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StarCraft II To Be Released On July 27

Blizzard announced today that StarCraft II: Wings of Liberty, the first game in a series of three, will be released on July 27. The game will contain the Terran campaign (29 missions), the full multiplayer experience, and "several challenge-mode mini-games," with "focused goals designed to ease players into the basics of multiplayer strategies." It will launch alongside the revamped Battle.net, which we've previously discussed. Blizzard CEO Mike Morhaime said, "We've been looking forward to revisiting the StarCraft universe for many years, and we're excited that the time for that is almost here. Thanks to our beta testers, we're making great progress on the final stages of development, and we'll be ready to welcome players all over the world to StarCraft II and the new Battle.net in just a few months."

220 comments

  1. bout time by nj_peeps · · Score: 1

    only been waiting for what? 10 years?

    --
    "Anyone who trades liberty for security deserves neither liberty nor security" --Benjamin Franklin
    1. Re:bout time by Anonymous Coward · · Score: 1, Funny

      Their office kept getting zerg rushed. Production could not be completed.

    2. Re:bout time by Dayofswords · · Score: 5, Funny

      They required more vespene gas.

      --
      Someday we'll hit the human carrying capacity. And the band will just play on.
    3. Re:bout time by toastar · · Score: 1

      I would have had first post, But i was too busy playing the beta.

    4. Re:bout time by jdpars · · Score: 0, Troll

      Honestly, I think this may be fake. That article doesn't cite any source, just that "Blizzard announced..." It would be nice if they said that it was at another press tour like the announcement of the map editor and trial of the single player campaign. Also, there's nothing up yet on the official forums, which is where they post follow-ups to announcements like these.

    5. Re:bout time by Anonymous Coward · · Score: 1, Funny

      And additional pylons. My god, the pylons...

    6. Re:bout time by Anonymous Coward · · Score: 0

      oh my god, it's full of pylons?

    7. Re:bout time by zach_the_lizard · · Score: 1

      They needed to spawn more overlords. And coders...

      --
      SSC
    8. Re:bout time by Nasarius · · Score: 3, Insightful

      The press release is missing from blizzard.com, it's on the Activision site: http://investor.activision.com/releasedetail.cfm?ReleaseID=466030

      I do hate it when people neglect to cite their sources, but most journalists probably received this as an email.

      --
      LOAD "SIG",8,1
    9. Re:bout time by The+Snowman · · Score: 2, Informative

      Honestly, I think this may be fake.

      Is Blizzard's site a fake?

      I think I can safely say that Blizzard said it will be released on July 27, 2010.

      For completeness, here is the press release on blizzard.com.

      --
      24 beers in a case, 24 hours in a day. Coincidence? I think not!
    10. Re:bout time by Yvan256 · · Score: 1

      I think the official line is

      "Hell, it's about time."

    11. Re:bout time by iamhassi · · Score: 1

      you're doing it wrong

      We Require More Vespene Gas.

      Office prank: when co-worker forgets to lock PC (big no-no!), turn on their speakers and go to that website. Everyone will know what they did ;)

      --
      my karma will be here long after I'm gone
    12. Re:bout time by Anonymous Coward · · Score: 0

      That wasn't up on their site yet when this story was first posted.

    13. Re:bout time by DarkKnightRadick · · Score: 1

      /. scooped the source? O.o

      --
      "There is a way that seems right to a man, but its end is the way of death." Proverbs 16:25 (NKJV)
    14. Re:bout time by Anonymous Coward · · Score: 0

      Spawn more Overlords!

    15. Re:bout time by Anonymous Coward · · Score: 0

      They needed to spawn more overlords.

    16. Re:bout time by DarthVain · · Score: 1

      Either that or they required more SCV's... (Starcraft Creative Visionaries)

      god i hate myself.

  2. Finally! by Schickeneder · · Score: 5, Funny

    I've been waiting for this half my life!

    1. Re:Finally! by pwnies · · Score: 5, Interesting

      For a second I thought that this was hyperbole, but then I realized it's actually true. Seeing as the original starcraft was released in 1998, it'd make the parent 24 years old.
      God that's scary.

    2. Re:Finally! by PylonHead · · Score: 1

      I was talking to some kid on steam about Starcraft, and he was telling me that the Zerg used to give him nightmares. He was 11 when it came out. I told him I had been 27. He was shocked that someone as old as I was would still play games. :)

      --
      # (/.);;
      - : float -> float -> float =
    3. Re:Finally! by icebraining · · Score: 1

      I'll be shocked if I don't play them at that age. Just today I saw a 40 year old woman playing with a PSP in the subway.

    4. Re:Finally! by Anonymous Coward · · Score: 0

      Fuck, I'm turning 25 in a couple weeks and I feel ancient. The PC gaming demographic has always skewed pretty old, though. I remember the long-since-defunct Computer Games Strategy Plus released a survey about ten years ago (aaaargh) showing their subscriber base averaged something like 35. I'd bet the overall pool of PC gamers who actually buy games instead of pirating has an average age of 30+. Seems like a demographic that's a bit under-served, really.

    5. Re:Finally! by Haxzaw · · Score: 1

      I'm 48, and I still play games. Can't imagine I'll ever stop - well not until I get too old to see the screen, and too slow to react.

    6. Re:Finally! by Kozar_The_Malignant · · Score: 3, Funny

      God that's scary.

      Newly hatched zerglings should not trouble a fully mature high templar.

      --
      Some mornings it's hardly worth chewing through the restraints to get out of bed.
    7. Re:Finally! by genner · · Score: 1

      God that's scary.

      Newly hatched zerglings should not trouble a fully mature high templar.

      As of the latest patch they do.

    8. Re:Finally! by Starayo · · Score: 5, Funny

      I'm going to be pwning noobs until "pwning noobs" is a ridiculously outdated term and then I'll beat my grandkids at whatever game they're playing and I'll go "Yeah! I pwned you little noobs! Old school!" and they'll groan and go "graaaaandpaaaaaa". It'll be awesome.

      Is it bad that I want to troll my hypothetical grandkids?

      --
      Ezekiel 23:20
    9. Re:Finally! by PopeRatzo · · Score: 3, Funny

      He was shocked that someone as old as I was would still play games. :)

      I hope you kicked that little punk's ass for him.

      >>"Gee, mister, I didn't know you forty-something senior citizens still liked to play games!"

      >"Screw off, junior, I was playin' games with your slutty mama, and you know what? She likes to take it right in the Spawning Pool, if you get my drift. Now get outta here before I strangle you with this corded sixaxis."

      --
      You are welcome on my lawn.
    10. Re:Finally! by NovaHorizon · · Score: 1

      Is it bad that I want to troll my hypothetical grandkids?

      Since you're a member of Slashdot and therefore unlikely to ever procreate, therefore making the hypothetical sure to stay hypothetical, nope. Not at all.

    11. Re:Finally! by Anpheus · · Score: 1

      He could adopt.

    12. Re:Finally! by Corbets · · Score: 1

      I'm going to be pwning noobs until "pwning noobs" is a ridiculously outdated term and then I'll beat my grandkids at whatever game they're playing and I'll go "Yeah! I pwned you little noobs! Old school!" and they'll groan and go "graaaaandpaaaaaa". It'll be awesome.

      Is it bad that I want to troll my hypothetical grandkids?

      Based on the above, I wouldn't worry too much about it. They're likely to stay hypothetical.

    13. Re:Finally! by sourcerror · · Score: 2, Informative

      You can't adopt if you're living in your mom's basement.

    14. Re:Finally! by Skrynkelberg · · Score: 1

      That means I have waited half my life, too. Cool.

    15. Re:Finally! by L4t3r4lu5 · · Score: 1

      You're ok until you start teabagging their corpses.

      That's a line you should never cross.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    16. Re:Finally! by Starayo · · Score: 1

      Well it was all going to be fine until you put that idea in my head, thanks.

      --
      Ezekiel 23:20
    17. Re:Finally! by Anonymous Coward · · Score: 0

      Total Annihilation > SC!

    18. Re:Finally! by Svippy · · Score: 1

      For a second I thought that this was hyperbole, but then I realized it's actually true. Seeing as the original starcraft was released in 1998, it'd make the parent 24 years old. God that's scary.

      It's like waiting for Futurama to come back.

      Wait a minute, 27 July? Isn't that when Comic-Con takes place? Coincidence?!

      --
      Clicked pie.
    19. Re:Finally! by DarkKnightRadick · · Score: 1

      1/3 of my life. ;)

      --
      "There is a way that seems right to a man, but its end is the way of death." Proverbs 16:25 (NKJV)
    20. Re:Finally! by MBGMorden · · Score: 3, Interesting

      Dang straight. Heck I've figured the nursing home scene will be the perfect time for gaming.

      Think about it: limited mobility, limited income, probably not a lot of visitors, sex drive that has plummeted to near zero, and tons of time to pass by SOMEHOW.

      I'd be in a WoW hardcore 25-man raiding group if I was old and in a retirement home. I got a ways to go, but I'm sure I'll be doing the equivalent when the time comes :D.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    21. Re:Finally! by Anonymous Coward · · Score: 0

      haha you pwned it grandpa!

    22. Re:Finally! by Anonymous Coward · · Score: 0

      Indications that our society is changing; ie the older generation is dying off and we're starting to see the ramifications.

      I wouldn't be surprised to see 50-60 year olds playing games in about 10-20 years since most of those people will be my generation in which gaming had it's huge boom. I'm now 27 and remember seeing Command & Conquer and WarCraft II for the first time. WarCraft came out before I was into PCs so I wasn't introduced to that game until after the fact.

      But once I set my eyes on C&C and WC II I was hooked on RTS from there on out. When StraCraft came out I went and picked it up then picked up Brood Wars at the local Electronic Boutique; before Gamestop ever existed...sigh those were the days.

      Now gaming has become a shell of what it once was, now it is a lady of the night selling itself out (to publishers). I will admit there are a few gems here and there but for the most part the original story telling games are a memory of the past. Ah the days of Kings Quest, Gabriel Knight, and Grim Fandango. Hell even Sam & Max such great hits. I shed a tear for those days.

