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Apple Snags Former Xbox Exec

nandemoari sends along word that Apple has picked up Richard Teversham, a senior Executive from Microsoft's European Xbox operations, ending his 15 years of service to Redmond. Some press accounts assume that Teversham's role may lie in beefing up the games scene on the iPhone and iPod Touch. Forbes goes farther, opining that Apple "appears to be preparing an all-out assault on the handheld gaming market." Other reporting associates the hire with Apple's recent buildout of chip-design expertise.

190 comments

  1. Sweet by Anonymous Coward · · Score: 0

    Steal brains behind the only thing microsoft has ever made from scratch

    1. Re:Sweet by Kuukai · · Score: 4, Insightful

      They didn't make the Xbox from scratch, they made it from a computer...

      --
      Sendou Wave Kick!!
    2. Re:Sweet by enderjsv · · Score: 1

      computer IS the new scratch. So is Hamburger Helper.

    3. Re:Sweet by Anonymous Coward · · Score: 0

      >the controller being so similar

      You mean, having buttons?? The Xbox's controller is more like a Dreamcast pad than anything else.

      >so many games being made for both systems

      Most of the really standout games for the original Xbox were PC ports. Just saying.

    4. Re:Sweet by Anonymous Coward · · Score: 0

      This is perhaps the most poorly thought-out post I have ever read on Slashdot. Yes, this includes GNAA, shit eating stories and "Linux just isn't ready for the desktop yet." Congrats, you win the prize.

    5. Re:Sweet by adavies42 · · Score: 1

      specifically a mac....

      --
      Media that can be recorded and distributed can be recorded and distributed.
      -kfg
    6. Re:Sweet by Chaduke · · Score: 2, Funny

      Every year Santa comes down my chimney. There is no other excuse for the toys being there on Xmas morning. I speak here purely from the standpoint of a guy who likes toys and cannot be swayed by your technical crap disproving the existence of elves and flying deer.

    7. Re:Sweet by interkin3tic · · Score: 3, Insightful

      I thought the same thing, plus the following: who cares about either as an end user. "Waaa! These controllers are too similar, I'm always trying to plug the Xbox controller into the PS2 and vice versa!"

      What's so bad about similar controller designs? Do you hear people complaining about how the keyboard and mouse for a PC is so similar to the keyboard and mouse for the mac? No, it makes sense that they're going to be similar, convergent evolution, good design is good design.

      Too many games made for both systems? Put that another way: there were too few system exclusives for GP. Who the hell LIKES system exclusives besides the console companies themselves?!? "Woo! I don't get to play the game I want on the console I own! Awesome! Consumer choice sucks, hooray for monopolies!"

      I think someone has pride in one console or the other. Which is strange, because they're things you buy, not something that should affect your identity. Then again, I don't understand people who have pride in their local sports team, and a lot of people do, so maybe I'm off here...

    8. Re:Sweet by Anonymous Coward · · Score: 3, Funny

      And Sony slapped handlebars onto a SNES controller and called it a Playstation controller. But hey, you think that's bad, take a look at all these automakers blatantly plagiarizing the four wheels/two doors design.

      Are you fucking high?

    9. Re:Sweet by loutr · · Score: 1

      Who the hell LIKES system exclusives besides the console companies themselves?!?

      Fanboys.

      "Haha, told you so, $SYSTEM_X sux ass cuz on my $SYSTEM_Y I can play $EXCLUSIVE_TITLE and you can't LOL !!!1eleven!"

    10. Re:Sweet by interkin3tic · · Score: 1

      I've always thought we could come up with a better term than "fanboy." What's wrong with being a fan of something? And most people who play games are guys. Anyway, I guess we're stuck with it now.

    11. Re:Sweet by twitchingbug · · Score: 1

      Whoa. Is the current QWERTY keyboard really a good design? A Standard, yes, but a good design? Think about that for a second.

  2. remember the atari lynx? by ifeelswine · · Score: 5, Insightful

    the atari lynx was somewhere between an atari 800xl and an amiga. stereo sound, 4096 colors. you could flip the atari lynx's display around 180 degrees to accommodate lefties. it had networking built in so you could link up with your pals. the downside was that none of your pals HAD an atari lynx. while you were playing chips challenge or california games in full color with great sound they were playing tetris on a monochrome gameboy. was there a company more incompetent than tramiel's atari corporation?

    1. Re:remember the atari lynx? by DirtyCanuck · · Score: 5, Funny

      Who let you out of the nursing home.

    2. Re:remember the atari lynx? by diodeus · · Score: 4, Informative

      ...and a battery life of about an hour.

    3. Re:remember the atari lynx? by davester666 · · Score: 5, Funny

      I award you "Comment of the day".

      Go upstairs to your front door and wait for your prize to arrive.

      --
      Sleep your way to a whiter smile...date a dentist!
    4. Re:remember the atari lynx? by Anonymous Coward · · Score: 0

      I dare not pass through the mystic portal known as "front door," not even for the sake of my own life, let alone a mere prize.

    5. Re:remember the atari lynx? by DirtyCanuck · · Score: 1

      I waited and some lady came with Jesus pamphlets. My prize? Free Toilet paper.

    6. Re:remember the atari lynx? by DirtyCanuck · · Score: 1

      (Gran)parent comment removed?

    7. Re:remember the atari lynx? by DirtyCanuck · · Score: 0, Offtopic

      Will you delete my comment?

      No. We believe that discussions in Slashdot are like discussions in real life- you can't change what you say, you only can attempt to clarify by saying more. In other words, you can't delete a comment that you've posted, you only can post a reply to yourself and attempt to clarify what you've said.

      In short, you should think twice before you click that 'Submit' button because once you click it, we aren't going to let you Undo it.

    8. Re:remember the atari lynx? by DirtyCanuck · · Score: 0, Offtopic

      Man I wish I could delete my last comment.....

    9. Re:remember the atari lynx? by quickOnTheUptake · · Score: 1

      Do you talk to yourself often?

      --
      Mod points: Guaranteed to remove your sense of humor.
      Side effects may include gullibility and temporary retardation
    10. Re:remember the atari lynx? by GF678 · · Score: 1

      I award you "Comment of the day".

      Go upstairs to your front door and wait for your prize to arrive.

      ... where you will be baked, and then there will be cake.

    11. Re:remember the atari lynx? by cjsm · · Score: 1

      touche!

      --
      This ad space for rent.
    12. Re:remember the atari lynx? by roguetrick · · Score: 2, Funny

      I'm just glad he doesn't try to talk to me.

      --
      -The world would be a better place if everyone had a hoverboard
    13. Re:remember the atari lynx? by DavidpFitz · · Score: 4, Funny

      ...and a battery life of about an hour.

      About the same as an iPhone, then?

    14. Re:remember the atari lynx? by Anonymous Coward · · Score: 0

      The other downside of the Lynx was that the games sucked. Hard. And even when they didn't suck, somehow the developers found a way to make it suck anyway.

      For example, imagine that you've just written a a great adventure game, with good atmosphere and interesting gameplay. How can you make this game suck in a truly epic fashion? Easy: just forget to include a save function! (look at 1st question in FAQ).

      Sometimes there's a reason why things fail.

    15. Re:remember the atari lynx? by Anonymous Coward · · Score: 0

      But the iPhone gives you the false sense of superiority that the Atari Lynx could not!

    16. Re:remember the atari lynx? by Anonymous Coward · · Score: 0

      I do a lot of iPhone gaming and internet streaming, and I've never had battery life of "about an hour". Perhaps you're referring to an iPhone whose battery was near the end of its viable lifespan, and whose owner didn't follow best charging practices.

    17. Re:remember the atari lynx? by gmccloskey · · Score: 1

      tramiel's commodore?

    18. Re:remember the atari lynx? by ifeelswine · · Score: 1

      tramiel's commodore?

      tramiel's commodore was an effective company. the downfall for commodore came when tramiel was ousted after a tumultuous board meeting. to this day, no one knows what was said during that meeting. it's commonly believed that he proposed his sons take formal leadership positions at commodore. and it makes sense because this is what he did at atari. unfortunately, except for leonard, all his sons were boobs. it's regrettable that jack tramiel will not be writing an autobiography or sharing even with his sons why it all went down like that.

  3. Interesting possibilities... by chris098 · · Score: 4, Insightful

    I can see some potential here. The iPhone as a gaming platform has been proven in the market already. There are a number of small developers selling games for the iPhone. Probably not because the iPhone is a great platform, but because people are willing to pay small amounts to amuse themselves while they're on the subway or waiting somewhere, and they happen to have their iPhone on them. It's like a Nintendo DS that's smaller and you always have with you - it's a convenience thing. Game developers realized this, and the apple store made it easy to distribute products. A small bit of attention to make the device more game-friendly could make it even more attractive for developers to target this platform.

    1. Re:Interesting possibilities... by Starayo · · Score: 2, Insightful

      Without a huge upgrade to battery life I don't see it being good for anything but casual games, and while not necessarily a bad thing, when I hear "gaming platform", I don't think of that genre. It just seems wrong to call it a gaming platform to me.

      --
      Ezekiel 23:20
    2. Re:Interesting possibilities... by chris098 · · Score: 2, Insightful

      Yeah for sure, it's certainly not going to be equivalent to an xbox 360, or even a wii. ...but apple has proven that there's money to be made in very casual games that you may pick up for 20 minutes a day during a subway ride or while waiting at the dentist. People have shown that they're interested in being entertained in that casual sort of way.

      It's definitely not as glamorous as a PS3, but they're a completely different market.

    3. Re:Interesting possibilities... by maharb · · Score: 1, Interesting

      The iPhone is great for time killing. I use the iPod Touch, but its the same experience. If you have 15 minutes to burn sit down for a couple of rounds of online poker, play an action game or a puzzle game. The device isn't a hardcore gamer device, but then again most of the population are not hardcore gamers so maybe its good to cater to the masses. The Wii worked well and this seems to be going along the same path.

      I really do think the iPhone has potential to kick ass in the games area if they add just a couple of physical buttons to the device. Sometimes you need the tactile response you get from physical buttons to play games. Also my fingers get in the way of the screen on some action games, making it nearly impossible to play them.

      It wasn't designed to be a pure gaming device but with a few changes it has the power to begin dominating the market... if those changes are implemented.

    4. Re:Interesting possibilities... by icannotthinkofaname · · Score: 0

      It's like a Nintendo DS that's smaller and you always have with you

      But I already have my Nintendo DS with me. And I already have a cell phone, too. How would an iPhone benefit me, when I can already be amused at my own whim?

