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Wizards of the Coast Declares Gleemax Site a Critical Failure

In a recent blog post, Wizards of the Coast Vice President of Digital Gaming Randy Buehler announced that they were killing their Gleemax social networking site. Originally designed to create a central hub where gamers could meet, discuss, and play games online, it has thus far been unable to deliver on the grandiose promises made at launch. "The mistake that I made, however, was in trying to push us too far too fast. I still think the vision for Gleemax is awesome: creating a place on the web where hobby gamers (or lifestyle gamers or thinking gamers, or whatever you want to call us) can gather to talk about games, play games, and find people to play games with. But I've come to realize that the vision was too ambitious. We've made progress down about ten different paths over the past eighteen months, but we haven't been able to reach the end of any of them yet."

242 comments

  1. I can just imagine the site. by grub · · Score: 5, Funny

    Wow, that site sounded like it'd be a lot of fun.

    Posted by: DarkEliteAvenger1975

    Single, Human male. 33 years old, lives in mom's basement.
    Prefers slim, female Dark Elves who are as flexible as a well crafted Elvish bow.

    Must like Cheetos, pizza, and Mountain Dew.

    Sorry, no Liches need respond.

    Please include a clear picture of your dice in replies.

    --
    Trolling is a art,
    1. Re:I can just imagine the site. by Ukab+the+Great · · Score: 3, Funny

      And one day he'll learn that stats "36-24-36" don't mean "hitpoints, mana, and dexterity".

    2. Re:I can just imagine the site. by Koiu+Lpoi · · Score: 5, Funny

      Thirty Six Deterity!? Holy Jesus, if this is D&D, that lady can MOVE.

    3. Re:I can just imagine the site. by Talderas · · Score: 3, Funny

      Nah, she's just an epic character that started with 18 dex, got to level 40 and put all 8 stat boosts into dexterity and uses a +10 Gloves of Dexterity that cost her a cool 1,000,000 gold that she earned through prostitution and dancing.

      Filthy dark elf bards.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    4. Re:I can just imagine the site. by Koiu+Lpoi · · Score: 3, Funny

      level 40

      Oh, ok. So she can just outdance Olidammara.

    5. Re:I can just imagine the site. by Talderas · · Score: 1

      She can out dance most gods and goddess probably, except those deities get the natural 20 on their dice roll, so she only has to roll a 8 or better on her Perform: Dance check to beat the deity.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    6. Re:I can just imagine the site. by Anonymous Coward · · Score: 0

      Oooh, baby.

      In this case, I think I'll cast Lvl. 8 Cock of the Infinite.

      I put on my robe and wizard hat.

    7. Re:I can just imagine the site. by Anonymous Coward · · Score: 0

      And the deity still says go away, you're a rock and tells you to roll a new character...

    8. Re:I can just imagine the site. by bughunter · · Score: 1

      No, assuming she's a Rolemaster grognard, those are her Presence, Self Discipline, and Empathy stats.

      The permanents, at that.

      --
      I can see the fnords!
    9. Re:I can just imagine the site. by ShadowRangerRIT · · Score: 1

      Ah, but she's not distracted or threatened (we assume) so she can just take 10.

      If you're wondering, yes, I do feel geeky for remembering that without having looked at a D&D source book in the past 5 years.

      --
      $_ = "wftedskaebjgdpjgidbsmnjgcdwatb"; tr/a-z/oh, turtleneck Phrase Jar!/; print
    10. Re:I can just imagine the site. by Koiu+Lpoi · · Score: 1

      You've gotta be one smug prick motherfucker to not feel threatened or be distracted when trying to out-dance a god.

    11. Re:I can just imagine the site. by Miseph · · Score: 2, Funny

      At level 40 it is safe to assume you are the biggest baddest smuggest prick motherfucker around.

      Besides, what if you're trying to out-dance Gimpus the God of Wobbling?

      --
      Try not to take me more seriously than I take myself.
    12. Re:I can just imagine the site. by antic · · Score: 1

      Are they going to just shut it down, or could they hand it over to the community to maintain?

      --
      'Thats they exact same thing a banana wrench monkey.'
    13. Re:I can just imagine the site. by Anonymous Coward · · Score: 0

      The site NearbyGamers more or less looks just like that -- gamer personals.

    14. Re:I can just imagine the site. by Talderas · · Score: 1

      Sadly, there are certain monsters in the 3rd edition Epic Handbook that would be tough for a party of 4 level 40s to defeat.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    15. Re:I can just imagine the site. by kalirion · · Score: 1

      Level 40? Wow, she should get her dice checked if she only has 36HP.....

    16. Re:I can just imagine the site. by ultranova · · Score: 1

      Ah, but she's not distracted or threatened (we assume) so she can just take 10.

      But is that applicable to opposed check, which a dancing contest would most likely be ? It is a contest situation, rather than an ordinary everyday action, after all.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    17. Re:I can just imagine the site. by Synic · · Score: 1

      Better hope he doesn't make you wobble?

    18. Re:I can just imagine the site. by Sentry21 · · Score: 1

      Dear DarkEliteAvenger1975,

      My name is Feyanna Glittergleam. I'm a 19 year old elven sorceress from Cormyr. My statistics are 12,10,12,18,16,18 ;)

      I've included a copy of my character sheet so you can learn more about me, and also the dice picture as requested.

      And before you ask about my twenties - yes, they're natural. ;)

      Thanks!

  2. Interesting... by Anonymous Coward · · Score: 0

    ...no wait, the other thing - tedious.

  3. Already Exists by whisper_jeff · · Score: 4, Funny

    An online hub for gamers to meet already exists. It's called "World of Warcraft."

    1. Re:Already Exists by Anonymous Coward · · Score: 0

      OR kongregate.com

    2. Re:Already Exists by everphilski · · Score: 5, Funny

      He mentioned "thinking gamers", this would clearly exclude WoWers (I kid, I kid)

    3. Re:Already Exists by vux984 · · Score: 5, Funny

      An online hub for gamers to meet already exists. It's called "World of Warcraft."

      If you are playing WoW and think you are a gamer with other gamers, by all means, PLEASE just keep on doing what you are doing. You are where you belong.

      I quite like the fact that WoW acts like a honey pot, keeping you entertained, and away from the rest of us. Ooops... was that out loud? ;)

    4. Re:Already Exists by daedae · · Score: 1

      Except that Kongregate is alternately full of teenagers bringing their drama onto chat (entirely too many trying to be their very own gossip girls), annoying preteens begging for everybody to be their friend, or a combination of the two insisting that 20-year-olds should not be on Kongregate.

    5. Re:Already Exists by Uniquitous · · Score: 2, Insightful

      Before we hate on the WoW'ers too much, let's bear in mind that we dyed-in-the-wool Real Gamers have many more similarities with them than differences. Who would you rather hang with: a WoW'er, or an American Idol devotee? That said, WoW has had a deleterious effect on D&D. Screw Blizzard, and screw 4th edition. :-(

    6. Re:Already Exists by Anonymous Coward · · Score: 0

      I don't quite understand how you judge WoW players. Because it doesn't involve rolling a dice, or? It is still an RPG game even though it has quite limited options for an in-depth role-playing experience.

    7. Re:Already Exists by afabbro · · Score: 3, Funny

      or an American Idol devotee

      Depends on her stats.

      --
      Advice: on VPS providers
    8. Re:Already Exists by Anonymous Coward · · Score: 0

      If WoW is a honeypot, then M:tG is a full-on crackhouse. You couldn't even play one sealed tourney a month for $15.

    9. Re:Already Exists by badboy_tw2002 · · Score: 2, Funny

      That question remains in the air, but the answer to "Who would I rather smell?" has a clear cut winner. ;)

    10. Re:Already Exists by _Sprocket_ · · Score: 3, Funny

      Oh. Barrens chat.

      (Throw in some sex and it's Goldshire).

    11. Re:Already Exists by Fozzyuw · · Score: 1

      Except that Kongregate is alternately full of teenagers bringing their drama onto chat (entirely too many trying to be their very own gossip girls), annoying preteens begging for everybody to be their friend, or a combination of the two insisting that 20-year-olds should not be on Kongregate.

      HUH? People read the chat box? I'm too busy playing the games. =)

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    12. Re:Already Exists by Sandbags · · Score: 1

      I'd post a smart comment, but I'm laughing so hard my brain won't work! Mod parent up!

      --
      There is no contest in life for which the unprepared have the advantage.
    13. Re:Already Exists by Anonymous Coward · · Score: 1, Interesting

      and screw 4th edition. :-(

      Screw Change! Screw improvements to game play! Screw the fact that 4E actually did the right thing and decoupled roleplay from game mechanics, allowing the PLAYERS the ability to do anything they want in roleplay terms instead of holding their hands and saying "ok, if you do this, this is what happens". Like the previous versions of D&D.

      Thank Behamut that 4E actually put imagination and creativity back into the players hands. Though, there's nothing wrong with liking a game that holds your hand, but there's something wrong with player hating something just because it's different.

    14. Re:Already Exists by Berkyjay · · Score: 2, Insightful

      An online hub for gamers to meet already exists. It's called "World of Warcraft."

      First of all, not all "Gamers" play WoW. And not all WoW players can be considered "Gamers". Besides, WoW has been a horrible influence on Wizards of the Coast. All they see is dollar signs when they look at WoW and so they go and try to make all of their products into WoW clones. Thus they are ruining games that used to be great like D&D.

    15. Re:Already Exists by Anonymous Coward · · Score: 0

      I'm laughing so hard my brain won't work!

      You have to consider that that may also be due to a pre-existing condition.

    16. Re:Already Exists by santiago · · Score: 1

      In all seriousness, it does exist. For the sort of audience WotC was going for, the people are already on RPG.net, ENWorld.org, or BoardGameGeek.com. Gleemax was a set of mediocre forums and some blogs without any decent way to browse through them. Of course it failed to attract the people that were busy discussing games elsewhere already.

    17. Re:Already Exists by dwiget001 · · Score: 1

      EverQuest 2 player: What is this "WoW" of which you speak? Is it an in-game crafted item or fabled drop off a raid zone mob?

    18. Re:Already Exists by Shinmizu · · Score: 2, Interesting

      As a WoW-player that refuses to migrate to 4th edition, I'm laying the blame squarely on Wizards of the Coast. Hell, most of the members of my WoW guild refuse to migrate to 4th edition as well. (Some of us are going with Paizo's Pathfinder, which is a bit of a spiritual successor to 3rd edition.)

    19. Re:Already Exists by Gilmoure · · Score: 2, Interesting

      Yup. Got the free beta download and it looks pretty good. Figure we'll try a game with it and see if it's worth grabbing the hard cover.

      --
      I drank what? -- Socrates
    20. Re:Already Exists by RogerWilco · · Score: 1

      I just bought the hardcover, because I really like what Paizo is doing.

      And I hadn't purchased anything from them before.

      --
      RogerWilco the Adventurous Janitor
    21. Re:Already Exists by Gilmoure · · Score: 1

      This has been my intro to Paizo as well. Does the HC look as good as the PDF? Production in online version looks totally professional.

      --
      I drank what? -- Socrates
    22. Re:Already Exists by Fozzyuw · · Score: 3, Insightful

      Screw Blizzard, and screw 4th edition. :-(

      I find it unfortunate that some people are very unhappy with 4E. From my limited D&D experiance, I'm actually finding 4th's combat system to be quite good and far better than anything in 3rd edition (including 3.5). And I've already done fare more creative roleplay things in 4th than I did in 3rd.

