Review: Mass Effect 2
- Title: Mass Effect 2
- Developer: BioWare
- Publisher: Electronic Arts
- System: Windows, Xbox 360
- Reviewer: Soulskill
- Score: 9/10
The Story
Mass Effect 2 starts off with a bang, immediately putting Commander Shepherd in rather significant peril and setting him to work with Cerberus, an organization of questionable morality that made a brief appearance in ME1. Shepherd often has reason to doubt Cerberus's trustworthiness and stated goals, but has little choice since they're the only ones who seem to be fighting the latest threat to humanity. The conflict between Shepherd and Cerberus's leader, the Illusive Man, is a plot thread that runs through the entire game, and you're given quite a bit of control over how trusting or defiant you want to be. After settling in aboard your ship, you're given a kick in the pants to begin recruiting a new team.
The storytelling in Mass Effect 2 can be divided into three discrete groups of quests — primary plot missions, squadmate missions, and side missions. When you go to recruit a member of your team, you'll do a mission that frees them from whatever they're currently involved with. Later on, each team member will pester you once to solve another problem of theirs, at which point they'll become loyal to you. In fact, after helping a few of them, you'll start anticipating when the next crewmate will come nag you for help. Fortunately, their missions are varied and interesting, and provide good background for the supporting cast. These stories are often quite personal, and in typical BioWare style, aren't afraid of setting up some complex moral dilemmas, which you can choose to solve in several different ways. Shepherd and his team deal with a broad spectrum of emotions, from compassion and regret to contempt and vengeance.
The side missions are minor plot lines you run into while exploring or doing more important things. Some are trivial, like finding a lost item or slapping somebody around; others have more depth, tasking you with determining guilt or innocence, making an arrangement with local criminals, or stumbling across characters you met in the first game. The main story itself follows up on events in ME1, and the scale is just as epic. The Paragon/Renegade system is back, but different. If you respond to an NPC in a typical "good guy" way, you'll gain Paragon points. If you're a jerk to them, you'll gain Renegade points. As you accrue enough of these points, dialog options open up that can allow you to persuade NPCs more strongly, either by appealing to their better nature or intimidating them. You no longer have to spend talent points on it.
Another nice change is the inclusion of quick-time events during cinematic scenes. Normally, I deplore QTEs, but BioWare did it right. At a potential turning point in the story, you'll get a flashing icon on your screen which will allow you to do something particularly good or particularly evil. The decision you're making isn't spelled out for you, but it's often obvious from the situation; for example, if a character you don't trust is inching toward a weapon and the red Renegade icon pops up, clicking it will make Shepherd end the conversation with a bullet. Similarly, the Paragon icon might pop up to give you the chance to stop a friend from doing something they'll regret. There's plenty of time to react to these, and no button mashing involved; it's just a simple way to move the story in the direction you prefer.
Of course, the success of the story rests on the characters, and the strength of the characters comes from voice acting, animation, and dialogue. The writing is very consistent; all of the major characters have distinct personalities and histories, and the different ways in which Shepherd can react to situations all come across as authentic. Some of your lines sound corny, but those are usually the ones that are supposed to sound corny. Far more often, you or your squadmates will sound like action heroes. The voice acting in Mass Effect 2 is excellent. BioWare has proven throughout the years that they take their dialogue seriously and do it well. What struck me was that the actors all sounded more confident in their readings, either through their own familiarity with the games or because BioWare got enough experience with the first game to provide clearer direction. Or both. In addition to the big name talent doing the main characters, there are also a surprising number of familiar voices doing smaller roles (was.. was that Worf?!).
What surprised me most was the quality of the animations. First of all, scenes are framed like you'd expect in a movie, and as any film buff will tell you, good framing makes a huge difference in how a story is viewed. Second, the characters are always doing something, even the ones that aren't talking; leaning against a desk, folding their arms, wincing or shaking their head. They aren't just static props. Third, the body movement and facial animations are quite good. Several times during the game, a character will react to something with only a facial expression, and not necessarily a simple one like shock. I think it's cool that video game characters look more like people than textured stick figures.
Gameplay
Combat in Mass Effect 2 is as simple or as complicated as you'd like to make it. Several of the old game mechanics have been cleaned up. You run around with a shield and a health bar, both of which quickly regenerate if you stop firing and stop getting shot for several seconds. This makes for very little downtime during fights. As you level you get talent points to spend on special abilities. Shepherd and each of your shipmates has a different set of skills — knockbacks, ammo specialties, the ability to hack mech enemies (one character makes a Unix reference) — and you get to choose which ones to level up. You can hotkey special abilities for Shepherd and your squadmates, and you can revive your allies if they fall in battle using medi-gel. Mass Effect 2 uses a cover system, and it's one of the more responsive systems I've played. Hitting your cover button by a corner will make you turn your back to it, and you can peek around with your gun to fire. Similarly, you can crouch behind a low barrier and fire over it. It's an intuitive system, and it almost always does exactly what you expect.
Unlike the first game, you don't have an inventory; just a selection of weapons and abilities. You can still upgrade your weapons and armor, but it's handled differently. As you move through various maps, you'll come across data pads, laptops, and dead foes that you can scan for upgrade information. Once you're back aboard your ship, you can spend resources to research any of these bits of information, and they'll do things like make your machine guns more powerful, or give you extra shielding against certain weapon types. It's much less of a pain to deal with than ME1's inventory. You can also easily control your squadmates, telling them where to go and which abilities to use on whom. The AI is reasonably smart; it can win a lot of fights by itself on the lower difficulties levels. Speaking of which — if you're fairly experienced with other shooters, you'll probably want to bump the difficulty up to the second highest setting in order to make fights interesting. On the other hand, if the fights are just part of the story for you, leaving it on Normal or Casual will let you go through the game with ease.