      --
      Let q be a radix > 1. I am in ur base-q, killing 10 d00ds.
    5. Re:Interesting possibilities... by symbolset · · Score: 0

      The iPhone's potential for just about everything is pretty well proven at this point. We may have found the form factor + interface device for the 21st century. Now if only the damned thing had a projector in it so geezers like me wouldn't have to squint at our - er - videos... and bluetooth so we could use this neat keyboard, we'd be all set.

      --
      Help stamp out iliturcy.
    6. Re:Interesting possibilities... by bonch · · Score: 1

      I think the iPhone is great for casual phone games, but the input isn't precise enough to topple a dedicated device like, say, the Nintendo DS and its d-pad and stylus. I think it's more important as a regular application platform.

    7. Re:Interesting possibilities... by Ihmhi · · Score: 4, Interesting

      Plus with the DS, PSP, etc. you can have things like spare batteries.

    8. Re:Interesting possibilities... by Anonymous Coward · · Score: 0

      After seeing what a Lotus Elise can do I wouldn't call a Mustang a sports car, but these things are ambiguous terms subject to personal standards.

      The iPhone has about the same capabilities as a nine year old PC, and even in those olden days there were tons of involved and involving video games. I realize that marathon gaming sessions are still popular, but I'd actually prefer a platform that encourages you to take a break after a while. If you really want to play marathon sessions on it, you can always plug it in.

    9. Re:Interesting possibilities... by squiggly12 · · Score: 0

      Thank you. Damn, I need to be paying attention to /. instead of WoW.

    10. Re:Interesting possibilities... by Starayo · · Score: 2

      Regardless, the hit to battery life for a 20 min play session or three still means that unless you take the charger with you wherever you go, in addition to using email and mobile internet (not to mention phone calls), it's a matter of playing a game or having a phone for the day. It is seriously bad.

      It wouldn't be half as bad if apple would take their heads out of their asses and make a device with user-swappable batteries.

      I love the ability to play wolfenstein 3d wherever I go but I also like to be able to make and receive calls.

      --
      Ezekiel 23:20
    11. Re:Interesting possibilities... by Ant+P. · · Score: 1

      Ever tried swapping batteries out on a DS?

    12. Re:Interesting possibilities... by KDR_11k · · Score: 1

      That's the reason I want to keep my cellphone on a different battery instead of sharing one with my gaming or music device. Run out of battery on entertainment, you might get bored a bit. Run out of battery on the cellphone and it can get very hard to coordinate pickups and such.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    13. Re:Interesting possibilities... by Glytch · · Score: 1

      Yes. It takes a small phillips screwdriver and 20 seconds of your time. What's your point?

    14. Re:Interesting possibilities... by bladx · · Score: 1

      At home or work... but I'm not sure that's very convenient when traveling... I can imagine someone on the subway fumbling with their little screwdriver and extra pouch of batteries.

    15. Re:Interesting possibilities... by Machtyn · · Score: 1

      I completely agree. I want my phone to be a phone. I don't necessarily need it to be a camera, PIM, game platform, messenger service, etc. It's too small for that and the buttons too tiny.

      Now, I will take a PIM (like a Palm device, with decent handwriting recognition, not the abomination that Grafitti 2 was) that also happens to be a phone, game platform, messenger service, etc... especially if it comes with bluetooth and/or 802.11a/b/g/n.

    16. Re:Interesting possibilities... by Anonymous Coward · · Score: 0

      Does anyone remember N-GAGE? Phone/GameBoy Killer?

    17. Re:Interesting possibilities... by abundance · · Score: 1

      yep they just have to sell a pluggable shell with a physical pad and some extra battery juice.

      But it'd have to be a first party accessory to gain some traction on the market, and Apple would never make it because of their keep-it-simple mantra.

      Maybe if some gaming big boy would put its name on it... say, Sega... build it, then port a lot of Dreamcast titles, and have a late laugh at Nintendo and Sony...

  4. Let me guess... by fuzzyfuzzyfungus · · Score: 1

    They needed someone to make the quality of their rev. A stuff even more memorable...

  5. This just in.. by SupremoMan · · Score: 3, Interesting

    Hurricane Ballmer hits conference room. Scores of chairs injured and missing.

    Maybe Apple will launch an attack on the console market next?! I wouldn't pout it past them, they move so quietly you don't know till it's too late! Imagine a console that is top of the line, but has all the games distributed directly to the console with Apple store, eliminating the retail and the distribution networks.

    1. Re:This just in.. by TinBromide · · Score: 1

      Ok, Its official. The chairs thing is officially in critical condition. If I were to make a comment about how Ballmer has tennis/chair elbow that het got from smacking chair joke with thrown chairs into the hospital, it would officially kill the joke. You're lucky I'm more considerate than that.

      Please, think of the memes and don't over-use them. Look at what you people did to the "But does it run Linux?" joke? Its rocking back and forth in a padded room, chanting "No more me-too's".

      As for the topic at hand, I think that at this point in time, Apple releasing a gaming console would make as much brand sense as IBM releasing an IBM branded gaming console. However, if they integrated console gaming capabilities as a secondary feature onto a media center, they might do so later.

      --
      Is it sad that I am more likely to recognize you and your posts by your sig than your name or UID?
    2. Re:This just in.. by joe_bruin · · Score: 5, Insightful

      Apple makes you program in the painful language of Objective C or some other language that Apple deems as necessary but most programmers cry out in agony.

      What's wrong with Objective C? You can mix Objective C and "pure" C / C++ in the same project. Any decent C++ programmer can pick up Objective C / Objective C++ in one day of practice[1]. Obj-C is a superset of C, all of your favorite tricks still work. You can program it on Linux or Cygwin using GnuStep and gcc (though admittedly getting it going is kind of a pain). If you really hate it that much, you can get away with writing a pretty thin wrapper of Obj-C to interface to the OSX specific APIs (most of your calls will probably be standard libc calls in C anyway), and have almost all of your code in C/C++. I don't see how it would be an obstacle to anyone.

      [1] No True Scotsman would doubt this comment.

    3. Re:This just in.. by EMB+Numbers · · Score: 3, Informative

      Forgetting that both iPhone and Mac can be programmed with C/C++ and OpenGL for games...

      Oh, you mean like id games:
      http://www.joystiq.com/2009/02/25/carmack-quake-live-on-mac-linux-high-on-my-priority-list/
      http://en.wikipedia.org/wiki/Doom_engine "Originally developed on NeXT computers"

      Or maybe you meant http://www.stepwise.com/Articles/Business/NuclearStrike.html

      There doesn't seem to be a shortage iPhone games...

      Plus, Objective-C and Cocoa are Awesome(tm)

    4. Re:This just in.. by slyn · · Score: 1

      Hurricane Ballmer hits conference room. Scores of chairs injured and missing.

      Maybe Apple will launch an attack on the console market next?! I wouldn't pout it past them, they move so quietly you don't know till it's too late! Imagine a console that is top of the line, but has all the games distributed directly to the console with Apple store, eliminating the retail and the distribution networks.

      For a long time Apple was rumored to have a possible foray into the console market, and that they were developing a "next gen gaming system" or something like that.

      They were, just not in the form everyone was thinking. Instead of a console they came out with the iPhone and iTouch.

      Since then they have acquired PAsemi, snatched up graphics people from ATI and IBM, and have otherwise been building up a set of high class graphical engineers. Apple has experience designing an ARM chip (an ARM6 I believe), now they are building up a group of pros to design a mobile GPU / ARM based SoC for use on their third or fourth generation multi-touch handhelds. Now all we need is a quality backend to the 3g networks and a GPS chip that doesn't kill the phone in 4 hours and we'll have a platform to last 4-6 years given incremental updates.

    5. Re:This just in.. by anaesthetica · · Score: 2, Interesting

      Imagine a console that is top of the line, but has all the games distributed directly to the console with Apple store

      Already exists, more or less. It's called AppleTV. It's a console in somewhat the same way that the XBox is basically a desktop computer. All that's missing is a controller and a software update allowing game downloads from the App Store.

    6. Re:This just in.. by fuzzyfuzzyfungus · · Score: 1

      While well suited for light media center duties(ie. no encoding/transcoding) the aTV is, in essence, a 1GHz x86 paired with a Geforce Go 7300 and 256 megs of RAM. That is a bit faster than the original XBox; but Apple has, by design, pushed it for HD TVs only. Anything more than seriously retro or seriously casual games at those resolutions, on that hardware, would be a bit of a joke.

    7. Re:This just in.. by bonch · · Score: 1

      Anytime Apple can control the applications, Apple makes you program in the painful language of Objective C or some other language that Apple deems as necessary but most programmers cry out in agony.

      Objective-C is more pleasant to use than C++. The Cocoa APIs are just fantastic. When I read comments criticizing Objective-C, I genuinely can't think of a reason behind it. The only thing I can think of is that you think brackets are ugly, and that's something you get used to as quickly as you got used to curly braces when learning C. Literally, the language is C with classes and run-time messaging.

    8. Re:This just in.. by Anonymous Coward · · Score: 0

      Duh!

      Exactly right. AppleTV -> AppleBox.

      And APPL is not going to buy EA:

      http://kotaku.com/5240074/apple-eyeing-electronic-arts-takeover

      They are simply in discussions for more games for the "console".

    9. Re:This just in.. by dkf · · Score: 2, Insightful

      If you really hate it that much, you can get away with writing a pretty thin wrapper of Obj-C to interface to the OSX specific APIs (most of your calls will probably be standard libc calls in C anyway), and have almost all of your code in C/C++.

      While you are wrong about most calls to the OSX APIs being standard C calls (just not true for Cocoa apps) you should be aware that it is not that difficult to call Obj-C code using its conventions from plain old C. It does take a bunch of code but you really don't have to use Obj-C, despite it being easier (as in: less code to write and get right...)

      About the only thing that you could theoretically object to about Obj-C (in an "objective" fashion) is the fact that the Obj-C calling convention is slower than those of C and C++. (Sorry about the puns.) While I don't have the figures, I would note that this is not necessarily a problem in practice since the method dispatch low-level function is "hot" and cached.

      --
      "Little does he know, but there is no 'I' in 'Idiot'!"
    10. Re:This just in.. by pchan- · · Score: 1

      If you really hate it that much, you can get away with writing a pretty thin wrapper of Obj-C to interface to the OSX specific APIs (most of your calls will probably be standard libc calls in C anyway), and have almost all of your code in C/C++.

