Slashdot Mirror


When Does It Become OK To Make Games About a War?

The cancellation of Six Days in Fallujah seems to have stirred up almost as much debate as its original announcement. Given the popularity of World War II games, it seems clear that the main concern about a game focusing on modern war events relates to how recently they happened. Kotaku takes a look at some of the obstacles such a game would need to overcome to achieve broad acceptance. "When approaching a game that realistically depicts a modern combat situation, one criticism that often arises is the subject of fun. Can a realistic military shooter be fun? According to Ian Bogost, that's the wrong question to ask. 'We use the word fun as a placeholder, when we don't even really know what we mean when we look for some sort of enjoyment in a serious experience,' he said. Fun and entertainment aren't mutually exclusive, especially when it comes to entertainment based on real-world military conflicts. As Bogost explains, fun isn't the key word in this situation. 'It may not be possible to make a realistic war game that is fun — war is not fun — but it is possible to create an experience that is informative, appealing, and startling in a positive way.'"

295 comments

  1. Not even going to RTFA by Cylix · · Score: 4, Insightful

    It's pretty much OK to do anything you want to do unless you plan on pissing off the vocal minority.

    I'm fairly certain the majority of us really don't give a damn what the next guy is going to do.

    It's that small percent who have an extremely horrid tact and shout much louder then necessary.

    --
    "You should always go to other people's funerals; otherwise, they won't come to yours." -- Yogi Berra
    1. Re:Not even going to RTFA by Anonymous Coward · · Score: 0, Troll

      I'd take you seriously if you douchebags actually try and understand the fundamental issues i.e. RTFA. It is easy to cast aside other people's worry while it is only a "minor" inconience for you. Democracy is not about the will of the majority, it's about compromise. sheesh

    2. Re:Not even going to RTFA by Anonymous Coward · · Score: 5, Insightful

      When has democracy been anything other than the will of the majority?

    3. Re:Not even going to RTFA by Jurily · · Score: 5, Insightful

      When has democracy been anything other than the will of the majority?

      Every time the winning candidate does not get 50% of ALL eligible voters. Not voting is essentially the same as "none of the above".

    4. Re:Not even going to RTFA by Anonymous Coward · · Score: 0

      Well in ancient Greece democracy was for the free men who were in fact minority slaves being the majority. In modern days democracy is practiced by representatives who are bought by lobbyist which both are minority.

    5. Re:Not even going to RTFA by Daimanta · · Score: 5, Insightful

      "Totally and completely incorrect. Not voting is saying "I don't care.""

      Totally and completely incorrect. Not voting can say many things.

      I don't care
      I don't feel represented by the available parties
      I think the elections aren't fair(the system is geared towards certain parties)
      I don't want to legitimize these elections(perception of fraud)
      I don't want to ligitimize all elections(anti-democrats)
      I don't know
      I can't(too far off location)

      --
      Knowledge is power. Knowledge shared is power lost.
    6. Re:Not even going to RTFA by kdemetter · · Score: 0

      It may not be possible in the US , but i'll answer it from my country's prespective :

      I don't care :
      If you don't care to vote , you don't have the right to complain afterwards ( maybe you will care next time ).

      I don't feel represented by the available parties :
      Start your own 'party' , or try to convince a party of your views. If you don't want to put the effort in it , than you will likely accommodate to another party's views.

      I think the elections aren't fair(the system is geared towards certain parties)/
        I don't want to legitimize these elections(perception of fraud)/ I don't want to ligitimize all elections(anti-democrats) :

      For this , there should be a 'blank' vote , stating that you disagree with the election itself.

      I don't know : nothing to stop you from learning about a party's agenda/hidden agenda.

      I can't(too far off location) : could be hard , but there are solutions , where you could ask a person you trust , to vote for you.

    7. Re:Not even going to RTFA by murdocj · · Score: 1, Insightful

      Not voting is essentially the same as "none of the above".

      No, not voting is the same as "I'm too lazy to participate".

    8. Re:Not even going to RTFA by Anonymous Coward · · Score: 0

      Some good answers there.

      It may not be possible in the US , but i'll answer it from my country's prespective :

      I don't care :
      If you don't care to vote , you don't have the right to complain afterwards ( maybe you will care next time ).

      This is the attitude of many in the U.S., that if you don't vote then you should just shut up since you didn't participate in the process. But seeing as we do have freedom of speech here those who didn't vote do tend to bitch and there's nothing we can do to stop them and most wouldn't even think of stopping them. Fortunately there isn't anything that says we have to pay attention to them.

      I don't feel represented by the available parties :
      Start your own 'party' , or try to convince a party of your views. If you don't want to put the effort in it , than you will likely accommodate to another party's views.

      Perfectly acceptable. But probably far too much effort for most people who don't like the choices available not to mention some people aren't open to compromise. So whining about the lack of choices is more likely than something that requires actual effort.

      I think the elections aren't fair(the system is geared towards certain parties)/

        I don't want to legitimize these elections(perception of fraud)/ I don't want to ligitimize all elections(anti-democrats) :

      For this , there should be a 'blank' vote , stating that you disagree with the election itself.

      This could be done I suppose but would lead to conundrum. ;P

      I don't know : nothing to stop you from learning about a party's agenda/hidden agenda.

      See above re. too much effort. Cue whining.

      I can't(too far off location) : could be hard , but there are solutions , where you could ask a person you trust , to vote for you.

      Absentee voting solves this if your country allows it but it can still be problematic. As far as having someone else vote for you, the policy is "One man, one vote" here in the U.S., and I can't really see any country allowing proxy voting in an election as it would be seriously problematic.

    9. Re:Not even going to RTFA by buchner.johannes · · Score: 1, Insightful

      I don't feel represented by the available parties

      In that case, you should vote invalid to state that your right to vote is important to you and that you care about having a democracy.

      However, I'd like to see the list you gave as additional options on ballots.

      --
      NB: The message above might reflect my opinion right now, but not necessarily tomorrow or next year.
    10. Re:Not even going to RTFA by Anonymous Coward · · Score: 0

      Agreed, Not voting isnt An Act of Not Caring, It Is An Act of Defiance.

    11. Re:Not even going to RTFA by nickspoon · · Score: 1

      I don't feel represented by the available parties I think the elections aren't fair(the system is geared towards certain parties) I don't want to legitimize these elections(perception of fraud) I don't want to ligitimize all elections(anti-democrats)

      These options are much better represented by a spoiled ballot. Not voting says "I don't care". Spoiling your ballot says "I do care that I cannot represent the change I want by voting," or something along those lines.

    12. Re:Not even going to RTFA by kdemetter · · Score: 1

      Absentee voting solves this if your country allows it but it can still be problematic. As far as having someone else vote for you, the policy is "One man, one vote" here in the U.S., and I can't really see any country allowing proxy voting in an election as it would be seriously problematic.

      I don't see the problem : in my country , you can give a person the right to vote in your name , for the upcoming election . It's often done in the case the person is to far away to vote.

      Also , the key word seems to be 'to much effort'. Why is that ? How can standing up for what you believe in , possible be to much effort ?

    13. Re:Not even going to RTFA by slysithesuperspy · · Score: 1

      Special interests can target their approach.

      Everyone else gets to choose between a couple of quacks and then vote for said ignorant quack once every few years - I guess that is the will of the majority bit.

    14. Re:Not even going to RTFA by dougisfunny · · Score: 4, Funny

      It's too much effort because American Idol is on.

      --
      This is not the funny you're looking for.
    15. Re:Not even going to RTFA by Anonymous Coward · · Score: 0

      In my precinct, you can't make an invalid vote. The voting machine will kick out your ballot if you have made marks that might invalidate the ballot. Closest I can come is to submit a blank ballot.

    16. Re:Not even going to RTFA by bigdavex · · Score: 2, Insightful

      Totally and completely incorrect. Not voting can say many things.

      The thing it says to the candidates is that you're not a voter and therefore irrelevant.

      --
      -Dave
    17. Re:Not even going to RTFA by Anonymous Coward · · Score: 0

      I can't

      My paperwork transferring my vote from Texas (where I had residence in the 2006 election) to California was conveniently lost in the system.

    18. Re:Not even going to RTFA by JackieBrown · · Score: 1

      You know, I was going to make fun of this, but when I thought about it, I actually agree.

      I usually vote conservative but McCain was no conservative. I would not vote for him because I am tired of republicans thinking they automatically get the conservative vote.

      At the same time, there was no way I could call myself a conservative and vote for Obama.

      That said, it is only an act of defiance if you let people know that it was an act of defiance.

    19. Re:Not even going to RTFA by shungi · · Score: 1

      When has democracy been anything other than the will of the majority?

      ummm.... Since the invention of the doctrine of separation of powers - so at least since the ancient roman republic. Courts are their to balance the tyranny of the majority, and have in many cases done so significantly.

    20. Re:Not even going to RTFA by qurk · · Score: 1

      You'd have a point, if non-votes were counted. Unfortunately, if none of the candidates agree with you on a certain issue, sometimes it's better to vote for the lesser of two evils. I think often the act of participating in voting is stressed a lot. If you can find a candidate who agrees with you on a lot of things, sometimes that's your best bet. Then again, sometimes things said in the campaign are forgotten during their term. It may be for the better if non-votes got some weight, it's like saying all of these candidates disgust me why would I vote for one of these. Or it's just being complacent, in which case your non-vote could count as approval, like for the incumbent or his party. It's pretty easy getting to the voting booth where I live, but with those long lines in lots of parts of the country, those people's non-votes due to inconvenience would have counted too.

    21. Re:Not even going to RTFA by murdocj · · Score: 1

      I love it... saying that not voting is the same as "none of the above" gets modded +5 insightful, saying that it's the same as being too lazy to participate in the process gets modded down as a troll. I wish people could occasionally be consistent.

    22. Re:Not even going to RTFA by KingBenny · · Score: 1

      since forever ?

      --
      Free speech was meant to be free for all... how can anyone grow up in a nanny state ?
    23. Re:Not even going to RTFA by Anonymous Coward · · Score: 0

      I don't feel represented by the available parties :
      Start your own 'party' , or try to convince a party of your views. If you don't want to put the effort in it , than you will likely accommodate to another party's views.

      Easier said than done, the current 2 party system has made it much more difficult for any other party to get ballot recognition. The US is only one party away from totalitarianism. What really sucks is that the current system swings back and forth like a pendulum with the only common agenda to curtail civil liberties.

      The Republicans handed their party over to 10% of their constituents and the Dems only listen to the loudest whiners. And can we really trust this guy

    24. Re:Not even going to RTFA by brkello · · Score: 1

      Actually, since he said "I don't care" and then you list "I don't care" as a reason...he is partially correct (using your own metrics). Therefor you are incorrect to say he was totally and completely incorrect. Thanks for playing, better luck next time!

      --
      Support a great indie game: http://www.abaddon360.com
    25. Re:Not even going to RTFA by Thundarr+Trollgrim · · Score: 1

      "Also , the key word seems to be 'to much effort'. Why is that ? How can standing up for what you believe in , possible be to much effort ?"

      Here in the UK at least, the problem is that you are not standing up for what YOU believe in, you are standing up for what the least worst candidate believes in. You can not expect people to put much effort into that.

  2. The OK-ness depends on the popularity of the war by jowilkin · · Score: 5, Insightful

    I think time is only a minor factor in this case. The level of "OK-ness" of making a war game is also highly correlated with the popularity of the war IMO. In World War II we seemed to have a clear enemy who was clearly in the wrong. It was cause for celebration to defeat them at the time and thus it's OK to relive this defeat in the form of a game. The Iraq war is extremely unpopular, and it's unclear whether we really "won" anything as a result of it.

  3. It is okay to make a game about a war... by Ann+Coulter · · Score: 2, Insightful

    ... where every single person who participated in it is dead.

    1. Re:It is okay to make a game about a war... by fbsderr0r · · Score: 1

      I can see that selling well. Call of Duty - Rough Riders or One Hundered Twenty Six Days of Philidelphia

    2. Re:It is okay to make a game about a war... by American+Terrorist · · Score: 1

      Is the sequel a zombie war?

    3. Re:It is okay to make a game about a war... by elvesrus · · Score: 0

      unless i'm mistaken, there are quite a few people still alive from that little war in vietnam. http://en.wikipedia.org/wiki/Category:Vietnam_War_video_games

    4. Re:It is okay to make a game about a war... by Ennui-DH · · Score: 1

      Just about everyone who participated in WWI is dead. Only a handful are still alive. But that game would suck. Who's going to want to play a game with ten levels of being bored in a trench and then running headlong into artillery and MG fire to your death as the last level?

    5. Re:It is okay to make a game about a war... by Hognoxious · · Score: 1

      WWI != western front. There's the Palestine campaign not to mention naval stuff.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    6. Re:It is okay to make a game about a war... by wisty · · Score: 1

      WWI also had Lawrence of Arabia. But the Arabs were the good guys (i.e. on the US / UK side), so it might be unpopular ...

    7. Re:It is okay to make a game about a war... by Ennui-DH · · Score: 1

      http://dictionary.reference.com/browse/facetious Yes, yes. There were other battles in WWI.

    8. Re:It is okay to make a game about a war... by Petrushka · · Score: 1

      ... where every single person who participated in it is dead.

      Do you feel the same way about films? Were The Dambusters, Saving Private Ryan, and Casablanca tasteless for the reason you suggest?
      How about novels?
      How about "edutainment" documentaries?
      How about biographies?
      How about historical books?
      How about encyclopaedia articles?

      What, exactly, is the reason for your drawing the line where you draw it?

    9. Re:It is okay to make a game about a war... by Rakshasa+Taisab · · Score: 1

      And as such, I'm really looking forward to the game WWIII: Rise of the Cockroaches.

      --
      - These characters were randomly selected.
    10. Re:It is okay to make a game about a war... by Abcd1234 · · Score: 1

      Do you feel the same way about films? Were The Dambusters, Saving Private Ryan, and Casablanca tasteless for the reason you suggest?

      Ahhh, trolling to start the old videogames versus art argument, once again? Okay, I'll bite:

      All of those are works of art meant to educate and enlighten (of course, you already know that). Modern videogames, on the other hand, use war to present a fun setting for a little sanitized killing (you already know that, too, but you like to believe it's kinda sorta like "art" so it's the same). The former general tries to do justice to the victims of the war by telling their story. The latter is shallow attempt to cash in.

      BTW, Casablanca? Jebus, you couldn't have picked a worse example. Yes, that movie is set in wartime. But it's hardly a war movie.

      PS. For the record, I also have problems with WWII videogames, and movies that present a cheap, clean, sanitized war story... problem is, I'm having trouble coming up with an example of such a thing because the movie industry is generally grown up enough to understand that a cheap, shallow representation of a real tragedy like war is probably not a useful thing to put out there.

      PPS. BTW, before you bring out the censorship strawman, keep in mind, I never once mentioned it. I couldn't care less if a company felt like throwing out a tasteless title to soak a few mouthbreathers. I just think such actions are more than a little disgusting. And the results certainly don't qualify as anything more than cheap pop art.

    11. Re:It is okay to make a game about a war... by Ann+Coulter · · Score: 1

      I only stated what is sufficient for a game to be acceptable. I never implied that every participant of a war must be dead in order for an acceptable game to be made about it.

    12. Re:It is okay to make a game about a war... by Lars+T. · · Score: 1

      Just about everyone who participated in WWI is dead. Only a handful are still alive. But that game would suck. Who's going to want to play a game with ten levels of being bored in a trench and then running headlong into artillery and MG fire to your death as the last level?

      Yeah, playing a game were you drive around in a Humvee for hours and then get blown up by a IED or shot at in an ambush sounds like much more fun.

      --

      Lars T.

      To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

    13. Re:It is okay to make a game about a war... by Meski · · Score: 1

      THat rules out World War 1 games, then, as there are still some survivors of that.

  4. Call of Duty 4, anyone? by someonehasmyname · · Score: 4, Insightful

    I think Call of Duty 4: Modern Warfare is a perfect example of a modern war game that hasn't gotten too much flack.

    --
    Common sense is not so common.
    1. Re:Call of Duty 4, anyone? by GreenTech11 · · Score: 3, Insightful

      I think Call of Duty 4: Modern Warfare is a perfect example of a modern war game that hasn't gotten too much flack.

      Yes, but it wasn't based as strongly on a real life conflict, this game was based strongly on a conflict, and it also presents it from the non-American view from what I can make out from the feature article

      --
      Laughter is the best medicine, except if you have a broken rib.
    2. Re:Call of Duty 4, anyone? by salparadyse · · Score: 1

      I had CoD4 for a while - it made me extremely uneasy. I'm not sure if the Middle East or the Balkans are suitable arenas in a game. There's too much recent history, bad blood, generational resentment etc. WW2 is far enough back to be comfortable, with the added bonus of the now almost universally accepted mantra that it was "a good war", perhaps the last good war we (US/UK etc) have been engaged in. It has the potential tactical scenarios that WW1 didn't. A WW1 game would be mostly pointless unless one wanted to show the mindless horror of it. I also had the game "Vietnam", again, made me uneasy. Too recent a war perhaps but mostly too immoral to celebrate with a game version however "clean" it might portray it as. Making a game of a "war" that's still underway? Bad taste - extremely bad taste.

    3. Re:Call of Duty 4, anyone? by Anonymous Coward · · Score: 0

      WW2 is far enough back to be comfortable

      As evident in the after effects known as Israel and Palestine...

      I also had the game "Vietnam", again, made me uneasy

      Sounds like your uneasy about most of the genre

    4. Re:Call of Duty 4, anyone? by tsm_sf · · Score: 4, Insightful

      Making a game of a "war" that's still underway? Bad taste - extremely bad taste.

      I am seriously not trying to be rude, but do you even realize how warped your point of view is on this? The GAME is NOT the problem here. If anything it's a product of our society coping with an amazingly fucked up series of events. Only in America would we complain about pixels while real people are dying.

      --
      Literalism isn't a form of humor, it's you being irritating.
    5. Re:Call of Duty 4, anyone? by Jeian · · Score: 1

      Presumably because COD4, while clearly designed to remind players of Iraq, took place in a generic unnamed middle-Eastern country and wasn't specifically based around a real war.

    6. Re:Call of Duty 4, anyone? by Opportunist · · Score: 1

      No, that's exactly the reason why the complaints are heard.

      Imagine a fully unbiased, perfectly realistic war game about the war in Iraq or Afghanistan. Do you think anyone would still support that war if he saw just how it is fought? More importantly, if he saw how the "other side" fights, and has to fight?

      War is possible because the opponent is depicted as someone who deserves being fought and killed. If you take that important aspect out and give the enemy a face, if you give people the opportunity to understand them and their motivation (face it, nobody is "just pure evil", no matter how much you are told, people have a motivation for what they do, which is rational and good from their point of view), would those people still support a war against that opponent?

      You will notice that the most complaining is against games that offer you the chance to see the motivation of your opponent. C&C Generals was heavily criticizes, CoD4 wasn't. Why? Generals tried to give you a motivation when playing on the "terrorist" side, it explained why you wanted to win. CoD doesn't even offer a "terrorist" campaign, and when playing "terrorists" in the multiplayer option, you're not given any explanation. It's just "the one side" in a two sided battle, differing from the US side only in speech samples and weapon skins.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    7. Re:Call of Duty 4, anyone? by Anonymous Coward · · Score: 0

      1) I'm not in America
      2) I've protested against the real war
      3) No, I didn't think you were being rude
      4) Warped? Why, how very kind of you.

    8. Re:Call of Duty 4, anyone? by mad.frog · · Score: 2, Interesting

      Heh, little-known fact: C&C:G originally had a mission for the Terrorist faction that involved the player killing 200 civilians.

      Using anthrax (or whatever the Toxin Tractors spewed).