Ammo (sorry, heat sinks) is plentiful in this game. You'll never be in danger of running out, but you go through it quickly enough that you can't just rely on one weapon all the time. The loadout is pretty standard for a shooter; pistol, shotgun, machine gun and sniper rifle (with variations on each), and also a variety of "heavy weapons," which are fun, but you can only carry one at a time. I didn't find myself using the shotgun too often, but the other guns were fine. One complaint I have about the combat was the layout of the maps. It's always quite obvious when you're about to get ambushed; you'll round a corner and there will be a bunch of low obstacles on the ground, the perfect height for crouching behind. Any time it looks like you're ready to run the 100m hurdles, aliens are about to start shooting at you. The pacing of the combat, on the other hand, was good — another area that showed a director's touch. Individual missions are generally short — 15-30 minutes, perhaps — and the cinematics are interspersed with the combat such that you aren't doing either long enough to get bored.
The UI is well-refined; anything in the environment you need to interact with will be outlined, and extraneous information is kept to a minimum. Your abilities gray out when they're cooling down, and the icons fill in to show you how long is left on the timer. The relevant health bars are always apparent — yours, your team's, and your target's. Your aiming reticle shrinks if you stand still and fire from cover and expands if you continue firing or move around, but either way it's quite easy to see where your bullets are going. You can pause combat to switch weapons, activate abilities or order your squadmates around.
Throughout your missions you'll find bank vaults, doors, and computers that need to be "hacked" or "bypassed." Doing so brings up a short mini-game where you either connect circuits by matching the symbols on them (a la Memory) or match code segments from a scrolling list of lookalikes. These mini-games are cute the first couple times, but they never get harder or more complicated, so they get repetitious. Similarly, the mineral-gathering system is best in small doses. You gather mineral resources by flying your ship to different planets, scanning them, and launching probes. The trouble is that the scanning is done manually. You hold down a button and pass a relatively small scanning area over the entire planet. When you see readings, you press another button to fire a probe, which automatically gathers whatever it finds. Depending on how methodical you are, it can take a few minutes per planet. It's probably not annoying enough to stop the completionists, but anyone who dislikes "grindy" activities will probably get bored quickly.
This brings us to one of the major changes between ME1 and ME2: there's no Mako. BioWare apparently decided that the first game's ground vehicle was not worth keeping, so they excised it completely. Apparently some sort of vehicle will be added in future DLC, but details are sparse. If the Mako was one of your favorite parts of ME1, you may want to wait until that DLC comes out. If you didn't play ME1, you won't notice the lack. You can still find things on unexplored planets — you'll detect an "anomaly" when scanning for minerals, and a shuttle will drop you off, on foot, at the anomaly's location. The space ports and mission maps generally aren't big enough that you'd feel the need to drive around them. Or, if they are, they're sectioned off such that you don't need to traverse the entire area at one time.
Odds and Ends
The graphics are fantastic — exactly what you'd expect from a brand new BioWare game, and quite a step up from ME1. The humans look like real humans — fans of the TV show Chuck will immediately recognize one of your female squadmates — and the high level of detail makes the aliens look like something that could actually exist. While you'll pass through your fair share of typical shooter corridors and warehouses, you'll also see some extremely large and impressive environments. On one mission, you find an enormous crashed spaceship that's precariously balanced on the edge of a cliff. As you navigate the shattered vessel to recover some data, it wobbles and teeters, threatening to go over the edge as debris falls all around you. The audio is quite good as well. I find myself wishing I'd grabbed the version of the game that came with the OST. The sound effects are helpful and unobtrusive. You can glean a lot of information about what your squadmates are doing during a fight by just listening for them.
Another neat feature worth mentioning is that if you have a saved game from ME1, you can important your Shepherd into ME2, preserving a number of actions you took in the first game that will now affect how ME2 plays. It's a cool injection of continuity, and they'll be doing the same thing for ME3 in the future. You have a surprising amount of control over the how ME2 ends, so keep this in mind.
The game does have its annoyances. There was one bug I encountered frequently enough to alter my gameplay — walking near corners where textures meet on the ground will occasionally send Shepherd floating straight up in the air, unable to get down. It forces a reload, which sucks, but fortunately between the quick-save and the auto-save, I never lost more than a minute or two. I played the game on my PC, and while the controls were generally excellent, little effort was made to support things like Tab or the mousewheel, which can make menu navigation a small inconvenience.
Conclusion
Mass Effect 2 is not without its flaws, but those flaws are minor and vastly outweighed by its strengths. The story is top-notch, and meticulously plotted and paced to be fun and interesting from the intense introduction to the foreboding yet flexible ending. It's great to see that BioWare was willing to take feedback to heart and make significant changes regardless of ME1's success. While the sequel doesn't seem as novel and innovative as the first game, it instead demonstrates a great deal of refinement and polish. I'll be looking forward to Mass Effect 3.
A lot of people dissed the original combat system in ME1. But I liked it. ME2 has a more "Gears of War" feel to it, and they've stripped away or simplified a lot of the RPG elements that made the original so much fun. Granted inventory management and the Mako were kind of a pain in the ass in the original, but they needed to be fixed, not completely eliminated. On the upside, the incredibly detailed story and background material is still there (the Codex still goes into remarkable depth on alien races, tech, etc.). And a lot of the freedom and sense of exploration is still there (as in the original, once you get the Normandy). And the graphics have gotten a very nice upgrade (with no pop-in or weird glitches). All-in-all, it's enjoyable so far. Again, I do miss the old combat system. But then again, I'm not a huge shooter fan (I actually prefer the old turn-based RPG's like Knights of the Old Republic).