      Though, on that matter, our 3rd Edition DM had plenty of vile for 4th edition (and 3rd edition for that matter, he was a core AD&D person), but found out that 4th edition was quite fun once he got actually played it and not just heard people saying things like "in 4th edition, hobbits don't have harry toes" kind of thing that just throws some people off the deep end.

      It's too the point that I think most 4th edition haters simply haven't played the game for any reasonable amount of time. Surely it's not perfect, but I find the game mechanics to be very good and a great effort at just trying to make an entirely different style of game.

      Perhaps it's also because I haven't sunk any money at buying 3rd edition books (and again when 3.5 was released) because I only started casually D&Ding a couple years ago and I've only been borrowing a friends book. Some of the resentment seems to come from people getting sick of spending lots of money on products.

      Either way, I'm enjoying 4th edition immensely and would recommend anyone to at least try it out, roll up a character, see what they think. Maybe it's not for you, but don't knock it till you've tried it.

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    23. Re:Already Exists by Joe+Jay+Bee · · Score: 1

      Who would you rather hang with: a WoW'er, or an American Idol devotee?

      Irrelevant; the WoWer would be too busy WoWing to hang out with you. American Idol devotee it is.

    24. Re:Already Exists by Casualposter · · Score: 4, Insightful

      Wizards being owned by HAZBRO has had a more deleterious effect on D&D than WOW.

      --
      Creative Spelling Copyright (2002). May use without Persimmons
    25. Re:Already Exists by _Sprocket_ · · Score: 1

      EverQuest 2 player: What is this "WoW" of which you speak? Is it an in-game crafted item or fabled drop off a raid zone mob?

      Cool. Someone who hasn't heard of WoW. Would you be interested in giving it a shot? I've been keen to get in on this recruit-a-friend deal but have had a hard time finding anyone that might be willing to play who's never heard of WoW before.

      Finding someone who doesn't know about WoW has been tough. I mean... I tried looking under rocks and all the roly-poly bugs bubble-hearthed.

    26. Re:Already Exists by Casualposter · · Score: 2, Interesting

      "Screw the fact the 4E actually did the right thing and decoupled roleplay from game mechanics. . ."

      Wait! You call that an improvement? That was how we played in First Edition and on into Second edition. What a lame edition. Glad I gave up D&D for WOW.

      --
      Creative Spelling Copyright (2002). May use without Persimmons
    27. Re:Already Exists by Casualposter · · Score: 1

      But after a few hours of the inane prattle, you'll log on to your shammy and hope you can get invited to a raid just so you can pretend to be killing that American Idol Devotee over and over again.

      --
      Creative Spelling Copyright (2002). May use without Persimmons
    28. Re:Already Exists by Casualposter · · Score: 1

      Oh yeah! Crackhouse is a good analogy.

      --
      Creative Spelling Copyright (2002). May use without Persimmons
    29. Re:Already Exists by stewbacca · · Score: 1

      Or Magic the Gathering Online (reformed junkie of both, btw)

    30. Re:Already Exists by Anonymous Coward · · Score: 0

      Barrens chat? Where?!
      >.>
      .

      I must have missed the chuck norris factoids

    31. Re:Already Exists by Macgrrl · · Score: 1

      I've come full circle from 1st Edition and in our new 4E campaign I am playing the same character template as I did in the first D&D game I ever played in - a halfling rogue.

      So far the changes look good. I've played 1st Ed, 2nd Ed, 3E and 3.5E.

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
    32. Re:Already Exists by Uniquitous · · Score: 1

      No freakin' doubt, and ditto on the Pathfinder. I'll be migrating my group slowly over to the Pathfinder mechanics as well. I'm considering attending GenCon '09 just to pick up a hardcopy at the official unveiling.

    33. Re:Already Exists by Uniquitous · · Score: 1

      Bullshit. They basically implemented Fisher-Price D&D. "Oh, you never run out of spells, and even if you don't beat the attack roll, you'll still do -some- damage." It's watered down bullshit for the generation where every kid gets a trophy.
      The new management is also taking liberties with the heritage. Killing Grayhawk? Axing Dungeon and Dragon magazines? Not cool.
      I also don't care for the migration to laptop-based game planning and execution. I'm (obviously) a traditionalist. Dice, paper, and pencils all the way. If I wanted to play a computer game I'd load up Oblivion or take up WoW (not bloody likely.)

    34. Re:Already Exists by Anonymous Coward · · Score: 0

      No, you kid not.

    35. Re:Already Exists by RogerWilco · · Score: 1

      It hasn't arrived yet.

      --
      RogerWilco the Adventurous Janitor
    36. Re:Already Exists by Shadowmist · · Score: 1

      Bullshit. They basically implemented Fisher-Price D&D. "Oh, you never run out of spells, and even if you don't beat the attack roll, you'll still do -some- damage." It's watered down bullshit for the generation where every kid gets a trophy.

      That's not that much different from spells still doing at least half damage on a saving throw. It's just the application is reversed. the SAVE DC is now fixed and it's the attackers job to beat it as opposed to the defenders job to roll against the attacker's DC.

    37. Re:Already Exists by pegacat · · Score: 1

      D&D 4th edition is a cute table top wargame.

      It's probably more similar to 'squad leader' than it is to 3rd edition D&D though. Not sure why it got called D&D. Dungeons of DragonCraft might be more appropriate.

      It's fun at the moment, but it feels a bit like fairy floss - there doesn't seem to be much depth.

      Meanwhile I'm curious as to how wizards are going to go charging for 'virtual minitures' and stuff, and the jury's still out on their online subscription offering. Could be good, but I suspect the freeware stuff will be better - already we're seeing some pretty neat character generators out there.

      --
      Wer mit Ungeheuern kämpft, mag zusehn, dass er nicht dabei zum Ungeheuer wird.
    38. Re:Already Exists by sckeener · · Score: 1

      I'm starting up a Pathfinder game as well in about 4 weeks (schedule conflicts..grr..)

      I have the PDF of the beta and I love the changes to grapple and polymorph. I think it will solve several issues with the game.

      I'm a total Paizo fan now. They have so many good names in the industry writing for them and I think they have captured the spirit of D&D. I hope Hasbro sells the D&D brand to them.

      --
      "Only one thing, is impossible for god: to find any sense in any copyright law on the planet." Mark Twain
    39. Re:Already Exists by geekoid · · Score: 1

      That's a shame, 4th edition is really well done.

      It is a lot different then any of the previous version, but still a hell of a lot of fun.

      I believe pathfinder is more related to 3.5

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    40. Re:Already Exists by geekoid · · Score: 1

      "D&D 4th edition is a cute table top wargame."
      The irony of that statements is immeasurable.

      4th is closer to 'first' ed. then 3rd was.

      It has as nuch depth as the DM and players give it.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    41. Re:Already Exists by dwiget001 · · Score: 1

      Well, truth be told, I have heard of "WoW".

      It's graphics were too cartoony to even remotely interest me.

      Been a long time EQ1 and now EQ2 player, would only check out "WoW" if Blizzard paid me a hefty chunk of cash to so. Since the possibility of that is nil, guess I won't be checking out "WoW".

  4. hmm by Anonymous Coward · · Score: 0

    that sound like it could be kinda cool. In true social networking style it could never live up to the hype.

    1. Re:hmm by Scarletdown · · Score: 3, Insightful

      They did it backwards. Typically, you are supposed to underpromise and overdeliver.

      --
      This space unintentionally left blank.
  5. you called it what??? by Anonymous Coward · · Score: 5, Insightful

    I'm sorry. There's a reason you failed. You called it Gleemax.
    Now, the internet is full of stupidly named stuff - a side-effect of trademark law, particularly in the American Corporate Reich, sorry "USA" - but gleemax is really dumb. Like having a disgusting headless dog with a leg bone jammed down its neck as your mascot dumb.

    Feminine sanitary towel with gentle vibrating action? Real estate that comes with free MDMA ? Either way, gleemax is a terrible name.

    1. Re:you called it what??? by Anonymous Coward · · Score: 1, Funny

      No kidding. "Ask your doctor if Gleemax is right for you. Side effects include constipation, impotence, rash, and 401(k) depletion."

    2. Re:you called it what??? by Naughty+Bob · · Score: 1

      "Gleemax"

      The discerning self-abuser's tissue of choice.

      --
      "Be light, stinging, insolent and melancholy"
    3. Re:you called it what??? by cthulu_mt · · Score: 2, Informative

      They named the site after an inside joke about a giant "brain in a jar" that runs development.

      Who the hell in Marketing thought that was a good idea?

      --
      Virginia is for lovers. EVE is for griefers.
    4. Re:you called it what??? by Anonymous Coward · · Score: 1

      I'm sorry. There's a reason you failed. You called it Gleemax.
      Now, the internet is full of stupidly named stuff - a side-effect of trademark law, particularly in the American Corporate Reich, sorry "USA" - but gleemax is really dumb. Like having a disgusting headless dog with a leg bone jammed down its neck as your mascot dumb.

      There is a reason behind the name, Gleemax is a card which was released in Magic's Unhinged set. Since WotC owns magic it's a perfectly sensable, although obscure, name. Although, I can tell you it was a horrible failure in terms of advertising which was the main reason for its downfall.

    5. Re:you called it what??? by FornaxChemica · · Score: 1

      Perhaps they wanted the name to rhyme with Gary Gygax?

      There's one thing the name does well though, it's to match the awkward design: it tries hard to look trendy (weeee! check out my reflections) but ends up looking like a cheap PHP-Nuke template. The blog section is god-awful, back to the early 2000! No one stumbling on that site would think its intent is social networking.

    6. Re:you called it what??? by Graff · · Score: 1

      I'm sorry. There's a reason you failed. You called it Gleemax.
      Now, the internet is full of stupidly named stuff - a side-effect of trademark law, particularly in the American Corporate Reich, sorry "USA" - but gleemax is really dumb.

      They actually wanted to call it Gleemonex but that was already taken.

      "Gleemonex makes you feel like it's 72 degrees in your head...all the time!"

    7. Re:you called it what??? by Casualposter · · Score: 3, Funny

      The brain in the jar, DUH!

      --
      Creative Spelling Copyright (2002). May use without Persimmons
    8. Re:you called it what??? by Casualposter · · Score: 1

      Gleemax, the site for all of the Glee Club wanabees. I can just imagine the middle school crowd of undesirables.

      Yep. The name did it.

      --
      Creative Spelling Copyright (2002). May use without Persimmons
    9. Re:you called it what??? by AmberBlackCat · · Score: 1

      That wouldn't be a bad name for a vibrating feminine nakpin. Maybe they should make those instead of online games? It would be even better if they could find a way to make them in pizza ovens.

    10. Re:you called it what??? by Anonymous Coward · · Score: 0

      or Ciul?

      (Don't even know if I spelled that right)

    11. Re:you called it what??? by residieu · · Score: 1

      A stupid name for a website is no less stupid just because it is based on a stupid name for a Magic card.

    12. Re:you called it what??? by Cornflake917 · · Score: 1

      It's almost as stupid as naming your product "Wii." No one would ever pay for something with such a stupid name...