      While you are wrong about most calls to the OSX APIs being standard C calls (just not true for Cocoa apps) [...]

      The poster was stating that OSX calls will be in Obj-C while other (non OSX-specific standard library calls) will be in C. I think your interpretation is a case British English versus American English.

    11. Re:This just in.. by IamTheRealMike · · Score: 4, Insightful

      What's wrong with Objective-C? How about the fact that it's based on C! How about the amazingly painful object initialization semantics? How about the fact that properties are locked by default? How about the fact that calling a method on a NULL pointer doesn't crash!

      I am amazed that anybody thinks highly of this language. Just read the language spec and count the WTFs. I mean, C and C++ at least have the excuse of being around since forever and letting you write almost 100% optimal code. But as you point out, Objective-C doesn't even produce optimal code, and it wouldn't be around at all if Apple hadn't gone down to the cemetery and resurrected its decaying body.

      But you don't have to believe me. If Objective-C was so great, it'd be used outside the Apple platform. It's not.

    12. Re:This just in.. by Anonymous Coward · · Score: 0

      Of course the dispatch in Objective-C is slower thant those of C and C++. Flexibility comes at a price. The nice thing about Objective-C is that it provides one of the most flexible, yet simple, dispatching systems.

      Specially nice is the fact that it is quite clear when it is using the "flexible but slow" message based dispatch system instead of the "old and fast" C function dispatch... something that can't be said about C++ virtual pile of crap (that is also available in Objective-C++ if you fancy).

      The strange syntax that so many find daunting is actually an advantage, imo

    13. Re:This just in.. by master_p · · Score: 1

      Objective-C on the iPhone does not have garbage collection, does it?

      That's a serious drawback, because C/C++ programmers are not aplenty. There are many more programmers around with experience only in managed environments.

    14. Re:This just in.. by Anonymous Coward · · Score: 1, Informative

      MyObject *instance = [[MyObject alloc] init];

      Oh my god! Help me, I'm dying! Or did you mean the handling of it in the object's init method?

      - (id) init
      {
      if (self = [super init])
      {
      //do stuff
      }
      return self;
      }

      I can't feel my leg! I CAN'T FEEL MY LEG!!! I admit other languages are slightly less awkward, but it's not that bad and it also happens to make some sense. The kids who don't like memory management usually have the alloc+init calls replaced by a single call.

      What exactly is the language that Objective-C should aspire towards? What's the language with a great standard API, good syntax and semantics, where there's nothing questionable about it at all? I've used a bunch of languages and they're all messy, miss some easy shit, or do something horrible in the name of cleverness. Lisp is retarded for most real-world use, Ruby's main purpose is to be trendy, Python is silly from the get-go with the indentation schtick (along with other problems), C++ is a huge-ass clusterfuck, C stays low level and it still manages to get some of the big issues wrong, Haskell is niche, Java doesn't allow manual memory control and still has bugs in its base APIs that I reported eight years ago, perl is good in the sense that it provides job security because no one else will be able to read your code... So yeah, what's out there that should be held up as a paragon of programming languages and APIs both in its design and in real world use?

      I don't think Objective-C is the end-all, be-all by far. It was apparently designed by hippies -- everything is open, free, dynamic, and almost nothing you do is wrong. When it is wrong you often don't know it until the program's crashed, except in the case of calling methods on NULL - or nil, as they want you to say for no apparent reason - where you might not know about a problem until much later on. I think some of the OOD and grammar is hurt by its relationship with C, though I like the interoperability of it with C. I also disdain the "hide the code, make it impossible to debug" nature of Interface Builder, but that's pretty far outside of the scope of the language itself; it's more like a crappy add-on IDE.

      It's definitely personal and subjective, but I would say that the amount of things Obj-C has wrong is in the same ballpark as all the other good languages I've used. In real world use, I've yet to think "Damn, I really wish this project was written in X" and I've written hundreds of thousands of lines in Obj-C by now. Now that I'm mixing OpenGL and likely soon some assembly code in to my current project, I'm not sure what else I'd want to use if I had the chance.

    15. Re:This just in.. by Anonymous Coward · · Score: 0

      Amazingly painful object initialization semantics? You mean init: and dealloc: ? This, to me, is much cleaner than Object() and ~Object() in C++, for example.

      BTW the ability to message a NULL object is a feature that is there by design. It allows for some design patterns that are impossible otherwise.

      I'm not saying Obj-C is the end-all-be-all, but there are some really attractive things in the language (and admittedly, some ugly ones) that make it a pleasure to use for certain types of projects.

      My biggest pet peeve? Using it on Windows is a horrible experience -- CygWin is pretty nasty and can be hard to set up.

    16. Re:This just in.. by anaesthetica · · Score: 1

      I agree, it's nowhere close to a current gen console. But it can certainly handle games designed for the iPhone/iPod Touch. All you would need is a Wii-like motion-sensing controller. Or maybe you could just use your iPhone as the controller via Bluetooth.

    17. Re:This just in.. by IamTheRealMike · · Score: 2, Interesting

      Generally, in order of preference I'd look at D, C# and then Java as what Objective-C should aspire to. But it'd have to change so radically why bother? If Apple insist on an obscure language with poor toolchain support D at least has the advantage of being a really well designed language, with lots of useful features.

    18. Re:This just in.. by Anonymous Coward · · Score: 1, Informative

      But you don't have to believe me. If Objective-C was so great, it'd be used outside the Apple platform. It's not.

      You just haven't drunk enough of the apple cool-ade yet... :)

      I use both Visual C on PC and Object-C on my iphone, and have to say that based on C thing is a pain. I'd also take issue with the 'learn it in a day' comment - it isn't true either. Sure you can compile and write hello world in a day. But it takes a while to get used to the fact that some objects are mutable/immutable, there are some arbitrary rules as to object ownership, and then remembering to use C-isms instead of C++-isms will cause lots of little gotchas as you go.

      The one thing I will argue is that trying to debug/figure out why calling cleanup on your pooled allocator crashes your app can be an exercise in amazingly painful detective work. You might 'learn it in a day' but you won't be proficient for about a week or so. It requires changing some of your thought patterns.

      'Dereferencing' NULL and not crashing is an interesting *design choice*. One I've been thinking about. I don't think that it's inherently a bad choice. I'd put that fact alone down as the #1 reason why mac's don't crash 'as often' (aka in the same ways) that a win PC does. However it does link itself with interesting tradeoffs in the general way they use objects/memory.

    19. Re:This just in.. by LionMage · · Score: 2, Interesting

      But you don't have to believe me. If Objective-C was so great, it'd be used outside the Apple platform. It's not.

      And this is a fallacy that gets repeated a lot. Just because something is popular (computer language, video tape format, currency, etc.) doesn't mean it's good, or that it's good for you. Things become popular through a combination of factors, and dumb luck seems to be pretty high on the list. There are many cases where the "best" solution loses out to the cheaper solution that's "good enough."

      Another thing to consider is what you mean by "good" (or "great" to use your wording). If you're doing government contract work and you're asked to write software, you may be forced to use ADA (or some other DOD approved language) because nothing else meets the stringent requirements of your employer. In short, nothing else is "good enough."

      Arguing from popularity is a common logical fallacy. As it stands, it seems clear that the popularity of Objective C (or the lack of popularity) is due to a lack of traction with popular operating systems (i.e., Windows), and the only reason developers are even looking at Objective C now is that Apple has effectively forced iPhone developers to use Objective C -- in other words, the iPhone's popularity has forced developers to take a look (or a second look). Since there's nothing stopping developers from incorporating C and C++ code and libraries into their Objective C applications, I don't see what the big deal is?

    20. Re:This just in.. by Kbac · · Score: 0

      Pippin 2? The Apple/Bandai Pippin came out in 1996, around the same time as the Nintendo N64. If my memory serves me it was dead center between the PlayStation and N64 in pretty much every aspect, processing power, media capacity, controller awkwardness, etc. But it had a rather large $600 price tag, and tiny selection of games available. The N64 was $200-$250 and the PlayStation was $300-$400 depending which store you went to. It seemed to me like Pippin was being pushed more as a cheap computer than a game console.

  6. another possibility by Anonymous Coward · · Score: 2, Interesting

    With Jobs on the sidelines, we're back to the Sculley era at Apple, where senior executives and high-level techies are hired away from competitors to make a splash in the press and foster buzz around the stealth-mode projects. And incidentally rescue some careers that may have been in trouble.

    Too bad that's not what creates great products. Usually what it does is create layers of non-accountability somewhere in the clouds above where the engineers and UI designers work.

    1. Re:another possibility by Renderer+of+Evil · · Score: 4, Insightful

      With Jobs on the sidelines, we're back to the Sculley era at Apple...

      You're talking out of your ass. Jobs is not on the sidelines. He's too much of a control freak to let Tim Cook or anyone else sabotage the juggernaut he helped to create. If you think Sculley's Apple will make a comeback then you're mistaken and don't know history.

      Apple isn't desperate for low-level buzz dealing with obscure hirings. They can leak a single photo or make a "mistake" on the web store and dominate the news cycle for 2 weeks.

    2. Re:another possibility by Anonymous Coward · · Score: 1, Insightful

      Bollocks. You have nothing. Jobs is no more on "on the sidelines" than a starting quarterback is.

    3. Re:another possibility by Anonymous Coward · · Score: 0

      Jobs is no more on "on the sidelines" than a starting quarterback is.

      I haven't seen many starting quarterbacks on a medical leave of absence. Have you?

    4. Re:another possibility by interkin3tic · · Score: 1

      If you think Sculley's Apple will make a comeback then you're mistaken and don't know history.

      Overstatement alert: not knowing what it's like in the board room of apple does not make you ignorant of history, it makes you ignorant of apple current events. While that isn't as bad as not knowing history, it is still a little bad, because those who don't know the state of leadership at apple computers are doomed to not really give a shit.

    5. Re:another possibility by mjwx · · Score: 1

      You're talking out of your ass. Jobs is not on the sidelines. He's too much of a control freak to let Tim Cook or anyone else sabotage the juggernaut he helped to create. If you think Sculley's Apple will make a comeback then you're mistaken and don't know history.

