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Blizzcon 2009 Wrap-Up

Last year's Blizzcon was tremendously popular. So much so that their servers were unable to handle the strain of fans competing for 15,000 available tickets. This year, Blizzard was more prepared; they made an additional 5,000 tickets available and set up a queue so that the transaction servers weren't overwhelmed. CEO Mike Morhaime said during the keynote address that if you weren't able to get into the queue within 30 seconds of its opening, the tickets were sold out before your turn came. Tens of thousands more chose to order the pay-per-view coverage, demonstrating the extraordinary enthusiasm felt for Blizzard's games. Their presentations didn't disappoint. Read on for details on the status of StarCraft II, Diablo III, World of Warcraft: Cataclysm, and the new Battle.net. It's divided into sections by game in case you're only interested in one or two of them.

StarCraft II / Battle.net

The big StarCraft II news this year wasn't so much about the first installment, Wings of Liberty, as it was about two of the major features shipping with the game: the editor and Battle.net. Both look to be extremely powerful, and they're being given the same level of care and polish you'd expect from the game proper. Still, the devs spoke a little bit about their philosophy and vision for the game. One of the major themes is making sure the player has options. When selecting missions in the single-player campaign, players can choose from several different paths to advance the main plot. There are also optional missions; you can choose to skip them if you want, or you can finish them to open up new units that you wouldn't have access to otherwise.

Even within missions themselves, Blizzard wants to give you different ways to get the job done. One example they gave was an escort mission where you're shown the path some escaping civilians will be taken, so you can plan out how you want to prepare for attacks and decide how many resources to commit at a particular time. Another mission features high terrain surrounded by low terrain. Zerg attack frequently, and every so often, lava rises out of nearby crevasses and floods the low terrain. The goal of the mission is to build up a certain amount of money, which puts a new spin on resource planning. Spending a lot of money to fight off the Zerg goes contrary to the mission objective, but spending too little has its own risks. You can also decide to be as aggressive or as cautious as you want when playing chicken with the lava. Harvesting those extra few minerals can make a huge difference if you time it well enough.

This leads into another major theme: keeping all the missions unique and interesting. Even with the brief look at the single-player campaign that we've already seen, there are several cool new mechanics that make the game more than "build up an army and smash the other army" thirty times in a row. It'll do great things for replayability, and I think it will make the single-player portion of the game stand on its own more than in the original StarCraft. Solo-play in RTS games is often referred to as "training" for multi-player, but Blizzard doesn't look at it this way; the missions are far too unlike PvP to be useful in that regard. Instead, they've added what they call "Challenges," which do train you for common PvP scenarios. There will be mini-missions for things like maximizing your economy, learning how to counter particular units, or using micro-management skills to take out a superior force. You'll be able to keep trying, improve your scores, and track your performance — thanks to the new Battle.net.

Battle.net is shaping up to be a really impressive addition. Match-making is at the heart of it, but calling it simply a match-making system doesn't really do it justice. Communication, stat-tracking, and mod-sharing are also central to the new platform. Players will be able to create friends lists that span the different games, allowing somebody in World of Warcraft to talk with somebody playing Wings of Liberty. They're rolling out what is essentially an integrated IM client with all the features you'd expect for keeping track of people and conversations — multiple frames, online/offline notices, setting an alias for somebody, etc. I think it'll be an incredible boon for multi-player when people are able to look for groups in one game while playing another. Blizzard also made sure to mention that they were aware of the privacy concerns involved in such a system, and they'll be implementing controls to let you limit the amount of information you share.

The new system also supports looking at your performance in myriad ways. When reviewing a game, you'll be able to see how the players' economies developed, what their build orders were, unit production, battle details, and more. What's more, you'll get a much more useful replay system, allowing you to fast-forward, rewind, jump to particular points in the game, view from different places, and look at stats as they're being accumulated. In addition to this is a full achievement system with a ton of things to unlock and show off. One of the coolest parts is the ability to unlock and choose artistic decals which will then be rendered on your units in-game.

But, of course, the matchmaking system itself can't be overshadowed. Their goal when designing it was to give a competitive experience to as many people as possible, and it looks like they've found a way. As you play against other people and start to accumulate wins and losses, you are put in a League with players of a similar skill level. There are seven Leagues: Pro, Platinum, Gold, Silver, Bronze, Copper, Practice. The Leagues are broken down further into Divisions, which include opponents even closer to your skill level. Divisions are limited to 100 people. Players will be ranked against others in their Division, and there will be seasons of play. Tournaments held at the end of the season will determine Division winners, who can complete for the League championship. The idea is that everyone should be paired against people of their own skill level as much as possible, and everyone should have a reasonable chance of winning their division — even the most hopeless of casuals. Speaking of which — for the truly new (or truly terrible), there will be a few maps designed specifically to be "anti-rush" so that they can learn the basics without fear of being immediately crushed.

Another significant fact to keep in mind is that these ratings will be tied to Battle.net accounts, which will require the purchase of a Blizzard game to use. This allows for two great new controls: first, people will be much less likely to try cheating, since they can't just register a new account for free. Second, your game rating is tied to your account, so the problem of "smurfing" — when highly-skilled players make a new account for the sole purpose of being matched against (and then demolishing) newer players — is neatly eliminated. Providing meaningful, interesting matches to every player will go a long way toward a thriving, sustainable PvP community. Also, the rating system will apply to co-op match-making as well. Each team of players has its own rating, so you don't have to worry about dropping in the standings if you want to goof off with your friends in 3v3. Speaking of co-op, the match-making and game creation system has been streamlined in that regard as well. It's simple to, for example, join up with one friend and then drop into a 3v3 or 4v4 game as a group of two. You also don't have to jump through hoops to get your friends in a game and select settings before letting random people in to fill the extra slots.

The last major feature of the new Battle.net is the support for custom maps and mods. They're making it very easy to browse custom games and download maps without having to repeatedly get booted from a server or visit a third-party site. The Blizzard developers were extremely enthusiastic about what they called the StarCraft II Marketplace — essentially an App-Store-like interface for browsing and getting maps and mods. You could feel the wariness from the Blizzcon audience when this was announced; people were wondering if they would be required to pay for custom maps. But, for the most part, this won't be the case. The capacity for premium mods does exist, but the devs said that even a massively-popular mod like DotA would probably be too simple to expect people to pay for. The ability to charge was put into place so development teams that were interested could plan for a budget, in order to build extremely detailed or complex maps and mods. You can expect free access to all the great fan-made maps and mods that are typical of Blizzard games.

This naturally leads to questions about the editor that will be coming with StarCraft II. From what we've seen so far, the Blizzard devs are going out of their way to include a ridiculous amount of flexibility in the tools they are providing. They seem to have a tremendous respect for what fans have done with their previous games; fully one-third of their design staff has come out of the mod community, and they have every intention of contacting people who make incredible creations for StarCraft II. Put simply, everything in the single-player campaign can be done with their editor. Many things not in the single-player campaign can be done with the editor. They gave a few simple examples: nothing in StarCraft II makes use of an inventory, but the code is there to support it. One of the powerful Zerg units, an Ultralisk, was modified with spiny grafts on its back that rapidly shot back and forth to destroy smaller units. When the Ultralisk was surrounded, it gave off a huge circular flame wave, destroying what was, literally, a screen full of enemies.

Most impressive, though, were the two complicated examples. Using just the editor, they were able to transform the game into a third-person shooter. You took control of a unit (a Ghost, of course), and ran around the map (even underground) shooting Zerg, complete with a shooter UI, keyboard movement controls and mouse-look. They were also able to turn the game into a top-down scrolling space shooter. Take a look. And they're still adding features. They're looking for ways to create libraries that can be passed around — they want to give mod-makers the ability to work on different tasks at the same time. They're also very aware of the possibility that people might grab somebody else's custom map, make one minor change, and re-submit it as their own — Blizzard is making it very difficult to do this, and they're already working on a report and review system for objectionable content. The editor will be available during the beta, but probably not right away.

With all of this in development, it's easy to see why Blizzard is so focused on getting people to use Battle.net. The oft-repeated suggestion that it's just DRM to fight piracy isn't the case. Hearing them talk about it and finally seeing what Battle.net has to offer makes it plain that they really do think the gaming experience will be better for it. That said, the door to LAN play doesn't seem to be closed. Rob Pardo acknowledged that there are a number of fringe cases where access to the internet isn't available or networking concerns prevent decent gameplay, and they're still looking into ways to give people what they want. They're also continuing to look into ways to optimize for situations where people are playing with each other from the same location.

Diablo III

The big reveal for Diablo III this year was the new Monk class. It's the game's second melee character, after the Barbarian, but manages to have a completely distinct style and feel. The inspiration for the Monk came from rather disparate sources; pen-and-paper RPGs and arcade-style fighting games (think Street Fighter). Since a Monk is holy by nature, Blizzard felt he should have access to a bit of holy magic to enhance his martial-arts style of fighting. Interestingly, they drew on a more Eastern European background, rather than the archetypical Southeast Asian variety, and the departure works well; the character seems to have the discipline and focus expected of a devoted adherent while concealing a craziness that would make him try to kill a bear with his teeth. And win.

When designing the Monk, they wanted a fragile fighting class with more depth than just running up and smashing something. They looked at World of Warcraft's Rogue and Diablo II's Assassin, but decided each was ultimately unsatisfying for a game like Diablo III. They wanted something with a limited amount of skills but many ways to have those skills work together. Thus was born the combo system. Many of the Monk's major attacks have three different stages. Clicking on an enemy once gives you the first stage, clicking again (within a short period of time) gives you the second stage, and another click for the third stage. For example: Exploding Palm. The first stage hits for 35% of your weapon damage. Second stage hits for 50%. Third stage puts a damage-over-time bleed effect on the enemy, exacerbated by movement. If the enemy dies from the bleed effect, it explodes, causing a huge amount of damage to nearby enemies. This happens quite often, and it's a very powerful area-of-effect attack. Another example: Way of the Hundred Fists. The first attack is a quick dash, striking one enemy. The second stage is a rapid series of low-damage attacks. The third stage is a powerful area-of-effect damage and knock-back effect around the player.

Now, the most interesting part about these combos is that you can mix and match. You can take the first stage from one ability, second stage from another, and the third stage from still another. This lets you tailor the way you attack to fit whatever situation you're in. These combine with more typical single-stage abilities, although some of the abilities themselves are anything but typical. An attack called Seven Sided Strike makes the Monk zip around part of the screen, teleporting between enemies to attack them. It's great fun to use, and very reminiscent of combo attacks in arcade fighting games. It's not something you'd expect in a Diablo game, but it fits perfectly. Everything feels like an impact.

There were hands-on gaming areas set up throughout the convention, so we got to sit down and play through a level using the brand-new Monks, and it was probably the most entertaining time I spent there. Figuring out interesting ways to weave the abilities together is fun. Plus, one of the coolest things I noticed was how well two players could complement each other, even playing the same class. As I got comfortable with the Monk's skills and began to watch what my partner (also a Monk) was doing, I found that if I planned my attacks to play into his, we could tackle much stronger groups of monsters than we could otherwise. I could use my knock-back to bump a few monsters in to his area-attack or to give him a little space when he was vulnerable. We could layer our disorient spell so that monsters had less time to hit us. It gave me great hope for group synergy.

Blizzard had some neat tidbits on display within the level itself, too. Several boss monsters, and even some regular ones, required strategic movement and ability use — not just blindly running in the opposite direction waiting for our heath bars to fill up, as was often the case in Diablo II. By playing smart, we could avoid a lot of the damage, which is how it should be. There was also an interesting side-dungeon; upon zoning in, we were warned that the place was collapsing, and a timer began ticking down. As we moved further inside, the ceiling would periodically drop rocks on us, forcing us to dodge quickly or take damage. But here's the rub: the further you go into the dungeon the more and better loot you get from chests. So it becomes a race — a challenge. How far can you go before you can't get back? When the timer expires, everything collapses, and you die.

Several quests were available in the demo level as well. They all operate in a very smooth and story-driven manner. Several lessons have obviously been taken from World of Warcraft in that regard, but not in a way that undermines the Diablo style. They succeeded in showing a very dark thematic tone in a visually bright level. The developers spent some time talking about their design process and philosophy, and showed some examples of what they had in the works. They're trying to do interesting things with the monsters without making an individual monster too complex. Difficulty and complexity is achieved through combining different types of monsters. They have a variety of archetypes, such as swarmers, ranged attackers, enemies that weaken you in some way, monsters that alter or constrict your movement through area-effect spells, and many others. Knowing how to prioritize your targets will be a valuable skill.

Diablo III is a game that's already impressive, but very much still in development. Blizzard isn't ready to talk about many things; major decisions for the PvP system haven't been made yet, Battle.net integration is something for the future (though they will have cross-game communication, like the others), and the much-anticipated rune system for customizing skills is on hold until they finalize the skills themselves. Even things like the Barbarian's resource system and graphical effects are still going through new iterations, and they're trying to smooth out the bumps in monster design. They mentioned a sand-shark which would become much more powerful in the open desert (think Tremors), making the sand feel less safe to stand on than nearby rocks. Unfortunately, in playtesting, they found that it was hard to balance and confusing for the players, so they're tinkering with the design. I wouldn't expect this game before 2011.

A few more random snippets: the stash will be "gigantic," and there will still be endgame loot runs, but they will most likely be "diversified" such that you'd actively want to kill multiple bosses rather than the same one over and over. There will be some method for transferring items between your characters, and they're working on ways to prevent item duping/hacking. They want Diablo III to have a more meaningful economy than Diablo II. They don't feel like modding or map-making provides any substantial benefit for the game, and they don't plan to support it. They like the idea of using the Horadric Cube to craft items, but wouldn't be satisfied duplicating the way it was implemented.

World of Warcraft: Cataclysm

The unveiling of World of Warcraft's third expansion was perhaps the biggest hit of the conference. It was clear since the launch of The Burning Crusade that Blizzard has gotten much better at quest and zone design since the original two continents were created. Wrath of the Lich King only emphasized that point; comparing the landscape of Howling Fjord to that of Desolace made you wonder that they were part of the same game. Players had been asking for a better leveling experience for years, and their demands did not go unnoticed. Cataclysm is easily the biggest expansion, and is sure to further solidify the game's place at the top of the MMO food chain.

So, what do we know about Cataclysm? Well, it'll affect every zone on Kalimdor and the Eastern Kingdoms, some to greater extent than others. Northrend will be affected too, though not as much. The Outland, being separate from the world of Azeroth, won't undergo significant physical change, but quests and dialogues will be updated to reflect such a major event. In addition to the remodeling of the two major continents, several entirely new areas will be available to players as well, including an underwater zone. The phasing technology introduced in Wrath is being upgraded to affect terrain, and players will be able to use their flying mounts in Azeroth.

That's a lot to digest, but the WoW developers just kept piling on more information throughout the convention. There are five new high-level zones for taking players from level 80 to 85. Two of them, Mount Hyjal and the Sunken City of Vashj'ir, are starter zones. Vashj'ir is the underwater zone. The devs promised to "make sure it won't be annoying." From what they described, most of the combat will be done on the bottom of the ocean, with characters able to move around and fight much like normal. They'll also be able to detach themselves from the bottom and swim through the water above them. Underwater mounts will be introduced that move as quickly as flying mounts, and there may even be some areas at the bottom of the sea that will be enclosed, containing air. They showed some concept art that was very bright and colorful, what you might expect from a documentary on a lively reef on the Discovery channel. Hyjal will be under siege by an old enemy — Ragnaros. He's not too happy about what happened to him the last time around, and he's trying to take out his anger on the World Tree.

Deepholm was termed the "hub" of the new 80-85 areas; it will facilitate quick transport to any of them. A temple in the center of the zone is where the expansion's villain, Deathwing, broke through and caused the cataclysm. It's designed to feel like an enclosed space, and the art we've seen makes it look like a giant cavern, which will definitely give it a different feel from any zone we've seen before. Uldum is a long-awaited addition to Azeroth. As it turns out, it was always "there," but Titan-created machines prevented anyone from seeing it. The cataclysm broke those machines, so it's open season on this Egypt-inspired zone. Twilight Highlands is home to the Twilight's Hammer cult, the ones who helped to free Deathwing. It'll have Grim Batol, one of the new raids, as well as new port towns for both the Horde and the Alliance.

The cataclysm will have political ramifications as well, resulting in two new playable races. The Goblins will be forced from their neutrality into partnership with the Horde, and a break in the Greymane Wall puts the Worgen squarely on the side of the Alliance. They each get their own starting zone (levels 1-15), and both will have fairly powerful racial abilities; Worgen get a sprint ability, slightly increased damage, and a bonus to skinning — which they don't require a knife to do. Goblins get price discounts regardless of reputation, engineering abilities (one launches them at their target, another fires rockets, but they share a cooldown), and a bonus to their alchemy skill, which includes increased effects from potions. You don't need to worry that these are more powerful than the old races — all of them will be updated to a similar level of usefulness when Cataclysm launches. Oh, and race changes will become available at some point as well.

More big news: rated battlegrounds will be arriving with Cataclysm. They will function differently from arenas in that you won't have particular teams, and your rating will never go down — only up. Every week a particular battleground can be used for rated matches. If you win, you gain rating determined by your current rating and the quality of your opponents. If you lose, your rating stays the same. Winning also awards you a number of arena points per game. Arenas will be shifting to this system as well. Your rating will determine the maximum number of points you can earn in a week. You won't have rated teams for battlegrounds, but you will need to queue as a group. A variety of new bonuses and awards are being introduced, including epic ground mounts and the return of honor titles, like Grand Marshal.

