GameStop Sued Over Lack of DLC For Used Games
Absolut187 writes "According to IGN, 'A lawsuit filed earlier this week against retailer GameStop says the company is "deceptively misleading" its customers into believing a used game purchased from the store comes with all packaged downloadable content advertised on the box. This content, however, is only made available for free to those who purchase the game new, as the code to access the content can be only used one time.' I personally don't have a problem with publishers charging for DLC. IMHO, you put in the effort to make it, you have the right to (try) to charge whatever you want. I have the right to take it or leave it if I don't find your price fair (same goes for the main game). But what about the used game market? Should publishers be allowed to destroy the used market for their games by including 'free' DLC with a one-time use code? Should the copyright doctrine of 'first-sale' have any effect here? Or is it up to the consumer (frequently children) to realize that the product will have a reduced resale value due to the one-time nature of the DLC code? Is this any different from the use of unique 'CD-Keys' that are required for online play (e.g. for Blizzard games since 1997 or earlier)?"
/me peers into his crystal ball....
I see game publishers starting to make complete games included on disc as DLC then make the unlock code only valid for the original purchaser. That obliterates the resale market.
Trolling is a art,
Can anyone explain?
..of course is do they have battletoads?
I can understand not reading the article because it's often either busy or behind a paywall. But even the summary mentions "downloadable content".
...I understand that publishers don't make any money off used games sales...I get that. What I don't get is why game makers still insist on doing their hardest to prevent the used game market from existing.
We can easily buy used cars, we can easily buy used computers, hell we can even easily buy used movies. Why are publishers being such dicks about used games? /rhetorical question
Living With a Nerd
Honestly, I don't see why they can't get money from both the new and used market.
Keep the "one time use" DLC code in the box. Anyone who buys it new now has a "value add" (though, they are paying a premium for the new game)
If anyone buys that same copy used, instead of "hell no", they should get a screen that says "This code has already been claimed. But for just $2.99, you too can have this exclusive content"
I'm sure someone can find the right price for that-- and it'd effectively be pure profit. (No, you can't call it a lost sale. Instead, think of it as getting paid twice for the same product).
Ideally, the system should also have a "relinquish" command. If I buy a game, get the DLC, then decide to sell the game, I should be able to "deactivate" that code (assuming it's tied to my gamer id or something? Who knows.) Then the next person can download the dlc for free. GameStop might even require people to log in and deactivate their codes before trading in a game, so as not to screw over the next user.
UTF-8: There and Back Again
If the trend continues it will just lead to more piracy, which at the end of the day affects the game publishers/developers exactly the same way as used game sales. The producers of the game make no money either way, all their trying to do is give you a reason to purchase the game rather than buy it used; makes business sense, the issue they're running into is that people are accustomed to used games being just as good as new ones. At the end of the day I can see this seriously reducing the market for used console games, as well as ruining the social aspect of some of the games, no longer can you take your disk to a friends house and expect the same game play experience.
If there's some kind of bold feature list that says "free downloadable content" on the game's cover, then GameSpot and other sellers need to take a marker or sticker and block it out, because otherwise it's false advertising.
It's just like when I bought a Used Xbox 360. The description said "turn on the wireless controller and start playing immediately" but when I receive the X360 no controller was included. I contacted the seller and he tried to deny responsibility because "that was just a generic description from Microsoft and only applies to new consoles not used." However when I complained to Paypal they sided with me and gave me a $20 refund (which I then used to buy the missing controller).
Used or new, sellers are responsible for what they advertise. If it's on the cover's description it either must be included, or if excluded, blacked-out of the cover.
"I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
Should publishers be allowed to destroy the used market for their games by including 'free' DLC with a one-time use code?
How would it destroy the used game market? The free DLC is just a bonus/incentive for all people who bought the game new. Some people may not even use the code and it would still be valid if you bought that copy used.
How is this GameStop's problem? An easy way around this would just to put up a notice in-store saying "DLC codes in used games not guaranteed to be valid."
I have no love for GameStop, but how is this deceptive? You're buying something used meaning that you're risking acquiring a compromised product. This might mean a missing manual, missing box or limited access to online content. I suppose what will come of this is that GameStop stops providing the box with the game.
