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Screen With 180 Degree Field of View

emj writes to tell us project jDome has started actively soliciting consumer feedback and, of course, donations. They are currently promising to deliver their "180 degree FOV monitor" this year for a pricepoint of around $200. The videos and talk have been circulating for the last couple of weeks or so, but they have added a video of the supposed tech in action. Buyer beware, but I would love to see a couple of reviewers get ahold of this and let us know what the story is.

191 comments

  1. Ya $200 bucks and... by ZonkerWilliam · · Score: 5, Insightful

    How much more for the projector? won't come cheap no matter how you look at it.

    1. Re:Ya $200 bucks and... by Jax+Omen · · Score: 1

      Well, you can get projectors that do 800x600 for ~$500. Yeah, this idea seems made of fail. Projector =/= good gaming experience.

    2. Re:Ya $200 bucks and... by Toonol · · Score: 1

      It needs to be viewed as just an neat, inexpensive accessory to an already-existing projector. It looks like a good device, but I doubt it will cause anybody to rush out and spend $1000 on a projector.

    3. Re:Ya $200 bucks and... by Maxo-Texas · · Score: 2, Informative

      $369 for a great 800x600 projector from Fry's.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    4. Re:Ya $200 bucks and... by twistedsymphony · · Score: 5, Interesting

      It depends on the game. I've been using a Projector as my main gaming screen for the last 7 years or so. My current setup is an Optoma HD-73 throwing on to a 94"x94" Dalite Glass Bead Pull-Down. I use an Xbox 360 for most of my gaming.

      some games become much easier to play, Fighting games, Racing Game, and Turn Based Role players. Other Games take some getting used to like FPSs and the Tony Hawk Series are nauseating at first due to the fast movement of the entire picture at once. Once you get used to it though, it's no different than playing on a normal screen.

      Some games do suffer though. For instance I do much worse when playing FPSs or DDR games on the projector because I have to move my eyes around the screen to see everything. On a normal screen 100% of the on screen activity is in my field of view 100% of the time. Also playing the Wii on the projector is difficult, for one you often find yourself casting shadows on the screen, and there are other issues associated with the IR pointer that make using that aspect of the controller difficult at best.

      Even still all Games are much more engaging and immersing on such a large screen IMO... I wouldn't trade my gaming setup for any alternative... Playing on a normal screen after the projector just seems cheesy by comparison.

    5. Re:Ya $200 bucks and... by Anonymous Coward · · Score: 0, Flamebait

      What's the resolution of your projector? Only 1280x768? After getting used to my 30" monitor, playing with any less resolution than 2560x1600 seems cheesy by comparison.

      Cheese is simply a matter of preferences and what you are used to.

    6. Re:Ya $200 bucks and... by Anonymous Coward · · Score: 1, Informative

      I don't know how much experience you have with projectors and gaming, but apparently it's not enough. I have a 3 year old BenQ projector that does 1080i or 720p HD at 1700 lumens. I have it on my wall at about 80" right now.

      I have absolutely no artifacting, coloring, or whatever issues with the projector playing GTA IV on my PS3 connected to it. Sure, it's analog input so I'm not getting the best experience, but there are projectors from BenQ today for less money than I spent 3 years ago, that would do 1080p at digital input.

      Anyway... just saying you're wrong that projectors aren't good for gaming. That was true 10 years ago with those old big-screen rear projection TVs... but those days are LONG gone.

    7. Re:Ya $200 bucks and... by mrbluze · · Score: 1

      won't come cheap no matter how you look at it. Well I heard they will sell it for half price if you promise to only look at it from behind.
      --
      Do it yourself, because no one else will do it yourself. [beta blockade 10-17 Feb]
    8. Re:Ya $200 bucks and... by KidKadaver · · Score: 5, Informative

      Projector =/= good gaming experience.
      Im not sure where this is coming from. I bought a mitsubishi 720p project for $800 over a year ago, and aside from a few key difference its pretty much equivalent to an lcd tv.
      The main hassel with a projector is that you need a sound system and you have to deal with light levels.Keep in mind that whatever your wall/screen looks like is what blacks are going to look like.
      I was worried about bulb burn out when I got my projector, but out of the projected 2000-3000 hour lamp life, ive only clocked ~650, so in my case ill likely replace the projector before the bulb.
      If you can take care of all that then its basically a 90+in lcd tv for a fraction of the cash.

      Some people mention resolution concerns, but for console gaming almost no games render at anything above 720p. Even games like gta4 that support 1080p just upscale.
      If 1080p movies or PC output are a requirement then theres always 1080p projectors, their still around $2k but that price has been dropping quickly. I assume if youre playing Crysis at 2560x1600 that price is no object.
    9. Re:Ya $200 bucks and... by Venik · · Score: 4, Interesting

      I have a Mitsubishi HC4000U and a 120" screen. After trying a couple of rather expensive but unexpectedly lousy screens from a local home theater store, I made one myself using screen material I got on eBay. For about four hundred bucks in tools and materials it turned out better than a three-thousand-dollar screen from HTX.

      The setup works great with xbox 360 and PS3. Some people get dizzy playing Battlefield II or GTA 4, especially after a cigar or a couple of martinis :) The way to solve this problem is to lay off the booze and move a little farther away from the screen. From the very start you need to carefully choose the size of the screen that's appropriate for your projector and the size of your theater room.

    10. Re:Ya $200 bucks and... by hardburn · · Score: 1

      I predict this will be bought up by a few gamers with disposable income, and then never heard of again. Alternatively, assuming the creator doesn't have any ethical problems with the idea, he'll add three zeros to the end of the price and sell it to the military for training simulators.

      --
      Not a typewriter
    11. Re:Ya $200 bucks and... by Anonymous Coward · · Score: 0

      I've had absolutely no issues with the IR remote on the wii with a projector, just set it on your home theater center channel. As far as shadows, hang the projector from the ceiling.

    12. Re:Ya $200 bucks and... by Anonymous Coward · · Score: 5, Funny

      ah, but look, my penis is longer still

      tosser

    13. Re:Ya $200 bucks and... by ludomancer · · Score: 1

      That's interesting, but don't you have problems with the brightness in a well-lit room? Or do you game solely in the dark? Or have projectors gotten to the point in recent years where they can match the luminescence of a TV?

    14. Re:Ya $200 bucks and... by Hojima · · Score: 1

      Personally, I don't see what all the hype is about huge monitors with really high resolution. I know it's great for rail gun skills, but I don't see a huge difference in the entertainment value (at least not for the price). I'd get it if it gave you an advantage in the game, such as being able to see to your right an left without having to turn your character, only your head. Or if it allowed more space to give you better information, such as a map with more detail.

    15. Re:Ya $200 bucks and... by aliquis · · Score: 3, Funny

      After playing an hour of Yoshi Touch&Go on _THE_ throne at the NDS 3" 256x192 LCD your big screen options seems rather crappy.

      Projectors and 30" monitors may be great and all, but how do you get them into the toilet? ... I guess if I had a keyboard and mouse I could fold out from the wall, the machine built into the wall, screen ceiling mounted, oh wait, never mind, 30" is the shit!

    16. Re:Ya $200 bucks and... by LurkerXXX · · Score: 2, Insightful

      A larger monitor fills more of your field of view, making you feel more immersed into the scene.

      Personally I got a big monitor so I could see a lot of code and a few different windows together on the same screen. A more engaging game play experience was just a big side benefit.

    17. Re:Ya $200 bucks and... by Lershac · · Score: 1

      Well there are plusses and minuses to large monitor use.

      I have 2 30" displays, one an apple and one a dell, running in a dual monitor setup on a mac pro.

      Yes, you can put ALOT more stuff on a 30" monitor. but for casual browsing, I tend to sit back in my chair with my feet up, and then I find text way too small to read (or I am too old, one of those).

      Adjust the text sizes up to a comfortable size and web pages start to not render properly.

      When working, sitting forward in the chair, its a great boon to be able to really spread my work out into a logical organization pattern and still be able to see it all at once.

      I know, I know, I have alot of money tied up in there, and its not a common thing to spend that much. But WTF, you cannot take it with you, and my kids didnt earn it so beyond a nice 50K nest egg each, they are on their own, I plan to spend it all before I die.

      --
      Chuck
    18. Re:Ya $200 bucks and... by Lershac · · Score: 1

      I remember the first time i played quake, or even descent. I got sick to my stomach after an hour or two, I was sitting too close for too long without breaks and seriously got motion sick... which is funny because I have never actually gotten motion sickness from real life, and I go deep sea fishing and have even ridden airplanes during acrobatic maneuvers.

      --
      Chuck
    19. Re:Ya $200 bucks and... by Warshadow · · Score: 1

      Surprisingly, this really wasn't a problem with the demo unit I saw at GDC. Brightness was about the only thing that wasn't underwhelming about the unit.