      It was cut at the last minute after EA Germany pointed out that it would give the game an "M" rating. But you can still see a snippet from it in the final end-of-game movie if you look closely (look for the tractor spraying green goo over a hapless peasant).

      You'd think the producers would have had a bit more sense, but, you'd be wrong.

      (Not that I'm innocent -- I worked on the game, which is how I know this, but somehow didn't allow myself to realize just how the overall tone of the game turned out till I saw the ad campaign.)

    9. Re:Call of Duty 4, anyone? by shutdown+-p+now · · Score: 1

      I think Call of Duty 4: Modern Warfare is a perfect example of a modern war game that hasn't gotten too much flack.

      Maybe because in it Americans are the knights about shiny armor, and Japanese are shown as evil and merciless at every opportunity?

      And don't even get me started at how the game portraits the Soviets. It seems that the whole point of the Soviet missions is to demonstrate how deliberately cruel they were (and contrast that to Americans, who fight and take no prisoners just because the enemy is so evil). I mean, it literally goes down to level of dialogs such as "- Comrades, let's go butcher some Germans in their bed, rape their women, and toss their children out of the window! Ivan, you lead the way. - With pleasure, comrade commissar! We'll burn them all alive! Let's go". For the duration of all post-Stalingrad maps, no less.

      (and the Stalingrad map is seemingly there just because the makers decided to copy Enemy at the Gates wholesale).

      Yes, I know the brutality was there, but it's not like Soviet soldiers were mindless savages with only rape and torture in mind. There was the Rape of Prussia, but there were also military tribunals handing out executions for marauding, etc. At best, to portray things the way they are in CoD4 is deceiving. In practice, of course, it's just playing to the biased stereotypes of the target audience (which is the Western, and specifically American, market).

      So... it depends on your perspective. Such games definitely do catch quite a lot of flak in Russia, you just don't get to hear about it.

      On a side note, have you wondered what would Somalians say about "Delta Force: Black Hawk Down"? I'm pretty sure a lot of participants in the Battle of Mogadishu are still alive today...

  5. So skip Iraq for another few years by fbsderr0r · · Score: 1

    Skip Iraq or Afghanistan for a few years and go with a Korean or Vietnam era theme. WWII has been beat to a pulp.

    1. Re:So skip Iraq for another few years by MozeeToby · · Score: 5, Insightful

      WWII has been beat to a pulp.

      That's because WWII is easy: Nazi's == Evil. It's satisfying to kill Nazi's because deep down you think of them as inhuman monsters. It's worth noting that the only FPS genre currently more common than WWII is alien invasion, I think it's pretty clear what that says about our culture's current level of xenophobia.

    2. Re:So skip Iraq for another few years by msormune · · Score: 1

      So when do I get to play as Japan? Because it would probably be a fresh approach to WWII.

      Maybe US would not approve players bombing Pearl Harbor... Some wounds are tough to heal.

    3. Re:So skip Iraq for another few years by tftp · · Score: 1

      It's worth noting that the only FPS genre currently more common than WWII is alien invasion, I think it's pretty clear what that says about our culture's current level of xenophobia.

      It's anything but clear. You need to also analyze player's reaction toward friendly, harmless, helpful but ugly monsters. And you need to do the same for cute, lovable, adorable, merciless killers of humans. Then you will know exactly why alien menace is so popular in FPS. Prior to this study I'd guess "the menace" is the key word here.

    4. Re:So skip Iraq for another few years by Admiral+Ag · · Score: 4, Informative

      Buy a copy of Battlestations Pacific. You can play as the Japanese side. I think you even attack Pearl Harbor. You definitely can do Kamikaze attacks.

      I'd be rather pissed off if I couldn't play as both sides in a historical wargame I'd bought. I certainly wouldn't mind playing as Rommel, whom I admire.

      These games aren't really about approval of one side or the other, but about re-enacting history and thinking about alternative outcomes. For example, I've often imagined that Lee won at Gettysburg, not because I wanted the Confederacy to win, but because I'd have liked to see him win it.

      I wouldn't say that the people who are Civil War re-enactors on the Confederate side are racists. They are just fascinated with the (as I am) and love the history. Same goes for video games.

      --
      "by that I mean people who don't sit on slashdot all day wondering why everyone else isn't building robots" DECS
    5. Re:So skip Iraq for another few years by Hognoxious · · Score: 1

      It's more fun to play as the side that historically lost. Extra smugness factor if you win, and if you lose well so did Napoleon (or Lee or Varus...).

      P.S. If you like alternative history, you should try some of Harry Turtledove's books.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    6. Re:So skip Iraq for another few years by Anonymous Coward · · Score: 0

      you can play battlefield 1942, the only game where, even if you win every single battle for the axis, the allies still win the war.

    7. Re:So skip Iraq for another few years by hughk · · Score: 1

      The Korean war was easier as both fought fairly conventionally. Vietnam would be interesting, if I could choose to fight as either side. Some of the set pieces were quite fascinating but it is the long-term conflict where the real challenges emerge.

      Once you start with the issues of asymmetrical warfare and the political constraints (Rules of Engagement in current parlance) then you choose to be a tyrant in the south and use pre-emptive strikes against possibly hostile civilians and see if you can be more effective against VC infiltration.

      --
      See my journal, I write things there
    8. Re:So skip Iraq for another few years by Anonymous Coward · · Score: 0

      That's because WWII is easy: Nazi's == Evil.

      Why does people misuse the == operator? == is a test for equivalence. Whereas = is equals.

    9. Re:So skip Iraq for another few years by Opportunist · · Score: 2, Insightful

      Asymmetric warfare is hard to do in a game, simply because of balance. One side has helicopters, napalm bombers, artillery that can blow craters 30 miles away, the other side has ... umm ... beats me.

      You can balance that on a strategic level, where you can make those high tech units hard to get (expensive or in short supply), where political pressure forces you to NOT do certain things (give the other side a 'safe harbor' where they must not be attacked), let the "home team" units move faster (because they know terrain and how to use it to their advantage) etc. But on a tactical level, like the average FPS game, how are you going to balance that? By numbers?

      It's very hard to find a good balance here. Most games just drop the idea of balancing the realistic scenario and go for a generic "both sides have the same crap" balance.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    10. Re:So skip Iraq for another few years by Anonymous Coward · · Score: 0

      It is also key to remember why these games exsist. It's made for the armchair warrior's insatiable desire to pretend to kill things and be considered a hero.

      If you knew anything of what war was really like, you'd never have such a cold, soda in one hand mouse in the other attitude towards this subject.

      It is not satisfying to kill the enemy of any form. It is necessary due to your situation. Nazi's are nothing like aliens. To our current knowledge, aliens don't exist so it's a fiction tale. World War II was very real.

      I served in Germany during the cold war. Two weeks after I arrived, there was a car bomb at the AAFES Exchange. My first armed duty was to stand guard over Government housing.

      I also served in the first golf war in the late 80s. I arrived at King Fahd Air Base just before Christmas. So you were probably getting your pretend war in a box while I was defending your right to play it... oh and liberating Kuwait too but that's not so important right?

      I moved on to Korea to spend yet another year away from my family while at Osan Korea in support of the 2nd ID. I don't remember what year it was but the world's fair was going on in Soul.

      Next was Bosnia. The first thing I did there was block a street off so we could land a helicopter to airlift a boy out who found a land mine left over from the war his parents fought.

      If you want to consider when it's ok to make a game about war, ask yourself if you would buy it boxed in leather made from your grandfather's skin. You might understand what some people feel then.

    11. Re:So skip Iraq for another few years by Anonymous Coward · · Score: 0

      So if you are fascinated by war. Join the army. Turn that fascination into useful determination to fight and defend freedom.

      Sounds generic I know. Because it's true. Get off your butt and serve your country instead of admire what your family's family did. Man up.

    12. Re:So skip Iraq for another few years by Hognoxious · · Score: 1

      I also served in the first golf war in the late 80s.

      Did you spend most of it in a bunker?

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    13. Re:So skip Iraq for another few years by hughk · · Score: 1

      I like asymmetric warfare as it is the only realistic way that a small force can engage hugely superior force. It is extremely relevent to current conflicts and probably to future ones..

      As you rightly point out though, it is difficult if the superior force lacks political constraints, but even there they can fail, for example the USSR and Afghanistan. The problem is that it really stops being FPS and goes strategic (a different kind of game).

      --
      See my journal, I write things there
  6. it's ok... by Anonymous Coward · · Score: 0

    when you win it.

  7. competition by CheshireFerk-o · · Score: 0, Insightful

    http://aa3.americasarmy.com/ - AA3 is the most authentic military game ever. We don't just say "every detail counts" because it sounds good. We mean it and Army Experts checked every aspect of the game to ensure it's as authentic as possible -- from weapons to sounds to player movement.

    maybe it has to do with competing in the same game market as the us army? I've played america's army since 2004 it is both fun and entertaining. this game would be able to take off if they simply called it 'desert battle sim' instead of trying to pull actual battles from RL. I must say it is a neet idea but dumb, considering its exactly what AA3 is doing.

    1. Re:competition by Fred_A · · Score: 1

      http://aa3.americasarmy.com/ - AA3 is the most authentic military game ever.

      Maybe you want to try ArmA which has a *much* wider scope then.

      --

      May contain traces of nut.
      Made from the freshest electrons.
  8. It's always okay by rolfwind · · Score: 4, Interesting

    The problem wasn't the controversy, it was that Konami buckled. Anytime a company gives signs of backing off, you'll have a bunch of groups charge in like pack animals to set their agenda. Jack Thompson has been trying it for years. He would have loved that type of weakness in companies. So Konami pretty much blew it.

    You can't tell me beating up prostitutes in Grand Theft Auto is better than a modern day war simulation. For every person saying "but that's someone's son" in regards to the war game, you could say "but it portraying someone's daughter in GTA"...

    If recency were such a controversial thing, you couldn't have documentaries of events newer than 20 year old, let alone what is happening in the world today. The subject matter isn't all that different from any other game of its type, and I'm sure the soldiers in the "soldier groups" protesting the game have played their fair share FPS/GTA/Survival_Horror, so there probably is a fair bit of hypocrisy going about trying to make this or that topic sancrosanct and taboo.

    1. Re:It's always okay by east+coast · · Score: 1

      The general gist of this is true. It looks great to be able to claim victory in any arena as a special interest group. It's what gets supporters to write checks to your cause.

      Even celebrities like to wave the flag of victory when they really have no say so but simply state their opinion. If their opinion is in line with future movement of any type they like to claim they played a part. We know that it's hardly true, any one of use who isn't blind seen the momentum that ensured a victory before some of these people ever got involved.

      It's like betting on the baseball game when it's 12-0, bottom of the 9th and 2 men out.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    2. Re:It's always okay by jez9999 · · Score: 1

      It's like betting on the baseball game when it's 12-0, bottom of the 9th and 2 men out.

      And that is why the rest of the world doesn't understand baseball terminology.

    3. Re:It's always okay by caluml · · Score: 2, Informative

      Monty's stats are 12 overs, 3 maidens, 4 for 32. Smith was out LBW, and Jones was caught at deep square leg off a full toss from Barton. Australia avoided the follow-on, and won by 3 wickets.

      There's terminology in all games.

    4. Re:It's always okay by Scrameustache · · Score: 1

      You can't tell me beating up prostitutes in Grand Theft Auto is better than a modern day war simulation.

      There are no real prostitutes in the fake cities where GTA takes place.
      There are real people getting really killed in the real cities depicted in modern war games. That's a real difference.

      --

      You can't take the sky from me...

    5. Re:It's always okay by Anonymous Coward · · Score: 0

      Would it be too much to just look it up and stop complaining because someone made an American Reference on an American site. Ok, it's like betting on a futbol team losing 4-0, 1 minute into extended time. Is that clear enough for you?

    6. Re:It's always okay by Hognoxious · · Score: 1

      But some games are played[1] in more than one and a bit countries.

      Then again not everybody in those countries understands them, but when writing for an international audience it still might be better to avoid references to hurling or Aussie rules footy.

      [1] I mean seriously on a professional level.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    7. Re:It's always okay by east+coast · · Score: 1

      And that is why the rest of the world doesn't understand baseball terminology.

      Yeah, I meant it to be eccentric. While I'm at it I'll learn to type in Chinese since so that I can hit the largest audience on the face of the planet... Or are you going to bitch because it's in a language that YOU don't know and have to open your yap about it too?

      --
      Dedicated Cthulhu Cultist since 4523 BC.
  9. One day later... by Mishotaki · · Score: 1

    One the 7th day of Fallujah, they could have released the game.... as long as they had changed the title, the media blackout would have made the game "fictional"

  10. Who cares? by RoFLKOPTr · · Score: 1, Interesting

    I didn't read the article, but I will assume it's some bleeding-heart bullshit about how insensitive it is to make games about current military endeavors where people are losing their lives and whatever else. I say, as long as the game is well-produced, politically unbiased (it's hard to be 100% this case because there has to be a winner), and, above all else, fun, I couldn't care less which war the game was about. Frankly, I wish there were MORE games about the Iraq war. It gives me something that I can play that relates to current events. It shows that the devs that made it have some balls and aren't afraid of hurting the feelings of a very small select group of people. It also gives me an alternative to the ten WWII games that come out every year which are becoming extremely stale.

    1. Re:Who cares? by Anonymous Coward · · Score: 0

      It's impossible to get anywhere near "politically unbiased" while the conflict is ongoingï¼OE and while the game might "have to have a winner", the winners of the actual conflict might not be very clear. (Did we win in Fallujah? For how long? When we leave will it erupt into civil war? If so, can we still say we won?)

      As for the article's wishy washy "blah blah blah we can't define fun", what a load of crap. I know what's fun when I'm having it, stop trying to over-analyze a basic experience. If the game is too realistic I probably wouldn't find it very fun just because of personal preferences. If I want realism I read non-fiction, if I want escape I read fantasy, if I want an adrenaline rush I play online FPSs. My guess is the ultimate reason they canceled the game was that they couldn't find a way to make a depressingly serious topic fun.

    2. Re:Who cares? by anagama · · Score: 1, Interesting

      I would have guessed it was some right-wingnut complaining about how disrespectful it is to turn such a thing into a game.

      Perhaps the problem is the extremists on both sides. What we need more than anything are some real freedom loving elected officials with a backbone. Except for one or two outliers, the notion that anyone in DC, right or left, is there for the good of America is fat ass pipe dream. It's all about what they can steal.

      I wish there FPSs called "Rampage Through Congress", "Lobotomize the Lobbyist", "Make the President Eat His Words" etc. etc.

      --
      What changed under Obama? Nothing Good
    3. Re:Who cares? by rtfa-troll · · Score: 1

      If you had looked at fine article instead of just posting garbage you would see that the "bleeding heart liberals" are mostly US Military types. You'd also know that this isn't a developer but a publisher decision. It points out, for example, that the US military is the largest purchaser of video games and no publisher can afford to annoy them. Jeeesus don't you know that your Slashdot postings are read by thousands of the most important people in the world. The cost in lost productivity from postings like yours is astounding. Can you not just spend a few minutes to read the attached posting before you put up your commet? Show some consideration. Sheesh.

      --
      =~ s,(.*),<sarcasm>$1</sarcasm>,g if any_point_you_wish();
    4. Re:Who cares? by Hal_Porter · · Score: 2, Informative

      (Did we win in Fallujah? For how long? When we leave will it erupt into civil war? If so, can we still say we won?)

      It'll probably be like Vietnam. US soldiers will win all the battles and then US politicians will decide the US has lost the war.

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    5. Re:Who cares? by RoFLKOPTr · · Score: 1

      you would see that the "bleeding heart liberals" are mostly US Military types.

      I actually said "some bleeding heart bullshit". There are bleeding-hearts on both sides of the spectrum, and I don't care which political party they're in. They need to stop worrying about video games and go fight this war that we're in.

  11. Try this. Make a GERMAN war game by SmallFurryCreature · · Score: 5, Insightful

    How would a GERMAN point of view in a war game be like. You might say that several all ready did offer you the option to play from the german side, but not on the box cover. Look at the art for games with two sides like the venerable Close Combat series. It is pretty clear who you are supposed to be playing. That you can also optionally play as the germans is just a small side note.

    But what is a game like Call of Duty etc had a german theme and worse, did not pretend that the german soldiers did not know what they were fighting for. Notice that most potrayals of symphatetic germans conveniently accepts "ich habe es nicht gewust" for fact. But it was the soldiers who rounded up the undesirables and put them on transport. Who took civilians hostage and executed them.

    How would a ww2 game that showed that be received?

    Not so good I think.

    for that matter, how about a vietnam game in which the americans get to torch houses and kill unarmed women and children? Hell, even make a vietnam war game where the americans are LOOSING. Or a dutch war game about the "police" actions in Indonesia, just to show this is not an anti-america thing.

    War games are acceptable as long as they show a clean version of a war with a goodie and a baddie and you are the goodie and the goodie is nothing but good and does nothing a baddie would ever do.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Try this. Make a GERMAN war game by Hognoxious · · Score: 2, Funny

      How would a GERMAN point of view in a war game be like.

      Well for one thing, there won't be many jokes.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    2. Re:Try this. Make a GERMAN war game by Fred_A · · Score: 1

      Well for one thing, there won't be many jokes.

      There's always, um..
      "My dog has no nose ! ..."
      Eh, ok, I see what you mean. Never mind.

      --

      May contain traces of nut.
      Made from the freshest electrons.
    3. Re:Try this. Make a GERMAN war game by Anonymous Coward · · Score: 0

      Well... I was always a bit disturbed be the first call of duty game. At some (when playing with the russians) you here a conversation between 2 other russian soldiers discussing on why the Russian generals are racing towards Berlin. One of them jokes "it's for the champagne and the women". If you know what happened to the women in Berlin after the russian invasian, those words seem rather harsh

    4. Re:Try this. Make a GERMAN war game by rts008 · · Score: 0, Troll

      ...americans are LOOSING...

      Where the 'americans' are letting loose what?

      Which 'americans'?
      Canadians, Mexicans, Southern Americans from say, Brasil?

      Obligatory Samuel Jackson:
      "English, motherfucker! Do you speak it?"

      If you can't even be bothered to be literate, stay off of forums moron.

      --
      Down With Slashdot BETA!!! I've been around the corner and seen the oliphant; you can only abuse me from your perspecti
    5. Re:Try this. Make a GERMAN war game by couchslug · · Score: 1

      I like all those ideas. Games should depend on play for their outcomes, and not be biased to one side.

      Actions in-game should have reasonable results, for example the commission of "war crimes"/unfashionable acts isn't always adverse to victory. The massacres by the NVA at Hue had zero negative consequences for the NVA, while the media attention to the US massacre at Son My backfired.

      History is written by the victors, who determine what is "right" or "wrong".

      --
      "This post is an artistic work of fiction and falsehood. Only a fool would take anything posted here as fact."
    6. Re:Try this. Make a GERMAN war game by drinkypoo · · Score: 1

      How would a GERMAN point of view in a war game be like.

      Germany seems to have a deep collective sense of shame about WWII and Nazism to the point where they have completely overreacted and clamped down on freedom of speech. Consequently, it's impossible for them to have a meaningful national debate on the subject. Meanwhile, there are craploads of games where you run around blowing away Nazis.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    7. Re:Try this. Make a GERMAN war game by Idiomatick · · Score: 1

      You are totally wrong. A good example is 'Empire: Total War'. The game is about Europeans fighting it out in 1700 to form an Empire. The Americans are not playable. You have tons of big countries to pick from. And the cover? A bunch of guys charging gloriously into battle with early American flags. In 1700 America didn't exist, that flag didn't exist until 1780 when the US was formed. And the US was not in position to be a superpower until WW2(1940ish). It is kind of sad.

      So when we have American flags making the cover in a game that they play a very minor role in. Why would you expect Germans to make the cover in a war and game the Americans play a major role in. How about a war from the Russian POV? They arguably did most of the work... And they are the 'good guys'. Won't happen with US pride taking up most of the market. Nothing to do with morals or anything just big American pride.