I think the most offensive thing here is that this idiot would actually buy a used game for a mere $5 discount. This is the fundamental problem I have with the likes of GameStop. They probably gave the previous owner $20 for this game and then turn around and sell it for $55. The pricing on most of their used games is quite outrageous. But really, it's the fault of the consumer who is too lazy or impatient to shop around. You could probably walk into a Target or Walmart and find that same game, brand new, for $55. In fact, you can find Dragon Age on Amazon for $45. Wait a few extra days and in addition to paying no sales tax you get free shipping.
Keep in mind, I have no problem with selling used games. I have a problem with how GameStop screws people. But again, that's the fault of gamers and nobody else.
I think the obvious solution is for the game developer to allow online sale of new codes to unlock DLC (at a low price).
The article stated that such codes were available for sale, but the price was greater than the discount that GameStop offered for a used copy:
It's not going to work. Gamestop is rich enough to have lawyers that will squash this little unification of idiots. I have no love for Gamestop, but I downright hate litigous morons. This "I'll sue everyone because I'm almost too stupid to breathe!" attitude SHOULD be stomped on, even if it is stomped on by an "Evil Inc."
I am the richest astronaut ever to win the superbowl.
Caveat emptor. Let the buyer beware. If you knew the game was USED then you had 7 days to return it.
But i wonder how much game studios profit from DLC addons to their games. I'm thinkin Mass Effect 2, Fallout 3, GTA4, and others. Because the worth of DLC is variable from a freebies to 10-15$, always a fraction of the original retail game disc.
Textbook publishers have been doing an analogous thing for years. They set up some pitiful homework website and the code to use it only comes bundled with the new book or will set you back $49.99. Usually this isn't an issue, but some prof's are too lazy to grade the homework and get roped into this scheme (e.g.: mastering physics). It's a total scam. I, for one, bought an old copy of the textbook used for $30. Then i found out that because I didn't buy the new, ~200 textbook, I would have to pay $50 to do my homework!
IANAL, and certainly not an american one, from where i assume the story originates; but in the uk, any thing that is explicitly provided free with the purchase of another good, must be given for free without purchase of the good. the idea being to stop false advertisement, if it's free then it's free (i.e. not conditional on the sale)...
a common example of this is 'FREE ENTRY INTO PRIZE DRAW!' on chocolate wrappers, where free entry can as be gained by contacting the company... thanks to this law.
i would think a similar argument could be said about free content for software games though this is probably untested. also i have no idea if the second hand nature of the sale alleviates the publisher of this burden.
I agree with ggeezz. I hate the "one time use codes". If it is part of the core game, then it should be on the disc with no need for codes. If it is an add on, then sell it to everyone as a separate add on. Even when I do buy it new, the need to input that code is an annoying detraction and slowdown from what is supposed to be a pleasant experience in my very limited leisure time. I love Dragon Age Origins, best game since Planescape Torment in my opinion, but putting in the codes for shale and the armor were a royal pain on a PS3. I do not think any party has done anything ethically wrong really, but I think the publishers, not Gamestop, is taking a consumer-unfriendly and inconvient stance on this. Also, this may not apply to eveyone, but when I buy a console game new, I do so factoring in the fact I can resell it as part of the price. If I loose the ability to do that, then either a game will have to be cheaper or it will have to be so good I am convinced it is really worth the full $60. Dragon Age Origins would pass that test, but most of the other games I have purchased recently would not...
If anyone buys that same copy used, instead of "hell no", they should get a screen that says "This code has already been claimed. But for just $2.99, you too can have this exclusive content"
If by $2.99 you meant $14.99, you have the situation described in the article.
In my opinion Game Stop aren't at fault. If I were going to buy a used game that's exactly the sort of thing I would ask about. In my eyes it's more the fault of the game developers for putting that on the boxes/including DLC for free with games since they must know people buy games and then sell them on to shops like GameStop. Having said that, GameStop could've easily but stickers or similar on the boxes either covering the "includes DLC free" or "DLC not inlcuded when sold as used" or similar. But hey this all my humble opinion.
Is this any different from the use of unique 'CD-Keys' that are required for online play (e.g. for Blizzard games since 1997 or earlier)?