    20. Re:Ya $200 bucks and... by twistedsymphony · · Score: 1

      What's the resolution of your projector? Only 1280x768? After getting used to my 30" monitor, playing with any less resolution than 2560x1600 seems cheesy by comparison.
      having a resolution higher than my projector is worthless for the kind of gaming I do. 99% of Xbox 360 games output at 1280x720. My projector is setup to "just scan" so I lose 24 lines on the top and bottom for the sake of pixel matching. Having a higher resolution than that would just be a waste of money since all of my source devices would simply get upscaled.

      1280x768 is a fairly versatile resolution since if I decide I want to hook up to a PC source I can pixel match to 1024x768.

      I'm not a PC gamer so my choice in display resolution is based matching the source material as close as possible. Bigger doesn't not always mean better.
    21. Re:Ya $200 bucks and... by twistedsymphony · · Score: 2, Informative

      Projector's aren't designed for well-lit rooms. My setup is in my basement and I have a more traditional well-lit "living room" on the main floor of my house where I watch TV on occasion and have the Wii hooked up.

      Newer Projectors do much much better in terms of displaying in a lit room... but they'll never reach the same visibility as a traditional screen.

      Think of it this way... The screen you're projecting on is white... The color of the screen when the projector is off is the darkest black you will ever achieve. If there is enough light in the room that the screen is clearly white with the projector off then you're pretty much guaranteed that the image will look washed out, even if the projector is bright enough to overpower the light in the room.

      I seem to remember some "black screen" tech that Sony was showing off a few years ago, so maybe we will eventually get projectors that will work in daylight, but if you want to use a projector one of the trade-offs is that it will always look best in complete darkness... they're not built to be installed in your family room, they're best served in a purpose build room.

    22. Re:Ya $200 bucks and... by twistedsymphony · · Score: 1
      I've had absolutely no issues with the IR remote on

      the wii with a projector, just set it on your home theater center channel. As far as shadows, hang the projector from the ceiling.
      My projector is hanging from the ceiling, and my center channel is mounted behind the screen.

      The problem is that the screen is so tall that the closest mounting location for the sensor bar is at the top. There's no where to mount it on the bottom unless it's sitting on the floor. With this setup the pointer gets rather spastic on the left and right sides, and almost unusable along the bottom.

      As for casting shadows, the projector is setup to throw the image without any keystoning (since that will distort the source material. so while it's on the ceiling it hangs fairly low... not to mention there's a table in front of my front row of seats so once you've spaced yourself away from that you're pretty much standing about 3ft from the screen so it's hard not to cast shadows no matter where you're standing.
    23. Re:Ya $200 bucks and... by Anonymous Coward · · Score: 0

      If you are spending an hour+ on the toilet maybe you should concider mounting a screen in there anyways.

    24. Re:Ya $200 bucks and... by Anonymous Coward · · Score: 0

      Hey.. everybody please donate the money to the man with big white umbrellas!

    25. Re:Ya $200 bucks and... by anss123 · · Score: 1

      Motion sickness seems to be a hit and miss thing. I do not get motion sickness from playing Quake, but less than ten seconds of Alien Breed (a top down shooter) have me retching. Other top down shooters don't affect me either, but it's amazing how sick I get from that one game.

      Flying acrobatics OTOH can't exactly be compared with a computer game. Even blindfolded I'd sooner sign away my soul than board one of those aircrafts.

    26. Re:Ya $200 bucks and... by aliquis · · Score: 1

      If you had a DS on the toilet you would understand .. ;)

      And I actually have three screens, the two on the DS and the one on my Macbook Pro. But I'm not playing on the mac at the toilet, just other stuff, like answering this post .. ;)

  2. 180 degrees? by Lilith's+Heart-shape · · Score: 4, Insightful

    You're not going to be able to see the whole screen without turning your head. Isn't the average human's field of view between 120-140 degrees?

    1. Re:180 degrees? by wgaryhas · · Score: 1

      That's the point, to provide you with peripheral vision. You still use the mouse to look around.

      --
      "For every complex problem, there is a solution that is simple, neat, and wrong." - H.L. Mencken
    2. Re:180 degrees? by Anonymous Coward · · Score: 5, Funny

      You're not going to be able to see the whole screen without turning your head. Isn't the average human's field of view between 120-140 degrees? That's why you have a neck.
    3. Re:180 degrees? by Osurak · · Score: 1

      You're not going to be able to see the whole screen without turning your head. Isn't the average human's field of view between 120-140 degrees? Actually, the $200 package includes a miniscule Mexican wrestler that will crank your neck back and forth so you can see the whole screen without actually trying.
    4. Re:180 degrees? by morgan_greywolf · · Score: 5, Funny

      That's why you have a neck.
      Hey! I'm John McCain, you insensitive clod!
    5. Re:180 degrees? by Anonymous Coward · · Score: 0

      Human field of vision is actually very close to 180 degrees

    6. Re:180 degrees? by Robert1 · · Score: 1

      Actually I think it's slightly over 180 degrees - your cornea/lens diffracts the light perpendicular to the direction of your eyes.

    7. Re:180 degrees? by Firehed · · Score: 4, Insightful

      Peripheral vision doesn't really count though. While you're technically seeing that area, it's more of a dinosaur-esque movement detection than anything else. Have someone wave their hand around to the side of your head and you'll see it. Then try to count how many fingers they're holding up. Good luck.

      --
      How are sites slashdotted when nobody reads TFAs?
    8. Re:180 degrees? by Robert1 · · Score: 4, Insightful

      I don't disagree. But its certainly more immersive to have something moving there than not.

    9. Re:180 degrees? by Deadstick · · Score: 3, Funny

      Aw, shit, you mean you'd have to turn your head once in a while to see your surroundings? What the hell kind of realism is that?

      rj

    10. Re:180 degrees? by Anonymous Coward · · Score: 0

      It counts if the idea is to create an immersive picture. Dinosaur-esque (?) motion detection is still a readily perceptible difference from a small, flat screen.

    11. Re:180 degrees? by iron-kurton · · Score: 4, Informative

      You can find your own FOV:

      1. Draw two dots on a white board and measure the distance between them
      2. Stand in the middle of these two points, but far away from the board
      3. Start moving closer until the two dots disappear from your vision (of course, keep looking in the middle)
      4. Measure your distance to the board when the dots have disappeared
      5. Use middle-school math to figure out the angle

      I found mine to be roughly 120 degrees

      --
      Change is inevitable, except from a vending machine -- Robert C. Gallagher
    12. Re:180 degrees? by hardburn · · Score: 1

      You look more like Bruce Perens to me. What's your real slashdot ID?

      --
      Not a typewriter
    13. Re:180 degrees? by gfody · · Score: 1

      brain tumor!

      --

      bite my glorious golden ass.
    14. Re:180 degrees? by Scrameustache · · Score: 5, Funny

      That's why I have people waving their hands right at the edge of my FOV at all times.

      --

      You can't take the sky from me...

    15. Re:180 degrees? by Anonymous Coward · · Score: 0

      The human FOV is almost 180Â horizontally and about 140Â vertically. However, at the very outer edges of the FOV you're only able to detect motion.

      So, while this kind of projection surface is a bit on the excessive side of things, it allows you to look a bit around in a more comfortable fashion.

    16. Re:180 degrees? by Anonymous Coward · · Score: 0

      You can find your own FOV:



      1. Draw two dots on a white board and measure the distance between them

      2. Stand in the middle of these two points, but far away from the board

      3. Start moving closer until the two dots disappear from your vision (of course, keep looking in the middle)

      4. Measure your distance to the board when the dots have disappeared

      5. Use middle-school math to figure out the angle



      I found mine to be roughly 120 degrees

      Middle-school? I thought kids these days don't study math until they get to high-school
    17. Re:180 degrees? by SoupIsGoodFood_42 · · Score: 1

      So, because you can't see something in detail, it has no use? In an FPS, or a flight sim, I'd like my peripheral vision, thanks.

    18. Re:180 degrees? by Anonymous Coward · · Score: 0

      Using middle-school math I found mine to be 2.7e+6 degrees.

    19. Re:180 degrees? by Anonymous Coward · · Score: 0

      There is another problem that the field of vision situation you mention will engage.

      If the game has movement in far peripheral vision this setup will cause mental breaks.

      The problem is called Subliminal Distraction and was discovered in the 1960's. The Cubicle was designed to deal with the vision startle reflex to prevent this phenomenon.

      http://visionandpsychosis.net/

    20. Re:180 degrees? by Lershac · · Score: 1

      Shit, Mine is in public school, and will be taking 2nd year calculus in her senior year. They are pushing them harder and harder.

