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The Design Failures That Led To Rock Band

CNN is running an interview with Eran Egozy and Alex Rigopulos, founders of Harmonix, about the long road that eventually led them to the creation of Guitar Hero and Rock Band . It wasn't an quick or easy process, and the two worked on a number of unsuccessful concepts before arriving at the games that redefined a genre. Quoting: "I was watching people interact with our product, and the realization came crashing down on me — we had spent 18 months on a music system that was fundamentally flawed. Karaoke isn't about personal expression. It's about people reproducing the songs they know as accurately as they can. The whole notion of adding improvisation elements just wasn't connecting. So I retreated to my hotel room and was depressed for the next two days. The company was on the rocks. We had zero revenue. We had been trying for four years to make something work. We were out of ideas. Those first four years had been a graveyard of mis-starts and product concepts that never made it anywhere. Worse, there was adequate information about two years into those four years to realize that our big concept was fatally flawed."

141 of 177 comments (clear)

  1. Re:I don't get it... by Tetsujin · · Score: 4, Informative

    Does this mean Guitar Hero-Abba edition isn't coming out?

    Since Harmonix no longer develops Guitar Hero, I'd say the information in the interview has no bearing on that question.

    --
    Bow-ties are cool.
  2. Huh? by Anonymous Coward · · Score: 4, Funny

    CNN is running an interview with Eran Egozy and Alex Rigopulos, founders of Harmonix, about the long load that eventually led them to the creation of Guitar Hero and Rock Band.

    What, were they making C64 games?

    1. Re:Huh? by happy_place · · Score: 1

      I hear ya... Four years to stinkin' rich... Wish my road was that long... :(

      --
      http://www.beanleafpress.com
    2. Re:Huh? by SelArom · · Score: 1

      Harmonix has indeed come a long way from their initial release, Frequency which was an EXCELLENT music game. This game actually sparked my interest in electronic music. Frequency was a great example of a killer concept that quite didn't catch on (even though they did make a sequel!), so indeed it was a long road, and although I wish they had continued expanding the Frequency game line as they have the guitar hero, i'm glad they found success for their innovation!

    3. Re:Huh? by MikeBabcock · · Score: 1

      You obviously never played Amplitude or Frequency on the PS2.

      Personally, they were much better games than their later Guitar Hero cousins, especially featuring online competition modes.

      Unfortunately, they didn't have the gimmick controllers to sell them to the masses.

      --
      - Michael T. Babcock (Yes, I blog)
  3. Creative people often make that mistake by rubies · · Score: 5, Insightful

    ...thinking that other people are creative too.

    Most people aren't (or at least, not in that artistic sense). Adding elements that require improvisation or creativity just makes the game like work for those who aren't inclined that way. There's nothing necessarily wrong in pandering to an audience that would prefer to be entertained rather than try to entertain themselves. That's why rail shooters are popular and Deus Ex was a flop.

    1. Re:Creative people often make that mistake by rubies · · Score: 2, Interesting

      How many at retail prices? I got my copy free with a video card, otherwise it was almost impossible to find in local shops.

    2. Re:Creative people often make that mistake by DirePickle · · Score: 1

      My local Micro Center just last Christmas was still clearing their stock of Deus Ex. They had twenty at least on sale for $2. Maybe we had all of them out here in Ohio!

    3. Re:Creative people often make that mistake by Jeppe+Salvesen · · Score: 1

      Indeed. There's a market for making stuff for creative people, but don't expect to make a blockbuster when you're targeting the creative crowd. The crowd is not huge.

      BTW - they made a Deux Ex sequel.

      --

      Stop the brainwash

    4. Re:Creative people often make that mistake by lgw · · Score: 1

      I bought my copy at some reasonable price on Steam. Glad I did, for all the old graphics and uninspired mechanics there's just something about that game that was incredible. Maybe is was just the atmosphere, but it had more memorable scenes than any other shooter I've played (or maybe I just like fighting battle mechs with a sword).

      --
      Socialism: a lie told by totalitarians and believed by fools.
    5. Re:Creative people often make that mistake by Ephemeriis · · Score: 1

      From the Wikipedia article about Deus Ex:

      It has sold more than 1 million copies, as of April 23, 2009.

      If that's a flop, then let my games be flops too!

      Deus Ex received quite a bit of critical acclaim, but it really didn't sell all that well. Yeah, 1 million copies sounds impressive... But how many copies does the latest incarnation of Madden sell every year?

      And of those million copies, a number of them were re-releases for budget prices. And some got bundled with video cards. And some of them were re-sales to folks who liked the game and needed a new disc.

      I guess as long as the publisher is getting money from it, a sale is a sale...

      But I personally bought the original game when it was released for $50, and then later re-purchased the "Game Of The Year" edition for $20 because my disc was shot. Yes, that's more money for the publisher... But that isn't actually two human beings playing the game.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    6. Re:Creative people often make that mistake by Ephemeriis · · Score: 2, Insightful

      BTW - they made a Deux Ex sequel.

      Yes, they did. And they made every effort to correct the flaws in the original game and increase its appeal to a wider audience.

      This means it had simpler controls, only one type of ammunition, shinier graphics, more linear gameplay, and a less confusing storyline. In short, they made it more like a rail shooter.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    7. Re:Creative people often make that mistake by mdwh2 · · Score: 1

      But how many copies does the latest incarnation of Madden sell every year?

      I still don't think that "not selling as many copies as a very popular thing" counts as a "flop".

      If everyone in the games industry could guarantee at least a million sales, even for a bad release, they'd be laughing!

    8. Re:Creative people often make that mistake by mblase · · Score: 1

      ...thinking that other people are creative too.

      Makes sense. Logical, analytical computer people often make the mistake of thinking that other people will be logical and analytical, which is why (apologies, Slashdotter cattle) diehard Linux fans keep thinking their OS is just a couple of years away from becoming mainstream.

      It's also why focus groups exist; because almost every corporation recognizes that when you've been developing something for years, you become blind to the flaws that will jump out to someone who's exposed to it for the very first time.

    9. Re:Creative people often make that mistake by Wolfrider · · Score: 1

      --Deus Ex had a revival recently due to the Nameless Mod -- I've played it and it's really quite good. Google should return a result; I highly recommend it.

      --
      .
      == WolfriderV6 == I'm willing to admit that *I just might* be wrong... Are you??
    10. Re:Creative people often make that mistake by Hurricane78 · · Score: 1

      What the... where in the world was Deus Ex a flop? Maybe in backwater Retardtown. But everywhere I went since it came out, people said that it was one of the coolest games they remembered.

      Oh well, I have the same thing with Revolver (the Guy Richie movie). I think it's one of the best movies ever made. Everyone that I know and has seen it, thinks the same. Yet it's rated so low on imdb and ran so badly in the UK, that it never really came to the cinema here in Germany.

      That's why I hate dumb people. They fuck up the world for not only for themselves, but also for everyone else. And then they don't even realize it. :/

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
  4. Rail games by jimmydevice · · Score: 1, Interesting

    Rock band and guitar hero are just piss poor rail games with better music.

    1. Re:Rail games by Xeno+man · · Score: 1

      And you wish you though of it first.

    2. Re:Rail games by jimmydevice · · Score: 1

      Didn't think I'd get a -1 troll for pointing out the obvious.

      Snort! /I'm drunker then you.

      If I have to listen to any more GH1 and GH2 I'll climb a clock tower.

    3. Re:Rail games by Anonymous Coward · · Score: 5, Insightful

      Call it what you want. They still developed 2 incredibly popular gaming franchises. And had you read the article, youd see that they first tried to be creative, letting people create and modify music (adjust pitch by hand movements and such) but it failed as a final product. This was because for non musicians it simply was boring. For the average person they want to feel like they are playing/singing their favorite tune. When Red Octane approached them with a guitar controller idea, that's when they realized a a rail style game would be fun for the average person, and could be a hit.

      Don't blame the game makers because of this, blame the GAMERS. The article was quite a good read, and I never knew how much failure the guys went through before landing on Guitar Hero. Next time you might want to read the article before posting such a useless comment.