    13. Re:you called it what??? by geekoid · · Score: 1

      It's no more stupider then 'Windows' , 'Linux', 'Slashdot' are a thousand other lame names.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  6. Name? by sjonke · · Score: 0, Troll

    Crapmax would have done just as well

    --
    --- What?
    1. Re:Name? by Sponge+Bath · · Score: 2, Funny

      Maybe it is a take on the drug name (Gleemonex) from the movie 'Brain Candy'?
      Slogan: Gleemonex makes it feel like it's 72 degrees in your head...all the time.

    2. Re:Name? by Anonymous Coward · · Score: 0

      "It's made from monkey cum"

      -Biggot Cabbie

    3. Re:Name? by boyko.at.netqos · · Score: 1

      Great. Now I can't think of D&D without thinking of transvestites.

      Aargh! Even worse! Now I can't think of transvestites without thinking of D&D!

      --
      I used to work for NetQoS. I no longer do, but want to keep the excellent karma attached to this account.
    4. Re:Name? by worthawholebean · · Score: 1

      It is actually a long-running joke on the Wizards website. Supposedly it's a brain in a vat that actually runs everything.

  7. Fear of Girls by Anonymous Coward · · Score: 0

    Gamers don't want a social networking site - it's already been shown that we have a fear of girls.

  8. surprised it took them this long by kenosaga · · Score: 1

    as if anyone had any doubt with that horrid green and stupid brain it would fail? That site was designed to appeal to 5-9 year olds, not D&D Gamers.

  9. The problem is... by DanWS6 · · Score: 1

    The world wide web does no have enough social networking sites. It simply needs more. =D

    I never heard about this one. As someone who plays games I don't see a need for a social networking site to talk to other people about games, I'd rather just play them.

    1. Re:The problem is... by Scarletdown · · Score: 1

      In City of Heroes, we already have at least 2 social networking sites in-game:

      Pocket D and Atlas Plaza.

      --
      This space unintentionally left blank.
    2. Re:The problem is... by FireIron · · Score: 1

      You forgot Portal Court.

    3. Re:The problem is... by crossmr · · Score: 1

      They should just make a facebook app.

  10. Welcome to 2003, WotC by Opportunist · · Score: 5, Insightful

    Back then this COULD have taken off. But today, with a billion "social networking" sites (read: you make the content, I make the profit) around, hammering out yet another one is about as sensible as creating the better mousetrap or the better search engine. Yes, you could succeed. But the chances are so slim that you're better off trying something else. Why? Because EVERYONE does it. Everyone is out there creating the next better social networking page. With this bell or that whistle, but basically, in their core, they're just the same that myspace and its copycats have been for years.

    How about trying something new instead of trying to recreate something that has been done so many times over that nobody cares anymore?

    And no, I don't know what "something new" would be. If I did, I'd probably create it and become rich myself.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:Welcome to 2003, WotC by Nymz · · Score: 1

      I don't know, it sounds like a pretty good idea. Combining smaller gaming communities, into a larger one, so that migrating between your favorite games is easier, and you don't lose you online friends.

      I was a big MTG player for the first 2 years, when it was massive fun. But when focus shifted completely to 'buying' new decks, in order to play less interesting sealed games, and eliminated 'building' new decks, in order to play more interesting constructed tourneys, they lost me.

    2. Re:Welcome to 2003, WotC by SirGarlon · · Score: 1

      How about trying something new instead of trying to recreate something that has been done so many times over that nobody cares anymore?

      Industry leaders are not good at that, and Wizards of the Coast is no exception. The only really compelling idea that came out of WotC was Magic: The Gathering back in the early 1990's. (WotC didn't invent D&D, they bought TSR, the company that did.)

      --
      [Sir Garlon] is the marvellest knight that is now living, for he destroyeth many good knights, for he goeth invisible.
    3. Re:Welcome to 2003, WotC by Haoie · · Score: 1

      I don't see what's wrong with a niche social networking site.

      Besides the fact that it'll be niche, perhaps?

      --
      If each mistake being made is a new one, then progress is being made.
    4. Re:Welcome to 2003, WotC by DerekLyons · · Score: 2, Insightful

      today, with a billion "social networking" sites (read: you make the content, I make the profit) around, hammering out yet another one is about as sensible as creating the better mousetrap or the better search engine.

      Only if you confuse 'social networking' with 'a site for everyone and his uncle doing everything under the sun that interests them' in the manner that Facebook/Live Journal/MySpace does. On the other hand, I'm a member of multiple niche social networking sites and they are excellent resources that are virtually all signal with no noise. (That they tend to be moderated rather than free-for-all sandboxen tends to help in this regard.)
       
      They are especially useful because the various features of the site can be optimized for the special interest in question, like my current favorite woodworking site - Lumberjocks.
       
      Reading the blog entry (TFA), I suspect the real problem with Gleemax is that they never promoted it, and that it ended up being just another set of gamer forums rather than an actual social networking site.

    5. Re:Welcome to 2003, WotC by Anonymous Coward · · Score: 0

      I think M:tG was actually when they jumped the shark. Their Amber diceless RPG was pretty cool.

    6. Re:Welcome to 2003, WotC by _Sprocket_ · · Score: 1

      I don't see what's wrong with a niche social networking site.

      Besides the fact that it'll be niche, perhaps?

      Niche works if the niche hasn't already been well-served.

    7. Re:Welcome to 2003, WotC by Jason-NZ · · Score: 1

      Social networking sites are big business, and there is an established market. All industries need innovation but doing "something new" isn't always the answer. Did Google do something new? No, it just did it much better. Did Apple's iPod do anything new? No, it just did it much better. I could go on.

      A popular tool for analysis of a market's attractive is Porter's 5 forces analysis. Following this analysis generally supports what you are saying. The social networking market is highly competitive, with many subtitute products and a high threat of new competitors entering the market.

      However, if you shift the frame a little bit from "social networking sites" to "niche social networking sites" then things get a little different. This makes the market more attractive since there are not as many existing products. The threat of entry is also lower, since there are many niche markets so competition will be spread out over all of them.

      One last point is that the social networking market is highly fragmented. This means there are many small players, and any one player could have a large effect on the others. In this type of market the larger players tend to try to seek consolidation in the market by aquisitions or partnerships. Look at all the companies Google purchased - the owners are laughing all the way to the bank. Small social networking sites, especially niche ones like this, could experience the same thing with Facebook very soon.

      People don't always want something new, they want something familiar but better!

  11. Gleemax by mfh · · Score: 0, Redundant

    Terrible name, imho. Better to spend the energy/resources on their other sites.

    --
    The dangers of knowledge trigger emotional distress in human beings.
  12. Buelher is ruining WotC by Anonymous Coward · · Score: 0

    Randy Buelher is an idiot and has ruined WotC. MTGO, D&Di, Gleemax; they are all getting ruined by this idiot. Get him off the web!

    1. Re:Buelher is ruining WotC by rukcus · · Score: 1

      You have no idea what you're talking about. Buelher was put into management because he can lead the teams much better than the rest. You should be blaming the Marketing Department. He actually helped reshape the R&D cycle to become more streamlined and better in-game play.

      MTGO's woes are blamed on a tiny programming team that can't do databases. They have 5 people working on the program. Tops.

      Gleemax is just another example of the same marketing demon running the company. There is little need to appease the current ranks of players because they are hooked. Instead they focus their direction at new players with geeky gimmicks such as this piece of dreck.

  13. Seriously though.... by i+kan+reed · · Score: 5, Funny

    Trying to establish a name as a place where idiots can blather mindlessly about irrelevant(though perhaps entertaining) subjects on the Internet?

    That's not a crowded marketplace at all.

  14. Buehler? by Anonymous Coward · · Score: 1, Funny

    Buehler?

  15. Makes sense by aztektum · · Score: 4, Insightful

    They roll out Tiny Adventures for Facebook (which is still having some issues it seems) then drop their social site. I wonder if this is part of a plan to focus on "apps" or ways of connecting to the already established bases of MySpace/Facebook?

    1) I'm sure more than a few D&D/P&P RPG fans are on those sites already.
    2) More visibility. Running your own site dedicated to just RPGs will only attract a certain crowd.

    Regarding #2, I'm slightly above "casual" P&P RPG follower, but I hadn't really even heard of their site until this /. posting.

    --
    :: aztek ::
    No sig for you!!
    1. Re:Makes sense by Koiu+Lpoi · · Score: 1

      Frankly, before this Slashdot posting, my reaction to gleemax has been "Oh, I have to search site:forums.gleemax.com now instead of site:forums.wizards.com, except nothing's different. How stupid of them."

    2. Re:Makes sense by Anonymous Coward · · Score: 0

      They roll out Tiny Adventures for Facebook (which is still having some issues it seems) then drop their social site. I wonder if this is part of a plan...

      Great. Just remember that habitually getting wasted at stupid parties and posting the drunken pictures is more acceptable to vastly more of your potential employers and dates than gaming. You have been warned.

  16. Am I the only one... by sm62704 · · Score: 2, Funny

    ...who remembers a slashdot-like site named Planet Crap, where gamers, game webmasters, and game developers gathered, posted, discussed, flamed, and trolled?

    I'd say 1999 called and wants its idea back!

    --
    mcgrew's razor: Never attribute to stupidity that which can be explained by greedy self-interest
    1. Re:Am I the only one... by fm6 · · Score: 1

      You do know the difference between a discussion site and a social networking site, right?

    2. Re:Am I the only one... by daveime · · Score: 0

      Yes, a discussion site allows you to discuss things ...

      A social networking site also allows you to discuss things, but then you can pretend that everyone involved in the conversation is your "friend", and then compare your "popularity as a member of the human race" by how many "friends" have exchanged 12 bytes of information with you in the last month.

      I find it creepy how goddamn shallow these sites^H^H^H^H^Hpeople are, when someone replying "lol" to one of your posts qualifies them as "your friend".

    3. Re:Am I the only one... by fm6 · · Score: 1

      Most social sites are shallow because most people are shallow.

      I'm not expert on social sites (not very social) but I've been on specialized sites where the user base is reasonably intelligent. LinkedIn, for example.

    4. Re:Am I the only one... by Anonymous Coward · · Score: 0

      Wow, you're angsty. Are you in high school?

  17. The Slogan by Anonymous Coward · · Score: 0

    Gleemax makes it feel like it 72 degrees in your head... all the time!

  18. wrong mistake by petes_PoV · · Score: 5, Insightful

    The mistake that I made, however, was in trying to push us too far too fast

    More likely the reverse was true. Not enough promotion (to the sort of people who would use it) or that they were turned off by what it offered, or how it was presented.

    You can never have too much progress, unless of course you outrun the capabilities of your website providers or programmers.

    --
    politicians are like babies' nappies: they should both be changed regularly and for the same reasons
    1. Re:wrong mistake by Boogaroo · · Score: 5, Insightful

      Yeah, I never heard of it until today. Sounds like they did a great job letting people know about it.

    2. Re:wrong mistake by Anonymous Coward · · Score: 2, Interesting

      The problem wasn't in promoting the service. The problem was in BUILDING the service. They never had an official launch because, in part, they kept changing directions on what the main focus of the service was going to be.

    3. Re:wrong mistake by pluther · · Score: 1

      Too bad there isn't some kind of internationally distributed magazine, read primarily by pencil and paper style gamers, that they could have advertised it in...

      --
      If the masses can keep you down, you're not the Ubermensch.
    4. Re:wrong mistake by Shinmizu · · Score: 1

      There effectively isn't anymore. They killed both Dragon and Dungeon a couple years back. I'm not sure if any of the remaining magazines that are primarily read by pencil and paper style gamers have even a tenth of the outreach that those two magazines had.