      --
      Chuck
    21. Re:180 degrees? by Artuir · · Score: 1

      You sure the school is pushing it? In my personal experience it's generally always either overbearing parents (and I'd hate to assume negatively about you since I don't know you) or a very hard working student. I've never seen a public school go out of their way to push kids into harder classes.

    22. Re:180 degrees? by ChrisMaple · · Score: 1

      No good. The dots were still in my field of view when my nose hit the board.

      --
      Contribute to civilization: ari.aynrand.org/donate
    23. Re:180 degrees? by pipatron · · Score: 1

      Huh? This is exactly why this screen is designed. So you can react to the motion in far peripheral vision. How can this cause a problem?

      --
      c++; /* this makes c bigger but returns the old value */
    24. Re:180 degrees? by L4t3r4lu5 · · Score: 1

      If you run towards the board quickly with your hands behind your back and your neck strained foward, they'll disappear. I guarantee it.

      Alternatively, draw the dots further apart to begin with, but that's not as much fun.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    25. Re:180 degrees? by Anonymous Coward · · Score: 0

      Now try this.

      Hold your arms out to your sides and start wiggling your fingers while looking forward. Slowly move your arms forward until you see something moving. You'll find that your FOV is a lot closer to 180 than 120.

      As for the dots, are you sure you didn't just discover your blind spot? http://findyourblindspot.com/

    26. Re:180 degrees? by Lershac · · Score: 1

      Well after I beat her for a few hours she insisted on taking the advanced courses.

      No, really, the school system in general "encourages" kids with aptitude to push farther and harder. She came home with the books and I thought she had taked my college books to school for show and tell.

      I am too busy trying to put food on teh table and a roof over their heads to be an overbearing parent.

      --
      Chuck
    27. Re:180 degrees? by Anonymous Coward · · Score: 0

      I thought she had taked my college books to school...

      Well, I guess you didn't study English at that college. :)

    28. Re:180 degrees? by ttapper04 · · Score: 1

      flawless victory, you are my new hero.

    29. Re:180 degrees? by IdeaMan · · Score: 1

      Actually I get into a mode where I de-emphasize my central vision and concentrate on my peripheral when playing top down arcade shooters. If I'm looking around the screen normally I tend to get hit because I miss something coming at me from behind or from the bottom corners.

      Peripheral vision is much faster than straight ahead, and it is what allows me to shoot fast moving objects in FPSs as they fly by me (Natural Selection). I don't even have time to move my eyes to track the object, it's an instinctual twitch movement that allows me to occasionally hit them.

      So no, I may not be able to count your fingers, but I can tell which direction they're moving faster than if I was looking straight at them.

      --
      They ARE out to get you simply because They are in it for themselves and they don't care about you.
    30. Re:180 degrees? by iron-kurton · · Score: 1

      Hey, I learned the SOH-CAH-TOA mnemonic in 8th grade (middle school). And I went to an LAUSD school.

      But that was before the No Child Left Behind Act.

      --
      Change is inevitable, except from a vending machine -- Robert C. Gallagher
  3. Interesting but not compelling by wandering56 · · Score: 2, Informative

    This looks interesting, but I'm not sure I'd bother buying it. Setting the FOV to 180 and using it on a normal monitor seems to give nearly the same amount of benefit without the absurd footprint. This device doesn't look like it does much for smoothing out wide angle aspects, which would be the only reason to purchase one in my opinion.

    1. Re:Interesting but not compelling by karbonKid · · Score: 1

      Erm... and how exactly could you set up a 180 degree FOV on a flat monitor? You'd need an infinitely-wide screen.

    2. Re:Interesting but not compelling by wandering56 · · Score: 1

      You needn't set up anything - just set the FOV to 180 ( most FPS games allow this through one avenue or another ). It looks distorted, but it's playable and your eyes get used to it after awhile. As mentioned in the video spot, you have to do this for the JDome to operate 'properly', but it doesn't look like it does much for the distortion, making it more or less useless.

  4. Just flat projection on a doomed surface by arthurpaliden · · Score: 4, Informative

    I just watched the video and it looks to me like all the have done is stretched the standard view to fill the 'dome'. This results in all objects that are at the edges of the dome to be stretched and way out of proportion. The "man at the right" is a prime example of this.

    1. Re:Just flat projection on a doomed surface by JCSoRocks · · Score: 4, Informative

      Yeah, the image quality doesn't look that amazing. I haven't looked at projectors recently, but last time I did, they couldn't put out the 1600x1200 that I currently play at. So you've got a lower resolution display, being stretched over a huge surface with distortion at the edges... It's an interesting idea but it doesn't look like a real improvement.

      If I were going to invest in tech like this I'd rather play on one of those wrap-around style displays that are basically just a semi-circular monitor... better image that way.

      --
      You are using English. Please learn the difference between loose and lose; they're, there, and their; your and you're.
    2. Re:Just flat projection on a doomed surface by Anonymous Coward · · Score: 0

      Yeah, and looking at that makes me feel nauseous already. The distortion starts almost immediately away from the center of the screen. It's a nice idea, but not there yet.

    3. Re:Just flat projection on a doomed surface by de_smudger · · Score: 1, Interesting

      I think it might be even worse than that - note the curvature extends about a foot maybe two beyond where you're standing - I can't imagine you'd get any kind of consistent focus from a regular home-cinema/business projector, so although the curvature of the dome would offset some of the distortion at an appropriately chosen FOV setting (probably not quite 180), you'd have to put up with probably considerable blur at the edges.

    4. Re:Just flat projection on a doomed surface by bugnuts · · Score: 2, Insightful

      Aye, and due to the hemi-spherical display, the pixels will be stretched significantly at the edges.

      It'd still be good enough to give you plenty of peripheral vision, but you can't turn your head to focus on it ... you have to rotate your game character so that you get good resolution from the center.

      The pros are kind of cool - you can set your FOV in-game to 180 degrees (which normally gives a fish-eye look) and this projection will get rid of the fish-eye and put it back into normal viewing. This will give you cool peripheral vision and a bigger FOV.

      The cons are that it looks like you have to play in the dark, resolution limited to the projector, stretched pixels on the edges (and much darker, unless changed in software).

      It looks like an interesting niche for FPS games, but I'd be very surprised if it sold more than 2500 units in a year.

    5. Re:Just flat projection on a doomed surface by ruiner13 · · Score: 1

      I suspect it has a better effect in person. The video camera only has a flat field of view, so it is transforming the curved surface into a flat representation. It may look more natural in person. That said, it doesn't look really revolutionary, just projecting onto a mini and inverted omnimax screen, and relying on the FOV setting in games to add the additional depth.

      --

      today is spelling optional day.

    6. Re:Just flat projection on a doomed surface by im_thatoneguy · · Score: 3, Informative

      Yeah the edge distortion is the problem. If they were really serious about delivering something of value they would also include a DX Scene shader to distort the image to compensate. The edges would be lower resolution but they would at least not look stretched.

      It would also require some really careful calibration by the user.

      All around.. product gets a big thumbs down from me as well.

    7. Re:Just flat projection on a doomed surface by svnt · · Score: 2, Informative

      Yep. There are obviously simple lens options to get around this, but he doesn't make any mention of using one. All in all pretty boring. And donations? For something he's going to make a profit on? Where I'm from that's called an investment.

      These guys at CMU did some (I think) cooler work a while ago.

    8. Re:Just flat projection on a doomed surface by svnt · · Score: 2, Informative

      Jesus, I should have looked deeper. He just patented this. And it's been discontinued.

    9. Re:Just flat projection on a doomed surface by griffjon · · Score: 3, Informative

      It can definitely be done well; NOAA/NASA's "Science on a Sphere" projector creates beautiful, seamless projections on a spherical screen (using 5 Linux boxes and and four projectors, but the project itself is closed source) http://www.nasa.gov/centers/goddard/visitor/exhibits/footprints.html

      better video of the sphere in action:
      http://learners.gsfc.nasa.gov/mediaviewer/sphere2/

      --
      Returned Peace Corps IT Volunteer
    10. Re:Just flat projection on a doomed surface by Danny+Rathjens · · Score: 1

      That's pretty cool. One of the first things I did with the "digital picture frame" I got for christmas was to transcode this video of a cylindrical projection of Jupiter's atmosphere with all the bands spinning and interacting. (Found the video from APOD). Something like that would look awesome on this type of display.

      It's weird that a government produced educational project like that is closed source, though.

    11. Re:Just flat projection on a doomed surface by gfody · · Score: 1

      Those things were featured in the 1992 movie "Toys" starring Robin Williams

      --

      bite my glorious golden ass.
    12. Re:Just flat projection on a doomed surface by aliquis · · Score: 1

      They? It only seems like a single guy who has gotten this idea and talked about it with "Almi fÃretagspartner" which is a government own organisation which tries to help individuals realise their ideas and if possible start a new company in the end. And then Almi probably helped him a little with how to get the patents and prototypes and such. But for all I know he may not even be a coder at all, and he probably have no equipment for making the product either.

