Re:pretending they didn't see this coming? by AndrewM1 · · Score: 3, Insightful

      Remember that only a portion of XBoxes sold will ever show up on XB Live - I own an XBox 360, and I've never once connected it to the net. Hence, Microsoft has to make a guess at what portion of sold XBoxes will wind up on the net, and apparently guessed wrong. (I.e. The net supports 100,000, and we sell 200,000 but only about 1 in 2 ever gets onto the net, so we're good) Still really dumb, but a far cry from the picture of them malevolently planning network outages that you paint.

    5. Re:pretending they didn't see this coming? by robotbebop · · Score: 0, Flamebait

      It's not like this was a SURPRISE to them. They SELL the units, the have absolute control over how many units are sold. If your netgame people say the current network can support 80,000 users, you DON'T SELL 200,000 UNITS until you have upgraded your network. (numbers fabricated but you get the idea)
      That's assuming that their maintenance team for Xbox Live even said there would be a problem, that's also assuming that all 200,000 of those sold units will go online. ALSO assuming that all the users on Xbox Live over the holidays were new users altogether and not a large number of people with time off and new games to play. It's one of those "shit happens" things sadly. And all of these "paying" customers are just trying to gouge a big wallet; I pay a whopping $6/mo for my subscription, or I could've paid $50 for the whole year. I don't really have a lot of sympathy for anybody griping over Xbox Live outage over the holidays: God forbid that they should have to spend time with their family or go outside.

      This was entirely their responsibility, and I cannot believe they did not see this coming. What it came down to is they wanted to do a money grab for the holidays so they made as many units as they possibly could, to hell with the network until we get past christmas then we'll divert resources from production to upgrade the net so they can USE the product.
      It was their responsibility, they've acknowledged it was a problem, their compensation may be lacking but when you pay almost nothing for a basic service what do you really expect? Also, it's entirely possible that they didn't see it coming, the install base for the Xbox 360 is already pretty large so I don't think it's inappropriate for maintenance to expect proper coverage.
    6. Re:pretending they didn't see this coming? by Trailwalker · · Score: 0, Flamebait

      Perhaps Microsoft could out source their XBox server division to a firm that has long, successful experience in maintaining massive server operations. Google, perhaps.

    7. Re:pretending they didn't see this coming? by random0xff · · Score: 1

      Also: most kids (and adults) are sitting at home for 2 weeks during at the end of the year, playing online for 10 hours a day.

  11. They paid for it by mangu · · Score: 2, Interesting

    It's just a gaming console

    The basic idea of money is that one dollar is just as good as another. If the customers paid for something they didn't get, it doesn't matter what was being bought, they have the right to be compensated.

    1. Re:They paid for it by trdrstv · · Score: 1

      The basic idea of money is that one dollar is just as good as another. If the customers paid for something they didn't get, it doesn't matter what was being bought, they have the right to be compensated.

      While the notion of getting a free game (as long as it isn't Yaris) as compensation for network troubles is a good one, and is good for public relations, if you read the EULA there is no guaranteed level of serice for Live. They are doing this to save good will, but they don't have to. Because of this I expect the lawsuit from Texas to go nowhere.

    2. Re:They paid for it by Anonymous Coward · · Score: 0

      I do not know how SLAs are supposed to work in the eyes of a bunch of whiny kids, but while corporations out there suffer telco outages, they are usually compensated for the downtime at the rate they pay telco for the service. Applied to XBOX live it will mean what, like $1 a day? Good luck with a class action law suite that has a slight possibility of winning you $.75 and millions to lawyers.

    3. Re:They paid for it by bigstrat2003 · · Score: 1
      And Microsoft is giving them a free game. I don't know what Arcade game they're planning to give out, but with a quick look at wikipedia, it seems that Arcade games tend to be either 400 or 800 MSP. That translates to something like $5 or $10, unless I'm mistaken. Considering that the cost for a year of Live Gold is $60, that $5 or $10 translates to the value of 1 or 2 months of service. Seems like pretty fair compensation to me.

      Not to mention that since Microsoft doesn't guarantee uptime, the users aren't entitled to anything, legally speaking. It's good business on Microsoft's part that they're doing this (for once), but they don't have to.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    4. Re:They paid for it by __aaqvdr516 · · Score: 1

      If the customers paid for something they didn't get, it doesn't matter what was being bought, they have the right to be compensated. While that does make sense, it doesn't hold true for some things. For example, my Wildblue internet service only guarantees that I have "up to a 1.5M/s connection" and that they don't guarantee connectivity. ahref=http://www.wildblue.com/aboutWildblue/qaa.jsprel=url2html-26276http://www.wildblue.com/aboutWildblue/qaa.jsp> There are times when my connection just drops. It's in the contract. I have no recourse as it was explained in the ToS. I'm sure that XBL has a very similar clause that does not ensure connectivity and that you're not entitled to compensation. MS was trying to appease their customers by giving them a free game, they didn't have to do that either, but it would have impacted their subscription rates.
    5. Re:They paid for it by mangu · · Score: 2, Interesting

      And Microsoft is giving them a free game

      I said a dollar is as good as any other, but a game isn't necessarily as good as any other. FTFA, "Whitten stopped short of identifying the game or when, exactly, it would be available". If I paid for a service I would want exactly that, not a game as a replacement, no matter the game's price.


      Besides, considering that Microsoft is offering a free download, they are giving away nothing but some downloaded bytes, which their crappy service should have provided in the first place. It's not as if they were having the expense of printing a DVD or something like that.


      The *value* of the game they are giving isn't the same as the *price* of the same game in the market. If you give me something that costs you a few cents to produce, and I wouldn't be willing to buy, you cannot argue that you are giving me the full shelf price of that product.

    6. Re:They paid for it by Endo13 · · Score: 1

      What makes you think the majority of the people who use XBox Live care about whether or not MS is legally obligated to keep the service operational? This is exactly the kind of issue that's liable to make a huge number of people start voting with their dollars and looking another direction for their video game entertainment. You really think anywhere close to the majority of the people affected by this are going to care jack shit about the "free game", and how it's a "good value" considering the cost of Live Gold? If so, you're a bigger fool than most of the people on /. People just don't think like that. People think in terms of "I'm entitled to this service because I bought their product, and if it's unavailable to me for what I consider an excessively long time there's gonna be hell to pay." These few weeks of service outage will do far more to destroy their console marketshare than anyone or anything else could have ever hoped to accomplish. I guarantee you they've already lost quite a few customers for good, and if it goes on much longer they're going to be bleeding marketshare like there's no tomorrow. It's far to early to tell yet, but there's a good possibility this might just be the beginning of the end of XBox.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    7. Re:They paid for it by Kalriath · · Score: 2, Informative

      Besides, considering that Microsoft is offering a free download, they are giving away nothing but some downloaded bytes, which their crappy service should have provided in the first place. It's not as if they were having the expense of printing a DVD or something like that No, they're giving you something you would otherwise not have received without paying for it. Just because it's downloaded, does not mean that it's value is zero. And no, their "crappy service" should [i]not[/i] have provided those particular bytes to you in the first place, not without paying extra.

      To Microsoft, there is a very real cost involved in providing you a free game - if you ever took economics, you would have learned about "Opportunity Cost" - where basically giving you the game costs them the full cost of the game as they have given up the opportunity to charge you for it. Although the opportunity cost decreases on average as it encounters people who would otherwise not have bought it anyway, the chance of it approaching zero is virtually non-existent.

      Oh, and provisioning it to silver members too incurs an actual physical cost, as silver members do not contribute to the upkeep of the network, therefore any bandwidth they use is sunk cost (after all, Microsoft DOES have to pay for it).

      You're just trying to justify why they should give you something for free, when in reality they have no obligation to give you anything at all (try reading to terms and conditions of service).

      Though, it would be better just giving the value of the arcade game in MS points and letting us decide what to put it towards, that'd probably go down better.
      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    8. Re:They paid for it by mangu · · Score: 1

      giving you the game costs them the full cost of the game as they have given up the opportunity to charge you for it

      Which is basically zero, because I wasn't willing to buy it in the first place. Why do you say "the chance of it approaching zero is virtually non-existent"? Perhaps that could be true in a wild west general store in the 1800s, when everything on sale was a basic necessity, but certainly not in a 21st century game store.


      in reality they have no obligation to give you anything at all (try reading to terms and conditions of service)

      Do you mean the whole business is a fraud? They collect a revenue without any obligation to provide anything at all in return? Hmm, well, I think I must reconsider my basic ethical restrictions against copyright violation...

    9. Re:They paid for it by bigstrat2003 · · Score: 1

      Maybe so, but we're talking about the class-action suit here. Those people have every right to vote with their dollars, but filing a class-action suit is ridiculous, imnsho.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    10. Re:They paid for it by Endo13 · · Score: 1

      Not so ridiculous. The customers are still paying for a service they're not getting. Yes, this includes even the silver members, who aren't paying extra for premium access. The use of basic XBL is part of the purchase price of an XBox. Companies can get in a lot of trouble for false advertising, even if they have no legal contractual obligations to fulfill their end of the bargain. It's been proven time and time again that disclaimers only mean so much. If you're selling a service to millions of customers, you damn well better be able to provide - or prepare to reap the consequences. If this were Blizzard in this situation over a 4-week global WoW outage they'd be facing a class-action suit as well. (And no, a generous offer of 50 *free* health potions would not be sufficient reparation.)

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    11. Re:They paid for it by Moonpie+Madness · · Score: 1

      Contracts can be held unconscionable. Microsoft eternally notes how much better their service is than the free one from Sony. And it generally is better. But if MS has sold their service on the premise that it is more reliable than the PS3 version, and it's not, I can absolutely guarantee you MS would have to pay hundreds of thousands of dollars, and probably millions, to defend against a class action suit.