    4. Re:Rail games by Anonymous Coward · · Score: 5, Interesting

      If I have to listen to any more GH1 and GH2 I'll climb a clock tower.

      I'm assuming you are referring to the music for GH1/2, not the game itself. I can't speak for Guitar Hero, but for Rock Band the game never seems to get old because of the new music I am able to download. Sure, if you have to keep playing or hearing the same songs over and over it can get old, but every Friday I check on Wikipedia to see what songs are being released the following Tuesday. I'm not a big fan of purchasing music (I will admit it - I downloaded most of my MP3 collection) but I think that the Rock Band songs are well worth the money. The amount of entertainment they can provide, when I have a bunch of friends over on a Friday night playing RB until the early morning hours, is well worth it to me. I also pre-ordered Beatles RB and will hopefully be playing it on September 10th and most likely well into the morning hours on the 11th.

    5. Re:Rail games by Second_Derivative · · Score: 2, Interesting

      Someone did think of it first: Konami. Notice that they mention Beatmania and DDR as inspirations, but curiously omit Guitar Freaks and Drum Mania...

      GFDM are on something like their eighteenth release in Japan at the moment. Konami has been pumping out all manner of wonderful music games for over a decade now, they just really suck at publishing their shit abroad, much to the chargrin of the Western Bemani fanbase (which exists despite their best efforts, and believe me the use of 'despite' in that sentence was intentional).

    6. Re:Rail games by Gizzmonic · · Score: 1

      I don't think you can really call "Guitar Freaks" and "Drum Mania" wonderful. They were first, yes, but compared to even the first Guitar Hero, Guitar Freaks seems primitive and unappealing. Konami also makes the horrible me-too "Rock Revolution," and they sued InTheGroove out of business. (They're also currently suing Harmonix) So I don't think they're making great music games as much as they are suing the shit out of innovators, discouraging any progress in the market.

      --
      (-1, Raw and Uncut is the only way to read)
    7. Re:Rail games by Burning1 · · Score: 1

      Don't blame the game makers because of this, blame the GAMERS. The article was quite a good read, and I never knew how much failure the guys went through before landing on Guitar Hero. Next time you might want to read the article before posting such a useless comment.

      Keep in mind that their concept wasn't to develop creative tools for creative people to be creative. Their concept was to develop tools for non-creative people to be creative. That has much of the appeal of designing jet-packs for the blind, or a special PETA edition meat grinder.

      The target market would be creative people who haven't yet developed an outlet for their creativity. That seems like a pretty niche market to me.

    8. Re:Rail games by Psychochild · · Score: 1

      Actually, a friend of mine hides when we pull out Guitar Hero. He says the "twangs" and empty spaces when you miss a note grate on him something fierce. Not sure if that's what the GP meant, but there are some people out there that just don't like listening to the games themselves.

      --
      Brian "Psychochild" Green
      MMO developer's blog
  5. Sold to MTV by piltdownman84 · · Score: 5, Insightful

    They claim they sold to MTV because :"Harmonix has always been about music first -- games are a means to an end for us"

    I wish MTV was about music. For at least the last decade its been all trash reality tv and teen celeb gossip.

    1. Re:Sold to MTV by devonbowen · · Score: 3, Informative

      I wish MTV was about music.

      It was really great when it started. Just one video after the next with a VJ coming on at the top of the hour to tell you what was coming up. The concept was new and the only bands that made videos were the lesser-knowns. So you were exposed to a lot of new stuff. Best of all there were no commercials back then. I was too young then to know that stuff like that is always ruined with time.

    2. Re:Sold to MTV by dmleach · · Score: 1

      It wouldn't surprise me at all to learn that MTV execs are as frustrated by the lack of music programming on the network as we are. If music shows and videos were what made them money, then that's what they'd broadcast. I'd be willing to bet that being part of the liaison between MTV and Harmonix is a plum assignment.

    3. Re:Sold to MTV by op8ed · · Score: 1

      Yes MTV used to be about music and that was what it was music videos and a VJ. Now it is a farce, to call that waste of frequency allocation Music anything!

    4. Re:Sold to MTV by kriston · · Score: 1

      Ten years? Try since 1985.

      --

      Kriston

    5. Re:Sold to MTV by mqduck · · Score: 1

      Every time there's some special on the history of MTV, they talk about it being this crazy idea that no one thought would work, but they proved them all wrong, etc.. And yet MTV itself abandoned the concept they supposedly "proved" was a great idea.

      --
      Property is theft.
    6. Re:Sold to MTV by tholomyes · · Score: 1

      And then they tried it all over again with M2, which revitalized the awesome, but it took them all of a year or two to ruin that with reality shows, too.

      --
      When did the future switch from being a promise to a threat? -C. Palahniuk
    7. Re:Sold to MTV by teg · · Score: 2

      And then they tried it all over again with M2, which revitalized the awesome, but it took them all of a year or two to ruin that with reality shows, too.

      Even Discovery Channel, Animal Planet and National Geographic have gone down that route... I remember when Discovery channel actually was interesting: History (ancient battles), dinosaurs, a new discovery of some sort every Sunday ("Raising the mammoth" and its ilk), space and cool new technology. Now it's just junk: LA Ink, Miami Ink, paranormal junk, crime shows, "dirty jobs", car magazines etc. And mythbusters.

      Why do all channels think that they should replace their raison d'etre with crappy reality shows in various guises?

    8. Re:Sold to MTV by TenBrothers · · Score: 1

      That's odd. I remember an MTV with not enough stuff to show, so they had to throw ANYTHING up there. Like Grateful Dead concerts from the early 70s on Saturday nights, and the usual "smash or trash" with the VJ asking people to vote, just like on a commercial radio station! Groundbreaking! And let's not forget the various bits of weird animation they had to show in between the videos because they just didn't have anything to show. Sound familiar? 95% stuff you didn't want to see, and at best some music. People's memories of the "early days" of MTV is so much rosier than it really was.

  6. Anonymous Coward by Anonymous Coward · · Score: 1, Interesting

    They ripped off Konami.

  7. Controller blackmail, Was: RE: Rail Games by jimmydevice · · Score: 1

    I didn't blame anyone, Esp Not the developers.
    I simple stated that the game runs on a rail, Nothing more.
    I didn't read the article. My daughter has a number of GH games. My disgust is the
    planned obsolescence and incompatibility of hardware from release to release.
    Having to pay $100> for a new controller+game for each release borders on extortion
    when your 14 YO daughter wants *only* that for xmas.
    Video Game CRACK.

    1. Re:Controller blackmail, Was: RE: Rail Games by EvanED · · Score: 2, Interesting

      Having to pay $100> for a new controller+game for each release borders on extortion

      What? At least for the 360 version, the same Guitar Hero controllers work for GH2, GH3, GH4, Rock Band, and RB2. Also the PC version of GH3 (& I presume 4).

      The Rock Band controllers don't work for the GH games, but they are at least portable from RB to RB2. My understanding is that on the PS3 the GH->RB transition doesn't work either. But even these are still a far cry from having to buy new controllers each release...

    2. Re:Controller blackmail, Was: RE: Rail Games by kirbatious · · Score: 1

      http://www.wired.com/gamelife/2008/11/official-guitar/ PS3 compatability is almost as complete as XBOX. Also, I slightly disagree with the chart, as my PS3 GH3 Les Paul works perfectly on RB and RB2...

      --
      This post sponsored by Tidyman's carpets - the deep shag that really satisfies
    3. Re:Controller blackmail, Was: RE: Rail Games by Jedi+Alec · · Score: 1

      Having to pay $100> for a new controller+game for each release borders on extortion
      when your 14 YO daughter wants *only* that for xmas.
      Video Game CRACK.

      You know...when I was 14 I could have asked for a christmas present worth that much, and I'd have a received a flat-out no. Then again, I was making about 200/month delivering newspapers at that age. Somehow makes one appreciate stuff a little more when you spent 2 weeks in the pouring rain to get it.