    5. Re:wrong mistake by RogerWilco · · Score: 2, Insightful

      I used to frequent their old forum a lot, but the way they launched this new thing was a massive failure. They started by alienating a significant part of their existing user base, and didn't advertize enough to replace those with others.

      Even the name they choose was a failure, as it references some obscure M:TG card, so is basically a corporate insider joke, not something the average joe internet user will recognize.

      --
      RogerWilco the Adventurous Janitor
    6. Re:wrong mistake by antifoidulus · · Score: 1

      "Too much ambition" != "too much progress"....

    7. Re:wrong mistake by laughing_badger · · Score: 1
      Yep - turned off for sure. Trying to push DnD into being a half-breed tabletop/online mongrel pushed away a lot of long-time gamers. I heard about Gleemax right at the start of the push to 4Ed, and it put me right off - keep up the monthly payments or you can't use the ebooks? No thanks.

      Take a look at Pathfinder (3.75 ed) at Paizo or the up-coming Fantasycraft from Crafty Games if you want some real DnD goodness. WotC are well over the shark with 4ed.

      With the gutting of the Forgotten Realms to a dripping carcass of its former self just to serve as a 4ed setting with a name that has 'brand recognition' and the focus of the new rules on WoW style combat to the exclusion of all else, trying to force DnD into the paid subscription model of revenue deserved to fail.

      Ok, rant over :)

      --
      Help children born unable to swallow - www.tofs.org.uk
  19. Boardgamegeek by Anonymous Coward · · Score: 1, Insightful

    www.boardgamegeek.com
    'nuff said.

  20. It failed... by RingDev · · Score: 4, Insightful

    After 2 years of being in 'alpha' status with nothing spent on advertising...

    hmmm. Imagine that.

    -Rick

    --
    "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
    1. Re:It failed... by Bigbutt · · Score: 1

      Not only that, but apparently not especially easy to find (based on others comments as I don't hit the WotC site).

      [John]

      --
      Shit better not happen!
    2. Re:It failed... by Kamokazi · · Score: 1

      Exactly...had I actually known about the site I would have probably at least checked it out, and likely stayed a while.

      --
      As our way of thanking you for your positive contributions to Slashdot, you are eligible to disable Slashdot 2.0.
    3. Re:It failed... by IronChef · · Score: 4, Insightful

      After 2 years of being in 'alpha' status with nothing spent on advertising...

      hmmm. Imagine that.

      Wait, doesn't that work for Google's web apps?

    4. Re:It failed... by kiddygrinder · · Score: 1

      They advertise on slashdot

      --
      This is a joke. I am joking. Joke joke joke.
    5. Re:It failed... by Praedon · · Score: 5, Interesting

      Boy oh boy, I saw this coming. I would like to point my fellow slashdot users to my old old comment here first, about how WotC and I had a contract to offer exclusive advertising, then a few months later, they took my idea, all my private proprietary concepts and already made features, then pulled their exclusive advertising deal, and called me up and told me how lucky I was that they didn't sue me a few weeks later after that comment in Slashdot.

      All of this is no joke, I swear it. You can call me bitter, you can call me a poor sport, but in the end, I got the last laugh when Gleemax decided to shut down. They were never going to make it featuring their own material, and everyone knew this.

      Peter Adkison met with me in private at Origins Gaming Convention back when Gleemax was about to go live at Gen Con, and told me that he would focus everything around Geekalize at Gen Con if I could focus a little more funds around it, to provide fun stuff and prizes and such, but at that time, Origins was our last ditch effort to drum up sponsors, and the like. We went bankrupt in November or so of that year, after being up for one year, spending over 20,000 dollars in advertising, watching Wizards pull an over 20,000 dollar advertising deal from under me so they can steal my ideas, and watched as they took and took and took from anyone they could to try to put together SOMETHING to resemble a social networking site.

      So I announce this... if Geekalize could get funding again, and not get ripped off like it did with Dead Mages on the Shores, I would bring it back, and make the social networking site for geeks purely open source, with API's, project management, and among other things, a chance for the community to seriously focus upon the site as a whole, and contribute features, abilities, etc, and all of the coding would be via a GNU license. I want to do this right this time, and I want to see a community for geeks and gamers succeed this time. All who would be interested in bringing forth a community for ALL THE Right reasons and ALL THE RIGHT measures to maintain it and contribute to it, feel free to message me, or visit Geekalize.com and click on the blog link that's on the filler page. I have also provided a link to the web archive on Geekalize to show we were in fact in existence.

      --
      Just me
    6. Re:It failed... by Fractal+Dice · · Score: 1

      I just couldn't ever work up the trust for putting any of my thoughts/ideas/games on Gleemax ... it seemed like a recipe for disaster. They still tend to see their games as something they license out to players, as opposed to being the fonts in which people write their worlds.

    7. Re:It failed... by Awptimus+Prime · · Score: 0, Troll

      So I announce this... if Geekalize could get funding again, and not get ripped off like it did with Dead Mages on the Shores, I would bring it back, and make the social networking site for geeks purely open source, with API's, project management, and among other things, a chance for the community to seriously focus upon the site as a whole, and contribute features, abilities, etc, and all of the coding would be via a GNU license.

      So we could all focus on writing tools for you to use, make a profit with, then if things don't work out, get told how we ripped you off or did you wrong on Internet forums? No thanks.

    8. Re:It failed... by PMuse · · Score: 1

      After 2 years of being in 'alpha' status with nothing spent on advertising... hmmm. Imagine that.

      I'm imagining ditching my vendor and taking my content to a new partner with a bigger user base. Or maybe doing it all in house, though that sounds like too much work.

      --
      "We reject as false the choice between our safety and our ideals." --The American President (20.1.2009)
    9. Re:It failed... by Praedon · · Score: 1

      First of all, I'm not even looking to make a profit at this point... I'm looking to start a very serious and real form of social networking for geeks like us... We honestly have nothing to go to except flamebaiting slashdot. Wouldn't you like to honestly have a place to socialize without flamebaiting and mass spamming of pictures of hot chicks wanting you to be your friend and view their webcam? As well as contribute, get full recognition of their work, and to have a place to call home that isn't a mypedospace or feetbook url? If I was out to make a mighty buck off this, I wouldn't be offering a open source method to this... I'd just be proprietary like the above mentioned social networking sites.

      --
      Just me
    10. Re:It failed... by Anonymous Coward · · Score: 0

      Get a life.

    11. Re:It failed... by Anonymous Coward · · Score: 0

      That's ricoculous. Everyone knows the 'beta' is the hottness. 'alpha' is LAME.

    12. Re:It failed... by eonlabs · · Score: 3, Insightful

      They should have extended off an existing social networking tool.

      Try a facebook app or something.

      They'd get the infrastructure for free, and be able to just focus on the gaming tools.

      I'm sure myspace or something like it would LOVE the extra app. WotC endorsed and everything...

      --
      I wouldn't consider the mad hatter mad. Just reality impaired. He sure can make a mean cup of tea.
    13. Re:It failed... by anghelcovici · · Score: 1

      Google's what ?!?!

    14. Re:It failed... by dmsuperman · · Score: 1

      Those are in beta, there's a difference.

      --
      :(){ :|:& };: Go!
    15. Re:It failed... by mcvos · · Score: 1

      I'm looking to start a very serious and real form of social networking for geeks like us... We honestly have nothing to go to except flamebaiting slashdot. Wouldn't you like to honestly have a place to socialize without flamebaiting and mass spamming of pictures of hot chicks wanting you to be your friend and view their webcam?

      But... isn't that exactly what geeks do?

      But I think it could work. A social network site where slashdot and boardgamegeek are well known, where people share D&D or GURPS characters, find others to play carious games with, etc. It could work. On the other hand, isn't that pretty much what internet already is? Maybe a geek site will never succeed because there are hundreds of successful geek sites out there already. If you want this to work, you need to connect with all those hundreds of other sites.

    16. Re:It failed... by Anonymous Coward · · Score: 0

      What kind of self-respecting geek hangs out on MySpace or Facebook?

    17. Re:It failed... by Anonymous Coward · · Score: 0

      You first.

    18. Re:It failed... by eonlabs · · Score: 1

      The same ones that could be considered social...
      Not many.

      --
      I wouldn't consider the mad hatter mad. Just reality impaired. He sure can make a mean cup of tea.
  21. talk amongst yourselves by nimbius · · Score: 1

    topic of discussion:

    gleemax is neither glee nor max.
    discuss.

    --
    Good people go to bed earlier.
  22. And they missed to target their top audience by anomnomnomymous · · Score: 4, Insightful

    Before this, I'd never heard of Gleemax, and apparently, so hasn't Slashdot:
    I find it quite weird that there doesn't seem to be a post about Gleemax in Slashdot's history: I wonder how many other sites they missed out on.

    --
    When you shoot a mime, do you use a silencer?
  23. Not enough crunch by Cyphertube · · Score: 2, Insightful

    Having written, albeit small bits, in the gaming industry, we often talk about crunch, the real rules and meat that you can really grip onto and take and run with. I mean, the backstory is nice on some products, but the crunch is the stuff I can use as a player or gamemaster.

    Gleemax never had much in crunch. It was all fluff and drove me crazy. It had a crappy name. (Seriously, the concept of maximum glee brings up either the image of a hyperactive 5-year-old or a massive of singing sweater vest people - either way, not attractive.)

    It also seemed to try to be everything to everybody, which is a failure.

    They SHOULD have tried a scaled back thing oriented towards a product line and then expanded slowly to guarantee enough content and interaction. The way it was, when I first checked it out, was that I couldn't do anything, and there was rarely enough new to see, so I stopped coming back.

    And seriously, if I play an MMORPG, then I already HAVE a community. I don't need a second. I play a few single/multiplayer games (Civ IV, NWN2, etc.) and one MMORPG (EVE).

    --
    Linux - because it doesn't leave that Steve Ballmer aftertaste.
  24. Saturated Market by __aanonl8035 · · Score: 5, Informative

    They had well entrenched websites already that did a lot of what they initially offered.

    www.enworld.org though simple, has a plethora of reviews, forums, news, chat

    www.paizo.com was able to get interest because they carried more than just wizards of the coasts products.

    It's a tough market I would think. People that want to socialize in an alternate setting probably use something like second life. People that want to mindlessly kill stuff and gather equipment and power game probably play warcraft.

    1. Re:Saturated Market by Bigbutt · · Score: 2, Informative

      And http://www.rpg.net/ seems to attract quite a few gamers including an entire section just for DnD folks.

      http://www.penandpapergames.com/ is supposed to be a general gamer and locater site but much of the conversation is DnD related.

      [John]

      --
      Shit better not happen!
  25. No Way To Start A Communiy Like Killing It by JeremyBanks · · Score: 4, Insightful

    For those who weren't members of the site, when they started their "Gleemax" project they replaced large numbers of the board staff, whom most members got along with well and respected, with new staff that nobody knew. The moderation process was changed, making it stunningly ineffective, and problems were handled in absurdly poorly-thought-out ways.

    Wizards of the Coast seems to be trying to do as much as possible to damage itself online. Magic Online v3 brought a new client that almost everyone hated, has compatibility problems galore and was still delayed for something like two years.

    It's pathetic.