    8. Re:Try this. Make a GERMAN war game by Anonymous Coward · · Score: 0

      > Or a dutch war game about the "police" actions in Indonesia, just to show this is not an anti-america thing.

      Dunno, as a Dutchy that wouldn't bother me at all. There's no use denying history, and since I was born several decades after it happened, I can in no way be held responsible for those action. No use feeling shame or taking offense.

      Maybe some old people and some 'patriots' will be offended. Luckily we don't have many of the latter, patriots are idiots. Old people have way too much influence at the moment tho.

    9. Re:Try this. Make a GERMAN war game by harlows_monkeys · · Score: 2, Informative

      He used "american" correctly. Maybe you should check a dictionary before calling others illiterate.

    10. Re:Try this. Make a GERMAN war game by Estanislao+Mart�nez · · Score: 1

      How would a GERMAN point of view in a war game be like.

      How about Panzer General?

      You might say that several all ready did offer you the option to play from the german side, but not on the box cover. Look at the art for games with two sides like the venerable Close Combat series. It is pretty clear who you are supposed to be playing. That you can also optionally play as the germans is just a small side note.

      In Panzer General, the campaigns can only be played as the German side. It's only the individual scenarios that can be played as the allies. Also, there are plenty of board wargames out there where one of the players must take the German side of WWII.

      Mind you, these games abstract away from the violence part, to focus on things like tactics, strategy and logistics. Which I think is one of the reasons why wargames get a pass while Call of Duty doesn't: an FPS is a game that focuses on violence, and thus, is much more vulnerable to accusations that it glorifies violence, or at the very least profits from an audience that glorifies violence. (Another reason is that wargames are strategic games that force you to think harder about the situation on the map, and by extension, the historical situation.)

    11. Re:Try this. Make a GERMAN war game by AmberBlackCat · · Score: 1

      I think it becomes "acceptable" to make a game about a war when you've kicked the other side's ass to the point that they can't really tell you it's unacceptable.

    12. Re:Try this. Make a GERMAN war game by Tweenk · · Score: 1

      How would a GERMAN point of view in a war game be like. (...) How would a ww2 game that showed that be received?

      There was one, it was called Codename Panzers. It contained authentic propaganda directed at German soldiers, and said things along the lines of "Poland attacked the Reich, we have to defend ourselves". Yet, some of my idiot brethren from Poland misinterpreted it as a statement of historical fact, and it was escalated into diplomatic ruckus, even though the game was made in Hungary (only the publisher was German).

      So I'd say it was not received very well, because people are too stupid to distinguish between opinion and truth.

      --
      Those who would give up liberty to obtain working drivers, deserve neither liberty nor working drivers.
    13. Re:Try this. Make a GERMAN war game by tekshogun · · Score: 1

      There have been plenty of EXCELLENT German POV war games and shooters. In defense of the common German soldier, sailor, and pilot, many of them did not know fully what they were fighting for. Of course, you could argue that the cause was protection of their homeland through domination of their adjacent foes. The holocaust is not the issue here. Most German soldiers likely never saw a single concentration or death camp. The German military, as it stood, was NO different than the Russians, Americans, British, French (except for their propensity to give up), Italian, or Japanese military. The soldiers followed orders, they had to survive, and they had to deal with stress, death and destruction, not seeing their friends and family. Some of them were conscripted (drafted) into a war they cared nothing for. No nation in WWII was innocent of some form of unacceptable atrocity.

  12. It'll be fine... by Anonymous Coward · · Score: 0

    ...once the Chex Quest total conversion comes out.

  13. When? by Anonymous Coward · · Score: 0

    The question starts with when, but it really isn't asking when. It's asking the 'What' 'How' and 'Why.'

    When is a different question. and the answer is tomorrow. That is when.

  14. When it's over by DigiShaman · · Score: 3, Insightful

    How about you first start out by not developing a game based on an on-going war. For example, had the technology existed, I would not be developing a WW2 game in the middle of f-ing WW2!!!

    --
    Life is not for the lazy.
    1. Re:When it's over by TubeSteak · · Score: 3, Insightful

      When it's over

      Why?
      Your solution is self-censorship, yet you present no reason or logic to back it up.

      --
      [Fuck Beta]
      o0t!
    2. Re:When it's over by syousef · · Score: 1

      How about you first start out by not developing a game based on an on-going war. For example, had the technology existed, I would not be developing a WW2 game in the middle of f-ing WW2!!!

      So it's okay to wage a war, kill thousands or millions of innocent people etc., but it's not okay to make a game about it. Personally I think that's fucking ridiculous. I'm sure the first thing a soldier's concerned about is whether or not someone's made a game out of their hellish experience when they're fighting that war. The explosions and bloodshed are just a minor point.

      Just because YOU weren't part of WW2 or Korea or Vietnam, that doesn't mean there weren't vetrans of those wars alive to see games and unfair one sided documentaries made about them. I didn't hear much complaint from these people. Once again perhaps its because they fought a real war and have a grasp on what is and isn't important. They are therefore uninclined to waste time bitching about a video game.

      --
      These posts express my own personal views, not those of my employer
    3. Re:When it's over by martin-boundary · · Score: 1

      True, that's pretty risky. But if you absolutely can't wait, at least make sure that the player can control either side of their choice. Nobody wants to pay $80 for a game that turns out to back the wrong horse in the end.

    4. Re:When it's over by DigiShaman · · Score: 1, Insightful

      Because war is a serious event in which people die (for better or worse). We shouldn't let the fantasy of a video game with unlimited continues diminish the value of those who put their life on the line.

      To put it bluntly, it's a slap in the face. How would you feel if you were serving in Iraq while someone that same day is replaying similar events in the comfort of his home on US soil.

      But hey, that's just my opinion.

      --
      Life is not for the lazy.
    5. Re:When it's over by meringuoid · · Score: 1
      When it's over

      So... when 'Terrorism' surrenders, then? Don't hold your breath.

      --
      Real Daleks don't climb stairs - they level the building.
    6. Re:When it's over by Anonymous Coward · · Score: 0

      So it's okay to wage a war

      [Citation Needed]

      oh wait, GP never said that, nice tryyyyyyyoll

    7. Re:When it's over by harlows_monkeys · · Score: 1

      Why?

      Because when a war is not over, making a game about it can get people killed.

      A gaming laptop loaded with a game about Fallujah would be a terrific tools for the people that go to poor villages to recruit suicide bombers. Show it to young men there (most of whom have never played a video game), and say that the Americans treat killing Muslims as a game to amuse their rich children.

    8. Re:When it's over by Anonymous Coward · · Score: 0

      If you admit that films are similar medium to video games in portraying war, then why are you not condemning all the World War II films - produced during the war! One of the most celebrated World War II films is Wake Island, with a stellar cast re-enacting a relatively realistic portrayal of the events transpiring in December 1941. And yet it was filmed and released in August of 1942 - eight months after the island was lost to the Japaneses. Indeed, the argument may go that this was a "just war" but I think we have to re-evaluate some of the past standards before criticising our admittedly more "liberal" standards of today. As a film critic remarked about this very film: "Obviously, the story of Wake Island needed no dramatic dressing up. Drama more taut than any fiction was played on that desolate moon of sand."

    9. Re:When it's over by rpillala · · Score: 1

      I think I'd feel the same was as if I was fighting in Iraq and had to pay for my own meals and armor up my own humvee from scrap metal while people at home were living large. We trivialize the efforts of the military in very many real ways. I don't know if the fantasy ways are that important.

      --
      When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
    10. Re:When it's over by giorgiofr · · Score: 1

      Crying me a fucking river.... they've got more money than other institution in the world and have been given unconditional power of life and death over everybody else, so forgive me if I don't shed any tears over those guys actually having to experience some hardship. And don't give me any crap about rules of engagement, idiotic conventions and such, nobody enforces those just like nobody keeps police forces in check back home.

      --
      Global warming is a cube.
    11. Re:When it's over by rts008 · · Score: 1

      Because war is a serious event in which people die (for better or worse).

      Seriously? That's pretty selective and naive.
      Try this on for size:
      Because life is a serious event in which people die (for better or worse).

      How would you feel if you were serving in Iraq while someone that same day is replaying similar events in the comfort of his home on US soil.

      Well, if they bothered to occasionally send me a bag of Cheetos and some pr0n, I would be fine. If not, then I would still be fine with it.

      Why would it even matter until/unless a mandatory draft(with no exceptions) is implemented? There have always been a 'civilians back home doing 'x', while I'm here in 'y' getting shot at' disparity of perspective since gov't.'s have sent troops away from home. For thousands of years this has been going on.

      --
      Down With Slashdot BETA!!! I've been around the corner and seen the oliphant; you can only abuse me from your perspecti
    12. Re:When it's over by rts008 · · Score: 1

      LOL!!!
      HahHaHaHaHa! HeeHeeHeeHoHoHoHo!!
      ROFLCOPTER!!!

      Oh, you're serious?
      That's even funnier!

      --
      Down With Slashdot BETA!!! I've been around the corner and seen the oliphant; you can only abuse me from your perspecti
    13. Re:When it's over by sopssa · · Score: 1

      So its not ok to make a game of those horrible events, but its ok to actually commit them? Thats some twisted logic.

    14. Re:When it's over by inviolet · · Score: 1

      Because war is a serious event in which people die (for better or worse). We shouldn't let the fantasy of a video game with unlimited continues diminish the value of those who put their life on the line.

      Actually wargames (particularly CounterStrike) have taught me just how easy it is to get killed in a military action. Videogames dispelled my earlier fantasy of the lone invincible commando -- viz: Schwarzenegger in 'Commando', or Stallone as Rambo. Videgames taught me how ridiculously dangerous a gunfight really is, and how quick, how terribly quick, death comes when guns are involved.

      Of course not all games do that. 'Airborne Ranger' fed the myth, but then, Airborne Ranger as not an accurate simulation. It's the really accurate games that make you realize that it's a deadly business. Ironic that those are the games people select for their public tantrums.

      --
      FATMOUSE + YOU = FATMOUSE
    15. Re:When it's over by couchslug · · Score: 1

      "To put it bluntly, it's a slap in the face. How would you feel if you were serving in Iraq while someone that same day is replaying similar events in the comfort of his home on US soil."

      Given the huge number of G.I.s who game, it would be highly likely that a game about Iraq would be played by participating soldiers in-theater!

      G.I.s tend to have a coarse sense of humor and many would be delighted that a company would make a RELEVANT game for them. Their only bitch would be regarding quality, because they would be very picky about detail.

      --
      "This post is an artistic work of fiction and falsehood. Only a fool would take anything posted here as fact."
    16. Re:When it's over by Anonymous Coward · · Score: 0

      Don't get your panties in too much of a twist.

      It's just in incredibly poor taste to make a game like this about a current conflict. I don't think censorship is the answer, but I think people are quite right to question and criticise the judgement and implications of the game.

      People, particularly on Slashdot get so wound up about censorship that they can't help but view issues through the to-censor-or-not-to-censor goggles.

      I understand people on Slashdot just want to play their games and have everyone else leave them alone and be silent on the matter, but it's not as if the only two courses of action are censorship or complete uncritical acceptance: in any vision of society that isn't morally anaemic and utterly self-absorbed it is people's right and duty to discuss, draw attention to and potentially criticise products and creative works that are in the public square.

    17. Re:When it's over by Anonymous Coward · · Score: 0

      > Your solution is self-censorship, yet you present no reason or logic to back it up.

      "Self censorship" isn't as monolithic a term as you present it. Simple tact is, technically, self censorship. Waiting before responding to something until you know more about the subject is, technically, self censorship. It's not always a case of hiding your thoughts out of fear of retribution.

      Doing a game about a war that's still in progress is a chancy thing. First you have to try to get the battles from a couple years ago right, then the *present* right, then you have to accurately guess a year or so ahead to account for development time. Major odds that your content will be outdated by real life. There's a bunch of stuff about this war that's still disputed (whether legitimately so, or classified, or for propaganda purposes) - like in any war. It takes until a few years after peacetime for that to filter out enough to build a game or movie on without embarrassing yourself with major errors.

      For this particular game, there are contradictory accounts about the numbers and actions of unarmed civilians, armed civilians, and armed foreign fighters. At the very least that raises a lot of issues for level design and AI coding. Usually game companies just make up a fictional middle eastern country and scenario, so that they'll have the freedom to design the gameplay without worrying about the facts.

    18. Re:When it's over by Thundarr+Trollgrim · · Score: 1

      "How would you feel if you were serving in Iraq while someone that same day is replaying similar events in the comfort of his home on US soil."

      Pretty stupid. So this is really an argument FOR this game, as the more soldiers that realise this, the better.

  15. That's a pile by bytesex · · Score: 1

    That just sounds to me like the biggest pile of circumventing, euphemistic bullcrap I've read in a long time. If you want to make your game, go ahead and do it and don't pretend that the people who play it aren't having 'fun'. If you get to deal with the consequences then man-up and face the music. Don't try to explain away with fancy words that what's just controversial and that what's just human nature. Bah.

    --
    Religion is what happens when nature strikes and groupthink goes wrong.
  16. I have an idea by __aawkdb2598 · · Score: 2, Interesting

    How about when kids born during are old enough to play? Seems like a safe bet ;)

    1. Re:I have an idea by moon3 · · Score: 0

      Kids do not play war games, that what the M-rating is for.

    2. Re:I have an idea by elvesrus · · Score: 0

      I think 2 words can sum this one up... Jack Thompson

    3. Re:I have an idea by Hognoxious · · Score: 1

      Try reading and understanding before replying. KTHX.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  17. askslashdot by Anonymous Coward · · Score: 0

    So, then, what ARE some fun war games?

  18. I disagree by fbsderr0r · · Score: 1

    I disagree. I can confirm kids playing COD, Halo, etc.. I usually end up getting my ass kicked online by some cackling 12 yr old.

  19. Always? by JorDan+Clock · · Score: 1

    It will always been too soon to make a game about any real war to some group. There is a sort of logarithmic scale to the number of people offended by a particular war being depicted in video games.

    Also, the accuracy of the war is important. More specifically, less accurate representations of wars that favor your market's culture's "good guys" will be more acceptable than highly accurate depictions. Even if your side won, you want to keep the image that they completely won, with as little difficulty as possible.

    Real life "bad" events will always be a touchy subject to depict in any media. Pictures of the planes hitting the WTC buildings are generally only used when necessary. Songs about unfortunate events are highly criticized if they aren't ultra sympathetic. Games about war are either dumbed-down as much as possible, or they're about fictitious scenarios. You'll always have someone complaining about reminders of things they want to forget or move passed, it's just a question of how many you're willing to put up with to release your work.

    1. Re:Always? by dangitman · · Score: 1

      Pictures of the planes hitting the WTC buildings are generally only used when necessary.

      Except, of course, on the day of 9/11 and the weeks following, when footage was shown repeatedly and excessively on the mainstream media.

      Perhaps the question is not "too soon?" but "not too soon enough?"

      --
      ... and then they built the supercollider.
  20. Whenever you want by Anonymous Coward · · Score: 1, Insightful

    Let the market decide. If people buy it, it's the right time. If they don't, chances are, your game just sucked anyway.

    1. Re:Whenever you want by Concerned+Onlooker · · Score: 1

      Indeed. If there was a law against poor taste or crassness we wouldn't have any popular culture at all.

      --
      http://www.rootstrikers.org/
  21. Games may not be art, but they are free speech. by cryptogryphon · · Score: 1

    Personally I have always been disgusted by any wargame based on historical events, and I don't play them. However, free speech is one of the many things these real men and women died to defend (to take the WWII example so oft cited), and so no 'war' or war should be off-limits, IMHO.

    1. Re:Games may not be art, but they are free speech. by vux984 · · Score: 1

      However, free speech is one of the many things these real men and women died to defend (to take the WWII example so oft cited), and so no 'war' or war should be off-limits, IMHO.

      Its not off limits. But if you make one in perceived 'poor taste' people will make a big fuss about it, and stand on their soap boxes and shout about how awful it is. The poorer the taste the bigger the uproar.

      There is no shame in this. That's part of the "free speech these real men and women died to defend" too.

      They have the right to make their poor taste game. I have the right to put ads in the paper explaining why I think your an insensitive ass. Walmart has the right to refuse to carry it. Etc, etc, etc. As long as the government doesn't get involved and start passing any laws or arrest anyone over it, we have the freedom we fought so hard for.

      My point is there is just as much freedom of speech exercised with protesting a game you don't like, as there is in making one.

  22. When you can get away with it. by rusl · · Score: 1

    It's never OK to trivialise War in such a way. The real question is when can you get away with it: At what point is opposition small enough to not matter or (better yet) to help drive sales with the illicit thrill of controversy? As others have pointed out it depends a lot on popularity and the politics. If the group are really still being demonized then often the video game can even precede the conflict. Games about "terrorists" etc are examples of this. Realistic games are always going to hit a nerve though, because realism isn't what is usually popular about war.

    --
    Stupidity is its own reward.
    1. Re:When you can get away with it. by Opportunist · · Score: 1

      Trivialise war? Quite contrary!

      War got trivialised by the footage we got to see. Of smart bombs, allowing us to look down their targetting camera to the tank it was going to hit. THIS is when war became a video game. It was a clean war. Technology vs. technology.

      What the cam mercifully didn't show because it was blown up along with the bomb, was that four people died in that tank right the same moment the footage stopped. Also because they were blown up along with the bomb.

      When you now make a game where the footage doesn't stop just because you killed your opponent, and if it shows war the way it is, people might think it's a better idea to just play that but not do it. And this is also where I spot a lot of right wing opposition against the games. Not because it "trivialises" our brave fighting men. Quite the opposite, if anything, the game would be a monument to them.

      It shows that playing war is much more fun than actually waging it.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:When you can get away with it. by rusl · · Score: 1

      both trivialise war.

      I once read a very interesting article in Harpers asking if it was even possible to make a movie about war that doesn't glorify it. (it compares Jarhead and Apocalypse Now, the former featuring classic Apocalypse Now footage to psyche up the soldiers in Iraq)

      It's not black or white, but right now we have Zero moral standards in war video games or movies. One might find from a video game -as you mention- that the game is better than the reality. Or you might hunger for a more real game. Or, you may be raised with a background of normalising violence that causes you to not object to the reality.

      That's an interesting one about games being a monument. I wonder how many veterans would agree with that. Some surely. Others would be offended by the suggestion.

      One of the biggest problems with our morality of nothing but private capital is that we disown responsibility for these things. It's free speech or nothing. The stories we tell make our reality and if all our stories are about war then how can we even comprehend peace. Games aren't exactly storytelling but they overlap a lot.

      I'm not saying we should censor anything... just that poop is poop, and war is poop.

      Maybe we should have more positive support for games that aren't glamourizing warfare. Of course critics will say that peace is boring. Really shows our cultural context of what is considered "fun" (murder).

      All Quiet on the Western Front and Dr. Strangeglove are the best war movies IMO. Catch-22 would be as well if it could do justice to the novel (It didn't).

                We soldiers of all nations who lie killed
              Ask little: that you never, in our name,
              Dare claim we died that men might be fulfilled.
              The earth should vomit us, against that shame.

              We died; is that enough? Many died well,
              Of both sides; most of us died senselessly.
              Ask soldiers who outlived us; they may tell
              How many died to make men slaves, or free.

              We died. None knew, few tried to guess, just why.
              No one knows now on either side the grave.
              If you insist you know by all means try,
              That being your trade, to make the knowledge save.

              But never use, not as you honor sorrow,
              Our murdered days to garnish your tomorrow.

              - James Agee

      --
      Stupidity is its own reward.
  23. As soon as ... by esten · · Score: 0

    "Mission Accomplished"

  24. Re:Never by shentino · · Score: 1

    I'm an american and surprisingly I agree with you.