      Lawsuits are not 100% about the bare law. If a claim is not totally frivolous, that's leverage. Leverage plaintiff's attorneys will exploit for settlements. MS does not want this lawsuit in the papers for months or years, so they will offer some kind of something as part of a settlement, and the lawyers will take 40% of that value.

      Live users will get another game or something, and the lawyers will get $200k. Or some such. MS should know that this is the world they are playing in, and they should have been prepared. They are playing against Sony, and Sony's system is only getting stronger every day, with a clear tactic for all factors to converge (the big games, Home, and probably a wave of movies in stores and online).

      And look at how Sony handled a similar problem: Home. Home is actually quite functional, and though there are bugs there will be bugs on that thing for years. Sony held back the open beta specifically because they obviously do not have the servers to handle it yet. I'm sure they are scrambling to get that capacity to avoid precisely this sort of problem, and this sort of lame lawsuit. Any PS3 owner who has Warhawk knows that Sony online gaming is fraught with errors.

      All MS really ought to do is credit their holder's account for the price of their XBOX subscriptions during the problem period (and if you didn't pay, you don't get any money).

      Anyway, this is exactly the sort of clumsiness MS tends to show. It's very surprising, but it's a pattern.

    12. Re:They paid for it by aussie_a · · Score: 1

      If you read all of Microsoft's EULA's you'll also find that you:
      * Give Microsoft the right to any and all ideas you might think up
      * Must always vote Republican
      * Will sell any children present or future you have into slavery
      * Will sell your soul to Satan

      Fortunately it has yet to be ruled if these EULA's of Microsoft's are binding.

  12. Windows servers, what do you expect? by Marcion · · Score: 4, Funny

    TFA says that Microsoft 'was "disappointed" with Xbox Live's performance'

    Well it should blame the server software vendor for the lack of concurrency ... oh it's Microsoft.

  13. Live? or not.. by Endo13 · · Score: 2, Insightful

    Maybe now people will see why having all your online PC games tied to a MS Live service is a terrible idea.

    --
    There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    1. Re:Live? or not.. by ilovepolymorphism · · Score: 1

      Yes, because other services never have technical issues.

    2. Re:Live? or not.. by Alphager · · Score: 1

      Yes, because other services never have technical issues. Because when one of my online service_S_ goes down, i still have tons of others.
    3. Re:Live? or not.. by bigstrat2003 · · Score: 1

      That just means that it's a bad idea to have all your games tied into one service, period (which I agree with, not that it's a bad idea to have all your games tied into an MS service (which is only part of the larger truth).

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    4. Re:Live? or not.. by spanishfrogg · · Score: 1

      ... just like parent, this explains why I am very leery of trusting too much of my data that I might need to access at a moment's notice to cloud computing companies such as Google even though I do use a number of their applications.

    5. Re:Live? or not.. by Endo13 · · Score: 1

      Agreed, mostly. I strongly dislike the idea of having all my online games require any single online service (which unfortunately is pretty much unavoidable with ISPs...) but with this recent development, MS is showing they deserve this kind of trust even less than most similar providers. What is truly unfortunate for Microsoft is that Blizzard has already shown us that this size of customer base can be provided for successfully (and MS's influx of new customers this round was nothing compared to the hammering Blizzard got when they released their expansion) which leaves MS with very little excuse. Not to say Blizzard has done everything perfectly, or even close to it. But they've never had outages lasting more than a few hours.

      Offering customers a *free* game that can only be obtained (not to mention used) through the non-functioning service is worse than a slap in the face. It's closer to a kick in the 'nads when you're already on the ground. MS really should have known better.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    6. Re:Live? or not.. by bigstrat2003 · · Score: 1

      I disagree that the game is a kick in the balls, but for the record: the fact that it's an Xbox Live Arcade game does not mean you'll need to play it over Xbox Live. Many of the Arcade games have a single-player, or local multiplayer, component. You do need to be able to download the thing from XBL, though.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    7. Re:Live? or not.. by Endo13 · · Score: 1

      I disagree that the game is a kick in the balls, I seriously wonder though how many of their customers would agree with you. I know I wouldn't, if I were one of them. I'd tell 'em to take their free game and shove it.

      but for the record: the fact that it's an Xbox Live Arcade game does not mean you'll need to play it over Xbox Live. Many of the Arcade games have a single-player, or local multiplayer, component. You do need to be able to download the thing from XBL, though. True... but who knows which game they're going to be "kind" enough to offer for free? And the bottom line of course (as you mentioned) is that it's moot anyway until it's at least accessible.
      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    8. Re:Live? or not.. by Kalriath · · Score: 1

      Not to say Blizzard has done everything perfectly, or even close to it. But they've never had outages lasting more than a few hours. People who have been unable to access their WoW service from several days to a week due to routing issues/authentication outages/realm server failure would disagree.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    9. Re:Live? or not.. by Endo13 · · Score: 1

      And I'm sure XBL has had those types of people since day 1 as well. That's not what this discussion is about.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    10. Re:Live? or not.. by onecheapgeek · · Score: 1

      And when you tell them to shove it, you are telling them that you don't need compensation.

      That's how it works. When you get bad service in a restaurant and the manager offers to comp part of your meal, you don't get to demand $50 worth of free drinks.

      And when you sign a contract that states no level of uptime is guaranteed, you don't get to sue when it goes down.

    11. Re:Live? or not.. by Endo13 · · Score: 1

      And when you tell them to shove it, you are telling them that you don't need compensation. No. I'm telling them their "compensation" is worth less than dog piss. And I'm telling you you're an idiot.

      That's how it works. When you get bad service in a restaurant and the manager offers to comp part of your meal, you don't get to demand $50 worth of free drinks. That's a terrible analogy. In fact it's so awful there's no way to even begin to make it fit the situation in this discussion.

      And when you sign a contract that states no level of uptime is guaranteed, you don't get to sue when it goes down. Funny. Because that's exactly what they're doing, whether they "get to" or not. Thing you and the other clueless people aren't getting is that when you get enough people pissed off due to false advertising, a fucking contract doesn't matter. Especially when it's nothing more than a "digital" contract that no one actually signed. It's barely stronger than an EULA, and we all know how well those hold up in court.

      And of course the irony of the whole deal is that the simple fact that people even want to do a class-action suit means MS has already lost. Whether the suit gets thrown out or not is relatively moot. Even if it goes through and MS loses, the cost of the suit (even including legal fees) will be a pittance compared to lost revenue from customers jumping ship.
      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
  14. Let me guess.... by erKURITA · · Score: 1, Funny
    YARIS: Yet Another Ridiculously Impossible Shooter ?

    Right?

  15. tsk tsk tsk.... by 3seas · · Score: 2, Interesting

    ...a great promotion is to fail and blame it on popularity abundance.

    Do we have any examples of high user load being successfully maintained?

    1. Re:tsk tsk tsk.... by Anonymous Coward · · Score: 0

      Name one? Ok. WoW? Same issues when it first came out, and even the same explanation: We grew too quick.

  16. Re:fuck niggers and fuck republicans by Anonymous Coward · · Score: 0

    Excuse me. Do you know a Mister Ayak? Fucking Retard.

  17. In Other News: Sony says... by Jackie_Chan_Fan · · Score: 5, Funny

    "Our network works just fine... please somebody use it"

    1. Re:In Other News: Sony says... by gamer4Life · · Score: 3, Insightful

      It's a great thing that it's free. Not sure why people would want to pay for online and add another $250 to their total cost of gaming over the life of their console.

    2. Re:In Other News: Sony says... by AbRASiON · · Score: 1

      It's all fun and games to rag on Sony, but as someone who has recently purchased a 360 AND a PS3 within a week of each other, I can tell you that the PSN system isn't as terrible as people make out.

      XBL may be integrated much more tightly with the games and 'os' if you will but it damn well costs money and frankly that is annoying from an end user standpoint.
      Yes it's cheap and yes the service is pretty good however PSN is free, totally and utterly free.
      The burnout demo, thanks to some clever coding has created the Xbox Live experience without the need for live, the multiplayer system works identically on both and is one of the first titles where someone may go 'well hang on, this is identical on PS3, why would I buy the X360 version?'

      Xbox live does have it's silly flaws though, thanks to Microsoft's somewhat ridiculous rules.
      (I was about to link a forum post of mine on their page but how interesting, I can't sign in to the xbox.com forums)
      Suffice to say see the top post: http://msnemailchange.blogspot.com/

    3. Re:In Other News: Sony says... by AbRASiON · · Score: 1

      Finally back up
      Here is a forum post outlining the problem and their, frankly stupid rules.

      http://forums.xbox.com/17297131/ShowPost.aspx

    4. Re:In Other News: Sony says... by toddhunter · · Score: 1

      My real problem with paying for on-line gaming, is that it in no way guarantees that you can play online. If noone else has your game, has moved onto something else or just doesn't want to play your subscription is worthless.

  18. He's full of crap. by tgd · · Score: 4, Interesting

    These problems started two weeks before the Christmas holidays. In my case on the first reboot after the winter software update was installed.

    They're making excuses. It has nothing to do with Christmas gifts.

    1. Re:He's full of crap. by DaveCBio · · Score: 1

      No, you are full of crap. I started having issues a few days after Xmas. Between that and the winter update there were no issue for me or any of my friends on Live. Ever think that the problem might be on your end?

    2. Re:He's full of crap. by Anonymous Coward · · Score: 0

      No, he's not full of crap. The problems did start about a week before Christmas. The weird thing about it all is that it has been widespread and sporadic simultaneously. Some people are reporting that they're having trouble at the same time that other people are reporting that it's fine. It's been pretty consistently down for me - the marketplace takes forever and errors out half the time, loading the Games blade takes a while (but doesn't fail completely), and I usually can't do anything in the friends/messaging list. Hearing people talk about their problems playing COD4, I haven't even tried to play Halo because I don't want the disconnections to affect my XP.