    1. Re:No Way To Start A Communiy Like Killing It by sesshomaru · · Score: 2, Insightful
      Reading Tea Leaves...

      .

      Okay, time for some ancient history. Let's begin. Who remembers back when our beloved New Zork Times was running articles about something called Cornerstone a completely worthless database program that nobody was ever going to use? Hmm... it's possible some aren't familiar with the story, so I present: Down From the Top of Its Game. Long story short, Infocom lost huge amounts of money, got absorbed into Activision and disappeared into the ether. Why? Because of destructive, incompetent meddling managment.

      Closer to home for a D&D story, remember when TSR started publishing The Honeymooners boardgame and Rocky and Bullwinkle ? Put it another name, has anyone here heard the name Lorraine Williams or wondered why Gary Gygax stopped being involved in D&D?

      All I know, is that there have been some... well... odd things coming out of Wizards lately. A ridiculous new alignment system, obviously created in the 9 Hells (the greatest trick the Devil ever pulled was to convince people that Lawful Evil doesn't exist). A new D&D system that seems to want to replicate MMORPGs on the tabletop, and a concerted attempt to utterly kill the OGL which someone over there must think was a huge mistake. Well, we'll see where they go. I had some dire predictions following the OWOD apocalypse, but I think White Wolf is still chugging along....

      Of course, I'm an odd duck anyway. As a kid, I collected RPGs but hardly ever played them. A deranged monomania that has never made any sense to me. Still, I'm fascinated by watching gaming corporations die... or even subsidiaries.... so I'll be keeping my eye on this.

      --
      "MIT betrayed all of its basic principles."
    2. Re:No Way To Start A Communiy Like Killing It by Is0m0rph · · Score: 1

      When hasn't WotC been making a mess of Magic Online? V2 was a mess for a long time, V2.5 was a bit better, V3 is back to the mess. They are the most incompetent developers ever. Still have an account but I haven't played it in a couple years. I played a bit of V3 beta, saw that hadn't improved themselves and just stayed away.

    3. Re:No Way To Start A Communiy Like Killing It by grahamd0 · · Score: 1

      I'm an odd duck anyway. As a kid, I collected RPGs but hardly ever played them. A deranged monomania that has never made any sense to me.

      I still do that.

      Well, depending on your meaning. I play RPGs all the time, but I buy plenty that I'm almost positive I'll never actually play.

    4. Re:No Way To Start A Communiy Like Killing It by sesshomaru · · Score: 1

      When I first started buying them, it was because I had played a few times. Still, I once had every available supplement I could find for Call of Cthuhlu and I think I played that once when I talked a couple of people in my D&D group to try it out.... madness! (Note, we mostly didn't play D&D in the D&D group, either, it was mostly people arguing with each other...)

      --
      "MIT betrayed all of its basic principles."
  26. Hooray snobbery! by Asmor · · Score: 5, Funny

    Drop the snobbery. All that does is make you look bitter.

    Do you really think your D&D character who you've been playing off and on for 30 years since BECMI is so much more legitimate than someone's Tier 6-geared character with thousands of hours of play time? Hint: it's not.

    Disclaimer: I play WoW. I have 2 70s, neither of which are geared for raiding (yet...). I also run a weekly D&D game and I started a board game club at my college. So if you want to try and argue I'm not a gamer... Well, go right ahead. I don't need your validation.

    Oh, and my penis is HUGE (in Japan).

    1. Re:Hooray snobbery! by ByOhTek · · Score: 1

      Only one game a week and you claim to be a gamer?

      ok, well mine is every other week, so you are more of a gamer than me anyway...

      --
      Self proclaimed typo king, and inventor of the bear destroying coffee table (patent not pending).
    2. Re:Hooray snobbery! by vux984 · · Score: 5, Interesting

      Drop the snobbery. All that does is make you look bitter.

      I think you have soft spot. It was mostly a joke.

      Do you really think your D&D character who you've been playing off and on for 30 years since BECMI is so much more legitimate than someone's Tier 6-geared character with thousands of hours of play time? Hint: it's not.

      Seriously though. The thing about WoW is that you can't lose. You really can't. You can't even really experience a setback. The worst that happens is that you don't move forward for a day, and even that only happens at endgame. You also don't need to even think about teamwork until endgame. This is a big part of what its appeal is to a lot of people, and why it sprung ahead of its predecessors like EQ.

      This is why I think WoW is equivalent to MMO pablum. In order to advance all you have to do is show up; it doesn't exactly require tactics, strategy, problem solving, imagination, mathematics, or any other cranial exercise, and their is simply zero risk of ending the day behind where you started.

      Disclaimer: I play WoW. I have 2 70s, neither of which are geared for raiding (yet...).

      Oh, so you should know what I'm talking about then. Great.

      I also run a weekly D&D game and I started a board game club at my college. So if you want to try and argue I'm not a gamer... Well, go right ahead. I don't need your validation.

      Everyone likes to slum around from time to time. And besides, its not like you -can't- think in WoW, its just that you don't have to.

      FWIW I played WoW for a while too, and a friend and I quite enjoyed doing instances as a duo while they still conned yellow using gear we quested or looted or crafted ourselves as we levelled up. It really was quite challenging, and fun. But most people we saw just had a much higher level friend come along, or brought a full group of twinks, or just ground xp solo and bought all their gear in the AH or got it from guildmates, etc.

      And yeah, you do have to up your game as a raider, and as you approach the raid endgame, but to do that you also have to pretty much give up on having any life outside of WoW, which is pathetic. And even then the biggest requirements of the top tier guilds is being able to show up and follow instructions.

      Oh, and my penis is HUGE (in Japan).

      Um. Thanks. I'm flattered. But I'm just not interested.

      What is the best way to turn down unsolicited gay advances as a happily married heterosexual male anyway? Be a good topic for 'ask slashdot'...after all who better than a bunch of socially inept guys to give advice for socially awkward situations? ;)

    3. Re:Hooray snobbery! by Anonymous Coward · · Score: 0

      Sadly, I'm completely burnt out on 3.5 and only interested in 4th edition. I don't know anyone who's interested in running 4e, though.

      I'd play some other systems, too, but the only games I know of are 3.5 and this homebrew system I tried for a while and really don't care for.

      I'm considering running a second game when school starts up for some friends from the game club, though that would probably be less frequent simply because I don't have the time to prepare for it. :/

    4. Re:Hooray snobbery! by Sklyan · · Score: 1

      conned yellow

      Wowza, I have not heard the term "conned" in an mmo since Everquest. Unless the person was talking about how they felt about monthly subscriptions, of course.

      I miss EQ. The learning curve was a lot tougher, and by the time you hit max level, most of the idiots were weeded out.

      If only the game wasn't buried under 20 expansions. If only Verant/SoE were as creative as Blizzard is when it comes to boss encounters.
      ...Though, to me, there was something strangely appealing about a 6 hour boss fight, even if it was mostly just kiting and crowd control. Or the rush of actually being able to RACE another guild to a dungeon/spawn. Good times.

    5. Re:Hooray snobbery! by Achromatic1978 · · Score: 1
      Forget EQ2 if you want mostly intelligent gamers - try out Eve Online.

      That thing can make your brain hurt, in a good, but occasionally frustrating way.

    6. Re:Hooray snobbery! by Dragoness+Eclectic · · Score: 1

      EQ is still out there. I play it again--oh, and they offer the 20 expansions for free download these days. That's how I got back into EQ (original, not II): SOE was running a "Welcome Back Legacy Players" special over the summer and let old players with lapsed accounts download everything and play free for a month. $0 up front, no giving a credit card, no need to buy the game... just a month to get hooked before you had to start paying.

      They've improved the graphics a lot since I last played 3-4 years ago, and made quite a few little changes that make the game less painful at low levels. (Serpent's Spine == SOE's gift to newbies)

      And after all these years, for all that it has shrunk from what it once was, EQ's population is still higher than DAOC's and they are running more servers. Still. (No, I and my 5-year-old characters in DAOC aren't bitter about that at all...)

      --
      ---dragoness
    7. Re:Hooray snobbery! by Fozzyuw · · Score: 1

      Seriously though. The thing about WoW is that you can't lose. You really can't.

      I see what you're saying, but why couldn't this be any more true in D&D? The same mindless stuff could happen if you had a DM that granted it. Picking on a game because of how people choose to play it is kind of silly. After all, it's not WoW's fault some level 70 powers a level 10 through a dungeon anymore some God coming down to help a D&D party out in a dungeon is.

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    8. Re:Hooray snobbery! by kiddygrinder · · Score: 1

      most of the bad stuff you're saying about wow doesn't have to be true: Re setbacks: we got stuck on gruul (end game boss) for 2 weeks, i'd call that a setback. Re no life outside of wow: We have raid signups, i sign up for sundays and wednesdays and play from 8pm till 10:30pm, i'd hardly call that not having a life. Most guilds just want people who can turn up when they say they will, not spend every moment on there.

      --
      This is a joke. I am joking. Joke joke joke.
    9. Re:Hooray snobbery! by 2short · · Score: 1


      I think the point he was making is that if one person says they are a "gamer" based on their D&D playing, and another does so based on their WOW playing: they may both be valid from their own perspective, but there is little reason to assume the two people will enjoy hanging out together and chatting about their gaming experiences. So regardless of whether either is actually "better" than the other, it is in fact best if they maintain separate communities.

      He tried to put that humorously because, as a D&D player, he's used to trying to communicate with other humans in an entertaining manner. This might cause some trouble understanding for others who, being WOW players, are friendless and have no life.

    10. Re:Hooray snobbery! by vux984 · · Score: 2, Insightful

      I see what you're saying, but why couldn't this be any more true in D&D? The same mindless stuff could happen if you had a DM that granted it.

      Sure it could happen. The difference is that in WoW, this playstyle is a norm. In D&D it would be a relatively isolated exception.

      After all, it's not WoW's fault some level 70 powers a level 10 through a dungeon...

      Isn't it? I call that poor game design that this is an 'effective way to play'.

      There are all sorts of possible rational responses the game engine could take...

      1) Why don't the lowbie gobbos flee (despawn) the moment a level 70 player descends upon them? (Why should they stick around for a slaughter?)

      2) Why doesn't every lowbie gobbo in the entire dungeons dog pile the party the moment a level 70 player engages? Its the only chance they have of winning, after all, and they can at least wipe the lowbie players this way.

      3) Why don't the level 10 gobbo's pray to their gods to send a squad of level 70+ defenders to protect them. If the players can bring high level protectors, why shouldn't the NPCs?

      Or for more 'game' mechanics solutions....
      1) Why is the 70th level allowed in the dungeon with the lowbie group?
      2) Why doesn't the game detect that the players are being assisted and reduce the reward to be commensurate with the risk they are taking? (e.g. 0 risk = 0 reward)
      3) Some games allow high level and low level players to group by adjusting their effective level for the duration of the group. The idea is to allow friends to group regardless of level without making it a case of party members being 'dead weight' or a case blatant 'power levelling' the moment there is a few levels of spread.

      anymore some God coming down to help a D&D party out in a dungeon is.

      Even a half decent GM would let you die, or maybe escape with your lives and with a payment or debt to said deity.

      Only a complete twit would be "Ok, so Jebus shows up, slays everything in the dungeon in the blink of an eye. You win. Here is your loots and bonus xp for doing it so efficiently. Want to play this dungeon again? Jebus says he a few more minutes before his raid!! Alright... Ok... so Jebus slays everything in the dungeon in the blink of an eye...you win... here's some more xp..."