Yes, the CD Keys for Blizzard Games travel with the game. Only one can be active online at any time, but you are perfectly able to uninstall the game and sell it to someone else. DLC is locked in.
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Yes, game companies should be allowed to do one-time-use codes in their games. Yes, this is going to mean the games aren't particularly attractive in the used-game market. The problem is stores like GameStop that don't clearly mark their used games clearly as to what's advertised on the packaging that isn't actually going to be available because somebody else has already used it up. And I think that should be the responsibility of the used-game sellers, not the publisher. They're the ones who know that copy's used, after all.
Really unless you like Zevrian you really don't need Shale in your party
Is this any different from the use of unique 'CD-Keys' that are required for online play (e.g. for Blizzard games since 1997 or earlier)?
Yes it is different. For example the Blizzard games only required that one person used the game on Battle.net at a time. As long as whoever sold you the game uninstalls it from their machine, you're in the clear. But it's an act of pure faith.
The key difference is the one-time use codes. However I have usually found publishers to be pretty friendly when it comes to switching machines.
The buyers should be demanding a lower initial purchase price due to the lower resale value.
And if the box says there's included stuff that isn't included in the resale version the seller needs to state that. Just like that have to state that the manual is missing, etc.
I've got two game that use this types of system, Dragon Age: Origins and Mass Effect 2. I honestly think this system is good for consumers in the end because it should decrease the cost of used games. We all know the Gamestop, as well as the other used game sellers, make a killing on buying and selling used games and this may get them thinking about reduced the price on these titles. I find buying a used copy for $5 less then the new copy and bit ridiculous in the first place and I'm hoping this will have the effect of reducing costs. As for the DLC itself, it is never a fundamental part of the game, it is simply a bonus you are getting for supporting the game developer. It is like getting something free for buying new and I like free stuff.
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that such offers apply to the new product, not the used product. It's a bunch of people whining about nothing and I hope the case gets tossed out of court.
Don't take life so seriously. No one makes it out alive.
GameStop has no control over the fact that the codes are single-use. That's completely up to the publisher. Sue them.
GameStop sells used games at reduced prices, reflecting that the games are used. If a game doesn't have a manual, or has a case that is missing the artwork panel, they still sell it. It might cost less. If the DLC code for a game has been used, how exactly would GameStop be able to determine this, in order to adjust the price accordingly? I would think that their pricing assumes that the DLC code is not good, since it cannot be relied or proved good.
That's it, case closed.
Publishers: wake up and make the DLC codes re-usable. Forget the used market for a second. If my console breaks and I have to get it replaced I am going to be pissed off if I have to re-purchase DLC that I already own.
You see? You see? Your stupid minds! Stupid! Stupid!
I'm surprised that game companies haven't started doing this whole one-time console locking code business for the whole game. It would completely destroy the used games market for that game, forcing people to buy it new if they wanted to play the game at all.
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I would say it was a problem if game makers were deliberately leaving out important parts of the game as DLC to try and force new sales. I'm sure that'll happen at some point, but not so far. The two games I've seen it with are Mass Effect 2 and Dragon Age. In both cases, the DLC you got with buying new truly was an addon. The game was a complete game, worth $50, without the DLC. There wasn't some massive hole that you said "Man there really should be something to do here," or a very shortened game or anything.
I'm ok with that. They give you a bonus for purchasing it new.
Look on the left.
It clearly says that the DLC is for retail purchases only.
Don't take life so seriously. No one makes it out alive.
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"If there's some kind of bold feature list that says "free downloadable content" on the game's cover, then GameSpot and other sellers need to take a marker or sticker and block it out, because otherwise it's false advertising."
But Gamestop isn't making the claim - the game company is.
Better yet would be that since games are able to be sold and re-sold, any claim that appears on the cover regarding free add-ons, should apply to the first purchaser or the hundredth. If a game company wants to charge for add-ons, then the problem goes away.
But of course the real reason they're including one-time codes is because they want to kill the second-hand market. Shame on them.