      --

      People replying to my sig annoy me. That's why I change it all the time.
    4. Re:Controller blackmail, Was: RE: Rail Games by PainKilleR-CE · · Score: 1

      This is because Sony finally stepped in between the two publishers and told them to stop breaking the compatibility, because they realized it was causing people that owned multiple systems to buy the games for the 360 instead (as I did). Personally, I would have preferred to buy the games for the PS3, since at the time the 360 didn't have the hard drive install option and the drive noise drove me nuts when I was playing the games, but I didn't want to have to buy a second guitar controller for Rock Band when I already had the GH3 controller.

      --
      -PainKilleR-[CE]
    5. Re:Controller blackmail, Was: RE: Rail Games by Ctrl+V · · Score: 1

      ...at the time the 360 didn't have the hard drive install option and the drive noise drove me nuts when I was playing the games...

      someone is obviously in need of a stereo that goes to 11 ;)

    6. Re:Controller blackmail, Was: RE: Rail Games by sorak · · Score: 1

      This tells what is compatible with what. Unfortunately, it has not been updated to include GH5, but being a Wii, owner, I have found it useful.

  8. Original idea flawed? Quick rip off GuitarFreaks! by Anonymous Coward · · Score: 1

    Konami only had essentially what this game was in 1998 and now it's in the seventeenth revision. Really, Harmonix and Red Octane have been riding off Konami's Bemani series for almost a decade now and it's really sad that this watered down product with a different paint job and lowered paintjob is thought of as doing anything new here.

  9. Re:How to do rock band without "Rock Band" by phantomfive · · Score: 4, Insightful

    Yeah, it's pretty obvious that you've never seen it or played it. It isn't about learning to make music, it's about getting a simulated experience of being a guitar god without having to go through all the work. You get on there, and the crowd cheers when you do well, and the boo for you when you do badly. It's all the excitement of being on stage, without having to go through the work to get there. It's not about pretending to play the guitar, it's about pretending to be a........Guitar Hero. And it works. It's exciting.

    --
    Qxe4
  10. Re:Original idea flawed? Quick rip off GuitarFreak by Anonymous Coward · · Score: 3, Interesting

    Yes and no. I find it completely insane that they don't mention guitar freaks in the article, when they mention karaoke revolution and say that Konami talked to them about it.

    The article is about how they were doing something weird, that couldn't be explained to people who didn't play it, and it didn't sell. Then they sold some games, that also didn't sell well. Then Konami gave them a shitload of cash and credibility, they did something else that sucked, then Red Octane was like "Well fuck, we already rip off DDR and have a deal to rip it off even more with ITG let's get these guys to rip off another popular bemani game Konami hasn't brought over to America yet". And bam, two extra buttons and a whammy bar on a piece of plastic later, we have America's guitar hero. Then they were like "But wait, in Japan they can play keyboard, guitar and drums together. (maybe karaoke and ddr, though I don't think DDR was in there.. it's not in rock band so I'm assuming it didn't interface with konami's instrument games either ;)) So how about we do that?"

    And then we ended up with a shitty ripoff of drum mania and a combination with karaoke revolution. It's annoying, because the guitar controller for rock band is far superior to the official konami home drum mania controller that I used. But the game is just .. inferior. In pretty much all possible software-related ways. Oh well. I still play it since it's about the songs, and none of my friends know any of the songs I'd play given the chance.

    Though just be glad they didn't make ITG, can you imagine what they'd have us dancing to?

  11. Re:How to do rock band without "Rock Band" by Mascot · · Score: 4, Insightful

    Whoa, way to confuse "I just want to play a game for an hour" with, "I think I need a new vocation".

  12. It isn't about learning to play a guitar by Gandalf_Greyhame · · Score: 3, Interesting

    Seriously guys, who in their right mind honestly believes that there is any correlation between Rock Band/Guitar Hero and learning to play a guitar. The two have absolutely nothing in common. People play guitar hero or rock band for a bit of fun, they have no interest in learning how to play a guitar.

    Just like most people would rather play Halo than to build a FPS.

    Actually that is a lot closer a correlation:

    Guitar Hero/Rock Band = Playing Halo
    Learning to play a guitar = Writing and designing a game.

    So get off of your bloody high horses and realise that this is all about ENTERTAINMENT, not CREATIVITY.

    --
    I am not stubborn. I am right!
    1. Re:It isn't about learning to play a guitar by spire3661 · · Score: 4, Insightful

      KAraoke is a much closer correlation When people go out for Karaoke no one calls it a waste of time and that they should get REAL singing lessons. I will never understand how people fail to make this connection regarding rythm games

      --
      Good-bye
    2. Re:It isn't about learning to play a guitar by Ephemeriis · · Score: 4, Interesting

      So get off of your bloody high horses and realise that this is all about ENTERTAINMENT, not CREATIVITY.

      The two are not mutually exclusive.

      Halo is a fairly predictable game. It is fun, it is entertaining, but it is predictable. The single-player is very linear. There's generally only one way to complete a level. If there's an obstacle in front of you, there's generally only one way to deal with it. There really isn't any creativity involved in playing Halo.

      Deus Ex, on the other game, encourages creativity. There will typically be multiple ways around the obstacle... And if you really want to be creative, you can do all sorts of bizarre things the developers hadn't planned on. But Deus Ex is also entertaining.

      The summary doesn't really say anything about people learning to play guitar, so I'm not sure where your comments come from... But if you read the summary you'll see that originally they were trying to build a game that wanted you to improvise. And people didn't want to improvise, they just wanted to play their favorite songs. This is where creativity comes into the discussion. Folks didn't want to create new music, they just wanted to replicate the music they knew.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    3. Re:It isn't about learning to play a guitar by Gandalf_Greyhame · · Score: 1

      So get off of your bloody high horses and realise that this is all about ENTERTAINMENT, not CREATIVITY.

      The summary doesn't really say anything about people learning to play guitar, so I'm not sure where your comments come from... But if you read the summary you'll see that originally they were trying to build a game that wanted you to improvise. And people didn't want to improvise, they just wanted to play their favorite songs. This is where creativity comes into the discussion. Folks didn't want to create new music, they just wanted to replicate the music they knew.

      My comments aren't directed at the article nor the summary, they are directed at every person here who instantly goes "pfft, Guitar Hero? That's not playing a guitar. Go learn to play one." If you read through the comments you will see this sentiment repeated over and over again.

      --
      I am not stubborn. I am right!
    4. Re:It isn't about learning to play a guitar by mdwh2 · · Score: 1

      I take your point, but with karaoke, you actually are singing - if you're good at that, you ought to be good at a non-karaoke performance too (the only difference is that usually you don't have an autocue). There's no need to get "REAL" singing lessons, because there is no distinction.

      How close is playing GH to playing an actual guitar? Okay, there are similar skills such as rhythm and dexterity, but there's an awfully big difference too. In order to play an actual guitar, you'd still need to specifically learn that.

      Imagine if instead of karaoke, you just had to sing an out of tune "la" into a computer at timed moments, in order for the computer to then play samples of someone else singing. Would people still view it in the same way as karaoke? Or would they point out how playing this game is not about learning to sing properly?

    5. Re:It isn't about learning to play a guitar by mdwh2 · · Score: 2, Funny

      Learning to play a guitar = Writing and designing a game.

      Which has given me a brilliant idea for a new game: Programmer Hero.

      You play a geek programming a computer. Using a specially designed custom "keyboard" that plugs into the console, you have to press differently coloured buttons in sequence at the correct moment, in order for the computer computer programmer to complete the game he is writing.

      Choose from endless classic games just waiting to be programmed by you: Quake, Doom, Halo.

      Everyone wants to play a computer games programmer, don't they?

    6. Re:It isn't about learning to play a guitar by Abcd1234 · · Score: 2, Interesting

      Well, there's one *very* fundamental difference, here: when people sing at a Karaoke bar, they're still *singing*. ie, they're playing their instrument, even if it's not very well. But Rock Band? Guitar Hero? Like you say, they're simply rhythm games. Just tapping keys to a beat. That's it.

      As such, the OP is absolutely right. There's nothing remotely creative at all about playing Rock Band. Of course, there's nothing at all wrong with that.

    7. Re:It isn't about learning to play a guitar by Hatta · · Score: 1

      When people go out for Karaoke no one calls it a waste of time and that they should get REAL singing lessons.