      So, long story short, "It's working for me!" doesn't mean that everyone else is wrong, and that sort of thinking is what makes head-in-the-sand companies refuse to act when the signs are there.

    3. Re:He's full of crap. by DaveCBio · · Score: 1

      Right, but if it's fine for some and not for others then maybe it's not 100% on Microsoft's end.

    4. Re:He's full of crap. by Grifter1979 · · Score: 1

      I total agree here. I am a XBL user and noticed after the early December 2007 update that my xbox console did not appear to have the same connectivity with XBL as it did before. My roommate also noticed the same problems. Originally I thought mine was because of the wireless network we share, I'm totally on wireless while the router is physically connected to my roommate's 360. For close to 3 weeks we both complained about how bad the service was to the point where I even spent a day reconfguring the router because I thought it might have been a setting in there that I was playing with before. I can see how MS may not have expected a huge jump in the number of new users for XBL and how that may have been part of the cause, but let's face it when you are setting up a network, you always plan for additional connections and make provisions for growth don't you? Maybe I'm picky and want the world, but when I do things, I think about 6 months from now and make changes before hand, not after something has gone wrong.

  19. Citations, please. by Anonymous Coward · · Score: 0

    Can you give specific examples of where Windows servers fall down but Linux ones don't under specific loads? I'm requesting actual numbers, not anecdotal experiences or "gut feelings."

    1. Re:Citations, please. by Anonymous Coward · · Score: 0

      Can you point out where he even made that claim? I'm requesting an actual quote, not imaginary interpretations or "I think that's what he meant".

    2. Re:Citations, please. by Kalriath · · Score: 1

      Allow me: "Windows servers, what do you expect?"

      Looks awfully like "blame Windows" and an inferral that another OS wouldn't have that problem.

      Of course for the amusement... who's to say Xbox Live DOES run on Windows?

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    3. Re:Citations, please. by Marcion · · Score: 1

      who's to say Xbox Live DOES run on Windows?
      You can just look at the HTTP Headers, Microsoft-IIS/6.0.

    4. Re:Citations, please. by Kalriath · · Score: 1

      That's for the website (which I agree is obviously Windows, because they use ASP.NET) and Windows Live ID is the same deal... but do we REALLY know what the Xbox Live authentication and matchmaking servers are running?

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    5. Re:Citations, please. by MrBandersnatch · · Score: 1

      If something works and works well (which I had understood that until now Live was doing) why break a winning formula? Since we can reasonably guess that most of the Live dashboard contents is served by IIS pumping XML with XSLT transformations on the client side under modified IE rendering engine; its a reasonably safe assumption that the vast majority of the back-end is IIS/.Net based - one nice thing about MS is they do at least eat their own dog-food.

      Oh, total Live n00b here BTW and was amazed by how bad it has been after the praise Id heard for the Live service - simple pages on the demo listings fail to render while demo downloads (once I det to them( come over blisteringly fast suggesting that it is a scalability problem rather than bandwidth.

    6. Re:Citations, please. by Kalriath · · Score: 1

      Oh, total Live n00b here BTW and was amazed by how bad it has been after the praise Id heard for the Live service - simple pages on the demo listings fail to render while demo downloads (once I det to them( come over blisteringly fast suggesting that it is a scalability problem rather than bandwidth. That's actually the reason I don't think it's web based. All MS' web servers are behind the Akamai CDN, which is about as rock solid stable and scalable as they come.

      It's also the reason people mistakenly say Microsoft uses Linux servers.
      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
  20. Bullshit by Anonymous Coward · · Score: 1, Insightful

    The disgruntled patrons didn't do a damn thing except maybe stop playing the game for a minute. The lawyers are the ones who did it, because they make money from class action law suits. We need class action lawsuits to keep companies honest, but we sure as hell don't need them to be done the way they are. Can you imagine, a lawsuit where you have to opt-out in order not to sue a company? Talk about spam...

  21. Microsoft Giving Xbox Live Users a Free Game by galleyslave · · Score: 4, Funny

    WEAK MINDED FOOLS JOIN IN CLASS ACTION LAW SUIT Jan 6, 2008. A bunch of simpering idiots caught unaware by overloaded servers were today taken by ambulance to local hospitals in various locations around the U.S. The idiots were all suffering from mental breakdowns brought on by online game server failures and overloading at various Microsoft data centers around the country. "I was just playing my game and, um, it just suddenly locked up on me!" ranted Mike Hunt of Birdflip, Arkansas, "and those Microsoft bastards wouldn't even answer the phone when I called! I was, like, FREAKING OUT and they wouldn't answer the phone! It was horrible and I pee'd my pants because I was on the phone for so long. They deliberately WOULDN'T ANSWER!" After being sedated, a Microsoft Xbox 360 controller was pried from his left hand. Mr. Hunt is recovering slowly at Rapeme Medical Center outside of Little Rock where he was airlifted after the local medical clinic facilities in his hometown of Birdflip proved inadequate to the task. It is unclear whether Mr. Hunt's medical insurance will cover the cost of the air ambulance service. Quoting Mr. Hunt's attorney, Don I. Cheatem, "We'll sue Microsoft for the air ambulance costs too. The devils in Redmond won't get away with this. It's just a simple computer game and now my client is in the hospital. Microsoft should be ashamed of themselves. I've seen these kinds of products before. Remember the Erector Set? All those little kids who skinned their knuckles when their screwdrivers slipped during kit assembly? Right! We got those A.C. Gilbert bastards too! Imagine the nerve of those people suggesting in court that fun science, physics and chemistry education could ever take precedence over the preservation of perfect 9 year old knuckles." When pressed further, both Mr. Cheatem and fellow attorney Ramy Olbutt engaged in the class action law suit being assembled in Little Rock, stated for the record that online gamers are "very delicate beings and after long sessions at the computer when they should actually be outside getting fresh air or at least focusing their eyes on objects more than 18" away for a few minutes, things can get kind of tense. Microsoft knows this and must be forced to take steps to protect itself from all of the simpering weak-minded idiots and all of the scheming, calculating con artists. The best way to do that is to make every product perfect. We just don't understand why Microsoft refuses to do that." Microsoft lawyers were unavailable for comment. However, a long-time receptionist at Microsoft's central administration stated confidentially that, "These dizzy morons are all on crack if they think they're going to get a quick settlement and get paid off to shut up. Our lawyers will wrap these jack-offs up with briefs, warrants, affidavits, hearings, examinations for discovery and every piece of legal paperwork imaginable for the next ten years. If I was one of those morons I might just consider dropping this whole thing and stop buying or playing Microsoft products. It will take money out of Microsoft's pockets, keep money in the morons' pockets, and they can try their luck with other games and servers offered by other companies. GEEZ, what's the big deal? Those morons have just bought into a world of stress and aggravation. It's just not worth it." -33-

    1. Re: Microsoft Giving Xbox Live Users a Free Game by chubs730 · · Score: 1
      Holy shit.

      <br> <p>

      Please.
  22. As if they were the only ones with trouble... by Kjella · · Score: 4, Interesting

    On Christmas day a friend of mine had invited me over to play Bubble Bobble on his Wii, he was going to buy and download it on VC. He spent forever getting thrown out again and again trying to buy some Wii points, and then again trying to access the game library. It finally worked but it was not a very fun experience. Bubble bobble was though, but nothing beats the old version we knew on C64. At any rate this seems more serious but I think everyone's servers take a hit at Christmas. It's the console version of slashdotting, all the kids who got their console for Christmas coming online all at once.

    --
    Live today, because you never know what tomorrow brings
    1. Re:As if they were the only ones with trouble... by Constantine+XVI · · Score: 1

      I had the same issues (Lode Runner FTW), but the problems went away later that evening as the load died down. The Live issues have been going for at least a month now.

      --
      "I think an etch-a-sketch with an ethernet port would beat IE7 in web standards compliance."
  23. Daily statistics of down time XBOX-live by cemaykan · · Score: 4, Informative

    I am tracking each day(every 10 minutes) the status of xbox live, and creating statisical images, this shows the biig picture on how "live" xbox-live actually is :) http://www.acddv.com/ Also these statistics are available for the public as-well Cem Aykan

    1. Re:Daily statistics of down time XBOX-live by Anonymous Coward · · Score: 1, Insightful

      and I thought the people that spent there lives playing games were sad! you make them look like they spend there time productively.

    2. Re:Daily statistics of down time XBOX-live by Cervantes · · Score: 1

      I am tracking each day(every 10 minutes) the status of xbox live, and creating
      statisical images, this shows the biig picture on how "live" xbox-live actually is :)

      http://www.acddv.com/

      Also these statistics are available for the public as-well

      Cem Aykan Hm, maybe XBLA is actually going down because it's getting DDOS'd by people constantly accessing it to graph uptime. ;-)
      --
      If I knew the wedgies I gave you back in 6th grade would have resulted in this . . . I might have taken a moments pause.
    3. Re:Daily statistics of down time XBOX-live by biovoid · · Score: 1

      And where does bitching on Slashdot about how other people spend their free time rate on your productivity scale?

  24. welcome to... by Bizzeh · · Score: 1

    ...last weeks news

  25. SLA? by HockeyPuck · · Score: 4, Informative

    When you buy a XBOX and sign up for XBOX Live, is there a SLA (Service Level Agreement) that guarantees uptime/accessibility? So under what grounds would you be able to file a class action lawsuit?

    1. Re:SLA? by MrJynxx · · Score: 2, Informative

      SLA's are generally created between the internal technology group and the internal users(ie. the business). Now I haven't read through the agreement but i can almost guarentee you there is no mention of guarenteed uptime for xbox live.