SJW: Someone who has run out of real oppression, and has to fake it.
I haven't played the first, and don't really intend to based on the reviews I've read. I'm thinking of getting this game though.
Has anyone who hasn't played the first picked up this game? Will I be lost? Does it explain things well enough for people who don't have all that training in the way the game works?
Comment forecast: Bits of genius surrounded by a sea of mediocrity.
Quite a year for Bioware. Dragon Age and now this. Interestingly, playing Dragon Age caused my wife re-purchased Baldur's Gate to play through it again.
I hope they fixed the terrible monotony of all the side quests in Mass Effect 1. The voice acting in Mass Effect 1 was spot-on, and the story was intriguing. I will be playing this game, regardless of side quest monotony...
Read on for the rest of my thoughts.
you mean your inner monologue actually sounds like a press release / paid game review?
BioWare listened closely to player feedback, promising to revamp the parts of the game that needed improvement while developing the sequel. They didn't hesitate to refine the elements they wanted to keep and do away with the ones they didn't. The result is a familiar, but much more streamlined experience.
THL phish sticks
When you say the story is good, do you mean it's "good" in the way ME1 was, or that it actually is good, and not just a mashup of the most worn space epic clichés combined with wooden characters and a ridiculous idiot for a main protagonist? I'm not just being facetious here - I like Dragon age, even the writing manages to be quite tolerable, but the original Mass Effect was one of the few games I genuinely regretted paying money for. So is this more of the same old or did they do it better?
I still haven't finished it (hey, I've put in 25 hours in the last six days!), but BioWare has improved literally everything that was broken in the first. I do miss some of the RPG elements during combat, but there are still a ton of fun RPG things to do while in the hub worlds or on your ship. If you've ever played a game in the Suikoden series, you have to play Mass Effect 2.
ME1 is one of my favorite games of all time, and it's incredible how much BioWare improved on it.
Reviewing just the first hour of video games.
Every side quest in the game uses the exact same map. The story for many of the side-quests is the same. A soldier or family member is missing. Go to location X, kill enemies, and find the dead body of the missing person.
Some of the voice acting (Benezia scene) is embarrassingly bad.
Exploring in the Mako is fun at times, but on some worlds the Mako struggles with really steep climbs which is just frustrating.
You are handed most of the companions very early on. They don't have great introductions. I feel like I barely know any of them even by the end of the game. In many ways, the story falls short of Bioware standards.
They created a universe that I find interesting. The story isn't bad, it just isn't great. I love the overall concept. Mass Effect is *ALMOST* a great game. I hope Mass Effect 2 improves on the first, which was a near miss.
http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
I finished the game on Sunday. It is a very different game than ME as far as game mechanics, but they kept what made ME great, the sense of controlling a riveting story. The story in ME2 is just as good.
My one flaw with the game is the obvious planet scanning time sink. For those of you not playing the game, when you come to a new planet, you need to scan it for usable minerals, minerals needed to progress in the game. The scanning consists of holding down your right mouse button, then slowly waving the mouse back and forth over a picture of a planet from orbit. You slowly move back and forth until a graph on the right side spikes. Then you click the left mouse button to extract the mineral you 'found', and then you do it again.
Even explaining that, I'm almost falling asleep. It was so jarring to find this obvious time waster in a game that was so tightly scripted and enjoyable. All I can think is they completed the game, and said "Hey, we need to add another 5-10 hours onto the gameplay." "Ok, so instead of just pushing a button that says 'Extract all usable minerals from planet", why don't we make them mouse over every square inch of the planet? That's gotta add 5-10 hours! IN FACT, even if it only adds 5 hours, it'll make the game seem much longer because it's so boring!"
And that's why this game is good and not great.
It is an ok game, I prefer Dragon Age tho. Mostly due to them little mini-games. The "hacking" and door opening pair matching once are fine cause they are done very quickly. But the resource gathering planet probing gets OLD really fast. Certainly after seeing what some of the things cost to buy/research (medic bay for 50k plat comes to mind). It's not WOW (or some other MMO) there is no need for insane time sinks like that. Also using space to skip and start the dialogue options might not have been the best usage of keys.
This game is essentially unplayable on a regular CRT TV. The text is really small, and the conversation choices aren't bounded in small coloured boxes. The colour-bleed of a regular TV will make it impossible to read. Other than that, it is a great game, but really didn't capture me like the first one did. The mining mini-game is essentially hell on a XBOX too. The last one worked great on XBOX, but this one really is best on the PC.
"" How about taking the safety labels off everything, and let the stupidity-problem solve itself? """
DRM on the first game was removed with an official patch AFAIK.
OK, I'll bite. What was the Unix reference?
I'm really surprised to hear you say this. The original was good, but there were glaring flaws too. In 2, the graphics are much better and the flaws have been corrected.
Mass Effect:
- The Mako was incredibly annoying to drive until you figured it out. Once you did, the Mako sections were incredibly easy.
- Abilities were not balanced at all. Some in particular were wildly overpowered *cough Immunity cough*
- Classes were not balanced. The Soldier was pointless, as you could get a Vanguard or Infiltrator with the same weapons strength + cool abilities
- Checkpoints were incredibly far apart
- Levels were not focused. I always had the feeling of running around pointlessly until I finally got to the boss.