    23. Re:Finally! by geekoid · · Score: 1

      haha, never happen. Your eyes and hands will start to betray you.
      I'm in the process of watching that happen to me and all my gamer friends with kids.

      You will never be able to out move and out reflex your grand kids. And as far as experience goes, then can learn everything about a game in 10 minutes n google.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    24. Re:Finally! by Hinhule · · Score: 1

      His UID number also confirms this age. :P

    25. Re:Finally! by Anonymous Coward · · Score: 0

      It there any law against it ?

    26. Re:Finally! by Starayo · · Score: 1

      I've got a while to go before I could be a grandfather, I'm counting on cybernetic augmentations. ;)

      --
      Ezekiel 23:20
    27. Re:Finally! by sourcerror · · Score: 1

      I don't live in the US, but in Hungary (EU) the CPS will have a visit at your home and assess whether your living conditions are suitable for raising a child.

  3. All your base are belong to us by Anonymous Coward · · Score: 4, Funny

    Nerds unite! Now you can logout of WoW for 30 minutes to get your ass handed to you by a Korean teenager again!

    1. Re:All your base are belong to us by Anonymous Coward · · Score: 2, Informative

      I know its a joke, but the Korean server is completely separated and blizzard's matchmaking system usually puts you against someone of your exact skill level. It surprisingly works very well at the lower levels, high level players have a larger skill difference though and don't match up as well.

    2. Re:All your base are belong to us by alan_dershowitz · · Score: 1

      So, this is what I was told about the Koreans, which used to be everywhere: There used to be no servers on the Pacific Rim. Then they got them, they were running at capacity and Koreans would still connect to American servers. I personally saw tons of them, so I think it at least originated in fact. It was generally pretty easy to tell who the Koreans were, because their names looked like someone mashed the keyboard and they would swear at you while declaring the superiority of Korea.

    3. Re:All your base are belong to us by Anonymous Coward · · Score: 0

      I sought them out. American players were too pussy for me.

    4. Re:All your base are belong to us by John+Saffran · · Score: 1

      because their names looked like someone mashed the keyboard and they would swear at you while declaring the superiority of Korea.

      Breaking news: Teenagers found to lack lack maturity .. followed by the shocking discovery that water is wet

      I'm sure I've seen plenty of l337 d00ds around the internet proclaiming their superiority or that of their group (eg. nationality).

    5. Re:All your base are belong to us by dbet · · Score: 1

      Hey! If I want to play with Korean teenagers, I'll unlock the basement.

    6. Re:All your base are belong to us by lpp · · Score: 2, Funny

      Seems like as good a place as any to keep them.

    7. Re:All your base are belong to us by Anonymous Coward · · Score: 0

      Nerds unite! Now you can logout of WoW for 30 minutes to get your ass handed to you by a Korean teenager again!

      kekeke

    8. Re:All your base are belong to us by Anonymous Coward · · Score: 1, Interesting

      In Korea, only old people play computer games.

    9. Re:All your base are belong to us by Anonymous Coward · · Score: 0

      It was generally pretty easy to tell who the Koreans were

      From their slanty eyes?

  4. Time to buy stock by pwnies · · Score: 3, Funny

    in power plants in South Korea. I hear they're going to have a boom come July.

    1. Re:Time to buy stock by TheRedDuke · · Score: 1

      Well played - you beat me to the punch on the obligatory Korea joke.

    2. Re:Time to buy stock by Anonymous Coward · · Score: 0

      Don't be surprised if the morgues do too.

    3. Re:Time to buy stock by Anonymous Coward · · Score: 0

      Nope, you wanna be checking the system specs and invest in hardware.

  5. Not excited by DoofusOfDeath · · Score: 2, Interesting

    So a friend got me in on the SC2 beta, and I've got to say, it really wasn't much fun. I loved the original SC, but when BroodWar came out, I felt like i had to coordinate too many units' special abilities during a battle, in a very small amount of wall-clock time. SC2 felt similar but perhaps even worse in that regard. Maybe some of that goes away after you've played for a while, but I'm just not in the mood to put in that time. Maybe it's just a stage-of-life difference, I dunno.

    That being said, I *am* looking forward to Diablo 3 still.

    1. Re:Not excited by nomadic · · Score: 1

      Yeah I tried it and it was kind of fun, but not as much as SC 1 was. Maybe I'm just getting too old. The weird thing is I've found that the only games I seem to enjoy these days are RPGs, particularly with a 3rd person perspective.

    2. Re:Not excited by Dragoniz3r · · Score: 1

      I am looking forward to discovering whether Diablo 3 is as good as Diablo II. I still haven't seen enough to know whether I care about it or not. I hope they don't make it a campaign oriented mini-WoW. I really want it to have a very strong single player experience.

    3. Re:Not excited by Antiocheian · · Score: 1

      Gothic ?

    4. Re:Not excited by alvinrod · · Score: 5, Informative

      The game can be quite micro-heavy, especially for certain unit types, but with the matchmaking system if you're not capable of playing at that level, you will rarely get stuck playing against someone who is and is capable of easily wiping the floor with you. The general idea behind their match-making system is that you should win about as many games as you lose so that it will always be a challenging and enjoyable experience. At least that's the theory. We'll have to see how well it actually works when the game finally launches.

      If you don't care to learn those abilities, you'll likely play other people who can't or can't be bothered to learn them either.The original Starcraft tended towards high micromanagement ability requirements at the highest levels of play, but it may just be that you never got that far or even thought about how to effectively micro the vanilla units. You should check out some of the video casts of the various SC tournaments if you're interested in seeing some great high-level play. It's absolutely crazy watching some of the best players.

    5. Re:Not excited by Anonymous Coward · · Score: 0

      I'm not a fan of unit micromanagement either. It's one of the reasons I didn't enjoy Warcraft III. It's frustrating to me that that's the direction the genre is moving, though. C&C4 removed the economics and base building; it's nothing but unit management.

      "Strategy" has a more big-picture connotation. I enjoy taking on the role of the general in charge of the theater, not the lieutenant leading a platoon. That latter thing is more "tactics".

      Can anybody recommend a good RTS game that emphasizes economics, logistics, base building, and unit recruiting, while de-emphasizing direct control of small groups of units?

    6. Re:Not excited by ctishman · · Score: 1

      Supreme Commander 1 & 2. http://www.supremecommander2.com/

    7. Re:Not excited by kikito · · Score: 1

      You need to use the Zerg then.

    8. Re:Not excited by Monkeedude1212 · · Score: 0

      I'd mod this up if I had points.

    9. Re:Not excited by Anonymous Coward · · Score: 0

      SimCity?

    10. Re:Not excited by ACS+Solver · · Score: 1

      At the same time, SC2 seems to be less micro-heavy. Which I like to a degree. SC1 had a bunch of micro features that even "average" players knew and that would let them wipe the floor with anyone who doesn't. Like moving shot (having units fire while continuing to move without any deceleration). It would let, for instance, Corsairs totally destroy Mutalisks. Starcraft 2 has smart casting, a better UI with much larger amounts of stuff being selectable at once, rally points you can set on resources and the like, so it's probably going to be easier to become of average skill in SC2. I realize the high-level play will still be very micro intense, but it sure feels like the required micro levels for mid-level play are going to be lower. As a side-note, the beta matchmaking system sucks, it's calibrated to find games quickly, which means you get matched too often against people that roll over you effortlessly, or vice versa.

      And as another side-note, I don't envy the Blizzard employees that have to deal with beta tester feedback. The beta community forums are horrible which is why I don't feel like I can effectively provide any feedback or criticism. It's an immature forum full of players whining, where most arguments include some form of "you're retarded" remarks and where a bunch of platinum-level players acts like anyone from a lower league is automatically wrong about any issue. Gah.

    11. Re:Not excited by ArsonSmith · · Score: 1

      i got to play the beta at blizcon and it seemed to be an updated version of Diablo II. It seemed to have the same mouse wearing out click fest as the first 2 had.

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
    12. Re:Not excited by Miaowara_Tomokato · · Score: 1

      Try Empire:Total War (or any earlier entries from the series) for a strong focus on strategy -- you won't be sorry. The strategic map is a complete game in its own right, and the tactical battles in Total War games have been enjoyable since TW:Rome.

    13. Re:Not excited by Anonymous Coward · · Score: 0

      SupCom 2 is teh suck. But yeah, the original is much more strategic; the economy is simply brilliant. So fucking annoying that they scrapped it completely in the sequel.

    14. Re:Not excited by blahplusplus · · Score: 1

      "but when BroodWar came out, I felt like i had to coordinate too many units' special abilities during a battle,"

      http://www.youtube.com/watch?v=n7VAhzPcZ-s

    15. Re:Not excited by DeadboltX · · Score: 2, Insightful

      Any highly competitive situation where you're required to multitask in an environment you're not familiar with is likely to cause a small bit of anxiety; certainly enough to ruin the 'fun factor' in a game. With no manual, no tutorial, and no single player to familiarize yourself with the units and buildings you find yourself learning as you go, or sometimes learning as you get your ass kicked.

      I was familiar with the original SC, but hadn't really played an RTS for a few years, and I found myself uncomfortable in the game until about 7-10 multiplayer matches. I think most of it is because this is a beta and you're just thrown right into multiplayer (sometimes against highly skilled players, during the placement games).

      When the full game comes out the single player campaign should be more than enough to ease players into the game so that multiplayer can be a fun experience from the very first match.

    16. Re:Not excited by Anonymous Coward · · Score: 1, Interesting

      spring rts
      http://springrts.com/

      Its open source, runs on Linux, Mac, and windows.