      Also it's considered a binding contract according to the ITIL definition of service level management for services provided to *external* clients (ie, everybody who uses xbox live). So that is probably why they're giving away a free game in order to avert the class action suit due to this binding contract.

      yes I know, I'm nitpicking on the definition of an SLA :)

    2. Re:SLA? by SuiteSisterMary · · Score: 1

      I can't be bothered to go look it up, but I'd expect that 1) yes, there is an SLA, 2) it's 'best effort,' AKA none at all, and 3) by signing up for Xbox Live, you agree that it's not going to necessarily work. Couple all that with 4) Xbox Live being broken doesn't take anything away from the 'core' functionality; that is, your games still work, you just can't play online, and 5) Microsoft moved very quickly to recompense the users, this class action will be tossed pretty damn quickly.

      And even if the class action succeeded, do you know how Microsoft would probably pay out to the users? A free game. Exactly what they're already doing.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    3. Re:SLA? by dunezone · · Score: 1
      Here are the two clauses in the agreement that best fit the situation. One deals with the no guarantee of it working(uptime) and the other is compensation I think.

      16. WE MAKE NO WARRANTY We provide the Service "as-is," "with all faults" and "as available." The Microsoft Parties give no express warranties, guarantees or conditions. You may have additional consumer rights under your local laws that this contract cannot change. To the extent permitted by law, we exclude the implied warranties of merchantability, fitness for a particular purpose, workmanlike effort and non-infringement.

      17. LIABILITY LIMITATION; YOUR EXCLUSIVE REMEDY You can recover from the Microsoft Parties only direct damages up to an amount equal to your Service fee for one month. You cannot recover any other damages, including consequential, lost profits, special, indirect or incidental damages.
      This limitation applies to:
      -any matter related to the Service,
      -any matter related to content (including code) on third party Internet sites, third party programs or third party conduct,
      -any matter related to viruses or other disabling features that affect your access to or use of the Service,
      -any matter related to incompatibility between the Service and other services, software and hardware,
      -any matter related to delays or failures you may have in initiating, conducting or completing any transmissions or transactions in connection with the Service in an accurate or timely manner, and -claims for breach of contract, breach of warranty, guarantee or condition, strict liability, negligence, or other tort to the extent permitted by applicable law.
      It also applies even if:
      -this remedy does not fully compensate you for any losses, or fails of its essential purpose; or
      -Microsoft knew or should have known about the possibility of damages.
      Some states do not allow the exclusion or limitation of incidental or consequential damages, so the above limitation or exclusion may not apply to you. They also may not apply to you because your province or country may not allow the exclusion or limitation of incidental, consequential or other damages.
    4. Re:SLA? by vodevil · · Score: 1

      Is Texas one of the states that the limitations do not apply in the EULA? If so, then the lawsuit is valid. If not, then they have no leg to stand on.

    5. Re:SLA? by DaveCBio · · Score: 1

      No, there is no SLA for Live. I too wonder what these jackasses expect. Want to bet that one of them knew a lawyer and mentioned this and the dollar signs started flashing in the lawyers eyes. I mean there aren't many bigger targets than MS and they might even settle just to get rid of a nuisance suit. In the end lawyers fees will take the vast majority of anything recovered. Remember the Netflix lawsuit where people ended up getting a month of "free" service on the more expensive tier, but the lawyers walked away with millions. Got to love the US where any problem can be fixed with a lawsuit.

    6. Re:SLA? by Breakfast+Pants · · Score: 1

      The main thing that will happen is it will be seen that MS saw this coming, but wanted to make all the christmas sales anyway, so they didn't do things like pause the sale of live subscriptions until they could get enough hardware, thus proving it wasn't "best effort", but rather "premeditated service problems".

      --

      --

      WHO ATE MY BREAKFAST PANTS?
    7. Re:SLA? by SuiteSisterMary · · Score: 1

      Nonsense. If they were able to maintain enough extra 'hot' capacity to double the user base in, say, one week, with zero affect, people would be bitching that Live was twice as expensive as it should be.

      Oversubscription of occasional services is a standard and recognized concept. Airplane flights are routinely overbooked, Internet service is overbooked, telephone service is overbooked, and so on.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
  26. Microsoft Blasting by sporktine · · Score: 1, Flamebait

    I come to slashdot after a long time ignoring the crap flinging here and lo and behold I see Microsoft attempting to act responsibly and try to give something back to the users they acknowledge they did not serve properly, and people still waste their time writing trash.

    1. microsoft is apparently doing something about it on their own EVEN THOUGH SOME DOUCHE is trying to get free money from them because their game didn't work for a couple days. Waah waah waah.

    2. you accept an agreement that says if the service doesn't work all the time, you give up responsibility.

    3. Xbox live is one of the few services that actually has a customer service line. IN THE US. Your dell, dude, doesn't even have that.

    4. go outside and play.

    5. They don't have to do a DAMN thing about it and most people would still accept it.

    6. Lemme guess, if Google had a game console, it would always work perfectly.

    7. Did you notice that nintendo shipped thousands of wiis with faulty video cards? I have one, it sucks, i'm sending it back, but thems the breaks. Are you telling me that you have never bought a new complex electronic item and had it not work properly and had to replace it? is that unique to microsoft?

    8. I think that it's obvious that they realize that they need to serve their customers to keep them, and that xbox and live are a big part of that. if it wasn't they wouldn't even bother.

    1. Re:Microsoft Blasting by Fishchip · · Score: 1

      You ever played a popular MMORPG? This is the equivalent of one exasperated sigh compared to, say, the reaction if Blizzard takes an hour or so longer to bring the WoW servers back up on patch day. I feel sorry for those poor bastards, both the people who get so worked up about it as to demand Blizzard credit their account for the hour of playtime they lost, and the guys on the other side who get such an amazingly psychotic, giant blast of shit.

    2. Re:Microsoft Blasting by EW87 · · Score: 0

      You know what IS UNIQUE to Microsoft? A fucking 45% Electronics failure rate, most electronics have a 2% or LESS failure rate.

      Also if you paid for a month of dental insurance and for the month the only dentist approved for you to use is on vacation, would you like your money back? X-box live (XBL) has been down for almost a 2 week combined. That's not getting what you pay for.

      Thank god my Xbox 360 has been at the repair center for the 3 weeks of on-and-off downtime, getting fixed because it had the Red Ring of Death.

      So I played my PS3 for the time, I can't say the service is better than XBL, but it's reliable, free; and you get what you pay for.

      But for two days the Activision servers were down so there were some Call of Duty 4 issues there, but the issues were fixed promptly, and in the meantime there are other games to play.

    3. Re:Microsoft Blasting by Flipao · · Score: 2, Insightful
      I'll bite, this is not just about a bunch of gaming servers going down, this is about Microsoft wanting everything to go through their servers, and then being unable to cope with it.

      1. microsoft is apparently doing something about it on their own EVEN THOUGH SOME DOUCHE is trying to get free money from them because their game didn't work for a couple days. Waah waah waah.

      It was not a couple days, it was a couple weeks. A couple days it's fine, some people may have gotten an XBOX for XMas, as far as they knew, that's how it was always going to be...

      2. you accept an agreement that says if the service doesn't work all the time, you give up responsibility.

      XBOX 360 users have no choice but to accept the agreement, there's no other way for them to play online.

      3. Xbox live is one of the few services that actually has a customer service line. IN THE US. Your dell, dude, doesn't even have that.

      The issue is not customer service, it's reliability... having "Steve" read lines off a script with a fake Boston accent won't bring the servers back online.

      4. go outside and play.

      But... but... I just spent hundreds of dollars on this shiny games console.... besides, it's cold and I lost my legs on a bizarre cooking accident.

      5. They don't have to do a DAMN thing about it and most people would still accept it.

      Actually they do, a good chunck of their users pay monthly fees, also, their LIVE service is going to be added for Windows as well, where they have to compete aganist services like Steam.

      6. Lemme guess, if Google had a game console, it would always work perfectly.

      The best thing about Google: You can always go somewhere else, which is why it's always up.

      7. Did you notice that nintendo shipped thousands of wiis with faulty video cards? I have one, it sucks, i'm sending it back, but thems the breaks. Are you telling me that you have never bought a new complex electronic item and had it not work properly and had to replace it? is that unique to microsoft?

      This is so off the mark... but ok: If you purchase a faulty item, you can take it back to the shop and get another one. XBOX Live is the only way for XBOX users to get online.

      8. I think that it's obvious that they realize that they need to serve their customers to keep them, and that xbox and live are a big part of that. if it wasn't they wouldn't even bother.

      That's the thing isn't it... just imagine what kind of service you'd get if they weren't trying hard... now, some people purchase DRM'ed music, and depend on Microsoft's servers to license their tracks, or when using Windows Update, a false positive could cause Windows Vista to cripple your PC.... I think it's not a bad idea to be ready to snap at Microsoft the second they screw up, because if you don't, then they'll screw up a lot more often.
    4. Re:Microsoft Blasting by gaforces · · Score: 0

      They shipped the units, developed the live service, they need to support it. Along with their other products.
      Everything connected to the live service has been slow, inconsistent, and bloated.
      They owe more than just a game, and to more than just console owners. *Cough* Vista users.

    5. Re:Microsoft Blasting by KillerBob · · Score: 2, Informative

      3. Xbox live is one of the few services that actually has a customer service line. IN THE US. Your dell, dude, doesn't even have that.


      Psst.... Yes they do. well, not in the US. But in Canada. All XPS technical support for North America is done out of a call center in Ottawa, Ontario. That's for the US and Canada, in both English and French, Spanish is done out of Panama. Likewise, for the business line of products... that is Optiplex, some Dimension, Vostro, and Latitude systems, it's all done in NA.

      Otherwise, I agree with you fully. Quite aside from that... a free video game is probably worth a lot more to the end user than any settlement they'd see out of a class action suit. And the fact that MS has already offered the video game of their own volition probably means that any class action would get thrown out of court. It's pretty hard to prove damages when you've already been offered a freebie that's worth more than the cost of a month's subscription, let alone the 5 days that it was actually out.