  25. Well by ShooterNeo · · Score: 1

    One quote from the article really stood out. It kind of bothers me.

    " The former Army colonel was quite clear on his opinion of that matter.
    "If you're working with the enemy, that's called treason. The jihadist killing our people today would love to get a larger audience to perpetrate their hate."

    This is precisely the same argument that is being kicked back and forth over the torture photos. Basically, the colonel is saying it's treason to even ask the insurgents why they are trying to kill us. He's also saying it's treason to ask them why they stayed and fought in Fallujah against the world's most powerful military.

    That, despite the fact that these people are willing to kill themselves to fight us, we can't even publish what they're thinking that leads them to this.

    From a military perspective, propaganda is important to winning wars. It's evidently the correct strategy to tell lies and half truths about your enemy in order to incite your side into fighting. But we have plenty of American troops willing to fight - the problem is that it doesn't seem to be accomplishing anything.

    An immune system doesn't care if the invaders have good intentions or not - they fight off anyone who doesn't belong. We're a foreign body to these people, and they feel they have to fight us off.

     

    1. Re:Well by Fred_A · · Score: 1

      At times talking to the military is a bit like talking to religious extremists. You get more insightful replies from a brick. Goes with the job I suppose. There's probably a manual that covers this "Field Brick Impersonation Manual Ref US89469 Mark 3" or something.

      --

      May contain traces of nut.
      Made from the freshest electrons.
    2. Re:Well by rts008 · · Score: 1

      I suppose you have never had co-workers that were veterans to discuss this with?

      You are too stupid for words.

      --
      Down With Slashdot BETA!!! I've been around the corner and seen the oliphant; you can only abuse me from your perspecti
    3. Re:Well by Opportunist · · Score: 1

      Trying to understand your opponent's motivation is treason? Yes, it is.

      A good portion of motivating people to kill other people is to dehumanize those other people. Make them "evil". Are suicide bombers evil? Hell yeah, ain't they? They don't look left or right, they don't discriminate between innocent or guilty, they kill unscrupulously. Textbook definition of evil!

      If you understood why those people are desperate enough to kill themselves in the battle against you, you might get second thoughts about how evil they really are. And how right you really are. Ask yourself, if you're a true patriot: What would you do when a vastly superior foe invades your country? What lengths would you go to? "Gimme liberty or gimme death", would that be your battle call? Would you throw yourself into battle, knowing well that you will die but you just might drive the aggressor back and protect your country?

      If you understand your opponent, you have a hard time fighting him.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  26. Always -- if marketed properly by jasprov · · Score: 1

    A game (or even a simulation, in this case) is always fictional and biased.

    Even a piece based on "fact" or historical information is still, at best, a commentary on a single perspective of the event (usually that of the developing body expected to appeal to their target audience -- not to discount satire, antagonism, or other secondary aspects).

    The only issue here is the marketing and, more specifically, the target audience of the game.

    Properly marketed -- suggesting an 'M' rating at a minimum, and an author's full disclaimer as an indication of bias -- any 'game' is valid.

  27. Better question... by Nekomusume · · Score: 2, Insightful

    Is it possible to make a realistic war game?

    I vote "no" due to the fact that you really can't get hurt and probably won't develop PTD after watching your buddy's face explode in a shower of blood and bone, leaving you to wash his brains out of your mouth.

    Not to mention that most wargames don't involve the player having to realistically deal with other people on their own side comitting war atrocities - never mind comitting them themselves.

    1. Re:Better question... by rts008 · · Score: 1

      If the game was truly realistic, it would consist of 99% boredom/routine and 1% 'OMGZ!!!...WWTF?!?!?!

      Most 'gamers' could not handle realistic war games, from any era.
      The 99% routine stuff would make the game similar to that 'drive the bus in real time across the desert' game, and the 1% would be so intense, they would go:WTF?!?!?!?, and have no clue what just happened to them.

      Been there, done that, and have the 'salad' for the tee shirt.

      --
      Down With Slashdot BETA!!! I've been around the corner and seen the oliphant; you can only abuse me from your perspecti
  28. Comment removed by account_deleted · · Score: 4, Insightful

    Comment removed based on user account deletion

  29. it's ok any time you please. by timmarhy · · Score: 1

    that's what freedom is. anyone who is opposed is a freedom hating commie.

    --
    If you mod me down, I will become more powerful than you can imagine....
    1. Re:it's ok any time you please. by dangitman · · Score: 1

      that's what freedom is. anyone who is opposed is a freedom hating commie.

      So, only communists hate freedom? What about the fascists and totalitarians?

      --
      ... and then they built the supercollider.
  30. Re:The OK-ness depends on the popularity of the wa by jd · · Score: 3, Insightful

    I'd also argue that accuracy is also a key element. "Old School" wargamers took pride in analyzing the strengths and weaknesses of each side, presenting the simulation with at least a semblance of impartiality.

    In this case, however, the game is biased, jingoistic and unrealistic. And, as you observe, it supports a cause that has been largely rejected.

    The first part will have alienated the old school wargamers, the latter part will have alienated a lot of gamers who are not far right-wing.

    I guess, ultimately, that's the true test of the OKness of a game - if you alienate the audience, it's not ok.

    --
    It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
  31. More stupid contraversy? by Akir · · Score: 4, Interesting
    Now it's time to reveal to the world a part of my philosophy. There is no such thing as controversy; controversy is simply an illusion that an issue is so big that it will effect everyone. The truth is that while there are events which can cause effect a great deal of people, there isn't really much that can effect everyone - all I can think of is someone accidentally creating a virus that kills everyone on the planet or nuclear holocaust.

    Now as I mentioned before, people are illusioned into believing that something is extremely important. The reality is that most of the controversy is simply caused by stupidity. Sadly, I'm wrong when I say it's caused by stupidity; it's usually caused by willful ignorance in the form of religion. Though I do admit that there are some caused by bigotry, idiocy, and normal ignorance as well.

    Think about it - What are the big controversies today in America? I'll list some for you:
    • abortion
    • evolution vs. creationism vs. intelligent design
    • stem cell research
    • civil rights for gays, especially marriage
    • pornography.

    Those are all caused by religious institutions; the pope hates them all. and there's such opposition to these issues because, guess what? They hurt their feelings. And they remain controversial because of bigotry. But there are some very minor controversies out there that aren't caused by Christianity; gun control and the war on drugs, for instance. These issues are caused by sheer ignorance.

    How does this relate to the topic in hand? It's hard to say. Games based on real, current wars aren't controversial because of people's bigotry, idiocy, stupidity, or willing or unknowing ignorance.
    In fact, I'd go so far as to say that this type of game isn't controversial at all. What it is, however, is stigmatic. People have different views on the war, and because not everyone agrees with it, and even though it's a subject that people can have differing opinions on it without getting upset, it instantly becomes taboo.
    So the real problem is that people and organizations have become so incredibly afraid of being politically incorrect, they're not even willing to go along with anything that people won't agree on. Which means that the shelves of the game stores will continue to be filled with endless sequels, because someone might be offended with anything new, and in an overly-sensitive global society, that's enough to get your game banned.

    To sum up what I was trying to say, current-war games aren't controversial, but are simply too new of an idea.

    I hope my message got across well; I'm actually doped out on sleeping pills right now. I'm not even sure that I wrote about the point I was trying to make.... I'm a very confused man at the moment.

    P.S. I think I meant to say earlier that controversies are caused by intolerance. Ex: Fable was controversial for being able to play a gay character.

    1. Re:More stupid contraversy? by rpillala · · Score: 1

      There's a different model that explains controversy with concentric circles. Think of all possible topics of discussion and debate as residing somewhere in a set of concentric circles. The innermost is the circle of consensus. These are items that "everyone" agrees on; drug crimes should carry heavy penalties, Democrat and Republican are the only two choices in an election, there is a god, things like this. The next circle out holds topics that are controversial, and which "everyone" accepts can be reasonably debated. There's your gun control or stem cell research or evolution. The next circle out holds topics that "everyone" agrees are on the fringe. Animal rights, legalization or decriminalization of drugs, etc.

      Topics get moved around in these circles not by the passage of time, but by the active efforts of advocacy groups and the news media. These days in the US, it seems that the news media wants to stay as close to the consensus circle as possible because it's easy. "Democrats argue that such harsh techniques are torture, however some Republicans contend that the techniques yield useful information." Note a) the false dichotomy and b) the absence of any investigation.

      --
      When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
    2. Re:More stupid contraversy? by Anonymous Coward · · Score: 0

      Although, I believe that in part controversies are caused by intolerance. I also believe that you can be as tolerant as you want, but you cannot be around taking sensitive topics to people and making games out of them, that involves getting you into the game.

      I don't want to sound a troll, but normally the issue with this is that some of those you call intolerant people will get to see you're point of view in the reverse direction. Because you have to take part of that game, and normally you have to take the part of the "good guy" to make people believe that's a good game.

      Now, what's the correct strategy to pick the good guy? Should you pick the Japanese in Pearl Harbor because they are "attacking"? or Perhaps Americans in Vietnam following the same reasoning? or Vietnamese because they won?

      After such concern, I'd believe, just leave the topic alone, and make up a story between Whoknowsland and Enemyland, and avoid the conflict.

    3. Re:More stupid contraversy? by Albert+Sandberg · · Score: 1

      abortion

      Up til 14-16th week perfectly alright. There are situations where one is less capable of raising a child or in the case of abuse, this should be alright from a medical point of view and in the moral point of view it should be restricted and not be used as a way of birth control.

      evolution vs. creationism vs. intelligent design

      Use your brain, not your heart.

      stem cell research

      If it can lead to something good....

      civil rights for gays, especially marriage

      Definitly. We're all human. But, perhaps we should skip the whole marriage stuff all together because it's pointless in modern society. People break up if they want to anyway so it's just a romantic thing that'll easily cost you 10k's.

      pornography.

      Everybody uses, nobody wants to admit it, hence the resistance against it may sound strong but really isn't.

    4. Re:More stupid contraversy? by Hognoxious · · Score: 1

      evolution vs. creationism vs. intelligent design

      Bit unfair - two against one.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  32. Remember "Shock and Awe" by Davemania · · Score: 3, Insightful

    Remember that one of the game publisher decided to cash in on the term "Shock and Awe" and realize that there was a public back lash at the attempt to cash in on the Iraq war. I think people need to realize one thing. This is not a freedom of speech issue, they're a private company and if they tick off the people that generates their profits, they'll probably do what it takes to protect that revenue source.

    1. Re:Remember "Shock and Awe" by Suzuran · · Score: 1

      That's not what happened. This game was shut down by anti war protesters because they were scared it might generate some sympathy for what the troops have to deal with over there. Much better for us that we think of them as the baby-murdering hospital-bombing demons the press tells us they are.

  33. Fun and entertainment? by jandersen · · Score: 4, Interesting

    Fun and entertainment aren't mutually exclusive, especially when it comes to entertainment based on real-world military conflicts

    Eh? Could you run that one past me one more time? It would make sense if you said something like "Fun and education aren't mutually exclusive", but as it is stands it is a tautology.

    When it comes to war, what is acceptable and in good taste depends on whether it allows people to come to terms with what has happened. WWII ended a while back, AFAIK, and people in Europe are still trying to come to terms with it - which is why in UK there is hardly one night when there is not at least one programme rehashing the events, or a comedy series or whatever. In UK we haven't even quite come to terms with WWI yet, and perhaps one shouldn't really expect to get to the state where it is just the subject of idle fun.

    In my opinion, coming to terms with events of this magnitude means facing up to all aspects of what has happened, and for Falluja we aren't even close to that yet; this is not just a question of showing a bit of tact and respect for the tens of thousands innocents that were allegedly slaughered by Americans troops, but also a question of our integrity and moral standing. On a personal level I find it revolting and deeply disturbing that a bunch of soldiers - possibly henchmen in a horrifying crime - are now trying to milk the story for what it is worth. Talk about military honour.

    And before anyone begins to spout nonsense about "the global anti-Americanism", let me point out that since you elected Obama, things have changed a lot in the world; not because we think he is going to do what we want him to do, but because we believe that he genuinely represents the American people, and we trust and respect the American people.

    1. Re:Fun and entertainment? by American+Terrorist · · Score: 1

      we trust and respect the American people.

      As a citizen of the US, may I suggest your trust and respect is misplaced? Every country is in an eternal struggle with its majority of idiots. Only trust a country when sane people are in charge.

    2. Re:Fun and entertainment? by jandersen · · Score: 1

      You may indeed suggest anything you like - "Freedom of Speech", you see. Your words as well as the epithet you have chosen to write under ("Amercan Terrorist") would appear to imply that you consider people idiots when they don't accept your point of view; so in this case I must be an idiot, because I disagree.

      Americans are more or less like all other people in the world; the vast majority are just ordinary people, not exceptionally good or evil, just like myself. And I trust and respect myself - I know that I am mostly decent, honest and helpful, and I know that it is possibly to disagree with others and still treat them with decency and honesty. I have every reason to believe that most people share my sentiments.

  34. Rommel by jd · · Score: 1

    Although the wargames he used were not computer-based, he relied extensively on wargames and battle simulations to plan strategy and tactics. The main reason he lost in Africa, according to what I've read, was that the people he had feeding data into the simulations were nationalists who preferred jingo to honesty. Garbage in, garbage out. If not for that, he might well have stalemated his opponents or won.

    This example is cited in a number of books on the history of wargaming that I've read on why it is essential that wargames be completely impartial and unbiased.

    --
    It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
  35. Define "Fun" by gmuslera · · Score: 2, Insightful

    Its totally subjective. Influenced by cultural issues, maybe, but you can pretty much define what is fun for you. You could ask if is moral, ethic, damage sensibilities, etc... but fun, that goes with each one.

  36. It wasn't that simple by Moraelin · · Score: 4, Informative

    did not pretend that the german soldiers did not know what they were fighting for. Notice that most potrayals of symphatetic germans conveniently accepts "ich habe es nicht gewust" for fact. But it was the soldiers who rounded up the undesirables and put them on transport. Who took civilians hostage and executed them.

    Actually, it wasn't that simple.

    1. For a start you have to understand that what the bulshit Hollywood propaganda presents as a one "German army", was actually several branches, some of which weren't army at all. The SS for example was a paramilitary organization, _not_ a branch of the German army, and none too loved by the real army (the Wehrmacht.)

    Second, even Hitler understood and accepted that not everyone has the stomach for his racial purity solutions.

    The rounding up Jews, Gypsies, Slavs, etc, was done by volunteer groups -- the euphemistically called Einsatzgruppen or Sonderkommandos (special units) -- recruited from the SS, SD, Gestapo (all under Himmler, btw) and local volunteers, _not_ from the army.

    So, yes, most German soldiers didn't know jack squat about the extermination, and never rounded up anybody.

    If you want to see an example of how the real army felt when ordered to do some atrocity: when a German sub was sunk by airplanes while trying to tow to safety the survivors of a ship it torpedoed, Hitler was furious and ordered that subs machinegun all such survivors in the future. Dönitz argued that doing anything of the kind would cause a massive morale drop, and basically pretty much refused to do it. Hitler actually backed out of that idea. Subs did stop trying to rescue survivors, though.

    2. But to get back to the rounding up, you also have to understand another aspect: people are easier to round up when they don't know they're going to end up dead. After all, if you'll be killed anyway, what's your incentive to surrender to the guys with guns? At least running away or fighting back you still have a small chance to survive.

    And you can see in the Warsaw uprising what happened when people realized that they're dead in the long run anyway.

    So the "final solution" was actually kept somewhat secret, because, you know, the less people know about it, the less the risk that one of them will write to their former friend in Minsk to say stuff like "dude, hide before these guys come haul you to the gas chambers" and that guy tells _his_ friends about it, and it goes downhill from there. You have plenty of historical examples from elsewhere of exactly this kind of thing happening. E.g., the Gunpowder Plot in England failed when some conspirator tried to warn some other catholics to not be in the parliament on that day.

    The people rounded up and the population in those cities, were routinely told they're being merely deported to some other province, and encouraged to take whatever they think they'll need in a new home. (Incidentally, that ended up as loot for the nazis.)

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:It wasn't that simple by moosesocks · · Score: 4, Insightful

      Mod parent way up.

      The healing process after WWII is an interesting topic to study and debate. Although there were some painful moments, the US, Japan, and Europe emerged as economic superpowers, with very few hard feelings left behind after the war.

      It was also important that we won the war in a manner that didn't turn the entire population against us. Of course, the warfare techniques used by the Viet Cong and Iraqi insurgency seem to have been designed to drag as many civilians into the conflict as possible.

      It also didn't help that the US forces had a very poor understanding of the foreign culture and language in either of these conflicts. Had there been an extensive ground war in Japan, a similar situation would likely have emerged.

      Lesson: The reconstruction is just as (if not more) important than the war itself. Also, make sure you understand the people you're invading.

      --
      -- If you try to fail and succeed, which have you done? - Uli's moose
    2. Re:It wasn't that simple by Anonymous Coward · · Score: 2, Interesting

      The issues about the sinking of that submarine are actually rather interesting, and more info is available here: http://en.wikipedia.org/wiki/Laconia_incident

      In short, here's the message transcript:
      From Laconia, a British ocean liner, indicating a submarine attack:
      1942-09-12, 2222h: SSS SSS 0434 South / 1125 West Laconia torpedoed

      U-156, German submarine under command of KaLeu Hartenstein, sent an encrypted message to the German CINC of Submarines, Admiral Dönitz:
      1942-09-13, 0142h: Sunk by Hartenstein British "Laconia". Grid FF 7721 310 degrees. Unfortunately with 1500 Italian POWs. So far 90 fished. 157 cubic meters (of oil). 19 eels [torpedoes], trade wind 3, request orders.
      Followed by an unencrypted, English message:
      1942-09-13, 0600: If any ship will assist the ship-wrecked Laconia crew, I will not attack providing I am not being attacked by ship or air forces. I picked up 193 men. 4, 53 South, 11, 26 West. German submarine.

      Quote from Wikipedia:
      The next morning, September 16, at 11:25 a.m., the four submarines, with Red Cross flags draped across their gun decks, were spotted by an American B-24 Liberator bomber from Ascension Island. Hartenstein signalled to the pilot requesting assistance. Lieutenant James D. Harden of the U.S. Army Air Force turned away and notified his base of the situation. The senior officer on duty that day, Captain Robert C. Richardson III, replied with the order "Sink sub."
      Harden flew back to the scene of the rescue effort and at 12:32 p.m. attacked with bombs and depth charges. One landed among the lifeboats in tow behind U-156 while others straddled the submarine itself. Hartenstein cast adrift those lifeboats still afloat and ordered the survivors on his deck into the water. The submarines dived and escaped. Hundreds of Laconia survivors perished, but French vessels managed to re-rescue about a thousand later that day. In all, some 1,500 passengers survived.

      Under the Hague Conventions, hospital ships are protected from attack, but their identity must be communicated to belligerents (III, 1-3), they must be painted white with a Red Cross emblem (III, 5), and must not be used for other purposes (III, 4). Since a submarine remained a military vessel even if hors de combat, the Red Cross emblem did not confer automatic protection, although in many cases it would have been allowed as a practical matter. The order given by Richardson has been called a possible war crime, but the use of a Red Cross flag by an armed military vessel would also be a violation. There is no provision in either convention for temporary designation of a hospital or rescue ship. Under the informal rules of war at sea, however, ships engaged in rescue operations are held immune from attack.

      My 0.02$: Whoever opens fire at anything marked with a Red Cross emblem is a fucking bastard.

    3. Re:It wasn't that simple by martin-boundary · · Score: 5, Insightful

      Of course, the warfare techniques used by the Viet Cong and Iraqi insurgency seem to have been designed to drag as many civilians into the conflict as possible.

