Sony, Microsoft Begin Battle of Virtual Worlds
Slatterz writes "Sony and Microsoft are poised to do battle in virtual worlds. The console kids both announced Second Life-style virtual environments at the Tokyo Game Show today. Both games show striking similarities to Linden Lab's creation. Players are represented by avatars which live a virtual life — engaging in relationships, going about day-to-day business."
So, two clones of something that is little more than a furry playground? My pythonic "yaaay" just isn't lethargic enough to express my feelings.
Now the real question is will people be able to make real income off these clones as many have and failed in Second Life?
Having RTFA, and also having a background as a games dev.
Home is a virtual world, but isn't Microsoft's avatars pretty much just the same approach as Miis?
I think the article's a little misleading in implying that Microsoft are making some virtual world (like Home or 2nd Life), when instead, it's just giving devs a representation of the player to put into their own games, like how Miis are currently handled on the Wii.
Baka Drew
Using second life as a target displays a considerable lack of ambition.
I'm a minority race. Save your vitriol for white people.
If you look at the press, the Second life seems to be doing well. That is because they think they understand it and because fancy pictures are to be had. However if you look at the number of participants in MMO games, you find that second life is one of the worst performers still in business. As it is doubtful that these new attempts will draw more people (they will basically have to to draw people away from Second Life, everybody that is interested in thsi kind of thing is already there) these efforts are doomed to fail. Incidentially this has been clear for quite some time. It is just more abysmal management decisions without getting facts by Microsoft and Sony. The level of stupidity involved is staggering.
Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
"engaging in relationships, going about day-to-day business."
Strange how people will sit in a bedroom controlling an avatar which is decorating it's bedroom....
Although I can understand to an extent. there have been times when I was unhappy and being able to spend a few hours in a virtual world completely disconnected from my real life somehow helped and overall made me a happier person. Don't play now that real life is good.
I avoid WOW at all cost though. I want to play it but I've seen what it does to people and I know I'd get hooked.
Now the real question is will people be able to make real income off these clones as many have and failed in Second Life?
Nintendo appears to be printing money with its Animal Crossing series.
Nice avatars to gather along -yeeah-...well I suppose that IRC wasn't enough graphical (or maybe too metaphorical in his representation for most people) and that you couldn't conclude serious business within all those Multi players games /sarcasm.
The problem is that they are wholly boring. the best of the world would be to include a "second world" into an already existing -and even moderately successful multi player game-. Imagine a "low paying" WoW/Eve/Warhammer account where your user would be forced to stay within cities (you could travel using existing methods or players) - some basic skills learning and basically their paying accounts gives'em some gold every month so they can shop for clothes and various other stuff".
That would ensure a lot of people "who would buy" stuff from the players creating a more vivid economy "hey looks there are the peons in the cities". They could get some funny things like plague, rest in buildings "with their names into them" and so on.
you could upgrade on those accounts to go kill things out there or well downgrade a full time killer to being a city dude with maybe some gears being put in a repository so you don't encounter a neighbor who wears a flaming armor with killer ghosts trapped into it".
It looks like a good idea
Bet nobody will buy Vista in their virtual world either.
Strange how people will sit in a bedroom controlling an avatar which is decorating it's bedroom
And strange how people will buy stuff to decorate a virtual bedroom from a talking raccoon. Dedicated gamers can earn bells, gil, plat, or whatever virtual currency a lot more easily than dollars.
Second Life certainly has its failings. However its big plus is that you can create anything you like from basic shapes like cubes. This seems highly unlikely to be possible from online console games.
Microsoft new experience is a bling improvement to the XBox360 GUI.
Sony's Home is a new GUI for the PS3.
And now for something completely different...
(a man, probably a banker, fall of a window)
--- Back to the trees, back to the trees !
So, two clones of something that is little more than a furry playground?
"Furry playground"? Are you talking about Second Life or the Animal Crossing series?
However its big plus is that you can create anything you like from basic shapes like cubes. This seems highly unlikely to be possible from online console games.
I had a PS1 game where I could build stuff out of cubes, and it came out in December 1995. It was called Geom Cube, a port of Blockout. Nintendo even cloned it on the Virtual Boy. As for texturing those cubes, Doubutsu no Mori (ported to USA as Animal Crossing) explored it in 2001, and MySims refined it.
Second Life may suck but they have hard earnt experience on what people who do attend virtual worlds want and also the technical things.
Plus with OGP http://wiki.secondlife.com/wiki/OGP_Base now being developed, why do Devs want to jump on board a possibly forever locked in virtual platform?
My main beef with Home is the fact that the average real-life looking avatar seems to be a hip 20 something with a slim athletic build and angsty haircuts (what Sony probably believes is their main demographic). I'm not some fat dork but I'm close to 35 so I really having problems connecting with the avatar. Meeting up with pals in Home would be ridiculous when everyone looks like someone fresh from college. Miis and the new Live avatars while a lot more simple offer a better way to create a good caricature of yourself. Sony should watch and learn.
I have enough trouble keeping up with the first one.
Sony's 'Home' is really not comparable with Microsoft's new avatars/Xbox UI. Home is a virtual world, MS' UI is just that, a UI.
Never underestimate the relief of true separation of Religion and State.
I am still waiting for Hiro to finish building the Black sun. http://en.wikipedia.org/wiki/Snow_Crash
Then I can goggle in (google in ?)
I'm not doing it till someone open-sources it, so I guess I'd stick to Linden.... I don't want to be bogged down in proprietary lockdowns, thank you very much.
What has been described in the press so far doesn't sound anything like Second Life, except at the most superficial level. These systems are targeting things like IMVU and Puzzle Pirates. There are more similarities between Slashdot and Livejournal than there are between Second Life and Sony Home.