      Obligatory disclaimer... I have an @dell.com e-mail address. :)
      --
      If you believe everything you read, you'd better not read. - Japanese proverb
    6. Re:Microsoft Blasting by chocbar31 · · Score: 0
      Lemme Guess...you are an idiot??? In this Country there is also a law that protects consumers. If you buy something that is advertised....It damn well better do JUST that!!! This is the reason they are getting a class action suit against them. False advertisement!

      microsoft is apparently doing something about it on their own EVEN THOUGH SOME DOUCHE is trying to get free money from them because their game didn't work for a couple days. Waah waah waah.

      M$ accepts the money without a problem and they are not giving anything back for free, in my experience (M$ has never given anything away). Free is not an option to M$, they do not beleive in free software or services that has anything to do with a product. They are giving back; hoping to escape a class action law suit. Which is not going to work. They have collected too many millions, the courts will enforce and ensure that they make it right with anyone who has sunk their monies into this service

      When you get a drivers license, you sign an agreement not to drink and drive, speed, cruise...etc! Have you ever driven 1Mph/Km over the speed limit? Agreements are for their protection..not YOURS! I am helpdesk...Dell does have customer service here in the US, Alabama, Texas, New England states. I have spoken with customer service in all these areas. You need to keep your comments when you don't know what you are talking about, and maybe do some research when you make references to other entities. You say you are returning a Wii, well my son has had to return his XBOX, twice, same issue! Please keep ignoring! As M$ is not giving you anything without a hidden agenda...sorry to inform you.
      --
      This site is like CRACK; hooked on the first use!!!
    7. Re:Microsoft Blasting by PPH · · Score: 1

      [Mr Clippy pops up]: "You appear to be frustrated. Do you want a shoulder to cry on?"

      --
      Have gnu, will travel.
    8. Re:Microsoft Blasting by Anonymous Coward · · Score: 0

      45% Electronics failure rate That statement is 138% incorrect.

      Aren't made up numbers fun?
    9. Re:Microsoft Blasting by EW87 · · Score: 0

      Exact numbers aren't available "Anonymous Coward" but there are figures from multiple sources putting the number "over 30%" (http://gizmodo.com/gadgets/gaming/xbox-360-failure-rate-30-says-retailers-271487.php). An unofficial survey from a xbox fansite lists 61% (http://www.360-gamer.com/news.asp?id=964). Microsoft Claims 3-5% (which is still more than the 2% of most consumer electronics. And considering they have pushed millions of units...(http://blogs.guardian.co.uk/games/archives/2007/05/31/whats_the_true_failure_rate_for_the_xbox_360.html). "In response to what Microsoft is calling an "unacceptable" failure rate during the past several months, the company is extending the warranty coverage for the Xbox 360 from one year to three years." (http://seattletimes.nwsource.com/html/businesstechnology/2003776998_xbox06.html) "Microsoft has shipped 11.6 million units -- slightly shy of its goal of 12 million by June 30 -- since launching the game system Nov. 22, 2005." (Seattle Times) When a Microsoft Xbox 360 console experiences a "general hardware failure", three flashing red lights appear on the front of the console, known by gamers as the infamous "Red Ring of Death". Supposedly, when this problem started arising in early 2006, 30% to 33% of all Xbox 360s were experiencing the fault.(http://www.xboxredringofdeath.com/) "Gamestop has now stopped offering extended warrantees on all Xbox 360 consoles. This is a telling sign. After all, if a game retail giant doesn't trust the Xbox's quality, why should I? This vote of no-confidence alone is enough to scare me away."(http://getsatisfaction.com/xbox/topics/xbox_360_failure_rate_will_my_christmas_present_be_a_dud3) (http://www.gamersreports.com/news/6842/gamestop-no-longer-selling-360-replacement-plans-images/) Which even at 5% is still more than half a million units! Have you ever heard of ANY OTHER consumer product released lately with a REPEATED failure rate? When Dell, Sony, and Nokia have Battery replacements they don't ship out ANOTHER flawed battery, where MANY X-Box 360 owners have gone through 2 or MORE X-box 360's. And in a famous internet case covered by 1UP Justin Lowe has gone through 11 XBOXes. (http://www.1up.com/do/newsStory?cId=3160603)

    10. Re:Microsoft Blasting by PopeGumby · · Score: 1

      I think it's not a bad idea to be ready to snap at Microsoft the second they screw up,

      Snap at them? Yes. A customer could take their money elsewhere, or complain to the service desk, or various other methods.

      Sue them for $5million? No. Just, No.

    11. Re:Microsoft Blasting by scot4875 · · Score: 1

      Did this MS defense/rant conjure up images of the "Leave Britney alone" clip for anyone else?

      --Jeremy

      --
      Jesus was a liberal
  27. Same kind of MS crap that happened to turbine by Bored+MPA · · Score: 1

    Turbine's Ascheron's Call 2 used MS chat (text) server technology and it didn't scale beyond several hundred users (a friggin chat server!). Chat and in-game action text was delayed, non-functional, or unreliable for several months. Turbine lost lots of subscribers and eventually left their MS "relationship." Sure turbine had huge issues with lack of content, but I wonder if the early release and MS technology requirements weren't MS mandates. I liked the AC2 franchise and now it's dead :/

    But considering the quality of Lord of the Rings Online, either Turbine became a different company or moving away from MS improved their operations.

  28. Most Members Ever by Anonymous Coward · · Score: 0

    "This included our largest sign-up of new members to Xbox LIVE in our 5 year history and just yesterday you broke the record for the single biggest day of concurrent members ever on the service"

    Yea - To Complain
  29. Frogger by westlake · · Score: 2, Insightful
    XBox Live Arcade is a collection of cheap and nasty games like Frogger which probably took a single guy 2 hours to code including drawing the sprites.

    Games like Frogger have extraordinary longevity and appeal. Talk to anyone who has sponsored a computer museum or video game expo. Its the "cheap and nasty" classics that draw the crowds.

    1. Re:Frogger by MattBurke · · Score: 1

      They /had/ longevity and appeal. I played them for hours on end back when I was a kid and sometimes I do spend a while now and again messing with emulators on my PC. When I'm on the xbox 360 though I want storylines, cutting edge graphics and immersion. How many of the kids today do you think would give more than 30 seconds to these games?

    2. Re:Frogger by stuboogie · · Score: 2, Insightful

      My daughter is seven. She plays new games on Gamecube, Xbox and Wii. However, she still loves playing some of the old games like Pacman and the original Super Mario Brothers.

      Games that had appeal when we were young are still going to have appeal now, if they are a good game. Graphics are just eye candy. I love the new graphics on games now, but if the game play sucks then what good is it?

      The Wii is the prime example. It doesn't have the amazing graphics of the 360 or PS3, but it is kicking their butts in sales.

    3. Re:Frogger by MattBurke · · Score: 1

      it's also kicking their butts on ebay resales once people get fed up of Wii Sports...

      TBH my opinion is that times have changed, and what was amazing then really ain't that great now. Look at Elite. It was sensationally good back in its day. So far ahead of its time graphically and as for gameplay, it'd have people hooked for months on end. But wait a minute, what was the gameplay exactly? Buy low, sell high, and shoot the random spaceships 6400 times. It's actually a bloody boring game! So why did we all spend so much time playing it? Because back then it was the best thing around.

      Nowadays I'm happy to spend 30 hours playing Mass Effect, or 100 hours playing Blue Dragon or Forza2, but can I play one of my old text adventures for more than 30 minutes before getting bored/frustrated? No, and a lot of people I've spoken to have said the same thing.

      We're spoiled nowadays and we have much shorter attention spans than we did back then. Those games may have seemed great 20-30 years ago, but compared to modern offerings they really are quite crap *especially* in the gameplay stakes.

      Disclaimer: I'm only making comparisons here between the decent 5% of old-school games, and the decent 5% of modern games. There have always been hideously bad games, and there always will be

  30. Re:If this all had to do with the holiday weekend. by jounihat · · Score: 3, Insightful

    Granted, the online experience on the PS3 and Wii is fairly primitive compared to XBL... Fairly primitive? I can play Resistance in PSN with 39 other players without any lag whatsoever. Maybe XBL has some advantages over PSN, but that argument works vice versa also. I think in the end they're both quite on par at the moment.
  31. Just go away for a little while and let them work by Easy2RememberNick · · Score: 1

    I'm still seeing new faces appearing in Halo3 (zero experience points and green colours), which is surprising since I figured anyone getting an Xbox would have been on by now, then again maybe they couldn't.

      I'm no Microsoft fan (Linux is my OS for my home PC) but I can relate to what they are going through. I work at a casino and it seems people are attracted to broken or malfunctioning games. It seems like they go out of their way to sit next to you when there are 100 other seats available or play a game that has burnt out lights or a sticky button. When you try to repair the local network the bank of games connect to, I feel like saying "If you'd just go away for two minutes I'd be done and you wouldn't have so many problems! Go away!" I bet MS Xbox Live engineers are thinking the same thing right now.

      Just go away for a little while and let them work!

  32. It's Software As A Service by Anonymous Coward · · Score: 0

    It's the new 'Software As A Service' model.

    They provide the software, and a bunch of services for a 'small monthly fee'.

    Everything is sold 'WITHOUT WARRANTY' or 'FITNESS FOR A PARTICULAR PURPOSE'.

    You pay your money, and hope the code monkeys and cable pullers at microsoft had a good day when 'Latest Steaming Pile of Code v2.0' was rolled out.

    Don't like it? Don't buy it.

    You are a consumer, you have no rights.

    CONSUME! CONSUME! CONSUME!

  33. Re:If this all had to do with the holiday weekend. by stuboogie · · Score: 1

    "I think in the end they're both quite on par at the moment."