    17. Re:Not excited by AuMatar · · Score: 1

      The problem with the total war is the

      ***waiting screen while we load battle***

      amount of downtime while

      ***2 minute walk to the opposing army, even in 3x speed***

      you try to get from one thing

      ***After 3 minutes of pitched battle we now have 5 of boring mop up, which you can't just ignore since you need to make sure your general doesn't die***

      to another. I mean I could almost play a game of Civ while

      ***Loading campaign map again, 3 minute wait***

      this stuff goes on

      --
      I still have more fans than freaks. WTF is wrong with you people?
    18. Re:Not excited by Anonymous Coward · · Score: 0

      The general idea behind their match-making system is that you should win about as many games as you lose so that it will always be a challenging and enjoyable experience.

      For many players, that's a contradiction

    19. Re:Not excited by thenextpresident · · Score: 3, Interesting

      It's actually not that bad, and it doesn't take long to get into the understanding. SC2 goes a long way toward assisting with all the micro and macro elements of the old SC. Matchmaking is also pretty good. I'm horrible, and play in the Copper ladder, and I when about half my games. They are challenging and fun, and I'm slowly seeing improvement in my game. I don't feel like I'm getting rolled all the time. I can usually look back on games and say "Yup, I should have worked on building an army and not just more drones." or "I failed to properly keep tabs on my opponent and he kept tabs on me, and that let him trounce me."

      At the same time, I've also learned how to keep fighting and still remember to build units back at the base.

      The thing is, SC2 is gonna be around a while. So I know the number of hours I get from the game will be worth it from a dollar's spent pov. It's like TF2 in that regard. That game was well worth the price (even moreso because it was in the Orange box).

      --
      Jason Lotito
    20. Re:Not excited by Fallingcow · · Score: 1

      So true. The amount of crying would fill an ocean if MW2 forced players of similar level to play together rather than providing a steady stream of n00bs to the elite players so they can use the Tactical Nuke 3 minutes in on every map.

    21. Re:Not excited by Daveznet · · Score: 1

      You are probably a more casual Starcraft gamer, because in my opinion I've loved the beta it's absolutely addicting. I was a hardcore Broodwar player ever since it came out I played on the Korean servers and they have done an amazing job with this game so far. Better than I thought to be honest. What league were you placed in when you played? Currently Im in the top 10 of Platinum 53, and every game whether I loose or win has been extremely fun and enjoyable.

      --
      GL HF!
    22. Re:Not excited by genner · · Score: 1

      So true. The amount of crying would fill an ocean if MW2 forced players of similar level to play together rather than providing a steady stream of n00bs to the elite players so they can use the Tactical Nuke 3 minutes in on every map.

      And after that nuke takes out that one defensive tower you loose the game noob.
      You need mutliple nukes to do any real damage now.

    23. Re:Not excited by Lockblade · · Score: 1

      Sins of a Solar Empire. It's definitely got the scale you're looking for, and while micromanaging makes the battle tilt in your favor more often than not, it's not necessary for the larger battles. No DRM to screw up the system, either.

    24. Re:Not excited by bonch · · Score: 1

      I feel like the RTS genre has moved beyond the heavy micro of Starcraft thanks to games like Company of Heroes. Korea will love the game, though.

    25. Re:Not excited by codesmith.ca · · Score: 1

      Dear god... I just read that as MechWarrior 2.. and I couldn't remember a Tactical Nuke 3, just blowing up nuclear power plants.

      Yup, SC2 is going to cause me much pain...

    26. Re:Not excited by Phyvo · · Score: 1

      Keep in mind that the beta IS NOT A DEMO.

      It is primarily to test their competitive multiplayer for the most hardcore of players, and does not provide you with either the single player experience or the custom map experience.

      Already players have been making first person shooter mods, rpg mods, kart racing mods,physics based mods, even mods which mimic Resident Evil. When you buy SC2 for $60, you're not just buying SC2. You're also buying access to everything that map makers create, which can easily include not just the aforementioned genres but also arcade classics like top-down shooters.

      SC2 has the most powerful editor yet for a Blizzard game. I don't think you should write off the game so easily even if you dislike the "normal" game. Indeed, if you like programming at all you could probably make some really cool stuff yourself.

    27. Re:Not excited by azcoyote · · Score: 1

      Something I liked about the original StarCraft was that although at the highest levels it involved a lot of micro, you really could settle at a lower level and still do decent; part of the game was massing large armies, and the armor types did not give damage bonuses. Warcraft III, however, was all about micro, and there were so many spells to coordinate and you had to balance hero and army and resources so you couldn't go without micro. You never massed large armies and the armor types massively influenced the game. SC2 beta so far is in-between. Every unit tends to have some special ability or upgrade that allows you to give it extra attention, but there's still some aspect of massing large armies. The armor types heavily affect the game, though, unlike the original, so a large army won't save you if it's the wrong kind of army.

      --
      Incipiamus, fratres, servire Domino Deo, quia hucusque vix vel parum in nullo profecimus.
    28. Re:Not excited by Fallingcow · · Score: 1

      Yeah, should have used the full CoD:MW2. Used to read it that way, too, before I started playing Modern Warfare 2 (god help me; it's not even a good multiplayer game but it gets its hooks in you and keeps you playing anyway with the promise of another unlock or another killstreak)

    29. Re:Not excited by daveywest · · Score: 1

      Yea, match making will be great. Look at what Bliz has done with WoW ... They've got this balance thing down.

    30. Re:Not excited by 2obvious4u · · Score: 2, Informative

      Wasn't Supreme commander the sequel to Total Annihilation? That was an awesome RTS.

    31. Re:Not excited by geekoid · · Score: 1

      "..in a very small amount of wall-clock time. S"

      that was the point.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    32. Re:Not excited by 2obvious4u · · Score: 1

      I remember playing WC3 and watching someone just use hero's in tournament play and winning. They had crazy micro.

    33. Re:Not excited by KnightElite · · Score: 1

      Seconding this, this game is excellent from that perspective, and is much slower moving than most modern RTSes.

    34. Re:Not excited by Anonymous Coward · · Score: 0

      I loved the original SC, but when BroodWar came out, I felt like i had to coordinate too many units' special abilities during a battle, in a very small amount of wall-clock time.

      Even if you played as Terran, I would disagree that there are too many different things to do during a battle. Zerg and Protoss have significantly less variety of actions to make during a battle.
      Terran vs Zerg
          early game: stim marines
          mid/late game: stim marines, siege/unsiege tanks, irradiate w/ vessels
      Terran vs Protoss
          early/mid game: lay mines w/ vultures, siege/unsiege tanks
          late game: lay mines w/ vultures, siege/unsiege tanks, emp w/ vessels
      Terran vs Terran
          lay mines w/ vultures, siege/unsiege tanks, cloak/uncloak wraiths
      Zerg vs Terran/Protoss
          early game: none.
          mid game: burrow lurkers
          late game: burrow lurkers, swarm/plague w/ defilers
      Zerg vs Zerg
          most games end early. rarely are special abilities used
      Protoss vs Terran
          early game: none
          mid/late game: psi storm w/ templar, recall/stasis w/ arbiter
          occassionally: switch completely to carriers and build interceptors
      Protoss vs Zerg
          early game: none
          mid/late game: psi storm w/ templar
      Protoss vs Protoss
          early game: none
          mid/late game: psi storm
      List of spells/special abilities rarely seen: disruption web, feedback, mind control, maelstrom, hallucination, parasite, spawn broodling, ensnare, yamato gun, ghosts, restoration, optical flare.
      http://wiki.teamliquid.net/starcraft/Spells

  6. But will it have LAN? by Dunderflute · · Score: 0

    Lan.. lan.. lan.

    1. Re:But will it have LAN? by Red+Flayer · · Score: 2, Funny

      Dude, wrong franchise.

      That's WoT (Wheel of Time) and I don't think there's a RTS game in the works for that franchise, only a piss-poor MMO that'll never get off the ground, what with all the braid-pulling and emoization of the main characters and all.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  7. Not sure what to think. by nobodyman · · Score: 1

    At first, the decision to split the story arc into three games (terran, protoss, zerg campaigns) seemed to be an obvious money-grab. But 29 missions seems to be on par with what you got w/ SC1 (anyone remember how many missions were in it?).

    That said, if they're pricing each campaign as a full-on game, are the 2nd and 3rd titles going to be as popular if the first gives you access to full multiplayer?

    Finally, has anyone from Blizzard answered whether any form of LAN play will be supported? Is it going to be authentication only, or will literally every byte of data between players be sent to/from battle.net, even if the competitors are 5 feet away from each other?

    1. Re:Not sure what to think. by Itninja · · Score: 1

      There were 30, plus a few 'secret' missions.

      --
      I judt got a nre Kinesis keybiartf so please excusr ant egregiou typos.
    2. Re:Not sure what to think. by Dragoniz3r · · Score: 1

      Rob Pardo indicated in a June interview that LAN support would not be included in StarCraft II: Wings of Liberty.[48][49][50] Removing LAN has the effect of forcing players to connect through Blizzard's servers, Battle.net, before playing multiplayer locally. This has created a large amount of protest mainly in the form of online petitions, and calls for boycotting the game.[51] It has been reported that Blizzard is considering implementing a system whereby a LAN connection is possible after first authenticating with Battle.net.
      Source

      So, as far as we know, it's the latter approach, but there have been unsubstantiated rumblings of the former.

    3. Re:Not sure what to think. by BobMcD · · Score: 1

      If you've ever downloaded fan-created mission content, I think you'll agree that 29 missions could well-be 'on par', or it could still be a 'money-grab'. Hard to say, and definitely in the 'wait and see' category for me. I need a series of solid reviews before I'd lay out this initial investment.

      Most likely, I'll wait for the inevitable 'battle chest' version that contains all of the titles for one reasonable price.

      Finally, has anyone from Blizzard answered whether any form of LAN play will be supported? Is it going to be authentication only, or will literally every byte of data between players be sent to/from battle.net, even if the competitors are 5 feet away from each other?

      I'm confident the answer on this has always been 'no support'. There's really no reason why they'd go to the trouble of handling the auth and gameplay via separate channels when they could just be lazy and run it all through their servers. From a purely stance point of view, though, they simply do not care about any non-battlenet use. In fact, their 'future vision' stocks report implied they'd go more towards always-online games than away from them.