      If he started to build them on a bigger scale and earned some money on it I guess then he could try to get things like that fixed.

    13. Re:Just flat projection on a doomed surface by Warshadow · · Score: 1

      Scratch needing a dark room from that list. They had one on the GDC floor, which was rather brightly lit, and is was perfectly visible.

      You are correct on the other points. The picture is horribly distorted and the resolution s craptastic.

    14. Re:Just flat projection on a doomed surface by Anonymous Coward · · Score: 0

      Not only that, you can get the same effect with a flat monitor. You can still change the FOV... It's just square instead of round.

      I always set my FOV to max in every game I play. There's no other way to pvp...

    15. Re:Just flat projection on a doomed surface by griffjon · · Score: 1

      NOAA is using it, as far as I can tell, as a revenue stream -- It seems like you can pay them to set one up at your event or even buy one flat out. Too bad they don't open source it though -- lots of geeks could really do some amazing mods and addons for it.

      --
      Returned Peace Corps IT Volunteer
  5. a $200 umbrella? by smallshot · · Score: 5, Informative

    It's a $200 white, round umbrella. Then you still have to buy your own projector? I don't see anything new, apart from a new use for an umbrella.

    1. Re:a $200 umbrella? by padlamoij · · Score: 1

      Ya, but this umbrella is 'patented'.

    2. Re:a $200 umbrella? by Anonymous Coward · · Score: 0

      How come they didn't count this http://electronics.howstuffworks.com/elumens1.htm/ as prior art?

    3. Re:a $200 umbrella? by Anonymous Coward · · Score: 0

      That's patented by the same guy, jackass.

    4. Re:a $200 umbrella? by leabre · · Score: 1

      Just wait until umbrella corporation hears about this...

    5. Re:a $200 umbrella? by aliquis · · Score: 1

      He meant the jdome, not the Vision Station.

  6. So by Anonymous Coward · · Score: 0

    How much does it cost to have a advertisement masqueraded as a story on Slashdot?

  7. YAY! by Aphoxema · · Score: 1

    I've always wanted an HMD... now that I've seen this, I think... I would still rather have an HMD.

    --
    "Most people, I think, don't even know what a rootkit is, so why should they care about it?"
  8. Serious flaw--stereoscopy impossible by Prune · · Score: 1

    It's impossible to get a 3D stereo setup with a non-planar display like this. One is better off spending their money on an autostereoscopic LCD monitor instead, which is more immersive.

    --
    "Politicians and diapers must be changed often, and for the same reason."
    1. Re:Serious flaw--stereoscopy impossible by Ungrounded+Lightning · · Score: 2, Informative

      It's impossible to get a 3D stereo setup with a non-planar display like this.

      Polarized projectors and glasses works just fine on a curved surface. (Computation's a tad different, but so what?

      --
      Bantam Dominique roosters crow a four-note song. Once you've heard it as "Happy BIRTHday" you can't NOT hear it that way
    2. Re:Serious flaw--stereoscopy impossible by Prune · · Score: 1

      Then why do only flat IMAX screens support stereo 3D? IMAX Dome theatres can't display it. IMAX now uses digital projectors, so if it were as simple as you imply, they'd have implemented it.

      The fact is the problem is one of geometry, not technical issues of polarization. The parallax will only be correct for a very small sweet spot. The user of such a device would have to hold their head motionless, save for turning it.

      --
      "Politicians and diapers must be changed often, and for the same reason."
    3. Re:Serious flaw--stereoscopy impossible by Anonymous Coward · · Score: 0

      OMG! IMAX doesnt do it, its impossible!

      Right, and bees cant fly.

    4. Re:Serious flaw--stereoscopy impossible by grumbel · · Score: 1

      When everything fails you could always just install a webcam, TrackIR or Wiimote and do some headtracking.

    5. Re:Serious flaw--stereoscopy impossible by Ungrounded+Lightning · · Score: 1

      There are geometry problems: You get different results if you swivel your eyes and if you swivel your head.

      But flat screens have the same issue. Hasn't stopped using them for 3-D. B-)

      Since this is a single-user display you could use a head tracker to adjust the parallax depending on his head position, to avoid distortion, eyestrain, headaches, and barfogenisis. (This would not work for IMAX, because there are multiple viewers with distinct head positions.)

      Of course with only a hemisphere viewscreen you could alternatively assume the viewer's head will be generally facing the screen center (to avoid breaking the illusion when looking to the side by bringing the screen boundary into view) and thus get away with a fixed parallax correction.

      --
      Bantam Dominique roosters crow a four-note song. Once you've heard it as "Happy BIRTHday" you can't NOT hear it that way
    6. Re:Serious flaw--stereoscopy impossible by Prune · · Score: 1

      In the end it's the wrong solution. Feeding directly into the eyes not only avoids these problems, but it's also the most efficient way to do it. It's pretty much the same situation with audio. For spatial accuracy, on the one hand you have Ambisonics with its spherical harmonics encoding, and the more speakers you use the better the spatial resolution gets, and unfortunately the smaller the sweet spot gets--plus you're chaining a bunch of speakers around a sphere. The flat screen analogy to audio then becomes a two speaker setup with software doing crosstalk cancellation to ameliorate the problem of left speaker->right ear (and converse). And the simplest and most efficient solution, of course, in-ear canal headphones playing binaural track, and sound source is recording with a dummy head or virtual world sound filtered through the HRTF of the listener (which can be calculated from a laser scan of the head, no expensive measurement in an anechoic chamber needed any longer).

      --
      "Politicians and diapers must be changed often, and for the same reason."
  9. Hardware/Software support by SBacks · · Score: 1

    Correct me if I'm wrong, but wouldn't this require a specialized video card as well as software that's intended to make use of peripheral vision. If you don't have these things, it seems like they're just taking parts of the screen that would normally be inside your field of vision and moving it to the edges. The end result looks like you'd just have to turn your head to see what you'd normally be able to anyway.

    1. Re:Hardware/Software support by Anonymous Coward · · Score: 0

      wrong, since Quake 1 you can set the FOV of your game to see more of the world around you

      the "patented bubble" here just makes it look good

  10. Motion sickness? by LilGuy · · Score: 5, Interesting

    That looks like it would give me motion sickness for some reason. Maybe it's due to everything being stretched out of proportion and whenever you turn it's constantly shrinking and expanding. I don't know but that looked like a piece of crap to me.

    --

    You're nothing; like me.
    1. Re:Motion sickness? by Anonymous Coward · · Score: 0

      Yup, I agree. You can't project something that isn't there in the first place.

    2. Re:Motion sickness? by aliquis · · Score: 1

      Tried playing at fov 145 on a regular monitor? Up to 115-120 or so in quake is ok but then it gets hard for me (thought I'm no pro.)

  11. So if I understand this correctly by Tenebrousedge · · Score: 1

    It seems pretty basic. You have a projector and a screen that resembles a halved sphere. Set the game to a wide FOV, project that onto the screen. The sides are distorted, but you get the kind of peripheral vision that you have in real life, except more distorted than normal, especially to the sides. Presumably you could compensate for that with software to some degree. Immersive gaming on the cheap is what this amounts to. It seems like a good idea in theory.

    Would this be worth it, though? What does it get you that a normal widescreen display doesn't already offer? Perhaps if you're a fast-twitch gamer that needs (distorted) eyes in the back of your head, this would be useful. I'm not really in that category, though---if I was looking for eye candy hardware, I'd probably want it to, y'know, look good?

    --
    Those who advocate genocide deserve every protection afforded by law, and none afforded by common human decency.
  12. 2 more degrees than a current decent screen? by Anonymous Coward · · Score: 0

    My (non-crappy-TN) LCD screen is already rated at 178 degrees and looks good from about any angle. 2 extra degrees doesn't seem like that big of a deal. The image is going to look pretty narrow viewing it in those last 2 degrees of field.

    1. Re:2 more degrees than a current decent screen? by NerdENerd · · Score: 2, Informative

      178 degrees viewing "angle" on LCD motitor means a totally different thing. It means the angle you can look at an LCD and still see the screen. Nothing to do with field of vision.

    2. Re:2 more degrees than a current decent screen? by Aranykai · · Score: 1

      Viewing Angle != FOV

      --
      If sharing a song makes you a pirate, what do I have to share to be a ninja?
    3. Re:2 more degrees than a current decent screen? by Toonol · · Score: 1

      And I call shenanigans on a 178 degree viewing angle. You can read your LCD at 1 degree away from side-on? Sounds like Marketing Gone Wild.