      But most people who do Karaoke do need singing lessons.

      --
      Give me Classic Slashdot or give me death!
    8. Re:It isn't about learning to play a guitar by sorak · · Score: 1

      I think a better analogy would be:

      Guitar Hero/Rock Band = Playing Halo
      Learning to play a guitar = Putting on a space suit and shooting everything you see

    9. Re:It isn't about learning to play a guitar by 2obvious4u · · Score: 1

      Yes the silly guitar is not like learning to play guitar, however in Rock Band 2 (not Rock Band) you can actually learn the drums by playing the game and practicing in practice mode. You can even hook up real electronic drums sets instead of using the cheap set.

      I got hooked on playing drums because of this game. I practice on it because its more fun then playing on a set by myself with no accompanying music. I'm thinking about buying an acoustic set because of it too. So I'd say mission accomplished to the Harmonix guys.

      Also you should look up on you tube people playing the drums on expert, it is crazy insane.

    10. Re:It isn't about learning to play a guitar by FuckTheModerators · · Score: 1

      Seriously guys, who in their right mind honestly believes that there is any correlation between Rock Band/Guitar Hero and learning to play a guitar. The two have absolutely nothing in common. People play guitar hero or rock band for a bit of fun, they have no interest in learning how to play a guitar.

      Ummm... I enjoy these games on Easy, maybe Medium settings. When I thought about it for a while, I thought I could put effort into learning how to do them on Hard, Impossible, or Pigfuckingly Insane, then thought some more. I figured I'd keep enjoying them on Easy and put the effort into actually learning to play a guitar. So I bought one.

      I'm still awful at it, but it's enjoyable nonetheless, and in a completely different way than the games.

    11. Re:It isn't about learning to play a guitar by An+ominous+Cow+art · · Score: 1

      I haven't owned a game console since my Atari VCS, but Programmer Hero could be the game that changes that!

    12. Re:It isn't about learning to play a guitar by tholomyes · · Score: 1

      Well, there's one *very* fundamental difference, here: when people sing at a Karaoke bar, they're still *singing*. ie, they're playing their instrument, even if it's not very well. But Rock Band? Guitar Hero? Like you say, they're simply rhythm games. Just tapping keys to a beat. That's it.

      Rock Band has a vocal part, too, you know. (And The Beatles: RB will have three!) Also, the drum fills are insanely fun.

      --
      When did the future switch from being a promise to a threat? -C. Palahniuk
    13. Re:It isn't about learning to play a guitar by Deosyne · · Score: 1

      Karaoke is the vocal equivalent of air guitar. With karaoke, you can just sing "la" and, while you would likely annoy those around you, all is well. In Rock Band, if you just sing "la" then you will fail unless you enable the No Fail cheat. Vocals requires that the singer at least be able to modulate their tone and maintain time with the vocal track of the song, even if they screw up the lyrics. As you asked, I'm sure that there are plenty of people out there who denigrate people who play the vocalist portion of Rack Band tracks, just not nearly as many who like to insult people who play the guitar and drum parts.

      As for your question regarding how close playing Guitar Hero is to real guitar, not very. For the most part, playing a real guitar is much harder. There are the occasional spots in GH/RB tracks that are actually more difficult than the playing of the same section on the actual instrument due to phrases that translate easily arpeggiated riffs to exercises in fret button tapping.

    14. Re:It isn't about learning to play a guitar by mdwh2 · · Score: 1

      Even better would be if you could play the programmers of Guitar Hero, then we could have Guitar Hero Programmer Hero :)

    15. Re:It isn't about learning to play a guitar by mdwh2 · · Score: 1

      With karaoke, you can just sing "la" and, while you would likely annoy those around you, all is well. In Rock Band, if you just sing "la" then you will fail unless you enable the No Fail cheat.

      But the issue wasn't about pass or failing (obviously - there is no pass or fail in Karaoke), the issue was what people thought about you. If someone just sung "la" at it, they'd think that person was crap anyway, and yes, they would say that that person needed lessons. The point is that a person who sings (not "la") at Karaoke can sing. But a person who plays Guitar Hero isn't playing guitar, no matter how well they play it.

      Note, I have nothing against Guitar Hero - I'm merely pointing out that the OP's analogy to Karaoke was flawed.

      And I'm also talking specifically about Guitar Hero - if people can sing in Rock Band, then yes, that would be comparable to Karaoke, and they would actually be singing. My post wasn't about that.

      As for your question regarding how close playing Guitar Hero is to real guitar, not very. For the most part, playing a real guitar is much harder.

      Exactly. Now ask how much is singing on a Karaoke different to singing? (And note, I say singing, not la-ing - yes you could la in Karaoke, but by that reasoning, you can la when you're supposed to be singing anytime.)

  13. haven't we already discussed this? by CaptainNerdCave · · Score: 1

    over the years, this topic has been beaten to death.

    NEWSFLASH: not everyone wants to play a guitar

    i've been playing bass and guitar for about 10 years, and i enjoy guitar hero. i have had some auditions where we had no common ground for jamming, so one of us left the audition frustrated. one reason guitar hero is popular is because not everyone has to know how to play or even know the song (thought it does help) to have a good time with your friends (or strangers!).

    I haven't tried it

    so... what you're telling us is that you aren't a competent judge of the situation? try it before you declare it to be worthless.

    face it, not everyone likes the same things or has the same aspirations.

  14. Re:Yep by David+Gerard · · Score: 2, Interesting

    They have of course gone the other way. Kids now think controllers make music.

    --
    http://rocknerd.co.uk
  15. Re:How to do rock band without "Rock Band" by regular_gonzalez · · Score: 5, Funny

    I've seen people play Crysis. I've never played it. I'm not sure exactly what it is. I think that there are some kind of weapons and enemies displayed on a monitor and you try to use the weapons to shoot them. Allow me to suggest an alternative. Buy a real gun and go to the shooting range. Buy a selection of guns, and practice until you're good. When you feel good and up to it, consider joining the Army so you can shoot real life people in the middle east. I've seen people play Forza. I've never played it. I'm not sure exactly what it is. I think that you take a plastic controller and maneuver a car around a racetrack displayed on a monitor, avoiding other vehicles at the same time. Allow me to suggest an alternative. Buy a sports car and go to your local track. Practice driving a lot, trying to avoid accidents. When you feel good and up to it, consider joining organized races at the racetrack. Wait, that sounds stupid.

    --
    Due to circumstances beyond my control, I am master of my fate and captain of my soul.
  16. Re:Yep by Omestes · · Score: 5, Insightful

    Learn how to play a real freakin' guitar.

    Don't really want to. Does that mean I'm not allowed have have innocent fun without people telling me I'm not allowed to? I can go get drunk and have a bunch of idiotic fun with my friends right now, without having to spend years learning guitar, and decades to actually be good at it. For what? Growing up (too late) to be a rock star, like the people I acknowledge will always be much better than me at it. I'm never going to be Adam Jones, or Pete Townsend, or Les Paul, or Tom Morello, or Slash, or... You get the point.

    Can I play racing games without being an Formula One racer? Can I play an FPS without joining the Marines? A sports game with out being professional Athlete?

    Does this also apply to books and movies? I watched the X-Men movies, and I'm not a mutant. I read the Bible, and I'm not God (or even Christian).

    Relax, people do what they want. Its harmless fun. And on the upshot, a certain percentage of the people who play might actually get interested in music, and learn to play something real. Stop caring about what people do, you'll live a longer happier life.

    --
    A patriot must always be ready to defend his country against his government. -edward abbey
  17. Re:Yep by Omestes · · Score: 5, Insightful

    As stated above: Relax, and stop caring what people do for fun. You'll live a longer, happier life that way.

    I love music, but I'm not a musician (unless you count playing the jews harp), don't have the desire to be one either. I support my local musicians, half of my friends are musicians (who play, surprise, Rock Band), I buy them beer, and hype their shows. I don't get my music for free, I pay real money for it. I every time a band is in town that I like I go to it, and spend money on t-shirts to show my support. But I also think Rock Band is a very fun game to play, especially with a couple of beers in my gut. Oddly enough, I also play it with a lot of my friends who are musicians, some of whom are (locally) successful ones. Odd, some of them have seemed to realize that music isn't "serious business". Some of them, I might add, are pretty serious, and classically trained.