      And here in lies the problem, one man has absolute control and therefore no-one else can stop the mistakes they make. Apologies in advance for godwining this but its a good analogy, when Hitler took direct command of Army Group South in the Russian campaign, the unquestionable Commander in Cheif of the greater Nazi forces took direct control of an operational army. Hitler was beyond question so any mistakes he made could not be challenged nor could any other general remove him and reverse his decisions, this is considered half the reason that the Germans suffered a defeat in the Russian theatre.

      Jobs is doing the same thing, he's just been lucky so far but that luck is turning. Jobs looks like he's going back down the same path that Apple took in the early 90's. If Tim Cook or anyone else cant stop Jobs when he makes a bad decision then Apple is doomed to failure and Jobs will make a bad call one day. For all the crap we like to give Balmer, Gates and MS for their shoddy products they can and do call out their own mistakes, like trying to sell Vista on its merits (you'll notice they are trying to sell Windows 7 on hype and "snappiness" this time).

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    6. Re:another possibility by XDirtypunkX · · Score: 1

      I don't see Steve jobs being "out" for 4 weeks because of a hamstring strain either.

  7. Apple Sphere 3000 by Timberfox · · Score: 1

    Soon everyone will have an Apple Sphere 3000, hooked up to their TV! really, i dont think i could think i could aford to upgrade my computer, xbox, playstation and an apple gaming system. P.S. i better be able to play Halo 4 on my zune

    1. Re:Apple Sphere 3000 by Anonymous Coward · · Score: 0

      Isn't is the Wiipple 3000?

    2. Re:Apple Sphere 3000 by SupremoMan · · Score: 1

      I would hope they would make their games compatible with Apple PC, or at least easy to port. That way you didn't need both.

  8. How about us productive folks? by Anonymous Coward · · Score: 0
    "Apple "appears to be preparing an all-out assault on the handheld gaming market."

    I guess they've concluded they can't compete in the business/productivity market? What!?

    Nintendo and Sony (PSP/OLED phone) better get their feet moving.

  9. Dangerous Moves by Louis+Savain · · Score: 0, Troll

    The future is parallelism. Unless Apple can come out with a hardware and software solution to the parallel programming crisis within the next few years, this is an investment that will come back to bite them in the ass. Hard.

    Anybody who thinks that the conmputer industry should retain last century's multithreading CPU technology should lay off the dope, in my opinion. Heterogeneous processors, too, will lead to failure. What is needed is a new parallel processor, a homogeneous one designed to support a universal, deterministic and easy to program parallel computing model.

    Can Apple deliver? Does it have the correct vision? Does it have the courage? I am not so sure. All those hardware experts come from the old conservative school of computer science. That's too bad because what is needed is a radical paradigm shift. Apple needs a true maverick, a rebel with humongous huevos. I wish them the best.

    How to Solve the Parallel Programming Crisis

    1. Re:Dangerous Moves by jcr · · Score: 3, Interesting

      Unless Apple can come out with a hardware and software solution to the parallel programming crisis

      They're working on it. Check out "Grand Central" and "OpenCL".

      -jcr

      --
      The only title of honor that a tyrant can grant is "Enemy of the State."
    2. Re:Dangerous Moves by Anonymous Coward · · Score: 0

      You have been trolled.

    3. Re:Dangerous Moves by LionMage · · Score: 1

      Dude, you keep pimping your crazy vector processing "idea" and that particular blog entry non-stop. I know I've been accused of this in the past, so this may come off as hypocritical, but cripes, learn how to not be a one-issue commenter who hijacks any story or thread to try and promote your own brand of crazy. (And just FYI, I read your "How to Solve the Parallel Programming Crisis" article... blog rant... whatever you want to call it. You don't articulate your ideas very well, and you don't provide a rigorous mathematical foundation for your arguments.)

      Oh, and the "last century multithreaded programming model" is no less deterministic than the kind of vector processing you're promoting... unless you really abuse the definition of "deterministic" to mean only what you want it to mean. It's just that two or more threads won't run in lock-step with each other, so locking and synchronization techniques must be employed in cases where ordering is important. When you consider that some workloads naturally take longer to complete than others, or that parallel workloads may require intermediate results from each other, it's easy to see how a vector processing system that enforced the programming model you endorse would easily lead to inefficiencies of hardware utilization. Easier to program, but more profligate with use of energy, among other things.

    4. Re:Dangerous Moves by mikael · · Score: 1

      I wouldn't say this comment is a troll. There are a lot of issues with trying to write generic source code that can be ported to any architecture or system.

      There is pthreads - this allows you to create as many threads as you like, but you can't create a batch of threads in one call or bind specific threads to specific cores. You have to create them separately, with the result that in some tasks the first thread does a whole load of work, then waits for a cache reload, allowing another couple of threads to start. By the time all the work has been done, the remaining threads are created and immediately exit.

      Mixing pthreads with C++ is a bit tricky, and you have to watch out for the 128 cache page boundary issue with structures and class objects.

      OpenMP is the default standard for multi-processor systems, but you have to design your program around the calls to send and receive data, which may seem to be a bit of an overhead when all the processors are on the same desktop system.

      OpenCL seems to be resolving a lot of these issues, like trying to end the distinction between embedded system API's and desktop/server API's.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
  10. You mean like the Xbox? by tepples · · Score: 4, Insightful

    I think that at this point in time, Apple releasing a gaming console would make as much brand sense as IBM releasing an IBM branded gaming console.

    That's what people said about Microsoft in 2001, and the newcomer's product tied Nintendo GameCube in worldwide hardware sales.

    1. Re:You mean like the Xbox? by Spit · · Score: 1

      Aside from the fucked quality control, xbox is a pretty good product.

      --
      POKE 36879,8
    2. Re:You mean like the Xbox? by bonch · · Score: 1

      Congratulations to Microsoft on tying with the Nintendo Gamecube for last place in that iteration of the console wars and subsequently never making a profit.

      Seriously, you cited tying with the Gamecube as a positive point?

    3. Re:You mean like the Xbox? by KDR_11k · · Score: 1

      They applied so much (fiscal) brute force to get there anyone else trying it would have been eliminated by the end of that generation. IIRC they lost one billion US dollars per year on the XBox 1. That approach is not sane fiscally. Compare that to the fast starts Atari, Nintendo, Sega and Sony had.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  11. Stop adoration of exec's, the're human, they fail by wondercool · · Score: 2, Insightful

    PLEASE

    They don't make a difference, for every 'HOT' exec there are 10's (100's) of other brilliant people capable of doing the same thing.

    Articles like this confirm the current executive manager payment scheme (overpayment by SHIT loads) that is one of the factors of the economic crisis

  12. At the same time... by jdong · · Score: 3, Funny

    A new Apple patent filing reveals plans to put a red/green LED around the Home button on the iPhone for diagnostic purposes.

    1. Re:At the same time... by tech_fixer · · Score: 1

      ...commonly known as the Poisoned Red Apple.

  13. Cherry-picking. by jcr · · Score: 2, Insightful

    Marketing was one thing Microsoft did very well in the Xbox debacle. If they'd picked up any of the people responsible for quality control, I'd have been worried.

    -jcr

    --
    The only title of honor that a tyrant can grant is "Enemy of the State."
    1. Re:Cherry-picking. by Anonymous Coward · · Score: 0

      why do you sign your posts with -jcr, when it's your username?

  14. Not so simple Richard this time around by EEPROMS · · Score: 3, Informative

    All things aside the reality is when Microsoft created the first Xbox they (Microsoft) had already poured hundreds of millions into DirectX thus the Xbox was a no brainer. Apple on the other hand is miles behind when it comes to having a mature multi media/gaming toolset/API so I think he (Richard Taversham) will find things are not as simple over at Apple.

    1. Re:Not so simple Richard this time around by dimeglio · · Score: 1

      They have limited hardware types to consider so it might a smaller job than DirectX.

      --
      Views expressed do not necessarily reflect those of the author.
    2. Re:Not so simple Richard this time around by Anonymous Coward · · Score: 0

      Apple on the other hand is miles behind when it comes to having a mature multi media/

      Um. Quicktime?

      gaming toolset/API

      OpenGL, Core Audio and Cocoa should cover this, though likely not as well stitched up as Microsoft XNA.

  15. I Like totems by The+Outlander · · Score: 1

    Any chance we could add some more post icons? they look kinda pretty

  16. Re:Did anyone read that as... by Anonymous Coward · · Score: 0

    Apple may or may not be gay, but you sure are.

  17. Come inside the Reality Distortion Field by ClosedSource · · Score: 1

    Now that Richard Teversham is cloaked in the RDF he no longer suffers the taint of Microsoft that many Slashdotters would otherwise sniff out.

  18. The Two Biggest Console Failures Team Up by Anonymous Coward · · Score: 0

    The hilarious inept creator of the Pippin console, Apple, hires a no-name exec from Microsoft's 8+ billion dollar Xbox fiasco?

    What could possibly go wrong?

    1. Re:The Two Biggest Console Failures Team Up by Anonymous Coward · · Score: 0

      The X-Box 1 was a disaster, but it wasn't solely for immediate competition and profit. It was to show the world (and specifically developers) how serious they were about breaking in.

      The failures are things like 3D0 and CD-I that didn't have the cash to stay in the business.

      Sony was scoffed at when it decided to enter.

      The PSP was scoffed at, and while the GB may be grossly winning, the PSP isn't just shrinking away and dying like the Neo Geo Pocket Color, the Lynx or the Game.com.

      I'd say, given that MS stated up front the main purpose behind the original X-Box was to get themselves taken seriously, it was a victory, if a Pyrrhic one. In their 2nd generation MS is going to get blessed by Square, not bad when you consider the dismal situation on the original XBox.

      > The hilarious inept creator of the Pippin console, Apple
      Yes, Apple also failed horribly with the Newton, but given the iPod Touch is another PDA that's like disregarding the Mac because Lisa wasn't a hit. Should we disregard Windows and Word because MS also has "MS Bob" and Access? Sure MS makes crap, they also make things with profits other companies can only dream of.

      But consider this, Apple doesn't NEED to make a "game machine" to HAVE a game-capable machine. There's often talk about reaching "the roof" of console power, where you can't tell them apart anymore. Sony and MS scream impossible, Nintendo notices that there's a soft roof for all the people who haven't moved to HD TVs yet. The PSP may look better than the DS, but until portables make a leap to projections or special glasses, they're very close to that limit. Any computer (PDA or calculator) that can be programmed accumulates games. Look at the TI-82 and TI-85, the HP48 series. Sure, you can program them in assembler now, but there were plenty of games for them before anyone learned how to hack them to open that up.