Mass Effect 2:
- No Mako! Yay!
- Gorgeous graphics
- Unified paragon/renegade with intimidate/charm - much more intuitive. The scars on Shephard's face changing with your paragon/renegade score is a brilliant touch.
- Balanced classes that provide completely different play experiences.
- I feel more emotionally connected to my squad. They did a nice job of fleshing out their characters.
Overall, Mass Effect was nice, but Mass Effect 2 is one of the best games I've ever played.
That's because other than a simple DVD check, there is no DRM. EA actually learned their lesson, believe it or not.
Now the included 'free' DLC to inhibit used game sales is another story...
As our way of thanking you for your positive contributions to Slashdot, you are eligible to disable Slashdot 2.0.
I have two problems with the switch to ammo in this game:
1) They try to spin it like it's an advance in technology.
In both the manual and the game, they explain how the ammo heat sinks are based on advanced Geth technology and how the Alliance went through the trouble to retrofit every weapon with it. But it feels to me like moving backwards when the old weapons allowed unlimited shots.
2) Leaves me searching for ammo when I should be rushing forward.
I'll finish a battle, and one of my teammates will say, "Hurry! The bad guy is getting away." I fell like I should run after the bad guy, but I'm searching every square inch of the battlefield for ammo. Part of the problem is that I play a sniper (10 to 13 shots). In 90% of the battles, I use all my sniper rifle ammo.
(Just quickly, no major spoilers here. And no minor ones, hopefully.)
Mass Effect 2.
I'm going to answer the main question simply. Yes, You should buy it. It's an excellent game and you will get more hours of quality enjoyment out of it than most.
This review tends to focus on the negatives. Don't be fooled, it's a great game that will provide more enjoyment than most, and for a lot longer. I got 23 hours out of my first playthrough, and have already started on another. The replayability here is massive, and I'd expect most people would be able to put 100 hours into this game easily without loosing enjoyment. If I havn't pointed it out here specifically, you can presume it's excellent, otherwise I'd mention it. That's what I'm saying.
To put it into perspective, this is from one 23 hour run through of the game, as a soldier and going for the paragon (good) side. I've started another (around 2 hours in) as a renegade vanguard, and the experience is very different, and I'm still finding new stuff and hearing new, interesting dialogue.
Is it better than the original? Probably not, but it's not worse either. I'd say they kept it on the same level somehow, which isn't a bad thing - Mass Effect ranks up there as one of my favourite games of all time.
I'm going to go for the storyline first. You are playing as Sheperd again, this time fighting for Cerberus, a pro-human group, instead of the alliance.
It's a good plotline, that expands as you go on through the game. That said, it does feel a little weaker than the original. There seems to me to be less of the main plotline than in the original, which is dissapointing. That said, what is there is fun.
The team over at BioWare seem to have taken the issues people had with the original and focussed on them: the inventory, the mako, the way people tended to play with the same companions and weapons all the time. Unfortunately, they seem to have overcompensated.
The inventory system in the original was a little overcomplicated, and did have it's problems - especially the 150 item limit that forced you to turn items to omni-gel one at a time if you went over it. I would have settled for a little bit of simplification and a 'turn all to omni-gel' button. Instead they have pulled the entire system and give you a choice of weapons each time you leave the ship or come across a weapons locker. Nice idea, but the problem is that the choice of weapons is abysmal. You get around 2 of each type of weapon, and around 5 heavy weapons. It's also not a case of buying weapons much, but rather finding them as you progress through the game.
The mako in the original was a little annoying. The tasks often seemed dull and without much reward. The driving segments were not the best ever, but they were not horrible. Again, I think a little change, offering mako upgrades, reducing the amount you had to use it, etc... would have been fine. Instead they have completely removed the mako from the game. Replacing the mineral analysing bit with a boring planet scanning/probe dropping minigame, which really isn't an improvement. If anything, it's worse as the mako at least had good moments. The scanner is just dull.
The way people tended to keep the same weapons in use has been taken on with the ammo system. They have replaced the overheating mechanism (which I liked) from the original with a system of 'heat clips' (clips of heatsinks that take the heat from the weapon). At least it's well explained. Most people would say this was to try and create a more standard shooter experience (like the move to a crosshair over a reticule). This is probably true, but I'd say it's more to try and get people to vary which weapon they use more. Ammo (which is standard accross all weapons) is always in short supply, mainly due to the fact you can only carry very limited ammunition, with all of the armour upgrades that allow increased ammo capacity, it amounted to around 12 rounds for the sniper rifle, 30 for the shotgun
-- Lattyware (www.lattyware.co.uk)
Come on, get his name right.
I'm with you. I'll be sprinting and I want to stop near cover, and the game decides I want to be in cover, invariably on the wrong side. and then death quickly follows.
Here is my own review of Mass Effect 2
Living With a Nerd
Instead of complaining about "Microsoft fanboys", why don't you stop being a fanboy and purchase a system outside of your petty preferences?
I never understood the idea of artifically limiting yourself in the world of gaming. If you can only afford one console, that's fine...but if money isn't an issue, the only thing preventing you from playing Mass Effect 2 is yourself.
Living With a Nerd
that really made ME1 for me.
JK of course. cripes they were boring, although the voiceover stuff played were interesting.
Fare thee well, Mako!
I can report that the dual core minimum spec is for real.
The game can't be played on a single core machine, tried with my old FX-57 @ 3 GHz - it was a no go.
It couldn't even play the first video after creating a new game. Found a fix, which just replaces the video files with empty ones, but I still only get 1 - 2 fps ingame.