    4. Re:Not sure what to think. by Tresh · · Score: 1

      Keep in mind, however, that most of those 29 missions will probably be mini missions. I remember from the first teasers that you'd make a quick trip to some random place and kill some random zergs in order to get some more units (in my memory, it was the reapers) Most likely we'll end up with 15ish full missions and some side ones... Not too shabby either.

    5. Re:Not sure what to think. by icebraining · · Score: 1

      That has never happened. In SC1, games were always P2P, with the "hoster" serving as the server. That's why you had to NAT your router: http://world-editor-tutorials.thehelper.net/firewall.php
      Battle.net was only an indexing server.

    6. Re:Not sure what to think. by Archimonde · · Score: 1

      Removing LAN has the effect of forcing players to connect through Blizzard's servers, Battle.net, before playing multiplayer locally.

      Better make that *any* game locally. So even you play against AI on your own computer it goes through battle.net. So if you have laggy connection your AI enemies would lag on your own computer. Even if you have 100ms to battle.net you still notice the lag to be honest.

      --
      Trolls are like broken clocks. They show the truth two times a day. The rest of the day they talk nonsense.
    7. Re:Not sure what to think. by Phyvo · · Score: 1

      I have looked up where it was that Blizzard stated that the 2nd and 3rd titles would also be full-priced. I could not find anything anywhere stating that they will charge you $60 for each expansion, or price each expansion as a complete game unto itself.

      As it is the pricing for the future expansions is undecided, no one knows what they will cost. The whole "WHY AM I PAYING $180 FOR ONE GAME" panic is just that, a panic caused by nothing more than rumor and misinterpretation.

      Finally, each expansion will contain new multiplayer units, or at least bring something new to multiplayer. That will be reason enough for many people to buy the expansions.

    8. Re:Not sure what to think. by Sechr+Nibw · · Score: 1

      Are you basing this off the beta? Or some actual information from Blizzard in this regard? In SC1 and WC3 there was LAN, Battle.net, and Custom Game - single player against AI was Custom Game. I'm not trying to use this as validation for how SC2 is going to be, but I am saying that if you're judging it solely off the beta, then that's foolish, as there isn't really an AI in the beta - or have you not noticed that you thoroughly trounce the "Very Easy" AI that never makes more than a half dozen units?

    9. Re:Not sure what to think. by Archimonde · · Score: 1

      Of course I'm basing this on beta. This is in beta and I don't think its foolish to predict that it will be the same in release version. Or you assert that Blizzard likes to change fundamental parts of the games just before they release it? Not likely.

      Concerning the AI difficulty. It makes no difference if the AI is very easy or very hard. And I just don't see a connection between AI levels and networking infrastructure. If you see it, please enlight me.

      --
      Trolls are like broken clocks. They show the truth two times a day. The rest of the day they talk nonsense.
  8. I still have bugs that make the game unplayable. by CrazyJim1 · · Score: 1

    I have a new computer I bought last summer for SC2 beta. They announced beta last summer so I got a computer so I'd be ready to play. When playing the game, I often times get,"You've been dropped from Battle.net" and autolose a game. When I click "Quit game" it crashes me to desktop.

    Heres one you "LAN Lovers" will get a kick out of. If I play 1vcpu, I still get dropped against the computer! Yes, if you lose Battle.net connection during LAN or fighting a computer, you get disconnected from your game.

    I'm going to get it, but I can't play until they fix bugs that prevent me from playing it.

  9. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  10. Re:I still have bugs that make the game unplayable by CecilPL · · Score: 4, Insightful

    The beta sometimes crashes? The horror!

    Clearly they won't fix those for the final version.

  11. Which Race? by nobodyman · · Score: 1

    I'm inclined to agree, but I wonder how much of my enjoyment (or lack thereof) comes from the fact that there's no single-player element as well as the fact that I don't know any of the people I'm playing (only one other friend of mine is on the beta).

    Other random observations:

    • The UI seems more streamlined, but much less social. No chat rooms, no ability to interact with players before/after matches.
    • I don't like playing people I don't know, even when I win.
    • The games seem to take less time, which I like overall. Most of the games I've played seem to be over in 30 minutes.
    • Terran seems less fun, Protoss seems more fun. It seems like terran gameplay requires *a lot* more micromanagement. Is that just me?
    • The gameplay feels very similar to SC1, which I like
    1. Re:Which Race? by Anonymous Coward · · Score: 0

      # The UI seems more streamlined, but much less social. No chat rooms, no ability to interact with players before/after matches.
      # I don't like playing people I don't know, even when I win.

      It's because it's beta. There will be chat on release. The beta is for testing game balance, the match-making system and the program on a wide range of hardware, not for hanging around in chat rooms.

  12. Re:I still have bugs that make the game unplayable by destroyer661 · · Score: 1

    Funny enough I've been playing for ~1 month and have not experienced ANY of the problems you've had. Sounds like your machine/OS install or something. *shrug*

    --
    #define true false // Have fun debugging!
  13. LAN? by Taibhsear · · Score: 1

    Is lan support in the final version? If not, they will not see a dime from me or my friends.

    1. Re:LAN? by Anonymous Coward · · Score: 0

      You have friends? Seriously, lighten up a bit.

    2. Re:LAN? by Anonymous Coward · · Score: 0

      How many times do they have to say no before you people will stop asking this over and over again? And just so you know they won't miss you in the least bit.

  14. Re:I still have bugs that make the game unplayable by Monkeedude1212 · · Score: 1

    Yeah. Exactly. GP, have you been submitting good thorough bug reports? Sometimes the automated report doesn't give them enough info, perhaps you should be on their forums or whatever helping them out.

    If you have, then I'm sure it'll likely be resolved by release date.

  15. Bye bye social life by Khenke · · Score: 1

    And I was hoping it would never be released. Now I will never get a girlfriend again... Unless their matchmaking servers fill my dating needs too. :)

    1. Re:Bye bye social life by Anonymous Coward · · Score: 0

      Do your dating needs involve koreans, lonely male teenagers or 40 year old pretending to be girls? If not, better forget.

    2. Re:Bye bye social life by zach_the_lizard · · Score: 1

      I can see it now, StarCraft2OnlineDating.com. Amongst the typical profile details, there will be options to choose a mate based on what race they play as, how far up the ladder they are/have been, and what custom maps they run. You can exclude matches that use a different race by default. What you're looking for will will be described as such: Pylon looking for additional pylons (male for male), Zerg Queen looking for more pylons (female for male), and Pylon for Zerg Queen. Yeah, I can really see this taking off. Hmmm.... Well, I'm off to register the domain!

      --
      SSC
    3. Re:Bye bye social life by TheRon6 · · Score: 1

      Unless their matchmaking servers fill my dating needs too. :)

      Blizzard has got you covered: http://us.battle.net/matchmaking.html

      --
      Does this rag smell like chloroform to you?
    4. Re:Bye bye social life by Anonymous Coward · · Score: 0

      You mean like this?

    5. Re:Bye bye social life by Jedi+Alec · · Score: 1

      Pylon looking for additional pylons (male for male), Zerg Queen looking for more pylons (female for male), and Pylon for Zerg Queen.

      Ahem...where's the Zerg Queen on Zerg Queen action? Kerrigan is *not* pleased...

      --

      People replying to my sig annoy me. That's why I change it all the time.
  16. It's alright by phizi0n · · Score: 4, Informative

    I've been in the beta for a week and it's alright but I liked warcraft 1/2 and starcraft 1 more. BW and WC3 required too much micro so I didn't like them. Currently some SC2 units seem useless and some of the new ones are OP.

    The matchmaking system in SC2 is working rather well and matches you against similar skilled players. There are some concerns over it because it's loosely based on the Elo rating system used for chess and other competitions, but some people argue that they've destroyed everything good that the Elo system does. Elo gives people a starting pool of points and then trades points between the winner and loser of a match and the amount traded depends on the difference between the numbers. This makes it so that a good player beating a poorly rated player will gain hardly any points whereas if they lose then they lose a lot of points because they're good but lost to someone bad, and if they're evenly skilled then a moderate number of points will be traded. Eventually you top out and reach a number that corresponds with your skill and will stay roughly the same unless skill changes. With the SC2 rating system there are 5 leagues that separate skill levels, and within each league are divisions consisting of 100 players. Each division has its own Elo ratings and if you change leagues because your skill is out of place then your rating resets and you start a new Elo rating all over again in the new league/division. There are also 'bonus' points that accumulate while you're not playing that you can then gain once you do gain, much like WoW's rested xp system. These bonus points cause inflation within each division. For these reasons you can't compare the Elo style rating between divisions or leagues, your rating only shows how good you are within your division.

    1. Re:It's alright by Anonymous Coward · · Score: 0

      If there are bonus points, doesn't that mean that the points don't even show how good you are in your division? (If someone else has been there for 2 months, but you just transferred)

    2. Re:It's alright by phizi0n · · Score: 1

      That example is more of a problem with Elo itself. Anybody new to the system is going to have the default points which naturally won't correspond to their real skill, it takes many competitions for them to reach a rating that corresponds to their skill. The bonus points get added to your rating when you win a match, but remember that when you lose a match the amount of points you trade is based on the rating difference. The inflation caused by bonus points will cause you to lose more points when you lose a match and in theory the inflation caused by bonus points should even out amongst all players as they play matches.

  17. Re:I still have bugs that make the game unplayable by CrazyJim1 · · Score: 1

    I've contacted them, walked through with a tech support through several emails. I posted in about 50+ different places about it. The Blues won't even acknowledge the problem on the forums. I've been through a lot of beta tests in the past, and almost none of them fix their bugs.

  18. Re:I still have bugs that make the game unplayable by Anonymous Coward · · Score: 0

    I call shenanigans. The official beta does not support 1vcpu.

    I've been playing the beta on a decent connection (Verizon FiOS) and I haven't had the problems your describing. I did have the game crash. Only twice though. Out of 30+ games that I've played. And one of those times was right after a match was over.