    Do they have the same number of users on their servers at the same time? If not, then they are not "on par at the moment".

    There are some issues that do not arise until certain conditions exist. MS should have been better prepared to handle the additional new users over the holidays, but their issues appear to be due to poor planning. To say that you can play a game well on PSN right now and Xbox live sucks is a hollow example. MS has paved the way for online gaming in the console market. Sony is reaping the benefits of following in their footsteps, but MS is still the forerunner and will meet the technical issues with regard to scaling first.

    Hopefully, they (MS, Sony and Nintendo) will learn from MS's mistake and do better in the future.

  34. 360 by Anonymous Coward · · Score: 0

    they cant really give out games for free because of contracts with game developers. for example, im sure everyone wants halo 3 (heck, even halo or halo 2), cod and other cool games..but microsoft cant compensate their losses with other companies' games because they would incur losses (by losing sales)...microsoft makes the XBLA games so thats pretty much all they can give away..

    i mean i dont really know, i had a ps2 before this and i just got my xbox 360 last week and its perfectly fine so far. i love it.

    1. Re:360 by Kalriath · · Score: 1

      Incorrect. Microsoft don't make the XBLA games either. The majority of them are made by the large "arcade" producers like Popcap, or the smaller independents like GarageGames. Microsoft make none of them. Every game they give out free for this program means they still have to pay that developer/publisher.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
  35. They already have a free game by PPH · · Score: 1
    Its called "Connect to the XBox Live Server".

    To date, not many people have made it to the second level.

    --
    Have gnu, will travel.
  36. this is pretty pathetic by EjectButton · · Score: 1
    Slashdot may be known as the home of "Microsoft sucks" posts but in this case I think it's justified.
    Xbox Live has been having serious issues since around December 24, so right around two weeks now. Some people are worse off than others, typically by geography, which is why you hear some people say they have been able to play just fine while others can't stay connected for more than a few minutes around peak hours or can't connect at all. It seems that the bulk of the users have been effected by it.

    The most common problems are things like:
    you try to connect and the machine locks
    you try to connect, it says you need to get an update or disconnect, you tell it to get the update, it can't get the update and disconnects
    you connect but your profile is missing or incomplete
    you connect but then get dropped once you try to get into a game

    The pathetic part is that Microsoft doesn't even host these games on their own servers, Xbox Live is primarily a multiplayer matchmaking service, the actual games are being hosted on the consoles. So the customers have to pay on a regular basis to access Live in the first place, and are subjected to tons of advertisements while on Live, and all this just for the privledge of hosting their own game on their own machine using their own bandwidth.
    It's especially bad when compared to something like World of Warcraft, which has 9 million users compared to Live's 8 million users. Yes Blizzard does maintenance briefly each week but their service has never been dysfunctional for weeks at a time and they actually host everything on their own servers.

    Back in the olden days of Quake1 if you wanted to join a game all you had to do was hit ~ to bring down the console, and type "connect IP-ADDRESS" and you were connected, TCP IPX whatever. Or you could download a program like Gamespy, Kali, or All-Seeing-Eye and connect to any of the servers people were running and it just worked, and still works to this day. With many modern games from large publishers connecting directly to an ip is usually disabled now, and LAN play is sometimes disabled, forcing you to go through the publisher's own game network. So what you gain is the ability to have a friend's list (which could be done now with a program that posts alerts to your im client instead), and in exchange for that we have a single point of failure that causes problems like this, we can play multiplayer on the games we bought only so long as the publisher sees fit or can stay in business. It's not all bad but it's unfortunate we are losing features that have been available to us for over a decade.

    With regard to the lawsuit, I don't think they have much chance and they probably know it but they are going to go for it anyway and hope to get lucky. If you look at the Xbox Live contract at http://www.xbox.com/en-US/live/legal/ it says

    16. WE MAKE NO WARRANTY We provide the Service "as-is," "with all faults" and "as available." The Microsoft Parties give no express warranties, guarantees or conditions.
    If you had a cable tv or phone outage/partial-outage lasting for weeks you could probably call the FCC and get them fined or at least threatened, but since this is a private service I don't know that their is any recourse.

    As for why it is happening, I would bet either Microsoft had a pretty major engineering screwup causing the service to run into scaling issues that they don't know how to deal with. Or they are getting DDOS attacked and weren't prepared but don't want to admit it.
    1. Re:this is pretty pathetic by DaveCBio · · Score: 1

      Oh please, it's a freaking gaming service. It's not an essential service like the phone and it's not a passive service like cable TV. It's amazing to me that when everything works no one says a thing, but have an outage and everyone crawls out of the woodwork to bitch. I've been on Live since the Xbox 1 beta and this is the longest outage they've had in over 5 years. I've had ISPs in the past that were worse than that. My cable VOIP service was out for 3 days and I mean totally out and I had to bitch and complain to get any kind of compensation from them. If you add up what you pay for Live and divide it by the days there have been issues it comes out to less than $5.00. Only an idiot would sue over something like that.

    2. Re:this is pretty pathetic by im_thatoneguy · · Score: 1

      XBox Live does a bit more than just find an IP Address for you. It also does a superb job of navigating the treacherous waters of NATs to make sure people find each other and make p2p game hosting possible at all.

    3. Re:this is pretty pathetic by ToasterMonkey · · Score: 1

      XBox Live does a bit more than just find an IP Address for you. It also does a superb job of navigating the treacherous waters of NATs to make sure people find each other and make p2p game hosting possible at all.. I remember playing Quake(World) very fondly. It is the only game I can relate to WoW-aholics with. I'm trying to picture PAYING for the ability to play on NON-DEDICATED servers back then... or even now...

      It blows my mind that so many people think that's a great deal.

      The original poster is right. We had a better system about ten years ago with GameSpy, Quake, and ICQ. It was also free with IIRC, one banner ad in GameSpy.
    4. Re:this is pretty pathetic by ToasterMonkey · · Score: 1

      Before everyone gets all heated over me dissing Live, hear me out.

      I think parts of Live are nice. However... you should have a choice. Forcing gamers into Live is HORRIBLE, that's why I think Live sucks donkey balls.

      There is no _good_ reason to stop the common PC game practice of distributing free dedicated server software.
      Look at what it did for Quake, or Savage for example. It benefits gamers tremendously, and adds heaps of value to the game
      I think this concept should be EXTENDED to console games in some manner, not replaced by a lame, mandatory, player hosted system.

      There is no reason to disallow/discourage 3rd party server browsing, or communication software.
      I realize that for consoles, 3rd party is not technically an option, but allowing the game developer (second party?) to provide free built-in support for such is.

      All you Xbox gamers have no choice right now, and many of you line up to defend Live because of that. Many of you are too young to have experienced early internet games, and I feel sorry for you. It's this feeling that Live will eventually be pushed for PC games that gives me chills. Don't let Microsoft "consolify" PCs, PLEASE. You deserve better after putting all that hard work into building your own gaming rigs.

    5. Re:this is pretty pathetic by im_thatoneguy · · Score: 1

      I also remember rampant cheating, accusations of cheat, terribly stacked teams, asshole administrators, taking like 15 minutes to get 5 friends into a good server and another 20 to get all onto one team. I remembering only about 2 good servers I would play on to avoid those things.

      Haven't experienced any of that since the horrible horrible horrible days of GRAW when the 360 first launched (and was later patched out of existance.)

    6. Re:this is pretty pathetic by ToasterMonkey · · Score: 1

      I also remember rampant cheating, accusations of cheat, terribly stacked teams, asshole administrators, taking like 15 minutes to get 5 friends into a good server and another 20 to get all onto one team. I remembering only about 2 good servers I would play on to avoid those things.

      Haven't experienced any of that since the horrible horrible horrible days of GRAW when the 360 first launched (and was later patched out of existance.) What is fundamentally different about Live that it prevents cheating any more than the methods currently employed by PC games?
      You're confusing other aspects of the console with the Live service. Are there any reasons to credit Live for this?

      Accusations of cheating... are you serious? Either cheating is a problem or it's not, there's nothing you can do to stem accusations of cheating aside from preventing/detecting cheating or lying. See above.
      PS, most falsely accused cheaters were LPBs, *ahem* broadband users that spent too much time in some sort of sniper class on a server full of modem users. I have/had absolutely no sympathy for them.

      Dude... really? Stacked teams? What the **** is Live needed for to prevent stacked teams? Jesus, didn't the first UT have team-balancing built in?

      Asshole administrators? With public dedicated servers, GO SOMEWHERE ELSE. Besides, nothing is more fun than the host turning his machine off in the middle of a game. That's more infuriating than even the worst, unholy asshole of server admins.

      The ability to join a server as a group is one of those good features I like about services like Live. Although uncommon in practice, you don't NEED a "single sign on" system to do this. In fact, even the server topology has nothing to do with keep groups together. Warhawk and Resistance have different methods of allowing group joins. So, it's a neat feature of live, but hardly exclusive, and nothing that couldn't have been done, even for Quake.

      Yes, things have changed since QuakeWorld, some for the better, some not. Live is a mix with some horribly bad things, and it's mandatory. THAT'S WHY IT SUCKS. Sorry...
      Gamers would be better served by making Live optional, and allowing public, dedicated servers. I sincerely hope those aren't lost when Live comes to the PC.