Also on the PvP front, a new world-PvP zone will be opening: an island called Tol Barad. The intent is to combine the battles in Wintergrasp with the daily quest hub of the Isle of Quel'Danas. When the battle isn't active, players from both factions can do daily quests and choose whether or not they want to rumble on their own terms. When the fight is underway, daily quests shut down until there is a victor. The winner gets access to an instance and a few more daily quests. The action will be spread out over a larger area in order to avoid some of the crippling lag that plagued Wintergrasp on some servers, and different areas will have different types of combat. There will be a new battleground too, the Battle of Gilneas, which will have players trying to capture districts of a city. There will probably be new arena maps as well.

Perhaps as significant as the physical changes to World of Warcraft are the changes to itemization that are in the works. Mana per 5 is being rolled into Spirit. Attack Power will be abandoned for Strength and Agility. Spell Power will be rolled into Intellect. Defense and Armor Penetration are going away (almost) entirely. Block value is gone too; blocks now absorb a flat percentage of the damage, making it a useful stat against bosses. The intent is to streamline gear so that players don't need giant spreadsheets to figure out whether something is an upgrade. Most of these stats will be replaced by a new stat called "Mastery," which "makes you better at what you do best." The talent trees are being revised to remove talents that give a passive bonus to your character, since that's kind of boring. Instead, simply spending points in a particular talent tree will give you appropriate passive bonuses. The further you go, the better the bonuses are. It will allow for more meaningful choices in how the characters is played. The system will be smart enough to know what weapon specialization you use, and if you go all the way down to the bottom of a tree, you'll see some really interesting bonuses. One they showed for Paladins granted a percentage reduction in cooldown duration.

Some big class changes are underway too; Hunters will no longer use mana, but instead adopt the Focus system used by their pets. This lets them ignore Intellect gear and reduces the need for cooldowns on their abilities, since that can be handled by their resource system. Warlocks are seeing a substantial change in the way Soul Shards work. No longer will they have to carry around a few dozen in their bags; instead, they'll acquire a max of three, held in a UI system similar to Death Knight Runes. They won't be easily recharged during combat, but grant substantial boosts to spell effects. For example, one might be used to make a long summoning spell or their biggest, slowest damage spell instant-cast instead.

It wouldn't be an expansion without a new profession, and once again Blizzard is doing it in a way they haven't done before; Archaeology is a new secondary profession, so everyone can get it without taking up one of their primary profession slots. It's also the key to a new max-level character progression system called "Paths of the Titans." This will be a way to gradually improve your character once you've hit the level cap. Progress will be limited; they don't want people to feel obligated to grind it out, so it'll become available slowly. There are 10 ranks to each Path, and you get bonuses to your character at every rank. The bonuses are not class specific, so it's feasible for a warrior and a priest to pick the same one; it just depends on what abilities you'd like. The examples they gave included a passive damage reduction to your character and an activated ability that reduced damage to nearby allies. It uses the glyph system, but the glyphs come from Archaeology rather than Inscription. Another way to customize will be an ability called Reforging. It will let you exchange part of one stat on an item for another. For example, a ring with 10 Intellect could be changed to a ring with 5 Intellect and 5 Spirit.

That's not all with regard to customization, however. Cataclysm will be introducing a Guild leveling system. Almost everything you do — boss kills, level-ups, skill-ups, PvP, etc. — contributes toward your guild gaining levels, to a maximum of 20. Guilds will have their own talent trees, which only apply to its members. Blizzard showed a few of the possible talents; one reduced repair costs, and another granted a mass resurrection spell. They also talked about talents for removing reagent costs and having extra gold drop from monsters. There will also be Guild Achievements and Guild Heirlooms. Heirloom recipes can be purchased, allowing anyone of that profession within the guild to craft the item. If a person with one of those items leaves the guild, the item is put back in the guild bank.

It was an eventful two days for the WoW team. They mentioned a variety of other news, too. They're doing away with spell ranks; they all just scale with level now. Incidentally, this opens the door to a mentoring system, which they may decide to implement at some point. They're making "big changes" to fishing so it will be "more fun." Players with two gathering professions will be able to track both simultaneously. The terrain phasing system will let you see entire coastlines change as the cataclysm progresses. There will be a guild news feed, not to mention cross-faction, cross-realm, and cross-game communication through Battle.net. Cross-server instance groups (aimed at PUGs) are planned for the next major patch. The revamped leveling zones will lead to each other in a more contiguous manner, so expect some high level zones to become low-level zones, and vice versa.

All in all, it looks like the WoW devs have been busy cramming every cool feature they could manage into this expansion, while simultaneously addressing some of the game's biggest weaknesses. It's getting hard to see how new MMOs will ever be able to compete against something like this. Blizzard wants new players to have this experience, so it's likely they'll integrate Cataclysm into the base game. It'll be interesting to see whether the development cycle takes longer than the previous expansions, since it seems like Cataclysm will require a lot more work. I'm sure we'll have a better idea after the next Blizzcon!

297 comments

  1. What about...? by rodrigoandrade · · Score: 1

    The Ozzy concert and that 9-year-old guitarist????

    1. Re:What about...? by Anonymous Coward · · Score: 0

      This was the real news of this entire sad event. Ozzy fired Zakk Wylde because his songs were sounding too much like Black Label Society albums, so he wanted someone new. Meet Gus G.

  2. Only One Account by Anonymous Coward · · Score: 1

    Looks like this means I won't be able to make more than one SC2 account, without re-buying the game. Everything that happens to me will be tied to my CD key. There will be no way to change to a new user name, in case I get labeled as a backstabber or hacker.

    1. Re:Only One Account by Takichi · · Score: 5, Insightful

      I'd be more concerned about how this would effectively ban resale of the game.

    2. Re:Only One Account by Anonymous Coward · · Score: 5, Insightful

      There will be no way to change to a new user name, in case I get labeled as a backstabber or hacker.

      Well, yes, that's the point.

    3. Re:Only One Account by Anonymous Coward · · Score: 0

      It's worse. Will I have to buy a separate copy for each of my kids?

    4. Re:Only One Account by Anonymous Coward · · Score: 0

      "It's worse. Will I have to buy a separate copy for each of my kids?"

      You would always have had to buy a separate copy for your kids if they wanted to play online, even with SC1. Yet another example of how people are being stupid about this "new" drm scheme. There are legitimate concerns, but this isn't one.

    5. Re:Only One Account by Ohrion · · Score: 1

      I'm pretty sure that this is the point. Developers have been looking at ways to minimize resales for quite a while now.

    6. Re:Only One Account by HeronBlademaster · · Score: 1

      I'm sure they thought of that and don't care.

    7. Re:Only One Account by SL+Baur · · Score: 1

      That would appear to be the case, if they want to play against each other. I would imagine that the "family plan" will be something like what they do now for WoW. You cannot share an account with your spouse. You can share an account with your kids. You cannot have more than one instance of an account logged in at the same time.

      Gamers who breed may be rare, but we do exist.

    8. Re:Only One Account by Bobfrankly1 · · Score: 1

      I'd be more concerned about how this would effectively ban resale of the game.

      How so? You sell the CD and the associated login along with it. Think man! Think!

    9. Re:Only One Account by jbacon · · Score: 3, Informative

      Not quite - IIRC, the new Battle.net has one unified account for ALL your Blizzard games. This does indeed sound like effective banning of resale.

    10. Re:Only One Account by HasselhoffThePaladin · · Score: 2, Insightful

      Then if you plan on reselling the game, don't attach it to a battle.net account that you use for other Blizzard games you're not selling. Set up an account with only SC2 on it. Hell, when you sell it, you probably won't even have to send them the media, as they could probably download it from Blizzard themselves, like you can with WoW.

    11. Re:Only One Account by Volante3192 · · Score: 1

      Actually, SC1 would allow you to spawn clients (5? 6? I forget...) for multiplayer LAN games. Sure, if you wanted Battle.Net or the single player campaigns, you'd need your own copy, but NOT for purely local multiplayer.

    12. Re:Only One Account by CrashandDie · · Score: 1

      I take it you've never heard of Steam?

      Nothing prevents you from creating one account per game, and selling said account when tired of said game.

    13. Re:Only One Account by digitrev · · Score: 1

      Actually, the point is more like this. With old Battle.net, me and my brothers could use one CD, one game, and three different logins (with only one of us playing at any given time). With the new Battle.net, it might not be possible for multiple players to use the same CD to play at separate times.

      --
      Cynical Idealist
    14. Re:Only One Account by pwfffff · · Score: 1

      I don't even remember the last game I bought which actually had a physical CD with it. You can even download Blizzard's old games, right now, off their site. What makes you think that they would actually REQUIRE a CD for any of these (especially since the authentication itself is even being done server-side)?

      Have some faith, they're not retarded.

    15. Re:Only One Account by Kral_Blbec · · Score: 1

      I believe you can already download starcraft and diablo 2 if you have a valid cd key in your account. I see no reason not to continue supporting that and download starcraft 2 and diablo 3 in the same way. Everything is going towards digital distribution. I wonder if they will work something out with steam.

    16. Re:Only One Account by Kral_Blbec · · Score: 1

      Sure it will if you use the same log in for everyone. Otherwise, what's your point? You have to now pay fully for the goods and services I use?

      Don't get me wrong, I dislike invasive DRM. The lack thereof, however, is not a green light to try and milk the system for something you didn't pay for or don't deserve. You always should have been using three log-ins for three different people if it is anything more than a "hey, check this out" trial before buying one for themselves.

    17. Re:Only One Account by Toonol · · Score: 1

      Don't care? I bet they're very excited about cutting out the right of resale. Every other major videogame will soon follow, if it works.

    18. Re:Only One Account by HeronBlademaster · · Score: 1

      Steam has had that nailed down for years.

    19. Re:Only One Account by megamerican · · Score: 1

      There will be no way to change to a new user name, in case I get labeled as a backstabber or hacker.

      Well, yes, that's the point.

      I believe his point was being labeled those things unfairly. Who hasn't been labeled a cheater in an online game they were proficient at?

      --
      If you have something that you dont want anyone to know, maybe you shouldnt be doing it in the first place -Eric Schmidt
    20. Re:Only One Account by nschubach · · Score: 1

      Many... Many times. I would regularly get head shots in Unreal Tournament (forget which version...) and everyone thought I had a cheat on. I just learned to aim for the head and had my mouse sensitivity just right. It didn't matter if I was jumping, strafing, or running.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    21. Re:Only One Account by niklash · · Score: 1
      Nice. So your game will be worthless due to some idiot reporting you as a cheater for owning him.
      Lets hope they at least handle things better than Steam:

      The details of the ban will not be provided
      Steam Support will not disclose the cheats that were detected running on your system or the date and time the infraction took place. Any requests for this information will be ignored.

      http://supportwiki.steampowered.com/wiki/I've_Been_Banned

    22. Re:Only One Account by Meski · · Score: 1

      You can't share, if you want to be logged on at the same time, and you probably will. Open your 'family' accounts with the same name/details, and you can move characters from one to the other. (for 25USD ea)

    23. Re:Only One Account by 10Neon · · Score: 1

      You will be able to change your account- the'll just charge you a fee for it.

      --
      The Guide is definitive. Reality is frequently inaccurate.
    24. Re:Only One Account by Mooga · · Score: 1

      You clearly have no idea how Steam's banning system (VAC) works. There is no way to "report" someone. Not only is VAC automatic (it catches specific software that makes adjustments to the game as it's being play), it's also generally out-of-date. The only way you will be banned is if you use old hacks on a secure server. There are also many unsecure servers that can be played on. Also, VAC tends to be slow on updating which hacks it watches for.

      Steam doesn't review bans for a simple reason: Hacks Lie. Also, the average person caught cheating is a whinny 12-year-old brat. Very rarely are people banned incorrectly. The only thing I can think of was an old HL1 client-side mod which let people see "bloom." It was later found that VAC would catch this as a hack. Once this was found, the developers of the mod CLEARLY noted that it was caught by VAC and should not be used during online play.

      --
      ~ Mooga
    25. Re:Only One Account by niklash · · Score: 1

      You clearly have no idea how Steam's banning system (VAC) works.

      You are very correct. I don't know how or when or why VAC bans people, since no specifics are released even to the banned players. With a VAC ban only banning the user from VAC games the stakes are not that high, you can still play on non-VAC servers. But if you get banned from the new Battle.net then you would be unable to play even on LAN or single-player. (I recall SP requiring bnet to save progress so you could keep on playing on another computer)

      Steam doesn't review bans for a simple reason: Hacks Lie.

      How do you know they are hacking? The automatic-entirely-faultproof-system-that-needs-no-reviewing said so.

      Very rarely are people banned incorrectly. The only thing I can think of was an old HL1 client-side mod which let people see "bloom." It was later found that VAC would catch this as a hack.

      Good that that was handled so nicely, I assume that all the incorrectly banned players were informed of the error and got their bans revoked? Oh wait...

      My main point being that extraordinary punishment requires extraordinary proof of guilt. With games nowdays in the 80USD range I hope you can see why I don't like a bot being able to make my game worthless with no motivation or accountability whatsoever.

    26. Re:Only One Account by pacinpm · · Score: 1

      I'd be more concerned about how you are supposed to play when Blizzard's servers are down.

  3. Comment removed by account_deleted · · Score: 5, Insightful

    Comment removed based on user account deletion

  4. Comment removed by account_deleted · · Score: 4, Insightful

    Comment removed based on user account deletion

  5. Re:tl;dr by Anonymous Coward · · Score: 0

    "That said, the door to LAN play doesn't seem to be closed. Rob Pardo acknowledged that there are a number of fringe cases where access to the internet isn't available or networking concerns prevent decent gameplay, and they're still looking into ways to give people what they want"

  6. sooo by webmastir · · Score: 0

    meh

  7. Re:Cheating by SatanicPuppy · · Score: 5, Informative

    No, they haven't. You can't have 2 of the same keys online at the same time, but you can log into your own "account" from someone elses computer, with someone elses key.

    This is wholly different. One account, one key.

    --
    ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
  8. Water textures updated! by Rayonic · · Score: 2, Interesting

    Perhaps I'm being silly, but I'm actually excited that they've finally updated the terrible water texture with WoW: Cataclysm. It wasn't announced, but check out the screenshots. The crappy old texture has pretty much been the weakest part of the game, visually speaking.

    1. Re:Water textures updated! by SOOPRcow · · Score: 1

      I got a chance to play this at Blizzcon and the new water effects are amazing. Both above and under water :)

    2. Re:Water textures updated! by ajs · · Score: 1

      Well, to be fair, you're probably comparing WoW to games that came out much later and thus were able to exploit later on-card features. Still, I do agree. These days I've been playing LOTRO and it's certainly got much more impressive water.

    3. Re:Water textures updated! by smcn · · Score: 1

      It was actually "announced" about 20 minutes ago via a blue post on the EU forums.

    4. Re:Water textures updated! by WillAffleckUW · · Score: 1

      Personally, I'd rather turn OFF all water/wave events, they just waste processing time on my Mac Mini.

      --
      -- Tigger warning: This post may contain tiggers! --
  9. Re:Cheating by Anonymous+Cowar · · Score: 1, Troll

    not quite. Your bnet account would follow you from home to an internet/gaming cafe for lan play for d2 and sc. I could log in with my account on any system with a valid install (different key from my home system) and pick up where i left off (within reason). This is more like a steam account. In fact, this whole thing is blizzard's attempt to ape steam. Built in IM client? Steam's had it. Built in cross-game Friend's list? Steam's had it. Your account stores your keys? Steam... Really blizzard? Can you STOP COPYING IDEAS? I mean it worked great for WoW (not a single original idea at release, just spit polish), but honestly, you don't need to copy steam. I have steam, i don't need another. Work with valve and use their steam, it works great and will work even better because i know people who play Steam games AND blizzard games, and that would consolidate like 95% of casual pc gamers out there under one IM client/friends list.

  10. My Markting Shill-O-Meter Just Exploded!! by RobotRunAmok · · Score: 3, Insightful

    Wow. Just... wow.

    1. Re:My Markting Shill-O-Meter Just Exploded!! by slyrat · · Score: 3, Interesting

      Wow. Just... wow.

      Actually, it is Wow, SC2, and Diablo 3. If it was just Wow then there wouldn't be as much in this article ;-).

    2. Re:My Markting Shill-O-Meter Just Exploded!! by flitty · · Score: 5, Funny

      Wow. Just... wow.

      No, they advertise Starcraft II and Diablo III in the article too...

      --
      Whether or not there is some sort of god, I'm not supposed to say/god is a word and the argument ends there-Smog
    3. Re:My Markting Shill-O-Meter Just Exploded!! by BassMan449 · · Score: 0, Flamebait

      Why is this modded Flamebait?

    4. Re:My Markting Shill-O-Meter Just Exploded!! by slyrat · · Score: 0, Offtopic

      Why is this modded Flamebait?

      Yeah, I was trying to be funny. It seems flitty below me got modded up whereas mine got modded down? That doesn't exactly seem quite fair....

    5. Re:My Markting Shill-O-Meter Just Exploded!! by slyrat · · Score: 0, Offtopic

      Why is this modded Flamebait?

      Hah hah, marking the question about flamebait as flamebait. Maybe I should ask why this is marked funny?

    6. Re:My Markting Shill-O-Meter Just Exploded!! by Anonymous Coward · · Score: 0

      Man, someone out there really has it in for you. I'm posting anonymously to avoid splash damage.