      Is that as opposed to e.g. the firebombing of Dresden or the two atomic bombs? Don't kid yourself, WWII was always intended to be a "total war".

      What made it "relatively" safe for civilians in the occupied territories and in places far from the action such as America was merely the huge distances involved coupled with the limits of technology at the time. If America had been as close as Britain to Europe, it would have been in danger of bombing just as much.

      I also think you're off on the reconstruction. It's easy to reconstruct an already highly developed country, it practically reconstructs itself. That's why Germany and Japan are such success stories. The war lasted a handful of years, less than a generation. That's short enough so that people can rebuild their society as it was, and incorporate simple changes in structure like who's at the top. Just give them peace and some money.

      If you look at Iraq or Afghanistan, these places have been at war on and off for most of two generations. Those places can't reconstruct themselves to a prior point, because the people who remember how the institutions worked and how society worked are mostly gone, and most young people have experienced only misery and have no idea what a modern developed society would look like.

      Lesson: if you have to wage war, make sure it doesn't go on for more than five years...

    4. Re:It wasn't that simple by Sycraft-fu · · Score: 4, Insightful

      There are other factors too.

      Culture plays in to it as well. How do the people see themselves, their culture, etc? Both the Germans and Japanese have a sense of cultural identity, and a sense of duty and importance above ones self. There is an idea that you are part of a larger community and that matters, and that you should work for the betterment of the future generations. That's not so much the case in Iraq and Afghanistan. It is a very tribal mentality there. It's about what's good of "me and mine." People outside your tribe (which has varying definitions of course) aren't important, and maybe are even enemies.

      Now of course this is not universal in any case, when you have a group of humans you'll find all different types, but it is a strong cultural trend. Well, that makes for differences in rebuilding. When you have people who are more willing to accept the idea of "Work to improve the country as a whole," work along those lines will go better. When you have a culture who's more worried about getting a leg up on the tribe next door, it doesn't go so well.

      Also, the extent of defeat is important. You mention some famous bombings and there are more (Tokyo was firebombed, for example about 100,000 dead). Germany and Japan weren't beaten, they were crushed. Their militaries had been totally destroyed to the point Germany was fielding 13 year olds as soldiers near the end of the war, their industries destroyed, and their spirits broken. This wasn't a case of "Well they beat us this time," this was a case of being pushed to the brink of total destruction. Goes double given that the US propaganda said they had warehouses of atomic bombs and, had that really been the case, they could have laid waste to a country with ease.

      Much easier to get cooperation out of a people when they've been defeated to that extent. Any large amount of resistance is hard both because there is just no materials for it (weapons and such), and in terms of having the morale to do so.

      Then there's the situation of outside support to consider. In Iraq certianly, many of the resistance elements are not coming from the country itself. They are foreign, sometimes even backed by foreign governments. That makes it easier to keep a fight going. When you've got someone else supplying weapons, personnel, supplies, training and so on makes it easier to keep the fight going. That didn't happen in Germany or Japan. In both cases, the nations around them were none to happy with them, and weren't going to be helping out. Also, the allies wouldn't have put up with any shit. Trying to fuel a German resistance would have been a good invitation for an ass kicking.

      I could keep going, there are many more differences. A whole lot of it just relates to the way war was done. WWII was a no fucking around conflict, the allies went all in and were willing to do whatever it took to win. If that meant leveling multiple cities and killing millions, then so be it. That's precisely what was done, too. That really changes the aftermath.

    5. Re:It wasn't that simple by Yokaze · · Score: 3, Interesting

      > The rounding up Jews, Gypsies, Slavs, etc, was done by volunteer groups [...] _not_ from the army.
      > So, yes, most German soldiers didn't know jack squat about the extermination, and never rounded up anybody.

      It is in a way simpler and more complicated as you put it. The guilt is not easily divided by branches.
      The Wehrmacht actively participated in the genocide and committed other atrocities and war-crimes.
      While parts of the Wehrmacht displayed various degrees of opposition against the orders of the regime and sometimes even some humanity, it doesn't negate the war crimes executed, tolerated and even ordered by the Wehrmacht, such as rounding up and summary execution of civilians as retaliation for guerilla acts. Torture and rape was also common.
      And that was on the western front, were the Nazis due to their racial ideology wanted to show some restrain. I leave it up to either your curiosity or imagination, what happened on the eastern front, where the people were deemed as being lesser, and the Nazis wanted Lebensraum.

      > So the "final solution" was actually kept somewhat secret, because, you know, the less people know about it, [...]

      A common excuse of the German people in the '45-'68: We didn't know about it. There is only as much truth about it, that next to no one wanted to know about it.
      There were some KZs near major German cities (the ones in remember: Buchenwald near Munich, Sachsenhausen near Berlin), and people were complaining about the stink the crematoria were producing.
      People killing Jews in the Progrom were not prosecuted. People resisting deportation were shot. Under these circumstances, the children of the war-generation in Germany didn't wanted to believe the lie, that the general populace did not knew about the genocide.

      > But to get back to the rounding up, you also have to understand another aspect: people are easier to round up when they don't know they're going to end up dead.

      And you have to understand, that in the face of an armed squad, where resistance means certain death of you and your family, people will not only be easily rounded up, but even bury their own grave, as they clasp for the little bit of hope, that every second they live, they still have chance to survive, regardless how irrational this hope is. The Nazis certainly did their minimal part to support that vain hope.

      All the people knew, they would be killed. They just didn't want to realise it.

      --
      "Between strong and weak, between rich and poor [...], it is freedom which oppresses and the law which sets free"
    6. Re:It wasn't that simple by Sausage+Nibblets · · Score: 2, Insightful

      It feels like you're missing the parent comment's point over semantics. Regardless of which members of the German military were responsible for extermination, his point remains valid - we're only shown the clean, good, "let's have a go at this jolly old war" point of view in video games. Video games about war are where movies about war were in the 50s and 60s. It's unrealistic, idealistic and naive. But this presents a problem: I personally don't want to play a game where I'm torturing people, or killing civilians, but I also don't want to play a game that is supposed to be a realistic account of war where morality and right and wrong slide into a gray area. And to further the point - games are starting to or have addressed this, but exactly in the way that the grandparent comment specify: The latest CoD game starts with you being rescued from being tortured by some 'faceless evil nip.' Games always place you on the side of the good and the righteous fighting against the evil.

    7. Re:It wasn't that simple by Fred_A · · Score: 1

      But this presents a problem: I personally don't want to play a game where I'm torturing people, or killing civilians, but I also don't want to play a game that is supposed to be a realistic account of war where morality and right and wrong slide into a gray area.

      On the other hand, were it done right it would make for a very interesting game (the grey area I mean, the torture bit wouldn't add anything).
      However I'm afraid it would be extremely difficult to pull off successfully. Few films managed it and with games where the player has to feel at least a degree of freedom it would probably be even more difficult.

      But I'd be interested to see a studio tackle the subject of morality in war. A few games have tried to add moral choices (like that underwater ruined city thing where you could save or "harvest" the little girls) but it never worked very well so far.

      Presumably we'll never see it, but it would still be interesting.

      In the CoD series, it would have been interesting to have the characters meet one another. Play Cpl X from UK and then meet him while playing soldier Y from DE. Will you care enough about your former avatar to spare it ? Or will you just fire ? That's a moral choice that would have been easy to implement.

      --

      May contain traces of nut.
      Made from the freshest electrons.
    8. Re:It wasn't that simple by Cyberax · · Score: 1

      "So, yes, most German soldiers didn't know jack squat about the extermination, and never rounded up anybody."

      Yup. That's why the Wehrmacht happily committed heinous crimes in occupied territories (Russia, Poland, Ukraine). Mostly because Wehrmacht soldiers were not disciplined for crimes against local population.

    9. Re:It wasn't that simple by moonbender · · Score: 1

      Whether or not the soldiers knew, didn't know, or chose not to notice; the Wehrmacht did plenty of horrible things all on their own.

      Exhibition on Crimes of the German Wehrmacht (site looks a bit off when viewed in a big window)

      Also: Wikipedia on War crimes of the Wehrmacht (I haven't actually checked the article, this topic has an extremely high chance for NPOV violations.)

      And calling the SS a paramilitary organisation doesn't mean much. The the Waffen SS was a military organisation which at its peak had close to a million soldiers. Wikipedia says: "The Waffen-SS, an initially-small paramilitary section of Heinrich Himmler's Allgemeine SS that grew to nearly a million strong during World War II was, De Facto, a fourth branch of the Wehrmacht, under operational and field command of OKW and OKH [central army command]."

      --
      Switch back to Slashdot's D1 system.
    10. Re:It wasn't that simple by couchslug · · Score: 1

      The SS _originated_ as a paramilitary group, and was used as such during the 1934 purge of Ernst Roehm and other SA leadership. It was turned into a superb military force (the Waffen SS) whose combat record is famous.

      There is ample documentation of Wehrmacht, German police, and other German participation in war crimes and the Endlosung. I don't have a dog in that fight, but there is no reason to propagate the PC apologist version.

      --
      "This post is an artistic work of fiction and falsehood. Only a fool would take anything posted here as fact."
    11. Re:It wasn't that simple by inviolet · · Score: 1

      It was also important that we won the war in a manner that didn't turn the entire population against us. Of course, the warfare techniques used by the Viet Cong and Iraqi insurgency seem to have been designed to drag as many civilians into the conflict as possible.

      After WWII, there were similar guerilla actions in Germany, and a similar "mopping up" action that dragged on for a while. The difference between that and Iraq was that the moppers-up were under no scrutiny and were told to do whatever it takes to sort it out. They were allowed to be as ugly as war. We do not grant our soldiers similar liberty nowadays because we no longer have that kind of willpower.

      Nietzsche put his finger on it when he noticed that peaceful societies eventually get swamped with pity, and are unable to be harsh or to even look upon suffering. He called it "the imperative of herd timidity: 'we want that some day there should be nothing any more to be afraid of!'" (Natural History of Morals number 201).

      --
      FATMOUSE + YOU = FATMOUSE
    12. Re:It wasn't that simple by couchslug · · Score: 1

      " Had there been an extensive ground war in Japan, a similar situation would likely have emerged."

      We would not have been required to fight in a manner to preserve Japanese civilians in such a ground war. (The complete social integration of the Jap war effort argues that distinction between civilian and uniformed fighter was pointless anyway.)

      Any coherent areas of resistance could have been bombed into dust or burned to ash. Japanese supplies from mainland China had been cut off. If a city resisted the whole city could be obliterated. All agriculture could be wiped out. If one is both willing and able to kill all the enemy, the "hearts and minds" issues are moot.the

      Don't forget that Japanese actions throughout Asia had eliminated any compassion for the country that slaughtered and raped its way through China, the Phillipines, and many other countries. It would have been seen as perfectly OK to obliterate all resistance.

      1945 was not 2009, and if you are serious you certainly can wipe out even the most determined partisans. The Soviets squelched plenty of same after WWII.

      --
      "This post is an artistic work of fiction and falsehood. Only a fool would take anything posted here as fact."
    13. Re:It wasn't that simple by Moraelin · · Score: 1

      It was used as a sorta military force, yes. It was not subordinated to the army, or even the same minister. Until the very end, they were under Himmler's hierarchy, together with the criminal police, Gestapo, etc. I.e., as organization goes, it was a (weird) branch of the minister of the interior, i.e., _police_. Whereas the Wehrmacht was led by the OKH, and Himmler was nowhere in _that_ hierarchy. The SS had their own uniforms, their own ranks (e.g., a lieutenant would be called a "Leutnant" in the army, but "Untersturmführer" in the SS), etc.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    14. Re:It wasn't that simple by OeLeWaPpErKe · · Score: 1

      Which generates yet another uncomfortable question : what is the difference between those peoples (Europe in the mid-twentieth century and Japan) and today's middle east ?

      Or : if you want a people to peacefully rebuild, what is the influence of showing that you're willing and able to exterminate them if they don't (with firebombing random civilians / nuking a city). Was that really a negative influence ?

    15. Re:It wasn't that simple by OeLeWaPpErKe · · Score: 1

      We would not have been required to fight in a manner to preserve Japanese civilians in such a ground war. (The complete social integration of the Jap war effort argues that distinction between civilian and uniformed fighter was pointless anyway.)

      You mean that, given a totalitarian ideology exists in a certain country, that there is no real distinction between actual armed forces and "innocents" ?

      As illustrated here this was true for both Nazi germany *and* "imperial" Japan ("imperial" being a name that disguises a religion, an ideology, and not a state)

      Talk about an uncomfortable truth. And then the real shocker : "say, how does this apply to islam ?". Boy, I wouldn't want to expose a "liberal" mind to that one.

    16. Re:It wasn't that simple by OeLeWaPpErKe · · Score: 1

      On the other hand, were it done right it would make for a very interesting game (the grey area I mean, the torture bit wouldn't add anything).
      However I'm afraid it would be extremely difficult to pull off successfully. Few films managed it and with games where the player has to feel at least a degree of freedom it would probably be even more difficult.

      This assumes, of course, that once Germany turned into the street of "national socialism" and started the associated programs (national health care, free universities, massive unemployment and retirement benefit packages) that they had any real choice left ...

      It could be interesting to start a player out at the head of such a government, and said player has to balance the different aspects. Ie. said player would have to avoid getting lynched because the government fails to hold up the benefit packages and a player has to choose for himself whether to enact various nazi policies, and has to contend with the stifling and debilitating effect government control has on companies and production. And has to content with all sorts of effects. E.g. free press -> exposure to soviet and american propaganda -> regular lefty terrorist actions and american propaganda turning people against the fascist ideology.

      You could make it really fun. Start it in 2008 century and call it "B.O."

    17. Re:It wasn't that simple by cduffy · · Score: 1

      Talk about an uncomfortable truth. And then the real shocker : "say, how does this apply to islam ?". Boy, I wouldn't want to expose a "liberal" mind to that one.

      Liberal mind here, and I don't find your question uncomfortable in the least -- as modern interpretations of Islam (as opposed to those promoted by extremists) do not lead to a fully integrated war effort, and indeed, we do not see such efforts in practice . If the civilian population of Iraq were fully aligned against us, for instance, there would be no base from which to form and arm the "citizens' protection groups" who are reasonably effective at protecting their individual neighborhoods. If Iran's culture were sufficiently unified, there would be no moderate opposition party which wishes to become a good citizen of the world.

      There simply is no evidence bearing out your implied suppositions.

    18. Re:It wasn't that simple by Anonymous Coward · · Score: 1, Insightful

      They were allowed to be as ugly as war. We do not grant our soldiers similar liberty nowadays because we no longer have that kind of willpower.

      I disagree that we (the West) no longer has that kind of willpower. World Wars I & II fell under the classification of "Total War". Every conflict since hasn't hit that level (although the way the Israelis and Palestinians behave it seems pretty close).

      Should we fall into another World War, I wager you will quickly see that kind of willpower again.

    19. Re:It wasn't that simple by Geirzinho · · Score: 1

      The rounding up Jews, Gypsies, Slavs, etc, was done by volunteer groups -- the euphemistically called Einsatzgruppen or Sonderkommandos (special units) -- recruited from the SS, SD, Gestapo (all under Himmler, btw) and local volunteers, _not_ from the army.

      I agree with your argument, but want to point out that the Sonderkommando was not working along with the Einsatzgroups. They were prisoners in the concentration camps forced to dispose of their killed inmates.

      http://en.wikipedia.org/wiki/Sonderkommando

    20. Re:It wasn't that simple by Anonymous Coward · · Score: 0

      "Buchenwald near Munich"

      actually, the Dachau concentration camp is the one near Munich

    21. Re:It wasn't that simple by schweini · · Score: 2, Interesting

      I think it's a lot less black-and-white than this:
      I once heard a talk from an ex-Nazi in Germany, and - even though he admitted his and the german's guilt without restraint - tried to at least explain what was going on in the following way:
      He said that, yes, when someone asks him why basically nobody did anything to stop the holocaust, the best way to describe it was to say "we didn't really know about it!". But it's a different form of 'not knowing'. Sure, one could see the train-transports going to the concentration camps. Or the rounding up of jews in cities. But it's a natural psychological (irrational) defense mechanism to SOMEHOW try to think that maybe they wont be killed or tortured. So he asked the audience what they would answer when, 50 years from now, our grandkids ask us why we didn't save the africans that get slaughtered every couple of years in some uprising or genocide. Sure - we certainly do 'know' about it. But it's a different kind of 'knowing', since we try to distanciate ourselves from this reality, because it's just to harsh once you really grok how screwed up this whole situation is. Better to tuck it a away in some dark corner of your mind, and try to ignore it. It's a bit like HHGTTG's 'Somebody elses problem field'.

    22. Re:It wasn't that simple by shutdown+-p+now · · Score: 1

      It is in a way simpler and more complicated as you put it. The guilt is not easily divided by branches.
      The Wehrmacht actively participated in the genocide and committed other atrocities and war-crimes.

      At the same time (and to reinforce your starting point), not all SS men took part in the atrocities. For example, there's no record of such for Waffen-SS division Nordland, or Estonian division of the same.

    23. Re:It wasn't that simple by zhar · · Score: 1

      To say that it was kept somewhat secret is true, but don't discount that many, many people knew about the extermination. The prevailing theory in most circles was that most germans didn't know what was going on, but after What We Knew was published it became apparant that wasn't the case.

      --


      DRINK DUFF (responsibly) DRINK DUFF (responsibly) DRINK DUFF
  37. Easy.. by msimm · · Score: 1

    When the societies processed it enough that it's comfortable trivializing it. Probably after the generation that had to fight it has had time to rebuild their lives enough to distance themselves from it.

    --
    Quack, quack.
  38. Insurection not War by Thedeviluno · · Score: 3, Insightful

    The difference between heroics and butchery. Fallujah was a Massacre. Hard to celebrate atrocity.

    1. Re:Insurection not War by GrumblyStuff · · Score: 1

      Heroics have improved loot though....

    2. Re:Insurection not War by Anonymous Coward · · Score: 0

      The difference between heroics and butchery. Fallujah was a Massacre. Hard to celebrate atrocity.

      Yes it was a massacre. What was done to those four contractors was an atrocity. Don't know why anyone would celebrate it.

    3. Re:Insurection not War by Anonymous Coward · · Score: 0

      So was Falaise. It's ea

  39. Vote up. First poster should have read his history by seifried · · Score: 1

    Vote up. First poster should have read his history

  40. No, that's the right question by Toonol · · Score: 2, Informative

    "Can it be fun" should be the first question asked when designing a game, through every step of the process.

    And the answer for a realistic modern warfare game, is "Of course."

    That nearly merits a "Duh".

  41. moralists by spanky+the+monk · · Score: 1

    When Does It Become OK To Make Games About a War?

    when the righteous moralists get over it.

  42. This is the politically correct version by SmallFurryCreature · · Score: 2, Interesting

    You might as well argue that no american soldier knows the CIA tortures prisoners. That no soviet soldier knew about deportations to siberia.

    Talk to some real germans soldiers when they are willing to let their guard down. The knew, just didn't want to know and sure as hell couldn't admit to knowing after the war.

    When you are reading history, learn the difference between the one that is in the books written by people who wanted germany back in the civilized world as fast as possible and the real history.

    The final solution was to big to keep hidden. But hey, keep dreaming baby.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:This is the politically correct version by Moraelin · · Score: 4, Insightful

      You might as well argue that no american soldier knows the CIA tortures prisoners.

      Well, that's actually a perfect example, if you're willing to use your brain.

      How do you know about those tortures? Well, because there's a free press and Internet and all sorts of channels outside the government control that told you about it.

      In a totalitarian regime, with the press controlled by the government, yes, probably very few american soldiers would have had the faintest idea about what the CIA does. The american soldiers would have just seen their narrow slice of reality -- you know, some fighting, some patrolling occupied cities, some getting sniped, some of your pals being blown to bits by a roadside bomb -- and would have had no idea at all what happens to those arrested "terrorists", or in some cases that anyone was arrested at all.