      Apple already has a game machine or two (the iPod Touch and iPhone) that compete well in power, but poorly in interface with the original Game Boy. The system run off a Z80... all the iPhone or Touch need to REALLY leap ahead is a cheap wireless or snap-on controller. The specs have been "good enough", they just need a d-pad or joystick and some buttons. Playing on the DS has left me a firm believer that touch screens are NOT an acceptable substitute for old fashioned controllers.

      Apple is very good at making people pay more for things than you'd expect. Heck, if they got the $ to do it, they could buy out a failing American auto company and probably get people happy to pay twice what an import costs for a quarter of the gas mileage. (And you thought soccer moms in plain mini-vans or SUVs were annoying, wait until they drive an iMac looking car!)

      I'd be surprised if Apple is setting out to make a deliberate competitor for the Game Boy and PSP. I would also be surprised if they DIDN'T make sure the iPhone was always at LEAST as powerful as the last gen portable gaming machines going forward. Apple doesn't need to push, it'll come naturally. (And given they're not driving it, just driving the food for it for now it's better to let real word of mouth get around on halfway decent games than scream "We're here, we're here!" like the N-Gage without enough of a stable of games to buy it over.)

      I think Apple has settled on the iPhone model for portable devices. One device to rule them all, slowly folding in everything else "cool" than anyone makes. Phone, PDA, simple game machine, some chain with wireless will make an iPhone app that lets you immediately order instead of waiting on the waiter to get around to you. Just having net access makes it pretty much the Hitchhiker's Guide. I might even consider getting one... if I couldn't get other PDAs that have all the storage I need (SD slot) and a few hundred MHz of CPU for dirt cheap. (Under $50, just check E-Bay, so long as you aren't looking for a specific model.)

      The only Apple product I own is a IIe, and it'll probably stay that way until they begin to compete on price instead of "wow". At the moment they don't need to, so good for them ($$$) and for me (buying the just-as-good off-brands at a fraction of the price, struggling to get noticed.)

    2. Re:The Two Biggest Console Failures Team Up by Anonymous Coward · · Score: 0

      >Playing on the DS has left me a firm believer that touch screens are NOT an acceptable substitute for old fashioned controllers. Have you ever seen/touched an iPhone or iPod Touch in real life? There's really no comparison between - the small, mushy plastic Nintendo DS touchscreen that requires a stylus to do anything - the large, glass multitouch display of the iPhone which is responsive and versatile?

  19. Blackberry is the biggest selling smartphone by Whiney+Mac+Fanboy · · Score: 0, Troll

    The way you write betrays you:

    He's too much of a control freak to let Tim Cook or anyone else sabotage the juggernaut he helped to create

    Why would Cook be 'sabotaging'? We're talking incompetence here, not malice.

    If you think Sculley's Apple will make a comeback then you're mistaken and don't know history.

    Sorry - the downfall has already begun. RIM is again the biggest smartphone maker.

    Expect things to get worse when this xbox exec 'sexes up' the iPhone. Probably with some lime green styling. And make it bigger. Yeah, chunkier. And the appstore will be renamed to iPhone live - where you can only rent apps.

    --
    There are shills on slashdot. Apparently, I'm one of them.
    1. Re:Blackberry is the biggest selling smartphone by Renderer+of+Evil · · Score: 1

      Why would Cook be 'sabotaging'? We're talking incompetence here, not malice.

      It was implied in the post (which I'm sure was a troll).

      Sorry - the downfall has already begun. RIM is again the biggest smartphone maker.

      Blackberry smartphones are selling more than iPhones because RIM is catering to the enterprise which tends to place orders by thousands. Secondly, Blackberry has more models and is available across different carriers. Third, and most important - iPhone is more than just a smartphone. It's a platform with which Apple will try to branch out into different markets. Blackberry is a one-trick pony and doesn't have excellent prospects when it comes to things that don't fall within their core competency. The statistic you mentioned is the same kind of marketshare trap whereby Mac or Linux are being dismissed simply because those OSes are in single digits, often forgetting the fact that most PCs are just beige boxes inside offices that serve a single purpose. I'd like to think that 1 consumer PC which actually gets used for gaming, shopping and entertainment has more worth than 30 PCs which are locked down and offer very limited access to users (i.e. office machines)

      Rather than compare monthly shipped units, a better metric is web usage. iPhone/iPod touch dominate this category.

    2. Re:Blackberry is the biggest selling smartphone by Whiney+Mac+Fanboy · · Score: 1

      Blackberry smartphones are selling more than iPhones because *snip* Third, and most important - iPhone is more than just a smartphone. It's a platform with which Apple will try to branch out into different markets

      Blackberry is outselling the iPhone because the iPhone is a platform Apple will use to get to other markets?

      That logic is.... curious.

      --
      There are shills on slashdot. Apparently, I'm one of them.
    3. Re:Blackberry is the biggest selling smartphone by UnknowingFool · · Score: 1

      You are quoting the static for one quarter when Apple beat it in other quarters. In order to get the sales record, they had a buy-one-get-one free sale according to NPD. That certainly can't last for every single quarter.

      --
      Well, there's spam egg sausage and spam, that's not got much spam in it.
    4. Re:Blackberry is the biggest selling smartphone by mjwx · · Score: 1

      And the appstore will be renamed to iPhone live - where you can only rent apps.

      But Dr Evil, thats already happened.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
  20. Re:Hilarious! The Apple Troll Is Trying To Talk Sh by jcr · · Score: 1

    So, because Apple's previous management dipped a toe in the water, realized their mistake and then terminated the product line, that means that shareholders like myself shouldn't criticize a multi-billion dollar disaster?

    You're funny.

    -jcr

    --
    The only title of honor that a tyrant can grant is "Enemy of the State."
  21. Re:Sooo... by Anonymous Coward · · Score: 1, Funny

    Linux just isn't ready for the microwave oven yet. It may be ready for the toasters that you nerds use to distribute your toasted bread and bagels across the world wide web, but the average microwave user isn't going to spend months waiting for toast to toast and then hours compiling meals so that they can get a workable graphic interface to check their food with, especially not when they already have a Windows microwave oven which does its job perfectly well and is backed by a major corporation, as opposed to Linux which is only supported by a few unemployed chefs living in their mother's basement somewhere. The last thing I want is Gordon Ramsay (haha) providing me my OS.

  22. Clueless, Utterly Clueless by Anonymous Coward · · Score: 0

    "had already poured hundreds of millions into DirectX thus the Xbox was a no brainer."

    My god. This is one of the, many, reasons console developers despise Microsoft and their unwelcome entry into the console market.

    Now every dimwit like EEPROMS runs their mouths off about console development because they know a little about desktop PC graphics just because Microsoft was dumb enough to throw a bunch of PC parts into a box and call it a console.

    Microsoft's OpenGL clone is exactly what you don't want to base your console development on. OpenGL(and likewise DirectX) are built to isolate you as much as possible from the underlying hardware. The exact opposite of what a console developer both wants and needs to do. Console dev tools are highly specialized for the specific hardware each gen and have nothing in common with tools and APIs written years before. Spending hundreds of millions or billions on DirectX and tools means absolutely nothing to current console dev tools, let alone the iPhone and like devices from Apple.

    There are serious problems Apple has with supporting game devs, as anyone who had the misfortune to deal with them like I did for both the Pippin and Mac games over the past decade. DirectX sure as hell isn't one of them.

    Hell, you don't even need to be an actual console engineer to see how little Microsoft's 'hundreds of millions into DirectX' has kept the Xbox 360 from getting humiliated by the PS3's graphics this gen.

    1. Re:Clueless, Utterly Clueless by KDR_11k · · Score: 1

      Hell, you don't even need to be an actual console engineer to see how little Microsoft's 'hundreds of millions into DirectX' has kept the Xbox 360 from getting humiliated by the PS3's graphics this gen.

      Everybody knows the PS3 has better hardware however the tendency is for PS3 games to be graphically worse than 360 games. Oh, right, you're just going to pull a No True Scotsman and claim anyone who makes his game work better on the 360 than the PS3 is not a real console developer.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:Clueless, Utterly Clueless by Anonymous Coward · · Score: 0

      Everybody knows the PS3 has better hardware

      Huh? I know that's what Sony said years ago, but I thought everyone knew the 360 has a better graphics chip, and more general purpose processing power (PS3 has some advantages with certain tasks using the SPUs) and the game performance proves it - everyone tells me the 360 versions run more smoothly and are prettier than the PS3 versions. Its a shame the quality problems (Red Ring Of Death, Disc scratching, Overheating power supply) make it so temperamental though.

    3. Re:Clueless, Utterly Clueless by LionMage · · Score: 1

      but I thought everyone knew the 360 has a better graphics chip

      Who is "everyone"? What makes the Xbox 360's graphics chip "better"? What definition of "better" are we using?

      and more general purpose processing power (PS3 has some advantages with certain tasks using the SPUs)

      It's the old engineering tradeoff -- more general purpose cores or more special purpose processors that can offload certain tasks? In point of fact, while the Xbox 360 has 3 PowerPC cores which are equivalent to the single core of the Cell chip in the PS3, there are certain tasks performed by the SPEs on the Cell which all of the general-purpose cores of the Xbox chip put together couldn't execute in a reasonable amount of time. Media decoding and decompression tasks are a dream on the SPEs. (That the PS3 can fully decode both Blu-Ray and multi-channel SACD media with no effort is pretty amazing.) It's also worth noting that, while the SPEs are kind of like DSP cores, they're not nearly as specialized as some of the custom chips in previous generations of game consoles and computers.

      and the game performance proves it - everyone tells me the 360 versions run more smoothly and are prettier than the PS3 versions

      Which is it? Does the game performance prove it, or are you relying on anecdotal evidence? Or do you mean that you believe the game performance of the Xbox 360 is better because your friends tell you? Again, who is "everyone"?

      It does appear that some developers with existing code bases had an easier time porting to the Xbox 360 than to the PS3 -- I'm thinking of Orange Box specifically. Shouldn't be any surprise, since the Xbox 360 adheres more closely to a traditional development model that PC game developers have been using for years.

      In short, if you care about your game console not going belly-up on you after a few months, you're probably better off with a PS3. If you want something that can be more than just a game console, you want a PS3. You can argue graphical quality all day long, though honestly the vast majority of PS3 titles look better to me than their Xbox 360 equivalents, with few exceptions. In the end, some of us care more about being able to play a game to completion without our consoles dying on us than in some retarded chest-thumping session or belonging to the biggest tribe of gamers who need external validation.