      If I could implement my own "Live" for the PC, it would not dictate the server topology, and be a whole lot more open, with at least plugin feature. Ah well, hopefully MS figures it out. It's sad to see the mostly open nature of PC games slowly disappear.
  37. Live is still broken by byronblue · · Score: 2, Interesting

    I am far from amused with a service that I pay for. It's been over a week now and I am not able to recover my gamer tag. What does that mean? Well not being able to recover my gamer tag means I cannot play any of my saved games or any have any achievements count (yeah big deal). Basically my XBox is rendered useless (I only play games on it). The worst part is that Microsoft has made no attempt to fully explain to its customers why and when Live is going to be working properly again. The support page says that it's "up and running", yet when recovering my gamer tag I get "signup to not available". I guess my biggest question is how can something be so damn broken that it takes over 3 weeks to fix??? Someone really screwed something up really badly over there. I don't give a rats ass about a free arcade game, I just want my gamer tag back! If Sony can make their online experience more compelling I'd actually start playing my PS3 (got it for free as a gift). XBox gaming is nothing without XBox Live.

    1. Re:Live is still broken by Anonymous Coward · · Score: 0

      Dude, even if you got your gamertag back, it would wipe out all your save games anyways...this happened to a few people (when we actually could successfully recover after being pooched by this), my wife included. Boy was she pissed. I even tried making a backup of the save games before recovering the tag...but guess what? It wouldn't let me copy her games over to a memory card unless I was logged in as her. (boy they have some smrt people over at ms...)

      May as well make a new profile if you want to play right now, 'cuz your save games are likely gone.

    2. Re:Live is still broken by DaveCBio · · Score: 1

      Why did you lose your gamer tag? Is it a replacement 360? I've never actually had to use that function.

    3. Re:Live is still broken by byronblue · · Score: 1

      I have 2 xbox 360's in the house (one is my brothers). You cannot have your gamer tag on 2 machines at once so each time you move from console to console (this is the first time I ever did this and have not invested in a memory card) you have to "recover" your gamer tag. The problem is the recovery failed partially through the process so now my profile is invalid on both machines. What I've noticed is just how tied in to XBox Live your profile and hardware is.

    4. Re:Live is still broken by DaveCBio · · Score: 1

      Why not just swap hard drives? That's what a friend of mine does.

    5. Re:Live is still broken by byronblue · · Score: 1

      simply really. My wife was playing one xbox and we wanted to play the other. Let me quest, next you are going to ask why we didn't just kick my wife off the xbox and take the HD?

  38. "Outages" aren't that bad by mevatron · · Score: 1

    I've been playing on XBL everyday of the supposed "outages". Sure there have been many annoyances of being unable to accept some game invitations, unable to listen to messages, or people getting disconnected from games. But, I have been using XBL for about 2.5 years and it has been nothing but stellar service. It also seems that some games are more affected than others. In my case Halo3, performs much better than COD4 in terms of finding stable matches during the "outages". The XBL service is certainly experiencing problems, but I would definitely not be thinking of canceling my account. Much less try to bring a lawsuit against MS -- (retarded). The simple fact is there is nothing as good as XBL for anyone to use, so it will get fixed and it will still be the most popular online community for console gamers.

    1. Re:"Outages" aren't that bad by c0y · · Score: 1

      I've got similiar experiences - been playing since 2005? (Crimson Skies on the original platform) and the service has been very good over the years. I just picked up CoD4 and haven't had a chance to try it on Live yet, but Halo3 has been fine across a variety of game types including the new map packs.

      I also downloaded and watched a couple high-def movies on the service over the holidays without any issues.

  39. Ahh, thats what happened!. by Ubbies_9K · · Score: 1

    I was one of the thousands who received a brand new XBOX 360 this holiday, and tried to connect to XBOX Live and use the free 48 hour trial. I was shocked to see a prompt saying that the servers were "Unavailable". I quickly thought, "oh darn, it must be my router's NAT or ACLs preventing me from connecting", but I should have known better not to blame my own configurations first than to blame good ol' Microsoft.

  40. Not a bad policy by Anonymous Coward · · Score: 1, Funny

    What are they going to give Vista users as compensation? A free Mac?

    1. Re:Not a bad policy by Richthofen80 · · Score: 1

      They're going to give us XP users a service pack 3, which will hopefully contain all the cool things that are in Vista without having to actually spend the money on Vista.

      --
      Reason, free market capitalism, and individualism
  41. IDIOT - Mod parent down by Anonymous Coward · · Score: 0

    There are some fantastic games on Arcade. This is why Slashdot has NO credibility. Anti-XBox phanboi comments get modded "Insightful". SLASHDOT HAS BECOME A LAUGHING STOCK!

  42. Yeah... thanks MS by Anonymous Coward · · Score: 0

    3 Weeks of not being able to use a service I pay for, and MS is going to make it up to me by allowing me to stress test their servers with a free game download? It shocks and amazes me that MS can't figure out why people hate them.

  43. Re:If this all had to do with the holiday weekend. by DaveCBio · · Score: 0, Troll

    This has nothing to do with lag at all. It's the matchmaking servers and such. The ONLY advantage PSN has over Live is that it's free. Otherwise it's inferior in pretty well every way I can think of from the store, to the messaging and matchmaking.

  44. Way to go folks! by Quiet_Desperation · · Score: 2, Insightful

    Yeah! Enrich some more lawyers who, in a more sane society with fewer whiny bitches, would be sweeping streets. Instead, they find enough rubes to sign up for a class action suit. The company gets a tiny slap. The rubes get a $1 coupon. The lawyers get to snort coke off hooker's breasts in the back seat of their 7-series. That solves what, exactly? It's a scam created by the legal industry and enabled by their buddy lawyers in government.

    Can we maybe start reserving the whole class action thing for, oh, I dunno, toxic waste dumping, or something like that?

    1. Re:Way to go folks! by mgblst · · Score: 1

      It harms the company, in this example Microsoft though. Companies don't like being fined (well most don't), so they will try harder not to do it again.

    2. Re:Way to go folks! by Quiet_Desperation · · Score: 1

      It doesn't harm them to any great extent, but I know everyone wants to play pretend that the lawyers are doing good at the end of the day, so, there ya go.

    3. Re:Way to go folks! by mgblst · · Score: 1

      There is more than one way to look at this, and often several things are true. No company likes going through this procedure, no matter what you believe. No company likes handing over large piles of cash. Just because you personally don't get anything out of it, doesn't mean anything more than that you are a selfish wanker.

  45. Which part of the sentence is true? by asLEEpy · · Score: 1

    The reason Xbox Live keeps going out? They are revealing new software at CES to be used with the 360's that will turn them into TiVos... Buy stock now.

  46. Re:Lame testbed for DRM-ed hardware by Kalriath · · Score: 0, Offtopic

    Apparantly all of Twitter's accounts are in the negative karma, and he has to resort to anonymous "M$" bashing. How pathetic.

    --
    For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
  47. Re:Lame testbed for DRM-ed hardware by jaxtherat · · Score: 0, Offtopic

    What a load of crap. The PS3 and the Wii have as much DRM as the Xbox 360. Get over yourself. I took the plunge and bought an Xbox 360 + HD-DVD drive a few months ago, and am quite pleased.

    Please, troll somewhere else...

    --
    http://www.zombieapocalypse.tv/
  48. roommate was about to beat Halo3 on Legendary by JohnnyComeLately · · Score: 1

    He get's all the way through the several of the campaigns and the system makes this sound like it's eating the DVD. You have about 30 seconds to lock up at that point. Needless to say, he was insanely pissed that he had to re-do the campaign, even though the second time he heard the sound he immediately went to "Save and Quit". For most, this sounds trivial, but beating Halo 3 on Legendary is a huge pain in the ass and sometimes several hours of effort for a single campaign. The upside, the XBOX360 controller has withstood huge G forces and shock from cross-room hurling into large, fixed, and hard objects. I've tried at times to destroy it to no avail. Too bad the same people didn't make the drive.

  49. It affects more than matchmaking by JohnnyComeLately · · Score: 1

    If you haven't played a game for a few weeks, the system will check for an update. I was completely locked out of playing "Saint's Row" because it couldn't connect to update. Yes, I could have played off-line, but I mostly play all my games on-line. I think that's the real disconnect between the people pissed and those who say "Get over it, it's just a game". Imagine if Microsoft said, "Get over your Blue Screen of Death, it's JUST a computer." GM, "Get over it, it's JUST a car...freakin WALK, the cavemen did it!!!"

    If you really enjoy gaming, and really enjoy online gaming, it's extremely frustrating. I'm hooked and got my roommate hooked (twice). After we destroyed on Rainbow6:Las Vegas, we moved on to Halo3. We're both officers (in the game, ironically, I'm also one in the USAF) and trying to make rank, so it's something we work hard on and greatly enjoy.

  50. WoW by Peter+Bonte · · Score: 1

    That is why Xbox 360 will never win the next gen console war, there network can't handle a popular game like WoW.

  51. Re:If this all had to do with the holiday weekend. by fimbulvetr · · Score: 0, Troll

    Yeah, primitive.

    Get this:

    Does RFOM/Warhawk continue when the hosting party goes offline? No. Primitive.
    Do above games fix exploits in maps and actively ban users who use exploits? No. Primitive.
    Do above games have a good ranking system outside of "everyone levels up" where your level is proportional to your skill? No. Primitive.
    Do the above games allow hosting parties to boot you because you're doing well (So their team has an advantage)? Yes. Primitive.
    Does everyone playing 40 player games have a lag free experience. Fuck no. Primitive.
    Do the above games offer heat maps of battles? No. Primitive.
    Do the above games offer online coop campaign? No. Primitive.

  52. Lots to be said then, by Colourspace · · Score: 1

    For the ghost town that is PSN!

  53. Re:Lame testbed for DRM-ed hardware by SirLurksAlot · · Score: 1

    Wow. Ok, look, I feel I need to help you out here.

    1. Go get an X-Ray done.
    2. Locate your funny bone on the X-Ray.
    3. Check funny bone for fractures, major or minor.
    It was a joke, learn to take one. I have a 360, I just finished playing a couple of rounds of Halo 3, and I love the system as whole.

    Sheesh...