Corporation, n. An ingenious device for obtaining individual profit without individual responsibility. - Ambrose Bierce
Not everyone is familiar with online games and whatever DLC means. After some trial-and-error, I'm thinking it means downloadable content. But sheesh, define terms if it's not common.
and not getting the 'new car' smell. But really, how many other things do you buy used and lose something over a new version: a book with a special coupon insert, DVD with ticket to the sequel, cereal missing the toy (strike that last one!)
getting Bobbs-Merrill Co. v. Straus, 210 U.S. 339 (1908) extended.
A License is per se a negotiated object and must exhibit the clear and unique signs of having been the result of an honest negotiation. Negotiations among several economic actors will have the result of Licenses that are unique to each set of negotiators. Identical licenses are evidence that the transactions did in fact not involve a negotiation of terms between the economic actors and should be considered as a sale. These sales would be subject to the first sale doctrine, as should any body of licenses (save a small numbers exemption) that are identical and fail to exhibit the obvious signs of being the product of a negotiated transaction.
The First Sale Doctrine is as much about emancipation as the well know proclamation. Otherwise we all face an enmeshing servitude.
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it says that with the full retail purchase ONE download-able character and one download-able quest comes with the game...it's advertised similarly to extras that might come with a Collector's edition...like a special pet in WoW. It also implies that said character and quest can be purchased separately for $15. Like the person you're responding to suggested as a potential solution.
It says nothing about further download-able content or how that content is or can be obtained, and nowhere on the box does it ever say that you must have an original first sale retail version of the game in order to obtain DLC, it only says you must have a registration and subscription.
Being a former Gamestop manager, this thrills me to death! I'm sure if Gamestop treated their employees with a bit more respect and actually valued them, then maybe their employees would take it upon themselves to inform customers about these kinds of things.
Also, I wouldn't be surprised if Gamestop Corporate sent out a mandate to keep this information from the customer, similar to the way that they tell employees to sell reserved copies of games to non-reserved customer walk-ins on release day.
Gamestop offers a 7 day return window - during which the purchaser can determine if the content is available or not; but the purchaser apparently didn't bother to try. The cover art states that the DLC is available only to full retail purchasers; which was not the case here. I fail to see how Gamestop, or even the publisher, did anything wrong. I don't like the DLC model; but that's solved by not buying the product.
I'm a consultant - I convert gibberish into cash-flow.
can I please request that they sue the games industry instead, it might put some sense in upper management who seem intent on screwing people out of the games we work on.
AC for obvious reasons.
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These restrictions, gimmicks, and weird clauses tied to the purchase of a game are probably legal. However, they are clearly an attempt to damage a product's resale value, and they are in spirit a violation of the first sale doctrine.
We need strong laws to protect the right to resell digital content, just as the first sale doctrine protects our rights to resell our physical property as we choose. Such a law would clearly be fair and in the best interest of the consumer.
The used game market is the reason prices for games never drop much at retail. Publishers know no matter how low they drop their prices they will be undercut by Gamestop. That's why on a platform like Steam you see massive discounts and "clearance sale" prices, because publishers don't have to worry about losing money to resellers who simply skim the tail end of a game's sales tail off its profit curve.
This case isn't about the publishers, why is /. framing it as such? This is about GameStop advertising that this game comes with DLC when it did not.
I'm seeing a lot of posts wondering why the content isn't included on the disc / doesn't travel with the disc when it's sold. That's the whole point of this content. It's being intentionally sold only with new games to differentiate them from their used counterparts.
This is an economic move by the developers to cripple the used game resale market. EA pioneered this as "Project 10 Dollar" and it seems to be catching on. I personally think it's brilliant as I hate GameStop and their price-gouging tactics, but opinions are obviously going to vary.
The principle of first sale exists for a very specific reason, and it is exactly the case here. First sale exists precisely so that the buyer can have a standard, simple understanding of what "buy" means. Muddling the notion of "buy" makes the free market more complicated, inhibiting the ideal of perfect information.
Of course, in this country we regularly seek not the free market. This is particularly true of late with copyrighted works. Given the DoJ has been populated with former RIAA lawyers, you can guess how much the principles of free market capitalism will matter.
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I've often wondered if those one-use codes for DLC are even really legal (in the U.S.), because of the First Sale doctrine. Of course, until someone with money to spend on a lawsuit to settle the question, does, then we'll likely never know the answer.