  11. This is a Feature? by twmcneil · · Score: 5, Funny

    allowing somebody in World of Warcraft to talk with somebody playing Wings of Liberty.

    Just what every SC player has been waiting for.

    --
    "The ferrets, they're every where I tell you!"
    1. Re:This is a Feature? by slyrat · · Score: 1

      allowing somebody in World of Warcraft to talk with somebody playing Wings of Liberty.

      Just what every SC player has been waiting for.

      I like that they are doing this but I sometimes wish that more people would reuse existing im software so that you can do this more often. I really am talking about steam in this case. You can already chat while in game to anyone on your steam friends list. Having a separate im client for just blizzard games seems silly to me. I'd much rather just load it up in steam and use that. Apparently rebuilding the wheel every time it is needed looks like a good thing to some developers.

    2. Re:This is a Feature? by space_jake · · Score: 2, Informative

      Its about having control. If Blizzard used Steam and they needed a change to be made for their use they'd have to get the okay from Valve to make the change, then Valve would have to do it for them.

    3. Re:This is a Feature? by slyrat · · Score: 1

      Its about having control. If Blizzard used Steam and they needed a change to be made for their use they'd have to get the okay from Valve to make the change, then Valve would have to do it for them.

      True enough, but the pc gaming world needs something like steam to be used by everyone. It would only help get more people to play pc games along with getting more developers to make them.

    4. Re:This is a Feature? by Trolan · · Score: 1

      Blizzard has to do it this way. The only outside source (har) with something similar is Valve. Since Valve seems to be allergic to Mac development, they're a non-starter for even considering them as a potential source for community features.

    5. Re:This is a Feature? by ajs · · Score: 1

      allowing somebody in World of Warcraft to talk with somebody playing Wings of Liberty.

      Just what every SC player has been waiting for.

      This is an important feature. Those who use Vent for WoW won't care, but those who use in-game voice and decide to go play a bit of SC won't be able to hear their guild-mates ask them to join a raid or PvP with them. That woudl erode the WoW player base, and that's not what they want SC to do. Especially since SC will likely be a 1-2 month fling for the majority of players.

    6. Re:This is a Feature? by socrplayr813 · · Score: 1

      Yeah, that annoys me too. The problem is that they're not going to unite under Valve and Steam or any other company/program. There would have to be a new standard for everyone to follow. Oh well.

      What I'd really like to see is games that are tied into the major players in IM (imagine Pidgin or similar integrated into a game overlay like with Steam games. THAT would be handy.

      --
      The confidence of ignorance will always overcome the indecision of knowledge.
    7. Re:This is a Feature? by Anonymous Coward · · Score: 0

      So ... Barrens Chat wired into twitter and pumped straight to your 3g phone?

  12. Re:Cheating by Anonymous+Cowar · · Score: 0, Troll

    PS, the other ideas copied? Milking a franchise for all it's worth by making arbitrary breaks? EA/Microsoft/Activision. Alienating their customers to prevent piracy? EA/RIAA... and the list goes on, but it's too easy.

  13. Summary by mypalmike · · Score: 5, Funny

    Cash Cow II, Sure Thing IV, and Same Game Again III are all exciting and innovative and you should buy them.

    --
    There are 0x40000000 types of people: those who understand 32-bit IEEE 754 floating point, and those who don't.
    1. Re:Summary by Dyinobal · · Score: 1

      Blizzard knows how to make the cash thats for sure.

    2. Re:Summary by Krneki · · Score: 3, Insightful

      Cash Cow II, Sure Thing IV, and Same Game Again III are all exciting and innovative and you should buy them.

      Many people never played Cash Cow I, Sure Thing I, and Same Game Again I, this is why those games are so popular. For the rest of us, who are past the 30 and still play games it's the same shit with a new shiny box.

      --
      Love many, trust a few, do harm to none.
    3. Re:Summary by Anonymous Coward · · Score: 5, Insightful

      Oh please. Diablo and Diablo 2 were nothing alike. Ditto Warcraft II -> StarCraft. Blizzard is now releaseing sequels...more than ten fucking years after the predecessors. This isn't EA releasing Madden Whatever, and it's vastly superior to Some Random Company releasing Yet Another FPS which does absolutely nothing new. WoW garbage aside, Blizzard does a damn good job of releasing excellent games.

    4. Re:Summary by VoiceInTheDesert · · Score: 1

      I think I'm one of few people who will agree with you on this. It's the same way I feel about Nintendo redoing Zelda and Mario over and over again.

      I understand that Warcraft, Starcraft, Zelda, Mario and Diablo were all good games and some of their sequels (where applicable) were pretty good too, but when your studio is not releasing a single NEW title for over a decade (correct me if I'm wrong here)...I lose interest.

      Its the same in movies and it's part of why I enjoy movies like District 9 so much. Something that's not a sequel/adaptation is such a refreshing change of pace from the play-it-safe mentality of video games and hollywood in the last decade.

      And even ignoring all the above complaints, I still probably won't bother with SC2 just because I'm bitter that they took 10 years to get it done while they milked WoW dry time and again.

      Blizz is gonna be fine and my purchases don't mean shit to them obviously, but I do feel that a company that prides themselves on quality gaming shouldn't have spent the better part of the last decade working on ONE game and ONE user base. I feel betrayed as a SC player. Like Blizz was my father, but no matter what I did for attention, he always liked my younger brother WoW better and gave him all the best birthday presents.

    5. Re:Summary by Anonymous Coward · · Score: 0

      You may or may not like WoW or the genre, but it's definitely not garbage... it simply is the best game of it's kind out there.

    6. Re:Summary by wisnoskij · · Score: 2, Insightful

      Yes but StarCraft and Diablo 2 were so good the fan base really only wants clones of the games anyways.

      --
      Troll is not a replacement for I disagree.
    7. Re:Summary by Dyinobal · · Score: 4, Interesting

      There also is no shame in releasing games with only updated graphics and a few minor changes. How many people would buy remakes of their favorite games if they stayed true to the original?

    8. Re:Summary by VGPowerlord · · Score: 1

      I can see you saying many people never played Sure Thing I and Same Game Again I, but Cash Cow I (AKA StarCraft) had a huge following.

      Also, Sure Thing I really depends on if that means World of Warcraft original (since the third expansion would be the "fourth" game) or Warcraft 1 (since World of Warcraft is the fourth Warcraft game).

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    9. Re:Summary by hickbob101 · · Score: 1

      Hey, I made Cash Cow 1 and I promise, Cash Cow II will be exciting and innovative and you should buy it ;) http://www.rivermanmedia.com/home/3-game-design/94-cash-cow-from-2005-to-2009

    10. Re:Summary by osu-neko · · Score: 1

      There also is no shame in releasing games with only updated graphics and a few minor changes. How many people would buy remakes of their favorite games if they stayed true to the original?

      If only they'd done that with Tomb Raider: Anniversary, it would have been a vastly superior game... :(

      --
      "Convictions are more dangerous enemies of truth than lies."
    11. Re:Summary by osu-neko · · Score: 1

      I understand that Warcraft, Starcraft, Zelda, Mario and Diablo were all good games and some of their sequels (where applicable) were pretty good too, but when your studio is not releasing a single NEW title for over a decade (correct me if I'm wrong here)...I lose interest.

      In most of the cases, the sequels in these series are entirely new games that share little if anything in common with their predecessors beyond the name and setting/fictional universe. Is the title of the game, and entirely gameplay-unrelated things like the name of the planet you're fighting on being "Korhal" rather than "Newgamehal", really that important to you?

      I think they should be releasing new games much more often than they do. Whether they actually have new "titles" or not is irrelevant...

      That said, it should be noted that they are working on something new right now, a new MMO not tied into any of their previous games lore/universe-wise.

      --
      "Convictions are more dangerous enemies of truth than lies."
    12. Re:Summary by ADRA · · Score: 1

      Final Fantasy series remakes on the PS/DS were basically the same games, but some rough edges got a fix up. Good job to Square for doing it right(not changing the name), much unlike the sad remakes like Dune 2 / Dune 2000. The valve games also brought (IMHO) a nice graphics update to a lot of great HL mods that make them very graphics parity with modern games.

      In the end, it really comes down to this: Would I pay for the same game with better graphics/sound(+small UI tweaks)?

      --
      Bye!
    13. Re:Summary by kitsunewarlock · · Score: 1

      This sums up Activision's (and Blizzard's) thoughts on games pretty nicely:

      "[Those games] don't have the potential to be exploited every year on every platform with clear sequel potential and have the potential to become $100 million dollar franchises. ... I think, generally, our strategy has been to focus... on the products that have those attributes and characteristics, the products that we know [that] if we release them today, we'll be working on them 10 years from now."

      Yeah, don't release innovative games that can themselves be launched into sequels so popular they require their own company to be run (see: Wizards of the Coast with Magic, Pokemon USA with Pokemon). Instead start merging as many gaming companies together and then stifling their creativity as much as possible (see: Wizards of the Coast with Five Rings publishing).
      Sorry I have to use a lot of tabletop examples; its more my fortay and I believe the comparisons are apt.

      --
      Ginga no Rekshiya Mata Each page.
    14. Re:Summary by Anonymous Coward · · Score: 0

      Except they've stopped making games unless it's a new WoW expansion. My money's on Diablo III never coming out. Ever.

    15. Re:Summary by Sparton · · Score: 1

      There also is no shame in releasing games with only updated graphics and a few minor changes. How many people would buy remakes of their favorite games if they stayed true to the original?

      You could ask Square Enix, but I'm sure they wouldn't be able to hear you over the copious amounts of money piling into their coffers due to rereleasing their games a ridiculous amount of times.

      For example, I think Final Fantasy 4 has had three rereleases already, and now has a long-spanning WiiWare gouge of episodic content.

    16. Re:Summary by mypalmike · · Score: 1

      That made my day. Thanks!

      --
      There are 0x40000000 types of people: those who understand 32-bit IEEE 754 floating point, and those who don't.
    17. Re:Summary by Thing+1 · · Score: 1

      How many people would buy remakes of their favorite games if they stayed true to the original?

      Well, only in the gameplay sense.

      SC's dependence on the IPX protocol should die die die.

      --
      I feel fantastic, and I'm still alive.
    18. Re:Summary by Dyinobal · · Score: 1

      obviously remaking a game has less to do with keeping technical things, as opposed to keeping the game play and story.

  14. Re:Cheating by zten · · Score: 3, Insightful

    Bnet accounts have been tied to CD Key since 1998.

    It's a bit different this time around from what I understood. Each battle.net account will need a unique license, like World of Warcraft, so it's entirely possible that you'll only have one identity per CD key. Maybe they'd let you create multiple profiles to have multiple names, but if one of their goals is to stop lowbie stomping in rated matches, then that makes the inclusion of such a feature unlikely.

  15. Meh by cml4524 · · Score: 2, Interesting

    Frankly, I'm completely burned out on WoW. Since October '06 I've paid a total of 13 months, so I probably played about 12, and I got one character to 80, no raiding. Ever. And since I was a Warlock, my entire existance in PvP basically boiled down to blowing up a whole bunch of Ally as destro until someone noticed I was tearing huge holes in the group, at which point I became a sitting duck for whichever OP melee class decided it was time for me to die. Booooring.

    However, I do enjoy the events Blizzard adds to the game now and then, so I'm kind of interested in going back for one more month before Cataclysm actually is released. I'll take part in the pre-release event, then just cancel when the game launches.

    And, I'm sorry... but D3 and SC2? Same game as the ones I already own from the series, it looks to me.

    1. Re:Meh by AP31R0N · · Score: 1

      Check out PlanetSide.

      Rewards skill, tactics, strategy and cooperation rather than having no life and money to spend on sweatshop gold. Old and new players can compete against each other fairly due to the shallow power curve.

      --
      Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
    2. Re:Meh by slyrat · · Score: 1

      Check out PlanetSide.

      Rewards skill, tactics, strategy and cooperation rather than having no life and money to spend on sweatshop gold. Old and new players can compete against each other fairly due to the shallow power curve.

      If you are into FPS games that is. There is also Global Agenda which looks to have a lot of what planetside has but be a bit more up to date in graphics / technology.

    3. Re:Meh by HeronBlademaster · · Score: 1

      And, I'm sorry... but D3 and SC2? Same game as the ones I already own from the series, it looks to me.

      ... except for the eye candy.

      I played D2 for an hour or so last night. 800x600 scaled up on a 1920x1080 LCD monitor? Not very pretty. And the whole "we're not fixing bugs anymore" thing is sort of a damper... I only stopped playing because I got stuck on the environment and couldn't move.

      Point is, D2MultiRes aside, if Blizzard were to release a patch for D2 and SC allowing higher resolutions, then you might have a point, but the problem with owning a high-end computer is that ten year old low-end games sometimes don't work right anymore - and if they do, they're ugly.

    4. Re:Meh by Oronar · · Score: 1

      If PlanetSide wasn't the bastard child of SOE. The population levels are going to drop as soon as this month's free play ends and all the old players who left disappear again. If SOE ever bothered to advertise PlanetSide or even give it a dev team that consists of more than one guy who messes with it for shitty events, it might be successful.

      --
      1 4/\/\ 1337
    5. Re:Meh by elrous0 · · Score: 1

      Considering how SOE screws up every single MMO they touch, I think they should change the acronym to from Sony Online Entertainment to "Shitty Online Effort."

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    6. Re:Meh by osu-neko · · Score: 1

      And, I'm sorry... but D3 and SC2? Same game as the ones I already own from the series, it looks to me.

      Not sure about SC2, but if you think D3 is the "same game" as D2, you're bloody nuts. I'm assuming you're simply ignorant of the details, rather than actually as stupid as that comment sounds. Of course, why you'd say "same game" without knowing any of the details of the game you'd need to know to make that judgment doesn't speak well for your cognitive abilities...

      --
      "Convictions are more dangerous enemies of truth than lies."
    7. Re:Meh by Anonymous Coward · · Score: 0

      I'm sorry you feel this way. PvP is nice but if that's all you do and with only one character, yeah, you'll get bored. Playing with alts, leveling professions, checking out instances and quest chains and raids... hell, it sounds like you haven't even done (/gag) arena. Maybe you have, maybe you haven't. From your post, though, sounds like you've only farmed honor in BGs and it'd be expected to become bored with that.

    8. Re:Meh by Oronar · · Score: 1

      Ah, but SOE normally kills their MMOs by actively messing with them. SOE just leaves PlanetSide to die, it gets no support at all. The only thing they have been doing is pulling servers, there will only be one left by the end of this month.

      --
      1 4/\/\ 1337
    9. Re:Meh by cml4524 · · Score: 1

      I'm assuming you're simply ignorant of the details, rather than actually as stupid as that comment sounds.

      I'm assuming your brain is the size of a dehydrated Lima bean. I'm also assuming that you channel your impotent rage at your stunted mental abilities into senseless vitriol on the internet and that's what led you to make that incredibly angry and unjustifiably stupid post over a video game.

      Or, you could just be a desperately lonely asshole who thinks that if he's a big enough dick to other people they'll notice and acknowledge him. In which case I guess you win. Sort of.

  16. Comment removed by account_deleted · · Score: 3, Insightful

    Comment removed based on user account deletion

  17. What I get from this: by eln · · Score: 3, Informative

    Diablo III is still a really long way from being released. Dammit.

    Have there been even any ballpark estimates on the release date? Next year? 2011? 5 years after the heat death of the Universe?

    1. Re:What I get from this: by Anonymous Coward · · Score: 0

      Blizzard doesn't announce shit, but here are some guesses. There's a lot of noise and optimism there, but people who are actually following the thing seem to think that late 2010 would be nice, but mid 2011 is more likely.

      If you just read Bashiok's posts from the past few months, you'll quickly see that they're still doing a ton of basic gameplay design and experimentation. They haven't even named the fucking skill trees for the Monk (btw: yawn). Plus, it's Blizzard, who've released nothing but WoW for the past 5-6 years. SC2 and WoW Cataclysm are both scheduled for 2010. Let's say SC2 - early 2010, WoW - late 2010, D3 - mid/late 2011.

    2. Re:What I get from this: by HeronBlademaster · · Score: 1

      No guesses on a release date. The official word is "when it's done".

    3. Re:What I get from this: by supermari0 · · Score: 1

      2010 - cataclysm & sc2 2011 - next wow expansion & d3 (probably, officially: "when it's done")

    4. Re:What I get from this: by osu-neko · · Score: 1

      Blizzard is aiming for two titles in 2010. That'll be SC2 and WoW:Cat. So, 2011 at the earliest, and that's assuming their schedule doesn't slip...

      --
      "Convictions are more dangerous enemies of truth than lies."
    5. Re:What I get from this: by Mister_Stoopid · · Score: 1

      late 2010 would be nice, but mid 2011 is more likely.

      This is a pretty good estimate for the release of SCII.

    6. Re:What I get from this: by Anonymous Coward · · Score: 0

      Most blizzard products will be released soon(TM)*

      *soon(TM) is not a guarantee that the game will be released, and if it is released it may not happen as foreseen nor within any particular time-frame. Nor does it imply that any particular features, expressed or implied, will be present, including ( but not limited to ), artwork, storyline and/or game-play. The usage and meaning of soon(TM) may change at any time, for any reason, with or without prior notice.

  18. Re:Survival of the fittest by Kell+Bengal · · Score: 0, Troll

    I must agree. This kind of company-obsessive crap is on the level of Apple fanboyism. There's a real world out there, people! You won't find the meaning of life at level 80.