To me it seems a bit odd that just adding another core would give me playable frame rates, but I can't test since I don't have a FX-60.
40% Funny, 40% Insightful, 40% Informative, 40% Dolomite
When you play the side missions you can easily get 35h out of it, which is freakishly long for a shooter or even an interactive movie game and 10h longer then the first Mass Effect was.
I agree that the combat got a little to much simplified, but its not really a game breaker, its still a ton of fun to play.
Even so I prefered the original Mass Effect, in my book Mass Effect 2 is still a 10/10. It is not a perfect game in every aspect, but it comes a hell of a lot closer then everything else, there just isn't anything else around that mixes story with fun gameplay the way Mass Effect does.
the free DLC given though is quite useless and all fluff the same gear with a different look. the Blackhole gun is pretty darn crap compared to the grenade launcher. Big mechs are killed far easier lobbing grenades at them than the damned free black hole gun.
and I'm not sure the free mercenary guy is worth it. Garrus is a better fighter in most combats.
Do not look at laser with remaining good eye.
You do know you can cut planet scanning time in 1/2 by scanning at the edge. press left on both sticks and the scanning speed is doubled. simply rotate and slowly move up or down depending on where you started.
Do not look at laser with remaining good eye.
Speaking about buttons, does the game actually have a jump button or did they somehow miss that? There where numerous situations in the game where you had to climb on a small ledge and the only way to do that was to go into cover on the ledge and then do the jump-over-cover action, which felt quite weird with no enemy around and just a small ledge to climb.
As I noted, if money is a problem then it's fine.
The fact that the OP used the term "Microsoft Fanboy" in their post tells me that they are ignoring games on Microsoft platforms by choice, not by necessity. I could be wrong, but I doubt that I am.
Living With a Nerd
Maybe it's because they just finished Dragon Age and are as such underwhelmed with the story and characters of Mass Effect 2. They also complain about the gameplay and think that Bioware should stick to RPGs and not try to insert shooter-style gaming into their products. They're pretty confused about the good reviews the game is getting.
For overall game play I preferred the the first mass effect, but only because I miss numerical information on weapons. I'm left guessing about which weapon is superior to others, and trying to read something definitive out of vague wording. On the character development and cinematic side I much prefer mass effect 2. The characters feel richer, there is more humor throughout the game, and characters actually swear. (A good bit for realism, how many gang leaders are polite and well spoken?) Honestly if they inserted Mass effect 1's combat system into mass effect 2 it would be my perfect game, as it is I'm going to get 75+ hours of this game.
Western RPGs, and BioWare games in particular, really draw from the openness of D&D at their roots. The main character is an avatar, whose name and face and personality the player fills in, and whose choices affect the entire game. In direct contrast, Japanese RPGs offer fully-fleshed out main characters, whom you follow but don't control the decisions of.
Mass Effect has lost sight of this, and is edging towards the Japanese model without looking like it is. The good/evil system is crap. Paragon and Renegade are suppose to be an evolution of good and evil, but ends up being a nice guy/jackass system, since the final results of Shepards actions are always the same when it matters- he's just more or less of a douche about it. There's not a whole lot of the interesting moral choices that made Jade Empire, Fallout 3, and Dragon Age so much fun. In ME2 this problem is far, FAR worse. I've played about 15 hours, and I've made countless dialog selections... but I haven't made any CHOICES.
There is a depressingly small amount of dialog with the party members. The characters are largely flat and uninteresting, and following through on their side missions doesn't flesh them out much.
The combat is Gears of War lite. The hacking minigames are better than the previous Simon Says, but the planet scanning is just as monotonous as driving the Mako around, but without all the fun that comes with trying to get the Mako to flip over.
I'm having fun with it. It's just not the kind of game I expect from BioWare. I'd be ok with that, but they tried very hard to make it seem like it had the same depth as Dragon Age or KOTOR, which it absolutely doesn't.
No, I agree with you here! I wasn't even much of a fan of most RPG games, but I'd probably play this one, since it's more like a 3D shooter merged with a typical RPG.
The thing is though, I've pretty much switched to all Macs at home, and my only Windows PC left doesn't have a graphics card capable of playing these games very well.
I can boot into Windows 7 on my Mac Pro (or I've got XP Pro on my Macbook Pro notebook I can boot into) and play a game like this, but I don't WANT to! I hate having to reboot into a second OS just for the sake of playing a game. For me, gaming tends to be an "impulse activity" anyway, when I get a little free time at random and perhaps get tired of some other work I was doing on the computer. If I have to exit out of everything, boot up Windows, and then probably do numerous updates too - just to play a game? Chances are good I'll just skip it and play something else instead that runs natively in OS X.
Macs may still only have a "niche market", but it's slowly growing and growing. (I'm also of the opinion that most of the Mac buyers/owners of late are the people who actually still have decent-paying jobs and are willing to buy something like a new game title at full price. Meanwhile, the recent "netbook craze" has caused a lot of new Windows PC purchases to be ones driven by the low cost of entry -- and these won't be people with machines capable of running a game like Mass Effect 2, nor are they as likely to want to pay for the game either!)
Being the kind of gamer that enjoys a good challenge I am pretty disappointed with ME2
The story is great! The game is a cake walk even on insanity difficulty. I think they made combat way too simplified and the AI is simply annoying. There could be a few simple changes to make combat a lot more enjoyable.
There could be "behavior" buttons to toggle for your AI partners. Defensive, somewhere inbetween, and full out attack.