    --
    God, schmod. I want my monkey man!
  54. Re:Lame testbed for DRM-ed hardware by SirLurksAlot · · Score: 1

    Ah, nevermind, I see that was posted in response to another comment, my bad.....

    --
    God, schmod. I want my monkey man!
  55. Go to the source, article is plagiarized by daVinci1980 · · Score: 3, Insightful

    Honestly, the author took this posting over at the official xbox site, and then snipped together almost every single sentence with 'Whitten said'. Although, to be fair, I think about 15% of the middle of the article has some original thought. (The part where they explain what xbox live is). Of course, they could've just linked to the pages describing membership, instead.

    The author then failed to cite the original article. What a piece of journalistic crap. PCWorld, MacWorld and Peter Cohen should be absolutely ashamed of themselves for writing and publishing this drivel.

    --
    I currently have no clever signature witicism to add here.
  56. It's still happening by Anonymous Coward · · Score: 0

    The score today: 6 15-minute games in 9 hours of Xbox Live matchmaking. I think it's still broken.

  57. I dont understand by defiant1 · · Score: 1

    I never understood why as soon as something goes wrong, people turn to a law suit. Why don't they go back to playing Xbox live instead of sitting in a court room? Then, I'm an Aussie... we don't sue everyone at a drop of a hat.

  58. Zune Marketplace too by Anonymous Coward · · Score: 0

    "zune service status Status: Users may experience issues when attempting to log into Zune Marketplace. We are looking into this issue. We apologize for the inconvenience." http://www.zune.net/en-US/support

  59. Re:Yes I'm feeding the troll by Moonpie+Madness · · Score: 1

    You should watch Team America for an analysis of the benefits of being a big enough dick, my friend. I think that's part of the GOP platform, actually.

    And it looks like one black fella is actually the most likely person to be president at this early stage of predicting. The USA is far from perfect, but it is getting better.

    Just think, the type of crazies who used to murder blacks or capture them for sale now trolls slashdot for a .01% chance of response.

  60. Re:That's why I avoided the Xbox by Moonpie+Madness · · Score: 1

    With the exception of Office, MS never has the best quality. They always have great marketing, as we see with the entire Halo series, and they always have cunning but cut-throat business ideas, such as paying studios for HD-DVD loyalty or getting their OS included with most computers sold by default.

    But Microsoft doesn't have the best quality. They are all about quantity. They are the Chevrolet of the software world, and it's a great model from the stockholder's point of view, though not the best model from the customer's.

    I prefer my 360 because of game selection, but I know this is a unique situation that may not last. And I never expected my 360 to be supported perfectly or for a long time (just compare the xbox 1.0 to either Playstation 1 or 2).

    So it should surprise no-one that there are problems. Generally, people accept MS because they have to to get access to something else. I can't play bioshock or Halo 3 without an XBOX. I can't run all my shareware without Windows, I can't get that thinkpad without windows, etc etc. For me, it's worth dealing with all the problems, but Microsoft totally deserves a lawsuit. They took millions of dollars and there is no way they didn't know these problems were coming. They knew that after updates, the load on servers would decline, so t hey saved some money. Probably a lot more money than the lawsuit will cost, by the way. MS is lame is a very smart way.

  61. No bread crumbs from the beast by Anonymous Coward · · Score: 0

    Gates said:

    "Never doubt the power of software,"
    "This is just the beginning," "The trend here is clear. All media and entertainment will be software driven."

    My suggestion to all those who value open source: If you own an xbox or any other products from Microsoft, get rid of them and never buy another Microsoft product again. Do not continue to fund this organization. "Never doubt the power of software" indeed, thanks to DirectX Microsoft has a monopoly on gaming. If you still boot to Windows for games, or use an xbox for games, you are one of the problems. If Silverlight takes hold, and something mysterious happens to Flash, kiss your current Linux web multimedia experience goodbye. This battle will continue until YOU STOP FUNDING MICROSOFT!

    Refuse anything offered as so-called "free" from Microsoft, what is the overall price of anything they offer for free? Do you want gaming freedom? Convince companies to drop support for DirectX!

  62. Oh come on!... by NoobHunter · · Score: 1

    Now...just throwing this out there...pretty straight pitch, no curves or anything but wouldn't the EULA indemnify Microsoft from this? Furthermore, what is their lawsuit based on? Lost gaming time? can someone PLEASE film the court proceedings, that crap would be better than an HBO comedy special!

    --
    So Jesus, Mohammed and Abraham walk into a Bar....
  63. Wrong.... by Anonymous Coward · · Score: 0

    You assumption is wrong because they don't need to estimate the number of XBox'es sold, they can get the exact number from the number of Live subscriptions sold.

  64. Xbox Live: promises, promises by Anonymous Coward · · Score: 0

    Even as Xbox Live and Zune are crawling in the mud, the news is only full of Gates' promises to add video and other services to it. Yeah, adding more stuff to a nonfunctional service will help a lot.

  65. Is or Isnt MS's fault? by shearn29 · · Score: 1

    I see some of you defending Microsoft's actions and others of you blaming them for the X-box live issues over the holidays. I think most of you dont really understand why this is happening. Here is my take on it... Its simple really, Microsoft is counting the beans just like any other company does now adays. They knew they were going to get a huge influx of new subcribers this christmas so rather than upgrading the servers to meet the estimated demand they decided to wait and see how many new subcribers they would get. If they try to guesstimate before christmas they run the risk of falling short and having to upgrade twice... if they overestimate they build more service than they need. Either way a lot of companies do this and its bs. I knew this was going to happen so i wasnt mad at first, i was excited, but after over 2 weeks of garbage service im starting to get pissed off. I cant even play cod4 at all only halo3, and i cant always get into halo, or i get kicked... or i shoot the same guy in the back for 10 min before i realize the server is losing connectivity. Microsoft pays people to do the math and figure out much money they will save by waiting to upgrade to meet the demand. Then when the service sucks for a few weeks or a month they apologize and give us a crappy game to show they care. Its a lot like when you work your arse off at your job and your boss.. "to show the company's appreciation".. takes everyone out for pizza rather than give you more money. Its a nice gesture but in the end its really just a way for them to save a ton of money. Same thing with the free game...i bought 3 months for 20$ I think they should just give us all a free month of service providing they can get it fixed inside of a month. other than this i love my xbox...

  66. MOD PARENT DOWN (flamebait) by shentino · · Score: 1

    tsk tsk tsk.

    How vulgar...

  67. Re:If this all had to do with the holiday weekend. by DaveCBio · · Score: 1

    Hahah, either a Sony fanboy or an MS hater modded this. It hurts because it's true and even Sony knows it.

  68. I'm sorry, I'm new here. by anlprb · · Score: 1

    Umm, Microsoft owns the rights to the 360 brand. Therefore, every console that gets made, they have to give a license to. Every license they pass out is guaranteed to be associated with hardware sold. Granted, not EVERY system will be hooked up to the net, but come on, that is the point of it. So, let me get this straight, MS makes each one, therefore knows how many are going to be out in the wild, their servers get hit with less than the number of consoles that they knew could be out there and they still had problems? Something doesn't add up. How could they NOT know how many people were going to at least attempt to make an account? Xbox sales == attempts for signup. How could they NOT have an idea of how they needed to scale. Not only that. Did Christmas change it's date this year? What the heck do you think would happen on Christmas day? Did they think everyone was going to wait until support hours the day after?

    They wanted sales, they got sales, then couldn't handle the sales they had hoped for. Come on.

    --

    One Token Ring to Rule them All, One Search Engine to Find Them, One WAN to bring them in, and TCP/IP Bind them...
    1. Re:I'm sorry, I'm new here. by shearn29 · · Score: 1

      dude... what the hell are you saying... how can a company calculate the number of subscribers they think will "attempt to make an account"? can you like fail to make an account or something?? they can only guess how many people will subscribe out of the number of consoles they sell based on the % of subcribers to console owners that already exist. its much more cost-effective to wait till after the holidays and upgrade to the number of customers you have rather than guess.

  69. Jeez guys... by Anonymous Coward · · Score: 0

    Jeez guys, I don't see why you make this lawsuit sound so outrageous.

              1) This $5 million suit is not 3 people claiming $1.66 mil apiece. It's a class action; the eligible class is probably either XBL Gold users, or gold & bronze.

              2) I see this suit as legit; this much of an outage really reduces the value of the gaming system. People say "oh it's not a big deal". But, I bet some people get the time for real marathon gaming sessions only during holidays. For instance, if someone managed to get 1/3rd of their year's gaming time in during holidays, and the box had a 5 year service life (possible if the person upgrades consoles frequently) that would mean this holiday outage reduced the total value of the system by 1/15th for that user.

              3) So, the EULA specifically says there's no service level guaranteed. Well, this is certainly so people don't complain about the odd few-minute flakeout or maintenance window; I don't think any judge would find this reasonably protects against service literally being down or flakey for weeks on end (without even a good reason like some natural disaster or the like). After all, a phone company could then put in a clause like this, never install a phone line I ordered, then keep billing me for it, based on the clause that they don't actually guarantee providing me any service.

              4) They really handled this badly. If it really was from this influx of new XBox360 purchasers as has been claimed, they really should have taken down the XBL signup page until the XBL service was expanded to handle the load of at least existing users. This of course would piss off new XBox360 owners, but would I think be better than pissing off new owners AND current ones by having the service be flakey for everyone.

              Note, I'm not saying for sure that the class should WIN the case. I'm just saying I think the case certainly does have merit. If I had an Xbox360 I would be pissed, and if I had a Gold subscription I would be VERY pissed.

  70. What Medium? by reclusivemonkey · · Score: 1

    I don't own a XBox Hard Drive you insensitive clod! But seriously... I can only assume (yes I know what that makes me) it will be a download, so anyone without a hard drive won't get anything. Except a little more leverage to buy a vastly overpriced hard drive. £130 for 120Gb? Puh-leez...