    --
    Scientists point out problems, engineers fix them
    altslashdot.org: The future of slashdot.
  19. Re:Cheating by Anonymous Coward · · Score: 0

    Of course, you do know that Steam didn't invent any of the things you claim Blizzard, copied, right?

    Most of those things? Were in AOL and Compuserver and Sierra's gaming system.

    It's not new, so why get bitchy over Blizzard having their own implementation? Plus why do you assume Valve was offering a deal that was acceptable to Blizzard? Or even a deal at all? Maybe Valve said no in the first place.

  20. Re:Cheating by Compholio · · Score: 4, Insightful

    No, they haven't. You can't have 2 of the same keys online at the same time, but you can log into your own "account" from someone elses computer, with someone elses key.

    This is wholly different. One account, one key.

    Which absolutely sucks if you have more than one person in your household that plays the game, now you'll need to have a separate copy of the game for each person.

  21. Battle.net by Monkeedude1212 · · Score: 2, Interesting

    Sounds amazing. Its like they've taken the good parts about X-box live matchmaking (specifically trying to line up people with similar skill levels) - with the Overlay UI that Steam uses in its PC platform games (which is also awesome) while also having the grouping mechanisms of any regular online chat system (MSN messenger).

    My question is - will it be a seperate component similar to the Steam overlay. The great thing about the Steam overlay is that it'll essentially run in any game, because its a seperate component and is exactly what it says it is, "An overlay".

    Basically what I'm getting down to is - will the new Battle.net work with original Starcraft and Diablo 2? Will those games be patched to work seamlessly with the people who have the newer games?

    That would be even more awesome.

    Also - as a side note, pretty stoked for SC2 editor.

    1. Re:Battle.net by hawk16zz · · Score: 1

      Basically what I'm getting down to is - will the new Battle.net work with original Starcraft and Diablo 2? Will those games be patched to work seamlessly with the people who have the newer games?

      That could be one of the reasons why the 1.13 D2 patch isn't ready to be deployed.

      --
      Take me where I cannot stand...
    2. Re:Battle.net by BassMan449 · · Score: 1

      It doesn't sound to me like they are doing anything but copy the steam community system. Steam has a full chat system and friends system. The only difference seems to be the inclusion of a matchmaking system, which L4D has, but would likely not be welcome in any other Valve games (It's arguable whether it was welcome in L4D)

    3. Re:Battle.net by Monkeedude1212 · · Score: 1

      What I don't get is why we can't have Automatic Matchmaking AND the search4host system both operating in one game.

      Which I'm hoping the new battle.net does.

      But also, L4D's matchmaking doesn't pair you up with people of equal skill level. Simply because L4D doesn't have a system in place to track your skill level.

      Battle.net will have lots of Stat Tracking, something Steam doesn't have. I forgot to mention it, but Stat Tracking is also not something new (See Unreal Tournament) but its still nice and handy to have, and if its being done right, It'll be a huge improvement.

    4. Re:Battle.net by VGPowerlord · · Score: 1

      Steam doesn't have Stat tracking?

      Well, OK, it does but only to some extent. You can see this in Team Fortress 2, where it keeps track of specific stats, but usually only the top ones.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    5. Re:Battle.net by Monkeedude1212 · · Score: 1

      The problem is that GAMES have stat Tracking. I can't open STEAM and look at my TF2 Stats. I have to open TF2 to look at my TF2 Stats. The Way they describe Battle.net is sort of like everything will be accessible through any Blizzard Game (or perhaps its own Battle.net Client program, like Steam, since they mention an App-like store for mods and maps).

      The only Stats I can see specifically through Steam right now are Achievements and Time played on each one.

      Or at least, thats what I can recall, haven't actually tried to look at my stats in like a month, so they could have added it and I didn't notice.

    6. Re:Battle.net by osu-neko · · Score: 1

      It doesn't sound to me like they are doing anything but copy the steam community system.

      o.O

      It doesn't sound to me like you actually read anything about it, then.

      --
      "Convictions are more dangerous enemies of truth than lies."
    7. Re:Battle.net by VGPowerlord · · Score: 1

      I'm pretty sure the TF2 stats page on a Steam community profile show the same list of highest scores and stuff that are shown on the game's loading screen. I can't check it from here at work.

      Unfortunately, like I mentioned earlier, it only shows the highest for a limited set of categories.

      I know Steam collects more stats than this, as they aggregate them into the main TF2 stats.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  22. Re:Cheating by misterooga · · Score: 1

    And yet...I think that allowed some extensive fan base in Asia, which really brought Star Craft to whole new ball game. Not saying 'cheating' is good or what not but I think it would be great to indicate the person cheated, but not kick them off.

    With a label added, they might think twice. (of course, the label should disappear after a while if the person stops cheating)

  23. Re:Survival of the fittest by Desler · · Score: 5, Funny

    There's a real world out there, people! You won't find the meaning of life at level 80.

    Well duh, you have to wait until you reach level 85.

  24. Flying Mounts in Azeroth? by BunnyClaws · · Score: 4, Funny

    I feel bad for the new players. Goldshire will need a sign that says "Warning: Death from above."

    --
    "Anything tastes good if you deep fry it."
    1. Re:Flying Mounts in Azeroth? by Duradin · · Score: 4, Funny

      Goldshire isn't a contested zone.

      Redridge would be a DFA zone.

      And may the twisting nether have mercy on any new alliance warlocks trying to do their quest in the Barrens.

    2. Re:Flying Mounts in Azeroth? by yoshi_mon · · Score: 1

      And may the twisting nether have mercy on any new alliance warlocks trying to do their quest in the Barrens.

      They normally give up on that quest anyway vs having to face Barrens chat.

      --

      Really, I know what I'm doing...Ohhhh, look at the shiny buttons!
    3. Re:Flying Mounts in Azeroth? by SL+Baur · · Score: 1

      That would be Astranaar or Crossroads, except that Crossroads is right in the crosshairs of the Barrens zone split up.

    4. Re:Flying Mounts in Azeroth? by SL+Baur · · Score: 1

      And may the twisting nether have mercy on any new alliance warlocks trying to do their quest in the Barrens.

      Considering that Barrens is getting a complete makeover, I'm sure something is planned to replace it. Likewise with the Druid shapeshifter quest in the soon to be flooded Darkshore.

      Come to think of it though, this may be part of Blizzard's Evil Plan(tm) to get people to renew old accounts. If the Barrens is being annihilated, that means we'll never be able to raid Crossroads again. How many people do you suppose will renew their accounts in order to get in those last few raids on Crossroads before the Cataclysm?

    5. Re:Flying Mounts in Azeroth? by Anonymous Coward · · Score: 0

      I've read something on 'Phased' terrain in the new expansion. So it's likely that players won't even see the highbie players flying above them, and vice versa. It would be a useful system to prevent ganking.

    6. Re:Flying Mounts in Azeroth? by VGPowerlord · · Score: 1

      Alliance players don't see Horde Barrens chat... :P

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    7. Re:Flying Mounts in Azeroth? by guyminuslife · · Score: 1

      "Beware the Undead! They lurk up in the trees of Tirisfal, yearning for the flesh of noobs trying to run Scarlet Monastery!"

      --
      I don't believe in time. It's a grand conspiracy designed to sell watches.
    8. Re:Flying Mounts in Azeroth? by Ogive17 · · Score: 1

      Hopefully now I can fly over Stormwind and drop into the water and catch a fish for the achievement!

      --
      "Action without philosophy is a lethal weapon; philosophy without action is worthless."
    9. Re:Flying Mounts in Azeroth? by WillAffleckUW · · Score: 1

      Don't worry, my Alliance players will still hunt you down when you try that.

      Just like when I kill Alliance trying to fish in Ogrimmar.

      Nothing like a death knight yank to pull you into the path of the guards and turn off your flight ability.

      --
      -- Tigger warning: This post may contain tiggers! --
  25. Re:Cheating by Anonymous Coward · · Score: 0

    Yeah I played D2 for a LOOOONG time. People had a variety of cheats. It wasn't that they didn't ban on the first offense. It's the poorness of their hack detection. I ran TPPK, maphack, flash hack, etc for years without being detected.

  26. Re:Cheating by Desler · · Score: 2

    Welcome to 5 years ago when they started this with WoW.

  27. Re:tl;dr by Dan667 · · Score: 3, Informative

    Don't worry, some one will hack in the LAN feature hours after it is released and it will be out on torrents everywhere. People who would have bought a copy will get the full LAN feature pirate version instead. Blizzard has just screwed themselves out of these potential sales, but that was their decision to not listen to their Customers.

  28. Monk = Assassin by RudeIota · · Score: 3, Interesting

    They looked at World of Warcraft's Rogue and Diablo II's Assassin, but decided each was ultimately unsatisfying for a game like Diablo III.

    Is that so? Because everything else listed sounds exactly like what the Assassin was in Diablo II (By the way, I really liked the Assassin).

    Thus was born the combo system. Many of the Monk's major attacks have three different stages. Clicking on an enemy once gives you the first stage, clicking again (within a short period of time) gives you the second stage, and another click for the third stage. For example: Exploding Palm. The first stage hits for 35% of your weapon damage. Second stage hits for 50%.

    Three charges? "Exploding palm".. I guess that's more original than exploding kick, right? :-)

    Now, the most interesting part about these combos is that you can mix and match.

    Remind anyone of the combo system for the Assassin?

    An attack called Seven Sided Strike makes the Monk zip around part of the screen, teleporting between enemies to attack them.

    An interesting twist on Dragon Flight, I suppose?

    Blizzard seems to be borrowing a WHOLE LOT from themselves on Diablo II.

    --
    Fact: Everything I say is fiction.
    1. Re:Monk = Assassin by winphreak · · Score: 3, Interesting

      Blizzard seems to be borrowing a WHOLE LOT from themselves on Diablo II.

      Borrowing from one game to the successor is alright, but they've borrowed a good deal from Diablo II for the original WoW. As long as it's all in good taste, I say let it.

      Also, when thinking of the monk, I think of the official expansion for Diablo 1 that added the Monk class originally.

      --
      "I'm a well-wisher, in that I don't wish you any specific harm."
    2. Re:Monk = Assassin by RudeIota · · Score: 1

      Yeah. I do believe it is fine to borrow from yourself (especially when the ideas are good). They've certainly been doing that, but I have the feeling a little *too* much is going to be bad for the game. Many of the skills and even the classes are reminiscent of Warcraft and previous versions of Diablo (as you mentioned).

      For example, the Barbarian has a skill called "Ground Stomp" does the exact same thing that "War stomp" does in Warcraft III. And once again, the "Seismic Slam" ability is identical to the Tauren Chieftan's "Shock wave" ability... See what they did there? Seismic... shock wave.. har har... :-)

      Yes, the Hellfire expansion has a Monk class. As much as I've been a Blizz fan over the years, I actually never owned Hellfire. I wonder if there are any similarities?

      In all honesty, I'm sure I'll still like the game even if they borrow HEAVILY from the past. I know it's tough, but I'm just amazed that Blizzard's talent would choose to recycle so much instead of coming up with fresh material in its place. Based on their track record though, I can only assume they know what they are doing. :-)

      --
      Fact: Everything I say is fiction.
    3. Re:Monk = Assassin by osu-neko · · Score: 1

      Remind anyone of the combo system for the Assassin?

      Yes, but "reminds" != "identical to". It does not, in fact, sound identical to it. In fact, it sounds more like the system used in Guild Wars for assassins, with attack chains rather than charges, and different abilities being able to chained together in different ways.

      Yes, the Hellfire expansion has a Monk class. As much as I've been a Blizz fan over the years, I actually never owned Hellfire. I wonder if there are any similarities?

      Not of any significance that I can see, beyond the name. Also, to be fair, Hellfire was neither produced nor sold by Blizzard. It was essentially a third-party mod that was sold in stores rather than traded for free on the net.

      In all honesty, I'm sure I'll still like the game even if they borrow HEAVILY from the past. I know it's tough, but I'm just amazed that Blizzard's talent would choose to recycle so much instead of coming up with fresh material in its place. Based on their track record though, I can only assume they know what they are doing. :-)

      In all honestly, the FIRST releases in every one of Blizzard's lines were rather light on fresh material. Blizzard's talent has always been in taking ideas and implementing them better than anyone else did, not in coming up with anything original.

      --
      "Convictions are more dangerous enemies of truth than lies."
    4. Re:Monk = Assassin by winphreak · · Score: 1

      The issue of similarities to the Monk classes between Hellfire and D3 were addressed in the summary on here. In Hellfire, it was a far east style monk, versus the "eastern european" feel they are trying to create this time.

      Now, had they gone with that far east feel (which is what I first assumed when I heard about this), then they were borrowing more than just a name from a prior game.

      --
      "I'm a well-wisher, in that I don't wish you any specific harm."
  29. So... Blizzard is making the new Steam? by Chyeld · · Score: 2, Interesting

    I wonder if they should change it's name then, instead of Bnet maybe they can call it "Condensation". (And before anyone claims otherwise, remember Steam was orginially exactly what the summary described Bnet as becoming.)

    Well, while I don't see myself getting any of the games discussed (at least not till they've been out for a good bit) it'll be interesting to see if Blizzard has the chops to go toe to toe with Valve with a Steam-a-like.

    It's just too bad that Blizzard's misteps with DMCA trials have left a bad enough taste in my mouth that I'm not interested in cheering them on this time.

    1. Re:So... Blizzard is making the new Steam? by slyrat · · Score: 1

      I wonder if they should change it's name then, instead of Bnet maybe they can call it "Condensation". (And before anyone claims otherwise, remember Steam was orginially exactly what the summary described Bnet as becoming.)

      Well, while I don't see myself getting any of the games discussed (at least not till they've been out for a good bit) it'll be interesting to see if Blizzard has the chops to go toe to toe with Valve with a Steam-a-like.

      It's just too bad that Blizzard's misteps with DMCA trials have left a bad enough taste in my mouth that I'm not interested in cheering them on this time.

      I had the same reaction. If I'm going to get an im client I'll use one that works on all my games (steam) not just 2-5 games (Blizzard). I guess competition is good, but the pc game market does not need this kind of competition right now. I would really like to just buy sc2 from steam rather than do the whole bnet. Ah well...

    2. Re:So... Blizzard is making the new Steam? by Monkeedude1212 · · Score: 1

      Its Steam and then some. Steam doesn't support a matchmaking system for players of similar skill levels. Steam also is a little finicky when it comes to joining games. I mean, you've all heard the joke, whats the different between Steam and a Bee-hive? Steam has more bugs.

      I'm hoping that its polished to a shine like all Blizzard products - that its an UPGRADE from steam and not just a steam rip off.

    3. Re:So... Blizzard is making the new Steam? by BassMan449 · · Score: 1

      You obviously haven't used Steam in a while. Steam does have some bugs but recently it has been incredibly stable. Plus, the only reason Steam doesn't have a match making system is because steam users don't want one. Matchmaking for TF2? There was a lot of complaints about the fact the L4D used matchmaking and it fit alot better there then it does on most Valve games.

    4. Re:So... Blizzard is making the new Steam? by Monkeedude1212 · · Score: 1

      Yeah but some people want BOTH.

      It doesn't seem like that should be impossible.

    5. Re:So... Blizzard is making the new Steam? by ukyoCE · · Score: 1

      It's too bad they won't be integrating into Valve's Steam, at least for chat. But the fact that Steam is single-platform is most likely a deal killer for Blizzard.

      I doubt Blizzard will be selling non-Blizzard "games" any time soon. But they're making out Starcraft 2 to be a Total Conversion platform (if anyone remembers that term) including an app store and payments to the developers. And the same thing for "maps" too, of course. That's going to be very interesting to see where that goes.

    6. Re:So... Blizzard is making the new Steam? by Chyeld · · Score: 1

      Yeah, the whole "we turned it into an FPS, and a top down space shooter" bit sorta reminded me of Half-Life 1.

      Not saying having another kid on the block would be bad, hell for a long time I was one of those folk with AIM, MSN, ICQ, and Yahoo Messenger installed (up till when people started making integrated clients) just to keep track of all the folk I talked to. Just not really interested in rooting for a team that's already proven itself antagonistic towards some of the ideas I'm behind (like not using DMCA as a catchall to go after people who were emulating your server software).

  30. Re:tl;dr by Anonymous Coward · · Score: 3, Insightful

    Yeah, Blizzard will be crying all the way to the bank off the millions of sales they will get. The 10 people who won't buy this due to the lack of lan play aren't going to make them lose a wink of sleep.

  31. Re:Cheating by Anonymous Coward · · Score: 0

    If each person doesn't need their own copy of the game, why do they need their own account?

  32. I thought clones were a good thing by tepples · · Score: 1

    In fact, this whole thing is blizzard's attempt to ape steam.

    So? The whole Linux thing is Linus Torvalds' attempt to ape UNIX, and the whole Diablo series is Blizzard's attempt to ape roguelikes.

  33. Re:tl;dr by KraftDinner · · Score: 2, Insightful

    Exactly, bottom line for me is, no LAN, no money from me.

  34. Geez by bukowski01 · · Score: 2, Insightful

    Seriously...I find it funny that when a company performs well and puts out solid product(s) they get so much hate. So much jealously with geeks. I'm not a SC player - the game just looks so-so to me. DIII was a lot of the same, mindless clicking and lots of killing - for some reason it never loses it's appeal. The WoW changes are very cool - guild levels and all. There's no competition between Valve and Blizz- two different markets entirely. Bnet changes are something that should have happened long ago.