    And, as I also stated earlier, these games might get a certain percentage of their players actually interested in music. Interested enough to actually pick up an instrument and make their neighbors life hell for awhile. They force people to actually LISTEN to the music that they enjoy, deeply. Not all of them, obviously, but some. This is actually somewhat noble, being that most of the schools I know of have dropped any music programs that they used to have. This, to me as a non-musician, is tragic, as the selection of music would go up if people actually appreciate it.

    Another fun thing, the drums in Rock Band is actually decent training for real drums, as is the bass guitar, since they teach actual rhythm and beat, which is pretty difficult to actually grasp for most of us.

    --
    A patriot must always be ready to defend his country against his government. -edward abbey
  18. Re:How to do rock band without "Rock Band" by prockcore · · Score: 4, Interesting

    What's funny is that the people who say "learn to play a real guitar" usually don't actually know how to play a real guitar. I play a real guitar. I've spent a considerable amount of money on guitars and stacks and pedals over the years. I even did my part for aspiring guitarists by putting a bunch of tabs up on OLGA back in the mid 90s.

    I still love playing Rock Band with my wife.

    GH/RB are extremely popular with real musicians. You always hear about them playing on their tour bus.

    Hell, did you even read the article? Dhani Harrison is a real musician, plays a real guitar, and "was up all night playing guitar hero".

  19. Re:How to do rock band without "Rock Band" by Omestes · · Score: 1

    Only losers play FPSs, real men go and shoot each other!

    --
    A patriot must always be ready to defend his country against his government. -edward abbey
  20. Re:How to do rock band without "Rock Band" by spire3661 · · Score: 1

    You jsut dont get it. Guitar hero fills that moment, its MEANT to ephemeral. Playing a real guitar is a real skill and few have the desire to go that deep into it. They want ot pop in their favorite tune, set it to medium and feel like Eddie Van Halen for 30 minutes. The VAST majority of people who play these games have NO inclination to EVER play the real thing. ITs a game, meant to be enjoyed at the moment. These games were never meant to 'teach' you to play guitar anymore then singing Karaoke will teach you to sing. Your post may be applicable for the very top end of players, but I assure they are vastly outnumbered by the duffers.

    --
    Good-bye
  21. Re:How to do rock band without "Rock Band" by chip_s_ahoy · · Score: 2, Funny

    We know the next part. You don't even own a television.

  22. Re:How to do rock band without "Rock Band" by lgw · · Score: 2, Insightful

    I've seen people play Forza. I've never played it. I'm not sure exactly what it is. I think that you take a plastic controller and maneuver a car around a racetrack displayed on a monitor, avoiding other vehicles at the same time. Allow me to suggest an alternative. Buy a sports car and go to your local track. Practice driving a lot, trying to avoid accidents. When you feel good and up to it, consider joining organized races at the racetrack. Wait, that sounds stupid.

    A great many people actually do this. It's fun, and not all that expensive to "race" an old Miata around cones in a parking lot, or on a lower budget some to the bigger go-kart stuff.

    Seriously, video games can be fun, but so can actual real-life hobbies. You don't have to be good enough at playing the guitar to make a living in order to really enjoy playing. You don't have to be a professional driver to really enjoy amatuer racing. Climbing can be great fun if you live close to mountains. Shooting at real people is of course discouraged, but IDPA shoots are more fun than any PC shooter. Most of this stuff is cheaper than a high-end gaming rig, too.

    --
    Socialism: a lie told by totalitarians and believed by fools.
  23. Re:How to do rock band without "Rock Band" by 19061969 · · Score: 1

    Or, as was put more succinctly several decades ago:

    "Here's a chord. Here are two more. Now form a band."

    --
    bang goes my karma... again...
  24. Re:How to do rock band without "Rock Band" by regular_gonzalez · · Score: 1

    Oh, I agree, and I'm learning guitar right now. But comparing a video game to real life is missing the point. Spending 15 hours in Guitar Hero, I can have fun rocking out to classic songs. After 15 hours on a real guitar, I could play Go Tell Aunt Rhodie.

    --
    Due to circumstances beyond my control, I am master of my fate and captain of my soul.
  25. Re:Yep by iainl · · Score: 1

    Here's an even better one. Get a real life, and drive a racing car instead.

    --
    "I Know You Are But What Am I?"
  26. Re:How to do rock band without "Rock Band" by Opportunist · · Score: 4, Interesting

    When you feel good and up to it, consider joining the Army so you can shoot real life people in the middle east.

    I've tried that way (not the middle east, but still). I'm still waiting for my friend to respawn...

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  27. Re:How to do rock band without "Rock Band" by El_Muerte_TDS · · Score: 2, Funny

    I've seen people post on Slashdot. I've never posted on it. ...

    D'oh!

  28. Failures? by Floritard · · Score: 1

    Good article. Interesting read. But fuck the premise. Frequency was awesome!

    1. Re:Failures? by MickyTheIdiot · · Score: 1

      Yeah.. I just read that. "Frequency" and "Amplitude" are two of my favorite PS2 games of all time and I still pulling for them to make a third in the series (though it's obviously not going to happen). The music licenses weren't were probably the best they could get at the time but saying that they still got same great names like Garbage and David Bowie to participate. Plus I don't think that the gameplay is as obscure as they make out in the article.

    2. Re:Failures? by MtHuurne · · Score: 4, Interesting

      From the article:

      We naively believed that if we, backed by a big publisher, created a game that was fun, it would be successful. What we failed to recognize was that you have to make games that are easily marketable.

      They are saying Frequency and Amplitude were not the commercial successes they had hoped for. I can understand that: the two games have a rather abstract look and the music selection will not suit everyone's taste. However, I love the games because of the look and music selection. And because the different instruments are on separate tracks, which makes for more interesting game play than for example DDR.

    3. Re:Failures? by PainKilleR-CE · · Score: 1

      The third is Rock Band Unplugged on the PSP. They've improved the controls a bit and added a 4th button to the mix, and you get the benefit of the Rock Band library for the music.

      --
      -PainKilleR-[CE]
    4. Re:Failures? by Tetsujin · · Score: 1

      Yeah.. I just read that. "Frequency" and "Amplitude" are two of my favorite PS2 games of all time and I still pulling for them to make a third in the series (though it's obviously not going to happen). The music licenses weren't were probably the best they could get at the time but saying that they still got same great names like Garbage and David Bowie to participate. Plus I don't think that the gameplay is as obscure as they make out in the article.

      Well, I've been following various articles and such by HMX on the matter of FreQ and Amp for some time... After FreQ they were very self-critical, trying to find out what went wrong and why, and how their game design could be made better (i.e. producing a game people would more readily buy and enjoy) - they seemed very pragmatic about it... It really is possible to stand firmly behind what you've created, but at the same time examine it critically, and ask "what went wrong?" They were fortunate to have a second chance with the series.

      In their analysis of FreQ they found that there were a lot of large and small issues that made it hard for people to relate to and embrace the game. Simple changes in the viewpoint relative to the beat track made a big difference in playability. Little things like providing a visible 3-D model for the "beat blaster" helped clarify the player's relationship to what was going on. But one thing I remember them saying, even post-Amplitude, was that if they got someone to play their game, they would usually enjoy it... But making a game that's fun to play is useless if people don't buy it in the first place.

      That's what they mean when they talk about FreQ and Amp's gameplay being "obscure". It's not as though their audience couldn't handle rhythm games, it was just hard for new players to embrace the game because so much of the experience was abstract.

      1-4-4

      --
      Bow-ties are cool.
    5. Re:Failures? by Tetsujin · · Score: 1

      The third is Rock Band Unplugged on the PSP. They've improved the controls a bit and added a 4th button to the mix, and you get the benefit of the Rock Band library for the music.

      Rock Band Unplugged is in many ways similar to Amplitude, and I love that about it. But HMX didn't develop it. Thus in a sense it's not really a successor to Amplitude.