      The final solution was to big to keep hidden.

      Except apparently it was secret enough that with all the partisans, and resistance, and spies, and captured german officers and all, the allies had no fucking clue about it either until they ran into an actual death camp. You'd think that something which is no secret at all (or so you claim) would leak sooner, no?

      --
      A polar bear is a cartesian bear after a coordinate transform.
    2. Re:This is the politically correct version by Anonymous Coward · · Score: 0

      You might as well argue that no american soldier knows the CIA tortures prisoners.

      Learn to read. "Not every soldier knew" != "No soldier knew."

    3. Re:This is the politically correct version by hughk · · Score: 3, Informative

      Talk to some real germans soldiers when they are willing to let their guard down. The knew, just didn't want to know and sure as hell couldn't admit to knowing after the war.

      Not quite correct because most soldiers saw the front and little else. Only special units were used for rounding up and dealing with the jews/other undesirables. However the treatment generally given to the enemy civilians in both Russia and the Ukraine was quite harsh, there were little of the 'cleaning up operations' near the front-lines. For the soldiers of occupation, things would have been different.

      What is interesting though is the civilian machinery behind the camps. Moving vast numbers of people around required a massive infrastructure with corresponding paperwork (we are talking Germans here) and it has been shown that many people in the Reichsbahn (Railway service of the time) must have known about extermination implied movements of people in the cattle trucks into the extermination camps with no movement out.

      --
      See my journal, I write things there
    4. Re:This is the politically correct version by DirtyCanuck · · Score: 1

      Damn (Grammer) Nazis.

    5. Re:This is the politically correct version by Idiomatick · · Score: 1

      I find it amusing that you picked CIA torture. Many Nazi's didn't know about the extermination and you can't forgive them for doing nothing to stop it. Nearly ALL of the US soldiers in Iraq know about the torture, did nothing about it and you say this is similar :P

      Disclaimer: I do think that many are hiding more than they know but we have historical evidence that says most of them didn't do it. Most people when confronted with the word Nazi assume they are evil jew killing machines. Which is not at all true just some of them are... I guess the thought process is that the atrocities are so horrible that stereotyping is ok? Or that they are evil jew killers by proxy? (Emotions sure make people's logic retarded)

    6. Re:This is the politically correct version by afabbro · · Score: 2, Funny

      Talk to some real germans soldiers when they are willing to let their guard down.

      You better be quick about it, since the youngest ones are in their 80s now.

      --
      Advice: on VPS providers
    7. Re:This is the politically correct version by misexistentialist · · Score: 3, Informative

      It took the Germans a while to come to their final solution, so it wasn't clear to the Allies that setting up camps and ghettos was a means of extermination, but they were fully aware that very bad things were happening to certain minorities in Europe. The Allies were quite sympathetic to fascism and racial theories, though, and thus were largely indifferent, at least until they found themselves under attack. Look at the world's almost non-existent reaction to the slaughters in Africa nowadays, and it's clear that secrecy is not necessary for people to get away with doing horrible things.

    8. Re:This is the politically correct version by LMariachi · · Score: 1
      You might as well argue that no american soldier knows the CIA tortures prisoners. That no soviet soldier knew about deportations to siberia.

      I don't see anyone claiming that no soldiers knew. But if it were such common knowledge among average Wehrmacht grunts and civilians, it would have been common knowledge among Allied soldiers and civilians too, and it wasn't.

    9. Re:This is the politically correct version by david@ecsd.com · · Score: 1

      It took the Germans a while to come to their final solution, [...]

      Actually, it only took about 85 minutes.

    10. Re:This is the politically correct version by Anonymous Coward · · Score: 0

      Except apparently it was secret enough that with all the partisans, and resistance, and spies, and captured german officers and all, the allies had no fucking clue about it either until they ran into an actual death camp. You'd think that something which is no secret at all (or so you claim) would leak sooner, no?

      Ok, this just plain pissed me off.

      http://en.wikipedia.org/wiki/Witold_Pilecki

      Read that. Then tell me again how the West didn't know about the concentration camps. This is documented and referenced.

      Moreover, my own bloody grandmother carried one of his effin messages.

      This was not the only source of the reports, but I simply don't feel like wasting my time searching for references. Do your own homework, just stop spewing the West-exonerating propaganda.

      Hell, even the US Jews did not care about their European compatriots at the time. Business was booming, until the bloody Japs bombed Pearl Harbor and messed it all up what with being in that Evil Axis group.

      I know revisionist history is all the rage nowadays (what with the US Saving the World Alone and So Many Times, Too!(tm) ), but it still drives me nuts when used as a bloody argument.

    11. Re:This is the politically correct version by MrPhilby · · Score: 1

      Atrocious!

    12. Re:This is the politically correct version by JackieBrown · · Score: 1

      The problem isn't sympathy, it's the idea that peace is more important than principles.

      You can see it in more places than just Africa.

    13. Re:This is the politically correct version by Ghubi · · Score: 1

      The idea that peace is more important than principles, isn't that what p5y.org is all about? Of course there are those who chant, 'no justice no peace'. We call them terrorists.

    14. Re:This is the politically correct version by Lars+T. · · Score: 1

      What is interesting though is the civilian machinery behind the camps. Moving vast numbers of people around required a massive infrastructure with corresponding paperwork (we are talking Germans here) and it has been shown that many people in the Reichsbahn (Railway service of the time) must have known about extermination implied movements of people in the cattle trucks into the extermination camps with no movement out.

      So should Americans have assumed that the 100,000 Japanese Americans who went into camps, but didn't come out were killed there?

      --

      Lars T.

      To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

    15. Re:This is the politically correct version by JackieBrown · · Score: 1

      These are violitle times.

      Insulting or wanting our President to fail is considered by many treason.

      And these are wanna be hippies.

    16. Re:This is the politically correct version by hughk · · Score: 1

      Here the numbers are rather more obvious with hundreds of thousands apparently going to the each of the main camps. In the US, much smaller numbers were involved. The trucks go in full and come out empty.

      --
      See my journal, I write things there
  43. Cat got my tongue by fat_mike · · Score: 1

    SmallFurryCreature, you need to travel back in time and take over DigiShaman's basement and declare it for the FuhrryLand!

  44. Wha??? by EEDAm · · Score: 1

    "Fun and entertainment aren't mutually exclusive, especially when it comes to entertainment based on real-world military conflicts". Eh???? Fun and entertainment aren't mutually exclusive? Orly??? Seems like such a normal combo nobody would comment on the fact surely? Then it becomes clear - he actually means the opposite of what that sentence says given the next sentence is as follows "'It may not be possible to make a realistic war game that is fun -- war is not fun -- but it is possible to create an experience that is informative, appealing, and startling in a positive way.'" What he meant was fun and entertainment don't have to go together or 'fun and entertainment aren't mutually *inclusive*' in the context of real-world military conflict which is what the dev quoted is saying.

  45. Movies, too. by srothroc · · Score: 1

    I wonder if it's the "active re-enactment" of the war that gets people more than "the war as entertainment". Three Kings was a fairly major movie about another conflict in that area that took place, what, 7 years before it was made? That's not a terribly long time.

  46. Panzer General Re:Try this. Make a GERMAN war game by QuessFan · · Score: 1

    While it's not a first person kind of War game, and you have the ability to play on the Ally side, it's pretty clear the focus of Panzer General series is to command German force for world domination. And it was pretty popular without much bad PR at all.

  47. Games don't always have to be fun by tsa · · Score: 1

    I don't think games always have to be fun. 'Fun' is such a shallow concept. Games can be entertaining, educational, emotional and other things without being 'fun'. As an example may I point you to a game about the Israel-Palestine conflict that hit me hard emotionally and opened my eyes to the circumstances people have to live in every day in some places in Israel? It's called Global Conflics: Palestine and does a very good job of giving an unbiased impression of the situation there.

    --

    -- Cheers!

  48. Varies by MikShapi · · Score: 2, Insightful

    It all depends on how much of an emotional toll said war has taken over the public you're selling your game(/movie/book/whatever) to.

    An interesting huge thing that factors into that is who we perceive the "good guys" were in the real war - if we do so at all.

    I don't really have any emotional connection with, say, either side of the wars Troy had.

    Being a Jew and an Australian/Israeli I find it hard to watch films looking at the conflicts "my side" had a part in, tenfold so when viewed from the "wrong side".

    There were several such works done over the years, and it's very interesting to see how the public accepts (or doesn't) a work of art (devoid of political message, I'm not referring to media created as propaganda) - such as Avanti Popolo (Israeli indie film that follows a squad of cut-off purposeless Egyptian soldiers through the desert as they're attempting to return home, simply painting them as human), or, if you want to go more extreme, stuff like Das Boot.

    Das Boot was made some four decades(!) - that's just short of three generations - after WWII and the holocaust, and people - worldwide, not just holocaust survivors & families - had a huge problem accepting it (I relate, I watched it with a distressing sense of unease, my own family was cut down in the holocaust from some 50 people to under 10), mainly because it humanized the Nazis (and it did nothing provocative a-la 'what about all the good things Hitler did' statementa, it just followed a bunch of young (Nazi German) sailors on a U-boat whose main concern throughout the movie was getting back home in one piece, with pretty much piss-all politics or nazi agenda. Just human beings and immediate hardships common to us all. Acceptance? Rather bad (though the amount of controversy-spawned publicity they got was rather good... "as long as they spell my name right...")

    To answer your question - depends on how loaded the conflict in question was. Depends on which side it's presented from. Depending on whether the people it's presented TO have made peace with the historic conflict or not... And that can take a good while.

    As a curiosity relating closure on conflicts, here in Australia we devote a day each year - ANZAC day - to paying our respects to those who fought in our wars. There is a solemn march on this day, and in it march the veterans (or those related to them etc). Keep in mind we've taken an active part in nearly every conflict America was involved in since the start of the century.

    And here's the kicker - it doesn't matter which side you fought on. It doesn't matter if back then you were "the enemy". Having come, myself, from a country that lacks anything even remotely resembling closure on past conflicts.
    I really think achieving closure thus is a genuinely cool thing.

    I've also seen it with US/Allied WWII vets doing same with their German and Japanese vets.

    And if you've got that and you can avoid carrying a political message that'll de-label you as art and label you as a form of propaganda, you can popularize it in media all you want.

    --
    -
    1. Re:Varies by hughk · · Score: 1

      Das Boot was made some four decades(!) - that's just short of three generations - after WWII and the holocaust, and people - worldwide, not just holocaust survivors & families - had a huge problem accepting it

      Few of my friends or immediate relatives had a problem with it. Our family hadn't been directly attacked during the war other than being at the receiving end of the blitz, but had for a long time lived in one of the convoy ports. Most Germans were not seen as animals by those of my family who served during the war because in combat, they generally behaved themselves.

      The films that stired up the big questions were things like Schindler's List which was more about the life behind the lines.

      --
      See my journal, I write things there
  49. Re:The OK-ness depends on the popularity of the wa by tigersha · · Score: 1

    The problem with WWII was that one of the partners that defeated "the clear enemy", the Soviet Union, was even more clearly in the wrong.

    The Communist Party of the Soviet Union was responsible for more deaths during its reign than the NSDAP.

    WWII was basically a titanic showdown between TWO evil regimes where the west got involved and won because they funded a very dubious partner.

    Most of the fighting that led to the downfall of the Third Reich happened on the Eastern Front. Hitler committed a third of his army in the west and fought there 1 year and 2 months after D-Day. The fight in the East lasted 4 years. The USSR suffered 20 million casualties, the US about 400000. There is an order of magnitude of a difference here.

    The USSR survived the first onslaught of the Germans in 1941 to some extent because the US rushed in a lot of supplies. They fought with US trucks, cars, ammo and US industrial might and expertise to build stuff. And used that same expertise to hold a much heavier hand on their own population than the NSDAP ever did.

    There is a lot more moral ambivalence about that war than meets the eye.

    --
    The dangers of excessive individualism are nothing compared to the oppressiveness of excessive collectivism
  50. Re:The OK-ness depends on the popularity of the wa by Admiral+Ag · · Score: 1

    Americans trying to take credit for the Soviet victories yet again.

    Why can't you just accept that they were good enough to kick Hitler's ass. Even if they never did anything else good, that's a gold medal right there.

    --
    "by that I mean people who don't sit on slashdot all day wondering why everyone else isn't building robots" DECS
  51. Americas Army? by TigerTails · · Score: 2, Insightful

    A lot of people whine about Americas Army because of the "realistically long" training that is required. However, I find that the game itself is as fun as any other FPS. If people whine about "war games", why not completely abandon FPS gaming all together. CSS is about fighting, in a war. BF2 is about fighting, in a war. BF2142 is about fighting, in a war. Unreal Tournament is about fighting, in a war. Any game that has teams, and guns, is likely fighting.. in a war.

    1. Re:Americas Army? by Daimanta · · Score: 1

      "Unreal Tournament is about fighting, in a war. Any game that has teams, and guns, is likely fighting.. in a war."

      War is not combat. Unreal Tournament is fighting for fun or some other strange reason because there is no indication of conflict.

      A war is state two entities are in(most of the time nations) in which they try to accomplish their goals with certain forms of assault. This can include violence but might well be a proxy and/or political fight like the Cold War. The games you like to play are NOT war games. They are taylored combat-games. No civilians, no white-flags, no human(raging monsters) enemies. No dispair in the eyes of a soldier. No suicide, no friendly fire(except for you if you suck ;) ), no PTSS, no deserters, no (serious) discussions about the end of conflict. No atrocities, no collaboration for any reason. No cowardice, no jokes about your own political leaders, no real hate. Nothing of the kind. And you know why not? That game would probably suck as there is no fun. It is the pure grittyness of war. Some people losing their sanity over the course of their killings, seeing the people you become friends with die in an instant, or worse, even a slow painful death, making you think about the correctness of the war and if it is worth risking your life for.

      THAT is war. Simply taking your gun and shoot some gooks/jerries/towelheads/dehumanizing term is not war, it's entertainment.

      --
      Knowledge is power. Knowledge shared is power lost.
  52. Desert blue by Hognoxious · · Score: 1

    Rommel was an experienced general and very successful early in the war. He wouldn't be fooled by overly oprtimistic projections and wishful thinking. His boss however was a different thing.

    I think it was more that the RAF and RN got supplies through to Monty, while stopping Rommel getting much.

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    1. Re:Desert blue by hughk · · Score: 1

      This directly came back to the Ultra thing where Bletchley park could read Rommel's pleas for fuel and then attack the convoys carrying same to North Africa. All Monty had to do was to work out when Rommel was particularly limited by fuel and attack at that point.

      --
      See my journal, I write things there
  53. Yup, the Wehrmacht knew by Anonymous Coward · · Score: 1, Insightful

    They were even involved in a few atrocities themselves, although the SS did most of the dirty work.

    How could they do it? Well, you're in the army, you're in a dictatorship, you think you're going to speak out for your conscience? A few Germans did and got hanged or guillotined--the White Rose is only the most famous example.

    Come on, how many people are going to stick their necks out in *Nazi Germany*? We like to use the term for grammar snobs but these were the real deal...

  54. When Does It Become OK To Make Games About a War? by ady1 · · Score: 1

    When there is no innovation left in the gaming industry and when the decisions of the people buying those games are driven by not quality but by trends

  55. Well, that's actually the funny thing by Moraelin · · Score: 1

    Well, then to get back to that original point: what makes you think that playing as a Wehrmacht soldier in a WW2 game would be any different?

    Virtually nobody wants to think of themselves as evil fucks, even _if_ they happened to be the ones who had a hint of what's happening. We've had millenia of inventing and perverting concepts like "honour" to rationalize killing someone else as "good". The humans natural instincts to not kill each other (see, mirror neurons) have been twisted against them jiu-jitsu style to rationalize doing just that. The human social urge to be liked by his tribe/group/community has been perverted into making him kill his neighbour, daughter (see, the atrocity known as honour killings), mother (see, the behaviour of some relatives in witch hunts), etc, and still think of himself as "good" or as doing something right and expected by said community.

    So the individual German soldiers wouldn't think of themselves as doing evil either. If they had to rationalize it any deeper than "because they'll execute me if I desert", it would more likely be "because we're the world's last hope against godless Bolshevism. We must stop them or all civilized world will fall to it." That was the justification that the higher ups repeated left and right, including in the (in)famous Sportpalast speech.

    Would it be morally wrong to play as a German soldier fighting to stop Bolshevism?

    Well, that's funny, because that was exactly the justification given by the USA in Korea, Vietnam, or to bomb the allied Laos. We've had some 60 years of movies, novels, comics, and later computer games too, glorifying just that: fighting against the godless Bolshevism.

    If someobody published a game where a good ol' American hero mows the russkies like Rambo to stop them from spreading Bolshevism, not many would have a problem with that. How many protested against Rambo II or the games based on Rambo II? So why would you or the OP have a problem with it if it's a German soldier doing just that?

    And don't get me wrong, I'm not trying to rationalize WW2 or present it as "good." I'm actually finding it just as wrong when cold-war era aggression is glorified too. Just saying that at the bottom of it, things would be less different than some seem to think. For whatever that's worth.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  56. Exactly 22.3 years after. by HansWurst · · Score: 2, Funny

    n/t

  57. Propoganda by Anonymous Coward · · Score: 0

    Such games are the equivalent of WWII war movies with Audie Murphy etc. Pure propoganda.

  58. Correction by moogord · · Score: 1

    Maybe this should be reworded "When does it become OK to make games about an american war". Seems to be A-OK to make games about anything else

  59. that's democracy? by CaptainNerdCave · · Score: 1

    when has democracy been anything other than the will of the the guy with the most money?

    buying off congressmen and senators is old hat, true will of the majority would be new ground

  60. Sim vs. Game by Anonymous Coward · · Score: 0

    ...And there is a difference between a simulation and a game. A war simulation, designed to be fun as it's prime purpose might suffer some ethical issues; but a game by definition is designed to be "fun."

    These are video games. Unlike flying a plane, simulating war takes much more that realistic graphics and controls.

  61. realism? by fforw · · Score: 0, Troll

    It seems to me that such a game would be about just as realistic as the cleaned up war the Americans see on TV. No suffering, no civilian victims -- especially no children, no fucked up psychopaths using the rule free area of a war to do what they always wanted to do, no torture, no life-long suffering from handicaps, no PTSD, no being sent in again and again and again until you finally blow your own head off. Instead it will be full of cynical utilitarian rhetoric and patriotic sugar coating. A fun game for the whole family. Maybe it will even have some religious motives baked into it -- because Jesus loves the war!

    --
    while (!asleep()) sheep++
  62. Not a good idea at all by adosch · · Score: 1

    I was deployed in Iraq from 2004 to 2005 during the Fallujah and the Al Sadr battles in Najaf later that summer of 2004. Now, I personally am not a 'war' anything fan in the sense that I steer clear of video games or any movies/TV/news depictions. I don't care to drown myself in that mess and my level of empathy for people who didn't come back from that shithole will always toll over anything that tries to depict it otherwise. Anything coming out the video game is going to be skewed, one-sided unlimited ammo shootout against insurgents. Is it really going depict the other facets of war: mental struggle, anguish, sadness, loss of life, sleep deprivation, pain, etc. Lets not forget a part of the war that I'm sure won't be in the game if it ever happens: the bodies of the contractors hung over the bridge or the self-less heroism of Marines/Army personnel dying to save a captured or injured friend and the many soldiers who died during that as well.

  63. The Question Would Really Be.... by Anonymous Coward · · Score: 0

    When Did It become "taboo" To make A games Subject About Something Like war? War games Have been a Relevant Topic For Thousands Of Years, I.E. A Simple Game Of Chess. It Is Only Natural That They Would Enhance This Idea. The fact that Some People Are Just now catching Onto this Is The Real Problem. Modern Warfare Is , And Will Always Be a relevant Topic, Thus Always A Marketing Propaganda.