    1. Re:Geez by blahplusplus · · Score: 1

      "DIII was a lot of the same, mindless clicking and lots of killing - for some reason it never loses it's appeal"

      It's not the clicking it's the rules, the animations, the art, the music, the mood, etc. The item/loot system in diablo is so well designed is part of what makes it so fun and addictive to begin with. Contrast it with wannabe's like dungeon siege 1 and 2, they tried to copy the diablo system and I always found games that tried to copy Diablo's item system as lame, they never put the spit and polish into their loot systems like blizzard does.

  35. Re:Cheating by hattig · · Score: 4, Insightful

    I remember when entertainment media was effectively licensed for use within a person's house and/or on their person.

    Now it appears that this media is now being limited to individual people (at least individual people online at the same time).

    This is what happens when you don't have consumer protection agencies, or if they turn a blind eye to consumer rights for things they don't understand.

    First they tried to stop resale, now they're stopping fair use within your own house. Making EULAs even more complex, stripping away user rights. Instead of simplicity, they go for penny-grabbing complexity and confusion. Consumers are not businesses, their common purchases should not require license agreements. I buy games more often than I buy furniture, but I don't get furniture usage agreements to agree to apart from 'you damage it, you pay for replacement'. Simple, short, to the point, understandable.

    Someone needs to step in and sort this problem out, otherwise scummy companies like Blizzard will continue to rape the consumer.

    (Of course we've accepted this for a long time for 'major' software like operating systems, where Windows is valid for one install. Arguably I would say that it is a different situation from entertainment media where you have traditionally had some rights before.)

  36. Monk != Assassin? Are you sure? by bemymonkey · · Score: 3, Informative

    From the summary: "When designing the Monk, they wanted a fragile fighting class with more depth than just running up and smashing something. They looked at World of Warcraft's Rogue and Diablo II's Assassin, but decided each was ultimately unsatisfying for a game like Diablo III. They wanted something with a limited amount of skills but many ways to have those skills work together. Thus was born the combo system. Many of the Monk's major attacks have three different stages. Clicking on an enemy once gives you the first stage, clicking again (within a short period of time) gives you the second stage, and another click for the third stage. For example: Exploding Palm. The first stage hits for 35% of your weapon damage. Second stage hits for 50%. Third stage puts a damage-over-time bleed effect on the enemy, exacerbated by movement. If the enemy dies from the bleed effect, it explodes, causing a huge amount of damage to nearby enemies. This happens quite often, and it's a very powerful area-of-effect attack. Another example: Way of the Hundred Fists. The first attack is a quick dash, striking one enemy. The second stage is a rapid series of low-damage attacks. The third stage is a powerful area-of-effect damage and knock-back effect around the player.

    Now, the most interesting part about these combos is that you can mix and match. You can take the first stage from one ability, second stage from another, and the third stage from still another. This lets you tailor the way you attack to fit whatever situation you're in."

    Sounds EXACTLY like most of the Diablo II Assassin's Martial Arts skills... maybe someone writing articles about Diablo 3 should actually have PLAYED the predecessor(s)?

    1. Re:Monk != Assassin? Are you sure? by pwfffff · · Score: 1

      Never played the assassin, but from reading about it, and having seen the monk gameplay videos at Blizzcon, I think I can explain:

      The assassin uses his base attacks to generate charges, and each of these charges add an effect (depending on the ability that created the charge) which is released when you use the 'finisher', which is an entirely different skill/button altogether. I'm not sure how many of these charges you can build up, but I'm sure it's more than three.

      The monk has no charges, but instead does your classic fighting game 'combos' when you repeatedly use one skill. So, each skill has three 'stages', as you saw in the description. These stages can be mixed and matched (oh look, I'm just repeating what you pasted). So if you have two skills, one which does stun/slow/lots of damage and another which does damage/more damage/poison, you can make your own combo which does damage/more damage/lots of damage by clicking second skill/second skill/first skill.

      tl;dr: No, they're not the same, l2read.

    2. Re:Monk != Assassin? Are you sure? by bemymonkey · · Score: 1

      Actually, the assassin skills generally have 3 charges. You can also "mix and match", for instance, hit 3 enemies to charge up the life/mana stealing skill to 3 charges, then hit 3 more enemies to charge the damage increasing skill to 3 charges, and then another 3 enemies to charge up, say, your fire damage skill to 3 charges. Hitting an enemy with a normal attack or "finishing move" then releases all 9 charges at once. Sounds a lot like the monk description to me... even if they say "levels" instead of "charges".

      Also, I'm not sure what exactly you mean by "classic fighting game combos". Care to explain? :)

    3. Re:Monk != Assassin? Are you sure? by pwfffff · · Score: 1

      Looking back, qualifying them as 'fighting game' combos might have been off. I don't play fighting games generally, but what I meant by it was that by using one skill multiple times you actually perform different moves. I guess in most -fighting- games that doesn't happen, and combos are only activated by certain sequences. So the monk's is more of a Mario64 combo actually, like Mario jumping three times in a row to do a triple jump or punching three times to do his little kick, only the monk could turn his punch punch kick combo into a punch punch crazy-high-frontflip combo.

    4. Re:Monk != Assassin? Are you sure? by brkello · · Score: 1

      Actually, it sounds exactly like Warhammer Online's swordmaster class. It has three phases, each one leading to the next which you can mix and match depending on the situation.

      --
      Support a great indie game: http://www.abaddon360.com
    5. Re:Monk != Assassin? Are you sure? by bemymonkey · · Score: 1

      Ah, I think I get what you mean. I have a hard time believing that's the route Blizzard's chosen though - action RPG only goes so far in terms of action.

  37. Re:Cheating by PhilHibbs · · Score: 1

    I have steam, i don't need another. Work with valve and use their steam, it works great...

    ...On a Mac?

  38. Can I have a moment of silence for a great company by Anonymous Coward · · Score: 0

    I feel like crying. The company that I loved since my childhood (omg memories of Warcraft) has died and gone to hell.

    We are seeing the fruits of being bought out by Activision and Vivendi. They are milking their franchises by recycling everything.

  39. Re:Cheating by Compholio · · Score: 1

    (Of course we've accepted this for a long time for 'major' software like operating systems, where Windows is valid for one install. Arguably I would say that it is a different situation from entertainment media where you have traditionally had some rights before.)

    This situation is even worse though, this would be like requiring a separate purchase of Windows for each login account on the computer.

  40. Re:Cheating by Dyinobal · · Score: 3, Funny

    No one cares about macs

  41. Re:tl;dr by Dan667 · · Score: 1

    Blizzard will be losing sales. People who would have bought it will still have it, but will chose to get the version that enables LAN play, which will only be available as a pirate version.

  42. Re:Survival of the fittest by Krojack · · Score: 2

    Yes some people may be like this but not everyone. I for one play WoW a lot. I have two level 80's. I did NOT go to BlizzCon or even pay to watch it over the TV/Net. Other the other side I also work 40 hours a week. I pay all my bills. I don't get government help at all and never have. I have no debt other then my car which will be paid off in 3 months. Own my condo with no payments. The place is clean and in fact I spent the weekend shampooing carpets.

    Some people can multitask and others can't.

  43. Re:Survival of the fittest by Gorm+the+DBA · · Score: 4, Funny
    "You won't find the meaning of life at level 80."

    No, but farming eternal life is a lot easier in Wintergrasp at level 80...

  44. Re:Cheating by HeronBlademaster · · Score: 1

    ... or just play on the same account (unless you both want to play in tournaments).

    But really, "one copy per household" never was a goal of game companies.

  45. Re:Cheating by flitty · · Score: 1

    Not the same. With this stat tracking, one copy of the game tracks your data/persona. You (probably) will not be able to "clear" your stats (unless they charge $20 for it). So, while in most games, you can create a savegame, and play through the game while someone else in your house plays through on a different savegame, this will not be possible. If i've been playing for 200+ hours online, and my friend tries to play, he'll be stuck at level of a 200+ hour level trying to figure out what is going on, all while damaging my hard earned spot.

    At least with Pokemon you can clear you gamesave and start over. If Blizz.Net allowed this, it would break all the anti-cheating/noob-killing they've implemented into the system.

    --
    Whether or not there is some sort of god, I'm not supposed to say/god is a word and the argument ends there-Smog
  46. Re:tl;dr by SL+Baur · · Score: 1

    People who would have bought a copy will get the full LAN feature pirate version instead.

    The people who do that will almost certainly get the banhammer on battle.net. The way they described their planned ratings system along with rated leagues sounds rather cool.

  47. Re:Cheating by SL+Baur · · Score: 1

    If each person doesn't need their own copy of the game, why do they need their own account?

    You log into the game with your account. Only one login at a time per account is allowed.

  48. Re:tl;dr by Desler · · Score: 1

    Blizzard will be losing sales.

    An insignificant amount.

    People who would have bought it will still have it, but will chose to get the version that enables LAN play, which will only be available as a pirate version.

    So you claim, but the real life stats show that most people aren't going to care because they will play multiplayer on Battle.net.

  49. Re:tl;dr by Dan667 · · Score: 3, Insightful

    If you play on a LAN you don't care about battle.net

  50. Re:Cheating by TubeSteak · · Score: 1

    I remember when entertainment media was effectively licensed for use within a person's house and/or on their person.

    The key word you're using is "effectively".
    effectively != actually

    Just because you could doesn't mean you were licensed to.

    --
    [Fuck Beta]
    o0t!
  51. Welcome to the realm of EA by phorm · · Score: 4, Informative

    This is exactly the problem I'm having with Electronic Arts right now.

    Old account with old email/password and some games
    Newer account with newer email/password and some other games

    There is NO way to transfer a game from one account to another, and also no apparent way to change the email address/account the game itself is locked to. Not only does this make it a huge PITA to remember the accounts/emails used, but it also means that you cannot consolidate if you have two accounts, a lost email-address and/or password means a boned account (and lost licenses) and you CANNOT transfer a game you have legally purchased because the account is tied to the CD-Key, which cannot be untied.

    Key tied to account, account un-transferable = game cannot be resold. Lame.

    1. Re:Welcome to the realm of EA by Anonymous Coward · · Score: 0

      So if you buy the game with the intent of selling your character, create an email account and when you sell the character, send the credentials for that email account.

  52. Re:tl;dr by DoofusOfDeath · · Score: 3, Funny

    Just kidding. But all I understood was "No LAN play in StarCraft II." Everything after that was drowned out by the rage.

    I'm guessing you'll want to play the Barbarian.

  53. Integrated IM clients, what the heck for? by bradley13 · · Score: 1

    "Battle.net is shaping up to be a really impressive addition. ... They're [also] rolling out what is essentially an integrated IM client..."

    What the heck for? In-game chat makes sense. Man, there are already too many communication paths - why do we need yet another one? Imagine: you are trying to concentrate on a game, chatting in-game, you have your normal IM client, you probably get e-mail notifications - heck, you also have your telephone and maybe Skype - and now you are supposed to chat on Battle.net as well?

    Sounds to me like a solution in need of a problem...

    --
    Enjoy life! This is not a dress rehearsal.
    1. Re:Integrated IM clients, what the heck for? by space_jake · · Score: 2, Funny

      No hiding on a raid progression night.

    2. Re:Integrated IM clients, what the heck for? by Monkeedude1212 · · Score: 1

      If you've used the Friends system with Steam its supposed to be no different from that, really. Essentially, if I hit a breakpoint in my game, like respawn time or whatever, you can hit Shift Tab and it brings up the community screen and friends stuff so I can IM my friends while playing my game, because I don't have to alt tab out to talk.

    3. Re:Integrated IM clients, what the heck for? by OnomatopoeiaSound · · Score: 1

      This actually makes sense to me. I may be in the minority but I don't want to hear other people over a headset or speakers or whatever when I am playing a game. Also I often play at odd hours of the night and my roomates wouldn't want to hear me chatting it up. Typing works for me or I can let my playing do the talking.

      --
      +++ Divide By Cucumber Error. Please Reinstall Universe And Reboot +++
    4. Re:Integrated IM clients, what the heck for? by Avalain · · Score: 1

      Well maybe this is atypical, but normally when I'm in the middle of a game I'm not going to be checking my email at the same time. In fact, I also don't tend to chat on MSN or talk on the telephone (WoW raids non-withstanding).

      Aside from all that, do I really want to use MSN to keep in contact with people I meet playing Starcraft? What if they don't have MSN? The point of an integrated IM system is so that everyone you wish to keep in contact with in Starcraft can be found there without the need for third party software. I don't want to have to get email addresses to keep in contact with people.

  54. Re:Cheating by Desler · · Score: 1

    I remember when entertainment media was effectively licensed for use within a person's house and/or on their person.

    Since when was that ever the case? This seems to be something you dreamed up.

  55. Re:tl;dr by Eirenarch · · Score: 1

    Hmm I play SC since it was released and it has been years since I last got a chance to play LAN. I wonder where you got a chance to play LAN at all, let alone why you want to do it. The year is 2009 for Google's sake!

  56. Re:tl;dr by MooseMuffin · · Score: 4, Insightful

    They know you're out there. You've been taken into account and factored into their bottom line. The sales they lose on you are made up by the revenue gained by forcing everyone else to see banner ads on battle.net.

  57. Re:Cheating by HeronBlademaster · · Score: 1

    *sigh* I was referring to PC game companies.

  58. Re:Survival of the fittest by MBGMorden · · Score: 5, Insightful

    You won't find the meaning of life at level 80.

    Neither will most people find the meaning of life down at the local bar. WoW players are doing what everyone else is doing on this ride: trying to fill in the time before they die with something they enjoy doing. Unfortunately for them their choice simply isn't "socially acceptable" and hence they are subjected to ridicule based on how they want to spend their free time.

    --
    "People who think they know everything are very annoying to those of us who do."-Mark Twain
  59. Re:Survival of the fittest by Volante3192 · · Score: 2, Funny

    See? If you hired someone to shampoo your carpets you could've spent that time to go to Blizzcon instead.

  60. Re:Survival of the fittest by Jaroslav.Tucek · · Score: 1

    >There's a real world out there, people!

    Today's selection from Google's 'quote of the day' gadget answers you.

    "Joel: That's the movies, Ed. Try reality./ Ed: No thanks."
    - Ellen Herman

    s/movies/games/

  61. Re:tl;dr by drakaan · · Score: 1

    ...yes, except for the people *do* care (you may have noticed that more people are commenting negatively in slashdot comments about the omission of LAN play than those who approve of the idea).

    What real-life stats are you talking about? From what I've seen from the folks around here so far, only about 10% of people with an opinion on LAN play are planning on buying a copy of SCII that doesn't include it.

    --
    "Murphy was an optimist" - O'Toole's commentary on Murphy's Law
  62. Re:Survival of the fittest by Lostlander · · Score: 1

    Well I'm not sure is Uldum going to be an 85 instance one would assume so.

  63. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  64. Re:Cheating by EvanED · · Score: 1

    ...Windows is valid for one install...

    In what sort of crazy FUD-land can you only install Windows once? I've reinstalled Windows with the same license multiple times on several occasions. For XP, that's included many computers with entirely different specs over several years.

  65. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  66. Someone at Blizzard plays CoH... by Rhys · · Score: 1

    The guild leveling stuff, lack of ranked spells, sidekicking... Not straight out of City of Heroes but definitely related. Not that it is a bad thing at all -- sidekicking is the best feature of CoH bar none. Interestingly enough, CoH is making sidekicking better too, so I wonder if we'll see WoW duplicate that or the old sidekick system.

    Simplified stats is probably good, too much gear was utter junk due to wrong stats landing on it.

    --
    Slashdot Patriotism: We Support our Dupes!
    1. Re:Someone at Blizzard plays CoH... by fuzzlost · · Score: 1

      Guild Leveling, Mentoring, "Alternate XP"... have all been in EQ2 for a long time. WAR has guild levels, and I'm sure there are others that I don't know of.

      I like WoW, I raided into the dust before WotLK. I am glad Blizzard is implementing these features, but the blogs and reporting I've seen on the new features make it seem like the WoW team is charting unknown territory, which is frankly untrue. I really don't see anything in the current announcements that aren't in some other MMO, with 2 exceptions: Cross-Server instancing (which is semi-present in other MMO's, namely DDO and GW, in that they really only have 1 server, and different in-town instances), and 'Phasing'.

      Phasing is actually pretty awesome, and much needed in the MMO world. It really makes it seem as though your actions really are effecting the world, or, at the very least, it's not some static, unchanging landscape.

    2. Re:Someone at Blizzard plays CoH... by Anonymous Coward · · Score: 0

      COH does not have guild levels (It is straight out of Warhammer Online, though)

    3. Re:Someone at Blizzard plays CoH... by bearl · · Score: 1

      "opens the door" "may decide to impelement" "at some point"

      Doesn't sound like there's a mentoring system going into the game with this expansion. Too bad, that's a great idea to facilitate teaming.

    4. Re:Someone at Blizzard plays CoH... by Anonymous Coward · · Score: 0

      WTH is "impelement" anyway?

  67. Re:Cheating by drakaan · · Score: 4, Insightful

    StarCraft I opening menu: Single-player game -> choose your name or add new one...

    That seems an awful lot like they expected multiple people to be playing the same copy of the game.

    I was initially just irritated about the lack of LAN play...I absolutely won't buy a copy if my son has to log on as me in order to play on the one machine I own that's capable of actually running the game. He's good, for an 8-year-old, but not *that* good...and if they correct *that* situation, I'm not buying a second copy if we have to do multiplayer over my current internet connection via battle.net

    --
    "Murphy was an optimist" - O'Toole's commentary on Murphy's Law
  68. Re:tl;dr by JimboFBX · · Score: 1

    only about 10% of people with an opinion on LAN play are planning on buying a copy of SCII that doesn't include it.