      HMX did create "Phase" for the iPod, though, thus completing the trio of waveform-related titles... XD

      --
      Bow-ties are cool.
  29. Misread... by DreadfulGrape · · Score: 1

    "long load that eventually led them to the creation of Guitar Hero and Rock Band."

    Heh. At first I thought that said "bong load."

    --
    sig has been sent away for a few small repairs...
  30. wasting his time by improfane · · Score: 1

    He's wasting his time then. He could be practising.

    --
    Slashdot needs Geekcode | Can anyone recommend any good SCIFI? My tastes: Foundation, Startide Rising, CITY, Ringworld,
  31. Algorithmic composition with 2D controls by juures · · Score: 5, Informative

    I just developed an algorithmic composition applet, very similar to the first application by Harmonix. The users can control the music dynamically with the mouse. I thought it was unique idea, but these guys did it already 15 years ago!

    I think their earlier ideas were much cooler than the Rock Band franchise, too bad they couldn't sell them.

  32. Re:How to do rock band without "Rock Band" by b1t+r0t · · Score: 4, Funny

    I've seen people play World of Warcraft. I've never played it. I'm not sure exactly what it is. I think that there are some kind of weapons and enemies displayed on a monitor and you try to use the weapons to kill them. Allow me to suggest an alternative. Buy a real sword and practice on a pell. Buy a selection of swords, and practice until you're good. When you feel good and up to it, consider joining the Crusades so you can kill real life people in the middle east.

    I've seen people play Pac-Man. I've never played it. I'm not sure exactly what it is. I think that there are some kind of dots and enemies displayed on a monitor and you try to eat the dots before you get killed. Allow me to suggest an alternative. Buy real pills and eat them until you're good. When you feel good and up to it, consider becoming a hypochondriac.

    --

    --
    "Open source is good." - Steve Jobs
    "Open source is evil." - Microsoft
  33. Re:How to do rock band without "Rock Band" by ukemigrant · · Score: 1

    I hope I've just witnessed the start of a new meme.

  34. Re:How to do rock band without "Rock Band" by advocate_one · · Score: 1

    "Here's a chord. Here are two more. Now form a band."

    and I did... we may have sucked, but we had great fun back then and we got better :)

    --
    Donald 'Duck' Dunn: We had a band powerful enough to turn goat piss into gasoline.
  35. Re:I don't get it... by The+Ultimate+Fartkno · · Score: 2, Funny

    Oh. My. God.

    I know that "LOL" and "new keyboard" are pretty much the most worn out cliches on the intarwebs, but when I saw the "Autism Rocks!" logo I came within an inch of spewing coffee across my computer and LOLed so loudly that my cat flew out of the room like someone had tased him. What's next, "I have EXTREME cancer!" t-shirts?

  36. Re:Yep by Palshife · · Score: 3, Insightful

    We're having some trouble hearing you guys down here. Can you descend to our level temporarily so we can receive the wisdom we so desperately need? It's probably our fault we can't hear. God, we're pathetic.

    --
    Attention deficit disorder is a complicated issue, spanning several major... HEY LET'S GO RIDE BIKES!
  37. Rock Band isn't about playing a guitar by LKM · · Score: 4, Insightful

    You're missing the point of the game. Rock Band isn't about playing a guitar, it's about - doh - being in a rock band, just like Gran Turismo isn't about driving a car, but about racing.

    Rock Band isn't a replacement for a real guitar, just like Gran Turismo isn't a replacement for the car in your garage.

    I'm looking forward to your "People can't be bothered to drive real cars anymore" rant about racing games, though. It's always fun to read posts from people who have nothing better to do with their lives than complain about what other people do with their lives.

    1. Re:Rock Band isn't about playing a guitar by MikeBabcock · · Score: 2, Funny

      You know, that's what always annoys me about Ratchet & Clank -- people can't be bothered to jump through real lava fields and blow each other up with electric field weapons anymore. They just sit on their lazy backsides and do it on a TV instead of getting out there and really blowing stuff up! Come on people, get up and torch something with your plasma weapons instead of just pretending to on TV!

      --
      - Michael T. Babcock (Yes, I blog)
    2. Re:Rock Band isn't about playing a guitar by lightningstriketwice · · Score: 1

      This is 100% correct. the game is about a virtual version of a reality that few can achieve to the success of a rock star.

  38. Re:How to do rock band without "Rock Band" by L4t3r4lu5 · · Score: 1

    It's a team match; All of your friends need to be fragged before you mass respawn on the next map.

    --
    Finally had enough. Come see us over at https://soylentnews.org/
  39. They just copied DDR... by wisnoskij · · Score: 1

    Guitar Hero copied DDR and Rock Band copied Guitar Hero.

    --
    Troll is not a replacement for I disagree.
    1. Re:They just copied DDR... by FatAlb3rt · · Score: 1

      Dude - a little reference for you on the makers of Guitar Hero and Rock Band. DDR? And every automobile is a copy of the Model T, right?

    2. Re:They just copied DDR... by PainKilleR-CE · · Score: 1

      So, since Guitar Hero and Rock Band were made by the same people, I guess the real copying is being done by Guitar hero 3-5... I also think there's a much better argument for Guitar Hero having copied a number of other games, especially since the Harmonix developers mention in this interview some of the rhythm games they saw in Japanese arcades, rather than DDR. DDR just seems like an obvious reference because it achieved some popularity in the US, but even that was around the same time Frequency and Amplitude were available.

      --
      -PainKilleR-[CE]
    3. Re:They just copied DDR... by goldmaneye · · Score: 3, Interesting

      I guess, in an incredibly over-simplified way, you're right. But of course, because it's oversimplified, it misses the entire point of the article (I'm guessing you haven't bothered to read it yet, and I would encourage you to do so, since it's very well written). Allow me to explain.

      1. Red Octane, creator of many (excellent) DDR peripherals, approached Harmonix about making a game wherein you used a guitar-like controller (manufactured by Red Octane, of course) to play music. Harmonix agreed, and Guitar Hero was the result. So I guess you're right, they "copied" DDR ... by relying on Red Octane's cumulative experience creating peripherals for DDR to create a similar, but nonetheless novel, gaming experience using a guitar.

      2. Harmonix developed Guitar Hero for Red Octane. Red Octane was acquired by Activision, who gained the rights to Guitar Hero through the acquisition. Harmonix was acquired by MTV, who wanted a game like Guitar Hero that they could sell themselves. The result was Rock Band, which is like Guitar Hero (it has guitars, and you play musical notes in a sequence displayed on the screen), but also includes a drum set and a microphone. So I guess you're right again, Harmonix "copied" Guitar Hero ... by using their cumulative experience developing Guitar Hero to create a new game that improved upon the experience of the old game.

      You may not have noticed, but the kind of copying you describe is rampant in other industries, too. A lot of computer hardware seems suspiciously similar to older hardware. Newer car models bear a striking resemblance to older car models. Modern operating systems look a lot like their predecessors, not to mention their counterparts.

      The point is, the "copying" you are so ready to dismiss is kind of an important way in which innovation proceeds. In fact, if you substitute the word "copying" with the words "building upon," you're much closer to the truth. A lot of innovation proceeds by incrementally improving upon what's already there. So your comment should have read:

      "Guitar Hero built upon DDR and Rock Band built upon Guitar Hero."

      There, fixed that for you.

    4. Re:They just copied DDR... by Whorhay · · Score: 1

      Yes, basically every automobile is a copy of the Model-T, well actually probably the steam powered novelty cars from even earlier. The big difference being that the newer the vehicle typically the more reliable, fast, and feature filled it is. There isn't anything wrong with that. And there's nothing wrong with DDR, Guitar Hero and Rockband, I just think that they are lame.

      That's an opinion and it shouldn't matter in anyway to you or anyone else. To me all these games are just souped up versions of Simon that don't add significantly enough to the game play to justify me playing them. Not to mention the horribly bad renditions of the songs that are used.

  40. Re:How to do rock band without "Rock Band" by Ephemeriis · · Score: 1

    Allow me to suggest an alternative...

    This is the 'old-school' tried-and-true method for learning to play in a rock band, as opposed to paying $100+ dollars for a plastic guitar controller and "Rock Band" game.

    You, good sir, have completely missed the point.