  64. The real barrier is the combat itself by iregisteredjustforth · · Score: 1

    The real barrier to making realistic wargames in my opinion is the combat itself.

    If you watch footage of either of the current wars in Iraq or Afghanistan you will be stuck by how soldiers almost never ever actually shoot at a target they can see directly. Most of the time they are piling fire at a bush or building they suspect might possibly be hiding an enemy 500-600 yards away. Actual visual contact with the enemy is almost never made. The most they see of them is usually when a patrol maybe moves into the area a few hours later and finds a couple of dead guys in a ditch or hut.

    Obviously urban combat is different but the truth is real people value their lives far far too much to ever visually expose themselves to the enemy properly, especially close up. Real combat is much more grey, confusing, stratchy and "unsatisfying" than running into a building filled with 15 guys and shooting them within 10 meters of each other.

    You might say it would be impossible to make a fun game whilst denying the player ever seeing his enemy or the satisfaction gunning him down close up, but personally I think it may be worth exploring games that try and replicate the chaos and confusion of real combat. Having a game filled with with characters that display some actual sense of self preservation might really change things. Maybe the player will derive a sense of fun not only from what he does and the direct consequences of his actions (shooting people, people getting shot) but simply from his sense of place and being involved in something more real and incredible. The first time I see a game without a magic hud displaying your mission is xyz displaying the number of flak88's i've yet to single handedly dynamite, or some other varient of this, I will rejoice.

  65. War CAN be fun by argStyopa · · Score: 1

    "It may not be possible to make a realistic war game that is fun -- war is not fun"
    OK, now that someone's made that obligatory statement for the politically correct crowd.

    Now, back to reality. Sometimes war IS fun - when it's a GAME. BECAUSE it's a game, you can try to build it to leave in the good parts (the excitement, the cameraderie, the explosions, the mano-a-mano competition) and leave out the horrible bits (the pain, death, fear, misery).

    As Robert E Lee once pointed out "It is well that war is so terrible -- lest we should grow too fond of it" - and here's a man who saw very closely one the most gruesome conflicts of the modern era, while AT the battle of Fredricksburg. Homer said "Men grow tired of sleep, love, singing and dancing sooner than war. "

    And before anyone starts expressing vague politically-correct qualms about the morality of divorcing violence from its effects, I'd point out that MUCH if not all of our "entertainment" is about celebrating the good parts of things while conveniently filtering out the bad. Any drama (book or movie) at the very least compresses time and space, leaving us with the (entertaining) core story, and leaving out the distractions, the plodding dull bits, and the irrelevancies that would ACTUALLY exist in real life. Hell, porn is about celebrating the exciting bits of a sexual relationship without the consequences emotional or physical.

    So if we're going to discuss when and how a wargame can be fun, first we must honestly dispense with the PC baloney about (simulated) war not being fun.

    --
    -Styopa
  66. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  67. Yes, entirely reasonable... by Anonymous Coward · · Score: 0

    > Can a realistic military shooter be fun? As soon as it's fun to have a realistic flight simulator called "1 day of September 11th", or a first person shooter called "1 day of Columbine" Tragedy + Time = Comedy. I think a reasonably eminent American came up with that line.

  68. 22.3 years after the war? by slysithesuperspy · · Score: 1
  69. As an Iraqi by nx6310 · · Score: 1

    Its a matter of portraying a crime against fellow Iraqis in a game, the White Phosphorus, the children killed, injured elderly men shot dead in cold blood and in houses of god none the less.

    No matter how Entertainig or fun some might find it, its not going to be taken lightly by people who actually have lost friends and family in the invasion and the battles that followed. For Iraqis the First Battle of Fellooja is a source of pride, for the US Army declared a cease fire, but to see children and teenagers relive killing Iraqis who made us (the Iraqi people) proud by resisting the invasion, is simply sick.

  70. say what? by juenger1701 · · Score: 1

    As Bogost explains, fun isn't the key word in this situation.

    if a game isn't fun on some level i am not paying you 60 fucking bucks to buy it

    from Merriam-Webster:

    Main Entry: game
    Pronunciation: \gm\
    Function: noun
    Etymology: Middle English, from Old English gamen; akin to Old High German gaman amusement
    Date: before 12th century

    1 a (1): activity engaged in for diversion or amusement

    lack of fun in games is at the very least a large part of the reason so many developers are tanking in the current economy if you bought their games before and didn't have FUN you're less likely to make the $60 mistake again

  71. Just to clarify one thing by Moraelin · · Score: 1

    Look, just to clarify one thing: I'm not saying that _everyone_ in the Wehrmacht was some kind of saint. Some were arseholes, a lot weren't. Some vented frustration on innocent civillians, a lot didn't. Some had probably figured out the "final solution", some had no idea, and most likely a lot chose not to think about that kind of stuff at all.

    What annoys me about the GGP post is the implication that _necessarily_ if someone made a WW2 game from the perspective of a German soldier, it would _have_ to be about shooting russian peasants and rounding up jews. Something like that can only hold if you or him are willing to claim that every single German soldier that ever got recruited was involved in that "final solution", and that's simply not the case. There is plenty of room to make a FPS from the perspective of a German soldier who's simply freezing his balls off and shitting his pants on the Easter Front, under a screaming Katyusha missile barrage. (Think: the ancestor of the MLRS.) And if anything goes through his head, it'll more likely be just "I wish this was over and I could go home" rather than anything evil.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  72. Re:Vote up. First poster should have read his hist by OeLeWaPpErKe · · Score: 1, Interesting

    Realist thinking leads to very uncomfortable questions indeed. It promotes the danger of seeing that the nazis did not start out exterminating people, but started with the idea of equalizing german society. It makes people dangerously prone of seeing the connections that are evident, connections that we are deeply uncomfortable with, like socialism + darwinism -> healthcare cost mounting + "the weak will perish anyway" -> socialist "eugenics" -> isolating "the weak that will perish in camps" -> "the weak" not perishing nearly fast enough -> costs mounting -> extermination. (please note that this train of thought took somewhere between 40-50 years to complete)

    E.g. were the "national socialists" the only ones who came to the idea of an "endlosung" ? (no, the soviet socialists did the same thing, many arab "states" like Iraq and Syria did similar things, many so helped by either hitler or the Soviets)

    E.g. the volunteer groups : uncomfortable question : "Were some of these groups Jewish ?". Ridiculous thing to ask, right ? Unfortunately the answer will illustrate the blatant ugliness of human nature.

    "They didn't know" - perhaps not about the extermination itself, but the rounding up most have been a dead giveaway, right ? So what happened (mostly the removal of these people initially resulted in much less trouble for the rest of the inhabitants. Rouding up cripples/sick/... resulted in less cost for hitler's "national healthcare")

    The above post makes it seem as if the decision for rounding up Jews (and gypsies, and cripples, and ...) and exterminating them was one single decision. It wasn't. They were in fact nearly 3 years separated. So what triggered the first (the "eugenics" component of the socialist ideology, which came out of darwinism) and what triggered the second (darwinism's predictions not matching reality : when isolated the "weak" (ie. the Jews) did not perish ... this resulted both in costs which the government could not support and in the uncomfortable question "what if the Jews aren't 'the weak' ?")

    Given that hitler "hated Jews", how come so many sick and cripple native germans were rounded up ?

    What were the "innovations" that hitler courted the German vote with ? (he had a majority before he became dictator by falsifying attacks) You really don't want to know the answer to this one.

  73. Yes, Fun by Skald · · Score: 1

    People don't listen to sad songs because it makes them sad; people enjoy sad songs. Tragic plays don't make you feel as if the tragedy had befallen you. And whether a war game is fun has nothing to do with whether war is fun.

    Words are placeholders for concepts generally. The difference between using "fun" with Six Days in Fallujah and "fun" with Pac-Man is not a matter of the experience, but expedience.

    --

    "The best we can hope for concerning the people at large is that they be properly armed." - Alexander Hamilton

  74. When you would earn a profit on making it. by mellestad · · Score: 1

    What kind of question is this? If people will purchase it and the developer can make money on it I don't think an entertainment company has any moral obligation to do delay a product in any way. In good taste? Maybe not, but that wasn't the question.

  75. When is it ok to make fun of a war? by ivoras · · Score: 1

    A similar question is - when does it become OK to make fun of a war? I've been through a war, a proper one not a "bomb-technologically-inferior-military-from-gazillion-miles-away police action" type; this was a traditional war, with close combat and mass slaughter of civilians (which matters, because I was on the side of civilians and this side loses by default). Personally, I would never make or watch a comedy movie about the war nor make or play a game based on it, but it never occurred to me there was anything wrong with laughing at 'Allo 'Allo or playing Battlefield 1942. I fully expect that people sometime somewhere will do all these things based on "my" war. It's human nature and it doesn't really provoke any kind of feelings about those who will watch it / play it. Go ahead.

    --
    -- Sig down
  76. I've heard this before by musth · · Score: 1

    "When approaching a game that realistically depicts a modern combat situation, one criticism that often arises is the subject of fun. Can a realistic military shooter be fun? According to Ian Bogost, that's the wrong question to ask. 'We use the word fun as a placeholder, when we don't even really know what we mean when we look for some sort of enjoyment in a serious experience,' he said. Fun and entertainment aren't mutually exclusive, especially when it comes to entertainment based on real-world military conflicts. As Bogost explains, fun isn't the key word in this situation. 'It may not be possible to make a realistic war game that is fun -- war is not fun -- but it is possible to create an experience that is informative, appealing, and startling in a positive way.'"

    Sounds like the rationalizing in the torture memos.

  77. Hipocrisy by De-Jean7777 · · Score: 0

    If you can't make a game about one war, you should not make a game about any war. It's the same about jokes, if you can't tell the joke to the person it's about, you should not tell it to anyone. It's ok to make a WWII game because it was long ago, and there are no veterans, or a few of them complaining about it. If you made a game about WWII just after it was over(not that this is possible, just an example), you'd probably not be able to release it because a lot of feelings would get hurt. In my opinion it will never be ok to make a game about war until a good deal of time passes. Time heals all wounds.

    --
    All the sexy babes want me... to fix their PC.
  78. How about being annoyed... by blahplusplus · · Score: 1

    ... those that participated in the war to begin with. I get tired when a minority of vet's say this or that shouldn't be made about the war, who's more at fault, someone who makes a game about war that is harmless, or someone who actually participated in it and killed people?

    I really dislike the double standard people have, game's are a medium like movies and any game that can bring the horrors of war to gamers without killing anyone in real life IMHO would be one of the greatest things one could possibly do. No game has AI or graphics really advanced enough to make killing stand out as 'horrible' but one day we'll get their and it will trigger your emotions. In Bioshock they allowed the player to save the little girls or kill them but it really wasn't "real" because it was so obvious it was a gimmick, any game that does that and does not use it as a gimmick will probably get stellar awards one day.

  79. It should delete itself by dave562 · · Score: 1

    If they want to make a "realistic" war game, they should set it up so that as soon as you die the first time, it deletes itself and then you can never play the game ever again. I play Americas Army every once in a while. As far as FPS games go, it is pretty good and the fact that it is free to me makes it that much more appealing. One of the things that struck me about the game is how quickly you die as a new player. The first couple of times playing on any given map, the odds are you won't even know where the enemy who killed you is shooting from. The game is supposed to be a recruitment tool. If the kids they are trying to recruit spent a few seconds to think, "I sure do get killed quickly in this game." They might think twice about actually joining the Army and doing it for real.

  80. Greetings professor Falken! by kyoorius · · Score: 1

    How about a nice game of chess?

  81. Re:"Liberal" minds and their bubbles by cduffy · · Score: 1

    I don't hold modern-day Christians or Jews accountable for the crimes committed by their old-testament forefathers, or self-reported instances of mass murder committed by their deity (see: Sodom, Gomorrah). Why would you expect Muslims to be held to a different and higher standard?

  82. When it's okay by Anonymous Coward · · Score: 0

    It's okay to make a game about a war after we've decided that we've won.

  83. Not *fun* but "challenging" by foniksonik · · Score: 1

    Not everyone is looking for a *fun* game. At a certain level of play many games are no longer fun but are still challenging and rewarding. I'm not just talking about PC Games.

    Football at a professional level can not be called *fun*. It is hard, requires incredible amounts of training and experience and is a very competitive exercise in athletics, skill and strategy. Yet when you played it in elementary school it was a *fun* game.

    Chess is a *fun* game when you first start out, learning the rules and putting yourself against your other peers who also are novices. When you begin competing it may still be fun but after a few years of rising through the ranks at a certain point it will stop being *fun* and will simply be challenging and rewarding as you reach your own limits and abilities.

    The same observations apply to almost any game where skill is involved. They are typically easy to spot as they have "levels" which let the player know how far they have progressed both in terms of the game but also in terms of the skills required to play. Multi-player games however do not follow such a tradition and certainly competitive games do not though they may have "leagues" or ratings which helped to group players of different skill levels so that there is not an unfair matchup.

    There are games which do not reward the player for improving their skills, such as The SIMS or Hungry Hungry Hippos which have built in limits to play which are set extremely low so as to be accessible to the youngest of players or are completely arbitrary in their reward system based on frequency of play rather than level of play.

    Most FPS war games are of the "level" type of game play though with different leagues as well (beginner, intermediate, advanced, expert) which determines the starting skill level of the opponents. These can in fact be *fun* as they do not require the player to max out their own skills as a competitive multiplayer game would, regardless of the goals in the game... it is always *fun* to learn new skills and new game rules.

    Games cease to be *fun* when you as the player are already an expert and have to compete against other experts which requires you to try new things, be creative, break the rules in undetectable ways or otherwise apply innovative strategies to overcome your opponent.

    --
    A fool throws a stone into a well and a thousand sages can not remove it.
  84. Re:The OK-ness depends on the popularity of the wa by Yvanhoe · · Score: 1

    I think the OK-ness mainly depends on your target demographic's openness. You don't present the same things to people who download New York's map for Flight Simulator for the fun and to people who get offended by Janet Jackson's nipple.

    In Battlefield II you can play in Vietnam as Americans or as viet-congs. I could have a game where you could play as a GI or as an insurgent (or terrorist, Iraqis or Iranian, whatever your scenario is).

    People would protest about any inaccuracies that there would be (and they would be right in doing so). And many people would say that it is unethical to have fun while virtually killing GIs or Iraqis. But don't worry, it is roughly the Jack Thomson crowd. In a world where GTA 4 is accepted by mainstream audience, I don't think that Gulf War II Arena would be rejected.

    --
    The Wise adapts himself to the world. The Fool adapts the world to himself. Therefore, all progress depends on the Fool.
  85. Re: Beware whitewashing history by ThousandStars · · Score: 1
    The people rounded up and the population in those cities, were routinely told they're being merely deported to some other province, and encouraged to take whatever they think they'll need in a new home. (Incidentally, that ended up as loot for the nazis.)

    This isn't really true. Consider "Hitler's Co-Conspirators" in The Atlantic:

    New histories reveal that the Nazi Regime deliberately insinuated knowledge of the Final Solution, devilishly making Germans complicit in the crime and binding them, with guilt and dread, to their leaders.

    The situation is far more complex than you think, and the knowledge of the German population greater than your post implies. As the article states regarding the many books it reviews:

    Most striking is these books' consensus: despite their authors' different aims and methods, and despite their contending interpretations of a host of questions, they all agree that, contrary to claims made after the war, the German people had wide-ranging and often detailed knowledge of the murder of the Jews.

    None of the authors uses that conclusion to render easy moral judgments, nor to argue that the population fervently embraced the regime's lethal anti-Semitism

    In other words, the German population did know quite a bit, and a vast genocide bureaucracy existed. The article argues that this knowledge drove the Germans to keep fighting after it was obvious they had lost; to cite one representative quote, "as a soldier who had witnessed the massacre of a village of Jews on the Eastern Front put it, "God forbid we lose the war. If revenge comes upon us, we'll have a rough time." "

  86. Re:The OK-ness depends on the popularity of the wa by sumdumass · · Score: 1

    I think Time is the bulk of the factor but it isn't just time on it's own. Every war leave dead people on the battlefield. These can be soldiers for either side or collateral damage to civilians. The biggest obstacle is that almost each dead person leaves behind a living dependent who life will be altered by the deprivation of whoever got killed.

    Now given enough time, everyone will get past the disadvantages of the loss of the soldier or civilian and at some point, they are in control of their own life. This is true even if they haven't mentally gotten over the loss, but not having a father or mother would have transformed from determining your life to you having control over your life. The popularity of the war only increases the amount of casualties which increase the number of people directly or indirectly effected. WWII and Vietnam were both long enough ago that everyone effected by losses in them have taken the reigns of their life and control their own destiny. So it is about time, the time it take to remove the fun at their expense and simply apply fun to it.

  87. Wargaming, anyone? by Estanislao+Mart�nez · · Score: 1

    I think the 50+ year old board wargame industry might be a better example. They have gotten some flack, but hardly ever this public.

  88. Insurgency by Anonymous Coward · · Score: 0

    I dunno, but http://www.insmod.net/ is a great game.

  89. Re:The OK-ness depends on the popularity of the wa by tnk1 · · Score: 1

    Well... they were eventually good enough to have beaten the Nazi's all by themselves, but the GP did limit his comments to 1941.

    The Soviet Union was disorganized, demoralized and still in the process of moving its industry to safe locations in 1941. All of that was eventually altered and the Soviets became a steamroller, but that was by no means a fixed conclusion in 1941.

    If Stalin thought that it was a foregone conclusion that he was going to win, he would not have been so insistent on the second front being opened to draw off German reinforcements, he would have just marched to Paris himself and "liberated" Europe.

    Don't think that a recognition that the Soviets needed some help to overcome their challenges early in the war represents "taking credit" for Soviet victories.

  90. Next game in series: "The Warsaw Ghetto Uprising" by Anonymous Coward · · Score: 0

    The attack on Fallujah featured deliberate attacks on civilian areas, hospitals and ambulances, resulted in huge civilian casualties, and is very likely a major war crime. Is making a game about it OK ? I don't know, maybe make a fist-person shooter "The Warsaw Ghetto uprising", while you're at it.

  91. Re:"Liberal" minds and their bubbles by Hognoxious · · Score: 1

    It's not a higher standard, it's an equal one.

    Europe hasn't launched a crusade for several centuries, but jihad is alive and kicking.

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  92. You mean like chess? by hey! · · Score: 1

    War is so intimately part of human language and thought that it's hard to avoid the metaphor. I suppose there are only a small number of game paradigms possible: war, hunting, exploration, perhaps a few like that.

    Thee question "when is it OK" is easy. The answer is "Whenever there is no reasonable ground to object." The question "What are all the reasonable grounds to object?" is what is unanswerable. We have to be specific.

    I can think of two grounds for objecting to the game in question; whether these apply in fact I cannot say, not having played the game myself.

    The first charge might be that it is propaganda. While war as a metaphor is very common, shooting games are not metaphorical. They present models of war; they immerse the player in an artificially constructed experience of war, sanitized from the real, raw emotion, human pain, and political nuance. This is not a problem for chess because chess is evidently metaphorical, and not an immersive experience. One is not going to take any conclusions about real conflicts, the real actions of individuals, or real historical issues from a game of chess.

    This charge is particularly worth considering in games that model real historical situations, particularly ones that are driving current events. However the charge could be extended to immersive combat games in general, to anything that presents a sanitized pseudo-experience of violence against people.

    The second grounds might be one of privacy or perhaps in this case decency. There is a kind of intrusion involved in representing what was a horrific experience of real marines, many whom are still serving or who perhaps have returned from the battle with psychological or physical wounds. To treat those experiences as light entertainment bespeaks a lack of appreciation. Another consideration are those who still serve in Iraq; to turn of the civilian suffering and physical damage to the city into entertainment is certainly callous towards the Iraqi survivors, and might well endanger US troops still serving there.