    4. Re:2 more degrees than a current decent screen? by aliquis · · Score: 1

      178 degrees is a normal value for IPS-panels and such, only TN specs max at 160. I expect some quality loss is accepted, I mean, TN changes looks for any small movement of your head.

  13. The flat projection is partially hardware... by Animaether · · Score: 4, Informative

    ...although it might be possible with a pixel shader, the hardware would really need to support other projection types than just standard 3-point (and with some hacking the transformation matrix, 2-point) perspective.

    For a dome projection, you essentially need a linear fisheye projection out of the card, and the cards just don't do that.

    You could do it in software, render a hemicube in the buffer, use a pixel shader to map the appropriate pixels onto the circle, done. Except that to get to 'done', you have to go through some very expensive (in terms of performance drop) steps.

    1. Re:The flat projection is partially hardware... by should_be_linear · · Score: 2, Insightful

      You could do it in software, render a hemicube in the buffer, use a pixel shader to map the appropriate pixels onto the circle, done. Except that to get to 'done', you have to go through some very expensive (in terms of performance drop) steps. Not really, this transformation can be done easily by lookup table where each pixel of distorted destination bitmap is mapped to one pixel in the source (undistorted) bitmap. Remember Second Reality Demo and bald guy? It worked smoothly on 486 (AFAIK).
      --
      839*929
    2. Re:The flat projection is partially hardware... by agnosticanarch · · Score: 1

      You might test the fish-eye view with the game Aliens vs Predator. IIRC, when playing as the xenomorph it had a fish-eye lens effect to give you a wider view on the same screen size. Just an idea...

      ~AA

      --
      I contend that we are both atheists. I just believe in one fewer god than you do.
    3. Re:The flat projection is partially hardware... by Animaether · · Score: 1

      I most certainly do - Future Crew was awesome :)

      However, just the "render a hemicube" bit is 'expensive' in its own right - this isn't a hemicube for some localized lighting effects that can be done in very low resolution - you need to do this in high enough a resolution that you don't get severe smearing at the peripheries. Don't get me wrong, if a game runs at 90fps (wtf) and with this it'll run at 40fps.. I, for one, won't care. But many gamers seem to... or they don't want to sacrifice particle effects / whatever.

      Then on top of this comes post-effects which would need re-mapping to the polar coordinates. Whee.

      Like I said, it's doable, but it's expensive. Doing this directly in the vector->screen stage is much cheaper.. but you have to add this in hardware first. It will be done, just not now :)

  14. bad image, bad lighting by Anonymous Coward · · Score: 1, Interesting

    Note that the image is very badly distorted towards the edges. To correct this, the image must be generated as a "fisheye" type image, with the proper FOV, which will entail altering the way the image is rendered--i.e. code access required. Note also significant luminance fall-off towards the edges--the light is striking the dome at such an oblique angle that it's failing to light it properly. Immersive gaming is pretty damn cool, and perhaps this unit will work well enough to catch on with some gamers. But what you REALLY need is one of these: http://www.gadgetmadness.com/archives/20040724-elumens_visionstation.php

    1. Re:bad image, bad lighting by Alzheimers · · Score: 3, Funny

      That totally reminds me of This

    2. Re:bad image, bad lighting by docbrody · · Score: 1

      that inktank.com link is basically "prior art" - LOL so much for the patent the creator says he just received in the video

  15. Donate?? by Anonymous Coward · · Score: 3, Insightful

    Let me get this straight...this guy wants people to DONATE money to help him produce something he intends to sell to others for a profit? Start talking about shares in the company and we might have something to talk about, but I'm not going to donate money so this guy can build a "community" to help him start a for-profit business.

    1. Re:Donate?? by Danny+Rathjens · · Score: 1

      How about donating your time with quality assurance by testing and bug reporting or submitting patches to fix bugs or add features or writing documentation and howtos and faqs or helping other users in the community out reducing their support costs so the for-profit business can thrive.. oh wait; that describes Red Hat, Mysql AB, Whatever the company it is that is behind Ubuntu. etc. :) Giving money is just one step past that! 8^)

    2. Re:Donate?? by Anonymous Coward · · Score: 0

      Thanks for donating $10,000 to my charity, Taggart. You're still a selfish asshole and you should still feel ashamed, you jerk.

    3. Re:Donate?? by Anonymous Coward · · Score: 0

      You can get the community version edition, but you get to find and assemble the parts. It will also be missing some critical features you actually 'need' to make it usable.

      T

  16. more flaws by smallshot · · Score: 1

    The demo shows the player standing up. Who is going to stand for 4 hours while they play their favorite game? ok, so you can sit down too, just had to mention it.. how about these:

    1. Location of the projector: you have to set up your $200 dome a fair distance from your $$$ projector. So in your home, you're now sitting with your back to the wall facing your living room hoping no one walks between your dome and your projector, which must sit directly in front of you to project on the entire dome.

    2. You actually LOSE screen resolution. you can do the same thing with your flat monitor (change the FOV to 180), it just looks funky, and the center of the screen now has fewer pixels and thus loses clarity.

    1. Re:more flaws by TeknoDragon · · Score: 1

      2) add more projectors will help

      but I'm afraid that it will be a few years before LCD projectors hit the price/performance point that lets them beat HDTV's for a high-res immersive gaming setup.

  17. Read the fine article. by argent · · Score: 1

    This isn't the range over which you can see the screen, this is the amount of YOUR field of view that's covered by the screen.

    This is the first display for which you'd pretty much NEED a virtual reality environment to use effectively. ^^

  18. I am not impressed by DonCarlos · · Score: 1

    $200 bucks does not really looks doable unless they go for "projector not included". Plus you may like to play in stand-up position. Not to mention you shall also like projector's fan "background noise" and have some space to set all this thing up... Is it just me or 50" plasma still may deliver better in the long run?

    --
    Marcin
  19. Excellent! by idontgno · · Score: 2, Funny

    The perfect display for playing Duke Nukem Forever on my Phantom console!

    --
    Welcome to the Panopticon. Used to be a prison, now it's your home.
  20. Maybe less motion sickness. by argent · · Score: 3, Interesting

    FPS games give me motion sickness already, but that's because the distorted areas of the game are projected onto a plane, and when I track something to the side or bottom of the screen I look directly at them. Having them off in my peripheral vision would seem to reduce that. Having the game create a sphere map instead of one plane of a cube map (which is what it's effectively doing when you expand the fov inside the game) would be even better, because it would eliminate the corner distortion.

    1. Re:Maybe less motion sickness. by Provocateur · · Score: 1

      Having the game create a sphere map

      There was actually a mod for Classic quake specifically for this one. Like a fish-eye mod, wide FOV of course. Regular FOV was enough for me, but if I get my hands on a widescreen LCD I'm revisiting this one.

      --
      WARNING: Smartphones have side effects--most of them undocumented.
  21. Just a thought by Todd+Fisher · · Score: 0

    I agree that the demo in the video did not look very good. Maybe if the projector and software were developed specifically for this type of screen it'd be better.

    --


    --I'm not talking about dance lessons. I'm talking about putting a brick through the other guy's windshield.-
  22. After listening to him.... by Anonymous Coward · · Score: 0

    I've got to say would you really want to stick your head in something called a Gay Dome?

    1. Re:After listening to him.... by smallshot · · Score: 1

      it's obvious English is not his first language, thus his attempt at a dramatic reading is going to be a little off (or a lot in this case). I'm sure I'd sound much worse in a second or 3rd language.

    2. Re:After listening to him.... by Trracer · · Score: 1

      Yeah, he's Swedish (living in Sollentuna, suburb to Stockholm).

      --
      English is not my first language, so cut me some slack -: Om du kan lasa det har sa kan du Svenska :-
  23. Texture; parallax; uneven illumination; washout... by dpbsmith · · Score: 4, Informative

    1) rear projection onto a deeply curved screen? Getting even illumination at the edges, where the light is striking at an angle, is going to be quite a trick, due to Lambert's law.

    2) How are they going to avoid the problem of washout and reduced contrast due to light from one side of the screen reaching the other side? This is always a problem with deeply curved screens. It's very noticeable in IMAX Dome (Omnimax) screens. The only system I've personally seen that avoided it was the original Cinerama screen, which was a very specially built screen made of hundreds of individual strips. And that only worked because the screen was huge and you were sitting very far from it.

    Cinerama and IMAX screens are huge and far away. They're almost at optical infinity. The texture of the screen is invisible. There's very little binocular depth cues to tell you that you're looking at a flat screen, and if you move your head (as you always do unless it's in a clamp), that doesn't give you any parallax cues to speak of. This means that the screen itself is hard to see, and there are practically no binocular depth cues. That in turn means that there's nothing to contradict the numerous depth cues you get from any flat picture (light, shade, interposition, etc.--see any perceptual psychology text). The screen itself falls away, the non-binocular depth cues dominate, and you have a distinct feeling of being in 3D space.