Yeah I am playing on Insanity but it is annoying when my AI partner decides to not take cover when he/she has just been hit by 2 rockets in rapid succession and thinks its a good idea to keep firing his/her heavy pistol at 5 synthetics. I just end up killing all the enemies and then waiting for them to get back up, not worth the medi gels lol.
To counter this I pause the game and make an effort to set up my AI partners behind cover that is wide enough to support 2 people. This way you can alternate cover positions to keep the AI moving which keeps them from getting hit. It works well but a simple button to tell them to take some damn cover is not asking for too much.
However after getting to around level 14-15, after the collector ship, its a non issue since any enemies encountered are dead within seconds. (tip: cloak + incisor rifle = win)
BioWare get it together please. Dragon Age on insanity was not easy on my first play through, but it was not hard either. DA was much harder than ME2 though.
I wouldn't even dare put Baldur's Gate 2 on the highest difficulty. That game scares me with how hard it can be. I want to have some respect for the hardest difficulty level in a game on the first play through at the very least. It could just be that I was about 12 when I played BG2 for the first time though =)
The truth is ME2 is basically now gears of war in the Mass effect 2 universe, the RPG system is laughable, the only thing you end up doing is upgrading your powers but most of the time you can rely solely on guns and powers are kind of redundant.
They took out some of the best parts that just needed fixing from ME1, I loved exploring planets in the mako but even I knew it could get tedious and boring only because the team didn't know how to improve it or where to take it, they could have done a lot with it if they had the right people who knew where to take it.
Also if you are going for paragon/renegade you pretty much have to go soldier for the bonus's or import a mass effect 1 save (which you can now find online).
http://www.annakie.com/me/
I play on the PC and I just upped the sensitivity of my mouse. It helps that I have a g5 so I have the sensitivity buttons built in though. Even with this the mineral scanning was a mind-numbing experience. It was kind of cool the first couple times but after that it gets extremely tedious.
Dude. They're owned by EA now. Just be glad the game doesn't kick you in the nuts every time you start it.
Comment of the year
While I'm certainly in favor of renting games in general, this certainly has at least ONE replay in it. The difference between a a good, evil, or even "middle of the road" adventure provide quite different experiences.
I did every single side mission I could find, got to level 27 by the end, and a decent amount of resource gathering, and it clocked in about 22 hours for me.
Replay value is limited though. So much much of the game is the cinematography and story which is pretty much static no matter what you do. A game like Borderlands, which has far better gameplay but much worse presentation, has more replay value to me because the shooter/rpg aspects are more indepth and the archtypes play much different.
Given that the ME1 exploration system was grappling with the Mako and getting to some of the deposits was a cast-iron nightmare and EASILY took longer than five minutes, I think the scanning mechanic is far better. Unless you enjoyed driving over jagged terrain that made your rattle like a can in a paint mixer...
I'd both agree and disagree. The DLC weapons/armour/etc were essentially crap. The DLC armour doesn't let you customize anything, and the DLC weapons are better than your default weapons, but very quickly get outpaced.
But the Normandy crash site mission was a nice little link to the first game (and about the only place that the death of the XO gets any coverage), and Zaeed, while useless in combat, has a lot of fun stories to tell if you go back to him after each mission. Also, you can't play with the trash compactor without him to unlock that room on the ship :P
Not only that, it makes even less sense for the Steam version. Not only is it not in-game (and the game keeps saying "New content available" even though I've downloaded it all), but it doesn't integrate even slightly into Steam. Steam has a whole system for handling DLC, but ME2 has you going to some EA website, registering stuff, and running installer apps to shove stuff into the Steam game directory.
If you're doing a PC game, bringing it to the 360 isn't a huge undertaking and vice versa. Development is designed around that. The PS3 is a bit more work, being a very different architecture. And if you're doing a western-style RPG and are mainly US-centric, focusing on the 360 makes a lot more sense. It has nearly double the install base of the PS3 in the US.
Portable versions of Firefox, GIMP, LibreOffice, etc
Do that in the first two or so clusters you're exploring and you likely won't have to scan any other planet for anything but anomalies for the rest of the game.
A good education is a bit like a STD - it makes you unsuitable for a lot of jobs and gives you a desire to spread it.
Ordinarily I'd say that the effort to do the port would not be worth it considering the small market share. However, ME2 uses Unreal Engine 3, which already has OpenGL bindings (it has to, it runs on platforms that use OpenGL ES like the PS3).
Instead, I'll just point out that you can play the game under Mac OS X under WINE (http://appdb.winehq.org/objectManager.php?sClass=version&iId=19125&iTestingId=49026), but that it will look like crap, run slow, and crashes on occasion.
I am still waiting for ME2 but ME1 has changed my expectations on games.
/. doesn't like zapping the universe, solving questions, hot women in tight suits, space ships, guns, fights and gambling?WTF!
The first time i was playing computer games was as little boy in the early 80ies. Offline, with more or less stupid AI. Then in the 90ies online games became popular (LAN actually). The new millenium brought us online only games, it was important to be online as often as possible to keep up with the game.
When ME1 came out, I was pretty tired of most online games, since I could not keep up with the online times of teenies, it became a bit frustrating. But ME1 changed that. An offline game quiet good AI, and it adopted to my game experience. ME1 had a very interesting story if you like RPGs, quiet some shooting was going on and exploring planets with a ground vehicle -- the mako -- was fun at first (a little boring after some time).
I warn you, because after ME1 I did not enjoy any newer games. I am spoiled -- am looking forward to ME2. Who on
Cheers,
-S
First, let me preface by stating I don't own the game, I've just watched my roommate play some.