What a load of crap. Sorry, but that my view point.
Its like reality TV, why would my daily business be sitting in an armchair watching other people go about their daily business?
I really do not understand why they think people are interested, surely the failure of second life should be an indicator here. The other poster with his comment about sitting in a basement spending your time vitually plastering the virtual walls in your virtual house in your virtual world nailed it perfectly.
This satirical take on virtual worlds was spot on if you ask me...
http://www.getafirstlife.com/
Linden has pr0n. MS and Sony never will, so.. Secondlife will survive, any alternative without adult content will fail.
Because as we know SecondLife really took off! What was it $50M VC investment and yet to turn any sort of profit or attract the sort of numbers that were promised?
I think the VW fad is starting to die off a bit now and we are seeing people asking "All well and good, but we've seen virtual worlds and the novelty has worn off. What's your VW got that this one last year, didn't have? What's my subscription gonna get me this time?"
Personally I have enough trouble mainting genuine reality sometimes, let alone making my life more complicated!
Porn and virtual sex?
That was seemingly everyone's first priority the moment Second Life came out. It wouldn't surprise me if the first ever public construction on there consisted of 2 spheres and a cylinder...
Can't see them getting as much trade if they don't :)
Sony announced Home a long time ago. And yeah, it does look a bit like Second Life. But given that Second Life is meant to be like real life, it is odd that other things look like it too?
MS didn't announce any kind of virtual world at all. They have avatars now, but no world to roam in. It's not anything like Second Life or such.
Honestly, this whole article reads like more Second Life PR. I can't believe how much PR these guys get. A guy on the plane next to me two days ago was reading an article that said explained how Second Life is hot again, that companies are "moving in" again. Which of course is absurd, Second Life was never hot before and it isn't hot now, and companies "move in" at times, rarely having any positive effect on their sales or Second Life for that matter.
Linden Labs has some of the most amazing PR I've seen.
http://lkml.org/lkml/2005/8/20/95
BOB II
Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
...to move all stock exchanges to these virtual worlds. We're practically using virtual money anyways, and this way we can easily 'patch' any bad stocks by adding an arbitrary number to badly going stocks ;=)
Slashdot: stuff for news, nerds that matter, matter for news, stuff that nerd
Companies are represented by avatars which live a virtual life
Hello, I'm a Mac.
"Ryoji Akagawa of Sony said that around 24 game design companies would provide the content needed for Home - but didn't give much else away. "
This is nothing like SecondLife, then - barely even an imitation.
SecondLife is about user content and creativity while Sony's - and quite possibly Microsoft's - solution is about you paying them for the right to purchase items created by other companies. You have zero capacity to create your own content and items.
In other words, this isn't a virtual world: This is a 3D chat room, straight from the jolly 90's.
From everything I've seen, Microsoft is allowing people to create 3D avatars just like Nintendos Mii. They will have games and applications where many of these players can mingle together online. This isn't exactly a traditional "Virtual World" like the PSN Home or Second Life.
Why does the media keep refering to SL as a game?
Uncle Mantis
be first to market with an open source, open infrastructure one that is free for the whole public, and operates p2p?
While we're at it, can it be fully encrypted, completely private, and onion routed so that freedom of speech is complete and absolute?
Why do we have to wait for one of these crap companies to come out with a half ass one first and become a hegemony?
I hold very few opinions. I hold information based on observation and fact. If you wish to disagree, please use facts.
NO YIFFING.
Both games show striking similarities to Linden Lab's creation.
You mean: "Both games, like Linden Labs' creation, show striking similarities to the Metaverse of Neal Stephenson's Snow Crash."
The original Howling Frog is a fictional character and has no UID.
When I saw one of them was called "Home" I assumed this was the Microsoft one, as they have a history of hijacking common words for their products (Word, Works, Windows, etc.), which has even caused trouble for them in the past (paying Linspire millions in a settlement). However, I see that it is actually Sony's that is called "Home". Hmm...
i'm curious; how could you tell that it was a _badger_ dick rather than, say, a weasel or ferret dick?
The whole point of SL is user created (and owned) content. Sony and MS both missed the point, or the article missed it by drawing a comparison between animated chat avatars SL. What Linden did was alot harder. They have to deal with a continuous world (no fragments) entirely made up of user generated content with no chance to pre-calc or optimize before rendering. It's a bit like comparing Pidgin to Python.
[-- Trust the Monkey --]
I wonder if the Stock Market will actually go up in these fantasy worlds.
After reading that, for the first time, I want to try Second Life XD
"When information is power, privacy is freedom" - Jah-Wren Ryel
But hey, I'm just playing Animal Crossing Adventure with all my friends and My Sims Adventure - and we're all Wii avatars.
Ignore the Wii, won't you - just because we don't carry awesome high-tech weaponry and like fey sprites to represent ourselves, some with fancy foils and epees and wearing androgynous uniform-like outfits ....
We still exist.
When you prick us, do we not moan and cry?
-- Tigger warning: This post may contain tiggers! --
Imagine WoW, except every object in the world can be scripted. It's easy to spend a *lot* of time endlessly tweaking your autonomous bird flock, or tuning the parameters on your vehicles...
Will I be able to kill Clippy? Can I equip my avatar with a massive pair of bolt cutters? Will he always respawn at the same location, so I can camp out and catch him just as he appears, and with one swift SNIP bisect him end his miserable existence, if only for a few moments?? Will he scream in a tinny little voice, "Hello! It looks like you're trying to OH GOD NO NOT THE BOLT CUT...."
If so, sign me up!
Soylent Green is peoplicious!
This subject is very boring without pics. I opened the link.. no pics....
booooorrriiiing..
So, sony and MS are making new video games? cool!!! Oh... no pics????? whatever....
as long as one does not survive it!