      Sure it could happen in D&D. Like I said: The difference is that in WoW, this playstyle is a norm. In D&D it would be a relatively isolated exception. And most self-respecting D&D players would choose a new GM if it became the norm.

    11. Re:Hooray snobbery! by vux984 · · Score: 1

      most of the bad stuff you're saying about wow doesn't have to be true: Re setbacks: we got stuck on gruul (end game boss) for 2 weeks, i'd call that a setback.

      Simply not moving forward is not a setBACK.

      Plus its a Teir4 end-game boss... its not like there is THAT much room forward either.. Plus 2 weeks? Given you claim that you raid twice a week, means you were 'stuck' on him for all of 4 evenings. If anything that just reinforces my point about the game being on the easy side.

      We have raid signups, i sign up for sundays and wednesdays and play from 8pm till 10:30pm, i'd hardly call that not having a life. Most guilds just want people who can turn up when they say they will, not spend every moment on there.

      5 hours a week isn't bad at all. I'll grant you that.

    12. Re:Hooray snobbery! by kiddygrinder · · Score: 1

      hrm, i suppose you could say not moving forward is not really a setback, however i disagree with your point that 4 evenings being on the easy side, it's still 10 hours trying to kill one guy with no reward (and a hefty repair bill). The *only* punishment an mmo has is taking your time (through denying you resources that you have to grind back or whatever), which means that making it harder would mean that it would tilt it the other way towards making you spend every moment on there.

      --
      This is a joke. I am joking. Joke joke joke.
    13. Re:Hooray snobbery! by antirelic · · Score: 1

      I've played D&D for about 20 years and I played WoW for about 8 months. Off and on over those 20 years, I have had more than 20 girlfriends, none of which ever threatened to break up with me because I spent too much time playing D&D (most of them just thought it was incredibly dorky, and some tried to play along). I had to quit WoW when my wife (fiance at the time) moved into my house (my house, not my parents basement) because it was too much of a time sink.

      I hear the chorus of "manage your time better" but lets face it, WoW is a horrible addiction.

      My brother, a truly bad ass, Airborne Infantryman (18 months in Iraq, 18 months in Afghanistan), who was a level 20 slut slayer, got out of the military and discovered WoW. He now lives in my sisters basement, works and plays WoW. When I talk to him, he always tries to tell me: "I dont really play Warcraft anymore"... even though I havent asked him at all. Of course, should I spend the night at my sisters (she lives 3 hours away), my brother will be up all night playing, raiding, etc..

      Even sadder was when my dad played WoW and EQ. Same damn thing. Complete withdrawl. Fortunately he kicked the habit, but thats a different story.

      WTF am I getting at? D&D is a "social" activity. We may be a bunch of dorks sitting around a table talking nonsense to anyone who doesnt understand WTF we are talking about, but at the end of the game, we still go out and do other things (ride ATV's, go to the bar, or go to football games / sporting events, shoot guns, etc..). When the WoW box goes black, all your friends are gone. Sad but true.

      Its not snobbery. WoW is just really bad for you.

      --
      20th century Marxism is not progress...
    14. Re:Hooray snobbery! by Anonymous Coward · · Score: 1, Insightful

      Gosh guys

      with this amazing discussion i'm shocked that a social networking site for gamers just didn't work out.

    15. Re:Hooray snobbery! by Anonymous Coward · · Score: 0

      This is why I think WoW is equivalent to MMO pablum. In order to advance all you have to do is show up; it doesn't exactly require tactics, strategy, problem solving, imagination, mathematics, or any other cranial exercise, and their is simply zero risk of ending the day behind where you started.

      I have to disagree with the statements above. WoW raiding isn't rocket science by any means, but it certainly does require something out of the players, just like any other group effort might. Organizing 25man groups with specific layout to show up at a specific time and dance the required dance to kill one of the finely tuned bosses in the game isn't quite as simple as it might sound on paper.
      Everyone in the group requires good reflexes, understanding of the encounter at hand, their role in it and timing with what everyone else is doing. And this is just the execution part, the work you do outside actual raiding to prepare for encounters involves a lot of brainstorming and discussion. While the tactics might often be the same, the method of "shutting up and following orders" isn't just going to work for very long. Every raidforce has to personalize their tactics to suit their specific layout and strengths.

      Before you argue that most of the "Raiding" is something reserved for a few nolifes, please go check one of the WoW statistics sites (for example http://www.wowjutsu.com/), and you'll see that majority of the people playing in US/EU servers have seen raid content to quite an extent.
      While it's true that (according to wowjutsu) only 3.31% of the guilds in WoW are in Sunwell (the latest and hardest instance in the game), 98.78% have experienced Karazhan, and a third (33.30%) have been to Serpentshrine Cavern.

      Even on the highest level of the raiding (currently Sunwell, as mentioned), you don't need to sell your soul to be competitive. There's a whole number of "serious but casual" guilds out there, raiding two or three nights per week. For example the guild I'm in does three raids per week, never more and never ever past midnight. We're currently working on with M'uru (the second last boss in the game, in Sunwell).
      I wouldn't consider putting in two or three evenings (tuesday, thursday, sunday) per week, from 7pm to 11pm, "giving up any life outside WoW". Especially since I can always just not go to a given raid, if something else pops up.

    16. Re:Hooray snobbery! by brkello · · Score: 1

      Wow, after saying it was just a joke, you came off as more of a snob than before. Let people enjoy what they like to play. Just because you have different tastes, it doesn't make you any better (or worse).

      --
      Support a great indie game: http://www.abaddon360.com
    17. Re:Hooray snobbery! by Asmor · · Score: 1

      WoW is just really bad for you.

      No, WoW is just really bad for you. Like anything else, some people are more likely to get addicted to it. Not everyone who drink's an alcoholic, and not everyone who plays MMOs loses their life to them.

    18. Re:Hooray snobbery! by geekoid · · Score: 1

      Pfft, there was a summer where I was in 13 games a week.

      Take that bitches!

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    19. Re:Hooray snobbery! by geekoid · · Score: 1

      All your arguments apply to DnD as well as WoW.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    20. Re:Hooray snobbery! by geekoid · · Score: 1

      ". In D&D it would be a relatively isolated exception."
      haha, no it's not.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    21. Re:Hooray snobbery! by vux984 · · Score: 1

      All your arguments apply to DnD as well as WoW.

      Trivially that's not true. You can lose DnD. If your party dies, you lose, and get to start over.

  27. Poor design by Anonymous Coward · · Score: 2, Insightful

    There seems to be a fairly sizable community there though so I don't know exactly what the problem is.

    With that said, their website is very poorly designed. As a newb going to the site I was totally confused. Too much crap all over the screen and clicking on stuff sends me to various different websites, very confusing. There is an overuse of graphical content, little consistency and poor organization.

    As a new person coming across the site I can't even figure out what the point or purpose of it is and I'm not going to spend a bunch of effort learning about some random site that looks like an pop-up banner ad.

  28. huh? what? by Chicken04GTO · · Score: 1

    This is the first ive even heard of it. Try marketing maybe?

  29. is there by trrwilson · · Score: 1

    Is there a successful version of this? I've been interested in getting into some Pen and Paper RPGs, but I don't know anyone else who plays, and I've not found where geeks congregate in my town.

    1. Re:is there by Bigbutt · · Score: 1

      You might try http://www.penandpapergames.com./ The site is orientated to be a gamer/gm locater service and does a reasonable job of it.

      [John]

      --
      Shit better not happen!
  30. MtGO V3 = CRAP by Butisol · · Score: 2, Insightful

    Magic Online version 3 was a critical failure too. If you ever want an example of a project gone wrong, Magic Online version 3 is finest example of ineptitude you'll ever find. Honestly, it is a piece of crap. The only reason anyone still plays Magic Online is because they're addicted to Magic and will put up with the slow, buggy, ugly UI, as well as the lag, instability, crashes, and whatever else went wrong. Wizards of the Coast isn't supposed to be a software development house. That's what you get when you have useless pro-tour Magic players doing your development.

    1. Re:MtGO V3 = CRAP by FilterMapReduce · · Score: 1

      The only reason anyone still plays Magic Online is because they're addicted to Magic and will put up with the slow, buggy, ugly UI, as well as the lag, instability, crashes, and whatever else went wrong.

      Actually, I think the main reason people stick with Magic Online is because they've invested wads of money into an online cards that could, at the time, be used in a fairly stable platform (i.e., version 2). Many players, myself included, felt quite betrayed when version 2 was yanked away, and our collections were usable only on the "prettier", "integrated", and utterly broken version 3 client. The amount of perfectly functional software that was scrapped in the name of the upgrade is sickening—and that includes the secure Web-based store, which was rolled up into the closed-source client. My credit card company refuses to honor those transactions (surely doing me a favor), so the new Magic Online model is actually failing at the very basic task of accepting customers' money.

      Wizards of the Coast does some brilliant game design, but they've displayed a gradually increasing level of idiocy when it comes to anything on the Internet. I can't help but enjoy some schadenfreude seeing Gleemax crash and burn.

    2. Re:MtGO V3 = CRAP by RogerWilco · · Score: 1

      WotC has had many failures indeveloping software. Both on the M:TG and on the D&D side. I think their corporate culture just doesn't support it well. From D&D Online, to e-Tools to M:TG Online, and now Gleemax.

      I think that's what caused the basic failiure.

      --
      RogerWilco the Adventurous Janitor
    3. Re:MtGO V3 = CRAP by stewbacca · · Score: 1

      I was away from MTGO for a couple of years. What a shock when I tried to come back. They actually made the worst game interface ever even worse. AND they had TWO versions to fix it since the last time I played!!!

    4. Re:MtGO V3 = CRAP by Anonymous Coward · · Score: 1, Informative

      Covered recently with great accuracy by The Daily WTF.

    5. Re:MtGO V3 = CRAP by HeavensBlade23 · · Score: 1

      This can't be reiterated enough. It took them five *years* to get MTGO 3.0 out. Five years for a major version bump that didn't really have any new functionality, and was actually missing a lot of the old functionality at launch. Half Life 2 was made in less time than that, with a compelling narrative and excellent graphics. MTGO is a 2D card game with e-commerce bolted on. I don't even know how that's even possible. Did they only have one programmer? Did they hire a team that had to spend the first four years getting a CS degree?

  31. It's called Obsidian Portal by SageinaRage · · Score: 2, Informative
    Obsidian Portal

    It was set up and running by a friend of mine, before gleemax even launched. It's the same kind of blog/wiki/forum for gamers, except for it's meant for all kinds of games, and it's actually a good useful site.

  32. The crux of the problem: by Anonymous Coward · · Score: 0

    Hiring gamers to do work on things that involve games. Good luck getting anything productive out of them.

  33. Phat Yaffle / Signature Devices by nyargh · · Score: 1

    There's a site by Signature Devices called Phat Yaffle (I know... Marketing must have staggered into the office from the prior night's coke binge just long enough to come up with that one) that is doing its best to actually integrate gameplay results into a commerce / community site. Kinda like an e-Chuky Cheeze with the tickets for prizes, but with less disturbing animatronics.

    Perhaps more interestingly, the company has released a FOSS (as in beer) cross-platform SDK called Elemental Engine II which ties into the site, and distribution network for said games developed w/ their SDK. The developer gets a cut if the game makes money, otherwise it is playable/downloadable on the PY site. Neat concept, and technically much further along than a lot of other sites.