    The other 90% plan on pirating it?

  69. Re:Cheating by megamerican · · Score: 1

    What is stopping you from creating your own organization to stop these abusive practices? Nothing. Instead you expect someone else to do it for you. Elected officials aren't supposed to protect you from every small thing people may encounter in their lives. Do you really expect elected officials who get money from corporations to protect you from the very same corporations? People are expecting the government to protect them from things they could easily do themselves. People are certainly reaping what they sow.

    --
    If you have something that you dont want anyone to know, maybe you shouldnt be doing it in the first place -Eric Schmidt
  70. Re:tl;dr by drakaan · · Score: 1

    Maybe 20% of that 90...the rest will probably shake their heads and move on, or continue to play SC I.

    Pirating a copy isn't the *only* option aside from buying the game.

    --
    "Murphy was an optimist" - O'Toole's commentary on Murphy's Law
  71. Re:Survival of the fittest by Kell+Bengal · · Score: 3, Insightful

    You're quite right - there are plenty of ways to kill time before you die, drinking and WoWing and slashdot commenting amongst them. These are all good things in moderation. However, I suspect most people would agree that there is too much of a good thing. It's the obsessive qualities of WoW players and alcoholics that is self-defeating, not the activity itself.

    --
    Scientists point out problems, engineers fix them
    altslashdot.org: The future of slashdot.
  72. Comment removed by account_deleted · · Score: 2, Insightful

    Comment removed based on user account deletion

  73. Re:tl;dr by TheBig1 · · Score: 2, Insightful

    I play Warcraft 3 and Starcraft on a very infrequent (maybe once every month or two) basis, and I *only* play on LANs; I have a few friends who play in a similar manner, and we get together and have a blast. Last time we had 10 people together; normally we average about 6 or so. We are all horrible compared to even the lowest n00bs on b.net, and besides, it is much more fun playing where you actually know the others.

    I don't have enough time to become a serious player, and don't have the desire to do so; LAN play suits me just fine.

    Cheers

  74. Re:Cheating by TheBig1 · · Score: 1

    The problem with the no-strikes cheating policy is what is counted as cheating? Obviously bots fall into this category, but what about keyboard macros? What about running under Wine (which I do for Warcraft 3 / SC)? There is a huge grey area which makes this quite difficult.

    I can tell you that I would be quite angry if I were banned because their server could tell I wasn't running under a 'normal' Windows install, especially if my legally purchased copy suddenly became useless to me.

    Cheers

  75. Tying ratings to account sucks for casual friends by Anonymous Coward · · Score: 0

    "Second, your game rating is tied to your account, so the problem of "smurfing" â" when highly-skilled players make a new account for the sole purpose of being matched against (and then demolishing) newer players â" is neatly eliminated."

    And if you've never played the game before, are around at a friends place and after a few drinks decide to take turns at playing it online, good damn luck. You're gonna get smoked, pal, and there's no way around it.

  76. Re:Survival of the fittest by H0p313ss · · Score: 1

    You won't find the meaning of life at level 80.

    Neither will most people find the meaning of life down at the local bar. WoW players are doing what everyone else is doing on this ride: trying to fill in the time before they die with something they enjoy doing. Unfortunately for them their choice simply isn't "socially acceptable" and hence they are subjected to ridicule based on how they want to spend their free time.

    Yes, people get very attached to their hobbies. I personally find it shocking the number of people who spend half the year watching other people chase a black rubber disk around.

    I don't understand the thrill, but that doesn't matter. Similarly it doesn't matter that anyone thinks I wasted my evening yesterday melting people's faces in AV. Nobody really got hurt and I enjoyed it and that's all that matters.

    --
    XML is a known as a key material required to create SMD: Software of Mass Destruction
  77. Re:tl;dr by Feyshtey · · Score: 1

    So your argument is essentially that you and your friend shouldn't both have to buy the game to enjoy it at the same time?

    --
    "But we have to pass the bill so that you can find out what is in it,..." - Nancy Pelosi
  78. Re:Survival of the fittest by Anonymous Coward · · Score: 1, Insightful

    You won't find the meaning of life at level 80.

    Neither will most people find the meaning of life down at the local bar. WoW players are doing what everyone else is doing on this ride

    Most people don't spent 40+ hours a week at the local bar.

  79. No modding for a Diablo game? by afidel · · Score: 1

    Highly unlikely. Some of the most fun I have had has been with mods of D1 and D2. Blizzard makes a cool engine and then throws in content that eventually becomes stale, so to prolong the enjoyment I play all the cool mods the community can come up with. Some are fantastic, some are meh, but all are new experiences so they are at least fun for a while.

    --
    There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
  80. Re:tl;dr by pwfffff · · Score: 1

    Thank god. The best part about your unreasonable boycott is that those of us who don't spazz out about the .01% of time we lack internet access will be able to play on Battle.net without running into the freaks who nearly go into a full blown seizure when they think about actually needing to buy a game to play it (which probably still won't be necessary; I doubt they're actively going to prune the Spawn Copy feature).

  81. Re:Survival of the fittest by DoofusOfDeath · · Score: 2, Funny

    You won't find the meaning of life at level 80.

    Neither will most people find the meaning of life down at the local bar. WoW players are doing what everyone else is doing on this ride: trying to fill in the time before they die with something they enjoy doing. Unfortunately for them their choice simply isn't "socially acceptable" and hence they are subjected to ridicule based on how they want to spend their free time.

    So was Hitler.

    HAH! I bet no one thought we could bring Hitler into this discussion.

  82. Re:Cheating by rho · · Score: 1

    This is what happens when you don't have consumer protection agencies, or if they turn a blind eye to consumer rights for things they don't understand.

    Rights by their nature must be free.

    Your rights as a consumer are completely protected. You can not buy the game that Blizzard makes. However, you do not have the right to force Blizzard to make the game that you want.

    --
    Potato chips are a by-yourself food.
  83. Re:tl;dr by Feyshtey · · Score: 2, Informative

    And all this is still entirely possible. You just wont be able to pay for one game copy and have multiple people playing.

    If you suggest that you all have legit copies, then your argument goes out the window. Unless you're suggesting that you only have a 1-port router so only 1 computer can be on the internet at 1 time...

    --
    "But we have to pass the bill so that you can find out what is in it,..." - Nancy Pelosi
  84. Re:Survival of the fittest by Anonymous Coward · · Score: 0

    Maybe that's because online you can pretend to be anyone or anything you're not...in real life...you can only do that for so long.

    Look...in a bar you maybe hiding from your wife at worst...online...usually you're hiding from your entire life. You might as well be going down the street to play He-man with your best imaginary bud in the world.

  85. Reforging by BigGar' · · Score: 2, Interesting

    This is a fairly big deal. It really changes how the economy handles equipment through the auction house, etc.
    I wonder how much changing is possible can you go from +30 spirit to +15 agility +15 Stamina for instance.
    How often can I do this reforging, can I reforge my PVP gear into raiding gear and back again?

    Enchanters DEing gear that doesn't have much in the way of usefulness changes because all gear will be much more useful
    and if its not what you'd like you can just reforge it into more of your liking.

    It'll be interesting to see how all this plays out.

    --


    Shop smart, Shop S-Mart.
    1. Re:Reforging by Colonel+Korn · · Score: 1

      This is a fairly big deal. It really changes how the economy handles equipment through the auction house, etc.

      I wonder how much changing is possible can you go from +30 spirit to +15 agility +15 Stamina for instance.

      How often can I do this reforging, can I reforge my PVP gear into raiding gear and back again?

      Enchanters DEing gear that doesn't have much in the way of usefulness changes because all gear will be much more useful

      and if its not what you'd like you can just reforge it into more of your liking.

        It'll be interesting to see how all this plays out.

      Knowing B, it will go like this:

      Spirit 30 can be reforged once to Spirit 15 + Something Else 15. That's the extent of the mechanic. Enjoy.

      --
      "I zero-index my hamsters" - Willtor (147206)
  86. Re:tl;dr by SL+Baur · · Score: 1, Flamebait

    I despised the level x9 twinks in WoW until I read a long thread on the forums that contained many thoughtful comments regarding why people did it and cared about it (and also a ton of the usual whining crap that I had to skip past). I totally sympathize with the ones who wish to maximize their gear and then play against similarly geared people where the only difference is player skill.

    Blizzard is one of the rare companies who really care about their customers. The massive amount of work they signed up for (after explaining for years how much effort would be involved adding flying to the old world) for Cataclysm is another proof.

    I've played in exactly 0 LAN parties, so educate me brother /.er. Can you guide me to somewhere I can read about the LAN subculture in SC with your point of view? Do you ONLY play on a LAN and NEVER want to compete against different people who may be geographically challenged with respect to your coordinates?

  87. Re:Cheating by silanea · · Score: 1

    One concurrent install per license.

    --
    Rudolf Hess edited Mein Kampf. He was the very first grammar nazi.
  88. Monk = Assassin... kinda by hellfire · · Score: 2, Interesting

    Blizzard is not only good at borrowing from themselves, but also revamping the look and feel of whatever they are borrowing, and presenting it as something entirely new.

    Now in Blizzard's defense, borrowing exactly from yourself and creating something wholy new are at opposite ends of a spectrum. To paraphrase an older well known quote, there are really only 7 original plots in computer games, and the rest are just copies. Same goes for the most part with skills, interfaces, graphics etc.

    The Monk is similar in many ways as the assassin, but the Amazon in D2 was very similar to the rogue in D1, so why would this be a big deal? In Eastern history, monks and assassins weren't necessarily completely separate groups in all cases, so why the big deal here?

    From a gaming standpoint, copying from old ideas is not a bad thing if those old ideas are successful. The best example is WC2 to StarCraft. Many people called it "orcs in space." It basically is. The interface is similar, the game play is similar, the mission structure is the same, the biggest difference are the graphics. However, the success of SC are it's subtle differences and it's changes in balance. The only major nongraphical change isn't even that major and that is the "three distinct races" which has been copied by every RTS since, including themselves (hello Warcraft 3). Despite this, SC is still being played to this day and is considered one of the greatest and most playable games of all time.

    This concept of "completely different" is quite simply a messaging and marketing construct keep us interested. Of course Blizzard can't say "oh this is exactly like what we did before we only made some minor tweaks." That's not generating buzz for the game. On one has an interest in a boring demo. If you want to analyze it, yes there will be plenty of similarities. What's most important is that, when it's released, is there enough new and exciting content to make the overall game enjoyable and will it be balanced enough to make it an interesting challenge? The answer will most likely be yes, given blizzard's track record so far.

    PS: what's funny is that the original demo said "7 sided strike" was more like chain lighting, not dragon strike, so they admit they copy stuff.

    --

    "All great wisdom is contained in .signature files"

    1. Re:Monk = Assassin... kinda by borizz · · Score: 1

      Good post, but WC3 had 4 races, unless you count the Scourge and Humans as one.

  89. The Humanity! Think of the Children! by Feyshtey · · Score: 1

    You mean if you have 2 people that want to use the same software product at the same time you have to actually pay for it?

    AAAaaaGHhH!!!

    Avert your eyes! Take the children from the room!

    Oh, the brutality!

    --
    "But we have to pass the bill so that you can find out what is in it,..." - Nancy Pelosi
    1. Re:The Humanity! Think of the Children! by Compholio · · Score: 1

      You mean if you have 2 people that want to use the same software product at the same time you have to actually pay for it?

      No. That was not possible before either, the new system means that you cannot have two people use the same software product at a different time.

    2. Re:The Humanity! Think of the Children! by Feyshtey · · Score: 1

      Actually it was possible before. That's what the 'Spawn an Instance' function was. One person with a legit copy and someone else without a copy could do a LAN against one another.

      And, it's still possible now for 2 people to use the same game copy at different times. You just have to share an account.

      If you're never going to be playing at the same time, and are in the same house, one would surmise that neither player is hard core, and sharing an account really shouldn't be a factor.

      If the value of the reputation on that account is so personal to you that you don't think it appropriate to share, perhaps you might consider investing in something that obvious has such personal value to you.

      --
      "But we have to pass the bill so that you can find out what is in it,..." - Nancy Pelosi
  90. Re:Cheating by ragefan · · Score: 1

    Which absolutely sucks if you have more than one person in your household that plays the game, now you'll need to have a separate copy of the game for each person.

    Last I checked, you had to have a separate computer for each person too. I guess the hardware companies are just being greedy too?

  91. it's sad but true by Anonymous Coward · · Score: 0

    several people from my office flew to blizzcon just to play a demo of a game.
    somebody please get these people real lives.

    1. Re:it's sad but true by pwfffff · · Score: 1

      Meanwhile, you were on a luxury cruise in the Pacific with beautiful models feeding you grapes, etc.

      Right?

    2. Re:it's sad but true by osu-neko · · Score: 1

      several people from my office flew to blizzcon just to play a demo of a game. somebody please get these people real lives.

      Sounds like they have them, and are enjoying them. This wouldn't bother you so much if you had one of your own.

      --
      "Convictions are more dangerous enemies of truth than lies."
  92. Re:tl;dr by Feyshtey · · Score: 1

    So your argument is that the honest people who would've bought a legit copy of the game, who could use that legit copy to do -EVERYTHING- they desire to do with it, will now go and pirate the software so that they can... go do all the same shit.

    Dude, run for Congress. You're a shoe-in.

    --
    "But we have to pass the bill so that you can find out what is in it,..." - Nancy Pelosi
  93. Re:Can I have a moment of silence for a great comp by pwfffff · · Score: 2, Insightful

    YEAH! I mean it was only yesterday that I was playing Diablo 2 and thought to myself, "This game is PERFECT. Anyone who tries to make a newer, better version of it is a fool. I bet the heathens would even try to bring its resolution above 800x600!"

    I bet you cry every spring when the new flowers don't look like last year's, huh?

  94. Re:tl;dr by KraftDinner · · Score: 1

    Unreadable? Are you really that stupid that you can't understand a couple words? I know the grammar might be off, but the message still gets across. Also, who says I only want LAN capability because I'm worried about net outages. You should stop making things up. It might help you troll later on.

  95. Re:tl;dr by Anonymous Coward · · Score: 0

    He said "unreasonable", not "unreadable".

    Are you really that stupid that you can't understand a couple words?

    Haha

  96. Re:tl;dr by nekokoneko · · Score: 1

    The point is the amount of people who don't have an opinion about LAN play (especially outside of /.) >> the amount of people who do have an opinion about LAN play and won't buy because of it.

  97. Pseudo-LAN to the rescue! by Anonymous Coward · · Score: 0

    Calm your rage a wee bit. Blizzard knows better than to ignore the tantrums of their fanbase, and so they are supposedly working on a pseudo-LAN solution. LAN connectivity with Battle.net authentication.

    Happy?

    1. Re:Pseudo-LAN to the rescue! by Toonol · · Score: 1

      No. First off, the link you point to is full of weasel words. Secondly, it's missing the point. Ping wasn't the biggest problem. Requiring Battlenet accounts for each copy of SC2 sold, with Blizzards keeping records of every game played, with no ability to play without internet access, and no ability to resell SC2, and no ability to hold large LAN events without cooperation of Blizzard... those are some of the problems.

    2. Re:Pseudo-LAN to the rescue! by lgw · · Score: 1

      None of these seem like real complaints.

      Requiring Battlenet accounts for each copy of SC2 sold

      This is how software works in the modern age. It's far preferable to SecurROM and StarForce and the rest of that crap for copy protection!

      with Blizzards keeping records of every game played

      Don't worry, no one else cares how badly you suck.

      no ability to play without internet access

      That would be a big problem. Valve figured this out for Steam - presumably Blizzard will figure it out as well. Otherwise it's a pretty big obstacle.

      and no ability to resell SC2

      Just don't put other games on the account you use with SC2 and you can sell the game+account.

      no ability to hold large LAN events without cooperation of Blizzard

      I don't see that anywhere. Blizzard will try to sell "LAN party services", of course. But you can organize whatever games you want however you want. A game password written on a whiteboard in the room/hall is all you need to have local games.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    3. Re:Pseudo-LAN to the rescue! by Ihmhi · · Score: 1

      SecurROM and StarForce

      You fool! Merely uttering their names will summon dark, fell creatures from shadows unknown!

    4. Re:Pseudo-LAN to the rescue! by InverseParadox · · Score: 1

      None of these seem like real complaints.

      This is bad argument. What constitutes a "real" complaint?

      Requiring Battlenet accounts for each copy of SC2 sold

      This is how software works in the modern age.

      It shouldn't be.

      and no ability to resell SC2

      Just don't put other games on the account you use with SC2 and you can sell the game+account.

      Why should one person *have* to have multiple accounts, just to retain an option they've had since the beginning of the industry?

      For that matter, why should someone *have* to have an account at all in order to play?

      With WoW it makes sense; the design of the game inherently requires connecting through a central server and uniquely identifying the connector. (It would have been possible to design in a locally-hosted single-player mode, but it wouldn't have made a lot of sense, and it wasn't done in any case.)

      As historical network play has demonstrated in past Blizzard RTSes, the game design does *not* inherently require connecting through a central server, much less uniquely and permanently identifying the connector.

      no ability to hold large LAN events without cooperation of Blizzard

      I don't see that anywhere. Blizzard will try to sell "LAN party services", of course. But you can organize whatever games you want however you want.