  19. Re:I still have bugs that make the game unplayable by Monkeedude1212 · · Score: 1

    What are you running on? You've Piqued my interest

  20. Playing the Beta by Prien715 · · Score: 1

    And I'm ultimately unimpressed. Here's Blizzard's history:

    Warcraft -- First RTS
    Warcraft 2 -- Added sea/air units, multiplayer
    Starcraft -- Asymetric factions, battle.net
    Warcraft 3 -- Hero units, 3D
    Starcraft 2 -- I can select 255 units at once now?

    Is there anything I'm missing other than a conspicuous lack of risk or innovation?

    --
    -- Political fascism requires a Fuhrer.
    1. Re:Playing the Beta by Anonymous Coward · · Score: 5, Insightful

      Blizzard never innovates. They just do what everybody else does without the suck. I LOVE THEM!!!

    2. Re:Playing the Beta by chrisG23 · · Score: 3, Insightful

      And I'm ultimately unimpressed. Here's Blizzard's history:

      I honestly cannot tell if you are being sarcastic or not. In the event that you are not being sarcastic, allow me to elaborate on your points.

      Warcraft -- First RTS

      It was not. Usually Dune 2 by Westwood Studios gets credit for this. Warcraft 1 did have some innovations, but both of those games are really horrible if you try to play them now.

      Warcraft 2 -- Added sea/air units, multiplayer

      Thats innovation isn't it?

      Starcraft -- Asymetric factions, battle.net

      Ok, now here is one where the innovation, or at least the execution, cannot be overstated enough. There weren't just three factions each basically the same with slightly different units and maybe a faction specific unit and building or two. Starcraft had three entirely different factions, with almost entirely different build mechanics, and definitely with entirely different feels and strategies that work. They also managed to balance the factions fairly well, after many balance patches (they never quit making balance changes until it got to be just right). People are still playing it now, 10 years later. In Korea it has become something of a sport (leagues, teams, televised games, etc) and over here it is gaining momentum, and has been since I got into it two years ago. Oh, and the best players in the world don't play on the Battle.net server, they play on a server called ICUP

      Warcraft 3 -- Hero units, 3D

      Maybe not as much innovation. It took balls though to not just rehash SC or Warcraft 2. Blizzard's main competition was the Command and Conquer series of rts games, and those got rehashed and made into so many sequels that I didn't even know C&C 4 came out a week or a month or something ago, and didn't care either. Also, WC3's map editor is quite robust and has spawned many interesting games, including something called DoTA, which in itself is becoming a new genre of competitive multiplayer gaming

      Starcraft 2 -- I can select 255 units at once now?

      Is there anything I'm missing other than a conspicuous lack of risk or innovation?

      Probably, yeah.

    3. Re:Playing the Beta by Anonymous Coward · · Score: 0

      "Is there anything I'm missing other than a conspicuous lack of risk or innovation?"

      You're forgetting the part where you have fun.

    4. Re:Playing the Beta by DeadboltX · · Score: 1

      Since you're counting 3D as one of two achievements for War3 then you should certainly be able to add the graphical improvements of SC2 to the list, and it is my personal belief that you can add 'removal of hero units' to the list of improvements as well.

      There are tons of subtle game mechanics that do wonders for the game play which include, but are not limited to: selecting multiple buildings for unit construction queuing, smart casting, being able to waypoint buildings to a movable unit (opposed to static waypoint on the ground), waypointing minerals so that freshly created drones start harvesting right away, in-game voice chat, the ladder system, resource requesting in addition to regular resource giving (in team games), pinging a location on the map for teammates.

      The mapmaking/script system is incredibly complex compared to any other RTS, and I think we'll be seeing a ton of awesome custom maps/mods.

      The improvement between War3 and SC2 is greater than first glance, and I think you have to play it for a bit to become familiar with all it has to offer.

    5. Re:Playing the Beta by Prien715 · · Score: 1

      That's why I posted Blizzard's history;) Yeah, I know Westwood was first.

      I actually thought WC3 was every bit as innovative as Starcraft. Whereas most RTSs to date where about control of resources, the hero structure of WC3 lent itself to building armies and fighting with them (unable to build additional bases without an army, etc). Sure there were people who harassed, but anyone who spent more than a day with the game figured out the counters.

      Totally agree with C&C though -- I couldn't care less and haven't since Red Alert came out. I went back to 3 and it was simply a game of harass the ore cart.

      --
      -- Political fascism requires a Fuhrer.
    6. Re:Playing the Beta by Prien715 · · Score: 1

      it is my personal belief that you can add 'removal of hero units' to the list of improvements as well.
      I'll take that as a compliment since it's obvious you've never played Warcraft 3...as evidenced by:

      selecting multiple buildings for unit construction queuing, smart casting, being able to waypoint buildings to a movable unit (opposed to static waypoint on the ground), waypointing minerals so that freshly created drones start harvesting right away, in-game voice chat, the ladder system, resource requesting in addition to regular resource giving (in team games), pinging a location on the map for teammates

      You obviously must not have played WC3 then for any length of time...every single one of these were in it...aside from voice chat.

      I actually liked the hero system centralized fighting and micromanagement. My brother was a ranked FFA player and played both...the games are very different. Warcraft was about armies and tactics -- he'd watch his battles and manage a few abilities, but most were on autocast...so it mostly involved targeting a few key units to take out. His armies consisted of a mix of units.

      His Starcraft was very different. The game involved building massive armies and blindly sending them at the enemy while devoting considerable attention to building his many different bases for resource gathering and making sure exactly the right amount of drones were on minerals. And building lots of 1 or 2 unit types.

      He's in the beta too. We both don't see any difference aside from graphical -- the micromanagement is a ton more intensive than WC3 because there's simply more units to manage. It goes right up there on the list with C&C with sequels sans innovation.

      --
      -- Political fascism requires a Fuhrer.
    7. Re:Playing the Beta by Anonymous Coward · · Score: 1, Insightful

      It was not. Usually Dune 2 by Westwood Studios gets credit for this. Warcraft 1 did have some innovations, but both of those games are really horrible if you try to play them now.

      I'm pretty sure he meant Warcraft was Blizzard's first RTS, not the first RTS ever made.

    8. Re:Playing the Beta by xtracto · · Score: 1

      Well, in a way a game *not* sucking can be counted as an innovation these days...

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    9. Re:Playing the Beta by Andtalath · · Score: 1

      Actually, SC2 is way closer to it's predecessor than any previously released blizzard title has been.

      D3 is the same.

      Yes, they have focused on trying to replicate the same experience which made SC great, just as they are doing with D3.

      SC2 has focused on correcting the things which where wrong with starcraft, things such as hard to find appropriate matches online, speeding up the start of the game and, well, the rest is primarily that they increased focus on giving more map control and harass options.

      Most of the real changes (meaning, not graphics) could've been a new expansion to SC instead of an entirely new game.

      I do love that you can select pretty much as many units as you want though, really helps mitigate that the game is more complex these days.

    10. Re:Playing the Beta by Neoprofin · · Score: 1

      Hero units, 3D

      Total Annihilation was already doing 3D when Star Craft came out.

    11. Re:Playing the Beta by geekoid · · Score: 1

      For the game industry, that IS innovating.

      Sadly, no LAN only play means I won't be playing SCII.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  21. What I'd like to see... by Skyshadow · · Score: 4, Interesting

    The trouble with multiplayer RTS games is that, after a while, they appeal largely to the type of folks who want to learn the recipe for success on a given map and then practice until they're able to apply it faster than the other loser they're playing against.

    What I'd like to see in the next wave of RTS games, then, is a method by which they screw with the various units just enough from game to game that simply being able to do the same thing over and over again as quickly as possible does not equal success in multiplayer -- somehow introduce a measure of creativity and quick-thinking rather than just "zergling rush the bitches until Blizzard patches us"-style tactics.

    --
    Every year during my review, I just pray the words "slashdot.org" aren't mentioned.
    1. Re:What I'd like to see... by Anonymous Coward · · Score: 1, Informative

      learn the recipe for success on a given map and then practice until they're able to apply it faster

      That just doesn't work against any competent player (given the game is properly balanced). The "recipes" are like openings in chess. You can know your opening book by hearth and still suck. What goes on later in game is as much a mind game as a click-fest.

      "zergling rush the bitches until Blizzard patches us"-style tactics

      That's just for losers and the balance changes in the beta try to avoid that. It works for Brood War at the moment; there's no one winning strategy, the game and the community is evolving constantly, even after 10 years.

    2. Re:What I'd like to see... by Myji+Humoz · · Score: 2, Informative

      That's like saying chess appeals to folks who like memorizing openings and practicing until they're able to apply it better than the other loser they're playing up against. I'm sorry it takes practice and "skill" to not get stomped, but surely you wouldn't want to play with losers anyway eh?

      At any decently high level, RTS games are a reactive series of attacks and counterattacks. Starcraft: Brood War in particular became popular in large part to how dynamic strategies became, and how much properly managing one's army matters.

      Screwing with random units from game to game will just frustrate newbies and introduce an unneeded luck element.

      --
      Signatures are the new names.
    3. Re:What I'd like to see... by benhattman · · Score: 2, Interesting

      That's like saying chess appeals to folks who like memorizing openings and practicing until they're able to apply it better than the other loser they're playing up against. I'm sorry it takes practice and "skill" to not get stomped, but surely you wouldn't want to play with losers anyway eh?

      Except, many people do believe that is a significant problem with the game of chess. One particularly famous player invented an alternative game called Fischer Random Chess. http://en.wikipedia.org/wiki/Chess960

    4. Re:What I'd like to see... by Myji+Humoz · · Score: 2, Insightful

      Fischer happened to be at a level where openings were a matter of players choosing the type of game they wanted to play. Was it open and aggressive? Closed and positional? Most players who think openings are a significant problem with chess likely haven't jumped that skill hurdle and are getting wrecked competitively because of it.