  34. Working forum? by residieu · · Score: 1

    Did they put in a usable forum? Their previous site had a user discussion forum that spent years without a working search function. They'd tease about it coming soon, and occasionally turn it on only to have it crash their database.

    I never actually looked at Gleemax, mostly because I haven't been able to muster much interest in 4th edition. How is their forum software working?

  35. No by Anonymous Coward · · Score: 0

    The problem with this is simply the fact it wasn't needed and, to make the move Wizards "archived" (see: deleted) all their older, popular forums. ENworld and the RGPA had active forums (which were both heavily supported/owned by wizards at the time). On top of that, Gleemax didn't support older or non-wizards of the coast games. I'm not saying they should support their competitor's directly, but little things like being able to list that you also play L5R or Pokemon would have drawn more people than just those who play only "hasbro owned games".

  36. Remember arcadium.com? by stevegee58 · · Score: 1

    We're talking late nineties here. Before the phrase "social networking" was invented there was arcadium.com, a so-called "affinity networking" site for gamers.

    It ended up being used just like myspace and facebook are used now. There was little or no gaming discussion, just lots of teenagers and cyber-sex.

  37. The Community Is Already Out There by GMFTatsujin · · Score: 1

    And they're very happy with their own blogs, forums, and ways of doing things, thank you very much. Sites like Unclebear, Nuketown, and Musings of a Chatty DM already have a venerable history and vibrant user bases. Grassroots, professional, and otherwise: Gleemax was a Johnny-Came-Never compared to the great sites that are already around.

    If you're looking for a way to concentrate all that good RPG chatter, look no further than your own RSS reader.

    Or better yet, just plug into the RPG Bloggers Network. They've done all the RSS congregation for you.

    Yes. Total shill. Right here.

  38. Pussy Nazi Sez by Anonymous Coward · · Score: 0

    No pussy for YOU!

  39. problems by j0nb0y · · Score: 1

    I was actually excited about Gleemax when it was first announced. I haven't tried to use it recently, but when it was first launched it was lacking many key features.

    When it launched it didn't even have a "friend" feature. Hopefully this was fixed by now.

    What it really needed though was a way to list games you played, and a way to search for other gamers on the site by region and game. The site was supposed to be targeted to people who play traditional games (pen&paper, tabletop, board, card, etc). These gamers can't really play over the Internet, so they need to meet people in real life to play. A solid site to meet other people to play these games with would have been huge.

    --
    If you had super powers, would you use them for good, or for awesome?
    1. Re:problems by trongey · · Score: 1

      ...The site was supposed to be targeted to people who play traditional games (pen&paper, tabletop, board, card, etc). These gamers can't really play over the Internet...

      Uh, people have been playing these games over the internet since before there was a www.

      --
      You never really know how close to the edge you can go until you fall off.
    2. Re:problems by j0nb0y · · Score: 1

      They can be played over the Internet, but they can't *really* be played over the Internet. It's just not the same.

      Things like D&D, and even just miniatures games have never translated well. It doesn't mean people don't play them over the Internet, but people who like to play them offline don't want to substitute online play.

      Poker is a prime example. Internet poker is popular, but it is a very different game than poker played around a table with people you can see.

      --
      If you had super powers, would you use them for good, or for awesome?
    3. Re:problems by Awptimus+Prime · · Score: 1

      Your definition of "doesn't translate well" sounds more like "I don't like this way of doing it". For many people, an IRC session and dice bot are just as fun as anything.

      The same goes with video poker. Many people actually prefer this as opposed to dealing with real cards and the mechanics behind it are the same.

    4. Re:problems by raynet · · Score: 1

      For me Gleemax was just DDM forums with search feature which was missing in the old WoTC forums. Oh and with annoying login that would require you to relogin every few weeks. I didn't even know Gleemax was something else than just another bulleting board system.

      --
      - Raynet --> .
    5. Re:problems by mcvos · · Score: 1

      They can be played over the Internet, but they can't *really* be played over the Internet. It's just not the same.

      It's not the same, but that doesn't mean it's worse. I've seen some of my best roleplaying on RPGs by email.

  40. Wow, that's ugly by richtaur · · Score: 1

    Not having heard about it before it was declared a failure is a bad thing, but even if I had, I wouldn't have used it because it's *hideous*! I'd prefer using something bland like Craigslist over that gaudy design any day.

  41. Is it really possible? by Stiletto · · Score: 3, Interesting

    Forget games, for a minute.

    Is it really possible, here in 2008, to "create a central hub for XYZ on the web where XYZ-ers can gather to talk about XYZ, do XYZ, and find people interested in XYZ" and have it actually work? Does it work to start from scratch and plan such an empire, or do you have to have the patience to let these kind of sites naturally evolve?

    Is it even possible to have a "central hub" of _anything_ on the web? What's wrong with this thinking?

    1. Re:Is it really possible? by RogerWilco · · Score: 1

      They had a huge fanbase actively frequenting their forums before they tried pulling this off. Something in the order of 20-30 thousand.

      The way they moved to Gleemax and combined it with some other actions, alienated a lot of those fans.

      They had a decent base to start with, but squandered it. With poor communication and mis management.

      --
      RogerWilco the Adventurous Janitor
    2. Re:Is it really possible? by Anonymous Coward · · Score: 0

      A good example of a site that has done this recently is D&D Wiki (http://www.dandwiki.com)

    3. Re:Is it really possible? by goldspider · · Score: 1

      You mean like yachting? =)

      --
      "Ask not what your country can do for you." --John F. Kennedy
  42. This is old by Anonymous Coward · · Score: 0

    He made this comment quite a long time ago now. Almost a month I think. The D&D community has known that the site was going to shut down for a long time.

  43. My apologies... by Anonymous Coward · · Score: 0

    Regarding the name, Gleemax.

    I have to apologize, since I'm the one who came up with it. However, I neither work for Wizards of the Coast, or for Hasbro.

    I came up with the name as a joke in a rec.games.deckmaster post in the late 90s in response to someone who asked who was running WotC. A few folks I knew at WotC (and many more that I did not) evidently took the name and ran with it as a long time internal joke. You can still find my original post creating the name in the archives on Google Groups.

    So if you hate the name, blame me, except recognize that I never intended it for use as a Social Networking site, I intended it as a one off joke post on Usenet.

    Jeff Franzmann

    1. Re:My apologies... by Macgrrl · · Score: 1

      Being too lazy to trawl Google groups for the post - I have to wonder. It sound like the name escaped from a Paranoia session.

      The Computer is your friend - you will experience glee to the max while dealing with The Computer.

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
  44. RPGBomb already accomplished what they wanted... by greymond · · Score: 1

    RPGBomb.com has been around for quite awhile as well and already

    "creating a place on the web where hobby gamers can gather to talk about games, play games, and find people to play games with."

    It's like FaceBook or MySpace but for Pen & Paper addicts

  45. Another WOTC Net Blunder by Bieeanda · · Score: 4, Insightful
    Seriously, these guys need to stick with tabletop, and nothing else. They simply don't have the coders or IT staff to provide a product that is worth a damn. Cases in point:
    • Magic: The Gathering: On-Line. In and out of development Hell for years. Some interesting design decisions, like making 2D animations by stitching single-frame files together in a loop. Reinventing the wheel with an eye toward a triangle.
    • Wizards the Website: Guys. Seriously. If you're going to make content 'subscriber only' or 'log-in only', don't just stash it in a hidden frame. Geeks will find that shit faster than your kids figure out where the Christmas presents are hidden.
    • D&D Insider: Oh god, just watch this one yourself. It's happening in real-time. If they couldn't handle the rigors of setting up a simple social networking site, then their attempt to provide software worth $15/mo (plus microtransactions for silly gribbly bits) is doomed to death at the turning of the fiscal year. For something advertised as nigh-integral to the 4E experience, they've apparently got a handful of interns slaving away between bringing their bosses coffee.
      • It's clear that Wizards, like TSR before it, simply doesn't understand the technical issues inherent to developing for the Internet and computers in general. They have presentation down to a science, but they're in dire need of someone with experience to sit them down, shake them silly, and explain why it is vitally important to have an actual autonomous IT staff to develop these applications. Otherwise, we'll continue to see clueless mistakes like Gleemax being run into the ground by marketing and the accountants.
    1. Re:Another WOTC Net Blunder by RogerWilco · · Score: 1

      I actually think that marketing and accounting didn't have enough to do with it.

      WotC has a traditional publishing culture and basically failed mostly in finding out if people actually wanted this, and in communicating with their fans and existing forum users.

      It was doomed from the start, the way they handled it and how they communicated.

      Just look at their previous endeavours: e-Tools, D&DO, M:TGO.

      And the name, Gleemax referenced an obscure M:TG card, so was basically a corporate insider joke, not something their non M:TG playing customers could relate too (D&D, ), and certainly not bringing in new people from outside their existing customer base.

      But too be honest, I think it has been Harbro pushing them, and they ended up biting of more then they could chew.

      --
      RogerWilco the Adventurous Janitor
    2. Re:Another WOTC Net Blunder by theghost · · Score: 1

      • D&D Insider: Oh god, just watch this one yourself. It's happening in real-time. If they couldn't handle the rigors of setting up a simple social networking site, then their attempt to provide software worth $15/mo (plus microtransactions for silly gribbly bits) is doomed to death at the turning of the fiscal year. For something advertised as nigh-integral to the 4E experience, they've apparently got a handful of interns slaving away between bringing their bosses coffee.

      I can't QFT this one enough. When they started talking about 4th Ed. Everyone said it's too soon, but this online stuff could make it worthwhile. Now the online stuff is the biggest software clusterfuck of all the software clusterfucks D&D has ever been involved in, and that's not a small list.

      $15 per month plus microtransactions (only $10 per month if you pay for a YEAR in advance) for $5 worth of service. They seem to think that because a few fanboys on their forums are drooling all over themselves and claiming they'd be willing to pay twice the price that they can turn it into a profitable service. At any rate, it's still vaporware, so whatever people would or would not be willing to pay is irrelevant.

      --
      The only thing necessary for the triumph of evil is that good men do nothing.
  46. Agreed by RobK · · Score: 1

    Short of the totally stupid name, it sounded like it might be a good place ... had anyone known about it.

    When a multi-year project fails because geeks didn't know about it, it's been kept a secret.

    Not even APPLE has that kind of security.

  47. Missing: Management and Focus by DragonWriter · · Score: 1

    We've made progress down about ten different paths over the past eighteen months, but we haven't been able to reach the end of any of them yet.

    Surprise, surprise.

    Maybe their overall vision was too ambitious, maybe the whole central hub idea was never going to work, maybe not. But if you can't focus and prioritize tasks so that you actually deliver real concrete value, rather than building pieces of lots of different features, you aren't going to have anything that's worth anything, no matter how acheivable your goal is.

    But its easier to say the whole idea was "too ambitious" than to say "the execution was completely fouled up", especially when you are the one with management responsibility for the execution, but certainly people above you that weren't involved in the execution were involved in (or at least bought off on) the broad concept.

  48. /tg/ by Icegryphon · · Score: 0

    /tg/ called. They called to say you FAIL!