As far as I am aware, the minerals aren't *required* to progress in the game. It's for upgrading your ship - might make the game easier, but not required, near as I could tell. Further investigation indicates that upgrades will keep certain characters from dying in the final battle. Again, not *required* to get all of them, at least.
Beats Fallout 1 and 2, beats Bauldur's Gate, beats even Planescape Torment.
This game rocks! Brings back the memories!
that has nothing to do with this game.. but since I don't want to get shot...
TEXAS
It should be possible in theory to simply give over your EA account to the person you sell the game to, assuming of course that you created a special account for Mass Effect 2, instead of one that you already used for other games.
Exactly, but they're largely going after Gamestop et. al., and they don't have systems in place to handle stuff like that. But if this crap becomes common, then maybe...
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The Hanar are pretty non humanoid. http://masseffect.wikia.com/wiki/Hanar as are the Rachni. http://masseffect.wikia.com/wiki/Rachni Both are intelligent races. I think part of it might be conformation bias, perhaps you're more likely to interact with races that you can communicate and share facilities with easily.
First off is the lack of two basic PC settings. Anti-Aliasing and mouse sensitivity. Since I've got a pair of ATI 5850's and bought the Steam version of ME2 I don't have any AA and can't fool the ATI drivers into forcing it on. Hopefully ATI will update drivers to recognize the exe soon. Then having no real control of mouse sensitivity is a bit of a pain, particularly with the circuit board style bypass. Both of these issues only impact the PC.
The next big thing that the game lost is the open-ended feeling. Sure there were a few missions in ME1 that just ended and took you out of the area, but the majority didn't. With the new method you get to the end of a mission and when you hit F, you are taken back to your ship. No more running around the Citadel figuring out 3 or 4 missions at the same time.
I'm also not a fan of the heat clips. While it is true I've never run completely out of ammo playing a solider, I have run out of assault rifle ammo. This is really a pretty minor thing and if you never played ME1 you won't miss it.
Now not all is bad. The ability to influence a cut scene with a right or left mouse click is awesome. I've "solved" several problems with a bullet. The story and character interactions are very good. I'm just about done collecting my team and I'm looking forward to seeing what comes next.
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I mostly agree with that assessment. I love Mass Effect 2, even though it's a lot different than the original in terms of game play. To me, Mass Effect was not really much of a shooter or combat game so I don't mind the "dumbing down" of inventory and tactics. I've always kind of thought that stuff was a nuisance (I don't like RPG games much) and thought of Mass Effect as more of an interactive story than a "game". The fighting isn't half bad, and in some ways it's better than the original. It's easier to shoot from cover for one thing, and more realistic to have to reload your weapons and collect ammo. I bought the deluxe edition, so I got some downloadable content including an "Incisor" sniper rifle that fires 3 shot bursts. (my favourite gun in the game) I love exploring and going back and replaying it with different choices to see the story unfold a bit differently. It's certainly good dollar value (keeps me occupied for hours on end when I should be doing work) The graphics are (still) somewhat mediocre, at least in terms of scenery (I'd agree that the character detail is fabulous) but good enough for this type of game. It looks decent enough.
Played through the game myself over the weekend. It took around 25 hours although I was aiming for 50, I suppose this had something to do with me making some bad choices which forced the game to pick up the pace in order to compensate for my mistakes.
I've never been a fan of RPGs, actually. I've always liked the concept of RPGs and have always hated the execution. The idea of being the centerpiece in an epic story has always had a strong appeal, however the trend in RPGs over the years has been one of catering to one group of people who preferred one style of play. Picking up items, heavy redundancy, no reliance on twitch combat or any conventions FPS games have relied on to make them succeed. I've always been cornered into playing FPS titles for this reason and despite a few major releases over the years, FPS titles have -- for the most part -- lacked in story telling. I've always wondered why no developer tried to bridge the gap between an action game and an RPG and I've always wondered why RPGs, even in the 21st century, relied so strongly on the "book & board game" mechanics, even when contemporary hardware could go well beyond that (I think my hatred of traditional RPGs stems from going to a friend's house and spending hours watching him play Final Fantasy VIII, thinking "THIS is the CRAP that everyone keeps going on about?!")
But yes, Mass Effect 2 goes beyond that. I hope that it will set a new standard for RPG games and that many developers will choose to follow Bioware's example instead of Final Fantasy or Dungeons and Dragons. Not to say there isn't a place for those sorts of RPGs but I would like to say that there hasn't been much for those of us who like our tactical shooters to have a great story. Mindless action is fun to a point but a great story puts that action in context; it gives you a reason to fight. For me that makes it infinitely more entertaining.
As an aside, its proper Science Fiction, too. I wonder how much of an upset this is to the more "entrenched" RPG gamers who insist on picking up their countless inventory items in worlds populated by elves, dwarfs, knights etc. I love how the ME games are a slap in the face to the other sort.
I think a lot of people agree with me here. Traditional RPGs, MMOs and FPS games don't nearly overlap enough when they could very well learn something from each other. Here is looking forward to other developers picking up on this idea!
Old? Turn Based?
Knights of the Old Republic is neither.
One of the biggest shames in PC RPG history is the amount of RPGs that use real-time or pause time combat. Baldur's Gate should have never been pause-time, and all those first person RPGs (Ravenloft etc) that have this idiotic mouse hammering real time combat ... ugh.
Nice to hear, it still has SecuROM but that leaves a slightly less bitter taste in my mouth then activation. I think ME2 will be on my "when it gets cheaper" list as I cant justify A$72.00 for the Digital Download copy from Impulse for an RPG.
Calling someone a "hater" only means you can not rationally rebut their argument.