      Starcraft sold huge numbers of copies and is still widely played in Korea at a very high level. Chess is a game known across the world and played by a vast number of people from every walk of life. They're successful games, and Blizzard seems to know a thing or two about making games require strategy (macro) and execution (micro.)

      --
      Signatures are the new names.
    5. Re:What I'd like to see... by omni123 · · Score: 1

      I tend to disagree here--at least in the case of SC. While it is true that mouse movements per second and build order/map combination is a key learning point there does come a time when you plateau and have to become more creative. Take a look at the SC competitive matches and you will see some pretty amazing (and creative) maneuvers you never thought of trying... on the high end the ability to think quick and be creative is essential even if it's just to know the most effective ways to counter your opponents builds based on how well you scouted.

    6. Re:What I'd like to see... by Rysc · · Score: 1

      Though no modern RTS game exists which is more "strategy" than "realtime" I would like to point out the excellent DoTA as an example of a game where you can't just repeat the same recipe over and over again. It absolutely requires adaptability and good teamwork. I know there are probably other games like this but this is the one I know, and one most people can play since most people have war3 already. I bought war3 for DoTA and it was worth every penny.

      --
      I want my Cowboyneal
    7. Re:What I'd like to see... by A+Friendly+Troll · · Score: 1

      What I'd like to see in the next wave of RTS games, then, is a method by which they screw with the various units just enough from game to game that simply being able to do the same thing over and over again as quickly as possible does not equal success in multiplayer -- somehow introduce a measure of creativity and quick-thinking rather than just "zergling rush the bitches until Blizzard patches us"-style tactics.

      Play Company of Heroes. Unlike Starcraft, which is still an old-gen RTS, despite the new graphics, COH has things such as popcap, map control, directional cover, suppression, retreating, reinforcing, etc. Sure, there's a lot of luck involved, and it's not perfectly balanced, but in many aspects it makes SCII look like a kid's toy (and dare I say it looks prettier to, even though it was released a long time ago). Furthermore, it's not a clickfest nor a spamfest, so even people out of their teens are able to play it very well.

    8. Re:What I'd like to see... by Phyvo · · Score: 1

      I don't disagree with your point, but I would quip that macro is not strategy, micro is not execution.

      The most commonly accepted definitions by those who follow the scene are: macro is usually execution of strategy. E.g. building units, buildings, and upgrades at the right timings to execute your overall strategy. Micro is execution of tactics, tactics being methods of prolonging the life or increasing the effectiveness of your army.

      I say this just to avoid confusion, because otherwise all the definitions meld together and become detrimental to any sort of conversation about the game and how you play it.

    9. Re:What I'd like to see... by brkello · · Score: 1

      *rolls eyes* Come on now. You are just complaining because you get beat down when you play these games. Your over-inflated ego thinks..."if only they made the game change a little bit each time then my brilliance would shine and I would be the best ever". No, people would just memorize the variations and know which units to use in what cases and they would still hand you your ass on a platter.

      Basically you are saying you want a game where the people who learn the strategies and practice a lot isn't an advantage. That's pretty dumb.

      --
      Support a great indie game: http://www.abaddon360.com
    10. Re:What I'd like to see... by Danny+Rathjens · · Score: 1

      The other contributing factor to that is that the overwhelming majority seemed to like to play on the fastest speed. I liked to play on the slower speed settings since it made for a much more strategically *and* tactically interesting game. I also noticed that eventually the majority of those fastest games on battle.net were even on the same map. Repetition is appealing for a lot of people apparently.

    11. Re:What I'd like to see... by arekusu_ou · · Score: 1

      The aggressive player who pressures and expands can overcome good perfect openers, trust me.

    12. Re:What I'd like to see... by moderatorrater · · Score: 1

      What you're asking for is the Fischer Chess of RTS games. I think there's a market for it, but, like Fischer Chess, it won't be as popular.

  22. Re:I still have bugs that make the game unplayable by Sowelu · · Score: 1

    Dropped against the computer? That's the saddest joke ever. With my occasionally-flaky wireless, damned if I'm going to buy any games from this generation--and I don't pirate, either.

  23. Re:I still have bugs that make the game unplayable by Anonymous Coward · · Score: 0

    That is probably because 1vCPU isn't supported via the beta. In fact, I have no idea how you are doing so. You can setup 1 vs CPU in the map editor sure enough, but that has nothing to do with Battle.net. In fact you can do so with no internet connection at all. So I am somewhat doubting your story...

  24. Ploader will fix this. by Anonymous Coward · · Score: 0

    There could always be another daemon run in the background similar to Ploader, so when you load a map with multiple computer-controlled teams, the Ploader-like daemon can synchronize as a peer to other Ploader daemons to manipulate the StarCraft executable in memory to overlay each of the users' client manipulation in place of the non-networked computer-controlled multiplayer entropy.

    There's nowhere you can run Blizzard. All your jmp and cmp are belong to us naoooo!

    1. Re:Ploader will fix this. by Ihmhi · · Score: 1

      Pload'er? I 'ardly know 'er!

  25. Duke Nukem Forever by Haxzaw · · Score: 2, Funny

    So, could Duke Nukem Forever be just around the corner?

  26. I'm looking forward to the SP more than MP. by SupremoMan · · Score: 1

    Not a big fan of the micro-fest that has evolved from these RTS games. Back when starcraft was new, people would have great time building up huge economies and tossing huge armies at their opponents without a thought to the actual rate of success of such attacks. Then a sudden paradigm shift happened, and all the game focused on micro. Winning early was no longer rushing, and frowned upon. And a casual player had no hope of success against a much more experienced, and twitchy, player.

    As an older gamer, I'll tell you that I will more likely only play the SP campaign. Maybe I will play MP{ with a friend, but probably in a comp-stomp capacity. I have no desire to compete in what I consider a very un-fun contest. Though I may become one of those armchair commanders when it comes to watching live matches.

    1. Re:I'm looking forward to the SP more than MP. by Anonymous Coward · · Score: 0

      Sounds like you'd be a fan of TBS games. The "Real Time" in RTS obviously means that the player who is faster will have an advantage.
      Don't think Starcraft is just a "micro-fest" though. Having good mechanics is important, but you won't reach a very high level of play unless your mental game is solid as well. Even mechanics aren't all micro; macro is equally important.

    2. Re:I'm looking forward to the SP more than MP. by goose-incarnated · · Score: 1

      Not a big fan of the micro-fest that has evolved from these RTS games. Back when starcraft was new, people would have great time building up huge economies and tossing huge armies at their opponents without a thought to the actual rate of success of such attacks. Then a sudden paradigm shift happened, and all the game focused on micro. Winning early was no longer rushing, and frowned upon. And a casual player had no hope of success against a much more experienced, and twitchy, player.

      Ah, but you see it all balances out in the end, if your defences were up to the task, then the early rush leaves the attacker crippled for a long game, and thus you gain an advantage. However, if you aren't able to fend off an attacker, you probably aren't going to do very well in the long run anyway.

      --
      I'm a minority race. Save your vitriol for white people.
    3. Re:I'm looking forward to the SP more than MP. by Phyvo · · Score: 1

      I don't see why a casual player not having a chance against an experienced player is a problem.

      I mean, can you imagine someone complaining about American football because they can't pass the ball as well as a pro quarterback?

      Moreover, some of what you say is simply untrue. If you follow the Korean scene at all, where Starcraft 1 is played at its highest level, you see just as many macro-oriented large army games, if not more of these, as you see micro-oriented rush attacks. You yourself may lose to rushing all the time, but that's because learning defensive timing is just plain harder than massing up a bunch of units early on and then deciding to attack.

      Part of your problem may also be playing opponents of a different skill level. The matchmaking system in SC2 is a lot better than in Warcraft 3. If you aren't a serious player, you'll still end up winning ~50% of your matches for the most part because you'll be playing other non-serious players. Blizzard in fact is currently citing matchmaking in beta for the bottom 3% of players is a problem that they are trying to fix. So Blizzard is concerned with your plight and wants you to have a fair chance at victory should you decide to play the ladder.

      Moreover, you don't take into account multiplayer custom maps and mods. These are going to be incredibly, ridiculously fun. Already people are making physics based mods, first person shooters, RPGs, and top down arcade shooters all within the Starcraft 2 engine that can be a part of any custom map that you play. The Starcraft 2 editor is so much more powerful than Warcraft 3's ever was, and if you enjoy programming at all you could easily make some fun stuff on your own if you want.

  27. multiplayer with only humans? by dargon · · Score: 0, Troll

    Perhaps someone in the beta can enlighten me. Till they get the other expansions out, isn't terran vs terran multiplayer gonna be rather boring?

    1. Re:multiplayer with only humans? by Tregelen · · Score: 1

      So far in the Beta I have already played as Zerg and Protoss, its a full multiplayer. When released it will still be a full multiplayer but a single race single player

  28. I'm hoping to play it out of my system in the beta by Tatarize · · Score: 1

    It has a lot more modern control things so you can shift click and queue up the activities, but it is absolutely true that the best players will always win by microing. A few hellions can destroy your zealot army no matter how huge it is if they are properly micro'ed. And reapers are untouchable still if the person controlling them has any good ability to micro. It has a lot more stuff to watch for via terrain and such now too. Reading Art of War is probably a pretty good idea with the way it's set up, and learning to micro is absolutely essential. If you don't click 20 times for every time your opponent clicks, you suck.

    And there's something to the criticism that it's SC with updated graphics. There are certainly some very nice things added to it.

    --

    It is no longer uncommon to be uncommon.
  29. Re:I still have bugs that make the game unplayable by Triv · · Score: 1

    "I call shenanigans. The official beta does not support 1vcpu." Wrong. Create a game. right-click on the empty opponent field. Select "Computer Opponent" or somesuch. Select a race and a team color and off you go. Now, the computer opponent only has one difficulty setting, "very easy", which essentially means it builds bases slowly, rarely attacks your base (and never in force) and can be wiped out by a toddler mashing the keyboard, but it IS available if you want to figure out the units available to you without embarassing yourself against a real-live person.