    Personally, I would have grave doubts in participating in creation of a game that represented a battle in a still ongoing war. It is irresponsible and in bad taste. However, I don't think this game would add very much to the net bad taste and irresponsibility in the world, nor would banning it subtract much from the stupidity and banality everywhere.

    For that reason, I'm not for banning anything. The right answer to propaganda is the truth; or at least to shine light on the truth from a different direction. The movie "Three Kings" is a comedy about the first Gulf War -- you might say that it is open to the same charge of treating real pain as a subject for laughs. However, I think it isn't just played for laughs. The bitter irony of the film is an attempt to speak what the filmmakers saw as an unspoken truth.

    Ultimately, that's the only answer to propaganda: to show the missing pieces of the truth. The only answer to ignorance is education. The only answer to bad taste is better taste.

    Speaking of which , I am reading Fagles' translation of the Iliad. Highly recommended..

    --
    Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
  93. War games by lnxpilot · · Score: 1

    The whole concept is a bit silly.
    As a TV host said (and I paraphrase):
    Gamers playing World War II over and over again.
    Get over it already, we've won!

  94. Re:Vote up. First poster should have read his hist by Lars+T. · · Score: 1

    What were the "innovations" that hitler courted the German vote with ? (he had a majority before he became dictator by falsifying attacks) You really don't want to know the answer to this one.

    Sure, it's not what "we" want, not actually what the right wing "Nazis weren't right wing" guys like you doesn't want. http://www.calvin.edu/academic/cas/gpa/posters/schutzengel.jpg http://www.calvin.edu/academic/cas/gpa/posters/papen2.jpg Nazi election propaganda was full of Anti-Communism and Anti-Socialism, Jingoistic, Militaristic - IOW just like the usual GOP ads.

    --

    Lars T.

    To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

  95. Re:"Liberal" minds and their bubbles by Ghubi · · Score: 1

    Religious moderates are posers. They enjoy the ceremonies and the community, but they don't believe the religious teachings are actually true. Sure, they will agree with some of the religious teachings, but their agreement is merely coincidental; not based on acceptance of divine authority or infallibility of sacred texts.

    That is the level of piety that secular society is willing to tolerate. Anyone who actually believes the teachings of their religion is a Zionist or fanatic or extremist. Religious ceremonies are tolerated. Religious belief is thought-crime.

  96. Bullshit by Moraelin · · Score: 1

    Europe hasn't launched a crusade for several centuries, but jihad is alive and kicking.

    Bullshit. There hasn't been any Jihad proclaimed by any religious authority that would have the authority to do so.

    The Jihad can only be proclaimed by the head of the global islamic nation (which title hasn't been claimed since the fall of the Ottoman Empire) or a grand ayatollah. None did.

    A bunch of nutters proclaiming their own Jihad is exactly on par with a bunch of rednecks proclaiming their own Crusade. No, it ain't. Unless it's proclaimed by a Pope, it's not a Crusade. Ditto for the Jihad.

    So at least do your homework before doing anti-Islam trolling.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  97. Re:The OK-ness depends on the popularity of the wa by canadian_right · · Score: 1

    I know a WW II vet and he HATES WWII games, or seeing young people play them. He isn't keen on any war games due the how hellish actual war is.

    Time, and being the victor in a war where you see your side as the morally correct side certainly makes the game (or movie) more palatable to most people, but it will never be ok with everyone.

    --
    Anarchists never rule
  98. to summarize the parent by Anonymous Coward · · Score: 0

    I hate George Bush

    1. Re:to summarize the parent by jd · · Score: 1

      Something cannot both be axiomatic and in the summary.

      --
      It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
  99. It's always been ok by w0mprat · · Score: 1

    When Does It Become OK To Make Games/Books/Movies/Art/Poems... About a War?

    It's always been ok. Infact the more discussion and original media about war the better, because the alternative is censorship.

    --
    After logging in slashdot still does not take you back to the page you were on. It's been that way for 20 years.
  100. Death Cult Express... by samatas · · Score: 1

    Actually and literally never. Install Peggle as an advice of relax!

  101. Re:Only OK when it's on a was that has ENDED. by Anonymous Coward · · Score: 0

    Therefore, I believe no attempt should be done at reproducing it in a video game until several years after it has ended, and authenticity of events can be verified in a honest manner.

    And for an example of your logic applied to movies, Rambo III. The one where Stallone helps a bunch of poor religious Afghani tribesmen fight off the Godless Russian Communists.

    Hey, the Cold War was over, right?

    The problem with your approach is that some wars never end. You wanna know who's responsible for 9/11? John Rambo.

  102. Re:"Liberal" minds and their bubbles by cduffy · · Score: 1

    How literal of a reading do you need to take before you're no longer a poseur?

    Clearly, you don't believe the Pope to be genuinely religious -- he believes that Genesis was described in terms its audience could comprehend rather than trying to feed them the literal truth, and that the age of the earth can't be measured in tens of centuries. There must be a dividing line somewhere; where is it?

    (On a side note, if you take the Bible to be completely without error, this means that any discrepancy whatsoever topples it totally; how do you justify the discrepancies between the accounts of Judas's death in Matthew 27:3-10 and Acts 1:18? One can be strong like steel, which is able to flex and give and thus remain intact, or strong like carbon fiber, which despite its greater nominal strength cracks or shatters when forced to move; "religious moderates" are those who take the former path, and whose core beliefs are thus able to survive and persist in a changing world).

  103. Re:The OK-ness depends on the popularity of the wa by Jonner · · Score: 1

    While some players of WWII games might think it would be glamorous to really be there, my attitude is the opposite. While I enjoy the challenge of playing WWII-themed games, I also notice how often I die. I have no illusions that being in the real situations that inspired the games would be fun.

  104. realistic? by Anonymous Coward · · Score: 0

    a realistic war game would involve u not being able to play the game for 6 months to a year after u get shot once. or mb if u die not able to play the game ever again. no realistic game has EVER been made

  105. Insurgency mod by Anonymous Coward · · Score: 0

    This is stupid. How is this game any different from Insurgency for HL2 (http://www.insmod.net/)? You play as either US forces or Iraqi insurgents in realistic multiplayer. Nobody batted an eyelid about that. Why this new game has attracted more attention is beyond me

  106. Typical bubble "mammy it's not true" answer by OeLeWaPpErKe · · Score: 0

    There are other "rules" about muslims : such as the fact that they cannot live anywhere except in the caliph's nation.

    They are to emigrate immediately. Seen any muslim do so lately ?

    So let's stop the "oh no here's a tiny inpractical detail" bullshit. 9/11, constant attacks everywhere just didn't happen in the liberal mind. They mean nothing.

    Except of course, if you were in the towers, or on the subway, or on the bus, or just minding your own business in the many places where muslims are massacring.

  107. Re:Vote up. First poster should have read his hist by OeLeWaPpErKe · · Score: 0

    See, this is exactly what I mean. "NOOO the nazis (national socialists) were right-wing. They are the republicans. And we just can't discuss it".

    The fact is that the nazis were more "modern" socialists than the soviets. They did not have faith in the automatic nature of the socialist revolution and needed to cause it themselves.

    There are many, many uncomfortable truths about socialists. They were racist for the largest part of the 20th century. The KKK was, for over 50 years, a department of the democratic party, which was nearly exclusively a defender of, shall we say, the "southern way of life". A salient detail : Al Gore was secretary of his father, when his father was fighting to repeal the equality of black people.

    And of course lefty propaganda is totally free of scaremongering and propaganda. Say ... what's this whole "anti-racism" thing, and this "global warming" stuff, that just doesn't exist right ?

    (oh right, like socialist eugenics before them, those are "scientific"* facts**)

    * or whatever word makes it sound more serious. Liberals don't care about the contents of words, just the effect they have. Scientific, for example, would imply that there's a model of global warming that made predictions that ACTUALLY HAPPENED. As opposed to the totally unforeseen massive cold streak that's been with us for 3 years and counting, which would invalidate all those models if the rules of real science were followed and send all the alarmists back to the drawing board.

    Scientific would imply that, if someone from the GOP said it.

    ** the real uncomfortable truth is that socialist eugenics were based on actual scientific studies, the sad truth is that according just about any scientific study blacks and whites are, in fact, different. White people are weaker and slower, white women cannot, on average, match the number of children a black woman can give birth to, and, unfortunately, black people are, again on average, dumber, just like whites are dumber than yellow people. This are statistical truths. They do not mean that every white is weaker than every black, nor that every black is dumber than every white. These are just a few examples, there are so many differences. AIDS immunity, for example, is a few thousand times more prevalent in blacks than in whites (some 10-15% of blacks are immune). In case anyone hadn't noticed yet, blacks have bigger lips and a more pronounced mouth.

  108. Re:"Liberal" minds and their bubbles by OeLeWaPpErKe · · Score: 0

    So many mistakes ... so little space to illustrate them

    (On a side note, if you take the Bible to be completely without error, this means that any discrepancy whatsoever topples it totally;

    If you were a 100% perfect human, yes. However the bible clearly states that any human is merely a little fallible being, much less reliable than the text of the bible (which seems to me an evident truth, even if the bible were not to be all that accurate, beating human's reliability isn't hard at all).

    One example of this is the values of pi that can be found in the bible. You can find different values for that constant. Of course, upon closer inspection this turns out to be untrue : pi is said to be "about 3", and yet it is said "you should relate a circumference to it's radius like 22/7" (which is a very good and simple to use approximation. I know architects used it right up to 2001 : it calculates heavenly, yet is accurate enough for quite large structures).

    Clearly things like that have bearing on the correct way to read the bible.

    how do you justify the discrepancies between the accounts of Judas's death in Matthew 27:3-10 and Acts 1:18?

    So, obviously, the answer is that further study is required, as the flaw is obviously in our reading comprehension and not in the bible. Just like the contradictions in science (e.g. we know the universe to be bigger than 26 billion light years and no older than 13 billion light years. So either faster-than-light travel is possible (and quite likely, if a few billion galaxies have done it), or the big bang theory is wrong. But that's just one, there are many others. Contradictions are how science advances. Contradictions are how theology advances).

    Apparent contradictions demand further study, not a rejection of everything we know. After all, we know that the theory of natural numbers has a contradiction related to infinite collections (does the collection of all collections that don't containt themselves contained in itself ? The answer is both yes and no). All theory in exact sciences is utterly dependent on the theory of natural numbers (since rational and real numbers are constructed out of this collection).

    So if you were to reject everything that contained a contradiction, rather than realizing it's imperfection, you would in fact have to drop all of science.

    You see, to a believer, contradictions in the bible are like scientific contradictions. There is no shortage of either. They are further similar, they merely mean that there are (hopefully small) imperfections in both our understanding of the bible and our understanding of the universe, even in our understanding of basic mathematics there are known contradictions.

    We know Newton to be "wrong". Yet everything we do, putting down buildings and structures, is in fact done disregarding the differences between Newton and Einstein. Therefore you should conclude that our past understanding does not lose it's applicability to everyday problems just because it's shown to be slightly inaccurate. Just like one apparent problem in reading the bible does not mean everything is inaccurate.

    One can be strong like steel, which is able to flex and give and thus remain intact, or strong like carbon fiber, which despite its greater nominal strength cracks or shatters when forced to move; "religious moderates" are those who take the former path, and whose core beliefs are thus able to survive and persist in a changing world).

    This is the absurdity of the "lucas argument". It is utterly dependant on the consistency of human thought.

    A consistency that is non-existent. Just look at the democrats who blame bush for "the biggest deficit in history". Say, how much did Obama spend in his first single month, again ? Of course, THAT spending has nothing to do with our debt.

    But that's just one example many people are frustrated about. Unfortunately it can be trivially shown t

  109. Re:"Liberal" minds and their bubbles by cduffy · · Score: 1

    So -- Human interpretations and understandings of the Bible are fallable, and prone to revision over time.

    How exactly does this differ from the "religious moderates" position?

  110. Re:Vote up. First poster should have read his hist by Lars+T. · · Score: 1

    See, this is exactly what I mean. "NOOO the Nazis called themselves Socialists, so they are exactly like the people WE call Socialists - and not like us." Thanks for proving the point.

    --

    Lars T.

    To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

  111. Re:"Liberal" minds and their bubbles by OeLeWaPpErKe · · Score: 0

    Because the "moderates" view the actual content of the bible as not important.

    Just like postmodernists view the actual relation between science and reality as subject to change, and irrelevant. Needless to say, science is supposed to be an approximate model of reality, getting closer to reality all the time. It is most certainly not independant of reality.

    Both positions are disastrously misguided. In reality both groups are the same, the "moderates" will betray their religion the first time it seems like a good idea and postmodernists enact policies they can perfectly well predict will backfire. They have no ideology at all. Right now their "ideas of the second" seem invincible, but you just wait 5 years and they'll be forgotten. The global warming craze, was ironically preceede by a global cooling craze and will make way for the next idiocy once unmasked for the idiocy that it is. Just like the latest pushes for extreme accomodation of enemies will give way once they get blown up. They are mere fashions, posing as science or religion, nothing more.

    E.g. Obama's national healthcare. Exactly how many times must this be implemented and disastrously go wrong before we learn ? A basic respect of science would make them at least explain, honestly, exactly how their scheme differs from that in Nazi Germany, Soviet Russia, North Korea, Cuba, Venezuela, and the many European states where it's collapsing. But they don't even attempt to show the difference.

    Another example. The IPCC was founded on the prediction that 2008 would be the warmest year on record. In reality it's was close to the coldest year on record. A real scientist would go back to the drawing board, figure out what went wrong (because we don't even know why 2008 and the years before it were so cold, we haven't got a clue. Perhaps the solar cycle had something to do with 2008, but that leaves 2006 and 2007 unexplained ... apparently "something" caused an ocean oscillation is the current theory. Well I sure hope that this unknown "something" factor that apparently regularly causes sea changes in global temperatures are modeled correctly. How do you model large unknowns ? You don't). Before that, they declared la nina, a wind of south america, for their previous disastrous misprediction.

    The fact that you don't immediately see what is wrong with that sentence is indicative of just how wrong current opinion on the subject is : if models don't match reality, the blame rests, not on reality such as winds or ocean oscillations, but with the scientists makin gthe prediction

  112. Bubbles by OeLeWaPpErKe · · Score: 0

    How exactly does falsifying a quote (just check it) prove anything ?

    1. Re:Bubbles by Lars+T. · · Score: 1

      Typical Nazi, complains about "falsifying quotes" in a post mimicking his own made up quotes.

      --

      Lars T.

      To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

  113. Civil rights? by Anonymous Coward · · Score: 0

    civil rights for gays, especially marriage

    You make it sound as if gays are forced to sit at the back of the bus and drink from separate water fountains. Gay marriage is not a civil rights issue. Saying it is an insult to Martin Luther King, Rosa Parks and any other person who's ever fought for civil rights.

  114. Re:"Liberal" minds and their bubbles by cduffy · · Score: 1

    Because the "moderates" view the actual content of the bible as not important.

    While there certainly exist parties whose views are that extreme, I worry about those with more severely traditionalist views lumping those with whom they disagree into the category unfairly. That said -- while we may disagree about where exactly to place the line, I think you've given an entirely fair and reasonable answer to my questions on this subject; thank you.

    The global warming craze, was ironically preceede by a global cooling craze and will make way for the next idiocy once unmasked for the idiocy that it is.

    Funny thing about weather -- it tends to defy attempts at short-term prediction. If (as opposed to cherry-picking a small subset of data selected to make one's point) one uses an adequately-sized dataset, the trends are quite clear. Moreover, as opposed to overstating the effects of climate change in the last few years, the IPCC's estimates for both sea level increase and reduction in mass of the ice sheets of Greenland and Antartica have been far less than what is actually observed.

    A basic respect of science would make them at least explain, honestly, exactly how their scheme differs from that in Nazi Germany, Soviet Russia, North Korea, Cuba, Venezuela, and the many European states where it's collapsing.

    The United States healthcare system is doing horribly in terms of both average life expectancy and annual per-capital expenditure (or, if you prefer, total healthcare expenses as a percentage of GDP). Japan has a universal healthcare system which costs less than half the per-capita spend of the current privatized US system, and almost a full five extra years of average life expectancy.

    You speak of applying scientific principals to political decisions; reproducing the Japanese experiment is an action which would do us all quite a bit of good.

  115. Re:"Liberal" minds and their bubbles by OeLeWaPpErKe · · Score: 0

    Funny thing about weather -- it tends to defy attempts at short-term prediction. If (as opposed to cherry-picking a small subset of data selected to make one's point) one uses an adequately-sized dataset, the trends are quite clear [noaa.gov]. Moreover, as opposed to overstating the effects of climate change in the last few years, the IPCC's estimates for both sea level increase and reduction in mass of the ice sheets of Greenland and Antartica have been far less than what is actually observed.

    You completely sidestep the issue. The IPCC has had models for a long time. They're basically the same models they're using now. So surely we can trust those models, right ?

    Well 2005 just barely fitted in the 95% confidence interval of the IPCC, 2006, 2007, and 2008 all failed to fall withing the 98% confidence interval of the IPCC "optimistic" forecast (they were all better, co2 rised, temperature dropped, this was supposed to be impossible. And if I might be so blunt, the models STILL don't explain the drop, while the cooling keeps getting extended every month).

    In physics, such a result would lead to the destruction of the theories. It would be considered the equal of a theory that cars fall into the sky when dropped of a cliff.

    The trends in the temperature data are only clear if you look at them for certain time intervals, and only rather specific time intervals will give you a rising temperature. Very few time intervals will lend credence to the "co2 leads to temperature increase" claims.

    Here is a graph that contains, at a reasonable resolution, the long term temperature data of a specific region :

    http://en.wikipedia.org/wiki/File:Co2-temperature-plot.svg

    Now, look at the graph. Suppose you were to look at the last 10 years (not very clear I know), you would see a stable, ever so slightly declining temperature.

    If you look at the last 100 years you see an "impressive" (but not that consequential) rise in temperature (though you can evidently see that the cause, whatever it is, is not co2).

    If you look at the last 1000-10000 years, you would see an even larger massive increase in temperature (that's because 10000 years ago fell straight into an ice age. In this time interval we see rising temperatures, but much evidence contradicting the co2-temperature relationship. Co2 concentration was the highest at the start of the last ice age. Contrary to what people like to think, there is no real explanation for ice ages. The theory involving the gulfstream explains at best a 4 degree drop in western europe, but nothing more, yet everyone both knows that ice at one point pierced the border of texas, a point that should have heated up in that theory, *and* everyone believes that the gulfstream blocking theory is correct. Also I would like to make the point that europe is not a synonym for "the world". Yes we have much more accurate readings for europe than for the rest of the world, that does not mean only europe deserves an explanation.

    Lastly if you look at the last 100000 years you would clearly see a (single) oscillation in temperatures.

    If you look at the last few million years you would, correctly*, conclude, as the "oh no another ice age is going to start" crowd did in the 1980-1990's, that it's just about time (give or take 1000 years) for another ice age to start. You would also correctly conclude that the stagnation that global temperature has recently encountered has a very good chance of being indicative of the start of a new ice age.

    So unfortunately, scientifically defensible predictions of temperature are all over the map. The IPCC's models explicitly reject the older information because we frankly haven't got a clue about what caused them, and that doesn't model all that well.

    * if you extend the graph with a fourier analysis, it would indeed drop "just about now" (again the error margin for the drop is a few hundred years)

  116. Crap! by Anonymous Coward · · Score: 0

    What a bunch of PC crap! War is fun! Killing is enjoyable if you are doing it for the right reasons. Why try and deny our basic human instincts? History has shown that humans love to fight and kill each other. Shrink, I want to kill!