Perhaps GameStop could sue one of the publishers on behalf of their customers, and make the case that the First Sale doctrine should prevent developers from locking DLC to a particular user.
Or, maybe some lawyer that specializes in class-actions could get a class-action suit going on behalf of the class of users who have purchased downloadable content (or downloadable games, through services like Steam, Direct2Drive, etc), based on the theory that by preventing users from exercising their second-sale rights, with regards to the DLC portion of the purchased product, the publishers have caused damages to those users (by devaluing their used copies). (I mean, if you think about it, if the resale value of used copies is reduced because of the 'missing' content, then you should be able to estimate some value for the 'free' DLC), then you added up all the copies of software which couldn't be sold at the expected resale price for a popular game like, say, Dragon Age: Origins, or Assassin's Creed 2, etc, it probably adds up to millions of dollars.
Pricing the game to account for the market (used sales, piracy rates, whatever) doesn't mean that the publishers make money from used game sales. It just means that they price the game to account for those used game sales.
Someone who sells a game will gain more money. But there's no telling if they will spend it on a game, hoping from the same publisher in your case, or a cheeseburger. No money is directly handed back to the publisher.
By your logic the publishers make money off of pirates because they raised the price of their game to account for the pirates. (And no, lets not get into whether or not a pirate would pay for it because that's a whole 'nother ball game.)
A better model for publishers would be for users to send their game back to the publisher in exchange for a discount on another game of theirs. This would boost brand loyalty for the customer, provide a more constant revenue stream for the publisher, and also allow for a publisher-centric used game market.
You register the code with an account on the publishers system, so people selling their games will just need to create bs accounts to go with each game they intend to sell rather than tying the DLC to their own personal account.
When you sell the game, you sell the account username/password.
That'll solve the problem for a few more years.
But really, just stop buying the games, there are plenty of games out there that don't have Nazi DRM schemes or depend on DLC access codes to prevent reselling.
If you don't like what they are doing ... stop giving them your business, but if you aren't actually going to make a stand, and you don't really care enough to do it ... please shut the fuck up about it, I'm sick of seeing/hearing about it.
Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
First, this is not GameStops fault that a box says it comes with a code for free stuff. As a used copy you should expect that the code is used.
Second, buying used games at GameStop is stupid anyway since those games are online in new or better used quality (with description) for cheaper.
Third, I do agree that manufacturers should never be allowed to print free content messages on the box. It can be misleading for future sales. They should stick to game description, features, and content that is on the disc.
Fourth, game makers should NEVER put content on a disc and make it unlockable after the fact with a code. If you have time to finish the content and put it on the disc it should already be in the game. This excess code takes up disc space that could be used for better graphics, shorter load times reading the disc, and more in game content. All DLC should be just that, DOWNLOADABLE. I think that Microsoft overcharges for 90% of its content in the marketplace. I think that more content should be free (like PC). The only issue I have ever had with DLC is the Marvel debocle. I have the Gold Edition of the first Ultimate Alliance but removing the content for the second one, only months after is was released, makes it so the 10+ achievements related to the content are no longer possible. They should release a game update removing the achievements and other download notifications if they are not planning on putting it back in the marketplace.
One last note, If your in the market to buy games with DLC included on the disc look for Gold or GOTY edition. Games like GoW, Fallout 3, etc. have these that include map packs and campaign content. Do some googleing before going into a store and looking like and idiot.
Isn't it as simply as just posting a warning at the cash-wraps stating "Gamestop takes no responsibility for claims made by publishers on their box art"?
Solved ... buck passed.
Also not to mention GameStop's policy on returning used merchandise is pretty solid .... 7-days for a full refund 30 days for an exchange ... if you don't realize your DLC isn't free in a week, then I'm sorry you weren't graced with the cognitive capacity to be rational about your mistakes. If it's a gift? Stop complaining you got a game for free .. pony up the dough if you want the added bonus shit.
All pack in Free DLC stuff is a new form of Collector's/Limited/Special/Legendary/Super Spiffy editions. Think of the used game as the regular version you didn't have to pay extra for.
adamjgp (1229860) writes: "Also, I wouldn't be surprised if Gamestop Corporate sent out a mandate to keep this information from the customer, similar to the way that they tell employees to sell reserved copies of games to non-reserved customer walk-ins on release day."