  49. As simple as a Myspace group... by polyomninym · · Score: 1

    Oh well, it looks like someone will just have to break down and simply create a myspace group for gamers ;)

  50. a study of gleemax by spir0 · · Score: 3, Funny

    originality: FAIL
    name: FAIL
    marketing: FAIL
    understanding of their demographic: FAIL

    I don't know what they were thinking. If they had actually *asked* a gamer what they thought, perhaps this wouldn't have failed (because it never would have started).

    Really. I mean, Gleemax? Maximum Glee? Or a Gleaming Ax? Who the hell are they aiming it at? Japanese girls, or violent barbarians?

    --
    The reason girls and Windows users don't understand UNIX is because all the documentation is in Man files.
    1. Re:a study of gleemax by The-Bus · · Score: 1

      It's based on this M:tG card.

      Which actually makes it worse than what you thought.

      --

      Small potatoes make the steak look bigger.

    2. Re:a study of gleemax by spir0 · · Score: 1

      that's messed up. My already low estimation of WotC has plummeted to new depths.

      --
      The reason girls and Windows users don't understand UNIX is because all the documentation is in Man files.
  51. Another victim of WotC reorganization by Zaphod-AVA · · Score: 1

    Gleemax is another casualty of Wizards of the Coast's tough reorganization this year.

    Other changes that are percieved to be aimed directly at the bottom line:

    Ending the Junior Super Series (Magic events where young players could win scholorship money. )
    Ending State Championships for Magic.
    Cancelling a Pro Tour event, and making that change permanent.
    Relocating Worlds to be held in the U.S.
    Releasing Dungeons and Dragons 4th edition.
    Changing the card rarity in Magic to include 'Mythic' rares, a card twice as rare as 'Rare'
    Changing the way Prerelease tournaments are run by encouraging more local events, reducing the cost of their support.

    Many of these changes are part of their restructuring of the Organized Play program, and a change in focus to attempt to aquire new players. Spending money on Gleemax doesn't get new, younger gamers away from World of Warcraft, Pokeman, or Yugioh. Many of these changes were met with negative comments from the existing players, but may in the long run prove to be beneficial to Wizards and the players alike.

    -Z

  52. Redundant by Anonymous Coward · · Score: 1, Informative

    see www.boardgamegeek.com for what I think Gleemax was trying to be. The market was pretty well covered with a great site, for free, not limited to WOTC products.

  53. wow it was a social networking site by Anonymous Coward · · Score: 0

    wow I did not know that it was a social networking site . and i got one of the funny brain in a box promos they sent out . thought it was a goofy name for the Wizards board forum. Id say it bad advertising is the real reason. and the site looked like crap .

  54. haha, too much? maybe... by geekoid · · Score: 1

    but Gleemax looked like it was made 8 years ago.
    It doesn't even look like they had even seen any other social networking sites.

    I joined, but I didn't use it.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  55. Gleemax Died Because... by Saracenus · · Score: 1

    1) The name was a Magic the Gathering in joke, inside baseball references do not meet the goal of one stop gamer social networking.

    2) The neon puke green color scheme was barftastick...

    3) Failed to deliver a functional, easy to use blog app. Its really a bad sign when your own employees were mirroring their Gleemax content on their personal blogs. What really blows my mind they could have purchased a blog program off the shelf that would have been working from day one, ugh.

    4) Over promised, under delivered.

    5) Unrealistic deadlines.

    6) Database problems. They have been combining multiple databases with mixed results.

    7) Brain dead support for the site. I used the combine accounts feature and it killed both of my accounts. When I asked what was going on and please fix it, I was told it was a know issue and to create a brand new account. When I countered that they should disable the feature they told me that would be a good idea. The feature still exists to chew up other peoples accounts.

    8) DDI is behind schedule and needs the bodies being sucked up in the Gleemax sea of failure.

    Good Luck WotC... you are going to need it to deliver digital content.

  56. Never heard of it... by SupremoMan · · Score: 1

    Maybe that was their problem?

  57. Gleemax alienated hard core gamers by Culture20 · · Score: 1

    You know, the ones that tend to be the DMs, the ones who tend to have their houses open for gaming sessions?

    When WotC was running their own forums, old gaming worlds that people kept converting to newer versions of D&D had their own forums, where people actively traded in ideas related to their respective game worlds (Dark Sun, Dragonlance, Planescape, Ravenloft, SpellJammer, Mystara/Known World), but Gleemax decided that if a forum's front page didn't refresh every day, that it didn't meet its advertising quota, so it should be merged with another forum.

    What did the hard core gamers get when they hoped to do fourth edition conversions of their favorite campaigns (ensuring new 4E sales)? They got the DarkDragonPlaneLoftJammerWorld forum, and the only way to get a forum of their own was to out-post the other worlds in the forum. Gleemax was the Joker, the forum was the pool cue, and try-outs had started (to make allusions to a currently popular movie).

    Only, the gamers didn't play. They left for The Piazza. I play GURPS now.

  58. I've used that site by KingAlanI · · Score: 1

    ...for one reason and one reason only: WotC's official Magic the Gathering discussion forums, which I use, and used before Gleemax popped up. That's the first thing, to me (and presumably many others), that Gleemax seemed like an unnecessary wrapper for the forum content that we wanted. People who just wanna use those forums probably make up a pretty hefty percentage of the Gleemax registrations The forum moderation quality went way down; often problems were addressed with form-letter replies that didn't go anywhere. This didn't bother me too much, but it was definitely there, and other users were more aggravated than I was.

    --
    I listen to both RIAA and non-RIAA stuff if I like the music, tangential business/politics nonwithstanding.
  59. What the name means by KingAlanI · · Score: 1

    "Gleemax": an in-joke about an alien-brain-in-a-jar that supposedly runs the Magic the Gathering R&D department 2004's "Unhinged" card set (a self-parody released by WotC) contained this, a card representing the Gleemax character: http://magiccards.info/uh/en/121.html A MTG reference, and an in-joke at that, was definitely a bad choice for the name.

    --
    I listen to both RIAA and non-RIAA stuff if I like the music, tangential business/politics nonwithstanding.
  60. House Rule: Critical Failure by Telepathetic+Man · · Score: 1

    They must have rolled a natural one on their skill check.

    --
    Just because you can, does not mean you should.
  61. Off-Topic Sadness by millard · · Score: 1

    Ok, I just had to mention that I was one of the people who taught Randy to play MTG shortly after it came out - and now he's a Veep at WOTC. I haven't even owned a magic card in years. I think I missed the boat somewhere :( ...

  62. It was a social networking site? by Anonymous Coward · · Score: 0

    That's the problem right there. It never looked like anything more than a fancy domain name to replace boards1.wizards.com, which is/was WotC's run of the mill vbulletin forum. Certainly it must be a failure if people don't even know what the site is for. At least part of that, I feel, was the shoddy attempt at viral promotion when the site first launched, in which nobody was actually told what the site was or would be about, and unlike the Matrix, you also could not just see it for yourself, as the pages were merely filled with cryptic messages. See, if you do that sort of thing for Halo 2, there's still a product for people to buy at the end. With Gleemax, once they reached the end of the tunnel all they found was a website that did nothing. Gleemax was designed as a gimmick, and once a gimmick is done, it's gone. The funny thing is, they could easily have linked the Gleemax site promotion to the giveaway card being handed out Magic Online -- and thereby created a dual promotion -- as in, sign up for the site and create a social networking profile, and get this free account and card on MTGO -- but instead, the two events were completely unrelated. A person who never visited the site could get the cards on MTGO, and a person who visited the site wasn't incentivized to get the cards being given away on MTGO.

    The next time you try to launch a social networking site, I would suggest that you tell people you are launching a social networking site. Then, people who would be interested in social networking might know enough to sign up for the site. And, you'd save money on mailing foam rubber brains to people out of the blue.

  63. Another social networking site... by Applesmurfen · · Score: 1

    Wow, will people never get tired of this? For chris`s sake, there has not been any real innovation on the internet for the last 5 years! Start thinking creative, people!

  64. Antineoplastics, anyone? by SUB7IME · · Score: 1

    With a name reminiscent of the cancer drug Gleevec, who wouldn't want to try it?

  65. Full price for virtual stuff by Builder · · Score: 1

    This is the same company that wants to charge full price for virtual cards in their MTG online game. And AFAIK, there is currently NO way to convert those virtual assets into real cardboard.

    With that as your benchmark, is there any expectation of sanity from these people ?

  66. From their tour page: by Scott+Kevill · · Score: 1

    "Play When You Want, as Much as You Want -- Gleemax Never Closes"

    Heh. You know your marketing sucks when you have target demographic like that, yet Slashot hasn't heard of the site until it closes.

    --
    GameRanger - multiplayer gaming service for PC and Mac games
  67. Well the design is awful by Anonymous Coward · · Score: 0

    Have y'all seen the site? It looks like a joke

    Who would take that seriously?

  68. Replaced Gold with Crap by sanjacguy · · Score: 1

    The biggest reason Gleemax failed was it replaced gold with Crap. Remember, Gleemax was the replacement for the two magazines Dragon and Dungeon. Dragon was a great captive audience where you could show new products, and then offer elaborative materials which would sell your original product. It was a supplemental games magazine that you could take with you while gaming, which was a big part of the allure - once a rule set is in print, the print can't be changed, while a forum can be changed at any time. Dungeon provided additional adventures and settings for D&D. And both Dragon & Dungeon were "replaced" with Gleemax. This strikes me as somebody in management saying "Hey, if we get all these damn kids to do all the work on their 'social networking site', we won't have to pay them and can reap the rewards!"

  69. 4.0 is fail. by Anonymous Coward · · Score: 0

    I've been a D&D player for years- this "we tried to do too much" is bad PR drivel. They tried to do too much stuff that not a single player wanted or cared about, that's true. And they kept doing it even after everyone told them to stop it. Not to mention Insider still isn't up to snuff this far after release (and nobody wants to pay for it when it does hit). Hell, the PHB4.0 only has 3/5 stars on Amazon, even 3.5 had 3.5 stars.

    Gleemax is fail? I'm thinking 4.0 is pretty much a case of fail all over, and all of the side projects are going down with it, showing that really Wizards is fail. This far after release, it's clear 4.0 is meant to be a war game like 1.0 instead of a roleplaying game like 2/3/3.5. I'm thinking more D&D fans are roleplayers than wargamers at this point. Add that to all the side projects going down in flames, and sorry fanboys, but it's already time to head back to 3.5.

  70. Well, you can, sort of. by KingAlanI · · Score: 1

    If you acquire a complete set on MTGO, you can redeem it for a RL complete set. But that's the only way, and for old sets, that option is gone.

    --
    I listen to both RIAA and non-RIAA stuff if I like the music, tangential business/politics nonwithstanding.
    1. Re:Well, you can, sort of. by Builder · · Score: 1

      That's not true at all. Redemption has been turned off since V3.0 was released several months ago.

      For at least the last quarter of a year there has been no way to redeem any cards and that is still the case.

    2. Re:Well, you can, sort of. by KingAlanI · · Score: 1

      That sucks. I don't use MTGO, so I'm not up-to-date on it, but especially with the time I spend talking about MTG, I've heard some things about it. MTGO: Interface often slow, paying full price for digital cards sucks (especially those that duplicate your paper collection), no property rights on the the digital cards, and playing in-person is half the fun. And now no real-card redemption. :(

      --
      I listen to both RIAA and non-RIAA stuff if I like the music, tangential business/politics nonwithstanding.
  71. Well crap by omfglearntoplay · · Score: 1

    If I had known it existed I probably would have been all over that thing.