      I think he's talking about the fact that, if Battle.net - or even this particular incarnation of it, which includes compatibility with whatever exact protocols the game speaks - goes down or is taken down, network play becomes impossible. As long as Blizzard remains a going concern and plays nice, this won't be an issue - but if it ever goes under, or if its data centers go haywire, or if it decides it doesn't want to support the game anymore, then it's suddenly a major issue for anyone who wants to play at that point.

      Alternately, he might be referring to something mentioned in the comments on the other recent Blizzard story - large numbers of people connecting from a location which has them all show up as a single IP, and then that IP getting banned for having too many simultaneous connections...

      Or something else I haven't though of, in which case hopefully he'll explain.

      --
      -- The Wanderer
  98. Cross-game IM is a boon? by harmonise · · Score: 1

    I think it'll be an incredible boon for multi-player when people are able to look for groups in one game while playing another.

    Please explain how this will be a boon. Unless my friend in WoW can bring his barbarian into SC2 to help me smash zerg, I don't see how it'll be helpful.

    --
    Cory Doctorow talking about cloud computing makes as much sense as George W Bush talking about electrical engineering.
  99. Re:tl;dr by pwfffff · · Score: 1

    Hahahah he must feel like a giant asshole. I wanted to flame the guy, but this...

    I feel sorry for him now :(

  100. Re:Survival of the fittest by Tybalt_Capulet · · Score: 1

    If you like RPGS or RTS's, then you like Blizzard because they don't make bad games. It's like having a favorite author.

    --
    Has the old saint in his forest not yet heard of it? That God is dead?
  101. LAN: Can I play against my friends? by hoggoth · · Score: 1

    I love StarCraft, and I only ever play against my friends and family on a LAN. I don't care if I have to be connected to the 'net to do it. Will I be able to play against my friends on a LAN, even if it means the packets round-trip to the Internet on their way to the computer 3 feet away from me?
    I don't care at all about BattleNet or teams leagues ladders whatever everyone is talking about.

    If so, I'll buy it. If not, I won't.

    --
    - For the complete works of Shakespeare: cat /dev/random (may take some time)
    1. Re:LAN: Can I play against my friends? by simp7264 · · Score: 1

      Yes, you will still be able to plan with your friends on the same LAN network as long as it is routed to the internet. The packets will most likely be routed through BNet servers over a custom game. Just like you could do in D2. The only thing that is gone will be a no true LAN game where the connection doesn't authenticate and route over the internet to a BNet server.

  102. Re:Cheating by Feyshtey · · Score: 1

    Unless you mean to suggest that improving on an existing idea is a bad thing, your argument falls flat. And that assumes what you say is even accurate.

    First of all, WoW had a bunch of original ideas at release (flight paths, instancing, battlegrounds, meeting stones, etc.). Second, they've evolved a host of new ideas since (phasing, bind-on-account, flying mounts, etc). Third, they've taken many existing ideas and actually made them work well, as opposed to the duct tape and bailing twine crap many other companies produce.

    Steam is a clunky POS. If Bliz wants to produce something better, I'm all for it.

    Look, I'm not going to stick with the people that had the original idea for a product just because they came first. I'm going to go with the people that dont screw up the design. A great idea doesn't mean shit without a great follow-up, and Bliz is the company proven to shine on the follow-up.

    --
    "But we have to pass the bill so that you can find out what is in it,..." - Nancy Pelosi
  103. Re:tl;dr by Toonol · · Score: 1

    I care for a few reasons, and they're significant enough that I have no intention of buying SC2 any more. The biggest reason is a little philosophical, though: Blizzard is stripping out a reliable, simple, desirable feature, in order to replace it with a more cumbersome, more limiting, feature that will make them more money and give them more marketing potential. This is the sign of a company that has past its peak, and is starting to make mistakes. The sign of a company that is being run by Marketing and Finance... for God's sake, they split the game into three so they could sell more copies. That's got Marketing Weasel written all over it.

    I think it should be called 'pulling a Sony.' I will bet that this is the beginning of several years of 'pinch the consumer' from Blizzard, in grand EA fashion.

  104. Re:tl;dr by Satanicolas · · Score: 0

    exactly like a wii game

  105. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  106. Re:Survival of the fittest by dnahelicase · · Score: 1

    Yes, people get very attached to their hobbies. I personally find it shocking the number of people who spend half the year watching other people chase a black rubber disk around.

    I don't understand the thrill, but that doesn't matter. Similarly it doesn't matter that anyone thinks I wasted my evening yesterday melting people's faces in AV. Nobody really got hurt and I enjoyed it and that's all that matters.

    I find it shocking the number of people that spend half their work-life on slashdot...

  107. Re:Survival of the fittest by osu-neko · · Score: 2, Insightful

    To enjoy life, take big bites. Moderation is for monks. -- Lazarus Long

    --
    "Convictions are more dangerous enemies of truth than lies."
  108. Re:Cheating by Satanicolas · · Score: 0

    what is wrong about this ?

  109. Re:tl;dr by Anonymous Coward · · Score: 0

    Whens the last time you had a lan setup without every computer with access to the intertubes?

    You'll be able to play private games with everyone in the room so I don't understand what the big problem is here, except everyone would need a legit copy...

    So the decision may be angering some fans, but I don't see how it affects customers.

  110. Re:tl;dr by osu-neko · · Score: 1

    Oh, the irony... XD

    --
    "Convictions are more dangerous enemies of truth than lies."
  111. Re:tl;dr by Feyshtey · · Score: 0, Flamebait

    And no one is begrudging that. They arent preventing it either. The knee-jerk reaction here is insane.

    When you and your friends get together to play you all tap into a router/hub. Likely you have that hub on a home network that has internet access. You're done. No one is requiring you to play random people. No one is requiring that you run the tourney ladder. No one is requiring you to join a clan, or anything else.

    The only change here is that you log into the BNET service to authenticate, and from there you use your existing friends list (that you can use anytime from home as well...) to start up matches between only those people you want to play with.

    This breaks in only 3 cases:
    1) You're incapable of hooking machines into a home network and granting internet access to them. 2) You and/or your friends are too cheap to buy multiple copies of the game. 3) You're having your LAN parties in a barn in Nebraska with no internet connection.

    In case 1), you arent qualified to host a LAN party. In case 2), cheap or pirate. Take your pick. No soup for you. In case 3), shouldnt you be drinking heavily and chasing livestock with a tractor?

    --
    "But we have to pass the bill so that you can find out what is in it,..." - Nancy Pelosi
  112. Re:Cheating by osu-neko · · Score: 1

    Can you STOP COPYING IDEAS?

    It worked for Shakespeare...

    Improvement in any field depends fundamentally on copying ideas. If everything must be original, nothing can ever be improved.

    The sign of a bad designer/inventor/author/creator is a stubborn unwillingness to embrace and extend other people's idea. "Not Invented Here Syndrome" is just one of the many manifestations of that...

    --
    "Convictions are more dangerous enemies of truth than lies."
  113. Re:Survival of the fittest by Anonymous Coward · · Score: 0

    I guess that's when you realize you had the best time playing at level 42.

  114. LMAO by Archfeld · · Score: 1

    As a WoW player and a Sharks season ticket holder I feel like I should be insulted, but the your bottom line is right on the money. Do what makes you happy, and be glad we live someplace where we can. I feel the same about my GF's obsession with collecting dolls, but it keeps her HAPPY and BUSY so I will learn to love them myself.

    PS MELT AWAY, and I hope you have a Fsck'n good time at it... :D

    --
    errr....umm...*whooosh* *whoosh* Is this thing on ?
  115. Re:tl;dr by Feyshtey · · Score: 1

    All LAN play does is allow you to play without internet connection. Honestly, how much does this come up? If you cant get an extra machine on your home network to play LAN every once in a while, you're not qualified to invite people over to play LAN. I know everyone is screaming about all the cases where it could come up(airports, lunch hour at work, blahblahblah). But the reality is that it wont impact many people at all, and if it does it wont impact them very freakin often.

    On your other points:
    Do you and your friend have to buy two computers? How about to copies of Windows? Two copies of MS Office? Or WoW? or pretty much any software that requires a license? How often do you and your friend get into a theater to see a movie with one ticket between you? How often do you impact the outcome of said movie?

    I actually agree that the spawn copy idea is potentially a great way for Blizzard to bring in more customers. But if those people only ever play the spawn Blizzard never benefits. In today's market, with the massive piracy and fraud that exist, I fully support a company doing what they have to do to protect their product. If they just pushed crap products out the door and raked us for the price I'd feel differently, but no matter what you're opinion you have to admit that Bliz is at the top of the integrity charts as far as product quality goes.

    --
    "But we have to pass the bill so that you can find out what is in it,..." - Nancy Pelosi
  116. Re:Cheating by Jack9 · · Score: 1

    First they tried to stop resale, now they're stopping fair use within your own house.

    How does one key one account stop that? or resale for that matter? This change simply changes the way you perceive value, because the processes to transfer become more intimate/complex. The value hasn't actually changed. Do you really think that going to a screen to create an abstract name (SC1) was a way to transfer value? (hint: you can do that now using notepad and sitting someone else down in front of the game)

    --

    Often wrong but never in doubt.
    I am Jack9.
    Everyone knows me.
  117. Re:tl;dr by Anonymous Coward · · Score: 0

    Oh? I think they are more than interested in the sales they will lose. The petition is up over one hundred thousand now, http://www.petitiononline.com/mod_perl/signed.cgi?LANSC2
    Before I heard about lan play being removed, I had planned on buying at least three copies, who knows how many others felt the same way? If everyone on the petition opts for the pirated version instead, then Blizzard will lose a lot of sales. They are really shooting themselves in the foot here.

  118. Re:tl;dr by Anonymous Coward · · Score: 0

    If you play on a LAN you don't care about battle.net

    Anectdotal evidence: I own every iteration of Diablo and Starcraft and have never so much as seen battle.net. I've heard of it, I know that people play these games "on" it, but it could be an energy drink for all I know or care.

  119. Re:tl;dr by Feyshtey · · Score: 1

    No, not at all like a WII game.

    A game designed for two people to play on a single piece of hardware is not a 1to1 comparison with a piece of software running on two different machines by two different users.

    Unless you'd like to convince me that if you play a WII game over the internet you and the person you play against should only have 1 copy of the game between you.

    --
    "But we have to pass the bill so that you can find out what is in it,..." - Nancy Pelosi
  120. Re:Cheating by Thing+1 · · Score: 1

    What about running under Wine (which I do for Warcraft 3 / SC)?

    Hi, serious question here: how do you get it to run under Wine?

    I tried around ... a year or two ago (the Linux server just keeps ticking, I rarely log into it these days, especially after the following), and I could get it to appear in a window, but never full-screen.

    If I reduced the screen dimensions, then it looked better, but then that screwed up the other windows after I changed it back (back then, I was using it on a more daily basis).

    My prior goal was to completely replace my Windows boxes, but the lack of SC playability on Ubuntu (8.04 I think?) ended that quest. If it now works, or you have a better workaround, I'm all ears!

    --
    I feel fantastic, and I'm still alive.
  121. Re:tl;dr by Anonymous Coward · · Score: 0

    If Blizzard cared about their customers, we would have LAN play and we would not hear the stupidities Pardo has been spewing.

    I play in a LAN monthly, and I play a lot in internet, both Steam, Company of Heroes and the old StarCraft. NOTHING beats a LAN party with your friends.

  122. Re:tl;dr by Anonymous Coward · · Score: 5, Informative

    We play with our friends. Reasons may include:

    -Don't enjoy playing with anonymous strangers as much as friends.

    -Friends don't cheat, or friends who are watching them cheat can smack them.

    -If friends DO cheat (or packet flood each other at critical moments), it's probably all in good fun.

    -Trash talk is interpreted as friendly ribbing, not anonymous fuckwadery

    -You can drink, break for movies, meals, etc with your friends if they are in the same place

    -Bizzare custom rule sets that greatly enhance the fun of the game for you and your mates are not so easily enforced on line.

    Etc etc.

  123. Re:tl;dr by LordAndrewSama · · Score: 2, Insightful

    Depends on where you are. In South Africa, online play is often either on a local server, or *Latency Hell*. LAN play is much more important in places where online play is already not a serious option. they will likely lose the majority of the ZA market. I imagine this is the case for other countries where good internet access is expensive to come by.

  124. Re:tl;dr by Anonymous Coward · · Score: 0

    Do you ONLY play on a LAN and NEVER want to compete against different people who may be geographically challenged with respect to your coordinates?

    Yes.

    I'm not good at any RTS game, so I don't play multiplayer to compete. I play it for fun, and I have a lot more fun playing with my friends while swearing obscenities across the room, then getting ripped apart by some kid in Korea.

  125. Re:Cheating by TheBig1 · · Score: 1

    Are you mostly talking about SC, WCIII, or both?

    I was playing SC successfully on Wine about 5 years ago, there was nothing special about getting it to work that I remember. I haven't played it for some time on Linux, but if I get a chance tonight I will try installing it again on my new machine (Debian Squeeze) and see what happens.

    As for Warcraft III, I know for sure that works, almost perfectly. The 'almost' caveat is that I was not able to get the movies to play (it seemed to hang the wine process, so I deleted the Movies folder in the War3 install), but other than that it works beautifully. Since I really don't care about the movies after I finished the campaign the first time, this doesn't affect me at all (especially, as mentioned above, since I really only play LAN multiplayer these days anyway). I launch it using the --opengl flag on the War3.exe binary, but no other special settings.

    On a slightly offtopic note, I find that Ubuntu tries to rush things a bit too much; while the things that *do* work, work very well, they tend to break things in the process. This is why I am now running Debian on all my Linux machines, Stable on the servers and Testing on the desktop / laptops. Perhaps the problem you were experiencing was a result of Ubuntu funkiness, rather than Wine itself? (Not that Debian Testing is perfect either, but I prefer a slow evolution of things breaking, rather than a bunch of things breaking every 6 months ;-)

    Cheers

  126. Re:Survival of the fittest by nschubach · · Score: 1

    Oh please... Hitler took over pink as the new black a few years ago. All the cool kids have been bringing up Hitler in conversations for a while now. Where have you been?

    --
    Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
  127. We of Care Bear love Guild adds by WillAffleckUW · · Score: 1

    Seriously, as the GM of Care Bear on Mok'Nathal, I love the idea of guild talent trees and guild heirloom items and guild achievements, so long as they realize that Care Bears are not into Honor, just hugging our enemies to death.

    I'm hoping there's a Big Love talent so we can spread the love and Make Love, Not Warcraft more often.

    Not sure what my counterpart in Squirrelly Wrath would have to say about that though, they're nuts.

    --
    -- Tigger warning: This post may contain tiggers! --
  128. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  129. Re:Cheating by lgw · · Score: 1

    Of course, Blizzard was not the first to introduce any of those game ideas. That sort of innovation has never been Blizzard's strong point. They're less about "first to market" than "to market before the Sun goes cold, maybe". Blizzard recognizes everyone else's good ideas and brings them all together in the same game, giving them really top-notch entries when they do go to market.

    Steam is actually pretty darn good these days. I hope the Blizzard games are available on Steam. But, as you say, it wouldn't surprise me if they do something better - that's sort of what Blizzard does, create a better iteration of an old, proven concept.

    --
    Socialism: a lie told by totalitarians and believed by fools.
  130. The presentations didn't disappoint? by Anonymous Coward · · Score: 0

    REALLY?. When I saw the monk video, I kept thinking that Quake 2 had better graphics and animations than that.

    I don't really care, until Blizzard backtracks the No LAN matter, SC2 and D3 are dead to me.

  131. Re:tl;dr by Anonymous Coward · · Score: 0

    I know everyone is screaming about all the cases where it could come up(airports, lunch hour at work, blahblahblah).

    Should I assume that by "blahblahblah" you mean LAN parties? Or were they not a good example of how LAN play might be useful?

  132. Re:Survival of the fittest by Anonymous Coward · · Score: 0

    Well, since you mentioned it... http://en.wikipedia.org/wiki/Godwin's_law

  133. Re:tl;dr by ukyoCE · · Score: 1

    I'm sorry, but do you really think someone will "hack in" LAN a couple hours after release? The game does not include any internet play except through Battle.net.

    It's certainly possible someone might hack in LAN play, but it will be a large effort to do so. This isn't just flipping some bit in the code to skip a key check, you're talking about programming in a brand new feature.

    Also: they're including offline play for single player, and we have no idea what sort of demo or "spawn" installs they might include.

    Regardless, the vast majority of their player base is going to be buying a copy of the game and primarily playing over the internet.

    The big risk is that they're losing the people who find out about the game through LAN parties at work or at a friend's house. That was brilliant advertising in the past, and hopefully they'll do some kind of (likely limited) spawn install to keep it around.

    It would probably still require an internet connection and go through Battle.net, regardless.

  134. That's the law by Snaller · · Score: 1

    "Which absolutely sucks if you have more than one person in your household that plays the game, now you'll need to have a separate copy of the game for each person."

    Well you only pay to use one copy, so they are enforcing that.

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  135. Re:Survival of the fittest by jarbrewer · · Score: 1

    You won't find the meaning of life at level 80.

    True; it's found at level 42.

  136. Re:tl;dr by Omestes · · Score: 1

    Relax, its just a game. And more so, it isn't even your game, Blizzard has the right to make whatever game however they want, and you have the right not to buy it. I don't see how insulting random people on /. forces Blizzard to develop their property the way you want them to.

    Don't buy the game, thats that.