  30. Innovation by EnsilZah · · Score: 1

    Storyline?
    Art design?

    I believe Starcraft 2 does have some gameplay mechanics changes like variable mission order and being able to unlock various units depending on which missions you've done or how many resources you have.
    But in general once a game franchise is established there's not much innovation being done, it's mostly polishing and evolutionary improvement. (at this point I feel compelled to mention the abomination that is C&C 4)

    Personally I'm most interested in the narrative in a game and innovation is pretty far down on the list, you might want to look into some indie games if that's what floats your boat.

  31. Re:I still have bugs that make the game unplayable by DeadboltX · · Score: 1

    You may want to investigate your ISP for the connection problems, unless you don't have problems with any other persistent connection applications.

  32. Re:I still have bugs that make the game unplayable by Dhrakar · · Score: 1

    and can be wiped out by a toddler mashing the keyboard

    Woot! A skill level that is finally right for me! :-)

  33. Not a Series by oljanx · · Score: 2, Interesting

    Games like Starcraft, Warcraft, C&C, etc almost always have one campaign for each faction. That's been the standard for decades now. Blizzard is slowly releasing a single game over (a year or two?) and making a lot more money in the process. I'll admit that 29 missions is slightly longer than your average campaign, and challenge modes are a nice way of recycling content, but it certainly doesn't make for a complete game. I'll still buy it.

    1. Re:Not a Series by Anonymous Coward · · Score: 0

      Bullshit. Any other game development studio does the same thing. They call them Expansion packs.

    2. Re:Not a Series by Ihmhi · · Score: 1

      Have they stated anywhere that they'll be pricing them all at the same?

      I imagine the complaints wouldn't be as big if the first game was $50 and the second two were $20 or $30.

      But frankly, being Blizzard games, $150 for the lot would be worth it for all the dozens (if not hundreds or thousands) of hours of play you'll get out of it.

    3. Re:Not a Series by clintonmonk · · Score: 1

      I'll still buy it.

      Exactly. You speak with your wallet.

    4. Re:Not a Series by Anonymous Coward · · Score: 0

      I'll admit that 29 missions is slightly longer than your average campaign

      Slightly? Its basically the same size as all 3 campaigns in the previous SC, SC:BW iterations.

    5. Re:Not a Series by azcoyote · · Score: 2, Interesting

      The only difference between this and two expansion packs is that all the missions for one race are in one pack. Blizzard always priced the expansion packs at full. So there's really nothing to mind about it; in fact, I'm glad that there can be more story depth to each singular race campaign then, especially because I love the Terrans. Plus this means that with each expansion they can add back in units from SC1 that were not included in SC2, which will make for great custom maps.

      --
      Incipiamus, fratres, servire Domino Deo, quia hucusque vix vel parum in nullo profecimus.
    6. Re:Not a Series by Phyvo · · Score: 1

      Not to mention, have you even watched any part of the single player campaign? Starcraft 2's missions already appear infinitely superior to Brood War's. No longer do you endlessly destroy gigantic, preset computer bases. There are interesting twists and mechanics in every mission. Dialogue trees between missions, and computers with extra data on planets and such fill in on a lot of lore if you so choose. Also, there are upgrades and units you research and build in single player that affect your own campaign, not just that mission.

      Single player in Starcraft 2 is simply just going to be better. It's a real campaign. They put real effort into it, which you can see plainly from any single player gameplay video that's on youtube and any interview that you read. Blizzard isn't copping out.

    7. Re:Not a Series by brkello · · Score: 1

      It has about as many as SC including all the factions. I have no issue with this. Those that do are just old farts who spend more time complaining about games than playing them. And I mean no offense to old people, I am becoming one of them, I am talking more of the mind set. Very few people on here are children at heart anymore...just old farts bitching about DRM and how awesome gaming used to be.

      --
      Support a great indie game: http://www.abaddon360.com
  34. But I haven't even gotten my Mac Beta to work yet! by bughunter · · Score: 2, Interesting

    Somehow I doubt that general release will meet that schedule. There are still widespread installer issues with the Mac beta, and reading the beta forums one is left with impression that there are still severe balance issues between races.

    So I expect they'll delay release. Or -- worse -- they'll delay the Mac release until sometime after the PC release.

    Remember the original StarCraft? The Mac Release was more than a year after the Windows release. Few people seem to remember it, but I do; I was pissed. Blizzard pledged "never again" but somehow I doubt that they'll stick to that pledge if it threatens them with any real opportunity costs.

    Most of my friends are already playing the Windows version on PCs or using BootCamp. But if that becomes a requirement, why even bother pretending to cater to Mac users?

    --
    I can see the fnords!
  35. oblig by mgrivich · · Score: 1

    And as another side-note, I don't envy the Blizzard employees that have to deal with beta tester feedback. The beta community forums are horrible which is why I don't feel like I can effectively provide any feedback or criticism. It's an immature forum full of players whining, where most arguments include some form of "you're retarded" remarks and where a bunch of platinum-level players acts like anyone from a lower league is automatically wrong about any issue. Gah.

    http://www.penny-arcade.com/comic/2003/9/1/

  36. Re:But I haven't even gotten my Mac Beta to work y by Anonymous Coward · · Score: 0

    If you actually read the beta forums instead of reading a bunch of whiny noob posts... there isn't a severe balance issue... http://forums.battle.net/thread.html?topicId=24630604051&sid=3000&pageNo=1#4

  37. Re:But I haven't even gotten my Mac Beta to work y by mjwx · · Score: 1

    why even bother pretending to cater to Mac users?

    I agree, why bother.

    I once asked Blizard this very question but the only response I received was "who are you", "where did you get this number" and "never call here again".

    --
    Calling someone a "hater" only means you can not rationally rebut their argument.
  38. Re:But I haven't even gotten my Mac Beta to work y by omni123 · · Score: 1

    It was exactly a year after the PC release I think, too.

    The WoW release happened more smoothly and most of the issues with the Mac client seem related to the installer and not the game itself--I would imagine that fixing the installer (especially for Mac OS) should be 'trivial' in the sense that it wouldn't delay the release.

    In regard to balance issues... people are of the opinion that there are still balance issues in SC1 and the game is 12 years old. You will never cater to every player in a way that keeps the forums clean of complaints. I've been in the beta for months now and they have made a lot of good changes patch after patch and I'm actually pretty happy with the way things are right (aside from the issues with Protoss early game).

  39. Re:But I haven't even gotten my Mac Beta to work y by Anonymous Coward · · Score: 1, Informative

    I got it to run fine on my macbook. Didn't have to stress over anything even the least bit. It's crashed once or twice but...it's a beta. Given the laptop is using the 9400M chipset, I didn't expect it to deal with the game easily but it does the deed. Maybe there's something particular to your setup that's fubaring it?

    Concerning balance issues, I've noticed each race favors different methods of gameplay. Much like the last game but to a larger extent. Also, considering the large gap between player ability on battlenet could result in alot of unnecessary complaining.

    There's no way BootCamp will be a requirement with the release. This isn't Cedega/Transgaming/Wine/Nonsense...it's a game being released for mac by a reputable gaming company.

    And before anyone yells at me for complaining about Wine, I swear I miss the joys of getting some god forsaken windows game to run on my mutant linux box of doom.

    Now, I'm going to get back to being pwned by children and koreans.

  40. Re:I still have bugs that make the game unplayable by Anonymous Coward · · Score: 0

    Yes, but that isn't really fair to the game. He was making it sound like he played a 1 vs CPU skirmish single player game and got kicked. That didn't happen because the only way it is supported is via the map editor which can work without any connection at all.

    What he was doing is playing a CPU game over battle.net. And JUST like in StarCraft 1, if your connection gets interrupted there you drop. Has nothing to do with LAN play. The shenanigans call is quite valid, even if the other AC didn't get the why right.

  41. Sounds good but can I actually play it? by Zakabog · · Score: 1

    I've had the beta for a month now, haven't played it once. Not that I haven't tried I just haven't been able to get the game to work. First I had an issue where I couldn't login to the server (it kept telling me I wasn't authorized to play) then the game just told me it wasn't up to date, I couldn't get any patches ANYWHERE (except of course cracked versions of the beta) and the support wasn't helpful at all. It doesn't help that I work a lot and just don't have the time to sit around just trying to get a game to work so I can test it. Perhaps when they release the game there won't be any issues but I highly doubt that'll be the case.

    1. Re:Sounds good but can I actually play it? by brkello · · Score: 1

      Worked fine for me. The installer is the same as the patcher, so how you could get it to install and not patch is beyond my level of comprehension. Sounds like you are either making this up or are not capable of managing your firewall.

      --
      Support a great indie game: http://www.abaddon360.com
    2. Re:Sounds good but can I actually play it? by arekusu_ou · · Score: 1

      Are you running it as Administrator?

      Had a few troubles but it wasn't limited to just me. But now it's working just fine.

  42. Distribution details by Anonymous Coward · · Score: 0

    ...will arrive in stores throughout the United States, Canada, Europe, South Korea, Australia, New Zealand, Russia, Mexico, Singapore, Indonesia, Malaysia, Thailand, the Philippines, and the regions of Taiwan, Hong Kong, and Macau starting on July 27, 2010. Players will also be able to purchase StarCraft II: Wings of Liberty directly from Blizzard Entertainment shortly after the retail launch.

    Only retail and from Blizzard? No other details provided in TFA. (emphasis mine)

  43. Re:But I haven't even gotten my Mac Beta to work y by spire3661 · · Score: 1

    Pardon the pun, but i do believe gaming on Mac is going to be gaining Steam very soon. This should pressure more houses into releasing a trainload of mac titles. Hopefully Valve will literally open the floodgates of gaming on a platform with a much higher incidence of discrete graphics then PC.