(Former GameStop employee) What store were you working at? We would hold reserve copies for 24 hours before reselling them. And reserve money was always able to be used as credit later, either on the game or on anything else in the store.
Also, how is this different from when Microsoft launched XBOX live? Almost any game that was Live capable had a pamphlet in it with a code for 60days free on live. Many times this pamphlet was still in games that got resold to Gamestop. Is this not the same scenario? People seemed to understand that a one-time code may or may not have already been used in a used sale.
When I was younger I used to buy a lot of used PC games, this was when the majority of games only needed a CD key to play. All you had to do was check the game came with the key you were away. As most of the second hand games were older titles, you couldn't by them in stores anyway, and if they game was good I would it would lead me to buying the sequel or another game by the same devs. Recently though it has become a lot more hit and miss buying PC games second hand as some games can be registered to Steam, or have some sort of online activation which stops second hand users. This is rarely advertised on the box though.
Buy the standard version of the game for $49.99. But wait, the gold edition is shipping the same day! Get this exclusive handsome corinthian leather bullshit gold edition for $59.99. It includes those two skins and another special character.
I'm more than happy to pay for games but there's no fucking way I'm paying for this shit.
Kwisatz Haderach
Sell the spice to CHOAM
This Mahdi took Shaddam's Throne
game stop is a over priced pawn shop with out the rules that real pawn shops have.
Although blizzard is not known for being particularly open with their tech by going after private servers and such, they will recognize first sale by making any world of Warcraft game playable if bought used. Cd keys can't be reused and it's against the Eula to give your account to the new purchaser, but that person can send in the physical cd key and will be sent a new one to make a new account.
I would love to see dlc hacks get tested in court and win a precedent. There are so many analogies which show how messed up this is ... Like having options on your car only valid for the original purchaser, like having your AC disabled when you buy used.
The publisher only got $120 from those two sales if the buyer bought them both *new*.
If he cares about getting $25-30 back for his game (its not really $45 as your post posits) then he's also likely to buy it used instead of new to save $5. So the publisher gets nothing from that sale, and GameStop pockets the $55 minus $25-40.
Also, by pushing used sales instead of new ones, GameStop cannabalizes the new game sales. Suppose each used copy is owned by, on average, 3 different people and the third owner decides to keep it. That means the publisher is only getting 1/3rd of the sales, while GameStop gets 2/3rds and with higher margins to boot.
So the reality is that the publisher is getting like $20 from those two sales, and they want a bigger slice (obviously).
By being cheapskate enough to try to save $5 on a game, or to punt it back and recover half of their initial investment, gamers are directing a lot of the money spent on games into the pockets of GameStop rather than the people who actually make and publish the games.
Enforced properly, existing laws would force retailers of used games to prominently display a notice that the used merchandise does not contain content equivalent to the new one. Resale value then falls. Over time, there would presumably be less demand for games that couldn't be resold for much, and publishers would notice a decline in demand for the new games that employ such tactics.
I just buy the game, and get the DLC from other sources as usual. Why waste time and effort,suing, especially the wrong people as in this case, and not just get the stuff and play it?
To developers the resale market is akin to the piracy market, the people stealing money from them.
Of course they will try to destroy it.
They even have more reasons to hate the resale market since not only does it remove game sales, people are making money off it their loss in sales.
Troll is not a replacement for I disagree.
Digital content is special, just about everyone has a fond memory with a movie or game. The real delusion is on the part of people like you that assume digital content production will exist at nominal levels without intellectual property laws. We've seen this is not true in Asian markets where piracy has restricted the growth of software markets that depends on such laws. Piracy disrupts working economic models and leaves digital producers with fewer options. Or perhaps you think open source developers will just pick up the slack. Sorry but Tux Racer and Quake III mods can't compete with games like Alan Wake.
DLC can be used to encourage consumers to buy a game early instead of a competing product that comes out at the same time.
When Gamestop sells a 2 day old game for $55 the people who made that game don't see a dime. Is it wrong? No there is nothing wrong with used sales but you can't be upset with game companies that are tired of seeing sales go to Gamestop. I've never liked how Gamestop will push a used sale even when the price difference is 5 or 10 dollars.