    I personally don't see a problem, I haven't played a LAN game for years, since probably when StarCraft was still hip. Most games today don't even offer LAN multiplayer anymore, and no one gets pissy about it (that I've noticed), at least on this scale. I'm sure some people have a problem with it, and enough of them do, Blizzard will have to do something, or they won't make money (if they want to, it still is their property, and they can do whatever the hell they like with it).

    I will not buy a broken product, and what is more I will avoid buying a product that can be broken on the creator's whim.

    This is a problem, I agree. I've been complaining about Steam being the future of gaming for some time, even while most people continue to claim that its the greatest thing since sliced bread. I'm leary of this still, but less so than I was a couple years back, and even then my greatest complaint was I had to be online to enjoy the game AT ALL (not just multiplayer). Blizzard gets a little bit of my trust though, since they haven't done much to prove otherwise. You can still find DiabloII and SC supported, a huge amount of time after release (eons in computer time, really). I don't like it, but I'll give them the benefit of the doubt. Blizzard will see my money (God knows they have seen enough of it over the years).

    Before you insult me, and call me the part of some mythic problem, this is my right, as it is your right to NOT give them money. Sure, you'll miss a probably enjoyable game, but that shouldn't matter. I don't shop at Wallmart, nor do I feel I can bitch about all the cheap Chinese crap I'm missing out on at the same time. Its one or the other.

    --
    A patriot must always be ready to defend his country against his government. -edward abbey
  137. Re:tl;dr by Omestes · · Score: 1

    Yes, Slashdot is REALLY representative of Blizzards audience. Or not.

    Actually with Battle.net, the people who get the pirated LAN version probably won't be able to play online matches, and thus will ONLY get LAN play. As much as people want it, I'm sure even your mythic 90% will, in the end, decide Battle.net is more important the the limited utility of LAN-only play. Best case scenario (your best case, not Blizzards) is that this mythic 90% will pirate a copy for LAN play, and buy a copy for the 90% of the functionality they would be losing out of their nostalgia for the mid 90's.

    Yes, I'm going to miss LAN play (spawn copies, moreso), but I will buy the game. I'd rather be able to connect to people online, than in my living room. Most of my old friends who I used to play against in the 90's live rather too far way now to haul their rig into my living room.

    Another comment; polls don't represent what people will actually do. I'm sure if there was a poll right now on whether the lack of LAN and spawn copies would be a deal breaker for me, I'd say "yes", just to send a point, but once I see that shiny box of SCII goodness on the shelves, I'd buy it in a heart beat. SCII will be a best seller, and will remain so for years, just like SCI. I'm sure some "hard core" nerds will refuse to buy it (which is what percentage of the whole population?), but will break down when they realize that there hasn't been a decent RTS out for years, and all their freinds are perfectly happy with their unethical zerg-rushes.

    --
    A patriot must always be ready to defend his country against his government. -edward abbey
  138. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  139. Re:Cheating by Jarik_Tentsu · · Score: 1

    No, they haven't. You can't have 2 of the same keys online at the same time, but you can log into your own "account" from someone elses computer, with someone elses key.

    This is wholly different. One account, one key.

    Me and all my friends use the same CD key and we could always get a maximum of 2 people on the same B.net server at the same time. Anyone more and the third person wouldn't be allowed on, but yeah, two people worked fine.

  140. Re:Cheating by Jarik_Tentsu · · Score: 1

    I remember when entertainment media was effectively licensed for use within a person's house and/or on their person.

    Now it appears that this media is now being limited to individual people (at least individual people online at the same time).

    This is what happens when you don't have consumer protection agencies, or if they turn a blind eye to consumer rights for things they don't understand.

    Because that's a business model that's way too easy to pirate.

    Look, all my mates are avid gamers. But in the last 6 years, they've probably purchased 3-4 games and pirated like 30. The only games they haven't pirated are games that are associated to an *account* and have online play as a focus. Steam games (Source, CS, Half Life, etc), MMO's, etc etc. It has nothing to do with them trying to fuck over the consumer so much as a viable model to stop piracy. Oh sure, you can download pirated versions of all these games which work on LAN, or on other servers, but to get the full experience, you need to pay...and there's no way around that.

    ~Jarik

  141. Re:tl;dr by Kingrames · · Score: 1

    Playing the barbarian in Starcraft 2? That would be a short-lived character!

    --
    If you can read this, I forgot to post anonymously.
  142. Re:Survival of the fittest by bigstrat2003 · · Score: 1

    Most WoW players don't spend 40+ hours a week in the game.

    --
    "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  143. Re:tl;dr by Meski · · Score: 1

    Just kidding. But all I understood was "No LAN play in StarCraft II." Everything after that was drowned out by the rage.

    Yes, but OTOH, you can WAN play, which makes up for that.

  144. Re:tl;dr by KraftDinner · · Score: 1

    Well I am legally blind you insensitive clod. :P

  145. +5 insightful wha..? by Anonymous Coward · · Score: 0

    please? please. these games are absolutely alike.
    Diablo is where you mash buttons to kill monsters who drop loots that let you kill monsters better by mashing said buttons.
    *craft is a real time strategy game.
    congratulations for being so excited about more of the same.
    gremlins 3 would be a great movie. it's been almost 20 years since the second film after all..
    it's obvious who is using their modpoints here, wtg blizzboy

  146. Re:tl;dr by Omestes · · Score: 1

    Touche! I'm generally not one to bandy the term "rights" about for pretty much the same reasons you caught me on (that and I won't take anyone seriously using it until someone can actually define them, or tell me WHERE the came from). I did use the term in a vague and "hand wavy" way, and I stand mildly chastised.

    Is it mythic, then, or isn't it?

    I was referring to two problems. The dependence on purely online play is a real problem to me, since I like to collect games, and not merely play them once and forget about them. The mythic bit is the fact that a substantial percentage of Blizzards potential customers will turn to piracy at this.

    The conversation is not, and has never been, about whether Blizzard (or whoever) "can" do something, but whether Blizzard ought.

    Ought is somewhat tricky here, though I do understand what your getting at. Blizzard ought to do whatever they see fit to make a game that is both enjoyable and profitable, this of course is my (and probably their) opinion. I'm guessing they are going to succeed in that. It would be nice if they included what is now pretty much a "niche feature" to make a small, but apparently rapid percentage of their fan base happy; but I'm not sure that this constitutes an "ought". For a vast majority of people the lack of LAN play will not be noticed or missed, so how is including it an ethical imperative?

    As stated, the reliance on Battle.net for multiplayer annoys me, but I can also see some of their reasoning. I might not agree, but that doesn't matter.

    Furthermore, I find it disturbing whenever people talk about corporations as having "rights," but since the death of Chief Justice Rehnquist I may be thinking anachronistically.

    In this case you don't even have to look at it as a corporation, just a group of people making a product. They pretty much can make that product in whatever way they see fit, as long as it doesn't physically hurt someone, and is produced within certain ethical constraints. If they want to put restrictions on their product, I see no problem with this.

    I do, tangentially, agree that corporate rights is a silly statement, and probably should be abolished. But in this case I don't see this coming into play. If you, as a private individual, created a game that required online functionality, and didn't support LAN play do you should be able to block your decision? Probably not. I have some problems with this, where I do think that people should be allowed to hack LAN play into your product, even if you retaliate by not allowing hacked copies into your online backyard, this, here I doubt is the case, nor would Blizzard's legal department agree.

    But when I referred to Feyshtey as part of the problem, I was referring to Feyshtey's attitude of full support for "defective by design" or any other way a manufacturer seeks to "protect their product."

    In a sense, though, I agree with him. As a creator you can make things in any way you really desire, and this is includes making flawed (but not physically harmful) products. I find it a shame that so many producers DO this, though, since they are harming a hobby I enjoy. The whole state of PC gaming (and software in general) is in pretty bad shape right now, with rampant (and often justifiable since there is no returns for bad products) piracy, flagrantly awful DRM, silly and exploitative licensing, bad mannered customers, etc...

    Often, perhaps most of the time if you live in a first-world country, you will make a stronger argument if you do not resort to "rights." The realm of "what you are allowed to do" does not overlap the realm of "wise behavior," or even "rationally justifiable behavior."

    Agreed. I generally get pissed when people don't mention "responsibility" in the same sentence as they utter "rights", and often the utterance of "rights" is translated by my brain as "me me me!". This, though, I don't see as being strongly applicable here. Tying accounts into Battle.net do

    --
    A patriot must always be ready to defend his country against his government. -edward abbey
  147. Re:tl;dr by Anonymous Coward · · Score: 0

    I don't know what the big deal is about this.

    We will definately be playing LAN games once the game comes out, and all my friends will buy it.

    I just hope that the traffic is not sent through the internet over a central server, but just peer to peer over LAN if you are playing against someone over LAN through Battle.Net, so you can play with very low latency.
    If this is the case, I don't see any problem with this. You would have all the benefits of a LAN party, *and* of the new Battle.Net.

    Personally, I'm looking forward to it, and I think it will be super awesome :)

  148. Re:tl;dr by walshy007 · · Score: 1

    I'm sorry, but do you really think someone will "hack in" LAN a couple hours after release?

    Couple hours may be pushing it, but a couple days, perhaps, they'd likely do it by adding support for it to PvPGN bnetd's spiritual successor.

  149. Re:tl;dr by drakaan · · Score: 1

    Yes, I'm going to miss LAN play (spawn copies, moreso), but I will buy the game. I'd rather be able to connect to people online, than in my living room. Most of my old friends who I used to play against in the 90's live rather too far way now to haul their rig into my living room.

    I played multiplayer games with my 8-year-old son around 40 times this year. In our living room. With zero lag. While the cable (and thus internet) was out.

    I'm not a hard-core nerd...I'm just somebody who knows why I won't want a version with no LAN play. I understand why some people don't care, or think it's not a big deal, but without LAN as an option, it's a waste of money for me to buy more than one copy.

    --
    "Murphy was an optimist" - O'Toole's commentary on Murphy's Law
  150. Re:tl;dr by ukyoCE · · Score: 1

    There is absolutely nothing that will prevent you from playing Starcraft 2 in a LAN in the way you discuss. The only requirements are:

    1. Your LAN has to have an internet connection (pretty standard anyway, I had NAT boxes hooked up for LANs 12+ years ago with dial-up)

    2. Everyone who is playing must own the game.

    #1 is a non-issue, really. #2 though is key. LANs in the past were a great way for people to be exposed to new video games, and get intrigued and excited enough to buy them.

    Now when you have a LAN, instead of saying "we'll be playing games X, Y, Z, we'll pass the install CD around when you get here", it's going to be "Oh, you didn't buy Starcraft 2? Sorry, you can't play at our LAN".

    This is what the lack of LAN play loses for us, the ability to play with friends who haven't bought the game, often convincing them to buy the game in the process.

    I'm hoping they put in some kind of spawn/demo play to support playing with friends, perhaps both at LANs and over the internet. Maybe limit it to 1 or 2 maps, or limit the character progression. But something to help get new people into the game.

  151. Re:tl;dr by Feyshtey · · Score: 1

    This is, unequivocally, why they removed LAN play.

    I would certainly agree it's -a- reason. I would not concede that its -the- reason.

    Will a single cd key tied to a single account go a long long long way to preventing piracy? Damn right. There's really no arguing it. Unless you'd like to convince me that there are numerous players in WoW playing on pirated accounts? How do you pirate something that precludes the possibilty of a game cd, tied to a game account, being used at more than one time by anyone in the world? The only real method would be to create spoofed authentication servers and hack the client code. Is that possible? Yes. Is it going to happen anywhere -nearly- as often as piracy that involves a cd copy? Not even in the most conspiracy theory-riddled paranoid mind.

    You claim that they could just 'turn off servers' to force you to buy a sequel? Seriously? You're going to go there?

    Blizzard has hosted the Bnet servers FOR FREE for OVER A DECADE.

    They have spent untold millions of dollars to continue BNet support for a game that is over a decade old, that they are under absolutely no obligation to support. And they know that there are tons of pirated copies playing on those free servers. What do they get out of it? Warm fuzzies?

    And you make it sound like this is an absolutely irreversible path to take. You yourself make the case that this wont prevent piracy, which inherently means you understand a patch would eliminate the need for the BNet authentication. So the sky-is-falling approach fails. And of all the companies out there that would rightly deserve claims of abusive marketing techniques Blizzard is quite low on the list. Their history has been pretty damn clean in that regard, and even if you dont like their games or their methods you have to concede that they are not historically deceptive or corrupt.

    I will not buy a broken product, and what is more I will avoid buying a product that can be broken on the creator's whim. I know that nothing lasts forever... but some things do last a lifetime, and digital products CAN be one of those things, if you don't let these companies convince you that they are somehow in danger if they don't have total control of when and how you play the game YOU purchased.

    I hate to tell you this, but you're going to start seeing this kind of paradigm more and more. And you are perfectly free to stick to you guns, and just refuse to buy products on this paradigm. But the fact is that in today's market building a game that does not have protections against piracy such as single account/key, the companies simply cant make the money back and unless they have a breakaway smash hit. There's not actually all that much money in game dev unless you're at the top of the curve. But the industry requires all the little companies that are right on the cusp to infuse new ideas, train new people, and to challenge the norm. Those little companies cant exist and certainly cant thrive if they can't firmly control their goods.

    If you think you're opressed today, you havent any idea what's coming down the pipe. Just wait until more cloud computing comes into play. Just wait until browser-based gameplay becomes more and more mainstream, and you quite often dont have the game client bits on your pc at all. Wait till the most common methodology is to purchase access to remote code rather than purcahse an installable product. And we're not even limited to games in these discussions. They are driven much more by the most common applications like anti-virus, word-processing and email applications. Hell, OS licensing are not far removed from being a yearly renewal rather than a one-time purchase. Dont agree? Hold on to your rainbows and bunnies while you can.

    You don't have to like it. But if you think you're going to cripple a game company like Bliz by not buying their mildly intrusive product you're very very wrong. And if you think you're going to make some statement by refusing to support anyone that works that way, fine. You can continue running WindowsXP on a P4 with 2gb ram for the next century while the rest of the world actually keeps up with technology and enjoys it's benefits.

    --
    "But we have to pass the bill so that you can find out what is in it,..." - Nancy Pelosi
  152. Re:tl;dr by jthill · · Score: 1

    So, your argument is that you and your friends and family should have to buy a Monopoly set each to play it together? One deck of cards each to play Crazy Eights with your kid? One DVD for each person who watches a movie? One copy of an album for each person who listens to it?

    --
    As always, all IMO. Insert "I think" everywhere grammatically possible.
  153. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  154. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  155. Demigod ..... 'nough said. by Feyshtey · · Score: 1

    Apparently a laundry list of real-world correlations and areas of development focus currently being pursued is being "utterly unglued". Where I've voiced specifics, rebutted your opinions with realities, and applied some historical relavencies, you've supplied the audience with "THEY'LL JUST TURN OFF THE SERVERS AND WE'RE ALL SCREWED!"....

    I actually despise the subscription model. I hate it. I dont like having to log into a server to play a single player game -at all-. I like even less having to repay for something I feel that I've already paid for (McAfee). But I'm also a creator of intellectual property, and I hate theives even more. I also understand that with ongoing service to a customer there's ongoing cost.

    After going on the same tyrade so many people right here are going on, I've chosen to try a couple of models out there for games. EADownloader (BF2 and BF2142) and Steam (HL2). I have to admit that I find it very handy to just click and download a game I had already purchased, install it, and supply my login. I still dont really like it, but even with EA (who I can barely stomach) I have no evidence that they cannot be trusted. There's nothing suggesting that they will just take my money and arbitrarily end their service and sever my ability to play entirely. Could it happen? Of course. Will it? I doubt it. Not anytime soon. And Certainly not if they hope for anyone to ever buy their products again. THAT is the thing that does get under my skin. It's the knee-jerk, "they're going to screw you the first chance they get" hysteria that is predominant here.

    --
    "But we have to pass the bill so that you can find out what is in it,..." - Nancy Pelosi
  156. Re:tl;dr by borizz · · Score: 1

    Actually, because they are changing the old world landscape anyway, adding support for flying (basically filling every part of the map) shouldn't be a huge amount of extra work.

  157. Re:tl;dr by SL+Baur · · Score: 1

    I'm not good at any RTS game, so I don't play multiplayer to compete. I play it for fun, and I have a lot more fun playing with my friends while swearing obscenities across the room, then getting ripped apart by some kid in Korea.

    Thanks for the response and that's an excellent reason. I'm not sure why I got modded flame bait when all I was looking for was something like this. Sigh.

  158. flying in azeroth is a very good sign by SL+Baur · · Score: 1

    Actually, because they are changing the old world landscape anyway, adding support for flying (basically filling every part of the map) shouldn't be a huge amount of extra work.

    I'm only citing blue posts from their own forum.

    I think you're right and I also think that they've done a ton of work on their own internal editing tools that help them design landscape which will incidentally allow them to design a whole lot more in-game spaces quicker.

    According to what I read on the forum earlier today, the stuff they demoed at Blizzcon last weekend was in better shape than when they demoed WotLK at the previous Blizzcon, which likely means that Cataclysm is going to come sooner than most of us expect.

    1. Re:flying in azeroth is a very good sign by borizz · · Score: 1

      I hope not. WotLK is barely a year old.

  159. Re:Cheating by TheBig1 · · Score: 1

    Well, I got SC installed, and it worked just fine, without any workarounds needed, including videos. Running wine version 1.0.1 FWIW.

    Hope this helps!

    Cheers