      Hmm, maybe reliability is what some people mean when they say the PS3 has better hardware?

    4. Re:Clueless, Utterly Clueless by LionMage · · Score: 1

      Oh, right, you're just going to pull a No True Scotsman and claim anyone who makes his game work better on the 360 than the PS3 is not a real console developer.

      In fairness, though, it's true that PC ports are a heckuva lot easier on the Xbox 360, because of the exceedingly similar development model, compared to the PS3, which is far more ... idiosyncratic.

      It's also possible that some developers were paid more to make the Xbox 360 version or port of a game superior. Or that they were paid to effectively castrate the PS3 version. (I'm looking at you, Bethesda... Not a day goes by that I don't hear one of my friends complaining about how the PS3 version of Fallout 3 is now abandonware and won't be getting the latest patches/bugfixes, never mind the exclusive content that Microsoft paid them to make for the Xbox 360.)

  23. Erm by mr_da3m0n · · Score: 0, Redundant

    My initial reaction was "Eeeew."

    Then I read it again and went "Oh, Apple Snags Former Xbox Exec."

  24. Cool! by soupforare · · Score: 1

    When's the "iPhone3: Buttons" coming out?

    --
    --- Do you believe in the day?
  25. heat things up? by Sheik+Yerbouti · · Score: 1

    Maybe he will show them how to design the iPhone such that it overheats and dies.

    Seriously hardware wise the Xbox 360 is pretty unreliable and nothing special. Timing of the release and price was well done but not the hardware.

  26. Re:Hilarious! The Apple Troll Is Trying To Talk Sh by Anonymous Coward · · Score: 0

    Hilarious!

    What a fucking retard. You even sound like one of those pathetic Xbots who make the same type of idiotic rationalizations about the Xbox fiasco.

    The Pippin fiasco
    Apple Loonie: "dipped a toe in the water"

    The Xbox marketplace flop
    Xbox: "pretty good for their first console"

  27. Meh by Anenome · · Score: 1, Troll

    Apple would be dumb to take on Nintendo in the handheld market.

    A. It's been tried.
    Everyone up to and including Sony has tried and failed. No one has ever taken the crown from N in portable gaming. And Sony gave it everything they had.

    B. It's not possible without dedicated hardware.
    So the Iphone can play games. Gee great. It has a nice screen. So did the PSP. But it doesn't have dedicated gaming inputs like the PSP had, and the PSP still failed. I remember people saying the PSP would be the one to finally take the crown, how wrong they were. The DS blew everything out of the water once again.

    C. Only one screen.
    When Apple starts shipping Iphones with two screens it might have a chance of competing with the DS, until then I think not.

    Are developers going to create games for Iphone with the same scope of the best and richest of DS games? No. Because the market for Iphone apps is muddled. People may be buying games for the Iphone, but they sure as hell aren't paying DS-game prices for those games. They're paying a few bucks. And those games reflect it, they are curiosities-- the portable equivalent of time wasters, generally. Will Square ever release an RPG for the Iphone, I seriously doubt it. Will parent buy an Ipohone for their kid to game with? Hell no. Lacking a clam-shell alone is a massive strike on that possibility.

    --
    "I Don't Have Enough Faith to be an Atheist"
    1. Re:Meh by mgblst · · Score: 1

      They are already taking them on, they are already have a mobile platform with games on it. They already have the touch which anyone can by, and doesn't have the recurring costs of the iphone, and is positioned at the ds already.

      What are you afraid that they will do? Lower the price? Put buttons on it (I would be very surprised)?

      And your logic is that other people have tried, therefore nobody will take the crown from Nintendo...do you realize how stupid a statement this is? I am glad there are plenty of people out there who don't think the same way you do?

    2. Re:Meh by Anenome · · Score: 1

      It's not that 'people have tried and failed therefore no one can', my argument is that it sure as hell won't be the Iphone that does it.

      You say the Iphone is "positioned at the DS already." Like hell it is. The Iphone costs some $500? You could buy three Nintendo DS's for that much money ($169 / per). And for that you get a machine that's actually designed to play games in every way.

      You're right, Apple's never going to put buttons on the Iphone, yet another reason they are unlikley to eclipse the DS. Look at how the PSP was routinely savaged for not having a second analog stick.

      My assertions are not a matter of fear, just an observation of Nintendo and its hand-held competitors, their attempts and their failings. Ever single one of them have come at Nintendo with a product that had a better screen, and worse battery life (often much, much worse), and was more expensive (often not so much more expensive as the Iphone currently is either) -- and this has formed a pattern of failure among those competitors.

      You ask me, someone could indeed compete with Nintendo if they created a system that had a smaller, uglier screen, a perfect form and input mechanism, a far better battery than the DS, and sold at a cheaper price by a nice margin. Then they'd have to court developers to no end, who would not be too happy about a split market anyway, so momentum is in N's favor there. Even then they'd be quite likely to face stiff price competition from Nintendo, and without great profits pretty quickly would lose on feature creep pretty quickly, as N comes out with improved models quite regularly (~2 years).

      N has won because the barrier to entry is high, the pitfalls gigantic, and its service to the market is very close to what the market actually wants. A cheap, rugged, long-playing game system, and that's all. No one but Nintendo has ever offered just that. And the Iphone doesn't fit that bill either.

      So think about your own logic for a bit. The years to come will show you: the gaming market on the Iphone will continue to be an afterthought. Apple could potentially create a niche for older gamers, the kind who can afford to own such a device in the first place, and AC plays into this demographic. But they'll never, ever, ever capture the youth market for portable gaming, which is the meat and gravy of the market, with the Iphone. Ain't gonna happen, never.

      --
      "I Don't Have Enough Faith to be an Atheist"
    3. Re:Meh by Anonymous Coward · · Score: 0

      Oh, I get it, this is APPLE.slashdot.org, clearly I must be wrong then. Score one for all the critical thinking classes you all took in college, good job.

      Here's a great post with comments about how people are complaining that AC is a $10 game, LOL. That right there is yet another reason, ya cheap bastards:
      http://www.ilounge.com/index.php/news/comments/gameloft-releases-assassins-creed-for-iphone-ipod-touch/

      Never gonna happen, Apple-fanboys, give it up.

  28. LOL! What an idiot! by Anonymous Coward · · Score: 0, Troll

    LOL! What a fucking moron.

    The PSP is over 50 million sold worldwide dipshit. Hell, in Japan the PSP is outselling/neck and neck with the DS every week in the hardware charts.

    Sounds like you need to keep your fucking fanboy mouth shut, k?

    1. Re:LOL! What an idiot! by Anenome · · Score: 1

      And outside Japan the PSP is a laughing stock. Nice try, no cigar.

      --
      "I Don't Have Enough Faith to be an Atheist"
  29. Re:Xbox 360 - Worst. Console. Ever by Anonymous Coward · · Score: 0

    Joke? Right...? You mean people can have opinions which are contrary to my own? GASP, say it ain't so!

    Xbox 360. Universally regarded as the worst console in history by whiney, butthurt Sony and Nintendo fanboys .

    Judging by half of your complaints listed, I'm assuming you've never so much as been in the same room as a 360 and are basing your arguments on things you've read posted on gaming forums.

  30. Re:Hilarious! The Apple Troll Is Trying To Talk Sh by jcr · · Score: 1

    What's to rationalize? They put out a product, it didn't sell, they terminated it. They didn't continue down the rathole like MS did.

    -jcr

    --
    The only title of honor that a tyrant can grant is "Enemy of the State."
  31. Re:Meh Assassin's Creed on iPhone vs DS version. by aristotle-dude · · Score: 1
    Apparently, you have not kept up with the news. I direct you to the following comparison of the DS and iPhone versions of Assassin's Creed.

    http://www.youtube.com/watch?v=VPHS8TjQrcc

    Feel free to search Youtube for other iPhone game reviews.

    --
    Jesus was a compassionate social conservative who called individuals to sin no more.
  32. Re:Hilarious! The Apple Troll Is Trying To Talk Sh by Anonymous Coward · · Score: 0

    Here's a clue dipshit.

    When your company is responsible for one of the biggest turds in console history, the Nintendo Virtual Boy, you keep you fucking mouth shut.

    The only thing Nintendo can brag about is they didn't blow over eight billion dollars on their console market failure like Microsoft has with the eight year long Xbox train wreck.

    But lighten up sweetheart, there are going to be a whole bunch more of the Microsoft Xbox 'braintrust' looking for work this year...

  33. Re:Hilarious! The Apple Troll Is Trying To Talk Sh by UnknowingFool · · Score: 2, Insightful
    How about his for perspective:

    Apple launched 1 model. Didn't sell well amongst a crowded market and poor marketing and high price tag. It was cancelled after 100,000 models.

    MS launches 2 models of the Xbox. Both sell moderately well but at a loss. It takes MS 5 years to make a profit. Also during that time, their last model suffers major quality control issues that causes them $1.79 billion in extra repair charges on top of the $6 billion that they have already spent. Also the small profit disappears after two quarters. At the rate of profit, it will take MS somewhere between 12-15 years just to payback the original cost.

    If you were a stockholder in either company which one would you get more concerned about?

    --
    Well, there's spam egg sausage and spam, that's not got much spam in it.
  34. Re:Sooo... by easyTree · · Score: 1

    Thanks. That was partially entertaining.

  35. Re:Awww, Poor Liddle Xbot by Anonymous Coward · · Score: 0

    Chadwarden? Is that you?

  36. Game Gear was worse by Freaky+Spook · · Score: 4, Informative

    The Sega GameGear was way worse, that thing would suck 6 AA batteries dry in under 30 mins.

    It used to annoy my friend no end when I would be playing my Gameboy every where while he had to be in the vicinity of a power outlet and have to carry the adapter around.

    1. Re:Game Gear was worse by profplump · · Score: 1

      That was a problem. But in Sega's defense it's hard to compare the power usage of a color, backlit LCD against a greyscale, non-backlit LCD -- you could only play for 30 minutes, but you could do so without standing under a lamp or imagining what color that next sprite might be.

    2. Re:Game Gear was worse by KDR_11k · · Score: 1

      Maybe that was the reason the Game Boy had a black-and-green unlit display?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:Game Gear was worse by Anonymous Coward · · Score: 0

      That's simply not true; the Game Gear would got well over three hours--Wikipedia says five, which is the range my memory has it at as well. Still mediocre for six AAs, but you've moved past exaggeration to outright lying.