The video game business isn't as lucrative as people assume. Like many industries you have a handful of giant corps making big money while medium and small companies really have to watch their budgets. Gamestop has been aggressive with used game sales and DLC is how game companies are pushing back. Gamestop is like Wal-mart in that they so widespread that they have an effect on the market.
What's wrong with everyone here.........
I see the issue as a problem with piracy - pure and simple
Games companies issuing DLC only for the original purchaser is a fantastic way of them getting a slice of cash for every (well, a lot more anyway) game 'copy' out there
My isue here is with the used games resellers not discounting the 'second hand' game enough
provided you can purchase a used game copy AND the original DLC for a total less price than the brand new retail game, what's the problem?
People pirate games because they're too expensive, because they can, and because something 'free' is always good...innit?
DLC charging will, for a short while at least provide additional revenue for further game development.....untill the warez kiddiez figure out a crack and throw that DLC onto a cracked copy!
they're just sick of Gamestop selling $55 used copies a couple days after release. Gamestop is in every mall in America and they push a low buy / high resale model. They basically operate like a pawn shop.
I don't think their presence is a net positive to the gaming world. Their company is ran by total pricks who probably don't even play video games. I'm usually fine with chains but Gamestop is one of those corps that I think would be better off not existing. Let independent shops handle the game sales.
This kind of crap is why I don't pay for games...
No, they're more easy to steal than physical objects because physical objects exist physically (therefor I have it and you do not), while content relies on the extremely shaky basis of distributing physical representations of something non-physical.
let's suppose mass replicators are a common thing. would you think that copying everything physical would be theft, too? like if i could press a button and now i have 2 tvs, i'd be stealing from samsung? i think not. with everything going digital, the values that were once placed on these things change forever. something that can be replicated instantly with a push of a button is nearly zero, or rather, what people will pay for it. what is sad, are all these industries trying to get laws passed because, "oh no, my stuff isn't worth what i say it is, please make them stop!". does this mean that innovation will die? of course not, humans are very resilient. sure, we can try to prolong the inevitable, but these companies are even fucking that up. for example, the phyiscal cost of lots of products is removed by digitization, but the prices is not going down in a very sane proportion. sure you have to pay for servers and shit, but that can't be more expensive than the physical route. the internet was supposed to make things cheaper and accessible, but now it's only a little bit easier to get. there are so many routes they could have taken. (a dvd oop? sell me the .iso for cheaper than retail, like $5), but instead they made the internet gods angry. now, these industries are suffering (or, at least they want you to think they are).
the obverse, of course, is to start applying all this silly stuff to everything else. having to pay for everything everytime it is used(and that indie stuff won't be usable), eulas preventing any modifications to cars, windows apps having to be approved before you can only buy them from microsoft's store. hell, we can start licensing everything from screws, nails and fasteners(use my screws in your product and i want a cut) to the home you live in (if you sell it, the construction company, architects, et. al. get a cut). these make as much sense as what we apply to digital goods, so i don't see how anyone can be for one and not the other.
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I find it humorous that somehow people think the publisher of a game should support a resale market in any fashion whatsoever.
OK, last night while walking past a Denny's someone came by and asked if I would like to buy a "used" dinner. I was very upset that it didn't include a napkin, knife and fork like the first purchasor got and I think Denny's is very unfair in not supporting the resale market. Does this make any more sense?
There are things that simply cannot be resold. The idea of first sale doctrine is that you can't make it illegal to resell products that can be resold. I don't think it addresses in any manner the conversion of resaleable products to non-resaleable products by the original manufacturer. Because if there was any sort of law or principal at work here car manufacturers would have been sued out of existance a long, long time ago. Why is it exactly that a car loses 50% of its value within the first 24 hours after a sale?
And why doesn't Denny's support the resale market? While the knife and fork might not have been that handy, I assure you the napkin would have been helpful indeed.
Pirates win
Buyers get the shaft.
moar like "gamestop sued over lack of battletoads" amirite?
The answer is simple: only publish shitty games.
Ever see an Acclaim title at piratebay? negative.
Get Virtual.