    But this is a small screen a short distance away from you. That means:

    a) The texture of the screen may be visible unless they're using some rather special screen material.

    b) Again, because it's a small screen a short distance away from you, there will be enough binocular disparity between your two eyes for you to form a stereo image: that will tell you that you're looking at flat image in a bowl, and in the battle between those cues and other cues, it's not clear which will win. The same thing will happen when you move your head. In fact, if you move your head a few inches, you will probably be far enough from the center, as a percentage of the radius, that the image will show geometrical distortions.

    I am very, very, very skeptical that this system will produce a high-quality 3D-like image in the way the IMAX does, or Cinerama did.

  24. Pretty cool, but... by Andtalath · · Score: 1

    It takes up enormous amounts of space and is very inflexible. Also, it only works adequately in games where you can change the FOV. So, 200 bucks extra for projector users with a lot of extra space, you also have wiring problems and loads of other issues. I could see this working in arcades, but for most home users, it's just a bloody poor solution.

  25. Alienware's alternative by Alzheimers · · Score: 2, Interesting

    http://hardware.slashdot.org/article.pl?sid=08/01/08/1257258&from=rss

    3 feet wide, 2880x900 resolution, and no projector necessary.

    Of course, it might be a bit pricy, but them's the breaks for something nice. //holding out for the 5760x1200 version

    1. Re:Alienware's alternative by karnal · · Score: 1

      LED and DLP = projector I'm guessing.... even if it's rear projection.

      And probably x4 of them, since the comments I see state that you can see the separation...

      --
      Karnal
  26. Single viewer only by Kenoli · · Score: 1

    This might be great... for someone sitting alone in a dark room, playing a first person shooter.

  27. Yea! by BigBlueOx · · Score: 1

    This will roq! I can't wait to see "The Blue Max" in Cinerama again!

    Oh. Wait. Maybe I can. But Cinerama rulz anyway.

  28. Alienware's 2880 x 900 Curved by Blice · · Score: 1

    If you really want a wider view and to feel more "immersed" into the game, I suggest taking a look at the curved three-in-one seamless monitor that Alienware is working on. Something like this seems much more promising, especially because you don't have to twist your head all the way to see the sides of the screen like with this 180 degree "display"

    Disclaimer: I just picked one of the first links off of google to offer decent pictures of it, I'm not affiliated with legitreviews.com.

  29. It's NOT a 180 FOV by karlandtanya · · Score: 1

    It's 2 sr FOV

    --
    "Reality is that which, when you stop believing in it, it doesn't go away." - Philip K. Dick
  30. buy a prototype by Anonymous Coward · · Score: 0

    It comes with a hefty pricetag and doesn't fold easily, but who cares - you'll be first on the block! Assuming you don't live in a mental institution or in America, you'll be the only one on the block.
  31. Re:It's NOT a 180 degree FOV by karlandtanya · · Score: 1

    OK, if it's going to do that... It's not a 180-degree FOV. It's a 2 Pi steradian FOV.

    --
    "Reality is that which, when you stop believing in it, it doesn't go away." - Philip K. Dick
  32. His biggest problem is likely to be... by ciw42 · · Score: 1

    ...misunderstandings arising from the way he pronounces the product name.

    There's a good chance that interest in his "Gaydome" may come from from somewhat different quarters than he had in mind.

  33. The issue is the projection by togofspookware · · Score: 5, Interesting

    Most 3D games won't let you set the FOV to 180 degrees, since it's impossible using flat (pinhole?) projection that most of them use. This choice of projection is also why things look so distorted at the edges of the screen with a high FOV, and is why objects that are near you appear larger than objects in front of you, even when they're the same distance away, among other visual quirks. In order to show such a wide angle (approaching 180 degrees or above), you'd need to use a projection that's not limited to showing objects on one side of a plane, such as fisheye projection. This isn't normally done because it's technically simpler to do 3D rendering when straight lines in the world correspond to straight lines on the screen (that's the simplified explaination).

    See this page for a visual comparison.

    --
    Duct tape, XML, democracy: Not doing the job? Use more.
    1. Re:The issue is the projection by togofspookware · · Score: 2, Insightful

      Of course, by 'objects that are near you appear larger than objects in front of you', I meant 'objects to the side look larger than objects straight ahead' :P

      This effect is especially distracting when a game uses dense fog - the engine deems objects to the side to be closer to you (since they're not as far *straight ahead* of you, but they ignore distance in the other dimensions), and thereby not as fogged. Sometimes you won't be able to see a wall if you're looking straight at it, but if you turn a bit it'll appear!

      There seems to be quite a bit of misunderstanding on this subject, as I can't even find mention in the 3D Projection wikipedia article of the fact that linear projection isn't entirely realistic (well, it mimics a pinhole camera realistically, but if you're trying to simulate a regular camera lens, or a person's eyeball, the fisheye projection is really what you want - linear projection is only an approximation that happens to work well for low FOV values).

      If you want some first-hand experience with the fisheye projection, go stand in a long straight hallway and look directly at the wall. Of course, the corners along the floor and ceiling won't appear to be perpendicular (as they do in most FPSes, even with the FOV turned way up) - they will appear to curve towards points at the outer edge of your vision. The world would be a very strange place if this weren't true!

      --
      Duct tape, XML, democracy: Not doing the job? Use more.
    2. Re:The issue is the projection by Spatial · · Score: 1

      I started to notice that in Half-Life 2, one of the first more realistic-looking games I got. People's heads are noticably wider on the edges of the screen and I wondered, how is that caused and how can it be fixed? Well, thanks for offering some insight.

    3. Re:The issue is the projection by Anonymous Coward · · Score: 0

      The linear projection is actually correct if your head is in the correct place (which most people do not do) --If you have a 90 degree FOV set, then your head should be at a distance away from the screen equal to half your monitor's diagonal size. So, on a large 30" monitor, your eyes should be 15" away from the screen. This is much closer than people actually use. Notice in the movie how he says that a typical monitor only covers 20 degrees of your eyes FOV, but you set a 90 degree fov in the game. That is why things look wrong. Set your FOV in the game to match how much of your real FOV the monitor covers and things look right.

      Why? If your head is in the right place, then the sides of the monitor are appreciably farther away than the center, so the objects shrink at the sides in size, thus making the projection correct. This also "curves" straight lines as they appear in your eyes. This is, of coure, only true if your eyes are looking straight ahead.

      Experiment: render a picture of four spheres, one in each corner of the image, at 90 degrees FOV. They look very distorted. THen bring your head closer to the screen while looking straight ahead. WHen your eyes reach the correct place, the spheres will look perfectly circular again in your peripheral vision.

      Since the image is not being transmitted straight into your brain, the linear projection is the correct thing to do since you still have your eyes doing another projection before your brain. All the monitor projection has to do is simulate what you would see if the monitor were a window onto a real world.

      Now, for the jDome, the physical shape of the dome coupled with a standard projector, warps the image to approximate a fish-eye projection, which is what you want if the screen is curved. I do not know if his math is exactly correct, but it will probably look better, especially if your head is not in the sweet spot.

    4. Re:The issue is the projection by togofspookware · · Score: 1

      Aha, I guess this is also why skyboxes work - the image is flat-projected onto a flat surface, which then happens to be distorted to exactly compensate for the previous distortion!

      I never really thought about that working on a flat screen though - my frustration is with people that talk as if having a screen that wraps around your head would by itself allow > 180 FOV - I can see now that having a really large, flat monitor *would* allow you to approach 180 degree FOV using flat projection without distortion...provided your head is in the right place.

      The fact that you must project onto a flat monitor for the projection to be correct also helps illustrate why it's impossible to show a full 180 degrees or more - the flat monitor, no matter how large it is, will never appear behind you, but only come closer and closer to filling one hemisphere as it gets exponentially larger. Using a fisheye projection on a curved monitor would make much more efficient use of pixels (since it doesn't have to strech to infinity), and would allow arbitrarily large FOVs up to 360 degrees (since it can wrap around to the back of your head).

      --
      Duct tape, XML, democracy: Not doing the job? Use more.
  34. Snake oil by dinther · · Score: 1

    This thing won't work. Increasing the FOV already causes terrible distorted images along the edges of your imagery. The very reason that I took back the Matrox Tripple Head2Go device a while back.

    Now you take this stretched image and project it onto a dome. The stretched images get further streched as it is smeared along the edges of the dome.

    Yes it is true that you don't see much detail in your periphery but you will be perfectly capable to interpret the direction of movement in your periphery vision. Because the perspective is distorted so badly you will feel a very uncomfortable dizzying sensation every time the camera direction changes.