    4. Re:Game Gear was worse by MBGMorden · · Score: 1

      There was an option however to bolt on an extra (rechargeable) battery pack to the back that gave somewhat decent battery life. I had 2 and remember taking my Game Gear on the bus with me on school field trips and playing for most of the ride, which sometimes lasted a few hours.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    5. Re:Game Gear was worse by Patch86 · · Score: 1

      While true; what's better, a black-and-white screen you can only use in certain lighting conditions, or one which you can't use at all because the batteries ran out before you could get through the first level of anything?

      I had a Game Gear and loved it, but I recognise now that it completely lacked any niche to fit into. You couldn't play it when out and about, making it useless as a hand-held, and if you were going to only play it next to a power outlet it made more sense to just get a Mega Drive or SNES.

  37. Jobs isn't the only visionary at Apple by symbolset · · Score: 1

    What Apple needed was somebody to bitch-slap the CPAs. Jobs was the Jobs for the job. And now that he's banished the beancounters to the kid's table the engineers are stepping up. And they're happy. God help you if you're competing against a happy engineer who's making good products because he thinks they're cool. Microsoft could learn a little here. Yeah, 90 hours a week is impressive brutality - but let your engineers get laid now and then and they'll make stuff that is good rather than stuff that meets spec.

    Funny thing: now that the engineers are happy, the beancounters are orgasmic. Apple will pass Microsoft in Market Cap next year if current trends continue.

    No doubt Apple's got some Moorestown goodness in store for next year. But except for this one quiet comment you won't see it coming, because that's how they roll in Cupertino.

    --
    Help stamp out iliturcy.
    1. Re:Jobs isn't the only visionary at Apple by jcr · · Score: 1

      What Apple needed was somebody to bitch-slap the CPAs.

      Bean-counters were never Apple's problem. As it happens, when Jobs returned, one of the people he made sure to retain was Fred Anderson, the company's CFO.

      Apple's problem was a lack of focus. Sculley let people do whatever the hell they wanted to do, and Spindler nearly dropped dead from the stress of trying to get a lid on the place. Amelio did some major financial surgery to stop the bleeding, and once that was done, Jobs was the guy who got everybody on the same page so that Apple could do more than merely survive.

      -jcr

      --
      The only title of honor that a tyrant can grant is "Enemy of the State."
  38. Re:Hilarious! The Apple Troll Is Trying To Talk Sh by Anonymous Coward · · Score: 0

    What's to rationalize? They put out a product, it didn't sell, they terminated it. They didn't continue down the rathole like MS did.

    You are so right! Apple would never persist in a market where their initial offering failed

  39. OpenCL by Anonymous Coward · · Score: 0

    You might want to look into Apple's work on OpenCL:

    http://en.wikipedia.org/wiki/OpenCL

  40. You had me... by symbolset · · Score: 1

    Right up until here...

    a homogeneous one

    And that was the precise moment when I realized... you're a script. You're a good bot, but no Turing Test win for you. You need to put some typos in there and the occasional grammar error, btw.

    There is nothing virtuous about "homogeneous". Quite the opposite. A general purpose computer needs a variety of special purpose circuits. The heterogeneousness (heterogeneity?) of available platforms makes a ripe field in the market for the "suitable for any problem" problem. To get to the next level of adaptability we have to embrace the heterogeneous platform in our programming environment. That way our environment will be able to adapt to the heterogeneous environments they will live in in the future. Work on this is under way.

    But I'm a script too, so it's ok.

    --
    Help stamp out iliturcy.
    1. Re:You had me... by pohl · · Score: 1

      There is nothing virtuous about "homogeneous". Quite the opposite

      Homogeneous vs. Heterogeneous is an engineering tradeoff. Both have virtues, and both have drawbacks. This is an inescapable truth.

      --

      The "cue the foo posts in 3, 2, 1..." posts will commence with no subsequent foo posts in 3, 2, 1...

  41. Turning over a new leaf? by Anonymous Coward · · Score: 0, Informative

    Considering Apples past history with computer games, this doesn't seem like a stable relationship. From what I've read, most games on the Mac were done almost completely by the studio and publisher with little or no support at all from Apple.

    Harold Ryan (Bungie Studio): "But the chance to work on Xbox, the chance to work with a company that took the games seriously. Before that we worried that we'd get bought by someone who just wanted Mac ports or didn't have a clue."
    http://www.developmag.com/interviews/95/Single-Player

    John Carmack (id Software): "The truth is Steve Jobs doesn't care about games ... It's difficult to ask somebody to get behind something they don't really believe in"
    http://www.eurogamer.net/articles/id-softwares-john-carmack-interview

    Gabe Newell (Valve Software): "we have this pattern with Apple, where we meet with them, people there go 'wow, gaming is incredibly important, we should do something with gaming.' And then we'll say, 'Okay, here are three things you could do to make that better,' and then they say 'Okay,' and then we never see them again"
    http://games.kikizo.com/features/gabenewell_valve_iv_sep07_p1.asp

    1. Re:Turning over a new leaf? by DECS · · Score: 0

      Of course, Bungie has split from Microsoft, and Carmack has pushed efforts to develop games for the iPhone, so your quotes are entirely take out of context.

      And of course there's little interest in games at Apple. There's little money in games that Apple can conceptually get. The market for serious games is entirely monopolized by Microsoft on the PC, and games consoles are a difficult business that Apple has little chance of successfully entering (especially compared to low hanging fruit such as smartphones that Apple can inhale far easier).

      Casual gaming is entirely different. Apple already has bitch slapped the industry with the iPhone/iPod touch, and could do some very interesting things with Apple TV, without ever needing to directly compete with Microsoft's extremely well financed (and extremely unprofitable) gaming monopoly, and without really facing much direct competition from the DS or PSP.

      Until Sony or Nintendo figure out how to sell music and video (one would think Sony could have figured this out, but no), Apple's mobile iPod/iPhones will continue to enter the mobile gaming market and take territory that will be impossibly difficult to win back. Look at how feeble Sony's attempts to reclaim its Walkman market have been.

      Apple also has a strong position in bringing desktop features such as browsing and email to the smartphone and the mobile gaming market, making it even more difficult for Sony and Nintendo to keep up. Add in a proven software market place and a strong development platform that Apple has rolled out, and you have a blazed trail behind attractive products that leads competitors by several years.

      And Apple isn't standing still.

      If you think polygon count has something to do how successful a console is, read up about the Dreamcast, Nintendo's products, Sony's PS3, and so on.

  42. oh, no. by symbolset · · Score: 1

    It is not common for a company to long survive the retirement or loss of its founders. Such a thing is so rare as to be a statistical anomaly. When the founders retire a company loses its purpose, its vision. The replacements chosen are almost never worthy of anything but riding the company down to its demise.

    --
    Help stamp out iliturcy.
  43. Re:Xbox 360 - Worst. Console. Ever by interkin3tic · · Score: 1

    > A stupid Nintendo Mii ripoff

    Er... that's a bit of a reach. Not that it's not a ripoff of nintendo, but really does THAT affect the quality of the console?

    To use a car analogy: "This is a terrible car... muffler missing, no battery, two broken headlights, there is a barbie doll in the glove box, and the front axle is broken."

    On second thought, I did miss this

    Stupid and gigantic external power brick

    So maybe that car metaphor should include "has one of those stupid dreamcatchers on the rearview mirror."

  44. Re:Interesting impossibilities... by 9Nails · · Score: 1

    While you play the role of the optimist, I'll play the pessimist. I've played Quake 1 on the iPhone. It's beautiful for a 13 year old game and plays well. But it has one big problem - you have to rub your thumbs all over the display to move around. Bad guys like to hang out under your thumbs. This just doesn't work well in practice. And the accelerometer has limited use for games. There's no tactile feedback from the display, so you have to watch the placement of your thumbs in order to keep things in control. The iPhone would only be game worthy if it had some sort of docking cradle with analog sticks and buttons.

    Some games will work on the iPhone, but for the majority my Nintendo DS is still going to be the first thing that I reach for.

  45. Re:Meh Assassin's Creed on iPhone vs DS version. by Anenome · · Score: 4, Insightful

    Yes, and the DS version sells for 2-3 times the Iphone version. Ever wonder why? And why the consumer is okay with this?

    The guy in that video you linked says the Iphone version of the game is better because it is graphically superior and cheaper in cost. He clearly know little about the hand-held market and its history. Every competitor who's ever challenged Nintendo's decades long dominance of the hand-held sector has come at them with the same thing 'better looking' (though not always cheaper games, but usually more expensive hardware) and has been devastated. If the Iphone were only a gaming device it would likely suffer the same fate.

    So, you may think $10 for Assassin's Creed on the Iphone is a great deal. Sure. But what if you're the publisher? You might port the game to Iphone after making it for the DS and selling it there for awhile. But what if the DS was gone and Iphone was your primary system, could you afford to sell games at $10 a pop? No. So, publishers are not going to be happy with a $10 price for a game like AC. The only reason the price is so low anyway is because Apple no doubt put pressure on them to lower the price as much as possible, and they did it to test the waters.

    Lastly, the graphics are are only marginally better. The battery life is much worse. The control scheme is much worse (Iphone control scheme even takes up screen real-estate!). The durability of the Iphone is worse (no clamshell). And the cost of the Iphone itself it far, far, far higher. Children are not going to be buying it, nor teens, nor parents for children or teens. It costs more than a PS3!

    I assert again, Apple has no chance of displacing Nintendo in the hand-held market with the Iphone. It will continue to be at best a secondary market, a throw-away market, while the market-share remains with Nintendo.

    --
    "I Don't Have Enough Faith to be an Atheist"
  46. Re:Meh Assassin's Creed on iPhone vs DS version. by Anonymous Coward · · Score: 0

    You are forgetting about manufacturing and distribution costs. Yes, the DS version is 3 times the price of the iphone version, but EA is not cashing that money difference (at least, not most of it). And yes, I know apple is taking a cut from the price, but distribution costs are usually quite more expensive than that.

    That's not to say that they don't make more money from Nintendo DS cartridges than from downloads in the iTunes store, just that the difference is not that big, and the risks are lower with itunes (if the game is a flop, you only paid for development).

    I don't know if Apple will ever displace Nintendo from the first position in the hand-held market. But I certainly would take it as a serious contender. They won't displace Nintendo or Sony as the first option for gamers, but Apple could certainly dominate the "casual" market that has pushed Nintendo to the first spot.