    Neither Guitar Hero nor Rock Band are intended to teach you how to play musical instruments. No more than Halo is going to teach you how to fight a war or Madden will teach you to play football or The Sims will teach you life skills.

    --
    "Work is the curse of the drinking classes." -Oscar Wilde
  41. Re:How to do rock band without "Rock Band" by FatAlb3rt · · Score: 1

    Actually, you're wrong - Guitar Hero is an order of magnitude harder than playing a real guitar.

    And you'll just have to believe me since you haven't bothered to get out of the basement in the last 4 years to even try it once. Which basically means you have absolutely no basis to formulate an opinion or a comparison. Just sayin'.

    Incidentally, in the time that it took you to explain how to begin to learn to play the guitar, you could have played one or two classic songs on GH.

  42. Re:How to do rock band without "Rock Band" by virg_mattes · · Score: 1

    You say that GH is harder by an order of magnitude than playing a real instrument but then point out how quickly one could play one or two classic songs on GH? That's contradictory. I'm familiar with both GH and playing a real guitar, and GH is nowhere near as challenging to master. It requires you to ramp up your skill level a lot faster than the real thing, but there are no "nuances" in GH. You're either pressing the right button when you strike the strum bar at the right time or you're not. You're holding the button for the right length or you're not. There's no bending of notes, there's no "ad lib", you can't modulate if the mood strikes you. You can't play the same note three different ways, or tap out the melody on the fingerboard. You can't lean into the amplifier to get some feedback, or pull off any of a thousand other techniques that allow you to fiddle with your sound.

    Guitar Hereo is a game. It's a fun game, but it's not a good substitute for playing a real guitar. It uses different skills that don't translate to the instrument. In fact, I'm a bit embarrassed to play GH, because my ability to play a guitar doesn't make me any good at the game and it's humbling to find that I can't do it all that well. Play it for fun, but don't play it to try to get good at the guitar.

    Virg

  43. Re:How to do rock band without "Rock Band" by mdwh2 · · Score: 1

    And my favourite computer game is Civilization - I guess I should just become a god and control an entire civilization for 6,000 years, rather than just playing around for pretend.

  44. Re:Yep by syrinx · · Score: 1

    I know how, thanks. Been playing for over 11 years.

    Rock Band, etc. are still fun. It's not really trying to be like actually playing guitar, any more than playing Madden is anything like actual football. It's a game.

    --
    Quidquid latine dictum sit, altum sonatur.
  45. Re:How to do rock band without "Rock Band" by mdwh2 · · Score: 1

    Everyone knows it's better in a computer game than real life.

    That's why, rather than be like all these fools who actually play World of Warcraft for real, I prefer to play World of World of Warcraft.

  46. Yes, but: by Mongoose+Disciple · · Score: 2, Funny

    The genius of what they did is that they made DDR for fat or lazy people.

    Unsurprisingly, a DDR-like game where you're required to get much less exercise is much more popular in America.

    (Yes, there are other reasons for that, too -- but that one's the funniest.)

  47. Re:Yep by ghislain_leblanc · · Score: 1

    Another fun thing, the drums in Rock Band is actually decent training for real drums

    I have to disagree here. I've been playing the drums for 15 years and I just can't play drums in Rock Band. Drums have a very improvised and intuitive nature in the way that you don't necessarily have to play the thing exactly the same way every time, especially in rock and jazz music. The kick in Rock Band is pretty much randomly placed which makes it very difficult for a real drummer to follow the visual cues of the song. Basically, I have a tendencie to try and play the real thing when the game does everything but...

    The guitars on the other hand, I find are very fun to play, even if I do play some real guitar in life. Of course it is nothing like the real thing but the picking patterns make it "feel" more realistic and "musical".

  48. Re:How to do rock band without "Rock Band" by mortonda · · Score: 1

    Best troll I've seen in a long time... ;)

  49. Most interesting part... the Beatles. by argent · · Score: 2, Interesting

    I thought the most interesting part of the article was the bit about the Beatles and the way they're accidentally debunking Beatles urban legends in their trivia. I'm not much into gaming but I almost want to get it just for that. :)

  50. Re:Yep by Pinkybum · · Score: 1

    I think it is ridiculous to expect people to necessarily learn to play guitar just to play a game. However, I can never really enjoy GH/RB because I can play guitar too well and having to learn another way to "play" the songs seems really redundant. That is to say I wish they had the game for real guitar - much like Singstar or Lips for vocals. OTOH I love driving and racing simulation games - so - horses for courses.

  51. Re:Original idea flawed? Quick rip off GuitarFreak by yincrash · · Score: 2, Insightful

    I agree with this wholeheartedly. It's a little intellectually dishonest to respond to these article questions and not mention konami's guitarfreaks and drummania.

  52. Re:Yep by ghighi · · Score: 1

    I know it's kind of off topic, but you'd be surprised at how good you can get at playing popular music with little effort. You can even get to compose good popular music with minimum training.
    Also I like the way you put Adam Jones and Tom Morello in your list. Know what they have in common? They compose GREAT music that's relatively simple to play - 70% of what i play as a beginer come from one or the other, actually.
    So if you are into psycho-prog-rock-metal, you could very well be the next Adam Jones.

    I think it is equally harmless to suggest people to try the real thing. If they like music they could be missing something under the false assumptions that it's 'too late' or 'too difficult'. Like I did during so many year (although me finally picking the guitar is not related with Guitar Hero games).

  53. Re:How to do rock band without "Rock Band" by RKThoadan · · Score: 1

    If the opportunity presents itself you might want to jump on it.

  54. Re:Yep by VooDoo999 · · Score: 1

    If you're playing on Expert, the drum track is exactly what the drum track in the song is. On the lower levels it can be confusing because you're not playing every hit.

  55. Guitar Freaks by Tetsujin · · Score: 1

    Someone did think of it first: Konami. Notice that they mention Beatmania and DDR as inspirations, but curiously omit Guitar Freaks and Drum Mania...

    Well, bear in mind, they were talking about a point in their company's history prior to Rock Band and Guitar Hero. Prior to any of their games. They saw a few specific rhythm games and realized that this might be a way to reach their goal... What really inspired them, I think, wasn't the specific gameplay of these titles, but rather the fact that people were enjoying these music-oriented games. This was leading into the creation of Frequency.

    Their thinking at this point, I think, was that they wanted that sort of a rhythm game but they didn't want the barrier to (player) entry associated with a custom peripheral. Hence, Frequency and Amplitude just use the PS2 controller. But what they found later is that without the "prop" a lot of people had trouble relating to the game.

    I don't think there's any question that Guitar Hero was inspired by Guitar Freaks. This was very much in line with what Red Octane was doing back then: a lot of their business was selling dance pads for use with DDR, etc. - but Red Octane also had acted as publisher for In the Groove. I think Guitar Hero, for Red Octane, was a similar idea: they wanted to have a stake in both peripherals and software for a Guitar Freaks-style game.

    Regardless of whether the concept was taken from Guitar Freaks, I think the fact that they've been very successful says a lot about the quality of their execution of the concept.

    --
    Bow-ties are cool.
  56. Re:How to do rock band without "Rock Band" by Wolfrider · · Score: 1

    --Hey, it worked out OK for Green Day! :P

    --
    .
    == WolfriderV6 == I'm willing to admit that *I just might* be wrong... Are you??
  57. Should be practicing at all times on the tour bus by Tetsujin · · Score: 2, Funny

    He's wasting his time then. He could be practising.

    Yeah, in the old days the tour bus would bring along a slave-driver - any band members who did anything apart from practicing for their next show while in the tour bus would be flogged.

    Nowadays they tend not to bring the slave-driver, and band members indulge in other activities and "relaxation" between the shows. They've gone soft!

    --
    Bow-ties are cool.
  58. Re:How to do rock band without "Rock Band" by Dragonslicer · · Score: 1

    1) "Here's a chord. Here are two more. Now form a band."
    2) ???
    3) Hookers and blow!

  59. karaoke by Tetsujin · · Score: 1

    When people go out for Karaoke no one calls it a waste of time and that they should get REAL singing lessons.