    If you are serious about Dome projection you will need to pre-distort the image before projecting it onto the dome. Something Graphics card drivers should be capable of in my opinion but in custom software easily achieved with a shader program.

    You will want to check out Paul Burkes research here:

    http://local.wasp.uwa.edu.au/~pbourke/projection/domemirror/

    And in particular his paper:

    http://local.wasp.uwa.edu.au/~pbourke/papers/dime2006/dime2006.pdf

    There is also great distortion software that inserts itself between OpenGL/DirectX and the application here: http://immersaview.com/sol7.html

    I am afraid that simply projecting on a Dome is just not good enough and will make you literally puke after 30 minutes or so.

    1. Re:Snake oil by TigerNut · · Score: 1
      Now you take this stretched image and project it onto a dome. The stretched images get further streched as it is smeared along the edges of the dome.


      Right... the video card needs to provide exactly the opposite kind of stretch to pre-invert the distortion that the dome projection will cause. I play Q3 at 120 degrees FOV which gives me just a bit more 'around the corner' view than default, but not enough to really distort things. The downside is that the objects at the center of attention are proportionally smaller.

      --

      Less is more.

  35. John Nilsson is Super Cool by b00fhead · · Score: 1

    This could be the coolest gaming video of 2008. I will show you why.

  36. these are all over japanese arcades by nan0 · · Score: 1

    don't want to ruin his fun but... these are commonplace in japan. http://www.instablogsimages.com/images/2007/10/19/senjo-no-kizuna_48.jpg

  37. elumens by rikkitikki · · Score: 1

    Isn't this thing just the elumens projection screen (www.est-kl.com/projection/elumens/projection.html) without the proper distortion correction?

  38. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  39. Awesome by Quattro+Vezina · · Score: 1

    Now, we just need to expand that out to 360 degrees, and we'll finally have a linear cockpit!

    --
    I support the Center for Consumer Freedom
  40. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  41. donate? by $random_var · · Score: 2, Interesting

    Welcome to jDome, the world's first charity for supporting gamers developing substandard implementations of a cool idea. I know I wouldn't throw free money at a guy just so he can continue developing what is essentially a curved white surface. He doesn't even acknowledge that the distortion caused by projecting a flat image onto a curved surface is a problem, as one of his forum users brought up: http://www.jdome.com/phpBB3/viewtopic.php?f=8&t=8

    Of course, if this guy does pull it off by sheer balls, and perhaps sometime down the line starts actually selling a decent product, more power to him. I just hope a bunch of hopeful gadget addicts don't end up tossing their money down a drain.

    Combine a superior implementation of this idea with Johnny Lee's Wii head tracker and you'll have an amazingly immersive experience.

  42. Re:Texture; parallax; uneven illumination; washout by hob42 · · Score: 2, Insightful

    I am very, very, very skeptical that this system will produce a high-quality 3D-like image in the way the IMAX does, or Cinerama did. I don't think anyone sinking a whopping $200 into this should reasonably expect a high-quality experience comparable to IMAX.
  43. Nice idea, but... by Anonymous Coward · · Score: 0

    He lost me as soon as he said the word "patent".

  44. Similar to Elumens Vision Station by DotDotSlasher · · Score: 1

    This is similar to the Elumens Vision Station from years ago, only the vision station has a front-projection projector with a fish-eye lens. They also claim a 180 degree FOV.

  45. Glasses by Tweenk · · Score: 1

    I think that wide FOV displays are pointless given that a significant fraction of their intended target audience wears glasses, and their peripheral vision is severely limited. (I'm one of those)

    --
    Those who would give up liberty to obtain working drivers, deserve neither liberty nor working drivers.
    1. Re:Glasses by RoboRay · · Score: 1

      I don't think that people who wouldn't benefit from it would be part of their intended target audience at all.

      I wear glasses too, but I'm not going to say it's pointless to invent something just because I personally won't find it to be the greatest thing since sliced bread, even though a far greater number of people would.

  46. pr0n? by vamidus · · Score: 1

    I want to see my pr0n on that thing.

    --
    èåæç©
  47. wow by Anonymous Coward · · Score: 0

    looks jGay

  48. I'd rather have an arena display by Joce640k · · Score: 1

    eg. http://digitaltigers.com/zenview-arena-ultrahd.shtml ...not sure what graphics card I'd need though.

    --
    No sig today...
    1. Re:I'd rather have an arena display by Anonymous Coward · · Score: 0

      Actually, I've figured out you can attach up to 40 monitors to one off-the-shelf custom built PC (not including any TV-out capabilities). Some (higher-end) motherboards come with 4 PCI-e ports and 2 PCI ports (there may be some with more, but I've not seen them). Since most (if not all) graphics cards have 2 plugs on them, thats (4x2)+2 plugs (you can get PCI graphics cards, but I've only ever seen them with one plug, YMMV). You can also buy video-splitting boxes, which you can plug multiple monitors into (simply have the computer send out a quadruple-width picture, and have the video box send a quarter (aka a "fourth") to each monitor, so thats 10x4 monitors. Of course, for the price, difficulty and image quality of this setup, it would be far easier and cheaper to get really a few really big monitors (high-res projectors?), or at least more than one PC (unless the screens were really tiny, you'd probably have to move to see some of them!)

    2. Re:I'd rather have an arena display by anothy · · Score: 1

      i'm not going to do the math, but have you considered at what point you max out your motherboard bus? i'd be really, really surprised if any off-the-shelf motherboard can handle that kind of throughput.

      --

      i speak for myself and those who like what i say.
  49. Flight Sim X Preview At E3, Years Ago by nick_davison · · Score: 2, Interesting

    I remember playing with something pretty identical to this at E3, several years ago, a while before Flight Simulator X came out.

    As I recall, it was more like 120-140 degrees rather than pretending it was full 180. Then again, I'm not convinced the jDome is true 180 either - think about it, one point, relatively close, projecting on to a hemisphere, by definition, can't get to the outtermost edges.

    The experience was certainly cool and definitely added an immersive element.

    It wasn't quite as cool as it promised to be though for the following reasons:

    Projector resolution generally sucks - even now, 1080p projectors cost several thousand dollars vs. about $400 for a basic 24 inch 1920x1200 LCD monitor. Most likely, you're going to be hobbled with 720p which is on the low end of most gaming systems these days. Now factor in that 1280 horizontal resolution has to project both the normal ~60 degree view AND the sides. You're now at maybe the equivalent of 800x600 for the area your cheaper 1920x1200 monitor is showing. Sure, you get the edges - but at a massive cost to the center's clarity.

    Whilst edges are nice, down is often pretty pointless. It looks great if you're flying with the instrument panel turned off. The moment you turn it on, that whole bottom half of the screen is now filled with your control panel and your legs. You've gone to all of this trouble and you see... a big grey panel and a nice rendering of legs moving pedals. Most FPSs are relatively planar and so, most of the time, all you see is the ground running underneath you. Sure, it's nice when you're shooting around an industrial complex with people above and below... but most of the time you're just trading resolution for watching empty space above and very close ground below. You'll notice our eyes are horizontal, giving a much wider field of view than a vertical one.

    You generally need your input devices resting on something. Unless you spend a fortune on custom controllers, odds are you're going to need a keyboard and mouse for most FPSs, a keyboard, throttle, yoke and mouse for menus for flight sims. The table you need to put all of that on ends up obscuring half of your downward view anyway. Plus it tends to really suck, trying to use most input devices while standing anyway.

    It's a fun concept. Much like shutter glasses and TrackIR, it's one that can add a whole lot of wow factor, albeit at the expense of real practical use. On the flip side, for those with money to burn, a 1080p projector, a fast gaming rig, shutter glasses to make it 3D as well and TrackIR to make swaying your head from side to side have a difference... it could be the ultimate show off gimick. Hopefully it'll be easy to wash, when motion sickness makes people vomit, too.

    1. Re:Flight Sim X Preview At E3, Years Ago by nebosuke · · Score: 1

      As I recall, it was more like 120-140 degrees rather than pretending it was full 180. Then again, I'm not convinced the jDome is true 180 either - think about it, one point, relatively close, projecting on to a hemisphere, by definition, can't get to the outtermost edges.

      The display is 180 degrees for the observer because the observer is not at the center of the sphere. The observer is between the sphere's center and the projection surface, the image can fill 180+ degrees of the observer's view without fully covering the entire near hemisphere.

  50. "pricepoint" by cinnamon+colbert · · Score: 0, Offtopic

    mod down for use of this horrid neologism

  51. 180 degree FOV has been done before by Anonymous Coward · · Score: 0

    180-degree FOV has been done. A company called Elumens tried to make this 'innovative' product over half a decade ago. Our college had a few of them that were used for various research projects. If you Google 'Elumens' you'll probably run across this product.