  47. Re:Awww, Poor Liddle Xbot by XDirtypunkX · · Score: 1

    Did the Xbox 360 kick your girlfriend and make out with your dog?

  48. Re:Xbox 360 - Worst. Console. Ever by Anonymous Coward · · Score: 0

    Sure is butthurt in here. "AAA" PC games are just xbox shovelware, Wii has kiddy games and PS3 is ching-chong shit.

  49. Re:Meh Assassin's Creed on iPhone vs DS version. by Anonymous Coward · · Score: 1, Interesting

    The only reason the price is so low anyway is because Apple no doubt put pressure on them to lower the price as much as possible, and they did it to test the waters.

    That's highly unlikely. The iPod Touch/iPhone market* has a lot of downward pressure on pricing coming directly from the customer base. It's a very strange market from the many articles and sales figures I've read; it seems customers are willing to buy lots of apps but they are very price sensitive. When the store was in its first few months, companies priced products like they did for other cell phones and they simply didn't get sales.

    Apple contributes to the pricing pressure, but I think it's from poor design rather than intention. The App Store is both the main retail venue and the main form of advertising most apps have, and getting on either the store's front page or a category's front page makes a tremendous difference in sales -- the difference between a total failure and a success. The main way to get on the front page is to rank in the top sales, and more expensive apps are going to tend to have fewer sales. Naturally this tend to favor lower prices. The reason why I believe this is unintentional is because Apple initially didn't even think to separate out free apps from paid apps in their list of top downloads. What's more, frankly the iTunes and App Stores are terrible at helping customers find products they want or might like.

    As a point of comparison, I've read that people who organized friends and followers to get their book on the top of the sales charts for Amazon ultimately didn't get a noticeable boost from it. The difference being that Amazon's site is well-designed, with a pretty good search mechanism, good methods for browsing, a decent recommendation system, and various other goodies. On the App Store you can't even limit your search to the App Store, much less to a particular category. There's no attempt to help you find apps you might like with a recommendation system, the browsing has minimal options. It's really just crap by modern standards

    *While the iPhone gets all the press, the iPod Touch unit sales are roughly two and a half times more than the iPhone's.

  50. Xbox games on an iPhone by Saint+Gerbil · · Score: 1

    Most big Xbox titles are like "Gears of War", "Left 4 Dead", "Dead rising" etc.
    i'd have thought that would be "Objectionable content" on the iPhone?

    1. Re:Xbox games on an iPhone by DECS · · Score: 1

      Probably, but Apple is working out parental controls for iPhone games (currently its only in place for music and video in iTunes and Apple's mobile devices), which is the rationale for not allowing adult content.

      Once that is delivered in iPhone 3.0, Apple's objectionable content restrictions are likely to ease.

      Apple hints App Store rules may loosen with iPhone OS 3.0

  51. Ghost of Dreamcast Fanboys Past by Anonymous Coward · · Score: 0

    "however the tendency is for PS3 games to be graphically worse than 360 games"

    Holy shit!

    Let me guess! You used to be a Dreamcast fanboy too!

    What a fucking loser! Here's a clue since you obviously are too fucking stupid to know any better, the 'smarter' Xbots have all moved on to the "we don't care about graphics, we only care about gameplay' rationalization to deal with the utter humiliation the 360 has gotten graphically this gen from the PS3.

    Hell, even the directx hacks over at beyond3d.com who most certainly filled your little pea brain with bullshit about 'which console had a better graphics card' have thrown in the towel and have moved on with their sad little lives.

    Now keep your fucking mouth shut you piece of shit. Don't ever fuck with someone who's entire life has been spent crafting low level console graphics code again.

    1. Re:Ghost of Dreamcast Fanboys Past by KDR_11k · · Score: 1

      No, I simply read a head to head article on Eurogamer which showed that the PS3 games tended to use less anti-aliasing and instead ended up with some stupid blur filter. Doesn't matter how much better the PS3 is when they can't show the RESULTS for it. Of course it matters even less what kind of fringe PS3 vs 360 dickwagging people pull off when both platforms are completely crapped on by the Wii in the marketplace. Oh, wow, Killzone 2 looks good, just a shame it's being completely dominated by a game about weighting yourself. Somehow the gaming media swallowed the PS3 vs 360 red herring hook, line and sinker.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  52. Second != last by tepples · · Score: 1

    Congratulations to Microsoft on tying with the Nintendo Gamecube for last place in that iteration of the console wars

    Second != last. GameCube and Xbox each sold twice as many units as Dreamcast.

    1. Re:Second != last by Anonymous Coward · · Score: 0

      The Dreamcast had a two-year life cycle (9/9/99 to Dec 01). So congrats on consoles with twice-as-long life cycles selling twice as much.

      And yes, the Dreamcast was better. The best games on the XBox and GC were Dreamcast ports.

    2. Re:Second != last by bonch · · Score: 1

      The Dreamcast wasn't even sold after 2001. Try again.

    3. Re:Second != last by tepples · · Score: 1

      The Dreamcast wasn't even sold after 2001.

      Why did Sega withdraw it from sale? As far as I can tell, the answer is because it lost hard to the PS2.

  53. Re:Sooo... by claytonjr · · Score: 1

    [...] but the average microwave user isn't going to spend months waiting for toast to toast [...]

    You don't toast toast. You do that to bread. ;)

    [...] The last thing I want is Gordon Ramsay (haha) providing me my OS. [...]

    I'm sure there is a Rachael Ray version, just for users like you!

  54. Re:Meh Assassin's Creed on iPhone vs DS version. by 4D6963 · · Score: 1

    It's flawed to point out that the iPhone is very expensive when it's a phone. The iTouch does anything else and is much cheaper, that's a better comparison.

    --
    You just got troll'd!
  55. tramiel's atari corporation by krischik · · Score: 1

    Actualy Tramiel was owner number three. All went down when Nolan sold Atari to Warner Brother.

    Martin

  56. Re:Meh Assassin's Creed on iPhone vs DS version. by Anonymous Coward · · Score: 0

    Assassin's Creed on the DS was a terrible game.

  57. Re:Hilarious! The Apple Troll Is Trying To Talk Sh by jcr · · Score: 1

    Microsoft needs about 20 Halo-sized hits to make the Xbox go profitable. I just don't see that happening, especially given that Bungie couldn't stand being part of the Empire.

    -jcr

    --
    The only title of honor that a tyrant can grant is "Enemy of the State."
  58. In before..... by reidiq · · Score: 1

    All your bases are belong to us! - Richard Teversham to Steve Jobs.

    --
    Sig? No thanks. I don't smoke.
  59. Re:Meh Assassin's Creed on iPhone vs DS version. by Anonymous Coward · · Score: 0

    I assert again, Apple has no chance of displacing Nintendo in the hand-held market with the Iphone.

    What about the iPod touch? (cheaper, teens could buy it, children, etc.)

  60. Re:Meh Assassin's Creed on iPhone vs DS version. by Anonymous Coward · · Score: 0

    Ipod touch is rather nice. If Sony added a control scheme it would be roughly equal to the PSP is feature-set, yet have a touch screen for at least some DS functionality. That could turn into an excellent mature-market gaming machine. I can see that taking the upper-age part of the market, similar to how Nintendo focuses on kids with their console and MS/Sony shoot for the more mature gamers. If Apple shot for that market they might have something. That could be a winner. But I think adding a control scheme would be a requisite addition, and I doubt Apple is going to do that, but who knows, it's certainly possible. If they added a clamshell and second screen...

  61. Re:Xbox 360 - Worst. Console. Ever by daybot · · Score: 1

    The price differential between the 360 and the PS3 was so great when the PS3 came out, the 360 was bound to gain traction. Parents and gamers chose the cheaper machine and developers found they could address a wider audience in less time by going 360 only - as it's easier to program for than the PS3. Better games catalogue = even more customers.

    For the OP and me, the 360 is a dreadful product. I couldn't live with a 360 in the same way that I wouldn't tolerate the shortcomings of a typical budget laptop. I like my PS3 and I like my $3000 laptop. But I also recognise that I care way too much about these things and should probably get a life.

  62. Re:Sooo... by Anonymous Coward · · Score: 0

    You don't toast toast. You do that to bread. ;)

    Then I suppose one doesn't churn butter, one churns milk cream. To say "waiting for toast to toast" sounds stupid, but it is grammatically accurate.

  63. Re:Hilarious! The Apple Troll Is Trying To Talk Sh by DECS · · Score: 1

    The Bandai Pippin was not made or sold by Apple, which is why the Bandai brand is there.

    Bandai (the Japanese company that licensed "Power Rangers") jumped on board when Apple offered to license Mac hardware designs to third parties, along with Panasonic and Motorola and a variety of companies that either did or did not actually bring a Mac clone to market.

    Most of the Mac clones were just rebranded Mac models with more RAM or a faster CPU, but Bandai wrapped it up as a game console that was more of a web-centric device. That made it more powerful in some respects than a Playstation, but also more expensive. It was also not trying to be compatible with much Mac software, so it ended up being neither fish (a basic games console) nor fowl (a cheap desktop Mac), and instead joined the ranks of middling stuff that nobody saw a reason to buy.

    Suggesting that Apple designed it 15 years ago, and that it has some bearing on what Apple would release today is fantastically ignorant.

    The iPhone isn't coming to Verizon.

  64. Re:Hilarious! The Apple Troll Is Trying To Talk Sh by DECS · · Score: 1

    Apple isn't losing money on the Apple TV, and certainly hasn't pumped $8billion into it.

    Second year sales have jumped 3X, and the company has only ever halfassedly marketed it as a hobby.

    To draw a parallel between Apple TV, a slow selling device that supports the success of iTunes against other set top boxes and services (including Microsoft's feeble attempts to enter this market) and the Xbox, which has only sold devices at huge subsidies and rang up massive hardware bills for Microsoft while only doing little to maintain Microsoft's monopoly grip on games development, is fantastically ignorant.

    The death of Microsoft's Xbox 360

  65. Re:Did anyone read that as... by Hurricane78 · · Score: 1

    Guys guys. I have nothing against Apple, when it is the right thing for some people. :)

    And I would not know why to have anything against gays. I mean, how in the world would they hurt me? I don't get it...

    But you totally and completely fell for it. Lol. Makes it even more funny. You guys are suuuch hypocrites, my children will not believe me when I tell them in 20 years. So funny! XD

    --
    Any sufficiently advanced intelligence is indistinguishable from stupidity.