If they had of followed through with their promise of Saturn support...
A great many folks begged, pleaded, and even volunteered any and all input or support needed to help Bioware follow through with their promise to provide a universal executable for Neverwinter Nights. But eventually it made sense to me, why should Bioware waste resources on a dying platform that at it's height comprised less then 4% of a potential market.
Calling someone a "hater" only means you can not rationally rebut their argument.
Mass Effect was inexplainably hyped for no reason. Whoever tried to do all the side-quests (and survived the boredom) knows how badly the game was able to look and be played.
Not really, the outcome of your action stays pretty much the same most of the time, its more a choice between nice guy and asshole then between good and evil. This is one of my long standing core issues with Bioware games, its always about flat black&white issues, its never about actual choice. There are no two ways to solve a problem as a nice guy, there is only the play asshole one, which when you play as a nice guy is of course a non option.
It's for upgrading your ship - might make the game easier, but not required, near as I could tell.
The ship updates are required, at least when you want to see the good ending, and minerals are also used for normal weapon upgrades, so they are a central part of the game. You can of course still skip those, but then nobody forced you to go all planet exploring in the first Mass Effect either.
Also they need to provide more possible sex partners to attract shy 14 year olds.
10 shots is just the first sniper rifle and the 3rd friggin huge sniper rifle. You will get a sniper that can shoot 60 shots; 5-10 shots per reload to making up for the low damage. So to use only sniper rifle you have to be good at headshots, using shield-penetration, get a few upgrades, and move a bit around to collect enemy-dropped ammo. No problemo. I usually prefer killing bosses by empty two clips of ability boosted sniper-bullets into their thick skulls. That usually do the trick.
Every PC gamer knows about it and frankly I don't care about it that much anymore until I played Mass Effect 2. I am talking about the effect of multi-platform development of games. Games that are concurrently developed for consoles as the PC have lead to PC games with a somewhat deteriorated quality. In other words they have been dumbed down.
BioWare has a reputation for releasing quality RPG's but lately their formula has slightly changed and that's definitely not for the better. ME 2 is the pinnacle in the dumbing down of BioWare PC games. Now I was already used to this new development method but I just didn't expect BioWare to utilize it in such a way that has lead to this new version of the RPG.
Take the elevators for example. Now I know a lot of people complained about them. And yes I agree that the rides sometimes took too long. But they were also an important part of the RPG experience. First off instant travel breaks immersion. Especially in the way Mass Effect 2 has it implemented. Instead of an elevator ride, filled with character dialogue and news broadcasts detailing Shepards achievements as in ME 1, we get a very simple looking menu screen. This screen has huge bars that can be seen from the other side of your room. A bit on the excessive side. Also why must I move my mouse to the "select" button instead of simply being able to double-click one of those huge bars?
The next issue, combat. I have nothing against 3rd person combat, even though I prefer 1st person, but its another step into the console direction instead of the PC. Aside from that I rather enjoy the combat the only other negative aspect about it is the waves of enemies. I despise waves. You can never tell when the battle is over. Unless you, which is what I do, constantly check if your shield is suddenly regenerated or one of your fallen comrades is resurrected.
Also this "RPG" has no inventory. How can that be? Looting enemies and equipping your characters to form the best possibly equipped squad is simply not possible. Perhaps BioWare thought that moving through an inventory screen was simply too much of a hassle when using a gamepad?
And what is up with the cover/sprint/use key? Did they run out of buttons? I often find my character crouching behind cover when I simply want to run past conveniently placed cover #634. Its annoying. Separating cover from sprint would have very easily prevented this.
I've often heard people describing Mass Effect 2 as a RPG-Shooter hybrid. I would be fine with that if the game actually was an RPG-shooter hybrid. But dumbing down an RPG and using TPS combat does not make this game a RPG-shooter hybrid. They have simply taken a fine RPG, ME 1, and stripped down most of the essential RPG elements. And because of that this game plays like a dumbed down RPG. It simply was not designed to be a RPG-Shooter hybrid.
A fundamental aspect of the RPG is immersion. One should actually feel like one is playing a role. This is practically impossible with this game. Excluding the appearance customization there is no way to roleplay. Shepard shows too much of his own personality and verbalizes his own dialogue, in contrast to for example Dragon Age. And the dialogue choices are child's play. It is often reduced to picking what color matches your alignment choice. Blue is for paragon and red is for renegade. BioWare has relieved you of the burden of actually reading the dialogue. No longer do you need to endure the hassle that comes with understanding the effect of your moral choices instead you now simply choose to be either blue or red and then continue to choose blue or red during the various conversations.
To conclude, I've been very negative about this game and with good reason. Nonetheless this is still a great game that deserves praise. One of the improvements for example is the enhanced variety in the side quests/assignments.
I think the fact that BioWare released Dragon Age an RPG that does seem to be developed for the PC before rel
I did some quick googling to be sure, but it's not even SecuROM. Just a plain ol' DVD check.
$72? Where are you getting that figure from? Are you outside the US and have ugly exchange rates or something?
Also, there is the standard edition that is $10 cheaper:
http://www.impulsedriven.com/masseffect2
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ME 2 looks gorgeous, has good acting, and a good story. But it's not as good as the first Mass Effect. It moves along a lot better than the first version, but it's not nearly as immersive.
My biggest gripe is how the game was console-ified. The interface is dumbed down, along with inventory. They took a fun game and removed some of the stuff that made it fun in an effort to release it on lots of platforms, turning it into a relatively mediocre game. And then apparently it's unplayable on consoles unless you have a high-def TV.