  52. BEWARE! by Anonymous Coward · · Score: 0

    This sounds remarkably like an investment scam...: "we are almost ready developing this thing. Just a few more tweaks and then we can go to market and clean up big time! We just need a bit more seeding money to finish development and set up production. Maybe that's something for you? Small investment, HUGE returns...!" Yada yada yada.
    Don't touch it with a 10 foot pole!

  53. Expensive by rupert0 · · Score: 0

    The whole system will be costly

    Good projector + the jDome = To much for just feeling the experience of the game.

    Also It will just bring advantage over players who don't have the money to buy it.

    --
    RUPERT! I TOLD YOU TO WATCH THE BAGS! You were looking at the boys again, WEREN'T YOU.
  54. At either 90 degree angle ... by krygny · · Score: 1

    ... it will only display the letter "I", sans serif.

    --
    Research shows that 67% of those who use the term "research shows", are just making shit up.
  55. Surely the point is bang for buck? by The+Outlander · · Score: 1

    I'm quite excited about the product. I already own a 4.5K lumens projector so the only cost for me will be the $200 plus shipping to the UK I can only just pick up a 17" monitor for that here and I think that dome will beat a tidgy little 17" monitor hands down. The point other people have mentioned and keeps being ignored is... Its designed to give you low quality peripheral vision so when the image degrades so what? your looking forwards and using the low quality part of your vision anyway. Im getting one and the first thing I do will be play Forza 2!

  56. Seems just an expensive projection screen to me by Brandano · · Score: 1

    I'd rather strap to my head an helmet with motion tracking (wiimote hack?) and one or two of those new cheap laser projectors that can make an 800*600 image and are the size of a cigarette packet. Would probably get seasick within seconds due to the image lagging behind the head tracking, though. Bah, better go play Ultimate Disk In The Dark instead.

  57. I can see some major problems with this by Joce640k · · Score: 1

    1) You'll get incredibly low resolution at the edges of the screen (think of the light rays gradually becoming tangents as they approach the edge of the "screen"). The very last six inches probably only has a couple of pixels covering it.

    2) You need stand in the middle of nowhere with two or three meters of empty space between the projector and the screen. How many people could fit that into their living space?

    3) Most of the screen is wasted. Humans have nearly 180 degrees horizontal FOV but only about 45 degrees vertically.

    4) The "$200" price tag doesn't include a projector. Ooops!

    I bet you could get a much better system by lying a standard monitor flat on its back then putting a dome-shaped mirror above it. The mirror would be more expensive then this thing but you won't need a projector so it'll be cheaper overall.

    --
    No sig today...
  58. Lame implementation of basically good idea by Animats · · Score: 1

    As many others have pointed out, this is a truly lame implementation of dome projection. He doesn't even try to transform the image properly for projection onto a sphere.

    It's not a bad idea; it's just done badly. It would make a nice arcade game if done well.

    You need to go into the game code to do this right, because you need a bigger field of view, and that affects the calculations of what's visible. This can create more work within the game. Not just rendering work, either; NPCs have to be active over a larger area.

    I just saw "Speed Racer", the movie. As a movie, it's lame. As a game, it would be fun. As an arcade game with a steering wheel, pedals, and a wide field of view, it would be awesome.

  59. can't resist by SD-Arcadia · · Score: 1

    Out of the closet, into jDome!

    --
    https://dalgamotor.wordpress.com/ - Elektronik beyinlere ozgurluk asisi (Turkish)
  60. It looks like by JustNiz · · Score: 1

    shit right now.
    He needs some extra magic to add inverse-fisheye to the image coming out of the projector to make it appear correct to the user.

    1. Re:It looks like by anothy · · Score: 1

      see, this is why starting a sentence in the subject and continuing it in the body is a bad idea. i just used the toilet less than an hour ago and there's nothing left in my bowel. and why do i need you scheduling my bodily functions for me, anyway?

      --

      i speak for myself and those who like what i say.
  61. I just dont wanna give money to a foreignor :). by stylemessiah · · Score: 1
    I think this will end up like many of these "projects" and about 10 people will have one and they will act like Mac FanBoys about them.


    I certainly wouldnt donate to a project where there was exactly 1 of the product, that would just be ins@ne

  62. Re:Texture; parallax; uneven illumination; washout by Anonymous Coward · · Score: 0

    There's probably a trick or two involved, if you knew what the tricks were you would be getting the headline. As it is, you're just a knowitall skeptical fuckass.

  63. wtf by rastoboy29 · · Score: 1

    Scam.  Nothing to see here, move along.

  64. No perspective correction! by NimbleSquirrel · · Score: 3, Interesting

    Oh dear. I was thinking this was something really cool like a peice of hardware or software that remapped the image for projectong onto a curved surface. Nothing of the sort: it is just a dome screen. All he does is run Crysis with a custom field of view. There is no perspective correction, which mean that straight objects like trees and cranes are bowed on the screen. On top of that, his idea increases the viewable area, but not the pixel count. Indeed the pixel count would be less, unless you could afford a projector with the same resoultion as a decent LCD monitor.

    You either need a fisheye lens to snap on to the projector, or some kind of computational remapping. One of the only games I know of that remap the image in this way is Fisheye Quake (http://strlen.com/gfxengine/fisheyequake/index.html), and it is much more computationally intensive than regular Quake. I'd imagine Fisheye Crysis would be a nightmare to get running at a decent framerate.

    This product is limited to games only, and games that allow you to modify the fov at that (changing the fov doesn't make the image fisheyed). I'd quite happily pay for something similar that I could use every day for CAD/CAM work. I think if he could find/make a fisheye lens that snaps onto the front of a projector, and market it for a bit more, he'd be onto a winner.

    Fisheye lenses are very expensive, so the only cheap solution would be projection off a hemispherical mirror (http://local.wasp.uwa.edu.au/~pbourke/projection/meshmapper/), but I can see a way of doing that by rear projection.
    Anyway, I would be wary of buying something that the manufacturer admits is "simple wire-frame and scotch-taped numerus badly cut letter-sized papers". I can't really see how this has been patented, as there is plenty of prior art for rear projected domes out there.

  65. You can't see more, you actually see less by s2kdave · · Score: 1

    A projector doesn't project pixels that would be offscreen on a normal monitor. Therefore all you are doing is stretching the pixels near the edges around you and moving them even further outside your peripheral vision. Hence, you see less. Good concept, stupid implementation. The concept however requires the 3d world to render the portions outside the normal view and maybe have a few projectors to project it around you to get a true 180 FOV.

  66. An example of immersive projection in a dome by Anonymous Coward · · Score: 0

    We have built a digital planetarium at our school. On Fridays we hook up video games to the projector and play them in the round. It is very popular with the students in the class.

    http://www.ESPACEacademy.com/
    http://homepage.mac.com/dvhscience/SpaceAcademy/Projects/planetarium/planetariumconstruct.html

  67. doesn't seem right by Anonymous Coward · · Score: 0

    uhhh... I only see a screen that emulates 180 degrees... it's still the same viewing area, just being stretched to fit the jdome. Advertising seems very misleading since they say the lcd screen on a video game does not allow you to see any more than what the monitor can show. However, unless the gaming industry changes the panoramic projection of the image to accomodate for the jdome - it's still the same area you are watching, just "stretched" on an umbrella....

  68. 180 degrees is mathmatically impossible. by Orig_Club_Soda · · Score: 0, Offtopic

    Thats a flat line, 2-D

  69. Stand up to play by madshot · · Score: 1

    Why would anyone want to stand up to play a game unless it was true VR? Also, what is the advantage over a dome rather then a 30" wide screen monitor :P

    --
    Obama = Socialism.
  70. so close, need to shrink it... by thekm · · Score: 1

    ...this will be great when they shrink the size down to one per eyeball, then mount it in a headset... it's the only thing holding back VR.

  71. 3M take notice by Anonymous Coward · · Score: 0

    How long will it be before they come out with a privacy film for this?

  72. Seen it, not impressed by Warshadow · · Score: 1

    I saw one of these in action at GDC in February. While the concept is neat; the implementation is seriously lacking. The distortion of the image is really bad and the resolution was nothing to brag about. Of course the resolution was probably because of their projector, but still. It really wasn't all that great.

  73. Already been done - Vision Station by Anonymous Coward · · Score: 0

    http://www.howstuffworks.com/elumens.htm

    Not *quite* the same thing but pretty darn close. It never caught on (was expensive as hell though) and they sold their IP.

  74. OFF TOPIC??? by Orig_Club_Soda · · Score: 0

    The monitor is claiming 180 degress of visibility... what article are you modding?