    But most people who do Karaoke do need singing lessons.

    Well, no. Even if they're not good at singing, they don't need singing lessons... And depending on what kind of venue this karaoke is happening in, poor singing can be entirely acceptable, because it's about letting the singer have a good time.

    --
    Bow-ties are cool.
  60. Re:How to do rock band without "Rock Band" by PitaBred · · Score: 3, Informative

    But the accessibility of the "real life" hobbies is MUCH more restricted than the video games. What, a couple hundred for a complete rock band kit? Less than $600 if you buy the system, too? Another $50 for a racing game? Are you telling me you'll be able to get track time, a car, gas, maintenance, everything for anywhere near that? Hell, even shooting is only barely that cheap, if you get a really shitty gun.

  61. Re:Yep by baka_toroi · · Score: 1

    No: get a life and fight in World War II. Real weapons.

  62. Re:Yep by tholomyes · · Score: 1

    Excepting for the fact that you don't have a hi-hat pedal and, especially if you're playing Rush songs, you don't have a thousand different pieces of kit.

    --
    When did the future switch from being a promise to a threat? -C. Palahniuk
  63. brink of failure? all hype by Anonymous Coward · · Score: 1, Interesting

    a. two super smart kids got into MIT

    b. how much does it cost to goto MIT?

    c. both have music training in specialized instruments

    d. how much does it cost to get lessons on those things?

    c. they spend a couple of years at MIT honing on business opportunities

    d. (and partying--hey it's college)

    e. with there MIT connection, both get hundred of thousands raised to start a business

    f. if anyone's been in a startup: the first 2 yrs is hard work at communication & team building, the 2nd 2 yrs is partying with the marketeers, and yrs 4&5 is the real hard technical work to get a good product out the door.

    g. almost "closing shop" they build Guitar Hero, a hit.

    h. Sell assets to MTV for big bucks.



    Design failures my a**. horrendous failure --what a JOKE. A long road? Ha! What 4 yrs?

    Product development is not a mental exercise, it's engineering, it's never going to be the same as design on paper... While I'm sitting here with a crappy 8-6 desk job, with a MS EE, no career path, and office politics, and when I struggled paying for my no name state university degree and no business network to get new ideas invested. And living in a small place with ok salary...

    Folks, get real. Harmonix had everything going for them. This failure story, though a good read, is hype to make them the 'good guys'. Brillant marketing strategy: now that you guys are hooked, please got buy The Beatles: Rock Band...
    It's Friday and it's a rant...

  64. Something strange about this story... by mqduck · · Score: 1

    "The Design Failures That Led To Rock Band": everything they tried before they said "fuck it" and made a Guitar Hero ripoff with more instruments?

    --
    Property is theft.
    1. Re:Something strange about this story... by ThatGuyJon · · Score: 1

      You do know that Rock Band was made by the same people who made Guitar Hero 1 and 2, don't you?
      What am I saying, that information was in the summary...

      --
      I must be new here...
    2. Re:Something strange about this story... by mqduck · · Score: 1

      You do know that Rock Band was made by the same people who made Guitar Hero 1 and 2, don't you?

      Which invalidates my point how?

      --
      Property is theft.
  65. Re:Original idea flawed? Quick rip off GuitarFreak by Gizzmonic · · Score: 1

    Yeah, and what's up with that Bic company and their ballpoint pens? Seriously, they slap a new coat of paint on the quill pen and inkwell and they act like it's something new. It's really sad that this watered down product is selling like crazy.

    --
    (-1, Raw and Uncut is the only way to read)
  66. Re:How to do rock band without "Rock Band" by shutdown+-p+now · · Score: 1

    I've tried that way (not the middle east, but still). I'm still waiting for my friend to respawn...

    Be glad you're not on the other side: I hear that the match is kinda like one-way Instagib for those folks.

  67. So their business model by o-hayo · · Score: 1

    was to rip off GuitarFreaks? I'm not sure how complicated that really was. TFA makes it sound like these guys imagined shit out of thin air when it had been done before.

  68. Re:Yep by Omestes · · Score: 1

    Just wait for it... eventually there will be a Rock Band Terry Bozzio set. Which would be rather funny, but I have a feeling that it would lead to the loss of arms for many people. Same for Rock Band: Tool, and Rock Band Meshuggah.

    I am a fan of Rock Band, and have to admit that playing bands like Rush in it make me somewhat sad.

    --
    A patriot must always be ready to defend his country against his government. -edward abbey
  69. Re:Yep by Omestes · · Score: 1

    I think it is equally harmless to suggest people to try the real thing. If they like music they could be missing something under the false assumptions that it's 'too late' or 'too difficult'. Like I did during so many year (although me finally picking the guitar is not related with Guitar Hero games).

    This is true, but a lot of people throw out the "waste of time, learn to play a damn guitar" as a holier than thou statement, and generally stated with complete ignorance of the irony contained in it (i.e. they play racing game, or RTS and FPS instead of doing it in real life).

    I'd rather not pick up a guitar because I tried it for awhile, and found it not to my tastes. Guitar Hero/Rock Band is still fun, and as an added benefit I get to keep my finger tips.

    --
    A patriot must always be ready to defend his country against his government. -edward abbey
  70. Re:How to do rock band without "Rock Band" by Burning1 · · Score: 1

    Trivia: Dollars per second, autocross (racing around cones) is the most expensive form of amateur racing.

    Speaking as someone who's done it, it's a lot more fun than most people might imagine. If you've ever wanted to go racing, take your family sedan out to the autocross track for a day. You won't make the fastest lap time in the world, but you'll have a lot of fun.

  71. Re:How to do rock band without "Rock Band" by Burning1 · · Score: 1

    I've tried that way (not the middle east, but still). I'm still waiting for my friend to respawn...

    You shouldn't have joined a 'Last man Standing' game.

  72. Re:Yep by tholomyes · · Score: 1

    Wow... the picture of Terry Bozzio's setup on that Wikipedia page is ridiculous!

    --
    When did the future switch from being a promise to a threat? -C. Palahniuk
  73. Not gonna feel bad for you jackoffs... by tengeta · · Score: 2, Funny

    Seriously, you should expect these things to happen when you sell out to EA. Sucks to be you.

    --
    "They confiscated everything, even the stuff we didn't steal!"
  74. Re:How to do rock band without "Rock Band" by syousef · · Score: 1

    What's funny is that the people who say "learn to play a real guitar" usually don't actually know how to play a real guitar. I play a real guitar. I've spent a considerable amount of money on guitars and stacks and pedals over the years. I even did my part for aspiring guitarists by putting a bunch of tabs up on OLGA back in the mid 90s.

    I still love playing Rock Band with my wife.

    I played all sorts of intruments in a garage band in highschool in the late 80s and early 90s. Loved it. Band fell apart in a nasty way as many do (even with the cliche of the lead guitarist's girlfriend splitting the band up). Fond memories though.

    My wife bought guitar hero world tour for me last weekend for our anniversary. I've got a lot of respect for the drum kit. It's fantastic - about 60% of what you'd expect from "real" electronic drums. But the guitar just pisses me off. The skills on the guitar just don't transfer. I would much rather spend my time learning to play riffs and chords on the real thing.

    --
    These posts express my own personal views, not those of my employer
  75. Non Sequitur by dangitman · · Score: 1

    Wait a minute - who said anything about Rock Band or Guitar Hero being about learning to play the guitar? It's not mentioned at all in either the slashdot summary, or the article itself.

    --
    ... and then they built the supercollider.
  76. Re:How to do rock band without "Rock Band" by dangitman · · Score: 2, Insightful

    Seriously, video games can be fun, but so can actual real-life hobbies.

    How is playing video games not an "actual real-life hobby"?

    --
    ... and then they built the supercollider.
  77. Re:Yep by Yeef · · Score: 1

    Look into Guitar Rising and LittleBigStar.

    --
    I was once a horse.
  78. Re:Yep by slashdotwannabe · · Score: 1

    I want to be able to plug in MIDI instruments to my console. That way I could use MIDI drums, guitar and keyboards instead of the non-player instruments.

    --
    This comment is my opinion and does not represent an official position of Donald Trump or others I do not work for