    --
    Good-bye
  44. Re:But I haven't even gotten my Mac Beta to work y by trawg · · Score: 1

    Don't worry - the Windows version is having a lot of problems too - search for 'black screen' on their forums. I'm one of the (seemingly many) users afflicted with this - the game simply refuses to start maybe 80% of the time, dumping me at a black screen. I read some comments on the forum saying to just try and reload it over and over and thought "yeh, right, SURE", but I tried it and lo and behold, it works - I just have to keep starting the game, and if it doesn't load I pskill sc2.exe, then try again until it works.

  45. Re:I still have bugs that make the game unplayable by xtracto · · Score: 1

    My question is, what kind of Draconian Restrictions Mechanism will the software have?

    The game sounds interesting but depending on that I might or might not buy it.

    --
    Ubuntu is an African word meaning 'I can't configure Debian'
  46. This is what Ploader did back in Starcraft 1 Demo. by Anonymous Coward · · Score: 0

    When you connected to Battle.net, you were only allowed like 1 map and only 2 player games. Ploader worked in that you downloaded any map you could find and any number of players, and everyone ran Ploader before starting Starcraft 1 Demo where it would replace the internal map that was default in the Demo battle.net mode. So in-effect, everyone that was Ploader'd could join a game under a any map name with 8 players and play. Demo mode only had Terran units, so that is the next limitation.

    I can see this happening to Starcraft 2, whereas a background-run Peer2Peer program with it's own similarly-battle.net chat interface could cooridinate to replace local in-memory computer-controlled AI to syncronize to other players on the same map in an independent "intervener" as did Ploader. Come to think about it, this is how games should be made: to optimize local play and allow plugins for better AI supplied by a networked client. That's how many emulators of non-networked television-console entertainment systems operated: Virtual Gameboy, SNES9X, and a number of others would syncronize clients to another other client for game-controller input and such. Worked like a charm.

    I hope this happens, because with how Blizzard has been destroying the playability of their programs in what Network Topologies they allow this would make for the proper replacement from their tying everyone into their client and server topology from which they proved to be a complete failure.

  47. Re:But I haven't even gotten my Mac Beta to work y by jnnnnn · · Score: 1

    Oh wow I hope there's a Linux version.

    Even if it is through Steam.

  48. I, for one by Anonymous Coward · · Score: 0

    will be welcoming our new zerg overlords.

  49. GNU/Linux generic x86 32bits and 64bits ? by GNUPublicLicense · · Score: 1

    May we have those builds, even unsupported?

    1. Re:GNU/Linux generic x86 32bits and 64bits ? by soppsa · · Score: 1

      Joke? You do realize a Linux 'build' would not be as trivial as setting some flags to GCC, it would require a substantial porting effort, and likely not one Blizzard will do. The Mac port is surely running under native Cocoa/CoreGraphics and not some QT or SDL middleware, won't help a Linux build in the slightest sadly.

    2. Re:GNU/Linux generic x86 32bits and 64bits ? by GNUPublicLicense · · Score: 1

      You mean the code does not not have interfaces for the UI and OS??? You mean they wrote 2 clients that do *not* share code? Are you making a fool of me?

  50. Why bother? R.U.S.E. is coming this fall by Anonymous Coward · · Score: 0

    I know i'm gonna be flamed to oblivion for posting this, but seriously, what's the point of making the same game again and again (besides making loads of money from "fans", of course)?

    On the other hand, a little french company is releasing a STR where the gameplay is about strategy and not about who will click faster or who will find the better construction sequence.
    The only flaw I could find is the game editor (Ubisoft) and his *** retarded DRM.

    1. Re:Why bother? R.U.S.E. is coming this fall by brkello · · Score: 1

      Don't you just mean again? This is only Starcraft 2. If you are referring to the Warcraft series, while being an RTS, has a much different feel. They also make Diablo and WoW, which are different series completely. None of these did people say "Wow, they should have just stopped." Other than a few whiners on Internet forums all of them have been well received and enjoyed.

      Why should we be excited about some little French company when we have a company with a near flawless reputation of putting out great games?

      From a personal perspective, I loved the story in Starcraft and am going to enjoy seeing the continuation of that. Unless you hate all Blizzard games or RTS's, you are going to be excited about this. If not, you should probably hand in your gamer card and keep the kids off your lawn.

      --
      Support a great indie game: http://www.abaddon360.com
  51. No unauthenticated LAN, no money from me by Rogerborg · · Score: 0, Troll

    Treat me like a thief, and I might as well act like one.

    --
    If you were blocking sigs, you wouldn't have to read this.
    1. Re:No unauthenticated LAN, no money from me by Almahtar · · Score: 1

      The one time I don't have mod points.

    2. Re:No unauthenticated LAN, no money from me by brkello · · Score: 1

      That's cool, I bought the collector's edition to make up for tools like you who complain about stuff that isn't a big deal.

      --
      Support a great indie game: http://www.abaddon360.com
  52. Re:But I haven't even gotten my Mac Beta to work y by Almahtar · · Score: 1

    Damn man, that's what she said.

  53. Re:But I haven't even gotten my Mac Beta to work y by Anonymous Coward · · Score: 0

    You are a mac user, get over yourself. If you have to wait a little longer and that makes you sad, why not buy a PC? Macs weren't exactly designed for gaming...

    Use a Mac? You deserve to wait.

  54. Study of College Kids in 1998 vs 2010 by Anonymous Coward · · Score: 0

    I blame SC for ruining my first run at getting a higher education. Now that I have been going back again for a 2nd go around, Blizzard up and releases SCII. Why does Blizzard hate College Students!!!!

  55. Re:I still have bugs that make the game unplayable by thebagel · · Score: 1

    At least from the beta, the DRM appears to be that you are required to sign in to Battle.net before playing the game (in either single- or multi-player mode). Because of this, you are unable to play the game without a Battle.net account (to which your CD key is associated - think World of Warcraft). Based on the SC2 beta and on Blizzard's statements to date, I have no reason to believe it will work any other way.

  56. Re:I still have bugs that make the game unplayable by Anonymous Coward · · Score: 0

    Have you tried re-installing? I know it is cliche but it really does work for some of the more obscure problems that only affect a few random people.

  57. Re:But I haven't even gotten my Mac Beta to work y by vitaflo · · Score: 2, Interesting

    " Blizzard pledged "never again" but somehow I doubt that they'll stick to that pledge if it threatens them with any real opportunity costs."

    You're overreacting. Blizz did stick to this pledge and there is nothing to point to the fact that they won't here. My Mac client patched just fine, so did a friend's. Do they have bugs to iron out in the mac client? Sure, but patching issues aren't a huge deal. They have 3 months to fix them. There were patching issues in the Windows client earlier as well, these got sorted out. I see nothing in the Mac beta that makes me think they won't reach launch on time.

    "and reading the beta forums one is left with impression that there are still severe balance issues between races."

    People tend to shout "imba" when they lose and can't figure out a proper counter. The problem with balancing a game like SC is that so much of the actual game balance comes out in the metagame, and this takes time. SC:BW hasn't been changed in, what, 7 years? And yet the way the game is played today is totally different than 7 years ago. What was once thought was OP is now not a big deal, people figured out how to stop it. If you keep mucking with units and balance, you never have the opportunity to see if the player base will "learn" how to counter challenges on its own.

  58. Re:I still have bugs that make the game unplayable by djdanlib · · Score: 1

    Yes, it does support 1vCPU. Only with Easy AI though, so it's not really all that great. Create a custom game, and there's a button +AI on the screen where you see who's in the game.

    I've never seen the OP's issues myself, though... maybe my computer is more stable (chose stable components when I built it in '03, maintained it properly, and am not maxing it out) or my connection is more stable (paid the extra $$ for a good router)... No idea why his would be so terrible.

  59. Re:I still have bugs that make the game unplayable by Sechr+Nibw · · Score: 1

    After logging in:
    1. Click Multiplayer
    2. Click Create Game
    3. Click +AI above the player list
    4. Realize that the only difficulty programmed into the AI at this point is Very Easy, and have fun fighting an opponent that never makes more than a half dozen combat units.

  60. Re:I still have bugs that make the game unplayable by Anonymous Coward · · Score: 0

    The beta is online-only. You don't need any connectivity to play the single-player stuff in the actual release, to the best of my knowledge.

  61. I still say it's too soon by elrous0 · · Score: 1

    But I've only had 12 years to get used to the original.

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  62. Re:But I haven't even gotten my Mac Beta to work y by Anonymous Coward · · Score: 0

    Downloaded the beta and it is running no problem on my slightly older Macbook pro (geforce 8600M video card). Admittedly I have 10.6.3 and I upgraded my ram to 4gb. I wasn't aware that there were widespread problems installing on macs. Are people trying to install it on PPC or 10.4?

  63. Re:But I haven't even gotten my Mac Beta to work y by brkello · · Score: 1

    I doubt they will...but so what if they do delay the release? That's why we like Blizzard, they don't release garbage. They make sure it is a solid product and then they support that product for a really long time.

    You are complaining about something they did over 10 years ago? What have they did since then? Did all of their other games do that? No? Then seriously, what is wrong with you? You are worrying over a video game that hasn't been released yet. Maybe you should step away for awhile and evaluate what you are doing with your life.

    --
    Support a great indie game: http://www.abaddon360.com
  64. What, no Linux version? by Shompol · · Score: 1

    But seriously, I just bought WCIII: The Frozen Throne for $11, because it is no longer possible to be matched for a battle.net game on WCIII: Reign of Chaos. I guess there is only three months left before The Frozen Throne suffers the same fate.

  65. Re:I still have bugs that make the game unplayable by geekoid · · Score: 1

    "You've been dropped from Battle.net" and autolose a game. When I click "Quit game" it crashes me to desktop."
    Maybe your new computer is why you're having network problems?

    Wouldn't be the first time I saw that.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  66. Quit trying to play "expert" poseur by Anonymous Coward · · Score: 0

    Do you have a degree in computer science or computer information systems? No, of course not: You're yet another dime-a-dozen slashdot wannabe computer expert (not, not minus those degrees slacker. You're no expert by any means, far from it).